Golden Paw: Hold & Win

Demo, RTP 97.13%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 05 Aug 2026
RTP 97.13%
Volatility
Max win ×2000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

58 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/golden-paw-hold-win-b10/

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65 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

58 demo screens
58 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Golden Paw: Hold & Win

Everything pulled from Golden Paw: Hold & Win into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
58 screens captured
13 symbols catalogued · payouts OCR-verified
4 bonus-buy options with prices
10 palette colors from frames
5 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 58 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×2000
layout 5×4
ways 1024
bonus_buy Yes · 4 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 6 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.13%
Bonus Buy 97.13% Chance x4
Bonus Buy 97.12% Genie's Coins
Bonus Buy 97.12% Genie's Gold
Bonus Buy 97.12% Mystery Treasure
Bonus Buy 97.12% Genie's Riches

See how this RTP compares across BGaming’s full range →

Symbols & paytable

13 symbols
13 icons (ZIP)
WILD
WILD
Wild

Blue cat-genie bust portrait in a gold Arabian ogee-arch frame, 'Wild' in white/gold cursive beneath; substitutes all symbols in a winning combination except Coin symbols.

Coin
Coin
Other

Round gold coin embossed with a paw-print emblem. Each coin has its own fixed value: possible denominations are 1x, 2x, 3x, 4x, 5x, 7x or 10x of total bet. Pays ONLY inside Hold & Win (no base-game ways payout).

Mini
Mini
Other

High-value fixed-denomination Coin variant with a green ribbon banner reading 'Mini' instead of a numeral. Not an independent reel symbol — a Coin-family jackpot tier; pays only when locked during Hold & Win.

MatchPayoutUnit
1x 25.00 Multiplier
Minor
Minor
Other

High-value fixed-denomination Coin variant with a blue ribbon banner reading 'Minor'. Coin-family jackpot tier; pays only when locked during Hold & Win.

MatchPayoutUnit
1x 50.00 Multiplier
Major
Major
Other

High-value fixed-denomination Coin variant with a dark-red/maroon ribbon banner reading 'Major'. Coin-family jackpot tier; pays only when locked during Hold & Win.

MatchPayoutUnit
1x 250.00 Multiplier
Grand
Grand
Other

High-value fixed-denomination Coin variant with a purple ribbon banner reading 'Grand', bright radiant glow and small ruby-red gems on the coin face. Coin-family top jackpot tier; pays only when locked during Hold & Win.

MatchPayoutUnit
1x 1000.00 Multiplier
Magic lamp
Magic lamp
High Pay

Teal/turquoise glass genie lamp with gold fittings and spout, faint white magic-smoke wisps, on a purple diamond plaque. Highest-paying regular symbol; the only one with a printed 2-of-a-kind payout.

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.50 Multiplier
4x 0.75 Multiplier
5x 1.50 Multiplier
Red rose
Red rose
High Pay

Red rose bloom pierced by a gold hairpin/needle with a small gold tassel at the tip (exact identity slightly uncertain, see coverage).

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 0.75 Multiplier
Gold bell
Gold bell
High Pay

Small round gold bell with a purple ribbon bow tied above it.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.50 Multiplier
5x 0.75 Multiplier
Heart
Heart
Low Pay

Faceted ruby-red heart-shaped gem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
Spade
Spade
Low Pay

Faceted blue-purple spade-shaped gem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
Diamond
Diamond
Low Pay

Faceted orange-amber diamond-shaped gem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier
Club
Club
Low Pay

Faceted teal-green club-shaped gem.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.30 Multiplier

Bonus modes

7 modes
Base Game Modifier base
Base Game

5 reels x 4 rows, fixed grid, 1024 ways to win (adjacent reels left-to-right, any vertical position). Regular symbols pay per the ways paytable; Coin symbols pay only inside Hold & Win.

Bonus Mode hold_and_win
Hold & Win

Naturally triggered when 6+ Coin symbols land on a single base-game spin. 3-respin round played on Coin symbols only; every new Coin landed locks in place and resets respins to 3. Starts with 4 of 8 possible rows active; more rows unlock as the running coin total grows (10> =4 rows kept, 10-14=5, 15-19=6, 20-24=7, 25+=8). Ends when respins reach 0 or the grid fills completely; total win = sum of every locked coin's value.

Base Game Modifier buy_chance_x4
Chance x4 (Buy)

Add-on purchase costing 1x total bet (ACTIVATE, not BUY). Persistently increases the chance of Hold & Win triggering on ordinary base-game spins; does not itself start a bonus round.

Bonus Mode buy_genies_coins
Genie's Coins (Buy)

Purchase costing 60x total bet (default buy option). Instantly activates Hold & Win with 6 initial Coin symbols — the baseline guaranteed entry, 4 active rows.

Bonus Mode buy_genies_gold
Genie's Gold (Buy)

Purchase costing 100x total bet. Activates Hold & Win with 6+ Coins and higher chances of high-value Prize (jackpot) coins than Genie's Coins.

Bonus Mode buy_mystery_treasure
Mystery Treasure (Buy)

Purchase costing 80x total bet. Activates a random bonus that resolves, after purchase, into either a Genie's Coins-style or a Genie's Gold-style Hold & Win round.

