Glam Rock

Demo, RTP 95.94%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 17 Sep 2026
RTP 95.94%
Volatility Very High
Max win —
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

34 screenshots · 16 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/glam-rock-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Sep 2026 View capture log

Per-screen breakdown

34 demo screens
34 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Glam Rock

Everything pulled from Glam Rock into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
34 screens captured
16 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 34 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 95.94% · single configuration
volatility Very High
layout 5×3
bonus_buy No
mechanic Video Slot

Symbols & paytable

16 symbols
16 icons (ZIP)
Blonde cowgirl Wild
Blonde cowgirl Wild
Wild

Blonde woman in a white cowboy hat, pink hatband, whip; substitutes all except GLAM/ROCK/screaming-woman scatters; expands to fill its whole reel in a winning combo before pays. Confirmed expanded on reel 4 in free spins. No own payout tier

Blue-haired rocker Wild
Blue-haired rocker Wild
Wild

Shirtless man, teal spiky hair, orange trousers; same substitute/expand rule as the other Wild, individually reprinted in the booklet's Feature section. Expand not caught on camera but established by identical printed text. No own payout tier

GLAM (wordmark tile, scatter)
GLAM (wordmark tile, scatter)
Scatter

Gold 3-D cursive 'GLAM' over a blue starry sky, yellow/black hazard-stripe border. With ROCK and the screaming-woman symbol, must land on reels 1, 3 and 5 simultaneously to trigger 10 Free Games (positional, not any-3-anywhere). No payout of its own

ROCK (wordmark tile, scatter)
ROCK (wordmark tile, scatter)
Scatter

Red/orange 3-D block letters 'ROCK' over the same starry background, yellow/black hazard-stripe border. One of three symbols needed on reels 1, 3 and 5 simultaneously to trigger the feature. No payout of its own

Screaming woman (scatter)
Screaming woman (scatter)
Scatter

Punk character with a pink mohawk, mouth open screaming, fist raised, holding a hand-held microphone. One of three symbols needed on reels 1, 3 and 5 simultaneously to trigger the feature. No payout of its own

VIP concert stage (circular badge)
VIP concert stage (circular badge)
High Pay

Circular medallion: red-curtained VIP stage/booth, two velvet cushions, blue starburst sky, white spotlight beams, gold-and-flame ring border; highest-paying regular symbol. Its art contains lettered 'GLAM ROCK' text, not a clean logo crop

MatchPayoutUnit
3x 3.20 Multiplier
4x 20.00 Multiplier
5x 120.00 Multiplier
Drummer (circular badge)
Drummer (circular badge)
High Pay

Circular medallion of a cartoon rock drummer mid-strike, orange/red drums and cymbals, headband and sunglasses

MatchPayoutUnit
3x 2.00 Multiplier
4x 20.00 Multiplier
5x 80.00 Multiplier
Headband guy (circular badge)
Headband guy (circular badge)
High Pay

Circular medallion of a man with a blue headband and red T-shirt, fist raised as if air-guitaring, on a purple background

MatchPayoutUnit
3x 0.80 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Leopard-print amplifier / boombox
Leopard-print amplifier / boombox
High Pay

Boxy amplifier/boombox with leopard-print side panelling, a large central speaker cone flanked by two smaller round speakers, control knobs on top

MatchPayoutUnit
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Zebra-print stage jacket
Zebra-print stage jacket
High Pay

White jacket with a black zebra-stripe front panel and pink cuffs/lapels

MatchPayoutUnit
3x 0.80 Multiplier
4x 4.00 Multiplier
5x 10.00 Multiplier
Microphone
Microphone
Low Pay

Classic handheld microphone, dark grey mesh head, red-and-black body

MatchPayoutUnit
3x 0.40 Multiplier
4x 3.20 Multiplier
5x 10.00 Multiplier
Platform boots
Platform boots
Low Pay

Pair of tall purple platform boots with gold/yellow soles and trim

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
Tour bus
Tour bus
Low Pay

Black-and-orange tour bus with flame/graphic livery on the side

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
Yellow guitar effects pedal
Yellow guitar effects pedal
Low Pay

Small rectangular yellow stompbox/effects pedal with a black foot-switch and control knobs

MatchPayoutUnit
3x 0.32 Multiplier
4x 0.80 Multiplier
5x 3.20 Multiplier
Pink guitar pick ('Gobsin')
Pink guitar pick ('Gobsin')
Low Pay

Bright pink/magenta triangular guitar plectrum printed with the in-fiction brand name 'Gobsin' in dark red script (not the game's own title)

MatchPayoutUnit
3x 0.32 Multiplier
4x 0.80 Multiplier
5x 3.20 Multiplier
Red-and-white banner/scroll
Red-and-white banner/scroll
Low Pay

Rolled banner/scroll with a red-and-white diagonal stripe pattern, resembling a concert ticket-stub or bunting decoration

MatchPayoutUnit
3x 0.32 Multiplier
4x 0.80 Multiplier
5x 3.20 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 25 fixed paylines; RTP 95.94% (theoretical, 2 x 500,000,000 cycles)

Free Spins free_games
Free Games

Triggered when GLAM, the screaming-woman symbol and ROCK land on reels 1, 3 and 5 simultaneously (positional trigger, not any-3-scatters-anywhere). Awards 10 free games at the triggering bet and lines; all prizes are tripled; both Wilds keep their expand rule; retriggerable per the printed rule (no specific retrigger spin count printed or observed). No bonus-buy purchase exists for this feature

