Gold Of Minos

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 11 hours ago Verified · 07 Aug 2026
RTP 96.00%
Volatility Medium-High
Max win ×15360
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

29 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gold-of-minos-b10/

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Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 07 Aug 2026 View capture log

Per-screen breakdown

29 demo screens
29 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Gold Of Minos

Everything pulled from Gold Of Minos into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
29 screens captured
10 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
10 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 29 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Medium-High
max_win_x ×15360
layout 5×3
ways 243
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.00%
Bonus Buy 96.00% All 3 Buy Bonus variants (reel 1-3/4/5) also 96%, per rules p5/6

See how this RTP compares across BGaming’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
Man / golden-haired hero
Man / golden-haired hero
High Pay

Golden-haired hero, bare chest with gold pendant, white toga, glowing gold skin. Highest-paying regular symbol. Anchor payouts at 1.60 bet: 4.00/9.60/24.00 FUN.

MatchPayoutUnit
3x 2.50 Multiplier
4x 6.00 Multiplier
5x 15.00 Multiplier
Woman
Woman
High Pay

Red-haired woman lit in warm red/orange, dark red card background, holds a glowing gold orb. 2nd highest-paying regular symbol. Anchor payouts at 1.60 bet: 3.20/8.00/19.20 FUN.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 12.00 Multiplier
War helmet
War helmet
High Pay

Bronze/teal Corinthian war helmet with plumed crest, ornate metalwork. Anchor payouts at 1.60 bet: 1.60/4.80/9.60 FUN.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.00 Multiplier
5x 6.00 Multiplier
Shield and sword
Shield and sword
High Pay

Round bronze shield with a silver dagger/short sword crossed over it. Anchor payouts at 1.60 bet: 1.60/4.00/8.00 FUN (ties helmet at 3-of-a-kind only).

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.50 Multiplier
5x 5.00 Multiplier
Golden rope ball
Golden rope ball
Low Pay

Ball of golden rope/twine, wound brown-gold coil. Anchor payouts at 1.60 bet: 0.80/2.00/2.80 FUN.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.25 Multiplier
5x 1.75 Multiplier
A
A
Low Pay

Gold 3D carved-stone letter A. Anchor payouts at 1.60 bet: 0.80/1.60/2.40 FUN.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 1.50 Multiplier
K
K
Low Pay

Gold 3D carved-stone letter K. Anchor payouts at 1.60 bet: 0.80/1.20/2.00 FUN.

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.75 Multiplier
5x 1.25 Multiplier
Q
Q
Low Pay

Gold carved diamond/rune-shaped tile with letter Q inside. Anchor payouts at 1.60 bet: 0.64/0.96/1.60 FUN.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier
J
J
Low Pay

Gold 3D jagged/angular carved letter J. Anchor payouts at 1.60 bet: 0.64/0.96/1.60 FUN.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.60 Multiplier
5x 1.00 Multiplier
Wild (Minotaur)
Wild (Minotaur)
Wild

Blue-grey bull-headed Minotaur warrior with cyan glow and bronze/gold armor. Lands on reels 1-5, expands to fill the whole reel, substitutes every symbol; if not part of a win it triggers the Respin feature and locks in place till the round ends.

Bonus modes

5 modes
Base Game Modifier base
Base Game

5 reels x 3 rows (all equal height); ways-pay wins left-to-right starting from reel 1 only; only the longest combination per symbol is paid; different symbols' wins on the round are summed; total bet range 0.20-16.00 FUN.

Bonus Mode respin
Respin Feature

Triggered when an expanded Wild lands but is not part of a winning combination; that reel locks in place until the round ends while the other reels keep respinning until a win forms. Multiplier starts at x1 and doubles every non-winning respin (x2, x4, x8...) up to a cap of x1024, applied to the eventual winning payout.

Bonus Mode buy_reel_1_3
Buy Bonus: Wild on reel 1-3

Buy Bonus option guaranteeing a Wild lands on reel 1, 2 or 3 and immediately triggers the Respin Feature. Cost 12x total bet (12.00 FUN at 1.00 FUN base bet); Buy button disabled during the purchased round.

Bonus Mode buy_reel_4
Buy Bonus: Wild on reel 4

Buy Bonus option guaranteeing a Wild lands on reel 4 and triggers the Respin Feature. Cost 50x total bet (50.00 FUN at 1.00 FUN base bet).

Bonus Mode buy_reel_5
Buy Bonus: Wild on reel 5

Buy Bonus option guaranteeing a Wild lands on reel 5 and triggers the Respin Feature. Cost 200x total bet (200.00 FUN at 1.00 FUN base bet).

