Gems Bonanza

Demo, RTP 96.55%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 13 Jul 2026
RTP 96.55%
Volatility High
Max win
Grid 8×8
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gems-bonanza-b7/

1,000 free requests / month · sign-up required

57 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 13 Jul 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 5,000 5,000 Jul Aug '25: 4,270 4,270 Aug Sep '25: 4,770 4,770 Sep Oct '25: 4,120 4,120 Oct Nov '25: 3,610 3,610 Nov Dec '25: 3,630 3,630 Dec Jan '26: 3,730 3,730 Jan Feb '26: 3,610 3,610 Feb Mar '26: 2,820 2,820 Mar Apr '26: 2,990 2,990 Apr May '26: 2,890 2,890 May Jun '26: 2,910 2,910 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇺🇸United States 180 100 80 40 80 140 100 100 140 340 220 220
🇩🇰Denmark 170 110 210 170 210 210 260 210 210 260 210 170
🇹🇷Turkey 70 30 50 50 170 170 110 210 140 110 70 110
🇿🇦South Africa 110 90 90 70 110 70 90 110 170 140 90 140
🇮🇹Italy 50 30 50 40 70 140 110 70 70 90 70 170
🇧🇪Belgium 40 20 20 40 20 80 40 40 20 20 40 40
🇧🇬Bulgaria 40 20 10 10 10 10 10 30 40 30 10 20
🇱🇺Luxembourg 20 20 20 20 20 20 20
🇵🇷Puerto Rico 20
🇩🇪Germany 80 70 110 90 110 110 90 70 70 120 110 170
🇵🇹Portugal 40 30 50 40 70 70 70 110 170 90 70 70
🇳🇴Norway 50 40 40 40 50 50 70 50 50 70 70 40
🇫🇷France 30 20 10 50 40 20 20 20 20 30 30 40
🇦🇷Argentina 20 10 10 10 10 30 10 20 40 30 50 50
🇧🇾Belarus 10 10 10 20 10 10 10 20 10 10
🇸🇬Singapore 10 10 10 10 10 10 10 10 10
🇰🇷South Korea 10 10 10 10 10 10 10
🇭🇳Honduras 10 10 10 10 10
🇧🇷Brazil 320 320 210 260 390 390 480 480 480 720 720 880
🇷🇴Romania 170 170 170 260 210 170 210 210 260 210 320 320
🇳🇱Netherlands 170 170 210 210 260 170 210 260 260 260 210 260
🇬🇧United Kingdom 140 140 110 110 140 170 140 170 170 320 210 260
🇮🇩Indonesia 90 90 50 50 70 70 30 40 140 170 170 170
🇸🇪Sweden 70 70 70 70 110 70 90 90 140 90 90 140
🇨🇭Switzerland 30 30 30 30 60 90 90 30 60 30 60 60
🇭🇷Croatia 30 30 30 20 30 50 20 10 40 40 40 50
🇭🇺Hungary 30 30 40 30 20 40 50 30 40 30 10 20
🇦🇹Austria 10 10 20 110 30 10 40 30 20 20 20 40
🇸🇰Slovakia 20 20 30 20 30 40 20 10 50 40 50 30
🇱🇻Latvia 30 30 40 10 10 30 50 50 20 20 20 30
🇹🇳Tunisia 30 30 20 10 10 20 20 40 40 20 10 20
🇳🇿New Zealand 30 30 20 10 20 20 20 20 10 10 10 40
🇨🇿Czech Republic 10 10 30 10 10 20 40 20 20 10 10 20
🇵🇭Philippines 10 10 20 10 20 20 10 30 20 30 10 20
🇯🇵Japan 10 10 10 10 20 10 10 20 10 50 20 10
🇲🇾Malaysia 20 20 20 20 20 20 20 20 20
🇨🇾Cyprus 10 10 10 10 10 10 10 10 20 20 10 40
🇹🇭Thailand 10 10 10 10 10 10 10 10 10 30 20 10
🇮🇪Ireland 10 10 20 10 10 10 10 10 10 10 10 10
🇲🇦Morocco 10 10 10 10 10 10 20 10 20 10 10
🇵🇱Poland 10 10 10 10 10 20 10 10 10 10 10 10
🇺🇦Ukraine 10 10 10 10 10 10 10 10 10 10 10 10
🇪🇪Estonia 10 10 10 10 10 10 10 10 10 10 10
🇲🇽Mexico 10 10 10 10 10 10 10 10 10 10 10
🇰🇪Kenya 10 10 10 10 10 10 10 10
🇪🇬Egypt 10 10 10 10 10 10 10 10
🇸🇻El Salvador 10 10 10 10 10 10 10
🇶🇦Qatar 10 10 10 10
🇯🇴Jordan 10 10 10
🇰🇼Kuwait 10 10 10
🇱🇧Lebanon 10 10 10
🇸🇦Saudi Arabia 10 10 10
🇭🇰Hong Kong 10 10
🇴🇲Oman 10 10
🇨🇷Costa Rica 10
🇩🇴Dominican Republic 10
🇬🇹Guatemala 10
🇰🇿Kazakhstan 10
🇳🇬Nigeria 10
🇦🇺Australia 10 20 20 20 20 50 40 50 40 50 40 50
🇸🇮Slovenia 10 20 20 10 10 50 20 20 20 30 30 10
🇨🇱Chile 10 10 10 10 10 10 10 10
🇨🇴Colombia 10 10 10 10 10 10 10 10
🇮🇸Iceland 10 10 10 10 10 10 10 10
🇲🇹Malta 10 10 10 10 10 10 10
🇻🇳Vietnam 10 10 10 10 10
🇦🇪United Arab Emirates 10 10 10 10 10
🇩🇿Algeria 10 10 10 10
🇮🇳India 40 60 140 40 60 40 60 60 80 60 100 80
🇱🇹Lithuania 20 40 30 50 50 50 50 30 50 20 30 40
🇵🇰Pakistan 20 20 20 20 20 20 20 20 20 20
🇬🇷Greece 140 170 170 140 210 260 320 390 320 480 320 260
🇪🇸Spain 40 70 50 30 30 30 40 30 50 40 30 50
🇨🇦Canada 180 220 180 220 340 280 180 140 220 220 280 420
🇵🇪Peru 50 90 90 110 70 70 70 40 40 70 90 70
🇫🇮Finland 140 220 220 140 180 140 100 100 100 140 80 100
Full per-country breakdown via the API →

