Gemstones Gold

Demo, RTP 96.71%, paytable, symbols & full capture data

Free demo · not real-money play 5 plays in 30 days · last one 2 days, 11 hours ago
✓ Working · checked 2 weeks, 1 day ago Verified · 04 Nov 2026
RTP 96.71%
Volatility High
Max win ×7500
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

26 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gemstones-gold-b30/

10,000 free requests / month · sign-up required

64 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 04 Nov 2026 View capture log

Per-screen breakdown

26 demo screens
26 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 730 730 Oct Nov '25: 680 680 Nov Dec '25: 670 670 Dec Jan '26: 660 660 Jan Feb '26: 440 440 Feb Mar '26: 480 480 Mar Apr '26: 580 580 Apr May '26: 620 620 May Jun '26: 550 550 Jun Jul '26: 620 620 Jul Aug '26: 800 800 Aug Sep '26: 700 700 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇮🇳India 100 80 60 40 20 40 20 20 60 20 20 100
🇬🇧United Kingdom 10 0 10 10 10 10 10 0 0 0 0 10
🇻🇳Vietnam 10 0 0 10 10 10 10 0 0 0 0 10
🇨🇱Chile 10 0 0 0 0 0 0 0 0 10 0 10
🇯🇵Japan 10 0 10 0 0 0 0 0 10 0 0 0
🇮🇪Ireland 10 0 0 0 0 0 0 0 0 0 0 0
🇷🇴Romania 10 0 0 0 0 0 0 0 0 0 0 0
🇵🇭Philippines 10 10 10 20 20 40 30 30 20 20 20 30
🇵🇰Pakistan 20 20 40 40 20 0 0 20 20 20 20 20
🇹🇳Tunisia 10 10 30 20 10 10 10 10 10 20 20 10
🇨🇦Canada 20 20 0 0 0 20 20 0 0 0 20 20
🇹🇭Thailand 10 10 10 10 10 10 10 10 0 10 10 10
🇲🇽Mexico 10 10 10 10 10 0 10 0 0 0 0 0
🇹🇷Turkey 10 10 0 0 0 0 10 0 10 10 0 0
🇩🇿Algeria 0 0 10 0 10 0 0 10 10 0 0 0
🇭🇺Hungary 10 10 0 0 0 0 0 0 0 10 10 0
🇺🇦Ukraine 0 0 0 0 0 0 0 10 0 10 10 10
🇧🇾Belarus 0 0 0 0 0 0 0 0 10 10 0 0
🇨🇾Cyprus 0 0 0 0 10 0 0 0 0 10 0 0
🇫🇮Finland 0 0 20 0 0 0 0 0 0 0 0 0
🇱🇧Lebanon 10 10 0 0 0 0 0 0 0 0 0 0
🇲🇾Malaysia 0 0 0 0 0 0 0 0 0 0 0 20
🇸🇬Singapore 0 0 0 0 10 0 0 10 0 0 0 0
🇦🇪United Arab Emirates 0 0 0 0 10 0 10 0 0 0 0 0
🇦🇹Austria 0 0 0 0 0 0 0 0 0 0 0 10
🇨🇿Czech Republic 0 0 0 0 0 0 0 10 0 0 0 0
🇩🇰Denmark 0 0 0 0 0 0 0 0 0 0 0 10
🇫🇷France 0 0 0 10 0 0 0 0 0 0 0 0
🇭🇰Hong Kong 0 0 0 0 0 0 0 0 0 0 10 0
🇮🇹Italy 0 0 0 0 10 0 0 0 0 0 0 0
🇰🇿Kazakhstan 0 0 0 0 0 0 0 0 0 10 0 0
🇲🇦Morocco 0 0 0 0 0 0 0 0 0 10 0 0
🇳🇿New Zealand 0 0 0 0 0 0 0 0 0 0 10 0
🇵🇹Portugal 0 0 0 0 0 0 0 0 10 0 0 0
🇩🇪Germany 0 10 0 0 10 10 10 0 0 10 0 10
🇳🇱Netherlands 0 10 0 0 0 0 10 10 10 0 0 0
🇸🇪Sweden 0 10 10 0 0 0 0 0 0 0 0 0
🇵🇱Poland 0 10 0 0 0 0 0 0 0 0 0 0
🇺🇸United States 0 20 0 0 20 20 0 20 0 0 0 20
🇧🇪Belgium 0 20 0 0 0 0 0 0 0 0 0 0
🇮🇩Indonesia 110 140 140 170 170 90 110 110 170 170 210 170
🇧🇷Brazil 320 390 260 210 260 320 210 170 320 320 320 260
Full per-country breakdown via the API →

What we extracted from Gemstones Gold

Everything pulled from Gemstones Gold into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
26 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 26 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.71% · single configuration
volatility High
max_win_x ×7500
layout 6×5
bonus_buy No
mechanic Video Slot
release_date 2024

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter
Scatter
Scatter

Bearded dwarf miner with copper hard hat holding a gold nugget in a square wooden frame, word SCATTER in gold. No payout printed. 3 anywhere trigger 10 free spins, each extra adds 2; 2 in free spins add 5.