Jackpot

Type: Progressive
Jackpot Race position 1 (1 place, 50%)
Progressive
Unknown
Jackpot Race position 2 (1 place, 30%)
Progressive
Unknown
Jackpot Race position 3 (1 place, 10%)
Progressive
Unknown
Jackpot Race position 4 (2 places, 5% each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#18181C base dominant 1 base
#D0D8E3 base dominant 2 base
#575862 base dominant 3 base
#AECEE7 base dominant 4 base
#9EA0A0 base dominant 5 base
#2D344D base dominant 6 base
#18161A free_spins dominant 1 free_spins
#EE9D13 free_spins dominant 2 free_spins
#FCDB11 free_spins dominant 3 free_spins
#D3D7D3 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • State changes are rarely color-only: toggle switches move position, free spins changes both background hue (pink) and reel-cell tint (green) alongside a numeric 'Free Spins Remaining' counter, and the spin button's STOP state changes its icon to a white square besides turning red
  • The two vertical columns of oval line-number badges flanking the reels use arbitrary, unmapped colors with no fixed color-to-number meaning, but they are purely decorative and carry no functional information
  • Bottom-bar controls are distinguished by icon shape/glyph (triangle=spin, coin stack=bet max, circular arrows=autoplay, speaker=sound), not color alone
Screen Reader
  • Bottom bar element order is stable and predictable left to right: info, bet display, bet level stepper, bet max, spin, autoplay, coin stepper, balance; the Help screen is a linear glossary with bold section headers, one control/term per paragraph
Motor Accessibility
  • All primary controls are large circular targets in a single fixed row; the space bar can start and stop spins in addition to the on-screen SPIN button; autoplay offers configurable stop conditions, reducing the number of required interactions
Hearing Accessibility
  • No information is conveyed by audio alone: the two sound toggles (Ambient, Effects) are purely atmospheric, and all game state -- wins, spins remaining, bet, balance, jackpot countdown -- is shown as on-screen text or numbers
Low Vision
  • Win totals and the 'FEATURE TRIGGERED' banner are large, high-contrast bevelled text (red/gold on dark, or gold on bright), and the Free Spins Remaining counter is a large bordered numeral box rather than small print

Media & assets

6 files · 6 types
34 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable booklet (7 pages, single scrolling sheet), Help screen (13 pages), autoplay panel, settings menu, one natural Free Games trigger (banner, entry, mid-feature expanded Wild, end-of-feature win screen) via a 500-spin autoplay run
Jackpot Race win/payout screen not captured -- structurally unreachable in Fun Play/demo mode per the Help screen's own text ('Jackpots cannot be won during Fun Play or Bonus Play')
Exact Free Games retrigger award not printed anywhere (booklet confirms retriggering is possible but gives no specific spin count) and no retrigger was observed in the single captured round
The blue-haired rocker Wild's reel-expand was not caught on camera in live gameplay; only the blonde-cowgirl Wild's expand was captured. Established by printed text only for the blue-haired Wild
Maximum win / max multiplier figure not printed anywhere in this build (booklet or Help screen)
Volatility rating not printed anywhere in the capture (booklet or Help screen)
Meaning of the '(*)' footnote marker after the coin-denomination list is unreadable -- no corresponding footnote text found on any captured Help page

Ask AI about Glam Rock

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Glam Rock work? Keep it simple.

Triggered when GLAM, the screaming-woman symbol and ROCK land on reels 1, 3 and 5 simultaneously (positional trigger, not any-3-scatters-anywhere). Awards 10 free games at the triggering bet and lines; all prizes are tripled; both Wilds keep their expand rule; retriggerable per the printed rule (no specific retrigger spin count printed or observed). No bonus-buy purchase exists for this feature

RTP 95.94%Very High volatilitydemo ✓

From the verified capture of 17 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Glam Rock vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 16 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/glam-rock-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/glam-rock-b29/
{
  "game": {
    "name": "Glam Rock",
    "provider": "Habanero",
    "theme": "1980s glam-rock / hair-metal concert theme. A live-stage backdrop with stacked stage lights, spotlight beams and the silhouettes of a band (guitarist, drummer) frames the reels. Symbols are rock-star paraphernalia: microphones, guitar pedals, a plectrum ('Gobsin'), a tour bus, platform boots, a leopard-print amplifier, a zebra-print stage jacket and a VIP concert-stage badge.",
    "art_style": "Flat-shaded 2D cartoon illustration with bold black outlines and semi-glossy cel-shaded highlights (no photorealistic lighting). Symbols are drawn as chunky, slightly caricatured objects/portraits on a blue sky-with-stars card background framed by a gold ornate border (paytable) or a yellow/black diagonal hazard-stripe border (the three scatter symbols). The reel frame itself is a brown leather/denim-look strip studded with gold rivets. Game backgrounds are a photographic/painted concert-stage scene (dark, dramatic stage lighting with white spotlight beams and silhouetted crowd/band figures) — night-time, theatrical mood rather than bright cheerful daylight. Overall impression: playful, loud 'glam rock' pastiche rather than a serious or photorealistic band scene.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, colour-blind users of all types, motor-impaired users) built from 30 desktop screenshots (1280x800) plus zoomed crops of paytable icons and rule text, and OCR ground truth taken from the same frames.",
    "method_notes": "All numeric values below are read verbatim from in-game screens (base game HUD, the 'i' paytable booklet, and the gear-menu 'Help' screen) and cross-checked against the manifest supplied by the capturer. Several claims made by the capturer's manifest were independently re-verified against the raw screenshots by this documentation pass (see 'documentation_verification_notes'); everything reported here as fact was seen directly in a screenshot named in its 'source_frame' field. Nothing about RTP, limits, payouts or jackpot mechanics was invented — anything not legible is listed in 'unreadable_or_uncertain'.",
    "language": "English (game UI and help text). Manifest/tech-doc metadata is in English per project convention."
  },