What we extracted from Gems Bonanza

Everything pulled from Gems Bonanza into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
8 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.55% · single configuration
volatility High
layout 8×8
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2020

Symbols & paytable

8 symbols
8 icons (ZIP)
Red ruby
Red ruby
High Pay

octagon-cut gem, deep red with darker red core and sparkle flecks, gold octagonal border; highest-paying symbol

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.50 Multiplier
7x 2.50 Multiplier
8x 5.00 Multiplier
9x 12.50 Multiplier
12x 25.00 Multiplier
15x 50.00 Multiplier
20x 200.00 Multiplier
25x 1000.00 Multiplier
Purple gem
Purple gem
High Pay

rounded pentagon-cut gem, deep purple/violet with sparkle flecks, gold pentagon border

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.75 Multiplier
7x 1.25 Multiplier
8x 2.50 Multiplier
9x 7.50 Multiplier
12x 12.50 Multiplier
15x 25.00 Multiplier
20x 100.00 Multiplier
25x 500.00 Multiplier
Green emerald
Green emerald
High Pay

square emerald-cut gem with bevelled corners, bright green with sparkle flecks, gold border

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.50 Multiplier
7x 0.75 Multiplier
8x 1.25 Multiplier
9x 3.75 Multiplier
12x 7.50 Multiplier
15x 15.00 Multiplier
20x 50.00 Multiplier
25x 300.00 Multiplier
Teal/turquoise gem
Teal/turquoise gem
Low Pay

equilateral triangle-cut gem, teal/turquoise with sparkle flecks, gold triangular border - only non-quadrilateral/octagon shape of the 7

MatchPayoutUnit
5x 0.25 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.75 Multiplier
9x 2.50 Multiplier
12x 5.00 Multiplier
15x 10.00 Multiplier
20x 25.00 Multiplier
25x 150.00 Multiplier
Orange/amber gem
Orange/amber gem
Low Pay

octagon-cut gem, same shape as red ruby but orange/amber colored with sparkle flecks, gold border

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.25 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 2.00 Multiplier
12x 3.75 Multiplier
15x 7.50 Multiplier
20x 20.00 Multiplier
25x 100.00 Multiplier
Pink/magenta gem
Pink/magenta gem
Low Pay

square emerald-cut gem with bevelled corners, same shape as green emerald but pink/magenta colored, gold border

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 1.50 Multiplier
12x 2.50 Multiplier
15x 5.00 Multiplier
20x 15.00 Multiplier
25x 75.00 Multiplier
Blue gem
Blue gem
Low Pay

diamond-cut gem (rotated square/rhombus), blue with sparkle flecks, gold diamond border; lowest-paying symbol

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.35 Multiplier
9x 1.00 Multiplier
12x 2.00 Multiplier
15x 3.75 Multiplier
20x 10.00 Multiplier
25x 50.00 Multiplier
WILD
WILD
Wild

gold Aztec medallion with green center gem and small red/pink corner gems; substitutes all symbols; appears only via WILD GEM or LUCKY WILDS features, never on a normal spin

Bonus modes

2 modes
Base Game Modifier base
Base Game

8x8 grid cluster-pays game (min 5 connected symbols horizontally/vertically), TUMBLE FEATURE re-fills after each win; random colored marks can trigger one of 5 spin modifiers (NUCLEAR/WILD GEM/SQUARES/COLOSSAL SYMBOL/LUCKY WILDS) after a win lands on the marked spot

Bonus Mode gold_fever
Gold Fever

Progressive 5-level spin-modifier bonus round; triggered by collecting 114 winning symbols in a base spin (or bought for 100x total bet); each level guarantees all 5 spin modifiers play once in fixed order (NUCLEAR, WILD GEM, SQUARES, COLOSSAL SYMBOL, LUCKY WILDS); win multiplier rises 2x/4x/6x/8x/10x across levels 1-5

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Gold Fever headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#221B1C base dominant 1 base
#562E12 base dominant 2 base
#9B5F1B base dominant 3 base
#6E491D base dominant 4 base
#58575A base dominant 5 base
#243646 base dominant 6 base
#1E1713 bonus dominant 1 bonus
#522F10 bonus dominant 2 bonus
#694D1C bonus dominant 3 bonus
#E9991D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Two symbol pairs share identical shape and differ only by color: red ruby vs orange/amber gem (both octagon-cut), and green emerald vs pink/magenta gem (both bevelled-square-cut); no letter/number on the gem itself to disambiguate
  • The 5 spin-modifier marks on the grid (NUCLEAR=blue, WILD GEM=pink/magenta, SQUARES=brown/gold, COLOSSAL SYMBOL=red, LUCKY WILDS=green) are each a differently-colored glowing circle with no shape/text difference until the feature resolves and its name banner appears
  • System settings toggle switches (Battery Saver/Ambient Music/Sound FX/Intro Screen) indicate on/off state by handle position (left=off, right=on) in addition to green-when-on track color
Screen Reader
  • Info booklet is a strictly linear 8-page sequence navigated by left/right arrow controls and a persistent 'Page n/8' text readout; control positions (menu/sound/info bottom-left, bet +/- flanking SPIN, autoplay below SPIN) stay stable across all base-game states
Motor Accessibility
  • Large round click targets for SPIN, MENU, SOUND, INFO and bet +/-; SPACE/ENTER also start and stop a spin, holding SPACE engages turbo; Autoplay supports up to 100 spins with a SKIP SCREENS option to shorten feature-intro delays
Hearing Accessibility
  • No audio-only information: Ambient Music and Sound FX are separately toggleable and purely decorative; win amounts, spin-modifier names, Gold Fever level and multiplier are all conveyed as on-screen text
Low Vision
  • High-contrast gold or white text on dark backgrounds for CREDIT/BET, win amounts, feature banners and the win-log panel; win-screen total shown as large gold text on a dark red plaque

