Gold Rush Scratchcard

Demo, RTP 71.72%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 22 Jul 2026
RTP 71.72%
Volatility
Max win ×250000
Grid
For webmasters & affiliates
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Asset pack

9 screenshots · 3 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gold-rush-scratchcard-b7/

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Jul 2026 View capture log

Per-screen breakdown

9 demo screens
9 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Gold Rush Scratchcard

Everything pulled from Gold Rush Scratchcard into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
9 screens captured
3 symbols catalogued · payouts OCR-verified
6 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 9 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 71.72% · single configuration
max_win_x ×250000
bonus_buy No
mechanic Scratch Card

Symbols & paytable

3 symbols
3 icons (ZIP)
Prospector cover
Prospector cover
Other

Grayscale portrait of a bearded prospector in a wide-brim hat with a pickaxe over his shoulder, set in a riveted metal porthole-style circular frame; identical on all 9 cells until scratched away.

Cash value cells
Cash value cells
Other

Revealed cell: green outlined dollar digits on dark red card background. Ten possible denominations $1.00-$50,000.00 (full 10-tier table in coverage); match 3 identical values anywhere on the 3x3 card to win that value once.

Dynamite top prize
Dynamite top prize
Other

Bundle of brown dynamite sticks tied with rope, curling fuses and a white spark glint; bold yellow-orange gradient '$250,000.00' with red outline printed over/beside it -- the top tier's unique visual, unlike plain-digit lower tiers.

Bonus modes

2 modes
Other manual_scratch
Manual Scratch

Player buys a package of 1/5/10/25/50 tickets at $1.00 each (bulk discount 5%/10% on 25/50). Pressing SCRATCH! reveals all 9 cells of the current ticket at once (single-click full reveal, no partial-scratch animation observed). 3+ matching values anywhere on the 3x3 grid pay that value once; TICKETS LEFT counts down from the purchased package.

Other autoplay_package
Autoplay Package

AUTOPLAY plays through the entire remaining purchased ticket package automatically, ticket after ticket, summing wins into a running TOTAL WIN figure; a STOP button replaces SCRATCH!/AUTOPLAY while running, letting the player halt early. No configuration dialog (count/speed/skip) was found -- it directly resumes/completes the already-purchased package.

Colour system

extracted from frames · HEX
Export palette
#1B1310 base dominant 1 base
#565555 base dominant 2 base
#5B200B base dominant 3 base
#9C9B9B base dominant 4 base
#A65713 base dominant 5 base
#8E1D03 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Winning 3-of-a-kind cells are marked with a reddish-orange radial glow highlight, but this is not the only cue: the win is also confirmed by plain white text ('WIN $X.XX' and 'TOTAL WIN $X.XX') and by the three matching cells showing the identical printed dollar figure -- redundantly conveyed by text and matching digits, not by glow color alone.
  • The top $250,000 tier is distinguished from the other nine cash tiers by a unique dynamite-bundle icon and gold/orange lettering, not by color coding; all other revealed values use the same fixed green digit color regardless of amount, so amount is conveyed by the printed number itself.
  • Package selection on the buy screen is shown by both an orange radio-button fill and its position/order in the list, not by color alone; prices are plain high-contrast yellow-on-red text.
Screen Reader
  • Layout is simple and stable across all screens: gear/back icons top-left, provider text top-right, PAYTABLE/BACK bottom-left, CREDIT/WIN readouts on the bottom bar; the persistent on-screen reminder 'MATCH 3 TO WIN!' restates the entire game mechanic on every gameplay frame. The paytable is a single static non-scrolling screen, simplifying traversal.
Motor Accessibility
  • Only 2 primary actions exist per screen (choose package + BUY NOW on the buy screen; SCRATCH!/AUTOPLAY/STOP on the ticket screen), all large wood-plank buttons; AUTOPLAY removes the need for repeated manual clicks across a multi-ticket package, with STOP always available to interrupt it.
Hearing Accessibility
  • No audio-only information was observed on any captured screen; AMBIENT and SOUND FX are separately toggleable in settings and purely decorative/musical, and all game state (tickets left, win amounts, credit) is shown as on-screen text.
Low Vision
  • Prize amounts on the scratch card are large green digits with a black outline and thin gold highlight edge on a dark red background; headings ('BUY CARDS TO PLAY!', 'MATCH 3 TO WIN!') are yellow/gold letters with black outline and drop shadow for high contrast.