  "documentation_verification_notes": [
    "CONFIRMED: the game has TWO distinct Wild symbols, not one Wild shown twice. The booklet's 'Substitute' section (fully visible in the debug capture paytable_p1.png, which shows the untruncated top of the scrolling paytable panel) prints a 'Wild' header followed by TWO separate character cards side by side (a blonde cowgirl in a white cowboy hat, and a blue-haired shirtless man), each followed by its OWN 'substitutes for all symbols except: [GLAM][ROCK][screaming-woman scatter]' sentence with its own icon. Source: paytable_p1.png (debug frame, see note below) and paytable_p2.png (the same content, but with its very top row cut off by the sticky 'Pay Table' header).",
    "CONFIRMED: BOTH wilds are explicitly documented as expanding, not just the blonde cowgirl. The 'Substitute' section on the true top of the panel only prints one expand sentence ('Any [blonde cowgirl icon] appearing in a winning combination expand to cover all positions on the reel...'), which could be read as applying to only one wild. However the 'Feature' section further down the SAME booklet (paytable_p6.png / paytable_p7.png) reprints the expand rule TWICE, once for each wild icon individually: 'Any [blonde cowgirl icon] appearing...expand...' followed immediately by 'Any [blue-haired man icon] appearing...expand...'. So both wilds are confirmed by printed text to expand to fill the whole reel before pays are calculated. Source: paytable_p6.png, paytable_p7.png.",
    "CONFIRMED (in gameplay too): free_spins_2.png shows the blonde-cowgirl wild expanded to fill all 3 rows of reel 4 during a free spin, matching the printed rule. No captured frame happens to show the blue-haired wild expanded in live gameplay, but its expand rule is printed identically to the blonde wild's (see above), so it is treated as equally established.",
    "CONFIRMED: the free-spins trigger is positional, not 'any 3 scatters anywhere'. paytable_p6.png prints verbatim: '10 free games are awarded when the [GLAM] , [screaming-woman scatter] and [ROCK] symbols appear on reels 1, 3 and 5 simultaneously.' This is an unusual trigger for this provider (see anomalies) and was checked by reading the exact sentence, not inferred from the base-game banner 'GLAM / scream-face / ROCK Triggers Feature' which by itself does not state the reel positions.",
    "CONFIRMED: none of the three scatter symbols (GLAM wordmark tile, ROCK wordmark tile, screaming-woman tile) has its own payout row in the 'Payouts' section of the booklet (paytable_p3.png - paytable_p5.png). They appear only in the 'Scatter' header block (icons only, no numbers) and in the 'Feature' trigger sentence. They are pure feature triggers with no scatter-pays-anywhere payout of their own.",
    "GAP FOUND AND FLAGGED TO TL (not something this pass could silently fix): the officially saved scroll page 'paytable_p2.png' (order 0 of the paytable scroll panel) is not truly the top of the booklet's scrollable content. Its own top row of text/icons ('...substitutes for all symbols except:' plus the blue-haired man's exception-icon row) is already partially cut off by the sticky 'Pay Table' title bar, and the 'Substitute' section header plus the full first icon row (both wild character cards side by side) is missing from the saved page set entirely. This content IS visible in two debug frames left in the folder by the capturer (paytable_p1.png, _booklet_scroll_test.png), which is how this pass was able to verify the two-wilds finding above — but those debug files are not part of the manifest's official shot list and may be cleaned up before/without ever being reviewed. Recommend TL either (a) accept paytable_p1.png as evidence (it is a legitimate screenshot, just not officially catalogued), or (b) have the panel re-scrolled to true top and re-saved as an official paytable_p0/p1 page. This did not block writing this document because the content was still recoverable from the debug frame, but the manifest's own claim that the scroll panel was 'exhausted' (100% of content captured into official pages) is not fully accurate for the very top of the panel."
  ],

  "color_palette": {
    "base_game_background": "Dark, moody live-concert stage: near-black background with two bright white circular spotlight beams fanning out from stage-floor level, and dim silhouettes of band members (guitarist figure lower-left) at the screen edges.",
    "free_spins_background": "Same stage composition but re-tinted warm pink/magenta/purple, signalling the feature is active without relying on any text alone.",
    "reel_frame": "Brown leather/denim-textured strip bordering the reel grid, studded with round gold rivets at each corner and mid-edge.",
    "reel_cells_base_game": "Pale blue vertical-gradient cells (light blue at edges, near-white centre) separated by thin dark dividers.",
    "reel_cells_free_spins": "Pale green vertical-gradient cells, same layout as base game — the colour shift from blue to green is one of the two non-text cues (with the pink background and the 'Free Spins Remaining' counter) that free spins are active.",
    "symbol_card_background": "Bright cyan/sky-blue with small light-blue five-point stars, inside a thin magenta/pink inner border and a thick gold ornate outer border (paytable 'Substitute' icons) or a yellow-and-black diagonal hazard-stripe border (the three Scatter icons).",
    "accent_colors": "Gold/yellow (frame rivets, coin/BET MAX buttons, jackpot text), red-orange (ROCK wordmark, SPIN-stop button), green (SPIN button, AUTOPLAY START button, ON-state toggles), orange (JACKPOT RACE heading and countdown box border), pink/magenta (Gobsin pick symbol, blonde wild's outfit, free-spins background tint), white (all button glyphs and most body text)."
  },

  "layout_and_reels": {
    "grid": "5 reels x 3 rows, fixed rectangular grid (no cascading, no expanding reel height observed).",
    "paylines": {
      "count": 25,
      "type": "fixed (not selectable) — Help screen states 'Lines are fixed at 25.'",
      "source_frame": "rules_p1.png",
      "diagrams": "All 25 individual line diagrams (each a 5x3 grid with the paying cells highlighted in orange) are printed in the booklet across paytable_p7.png (lines 1-24, first three rows of 8) and paytable_p8.png (all 25 lines shown again from the top, with line 25 newly visible at the bottom as a zig-zag M/W shape). Lines include straight rows, V/inverted-V shapes, and zig-zag patterns typical of a 25-line 5x3 game.",
      "decorative_line_number_badges": "The base game screen shows two vertical columns of 12-13 colour-coded oval badges (numbers 1-25 in scrambled order, e.g. left column top-to-bottom reads 4,8,2,13,11,6,1,7,10,12,3,9,5) flanking the reel frame on both sides. These are purely decorative line-number indicators, not functioning controls; each badge's fill colour is arbitrary/rotates and does not correspond to line shape."
    }
  },

