Giga Jar

Demo, RTP 96.48%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 30 Aug 2026
RTP 96.48%
Volatility Medium
Max win ×10000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/giga-jar-b28/

1,000 free requests / month · sign-up required

7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 30 Aug 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 540 540 Sep Oct '25: 520 520 Oct Nov '25: 420 420 Nov Dec '25: 440 440 Dec Jan '26: 430 430 Jan Feb '26: 380 380 Feb Mar '26: 360 360 Mar Apr '26: 330 330 Apr May '26: 290 290 May Jun '26: 340 340 Jun Jul '26: 300 300 Jul Aug '26: 300 300 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇫🇮Finland 60 20 40 40 60 40 40 60 100 60 80 140
🇳🇱Netherlands 70 50 70 50 50 90 110 50 50 70 110 110
🇬🇷Greece 20 10 20 20 10 10 10 20 30 10 30 40
🇸🇪Sweden 10 10 10 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 20 10 10 10
🇭🇺Hungary 10 10 10 10 10 10
🇲🇽Mexico 10 10 10
🇧🇪Belgium 20 20 20 20 20 20 40 40 20
🇨🇦Canada 20 20 20 20 20 20 20 20
🇩🇰Denmark 10 10 10 10 30 10 10 10 10 10
🇳🇴Norway 10 10 10 10 10 10 10 10 10 10 10 10
🇷🇴Romania 10 10 10 10 10 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10 10 10
🇧🇷Brazil 10 10 10 10 10 10 10
🇪🇸Spain 10 10 10 10 10 10 10
🇸🇮Slovenia 10 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10
🇨🇿Czech Republic 10 10 10 10
🇮🇪Ireland 10 10 10 10
🇳🇿New Zealand 10 10 10 10
🇵🇹Portugal 10 10 10 10
🇹🇳Tunisia 10 10 10 10
🇺🇦Ukraine 10 10 10 10
🇵🇪Peru 10 10 10
🇮🇳India 20
🇮🇩Indonesia 10 10
🇲🇾Malaysia 20
🇵🇭Philippines 10 10
🇸🇰Slovakia 10 10
🇹🇭Thailand 10 10
🇧🇾Belarus 10
🇨🇱Chile 10
🇭🇷Croatia 10
🇨🇾Cyprus 10
🇪🇪Estonia 10
🇯🇵Japan 10
🇰🇿Kazakhstan 10
🇱🇹Lithuania 10
🇸🇦Saudi Arabia 10
🇿🇦South Africa 10
🇦🇪United Arab Emirates 10
🇹🇷Turkey 10
🇩🇪Germany 10 20 20 10 10 10 10 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10 10 10 10 10
🇫🇷France 10 10 10 10 10 10 10 10
🇱🇻Latvia 10 10 10 10 10 10 10 10
🇺🇸United States 20 20 20 20 20 20 100
🇬🇧United Kingdom 10 30 10 10 10 10 10 10 10 10 20 10
🇨🇭Switzerland 30 30 30 30 30
Full per-country breakdown via the API →

What we extracted from Giga Jar

Everything pulled from Giga Jar into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
9 symbols catalogued · payouts OCR-verified
10 palette colors from frames
4 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility Medium
max_win_x ×10000
layout 7×7
bonus_buy No
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.48%
Ante Bet 96.47% With Push Bet ON (+80% Base Bet)

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
Strawberry cube
Strawberry cube
High Pay

Red cube with a small green leaf sprig and a red-dotted dice-face pattern; highest-paying regular fruit symbol, tier 16+ tops the ladder.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.00 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 3.50 Multiplier
10x 5.00 Multiplier
11x 7.50 Multiplier
12x 10.00 Multiplier
13x 50.00 Multiplier
14x 100.00 Multiplier
15x 250.00 Multiplier
16x 500.00 Multiplier
Orange cube
Orange cube
High Pay

Orange cube with a green leaf sprig and a faceted citrus-segment texture; second-highest-paying regular fruit symbol.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.50 Multiplier
7x 0.70 Multiplier
8x 1.00 Multiplier
9x 1.70 Multiplier
10x 2.50 Multiplier
11x 3.50 Multiplier
12x 5.00 Multiplier
13x 25.00 Multiplier
14x 50.00 Multiplier
15x 125.00 Multiplier
16x 250.00 Multiplier
Peach cube
Peach cube
High Pay

Pink cube with a brown pit-shaped indentation and a small green leaf sprig; third-highest-paying regular fruit symbol.