Media & assets

5 files · 5 types
20 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (grid, buy button, live win/tumble with spin-modifier mark)
paytable page 1/8 - all 7 gem payout tiers and WILD substitution rule
rules pages 2-8/8 - tumble feature, 5 spin modifiers, Gold Fever level thresholds (natural + bought), RTP/volatility/bet limits, how to play, settings, autoplay
bonus buy dialog (BUY GOLD FEVER, $200 at $2.00 bet = 100x total bet)
Gold Fever gameplay - NUCLEAR, WILD GEM, SQUARES and COLOSSAL SYMBOL modifiers with win-log panel
win screen - Gold Fever round total win summary
autoplay settings and system settings menus
preview/splash (2 of the auto-cycling carousel pages) and logo
max win multiplier/cap not stated on any captured screen (preview, all 8 rules pages, win screen); intentionally omitted rather than guessed
full length/order of the auto-cycling preview carousel beyond the 2 captured pages not confirmed
whether a separate RTP applies to the bought Gold Fever variant is unconfirmed - only a single overall RTP (96.55%) was found
whether the 5 idol gem-lights are a functional indicator of the spin-modifier colors or purely decorative theming is unconfirmed

Ask AI about Gems Bonanza

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Gems Bonanza play? Keep it simple.

8x8 grid cluster-pays game (min 5 connected symbols horizontally/vertically), TUMBLE FEATURE re-fills after each win; random colored marks can trigger one of 5 spin modifiers (NUCLEAR/WILD GEM/SQUARES/COLOSSAL SYMBOL/LUCKY WILDS) after a win lands on the marked spot

RTP 96.55%High volatilitydemo ✓

From the verified capture of 13 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gems Bonanza vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gems-bonanza-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gems-bonanza-b7/
{
  "game": {
    "name": "Gems Bonanza",
    "provider": "Pragmatic Play",
    "internal_symbol": "vs20goldfever",
    "theme": "Aztec / Mesoamerican treasure-temple theme built entirely around cut gemstones. No character symbols at all -- every paying symbol is a colored gem. Background art: a dark stone Aztec temple complex at night/dusk, lit by warm orange torches and braziers, with a glowing turquoise/teal ceremonial platform on the right holding a stone idol head (a stylised Aztec/Mayan face carved in grey stone with glowing orange eyes and a gold headdress), surrounded by 5 small round gem-lights (green top, gold/yellow left, red right, magenta/pink lower-left, blue/purple lower-right). The reel grid itself is presented as an old parchment/treasure-map scroll unrolled between two wooden roller bars.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 20 desktop screenshots (1280x800) + pytesseract OCR ground truth + zoomed crops of the paytable symbols.",
    "method_notes": "OCR via scripts/ocr.py on every PNG (psm 6); results were noisy (background gem texture confuses tesseract) but corroborate the vision-read numbers and are used as an anchor, not as the primary source. All paytable payouts, level thresholds, RTP, bet limits and volatility text were read directly from screenshots via vision and cross-checked with zoomed crops (scripts/zoom.py, up to x6) of the 7 gem symbols and the WILD symbol on paytable_p1.png. Nothing in this document was inferred from memory of other Pragmatic Play games -- every figure is grounded in a specific screenshot.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Dark stone Aztec temple courtyard at night, warm orange torch-light on the left/foreground, cooler blue-grey stone temple pyramid silhouette on the right.",
    "reel_scroll": "Warm brown/tan aged-parchment scroll with faint map lines, framed by a carved wooden roller (gold-brown) at top and bottom; individual cells are not gridded by strong borders, symbols float on the parchment texture.",
    "ui_panel_left": "Dark brown weathered stone frame (win-history / feature-log panel) with a gold trim border.",
    "buy_button": "Black plaque with a gold/orange beveled border and gold text ('BUY GOLD FEVER $200').",
    "text_colors": "Gold/yellow for headings, labels, CREDIT/BET values and most feature banners; white for body/help text on dark overlays; bright orange-gold 3D lettering with a darker orange outline for big feature-name banners (NUCLEAR, COLOSSAL SYMBOL); red for the 'CONGRATULATIONS!' win-screen headline.",
    "accent_colors": "Green (confirm/checkmark buttons, toggle-on state, LUCKY WILDS spin-feature marker and its statue-light), red (cancel/X buttons, COLOSSAL SYMBOL marker and statue-light), blue (NUCLEAR spin-feature marker), pink/magenta (WILD GEM spin-feature marker), brown/gold (SQUARES spin-feature marker).",
    "gem_symbol_colors": "Seven distinct gem colors used for the seven paying symbols: red, purple, green, teal, orange, pink/magenta, blue -- see symbols.paying_gems for exact shapes and payouts."
  },