Media & assets

5 files · 5 types
9 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Full prize table read verbatim from the PAYTABLE screen: tier 1 1/9,900,000 tickets $250,000.00; tier 2 5 tickets $50,000.00; tier 3 25 tickets $10,000.00; tier 4 300 tickets $1,000.00; tier 5 5,000 tickets $100.00; tier 6 30,000 tickets $20.00; tier 7 75,000 tickets $10.00; tier 8 200,000 tickets $5.00; tier 9 1,000,000 tickets $2.00; tier 10 1,200,000 tickets $1.00. Total tickets in the pool: 9,900,000.
Theoretical RTP stated only as a range, verbatim: 'The theoretical RTP range of this game is: 71.72% - 79.69%' -- no single fixed RTP figure is given anywhere on the captured screens.
Ticket pricing/packages: 1 game $1.00, 5 games $5.00, 10 games $10.00, 25 games $23.75 (save 5%), 50 games $45.00 (save 10%); single ticket price $1.00 is effectively the fixed bet, only package size varies.
Screens captured: buy/ticket-shop screen, unscratched card, mid-autoplay partial reveal, fully-revealed non-winning card, paytable, settings (audio + game history only), win screen with package total, win screen with a visibly matching triple highlighted.
Volatility is not stated anywhere on the 8 captured screens (no text, no icon) -- confirmed absent, not an omitted capture.
A dedicated rules/how-to-play screen distinct from PAYTABLE was checked and confirmed absent; there is no separate 'i'/rules icon and the settings dropdown has no rules text.
No AUTOPLAY configuration dialog (ticket count/speed/skip screens) was found; confirmed absent rather than uncaptured -- AUTOPLAY appears to directly resume/complete the already-purchased package.
The $1,000.00 tier (tier 4) never appeared as a revealed cell on any of the 4 captured gameplay/win frames -- it is only documented in the static paytable list.

Ask AI about Gold Rush Scratchcard

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Gold Rush Scratchcard play? Keep it simple.

Player buys a package of 1/5/10/25/50 tickets at $1.00 each (bulk discount 5%/10% on 25/50). Pressing SCRATCH! reveals all 9 cells of the current ticket at once (single-click full reveal, no partial-scratch animation observed). 3+ matching values anywhere on the 3x3 grid pay that value once; TICKETS LEFT counts down from the purchased package.

RTP 71.72%max win ×250000demo ✓

From the verified capture of 22 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gold Rush Scratchcard vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 3 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gold-rush-scratchcard-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gold-rush-scratchcard-b7/
{
  "game": {
    "name": "Gold Rush Scratchcard",
    "provider": "Pragmatic Play",
    "internal_screen_title": "GOLD RUSH 250,000 (the game's own on-screen wordmark shows the number '250,000' under the word 'GOLD RUSH', the $ sign replacing the S in 'RUSH'; rules text explains: 'Inside the game, the top prize stated in the game name is converted to the current currency' -- the number in the wordmark is the top prize amount, not a fixed brand element). Catalog name 'Gold Rush Scratchcard' is used as game.name throughout this document; the wordmark string must NOT be treated as a second/different game name.",
    "game_category": "scratch card (instant-win ticket), NOT a video slot. No reels, no paylines, no spins, no wild/scatter symbols, no free spins, no win multipliers. Precedent: same product family as Wolf Gold-style PP scratch cards.",
    "theme": "Wild-West / 19th-century gold-mining ('gold rush') theme. A wooden mine-shaft support frame with rope lashings forms the outer border of every screen; background is a dark, warm-lit cave/mine tunnel with glowing orange rock veins and scattered gold nuggets along the bottom edge. Two blue-and-silver hurricane/oil lanterns with a warm yellow glowing glass bulb sit at the bottom-left and bottom-right corners of the credit bar on every screen.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired) from 8 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "All 8 delivered frames were read directly with vision and cross-checked against pytesseract OCR (scripts/ocr.py, --psm 6). OCR output on this game is noisy (heavy stylised fonts, wood-grain background, rivets/decorations produce garbage tokens) but reliably confirms every dollar figure and heading text seen visually; OCR text is included verbatim per screen below as ground truth alongside the vision reading. Zoomed crops (scripts/zoom.py) were used to verify the prospector portrait symbol and the dynamite-bundle top-prize icon pixel-for-pixel. No numeric value in this document was inferred from memory or web knowledge -- every figure below is read directly from a screenshot.",
    "language": "English"
  },