Amber gold crystal cluster
Amber gold crystal cluster
High Pay

Cluster of glowing orange-gold faceted crystals with small gold nuggets, on a warm brown tile. Highest paying symbol.

MatchPayoutUnit
8x 2.50 Multiplier
10x 4.00 Multiplier
12x 5.00 Multiplier
15x 10.00 Multiplier
Ruby crystal cluster
Ruby crystal cluster
High Pay

Cluster of deep pink-red faceted crystals with rusty ore at the base, on a wine-red tile.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 2.00 Multiplier
15x 5.00 Multiplier
Amethyst crystal cluster
Amethyst crystal cluster
High Pay

Cluster of vivid purple-violet faceted crystals on dark rock, on a purple tile.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 2.00 Multiplier
15x 5.00 Multiplier
Sapphire blue stone
Sapphire blue stone
High Pay

Single faceted deep-blue gem sitting in grey rock, on a navy-blue tile.

MatchPayoutUnit
8x 0.50 Multiplier
10x 0.75 Multiplier
12x 1.00 Multiplier
15x 2.50 Multiplier
Emerald green stone
Emerald green stone
High Pay

Single faceted bright-green gem sitting in dark rock, on a forest-green tile.

MatchPayoutUnit
8x 0.50 Multiplier
10x 0.75 Multiplier
12x 1.00 Multiplier
15x 2.50 Multiplier
Copper brown ore stone
Copper brown ore stone
High Pay

Chunky reddish-brown faceted stone on a brown tile.

MatchPayoutUnit
8x 0.50 Multiplier
10x 0.75 Multiplier
12x 1.00 Multiplier
15x 2.50 Multiplier
Spade
Spade
Low Pay

Mustard-yellow carved stone spade on a plain dark grey tile.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.40 Multiplier
12x 0.50 Multiplier
15x 1.00 Multiplier
Heart
Heart
Low Pay

Dull terracotta-red carved stone heart on a plain dark grey tile.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.40 Multiplier
12x 0.50 Multiplier
15x 1.00 Multiplier
Club
Club
Low Pay

Pale grey-lavender carved stone club on a plain dark grey tile.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.40 Multiplier
12x 0.50 Multiplier
15x 1.00 Multiplier
Diamond
Diamond
Low Pay

Greenish-grey carved stone rhombus on a plain dark grey tile.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.40 Multiplier
12x 0.50 Multiplier
15x 1.00 Multiplier

Bonus modes

2 modes
Free Spins fs
Free Spins

Triggered by 3 Scatters: 10 free spins, +2 per extra Scatter, 2 Scatters during the feature add 5 spins. 6 multiplier carts with 2 blockers each per spin; collected multipliers stay until the feature ends. Ends on a Total Win screen with COLLECT.

Base Game Modifier multiplier_reel
Multiplier Reel

A strip of mine carts runs below the reels and carries multipliers from x2 up to x500. It is not a reel symbol and has no paytable entry: it modifies the base game on every spin. Observed cart values on captured frames: x2, x3, x5, x10, x50 and x80. Mine cart on the strip under the board, one per column; shown as a crate with an engraved number x2 to x500, an open sack when empty. Blockers are removed by wins above it; revealed values add up and multiply the spin total.

Colour system

extracted from frames · HEX
Export palette
#2A2521 base dominant 1 base
#533421 base dominant 2 base
#6A482A base dominant 3 base
#955B1E base dominant 4 base
#343449 base dominant 5 base
#96614F base dominant 6 base
#2A2521 free_spins dominant 1 free_spins
#533225 free_spins dominant 2 free_spins
#69482E free_spins dominant 3 free_spins
#9B5927 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Gems differ by silhouette (crystal cluster versus single stone) as well as hue, and sit on tinted tiles; the four card suits differ by outline (spade, heart, club, rhombus) on plain dark grey tiles.
  • Risky pairs for red-green colour blindness: green emerald versus brown copper stone, and ruby crystals versus the rust-red heart; they are told apart by shape and tile tint saturation only.
  • Winning symbols are marked by a yellow outline with a pale blue glow and the win amount in the middle, not by colour change alone. Multiplier carts show state by crate type and engraved digit (copper, steel, gold crate; open brown sack when empty).
Screen Reader
  • Paytable and Rules panels are real DOM text and can be read linearly; the board is a canvas and exposes nothing, so spin results are available only through the WIN pill, the History tab and banners.
Motor Accessibility
  • All controls are single taps with large round buttons; Space starts a spin and activates a lone button on PC; Auto Spin offers 10, 30, 50, 80 and 1000 spins; no hold gestures are required.
Hearing Accessibility
  • Every outcome has a visible cue: outlined winning clusters with amount, banners 'Free spins won!', 'Last Free Spin', 'Remaining Free Spin: N' and a Total Win screen. Sound can be switched off from the Sound tab; nothing in the captured frames is audio-only.
Low Vision
  • Dark charcoal-grey interface panels with orange-copper text for balance, bet and buttons; Total Win and big-win digits are gold; revealed multiplier digits glow cyan or purple. Counters (remaining free spins, auto spins) are shown in large digits.