Bonus Mode buy_genies_riches
Genie's Riches (Buy)

Purchase costing 250x total bet — the most expensive option. Activates Hold & Win with all 8 rows active immediately (no locked rows) and higher chances of high-value Coins.

Jackpot

Type: Fixed
Grand
1000.00
Multiplier
Major
250.00
Multiplier
Minor
50.00
Multiplier
Mini
25.00
Multiplier

Bonus buy

4 options
Option Price (cost × bet) Effect
Genie's Coins headline ×60.00 Activates Hold & Win with 6 initial Coins (baseline guaranteed entry)
Mystery Treasure ×80.00 Random bonus, either Genie's Coins or Genie's Gold
Genie's Gold ×100.00 Hold & Win with 6+ Coins and higher Prize (jackpot-coin) chances
Genie's Riches ×250.00 Hold & Win with all 8 rows active from the start and higher chances of high-value Coins

Colour system

extracted from frames · HEX
Export palette
#3065A5 base dominant 1 base
#24242F base dominant 2 base
#536CA7 base dominant 3 base
#252F50 base dominant 4 base
#5B5763 base dominant 5 base
#AAB5CF base dominant 6 base
#111327 bonus dominant 1 bonus
#F8D69A bonus dominant 2 bonus
#DDA268 bonus dominant 3 bonus
#612525 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot ladder differentiates the four tiers (Mini green, Minor blue, Major dark red/maroon, Grand purple) by BOTH ribbon color AND printed name/value text, so it stays legible without color vision. Hold & Win lock bars show a literal 'N MORE TO UNLOCK' coin count rather than a color fill. Ways-to-win validity diagrams use a green check-mark vs a magenta/pink X-mark, distinguished by shape as well as color.
  • The four low-value gem symbols are each a differently colored AND differently shaped gem (red heart, blue-purple spade, orange-amber diamond, teal-green club), so suit identity does not rely on color alone. The five Buy Bonus cards also each carry a distinct icon shape (twin-coin, plain chest, gem chest, question-mark chest) in addition to their color wash.
Screen Reader
  • Control layout is stable across screens: info ('i') and settings (gear) bottom-left, balance/bet readout bottom-center, autoplay ('A') and spin bottom-right. Both info booklets ('i' paytable, '?' rules) are continuous-scroll with no page-number indicator, so a screen-reader implementation would need to expose scroll position rather than a page number.
Motor Accessibility
  • Bet stepper (+/-) and the Buy Bonus cart button are large, well-separated circular/rounded targets. Spacebar-to-spin is enabled by default, reducing required pointer precision. Autoplay with configurable stop conditions further reduces the number of manual actions needed.
Hearing Accessibility
  • No information observed to be conveyed by audio only; all wins, respin counts, unlocked-row counts and feature outcomes are shown as on-screen text/numerals. Music and Sound FX are togglable in Settings and separate from gameplay-critical feedback.

Media & assets

3 files · 3 types
58 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x4 grid, 1024 ways), preview/splash screen, Settings panel, Autoplay panel, and bet min/max limit checks (0.20 / 125.00 FUN).
Full 20-page in-game paytable booklet ('i') and full 15-page rules booklet ('?'), including the Return to Player section (default + all five bonus-buy RTP variants), RNG statement and malfunction/collect policy.
Buy Bonus dialog with all five purchase options, plus gameplay and win-screen captures for all four purchasable Hold & Win variants (Genie's Coins, Genie's Gold, Mystery Treasure, Genie's Riches).
Volatility rating is not printed anywhere in the captured screens (no meter/badge/text on preview, base game, or either info booklet) — left unset rather than guessed.
Regular-symbol names (lamp, rose, bell, four gem suits) are not labeled with on-screen text in either booklet; the names used here are visual descriptions of the artwork, not printed identifiers.
Exact identity of the 'red rose' symbol is ambiguous — reads as a rose bloom pierced by a gold hairpin with a tassel, but could alternatively be a decorative pin-cushion/tassel charm.
Wild symbol's own match-count payout values (if any exist beyond the substitution rule) were not documented in tech_info — only the substitution rule text was captured, so no payouts entry was added for WILD.
Autoplay preset-button SELECTED state (visual highlight of a chosen round count) was not captured mid-selection, so its non-color cue could not be verified.
Genie's Riches BUY button appeared greyed-out/disabled in one burst frame at a 7.00 bet (price 1,750.00 FUN); most likely insufficient demo balance at that instant, but the exact cause is not fully confirmed.
Demo currency is FUN play-money credits, not a real-world ISO currency code — no '$' or other currency symbol observed anywhere in the captured screens, so the 'currency' field was left unset.

Ask AI about Golden Paw: Hold & Win

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Golden Paw: Hold & Win play? Keep it simple.

5 reels x 4 rows, fixed grid, 1024 ways to win (adjacent reels left-to-right, any vertical position). Regular symbols pay per the ways paytable; Coin symbols pay only inside Hold & Win.