  "symbols": {
    "note": "This is a CLUSTER-PAYS game on an 8x8 grid (8 columns x 8 rows), not a reel/line/ways game. All 7 paying symbols are colored gemstones with no character imagery. Payouts read directly from the zoomed paytable_p1.png crop; all values are stated at $2.00 total bet (the demo's default bet) and are described in the paytable itself as 'actual wins in coins' multiplied by base bet. Cluster sizes are grouped into payout tiers: 25+, 20-24, 15-19, 12-14, 9-11, 8, 7, 6, 5 (minimum cluster size to pay is 5).",
    "grid_geometry": "8 columns x 8 rows = 64 cells. Paytable explicitly states: 'The game is played on a 8x8 grid of symbols.'",
    "paying_gems": [
      {
        "name": "Red ruby",
        "shape": "Octagon-cut gem (faceted octagon), deep red with a darker red core and light sparkle flecks, gold octagonal border/bezel",
        "rank": "highest-paying symbol",
        "payouts": {"25+": "$2,000.00", "20-24": "$400.00", "15-19": "$100.00", "12-14": "$50.00", "9-11": "$25.00", "8": "$10.00", "7": "$5.00", "6": "$3.00", "5": "$2.00"},
        "source": "paytable_p1.png, column 1"
      },
      {
        "name": "Purple gem",
        "shape": "Rounded pentagon-cut gem, deep purple/violet with sparkle flecks, gold pentagon border",
        "payouts": {"25+": "$1,000.00", "20-24": "$200.00", "15-19": "$50.00", "12-14": "$25.00", "9-11": "$15.00", "8": "$5.00", "7": "$2.50", "6": "$1.50", "5": "$1.00"},
        "source": "paytable_p1.png, column 2"
      },
      {
        "name": "Green emerald",
        "shape": "Square emerald-cut gem with bevelled/clipped corners (octagon-like square), bright green with sparkle flecks, gold border",
        "payouts": {"25+": "$600.00", "20-24": "$100.00", "15-19": "$30.00", "12-14": "$15.00", "9-11": "$7.50", "8": "$2.50", "7": "$1.50", "6": "$1.00", "5": "$0.60"},
        "source": "paytable_p1.png, column 3"
      },
      {
        "name": "Teal/turquoise gem",
        "shape": "Equilateral triangle-cut gem, teal/turquoise with sparkle flecks, gold triangular border -- the only non-quadrilateral/non-octagon shape among the 7 gems",
        "payouts": {"25+": "$300.00", "20-24": "$50.00", "15-19": "$20.00", "12-14": "$10.00", "9-11": "$5.00", "8": "$1.50", "7": "$0.80", "6": "$0.60", "5": "$0.50"},
        "source": "paytable_p1.png, column 4"
      },
      {
        "name": "Orange/amber gem",
        "shape": "Octagon-cut gem, same shape as the red ruby but orange/amber colored with sparkle flecks, gold border",
        "payouts": {"25+": "$200.00", "20-24": "$40.00", "15-19": "$15.00", "12-14": "$7.50", "9-11": "$4.00", "8": "$1.20", "7": "$0.80", "6": "$0.50", "5": "$0.40"},
        "source": "paytable_p1.png, column 5"
      },
      {
        "name": "Pink/magenta gem",
        "shape": "Square emerald-cut gem with bevelled corners, same shape as the green emerald but pink/magenta colored with sparkle flecks, gold border",
        "payouts": {"25+": "$150.00", "20-24": "$30.00", "15-19": "$10.00", "12-14": "$5.00", "9-11": "$3.00", "8": "$1.00", "7": "$0.60", "6": "$0.40", "5": "$0.30"},
        "source": "paytable_p1.png, column 6"
      },
      {
        "name": "Blue gem",
        "shape": "Diamond-cut gem (rotated square/rhombus), blue with sparkle flecks, gold diamond border -- lowest-paying symbol",
        "payouts": {"25+": "$100.00", "20-24": "$20.00", "15-19": "$7.50", "12-14": "$4.00", "9-11": "$2.00", "8": "$0.70", "7": "$0.40", "6": "$0.30", "5": "$0.20"},
        "source": "paytable_p1.png, column 7"
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A distinct golden Aztec-mechanism medallion: a square gold plate with rounded corners, a gold X/cross armature bolted at the four corners, a circular gold ring in the center holding a bright green round-cut gem, with small red/pink gem accents at the four cardinal points around the green gem. Visually very different from the 7 plain-cut colored gems -- looks like an ornate device rather than a raw gemstone.",
      "rules": "Substitutes for all symbols. It does NOT appear on a normal spin -- it is only placed on the grid as a result of the WILD GEM or LUCKY WILDS spin features. The same WILD symbol can connect to form multiple simultaneous winning combinations with different symbols.",
      "source": "paytable_p1.png text under the wild icon: 'This is the WILD symbol and substitutes for all symbols. It appears only as part of WILD GEM and LUCKY WILDS features. The same WILD symbol can connect to form multiple winning combinations with different symbols.'"
    },
    "colorblind_note": "Two pairs of symbols share an identical shape and differ ONLY by color/hue and by their position/payout column in the paytable: (1) red ruby vs orange/amber gem -- both octagon-cut; (2) green emerald vs pink/magenta gem -- both bevelled-square-cut. A color-blind player relying on shape alone could confuse these pairs; the game gives no additional non-color cue (no letter/number printed on the gem itself) to disambiguate them. Only the teal triangle and blue diamond are uniquely shaped among the 7; the WILD is uniquely shaped and only appears via feature."
  },

  "technical_summary": {
    "grid": "8 columns x 8 rows (8x8), fixed grid size, not a reel/payline game.",
    "bet_mechanic": "Cluster pays (pay-anywhere): symbols pay when 5 or more of the same kind are connected horizontally or vertically anywhere on the grid (not diagonal). Only the highest win is paid per connected cluster; when multiple separate clusters win on the same spin, all wins are added together.",
    "bet_mechanic_source": "paytable_p1.png: 'All symbols pay in blocks of minimum 5 symbols connected horizontally or vertically. The game is played on a 8x8 grid of symbols.'; rules_p4.png: 'Only the highest win is paid per winning combination. When winning with multiple blocks all wins are added to the total win.'",
    "tumble_cascade": "TUMBLE FEATURE: after every spin, winning clusters are paid and the winning symbols disappear (explode); remaining symbols fall down to fill empty positions, new symbols drop in from above to refill the top. Tumbling repeats until no more winning combinations or spin features occur as a result of a tumble. All wins from a single base spin (including all its tumbles and any triggered spin features) are added to the balance together, after everything from that spin has finished playing.",
    "tumble_source": "rules_p1.png (page 2/8, 'TUMBLE FEATURE')",
    "rtp_percent": 96.55,
    "rtp_source": "rules_p4.png (page 5/8): 'The theoretical RTP of this game is 96.55%'",
    "volatility": "High -- shown as a 'VOLATILITY' badge with 5 of 5 filled yellow lightning-bolt icons, AND confirmed by explicit text: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
    "volatility_source": "rules_p4.png (page 5/8) and preview.png/preview_p2.png (badge only, same 5/5 icon)",
    "bet_min": "$0.20",
    "bet_max": "$240.00",
    "bet_source": "rules_p4.png (page 5/8): 'MINIMUM BET: $0.20  MAXIMUM BET: $240.00'",
    "demo_default_bet": "$2.00",
    "demo_credit": "$100,000.00",
    "win_rules": "All wins are multiplied by base bet; values are expressed as actual wins in coins. GOLD FEVER (bonus round) wins are awarded to the player after the whole round completes; the GOLD FEVER total win recorded in the game history contains the whole win of the cycle.",
    "max_win_note": "No explicit 'WIN OVER Nx BET' maximum-win figure was found on any captured screen (preview, rules pages, or win screen) -- honestly not stated in the available frames. Do NOT infer a number.",
    "bonus_buy": {
      "available": true,
      "label": "BUY GOLD FEVER",
      "price_shown": "$200.00 at $2.00 total bet",
      "multiplier": "100x current total bet",
      "source": "rules_p3.png (page 4/8): 'The GOLD FEVER FEATURE can be instantly triggered from the base game by buying it for 100X current total bet.'; base_game.png button label; bonus_buy_dialog.png confirmation ('BUY GOLD FEVER $200')",
      "confirmation_dialog": "Centered stone-tablet dialog: 'BUY GOLD FEVER' heading in gold 3D letters, price plate '$200' below, a red X (cancel) button on the left and a green checkmark (confirm) button on the right, both square icons on gold-framed tiles."
    },
    "keyboard": "SPACE and ENTER start/stop the spin (per rules_p4.png); holding SPACE also engages turbo spin (per the on-screen hint 'HOLD SPACE FOR TURBO SPIN' shown on every base-game frame).",
    "currency_view": "CREDIT and BET labels can be clicked to switch between coins view and cash view (rules_p6.png).",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (rules_p4.png)"
  },