MatchPayoutUnit
5x 0.40 Multiplier
6x 0.40 Multiplier
7x 0.60 Multiplier
8x 0.80 Multiplier
9x 1.50 Multiplier
10x 2.00 Multiplier
11x 3.00 Multiplier
12x 4.00 Multiplier
13x 20.00 Multiplier
14x 40.00 Multiplier
15x 125.00 Multiplier
16x 200.00 Multiplier
Kiwi cube
Kiwi cube
Low Pay

Bright green cube with a lighter-green sliced-kiwi star pattern; fourth, mid-low-paying regular fruit symbol.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.40 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
11x 1.20 Multiplier
12x 1.50 Multiplier
13x 2.50 Multiplier
14x 5.00 Multiplier
15x 10.00 Multiplier
16x 20.00 Multiplier
Grape cube
Grape cube
Low Pay

Purple cube with a bunch-of-grapes emblem and a green tendril leaf; lowest-paying regular symbol, numerically tied with the blue cube at every tier (both visually distinct, not a glued duplicate).

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.10 Multiplier
7x 0.20 Multiplier
8x 0.20 Multiplier
9x 0.40 Multiplier
10x 0.40 Multiplier
11x 0.80 Multiplier
12x 0.80 Multiplier
13x 1.50 Multiplier
14x 2.50 Multiplier
15x 5.00 Multiplier
16x 10.00 Multiplier
Blue cube
Blue cube
Low Pay

Plain smooth blue cube with a rounded indentation and no printed fruit graphic (likely a stylised blueberry); lowest-paying regular symbol, numerically tied with the grape cube at every tier.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.10 Multiplier
7x 0.20 Multiplier
8x 0.20 Multiplier
9x 0.40 Multiplier
10x 0.40 Multiplier
11x 0.80 Multiplier
12x 0.80 Multiplier
13x 1.50 Multiplier
14x 2.50 Multiplier
15x 5.00 Multiplier
16x 10.00 Multiplier
Instant Prize Symbol
Instant Prize Symbol
Other

Square coin/token tile in copper, silver or gold with a plain printed number and no suffix on the tile face; pays 1, 2, 5, 10, 25, 50, 100, 250, 500 or 1000 times the total bet when part of a cluster of 5 or more identical tiles.

Wild Jar Symbol
Wild Jar Symbol
Wild

Small rounded glass jar with swirling rainbow liquid, a smiling face and a bold white xN multiplier on its front (observed x1-x8); substitutes for all paying symbols and its multiplier rises by 1 each time it contributes to a cluster win.

Giga Jar Symbol
Giga Jar Symbol
Wild

A 2x2-tile image of the DJ mascot's head in a jar outline with a large xN multiplier and a heart-shaped reactivation counter; acts as four 1x1 wilds on a six-level ladder (x1, x5, x10, x15, x20, x50), upgrading every 3 consecutive winning cascades.

Bonus modes

6 modes
Base Game Modifier base
Base Game

7x7 fixed grid, cluster pays (5 or more orthogonally connected identical symbols), cascading collapse-and-refill after every win. Six regular fruit-cube symbols, a variable-value Instant Prize symbol, and the chance-based Wild Jar, Giga Jar, Snowball and Ice Breaker features all play out on this single grid; there is no purchase entry point and no separate free-spins round. RTP without Push Bet: 96.48%.

Base Game Modifier push_bet
Push Bet (Ante)

Optional ante toggle, an ON/OFF switch above the bet-selection list (green = active, grey = inactive), that raises the Base Bet by 80% and drops the first Wild Jar symbol into the grid immediately at the start of the round, skipping the normal requirement of 3 consecutive winning cascades to earn it. Can only be switched off at the end of a round; autoplay must be stopped first if running. RTP with Push Bet active: 96.47%.

Bonus Mode wild_jar
Wild Jar

Three Wild Jar symbols start each round dormant in the Jar Meter beside the DJ mascot. After 3 consecutive winning cascades, the first Wild Jar drops into the grid at a random position and substitutes for all paying symbols; its multiplier starts at x1 and increases by 1 each time it contributes to a cluster win, then relocates to an adjacent vacant cell. When a spin runs out of consecutive winning cascades, all active Wild Jars return to the Jar Meter and go dormant until their meter refills again.

Bonus Mode giga_jar
Giga Jar Feature

Requires all three Wild Jar symbols to be live simultaneously; after 3 more consecutive winning cascades the Giga Jar symbol lands on a random 2x2 area and acts as four 1x1 wilds, substituting for all paying symbols. Its multiplier climbs a six-level ladder (x1, x5, x10, x15, x20, x50), reactivating and upgrading one level every 3 consecutive winning cascades; the feature ends once no more cluster wins occur. The captured chain reached level x10 and settled at a MEGA WIN of 31.45 fun on a 0.50 fun total bet.