RTP 97.13%max win ×2000demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Golden Paw: Hold & Win vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/golden-paw-hold-win-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/golden-paw-hold-win-b10/
{
  "game": {
    "name": "Golden Paw: Hold & Win",
    "provider": "BGaming",
    "theme": "Arabian-nights / genie fantasy. A magical blue cat-genie named 'Golden Paw' presides over an enchanted Arabian palace at night. Cool midnight-blue night sky with a huge pale moon behind the character, domed palace silhouettes and palm trees on both sides of the reels, warm amber string-lights dotting the scenery.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 47 captured screenshots (preview, base game, bonus-buy dialog, settings, autoplay, bet-limit checks, 20-page paytable/rules booklet page 'i', 15-page rules booklet page '?', and full gameplay+win captures of all four purchasable Hold & Win variants) plus zoomed crops and pytesseract OCR used as verbatim grounding.",
    "method_notes": "All numeric claims below were read directly off zoomed screenshots and cross-checked with OCR (scripts/ocr.py) and, where relevant, against BOTH the in-game 'i' paytable booklet (paytable_p1-p20) and the in-game '?' rules booklet (rules_p1-p15), which restate the same numbers in prose. The '?' rules booklet was missed by the initial capture pass and was captured separately by the team lead after the capturer incorrectly concluded RTP is not printed in-game; it is printed (see technical_summary.rtp).",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Deep midnight-blue night sky fading to near-black at the top; a large pale bluish-white full moon glows directly behind the character's head; warm golden-amber palace domes and silhouetted archways flank the reels left and right; dark silhouette palm trees with tiny warm-gold twinkling lights sit at the bottom corners.",
    "reel_field": "Pale lavender-white, semi-transparent rectangular cells with faint thin grey dividing lines; no colored gridlines.",
    "character": "Golden Paw is a cobalt/royal-blue furred cat with bright teal-green eyes, pink nose, and white whiskers/fangs. Wears a magenta-purple and gold-striped Arabian turban with a dangling gold hoop earring and a round gold forehead ornament (bindi-like jewel), plus a dark teal robe/collar and thick gold bracelet cuffs on both forepaws.",
    "jackpot_ladder_left_side": "Four stacked rounded-pill badges, each a coin icon plus a colored ribbon and value: green ribbon 'Mini' 25x (bottom), blue ribbon 'Minor' 50x, dark-red/maroon ribbon 'Major' 250x, purple ribbon 'Grand' 1000x (top, brightest/largest glow).",
    "right_panel": "'1024 WAYS' printed in white/gold serif-style text above a teal/turquoise rounded-square button showing a white shopping-cart icon (opens the Buy Bonus dialog).",
    "bottom_bar_base_game": "Dark navy, near-black translucent bar. Left cluster: circular grey 'i' (information) icon and a gear/settings icon. Center: 'Balance' and 'Total bet' labels in white with grey numeric values, small up/down triangle stepper arrows next to the bet value. Right cluster: circular 'A' (autoplay) button and a circular double-curved-arrow SPIN button, both white glyphs on dark circles.",
    "hold_and_win_background": "Dark red/maroon Arabian stone pillars and archways; a mound of gold coins along the bottom edge glows warmly; the cat character is visible cropped at the top of the screen (only head/paws), holding/flanking the coin grid with its two front paws.",
    "bonus_active_badge": "Dark maroon rounded plaque with gold border reading 'BONUS ACTIVE' and the current bonus stake in FUN, positioned upper-right of the coin grid.",
    "win_plaque": "End-of-round summary: a golden Aladdin-lamp-shaped ornament frames the 'Golden Paw / Hold & Win' badge at the top; below it the win amount in large white text, 'FUN' underneath, a dark-red pill reading '<N> X BET', and 'TOTAL WIN' in gold serif text; background is the same dim maroon Hold & Win scene.",
    "accent_colors": "Gold (frames, symbol borders, jackpot coin rims, headings), deep red/maroon (buy-now 'BUY'/'ACTIVATE' buttons, bonus-active plaques, Major ribbon), purple (Grand ribbon, Genie's Riches card, Mystery Treasure card glow), teal/turquoise (bonus-buy cart icon, character's robe, lamp symbol glass), green (Mini ribbon, Chance x4 card glow)."
  },

