Gold Magnate

Demo, RTP 96.10%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 1 week, 2 days ago
✓ Working · checked 2 weeks, 2 days ago Verified · 08 Aug 2026
RTP 96.10%
Volatility Very High
Max win ×10490
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gold-magnate-b10/

1,000 free requests / month · sign-up required

142 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 30 30 Aug Sep '25: 30 30 Sep Oct '25: 50 50 Oct Nov '25: 50 50 Nov Dec '25: 10 10 Dec Jan '26: 40 40 Jan Feb '26: 60 60 Feb Mar '26: 50 50 Mar Apr '26: 60 60 Apr May '26: 20 20 May Jun '26: 10 10 Jun Jul '26: 0 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 10
🇫🇮Finland 20 20
🇩🇪Germany 10 10 10 10
🇬🇧United Kingdom 10 10 10 10
🇵🇱Poland 10 10 10
🇮🇳India 20
🇺🇦Ukraine 10 10
🇺🇸United States 20
🇦🇺Australia 10
🇨🇱Chile 10
🇬🇷Greece 10
🇭🇺Hungary 10
🇮🇹Italy 10
🇱🇹Lithuania 10
🇳🇱Netherlands 10
🇿🇦South Africa 10
🇮🇩Indonesia 10 10
Full per-country breakdown via the API →

What we extracted from Gold Magnate

Everything pulled from Gold Magnate into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Very High
max_win_x ×10490
layout 5×3
paylines 10 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2024

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.10%
Bonus Buy 96.06% RTP in the Buy Bonus feature (bonus game only)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
Bonus
Bonus
Bonus

Gold-framed card, clock tower flanked by two airships; scatter-style, 3+ anywhere triggers Bonus Game. No cash payout of its own; printed 'x9990' is bonus-game max-win flavour text, not a payout multiplier.

The Magnate
The Magnate
High Pay

Elderly heavy-set man in black top hat, red bow tie, gold cane; orange card border. At total bet 0.30: 3=9.00, 4=30.00, 5=150.00 FUN (=30x/100x/500x total bet). Static 'x60' badge, meaning unconfirmed.

MatchPayoutUnit
3x 30.00 Multiplier
4x 100.00 Multiplier
5x 500.00 Multiplier
The Dandy
The Dandy
High Pay

Young moustached gentleman, white shirt and cravat, cigar; blue card border. At total bet 0.30: 3=6.00, 4=15.00, 5=60.00 FUN (=20x/50x/200x total bet). Static 'x40' badge, meaning unconfirmed.

MatchPayoutUnit
3x 20.00 Multiplier
4x 50.00 Multiplier
5x 200.00 Multiplier
The Lady in Green
The Lady in Green
High Pay

Woman in green cloak with red collar lining, teal necklace; green card border. At total bet 0.30: 3=1.20, 4=3.00, 5=15.00 FUN (=4x/10x/50x total bet). Static 'x8' badge, meaning unconfirmed.

MatchPayoutUnit
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 50.00 Multiplier
A
A
Low Pay

Dark maroon/red royal card, gold-embossed letter A. At total bet 0.30: 3=0.45, 4=1.50, 5=3.60 FUN (=1.5x/5x/12x total bet). Shares static 'x4' badge with the other four royal cards.

MatchPayoutUnit
3x 1.50 Multiplier
4x 5.00 Multiplier
5x 12.00 Multiplier
K
K
Low Pay

Slate-blue royal card, gold-embossed letter K. At total bet 0.30: 3=0.45, 4=1.50, 5=3.60 FUN (=1.5x/5x/12x total bet). Shares static 'x4' badge with the other four royal cards.

MatchPayoutUnit
3x 1.50 Multiplier
4x 5.00 Multiplier
5x 12.00 Multiplier
Q
Q
Low Pay

Forest-green royal card, gold-embossed letter Q. At total bet 0.30: 3=0.45, 4=1.50, 5=3.60 FUN (=1.5x/5x/12x total bet). Shares static 'x4' badge with the other four royal cards.

MatchPayoutUnit
3x 1.50 Multiplier
4x 5.00 Multiplier
5x 12.00 Multiplier
J
J
Low Pay

Brown/tan royal card, gold-embossed letter J. At total bet 0.30: 3=0.45, 4=1.50, 5=3.60 FUN (=1.5x/5x/12x total bet). Shares static 'x4' badge with the other four royal cards.

MatchPayoutUnit
3x 1.50 Multiplier
4x 5.00 Multiplier
5x 12.00 Multiplier
10
10
Low Pay

Grey/slate royal card, gold-embossed 'IO' (stylised ten), lowest-paying symbol. At total bet 0.30: 3=0.15, 4=0.45, 5=0.90 FUN (=0.5x/1.5x/3x total bet). Shares 'x4' badge despite paying 3x less than A/K/Q/J.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.50 Multiplier
5x 3.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 10 fixed paylines, symbols pay left to right on consecutive reels; coinciding wins on several active paylines are added, only the highest win paid per active line. All payouts are multipliers of total bet. Maximum winning amount in the main game is printed as 500x total bet (matches the top symbol's 5-of-a-kind payout).

Bonus Mode bonus
Bonus Game (dice-pick multiplier round)