Bonus Mode snowball
Snowball Feature

Can trigger on any non-winning cascade once 2 winning cascades have already occurred in the round, or on any non-winning cascade whenever a Wild Jar is currently in play. Drops 1 to 2 giant symbols (2x2, 3x3 or 4x4 in size) onto the grid, either a regular fruit symbol or an Instant Prize symbol, which then dissolve to reveal 1x1 copies of that symbol filling the same area.

Bonus Mode ice_breaker
Ice Breaker Feature

Same trigger window as the Snowball Feature (after 2 winning cascades, on any following non-winning cascade, or whenever a Wild Jar is in play). Randomly removes between 1 and 3 regular fruit-cube symbol types from the grid entirely; the Wild Jar, Giga Jar and Instant Prize symbols are exempt and cannot be removed.

Colour system

extracted from frames · HEX
Export palette
#202767 base dominant 1 base
#29328A base dominant 2 base
#245C9F base dominant 3 base
#5660A7 base dominant 4 base
#5C9CD9 base dominant 5 base
#642C9A base dominant 6 base
#1F2864 bonus dominant 1 bonus
#28328B bonus dominant 2 bonus
#221412 bonus dominant 3 bonus
#255CA0 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The six regular fruit-cube symbols are distinguishable by icon and shape, not color alone: strawberry (red-dotted dice pattern), orange (faceted citrus-segment texture), peach (brown pit-shaped indentation), kiwi (star-slice pattern), grape (bunch-of-grapes emblem) and blue cube (plain smooth face, no fruit graphic). Cluster wins are marked with a bright glow AND the win amount is printed as text directly over the cluster, so a win is legible without relying on color perception.
Motor Accessibility
  • All betting controls are single-click/tap targets on a fixed side rail (autoplay, bet-select, spin) with no drag or precision-timing input required. Push Bet is a single-stage ON/OFF toggle, not a multi-step ladder, and can only be switched off at the end of a round (autoplay must be stopped first if running).
Hearing Accessibility
  • All outcome information (win amounts, RTP, max win, the malfunction clause) is delivered as on-screen text, not audio cues. The Settings panel offers independent All Sounds, Sound Effects and Music mute toggles, and the game remains fully playable and legible with audio off.
Low Vision
  • Win totals are shown as large printed text overlaid on the cluster ('WIN: N.NN fun') and again in the bottom-center bar. The Giga Jar multiplier ladder marks achieved levels with a brightness/glow difference (a lit ice-blue tile) against darker unlit tiles rather than a hue-only distinction, and Instant Prize tiles print their value as a plain large number on the tile face.

Media & assets

8 files · 8 types
44 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game cluster wins (landed, paying, and a clean isolated basis frame); Wild Jar (single and two-simultaneous states); Ice Breaker mid-removal; Snowball mid-dissolve of a giant symbol; the full Giga Jar Feature chain (2/3 to 3/3 trigger, 2x2 landing, level progression to x10, MEGA WIN settle); paytable (10 pages); rules/game info (9 pages); settings; KNOW THE GAME info panel; minimum and maximum bet-select lists.
The blue cube's intended fruit identity (blueberry, ice cube, etc.) is not printed as a text label anywhere in the paytable; it is only inferred from its plain blue faceted-cube appearance and its position as the second-lowest-tier symbol.
An isolated capture of an Instant Prize Symbol cluster win (5+ coin tiles resolving with their own printed sum, uncontaminated by another simultaneously-highlighted cluster) was not obtained; the mechanic and its 10 possible values are documented from the printed paytable/rules text only, cross-checked against coin tiles visible on several other captured frames.
Volatility rating is not printed anywhere in the captured build (paytable, rules, settings, KNOW THE GAME panel); it is normally sourced from the provider's storefront game-page tile, which was outside this capture task, so it is left unfilled here rather than guessed.

Ask AI about Giga Jar

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Giga Jar play? Keep it simple.

7x7 fixed grid, cluster pays (5 or more orthogonally connected identical symbols), cascading collapse-and-refill after every win. Six regular fruit-cube symbols, a variable-value Instant Prize symbol, and the chance-based Wild Jar, Giga Jar, Snowball and Ice Breaker features all play out on this single grid; there is no purchase entry point and no separate free-spins round. RTP without Push Bet: 96.48%.