  "symbols": {
    "note": "Regular-symbol payouts are printed at the demo's default anchor bet of 2.00 FUN (paytable_p5-p9) and scale with bet size. None of the regular symbols are given an explicit text name in-game (only icon + payout numbers); names below ('lamp', 'rose', 'bell', gem suits) are descriptive identifications from the artwork, not on-screen labels — flagged in unreadable_or_uncertain.",
    "wild": {
      "name": "WILD",
      "appearance": "Same blue cat-genie character as the key-art hero, bust portrait framed in a gold Arabian ogee-arch frame, word 'Wild' in white/gold cursive script beneath the portrait.",
      "rules": "Wild symbol substitutes all the symbols in a winning combination, except for Coin symbols (verbatim, paytable_p1 and rules_p6).",
      "source": "paytable_p1.png, rules_p6.png"
    },
    "coin_symbol": {
      "name": "Coin",
      "appearance": "Round gold coin embossed with a paw-print emblem, no numeral shown in the generic paytable icon (numerals 1/2/3/4/5/7/10 appear on individual coins only during actual Hold & Win gameplay).",
      "rules": "Each Coin symbol has its own value. Possible Coin values are 1x, 2x, 3x, 4x, 5x, 7x, and 10x of the bet. Coin symbols pay only during the Hold & Win game (verbatim, paytable_p1/p2 and rules_p6).",
      "source": "paytable_p1-p2.png, rules_p6.png"
    },
    "prize_coins_jackpots": {
      "note": "Prizes are Coin symbols of high (fixed) value, each carrying a colored ribbon banner instead of a numeral.",
      "list": [
        {"name": "Mini", "value": "25x bet", "ribbon_color": "green"},
        {"name": "Minor", "value": "50x bet", "ribbon_color": "blue"},
        {"name": "Major", "value": "250x bet", "ribbon_color": "dark red / maroon"},
        {"name": "Grand", "value": "1000x bet", "ribbon_color": "purple, with a bright radiant glow and small ruby-red gems set into the coin face"}
      ],
      "source": "paytable_p3-p4.png ('Prizes are Coin symbols of high value. There are 4 Prizes: Mini (25x), Minor (50x), Major (250x), and Grand (1000x).'), rules_p7.png (same text)"
    },
    "high_value_regular": [
      {
        "name": "Magic lamp",
        "appearance": "Teal/turquoise glass genie lamp with gold fittings and spout, faint white wisps of smoke/magic swirling around it, set on a purple diamond-shaped plaque.",
        "payouts_at_2.00_bet": {"5": "3.00 FUN", "4": "1.50 FUN", "3": "1.00 FUN", "2": "0.40 FUN"},
        "note": "Highest-paying regular symbol; the only regular symbol with a printed 2-of-a-kind payout."
      },
      {
        "name": "Red rose / pinned rosette",
        "appearance": "A red rose-bloom-shaped ornament pierced by a golden hairpin/needle with a small gold tassel at the tip.",
        "payouts_at_2.00_bet": {"5": "1.50 FUN", "4": "1.00 FUN", "3": "0.60 FUN"}
      },
      {
        "name": "Gold bell",
        "appearance": "Small round gold bell with a purple ribbon bow tied above it.",
        "payouts_at_2.00_bet": {"5": "1.50 FUN", "4": "1.00 FUN", "3": "0.60 FUN"}
      }
    ],
    "low_value_regular": [
      {"name": "Heart (red gem)", "appearance": "Faceted ruby-red heart-shaped gem", "payouts_at_2.00_bet": {"5": "0.60 FUN", "4": "0.40 FUN", "3": "0.20 FUN"}},
      {"name": "Spade (blue/periwinkle gem)", "appearance": "Faceted blue-purple spade-shaped gem", "payouts_at_2.00_bet": {"5": "0.60 FUN", "4": "0.40 FUN", "3": "0.20 FUN"}},
      {"name": "Diamond (amber/orange gem)", "appearance": "Faceted orange-amber diamond-shaped gem", "payouts_at_2.00_bet": {"5": "0.60 FUN", "4": "0.40 FUN", "3": "0.20 FUN"}},
      {"name": "Club (teal/green gem)", "appearance": "Faceted teal-green club-shaped gem", "payouts_at_2.00_bet": {"5": "0.60 FUN", "4": "0.40 FUN", "3": "0.20 FUN"}}
    ],
    "payouts_verified_complete": true,
    "payouts_verification_note": "All 7 regular paying symbols (lamp, rose, bell, heart, spade, diamond, club) plus Wild and Coin were read from paytable_p1 through paytable_p9 with no gaps; every 5/4/3-of-a-kind cell is legible, and the lamp additionally carries a legible 2-of-a-kind value. No symbol had an illegible or missing payout tier."
  },