  "color_palette": {
    "background": "Dark brown/near-black mine-tunnel walls with warm orange glowing rock veins and highlights; a strip of scattered yellow-green gold nuggets runs along the very bottom of every screen, behind the black credit/win bar.",
    "frame": "Weathered light-brown/tan wooden planks (the paper/ticket area looks like a scroll of parchment nailed to two vertical wooden posts) with light rope loops at the top corners; wood-grain texture throughout.",
    "ticket_panel": "Dark red/maroon parchment-like panel (buy screen, paytable, ticket card background) with a subtle darker red vignette.",
    "cell_values_text": "Prize amounts on the scratch card are green digits with a black/dark outline and a thin gold highlight edge; the '$' sign and the '.00' cents suffix are rendered smaller than the main number (superscript style).",
    "top_prize_highlight": "The $250,000 tier is visually distinct from all other tiers: instead of plain green digits it is a painted bundle of dynamite sticks tied with rope/fuses, with the amount '$250,000.00' in bold yellow-to-orange gradient letters with a red outline and a small white spark/explosion glint at its lower-right corner.",
    "headings_and_wordmark": "'BUY CARDS TO PLAY!' and 'MATCH 3 TO WIN!' headings are yellow/gold letters with a black outline and drop shadow. The in-game wordmark 'GOLD RUSH' uses gold/yellow 3D lettering with a brown bevel and a black outline; '250,000' beneath it is yellow with a thin red/orange outline.",
    "ui_buttons": "Rectangular wood-plank-styled buttons with a dark red/maroon inset and gold-outlined yellow text (PAYTABLE, BUY NOW, SCRATCH!, AUTOPLAY, STOP, BUY MORE TICKETS, BACK). Circular icon buttons (gear/settings, back arrow) are white line-icons on a translucent dark circle.",
    "prospector_symbol": "Rendered in monochrome grayscale/silver tones (not color) while unscratched and after reveal alike -- an old bearded man in a wide-brim hat, framed inside a riveted metal porthole-style circular frame on a plain grey card background.",
    "accent_colors": "Gold/yellow (headings, wordmark, buttons), green (prize numbers), red/maroon (panel backgrounds, button fills), orange (background glow, mine-vein highlights), blue/silver (the two decorative lanterns)."
  },

  "symbols": {
    "note": "This is a scratch card, not a paying reel game -- there is no paytable of 'symbols x count = payout' the way a slot has. The scratch-card grid contains a single repeated CLOSED symbol before scratching, and after scratching each of the 9 cells reveals one of ten possible cash values (see 'prize_tiers' below). Match 3 identical revealed values anywhere on the 3x3 card to win that value once.",
    "closed_cell_symbol": {
      "name": "Closed / unscratched cell",
      "appearance": "All 9 cells show an identical grayscale (black-and-white) circular portrait of an old bearded prospector wearing a wide-brim hat, with a pickaxe resting over his shoulder (pick head visible top-right) and what appears to be a long wooden-handled tool held diagonally in front of him; portrait is set inside a riveted metal porthole/coin-style circular frame on a plain grey rectangular card background.",
      "source": "base_game_p1_unscratched.png, verified with a x3 zoom crop"
    },
    "revealed_value_cells": {
      "name": "Revealed prize amount",
      "appearance": "Once scratched, a cell shows a dollar amount in green outlined digits directly on the dark red card background (no separate icon/picture other than for the top tier, see below).",
      "values_seen_on_captured_frames": ["$1.00", "$2.00", "$5.00", "$10.00", "$20.00", "$100.00", "$1,000.00 (not seen revealed on captured frames, only in paytable)", "$10,000.00", "$50,000.00"],
      "source": "base_game_p2_lose.png, base_game_p3_scratching.png, win_screen.png, win_screen_match3.png"
    },
    "top_prize_symbol": {
      "name": "$250,000 dynamite bundle",
      "appearance": "Unique among the ten values: instead of plain green digits, the $250,000 tier is illustrated as a bundle of brown dynamite sticks bound together with rope, with several curling fuses looping above it and a small white spark/explosion glint at the lower-right. The amount '$250,000.00' is printed in bold yellow-orange gradient letters with a red outline directly over/beside the bundle art.",
      "role": "Top/jackpot-tier symbol of the game; matches the number in the game's own wordmark ('GOLD RUSH 250,000').",
      "source": "base_game_p2_lose.png, base_game_p3_scratching.png, win_screen.png; verified with a x3 zoom crop"
    },
    "prize_tiers": {
      "note": "Read verbatim from the PAYTABLE screen (paytable.png), a static single-page table headed 'Tier / Prizes Available / Award'. 'Prizes Available' = total number of winning tickets in the whole ticket pool (of 9,900,000 total tickets) that carry that award; it is NOT a per-spin probability shown to the player.",
      "table": [
        {"tier": 1, "prizes_available": 1, "award": "$250,000.00"},
        {"tier": 2, "prizes_available": 5, "award": "$50,000.00"},
        {"tier": 3, "prizes_available": 25, "award": "$10,000.00"},
        {"tier": 4, "prizes_available": 300, "award": "$1,000.00"},
        {"tier": 5, "prizes_available": 5000, "award": "$100.00"},
        {"tier": 6, "prizes_available": 30000, "award": "$20.00"},
        {"tier": 7, "prizes_available": 75000, "award": "$10.00"},
        {"tier": 8, "prizes_available": 200000, "award": "$5.00"},
        {"tier": 9, "prizes_available": 1000000, "award": "$2.00"},
        {"tier": 10, "prizes_available": 1200000, "award": "$1.00"}
      ],
      "total_tickets": 9900000,
      "additional_paytable_text": "Verbatim: 'Inside the game, the top prize stated in the game name is converted to the current currency.' and 'The theoretical RTP range of this game is: 71.72% - 79.69%.'",
      "basis": "ALL awards are ABSOLUTE dollar amounts paid once when 3 matching values appear anywhere on the 3x3 card -- there is no 'bet multiplier'/'coin value' concept and no per-line or per-way payout basis as in a video slot. The award amount IS the win amount; ticket price is fixed by the purchased package (see 'purchase_and_pricing')."
    }
  },