Triggered by 3, 4 or 5 Bonus symbols landing anywhere on the 5x3 grid (scatter-style, not line-restricted). 6 cards are dealt with randomised multipliers (observed live range x5 to x307, illustrative samples shown up to x999); the player rolls a die and the card matching the rolled number is revealed, its multiplier applied to total bet as the win. A trigger with exactly 4 Bonus symbols adds a further x3 multiplier to the bet; a trigger with 5 Bonus symbols adds x10 instead (3-symbol trigger adds no extra multiplier). Can also be bought directly (single-tier Buy Bonus, price = 100x total bet), which guarantees at least 3 Bonus symbols on the next spin (exact count 3/4/5, and therefore the extra x3/x10 multiplier, remains random). Maximum winning amount in the bonus game is printed as 9990x total bet; combined with the 500x base-game cap, the game-wide printed maximum winning amount is 10490x total bet.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus Game headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#1B1B13 base dominant 1 base
#5C2C1B base dominant 2 base
#5A5A4F base dominant 3 base
#5E4A31 base dominant 4 base
#965A29 base dominant 5 base
#384530 base dominant 6 base
#110A08 bonus dominant 1 bonus
#DCA019 bonus dominant 2 bonus
#9F6519 bonus dominant 3 bonus
#532919 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity is never colour-only: each high-value character has a unique portrait, each royal card a unique printed letter/number, and the Bonus symbol has unique tower/zeppelin artwork plus the word 'BONUS'. UI buttons are white icon-glyphs (i/gear/A/arrows) on uniform dark circles, not colour-coded.
  • Win-highlight on winning symbol tiles is a plain white/gold sparkle glow, not colour-coded to a specific meaning, and is always accompanied by explicit 'Line N pays' text.
Screen Reader
  • Control layout is stable across all screens: info and settings buttons bottom-left, autoplay and spin buttons bottom-right, Buy Bonus fixed on the reel frame's left wing, History fixed on the right wing. Paytable and Rules are each one continuous scrollable document, both reached through a single 'i' entry point.
Motor Accessibility
  • Large circular touch targets for all primary actions (spin, autoplay, buy bonus). Spacebar can be used instead of clicking Spin. Autoplay offers configurable stop-conditions (on any win, single-win threshold, balance-increase/decrease thresholds), reducing required manual actions.
Hearing Accessibility
  • All game-state information (balance, bet, wins, bonus progress, RTP/rules text) is presented on-screen as text; music and sound effects are toggle-able in Settings and appear decorative rather than carrying unique information.
Low Vision
  • Key numeric callouts (MAX WIN figures, bonus card multipliers, win totals) are rendered as high-contrast white/gold text against dark backgrounds throughout the preview, base game and bonus screens.

Media & assets

8 files · 8 types
44 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/loading splash, base game (5x3 grid, bet min/max, multi-line win example), settings, autoplay basic and advanced panels
Full 14-page Payouts/paytable booklet and full 11-page Rules booklet, both scrolled to exhausted bottom (settle=3)
Buy Bonus dialog, Bonus trigger on reels, Bonus intro plaque, card-pick 'Make a Throw' screens (deal/ready/roll), Bonus result count-up and final win screen, post-bonus History panel
Exact mechanical meaning of the per-symbol 'xN' badge (x60/x40/x8/x4) is not stated anywhere in rules/paytable text; only an unconfirmed arithmetic hypothesis could be derived (matches exactly for the three high-value symbols, breaks down for the five royal cards which all share badge x4 despite unequal payouts)
Whether the +/- gear icons in the Buy Bonus purchase dialog actually change the underlying bet before purchase was not confirmed interactively (visual inference from a single static dialog frame only)
Whether the Bonus game's 6 cards are always dealt with exactly one card per die-face value (1-6, no repeats) as a fixed rule, or whether that was simply the case in the single observed round, is not confirmed by any rules-text statement
Quick spin's true availability could not be tested further: checkbox renders permanently greyed/unchecked in every capture, and rules text cites a license dependency without confirming this build's status
Whether the 'x100' sample bonus card and the Bonus scatter symbol reuse the exact same clock-tower/city-skyline artwork is a visual impression only, not confirmed by any label distinguishing reused art from coincidentally similar art

Ask AI about Gold Magnate

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Gold Magnate play? Keep it simple.

5 reels x 3 rows, 10 fixed paylines, symbols pay left to right on consecutive reels; coinciding wins on several active paylines are added, only the highest win paid per active line. All payouts are multipliers of total bet. Maximum winning amount in the main game is printed as 500x total bet (matches the top symbol's 5-of-a-kind payout).

RTP 96.10%Very High volatilitymax win ×10490demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gold Magnate vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gold-magnate-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gold-magnate-b10/
{
  "game": {
    "name": "Gold Magnate",
    "provider": "BGaming",
    "theme": "Victorian-era steampunk 'gold magnate' / fortune-telling gambling den. A wealthy top-hatted magnate, a dandy gentleman, and a mysterious lady in green preside over a card-and-dice bonus game themed around steampunk contraptions (camera, motorcar, airship, clock tower, industrial engine). Reels are framed as an open antique wooden card box on a green felt tabletop, surrounded by study props: a magnifying glass, pince-nez spectacles, a pocket-watch-like clock, a pearl/bead necklace, loose gems, brass gears and dice.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 43 desktop screenshots (1280x800) plus pixel-level zoom crops. Every screenshot in the manifest was opened and visually re-verified against its manifest note before writing this document; findings and any discrepancies are logged in 'manifest_verification' below.",
    "method_notes": "All numbers were read directly from full-resolution screenshots and confirmed with zoom crops (scripts/zoom.py) where precision mattered (e.g. distinguishing '0.50' from '0.60', counting revealed vs unrevealed bonus cards, reading payline diagrams pixel by pixel). Nothing below is copied from the manifest without independent visual confirmation.",
    "language": "English",
    "currency_in_captures": "FUN (demo/play-money label, not a real ISO currency — this is an artifact of demo mode, not a game property)"
  },

