Gift Rush

Demo, RTP 96.07%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 7 hours ago Verified · 05 Aug 2026
RTP 96.07%
Volatility Medium
Max win ×559
Grid 3×3
For webmasters & affiliates
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Asset pack

28 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gift-rush-b10/

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69 API calls this month
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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 60 60 Jul Aug '25: 60 60 Aug Sep '25: 80 80 Sep Oct '25: 40 40 Oct Nov '25: 50 50 Nov Dec '25: 120 120 Dec Jan '26: 100 100 Jan Feb '26: 80 80 Feb Mar '26: 50 50 Mar Apr '26: 30 30 Apr May '26: 50 50 May Jun '26: 100 100 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇨🇦Canada 20 20 20 20 20
🇺🇸United States 20 20 20
🇩🇰Denmark 10 10 10
🇮🇹Italy 10 10 10
🇷🇴Romania 10 10
🇭🇷Croatia 10
🇵🇱Poland 10
🇦🇺Australia 10 10 10 10 10 10
🇫🇮Finland 20 20 20
🇬🇷Greece 10 10 10 10 10 10
🇭🇺Hungary 10 10 10 10
🇹🇷Turkey 10 10 10
🇳🇿New Zealand 10 10
🇳🇴Norway 10 10
🇨🇿Czech Republic 10
🇮🇸Iceland 10
🇮🇪Ireland 10
🇱🇹Lithuania 10
🇵🇹Portugal 10
🇸🇮Slovenia 10
🇩🇪Germany 10 10 10 10 10 20 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10
🇨🇾Cyprus 10
Full per-country breakdown via the API →

What we extracted from Gift Rush

Everything pulled from Gift Rush into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
7 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.07% · single configuration
volatility Medium
max_win_x ×559
layout 3×3
paylines 5 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2022

Symbols & paytable

9 symbols
9 icons (ZIP)
BONUS
BONUS
Bonus

Red-headed elf in Santa hat holding wrapped present, gold arch frame with red-and-green candy-cane-striped pillars. Landing on reels 1, 2, 3 triggers the Bonus Game; no coin payout of its own.

Red '7'
Red '7'
High Pay

Red 3D number 7 with gold outline on an ice-blue tile, red-and-gold candy-cane-striped border. Highest-paying regular symbol. Value = FUN payout ÷ 0.20 FUN anchor bet in paytable.

MatchPayoutUnit
3x 60.00 Multiplier
Gold star / snowflake-compass ornament
Gold star / snowflake-compass ornament
High Pay

Gold 8-point sunburst/compass-star ornament on a red-and-green holly-leaf wreath base. Value = FUN payout ÷ 0.20 FUN anchor bet.

MatchPayoutUnit
3x 40.00 Multiplier
Gold bells
Gold bells
High Pay

Pair of bronze/gold bells tied with a red bow and holly leaves. Value = FUN payout ÷ 0.20 FUN anchor bet.

MatchPayoutUnit
3x 8.00 Multiplier
Santa hat
Santa hat
Low Pay

Red plush Santa hat with white fur trim, shown at an angle. Value = FUN payout ÷ 0.20 FUN anchor bet.

MatchPayoutUnit
3x 4.00 Multiplier
Candy cane
Candy cane
Low Pay

Red-and-white striped candy cane tied with a gold bow. Value = FUN payout ÷ 0.20 FUN anchor bet.

MatchPayoutUnit
3x 4.00 Multiplier
Gingerbread man
Gingerbread man
Low Pay

Brown gingerbread-cookie figure with white icing outline and buttons, red smile, white-trimmed red Santa hat. Value = FUN payout ÷ 0.20 FUN anchor bet.

MatchPayoutUnit
3x 4.00 Multiplier
Ornament bauble
Ornament bauble
Low Pay

Green-and-gold striped Christmas-tree bauble with a red bow and holly-leaf cap. Value = FUN payout ÷ 0.20 FUN anchor bet.

MatchPayoutUnit
3x 4.00 Multiplier
Mitten with letter 'B'
Mitten with letter 'B'
Low Pay

Blue knitted mitten with white fur cuff and a gold letter B; lowest-paying regular symbol, not a wild or bonus despite the letter. Value = FUN payout ÷ 0.20 FUN anchor bet.

MatchPayoutUnit
3x 1.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

3x3 grid, 5 fixed paylines (3 horizontal rows + 2 diagonals) evaluated left to right; multiple lines can pay on the same spin and their wins are summed into Total win.

Bonus Mode bonus
Choose your prize (Bonus Game)

Triggered by 3 BONUS symbols landing on reels 1, 2 and 3 in the same spin. Player picks one of 5 wrapped gifts to reveal a win multiplier of total bet; multipliers observed on captured rounds: x40, x46, x16, x276, x129, x97. Maximum published bonus-round win is x559 of the bet.

