Gift X

Demo, RTP 96.88%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 5 hours ago Verified · 04 Aug 2026
RTP 96.88%
Volatility
Max win
Grid
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Asset pack

37 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gift-x-b10/

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Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Aug 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Gift X

Everything pulled from Gift X into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
6 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
bonus_buy No
mechanic Crash
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default headline 96.88% Lower bound; overall RTP depends on the player's chosen strategy
Default 98.92% Upper bound; overall RTP depends on the player's chosen strategy

See how this RTP compares across BGaming’s full range →

Bonus modes

4 modes
Base Game Modifier manual
Manual cashout round

Santa's sleigh takes off and a multiplier climbs in real time from near 1.00x; player must click CASHOUT before the sled 'disappears' (crash) to win bet x multiplier-at-cashout. Rounding on fractional cashouts favors the house per rules text (worked example: 0.10 stake at x1.01 cashout rounds up in the operator's favor).

Other auto_cashout
Auto-cashout target

Each bet panel has its own preset auto-cashout target multiplier (10.00x, 5.00x, 3.00x, 2.00x, 1.50x, 1.40x, 1.30x, 1.20x, 1.15x, 1.10x, 1.05x); the panel cashes out automatically when the live multiplier reaches the chosen target. Live-verified: bet 1.00 FUN, target 1.05x, result 'YOU WON 1.05 FUN', balance 1000.00 -> 1000.05 exactly.

Other autoplay
Auto mode (round count)

AUTO button opens a preset round-count list: 5, 10, 20, 50, 100, 200, 500, 1000, or unlimited. Per rules text, if bets are not changed during an active autorun's countdown, every subsequent autorun reuses the exact bet values set before autoplay was engaged (a fixed snapshot); each panel's own auto-cashout target still applies during autoplay; stopped via a small Cross button next to the 'AUTO N' label.

Other dual_panels
Two independent bet panels

Two fully independent bet panels can be placed, cancelled and cashed out separately within the same round, each with its own amount and auto-cashout target; combined total of both panels must not exceed 100 FUN. Confirmed live: both panels showing 1.00 FUN active simultaneously, 'Total bet 2.00 FUN' readout, balance dropping by both stakes.

Colour system

extracted from frames · HEX
Export palette
#030732 base dominant 1 base
#131C4C base dominant 2 base
#059DFD base dominant 3 base
#505070 base dominant 4 base
#6A6D8B base dominant 5 base
#0474CB base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Most state changes are backed by explicit text (button label changes 'PLACE BET' -> 'CANCEL' -> 'CASHOUT n.nn FUN'; 'YOUR BET IS ACCEPTED'; 'YOU WON n.nn FUN'; 'Bet now N'), not color alone. Residual risk: the leaderboard shows some player-name rows in green versus most in blue (inferred to mark the current player's own bet/win row) with no confirmed text or shape backup for that distinction.
Screen Reader
  • Control layout is stable across states: AUTO button far-left of the bottom bar, two bet panels centered (each showing amount, optional auto-cashout target, and a button that changes label between 'PLACE BET (NEXT ROUND)' / 'CANCEL' / live 'CASHOUT n.nn FUN'), balance/total-bet readouts bottom-right, header icons (menu/leaderboard/clock) fixed top-right. Round outcome and the countdown ('Bet now N') are conveyed purely as on-screen text with no audio equivalent, so a screen-reader user would need explicit live-region text exposure to follow round state; this was not evaluated in this capture.
Motor Accessibility
  • All primary actions (PLACE BET, CANCEL, CASHOUT, AUTO) are large rectangular buttons in a fixed bottom row. The manual CASHOUT click is time-sensitive: rounds were observed to resolve in well under a second past the countdown, and roughly 10 attempts at a manually-timed cashout failed to land before round resolution in this session. The auto-cashout target exists specifically to remove this timing burden.
Hearing Accessibility
  • No audio-only information was identified; round outcome, countdown and win/loss are all conveyed as on-screen text in addition to any sound effects, which are independently mutable via Music/Sound FX sliders in settings.
Low Vision
  • The climbing multiplier is the single real-time carrier of round progress: large bold green text centered over the flight scene while a round is live, with no accompanying sound cue tied to its growth. A low-vision user depends entirely on this text remaining large/high-contrast and has no non-visual channel (audio or otherwise) confirming the multiplier's current value moment-to-moment during flight.

Media & assets

9 files · 9 types
37 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game idle/countdown/flight/crash-transition states, win screen, two independent bet panels, auto-cashout target dropdown and confirmed arithmetic, autoplay round-count selector, bet-amount preset dropdown (1.00-100.00 FUN), settings, leaderboard and history ribbon, 20-page rules booklet fully scrolled and exhausted.
No clean frame of the crash instant itself was captured across 22 rounds played; only the pre-crash flight and a post-crash dark transition frame were caught, since rounds frequently resolved in well under a second.
A manually-clicked (not auto-cashout) CASHOUT press with a fully reconciled before/after balance was attempted roughly 10 times but never landed in time before round resolution; cashout arithmetic was instead verified via the built-in auto-cashout mechanism (bet 1.00 FUN, target 1.05x, win 1.05 FUN, balance 1000.00 -> 1000.05 exactly), which uses the same underlying payout logic.
No numeric multiplier cap/ceiling is stated anywhere across the complete 20-page rules document; the highest value observed in the history ribbon (2623.09x) is an outcome, not a documented ceiling, and is not reported as a max value.
A 'free rounds' feature is mentioned exactly once in the rules text (bet-level carryover only) but was never observed triggering or playing out anywhere in the capture set; no trigger, grant size or payout formula is defined in the rules at all.
The alternate state of the settings 'View in FUN' toggle (the non-FUN currency/unit view) was not captured; only the FUN-labelled default was seen.

Ask AI about Gift X

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Gift X play? Keep it simple.

Santa's sleigh takes off and a multiplier climbs in real time from near 1.00x; player must click CASHOUT before the sled 'disappears' (crash) to win bet x multiplier-at-cashout. Rounding on fractional cashouts favors the house per rules text (worked example: 0.10 stake at x1.01 cashout rounds up in the operator's favor).