  "color_palette": {
    "base_game_background": "Dark forest-green felt tabletop (card-table cloth texture) visible around and behind the reel frame; warm medium-brown wood grain fills the reel housing itself.",
    "reel_frame": "The reel area is rendered as an open wooden box/book with a hinged brass spine down the middle-left and middle-right edges (ornate brass diamond-lattice trim, screw/rivet details, hinge barrels). The left wing of the box holds the 'GOLD MAGNATE' logo plaque and the Buy Bonus controls; the right wing holds the 'HISTORY' panel.",
    "reel_cells": "Each of the 15 symbol cells is its own separate playing card with a coloured border and background that varies by symbol identity (see 'symbols').",
    "logo_plaque": "Top-left 'GOLD MAGNATE' wordmark: 3D gold-yellow beveled letters with a dark red/maroon rounded rectangle backing plate and gold border.",
    "buy_bonus_button": "Circular button, olive/emerald-green fill, rimmed with a ring of small gold beads/coins; 'BUY BONUS' in bold yellow capital letters. During an active bonus round the same button re-labels to 'BONUS ACTIVE' (still green/gold, no purchase possible while active).",
    "history_panel": "Dark recessed wood-panel box labelled 'HISTORY' in carved brown/tan lettering at the top; a large 'GOLD MAGNATE' wordmark is also printed vertically (rotated 90 degrees) along the far right edge of the screen as background branding.",
    "bonus_intermission_background": "Deep purple/violet vignette with radiating light rays for the 'CONGRATULATIONS! YOU HAVE WON' and 'TOTAL WIN' screens; gold-outlined text, falling red/gold coin sprites.",
    "bonus_game_background": "Switches completely to a dark indigo/navy wooden desk scene scattered with loose gemstones (green, red, blue-white), a magnifying glass, brass goggles/binocular-like object, a pearl bracelet/necklace, a stack of face-down brass-gear-backed cards, and warm spotlighting on the card tray.",
    "bonus_cards_back": "Purple card face with a thick gold ornamental frame (fleur-like corner flourishes, small gear medallions top and bottom) and a large gold diamond bearing black dice pips (1-6, one distinct value per card).",
    "bonus_cards_front": "Gold-framed rectangular card, 'GOLD MAGNATE' printed in small text at the top, a steampunk object illustration in the middle, and a bold white/gold outlined 'xN' multiplier at the bottom.",
    "buttons_bottom_bar": "Round dark-grey/black translucent glyph buttons with plain white icon (i / gear / A / circular-arrows) — no colour differentiation between them, only the icon shape.",
    "accent_colors": "Gold and brass (frames, plaques, text outlines), forest green (felt table, Buy Bonus button, Q symbol card), red/maroon (A symbol card, logo backing plate), purple (bonus-round backgrounds and card backs), blue-grey (K symbol card), brown/tan (J symbol card, History panel wood)."
  },