  "purchase_and_pricing": {
    "source": "preview.png (BUY CARDS TO PLAY screen), confirmed identically visible behind the open settings dropdown in settings.png",
    "single_ticket_price": "$1.00 (this is effectively the 'bet' for this game -- one ticket = one played card = $1.00)",
    "packages": [
      {"games": 1, "price": "$1.00", "discount": null},
      {"games": 5, "price": "$5.00", "discount": null},
      {"games": 10, "price": "$10.00", "discount": null},
      {"games": 25, "price": "$23.75", "discount": "save 5% (verbatim label 'save 5%')"},
      {"games": 50, "price": "$45.00", "discount": "save 10% (verbatim label 'save 10%')"}
    ],
    "selection_ui": "Five horizontal rows, each with a round radio-button on the left (filled orange when selected, empty outline otherwise; '1 game' is pre-selected by default with a filled orange dot), the package label and price on yellow text, separated by thin gold horizontal divider lines.",
    "purchase_button": "Large wood-plank 'BUY NOW' button, gold text on dark red, centered below the list.",
    "demo_credit_shown": "$100,000.00 (bottom-left 'CREDIT' label, white digits on black bar)."
  },

  "mechanic": {
    "flow": "1) Player chooses a ticket package size (1/5/10/25/50 games) on the buy screen and presses BUY NOW. 2) The chosen number of tickets is deducted from credit at $1.00 per ticket (net of package discount for 25/50). 3) Each ticket is a static 3x3 grid ('scratch card') of 9 cells, all initially covered by an identical closed prospector-portrait graphic. 4) Pressing SCRATCH! reveals all 9 cells of the current ticket at once (values appear instantly on the captured frames; no partial/manual scratching gesture was observed, i.e. it is a single-click reveal of the whole card). 5) If 3 or more cells show the SAME dollar value anywhere on the 3x3 grid, that value is paid once as the win for that ticket ('MATCH 3 TO WIN!' -- printed on-screen at all times as a persistent rule reminder). 6) A 'TICKETS LEFT' counter (top-right, on a wooden hanging plaque) counts down by 1 per ticket played from the purchased package size down to 0. 7) AUTOPLAY plays through the entire remaining purchased package automatically, ticket after ticket, summing wins into a running 'TOTAL WIN' figure; a STOP button appears in place of SCRATCH!/AUTOPLAY while autoplay is running, letting the player halt it early. 8) Once TICKETS LEFT reaches 0, the SCRATCH!/AUTOPLAY button pair is replaced by a 'BUY MORE TICKETS' button (returns to the buy screen) alongside a now-inactive-looking AUTOPLAY label.",
    "match_rule_literal": "On-screen text, present on every gameplay frame: 'MATCH / 3 / TO WIN!' in three stacked gold lines to the right of the card.",
    "win_readout": "During/after a scratch, the bottom bar shows 'WIN $X.XX' (the amount from the single ticket just revealed) and, when playing a purchased package (autoplay or a sequence of manual scratches), a 'TOTAL WIN $X.XX' running total for the whole package; both appear as white text on the black bottom bar next to CREDIT.",
    "no_slot_mechanics": "Confirmed absent: reels, paylines/ways, spins, wild symbols, scatter symbols, free spins, bonus games, win multipliers, cascading/tumbling wins, gamble feature. This game has none of these -- it is a straightforward instant-win scratch ticket."
  },