RTP 96.88%demo ✓

From the verified capture of 04 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gift X vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gift-x-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gift-x-b10/
{
  "game": {
    "name": "Gift X",
    "provider": "BGaming",
    "game_category": "crash",
    "theme": "Christmas/winter-holiday themed crash (multiplier) game: Santa Claus riding a golden sleigh loaded with wrapped gifts, pulled by a team of reindeer, flying over a snow-covered pine forest at night in front of a lit cottage, a decorated Christmas tree and distant mountains.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 23 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "This is a CRASH/multiplier game, not a reel slot: there are no reels, paylines, symbols or a symbol paytable, and none are described below. Numbers are taken verbatim from on-screen text/OCR and cross-checked against balance deltas where possible. Anything not clearly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "core_mechanic": {
    "summary": "Santa's sleigh takes off from the ground at round start and flies upward/forward while a multiplier (starting near 1.00x) climbs in real time, shown in large text over the flight scene. The round ends unpredictably ('crashes') at some multiplier value. Any player who has NOT cashed out (manually via the CASHOUT button, or automatically via a pre-set auto-cashout multiplier) before the crash loses their bet for that round; a player who cashes out before the crash wins bet x multiplier-at-cashout.",
    "round_cycle": "Between rounds the game shows a 'Bet now N' countdown (N observed = 4 and 5 seconds, base_game_bet_accepted.png, autoplay_round_count.png) during which bets can be placed/cancelled. Once a bet is placed, the panel shows 'YOUR BET IS ACCEPTED' (bottom-left, white text) and its button changes to 'CANCEL' (grey). When the countdown ends the round begins: the multiplier readout appears and climbs, and each placed-bet panel's button turns into a live green 'CASHOUT n.nn FUN' button showing the current potential payout (bet x live multiplier). The round ends with a dark, near-black transition frame (base_game_crash_transition.png) in which the multiplier text and sleigh are hidden and the bet buttons revert to 'PLACE BET (NEXT ROUND)'.",
    "crash_animation_not_captured": "No clean frame of the crash instant itself (e.g. a visual 'explosion'/disappearance of the sleigh) was captured across 22 rounds played in this session; only the post-crash dark transition frame (base_game_crash_transition.png) was caught. Rounds after the countdown frequently resolved in well under a second at low multipliers, faster than manual screenshot timing could isolate the crash frame itself.",
    "source": "base_game_waiting.png, base_game_bet_accepted.png, base_game_flight_high.png, base_game_crash_transition.png, win_screen.png"
  },

  "about_the_game_and_rules_definition": {
    "revision_note": "Added in a follow-up pass. The rules panel was re-captured a THIRD time as rules4_p1-p20 (20 pages, one continuous scroll from a verified top-of-document frame to a verified end-of-document frame, exhausted=true). The previous draft of this document was built only from rules3_p1-p7, which turned out to be the TAIL of the same document (it started mid-sentence with '...push the Cashout button'); the true beginning -- About the game, the game's own Rules statement, the full Betting procedure, a worked rounding example, and the complete Autoplay section -- had never been read before. Everything in this section and the next two ('how_to_play', 'free_rounds') is new content recovered from rules4_p1-p11; nothing here contradicts numbers already verified in the previous draft (RTP range, bet limits, rounding-in-favor-of-house, rule version) -- those are confirmed unchanged by rules4_p15-p20 and are left as-is.",
    "about_the_game_verbatim": "Fly in a reindeer sled towards a New Year's miracle! Welcome to Gift X! BGaming is happy to introduce a new holiday game with popular mechanics, where you will be able to make a real Christmas flight with Santa Clause and get great gifts! Make bets and watch your sled fly over X coordinates. Reach top multipliers and get big winnings. But be cautious, you have to jump off the sled before it flies away. This is the only way for you to get incredible winnings. Good luck!",
    "rules_goal_statement_verbatim": "The game's goal is to win money by jumping off the reindeer sled until it disappears! The winning is the bet multiplied by the coefficient shown on the screen at the moment you jump out of the sled. You win only if you cash out before the sled disappears!",
    "source": "rules4_p1.png (About the game, full), rules4_p2.png (About the game closing lines + start of Rules), rules4_p3.png (Rules statement, full)"
  },

  "how_to_play": {
    "revision_note": "Recovered from rules4_p3-p8 (the game's own 'Betting' section, previously unread).",
    "countdown_and_launch_verbatim": "Before each game round starts, a countdown timer is displayed on the screen showing the time until the sled is launched.",
    "placing_a_bet_verbatim": "You can place multiple bets in each game round! Simply choose your bet amount and click the \"Place Bet\" button. The combined total of two bets must not exceed the 100 FUN. Bets can be placed before the game round starts (during the countdown) or after it has started. If a bet is placed after the round has started, it will be active in the next round. Note: You can only place bets for the next round if you are not participating in the current one.",
    "placing_a_bet_plain": "A bet placed during the pre-round countdown joins the round about to start. A bet placed WHILE a round is already in flight is queued for the NEXT round instead -- but only if that panel has no stake riding on the CURRENT round already; a panel already staked in the live round cannot also queue a bet for the next one.",
    "cashout_moment_verbatim": "When the game round starts, the sled raises on the screen. You can cash out until it disappears! To cash out you need to push the \"Cashout\" button.",
    "cashout_moment_plain": "Confirms and matches the already-documented mechanic: pressing CASHOUT (manually or via the panel's auto-cashout target) while the sled/multiplier is still live locks in bet x multiplier-at-that-instant; missing the moment before the crash forfeits the bet for that panel.",
    "rounding_rule_verbatim": "In the case of bets that contain cents and fractional multipliers, winnings are rounded up in favor of the house. Rounding works based on the number of subunits. Thus, if you bet 10 cents with a cash out on a ×1.01 multiplier, then the winnings will be rounded up to the number of subunits after dot.",
    "rounding_rule_note": "This confirms the previously-documented 'rounded in favor of the operator on fractional cashouts' rule and adds the worked numeric example (10 cents stake, x1.01 cashout -> result rounded UP in the house's favor, i.e. the player does not get the benefit of the fraction) that the earlier draft did not have.",
    "round_interruption_note": "The rules text does not describe round interruption inside this section; the applicable clause is in Additional information (see technical_summary.malfunction_clause, already documented, confirmed unchanged on rules4_p17-p19): unfinished rounds are terminated every 24 hours, a 'Collect'-requiring game auto-credits the win to balance, and if the game needed player action to resolve, the result is computed AS IF the player chose the no-risk action without raising the bet. The connection disclaimer (technical_summary.connection_disclaimer, confirmed unchanged on rules4_p18-p20) places responsibility for connection-loss effects on the player's side, not the provider.",
    "source": "rules4_p3.png, rules4_p4.png, rules4_p5.png, rules4_p6.png, rules4_p7.png, rules4_p8.png"
  },