Other bonus_buy
Buy Bonus

Purchase price is exactly 80x the current total bet, confirmed at four bet levels (0.10/0.20/5.00/300.00 FUN bets -> 8.00/16.00/400.00/24,000.00 FUN price). The next spin after purchase guarantees the Bonus Game triggers.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Bonus headline ×80.00

Colour system

extracted from frames · HEX
Export palette
#621105 base dominant 1 base
#0631A0 base dominant 2 base
#D7600F base dominant 3 base
#972307 base dominant 4 base
#EC9C18 base dominant 5 base
#AC5116 base dominant 6 base
#1A0E0A bonus dominant 1 bonus
#E213AB bonus dominant 2 bonus
#0C2F57 bonus dominant 3 bonus
#0B5E9D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbol identity relies on distinct shapes/icons (red '7', gold star ornament, bronze/gold bells, red Santa hat, red-and-white candy cane, brown gingerbread man, green-and-gold bauble, blue mitten with letter B, red-headed BONUS elf), not color alone. Outer background is warm dark-orange/amber, reel cells are flat medium-blue, reel frame is green pine-garland with red/blue/gold ornament baubles.
  • Winning-line highlight uses a bright cyan glow/outline around the matched cells (shape+brightness cue), not color alone. In the Buy Bonus confirmation dialog, the two choices are also labelled with text ('No' on the red button, 'Yes' on the green button), not distinguished by color alone.
Screen Reader
  • Paytable and rules live in ONE continuous scrolling info panel with no tabs or dividers between them: BONUS symbol, then the 8 regular symbols, then Features/Bonus-symbol text, Bonus Game text, Choose-your-prize text, Buy-bonus text, then 5 payline diagrams -- presentable as one linear reading-order document.
  • The bottom bar shows only a single 'Line N pays' status text at a time while cycling through winning-line callouts, but the 'Total win' figure already reflects the SUM of all simultaneously-paying lines (confirmed: 3 lines of candy canes each paying 16.00 FUN summed to a Total win of 48.00 FUN). A screen reader relying only on the 'Line N pays' text would understate the actual win.
Motor Accessibility
  • Primary actions (Spin, Buy Bonus, and Yes/No in the buy-bonus dialog) are large, well-separated targets. Bet +/- controls are small stacked triangle arrows, a comparatively small target. Autoplay offers large preset round-count buttons (10/25/50/100/250/500/750/1000/unlimited), reducing the need for repeated manual spin clicks.
Hearing Accessibility
  • No game information is conveyed only through audio; spin result, bonus trigger, win amounts and prize multipliers are all shown as on-screen text/graphics. Music and Sound FX are independently toggled in Settings.
Low Vision
  • Win amounts and 'Total win' are rendered as large, bright yellow/gold text on a dark red bar or a glowing white halo, high-contrast against dark surroundings. Body text in the scrolling info panel is light grey on a near-black background.

Media & assets

3 files · 3 types
28 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Captured: preview/splash, base game, paytable (3 pages), rules (9 pages: bonus-symbol illustration, bonus-game illustration, choose-your-prize illustration, bonus-round rule text, buy-bonus rule text, 5 payline diagrams), settings, autoplay (partial), bet-min/bet-max info, bonus buy dialog, bonus trigger, bonus intro, bonus choose-prize, 2 bonus prize reveals, 2 bonus win confirmations, and a base-game win screen showing a genuine multi-line win.
Two max-win readings are recorded as-is, neither treated as an error: in-game text (preview splash and rules p.6/p.7) prints 'Max Bonus Win 559x' / 'the maximum winning amount in the Bonus round is x559 of the bet', explicitly scoped to the Bonus round; the provider (BGaming) separately publishes 559x as the maximum win for the game overall (not scoped to the bonus round in that source). Whether the two are the same cap in practice was not directly verified from the captured screens.
RTP (96.07%), volatility (medium) and release date (2022-12-01) are not shown anywhere in the game client or its 12-page info panel; taken from the provider's published game specification, not from in-game text.
Prize-reveal behavior in the Choose-your-prize bonus is inconsistent across the 2 captured rounds: round 1 (5.00 FUN bet) revealed only the chosen gift's multiplier (x40), round 2 (0.10 FUN bet) revealed all 5 gift multipliers at once (x46/x16/x276/x129/x97). The rules text does not state which behavior is the fixed rule; not enough rounds were captured to determine it.
Observation: Gift Rush shares the same published math model as another BGaming title, 'Always Up!' (released 2025-09-30) -- identical 3x3 grid, 5 fixed lines, RTP 96.07%, published max win x559, bonus-buy price 80x bet, and the same pick-one-of-five-hidden-objects bonus structure; only the visual theme differs. This is a comparison of published numbers and observed structure only -- source code and probability tables were not compared, so this is reported as a noteworthy observation, not as a claim that the two games are identical or clones.
The x276 multiplier on the top-right gift in bonus round 2 is partially obscured by a sparkle visual effect; the digits were read as '276' from the visible portion but glyph shapes were not fully crisp.
The Autoplay ('Numbers of rounds') panel was only captured in its upper portion; a possible confirm/'Start Autoplay' button, loss-limit or single-win-limit control further down was not captured.
Purpose of the small 'MM:SS' timer shown top-right of most screens (e.g. '03:15') is not explained anywhere in the game and is reported as an observed UI element only, not interpreted.