  "symbols": {
    "grid": "5 reels x 3 rows, 10 fixed paylines (see 'paylines' below). No wild symbol was found anywhere in the paytable or rules text.",
    "note_on_badges": "Every paying symbol tile permanently displays a small 'xN' badge in its top-left corner, independent of the current bet or spin outcome (same badge value shown at bet 0.10, 0.30 and 25.00 — see 'symbol_badge_investigation' below for what this number does and does not mean).",
    "bonus_scatter": {
      "name": "Bonus",
      "appearance": "Gold-framed card showing a purple/blue sky, a tall brass clock tower (Big-Ben-like) flanked by two brown steampunk zeppelins/airships and a hot-air balloon lower-right; 'BONUS' in a red-and-gold ribbon banner with 'x9990' printed beneath it.",
      "badge": "The card itself is printed with 'x9990' as part of its artwork; this is NOT a per-symbol payout multiplier like the other symbols carry — it is the maximum bonus-game win printed directly on the symbol as flavour/marketing text (see 'max_win_breakdown').",
      "payouts": "None. The Bonus symbol has no 3/4/5-of-a-kind cash payout of its own — confirmed on paytable_p1.png where every other symbol lists three payout rows (3:/4:/5:) but the Bonus symbol entry shows only the word 'Bonus' with no FUN values attached.",
      "trigger": "3, 4 or 5 Bonus symbols anywhere on the 5x3 grid trigger the Bonus game (scatter-style, not line-restricted — rules_p4/p5 and paytable_p5 both state '3 or more Bonus symbols on the reels trigger the Bonus game', with no mention of adjacency or a specific line).",
      "source": "paytable_p1.png, paytable_p5.png, rules_p4.png"
    },
    "high_value": [
      {
        "name": "The Magnate (heavy-set man in top hat)",
        "badge": "x60",
        "appearance": "Elderly, heavy-set smiling man with a grey moustache, wearing a black top hat, dark navy suit and red bow tie, holding a gold cane; warm orange-lit indoor scene behind him. Card border: orange.",
        "payouts_at_bet_0.30": {"3": "9.00 FUN", "4": "30.00 FUN", "5": "150.00 FUN"},
        "payouts_as_total_bet_multiplier": {"3": "30x", "4": "100x", "5": "500x"},
        "rank": "highest-paying symbol; 5-of-a-kind (500x total bet) is also the printed 'maximum winning amount in the main game' from rules_p6.png, confirming this is the top base-game symbol."
      },
      {
        "name": "The Dandy (moustached gentleman)",
        "badge": "x40",
        "appearance": "Young man with a thin waxed moustache, slicked dark hair, white shirt, dark waistcoat and cravat, holding a cigar; cool blue-toned night cityscape behind him. Card border: blue.",
        "payouts_at_bet_0.30": {"3": "6.00 FUN", "4": "15.00 FUN", "5": "60.00 FUN"},
        "payouts_as_total_bet_multiplier": {"3": "20x", "4": "50x", "5": "200x"}
      },
      {
        "name": "The Lady in Green",
        "badge": "x8",
        "appearance": "Woman with dark upswept hair, wearing a green cloak/coat with a red collar lining and a teal gemstone necklace; teal/green interior background. Card border: green.",
        "payouts_at_bet_0.30": {"3": "1.20 FUN", "4": "3.00 FUN", "5": "15.00 FUN"},
        "payouts_as_total_bet_multiplier": {"3": "4x", "4": "10x", "5": "50x"}
      }
    ],
    "royals_low_value": [
      {"name": "A", "badge": "x4", "card_color": "dark maroon/red", "payouts_at_bet_0.30": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}, "payouts_as_total_bet_multiplier": {"3": "1.5x", "4": "5x", "5": "12x"}},
      {"name": "K", "badge": "x4", "card_color": "slate blue", "payouts_at_bet_0.30": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}, "payouts_as_total_bet_multiplier": {"3": "1.5x", "4": "5x", "5": "12x"}},
      {"name": "Q", "badge": "x4", "card_color": "forest green", "payouts_at_bet_0.30": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}, "payouts_as_total_bet_multiplier": {"3": "1.5x", "4": "5x", "5": "12x"}},
      {"name": "J", "badge": "x4", "card_color": "brown/tan", "payouts_at_bet_0.30": {"3": "0.45 FUN", "4": "1.50 FUN", "5": "3.60 FUN"}, "payouts_as_total_bet_multiplier": {"3": "1.5x", "4": "5x", "5": "12x"}},
      {"name": "10 (rendered stylised as 'IO' with a serif font — capital I + O, still meant to read as the number ten)", "badge": "x4", "card_color": "grey/slate", "payouts_at_bet_0.30": {"3": "0.15 FUN", "4": "0.45 FUN", "5": "0.90 FUN"}, "payouts_as_total_bet_multiplier": {"3": "0.5x", "4": "1.5x", "5": "3x"}, "note": "Lowest-paying symbol despite sharing the same 'x4' badge as A/K/Q/J, which pay 3x more (see symbol_badge_investigation)."}
    ],
    "royal_card_common_design": "All five low symbols share an identical card template: dark solid background colour, thin gold border, ornate gold corner flourishes, and a large 3D gold-embossed letter/number centred on the card. Colour differs per symbol AND the printed character differs, so identity is never colour-only.",
    "symbol_badge_investigation": {
      "question": "What does the small 'xN' badge printed on every paying symbol (x60 Magnate, x40 Dandy, x8 Lady, x4 on all five royals) mean, and is it connected to the Bonus game's card multipliers (x5 to x999 seen live, x10/x50/x100/x200/x500 shown as illustrative samples)?",
      "finding_not_tied_to_bonus_cards": "Confirmed NOT related. The Bonus game's 6 prize cards use an entirely different, unrelated art set (steampunk objects: a vintage camera/projector on a tripod, a green motorcar, a purple airship/dirigible, a clock-tower/city skyline card that reuses the Bonus symbol's tower imagery, and a red industrial pump/engine apparatus) — none of these match the Magnate/Dandy/Lady/royal-card artwork or badge values. The bonus cards' printed 'xN' values are also freshly randomised every round (verified: paytable_p10.png sample shows x10/x50/x200/x50/x100/x500; preview.png splash shows a different sample x10/x50/x500/x100/x500; the live captured round shows x5/x21/x42/x51/x83/x307) — none of these numbers correspond to the fixed per-symbol badges of 60/40/8/4.",
      "finding_partial_arithmetic_pattern": "The badge number is NOT equal to any single printed 3-of/4-of/5-of-a-kind FUN value for that symbol at any bet. However, dividing each HIGH-value symbol's own 3-of-a-kind payout (at the 0.30 reference bet) by the LOWEST symbol's ('10') 3-of-a-kind payout (0.15 FUN) reproduces the badge EXACTLY: Magnate 9.00/0.15=60 (badge x60); Dandy 6.00/0.15=40 (badge x40); Lady 1.20/0.15=8 (badge x8). This is an exact match for all three high-value symbols.",
      "finding_low_tier_breaks_the_pattern": "The same division does not hold for the five low/royal symbols: A/K/Q/J are 0.45/0.15=3, and '10' itself is 0.15/0.15=1 — yet all five display the same flat 'x4' badge regardless of this difference. So the badge appears to double as (a) a near-exact relative-value indicator among the three high-paying character symbols, while (b) being a generic, non-differentiating placeholder ('x4') shared by all five low/royal card symbols even though their own payouts are not all equal (10 pays 3x less than A/K/Q/J).",
      "conclusion": "No rule text anywhere in the 11-page Rules booklet or the 14-page Payouts/paytable booklet explains this badge; it is not mentioned once. Based on the arithmetic above, the most defensible description is: a static 'relative value tier' label baked into each symbol's card art, exact for the high-value trio, but not a literal, universally-applicable payout formula. This is reported as an evidence-based hypothesis, not a confirmed game rule — it should not be presented to end users as documented fact.",
      "verified_static_across_bets": "Confirmed the badge does NOT change with bet size: the same reel arrangement (Magnate at two identical positions) shows 'x60' unchanged across base_game.png (bet 0.30), bet_min.png (bet 0.10) and bet_max.png (bet 25.00) — proving it is baked into the symbol texture, not a live/dynamic multiplier."
    }
  },

  "paylines": {
    "count": 10,
    "mechanic": "Fixed lines (not all-ways, not cluster). Payline diagrams read directly from paytable_p13.png and paytable_p14.png (5 columns x 3 rows grids, one diagram per line, highlighted cells in yellow):",
    "shapes": {
      "Line 1": "straight, middle row",
      "Line 2": "straight, top row",
      "Line 3": "straight, bottom row",
      "Line 4": "top, middle, bottom, middle, top (inverted V / mountain, dipping down then back up)",
      "Line 5": "bottom, middle, top, middle, bottom (V shape, rising then falling)",
      "Line 6": "top, top, middle, bottom, bottom (diagonal step down)",
      "Line 7": "bottom, bottom, middle, top, top (diagonal step up)",
      "Line 8": "middle, top, top, top, middle (shallow arch upward)",
      "Line 9": "top, bottom, bottom, bottom, top (deep U / valley)",
      "Line 10": "top, middle, middle, middle, top (shallow U / valley)"
    },
    "payout_rule_text_verbatim": "All symbols pay left to right on consecutive reels of an active payline. Coinciding wins on several active paylines are added. Payouts are made according to the paytable. Note that only the highest win is paid on each of the active paylines. (rules_p6.png)"
  },