Media & assets

8 files · 8 types
26 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Splash, base game, paytable (5 positions), rules (8 positions), Bet Options at default, minimum and maximum, Auto Spin panel, Mega Win screen
Free spins: trigger, intro, gameplay with cluster win, last spin, Total Win screen with COLLECT
Payout divisor read from Bet Options (Base Bet 20) and confirmed by a free-spin measurement: tier 5 at total bet 0.60 printed 0.15
RTP not printed anywhere in the build
Volatility not printed in the game frames
Scatter payout not printed in the paytable
Big Win and Mega Win thresholds not printed; only one observed point (10.50 at bet 0.60)
Multiplier distribution not printed: x2 to x500 is stated, only x2, x3, x5, x10, x50 and x80 were seen
Free spins: how cart multipliers combine across several spins was not observed on a second sequence; no cart multiplier visibly applied in the captured last spin

Ask AI about Gemstones Gold

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Gemstones Gold work? Keep it simple.

Triggered by 3 Scatters: 10 free spins, +2 per extra Scatter, 2 Scatters during the feature add 5 spins. 6 multiplier carts with 2 blockers each per spin; collected multipliers stay until the feature ends. Ends on a Total Win screen with COLLECT.

RTP 96.71%High volatilitymax win ×7500demo ✓

From the verified capture of 04 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gemstones Gold vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gemstones-gold-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gemstones-gold-b30/
{
  "game": {
    "name": "Gemstones Gold",
    "name_note": "Catalog name and the in-game splash wordmark (stacked 'GEMSTONES' over 'GOLD', preview.png) are the same; the rules panel title is also 'Gemstones Gold'.",
    "provider": "PG Soft (Pocket Games Soft)",
    "theme": "Gold-mine gemstone digging: a bearded miner dwarf, mine carts full of ore and cut gems, precious crystals and gold nuggets in a timbered underground mine.",
    "art_style": "Polished 3D-rendered casual-casino look with glossy, sparkling, softly lit gem and gold surfaces, warm amber glow against dark stone, chunky carved-wood and riveted-metal framing, painterly cave backdrops, cheerful cartoonish dwarf character, side-on view.",
    "screen_orientation": "portrait (captured at 760x1360)",
    "game_kind": "video slot, cluster pays with cascades and a multiplier reel",
    "demo_url_gi": "1671262",
    "documentation_purpose": "Exhaustive accessibility documentation (screen-reader, deaf/hard-of-hearing, colour-blind, motor-impaired users) built from 25 captured frames (760x1360) of the PG Soft demo.",
    "method_notes": "Every symbol and payout read from zoomed paytable frames (paytable_p1/p2). Rules and paytable are a real DOM text panel; numbers are quoted as printed. Frame notes in manifest.json were checked against the frames themselves; discrepancies listed in unreadable_or_uncertain / frame_note_corrections.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Dark charcoal-brown mine interior behind a dark slate-grey reel board; the lower third shows a warm brown cave floor with rails.",
    "frame": "Carved warm-brown timber frame around the reels, with riveted iron-grey corner brackets; the bottom control area is a rough wooden plank with green emerald piles at both ends of the message strip.",
    "reel_cells": "Dark grey stone tiles; gem symbols sit on tinted tiles that match the gem (amber-brown, wine-red, purple, navy-blue, forest-green, copper-brown), suit symbols sit on plain dark grey stone.",
    "feature_screens": "Free-spins intro and total-win screens are a glowing amber-gold cave with sunburst light and a golden ore cart; the Mega Win screen is purple and magenta with amethyst crystals and a heap of gold coins; free-spins gameplay has a dim brown rocky background.",
    "ui_chrome": "Dark charcoal-grey panels with orange-copper text and buttons (balance, bet, Confirm, Start, tab labels); active tab icon is tinted orange.",
    "accent_colors": "Gold, amber orange, ruby red, amethyst purple, sapphire blue, emerald green, copper brown.",
    "accent_colors_where": "Gold: splash wordmark, Total Win digits, big-win digits. Orange-copper: balance and bet figures, Confirm and Start buttons, active tab. Purple: 'Free Spins' and 'Mega Win' lettering. Green: emerald piles flanking the message strip and the green gem symbol. Cyan or violet glow: revealed multiplier digits on the carts.",
    "note": "Colours described in words only; no hex values were measured."
  },