  "technical_summary": {
    "reels_base_game": "5 reels x 4 rows, fixed grid, 'ways' pay mechanic (adjacent reels left-to-right, any vertical position).",
    "ways_to_win": "1024 ways, printed on the right side of the base-game screen ('1024 WAYS').",
    "ways_rule_text": "'Betting ways win in case the same symbols appear in any place on the adjoining reels left-to-right.' Illustrated with green-check/red-X diagrams: a valid way has one matching symbol per reel across ALL 5 reels in sequence; a broken sequence (a reel with no matching symbol) invalidates the way even if later reels match.",
    "ways_source": "paytable_p18-p20.png; rules_p3.png ('The game features ways...')",
    "bet_min": "0.20 FUN",
    "bet_max": "125.00 FUN",
    "bet_source": "Verified by clicking bet +/- to their limits: bet_min.png shows Total bet 0.20 FUN with the minus button visibly greyed out/disabled; bet_max.png shows Total bet 125.00 FUN, confirmed unchanged after repeated further '+' clicks.",
    "default_demo_bet": "2.00 FUN on first load (base_game.png); the bonus round captures were taken at a re-set default of 1.00 FUN.",
    "rtp_overall_percent": 97.13,
    "rtp_by_bonus_buy": {
      "Genie's Coins": 97.12,
      "Genie's Gold": 97.12,
      "Mystery Treasure": 97.12,
      "Chance x4": 97.13,
      "Genie's Riches": 97.12
    },
    "rtp_source": "rules_p15.png, section 'Return to Player' (verbatim): \"The overall theoretical Return to Player (RTP) is 97.13%. RTP in the Buy Bonus feature with Genie's Coins is 97.12%. RTP in the Buy Bonus feature with Genie's Gold is 97.12%. RTP in the Buy Bonus feature with Mystery Treasure is 97.12%. RTP in the Buy Bonus feature with Chance x4 is 97.13%. RTP in the Buy Bonus feature with Genie's Riches is 97.12%.\" This section of the info panel ('?' icon) was not captured by the initial pass and is not the same booklet as the symbol paytable ('i' icon); it exists and is fully legible.",
    "volatility": "Not stated anywhere in the captured screens (no volatility badge/flame-meter/text found on preview, base game, or either 15/20-page info booklet). Not invented — left unset.",
    "max_win": "2000x bet (2000x). Printed twice: preview.png splash ('MAX WIN 2000x') and rules_p11.png ('The maximum winning amount is x2000 of the bet.').",
    "rng_statement": "\"The game is based on a certified random number generator. For more information, visit our BGaming site.\" (rules_p15.png)",
    "malfunction_statement": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\" Game rules version 1.0, October 2025; Game Version 1.0.0. (rules_p15.png)",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings, on by default; also stated in rules_p12).",
    "currency_view": "Interface is entirely in FUN demo credits; no real-currency or cash-view toggle observed (standard for this BGaming demo mode, not a defect).",
    "win_evaluation_rules": "From rules_p10-p11.png verbatim: 'Matching wins on different bet ways are summed up. Payouts are made according to the paytable. Wins are multiplied by the bet per pay way. Note that if several winning combinations appear on the same way, only the highest combination is paid. The spin can result in triggering the Hold & Win game. It is played at the same bet as the round activating it. The maximum winning amount is x2000 of the bet.'"
  },