  "features": {
    "spin_features_intro": "In the base game, at every spin, invisible colored 'marks' can be placed behind normal symbol positions before the spin resolves. When a winning cluster happens to land on top of a marked spot, it triggers a special spin feature (named after the mark color) after all of that spin's tumbles finish. If multiple different marks are triggered on the same spin, they play in a FIXED order: NUCLEAR, WILD GEM, SQUARES, COLOSSAL SYMBOL, LUCKY WILDS.",
    "spin_features_source": "rules_p1.png (page 2/8) and rules_p2.png (page 3/8)",
    "spin_modifiers": [
      {
        "name": "NUCLEAR",
        "mark_color": "Blue (a glowing blue circular 'sun' mark)",
        "effect": "After all tumbles from the current spin finish, the entire screen is cleared of all symbols and new symbols are brought onto the screen.",
        "captured": "gold_fever_gameplay_1.png -- large gold 3D 'NUCLEAR' banner text overlaid on the grid during the bought Gold Fever round, level 1."
      },
      {
        "name": "WILD GEM",
        "mark_color": "Pink/magenta (a glowing pink/magenta circular 'sun' mark)",
        "effect": "After all tumbles finish, every instance of one randomly chosen symbol present on the screen transforms into WILD.",
        "captured": "gold_fever_gameplay_2.png -- win-log panel shows a 'WILD GEM' section header; a WILD symbol is visible bottom-right of the grid; base_game_win_tumble.png shows a live pink-glow mark on a blue diamond symbol in the base game (mark not yet resolved into a win)."
      },
      {
        "name": "SQUARES",
        "mark_color": "Brown/gold (a glowing amber/brown circular 'sun' mark)",
        "effect": "After all tumbles finish, random 2x2 blocks of the same symbol are added at random positions on the screen.",
        "captured": "gold_fever_gameplay_3.png -- win-log panel shows a 'SQUARES' section header with a payout line."
      },
      {
        "name": "COLOSSAL SYMBOL",
        "mark_color": "Red (a glowing red circular 'sun' mark)",
        "effect": "After all tumbles finish, a random block of the same symbol -- sized 3x3, 4x4 or 5x5 -- is added at a random position on the screen.",
        "captured": "gold_fever_gameplay_3.png -- large gold 3D 'COLOSSAL SYMBOL' banner text overlaid on the grid, WIN $45.20."
      },
      {
        "name": "LUCKY WILDS",
        "mark_color": "Green (a glowing green circular 'sun' mark)",
        "effect": "After all tumbles finish, a random number between 5 and 15 WILD symbols are added to the screen in random positions.",
        "captured": "win_screen.png -- win-log panel shows a 'LUCKY WILDS' section header with a payout line ('9 [blue gem] x2 $4.00')."
      }
    ],
    "gold_fever": {
      "type": "Progressive multi-level bonus round (spin-modifier showcase round). This is the ONLY bonus feature in the game -- there is NO classic Free Spins feature (features_present.free_spins = false is intentional; the game's own splash/promo text never mentions free spins, only 'GOLD FEVER FEATURE').",
      "natural_trigger": "During ordinary base-game play, every winning symbol that explodes as a result of a tumble is counted toward a GOLD FEVER meter. The meter resets to zero whenever a spin resolves with no more symbols exploding. Collecting 114 points from a single base-game spin (counting all of its tumbles and spin-feature symbol explosions) triggers GOLD FEVER. The feature begins after all tumbles and spin modifiers of that triggering spin finish.",
      "buy_trigger": "GOLD FEVER can be bought directly for 100x current total bet via the 'BUY GOLD FEVER' button/dialog (see technical_summary.bonus_buy). The bought feature starts after all tumbles and spin modifiers of the base-game spin that triggered the purchase finish.",
      "structure": "5 levels. The feature starts at level 1. At every level, ALL FIVE spin modifiers (NUCLEAR, WILD GEM, SQUARES, COLOSSAL SYMBOL, LUCKY WILDS) are guaranteed to be played once each, in the fixed order listed above. All wins during the feature carry a win multiplier that starts at 2x and increases with the level. Collecting enough winning symbols during a level advances to the next level; the feature ends when not enough winning symbols were collected to advance, or after all spin modifiers of level 5 have been played.",
      "level_thresholds_natural_trigger": {
        "level_1": "Starting level; multiplier 2x",
        "level_2": "Collect 116 winning symbols to enter; multiplier 4x",
        "level_3": "Collect 120 winning symbols to enter; multiplier 6x",
        "level_4": "Collect 125 winning symbols to enter; multiplier 8x",
        "level_5": "Collect 132 winning symbols to enter; multiplier 10x"
      },
      "level_thresholds_bought_feature": {
        "level_1": "Starting level; multiplier 2x",
        "level_2": "Collect 116 winning symbols to enter; multiplier 4x",
        "level_3": "Collect 121 winning symbols to enter; multiplier 6x",
        "level_4": "Collect 129 winning symbols to enter; multiplier 8x",
        "level_5": "Collect 138 winning symbols to enter; multiplier 10x",
        "note": "Level 2 threshold is identical between natural-trigger and bought-feature (116); levels 3-5 require slightly MORE winning symbols in the bought version than in the naturally-triggered version."
      },
      "levels_source": "rules_p2.png (page 3/8, intro + level 1) and rules_p3.png (page 4/8, levels 2-5 for both natural and bought variants, verbatim: 'Level 2 - Collect 116 winning symbols. Level 2 plays with 4x win multiplier.' etc.)",
      "on_screen_multiplier_display": "During GOLD FEVER gameplay a gold-framed plaque reading 'ALL WINS' sits above a dark plaque showing the current multiplier in large gold text (e.g. 'x2'), positioned top-right of the grid, just above the Aztec idol decoration.",