Ask AI about Gift Rush

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Gift Rush play? Keep it simple.

3x3 grid, 5 fixed paylines (3 horizontal rows + 2 diagonals) evaluated left to right; multiple lines can pay on the same spin and their wins are summed into Total win.

RTP 96.07%Medium volatilitymax win ×559demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gift Rush vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gift-rush-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gift-rush-b10/
{
  "game": {
    "name": "Gift Rush",
    "provider": "BGaming",
    "theme": "Christmas / winter-holiday gift theme: a smiling red-headed elf character in a Santa hat holding a wrapped present, Santa hats, candy canes, gingerbread men, baubles, ribbons, and a warm fireplace/living-room backdrop with stockings, candles and a wreath. Palette is warm orange/amber outside the reel frame and cool blue inside the reel cells.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from the captured desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "All numeric values below were read directly from on-screen text or OCR and cross-checked arithmetically against a second on-screen number wherever possible (e.g. symbol payout vs. total-bet multiplier vs. win-screen total). Items that could not be confirmed are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "outer_background": "Warm dark-orange/amber room glow with a blurred Christmas tree (left), lit candles, a hung wreath and stockings on a mantel (right).",
    "reel_frame": "Thick green pine-garland border studded with small red/blue/gold ornament baubles and warm fairy lights, with a red-and-white candy-cane-striped inner trim; a row of wrapped gifts (teal, pink, orange, purple) sits along the top edge of the frame.",
    "reel_cells": "Flat medium-blue background inside the 3x3 grid, with faint lighter-blue wavy line decorations between columns.",
    "logo_wordmark": "'Gift Rush' in a pink-to-yellow gradient cursive/brush font with a dark-red outline, set against green pine-garland lettering background.",
    "buy_bonus_button": "Orange/gold rounded button labelled 'Buy Bonus'; the price is shown just below on a purple ribbon-shaped banner with yellow text ending in 'FUN'.",
    "bonus_dialog": "Bright magenta/pink rounded panel edged in the same green pine-garland border; 'Buy Bonus Game' in yellow, the price in large white text; a red 'No' button and a green 'Yes' button.",
    "choose_prize_screen": "Dark red/orange fiery-textured background (a pair of large stylised hands/wings cradling the gifts); five wrapped gift boxes in varied colors (pink/heart-shaped, gold, purple with gold stars, blue with snowflakes, green with polka dots), each tied with a pink or gold ribbon bow.",
    "win_text": "Win amounts and 'Total win' rendered in bright yellow/gold on the dark red bar or on a glowing white halo.",
    "buttons_general": "Spin control is a circular dark-red button with two white curved arrows; bet +/- are small triangular arrows; settings gear and info 'i' are white glyphs on translucent dark circles."
  },

  "symbols": {
    "note": "All symbol payouts are read from the paytable at the total bet shown on the paytable screens (0.20 FUN, see paytable_p2.png/paytable_p3.png and base_game.png which shares the same 0.20 FUN bet). Because the reel grid is only 3 columns x 3 rows, only ONE combination size is possible ('3 of a kind' filling a full row/diagonal) — there are no 4-of-a-kind or 5-of-a-kind tiers in this game, unlike wider-reel slots. Multiplier-of-total-bet values below are computed by dividing the printed FUN payout by the 0.20 FUN anchor bet.",
    "high_value": [
      {
        "name": "Red '7'",
        "appearance": "A large red 3D number '7' with a gold outline, on a light ice-blue rounded tile with a red-and-gold candy-cane-striped border and small pine sprigs in the top corners.",
        "payout_3_of_a_kind": "12.00 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "60x",
        "rank": "highest-paying regular symbol"
      },
      {
        "name": "Gold star / snowflake-compass ornament",
        "appearance": "An 8-point gold sunburst/compass-star Christmas ornament with a red-and-green holly-leaf wreath base.",
        "payout_3_of_a_kind": "8.00 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "40x"
      },
      {
        "name": "Gold bells",
        "appearance": "A pair of bronze/gold bells tied with a red bow and holly leaves.",
        "payout_3_of_a_kind": "1.60 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "8x"
      }
    ],
    "low_value": [
      {
        "name": "Santa hat",
        "appearance": "A red plush Santa hat with white fur trim, shown at an angle.",
        "payout_3_of_a_kind": "0.80 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "4x"
      },
      {
        "name": "Candy cane",
        "appearance": "A red-and-white striped candy cane tied with a gold bow.",
        "payout_3_of_a_kind": "0.80 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "4x"
      },
      {
        "name": "Gingerbread man",
        "appearance": "A brown gingerbread-cookie figure with white icing outline, white icing buttons, a red smile, and a white-trimmed red Santa hat.",
        "payout_3_of_a_kind": "0.80 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "4x"
      },
      {
        "name": "Ornament bauble",
        "appearance": "A green-and-gold striped Christmas-tree bauble with a red bow and a holly-leaf cap.",
        "payout_3_of_a_kind": "0.80 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "4x"
      },
      {
        "name": "Mitten with letter 'B'",
        "appearance": "A blue knitted mitten/glove with white fur cuff and a gold letter 'B' on it. Lowest-paying regular symbol. NOTE: despite the letter 'B', this is a normal low-pay symbol, NOT the BONUS scatter and not a WILD.",
        "payout_3_of_a_kind": "0.20 FUN at 0.20 FUN bet",
        "multiplier_of_total_bet": "1x",
        "rank": "lowest-paying regular symbol"
      }
    ],
    "wild": {
      "present": false,
      "note": "No WILD symbol was found anywhere in the paytable, the rules text, or the 9 in-game screenshots reviewed. The game appears to have no wild/substitute symbol."
    },
    "bonus_scatter": {
      "name": "BONUS",
      "appearance": "A red-headed elf character wearing a red-and-white Santa hat, holding a wrapped blue-and-red present, framed in an ornate gold arch with red-and-green candy-cane-striped pillars; the word 'BONUS' in red 3D letters with a white outline underneath the frame.",
      "rules": "3 BONUS symbols landing specifically on reels 1, 2 and 3 (i.e. one on each reel) trigger the Bonus Game. No coin/multiplier payout is listed for this symbol in the paytable — it functions purely as a feature trigger.",
      "source": "paytable_p1.png (icon) and rules_p3.png (exact trigger text: '3 Bonus symbols on reels 1-2-3 trigger the Bonus game.')"
    }
  },