  "worked_example_multi_line_win": {
    "source_frame": "base_game_win.png",
    "displayed_values": "Total bet 1.00 FUN; on-screen caption 'Line 5 pays'; 'Total win: 2.00 FUN'.",
    "board_read": [
      "row1 (top): Q, 10, 10, 10, Bonus",
      "row2 (middle): Q, 10, 10, A, 10",
      "row3 (bottom): 10, 10, A, A, 10"
    ],
    "analysis": "Only 3 cells carry a visible win-glow highlight: reel1/bottom, reel2/middle, reel3/top — which is exactly the Line 5 shape (bottom, middle, top, middle, bottom). Reading the board along that shape gives 10,10,10,A,10 = a 3-of-a-kind '10' combo (breaks at reel4). At bet 1.00, a 3x '10' pays 0.50 FUN (verified independently: the winning symbol tile itself displays a small '0.50' overlay, zoomed and read as '0.50', not '0.60' as it first appeared at low resolution). But the on-screen 'Total win' reads 2.00 FUN, four times higher. Checking every one of the 10 line shapes against the board shows Line 7 (bottom, bottom, middle, top, top) also reads 10,10,10,10,Bonus — a 4-of-a-kind '10' combo (breaks at reel5's Bonus symbol), which at bet 1.00 pays 1.50 FUN. 0.50 + 1.50 = 2.00 FUN, exactly matching the displayed Total Win.",
    "conclusion": "This is not a manifest or documentation error: it is a real example of the printed rule 'Coinciding wins on several active paylines are added' (Line 5's 3-of-a-kind and Line 7's 4-of-a-kind both won on the same spin). The captured frame's 'Line 5 pays' caption and highlight is only ONE step of what is very likely a sequential per-line highlight animation (Line 7's highlight would appear in a later frame not captured), while the Total Win field already shows the final summed total. This example also independently re-confirms both the TOTAL-BET payout basis (0.50 FUN / 1.00 bet = the printed '10' 3-kind multiplier of 0.5x, exactly) and the paytable arithmetic."
  },

  "payout_basis": {
    "conclusion": "TOTAL BET (all line/symbol payouts scale with the overall stake, not a per-line sub-stake), for both the base game and the Bonus game.",
    "why_the_naive_bet-scaling_check_is_not_valid_proof": "A previous pass verified the basis by comparing paytable values at total bet 0.30 vs 0.40 and observing a consistent x1.333 scaling factor. That check is not actually diagnostic: with a FIXED number of lines (10), a 'bet per line' basis scales exactly as linearly with total bet as a 'total bet' basis does, so the same x1.333 ratio would appear under either basis. It only proves the paytable displays currency at the CURRENT bet, not which basis is used.",
    "actual_proof_1_rules_text_vs_paytable_arithmetic": "rules_p6.png states verbatim: 'The maximum winning amount in the main game is 500x.' The paytable's top symbol (the Magnate) pays 150.00 FUN for 5-of-a-kind at a total bet of 0.30 (paytable_p1.png). 150.00 / 0.30 = exactly 500. This only works if 500x refers to a multiplier of the TOTAL bet — at a 'bet per line' basis (bet per line = 0.30/10 = 0.03), the multiplier would be 150.00/0.03 = 5000x, which contradicts the printed 500x.",
    "actual_proof_2_worked_multiline_example": "See 'worked_example_multi_line_win' above: the printed '0.50' per-line overlay for a 3x '10' combo at bet 1.00 divides out to exactly 0.5x total bet, matching the paytable's 0.15 FUN value at the 0.30 reference bet scaled up (0.15 * 1.00/0.30 = 0.50). Independent, consistent confirmation.",
    "actual_proof_3_bonus_game": "The Bonus game win screen states 'TOTAL WIN 42.00 FUN' / '42x BET' at a bet of 1.00 FUN with a rolled card multiplier of x42 (bonus_win.png) — 1.00 * 42 = 42.00, exact, no rounding.",
    "important_caveat_boilerplate_contradicts_the_build": "rules_p6.png ALSO contains a templated BGaming sentence: 'Payline wins are multiplied by the bet per line value, except for Bonus symbols.' This sentence directly contradicts the arithmetic proven above (it would predict 5000x for the top symbol, not the printed 500x). This is a known pattern with BGaming's rules boilerplate text being copy-pasted across titles regardless of the actual math of a given build — do not trust this specific sentence for this game. The printed numeric max-win statements and the live-verified worked example both agree with a TOTAL BET basis and must be preferred."
  },

  "technical_summary": {
    "reels_layout": "5 reels x 3 rows, static (no ways/megaways/cluster mechanic).",
    "lines": 10,
    "rtp_base": "96.1% — verbatim from rules_p9.png: 'The overall theoretical Return to Player (RTP) is 96.1%.'",
    "rtp_buy_bonus": "96.06% — verbatim, same sentence: 'RTP in the Buy Bonus feature is 96.06%.'",
    "bet_range": {"min": "0.10 FUN", "max": "25.00 FUN", "how_verified": "Bet selector scrolled to its hard stop at both ends (bet_min.png, bet_max.png); values did not move further in either direction."},
    "max_win_breakdown": {
      "printed_total": "10490x — rules_p6.png verbatim: 'The maximum winning amount in the game is 10490x (due to mathematical constraints).'",
      "main_game_component": "500x — rules_p6.png: 'The maximum winning amount in the main game is 500x.' (matches the Magnate's 5-of-a-kind payout, see payout_basis proof 1)",
      "bonus_game_component": "9990x — rules_p6.png: 'The maximum winning amount in the bonus game is 9990x.' (matches the Bonus symbol's own printed 'x9990' artwork and the preview splash's 'MAX WIN 9990X' callout)",
      "arithmetic": "500 + 9990 = 10490, exactly the printed total. Independently corroborated across three separate on-screen sources (preview splash, paytable Bonus-symbol art, and the Rules booklet text) with zero discrepancy.",
      "field_recommendation": "The catalog 'max_win' field should be populated with 10490 (the printed overall game cap), not 500 or 9990 individually — those two are useful sub-details, not the top-level figure."
    },
    "rng_and_malfunction_text": "rules_p10.png verbatim: 'The game is based on a certified random number generator. ... Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. ... This is the game rule version 1.0 dated June, 2024. Game Version 1.0.0.'",
    "free_spins": "None. Confirmed absent: the 11-page Rules booklet and 14-page Payouts booklet were both scrolled to their exhausted bottom (scroll_capture.py, settle=3) and contain exactly one feature ('Bonus symbol' / 'Bonus game'); no free-spins section exists anywhere.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (rules_p8.png / settings.png toggle 'Spacebar to spin', enabled by default).",
    "quick_spin": "Present in Settings, but its checkbox appears permanently unchecked/greyed in the captures; rules_p7.png notes 'Depending on license requirements, this feature may not be available' — consistent with it being disabled for this build/license."
  },