  "features": {
    "hold_and_win": {
      "display_name": "Hold & Win",
      "trigger": "When 6 or more Coin symbols land on the base-game reels in a single spin, the Hold & Win bonus game is triggered (verbatim, paytable_p11 / rules_p6-p7).",
      "structure": "A bonus game consisting of 3 spins (respins) that features only Coin symbols. Every time a new Coin symbol appears on the grid during the bonus round, the respin counter resets to 3. All Coin symbols that land during the round stay locked in place for the entire round.",
      "grid": "5 columns wide. At the start only the first 4 of a possible 8 rows are active/visible; the Coin symbols that triggered the feature are randomly distributed across those active rows. Locked (inactive) rows are shown above the active grid as greyed/frosted bars labelled 'N MORE TO UNLOCK'.",
      "row_unlock_table": {
        "rule_text_verbatim": "To unlock additional rows, a certain number of Coin symbols must appear on the active rows: 10 or less symbols - 4 rows; 10-14 symbols - 5 rows; 15-19 symbols - 6 rows; 20-24 symbols - 7 rows; 25+ symbols - 8 rows.",
        "source": "paytable_p16-p17.png and rules_p8.png (identical text in both booklets)",
        "clarification": "The row count is driven by the running total of Coin symbols currently held on the grid (they never disappear once landed), not just the 6+ that triggered entry. Newly-unlocked rows appear ABOVE the already-filled rows, expanding the play area upward toward the maximum of 8 rows x 5 columns = 40 cells."
      },
      "round_end": "The bonus game ends when the player has no respins left, OR when the reels are completely filled with symbols (all unlocked cells hold a Coin). Total winnings = the sum of the values of every Coin symbol on the reels at the end of the round.",
      "payout_screen": "A golden lamp-shaped 'TOTAL WIN' plaque shows the exact FUN amount and the equivalent '<N> X BET' multiplier, with a 'CLICK TO CONTINUE' prompt and the respins counter reading '0 Respins'.",
      "entry_screen": "A 'CONGRATULATIONS YOU HAVE WON HOLD & WIN GAME' plaque with the cat character's paws cupping a glowing pink/purple/blue magic orb, a large white numeral '3' and the word 'RESPINS' beneath it, 'CLICK TO CONTINUE' prompt.",
      "in_round_hud": "Bottom-right shows a large gold numeral + 'Respin'/'Respins' label (singular when 1 remains, e.g. bonus_genies_gold_start.png shows '1 Respin') next to a circular refresh icon. Right side of the grid shows a 'BONUS ACTIVE <amount> FUN' plaque (the stake the round is being played at). The 4-tier jackpot ladder (Mini/Minor/Major/Grand) remains visible on the left throughout.",
      "verified_by_capture": "Observed across four independently-bought rounds (Genie's Coins, Genie's Gold, Mystery Treasure-as-Genie's Coins, Genie's Riches): coin persistence, respin-counter reset behavior (stays at '3 Respins' while new coins keep landing, decrements to '2'/'1'/'0' once a spin adds no new coin), and progressive row-unlock bars are all consistent with the printed rule text above."
    },
    "buy_bonus": {
      "display_name": "Buy Bonus",
      "access": "Teal shopping-cart button to the right of the base-game reels opens a 5-card purchase dialog.",
      "price_note": "Prices depend on the current Total bet and scale linearly with it ('the prices depend on the bet - if the bet changes, the prices change as well', rules_p9). Verified at three different bet levels (1.00 / 2.00 / 7.00 FUN) that each price is an exact fixed multiplier of Total bet.",
      "variants": [
        {
          "name": "Chance x4",
          "price_multiplier_of_bet": "1x (an ADD-ON, not a guaranteed round: +1.00 FUN at 1.00 bet, +2.00 FUN at 2.00 bet, +7.00 FUN at 7.00 bet)",
          "activation_label": "ACTIVATE (not BUY)",
          "effect": "'Increases the chances of the Hold & Win game activation.' It is a persistent chance-booster for ordinary base-game spins, not a one-shot bonus purchase — it does not immediately start Hold & Win.",
          "source": "bonus_buy_dialog.png, rules_p8.png"
        },
        {
          "name": "Genie's Coins",
          "price_multiplier_of_bet": "60x (60.00 FUN at 1.00 bet, 120.00 FUN at 2.00 bet, 420.00 FUN at 7.00 bet)",
          "effect": "Activates the Hold & Win game with 6 initial Coins (the minimum trigger amount, i.e. a 'baseline' guaranteed entry).",
          "source": "bonus_buy_dialog.png, rules_p8.png"
        },
        {
          "name": "Genie's Gold",
          "price_multiplier_of_bet": "100x (100.00 FUN at 1.00 bet, 200.00 FUN at 2.00 bet, 700.00 FUN at 7.00 bet)",
          "effect": "Activates the Hold & Win game with 6+ Coins and higher Prize (jackpot-coin) chances than Genie's Coins.",
          "source": "bonus_buy_dialog.png, rules_p8.png"
        },
        {
          "name": "Mystery Treasure",
          "price_multiplier_of_bet": "80x (80.00 FUN at 1.00 bet, 160.00 FUN at 2.00 bet, 560.00 FUN at 7.00 bet)",
          "effect": "Activates a random bonus, either Genie's Coins or Genie's Gold (revealed only after purchase/landing).",
          "source": "bonus_buy_dialog.png, rules_p8.png"
        },
        {
          "name": "Genie's Riches",
          "price_multiplier_of_bet": "250x (250.00 FUN at 1.00 bet, 500.00 FUN at 2.00 bet, 1,750.00 FUN at 7.00 bet) — the most expensive purchase",
          "effect": "Activates the Hold & Win game with 8 active rows from the start (the maximum grid size, versus 4 active rows for a naturally-triggered or Genie's Coins/Gold round) and higher chances of high-value Coins.",
          "gameplay_observation": "bonus_genies_riches_start.png shows a grid with no 'N MORE TO UNLOCK' lock bars at all, consistent with all 8 rows being active immediately.",
          "source": "bonus_buy_dialog.png, rules_p8.png"
        }
      ],
      "cross_check": "Card descriptions and prices were confirmed identical between the buy dialog screenshots and the verbatim 'Buy Bonus' section of rules_p8-p9.png."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen. Top-left: small gold 'B' (BGaming) logo badge. Top-center: 'Golden Paw / Hold & Win' game logo (gold text 'Golden Paw' with a paw-shaped 'o', red ribbon banner 'HOLD & WIN' beneath). Top-right: 'MAX WIN 2000x' in a dark plaque with gold text. Center: a static preview of the Hold & Win coin grid with two 'MORE TO UNLOCK' lock bars and a mix of numbered coins and one 'Grand'-ribbon jackpot coin. Left/right of the grid: small gold heart-shaped ornamental icons and pagination dots (2 dots each side, likely a promo carousel). Below the grid: caption 'UNLOCK EXTRA ROWS FOR BIGGER WINS IN THE HOLD & WIN GAME. MORE COINS = MORE ROWS!' in dark-red text. Bottom-center: teal 'START' button. Background: the same cat-genie character to the left of the grid, warm gold/orange temple-column backdrop with scattered gold coins along the floor, sound-speaker icon and a running clock (demo timer) top-right.",
      "color_blind_notes": "Max-win and instructions are white/dark-red high-contrast text on light backgrounds; the START button is labelled with text, not color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5-reel x 4-row grid, pale semi-transparent cells, centered on screen with a plain light-grey stone-pillar frame either side.",
      "title_banner": "Top-left corner: 'Golden Paw' in gold 3-D lettering with a paw-shaped 'o', red ribbon 'HOLD & WIN' banner beneath.",
      "background": "Night sky, huge pale moon directly behind the character's head; warm-gold domed palace towers and palm-tree silhouettes with tiny lights either side.",
      "character_position": "Golden Paw's head/shoulders are visible directly above the reel grid, arms/paws draping down along the outer edges of the frame.",
      "left_sidebar": "Vertical stack of 4 jackpot badges: 1000 Grand (purple), 250 Major (dark red), 50 Minor (blue), 25 Mini (green), each showing a small coin-paw icon and its multiplier value.",
      "right_sidebar": "'1024 WAYS' text above a teal rounded-square Buy-Bonus (shopping-cart) button.",
      "bottom_bar": {
        "far_left": "Round 'i' Information button and round gear Settings button, both dark circles with white icon.",
        "center": "'Balance 1,000.00 FUN' and 'Total bet 2.00 FUN' in white/grey text, small up/down triangle stepper next to the bet value.",
        "right": "Circular 'A' Autoplay button and circular double-curved-arrow Spin button.",
        "hint_text": "None visible on this frame (differs from some PP titles that show a turbo-spin hint)."
      },
      "color_blind_notes": "All controls are white glyphs on dark circles — shape/icon based, not color-coded. Jackpot ladder differentiates tiers by BOTH color AND printed name/value text (Mini/Minor/Major/Grand + number), so it remains legible without color vision."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Modal dialog over a dimmed reel background, gold 'X' close button top-right, vertical rotated watermark text 'GOLDEN PAW HOLD & WIN' along the right edge. Five vertical pill-shaped cards left-to-right: Chance x4 (green glow, twin-coin icon, 'ACTIVATE' button), Genie's Coins (silver/blue chest icon, tan card), Genie's Gold (red/maroon chest with pink gem, orange-red card), Genie's Riches (purple chest with green gem, gold-yellow card, the tallest/most prominent card), Mystery Treasure (grey chest with a purple question-mark gem, violet card, cart-style purchase icon instead of 'BUY' text glyph). All four non-Chance cards have a red 'BUY' button; Chance x4 has a red 'ACTIVATE' button. Bottom-center: 'BET' label, large bet value, red square '−' and '+' stepper buttons.",
      "prices_observed": "See features.buy_bonus.variants for the full price table verified at 1.00 / 2.00 / 7.00 FUN bet.",
      "color_blind_notes": "Each card has a distinct icon shape (coin pair / plain chest / gem chest / question-mark chest) in addition to its color wash, so identity does not rely on hue alone."
    },