  "reel_and_line_structure": {
    "grid": "3 reels (columns) x 3 rows, fixed size, no cascade/tumble behavior observed in the captured win screen.",
    "paylines": "5 fixed paylines, evaluated left to right across all 3 reels. Diagrams for all 5 lines were captured in full on rules_p9.png (zoomed and read at 3x):",
    "line_diagrams": [
      {"line": 1, "path": "top row on reel 1, top row on reel 2, top row on reel 3 (straight horizontal line across the top row)"},
      {"line": 2, "path": "middle row on all three reels (straight horizontal line across the middle row)"},
      {"line": 3, "path": "bottom row on all three reels (straight horizontal line across the bottom row)"},
      {"line": 4, "path": "top row on reel 1, middle row on reel 2, bottom row on reel 3 (diagonal running from top-left down to bottom-right)"},
      {"line": 5, "path": "bottom row on reel 1, middle row on reel 2, top row on reel 3 (diagonal running from bottom-left up to top-right)"}
    ],
    "lines_indicator": "A vertical pink ribbon reading '5 lines' (letters stacked one per line: '5 / l / i / n / e / s') is fixed to the right side of the reel frame in every gameplay screenshot.",
    "multi_line_win_confirmed": "win_screen.png shows a real (non-bought) round at 4.00 FUN total bet where candy cane symbols filled the top row, the middle row, AND the top-left/middle/bottom-right diagonal simultaneously (only the bottom-left cell, a Santa hat, broke the pattern for lines 3 and 5). The mid-reel highlighted payout readout shows '16.00' (= candy cane's 4x-bet payout at a 4.00 FUN bet), and the bottom bar shows 'Total win: 48.00 FUN' = exactly 3 x 16.00 FUN, confirming 3 lines (Line 1, Line 2 and Line 4) paid simultaneously and were summed. The status text only reads 'Line 1 pays' at the instant captured, which is consistent with the game cycling through/animating each winning line's callout in turn while the total already reflects the sum of all of them.",
    "win_counter_animation_note": "Per the manifest, a mid-round win total was seen animating (a roll-up from 160.00 FUN toward the final 200.00 FUN in the bonus round). All amounts recorded in this document are the FINAL, settled figures, cross-checked against the resulting balance change, never a mid-animation number."
  },

  "bet_limits": {
    "min_bet": "0.10 FUN",
    "max_bet": "300.00 FUN",
    "measurement_method": "Bet decrease/increase arrows clicked repeatedly until the displayed 'Total bet' value stopped changing (bet_min.png, bet_max.png).",
    "default_demo_bet": "0.20 FUN (seen on first entry, base_game.png)",
    "starting_demo_balance": "1,000.00 FUN"
  },

  "bonus_buy": {
    "present": true,
    "price_rule": "Exactly 80x the current total bet, confirmed at four different bet levels: 0.10 FUN bet -> 8.00 FUN price; 0.20 FUN bet -> 16.00 FUN price; 5.00 FUN bet -> 400.00 FUN price; 300.00 FUN bet -> 24,000.00 FUN price.",
    "purchase_flow": "Clicking 'Buy Bonus' opens a confirmation dialog ('Buy Bonus Game', price in FUN, red 'No' / green 'Yes' buttons). Confirming immediately deducts the price from the balance and marks the game 'Bonus Active'; per the rules text (rules_p7.png): 'A player can buy the Bonus game at the price pictured on the button. The next spin after the purchase triggers the Bonus game.' In the captured purchase (bonus_trigger.png) the very next spin landed 3 BONUS symbols on reels 1, 2 and 3 (all three glowing with a white outline) plus a 4th BONUS symbol elsewhere on the grid, and the round proceeded straight into the Bonus Game."
  },