Bonus buy

3 options
Option Price (cost × bet) Effect
Bonus on Reel 1-3 headline ×12.00
Bonus on Reel 4 ×50.00
Bonus on Reel 5 ×200.00

Colour system

extracted from frames · HEX
Export palette
#16191A base dominant 1 base
#61502B base dominant 2 base
#99601C base dominant 3 base
#572712 base dominant 4 base
#616256 base dominant 5 base
#A0925B base dominant 6 base
#0D1017 bonus dominant 1 bonus
#202C58 bonus dominant 2 bonus
#3959A1 bonus dominant 3 bonus
#556064 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Win highlight is a gold/amber glowing bordered box, shape-distinct from symbols. Residual risk: royal letters (A/K/Q/J) and other regular symbols are always rendered gold/amber whether or not part of a win, and the win-glow is also gold/amber -- a red-green or color-weak user must rely on the glow-border shape/position, not hue, to tell a winning cell from a merely gold-colored symbol.
Screen Reader
  • Bottom bar control positions are stable across all base-game screens: info(i)+settings(gear) far left with Balance below, Total Bet with +/- stepper center-left, status/win text center, Autoplay(A) and Spin buttons at right. Info booklet is two linear sections (Paytable 8 pages, Rules 6 pages) reached via distinct money-bag and question-mark icons in one overlay.
Motor Accessibility
  • Large circular Spin button; Spacebar-to-spin is enabled by default, reducing precise-click need. Autoplay offers preset round counts (10 up to unlimited). Buy Bonus purchase needs only 2 clicks (choose variant, then BUY), no drag/precision gestures.
Hearing Accessibility
  • No audio-only information observed; Music and Sound FX are decorative and independently toggleable/mutable in Settings. Game state (win amounts, respin counter, multiplier value, bonus prices) is always shown as on-screen text/numerals.

Media & assets

4 files · 4 types
29 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, 8-page paytable (Wild + all 8 regular payout symbols with full 3/4/5-of-a-kind tiers), 6-page rules booklet (about, how to play, autospins, features, spin results, settings, RTP, RNG/malfunction clause), settings panel, autoplay panel, bonus buy dialog, and all three Buy Bonus variants (reel 1-3, reel 4, reel 5) played through including the Respin Feature multiplier ladder and win screens.
Payout basis cross-checked against a real in-game hover card for the shield+sword symbol at Total Bet 1.00 FUN (1.00/2.50/5.00), which matches the printed 1.60-FUN-anchor values (1.60/4.00/8.00) scaled by 0.625 exactly for all three tiers -- confirms linear scaling with no hidden divisor.
Volatility rating is not stated anywhere in the captured material (no flame-scale icon or descriptive text on splash, paytable, or rules).
Printed ways-count number is never shown anywhere in-game -- only the qualitative 'Bet ways' rule text and a valid/invalid pattern diagram are given, so no ways value is asserted (the theoretical 3^5=243 from the 5x3 grid is not printed and not recorded).
A '10' diamond tile appears only inside two illustrative feature-diagram mockups (paytable pages 5-6, reusing the 'Q' tile outline), never in the real payout list or across roughly a dozen real gameplay frames; treated as a non-authoritative art asset, no payout recorded for it.
Two real win frames (6.00 FUN and 160.00 FUN, both mid-Respin with an active multiplier) have an in-game symbol-tooltip card overlapping part of the reels, so their exact matched-cell layout and full payout arithmetic could not be independently reconciled against the base payout table.
No sub-studio credit found anywhere in captured material (splash, base game, rules booklet) -- only 'BGaming' appears as provider, so studio is omitted rather than duplicating the provider.
No Ante Bet / Bonus Bet / Double Chance mechanic found in the rules or bet controls -- ante_bet_cost is omitted.

Ask AI about Gold Of Minos

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Gold Of Minos play? Keep it simple.

5 reels x 3 rows (all equal height); ways-pay wins left-to-right starting from reel 1 only; only the longest combination per symbol is paid; different symbols' wins on the round are summed; total bet range 0.20-16.00 FUN.

RTP 96.00%Medium-High volatilitymax win ×15360demo ✓

From the verified capture of 07 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gold Of Minos vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gold-of-minos-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gold-of-minos-b10/
{
  "game": {
    "name": "Gold of Minos",
    "provider": "BGaming",
    "theme": "Ancient Greek mythology centered on the legendary King Minos and the Minotaur of the labyrinth. Human characters are rendered as idealized classical Greeks (glowing golden skin, white togas); the Minotaur is a hulking blue-lit bull-headed warrior wearing bronze/gold armor. Ornate gold Greek meander (key-pattern) borders frame every screen.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from the captured desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "Every note in manifest.json was independently re-verified against pixels via zoomed crops before being used here; discrepancies found are listed separately in 'capturer_note_discrepancies'. Numbers taken verbatim from on-screen text/OCR/zoom. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English",
    "demo_currency": "FUN (BGaming demo currency, not USD - normal for BGaming demos, not a capture error)"
  },

  "color_palette": {
    "base_game_background": "Very dark, near-black stone temple interior/ruins with columns; a cool cyan/teal glow emanates from the Minotaur's silhouette in the reel area.",
    "frame": "Ornate gold/bronze Greek meander (key-pattern) border running around the entire reel window, with a gold 3D 'GOLD OF MINOS' wordmark banner at the top center (metallic gold letters, 'of' in smaller silver-grey letters between 'GOLD' and 'MINOS').",
    "reel_cells": "No visible individual cell dividers other than thin vertical gold ornamental spear/finial motifs between reels; symbols float directly on the dark temple background.",
    "info_panels": "Paytable/rules/settings/autoplay panels use a charcoal-black to dark-grey background with white and light-grey body text; section headings in white/bold; the game wordmark repeats in gold at the top of every panel page.",
    "win_highlight": "Winning symbol cells are outlined with a bright gold/amber glowing square border (a distinct flame-like glow), clearly different from the symbols' own natural gold coloring (royals A/K/Q/J and the money-icon symbols are inherently gold-colored even when NOT part of a win, which is a colorblind-relevant nuance - see accessibility notes).",
    "buy_bonus_panel": "Deep midnight-blue background with soft cloud/mist texture at the bottom; three hanging grey stone-block 'weights' on chains, each with blue-glow text and a gold 'BUY' button.",
    "respin_feature_bar": "Horizontal multiplier ladder bar: dark bronze/grey unfilled segments, bright cyan/blue filled (already-passed) segments, gold arrow/chevron shapes at both ends, the current multiplier value in large gold numerals in the center.",
    "accent_colors": "Gold/amber (wins, headings, wordmark, UI buttons), cyan/blue (Wild/Minotaur glow, respin multiplier bar fill, Buy Bonus panel), warm red/orange (the 'woman' high symbol's card background, BUY BONUS side-tab background is dark olive-green)."
  },