  "layout_and_ui": {
    "reel_grid": "6 columns by 5 rows, read from the frames (base_game.png). The rules call it 'a 5 by 6 symbols combination video slot'. Cell contents are random each spin and are not enumerated here.",
    "multiplier_reel": "A strip of 6 mine carts on rails directly under the board, one cart under each column. Empty carts look like open brown sacks, covered multiplier carts are wooden/steel/gold crates with a dark engraved multiplier number (base_game.png shows x50 in a gold crate, x10 in a steel crate and x2 in a copper crate; the other three carts are empty sacks).",
    "message_strip": "A wooden plank under the carts scrolls promo text: base_game.png shows a banner reading 'to x500 may appear on multiplier' (cut, scrolling); free spins show 'Free spins won!' and 'from winning free spins!'.",
    "bottom_info_bar": "Three pills in one row: left = player icon with balance (100,000.00 at start), centre = PG shield logo, replaced by a 'WIN' amount during wins and free spins, right = current bet amount (12.00 by default) with a coin-dollar icon.",
    "bottom_buttons": "Left to right in one row: Turbo (lightning bolt, struck through when off), Minus (round dark button with a white minus), big round wooden spin button with two curved gold arrows, Plus (white plus), Auto Spin (circle with play triangle).",
    "spin_button_states": "During autoplay the spin button becomes a framed wooden plate showing the remaining auto-spin count as a number (873 on free_spins_trigger.png, 959 on win_screen.png; the rules page shows 98 as an example).",
    "bet_amount_button": "Top-right of the info bar (coin with dollar sign) opens Bet Options.",
    "menu_tabs": "Opened from the player icon: bottom row of five labelled round icons: Sound, Paytable, Rules (i), History (WIN), Quit. Active tab is orange; the top bar shows a back arrow and the panel title centred ('Paytable', 'Game Rules').",
    "toggles": {
      "turbo": "Present as a lightning-bolt button left of Minus; OFF on every captured frame (bolt crossed out).",
      "quick_spin": "Not present.",
      "skip_screens": "Not present in the Auto Spin panel.",
      "sound": "Sound tab in the menu, tap to switch ON or OFF."
    },
    "keyboard_pc": "Rules: Space starts a spin; press and hold Space to keep spinning until released; during a spin Space skips the reel animation; when exactly one on-screen button is available Space activates it."
  },

