Gemza

Demo, RTP 97.17%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 14 Aug 2026
RTP 97.17%
Volatility High
Max win ×5000
Grid 5×6
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gemza-b10/

1,000 free requests / month · sign-up required

128 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 14 Aug 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Gemza

Everything pulled from Gemza into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
11 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Gemza
rtp 97.17% · single configuration
volatility High
max_win_x ×5000
layout 5×6
wins Pay Anywhere
bonus_buy Yes
mechanic Video Slot
release_date 2023

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter (golden key)
Scatter (golden key)
Scatter

ornate gold key icon inside a glowing red square frame; 4+ triggers Free Spins, 3+ during Free Spins retriggers +5 spins

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier (treasure chest)
Multiplier (treasure chest)
Other

chest icon in wooden/green/violet/ruby colors with rising value ranges x2-x5/x6-x30/x31-x100/x101-x500; not a paying symbol, sums into the win when it drops on a winning spin (accumulates across spins in Free Spins)

Blue diamond
Blue diamond
High Pay

bright blue faceted gem shaped like a rounded inverted triangle/shield, white sparkle highlights, glowing cyan edge; top-paying symbol

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Gold/amber square gem
Gold/amber square gem
High Pay

orange-yellow faceted square-cut gem in a beveled square frame, bright sparkle top-left; 2nd highest paying symbol

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Large pink teardrop gem
Large pink teardrop gem
High Pay

large magenta/pink gem shaped like a rounded teardrop with a glowing pink outline halo, smooth non-faceted surface; 3rd highest paying symbol, distinct from the smaller pink symbol

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Large green faceted gem
Large green faceted gem
High Pay

bright green rounded hexagonal/emerald-cut gem with visible facet lines and light-green highlight, noticeably larger and shinier than the small green gem; 4th highest paying symbol, distinct from the smaller green symbol

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
Red heart
Red heart
Low Pay

ruby-red heart-shaped gem with a lighter pink highlight on the upper-left lobe

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
Gold crown
Gold crown
Low Pay

solid gold/yellow 3-pointed crown, no gem accents, simple flat-shaded shape

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Blue star
Blue star
Low Pay

light-blue 5-pointed star gem with sparkle highlights, smaller and simpler than the blue diamond symbol

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
Small pink angular gem
Small pink angular gem
Low Pay

smaller magenta/pink gem, angular kite/arrowhead-shaped facet cut, pointed at the bottom; distinct shape and value from the large pink teardrop symbol

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
Small green rounded gem
Small green rounded gem
Low Pay

smaller, darker-green rounded pentagon-shaped gem with subtle faceting; distinct shape, shade and value from the large bright-green faceted gem symbol

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x6 grid (5 columns, 6 rows including the lower ledge row), symbols pay anywhere on screen by count (8-9/10-11/12+ tiers), refilling/cascade after each win, treasure-chest multiplier symbols summed into the win on the spin they drop

Free Spins fs
Free Spins

triggered by 4+ Scatter (golden key) symbols; 15 initial spins on a golden desert/dragon background; 3+ Scatters in one spin retrigger +5 spins with no stated limit; multiplier chest values accumulate across the whole round instead of resetting each spin

Other chance_x2
Chance x2

persistent ante-style toggle costing +25% of the total bet (0.60 -> 0.75 FUN observed) that doubles the chance of the Scatter symbol appearing; mutually exclusive with Buy Bonus; same overall RTP as base game

Colour system

extracted from frames · HEX
Export palette
#1B1918 base dominant 1 base
#593020 base dominant 2 base
#DB9D6B base dominant 3 base
#1C515A base dominant 4 base
#654934 base dominant 5 base
#5B5750 base dominant 6 base
#191413 free_spins dominant 1 free_spins
#592C1C free_spins dominant 2 free_spins
#DB9D6C free_spins dominant 3 free_spins
#18525C free_spins dominant 4 free_spins
#0A0E0E bonus dominant 1 bonus
#214E56 bonus dominant 2 bonus
#4D5B58 bonus dominant 3 bonus
#063747 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • two same-hue symbol pairs exist (large teardrop pink vs small angular pink; large faceted-hexagon green vs small rounded-pentagon green) distinguished by size and shape and by fixed paytable rank, not by hue alone; a strict protanopia/deuteranopia risk remains since both members of each pair are visually similar shades. Multiplier chests are named wooden/green/violet/ruby by color but each also prints a distinct, non-overlapping x-range number, so the exact multiplier is always readable regardless of chest-color perception
Screen Reader
  • control layout is stable across states: info(i)+settings(gear) bottom-left, Balance/Total-bet center-left, Autospin(A)+Spin bottom-right; Buy Bonus and Chance x2 are fixed side-buttons flanking the reel frame at all times in base game; Payments and Help are each a single continuous vertical-scroll document reached via the same 3-icon left rail (money-bag/clock/question-mark)
Motor Accessibility
  • large circular touch targets for Spin/Autospin/Info/Settings; Spacebar can substitute for clicking Spin (enabled by default); Autoplay presets from 10 up to unlimited reduce required repeated clicks; Quick spin is disabled by license/build restriction, documented as such in the Help panel
Hearing Accessibility
  • no audio-only information observed; Settings expose independent Music and Sound FX toggles plus a Volume slider, so all sound is optional/decorative; all game state (win amounts, free-spins count, multiplier, feature announcements) is conveyed through on-screen text and numbers
Low Vision
  • all numeric win/feature information (win amounts, spins remaining, multiplier value, RTP, max win) is presented as on-screen text/numbers, not conveyed through color alone