RTP 96.48%Medium volatilitymax win ×10000demo ✓

From the verified capture of 30 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Giga Jar vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/giga-jar-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/giga-jar-b28/
{
  "game": {
    "name": "Giga Jar",
    "in_game_wordmark": "GIGA JAR — CLUSTER LINK (visible on splash logo in preview.png and base_game.png, and again as a small badge top-right of the reel frame in every live-play frame)",
    "provider": "Push Gaming",
    "studio": null,
    "studio_evidence": "No sub-brand/studio mark found on any captured frame (preview, base_game, paytable pages 1-10, rules pages 1-9, settings, info/KNOW THE GAME). Only the game's own 'GIGA JAR CLUSTER LINK' wordmark is visible; the Push Gaming name itself is not printed anywhere in the captured UI (per playbook, Push Gaming rarely prints its own brand inside the build).",
    "provider_ref": "gigajar-01",
    "demo_url": "https://www.pushgaming.com/games/play/giga-jar.html",
    "game_kind": "video_slot",
    "art_style": "Flat-shaded 3D cartoon render (glossy plastic/toy look on the fruit-cube symbols), bright neon-lit night-club/ice-lounge scene: deep blue tiled walls, backlit palm-leaf silhouettes, cyan/blue rim lighting throughout. Mascot is a chibi ice-cube-headed DJ character wearing large black sunglasses and oversized over-ear headphones, standing on a stack of glowing liquid-filled jars ('Jar Meter'). Mood is playful/casual, not dark or photorealistic. Camera is a static front-on view of a flat vertical reel panel (no perspective/isometry). During Wild Jar / Giga Jar / cascade activity the whole background flashes a saturated color wash (blue during idle build-up, magenta/purple during the Giga Jar feature) — a lighting-mood shift rather than a scene change.",
    "theme": "DJ / nightclub mascot with a fruit-juice/smoothie-jar motif; symbols are stylised fruit dice/cubes (juice-bar aesthetic) rather than classic playing-card or fruit-machine symbols"
  },

  "reel_layout": {
    "grid": "7 columns x 7 rows, all columns equal height (7x7 fixed grid)",
    "mechanic": "cluster_pays (cascading/collapsing symbols)",
    "min_cluster_size": 5,
    "cluster_rule": "Cluster Wins are achieved by matching 5 or more adjacent (orthogonally connected, horizontal or vertical only) identical symbols. Symbols can contribute to multiple Cluster Wins. The highest cluster win value is always awarded in a single cluster. (verbatim, rules_p1.png / rules_p2.png)",
    "cascade_rule": "When Cluster Wins occur, the winning symbols are removed, remaining symbols on the board collapse downward, and new symbols drop in from the top to refill the board. (verbatim, rules_p2.png)",
    "declared_value": null,
    "declared_source": "No printed ways/lines number anywhere in the buclet — pure cluster-pays game. rules_p1.png states in words: 'Giga Jar is a 7-row, 7-column matching symbol cluster game.'",
    "colorblind_note": "Grid position is fixed 7x7 regardless of color perception; cluster highlighting during wins is shown as a bright white/colored glow AND the win amount is printed as text directly over the cluster, so the win is legible without relying on color alone."
  },

  "payout_basis": {
    "value": "total_bet",
    "evidence": {
      "frame": "cluster_win_clean.png",
      "win_kind": "cluster",
      "printed_win": 0.05,
      "total_bet": 0.5,
      "ways_or_lines": null,
      "tier_value": 0.05,
      "tier_value_kind": "currency",
      "tier_symbol": "blue cube, cluster of exactly 5, connected orthogonally, no Wild Jar/Giga Jar/multiplier involved, single isolated cluster with its sum '0.05' printed directly on it",
      "cross_check": "printed_win (0.05) == paytable tier-5 value for the blue cube at the 0.50 fun anchor (paytable_p2.png). Header of every paytable page states verbatim: 'All wins shown are in fun and valid for the current bet of 0.50 fun.' rules_p8.png: 'The paytable reflects the current bet configuration, based on the Base Bet.'"
    },
    "note": "This is the base-bet (Push Bet OFF) basis. With Push Bet ON, rules_p8.png states verbatim: 'When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Push Bet amount' — i.e. Push Bet only changes ticket price, not the payout scale."
  },