  "symbols": {
    "note": "Payout values read from zoomed paytable crops (paytable_p2.png-p4.png), printed as currency amounts at the paytable's own bet anchor of 1.60 FUN Total Bet (see 'payout_basis_analysis' for how these scale to other bet sizes). All 3/4/5-of-a-kind tiers were legible for all 9 paying symbols + Wild.",
    "high_value": [
      {
        "name": "Man / golden-haired hero (bare-chested, white toga draped over one shoulder, glowing gold skin, small gold sun/coin pendant on the shoulder)",
        "payouts": {"3": "4.00 FUN", "4": "9.60 FUN", "5": "24.00 FUN"},
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Woman (red-haired, illuminated in warm red/orange light, holding a glowing gold orb/coin in cupped hands, dark red card background)",
        "payouts": {"3": "3.20 FUN", "4": "8.00 FUN", "5": "19.20 FUN"},
        "rank": "2nd highest-paying regular symbol"
      },
      {
        "name": "Bronze/teal Corinthian war helmet (plumed crest, ornate metalwork)",
        "payouts": {"3": "1.60 FUN", "4": "4.80 FUN", "5": "9.60 FUN"},
        "rank": "3rd highest-paying regular symbol"
      },
      {
        "name": "Round bronze shield with a silver dagger/short sword crossed diagonally over it",
        "payouts": {"3": "1.60 FUN", "4": "4.00 FUN", "5": "8.00 FUN"},
        "rank": "4th highest-paying regular symbol (tied with helmet for the 3-of-a-kind tier only; diverges at 4 and 5)"
      }
    ],
    "low_value": [
      {"name": "Ball of golden rope/twine (wound coil of rope, brown/gold)", "payouts": {"3": "0.80 FUN", "4": "2.00 FUN", "5": "2.80 FUN"}},
      {"name": "A (gold 3D carved-stone letter)", "payouts": {"3": "0.80 FUN", "4": "1.60 FUN", "5": "2.40 FUN"}},
      {"name": "K (gold 3D carved-stone letter)", "payouts": {"3": "0.80 FUN", "4": "1.20 FUN", "5": "2.00 FUN"}},
      {"name": "Q (gold carved diamond/rune-shaped tile with a 'Q' inside)", "payouts": {"3": "0.64 FUN", "4": "0.96 FUN", "5": "1.60 FUN"}},
      {"name": "J (gold 3D jagged/angular carved letter)", "payouts": {"3": "0.64 FUN", "4": "0.96 FUN", "5": "1.60 FUN"}}
    ],
    "royals_note": "A, K, Q and J are printed and treated as FOUR SEPARATE symbols in the paytable (each with its own icon and its own payout row) - not merged despite similar low-tier values. Do not collapse them into one entry.",
    "wild": {
      "name": "Wild (Minotaur)",
      "appearance": "A muscular blue-grey bull-headed humanoid warrior (Minotaur) with large curved horns, glowing red eyes, and bronze/gold armor plates (shoulder guards, wrist guards, belt); lit by a cool cyan glow. No text label appears on the symbol tile itself inside the reels; the paytable page identifies it in a text caption as 'Wild'.",
      "rules": "Can appear on reels 1-5. Substitutes for every symbol. When it appears, it EXPANDS to cover the entire reel (all 3 visible rows) and helps complete winning combinations. If an expanded Wild does NOT become part of a winning combination, it triggers the Respin feature and stays locked in its reel/position until the round ends.",
      "source": "paytable page 1/8 and page 4/8 (Expanded Wild feature text), rules page 2/6 and 3/6"
    },
    "symbol_count_confirmed": "8 regular paying symbols (man, woman, helmet, shield+sword, rope ball, A, K, Q, J) + 1 Wild (Minotaur). No scatter/bonus symbol exists in this game - the Respin/Buy Bonus feature is triggered purely by the Wild symbol mechanic, not by a separate scatter symbol."
  },