Media & assets

9 files · 9 types
44 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game grid, side buttons (Buy Bonus / Chance x2), bottom bar in idle/loss/win states
Payments (paytable) panel, all 12 scrolled pages incl. scatter, multiplier chests and all 9 paying symbols
Help (rules) panel, all 14 scrolled pages incl. win mechanic, cascade/refill rule, RTP statement, max win, malfunction notice
Free Spins: trigger announcement, gameplay, two retriggers, accumulated multiplier badge, total-win screen
Buy Bonus dialog, Chance x2 active state
Settings panel, Autoplay Basic and Advanced panels, bet denomination list (min/max ends)
loading splash screen and generated logo
The 6th row below the ledge does count: across 20 burst-captured spins, cascade frames (a few main-board cells emptied as winning symbols were removed, initial-drop frames excluded) show empty cells appearing in that row at the same moment in 4 of 6 cases, and the rules say the win is set by the number of identical symbols ON THE SCREEN. Grid is 5 reels by 6 rows.
exact function of the alternate spin-area icon shown while Chance x2 is active (possibly a mode indicator) was not confirmed from captured frames
History panel content not distinctly captured - the demo session had no completed-round history yet, so the frame still showed the previously open Payments content

Ask AI about Gemza

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Gemza work? Keep it simple.

triggered by 4+ Scatter (golden key) symbols; 15 initial spins on a golden desert/dragon background; 3+ Scatters in one spin retrigger +5 spins with no stated limit; multiplier chest values accumulate across the whole round instead of resetting each spin

RTP 97.17%High volatilitymax win ×5000demo ✓

From the verified capture of 14 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gemza vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gemza-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gemza-b10/
{
  "game": {
    "name": "Gemza",
    "provider": "BGaming",
    "theme": "Dwarf-mined gem cave guarded by a dragon. Splash/base-game background: a cool blue-teal cave interior on the right side transitioning to a warm sunlit orange/brown rock wall on the left, with a large grey stone dragon head and two clawed dragon hands gripping the top corners of the reel frame, as if the dragon is holding the game's stone archway shut. During Free Spins the scene shifts to a warm golden desert/temple ruin with full-body turquoise dragon sculptures (head on the left, tail coiling on the right) resting on dunes of gold coins, with teal crystal shards scattered in the foreground.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 44 desktop screenshots (1280x800) + verbatim OCR/rule text read directly from the game's own Payments (12 pages) and Help (14 pages) panels, plus zoomed crops of the paytable symbol icons.",
    "method_notes": "All payout numbers are read directly from the Payments panel at the default demo bet of 0.60 FUN (payments_p3.png-payments_p6.png). Per project convention, symbol payouts are stored as multipliers of the TOTAL BET, so every printed currency amount below is also expressed as printed_amount / 0.60. This division was cross-checked against the win_screen.png evidence (see payout_basis) which shows a resolved win of 0.15 FUN at Total bet 0.60 FUN, matching exactly one printed tier (small green gem, 8-9 count) among all 27 printed tier values - confirming both the payout basis (total bet) and the divide-by-0.60 conversion are correct for this build. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Right half: cool dark blue-teal cave interior, almost black-teal in the deep background. Left half: warm sunlit orange/tan/brown rock wall with visible stone steps climbing up the left edge. A narrow rocky canyon/waterfall crevice separates the reel frame from the ground at the bottom of the screen - this is where the 6th 'preview' row of symbols sits.",
    "frame": "Grey-blue carved stone pillars and lintel with light cyan/turquoise trim along the top edges (looks like a thin layer of ice or polished stone inlay). A grey stone dragon head with two clawed hands gripping the frame's top corners sits directly above the 'GEMZA' logo plaque.",
    "logo": "'GEMZA' wordmark in bold, chunky, bubbly gold/orange-yellow 3D letters with a brown outline, displayed on a dark teal plaque directly under the dragon head.",
    "reel_cells": "Dark charcoal/near-black square tiles with a thin grey border, arranged in a 5x5 grid; a visually separated single row of 5 more cells sits on a lower ledge below the main grid, divided from it by a horizontal stone bar/crevice.",
    "free_spins_background": "Warm golden/amber desert with sand dunes covered in gold coins, tan stone temple pillars, and two full turquoise dragon sculptures (head left, tail right); small teal/cyan crystal shards scattered in the foreground.",
    "buy_bonus_dialog_background": "Very dark navy/black, vignette-style, with a glowing cyan/teal light behind the stone dragon-head arch and scattered glowing light-blue diamond shards along the bottom.",
    "accent_colors": {
      "gold_orange": "Logo text, 'BUY BONUS' price label, crown/coin symbols, win banners.",
      "cyan_teal": "Frame trim, 'CHANCE x2' label, buy-bonus dialog glow, blue diamond/star symbols.",
      "magenta_pink": "Two distinct pink gem symbols (see symbols).",
      "green": "Two distinct green gem symbols (see symbols); also used for the 'BUY' confirm button and Settings on/off checkmarks.",
      "red": "Heart symbol, scatter (key) symbol frame, 'CHANCE x2 ACTIVE' warning text."
    }
  },