  "bet_and_rtp": {
    "min_bet": 0.1,
    "max_bet": 100.0,
    "bet_currency_label_in_demo": "fun (demo-only credit label, not the game's real-money currency)",
    "min_bet_evidence_frame": "bet_select_min.png",
    "max_bet_evidence_frame": "bet_select_max.png",
    "step": "0.10 fun steps from 0.10 up through at least 0.70 fun (bet_select_min.png), then coarser steps (20/25/30/40/50/60/100 fun visible on bet_select_max.png) toward the 100.00 fun ceiling",
    "rtp_percent": {
      "without_push_bet": 96.48,
      "with_push_bet": 96.47,
      "evidence": [
        "rules_p9.png (verbatim): 'The theoretical average return to player (RTP) using the Push Bet is 96.47%. The theoretical average return to player (RTP) without using the Push Bet is 96.48%.'",
        "info.png / KNOW THE GAME panel — independent second on-screen location, identical wording and identical two numbers"
      ]
    },
    "max_win": {
      "value": "10,000x current Base Bet",
      "evidence": "paytable_p2/p3.png ('MAX WIN' banner + text 'This game has a win cap of 10,000x the current Base Bet amount per game round'), rules_p2.png and rules_p9.png repeat the same figure ('maximum win of 10,000x'). Operator-configurability disclaimer printed verbatim on rules_p9.png: 'It is possible that the operator has configured a win cap which differs from the 10,000x win cap. If this is the case, it will not be possible to reach the 10,000x win cap.'"
    },
    "ante_bet": {
      "name_on_screen": "PUSH BET (banner text on the game field: 'TO DROP IN THE FIRST WILD JAR')",
      "mechanic": "Simple ON/OFF toggle (single stage, not a ladder) shown as a switch above the bet-selection list. Green = active, grey = inactive (bet_select_min.png shows it grey/inactive).",
      "cost": "+80% of the Base Bet, verbatim rules_p8.png: 'Activating Push Bet mode will increase your Base Bet by 80% for dropping in the first Wild Jar Symbol.'",
      "effect": "Drops the first Wild Jar Symbol into the grid at the start of the round instead of requiring it to be earned through 3 consecutive winning cascades (the normal way, see Wild Jar Symbol below).",
      "deactivation": "Can only be turned off at the end of a game round; if autoplay is running, autoplay must be stopped first to deactivate Push Bet (rules_p8.png).",
      "rtp_effect": "Lowers RTP slightly: 96.48% (off) -> 96.47% (on)."
    }
  },

  "version": {
    "server": "2.7.0",
    "client": "9.11.6 17-06-2026",
    "frame": "rules_p9.png"
  },

  "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. Incomplete games are automatically resolved after 48 hours (winnings paid to the player's account); where an incomplete game cannot be resolved the stake is returned to the player. (verbatim, rules_p9.png)",

  "bonus_buy": {
    "present": false,
    "evidence": "No purchase/buy-feature button or dialog found anywhere in the interface (right-hand control rail only has: hamburger menu, sound toggle, autoplay, bet-select stack-of-coins icon, spin button). All 9 pages of rules and all 10 pages of the paytable were read in full and contain no mention of a purchase price or 'Buy Feature' section — every feature in this game (Wild Jar, Giga Jar, Snowball, Ice Breaker, Instant Prize) is described as randomly/organically triggered during normal play, with no purchasable entry point."
  },