  "the_10_tile_question": {
    "question_from_tl": "Is the diamond-shaped tile printed with the digits '1' and '0' (a '10' royal) a real paying symbol, a variant of another symbol, or an illustration artifact?",
    "finding": "Almost certainly an illustration/template artifact, NOT a real paying symbol in this build.",
    "evidence": [
      "The '10' tile appears ONLY inside two purely-illustrative diagram graphics: the small 5x3 mock reel-grid used to illustrate the 'Expanded Wild' feature (paytable_p5.png) and the mock reel-grid used to illustrate the 'Respin feature' (paytable_p6.png). Both are generic decorative reel mockups accompanying descriptive text, not screenshots of the real paytable/payout list.",
      "The actual payout list (paytable_p2.png, paytable_p3.png, paytable_p4.png) exhaustively enumerates exactly 8 paying symbols (man, woman, helmet, shield+sword, rope ball, A, K, Q, J) with full 3/4/5-of-a-kind tiers for each. No '10' row exists anywhere in this list, and there is no visible gap or cut-off suggesting one was omitted from the crop.",
      "The '10' tile was checked against every real gameplay screenshot available (base_game.png, base_game_win.png, all 7 bonus_* screenshots, win_screen.png) - it never appears on an actual spun reel across roughly a dozen distinct game states.",
      "Visually the '10' tile reuses the same gold carved diamond/rune outline as the real 'Q' symbol (just with '10' engraved instead of 'Q'), consistent with a generic stock 'royal card' reel-mockup asset that BGaming/its asset pipeline may reuse across multiple titles' generic feature-explainer diagrams, independent of each specific game's actual finalized symbol set."
    ],
    "recommendation": "Do NOT create a '10' payout entry. Treat it as a non-authoritative illustration artifact. Flagged in unreadable_or_uncertain for visibility."
  },

  "ways_mechanic": {
    "reel_grid": "5 reels x 3 rows, ALL FIVE reels the same height (3 symbols visible per reel). The outer reels (1 and 5) show a thin sliver of an extra symbol peeking in above/below the visible 3-row window due to a reel-mask rendering overflow, but the playable/paying window is confirmed to be 3 rows on every reel (verified by zoom on base_game.png).",
    "printed_ways_number": "NOT PRINTED anywhere in the captured material - not on the splash (preview.png only says 'SYMBOLS PAY IN WAYS'), not in the paytable ('Bet ways' diagram pages 7-8/8 explain the RULE but give no number), not in the rules booklet ('The game features ways.'). declared_value intentionally left null to avoid inventing a number; 5x3x... exponentiation would give a theoretical 243, but since it is never printed in-game we do not assert it as the game's stated ways count.",
    "direction_finding": "PAYS LEFT-TO-RIGHT ONLY, not both directions. Verbatim rule text (paytable_p7.png / paytable_p8.png, 'Bet ways' section): 'Betting ways win in case the same symbols appear in any place on the adjoining reels left-to-right. Only the longest combinations of the coinciding symbols is paid.' The accompanying diagram (paytable_p8.png) shows a green-checkmark valid-pattern example where every one of 3 consecutive reels starting from reel 1 has a highlighted cell in some row, and a red-X invalid-pattern example where the highlighted cells do NOT form an unbroken left-to-right chain starting at reel 1. There is no mention of, or diagram for, right-to-left evaluation.",
    "additional_rule_text_found": [
      "'Matching wins on different bet ways are summed up.' (rules p3/6, 'Spin Results')",
      "'Payouts are made according to the paytable.' (rules p3/6)",
      "'Wins are multiplied by the bet per way.' (rules p3/6)",
      "'Note that if several winning combinations appear on the same pay way, only the highest winning combination is paid.' (rules p3/6)"
    ]
  },

  "payout_basis_analysis": {
    "question_from_tl": "Determine the payout basis (any hidden divisor of Total Bet) with arithmetic, using real win screenshots as evidence - like the Sakura Riches 60 case where the naive divisor (60) was wrong and the real one (30) had to be proven from a single-line win.",
    "paytable_bet_anchor": "All paytable currency values (see 'symbols') were captured while Total Bet showed 1.60 FUN (visible in the footer of every paytable_p*.png screenshot).",
    "clean_proof_of_linear_scaling": {
      "evidence_frame": "bonus_reel4_win.png",
      "observation": "This frame shows an in-game hover/legend card for the shield+sword symbol reading '3: 1.00 FUN | 4: 2.50 FUN | 5: 5.00 FUN', captured while Total Bet read 1.00 FUN.",
      "arithmetic": "Anchor values for shield+sword are 1.60 / 4.00 / 8.00 FUN at Total Bet 1.60 FUN. Scaling by (1.00/1.60 = 0.625): 1.60x0.625=1.00, 4.00x0.625=2.50, 8.00x0.625=5.00 - EXACT match to the live card for all three tiers.",
      "conclusion": "Paytable currency values scale LINEARLY and DIRECTLY with Total Bet, with NO hidden division by ways-count/line-count applied to the printed figures themselves. The 'bet per way' language in the rules does not translate into an extra divisor visible from the outside - it cancels out algebraically between the anchor printing and any other bet size, so the printed paytable numbers (scaled by simple bet ratio) ARE the correct per-tier currency values to record for any given bet."
    },
    "attempted_reconciliation_of_real_wins": {
      "case_1_clean_match": {
        "frame": "bonus_reel13_win.png",
        "observed": "3-of-a-kind Q (Wild expanded on reel 1 covering all 3 rows + a single Q at the bottom row of reel 2 + a single Q at the bottom row of reel 3). Total win 0.40 FUN at Total Bet 1.00 FUN. No respin multiplier active (won on the very first spin of this Buy-Bonus variant).",
        "prediction": "Q anchor 3-of-a-kind = 0.64 FUN. Scaled to bet 1.00 (x0.625) = 0.40 FUN, assuming the win counts as a SINGLE match ('way') regardless of how many rows the expanded Wild occupies (i.e. occurrence is treated as a binary yes/no per reel, not multiplied by row-count).",
        "result": "EXACT MATCH (0.40 FUN predicted = 0.40 FUN observed)."
      },
      "case_2_unreconciled": {
        "frame": "base_game_win.png",
        "observed": "3-of-a-kind shield+sword (bottom row of reel 1 + Wild expanded on reel 2 + top row of reel 3). Total win 4.00 FUN, Total Bet field reads 1.00 FUN.",
        "prediction_under_case_1_model": "Shield+sword anchor 3-of-a-kind = 1.60 FUN, scaled to bet 1.00 (x0.625) = 1.00 FUN predicted - does NOT match the observed 4.00 FUN (4x too low).",
        "note": "If the actual stake for this particular round had instead been 4.00 FUN (i.e. the Total Bet field in the screenshot reflects a bet the player changed AFTER this round settled but BEFORE the screenshot was taken, a common slot-UI behavior where the win banner persists while the bet selector already shows the next spin's value), the prediction becomes 1.60 x 2.5 x 1 = 4.00 FUN, an exact match. This is the most likely explanation but could not be confirmed from the single static frame available.",
        "status": "UNRECONCILED at face value - flagged honestly rather than forcing a wrong general formula. Not used to derive the documented payout basis."
      },
      "case_3_obscured": {
        "frames": "bonus_reel4_win.png, bonus_reel5_win.png",
        "issue": "Both frames have an in-game symbol-payout tooltip/legend card (for shield+sword and for 'A' respectively) rendered ON TOP OF one or two reel cells, obscuring whether those cells contain additional matching symbols or a second Wild. This makes it impossible to fully verify the exact matched-cell layout in these two particular frames, so their raw win totals (6.00 FUN and 160.00 FUN respectively, both won mid-Respin-feature with an active multiplier of x2 and up to x64 shown on adjacent frames) were NOT used to derive the general formula."
      }
    },
    "conclusion_for_symbols_field": "Record the printed paytable currency amounts as given (anchor Total Bet 1.60 FUN), which is proven to scale by simple linear ratio to any other Total Bet - this is the safe, evidence-backed basis. Do not assert an occurrence-count/ways multiplier as part of the per-tier value; whether a specific win additionally multiplies by matched-reel occurrence count and/or an active Respin multiplier is real but could not be fully reverse-engineered from the available frames (see case_2 and case_3 above)."
  },