  "reel_and_mechanics": {
    "visible_grid": "5 columns x 5 rows inside the stone temple frame (confirmed by direct count on base_game.png, win_screen.png and all free-spins frames).",
    "extra_row_below": "A 6th row of 5 symbol cells is visible on a separated stone ledge directly beneath the main 5x5 grid, divided from it by a horizontal crevice/waterfall gap. Pixel-diff comparison across consecutive spin frames (_row6_s1_00.png vs _row6_s1_13.png, captured by the capturer's dedicated probe) shows this row's contents change every spin in sync with the main grid, so it is a LIVE part of the reel strip, not a static decoration. Whether it counts toward the 'symbols pay anywhere on the screen' win tally could not be conclusively determined from the captured frames - see unreadable_or_uncertain. reel_and_mechanics.declared_grid_for_data_purposes should be treated as the confirmed 5x5 grid only.",
    "win_mechanic": "Scatter-pays / cluster-count mechanic, NOT paylines and NOT adjacency-based ways. Help panel (help_p4.png), verbatim: \"Symbols pay anywhere on the screen. The total number of the same symbols on the screen at the end of a spin determines the value of the win.\" Payments panel confirms the same tier structure everywhere: 8-9 / 10-11 / 12+ matching symbols anywhere on screen.",
    "lines_or_ways_printed_value": null,
    "lines_or_ways_note": "No number of paylines or ways is printed anywhere in the game. All 12 Payments pages and all 14 Help pages were read in full; none mention a ways/lines count. This is expected and consistent with a scatter-pays/count-based win mechanic.",
    "cascade_refilling": "Help panel (help_p4.png), verbatim: \"Refilling. It can give you many consecutive wins on every spin. Refilling means that after every spin all combinations are paid and all winning symbols disappear. The remaining symbols fall to the bottom of the screen and the empty cells are filled with symbols coming from above. Refilling will continue until no more winning combinations appear as the result of a Refill. There's no limit to the number of possible Refills. All wins are added to the player's balance after all of the Refills resulting from a base spin are played.\"",
    "spin_result_rules": "Help panel (help_p8.png/help_p9.png), verbatim bullet list: \"Winnings are formed depending on the number of symbols. / Payouts are made according to the paytable. / Note that payouts are paid according to the number of symbols. / In case of multiple winning combinations, the sum of win is added. / The spin can result in triggering Free spins. Free spins are played at the same bet as the round activating these spins. / In case a certain number of Scatter symbols pay, and winning combinations and the paying number of Scatter symbols drop in one spin, a player receives the win amount both for Scatters and for all the winning combinations. / The maximum winning amount is x5000 of the bet.\""
  },

  "payout_basis": {
    "value": "total_bet",
    "evidence_summary": "win_screen.png shows 'Total win: 0.15 FUN' at Total bet 0.60 FUN after a resolved (non-scatter) win; base_game_lastwin.png (the very next, losing, spin) shows 'Last win: 0.15 FUN' persisting, confirming 0.15 FUN was the final settled amount, not a mid-animation partial sum. Among all 27 printed paytable tier values (9 symbols x 3 tiers) at the same 0.60 bet, exactly one equals 0.15 FUN: the small (pentagon-shaped) green gem's 8-9-count tier. Paytable values print directly in currency at the current total bet (a 'coins-view'-style paytable), so every payout is a function of TOTAL BET, not a per-line or per-coin unit."
  },