  "features": {
    "bonus_game": {
      "name": "Bonus Game (dice-pick multiplier round)",
      "trigger": "3, 4, or 5 Bonus symbols landing anywhere on the 5x3 grid (scatter, not line-restricted).",
      "trigger_bonus_multipliers": "If triggered by exactly 4 Bonus symbols, an additional x3 multiplier is applied to the player's bet on top of the revealed card's multiplier. If triggered by 5 Bonus symbols, an additional x10 multiplier is applied instead. (rules_p4.png / rules_p5.png verbatim; also on paytable_p7.png and paytable_p9.png). A 3-symbol trigger applies no extra multiplier.",
      "walkthrough": [
        "1. Trigger: Bonus symbols land on the reels (bonus_trigger.png) or are guaranteed by Buy Bonus.",
        "2. Intro: full-screen 'CONGRATULATIONS! YOU HAVE WON / BONUS GAME' plaque over a purple radiating background, with a fan of gold-framed purple 'BONUS' cards behind the text (bonus_intro.png). Click anywhere to continue.",
        "3. Card layout: screen changes entirely to the steampunk desk scene; a 'MAKE A THROW!' banner appears above a 2-row x 3-column tray of 6 cards. The 6 multiplier values are determined and (based on the mid-transition frame captured) shown face-up briefly before flipping to their dice-pip backs — see 'manifest_verification' for an exact description of the transition frame that was captured.",
        "4. Ready to roll: all 6 cards now show their purple dice-back design, one distinct die value (1 through 6, one pip-count per card, no repeats) per card; a 'START' button appears below the tray (bonus_dice_ready.png).",
        "5. Roll and reveal: the player rolls a die; the card whose back matched the rolled number is revealed (and the game appears to reveal the other cards too, in sequence — in the captured frame 5 of the 6 cards are already face-up and the winning card is highlighted with a gold glow/spark effect, while the 6th card is still showing its dice-pip back, not yet flipped) (bonus_dice_roll.png).",
        "6. Result count-up: a 'TOTAL WIN' banner appears with the win amount counting up from 0; the captured frame shows an interim, non-final value (see manifest_verification) (bonus_result.png).",
        "7. Final result: 'TOTAL WIN 42.00 FUN' / '42x BET' shown as the settled, non-animating value (bonus_win.png).",
        "8. Return to base game: reels show the frozen triggering combination still glowing; the left-side button reads 'BONUS ACTIVE' immediately after the round and the HISTORY panel gains a small card thumbnail reading the won multiplier (history_panel.png)."
      ],
      "card_art_pool": "At least 5 distinct steampunk-object illustrations were observed across the 6 prize cards in various captures: (1) a brass/copper vintage box camera or magic-lantern projector on a tripod with a round blue lens, (2) an open-top vintage motorcar/automobile driving past a city skyline, (3) a purple/lavender airship or dirigible (elongated gasbag with a propeller) against a blue sky, (4) a tall clock-tower/city-skyline silhouette against a blue sky (visually similar to, and possibly reusing, the Bonus scatter symbol's tower artwork), and (5) a red industrial pump/engine apparatus with vertical pipes.",
      "card_art_vs_multiplier_independence": "Card art is NOT tied to a fixed multiplier value or to a fixed board position. Example (bonus_dice_roll.png, one live round): the camera art appeared on 3 of the 6 cards simultaneously (values x5, x21, x42) and the car art appeared on 2 of the 6 cards (values x51, x83) — i.e. duplicate artwork within the same 6-card layout is possible, and the multiplier shown is independently randomised per card regardless of which picture is on it.",
      "buy_bonus": {
        "price_formula": "100x the current total bet (rules_p10/p11/p12.png verbatim: 'A player can buy the Bonus game. The purchase price is 100x of the bet.'). Verified live: 1.00 FUN bet -> 100.00 FUN price (bonus_buy_dialog.png); 0.10 FUN bet -> 10.00 FUN implied price and 25.00 FUN bet -> 2,500.00 FUN implied price, both shown as a permanent side-panel note reading '[N] FUN / MAKE A THROW!' next to the Buy Bonus button even outside the purchase dialog.",
        "guarantee": "'The next spin after the purchase makes 3, 4 or 5 Bonus symbols appear on the reels' (rules_p12.png) — i.e. the exact count (3, 4, or 5) is not guaranteed by the purchase, only that at least 3 Bonus symbols will appear; the resulting extra x3/x10 trigger multiplier is therefore itself a random outcome of the purchase.",
        "tiers": "Single tier only — one fixed price, no 'cheap/expensive' variant selection (unlike some other BGaming buy-feature dialogs).",
        "dialog_controls": "A purple 'BUY BONUS GAME' ribbon-banner header; a red circular '-' gear-styled icon and a gold circular '+' gear-styled icon flank a pill-shaped bet-value display ('1.00 FUN'), which most likely let the player change the underlying bet before purchasing (their exact effect was not tested by clicking, so this is a visual inference, not a confirmed behaviour); the computed price ('100.00 FUN') is shown below; a green 'YES' button confirms the purchase."
      }
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading splash before entering the game, dark background with scattered gems/props. Centre-top: 'GOLD MAGNATE' logo in the same 3D gold lettering as in-game. Left panel: 'BUY BONUS / ACCELERATE YOUR LUCK' heading over a hand-written-style note reading 'MAX WIN 9990X', a green Buy Bonus button replica, two dice, and coins/a ring — a magenta arrow points from this panel to a glowing 'BONUS x9990' card in the centre, captioned below 'TRIGGERS THE BONUS GAME'. Right panel: 'BONUS GAME / MULTIPLIES YOUR BET FROM 5 TO 999' heading, 'CHOOSE YOUR PRIZE' sub-banner, a 2x3 grid of prize cards (values in this particular render: x10, x50, x500, x100, x500 with a gloved hand pointing at/touching the highlighted x500 card). Bottom-centre: standalone text 'MAX WIN 10490x' and a green 'CLICK TO START' pill button.",
      "purpose": "Entry point; clicking the green button starts the base game.",
      "color_blind_notes": "All key numbers (MAX WIN figures, card multipliers) are printed as high-contrast white/gold text, legible without colour discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 grid of individually-bordered symbol cards, centred inside a wood-and-brass open-box frame. Left wing of the box: 'GOLD MAGNATE' logo plaque, two decorative dice icons, the green circular 'BUY BONUS' button, and a hand-written-style note showing the live purchase price and 'MAKE A THROW!'. Right wing: the 'HISTORY' wood panel (empty until a bonus round has been played).",
      "bottom_bar": {
        "far_left": "Round 'i' (information) button and round gear (settings) button, both plain white glyphs on dark translucent circles.",
        "balance_and_bet": "'Balance N FUN' at bottom-left; 'Total bet' label with the numeric value and small up/down triangle steppers directly to its right; a decorative loop of grey pearl/bead necklace draped beneath the stepper (purely ornamental).",
        "win_readout_area": "During/after a win, 'Line N pays' and 'Total win: N FUN' text appear in the space between the bet display and the right-hand controls (not present on a losing spin).",
        "right_controls": "Round 'A' (autoplay) button and round circular-arrows (spin) button, both plain white glyphs on dark circles.",
        "branding": "Small 'B' BGaming provider glyph badge, top-left corner of every screen; a small clock-style time-of-day readout top-right (system clock, not a game timer)."
      },
      "color_blind_notes": "All controls are white icon glyphs on uniformly dark circles — differentiated purely by icon shape/letter, not colour. Symbol identity relies on both colour AND a distinct printed letter/number/character portrait, so it remains legible for all colour-blindness types."
    },
    "paytable": {
      "type": "paytable",
      "pages": "14-page scrollable booklet reached via the round 'i' info button (or the leftmost of the 3-icon rail described in scroll_panels/anomalies below); confirmed scrolled to its exhausted bottom.",
      "content_by_page": "p1-p3: full symbol paytable (Bonus, Magnate x60, Dandy x40, Lady x8, A, K, Q, J, 10, each with 3/4/5-of-a-kind FUN values at the 0.30 reference bet). p4-p9: 'Features' section — Bonus symbol art, trigger text, Bonus Game diagram (Buy Bonus button -> glowing Bonus card, 'MAX WIN 9990X' note), extra x3/x10 trigger-multiplier text, and an illustrative 6-card Bonus-game sample grid. p10-p11: full text description of the dice-roll mechanic. p12-p13: Buy Bonus price text (100x bet) and the start of the 'Lines' diagrams section. p14: 'Lines' diagrams 1-10 (all fixed payline shapes).",
      "navigation": "Scrollable single-column document, not a paged left/right booklet; closed via an 'X' top-right."
    },
    "rules": {
      "type": "rules",
      "pages": "11-page scrollable document, SEPARATE from the Payouts/paytable document, reached via a different icon on the same 3-icon rail (see anomalies). Confirmed scrolled to its exhausted bottom (last two pages identical, settle=3 confirmed).",
      "content_by_page": "p1: 'About the game' (theme blurb, mentions the Bonus game's 6 cards and dice) and start of 'How to play'/'Autospins'. p2-p3: full Autospins stop-condition list ('on any win', 'if single win exceeds', 'if cash balance increases/decreases by') and start of 'Features'. p4-p5: full Bonus symbol/Bonus game/Buy Bonus text (trigger, 6-card dice mechanic, x3/x10 extra multipliers, purchase price). p6: 'Spin Results' — payline resolution rules plus the three max-win figures (500x/9990x/10490x) and the (build-contradicting) boilerplate 'bet per line' sentence. p7-p8: 'Settings' (quick spin license caveat, spacebar, volume/music/SFX). p9-p10 (overlapping scroll capture): 'Return to Player' (96.1% / 96.06%), 'RNG' (certified RNG, link to BGaming site), 'Additional information' (malfunction voids plays/pays, 24-hour round termination, no-risk assumption for interrupted rounds, rule version 1.0 dated June 2024, Game Version 1.0.0)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "Small dark modal centred over the dimmed reels. Checkbox rows: 'Quick spin' (unchecked/greyed) and 'Spacebar to spin' (checked). 'Audio' sub-heading with a horizontal Volume slider (handle near the right/high end). 'Music' and 'Sound FX' checkboxes, both checked. Closed via an 'X' top-right of the modal."
    },
    "autoplay": {
      "type": "autoplay",
      "basic_panel": "'Autospin settings' header with an 'Advanced' toggle top-right. 'Enable quick spin' checkbox (unchecked/greyed). 'Numbers of rounds' presented as two rows of square buttons: 10/25/50/100/250 and 500/750/1000/(infinity symbol).",
      "advanced_panel": "Same header now reading 'Basic' as the collapse-back toggle. Adds a 'Stop autospin' section above the round-count buttons with four unchecked checkboxes: 'On any win', 'If single win exceeds' (with an adjacent numeric input field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field)."
    },
    "bonus_screens": "See features.bonus_game.walkthrough above for the full 6-step sequence with per-screen visual detail."
  },