  "technical_summary": {
    "rtp_percent": null,
    "rtp_note": "NOT a single fixed number. Verbatim from the paytable: 'The theoretical RTP range of this game is: 71.72% - 79.69%.' No single-figure RTP is stated anywhere on the captured screens.",
    "volatility": "NOT STATED anywhere on the captured screens (no volatility text, no flame/bolt icon, on the buy screen, paytable, or settings menu). Not inferred, not sourced from outside the game.",
    "min_stake": "$1.00 (price of 1 game/ticket)",
    "max_stake": "$45.00 (price of the largest package, 50 games); largest SINGLE-ticket price is still $1.00 -- there is no way to increase the value of a single scratch, only to buy more tickets at once.",
    "max_win": "$250,000.00 (Tier 1, top prize, 1 available out of 9,900,000 total tickets) -- an absolute cash amount, not a multiplier of stake.",
    "demo_default_credit": "$100,000.00",
    "reels_lines_ways": "Not applicable -- no reels or paylines exist in this game.",
    "bonus_buy": "None observed (no BUY BONUS/BUY FEATURE control on any captured screen; buying tickets in bulk is the game's only 'purchase' mechanic and is not a bonus buy)."
  },

  "screens": {
    "preview": {
      "type": "preview / buy screen",
      "file": "preview.png",
      "content": "This is the game's entry screen (no separate splash logo screen was captured before it; the buy screen doubles as the landing screen). Top-left: the in-game wordmark 'GOLD RUSH' in gold 3D letters (a small lit-fuse/spark icon sits above the 'O' in GOLD) with '250,000' in yellow beneath it. Top-left corner above the wordmark: a circular gear/settings icon button. Center: dark red parchment panel titled 'BUY CARDS TO PLAY!' in gold letters, listing the 5 ticket packages with radio buttons and prices (see purchase_and_pricing), and a 'BUY NOW' button below. Bottom-left: a 'PAYTABLE' button. Bottom bar: 'CREDIT $100,000.00' in white. Two blue/silver oil lanterns with glowing yellow bulbs flank the bottom corners. Top-right corner: small grey 'PRAGMATIC PLAY' provider text.",
      "ocr_text": "PRAGMATIC PLAY / BUY CARDS TO PLAY! / GOLD RUSH 250,000 / 1 game $1.00 / 5 games $5.00 / 10 games $10.00 / 25 games (save 5%) $23.75 / 50 games (save 10%) $45.00 / BUY NOW / PAYTABLE / CREDIT $100,000.00",
      "color_blind_notes": "Package selection is shown by BOTH the radio-button fill (orange dot when selected) AND position/order in the list -- not color alone. Prices are plain high-contrast yellow-on-red text, legible regardless of color vision."
    },

    "paytable": {
      "type": "paytable",
      "file": "paytable.png",
      "page": "single static page (no 'Page N/M' indicator, no scroll -- confirmed exhausted, text ends right above the BACK button)",
      "content": "Same wooden-frame layout as the buy screen. Header row 'Tier | Prizes Available | Award' in white/cream text, followed by 10 data rows (see symbols.prize_tiers.table) in yellow digits, separated by thin gold divider lines. Below the table: 'Total tickets 9,900,000', 'Inside the game, the top prize stated in the game name is converted to the current currency', and 'The theoretical RTP range of this game is: 71.72% - 79.69%' all in yellow text. A wood-plank 'BACK' button at the bottom center closes the paytable. Opened via the 'PAYTABLE' button present on every screen; a small back-arrow icon button also appears top-left next to the gear icon once this panel is open.",
      "ocr_text": "PRAGMATIC PLAY / Tier Prizes Available Award / 1 1 $250,000.00 / 2 5 $50,000.00 / 3 25 $10,000.00 / 4 300 $1,000.00 / 5 5,000 $100.00 / 6 30,000 $20.00 / 7 75,000 $10.00 / 8 200,000 $5.00 / 9 1,000,000 $2.00 / 10 1,200,000 $1.00 / Total tickets 9,900,000 / Inside the game, the top prize stated in the game name is converted to the current currency / The theoretical RTP range of this game is: 71.72% - 79.69% / BACK",
      "color_blind_notes": "All prize data is plain white/yellow text on a dark red background, high-contrast and not color-coded -- fully legible without color discrimination."
    },