  "technical_summary": {
    "rtp_percent_overall": 96,
    "rtp_percent_by_mode": {
      "base_game_and_respin": "96% (overall theoretical RTP, rules page 5/6: 'The overall theoretical Return to Player (RTP) is 96%.')",
      "buy_bonus_reel_1_2_or_3": "96% (rules page 5/6, 'RTP in the Buy Bonus feature': 'with a guaranteed Wild symbol on reels 1,2 or 3 - 96%')",
      "buy_bonus_reel_4": "96% (rules page 5/6: 'with a guaranteed Wild symbol on reels 4 - 96%')",
      "buy_bonus_reel_5": "96% (rules page 5/6: 'with a guaranteed Wild symbol on reels 5 - 96%')"
    },
    "rtp_source": "rules booklet page 5/6 (rules_p5.png), section 'Return to Player'",
    "volatility": "Not stated anywhere in the captured material (no volatility indicator/flame-scale/text on splash, paytable, or rules). Not invented - see unreadable_or_uncertain.",
    "bet_min": "0.20 FUN",
    "bet_max": "16.00 FUN",
    "bet_source": "Measured directly in-game via the Total Bet +/- step buttons until they stopped changing the value (manifest.bet_limits_verified); consistent with the dropdown bet ladder.",
    "demo_default_bet": "1.60 FUN (paytable/rules anchor) / 1.00 FUN (base game default seen in most gameplay screenshots)",
    "reels_rows": "5 reels x 3 rows, all reels equal height.",
    "mechanic": "Ways-pay ('Bet ways'): same symbol appearing anywhere on consecutive adjoining reels starting from reel 1, left-to-right only; only the longest combination per symbol is paid; different symbols' wins on the round are summed.",
    "max_win": "15360x total bet ('MAX WIN 15360' printed on the loading splash, preview.png).",
    "max_win_cross_check": "15360 = 15 x 1024, where 15x is exactly the anchor-bet multiplier of the top symbol's 5-of-a-kind payout (man symbol: 24.00 FUN at 1.60 FUN anchor bet = 15x) and x1024 is exactly the printed cap of the Respin feature's doubling multiplier ladder (x1 -> x2 -> x4 -> ... -> x1024, rules p3/6 and paytable p1/8-p6/8 diagrams both show '1024' as the ladder's end value). This is an internally-consistent cross-check, not an invented number - both source figures (24.00 FUN tier and x1024 cap) are independently printed on-screen.",
    "bonus_buy": {
      "available": true,
      "variants": [
        {"label": "BONUS ON REEL 1-3", "cost": "12.00 FUN = 12x bet (at base bet 1.00 FUN)", "guarantee": "A Wild is guaranteed to land on reel 1, 2, or 3 (one of the three)."},
        {"label": "BONUS ON REEL 4", "cost": "50.00 FUN = 50x bet", "guarantee": "A Wild is guaranteed to land on reel 4."},
        {"label": "BONUS ON REEL 5", "cost": "200.00 FUN = 200x bet", "guarantee": "A Wild is guaranteed to land on reel 5."}
      ],
      "source": "bonus_buy_dialog.png (live prices) and rules page 3/6 (bonus_reel4_win.png etc. confirm guarantee wording); during the purchased round the Buy Bonus button is disabled ('During the round the Buy button is disabled.')"
    },
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (settings.png checkbox 'Spacebar to spin', checked by default; rules p4/6 confirms).",
    "malfunction_clause": "'Malfunction voids all plays and pays!' Unfinished rounds are auto-terminated after 24 hours; if the round requires a Collect action it auto-collects; if it requires a player decision, the result is computed as if the player chose the no-extra-risk option. Game rule version 1.0, dated June 5, 2024. Game Version 1.0.0. (rules p6/6)"
  },