  "free_rounds": {
    "found_in_rules": true,
    "verbatim_quote": "In case free rounds are given you can play at the betting level that was active when the free rounds were given.",
    "explains_earlier_fragment": "This single sentence is the source of the fragment '...active when the free rounds were given' that was visible on the broken first capture pass (see tl_notes in manifest.json) and could not be read in full before rules4 was captured. The mystery is now resolved: it is not a lost bonus-feature description, it is this one sentence about bet-level carryover.",
    "coverage_gap_honest_statement": "Across the COMPLETE, exhaustively-read 20-page rules document (rules4_p1-p20, top-of-document and end-of-document both visually confirmed, exhausted=true), this is the ONLY sentence that mentions free rounds anywhere. The rules text does NOT state: what triggers or grants free rounds, how many are granted, whether they are played manually or automatically, whether per-panel auto-cashout targets still apply during them, or how their winnings are calculated or credited. All of that is genuinely absent from the document, not missed by the capture.",
    "interpretation_flagged_as_uncertain": "Given that (a) no in-game trigger symbol, threshold, or animation for a bonus/free-round feature is described anywhere else in the rules, and (b) crash games in general (including this BGaming title) commonly have operator/casino-side promotional free-round grants layered on top of the base RNG game rather than an RNG-triggered in-game bonus round, the single sentence most plausibly documents behavior for an EXTERNALLY granted (operator/promotion) free round, not an in-game feature the player can trigger by playing. This reading is NOT explicitly confirmed by the rules text and should be treated as an inference, not a fact.",
    "captured_in_gameplay": false,
    "captured_in_gameplay_note": "No free-rounds grant, indicator, or play session was observed anywhere in this capture set. features_present.free_spins is correctly left as false: nothing resembling a live free-rounds feature was triggered or seen, only this one rules-text sentence referencing it.",
    "source": "rules4_p8.png"
  },

  "betting_panels": {
    "count": 2,
    "independence": "The two bet panels operate as two fully independent bets that can be placed, cancelled and cashed out separately in the same round. Each panel has its own bet-amount field (default '1.00 FUN'), its own 'PLACE BET (NEXT ROUND)' / 'CANCEL' / live 'CASHOUT n.nn FUN' button, and its own optional auto-cashout target multiplier. Confirmed on base_game_two_independent_bets.png: both panels show '1.00 FUN' with active CANCEL buttons simultaneously, a combined 'Total bet 2.00 FUN' readout appears above the balance, and the balance dropped from 1000.00 to 997.00 FUN (2 bets of 1.00 placed, one round already lost at the moment of capture: 1000 - 1 - 1 - 1 = 997, i.e. one earlier 1.00 bet from this panel pair had already been lost the previous round). Also confirmed on win_screen_cashout_live.png: both panels simultaneously show identical live green 'CASHOUT 2.99 FUN' buttons while AUTO mode is engaged (AUTO button highlighted blue, labelled 'AUTO 2'), and a 'Total bet 2.00 FUN' readout is shown.",
    "bet_amount_control": "Each panel's bet-amount field (e.g. '1.00 FUN') is not a free-text input in the captured flow; clicking it opens a dropdown list of preset amounts (info_bet_amount_range.png): 100.00, 60.00, 50.00, 40.00, 30.00, 20.00, 10.00, 5.00, 4.00, 3.00, 2.00, 1.00 FUN, confirming the per-panel range of 1.00-100.00 FUN. A small 'X' icon next to the amount clears/removes that panel's pending bet.",
    "auto_cashout_target_per_panel": "Next to each bet amount there is a small '...' control; clicking it opens a dropdown of preset auto-cashout target multipliers (autoplay_cashout_dropdown.png): 10.00x, 5.00x, 3.00x, 2.00x, 1.50x, 1.40x, 1.30x, 1.20x, 1.15x, 1.10x, 1.05x. Once chosen, the panel shows the target in small blue text next to the bet amount, e.g. '1.05x' (autoplay_cashout_target_set.png, win_screen.png, info_bet_amount_range.png).",
    "combined_max_bet_rule": "Rules text (rules3 pages, and the earlier rules_p4.png read by the capturer) states the combined total of the two bets must not exceed 100 FUN — i.e. the per-panel 1.00-100.00 FUN range is also an aggregate ceiling across both panels together, not purely per-panel.",
    "source": "base_game_waiting.png, base_game_two_independent_bets.png, win_screen_cashout_live.png, info_bet_amount_range.png, autoplay_cashout_dropdown.png, autoplay_cashout_target_set.png"
  },

  "auto_mode": {
    "entry_point": "Grey 'AUTO' button, bottom-left of the control bar, left of both bet panels. When engaged it turns solid blue and its label becomes 'AUTO N' (N = number of rounds remaining), with a small 'x' to cancel auto mode (win_screen_cashout_live.png shows 'AUTO 2').",
    "round_count_selector": "Clicking AUTO opens a vertical list of preset round counts (autoplay_round_count.png), overlaid on the left side of the flight scene: 5, 10, 20, 50, 100, 200, 500, 1000, and an infinity symbol (unlimited rounds).",
    "auto_cashout_target": "Each bet panel's own auto-cashout target dropdown (see betting_panels.auto_cashout_target_per_panel) is what AUTO mode uses to decide when to cash out automatically; there is no separate global auto-cashout control observed beyond the per-panel target.",
    "verified_arithmetic": "win_screen.png: bet 1.00 FUN, auto-cashout target 1.05x, round result text 'YOU WON 1.05 FUN', balance shown 'Balance 1,000.05 FUN'. Balance before the bet was 1,000.00 FUN (seen on preceding frames with the same starting balance context); 1000.00 - 1.00 (bet) + 1.05 (payout) = 1000.05, which matches exactly. This is the one fully reconciled cashout arithmetic example captured.",
    "manual_cashout_not_isolated": "A manual (player-clicked, not auto-triggered) CASH OUT press with a clean before/after balance reconciliation was attempted roughly 10 times across the session but never landed in time before the round resolved (see core_mechanic.crash_animation_not_captured — rounds often resolve in well under a second past the countdown). The verified arithmetic above instead relies on the built-in auto-cashout, which presses the same CASHOUT button/control programmatically at the chosen target multiplier — same underlying stake-debit/payout-credit mechanism, just automated rather than manually clicked.",
    "rules_text_verbatim": "There is an Autoplay mode available during the game! To activate it, click on the \"Auto\" button and select the number of autoruns. Using automode, you can change your bets during the countdown. If you don't want to change bets, each autorun will be played with the bet values placed before the round starts or the mode is activated. You can also cash out in the automode. To activate this option, you need to choose the value of the multiplier in the box near the button \"Place Bet\". Choosing a certain multiplier value means that you will cash out automatically if the sled will reach it. To stop the automode, you need to push the Cross button.",
    "rules_text_note": "Recovered from rules4_p9-p11 (previously unread). Confirms and fully explains what was already inferred from the screenshots: the AUTO button opens the round-count selector (autoplay_round_count.png); each panel's own '...' multiplier dropdown (autoplay_cashout_dropdown.png) is the 'box near the Place Bet button' the rules refer to for setting an auto-cashout target; and the small 'x' next to the blue AUTO N label (win_screen_cashout_live.png) is the 'Cross button' used to stop automode early. New detail not previously documented: if the player does NOT change bets during an active autorun's countdown, every subsequent autorun reuses the exact bet values that were set BEFORE autoplay was turned on (a fixed bet-value snapshot), not a re-evaluated default each round.",
    "source": "autoplay_round_count.png, autoplay_cashout_dropdown.png, autoplay_cashout_target_set.png, win_screen.png, win_screen_cashout_live.png, rules4_p9.png, rules4_p10.png, rules4_p11.png"
  },