  "bonus_game": {
    "name": "Choose your prize (Bonus Game)",
    "trigger": "3 BONUS symbols landing on reels 1, 2 and 3 in the same spin (natural trigger) OR via the Buy Bonus purchase (guaranteed trigger on the next spin).",
    "intro_screen": "'Congratulations! You have won' in white script text, a cluster of 5 colorful wrapped gifts (pink, orange, blue with snowflakes, purple with stars, green with dots) glowing on a soft blue halo, a purple banner reading 'Bonus Game', and 'click to continue' prompt below.",
    "pick_screen": "'Choose your prize' header in white script over a dark red/orange textured background. Five wrapped gifts are arranged: a pink heart-shaped gift (top-left), a gold/yellow gift with a pink bow (top-center), a purple gift with gold stars (top-right), a blue gift with snowflake print (bottom-center-left), and a green polka-dot gift (bottom-center-right). The player clicks one gift.",
    "reveal_behavior": "Behavior differs by round captured: in bonus round 1 (5.00 FUN bet) ONLY the chosen gift (the gold/yellow top-center one) revealed its multiplier, 'x40', while the other 4 gifts stayed closed/unrevealed on that same frame. In bonus round 2 (0.10 FUN bet) ALL FIVE gifts revealed their multipliers at once: blue=x46, purple=x16, gold/orange(bottom-right)=x97, green=x129, and the top-right heart-shaped/purple gift area showed x276 (partially obscured by a sparkle effect in the capture). The player's chosen gift in round 2 was the bottom-right one, worth x97. Because only one round was captured showing all five, it is not certain from these frames alone whether all 5 always reveal simultaneously or only sometimes; both captured behaviors are reported honestly rather than assumed to be the same mechanic.",
    "win_confirmation": {
      "round_1": "Bet 5.00 FUN, chosen multiplier x40, final settled 'Total win: 200.00 FUN' shown on the base-game bar after returning from the bonus (bonus_win_1.png). 200.00 / 5.00 = 40, confirming the x40 multiplier is of total bet.",
      "round_2": "Bet 0.10 FUN, chosen multiplier x97, a 'Big Win' banner reads '97x bet' with the amount '9.70 FUN' directly above it (bonus_win_2.png). 9.70 / 0.10 = 97, confirming the x97 multiplier is of total bet."
    },
    "max_bonus_win_printed_in_game": "The ONLY maximum-win figure printed anywhere inside the game is 'Max Bonus Win 559x', shown on the preview/splash screen (preview.png) and restated in the rules text on rules_p6.png: 'The maximum winning amount in the Bonus round is x559 of the bet.' Both instances explicitly scope this number to the Bonus round, not to the game overall. No separate 'max win' figure for ordinary base-game spins was found anywhere in the 12-page info panel or the splash screen after a full manual read-through of every page."
  },

  "max_win_note": {
    "in_game_claim": "Max Bonus Win: 559x of bet (bonus round only, printed on preview.png splash and rules_p6.png).",
    "provider_published_claim": "The provider (BGaming) publishes 559x as the maximum win for the game overall, not scoped to the bonus round specifically.",
    "handling": "Both figures are reported as-is without asserting either is an error. It is possible the two statements are consistent in practice (if the bonus round is the only source of large wins and its cap effectively equals the whole game's cap), but this was not directly verified from the captured screenshots and is not claimed as fact."
  },

  "rtp_volatility_release": {
    "in_game_display": "Not shown anywhere in the captured screens or the 12-page info panel. No RTP percentage, volatility rating/icon, or release date text appears in the game client itself.",
    "provider_published_values": {
      "rtp_percent": 96.07,
      "volatility": "medium",
      "release_date": "2022-12-01"
    },
    "source": "Provider (BGaming) game specification page, not the demo client."
  },