  "symbols": {
    "note": "All payouts printed at Total bet = 0.60 FUN (payments_p3.png through payments_p6.png). 'bet_multiplier' = printed amount / 0.60, the value this project stores. Every symbol has exactly 3 payout tiers: 12-or-more-on-screen, 10-11-on-screen, 8-9-on-screen. TWO pink and TWO green symbols exist and are visually and numerically distinct - verified with a x3 zoom crop of the icon row (see method).",
    "high_value": [
      {
        "name": "Blue diamond",
        "appearance": "Bright blue faceted gem shaped like a rounded inverted triangle/shield (a stylised cut diamond), with white sparkle highlights, glowing cyan edge.",
        "rank": "top-paying symbol",
        "payouts_currency_at_0.60_bet": {"12+": "30.00 FUN", "10-11": "15.00 FUN", "8-9": "6.00 FUN"},
        "payouts_bet_multiplier": {"12+": 50.0, "10-11": 25.0, "8-9": 10.0}
      },
      {
        "name": "Gold/amber square gem",
        "appearance": "Orange-yellow faceted square-cut gem (citrine/topaz style) in a beveled square frame, bright sparkle highlight top-left.",
        "rank": "2nd highest",
        "payouts_currency_at_0.60_bet": {"12+": "15.00 FUN", "10-11": "6.00 FUN", "8-9": "1.50 FUN"},
        "payouts_bet_multiplier": {"12+": 25.0, "10-11": 10.0, "8-9": 2.5}
      },
      {
        "name": "Large pink teardrop gem",
        "appearance": "Large magenta/pink gem shaped like a rounded teardrop/water-drop with a glowing pink outline halo, smooth (non-faceted) surface.",
        "rank": "3rd highest",
        "payouts_currency_at_0.60_bet": {"12+": "9.00 FUN", "10-11": "3.00 FUN", "8-9": "1.20 FUN"},
        "payouts_bet_multiplier": {"12+": 15.0, "10-11": 5.0, "8-9": 2.0}
      },
      {
        "name": "Large green faceted gem",
        "appearance": "Bright green, rounded hexagonal/emerald-cut gem with visible facet lines and a light-green highlight; noticeably larger and shinier than the small green gem below.",
        "rank": "4th highest",
        "payouts_currency_at_0.60_bet": {"12+": "7.20 FUN", "10-11": "1.20 FUN", "8-9": "0.90 FUN"},
        "payouts_bet_multiplier": {"12+": 12.0, "10-11": 2.0, "8-9": 1.5}
      }
    ],
    "low_value": [
      {
        "name": "Red heart",
        "appearance": "Ruby-red heart-shaped gem with a lighter pink highlight on the upper-left lobe.",
        "payouts_currency_at_0.60_bet": {"12+": "6.00 FUN", "10-11": "0.90 FUN", "8-9": "0.60 FUN"},
        "payouts_bet_multiplier": {"12+": 10.0, "10-11": 1.5, "8-9": 1.0}
      },
      {
        "name": "Gold crown",
        "appearance": "Solid gold/yellow 3-pointed crown icon, no gem accents, simple flat-shaded shape.",
        "payouts_currency_at_0.60_bet": {"12+": "4.80 FUN", "10-11": "0.72 FUN", "8-9": "0.48 FUN"},
        "payouts_bet_multiplier": {"12+": 8.0, "10-11": 1.2, "8-9": 0.8}
      },
      {
        "name": "Blue star",
        "appearance": "Light-blue 5-pointed star gem with sparkle highlights, smaller and simpler than the blue diamond symbol.",
        "payouts_currency_at_0.60_bet": {"12+": "3.00 FUN", "10-11": "0.60 FUN", "8-9": "0.30 FUN"},
        "payouts_bet_multiplier": {"12+": 5.0, "10-11": 1.0, "8-9": 0.5}
      },
      {
        "name": "Small pink angular gem",
        "appearance": "Smaller magenta/pink gem, angular kite/arrowhead-shaped facet cut (pointed at the bottom, flat sparkle facet at top) - distinct shape and value from the large pink teardrop symbol.",
        "payouts_currency_at_0.60_bet": {"12+": "2.40 FUN", "10-11": "0.54 FUN", "8-9": "0.24 FUN"},
        "payouts_bet_multiplier": {"12+": 4.0, "10-11": 0.9, "8-9": 0.4}
      },
      {
        "name": "Small green rounded gem",
        "appearance": "Smaller, darker-green rounded pentagon-shaped gem with subtle faceting - distinct shape, shade and value from the large bright-green faceted gem symbol.",
        "payouts_currency_at_0.60_bet": {"12+": "1.20 FUN", "10-11": "0.45 FUN", "8-9": "0.15 FUN"},
        "payouts_bet_multiplier": {"12+": 2.0, "10-11": 0.75, "8-9": 0.25}
      }
    ],
    "scatter": {
      "name": "Scatter (golden key)",
      "appearance": "An ornate gold key icon inside a glowing red square frame.",
      "payouts_currency_at_0.60_bet": {"6": "60.00 FUN", "5": "3.00 FUN", "4": "1.80 FUN"},
      "payouts_bet_multiplier": {"6": 100.0, "5": 5.0, "4": 3.0},
      "rules": "Payments panel (payments_p1.png), verbatim: \"Scatter. Can appear on any reels. 4 or more Scatter symbols trigger Free Spins. During the Free Spins round if 3 or more Scatters drop in one spin a player gets 5 additional free spins.\" Help panel additionally states winning Scatter payouts and any winning symbol combinations from the same spin are BOTH paid (not mutually exclusive)."
    },
    "multiplier_symbol": {
      "name": "Multiplier (treasure chest)",
      "appearance": "A treasure chest icon that comes in four distinct box colors/materials, each with its own multiplier value range: wooden (plain brown wood chest), green (green-trimmed chest), violet (purple/blue-trimmed chest), and ruby (red-jewelled chest).",
      "value_ranges": {"wooden": "x2 to x5", "green": "x6 to x30", "violet": "x31 to x100", "ruby": "x101 to x500"},
      "not_a_paying_symbol": "This symbol has no symbol-count payout tiers of its own (role: multiplier modifier, not a paying symbol).",
      "rules_main_game": "Help panel (help_p6.png), verbatim: \"In the main game, if more than one Multiplier symbol drop in one spin and there is a win as a result of the spin, their multipliers are summarized, and the sum is applied to the total win at the end of the spin.\" This is a SINGLE-SPIN sum only - it does not carry over to the next spin in the base game.",
      "rules_free_spins": "Help panel (help_p6.png-help_p7.png) and the in-game History/rules popup (history.png), verbatim: \"In the Free Spins round multipliers are accumulated. If there is a winning combination as a result of the spin, and Multiplier symbols drop in this spin, their amounts are summarized and accumulated. The multipliers of each of the following winning spins are added to this sum of the multipliers. The sum that is applied to the win of a spin is the sum of the earlier accumulated multipliers plus the multiplier(-s) of this particular spin.\" This is an ACCUMULATIVE, round-long running total, distinct from the main-game rule above - do not describe the two as the same aggregation behaviour.",
      "edge_case": "Help panel (help_p7.png), verbatim: \"When 4 or more Scatter symbols and a Multiplier symbol appear in one spin, a multiplier is not seen to a player, but it is applied.\""
    }
  },