  "symbols": {
    "note": "All payout tiers are printed in player currency (‡) at the paytable's anchor bet of ‡0.25 (25 coins, COIN 0.01 x BET LEVEL 1 x 25 lines). 'multiplier_of_total_bet' below is the derived value (printed currency ÷ 0.25) that the catalogue stores as the payout multiplier of the FULL bet, per the project's payout_basis contract; the game's own printed rule is 'Line wins are multiplied by bet per line' (per_line basis) — see payout_basis section.",
    "high_value": [
      {
        "name": "VIP concert stage (circular badge)",
        "appearance": "Circular medallion showing a red-curtained VIP stage/booth interior with two round velvet cushions, blue starburst sky and white spotlight beams; a small red 'GLAM ROCK' plaque sits at the bottom of the artwork inside the medallion. Gold-and-flame ring border.",
        "payouts_currency_at_anchor": {"5": 30, "4": 5, "3": 0.80},
        "multiplier_of_total_bet": {"5": 120, "4": 20, "3": 3.2},
        "rank": "highest-paying regular symbol",
        "source_frame": "paytable_p2.png / paytable_p3.png",
        "note": "This icon has the game's own name lettered inside its artwork (small 'GLAM ROCK' plaque) — flagged here only as a documentation detail; it is NOT usable as a clean logo reference box because it contains rendered title text."
      },
      {
        "name": "Drummer (circular badge)",
        "appearance": "Circular medallion of a cartoon rock drummer mid-strike with two orange/red drums and cymbals, headband and sunglasses.",
        "payouts_currency_at_anchor": {"5": 20, "4": 5, "3": 0.50},
        "multiplier_of_total_bet": {"5": 80, "4": 20, "3": 2},
        "source_frame": "paytable_p2.png / paytable_p3.png"
      },
      {
        "name": "Headband guy (circular badge)",
        "appearance": "Circular medallion of a man with a blue headband and red T-shirt, fist raised as if air-guitaring or cheering, on a purple background.",
        "payouts_currency_at_anchor": {"5": 10, "4": 2.50, "3": 0.20},
        "multiplier_of_total_bet": {"5": 40, "4": 10, "3": 0.8},
        "source_frame": "paytable_p3.png"
      },
      {
        "name": "Leopard-print amplifier / boombox",
        "appearance": "Boxy guitar amplifier / boombox speaker with leopard-print side panelling, a large central speaker cone flanked by two smaller round speakers, and a row of control knobs on top.",
        "payouts_currency_at_anchor": {"5": 5, "4": 1, "3": 0.20},
        "multiplier_of_total_bet": {"5": 20, "4": 4, "3": 0.8},
        "source_frame": "paytable_p3.png"
      },
      {
        "name": "Zebra-print stage jacket",
        "appearance": "White jacket with black zebra-stripe panel down the front and pink cuffs/lapels.",
        "payouts_currency_at_anchor": {"5": 2.50, "4": 1, "3": 0.20},
        "multiplier_of_total_bet": {"5": 10, "4": 4, "3": 0.8},
        "source_frame": "paytable_p3.png / paytable_p4.png"
      }
    ],
    "low_value": [
      {
        "name": "Microphone",
        "appearance": "Classic handheld microphone, dark grey mesh head, red-and-black body.",
        "payouts_currency_at_anchor": {"5": 2.50, "4": 0.80, "3": 0.10},
        "multiplier_of_total_bet": {"5": 10, "4": 3.2, "3": 0.4},
        "source_frame": "paytable_p4.png"
      },
      {
        "name": "Platform boots",
        "appearance": "Pair of tall purple platform boots with gold/yellow soles and trim.",
        "payouts_currency_at_anchor": {"5": 1, "4": 0.50, "3": 0.10},
        "multiplier_of_total_bet": {"5": 4, "4": 2, "3": 0.4},
        "source_frame": "paytable_p4.png"
      },
      {
        "name": "Tour bus",
        "appearance": "Black-and-orange tour bus with flame/graphic livery on the side.",
        "payouts_currency_at_anchor": {"5": 1, "4": 0.50, "3": 0.10},
        "multiplier_of_total_bet": {"5": 4, "4": 2, "3": 0.4},
        "source_frame": "paytable_p4.png / paytable_p5.png"
      },
      {
        "name": "Yellow guitar effects pedal",
        "appearance": "Small rectangular yellow stompbox / effects pedal with black foot-switch and control knobs.",
        "payouts_currency_at_anchor": {"5": 0.80, "4": 0.20, "3": 0.08},
        "multiplier_of_total_bet": {"5": 3.2, "4": 0.8, "3": 0.32},
        "source_frame": "paytable_p5.png"
      },
      {
        "name": "Pink guitar pick ('Gobsin')",
        "appearance": "Bright pink/magenta triangular guitar plectrum with the word 'Gobsin' printed on it in dark red script (an in-fiction brand name, not the game's own title).",
        "payouts_currency_at_anchor": {"5": 0.80, "4": 0.20, "3": 0.08},
        "multiplier_of_total_bet": {"5": 3.2, "4": 0.8, "3": 0.32},
        "source_frame": "paytable_p5.png"
      },
      {
        "name": "Red-and-white banner/scroll",
        "appearance": "Rolled banner/scroll shape with red-and-white diagonal stripe pattern, resembling a concert ticket-stub or bunting decoration.",
        "payouts_currency_at_anchor": {"5": 0.80, "4": 0.20, "3": 0.08},
        "multiplier_of_total_bet": {"5": 3.2, "4": 0.8, "3": 0.32},
        "source_frame": "paytable_p5.png"
      }
    ],
    "wild": [
      {
        "name": "Blonde cowgirl Wild",
        "appearance": "Blonde woman in a large cream/white cowboy hat with a pink hatband, pink bikini-style top, hoop earrings, and a coiled whip/lasso over one shoulder; painted on the same blue starry card background as other symbols, gold ornate border.",
        "rules": "Substitutes for all symbols except the GLAM, ROCK and screaming-woman scatter symbols. Any occurrence of this symbol in a winning combination expands to cover all positions on its reel before pays are awarded.",
        "no_own_payout": "Has no payout tier of its own on the printed paytable (pure substitute/wild, not a paying symbol in its own right).",
        "observed_in_gameplay": "free_spins_2.png shows this wild expanded to fill all 3 rows of reel 4 during a free spin.",
        "source_frame": "paytable_p1.png (full 'Substitute' section, true top of panel); text reprinted identically on paytable_p6.png / paytable_p7.png"
      },
      {
        "name": "Blue-haired rocker Wild",
        "appearance": "Shirtless man with spiky teal/blue hair, muscular tanned torso, orange trousers/sash, standing in a rock-star pose; same blue starry card background, gold ornate border.",
        "rules": "Substitutes for all symbols except the GLAM, ROCK and screaming-woman scatter symbols. The 'Feature' section of the booklet (paytable_p6.png / paytable_p7.png) reprints the same expand rule for this symbol individually: any occurrence in a winning combination expands to cover all positions on its reel before pays are awarded.",
        "no_own_payout": "Has no payout tier of its own on the printed paytable.",
        "observed_in_gameplay": "Not observed expanded in any captured gameplay frame; behaviour is established from the printed rule only (see documentation_verification_notes).",
        "source_frame": "paytable_p1.png; paytable_p6.png / paytable_p7.png"
      }
    ],
    "scatter": [
      {
        "name": "GLAM (wordmark tile)",
        "appearance": "Gold 3-D cursive script reading 'GLAM' over a blue starry sky background, yellow-and-black diagonal hazard-stripe border (same border style shared by all three scatters).",
        "rules": "One of three symbols required (together with ROCK and the screaming-woman symbol) on reels 1, 3 and 5 simultaneously to trigger 10 Free Games. No payout of its own.",
        "source_frame": "paytable_p2.png / paytable_p6.png / base_game.png (top-right 'Triggers Feature' badge)"
      },
      {
        "name": "ROCK (wordmark tile)",
        "appearance": "Red/orange 3-D block-letter text reading 'ROCK' over the same blue starry background and hazard-stripe border.",
        "rules": "One of three symbols required on reels 1, 3 and 5 simultaneously to trigger the feature. No payout of its own.",
        "source_frame": "paytable_p2.png / paytable_p6.png / base_game.png"
      },
      {
        "name": "Screaming woman (scatter)",
        "appearance": "Pale-skinned punk/rock character with a pink mohawk, mouth open screaming, one fist raised, holding a small hand-held microphone; same blue starry background and hazard-stripe border.",
        "rules": "One of three symbols required on reels 1, 3 and 5 simultaneously to trigger the feature. No payout of its own.",
        "source_frame": "paytable_p2.png / paytable_p6.png / base_game.png"
      }
    ]
  },