  "history_ribbon": {
    "position": "Thin horizontal strip immediately below the top header bar, spanning the width of the play area (not the leaderboard column on the right). Dark blue-purple background.",
    "content": "Leftmost element is a small circular icon resembling a clock/history symbol ('⟲'). To its right, roughly 10-11 cells each showing one past round's final multiplier as text, e.g. '1.73x', '1.20x', '11.30x' (rules3_p1.png).",
    "typography_note": "Most values are rendered in a dim grey-white; a few values in each strip appear in bold bright white (e.g. '11.30x' and '4.95x' in rules3_p1.png, '2623.09x' in base_game_high_history_multiplier.png). The exact rule for which values are emphasized was not found in the rules text read; it may be a value-based highlight (uncertain — see unreadable_or_uncertain).",
    "extreme_observed_value": "base_game_high_history_multiplier.png shows a past-round result of 2623.09x in the ribbon, alongside more typical low values (1.06x-9.53x range visible in the same strip). This is a single OBSERVED historical outcome, not a stated cap — see 'max_multiplier' below.",
    "source": "rules3_p1.png, base_game_high_history_multiplier.png, autoplay_round_count.png"
  },

  "leaderboard_panel": {
    "toggle": "Trophy icon, top-right of the header bar, next to the hamburger menu icon. Toggling it swaps the right-hand side panel between the leaderboard/live-results view and the settings/rules view (gear icon + book icon, described below).",
    "layout_when_open": "Dark near-black column on the right edge of the screen. At the top, a bold multiplier/amount readout preceded by a small trophy glyph (e.g. '3.60 FUN', '44.80 FUN', '405.50 FUN', '100.00 FUN' across different captures) — the exact meaning of this top figure was not stated in the rules text read; it tracks and changes between captures, consistent with a running total (uncertain — see unreadable_or_uncertain). Below it, a list of rows, each showing: a partially masked player name (e.g. 'Ote*', 'Paf*** **', using asterisks to redact characters), a cashout multiplier column showing either a multiplier like '1.20x' or a dash '-' (no cashout yet / round lost), and a win amount in FUN.",
    "color_coding": "Most player-name entries are rendered in blue; at least one row per capture in some frames is rendered in bright green instead (e.g. 'xE8****', 'P4V****' in win_screen_cashout_live.png and _anomaly_degraded_ui.png) — consistent with highlighting the current player's own bet/win row, though this was not explicitly labelled in the UI.",
    "rules_text_reference": "The rules pages describe this panel under a 'Results' heading, which itself opens with the payout rule: 'You win if you cash out before the sled disappears! In that case, the bet is multiplied by the coefficient shown on the screen at the moment you push the \"Cashout\" button. All live results of the game are displayed in the chart. The leader list shows the name of the player and the player's bet. If a player wins, the value of the player's bet will be replaced with the value of the winning. The winning multiplier will also be shown on the screen. If you play on your mobile device, you need to open the chart by clicking on the button above the chart. All results are displayed in the currencies of origin bet. You can convert them to the currency of your bet by changing your personal settings.'",
    "source_correction_note": "The previous draft attributed this quote to rules3_p1/p2. rules3 was later found to be only the TAIL of the full rules document (see about_the_game_and_rules_definition.revision_note); this exact text is confirmed present at rules4_p11-p14 of the complete, verified document. Attribution corrected below.",
    "source": "preview.png, base_game_waiting.png, base_game_bet_accepted.png, win_screen_cashout_live.png, base_game_high_history_multiplier.png, rules4_p11.png, rules4_p12.png, rules4_p13.png, rules4_p14.png"
  },

  "color_palette": {
    "flight_scene_background": "Vertical night-sky gradient from medium blue (top) to deeper blue (mid) over pale blue-white snow at the bottom edge; small white dots scattered throughout represent falling snow.",
    "scenery": "Snow-capped wooden cottage, left, with warm yellow-lit windows/door and a smoking chimney; dark blue-grey mountain silhouettes, center-back; a decorated Christmas pine tree, right foreground, dark green with a yellow star on top and round ornament lights in red, yellow and blue strung on a brown/red garland cord; rows of snow-covered dark green pine trees along the bottom edge.",
    "sleigh_and_team": "Santa's sleigh is golden-yellow with a red inner body decorated with gold star/sparkle motifs; Santa himself wears a red coat with white fur trim and a red hat with white pompom, white beard; the sleigh is piled with wrapped gifts in pink, purple, teal/green and blue with gold ribbon bows; a team of brown reindeer with dark brown antlers and red neck scarves pulls the sleigh via a thin dark brown harness line, each with a gold bell at the collar.",
    "multiplier_readout": "Large bold green text (e.g. '1.56x', '25.71x', '2.75x') centered over the flight scene while a round is live; turns to a different shade (a paler/washed green, e.g. '0.00x' ghosted) as a placeholder before a round begins in some frames.",
    "top_header_bar": "Near-black/dark navy background strip; 'BGAMING' wordmark on the left rendered as individual white letters each in its own small yellow/gold-bordered tile (first tile B has a solid gold/yellow fill); center 'Gift X' logo in bubble lettering — 'Gift' in blue with a white outline, and the 'X' rendered as a wrapped gift box icon (red/gold) in place of the letter; right side holds a small round blue dot icon, a hamburger menu icon (three white horizontal lines), a trophy icon (leaderboard toggle), and a white digital clock readout (e.g. '21:18').",
    "history_ribbon_bar": "Dark blue-purple background band; multiplier text in dim grey-white (typical values) or bold bright white (emphasized/high values).",
    "bottom_control_bar": "Near-black/dark navy background. AUTO button: mid-grey rounded rectangle with light-grey 'AUTO' text when idle; solid blue with white text when auto mode is engaged. Bet panels: dark slate-blue rounded rectangles with white amount text and a light-blue dashed placeholder ('- - -') before a target is set, plus a small white 'X' clear icon. Action buttons: solid medium-blue rounded rectangle with white 'PLACE BET' / '(NEXT ROUND)' text when idle; the same slot becomes a muted/darker blue-grey outline when a bet is pending ('CANCEL' state); becomes bright green with white text ('CASHOUT n.nn FUN') once a round is live with an active bet.",
    "settings_and_rules_panel": "Right-hand dark navy column; body text in white/light-grey on the near-black background; section headers ('Return to Player', 'RNG', 'Additional information') in bold white; slider tracks in the settings view are light blue when filled (volume level) on a dark grey track, with white speaker-icon glyphs at each end.",
    "balance_and_totals_text": "Grey/light-grey small text at bottom-right, e.g. 'Balance 1,000.00 FUN', with an optional 'Total bet 2.00 FUN' line above it in white when two bets are active."
  },