  "manifest_verification": {
    "summary": "Every one of the 43 manifest entries was opened and cross-checked. The manifest had already self-corrected two earlier mislabels (bonus_dice_roll.png / bonus_result.png swap, and the win-counter mid-animation note) before this pass — both were re-verified here and are ACCURATE as currently written. Two additional, previously-unflagged findings were made during this pass:",
    "finding_1_bonus_pick_screen_is_a_transition_frame_not_all-face-up": {
      "manifest_claim": "bonus_pick_screen.png note states the 6 cards are shown 'face up with random multipliers... before turning to dice-back for the die roll' (лицом вверх ... ПЕРЕД тем как перевернутся рубашкой).",
      "pixel_reality": "Zoomed inspection shows the TOP ROW of 3 cards ALREADY displaying their purple dice-pip backs (1, 2, and 3 pips respectively, the third card even rendered at a slight tilt consistent with being captured mid-flip-animation), while the BOTTOM ROW of 3 cards still shows their face-up multiplier artwork (car x51, car x83, airship x307). This is a transitional frame mid-way through a sequential flip animation, not a 'before flip, all 6 face up' state.",
      "assessment": "Not a mislabel severe enough to require relabelling the file/type (it is still legitimately part of the 'bonus' gameplay sequence and its filename/type/page metadata are fine) — but the descriptive note overstates what the pixels show. Recommend the note be corrected to describe it as a mid-flip transition frame, and that a true 'all 6 face-up, pre-flip' moment was not captured (it may be too brief/simultaneous to catch, or may not exist as a distinct discrete state at all)."
    },
    "finding_2_bonus_dice_roll_does_not_show_all_6_cards_revealed": {
      "manifest_claim": "bonus_dice_roll.png note states 'ВСЕ 6 карт уже раскрыты' (all 6 cards are already revealed), with the winning card glowing.",
      "pixel_reality": "Zoomed inspection of the bottom-right card position shows it is STILL showing its dice-pip back (6 pips), not revealed. Only 5 of the 6 cards are face-up in this frame (camera x5, camera x21, camera x42-glowing-winner, car x51, car x83); the 6th (which pick_screen.png shows was an airship worth x307 before it flipped to its back) remains hidden.",
      "assessment": "Minor factual overstatement in the note ('all 6' should read '5 of 6'). Does not affect the correctness of the win amount identification (x42, confirmed independently via bonus_win.png's final '42.00 FUN'/'42x BET' readout) — only the completeness claim about the reveal state is inaccurate."
    },
    "other_checks_passed": [
      "base_game_win.png 'Line 5 pays' / 'Total win: 2.00 FUN' — verified correct and fully explained by a genuine two-line simultaneous win (see worked_example_multi_line_win); NOT an error.",
      "history_panel.png balance/card claim — verified correct (937.00 FUN, x42 card thumbnail present).",
      "bet_min.png / bet_max.png / base_game.png — verified the on-symbol 'xN' badges are identical across all three despite different bets, confirming they are static art, not a dynamic readout.",
      "settings.png / autoplay.png / autoplay_advanced.png — verified against manifest notes, no discrepancies found.",
      "paytable/rules scroll-exhaustion claims — independently re-derived the payline shapes for Lines 1-10 from paytable_p13.png/paytable_p14.png at 4-6x zoom and used them to validate the worked-example win; no missing content found."
    ]
  },