  "payout_basis": {
    "value": "per_line",
    "evidence_note": "Numeric measurement is structurally degenerate for this game (fixed 25 lines means total-bet and bet-per-line always scale together, so no single spin can arithmetically distinguish per_line from total_bet — see manifest payout_basis.text_confirmation.note for the full argument). The basis is established by direct printed text, not arithmetic:",
    "text_evidence": [
      "'Line wins are multiplied by bet per line.' — paytable_p7.png, 'Other Rules' section.",
      "'Wins on different lines are added.' / 'Highest win only on each line.' — paytable_p7.png, same section.",
      "'Lines are fixed at 25.' / 'Total bet in coins is the number of lines multiplied by the bet level.' — rules_p1.png (Help screen)."
    ],
    "catalogue_contract_note": "Per the project's cross-slot contract, the catalogue's symbols[].payouts.value field stores the multiplier of the FULL (total) bet, not the per-line multiplier the game itself prints — see 'multiplier_of_total_bet' figures under each symbol above (printed_currency ÷ 0.25 anchor bet)."
  },

  "betting": {
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "coin_denominations_note": "Printed with a trailing '(*)' footnote marker on rules_p1.png; no corresponding footnote text was found on any captured Help page, so the marker's meaning is unreadable/uncertain (possibly 'subject to operator configuration', unconfirmed).",
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_levels_note": "A fixed, non-arithmetic set of five levels (NOT a 1-10 range) — matches a pattern already seen twice elsewhere in this provider's catalogue (Ride 'em Cowboy, Indiana Wolf).",
    "lines": 25,
    "total_bet_formula": "Total bet (coins) = lines (25, fixed) x bet level. Total bet (currency) = total bet (coins) x coin denomination.",
    "min_bet": {"coins": 25, "currency": 0.25},
    "max_bet": {"coins": 250, "currency": 5000.00},
    "bet_source_frame": "rules_p1.png",
    "bet_max_button_caveat": "The BET MAX button only raises BET LEVEL to its maximum (10); it does NOT raise the COIN denomination. To reach the true ‡5,000.00 ceiling, COIN must additionally be raised to 20 by hand. Verified directly: BET MAX at COIN 0.01 gives only ‡2.50; COIN then manually raised to 20 with BET LEVEL 10 gives ‡5,000.00, matching the printed Help maximum exactly. Source: bet_max_evidence.png."
  },

  "rtp": {
    "value_percent": 95.94,
    "source_frame": "rules_p12.png",
    "quote": "The theoretical RTP for \"Glam Rock\" is 95.94%",
    "sample_size_quote": "RTP calculation is based on the average results of 2 x 500,000,000 game cycles. (rules_p12.png)",
    "jackpot_rtp_percent": 1.00,
    "jackpot_rtp_note": "Printed separately as 'The theoretical RTP for JACKPOT RACE(tm) is 1.00%' — this is the RTP of the jackpot pool, not part of the 95.94% base-game RTP; the two figures are not summed.",
    "provider_page_caveat": "This provider's public game page lists an unrelated menu of 'Available RTPs' for operator configuration purposes (typically ~86/92/94/96/98%). That list is NOT specific to this build and is not used here; 95.94% is read directly from this build's own Help screen."
  },

  "max_win_and_limits": {
    "max_win": null,
    "note": "No 'Max Win' / 'Max Multiplier' figure is printed anywhere in the game: neither the full 7-page paytable booklet nor the full 13-page Help screen contains such a section. Left as null rather than guessed; this is a known structural gap for this provider (their public game-catalogue page sometimes prints a 'Max Multiplier' figure that is not present in the sold build, and is not reliable enough to use without a second in-game source)."
  },