    "settings": {
      "type": "settings",
      "file": "settings.png",
      "content": "A small dropdown panel titled 'GAME SETTINGS' opens below the top-left gear icon, over-lapping the wordmark. Contains an 'AUDIO' section heading with two checkboxes: 'AMBIENT' and 'SOUND FX' (both shown checked with a green checkmark in a white square on the captured frame). Below them a 'GAME HISTORY' button (grey rounded rectangle). No autoplay-configuration controls, no bet/stake controls, and no rules/help text appear in this menu -- it is audio + history only.",
      "ocr_text": "GAME SETTINGS / AUDIO / AMBIENT / SOUND FX / GAME HISTORY",
      "color_blind_notes": "Checkbox state is shown by a checkmark GLYPH inside the box (shape-based), not by color alone, though the checkmark itself renders green."
    },

    "base_game_unscratched": {
      "type": "base_game",
      "file": "base_game_p1_unscratched.png",
      "content": "A freshly-bought, not-yet-revealed ticket. Center: 3x3 grid of identical closed cells (grayscale prospector portrait, see symbols.closed_cell_symbol) inside the wooden parchment frame. Top-right: a hanging wooden plaque reading '0 / TICKETS LEFT' (this particular capture shows 0 remaining after the ticket shown was the last of its package) below which 'MATCH / 3 / TO WIN!' is printed in gold stacked text. Bottom-right: two stacked wood-plank buttons, 'SCRATCH!' (top) and 'AUTOPLAY' (bottom), both in their normal/active red-panel style. Bottom bar: 'CREDIT $99,999.00'.",
      "ocr_text": "PRAGMATIC PLAY / GOLD RUSH 250,000 / TICKETS LEFT / MATCH 3 TO WIN! / SCRATCH! / CREDIT $99,999.00",
      "color_blind_notes": "The closed-cell symbol is monochrome grayscale by design (not a color cue); the SCRATCH!/AUTOPLAY buttons are differentiated by their text labels, not color."
    },

    "base_game_scratching_autoplay": {
      "type": "base_game",
      "file": "base_game_p3_scratching.png",
      "content": "A mid-autoplay frame: 6 of the 9 cells are already revealed showing dollar values ($250,000 dynamite-bundle top-left, $100, $10,000 top row; $10 middle-right; $50,000 bottom-left, $1,000 bottom-right), while the remaining 3 cells (middle column) are still blank/unrevealed dark-red panels (not yet showing the grey prospector graphic at this stage -- the card face is red/blank rather than showing the closed symbol during this transitional autoplay frame). Top-right plaque: '8 / TICKETS LEFT'. Bottom-right: a single 'STOP' button (yellow text on red) replaces the SCRATCH!/AUTOPLAY pair while autoplay is running. Bottom bar: 'CREDIT $99,989.00'.",
      "ocr_text": "8 TICKETS LEFT / MATCH 3 TO WIN! / $250,000 / $100 / $10,000 / $10 / $50,000 / $1,000 / STOP / CREDIT $99,989.00",
      "color_blind_notes": "Revealed values are green outlined digits on a fixed dark-red background regardless of amount -- amount is conveyed by the printed number itself, not by a color code (all values use the same green)."
    },