    "paytable_booklet": {
      "type": "paytable",
      "pages": "1-20 (info panel opened via the round 'i' button)",
      "panel_style": "Dark charcoal/near-black scrollable panel; header band shows a smaller repeat of the base-game skyline art with the 'Golden Paw / Hold & Win' logo centered. Gold 'X' close button top-right of the header. Left edge: 3 small circular icons stacked vertically (observed to be visually decorative on this panel — clicking two of them did not change the displayed content).",
      "navigation": "Continuous vertical scroll (drag or wheel), thin grey scrollbar thumb at the right edge of the content area; NO 'Page N/M' counter is shown anywhere in this booklet (differs from some other titles' paginated info screens).",
      "content_order": "Wild symbol -> Coin symbol -> Prizes (jackpot coins) -> regular symbol paytable (lamp, rose, bell, 4 gem suits) -> 'Features' header -> Hold & Win rules (trigger, grid, row-unlock table) -> 'WAYS' section with valid/invalid combination diagrams.",
      "color_blind_notes": "Ways-to-win diagrams use a green check-mark and a magenta/pink X-mark to show valid vs invalid combinations; the two marks are also distinguished by SHAPE (check vs cross), not color alone."
    },

    "rules_booklet": {
      "type": "rules",
      "pages": "1-15 (info panel opened via the round '?' button, a SEPARATE tab/section from the 'i' paytable booklet described above, reached via the same left-edge icon column)",
      "panel_style": "Same dark scrollable panel and header art as the paytable booklet.",
      "content_order": "About the Game (backstory) -> How to play -> Autospins (settings + stop conditions) -> Features (Wild, Coin, Prizes, Hold & Win, row-unlock table, Buy Bonus descriptions, Spin Results rules, max win) -> Settings (quick spin, spacebar, audio) -> Return to Player (RTP figures) -> RNG statement -> Additional information (malfunction/collect policy, rule version).",
      "about_the_game_text_verbatim": "\"Let the magical sands carry you to an ancient Arabian kingdom, where your wildest dreams can come true. In the grand halls of an enchanted palace, you are greeted by the genie, known as Golden Paw for his unimaginable riches and generosity. Play his game and claim a share of Golden Paw's legendary treasures. The reels are filled with the genie's sorcery and exciting features, such as the Hold & Win game and Prizes, with values reaching up to 1000x! And to fully immerse yourself in the magic of Golden Paw's reels, explore 5 bonuses, including Mystery Treasure, which brings the thrill of an unpredictable twist.\"",
      "color_blind_notes": "Body text is plain white on dark charcoal throughout; bold white text highlights key terms (button names, feature names) instead of color highlighting."
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark-charcoal card centered over the dimmed reels, white 'X' close top-right.",
      "controls": "Two checkboxes: 'Quick spin' (unchecked/off in the captured frame) and 'Spacebar to spin' (checked/on). 'Audio' section: a horizontal Volume slider (near-max in the capture) plus two checkboxes 'Music' and 'Sound FX' (both checked/on).",
      "color_blind_notes": "Checkbox state is shown by a filled white check-mark glyph inside the box, not by color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "panel_style": "Dark card anchored to the bottom-right of the screen, small 'Advanced' toggle with an up-chevron top-right of the card.",
      "controls": "Two checkboxes: \"Don't stop the game on pop-ups\" and \"Enable quick spin\" (both unchecked in the capture). 'Numbers of rounds' grid of 9 preset buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
      "rules_cross_reference": "rules_p1-p2.png explain the full autospin-stop-condition set available once a round count is chosen: stop on any win, stop if bonus game is won, stop if a single win exceeds an entered amount, stop if balance increases by an entered amount, stop if balance decreases by an entered amount.",
      "color_blind_notes": "Selected round-count button (state not captured mid-selection) would need a non-color cue to confirm; not verified on this frame."
    },