  "features": {
    "free_games": {
      "trigger": "10 free games are awarded when the GLAM, screaming-woman and ROCK symbols appear on reels 1, 3 and 5 simultaneously (an unusual POSITIONAL trigger for this provider — not 'any three scatters anywhere').",
      "trigger_source_frame": "paytable_p6.png",
      "spins_awarded": 10,
      "retrigger": "The feature CAN be retriggered (paytable_p6.png: 'The feature can be retriggered.') — no specific retrigger award table was printed; presumably another 10 spins on the same trigger condition, but this specific number for a retrigger was not directly observed or printed.",
      "win_multiplier": "All prizes are TRIPLED during free games (paytable_p7.png: 'All prizes are TRIPLED during these free games.').",
      "bet_during_feature": "Free games are played at the lines and bet of the triggering game (paytable_p7.png).",
      "wilds_during_feature": "Both Wild symbols (blonde cowgirl, blue-haired rocker) keep their substitute/expand behaviour during free games; the expand rule is explicitly reprinted for both inside the 'Feature' section of the booklet.",
      "observed_playthrough": "One natural trigger was captured via a 500-spin autoplay run with 'Stop Auto Play: If FREE GAMES feature is triggered' enabled (autoplay.png), landing on the trigger around spin ~145-150 (balance-drop + FEATURE TRIGGERED banner). free_spins_trigger.png shows the golden 'FEATURE TRIGGERED' banner; free_spins_1.png shows entry with '10 Free Spins Remaining'; free_spins_2.png shows mid-feature play ('6 Free Spins Remaining', WIN ‡1.08, expanded blonde wild on reel 4); win_screen.png shows the feature-end summary 'YOU HAVE WON 2.64' / 'IN ... Free Spins' with 'Free Spins Remaining 0'.",
      "bonus_buy": "None. No purchase/buy dialog exists for this feature; confirmed by absence of any buy badge on ~30 captured gameplay frames AND by absence of the words Buy/Purchase anywhere in the full 7-page booklet or full 13-page Help screen."
    },
    "jackpot_race": {
      "name": "JACKPOT RACE (tm)",
      "display": "A ticker permanently shown top-centre of the game screen. It alternates between two states: a countdown ('Race starts in 21h 26m 9s' style text) while the accumulation phase is running, and a live currency amount (e.g. '€1,438.81') once the value is being shown; the Help screen confirms this is by design ('The Jackpot display will show: The count-down to the next race, the amount of the Jackpot, and directly after the Payout Phase - the details of the last Jackpot win.').",
      "currency_note": "The jackpot pool is denominated in EUR (€), a DIFFERENT currency/unit from the player's demo balance and bets which are shown in the demo token '‡' (e.g. BALANCE ‡2,000.00). This is a jackpot-network currency, not the game's own currency, and is not used to fill any 'currency' field for the game itself.",
      "mechanics": {
        "accumulation_phase": "Jackpot amount starts at €1,000.00 and grows as a portion of every bet placed (across the network) is allocated to it. Cannot be triggered during this phase.",
        "race_phase": "Runs for 5 minutes once triggered; a portion of every bet placed continues to be allocated; the jackpot is guaranteed to trigger before the end of the race.",
        "payout_phase": "Starts when the jackpot is triggered. Players who placed a bet closest to the trigger are assigned finish positions; a player can win only one position; once all positions are paid the jackpot resets to its initial amount and re-enters accumulation.",
        "payout_table": [
          {"position": 1, "places": 1, "percent": 50},
          {"position": 2, "places": 1, "percent": 30},
          {"position": 3, "places": 1, "percent": 10},
          {"position": 4, "places": 2, "percent": 5}
        ],
        "contribution": "1.000% of every bet is contributed to JACKPOT RACE (tm).",
        "min_qualifying_bet": 0.10,
        "min_qualifying_bet_note": "This is BELOW the game's own minimum total bet of ‡0.25, so every legal spin in this game already qualifies.",
        "source_frames": "rules_p7.png through rules_p11.png"
      },
      "demo_achievability": "Structurally unwinnable in this demo: Help states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.' (rules_p11.png). Over roughly 170 spins including one 500-spin autoplay run, the ticker changed value continuously but the race never resolved to a win screen; this is expected behaviour, not an insufficient sample.",
      "win_screen_captured": false
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen: black background fading to a dark brown/orange radial glow behind a centred game logo. Logo reads 'Glam' (gold cursive, red outline) stacked over 'ROCK' (larger red 3-D block letters with gold outline), flanked by two jagged blue lightning-bolt shapes with a cyan glow. Below the logo: a thin horizontal loading/progress bar (dark track, orange fill, partially filled in the captured frame). At the very bottom: the Habanero flame-in-hexagon logo mark (orange/red flame on a black rounded-hexagon badge with a white 'H') next to the word 'HABANERO' in bold white capitals with a small trademark symbol.",
      "purpose": "Entry point; the game proceeds directly into the base game once loading completes — no click-through modal or 'Fun Play' message was present on this build.",
      "color_blind_notes": "Logo and provider name are high-contrast white/gold/red text on near-black — legible without colour discrimination."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centred on screen, framed by a brown studded leather/denim border, on a dark concert-stage background with white spotlight beams.",
      "top_bar": "Left: small in-game 'Glam Rock' wordmark logo with lightning bolts (identical style to the splash logo, smaller). Centre: 'JACKPOT RACE (tm)' heading in orange over a black bordered box showing either a countdown or a live € amount. Right: three small square badges (GLAM tile, screaming-woman tile, ROCK tile) captioned 'Triggers Feature' in gold text below them.",
      "side_rails": "Two vertical columns of oval line-number badges (see layout_and_reels.decorative_line_number_badges) flanking the reel frame; decorative, not interactive.",
      "bottom_bar": {
        "info_button": "Round gold '(i)' button, far left of the bet bar — opens the paytable booklet.",
        "bet_display": "Dark rounded rectangle reading 'BET' with the current total bet in currency underneath (e.g. '‡0.25').",
        "bet_level_stepper": "Round gold '-' and '+' buttons either side of the current 'BET LEVEL' number.",