    "base_game_full_reveal_no_win": {
      "type": "base_game",
      "file": "base_game_p2_lose.png",
      "content": "A fully-revealed, non-winning ticket (0 TICKETS LEFT plaque, i.e. this was the last ticket of a purchased package). All 9 cells show distinct values with no 3-of-a-kind match: top row $50,000 / $10,000 / $1; middle row $2 / $50,000 / $10,000; bottom row $100 / $5 / $250,000 (dynamite bundle). Because no value repeats 3 times, no win occurs, and the bottom bar shows only 'CREDIT $99,999.00' with no WIN/TOTAL WIN figure printed. Bottom-right shows a 'BUY MORE TICKETS' button (replacing SCRATCH!) above a now-inactive-looking 'AUTOPLAY' label, since the purchased package is exhausted.",
      "ocr_text": "0 TICKETS LEFT / MATCH 3 TO WIN! / $50,000 $10,000 $1 / $2 $50,000 $10,000 / $100 $5 $250,000 / BUY MORE TICKETS / AUTOPLAY / CREDIT $99,999.00",
      "color_blind_notes": "Absence of a win is conveyed by the absence of any WIN/TOTAL WIN text and by the button changing to 'BUY MORE TICKETS' (a text/shape change), not by any color-only cue."
    },

    "win_screen_package_summary": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "End-of-autoplay-package summary frame. The last-played ticket itself (shown fully revealed: $20, $20, $50,000 / $250,000 dynamite-bundle, $10,000, $50,000 / $1, $10,000, $5) does NOT itself contain a 3-of-a-kind match -- the win shown here was accumulated from earlier tickets in the same autoplay package, since autoplay sums results across the whole purchased batch rather than showing a win only on the exact matching ticket. Bottom bar now shows both 'CREDIT $99,995.00' and, to its right, 'TOTAL WIN $6.00' in white text. Top-right plaque: '0 / TICKETS LEFT' (package finished). Bottom-right: 'BUY MORE TICKETS' button plus a dimmed/inactive-styled 'AUTOPLAY' label.",
      "ocr_text": "0 TICKETS LEFT / MATCH 3 TO WIN! / $20 $20 $50,000 / $250,000 $10,000 $50,000 / $1 $10,000 $5 / CREDIT $99,995.00 / TOTAL WIN $6.00 / BUY MORE TICKETS / AUTOPLAY",
      "color_blind_notes": "The win amount is a plain white high-contrast number ('TOTAL WIN $6.00') -- legible without any color discrimination. Note for screen-reader/vision-impaired design: the displayed ticket in this frame is NOT itself a winning combination, so a description relying only on 'the visible ticket' would misreport the game; the WIN figure is the authoritative win indicator, not the grid contents on this particular frame."
    },

    "win_screen_visible_match": {
      "type": "win_screen",
      "file": "win_screen_match3.png",
      "content": "The one captured frame where the winning match is directly visible on the ticket itself. Middle column shows three '$1.00' cells (top, middle, bottom of the center column) each haloed by a soft red/orange radial glow behind the digits, distinguishing them from the other 6 non-matching cells ($10,000, $100, $10,000 top row minus center; $20 middle-left, $50,000 middle-right; $100, $10,000 bottom row minus center) which have no glow. Top-right plaque: '7 / TICKETS LEFT' (mid-package, autoplay still running). Bottom bar shows three figures left-to-right: 'CREDIT $99,980.00', 'TOTAL WIN $1.00', and 'WIN $1.00'. Bottom-right: a single active-styled 'AUTOPLAY' button (no STOP/SCRATCH! visible on this particular frame).",
      "ocr_text": "7 TICKETS LEFT / MATCH 3 TO WIN! / $10,000 $1 $100 / $20 $1 $50,000 / $1 $100 $10,000 / CREDIT $99,980.00 / TOTAL WIN $1.00 / WIN $1.00 / AUTOPLAY",
      "color_blind_notes": "IMPORTANT accessibility finding: the winning 3-of-a-kind cells ARE marked with a color/glow effect (reddish-orange radial highlight) that could be hard to distinguish for some color-blind users against the dark-red card background. However this is NOT the only cue: the win is ALSO fully confirmed by plain white text ('WIN $1.00' and 'TOTAL WIN $1.00') at the bottom of the screen, and by the fact that the three matching cells show the identical printed number ($1 in all three) -- so the win condition is redundantly conveyed by text and by matching digits, not by the glow color alone. The glow itself is a supplementary, non-essential visual effect."
    }
  },