      "win_log_panel": "During GOLD FEVER, the same dark stone panel on the left (used for the base-game win breakdown) accumulates a running list of every winning cluster resolved during the round, each line formatted as '<count> <gem icon> x<multiplier>  $<amount>', grouped under a section header naming the spin modifier that produced that batch of wins (e.g. 'WILD GEM', 'COLOSSAL SYMBOL', 'SQUARES', 'LUCKY WILDS'). Captured examples: gold_fever_gameplay_2.png shows '6 [blue diamond] x2 $0.60', '8 [pink gem] x2 $2.00', '7 [pink gem] x2 $1.20', '6 [blue diamond] x2 $0.60' under a 'WILD GEM' header; gold_fever_gameplay_3.png shows '7 [blue diamond] x2 $0.80', '21 [blue diamond] x2 $40.00' under 'COLOSSAL SYMBOL' and '6 [blue diamond] x2 $0.60' under 'SQUARES'.",
      "end_screen": "win_screen.png: gold-framed stone tablet, 'CONGRATULATIONS!' in large red 3D letters with gold outline at top; 'YOU HAVE WON' in gold below; the total amount ('$50.80' in the captured run) in large gold text on a dark red plaque; 'PRESS ANYWHERE TO CONTINUE' in gold at the bottom. The bottom status bar simultaneously shows 'WIN $50.80'.",
      "decorative_idol": "A stone Aztec idol head with glowing orange eyes and a gold headdress sits on a turquoise-lit ceremonial platform on the right edge of every base-game and Gold-Fever screen, ringed by 5 small round gem-lights (green top, gold/yellow left, red right, magenta/pink lower-left, blue/purple lower-right). The lights' positions visually echo the 5 spin-modifier mark colors (green=LUCKY WILDS, red=COLOSSAL SYMBOL, pink/magenta=WILD GEM), though blue=NUCLEAR and brown/gold=SQUARES do not have a confirmed one-to-one color match to the lower-right (purple-toned) and left (gold) lights respectively across the captured frames -- treated as decorative theming, not a confirmed functional indicator, and NOT asserted as a literal progress tracker.",
      "sources": "rules_p1.png, rules_p2.png, rules_p3.png, base_game.png (buy button), bonus_buy_dialog.png, gold_fever_gameplay_1.png, gold_fever_gameplay_2.png, gold_fever_gameplay_3.png, win_screen.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "page": "1 of a 2(+)-page auto-cycling carousel (preview.png / preview_p2.png)",
      "content_page1": "Splash screen shown before entering the game. Top-left: 'GEMS BONANZA' wordmark in 3D gold letters on a dark red Aztec-medallion badge. Center: an empty aged-parchment scroll (treasure map) framed by wooden rollers, with a single small teal triangle gem shown top-left of the scroll as a hint icon. Right: the stone Aztec idol head on its turquoise platform with 5 ringed gem-lights (see features.gold_fever.decorative_idol); a black circular 'reload/cycle' icon with two curved white arrows sits below it; a 'VOLATILITY' badge with 5/5 lit lightning bolts; a 'DON'T SHOW NEXT TIME' checkbox (unchecked, gold outline square). Bottom-center text: 'TRIGGER SPIN MODIFIERS AS YOU WIN AND TUMBLE'. Bottom of the scroll: a row of 3 small circular page-indicator dots (colors/fill vary per captured page, see note).",
      "content_page2": "Second carousel page (preview_p2.png): same layout, but the scroll now shows a fully populated 8x8 grid of gem symbols (all 7 colors plus scattered WILD medallions) as a static illustration. Bottom text: 'COLLECT WINNING SYMBOLS FOR GOLD FEVER FEATURE WITH UP TO 10X WIN MULTIPLIER' (matches the 10x max multiplier of Gold Fever level 5).",
      "carousel_dots_note": "Both captured pages show 3 small circular dots at the bottom of the scroll with one dot filled gold (active) and two outlined/dark -- exact page-order/count of the full carousel is not confirmed from only 2 captured frames; described as an auto-cycling promo carousel, not enumerated further.",
      "purpose": "Entry point / promo; clicking the reload icon or elsewhere proceeds into the base game.",
      "color_blind_notes": "Volatility badge communicated by a count of 5 filled bolt icons (position/count-based, not hue-based) plus the accompanying text tier name elsewhere in rules. Wordmark and promo text are large high-contrast gold-on-dark."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "An 8x8 grid of gem symbols rendered on a parchment/treasure-map scroll, centered on screen, framed top and bottom by a carved wooden roller bar. Dark stone Aztec temple background surrounds the scroll.",
      "top_left": "'GEMS BONANZA' wordmark badge (same as preview) in the top-left corner.",
      "left_column": "Below the wordmark: a 'BUY GOLD FEVER $200' button/plaque (black tile, gold border, gold text); below that, an empty dark stone-framed panel (win/feature-log panel -- populates with cluster-win entries once a spin produces a win, see 'symbols'/'features' win_log_panel).",
      "right_side_decoration": "The Aztec idol head on its turquoise platform with the 5 ringed gem-lights (decorative; also used as the anchor point for the 'ALL WINS' multiplier plaque during Gold Fever).",
      "bottom_bar": {
        "far_left_icons": "Round hamburger MENU button (three horizontal white lines) opens System Settings; round SOUND button (speaker icon) below it; round 'i' INFO button opens the 8-page paytable/rules booklet.",
        "balance_labels": "CREDIT and BET values in gold/yellow text just right of the icon column (e.g. 'CREDIT $100,000.00', 'BET $2.00').",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN' in white text, centered.",
        "right_controls": "Large round SPIN button (two white curved arrows forming a circle, becomes a red-outlined square 'stop' icon while a spin/tumble sequence is in progress) center-right; oval '−' (decrease bet) to its left and oval '+' (increase bet) to its right; an 'AUTOPLAY' pill button (with a small quick-spin icon) below the spin button.",
        "branding": "'PRAGMATIC PLAY' in small grey text, bottom-left corner."
      },
      "color_blind_notes": "Bottom-bar controls are white glyph icons on dark circles (shape-based). Bet +/- distinguished by the +/- glyph, not color. CREDIT/BET are gold text on dark, high contrast."
    },