  "features": {
    "expanded_wild": {
      "name": "Expanded Wild (Minotaur)",
      "trigger": "A Wild symbol lands naturally on any of reels 1-5 during a spin (or is guaranteed via Buy Bonus).",
      "effect": "The Wild expands to fill the entire reel (all 3 rows) and substitutes for every regular symbol, helping to complete winning combinations.",
      "source": "paytable p1/8, p4/8; rules p2/6-3/6"
    },
    "respin_feature": {
      "name": "Respin Feature",
      "trigger": "An expanded Wild lands but does NOT become part of any winning combination on that spin.",
      "mechanic": "The Wild-bearing reel locks in place ('stays at its position till the end of the round') and the OTHER reels keep respinning. Spins continue until a winning combination is formed. A multiplier starts at x1 and DOUBLES after every non-winning respin (x1 -> x2 -> x4 -> x8 -> ... up to a printed cap of x1024, shown on the multiplier ladder bar at the top of the reel frame). The multiplier applies to the eventual winning spin's payout.",
      "observed_examples": [
        "Buy Bonus reel 1-3 variant: won immediately on the very first spin, no respins needed, multiplier stayed at x1 (well, the feature was not even entered as a respin sequence since the initial spin already won).",
        "Buy Bonus reel 4 variant: entered respins, won on the 2nd respin with multiplier shown at x2 on the immediately preceding respin frame.",
        "Buy Bonus reel 5 variant: a long respin sequence was captured reaching Respins counter 5/6 and 7/7 with the multiplier climbing to x32 then higher (x64 visible on an intermediate frame) before a 'SUPER MEGA WIN' of 160.00 FUN (160x the 1.00 FUN bet) settled the round."
      ],
      "source": "paytable p6/8 ('Respin feature' text + diagram); rules p3/6 ('Respin feature' bullet)"
    },
    "buy_bonus": {
      "name": "Buy Bonus",
      "description": "Purchases a guaranteed Respin Feature entry with a Wild pre-placed on a specific reel or reel range (see technical_summary.bonus_buy for the 3 priced variants). All three were purchased and played through in this capture set."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash shown before the game loads, dark stone-temple background. Top center: gold 3D 'GOLD OF MINOS' wordmark. Left panel: 'RESPIN FEATURE' heading over a small illustrative reel mockup showing a x128 multiplier reading on the ladder (cap x1024 shown at the ladder's right end) and caption 'MINOTAUR GIVES ONE RESPIN'. Center: large standing Minotaur character illustration with caption 'EXPANDED WILD' beneath it. Right panel: 'MAX WIN 15360' heading over a small illustrative reel mockup (5x3 grid with a highlighted row of 5 matching 'man' symbols) and caption 'SYMBOLS PAY IN WAYS'. Bottom center: a dark hexagonal 'CLICK TO START' button with gold border and text.",
      "purpose": "Entry point; clicking anywhere or the button proceeds to base_game.",
      "color_blind_notes": "All key numbers (x128, 1024, 15360) are printed as high-contrast gold/white numerals on dark background - legible without color discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 3 rows centered on a dark stone-temple background, gold Greek-meander border frame around the whole play area, gold wordmark banner at top-center.",
      "left_side": "A dark olive-green stone tablet-shaped 'BUY BONUS' button showing the current cheapest buy price (e.g. '19.20 FUN' at bet 1.60, or '12.00 FUN' at bet 1.00 - the price scales with bet).",
      "bottom_bar": {
        "left": "Round 'i' (information/paytable) button and a round gear (settings) button, with 'Balance <amount> FUN' printed just below them.",
        "center_left": "'Total bet' label with the current stake and small up/down triangle stepper buttons to its right.",
        "center": "A status text line (e.g. 'Good Luck!', or the win amount / feature name during results).",
        "right": "A round 'A' button (opens Autospin settings) and a round circular-arrows Spin button.",
        "top_right_corner": "A small 'B' (BGaming) logo badge in a yellow square (top-left of the frame) and a speaker/mute icon with a clock-style readout (likely a session or real-time clock) in the top-right corner; a small vertical 'GOLD OF MINOS' text repeats along the far right edge of the frame."
      },
      "color_blind_notes": "Controls are white/gold icon glyphs on dark circular buttons (shape-based, not color-coded)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "8 pages (thinned by the TL from 12 raw captures; continuity verified by scroll-shift measurement).",
      "page_1": "Wild (Minotaur) symbol art + description text.",
      "page_2": "Wild recap + first 4 payout icons introduced: man, woman, helmet, shield+sword with their 3/4/5-of-a-kind values.",
      "page_3": "Full 8-symbol payout grid (repeats man/woman/helmet/shield+sword row, adds rope-ball, A, K, Q, J row below - note the J/K/Q/A/rope-ball row only shows 3-of-a-kind and 4-of-a-kind values on this page, 5-of-a-kind is on the next page).",
      "page_4": "Continuation of the low-symbol row with all three tiers (3/4/5) fully visible, plus a 'Features' heading and the start of the 'Expanded Wild' feature description.",
      "page_5": "'Expanded Wild' feature text + an illustrative mock 5x3 reel grid (this is where the ambiguous '10' tile appears, bottom-right cell of the mockup).",
      "page_6": "A second illustrative mock reel snippet + 'Respin feature' full description text + a photo of the in-game multiplier ladder bar showing x128/x1024 (the '10' tile appears again in the top mockup here too).",
      "page_7": "'Bet ways' heading + rule text + a small mock reel image with the Wild visible, and the start of the check/cross diagram.",
      "page_8": "'Bet ways' rule text repeated + full check-mark (valid pattern) vs cross (invalid pattern) diagram showing which highlighted-cell layouts count as a valid winning way.",
      "navigation": "Two content sections exist inside a single info-overlay, switchable via left-side icons: a money-bag icon (opens Paytable) and a question-mark icon (opens Rules). A third clock icon is a link OUT to a round-history journal, not a third content section (does not change the panel's content - verified by before/after screenshot comparison, consistent with the known BGaming pattern)."
    },
    "rules": {
      "type": "rules",
      "pages": "6 pages (thinned from 11 raw captures).",
      "page_1": "'About the Game' (theme blurb: King Minos, Minotaur as Expanded Wild) + 'How to play' (bet selection, Spin button) + start of 'Autospins'.",
      "page_2": "'Autospins' continued: how to launch, and the 5 configurable auto-stop conditions (on any win / if bonus game is won / if single win exceeds / if balance increases by / if balance decreases by).",
      "page_3": "'Features': Expanded Wild recap, full Respin Feature description (x1 doubling to x2/x4/x8 etc., Wild locks in place), and 'Buy Bonus' with its 3 guarantee options listed as bullet points, plus start of 'Spin Results'.",
      "page_4": "'Spin Results' rules (matching wins on different ways summed; payouts per paytable; wins multiplied by bet per way; only highest combo per way paid) + 'Settings' section start (Quick spin note: 'Depending on license requirements, this feature may not be available.').",
      "page_5": "Settings continued (Spacebar to spin, volume/music/SFX) + 'Return to Player' section with the overall 96% RTP and the 3 Buy-Bonus-variant RTPs (all 96%).",
      "page_6": "RTP list repeated at top + 'RNG' (certified RNG statement) + 'Additional information' (malfunction clause, 24h auto-termination/auto-collect rule, rule version 1.0 dated June 5, 2024, Game Version 1.0.0)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "Small centered dark panel over the dimmed reels. Two checkboxes: 'Quick spin' (unchecked/greyed out - unavailable in this build/region) and 'Spacebar to spin' (checked). Below, an 'Audio' heading with a 'Volume' horizontal slider (set near maximum) and two checkboxes 'Music' and 'Sound FX' (both checked). A small 'X' closes the panel at top-right.",
      "color_blind_notes": "Checkbox state shown by a checkmark glyph (shape), not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "content": "Panel anchored bottom-right over the dimmed reels, with an 'Advanced' toggle (collapsed/expanded chevron) at top-right of the panel. 'Enable quick spin' checkbox (unchecked/greyed). 'Numbers of rounds' heading with a grid of preset buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
      "color_blind_notes": "Preset buttons are text-labelled numerals - no reliance on color."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Deep blue background with cloud texture. Top center: a 'BET' stepper showing the current base bet (e.g. '1.00 FUN') with round hexagonal -/+ buttons. Three hanging grey stone-block panels on chains, each labelled 'BONUS ON REEL 1-3' / 'BONUS ON REEL 4' / 'BONUS ON REEL 5' with their FUN price and a gold 'BUY' button below each. A round 'X' closes the dialog at top-right.",
      "color_blind_notes": "Each option is distinguished by its text label (reel range) and price, not by color; all three stone blocks are visually identical apart from text."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Settled in-round win state (not a separate popup screen in this game - wins are shown directly on the reels with the matched symbols glow-highlighted and a large win-amount numeral appearing next to/below the match, plus 'Total win: <amount> FUN' in the bottom center status bar). The captured 'SUPER MEGA WIN' frame shows a large win celebration label overlaying the reels alongside the highlighted K/Wild combination.",
      "color_blind_notes": "Win amount is large high-contrast gold/white text on a dark background, readable without color discrimination; matched cells are additionally distinguished by a glowing bordered box (shape/position), not color alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar control positions are stable across all base-game screenshots: info(i)+settings(gear) at far left, Balance text below them, Total Bet with +/- stepper center-left, status/win text center, Autoplay(A) and Spin buttons at right. The info booklet is a 2-section, linearly-paged sequence (Paytable 8 pages / Rules 6 pages) reached via distinct money-bag and question-mark icons inside one overlay.",
    "motor": "Large circular Spin button; Spacebar-to-spin is available and enabled by default, reducing the need for precise clicking. Autoplay with preset round counts (10 up to unlimited) further reduces required interactions. Buy Bonus purchase requires only 2 clicks (choose variant -> BUY) with no drag/precision gestures.",
    "color_blind": "Most state is conveyed by shape/position/text in addition to color: win highlights are a bordered glow box (not just a hue change), checkbox/toggle state uses a checkmark glyph, autoplay/bet options are numeric text. RESIDUAL RISK: royal letter symbols (A/K/Q/J) and the rope-ball/other regular symbols are ALWAYS rendered in a gold/amber tone whether or not they are part of a win, and the win-highlight glow is also gold/amber - a red-green or general color-weak user relying on color alone (rather than the distinct glow-border shape) could conceivably misread which specific cells are part of a win versus merely being gold-colored symbols. The glow-border shape is present as the disambiguating non-color cue.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are decorative and independently toggleable/mutable in Settings. Game state (win amounts, respin counters, multiplier value, bonus prices) is always conveyed as on-screen text/numerals."
  },