  "technical_summary": {
    "rtp_percent": {
      "overall": 97.17,
      "buy_bonus_feature": 97.17,
      "chance_x2_feature": 97.17,
      "source": "Help panel, page 12 (help_p12.png), section 'Return to Player', verbatim: \"The overall theoretical Return to Player (RTP) is 97.17%. RTP for the Buy Bonus feature is 97.17%. RTP for the Chance x2 feature is 97.17%.\""
    },
    "bet_min": "0.20 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "Total-bet denomination list opened and scrolled to both ends (bet_range_min.png, bet_range_max.png); discrete steps observed: 0.20, 0.40, 0.60, 0.80, 1.00, 1.40, 1.60, 2.00, 3.00, 4.00, 5.00, 7.00, 10.00, 15.00, 20.00, 30.00, 40.00, 50.00.",
    "default_demo_bet": "0.60 FUN",
    "demo_balance_seen": "1,000.00 FUN (base_game.png)",
    "grid": "5 columns x 5 rows (plus an extra, unresolved-participation 6th preview row - see reel_and_mechanics)",
    "max_win": {
      "value_x_bet": 5000,
      "sources": [
        "Splash screen (preview.png): 'MAX WIN X5000' printed centrally between two reel-preview panels.",
        "Help panel page 10 (help_p10.png), Spin Results section, verbatim: 'The maximum winning amount is x5000 of the bet.'"
      ]
    },
    "buy_bonus_price": {
      "value_x_bet": 100,
      "currency_at_0.60_bet": "60.00 FUN",
      "source": "bonus_buy_dialog.png shows 'BUY BONUS / BET 0.60 FUN / 60.00 FUN / BUY'; Help panel (help_p7.png) verbatim: \"Buy Bonus. A player has the possibility to buy the round of Free Spins in the main game. The purchase price is x100 of the bet. The next spin after the purchase triggers Free Spins. The feature is disabled if the Chance x2 feature is active.\""
    },
    "chance_x2": {
      "price_pct_of_bet": 25,
      "currency_at_0.60_bet": "+0.15 FUN (bet becomes 0.75 FUN)",
      "source": "ante_active.png shows Total bet risen to 0.75 FUN with 'CHANCE x2 ACTIVE' shown in red; Help panel (help_p7.png) verbatim: \"Chance x2. A player can buy a double chance to hit Scatter symbol. The feature increases the bet by 25%. The feature is disabled if the Buy Bonus feature is active.\" Note: 'x2' names the EFFECT (doubled Scatter chance), the PRICE is +25% of the base bet, not a bet multiplier of x2 - these are mutually exclusive with Buy Bonus."
    },
    "quick_spin": "Disabled/greyed out in both the Settings panel (settings.png) and the Autoplay Advanced panel (autoplay_advanced.png). Help panel (help_p10.png) explains: \"Quick spin - the speed of spinning reels increases. Depending on license requirements, this feature may not be available.\" - consistent with a license-restricted build, not a capture bug.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (Settings panel checkbox 'Spacebar to spin', confirmed checked by default; Help panel confirms).",
    "rng_statement": "Help panel page 12/13 (help_p12.png/help_p13.png), verbatim: \"The game is based on a certified random number generator. For more information, visit our BGaming site.\"",
    "malfunction_and_version_notice": "Help panel, final page (help_p14.png), verbatim: \"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. This is the game rule version 1.0 dated December, 2023. Game Version 1.0.0.\" This is a rules-document version date, not a confirmed release date - not used as such."
  },