  "symbols": {
    "paytable_bet_anchor": 0.5,
    "paytable_anchor_note": "Paytable header states verbatim on every page: 'All wins shown are in fun and valid for the current bet of 0.50 fun.' All symbol payout figures below are copied AS PRINTED at that 0.50 fun anchor (currency amounts, not multipliers) from paytable_p1.png and paytable_p2.png.",
    "paying_symbols": [
      {
        "name": "Strawberry cube (red cube, green leaf sprig, red-dotted 'dice' pattern on faces)",
        "tier": "highest-paying regular symbol",
        "color_word": "red with a small green leaf",
        "payouts_fun_at_0.50_bet": {"16+": 250.00, "15": 125.00, "14": 50.00, "13": 25.00, "12": 5.00, "11": 3.75, "10": 2.50, "9": 1.75, "8": 1.00, "7": 0.75, "6": 0.50, "5": 0.50}
      },
      {
        "name": "Orange cube (orange cube with green leaf, faceted citrus-segment texture)",
        "tier": "second-highest regular symbol",
        "color_word": "orange with a small green leaf",
        "payouts_fun_at_0.50_bet": {"16+": 125.00, "15": 62.50, "14": 25.00, "13": 12.50, "12": 2.50, "11": 1.75, "10": 1.25, "9": 0.85, "8": 0.50, "7": 0.35, "6": 0.25, "5": 0.25}
      },
      {
        "name": "Peach cube (pink cube with a brown pit-shaped indentation, green leaf sprig)",
        "tier": "third regular symbol",
        "color_word": "pink with a brown center and small green leaf",
        "payouts_fun_at_0.50_bet": {"16+": 100.00, "15": 62.50, "14": 20.00, "13": 10.00, "12": 2.00, "11": 1.50, "10": 1.00, "9": 0.75, "8": 0.40, "7": 0.30, "6": 0.20, "5": 0.20}
      },
      {
        "name": "Kiwi cube (bright green cube with a lighter green sliced-kiwi star pattern)",
        "tier": "fourth (mid-low) regular symbol",
        "color_word": "green",
        "payouts_fun_at_0.50_bet": {"16+": 10.00, "15": 5.00, "14": 2.50, "13": 1.25, "12": 0.75, "11": 0.60, "10": 0.40, "9": 0.30, "8": 0.20, "7": 0.15, "6": 0.10, "5": 0.10}
      },
      {
        "name": "Grape cube (purple cube with a bunch-of-grapes emblem and green tendril/leaf)",
        "tier": "lowest-paying, tied with the blue cube",
        "color_word": "purple",
        "payouts_fun_at_0.50_bet": {"16+": 5.00, "15": 2.50, "14": 1.25, "13": 0.75, "12": 0.40, "11": 0.40, "10": 0.20, "9": 0.20, "8": 0.10, "7": 0.10, "6": 0.05, "5": 0.05}
      },
      {
        "name": "Blue cube (plain smooth blue cube with a rounded indentation, no fruit graphic printed on it in the paytable thumbnail — likely a stylised blueberry/generic low symbol)",
        "tier": "lowest-paying, tied with the grape cube",
        "color_word": "blue",
        "payouts_fun_at_0.50_bet": {"16+": 5.00, "15": 2.50, "14": 1.25, "13": 0.75, "12": 0.40, "11": 0.40, "10": 0.20, "9": 0.20, "8": 0.10, "7": 0.10, "6": 0.05, "5": 0.05},
        "note": "Grape and blue cube payouts are numerically identical at every tier (12 tiers, verified from paytable_p2.png). This is NOT a glued/duplicate symbol issue: the two are visually distinct (purple grape bunch icon vs plain blue cube), each with its own paytable header slot; the coincidence is simply that Push Gaming assigned the two lowest-tier symbols the same pay scale."
      }
    ],
    "special_symbols": [
      {
        "name": "Instant Prize Symbol",
        "appearance": "A square coin/token tile (copper, silver, or gold-colored circular badge on a light card background) printed with a plain number (no 'x' suffix visible on the coin face itself, e.g. '1', '2', '5', '10', '50', '100', '1000')",
        "mechanic": "A bet multiplier symbol, not a regular paying fruit. Pays out when it lands as part of a cluster of a minimum of 5 Instant Prize Symbols (same 5+ adjacency rule as regular symbols). Values that can appear: 1x, 2x, 5x, 10x, 25x, 50x, 100x, 250x, 500x, 1000x of the current bet. (verbatim, paytable_p3/p4.png and rules_p3/p4.png)",
        "colorblind_note": "Value is always printed as a plain number on the tile itself, so the prize tier does not rely on color."
      },
      {
        "name": "Wild Jar Symbol",
        "appearance": "A small rounded glass jar with a colourful swirling rainbow liquid inside, a smiling cartoon face, and a bold white 'x<N>' multiplier printed on its front (observed values on captured frames: x1, x2, x3, x4, x5, x6, x8)",