  "top_bar_and_controls": {
    "left": "'BGAMING' provider wordmark (tiled letter style described above).",
    "center": "'Gift X' game logo/wordmark (gift-box icon replaces the 'X').",
    "right_icons_left_to_right": "A small round blue dot icon (purpose/label not stated anywhere in the captured screens or rules text — uncertain, possibly a connection/status indicator); a hamburger menu icon (three horizontal lines) whose click target was not explored separately from the settings/rules panel in this capture set; a trophy icon that toggles the right-hand panel between the leaderboard view (default) and, when a gear or book icon inside that panel is pressed, the settings view or the rules/info booklet view; a digital clock (local time, e.g. '21:18', '19:57') — appears to be a plain clock, not a round timer.",
    "right_panel_sub_tabs": "When the trophy panel is open in its 'info' state (settings.png, rules3_p*.png), two small icon tabs sit at its top: a gear icon (opens Volume/Leaderboard settings) and a book icon (opens the scrollable rules/paytable-equivalent text). The active tab is highlighted with a solid blue fill; the inactive tab is a dim grey outline.",
    "source": "All base_game_*.png, settings.png, rules3_p*.png, preview.png"
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "First frame captured immediately on game load (wait_ms=0): the game had already entered a round in progress showing '1.21x' in green over the flight scene, with the leaderboard panel open on the right (trophy icon active, list of masked player names/bets/wins). No separate branded splash/promo screen for 'Gift X' itself was found on two attempts (immediate capture and a reload) — only the always-present in-game header/logo.",
      "color_blind_notes": "Round-in-progress state is conveyed by both the green multiplier text and the animated sleigh position, not color alone."
    },
    "base_game_waiting": {
      "type": "base_game",
      "content": "Between-rounds idle state. No multiplier readout is shown. Both bet panels display '1.00 FUN' with a light-blue dashed '- - -' placeholder (no auto-cashout target set) and an inactive 'X'. Both action buttons read 'PLACE BET (NEXT ROUND)' in solid blue. History ribbon and leaderboard both populated. Balance '1,000.00 FUN'.",
      "color_blind_notes": "Idle vs biddable state distinguished by button LABEL TEXT ('PLACE BET'), not color."
    },
    "base_game_bet_accepted": {
      "type": "base_game",
      "content": "Pre-round countdown state: large ghosted white text 'Bet now 4' (also seen as 'Bet now 5' in other frames) centered over the scene; bottom-left white text 'YOUR BET IS ACCEPTED'; left bet panel outlined/highlighted with an active grey 'CANCEL' button in place of 'PLACE BET'; right panel still shows 'PLACE BET' (no bet placed there in this capture). Balance dropped to '999.00 FUN' and a 'Total bet 1.00 FUN' readout appears.",
      "color_blind_notes": "State conveyed via button text change ('CANCEL' vs 'PLACE BET') plus the explicit 'YOUR BET IS ACCEPTED' text label."
    },
    "base_game_flight_high": {
      "type": "base_game",
      "content": "Round in progress: large green '25.71x' multiplier text centered over the scene; the sleigh is rendered with a gold sparkle/motion-trail effect trailing behind it, positioned higher/further along the flight path than at low multipliers (visual pacing cue). Both bet panels back to idle 'PLACE BET (NEXT ROUND)' (no bet placed this round in this particular capture).",
      "color_blind_notes": "Multiplier growth is conveyed by the numeric text value itself, not by a color gradient alone."
    },
    "base_game_crash_transition": {
      "type": "base_game",
      "content": "A near-fully black frame immediately following round resolution: the sleigh, background scenery and multiplier text are all hidden/not rendered; only the header, history ribbon and leaderboard panel remain visible and legible. Bet panel buttons have already reverted to 'PLACE BET (NEXT ROUND)'. Balance '999.00 FUN'.",
      "purpose": "Fixes the moment right after a round ends; the actual crash/disappearance animation frame itself was not isolated (see core_mechanic.crash_animation_not_captured)."
    },
    "base_game_two_independent_bets": {
      "type": "base_game",
      "content": "Both bet panels simultaneously showing '1.00 FUN' with active grey 'CANCEL' buttons; a 'Total bet 2.00 FUN' readout above the balance; balance '997.00 FUN'; bottom-left 'YOUR BET IS ACCEPTED' text (partially overlapped by the CANCEL button labels in this capture).",
      "purpose": "Demonstrates the two bet panels can be placed and tracked independently within the same round."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Round resolved with a win on the left panel via its auto-cashout target: bottom-left green text 'YOU WON 1.05 FUN'; left panel shows '1.05x' (its auto-cashout target, in small blue text) next to the greyed/disabled 'PLACE BET (NEXT ROUND)' label (round just ended, next round not yet open); right panel unaffected, still idle 'PLACE BET (NEXT ROUND)'. Balance 'Balance 1,000.05 FUN'. The right-hand rules/info panel is open in this particular capture (book icon active), showing the tail of the rules text ending in the document's version line.",
      "color_blind_notes": "Win state uses the explicit text 'YOU WON n.nn FUN' plus a color change (green), not color alone."
    },
    "win_screen_cashout_live": {
      "type": "base_game",
      "content": "Mid-round with AUTO mode engaged (AUTO button solid blue, labelled 'AUTO 2'): both bet panels show identical live green 'CASHOUT 2.99 FUN' buttons (both panels bet 1.00 FUN each, both tracking the same live multiplier at time of capture); 'Total bet 2.00 FUN'; balance '994.00 FUN'; bottom-left 'YOUR BET IS ACCEPTED'.",
      "purpose": "Additional live-payout evidence: the CASHOUT button label itself displays bet x live-multiplier before the player/auto-system acts."
    },
    "base_game_high_history_multiplier": {
      "type": "base_game",
      "content": "Ordinary flight/idle frame notable only for its history ribbon, which includes a past-round result of '2623.09x' in bold white among more typical values (1.06x-9.53x visible in the same strip). Leaderboard panel open, balance and pending 'Bet now 5' countdown visible.",
      "purpose": "Illustrates the wide spread of possible historical outcomes; NOT used as a stated multiplier cap (none found in the rules)."
    },
    "autoplay_round_count": {
      "type": "autoplay",
      "content": "A vertical list overlaid on the left side of the flight scene, each row a selectable round count: 5, 10, 20, 50, 100, 200, 500, 1000, and an infinity symbol ('∞') for unlimited auto-rounds. Rows are dark slate-blue rectangles with white centered text; the currently focused/hovered row (bottom, '∞') has a slightly lighter fill in this capture.",
      "color_blind_notes": "Selection state conveyed by fill brightness plus the row's own numeric/symbol label."
    },
    "autoplay_cashout_dropdown": {
      "type": "autoplay",
      "content": "A vertical dropdown of auto-cashout target multipliers, overlaid on the left side of the flight scene, opened from a bet panel's '...' control: 10.00x, 5.00x, 3.00x, 2.00x, 1.50x, 1.40x, 1.30x, 1.20x, 1.15x, 1.10x, 1.05x, followed by a small 'X' close row at the bottom. Text is blue on a dark slate-blue background; the topmost value (10.00x) has a slightly lighter/highlighted row background in this capture.",
      "color_blind_notes": "List order itself (highest to lowest) plus explicit numeric labels convey the values without relying on color."
    },
    "autoplay_cashout_target_set": {
      "type": "autoplay",
      "content": "After selecting 1.05x from the dropdown, the left bet panel shows '1.05x' in small blue text next to '1.00 FUN'; no bet has been placed yet (button still reads 'PLACE BET (NEXT ROUND)'). Balance unchanged at '1,000.00 FUN'.",
      "purpose": "Confirms the auto-cashout target is set BEFORE the bet/round starts, per-panel."
    },
    "settings": {
      "type": "settings",
      "content": "Right-hand panel, gear icon tab active (solid blue), book icon tab inactive (grey outline). Header 'Volume' with two labelled sliders: 'Music' and 'Sound FX', each a horizontal light-blue filled track on a dark grey background, flanked by a muted-speaker glyph (left) and a full-volume speaker glyph (right); both sliders shown near-full in this capture. Below, a 'Leaderboard' section with a single toggle switch labelled 'View in FUN' (white circular handle on the left/off position on a dark track in this capture, meaning FUN-view is currently OFF, i.e. some other currency/unit view is presumably active — the alternative was not captured).",
      "color_blind_notes": "Toggle state is conveyed by handle POSITION (left/right), not purely by color."
    },
    "info_bet_amount_range": {
      "type": "info",
      "content": "A vertical dropdown of preset bet amounts, overlaid on the left side of the flight scene, opened from a bet panel's amount field: 100.00, 60.00, 50.00, 40.00, 30.00, 20.00, 10.00, 5.00, 4.00, 3.00, 2.00, 1.00 (all in FUN, unit not repeated per row). The bottom row '1.00' has a slightly lighter/highlighted background, consistent with it being the currently selected amount for that panel.",
      "purpose": "Confirms the per-panel bet range of 1.00 FUN (minimum) to 100.00 FUN (maximum) via the actual selectable UI values, independent of the rules-text statement."
    },
    "rules_pages_rules4": {
      "type": "rules",
      "page_count": 20,
      "supersedes": "This replaces the previous draft's 'rules_pages_rules3' entry (7 pages, only the document's TAIL — it opened mid-sentence with '...push the Cashout button'). rules4 is the complete document: capture verified to start at 'About the game' (top of panel confirmed by a pre-scroll frame) and to end at the 'game rule version 1.3, July 29, 2024. Game Version 1.0.0.' closing line (confirmed by empty space on further scroll, exhausted=true).",
      "content_summary": "Full scrollable rules/info booklet, opened via the book icon, read top to bottom in one continuous scroll pass (scroll_capture --region, --settle 3, exhausted=true, pages overlap at their seams). Topic flow across the 20 pages: (p1-p2) 'About the game' flavor text; (p2-p3) 'Rules' — the game's own goal/coefficient/cash-out-before-disappear statement; (p3-p6) 'Betting' — countdown timer, multiple bets, combined 100 FUN cap, before/after-round-start placement rules; (p6-p8) cash-out step ('sled raises... push the Cashout button') and the cents/fractional-multiplier rounding rule with a worked example (10 cents at x1.01 -> rounded up in favor of the house); (p8) the single free-rounds sentence (bet level carried over from when free rounds were given — see 'free_rounds' section above); (p8-p11) 'Autoplay' — activation, autorun bet-value snapshot, per-panel auto-cashout target box, stopping via the Cross button; (p11-p14) 'Results' — win = bet x coefficient at cashout, leaderboard/live-results chart description, mobile chart button, results shown in origin bet currency with a personal-settings currency-conversion option; (p14-p16) currency-conversion note, 'Return to Player' heading, full RTP statement (96.88%-98.92%, depends on chosen strategy); (p16-p17) 'RNG' — certified RNG statement, no seed/hash/provably-fair mechanism mentioned; (p17-p19) 'Additional information' — malfunction voids all plays and pays, unfinished rounds terminated every 24 hours, 'Collect' auto-credits balance, and a SEPARATE clause (not a rounding rule, see correction below) stating that if the game needs player action to resolve, the result is computed as if the player chose the no-risk action without raising the bet; (p18-p20) internet-connection disclaimer (speed/quality of the player's connection may affect the game; provider not responsible for connection-loss consequences); (p20, final page, exhausted=true) closing line in full: 'This is the game rule version 1.3, July 29, 2024. Game Version 1.0.0.' — confirmed as the end of the document.",
      "rounding_rule_quote": "The true cents/fractional-multiplier rounding rule (found on rules4_p6-p8, in the 'Betting' section, NOT in Additional information): 'In the case of bets that contain cents and fractional multipliers, winnings are rounded up in favor of the house. Rounding works based on the number of subunits. Thus, if you bet 10 cents with a cash out on a x1.01 multiplier, then the winnings will be rounded up to the number of subunits after dot.' This confirms the previous draft's summary (rounding favors the operator) and adds the worked example, which was missing before.",
      "correction_previous_mislabel": "The previous draft's 'rounding_rule_quote' field mixed two DIFFERENT clauses together: the true cents-rounding rule above (Betting section, rules4_p6-p8) and a separate 'Additional information' clause about default outcomes when the game needs player action mid-malfunction ('the result is counted assuming that the player has chosen the action with no risk without raising the initial bet', rules4_p17-p18) — the rules text never calls the second one a rounding rule. They are now documented separately: the first here, the second unchanged in technical_summary.malfunction_clause.",
      "note": "No explicit numeric multiplier CAP/ceiling and no mention of 'provably fair', a seed, or a hash/verification mechanism were found across all 20 pages of this complete pass (see technical_summary.max_multiplier and technical_summary.provably_fair) — unchanged from the previous draft's conclusion, now confirmed against the full document rather than just its tail.",
      "color_blind_notes": "Body text is plain white/light-grey on a near-black background throughout; no color-only meaning."
    },
    "anomaly_error_dialog": {
      "type": "other",
      "content": "A small dark grey modal dialog centered over the dimmed play area: a grey warning/exclamation triangle icon at the top-left of the dialog, a line of white text reading (per prior capturer note and consistent with the low-resolution OCR-legible remnants) 'An error has occurred', and a single grey 'Ok' button below it. Occurred repeatedly (roughly every 30-90 seconds of active play) throughout the capture session.",
      "classification": "Demo-backend instability, not a documented game feature. Sometimes coincided with a bet being silently cancelled/reset without a visible balance change; once caused the automated rules-scroll tool to falsely report the panel as fully scrolled (the dialog intercepted input while real content remained below)."
    },
    "anomaly_degraded_ui": {
      "type": "other",
      "content": "After repeated error dialogs, the interface twice degraded into a visibly different layout: only a single bet panel is shown (instead of two), its bet-amount field uses a '+' icon instead of the '−/X' controls seen normally, the history ribbon repeats one identical value across all cells with a comma as the decimal separator (e.g. '12,07x' instead of '12.07x'), and the leaderboard/trophy panel is greyed out/disabled with no visible entries.",
      "classification": "Demo-backend instability. Both occurrences were resolved by a full page reload (goto) of the demo_url, after which the normal two-panel, period-decimal UI returned. Frames captured after such a reload should be read as post-recovery state, not a persistent alternate mode of the game."
    }
  },