    "bet_limit_checks": {
      "type": "other",
      "bet_max": "bet_max.png: Total bet pinned at 125.00 FUN after repeated '+' clicks (value stopped increasing).",
      "bet_min": "bet_min.png: Total bet pinned at 0.20 FUN, the '−' stepper button visibly greyed out/disabled."
    },

    "hold_and_win_gameplay": {
      "type": "bonus",
      "description": "See features.hold_and_win for the full rule set. Screens captured for all 4 purchasable variants, each showing: purchase confirmation ('CONGRATULATIONS YOU HAVE WON HOLD & WIN GAME' + '3 RESPINS'), one or more mid-round respin states (grid partially filled, lock bars counting down 'N MORE TO UNLOCK', respins counter), and the final 'TOTAL WIN' plaque.",
      "genies_coins_round": "Bought for 60.00 FUN at 1.00 bet; started with 6 coins across the bottom rows and '17/12/7/2 MORE TO UNLOCK' bars; by respin 3 the grid was almost full (2 more to unlock) with 2 Respins remaining; round resolved as bonus_genies_coins_win.png at 98.00 FUN total win.",
      "genies_gold_round": "Bought for 100.00 FUN at 1.00 bet; started with 11 coins (more than Genie's Coins) including one visible '7' coin, and only 1 Respin remaining at the first captured frame (consistent with 'higher Prize chances' filling the board faster); resolved at 64.00 FUN total win after a single respin.",
      "mystery_treasure_round": "Bought for 80.00 FUN at 1.00 bet; landed as a Genie's-Coins-style round; resolved at 18.00 FUN total win (18 x bet, shown explicitly on the lamp-shaped win plaque).",
      "genies_riches_round": "Bought for 250.00 FUN at 1.00 bet; grid opened with NO lock bars (all 8 rows active immediately) and only 8 scattered coins including one 'Mini' jackpot coin; resolved at 164.00 FUN total win (164 x bet) after at least one respin that added three additional Mini-jackpot coins."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across screens: info ('i') and settings (gear) bottom-left, balance/bet readout bottom-center, autoplay ('A') and spin bottom-right. The two info booklets ('i' paytable and '?' rules) are continuous-scroll, not paginated — a screen-reader implementation would need to expose scroll position/percentage rather than a page number, since none is displayed visually.",
    "motor": "Bet stepper buttons ('+'/'−') and the Buy Bonus cart button are all large, well-separated circular/rounded targets. Spacebar-to-spin is enabled by default, reducing required pointer precision. Autoplay with configurable stop conditions further reduces the number of manual actions needed.",
    "color_blind": "Most game-state information is duplicated in text or shape: jackpot tiers show both color AND name+number; Hold & Win lock bars show the literal count of coins still needed ('N MORE TO UNLOCK') rather than relying on a color fill; the ways-to-win validity diagram uses check/cross shapes, not color alone; win amounts and RTP/rule text are plain high-contrast white-on-dark. The one softer cue is the 4-tier jackpot ribbon coloring and the 5 bonus-buy card color washes — both are reinforced by on-card text/names.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio only; all wins, respin counts, unlocked-row counts and feature outcomes are shown as on-screen text/numerals. Music/Sound FX are togglable and separate from gameplay-critical feedback."
  },

  "unreadable_or_uncertain": [
    "Volatility rating is not printed anywhere in the captured screens (no meter/badge/text on preview, base game, or either info booklet) — left unset rather than guessed.",
    "Regular-symbol names (lamp, rose/pinned-rosette, bell, and the four gem 'suits') are NOT labeled with on-screen text in either booklet; the names used in this document are visual descriptions of the artwork, not printed identifiers.",
    "Exact material/identity of the 'red rose' symbol is slightly ambiguous — it reads as a red rose bloom pierced by a gold hairpin/needle with a tassel, but could alternatively be intended as a decorative pin-cushion/tassel charm; not fully certain from the art alone.",
    "Autoplay preset-button SELECTED state (visual highlight of a chosen round count) was not captured mid-selection, so its color/shape cue could not be verified.",
    "Chance x4 add-on price was verified as exactly 1x Total bet at three bet levels (1.00 / 2.00 / 7.00 FUN); it was not separately verified at the printed bet floor/ceiling (0.20 FUN / 125.00 FUN).",
    "The Genie's Riches 'BUY' button appeared greyed-out/disabled in one captured burst frame (_burst/bonus_dialog2.png, bet 7.00, price 1,750.00 FUN) — most likely because the demo balance at that moment was insufficient, but the exact balance at that instant was not legible in the same frame, so the cause is not 100% certain."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.