    "base_game_win_tumble": {
      "type": "base_game (live win/tumble mid-spin)",
      "content": "Captured mid-cascade base-game win. Bottom status bar shows 'WIN $0.60' in large white/gold text in place of the turbo hint. The win/feature-log panel (left) now shows one line: '5 [green emerald icon] $0.60' -- confirming a 5-symbol green-emerald cluster paid $0.60 (matches paytable: 5x green = $0.60 at this bet). On the grid, a green glowing ring/aura outlines a pink gem symbol (bottom-left area) marking a winning cluster member, and a separate pink/magenta glowing 'sun' mark is visible behind a blue diamond symbol (top-right area) -- a spin-feature mark (WILD GEM color) waiting to resolve if that position wins on a future tumble. The SPIN button shows a red-outlined white square (stop icon), indicating an in-progress spin/cascade sequence.",
      "color_blind_notes": "Winning-cluster highlight uses a glow/aura OUTLINE (shape-based emphasis) around the winning gems in addition to color, and the win amount is also shown as text ('WIN $0.60') and in the win-log panel as text/numbers, not color alone."
    },

    "paytable": {
      "type": "paytable",
      "page": "1 of 8 (header 'GAME RULES')",
      "content": "Top instructional line: 'All symbols pay in blocks of minimum 5 symbols connected horizontally or vertically. The game is played on a 8x8 grid of symbols.' Row of the 7 paying gem icons with their 25+/20-24/15-19/12-14/9-11/8/7/6/5 payout tiers (see 'symbols.paying_gems'). Below: the WILD medallion icon with its substitution rule text (see 'symbols.wild').",
      "navigation": "Bottom-left: three green nav controls -- left-pointing triangle (previous page), an X (close, center), right-pointing triangle (next page). 'Page 1/8' bottom-right. A separate white X at the top-right of the panel also closes the booklet.",
      "color_blind_notes": "The three nav controls are green but differentiated by SHAPE (left triangle / cross / right triangle) and position, not color alone -- safe for color-blind users."
    },

    "rules": {
      "type": "rules (info booklet pages 2-8 of 8; same green ◄ X ► nav and 'Page n/8' indicator on each page, dark overlay panel over the dimmed grid)",
      "page2_tumble_and_spin_features_intro": "'TUMBLE FEATURE' explanation (see technical_summary.tumble_cascade) + 'SPIN FEATURES' intro, listing NUCLEAR (blue mark), WILD GEM (pink mark), SQUARES (brown mark) with their effects (see 'features.spin_modifiers').",
      "page3_more_spin_features_and_gold_fever_intro": "COLOSSAL SYMBOL (red mark) and LUCKY WILDS (green mark) effects; the fixed play order of all 5 modifiers; 'GOLD FEVER PROGRESSIVE FEATURE' intro and the natural-trigger rule (114 points, feature starts at level 1, all modifiers guaranteed once per level, multiplier starts at 2x).",
      "page4_gold_fever_levels_and_buy": "Full level-2-to-5 threshold/multiplier tables for BOTH the naturally-triggered and the bought Gold Fever (see 'features.gold_fever.level_thresholds_*'); 'BUY GOLD FEVER' section explaining the 100x-total-bet instant purchase.",
      "page5_game_rules_rtp_bets": "'VOLATILITY' badge (5/5 bolts) + high-volatility explanatory text; 'Only the highest win is paid per winning combination. When winning with multiple blocks all wins are added to the total win.'; 'All wins are multiplied by base bet. All values are expressed as actual wins in coins. GOLD FEVER wins are awarded to the player after the round completes. GOLD FEVER total win in the history contains the whole win of the cycle.'; 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.'; 'The theoretical RTP of this game is 96.55%'; 'MINIMUM BET: $0.20  MAXIMUM BET: $240.00'; 'Malfunction voids all pays and plays.'",
      "page6_how_to_play": "Explains +/- bet buttons and bet menu, SPIN button, the hamburger MENU (settings) icon, the spin-speed-cycle icon (normal/quick/turbo), the sound toggle icon, the 'i' info icon, CREDIT/BET labels (click to switch coins/cash view), and the AUTOPLAY button (click again to stop).",
      "page7_settings_menu": "Describes INTRO SCREEN toggle, AMBIENT (music) toggle, SOUND FX toggle, GAME HISTORY link; the ◄/► info-page navigation and X-close; the BET MENU (bet multiplier and total bet in coins/cash, +/- for BET and COIN VALUE fields).",
      "page8_autoplay": "'Click on the buttons showing the number of possible auto-spins to start Autoplay.' 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "color_notes": "Body text is white on a dark semi-transparent overlay panel; headers and key numbers in gold; spin-feature color swatches shown as small glowing circular 'sun' icons next to their text description (blue/pink/brown/red/green)."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark translucent panel over the dimmed grid; closed via a white 'X' at the top-right of the panel.",
      "left_side": "'GAME HISTORY' label with an external-link icon; 'TOTAL BET' adjuster below it: round white '−' button, value '$2.00' in a dark field, round green '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches, each with a short description line beneath: 'BATTERY SAVER' (save battery life by reducing animation speed) -- shown OFF (white handle, left/grey track); 'AMBIENT MUSIC' (turn on or off the game music) -- shown ON (green track, handle right); 'SOUND FX' (turn on or off the game sounds) -- shown ON (green track, handle right); 'INTRO SCREEN' (show the intro screen before starting the game) -- shown ON (green track, handle right).",
      "color_blind_notes": "Each toggle's state is shown by HANDLE POSITION (left=off, right=right-aligned=on) in addition to green-when-on track color -- position is the reliable non-color cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark translucent panel over the dimmed grid; white 'X' close top-right.",
      "options": "Three checkbox options in a row: 'TURBO SPIN' (unchecked, empty square outline), 'QUICK SPIN' (unchecked, empty square outline), 'SKIP SCREENS' (CHECKED, green square with a white checkmark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track up to the handle, grey track after) with the handle roughly two-thirds along and the numeric value '100' to the right.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the panel width at the bottom.",
      "color_blind_notes": "Checkbox state uses a checkmark glyph (shape), not color alone; the primary action button has explicit text ('START AUTOPLAY') in addition to its green fill."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Centered stone-tablet dialog over the dimmed grid: 'BUY' then 'GOLD FEVER' in large gold 3D letters; a dark price plate below reading '$200' in gold; two square icon buttons beneath -- a red tile with a white X (cancel, left) and a green tile with a white checkmark (confirm, right). Bottom status bar still shows 'TOTAL BET $2.00' with its own +/- controls.",
      "color_blind_notes": "Cancel vs confirm are differentiated by GLYPH (X vs checkmark) in addition to red/green fill -- safe for color-blind users."
    },