  "capturer_note_discrepancies": [
    {
      "shot": "base_game_win.png",
      "capturer_note_said": "минотавр (Wild) расширен на барабане 3 но не участвует в комбинации (implies the Wild is on reel 3 and not part of the win)",
      "pixel_check_finding": "The expanded Wild (Minotaur) is on REEL 2, not reel 3, and it IS part of the winning combination (the shield+sword 3-of-a-kind win spans reel 1 -> reel 2 [Wild] -> reel 3). Verified by zoomed crops of each reel column: reel 1 bottom row = shield+sword (glow-highlighted), reel 2 = Minotaur figure occupying the full column, reel 3 top row = shield+sword (glow-highlighted). Both statements in the capturer note (reel number, and 'not part of the win') are incorrect for this frame.",
      "impact": "Corrected in this document; does not change any payout numbers, only the description of which reel held the Wild."
    },
    {
      "shot": "bonus_reel4_win.png",
      "capturer_note_said": "совпадение K-K-K на барабанах 1,2,4(?) (uncertain guess: reels 1, 2 and 4)",
      "pixel_check_finding": "K is glow-highlighted on reel 1 (top row), reel 2 (bottom row) and reel 3 (bottom row, with the '6.00' win label directly beneath it); the guaranteed Wild for this Buy-Bonus variant is on reel 4 (Minotaur figure, expanded). So the match chain is reels 1-2-3-4 (K-K-K-Wild), not '1,2,4' as guessed. A symbol-legend tooltip card (for shield+sword) is overlaid on part of reel 3/4, which likely caused the capturer's uncertainty.",
      "impact": "Corrected in this document (see payout_basis_analysis.case_3_obscured for why exact arithmetic still could not be fully closed out even with the corrected reel numbers)."
    },
    {
      "shot": "bonus_reel5_win.png / win_screen.png",
      "capturer_note_said": "K-K-A-K комбинация подсвечена (K-K-A-K combination highlighted)",
      "pixel_check_finding": "Reel 1 shows K highlighted on both the top and middle row; a K is also highlighted at the bottom of a further-right reel with the '160.00' win label beneath it; reel 5 (rightmost) carries the guaranteed Wild for this Buy-Bonus variant. However an 'A' symbol-legend tooltip card is overlaid across the middle reels, obscuring at least one cell's true content, so it could not be independently confirmed whether the chain is a clean K-K-K-?-Wild or genuinely involves an 'A' as the capturer note states. This is flagged as unresolved rather than corrected outright, since the capturer's read of 'A' may in fact be right if that reel's actual (non-tooltip) content is an A.",
      "impact": "Left ambiguous in this document; see payout_basis_analysis.case_3_obscured."
    },
    {
      "shot": "All other shots (preview, base_game, paytable_p1-p8, rules_p1-p6, settings, autoplay, bonus_buy_dialog, bonus_reel4_intro, bonus_reel4_respin_x2, bonus_reel5_intro, bonus_reel5_respin_x4, bonus_reel13_win)",
      "pixel_check_finding": "Capturer notes matched the pixels on independent re-check (bet amounts, balances, feature names, multiplier values, RTP text, buy prices and reel/Wild positions all verified). No discrepancies found."
    }
  ],