        "bet_max_button": "Round gold button with a stack-of-coins icon and an upward arrow ('BET MAX').",
        "spin_button": "Large green circular button with a right-pointing white triangle ('SPIN'); doubles as a fast-forward/skip icon (two overlapping triangles) once a spin/feature is in progress, and as a red square 'STOP' button while free-spin autoplay is running.",
        "autoplay_button": "Round gold button with a circular-arrows icon, opens the Auto Play panel; also usable to stop an active autoplay run.",
        "coin_stepper": "Round gold '-' and '+' buttons either side of the current 'COIN' denomination value.",
        "balance_display": "Dark rounded rectangle reading 'BALANCE' with the current balance in currency underneath (e.g. '‡2,000.00')."
      },
      "service_strip": "Thin dark bar beneath the main bet bar: game name 'GLAM ROCK' (left), a small gear/settings icon, 'BALANCE' and 'BET' readouts, a 'WIN' readout that appears only after a win, a small clock (live, ticking), turbo icon, fullscreen icon, sound icon, and the 'HABANERO' wordmark at the far right.",
      "color_blind_notes": "All controls are distinguished by icon shape/glyph (triangle=spin, coins=bet max, circular arrows=autoplay, speaker=sound) rather than colour alone; the STOP state additionally changes the spin button's icon to a white square, not only its colour to red."
    },
    "paytable_booklet": {
      "type": "paytable / rules (scrolling single-sheet panel opened via the 'i' button)",
      "form": "One continuous vertically scrolling sheet (no page-dot pagination, no tab/section switcher found) — 7 pages captured via scroll_capture.py, exhausted at the bottom.",
      "sections_in_order": "Substitute (2 Wilds + their exception/expand rules) -> Scatter (3 icons, no payouts) -> Payouts (11 paying symbols, highest to lowest) -> Feature (Free Games trigger, both wilds' expand rule restated, prize tripling, retrigger note, bet-carry note) -> Other Rules (line-win aggregation rules) -> Paylines (all 25 line diagrams).",
      "close_and_nav": "A white 'X' at the top-right of the panel closes the booklet; there is no visible prev/next page control — the panel is navigated purely by scrolling/dragging.",
      "known_gap": "See documentation_verification_notes: the very top of this panel (the 'Substitute' section header and the first wild's full exception row) is cut off in the officially saved paytable_p2.png by the sticky title bar, though the content is not actually missing from the game — it was recovered from a debug capture."
    },
    "help_screen": {
      "type": "rules (opened via gear/settings menu -> 'Help')",
      "form": "A separate continuous scrolling HTML sheet, distinct from the paytable booklet, titled 'Glam Rock - Help'. 13 pages captured via scroll_capture.py, exhausted at the bottom.",
      "sections_in_order": "Fun-money disclaimer -> Coin/Bet Level/Lines definitions and formulas -> Min/Max total bet -> Game Interface (element-by-element glossary of BALANCE/COINS/BET/BET LEVEL/WIN/COIN/buttons) -> Disconnection Policy -> Jackpots / Jackpot Race (Accumulation/Race/Payout phases, payout table, contribution %, min qualifying bet) -> Jackpot Disconnection Policy -> Return To Player (RTP for the game and for Jackpot Race, sample-size note) -> File Date and Client/Server/RNG/Jackpot build-version stamps.",
      "close": "White 'X' at the top-right closes the panel back to the base game."
    },
    "settings": {
      "type": "settings",
      "content": "Small dark dropdown panel anchored to the bottom-left gear icon, overlapping the lower-left of the reel area. Left column: 'Help' (question-mark icon) and 'More Games!' (grid icon) links. Right column: three labelled toggle switches — 'Sound - Ambient' (on, orange), 'Sound - Effects' (on, orange), 'Quick Spin' (off, grey).",
      "color_blind_notes": "Each toggle's physical slider position (left = off, right = on) is the primary cue; colour (orange vs grey) is a secondary reinforcement, not the only cue."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "Dark modal centred over the dimmed reels. 'Number Of Spins' row with six selectable pill buttons (10/20/30/50/100/500; 50 selected/highlighted white in the captured frame). 'Stop Auto Play: If FREE GAMES feature is triggered' toggle (on by default, orange). Two optional numeric-limit fields: 'If balance decreases by' and 'If a single win exceeds' (both empty/unset in the captured frame). A note reading 'Auto Play will stop if a jackpot is won.' A summary line computing total cost, e.g. '‡0.25 x 50 spins = ‡12.50'. 'Cancel' (grey outline) and 'Start Auto Play' (green, with a play-triangle icon) buttons at the bottom.",
      "color_blind_notes": "The selected spin-count pill is marked by a filled white background plus black text (shape/fill change, not colour alone); the primary action button additionally carries the words 'Start Auto Play', not just a green colour cue."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-screen golden radial burst effect over the reels with large 3-D red/gold bevelled text 'FEATURE TRIGGERED' in the centre. The JACKPOT RACE ticker and side line-number rails remain visible around the edges.",
      "color_blind_notes": "The trigger event is signalled by large high-contrast text as well as the burst effect — not colour alone."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 5x3 reel layout as the base game but with a pink/purple-tinted stage background and pale-green reel cells. A gold-bordered counter box top-right reads a number (e.g. '10', '6') above the caption 'Free Spins Remaining'. The bottom bar's green SPIN button becomes a red square STOP button while the round is auto-advancing under the feature. Win amounts for individual spins are shown in the bottom status strip ('WIN ‡1.08').",
      "color_blind_notes": "Feature state is signalled by a background palette shift (pink/green vs the base game's dark/blue) AND by an explicit numeric counter with the text label 'Free Spins Remaining' — not colour alone."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "End-of-feature summary over the same golden radial-burst effect as the trigger screen. Large text 'YOU HAVE WON' above an even larger total win amount ('2.64') in bold red/gold bevelled numerals. The Free Spins counter box top-right now reads '0'.",
      "color_blind_notes": "Win amount is large, high-contrast red/gold text on a bright background — legible without colour discrimination; the '0' remaining-spins counter reinforces that the round is over via a number change, not colour."
    }
  },