  "engine_family_observation": {
    "observation": "Gift Rush shares an unusually complete set of matching parameters with another title in the same catalog, 'Always Up!' (BGaming, released 2025-09-30): identical grid size (3x3), identical line count (5 fixed lines), identical published RTP (96.07%), identical published max win (x559), identical published volatility (medium), an identical Buy Bonus price rule (80x total bet), and the same bonus structure (pick one of five hidden objects to reveal a win multiplier). Only the visual theme differs (Chinese New Year fireworks/rockets in 'Always Up!' vs. Christmas gifts here), and Gift Rush is the older of the two by about three years.",
    "caveat": "This is a comparison of PUBLISHED numbers and observed structure only, not of source code or underlying probability tables. It is reported here as a noteworthy observation (likely the same underlying game engine/template reskinned for a different theme), not as a claim that the two games are identical or that one is a 'clone' of the other."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/promo splash before the base game. Provider logo: a yellow rounded square with a black letter 'B' at the top-left corner. Top-right: a white speaker/sound icon and a session/demo timer reading 'MM:SS' (e.g. 03:15) — its exact purpose (elapsed session time vs. something else) is not explained anywhere in the game and is reported as uncertain. Center: the 'Gift Rush' logo wordmark. Below/around it, a 3-step explainer graphic: left card 'Buy Bonus / Accelerate Your Luck' showing a blue gift-wrapped panel with a pink 'Buy Bonus Game' label and a green 'Buy' button (plus a vertical '5 lines' ribbon and a small gingerbread-man silhouette watermark); center card 'Bonus / Triggers The Bonus Game' showing the elf BONUS icon; right card 'Bonus Game / Multiplies Your Bet' showing the five-gift 'Choose your prize' scene, linked by green curved arrows. Below that: 'Max Bonus Win 559x' in gold script. Bottom: an orange 'Click To Start' button with a gold border.",
      "purpose": "Entry point; clicking the button starts the base game.",
      "color_blind_notes": "Key information (max win, step labels) is large high-contrast text on a dark background; the flow is also conveyed by arrow shapes and left-to-right position, not color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "3-reel x 3-row grid centered on screen inside the pine-garland/candy-cane frame described in color_palette. The 'Gift Rush' wordmark banner sits at the top of the frame with small colored gift-box icons along the very top edge.",
      "background": "Warm firelit living-room scene: a blurred decorated Christmas tree and stacked wrapped presents on the left; a mantel with lit candles, hung stockings and a wreath on the right; wood-plank floor visible at the bottom of the frame.",
      "left_side_stack": "A small blue gift icon sits atop an orange 'Buy Bonus' button, with the current bonus price shown just below on a purple ribbon banner ending in 'FUN'.",
      "right_side": "Vertical pink '5 lines' ribbon runs down the right edge of the reel frame; the word 'GIFT RUSH' is printed rotated 90 degrees along the far-right screen edge as a decorative watermark.",
      "bottom_bar": {
        "far_left": "A round grey 'i' (information) button and, to its right, a round grey gear/settings button.",
        "balance_and_bet": "'Balance 1,000.00 FUN' and, to the right, 'Total bet 0.20 FUN' with a small up-triangle and down-triangle stacked to its right for increasing/decreasing the bet.",
        "right_controls": "A circular red-bordered 'A' (autoplay) button and, further right, a circular dark-red spin button showing two white curved arrows forming a loop."
      },
      "color_blind_notes": "Controls are white glyphs/shapes on dark circles (shape-based, not color-coded). Bet up/down are distinguished by triangle direction, not color."
    },
    "paytable": {
      "type": "paytable (pages 1-3 of the single scrolling info panel)",
      "page_1": "Header: 'Gift Rush' logo repeated. Large centered BONUS/elf icon in its gold arch frame, with the caption 'Bonus' below it.",
      "page_2": "Header: 'Gift Rush' logo. Two rows of symbol tiles begin: row 1 = Red '7' (3: 12.00 FUN), Star ornament (3: 8.00 FUN), Bells (3: 1.60 FUN), Santa hat (3: 0.80 FUN).",
      "page_3": "Continuation, scrolled down: same row 1 (7/star/bells/hat) plus row 2 = Candy cane (3: 0.80 FUN), Gingerbread man (3: 0.80 FUN), Ornament bauble (3: 0.80 FUN), Mitten 'B' (3: 0.20 FUN); below that a 'Features' section header begins with a 'Bonus symbol' sub-heading.",
      "navigation": "A vertical scrollbar track is visible on the right edge of the panel (thin grey bar); a small 'X' close button sits at the top-right of the panel. Three small circular icons are fixed at the far left of the panel throughout (see accessibility_observations).",
      "color_blind_notes": "Symbol identity is conveyed by distinct shape/iconography (7, star, bells, hat, cane, gingerbread man, bauble, mitten), not by color alone; payout amounts are printed as text/numbers."
    },
    "rules": {
      "type": "rules (pages 1-9 of the same continuous scrolling info panel, immediately following the paytable pages with no tab/divider)",
      "p1_p2_bonus_symbol_illustration": "Under the 'Features / Bonus symbol' heading: an illustration of the 3x3 reel grid with the BONUS elf symbol landing on 2 of the 3 middle-row cells (reel 1 and reel 3 shown highlighted), plus the orange 'Buy Bonus' button showing an example price of '40.00 FUN' (a different bet level than the live game state, used purely as illustration) and a wrapped gift icon above it.",
      "p3_trigger_text": "Same illustration continues, now showing BONUS symbols on all three middle-row cells (reels 1, 2, 3), with the exact rule text beneath: 'Bonus Game' heading, then '3 Bonus symbols on reels 1-2-3 trigger the Bonus game.'",
      "p4_p5_bonus_illustration": "Under 'Bonus Game' heading: an illustration of glowing hands/wings holding several wrapped gifts against a fiery orange background, captioned 'Choose your prize' (matching the real bonus-pick screen).",
      "p6_bonus_text_rule": "Full paragraph: 'In the Bonus game a player should choose one of 5 gifts appeared on the screen. A player clicks on any of the gifts and learns the amount of his/her win. The maximum winning amount in the Bonus round is x559 of the bet.'",
      "p7_buy_bonus_text": "'Buy bonus' heading, then: 'A player can buy the Bonus game at the price pictured on the button. The next spin after the purchase triggers the Bonus game.'",
      "p8_p9_lines": "'Lines' heading followed by 5 small paytable-style diagrams labelled Line 1 through Line 5 on 3x3 grids of grey squares, with the winning cells highlighted in gold (see reel_and_line_structure.line_diagrams above for the exact read-out at 3x zoom).",
      "color_notes": "Body text is light grey on a near-black panel; the 'Gift Rush' logo wordmark is repeated as a fixed header at the top of every page of the panel."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small centered dark-grey rounded panel over the dimmed base game; an 'X' close button at the top-right of the panel.",
      "toggles": "Two checkboxes at the top: 'Quick spin' (unchecked/off, label appears dimmed) and 'Spacebar to spin' (checked/on, white checkmark in a filled dark square).",