  "screens": {
    "preview": {
      "frame": "preview.png",
      "description": "Loading splash at 87% progress was replaced by the start splash: stacked wordmark in carved wood and gold lettering on a metal plaque, a mine cart full of gold nuggets with a green, a blue, a red and a purple gem, a purple GET STARTED button, footer with PG Soft logo, 'Licensed in Malta' with MGA, 'Certified by GA / BMM', and copyright PGSOFT.COM 2026 (c) PG SOFT.",
      "ocr_text": "Featuring multipliers up to x500! Win up to 7500x! GET STARTED Licensed in Malta MGA Certified by GA / BMM PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED",
      "colorblind_note": "The call to action is conveyed by the words GET STARTED, not by colour alone."
    },
    "base_game": {
      "frame": "base_game.png",
      "description": "Board of 6x5 cells, carts under the board, bet 12.00 and balance 100,000.00, Turbo off. Two Scatter symbols (dwarf in a frame) sit side by side in columns 3 and 4.",
      "colorblind_note": "Symbol identity is carried by shape (gem crystal vs card suit) plus tile tint; the six gems differ by shape and colour, the four suits differ by outline (spade, heart, club, rhombus), so no symbol depends on colour alone except that the two warm gems (amber, copper) are distinguished by shape of the crystals."
    },
    "paytable": {
      "frames": ["paytable_p1.png", "paytable_p2.png", "paytable_p3.png", "paytable_p4.png", "paytable_p5.png"],
      "description": "Single scrolling text panel (5 captured positions). Order: 'Symbol Payout Values' with the Scatter symbol, ten symbol blocks, five rule bullets, 'Multiplier Reel' with an illustration (x2 cyan in a copper crate, x10 purple in a steel crate, an empty sack, x80 gold in a gold crate) and four bullets, 'Free Spins Feature' with three Scatter pictures and five bullets, 'Maximum Win' with two bullets.",
      "payouts_unit": "Values are printed as bare numbers (multipliers); the paytable does not print currency."
    },
    "rules": {
      "frames": ["rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png", "rules_p8.png"],
      "description": "Eight captured positions of one scrolling panel 'Game Rules': game summary, bet formula, win rules, Multiplier Reel, Free Spins, Maximum Win, Main Game button descriptions (Spin, Stop, Minus, Plus, User Profile, Bet Amount, Auto Spin, Turbo Spin, Rules, Paytable, History, Sound, Quit, Close) and Additional Information ('Malfunction voids all pays and plays. In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.')."
    },
    "bet_options": {
      "frames": ["settings_bet_default.png", "settings_bet_min.png", "settings_bet_max.png"],
      "description": "Bottom sheet 'Bet Options' with four scroll columns: Bet Size, Bet Level, Base Bet, Bet Amount, formula row 'Bet Size x Bet Level x Base Bet = Bet Amount', plus a Max Bet outline button and an orange Confirm button, close X at top right.",
      "rows_read": {
        "default": "0.30 x 2 x 20 = 12.00 (settings_bet_default.png)",
        "minimum": "0.03 x 1 x 20 = 0.60 (settings_bet_min.png)",
        "maximum": "0.90 x 10 x 20 = 180.00 (settings_bet_max.png); Max Bet button is dimmed there"
      },
      "bet_size_values_seen": ["0.03", "0.10", "0.30", "0.90"],
      "bet_level_range": "1 to 10 (rules p1: 'bet level of 1 to 10 and bet size of 0.03 to 0.90')",
      "note": "Only the highlighted centre row obeys the formula; neighbouring faded rows in the Bet Amount column were not used (playbook caution). The HUD bet pill behind the sheet still shows 12.00 on the min and max frames because the choice is not confirmed yet."
    },
    "autoplay": {
      "frame": "autoplay.png",
      "description": "Bottom sheet 'Auto Spin' with 'Number of Auto Spins' and five round choices 10, 30, 50, 80, 1000 (10 pre-selected, orange tint), an orange Start button, close X. No scrolling, no Turbo or Skip switches.",
      "note": "The HUD bet behind the sheet reads 0.60 on this frame, while the board behind it is the same one as on base_game.png (bet 12.00); the bet had been changed to the minimum between the two captures."
    },
    "win_screen": {
      "frame": "win_screen.png",
      "description": "Full-screen purple celebration: wooden plank with 'Mega Win' in purple lettering and the amount '10.50' in gold riveted digits, a cluster of amethyst crystals, a heap of gold coins, flying coins. HUD behind it shows bet 0.60, balance partly visible 99,982.93 and autoplay counter 959.",
      "ocr_text": "Mega Win 10.50",
      "ratio_note": "10.50 at bet 0.60 is 17.5 times the bet; the banner tier threshold itself is not printed anywhere, so the Big Win / Mega Win thresholds are unknown."
    },
    "free_spins": {
      "trigger": {"frame": "free_spins_trigger.png", "description": "Message strip reads 'Free spins won!'; three Scatter symbols glow (column 1 row 5, column 3 row 5, column 6 row 3); balance 99,960.91, centre pill WIN 0.30, bet 0.60, autoplay counter 873; carts show three copper x2 crates and three empty sacks. This frame was promoted from the capture ring."},
      "intro": {"frame": "free_spins_intro.png", "description": "Full-screen cave: huge golden '10' over purple 'Free Spins', text 'Guaranteed 6 Multiplier symbols with 2 blockers for every free spin! Collected x2 to x500 will remain until the end of free spins!', ore cart full of gems, grey metal START button. Promoted from the ring."},
      "gameplay": {"frame": "free_spins_1.png", "description": "Mid-feature spin: a cluster of 8 grey clubs highlighted in yellow outlines with '0.15' in the middle, six carts with x2, x2, x5, x2, x3, x2 partly lit, message strip 'from winning free spins!', big text 'Remaining Free Spin: 2', balance 99,961.51, WIN 0.90, bet 0.60."},
      "last_spin": {"frame": "free_spins_win_line.png", "description": "Last spin: nine grey clubs highlighted (two in the top row of columns 3-4, five in the left block, two in column 5), '0.15' in the middle, carts x3, x2, x2, x3, x5, x2, text 'Last Free Spin', balance 99,961.66, WIN 1.05, bet 0.60. Promoted from the ring."},
      "total_win": {"frame": "free_spins_total_win.png", "description": "Full-screen: small '10 Free Spins', red-orange 'Total Win', gold digits 0.90, golden ore cart, grey COLLECT button. Promoted from the ring.", "ocr_text": "10 Free Spins Total Win 0.90 COLLECT"},
      "ledger_check": "From the frames: balance before the feature 99,960.91; HUD WIN includes the 0.30 base-spin win that triggered it (WIN 0.30 on trigger and intro frames). Remaining-spin frame 2: balance 99,961.51 = +0.60. A frame from the capture ring (_ring/r_17.png) shows balance 99,961.81 and WIN 1.20, i.e. +0.90 = the Total Win 0.90 of the final screen, so the final screen counts only the feature spins and not the 0.30 trigger win.",
      "sequence_note": "Trigger, intro, last-spin and total-win frames were promoted from the capture ring (scripts/promote_frame.py); free_spins_1.png was captured directly."
    }
  },