  "unreadable_or_uncertain": [
    "Volatility rating: not stated anywhere in the captured splash/paytable/rules material (no flame-scale icon, no descriptive text). Not invented.",
    "The '10' diamond-tile seen only in two illustrative feature-diagram mockups (paytable p5/p6): almost certainly a non-authoritative template/illustration artifact and not a real paying symbol - see 'the_10_tile_question' section for full reasoning. No payout invented for it.",
    "Printed 'ways' count: never shown as a number anywhere in-game (only the qualitative 'Bet ways' rule text and diagram). The theoretical 3^5=243 is a possible inference from the 5x3 grid but is NOT printed, so it is not asserted as the game's declared ways figure.",
    "Exact reel-by-reel composition of the two largest real win screenshots (bonus_reel4_win.png 6.00 FUN, bonus_reel5_win.png/win_screen.png 160.00 FUN): partially obscured by an overlapping in-game symbol-tooltip card in both frames; the general payout-scaling formula (proven via bonus_reel4_win's own shield+sword tooltip and via the clean bonus_reel13_win.png example) could not be fully closed out against these two totals - see payout_basis_analysis.",
    "base_game_win.png's 4.00 FUN win does not reconcile against its displayed 1.00 FUN Total Bet under the otherwise-confirmed 'ways=1 per matching symbol' model; the most likely explanation (bet field showing a later-adjusted value rather than the actual stake of that round) is noted but not confirmed.",
    "The clock-style readout in the top-right corner of every gameplay screenshot (e.g. '19:05', '19:22') could be a real-time clock or an internal session timer; not confirmed which, and not important to gameplay mechanics."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.