      "audio_section": "'Audio' heading, a 'Volume' label with a horizontal slider (dark grey filled track, round grey handle positioned near the right/high end), then two more checked checkboxes: 'Music' and 'Sound FX' (both on).",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph inside a filled vs. empty box (shape-based), not by color alone; the disabled 'Quick spin' label is distinguished by lower text contrast/greying rather than color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark panel overlapping the right portion of the dimmed base game; a label 'Advanced' with an upward-pointing chevron at the top-right of the panel (suggesting an expandable/collapsible section, shown expanded).",
      "options": "A checkbox 'Enable quick spin' shown unavailable/greyed out (consistent with Quick spin being off in Settings). Below, a 'Numbers of rounds' heading with a grid of 9 selectable round-count buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
      "not_fully_visible": "The captured frame shows only the upper portion of this panel; if a confirm/'Start Autoplay' button, loss-limit, or single-win-limit field exist further down, they were not captured and are not described here.",
      "color_blind_notes": "Selected/available options would be distinguished by button fill and border, not solely hue; not verifiable further from the single captured frame."
    },
    "bet_extremes": {
      "type": "info",
      "bet_min": "bet_min.png: 'Total bet 0.10 FUN', Buy Bonus price 8.00 FUN, reached by clicking the down-triangle repeatedly until the value stopped decreasing.",
      "bet_max": "bet_max.png: 'Total bet 300.00 FUN', Buy Bonus price 24,000.00 FUN, reached by clicking the up-triangle repeatedly until the value stopped increasing.",
      "reel_content_note": "Both frames show the identical frozen reel layout as the base_game.png default-bet screenshot (7/candy-canes/mittens/santa-hats arrangement); this is expected, not an anomaly, since no spin occurred between adjusting the bet and capturing these frames — the reels simply were not re-drawn."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Confirmation dialog: 'Buy Bonus Game' header in yellow, price '400.00 FUN' in large white text (captured at a 5.00 FUN total bet), a red 'No' button (left) and a green 'Yes' button (right), both with a bright yellow border and drop shadow.",
      "color_blind_notes": "The two choices are also distinguished by their text labels ('No'/'Yes'), not color alone."
    },
    "bonus_trigger": {
      "type": "bonus",
      "content": "Immediately after purchase: the reel grid shows 4 BONUS/elf symbols (2 on reel 1 rows 2 and 3, 1 on reel 2 row 3, 1 on reel 3 row 2), each glowing with a bright cyan-white outline to mark the trigger; a pink pill-shaped label reading 'Bonus Active' replaces the 'Buy Bonus' button on the left, with the paid price '400.00 FUN' still shown below it. Center bottom bar shows the hint text 'Hold spin for quick spins'.",
      "color_blind_notes": "Triggering symbols are marked by a bright glow/outline (shape+brightness), not color alone."
    },
    "bonus_intro": {
      "type": "bonus",
      "content": "'Congratulations! You have won' in white script text over the dimmed reel background; a glowing cluster of 5 wrapped gifts centered on screen; a purple banner reading 'Bonus Game' in bold yellow letters; 'click to continue' prompt in italic white text below."
    },
    "bonus_choose_prize": {
      "type": "bonus",
      "content": "'Choose your prize' header; five unopened wrapped gifts positioned as described in bonus_game.pick_screen above, resting on a stylised orange/fiery textured surface (interpretable as giant hands or wings)."
    },
    "bonus_prize_reveal": {
      "type": "bonus",
      "content": "Round 1 (5.00 FUN bet): only the chosen gift (top-center, gold/yellow box) shows its revealed multiplier 'x40' in white script with a gold glow; the other four gifts remain closed/unrevealed on this frame."
    },
    "bonus_win_1": {
      "type": "bonus",
      "content": "Returned to the base reel view; bottom bar reads 'Total win: 200.00 FUN' at a 'Total bet 5.00 FUN'; 'Buy Bonus 400.00 FUN' button restored on the left. Reels show a static post-bonus symbol arrangement (bells, mittens, santa hat, elf/BONUS icons, a red 7)."
    },
    "bonus_prize_reveal_2": {
      "type": "bonus",
      "content": "Round 2 (0.10 FUN bet): all five gifts show revealed multipliers simultaneously: top-left blue snowflake gift = x46, top-center purple/gold-star gift = x16, top-right gift = x276 (partially obscured by a sparkle/light-burst effect over it), bottom-left green polka-dot gift = x129, bottom-right gold/orange gift = x97 (this one selected/chosen)."
    },
    "bonus_win_2": {
      "type": "bonus",
      "content": "A gold treasure-chest icon overflowing with gift-wrapped gold bars, with the amount '9.70 FUN' glowing above it in yellow script; a pink/purple 'Big Win' ribbon banner; '97x bet' in white text below the banner; falling gold-coin decorations across the screen; bottom bar shows 'Balance 792.00 FUN' at 'Total bet 0.10 FUN'."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A genuine base-game (non-bonus) win at 4.00 FUN total bet: the top row of the 3x3 grid (candy cane, candy cane, candy cane) is boxed in a bright cyan glowing outline for the winning line, with '16.00' displayed in a dark blue banner over the middle reel. Bottom bar shows 'Line 1 pays' status text and 'Total win: 48.00 FUN'. As analyzed in reel_and_line_structure.multi_line_win_confirmed, the full 48.00 FUN reflects 3 simultaneously-paying lines of candy canes (Lines 1, 2 and 4), not a single line."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar control positions are stable across all base-game screens: info 'i' and settings gear at the far left, balance/bet readout center-left with up/down bet arrows, autoplay 'A' and spin button on the right. The info/paytable/rules content is a single linear scrollable panel (not tabs), so a screen reader could present it as one continuous document in reading order (BONUS symbol -> 8 regular symbols -> Features/Bonus-symbol explanation -> Bonus Game explanation -> Choose-your-prize explanation -> Buy-bonus explanation -> Lines diagrams).",
    "motor": "Primary actions (Spin, Buy Bonus, Yes/No in the buy dialog) are large, clearly separated targets. Bet adjustment uses small stacked up/down triangle arrows next to the bet value, which are comparatively small targets. Autoplay round-count selection offers pre-set large buttons (10/25/.../infinity) reducing the need for repeated manual spin clicks.",
    "color_blind": "Symbol identity relies on distinct shapes/iconography (7, star, bells, hat, cane, gingerbread man, bauble, mitten, elf) rather than color alone. The winning-line highlight uses a bright glow/outline around the matched cells (shape+brightness cue) in addition to any color shift. Checkbox/toggle states in Settings use a checkmark-in-box shape, not color alone. The two confirmation-dialog buttons are also labelled 'No'/'Yes' in text, not distinguished by red/green alone.",
    "deaf_hard_of_hearing": "No information observed that is conveyed only through audio; all game state (spin result, bonus trigger, win amounts, prize multipliers) is shown as on-screen text/graphics. Sound is controlled by a Music toggle and a Sound FX toggle in Settings, both independently switchable."
  },