  "symbols": {
    "note": "Payouts are recorded exactly as printed in the paytable (paytable_p1.png, paytable_p2.png): bare multipliers in four size tiers (15+, 12~14, 10~11, 8~9 matching symbols anywhere on the board). Basis: see payout_basis. Same-pay symbols are listed separately; they are different symbols.",
    "high_value": [
      {
        "name": "Amber gold crystal cluster",
        "appearance": "A cluster of glowing orange-gold faceted crystals with small gold nuggets at the base, on a warm brown tile.",
        "payouts_printed": {"15+": 200, "12~14": 100, "10~11": 80, "8~9": 50},
        "rank": "highest paying symbol",
        "source": "paytable_p1.png"
      },
      {
        "name": "Ruby crystal cluster",
        "appearance": "A cluster of deep pink-red faceted crystals with rusty ore at the base, on a wine-red tile.",
        "payouts_printed": {"15+": 100, "12~14": 40, "10~11": 30, "8~9": 20},
        "source": "paytable_p1.png"
      },
      {
        "name": "Amethyst crystal cluster",
        "appearance": "A cluster of vivid purple-violet faceted crystals on dark rock, on a purple tile.",
        "payouts_printed": {"15+": 100, "12~14": 40, "10~11": 30, "8~9": 20},
        "source": "paytable_p1.png"
      },
      {
        "name": "Sapphire blue stone",
        "appearance": "A single faceted deep-blue gem sitting in grey rock, on a navy-blue tile.",
        "payouts_printed": {"15+": 50, "12~14": 20, "10~11": 15, "8~9": 10},
        "source": "paytable_p1.png"
      },
      {
        "name": "Emerald green stone",
        "appearance": "A single faceted bright-green gem sitting in dark rock, on a forest-green tile.",
        "payouts_printed": {"15+": 50, "12~14": 20, "10~11": 15, "8~9": 10},
        "source": "paytable_p1.png (top of block cut; lower tiers confirmed on paytable_p2.png)"
      },
      {
        "name": "Copper brown ore stone",
        "appearance": "A chunky reddish-brown faceted stone on a brown tile.",
        "payouts_printed": {"15+": 50, "12~14": 20, "10~11": 15, "8~9": 10},
        "source": "paytable_p1.png (top of block cut; lower tiers confirmed on paytable_p2.png)"
      }
    ],
    "low_value_suits": [
      {
        "name": "Spade (gold)",
        "appearance": "A mustard-yellow carved stone spade on a plain dark grey tile.",
        "payouts_printed": {"15+": 20, "12~14": 10, "10~11": 8, "8~9": 5},
        "source": "paytable_p1.png, paytable_p2.png"
      },
      {
        "name": "Heart (rust red)",
        "appearance": "A dull terracotta-red carved stone heart on a plain dark grey tile.",
        "payouts_printed": {"15+": 20, "12~14": 10, "10~11": 8, "8~9": 5},
        "source": "paytable_p1.png, paytable_p2.png"
      },
      {
        "name": "Club (lavender grey)",
        "appearance": "A pale grey-lavender carved stone club on a plain dark grey tile.",
        "payouts_printed": {"15+": 20, "12~14": 10, "10~11": 8, "8~9": 5},
        "source": "paytable_p2.png (the 15+ line is also on paytable_p1.png for the block pair cut at the bottom)"
      },
      {
        "name": "Diamond (grey green)",
        "appearance": "A greenish-grey carved stone rhombus on a plain dark grey tile.",
        "payouts_printed": {"15+": 20, "12~14": 10, "10~11": 8, "8~9": 5},
        "source": "paytable_p2.png"
      }
    ],
    "wild": {
      "present": false,
      "note": "No Wild symbol appears in the paytable, rules or any captured frame."
    },
    "scatter": {
      "name": "Scatter",
      "appearance": "A bearded dwarf miner with a copper hard hat and headlamp, holding a gold nugget, inside a square wooden frame. The word SCATTER is printed across the bottom of the tile in gold lettering.",
      "payout": "No payout is printed for the Scatter in the paytable.",
      "rules": "3 Scatter symbols anywhere trigger the Free Spins Feature with 10 free spins; each additional Scatter symbol awards 2 more free spins. During free spins, 2 Scatter symbols anywhere award 5 more free spins.",
      "source": "paytable_p4.png, paytable_p5.png, rules_p4.png"
    },
    "symbol_count_note": "Ten ordinary symbols (six gems, four suits) plus the Scatter; this matches the paytable blocks."
  },