  "technical_summary": {
    "rtp_percent_range": {
      "min": 96.88,
      "max": 98.92,
      "note": "Stated as a RANGE, not a single number, because the rules text explicitly says it depends on the player's strategy: 'The overall theoretical Return to Player (RTP) is 96.88% - 98.92% depending on the player's chosen strategy.' A single figure would misrepresent this game — the range and its stated cause are both preserved here. Re-confirmed unchanged against the complete rules document (rules4_p15-p16).",
      "source": "rules4_p15.png / rules4_p16.png (previously cited as rules3_p2/rules3_p3, the tail-only capture superseded by rules4 — see rules_pages_rules4.supersedes)"
    },
    "bet_range_fun": {"min": 1.0, "max": 100.0, "per": "per bet panel; selected via a preset-amount dropdown, not free text", "combined_cap_note": "Rules text states the combined total of both panels' bets must not exceed 100 FUN — verbatim: 'The combined total of two bets must not exceed the 100 FUN.'", "source": "info_bet_amount_range.png, rules4_p4.png/rules4_p5.png (previously cited as the broken first capture's rules_p4.png; re-confirmed verbatim in the complete rules4 document)"},
    "payout_basis": "Multiplier x staked amount on that panel, credited on cashout (manual click or reaching the panel's preset auto-cashout target); confirmed arithmetic: 1.00 FUN bet, 1.05x cashout -> 1.05 FUN win (win_screen.png).",
    "rounding_rule": "Cashout amounts are rounded in favor of the operator when fractional (per rules text on the rules3 pages) — see screens.rules_pages_rules3.rounding_rule_quote.",
    "max_multiplier": {
      "value": null,
      "note": "No stated numeric cap was found anywhere in the 7-page rules pass (rules3_p1-p7). The history ribbon shows one observed round result of 2623.09x (base_game_high_history_multiplier.png) and other high values (92.66x, 509.56x seen in other capture frames' ribbons) — these are OUTCOMES that occurred, not a documented ceiling, and must not be reported as a max_win figure."
    },
    "provably_fair": {
      "claimed": false,
      "note": "The rules' 'RNG' section states only: 'The game is based on a certified random number generator. For more information, visit our BGaming site.' No seed, hash, or player-side round-verification mechanism is mentioned anywhere in the 7 rules pages read. Per project convention this is recorded as 'not stated', NOT as 'provably fair is absent' — absence of a claim is not proof of absence of the feature."
    },
    "malfunction_clause": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' (rules4_p17.png/rules4_p18.png; previously cited as rules3_p4/p5, the tail-only capture — text re-confirmed verbatim unchanged, see rules_pages_rules4.correction_previous_mislabel for why this clause is NOT the numeric rounding rule).",
    "connection_disclaimer": "'The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the side of a player.' (rules4_p18.png/rules4_p19.png; previously cited as rules3_p6/p7, re-confirmed verbatim unchanged).",
    "rule_version": "Game rule version 1.3, July 29, 2024. Game Version 1.0.0. (rules4_p20.png, exact closing line of the complete rules document, exhausted=true; previously cited as rules3_p7.png, the tail-only capture — text re-confirmed verbatim unchanged).",
    "currency_view": "All amounts observed in FUN (demo play-money); a settings toggle labelled 'View in FUN' exists (settings.png) implying at least one alternate unit/currency view exists, but that alternate view was not captured.",
    "demo_default_balance": "1,000.00 FUN (seen at the start of multiple independent play sequences, e.g. base_game_waiting.png, autoplay_cashout_target_set.png)."
  },