        "mechanic": "Substitutes for all other (paying) symbols. At the start of a game round, exactly three Wild Jar Symbols exist but sit dormant inside the Jar Meter (the stack of glowing jars on the left of the reel frame, next to the DJ mascot). After 3 consecutive winning cascades, the first Wild Jar's activation meter fills and it drops into the grid at a random position. Each Wild Jar instance carries its own multiplier, starting at x1; every time it contributes to a Cluster Win, its multiplier increases by 1 and the symbol randomly relocates to an adjacent vacant cell before the next cascade. When a spin runs out of consecutive winning cascades, all Wild Jar Symbols currently on the grid return to the Jar Meter and go dormant again until their meter refills. (verbatim, rules_p4/p5.png)",
        "evidence_frames": ["wild_jar_feature.png (one Wild Jar 'x2' on the field)", "wild_jar_two_active.png (two Wild Jars 'x4' and 'x5' simultaneously active)"]
      },
      {
        "name": "Giga Jar Symbol",
        "appearance": "A single 2x2-tile-sized image of the DJ mascot's head (headphones, sunglasses) inside a jar outline, with a large 'xN' multiplier printed on it and a small heart-shaped reactivation counter",
        "mechanic": "Requires all 3 Wild Jar Symbols to be simultaneously in play to activate its own meter. After 3 more consecutive winning cascades once all 3 Wild Jars are live, the Giga Jar Feature triggers: the Giga Jar Symbol lands on the grid at a random position, occupies a 2x2 area, and acts as 4 individual 1x1 Wild Symbols substituting for all other symbols. It sticks in place until the feature ends. Once it lands, a fresh progression meter activates and stays active for 3 more cascades, after which the Giga Jar Symbol becomes inactive (unless it reactivates first). Requires 3 consecutive winning clusters to reactivate; each reactivation upgrades its multiplier one level up the ladder. There are 6 Giga Jar multiplier levels: Level 1 = x1, Level 2 = x5, Level 3 = x10, Level 4 = x15, Level 5 = x20, Level 6 = x50. The feature is complete when no more cluster wins occur. (verbatim, rules_p5/p6.png)",
        "evidence_frames": [
          "giga_jar_feature_trigger.png (meter filling with two active Wild Jars visible, x6 and x3)",
          "giga_jar_feature_full_trigger.png (Giga Jar symbol just landed, level 1, heart counter at 2 of 3)",
          "giga_jar_feature_level_up.png (level ladder shows x5 and x10 lit up as achieved, Giga Jar showing x10)",
          "giga_jar_feature_mega_win.png (round settled: 'MEGA WIN 31.45' fun on a 0.50 fun bet = x62.9)"
        ],
        "colorblind_note": "The multiplier ladder on the left (GIGA / x50 / x20 / x15 / x10 / x5) shows achieved levels as brighter/lit ice-blue tiles versus darker unlit tiles for not-yet-reached levels — a brightness/glow distinction, not a hue-only distinction, so it remains legible without full color perception."
      },
      {
        "name": "Jar Meter",
        "appearance": "The visual stack of jars beneath the DJ mascot on the left edge of the game field",
        "mechanic": "A progression counter that tracks: Wild Jar activation meters, the Giga Jar activation meter, and the Giga Jar multiplier upgrade levels — all in one persistent on-screen widget. (verbatim, paytable_p4.png / rules_p3.png)"
      }
    ],
    "modifier_features": [
      {
        "name": "Snowball Feature",
        "trigger": "After 2 winning cascades, can randomly trigger on any following non-winning cascade. Can also trigger on any following non-winning cascade whenever a Wild Jar Symbol is currently in play. (verbatim, rules_p6.png)",
        "effect": "Adds 1 to 2 'Giant' symbols to the grid at random. Giant symbols can be 2x2, 3x3, or 4x4 in size, and can be either a regular paying symbol or an Instant Prize Symbol. Once they land, they dissolve/disappear to reveal 1x1 copies of the landed symbol type filling that area. (verbatim, paytable_p9/p10.png, rules_p6.png)",
        "evidence_frame": "snowball_feature.png (a 3x3 giant grape-bunch symbol mid-dissolve into individual 1x1 grape cubes)"
      },
      {
        "name": "Ice Breaker Feature",
        "trigger": "After 2 winning cascades, can randomly trigger on any following non-winning cascade. Can also trigger on any following non-winning cascade whenever a Wild Jar Symbol is currently in play. (verbatim, rules_p7.png)",
        "effect": "Randomly removes between 1 and 3 regular Paying symbol types from the grid entirely (only regular paying fruit-cube symbols can be removed — Wild Jar, Giga Jar and Instant Prize symbols are exempt). (verbatim, paytable_p10.png, rules_p7.png)",
        "evidence_frame": "ice_breaker_feature.png — two symbol categories shown mid-removal: a set of glowing white/ice-crystal tiles (top area) and a set of glowing magenta/berry tiles (lower area) simultaneously dissolving off the board"
      }
    ]
  },