  "technical_summary": {
    "reels": 6,
    "rows": 5,
    "grid_source": "base_game.png (counted); rules_p1.png calls it '5 by 6 symbols'",
    "mechanic": "Cluster pays: any 8 or more matching symbols anywhere on the reels win; no paylines and no ways count printed.",
    "win_rule_quote": "At every spin, any combinations of 8 or more matching symbols appearing anywhere on the reels will result in a winning combination. For every winning combination, payout is made for each symbol according to the Paytable.",
    "cascades": "After the payout of every round all winning symbols explode and the symbols above cascade down for a new round; additional winning combinations are tallied each round until none remain (paytable_p2.png, rules_p1/p2).",
    "rtp_percent": null,
    "rtp_note": "RTP is not printed anywhere in the build (paytable and rules read in full). Not in this document by design.",
    "volatility": null,
    "volatility_note": "Not printed in the game frames.",
    "bet_min": "0.60",
    "bet_max": "180.00",
    "bet_default": "12.00",
    "bet_source": "settings_bet_min.png, settings_bet_max.png, settings_bet_default.png (0.03 x 1 x 20, 0.90 x 10 x 20, 0.30 x 2 x 20)",
    "demo_balance": "100,000.00 (base_game.png)",
    "max_win": "7,500x of the bet amount",
    "max_win_quotes": [
      {"text": "The maximum win amount is 7,500x of the bet amount.", "frame": "paytable_p5.png"},
      {"text": "If the total win in the main game or the Free Spins Feature reaches 7,500x of the bet amount, the spin ends.", "frame": "paytable_p5.png and rules_p4.png"},
      {"text": "Win up to 7500x!", "frame": "preview.png (splash)"}
    ],
    "max_win_note": "Printed in the build in three places. The provider does not publish an official game-information PDF for this game, so this printed cap is the second witness to the provider's catalog page.",
    "bonus_buy": false,
    "bonus_buy_note": "No Bonus Buy button, no mention in paytable or rules; the scene tree has empty (0x0) feature-buy holders, which are an engine shell, not a feature.",
    "autoplay_options": [10, 30, 50, 80, 1000],
    "licence_text_on_splash": "Licensed in Malta (MGA), Certified by GA / BMM testlabs"
  },

  "payout_basis": {
    "summary": "Paytable numbers are multipliers of the bet per base-bet unit: the winning combination pays tier value x bet size x bet level. In terms of the total bet this is tier value x (total bet / 20), where 20 is the fixed 'Base Bet' divisor from the Bet Options panel.",
    "divisor": 20,
    "divisor_source": "Bet Options column 'Base Bet' = 20 on all three frames; rules_p1.png: 'The game is played with 20 base bet (fixed), bet level of 1 to 10 and bet size of 0.03 to 0.90.'",
    "printed_formula_quote": "A combination win in cash is equal to the value shown in the \"Paytable\" multiplied by bet size and bet level.",
    "formula_frame": "rules_p1.png",
    "do_not_assume": "Paytable values are recorded as printed above and are NOT rescaled in this document. To get a multiplier of the total bet divide the printed value by 20.",
    "measurement": {
      "frame": "free_spins_win_line.png",
      "round": "Free Spins (last free spin), not base game",
      "total_bet": 0.60,
      "winning_symbols": "9 clubs (counted: 2 in the top row of columns 3 and 4, 5 in the left block of columns 1 and 2, 2 in column 5)",
      "tier": "8~9 matching symbols",
      "tier_value_printed": 5,
      "printed_win": 0.15,
      "check": "5 x (0.60 / 20) = 0.15",
      "second_observation": "free_spins_1.png: 8 clubs highlighted (two each in columns 1, 2, 4 and 6), same tier 8~9, printed 0.15 at bet 0.60. Counted by the documenter.",
      "caveat": "Both observations come from free spins. Free spins carry multiplier carts, yet the printed per-combination win equals the plain tier value, which implies the multiplier is applied to the total at the end of the spin and not to the printed cluster amount; this is consistent with the rules ('At the end of the spin ... the total win of that spin will be multiplied by the total win multiplier'). Accepted as a self-checking measurement: had any visible cart multiplier been applied, the printed amount would be a multiple of 0.15."
    }
  },