  "features_present_summary": {
    "free_spins": false,
    "bonus_buy": false,
    "auto_cashout_target": true,
    "two_independent_bets": true,
    "auto_round_count": true,
    "leaderboard_live_results": true,
    "note": "This is a crash game: there are no symbols, reels, paylines, wilds, scatters or a paytable, and 'features' here refers to UI/mechanic options rather than slot-style bonus features."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across states: AUTO button far-left of the bottom bar, two bet panels centered, balance/total-bet readouts bottom-right, header icons (menu/leaderboard/clock) fixed top-right. The multiplier readout and win/loss text are large, high-contrast, and centered, which would need explicit text-to-speech exposure since no audio cue for round outcome was observed.",
    "motor": "All primary actions (PLACE BET, CANCEL, CASHOUT, AUTO) are large rectangular buttons in a fixed bottom row; no drag/precision-timing input is required except the CASHOUT click itself, which is time-sensitive (the round can resolve in well under a second) — the auto-cashout target feature exists specifically to remove this timing burden for motor-impaired players.",
    "color_blind": "Most state changes are backed by explicit text (button label changes from 'PLACE BET' to 'CANCEL' to 'CASHOUT n.nn FUN'; 'YOUR BET IS ACCEPTED'; 'YOU WON n.nn FUN'; 'Bet now N'), not color alone. Residual risk: the leaderboard's green-vs-blue player-name row (own bet vs others, inferred) relies on color/hue distinction that was not confirmed to have a text or shape backup; and the history ribbon's bold-white-vs-dim-grey emphasis of certain multiplier values is a brightness (not hue) distinction, which is comparatively colorblind-safe but still not confirmed by rule text.",
    "deaf_hard_of_hearing": "No audio-only information was identified; round outcome, countdown and win/loss are all conveyed as on-screen text in addition to any sound effects (which are also independently mutable via the Sound FX / Music sliders in settings.png)."
  },