  "features": {
    "free_spins": {
      "trigger": "4 or more Scatter (golden key) symbols anywhere on screen in one spin.",
      "initial_spins_awarded": 15,
      "award_screen": "free_spins_trigger.png: 'CONGRATULATIONS! / YOU'VE WON 15 / FREE SPINS / CLICK TO CONTINUE' on a dark plaque inside the stone frame.",
      "retrigger": "3 or more Scatter symbols dropping in a single spin during the Free Spins round award +5 additional free spins each time, with no stated limit on the number of retriggers (Payments p1: '3 or more Scatters drop in one spin a player gets 5 additional free spins'; Help p5: 'If during the round 3 or more Scatter symbols drop in one spin, the feature is retriggered.').",
      "background_change": "Reel background switches from the base game's cool blue cave to a warm golden desert/temple scene with two full-body turquoise dragon sculptures (see color_palette.free_spins_background).",
      "bottom_bar_change": "Bottom bar shows a 'Free spins: N' or 'N/M' countdown counter (e.g. 'Free spins: 15', later '6/15', '7/20', '17/25', '25/25') in place of the Buy Bonus / Chance x2 side buttons, which grey out/fade during the feature.",
      "multiplier_accumulator_badge": "A gold starburst badge in the top-left of the play area shows the currently accumulated multiplier (e.g. 'x7' observed on free_spins_2.png and free_spins_retrigger.png).",
      "captured_round_example": {
        "purchase": "Bought via Buy Bonus for 60.00 FUN at 0.60 FUN bet (bonus_buy_dialog.png).",
        "spins_path": "15 initial -> retriggered to 20 (free_spins_retrigger.png, 7/20 shown) -> retriggered again to 25 (free_spins_retrigger2.png, '+5 FREE SPINS' announcement, 17/25 shown) -> round ends at 25/25.",
        "multiplier_path": "Accumulated multiplier grew from x2 (first multiplier chest drop) up to x12 by the end of the round, via the accumulation rule quoted above; a value of x7 was directly observed mid-round on two captured frames, consistent with monotonic growth toward the final x12.",
        "final_result": "free_spins_total_win.png: 'TOTAL WIN / 16.50 FUN / 28x BET' on a purple/orange banner."
      }
    },
    "buy_bonus": {
      "description": "Direct purchase of the Free Spins round for 100x the current total bet (60.00 FUN at a 0.60 FUN bet). The next spin after purchase triggers Free Spins. Mutually exclusive with Chance x2 (Buy Bonus button greys out while Chance x2 is active, per help_p7.png).",
      "dialog_layout": "bonus_buy_dialog.png: dark vignette background, stone dragon-head arch, 'BUY BONUS' heading, a '-'/'+' bet-style stepper showing 'BET 0.60 FUN', a large price readout '60.00 FUN', and a green 'BUY' button; glowing cyan diamond shards decorate the base of the dialog; a red X close button sits top-right."
    },
    "chance_x2": {
      "description": "Persistent ante-style toggle that costs +25% of the total bet and doubles the chance of the Scatter symbol appearing (per help_p7.png). Mutually exclusive with Buy Bonus. Same overall RTP (97.17%) as base game per Help panel.",
      "screen_evidence": "ante_active.png shows the toggle ON: Total bet reads '0.75 FUN' (up from 0.60), and 'CHANCE x2 / ACTIVE' is shown in glowing red text where the button normally sits. The right-hand spin-area icon also changes shape while active (a star/gear-style icon replaces the usual double-arrow spin icon) - exact function of this changed icon not confirmed from captured frames."
    },
    "multiplier_symbol": "See symbols.multiplier_symbol above for full main-game vs free-spins aggregation rules; this is one of the central features per the splash screen ('RANDOM MULTIPLIER UP TO 500 IN BASE GAME') and the in-game 'About the game' text (help_p1.png): \"One of the main features that will help you to get rich in this slot is a Multiplier symbol. It has a randomly selected multiplier from x2 to x500. In the Free Spins round multipliers are accumulated. Symbols in the slot pay anywhere on the screen, the slot has refilling reels, and due to the Refilling feature you may get consecutive wins on every spin.\""
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game. Misty mountain daytime background (tan/brown peaks under pale sky). Two illustrated reel-preview panels flank a central 'GEMZA / x150 / MAX WIN X5000' callout: left panel labelled 'RANDOM MULTIPLIER UP TO 500 IN BASE GAME / 250.00 x20' shows a mini base-game reel with a golden 'x20' burst and two scatter keys highlighted, captioned 'SYMBOLS PAY ANYWHERE ON THE SCREEN'; right panel labelled 'FREE SPINS / 250.00 x150' shows a mini free-spins reel with 'x100' and 'x50' bursts, captioned 'ACCUMULATIVE MULTIPLIER IN FREE SPINS'. A small silhouette of a walking figure stands on the path between the two panels. A stone 'CLICK TO START' button sits at the bottom-center. Top-left: yellow 'B' badge (BGaming); top-right: speaker icon and a running session clock (e.g. '08:47').",
      "purpose": "Entry point; clicking the stone button (or CLICK TO START) enters the base game."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 grid of dark square cells inside the ornate stone/teal-trim frame, topped by the carved dragon head and the gold 'GEMZA' logo plaque; a visually separate 6th row of 5 cells sits on a lower ledge below the main grid.",
      "side_buttons": "Left of the frame: 'BUY BONUS / 60.00 FUN' teal-glowing label. Right of the frame: 'CHANCE x2 / +0.15 FUN' teal-glowing label. Both are persistent, clickable calls to action.",
      "bottom_bar": {
        "left": "'i' (information) circular icon and a gear (settings) circular icon, both white glyphs on dark translucent circles.",
        "center_left": "'Balance 1,000.00 FUN' in white text.",
        "center": "'Total bet' label with a small up-triangle/down-triangle stepper and the current bet value (e.g. '0.60 FUN') below it.",
        "center_right_dynamic": "Empty during a fresh idle spin; shows 'Last win: X FUN' after a losing spin that follows a win, or 'Total win: X FUN' plus a floating '+X' popup during/after a winning spin.",
        "right": "A round 'A' icon (opens Autospin settings) and a round double-curved-arrow Spin icon."
      },
      "top_right": "Speaker/mute icon, a running session clock (mm:ss, increments continuously, e.g. '08:47' -> '09:00'), and the word 'GEMZA' printed vertically along the far right edge as a decorative repeated title.",
      "top_left": "Small yellow square badge with a black 'B' letter (BGaming branding/menu marker)."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "layout": "Centered dark translucent panel overlapping the top rows of the reel grid; closed via a white 'X' at the panel's top-right.",
      "options": "'Quick spin' checkbox (greyed out/disabled - license-restricted, see technical_summary.quick_spin) and 'Spacebar to spin' checkbox (checked). Below an 'Audio' sub-heading: a 'Volume' horizontal slider (handle at far right = max), and 'Music' / 'Sound FX' checkboxes (both checked).",
      "color_blind_notes": "Checkbox state shown by a white checkmark glyph inside the box (shape-based), not by color alone; disabled options are shown greyed/dimmed text plus a visibly empty, non-interactive checkbox."
    },
    "autoplay": {
      "type": "autoplay (Basic)",
      "title": "'Autospin settings' with a 'Basic' / 'Advanced' toggle in the top-right of the panel (down/up chevron arrow).",
      "basic_view": "'Stop autospin' section with 5 unchecked checkbox conditions: 'On any win', 'If bonus game is won', 'If single win exceeds' (with a numeric input field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field). Below: 'Enable quick spin' checkbox (greyed out/disabled). 'Numbers of rounds' preset button grid: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited)."
    },
    "autoplay_advanced": {
      "type": "autoplay (Advanced)",
      "content": "Same panel with the toggle set to 'Advanced' (down-chevron), showing only 'Enable quick spin' (greyed out/disabled) and the same 'Numbers of rounds' preset grid (10 through 1000, plus infinity)."
    },
    "bet_menu": {
      "type": "info (bet denomination list)",