  "features": {
    "cascade": "Winning symbols explode, symbols above drop; repeated until no win. Quoted from paytable_p2.png.",
    "multiplier_reel": {
      "description": "A row of 6 carts under the board. At the start of every spin 3 Multiplier symbols with values from x2 to x500 appear in random positions in the multiplier reel, each covered by 3 blockers. In every cascade round, if there are 1 or more winning symbols above a Multiplier symbol, one blocker is removed from it. When all 3 blockers are removed the multiplier is fully revealed. At the end of the spin all multipliers of fully revealed Multiplier symbols are added together and the total win of that spin is multiplied by the total win multiplier.",
      "quotes_frame": "paytable_p3.png, paytable_p4.png, rules_p2.png",
      "values_seen_on_frames": "Carts show x50, x10, x2 (base_game.png); x3, x2, x2, x3, x5, x2 (free_spins_win_line.png); x2 crates (free_spins_trigger.png). Illustration on paytable_p3.png: x2, x10, empty sack, x80. Splash and intro text say multipliers go up to x500.",
      "visual_states": "Empty cart = open brown sack. Covered multiplier = a crate whose number is dim and dark (copper crate for small, steel crate for medium, gold crate for big values). Revealed digits glow cyan or purple."
    },
    "free_spins": {
      "trigger": "3 Scatter symbols anywhere: 10 free spins; each additional Scatter beyond 3 awards 2 more free spins.",
      "multiplier_in_feature": "At the start of every free spin 6 Multiplier symbols with values x2 to x500 appear on random positions of the multiplier reel, each covered by 2 blockers. After wins are paid the total win multiplier remains until it is combined with the total win multiplier of the next winning free spin ('Collected x2 to x500 will remain until the end of free spins!' on the intro).",
      "retrigger": "2 Scatter symbols anywhere during the Free Spins Feature award 5 more free spins. Free spins can be retriggered.",
      "bet": "Played at the same bet size and bet level as the spin that triggered the feature (rules_p2.png).",
      "end": "Total Win screen with COLLECT button.",
      "frames": ["free_spins_trigger.png", "free_spins_intro.png", "free_spins_1.png", "free_spins_win_line.png", "free_spins_total_win.png"],
      "hint_text_seen": "The capturer note mentions a hint '2 triggers 5 free spins'; that text is NOT visible on free_spins_1.png (the strip there reads 'from winning free spins!'). The rule itself is printed in paytable_p5.png."
    },
    "max_win_stop": "A spin ends once total win in the main game or free spins reaches 7,500x of the bet amount.",
    "bonus_buy": "Absent.",
    "wins_banner": "Big Win and Mega Win full-screen banners exist (Mega Win captured: 10.50 at bet 0.60, win_screen.png). Thresholds not printed."
  },

  "accessibility": {
    "blind_screen_reader": "The Paytable and Rules panels are real text (DOM) and can be read linearly; the board is a canvas and exposes nothing, so spin results are only available through the HUD WIN pill, the History tab and banners.",
    "deaf_hard_of_hearing": "Every outcome has a visible cue: yellow outlines around winning clusters with the amount in the middle, text banners 'Free spins won!', 'Last Free Spin', 'Remaining Free Spin: N', Total Win screen. Sound can be switched off from the Sound tab; no information is audio-only in the captured frames.",
    "colour_blind": "Gems differ by silhouette (cluster of crystals vs single stone) as well as hue; suits differ by outline. Risky pairs for red-green colour blindness: emerald (green) vs copper stone (brown) and ruby vs rust heart; they are distinguished by shape and by the tile tint saturation only. Winning symbols are marked by a yellow outline and a pale blue glow, not by colour change alone. Multiplier state is conveyed by the crate type and the digit, not only by colour.",
    "motor": "All controls are single taps; Space can start spins on PC and also press a lone button; Auto Spin offers up to 1000 spins; no hold gestures are required except the optional Space-hold to keep spinning. Tapping the game area stops the reels. Targets are large round buttons (about 80 px at 760 wide).",
    "cognitive": "Paytable and rules are long and scroll vertically; bullet text is short and plain. Counters (remaining free spins, auto spins) are shown in big digits."
  },

  "frame_note_corrections": [
    {"frame": "free_spins_1.png", "manifest_note_says": "Remaining Free Spin 3, WIN 0.90, hint '2 triggers 5 free spins'", "frame_shows": "Remaining Free Spin: 2, WIN 0.90, strip 'from winning free spins!', no '2 triggers 5 free spins' text, a cluster of 8 clubs with 0.15", "action": "documented what the frame shows; the manifest note needs fixing by the TL"},
    {"frame": "autoplay.png", "manifest_note_says": "Auto Spin panel, no scroll", "frame_shows": "matches; additionally the HUD bet reads 0.60 while the board behind belongs to the 12.00 state", "action": "informational"}
  ],

  "logo_refs_note": "See logo_refs.json: amber gold crystal and ruby crystal tiles (paytable_p1.png) and the gold nugget pile with gems from the splash (preview.png, the area below the wordmark, no text).",

  "unreadable_or_uncertain": [
    "RTP: not printed in the build; omitted.",
    "Volatility: not printed in the build; omitted.",
    "Scatter payout: none printed in the paytable.",
    "Big Win / Mega Win thresholds: not printed; 10.50 at bet 0.60 (17.5x bet) is the only observed point.",
    "Ways or lines count: the game does not print one; it is a cluster game.",
    "Balance digits on win_screen.png are partly hidden behind the banner; '99,982.93' read at the edge.",
    "Multiplier distribution: values x2 to x500 are stated; only x2, x3, x5, x10, x50 and x80 were seen on the frames.",
    "Whether the end-of-spin total multiplier was actually applied in the captured last free spin: the final Total Win 0.90 and balance deltas match plain tier values, no cart multiplier visibly multiplied anything on these frames.",
    "Free spins: how the 6 carts' multipliers combine across spins beyond the quoted rule was not observed on a second spin sequence."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.