  "anomalies": [
    "Demo backend periodically (roughly every 30-90 seconds of active play) surfaces an 'An error has occurred' modal dialog with a single 'Ok' button (_anomaly_error_dialog.png); this sometimes coincided with a just-placed bet being cancelled/reset, and once caused an automated rules-scroll tool to falsely report the rules panel as fully read partway through.",
    "Twice during the session, after repeated error dialogs, the interface degraded into a single-bet-panel layout with a '+' control instead of '-/X', a comma decimal separator in the history ribbon instead of a period, and a disabled/greyed leaderboard panel (_anomaly_degraded_ui.png); both times resolved by a full page reload of the demo_url.",
    "These anomalies are treated as properties of the demo hosting/backend, not of the game's design, and are documented separately from the base game screens for that reason."
  ],

  "not_captured": [
    "A clean, isolated frame of the crash/round-resolution animation itself (e.g. the visual moment the sleigh 'vanishes' or bursts) — only the pre-crash flight and the post-crash dark transition frame were captured, across 22 rounds played.",
    "A manually-clicked (not auto-cashout) CASHOUT press with a fully reconciled before/after balance — attempted roughly 10 times, but demo round timing (often sub-second after the countdown) and backend instability (frequent error dialogs) prevented a clean manual capture. The cashout arithmetic is instead verified via the built-in auto-cashout mechanism, which uses the same underlying payout logic.",
    "The alternate state of the settings 'View in FUN' toggle (i.e. what the non-FUN currency/unit view looks like) — only the FUN-labelled default state was captured.",
    "The destination/behavior of the top-right hamburger menu icon as distinct from the trophy/settings/rules panel toggles — not separately explored in this capture set.",
    "A live free-rounds grant or free-rounds play session — mentioned exactly once in the complete rules document (rules4_p8.png, see 'free_rounds' section) but never observed triggering or playing out anywhere in the capture set. The rules text itself does not describe a trigger condition, grant size, play mode, or payout formula for free rounds, so this gap cannot be closed by further screenshots of THIS build's normal play — it would require either the operator/promotional mechanism firing, or a build/documentation source that actually defines the feature."
  ],
  "corrections_from_previous_draft": [
    "Source re-attribution: every rules-text quote previously cited from 'rules3_p1.png' through 'rules3_p7.png' is the SAME text, now correctly located and cited at rules4_p11.png through rules4_p20.png of the complete, verified 20-page document. rules3 (7 pages) was discovered to be only the TAIL of the document — it opened mid-sentence with '...push the Cashout button' — so nothing it contained was factually wrong, it was simply missing everything before that point.",
    "Fixed a genuine mislabel: the previous draft's single 'rounding_rule_quote' field conflated two DIFFERENT rules-text clauses — the real numeric cents/fractional-multiplier rounding rule (Betting section) and an unrelated 'assume the no-risk action was chosen' default-outcome clause (Additional information section, part of the malfunction/disconnection handling). They are now documented as two separate quotes in their correct sections (see 'how_to_play.rounding_rule_verbatim' and 'technical_summary.malfunction_clause').",
    "Added previously-missing content that the tail-only capture never reached: the full 'About the game' flavor text, the game's own 'Rules' goal/win-condition statement, the complete 'Betting' procedural section (countdown, multi-bet placement, the 100 FUN combined cap, before/after-round-start timing), a worked numeric rounding example (10 cents staked, x1.01 cashout), and the complete 'Autoplay' section text (see 'about_the_game_and_rules_definition', 'how_to_play', and the 'auto_mode.rules_text_verbatim' addition).",
    "Resolved the free-rounds fragment: the earlier broken capture showed only '...active when the free rounds were given' with no context. The complete document confirms this is one full sentence about which bet level a free round uses, and that it is the ONLY mention of free rounds anywhere in the rules (see 'free_rounds' section) — not evidence of a larger missing bonus-feature description.",
    "No numeric value already reported in the previous draft turned out to be wrong: RTP range (96.88%-98.92%), bet limits (1.00-100.00 FUN per panel, 100 FUN combined cap), the rounding-favors-the-house direction, the RNG/certified-but-not-provably-fair statement, the malfunction clause, the connection disclaimer, and the rule version (1.3, July 29 2024) are all confirmed byte-for-byte identical when re-read from the complete document. Only their source citations were stale (pointing at the superseded rules3 tail-only capture) and have been corrected above."
  ],

  "unreadable_or_uncertain": [
    "The exact meaning of the large multiplier/amount figure at the top of the leaderboard panel (e.g. '3.60 FUN', '405.50 FUN') — plausibly a running total of something (possibly the currently focused row's win, or a session/global figure), but no label or rules text explicitly defines it.",
    "The exact rule governing which history-ribbon values are rendered bold/bright white versus dim grey — pattern is consistent with a value-based emphasis (higher multipliers) but this was not stated in the rules text read.",
    "Whether the green-colored player-name rows in the leaderboard specifically denote 'this player' (the demo session's own bets) versus some other status — inferred from context (they appeared on rows matching amounts the demo session had just bet) but not explicitly labelled.",
    "The precise text of the '_anomaly_error_dialog.png' message is small and slightly blurred at native resolution; a 6x zoom crop is consistent with 'An error has occurred' (matching the capturer's original note) but individual letters are not all crisply legible.",
    "Whether the small round blue dot icon at the top-right of the header (next to the BGAMING/Gift X logos) has any interactive function or is purely decorative/a status indicator — not explored or labelled anywhere in the capture set.",
    "Whether 'free rounds' (rules4_p8.png, see 'free_rounds' section) are ever triggered by ordinary in-game play at all, versus being exclusively an operator/promotional grant applied from outside the base game — the rules text mentions the concept only once, purely to state which bet level a free round uses; no trigger condition, grant mechanism, or play flow is described anywhere in the complete 20-page document, and none was observed live in this capture."
  ]
}

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