  "rail_switcher_and_history_panel": {
    "description": "Left of the reels, a vertical rail of 3 small circular icons (mesh bag, clock, question mark) toggles between the two scrollable documents (Payouts = bag icon, Rules = question-mark icon); confirmed working in both directions by the manifest's scroll_panels metadata and re-checked here for consistency with the page contents already documented above. The clock icon does not change the document in either context and is very likely intended for a not-yet-wired 'round history' shortcut, given that a separate, independently-functioning 'HISTORY' wood panel already exists to the right of the reels showing recent notable wins (e.g. the x42 bonus card thumbnail in history_panel.png).",
    "accessibility_note": "The active document toggle is indicated by a white highlight on the active icon (position + brightness cue), not colour alone."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across all screens: info+settings bottom-left, autoplay+spin bottom-right, Buy Bonus fixed on the reel frame's left wing, History fixed on the right wing. The paytable/rules are each single continuous scrollable documents (not paged), reachable through one 'i' entry point.",
    "motor": "Large circular touch targets for all primary actions (spin, autoplay, buy bonus). Spacebar can substitute for clicking Spin. Autoplay with configurable stop-conditions reduces the number of required manual actions.",
    "color_blind": "Symbol identity is never colour-only: each high-value character has a unique portrait, each royal has a unique printed letter/number, and the Bonus symbol has unique tower/zeppelin artwork with the word 'BONUS'. UI buttons are icon-glyph based (i, gear, A, arrows) rather than colour-coded. The one partial exception is the win-highlight glow on winning symbols, which is a plain white/gold sparkle effect (not colour-coded to a specific meaning) and is accompanied by explicit 'Line N pays' text.",
    "deaf_hard_of_hearing": "All game-state information observed (balance, bet, wins, bonus progress, RTP/rules) is presented as on-screen text; sound (music/SFX) is toggle-able and appears decorative rather than carrying unique information."
  },

  "unreadable_or_uncertain": [
    "The exact mechanical meaning of the per-symbol 'xN' badge (x60/x40/x8/x4) is not stated anywhere in the game's own rules/paytable text; the explanation offered in 'symbol_badge_investigation' is an evidence-based inference from arithmetic, not a confirmed rule — flagged explicitly rather than presented as fact.",
    "Whether the '-' / '+' gear icons inside the Buy Bonus purchase dialog actually change the underlying bet (as visually implied) was not confirmed by an interactive test; captured passively from a single static dialog frame.",
    "Whether the Bonus game's 6 cards are dealt with exactly one card per die-face value (1-6, no repeats) as a fixed rule, or whether that was simply the case in the one observed round, is inferred from a single playthrough (bonus_dice_ready.png showed pips 1 through 6 with no repeats) and not independently confirmed by a rules-text statement.",
    "The precise identity of the bonus-card illustration reused between the Bonus scatter symbol and the 'x100' sample card (both appear to depict the same clock-tower/city-skyline motif) is a visual impression, not confirmed by any label distinguishing 'reused art' from 'coincidentally similar art'.",
    "Quick spin's true availability (greyed out in every capture, with rules text citing a license dependency) could not be tested further since clicking a disabled control was not attempted."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.