  "version_and_build": {
    "note": "These are BUILD/deployment timestamps, not the game's public release date (see P-H04 in the provider defect log) — recorded here only as technical metadata, not as a release date claim.",
    "file_date_utc": "2026/09/10 06:11:10",
    "client_version": "1.1.23503.626",
    "server_version": "5.1.1331.93",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "source_frame": "rules_p13.png",
    "malfunction_clause": "'Malfunction voids all pays and plays.' printed in the booklet footer and repeated in Help ('In the event of any malfunction, all game bets and payouts are rendered void.')."
  },

  "demo_platform_note": {
    "currency_label": "The demo balance and all bet/win figures are shown with a generic demo-token symbol '‡', not a real-world currency code. Help states plainly: 'The player is playing with fun money.'",
    "hosting": "Loaded via a redirect from the Habanero catalogue link to a third-party test/integrator platform (app-test.insvr.com per this provider's known pattern), matching this provider's documented behaviour (P-H07) — not specific to this game."
  },

  "anomalies": [
    "Free-spins trigger requires the GLAM, screaming-woman and ROCK symbols to land on reels 1, 3 and 5 SIMULTANEOUSLY, not 'any three scatters in any position' — the first such positional trigger documented for this provider. Confirmed by direct quote on paytable_p6.png (see documentation_verification_notes).",
    "The game has two visually and thematically distinct Wild symbols (blonde cowgirl, blue-haired rocker) that share identical substitute/expand rules, each individually re-stated in the booklet — most games from this provider seen so far have used a single Wild character.",
    "The three scatter/trigger symbols (GLAM, ROCK, screaming woman) carry no payout of their own anywhere in the printed paytable — they are pure feature triggers.",
    "The JACKPOT RACE ticker alternates between a countdown and a live € amount depending on which phase is active; a reader relying on only one captured frame could mistake this for two different, unrelated HUD elements."
  ],

  "not_captured": [
    {
      "claim": "Jackpot Race win screen / payout distribution screen was not captured.",
      "why": "Structurally unwinnable in this demo mode. Help states verbatim: 'Jackpots cannot be won during Fun Play or Bonus Play.' (rules_p11.png). Confirmed behaviourally over ~170 spins (incl. one 500-spin autoplay run) during which the ticker changed continuously but never resolved to a payout screen."
    },
    {
      "claim": "Bonus buy / feature-purchase dialog does not exist in this game.",
      "methods": [
        "Pixels: no purchase/buy badge appears on any of the ~30 captured gameplay frames (base game, autoplay panel, min/max bet states, free spins, win screen).",
        "Text: the full 7-page paytable booklet and the full 13-page Help screen contain no occurrence of the words 'Buy' or 'Purchase'."
      ]
    },
    {
      "claim": "Super Bet / ante-style side-bet does not exist in this game.",
      "methods": [
        "Pixels: the bottom bet bar (COIN / BET LEVEL / BET MAX) shows no ante-style toggle or extra control on any captured frame.",
        "Text: the Help screen's 'Game Interface' glossary enumerates BALANCE / COINS / BET / BET (message bar) / WIN (message bar) / COIN / BET LEVEL and the button set — no ante/side-bet element is described."
      ]
    },
    {
      "claim": "Retrigger of Free Games (the booklet states the feature 'can be retriggered' but no retrigger instance was captured, and no specific retrigger award table is printed).",
      "why": "Only one natural free-games trigger was captured within the session's spin budget; the award table shown in paytable_p6.png/p6.png covers only the initial 10-spin trigger, not any retrigger-specific spin count."
    },
    {
      "claim": "The blue-haired rocker Wild expanding in live gameplay was not captured on camera (only the blonde-cowgirl Wild's expand was caught in a screenshot).",
      "why": "Its expand behaviour is nonetheless established by printed text identical in structure to the blonde wild's rule (see documentation_verification_notes) — treated as confirmed by text, not by gameplay pixels, and flagged here for transparency."
    }
  ],

  "accessibility_observations": {
    "screen_reader": "Bottom bar element order is stable and predictable left-to-right: info -> bet display -> bet level stepper -> bet max -> spin -> autoplay -> coin stepper -> balance. The Help screen itself is a linear, well-labelled glossary (section headers in bold, one control/term per paragraph) that would translate well to a screen-reader-friendly FAQ.",
    "motor": "All primary controls are large circular targets in a single fixed row; SPACE bar can start and stop spins per the printed Help text, reducing precision-pointing requirements. Autoplay with configurable stop conditions further reduces the number of required interactions.",
    "color_blind": "Most state changes are backed by a non-colour cue as well as colour: toggle switches move position, the free-spins background changes both hue (pink) and the reel-cell tint (green) together with an explicit numeric 'Free Spins Remaining' counter, and the STOP state of the spin button changes its icon shape (square) in addition to its colour (red). The oval line-number badges flanking the reels use arbitrary colours with no fixed colour-to-number mapping communicated to the player, but they are purely decorative and carry no functional meaning that needs to be distinguished by colour.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio alone; the two sound toggles (Ambient / Effects) are purely decorative/atmospheric and all game state (wins, spins remaining, bet, balance, jackpot countdown) is shown as on-screen text/numbers."
  },

  "unreadable_or_uncertain": [
    "The meaning of the '(*)' footnote marker after the coin-denomination list on rules_p1.png ('...10 & 20 (*)') — no corresponding footnote text was found on any captured Help page.",
    "Exact retrigger award (number of extra spins) for the Free Games feature — the booklet confirms retriggering is possible but does not print a specific spin count for it, and no retrigger was captured in play.",
    "Maximum win / max multiplier figure — not printed anywhere in this build (booklet or Help); left null rather than sourced from the provider's public catalogue page, which is known for this provider to sometimes state figures not present in the actual build (P-H08/P-H14 pattern)."
  ]
}

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