  "unreadable_or_uncertain": [
    "RTP percentage, volatility rating, and release date are NOT displayed anywhere in the captured game client or its 12-page info panel; the values in 'rtp_volatility_release' were obtained from the provider's published game specification, not from in-game text.",
    "Whether all five 'Choose your prize' gifts always reveal their multipliers simultaneously, or only sometimes (as the two captured bonus rounds showed different reveal behavior — one gift only vs. all five at once) — not enough rounds were captured to determine a fixed rule.",
    "The x276 multiplier value on the top-right gift in bonus_prize_reveal_2.png is partially obscured by a light/sparkle visual effect; the digits '276' were read from the visible portion but the exact glyph shapes were not 100% crisp.",
    "The purpose of the small 'MM:SS' timer shown at the top-right of most screens (e.g. '03:15', '03:40') is not explained anywhere in the game; it is reported as an observed UI element only, not interpreted.",
    "Whether the 'Numbers of rounds' Autoplay panel includes a confirm/'Start Autoplay' button, loss-limit, or single-win-limit controls below the captured area — only the upper portion of that panel was captured.",
    "Exact relationship (shared engine vs. coincidence) between Gift Rush and 'Always Up!' in the provider's catalog — reported as an observation of matching published numbers/structure only, per engine_family_observation.caveat, not verified against source code or probability tables.",
    "Whether the two BGaming provider-logo instances ('B' icon top-left on every screen) ever change appearance/state — only ever seen in one static form across all captured frames."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.