      "content": "Clicking the Total bet field opens a vertical scrollable list of discrete bet denominations with the current value highlighted; scrolled to the very top shows the maximum '50.00' FUN, scrolled to the very bottom shows the minimum '0.20' FUN (bet_range_max.png / bet_range_min.png)."
    },
    "chance_x2_active": {
      "type": "info",
      "content": "ante_active.png - base game view with the Chance x2 ante engaged: Total bet shows '0.75 FUN', 'CHANCE x2 / ACTIVE' glows in red on the right side, and 'Total win: 16.50 FUN' is shown from the just-completed Free Spins round (this frame was captured immediately after the free-spins total-win screen closed, back in the base game with the ante still toggled on)."
    },
    "history": {
      "type": "info",
      "content": "Clicking the clock/history rail icon produced no visible change from the previously open panel content in this fresh demo session (the captured frame still shows the Payments panel's 'Multiplier in free spins' rule text and illustration). This is expected/normal BGaming behaviour for a session with no completed-round history yet, not a missed capture - confirmed via the manifest's documented scroll-panel check (3 left-rail sections: money-bag/Payments, clock/History, question-mark/Help - all 3 opened and checked)."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Confirmation dialog for purchasing Free Spins directly. See features.buy_bonus.dialog_layout above for full visual description."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "'CONGRATULATIONS! / YOU'VE WON 15 / FREE SPINS / CLICK TO CONTINUE' announcement over the dimmed base-game frame."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "5x5 grid (plus 6th ledge row) on the warm golden desert/dragon-sculpture background; 'Free spins: N' (or 'N/M') counter in the bottom bar in place of the Buy Bonus/Chance x2 side labels; running 'Total win: X FUN' readout; accumulated-multiplier starburst badge (e.g. 'x7') top-left when a multiplier has been picked up."
    },
    "free_spins_retrigger": {
      "type": "free_spins",
      "content": "'+5 / FREE SPINS' congratulations overlay appears when 3+ Scatters drop during a free-spins round, briefly dimming the reels; the spins counter jumps accordingly (e.g. from 15/20 baseline pattern to 17/25 after the second retrigger)."
    },
    "free_spins_total_win": {
      "type": "win_screen",
      "content": "'TOTAL WIN / 16.50 FUN / 28x BET' on a purple parchment banner with orange dragon-motif ribbon ends and flame trim at the bottom, over the dimmed free-spins background."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A resolved base-game win, shown as an in-place update to the base_game frame rather than a separate overlay: '+0.15' floating popup over the winning symbols, 'GEMZA / 0.15 FUN' shown under the logo, and 'Total win: 0.15 FUN' in the bottom bar."
    },
    "paytable": {
      "type": "paytable (Payments panel, 12 pages)",
      "navigation": "Left rail holds 3 icons: money-bag (Payments, this panel), clock (History), question-mark (Help). Panel itself scrolls vertically (no page-turn arrows); pages captured sequentially via scroll_capture.py from top to bottom.",
      "content_by_page": {
        "p1": "'Scatter' section: golden-key icon in red frame, payouts 6=60.00/5=3.00/4=1.80 FUN, and the Scatter trigger/retrigger rule text. Bottom of page begins the 'Multiplier' section header and chest icons.",
        "p2": "'Multiplier' section: 4 chest icons (wooden/green/violet/ruby) with value ranges x2-x5 / x6-x30 / x31-x100 / x101-x500, and the generic multiplier description text.",
        "p3": "Continuation of Multiplier section, then the start of the paying-symbols grid: blue diamond, gold square, pink teardrop, green faceted gem, each showing only the 12+ tier value at this scroll position.",
        "p4": "Full symbol grid top row (blue diamond/gold square/pink teardrop/green faceted gem, all 3 tiers) plus the 5 low-value icons (heart/crown/star/small pink/small green) shown without values yet.",
        "p5": "Same top-row symbols with all 3 tiers fully visible, plus the 5 low-value icons now with all 3 tiers visible.",
        "p6": "Low-value symbol tiers fully visible; 'Features' section begins with 'Multiplier in main game' heading and rule text.",
        "p7-p8": "'Multiplier in main game' text plus an illustrative screenshot (a base-game frame with 'x20' burst and '+250.00' popup).",
        "p9-p12": "'Multiplier in free spins' heading and the accumulation rule text (quoted in full under symbols.multiplier_symbol.rules_free_spins), plus an illustrative free-spins screenshot with 'x150'/'x100'/'x50' bursts. This content repeats with minor scroll-offset differences across the final 4 captured pages."
      }
    },
    "rules": {
      "type": "rules (Help panel, 14 pages)",
      "navigation": "Same left-rail 3-icon layout as Payments; vertically scrollable single flow (no page-turn arrows).",
      "content_by_page": {
        "p1-p2": "'About the game' theme blurb and the start of 'How to play'.",
        "p2-p4": "'How to play' (bet selection, Spin button) and 'Autospins' (settings and Stop-Autospin conditions).",
        "p4-p6": "'Features': 'Symbols pay' (win-counting rule), 'Refilling' (cascade rule), 'Scatter symbol', 'Free Spins' (15 initial spins, retrigger condition), and the start of 'Multiplier symbol'.",
        "p6-p8": "Full 'Multiplier symbol' text (value ranges, main-game vs free-spins aggregation, the 4-Scatter-plus-multiplier edge case), 'Buy Bonus', and 'Chance x2'.",
        "p8-p10": "'Spin Results' (win/payout bullet rules, max win x5000) and 'Settings' (quick spin / spacebar-to-spin).",
        "p10-p12": "'Settings' continuation (volume/music/SFX) and 'Return to Player' (RTP 97.17% for base/Buy Bonus/Chance x2).",
        "p12-p14": "'RNG' certification statement and 'Additional information' (malfunction voids pays/plays, 24h round-termination policy, Collect behaviour, and the rules-document version 'v1.0 dated December, 2023 / Game Version 1.0.0')."
      }
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable across states: info(i)+settings(gear) bottom-left, Balance/Total-bet center-left, Autospin(A)+Spin bottom-right. Buy Bonus and Chance x2 are fixed side-buttons flanking the reel frame at all times in base game. Payments and Help are both single continuous vertical-scroll documents (no page-turn buttons), reached via the same 3-icon left rail (money-bag/clock/question-mark) inside the panel.",
    "motor": "Large circular touch targets for Spin/Autospin/Info/Settings. Spacebar can substitute for clicking Spin (enabled by default). Autoplay presets (10 up to unlimited) reduce required repeated clicks. Quick spin is disabled by license/build restriction, not a design accessibility gap - it is documented as such in Help.",
    "color_blind": "The two pairs of same-hue symbols (two pinks, two greens) are distinguished primarily by SIZE and SHAPE (large teardrop vs small angular pink; large faceted-hexagon vs small rounded-pentagon green) and by their fixed position/payout rank in the paytable, not by hue alone - a strict protanopia/deuteranopia risk still exists for a player relying on color alone to tell same-hue symbols apart at a glance, since both members of each pair are visually similar shades within their color family. All numeric win/feature information (win amounts, spins remaining, multiplier value, RTP, max win) is presented as on-screen TEXT/numbers, not conveyed through color alone. The 4 multiplier chest tiers ARE named by material/color (wooden/green/violet/ruby) in the rules text, but each also has a distinct, non-overlapping numeric x-range printed alongside it, so the exact multiplier is always readable as a number regardless of chest-color perception.",
    "deaf_hard_of_hearing": "No audio-only information observed; Settings expose independent Music and Sound FX toggles plus a Volume slider, so all sound is optional/decorative. All game state (win amounts, free-spins count, multiplier, feature announcements) is conveyed through on-screen text and numbers."
  },