  "modes": [
    {
      "code": "base",
      "name": "Base Game",
      "kind": "base_modifier",
      "description": "7x7 cluster-pays base game with the six regular fruit-cube symbols, Instant Prize Symbols, and the chance-based Wild Jar / Giga Jar / Snowball / Ice Breaker features described above. No purchase entry point; no separate free-spins round exists in this game — all features play out on top of the base game grid."
    },
    {
      "code": "push_bet",
      "name": "Push Bet (ante)",
      "kind": "ante_modifier",
      "description": "Optional +80% Base Bet toggle that drops the first Wild Jar Symbol into the grid immediately at the start of the round, skipping the normal 3-consecutive-winning-cascades requirement to earn it. RTP with Push Bet: 96.47% vs 96.48% without."
    }
  ],

  "feature_coverage": {
    "base_game_cluster_wins": {
      "gameplay": ["cluster_win_landed.png", "cluster_win_paid.png", "cluster_win_clean.png"],
      "note": "Ordinary cluster resolution captured cleanly (basis evidence frame cluster_win_clean.png)."
    },
    "wild_jar_feature": {
      "gameplay": ["wild_jar_feature.png", "wild_jar_two_active.png"],
      "win": "wild_jar_feature_win.png",
      "note": "Single Wild Jar and two-simultaneous-Wild-Jar states both captured."
    },
    "ice_breaker_feature": {
      "gameplay": ["ice_breaker_feature.png"],
      "note": "Captured mid-removal (two frozen/glowing symbol groups visible dissolving)."
    },
    "snowball_feature": {
      "gameplay": ["snowball_feature.png"],
      "note": "Captured mid-dissolve of a 3x3 giant grape symbol into 1x1 copies."
    },
    "giga_jar_feature": {
      "gameplay": ["giga_jar_feature_trigger.png", "giga_jar_feature_full_trigger.png", "giga_jar_feature_gameplay.png", "giga_jar_feature_win.png", "giga_jar_feature_level_up.png", "giga_jar_feature_win_final.png"],
      "win": "giga_jar_feature_mega_win.png",
      "note": "Full chain captured: meter activation with 2/3 Wild Jars, 3/3 trigger and 2x2 landing, level progression to x10 (ladder shows x5 and x10 lit), round settling at a MEGA WIN screen of 31.45 fun on a 0.50 fun bet (x62.9). This feature happened to surface naturally after roughly 258 confirmed spins (154 from the original capturer session plus about 104 further spins under TL-run autoplay, remaining counter observed going from 500 toward 396)."
    },
    "instant_prize_symbol": {
      "gameplay": "Visible as coin-value tiles ('1','2','5','10', etc.) on several base-game and feature frames (e.g. cluster_win_clean.png shows a magenta-highlighted coin cluster forming alongside the documented blue-cube basis cluster in the same frame).",
      "note": "A dedicated isolated win frame for the Instant Prize cluster payout itself was not separately captured/labelled; its mechanic and value list are fully documented from the printed paytable/rules text (paytable_p3/p4.png, rules_p3/p4.png) and its tiles are visibly present on multiple captured frames."
    }
  },

  "interface": {
    "right_hand_rail": "Top-right: speaker/mute icon and hamburger menu. Right vertical rail (top to bottom): autoplay button (circular play-triangle icon), bet-select button (stack-of-coins icon), large circular spin/reload button at the bottom.",
    "bottom_navigation_in_side_panel": "Four icons: grid (paytable), question mark (rules / GAME INFO), gear (settings), shield (KNOW THE GAME).",
    "panels": {
      "paytable": {"pages": 10, "scroll_tool": "scroll_capture.py, exhausted=true, single continuous section"},
      "rules_game_info": {"pages": 9, "scroll_tool": "scroll_capture.py, exhausted=true, bottom confirmed by 'Server Version'/'Client Version' text on rules_p9.png"},
      "settings": {"pages": 1, "controls": ["All Sounds", "Sound Effects", "Music"], "each_a_simple_speaker-mute-icon toggle": true},
      "know_the_game": {"pages": 1, "content": "Repeats the RTP (with/without Push Bet), max win and operator-win-cap disclaimer text verbatim as an independent second location for these figures."}
    },
    "bottom_bar": "Balance shown bottom-left ('Balance: N.NN fun'), current in-round WIN amount shown centered bottom in large text ('WIN: N.NN fun'), Total Bet shown bottom-right ('Total Bet: N.NN fun')."
  },

  "not_captured": [],

  "unreadable_or_uncertain": [
    "The exact intended name of the 'blue cube' low-tier symbol (blueberry, ice cube, etc.) is not printed as a text label anywhere in the paytable — only inferred from its plain blue faceted-cube appearance and its position as the second lowest-tier symbol.",
    "A dedicated, isolated capture of an Instant Prize Symbol cluster win (5+ coin tiles resolving with a printed currency sum on their own, uncontaminated by other simultaneously-highlighted clusters) was not obtained; the mechanic and its 10 possible values (1x-1000x) are documented from the printed paytable/rules text only, cross-checked visually against coin tiles ('1','2','5','10', etc.) that appear on several captured frames.",
    "The rounded translucent circular counter shown bottom-right on several late-session frames (values such as '453', '396', '232', '126', '134', '123', '54') is the Autoplay-remaining-spins countdown from a 500-spin autoplay run started by the TL to surface the Giga Jar Feature — confirmed by the manifest note that Remaining went from 500 toward 396 during that session — not a separate in-game meter.",
    "Volatility rating is not printed anywhere in the captured build (paytable, rules, settings, KNOW THE GAME panel); per the Push Gaming playbook (P-U05), this field is normally sourced from the provider's storefront game-page tile only, and that page was not part of this capture task, so volatility is left unfilled here rather than guessed."
  ],

  "anomalies": [
    "P-U10 (CloudFront 403 CDN block) was worked around via a Berlin (DE) proxy exit — without the proxy the demo did not load at all (see playbook push.md section 16).",
    "The demo session expired once mid-capture ('Session missing or expired') and was fixed by a simple reload of open-slot; the demo balance reset to 1000.00 fun as a normal, expected side effect of that reload, not a loss of already-captured content."
  ],

  "provenance": {
    "provider_known": true,
    "novelty": false,
    "novelty_notes": "Push Gaming is an already-onboarded provider (playbook and defect registry exist). Giga Jar itself is a standard 7x7 cluster-pays game with a Push Bet ante toggle; no new provider-level UI pattern or mechanic type was discovered."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.