  "ui_layout_common_to_all_screens": {
    "top_left": "Circular gear/settings icon button, and (once any panel has been opened at least once) a circular back-arrow icon button to its right.",
    "top_left_wordmark": "'GOLD RUSH' / '250,000' logo art, present on every screen except when the settings dropdown panel visually overlaps it.",
    "top_right": "Small grey 'PRAGMATIC PLAY' provider text, present on every screen.",
    "bottom_left": "'PAYTABLE' button, present on every screen (base game, buy screen, paytable itself shows 'BACK' instead).",
    "bottom_corners": "Two decorative blue/silver oil lanterns with a glowing yellow bulb, purely ornamental, present on every screen.",
    "bottom_bar": "Black horizontal bar spanning the width of the screen; always shows 'CREDIT $X.XX' at the left in white text; during/after gameplay also shows 'WIN'/'TOTAL WIN' figures to the right of CREDIT.",
    "top_right_plaque_ingame": "Wooden hanging plaque (rope-tied) showing a large yellow number and 'TICKETS LEFT' label beneath it, and below that the persistent 'MATCH 3 TO WIN!' rule reminder in stacked gold text -- present on every in-game (base_game/win_screen) frame, not on the buy screen or paytable."
  },

  "accessibility_observations": {
    "screen_reader": "Layout is simple and stable across screens: gear/back icons top-left, provider text top-right, PAYTABLE/BACK bottom-left, CREDIT/WIN readouts bottom bar, lanterns purely decorative (no information). The in-game rule 'MATCH 3 TO WIN!' is a persistent on-screen reminder of the entire game mechanic, which is helpful for cognitive/memory accessibility. The paytable is a single static screen (no pagination/scrolling to navigate), simplifying screen-reader traversal.",
    "motor": "Only 2 primary actions exist per screen (choose package + BUY NOW on the buy screen; SCRATCH!/AUTOPLAY/STOP on the ticket screen), all large wood-plank buttons. AUTOPLAY removes the need for repeated manual clicks when a multi-ticket package is purchased; a STOP button is always available to interrupt it.",
    "color_blind": "Prize values use a single fixed green color for text regardless of amount (amount is conveyed by the digits, not color-coding by tier) -- the sole exception is the top $250,000 tier, which is distinguished by a UNIQUE ICON (dynamite bundle) and gold/orange lettering rather than by color alone, which is a good non-color cue. The one genuine risk found is the reddish-orange 'win glow' highlight behind matched cells (win_screen_match3.png) -- but this is backed up by duplicate text ('WIN $X.XX'/'TOTAL WIN $X.XX') and by the matching printed digits themselves, so no information is color-only.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured screen; AMBIENT and SOUND FX are separately toggleable and purely decorative/musical (settings.png). All game state (tickets left, win amounts, credit) is shown as on-screen text."
  },

  "unreadable_or_uncertain": [
    "Volatility: not stated anywhere in the 8 captured screens (no text, no icon) -- not guessed, left absent per anti-hallucination rule.",
    "A single fixed RTP percentage: the game only states a RANGE ('71.72% - 79.69%'), not one number; both bounds are read verbatim from paytable.png OCR and vision.",
    "Whether the $1,000.00 (tier 4) value is ever shown as a revealed cell on any of the 4 gameplay/win frames captured -- it appears only in the static paytable list, not on any revealed card in this screenshot set.",
    "The exact object held by the prospector portrait diagonally in front of his body (rifle barrel vs. a second tool handle) -- grayscale rendering and small size make this ambiguous even at x3 zoom; described neutrally as 'a long wooden-handled tool'.",
    "Whether a manual/gradual scratching animation exists when SCRATCH! is pressed on a single (non-autoplay) ticket -- the captured frames show only the 'before' (fully closed) and 'after' (fully revealed) states; no partial-scratch animation frame was captured.",
    "Whether AUTOPLAY has any configurable options (number of tickets, speed, skip-screens) before starting -- no separate autoplay-configuration dialog was found in the captured set; based on tl_gate1_notes the AUTOPLAY button appears to run through the already-purchased package directly without a config screen, but this absence itself is reported under not_captured/anomalies by the capture team, not asserted here as fully proven."
  ],

  "not_captured_or_confirmed_absent": [
    "A dedicated 'rules'/'how to play' screen or button distinct from PAYTABLE -- checked and confirmed absent by the capture team (top bar has no separate 'i'/rules icon; settings dropdown has no rules text); all rule text that exists is on the PAYTABLE screen already documented above.",
    "An AUTOPLAY configuration dialog (spins count / turbo / skip screens) -- confirmed absent; AUTOPLAY appears to directly resume/complete the already-purchased ticket package."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.