  "anomalies_and_open_questions": [
    "The 6th row of symbols on the lower ledge is confirmed LIVE (changes every spin, proven by pixel-diff across consecutive frames) but its participation in the 'symbols anywhere on the screen' win count could not be confirmed or ruled out from the captured frames or from the Payments/Help text (which says 'anywhere on the screen' without defining the screen's exact cell count). See unreadable_or_uncertain.",
    "No paylines/ways number is printed anywhere in the 12 Payments pages or 14 Help pages - consistent with a pure count-based scatter-pays mechanic.",
    "Quick spin is disabled/greyed out in both Settings and Autoplay Advanced, and Help explicitly attributes this to license requirements ('Depending on license requirements, this feature may not be available') - not a capture defect.",
    "The right-hand bottom-bar spin-area icon changes shape while Chance x2 is active (ante_active.png shows a star/gear-style icon instead of the usual double-arrow spin icon); its exact function was not confirmed from the captured frames.",
    "No dedicated in-game evidence of an edition switcher was found (this demo_url may be shared with a 'Gemza X-mas' catalog entry); the active edition throughout capture was confirmed as the base cave/dragon theme with no seasonal iconography anywhere across all 44 captured frames."
  ],

  "unreadable_or_uncertain": [
    "Whether the 6th (ledge) row of symbols counts toward the win tally, or is a purely visual preview/buffer row - not stated in Payments or Help text, and not conclusively resolvable from pixel evidence alone.",
    "Exact function of the alternate spin-area icon shown while Chance x2 is active (possibly a quick-spin/turbo indicator specific to the ante mode, but not confirmed).",
    "The Help panel's rules-document date ('version 1.0 dated December, 2023') is a document-revision date, not confirmed to be the game's actual release date - not used as a release-date claim in this documentation."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.