    "gold_fever_gameplay": [
      {
        "type": "bonus",
        "file": "gold_fever_gameplay_1.png",
        "content": "Level 1 of the bought Gold Fever round. Large gold 3D banner 'NUCLEAR' overlaid across the middle of the grid (the NUCLEAR spin modifier is playing). Top-right 'ALL WINS' plaque shows the multiplier 'x2'. The left log panel shows a two-line header 'NUCLEAR / GOLD FEVER' (feature name and round name), log entries not yet populated. Bottom bar: 'CREDIT $99,798.60', 'BET $2.00'."
      },
      {
        "type": "bonus",
        "file": "gold_fever_gameplay_2.png",
        "content": "WILD GEM spin modifier resolved: a WILD medallion symbol is visible on the grid (bottom-right area). Left log panel lists 4 win lines under a 'WILD GEM' header: '6 [blue diamond] x2 $0.60', '8 [pink gem] x2 $2.00', '7 [pink gem] x2 $1.20', '6 [blue diamond] x2 $0.60'. 'ALL WINS x2' still shown top-right. Bottom bar: 'WIN $4.40', 'CREDIT $99,798.60'."
      },
      {
        "type": "bonus",
        "file": "gold_fever_gameplay_3.png",
        "content": "Large gold 3D banner 'COLOSSAL SYMBOL' overlaid across the grid; a large uniform block of blue diamond gems is visible filling much of the lower-right of the grid (the colossal block just added). Left log panel lists a 'COLOSSAL SYMBOL' header with '7 [blue diamond] x2 $0.80' and '21 [blue diamond] x2 $40.00', and a 'SQUARES' header with '6 [blue diamond] x2 $0.60'. 'ALL WINS x2' top-right. Bottom bar: 'WIN $45.20', 'CREDIT $99,798.60'."
      }
    ],

    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Gold-Fever summary over the dimmed grid: gold-framed stone tablet, 'CONGRATULATIONS!' in large red 3D letters with gold outline at top; 'YOU HAVE WON' in gold beneath; the total round win '$50.80' in large gold text on a dark red plaque; 'PRESS ANYWHERE TO CONTINUE' in gold at the bottom. Left log panel (partially visible behind the tablet) shows further accumulated lines including a 'LUCKY WILDS' header with '9 [blue diamond] x2 $4.00' and the start of a 'COLOSSAL SYMBOL' section. 'ALL WINS x2' still shown top-right. Bottom bar simultaneously shows 'WIN $50.80', 'CREDIT $99,849.40'.",
      "color_blind_notes": "Win amount is large high-contrast gold text on a dark red plaque -- legible without color discrimination; redundant with the bottom-bar 'WIN $50.80' text."
    },

    "logo": {
      "type": "logo",
      "content": "Cropped wordmark 'GEMS BONANZA' captured from the live top-left corner of the game field (not a generated splash asset): 3D gold beveled letters with a dark red Aztec sun-medallion badge behind/around the text, on a blurred jungle/temple background. Verified to match the identical badge shown on preview.png."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control positions across all base-game states: menu+sound+info stacked bottom-left, bet +/- flank the central SPIN button bottom-right, autoplay pill just below SPIN. The 8-page info booklet is a strictly linear sequence (◄/► to move one page, X to close) with a persistent 'Page n/8' text readout -- good candidate for a linear screen-reader walkthrough.",
    "motor": "Large round click targets (SPIN, MENU, SOUND, INFO, bet +/-). SPACE/ENTER also start/stop a spin (keyboard-operable) and holding SPACE engages turbo. Autoplay (up to 100 spins with SKIP SCREENS to shorten feature-intro delays) reduces required repeated clicks; a persistent bet-adjustment slider is also available in AUTOPLAY SETTINGS.",
    "color_blind": "Most UI affordances are non-color (icon glyphs on dark circles, toggle-handle position, checkbox checkmarks, explicit page-number text, explicit dollar-amount text for every win). Residual risk items: (1) the 5 gem-symbol payout tiers rely partly on hue to distinguish the two same-shape pairs (red/orange octagons, green/pink bevelled squares) -- see symbols.colorblind_note; (2) the 5 spin-modifier 'marks' on the grid (NUCLEAR/WILD GEM/SQUARES/COLOSSAL SYMBOL/LUCKY WILDS) are each a differently-colored glowing circle with NO shape or text difference between them until the feature resolves and its name banner appears -- a color-blind player cannot distinguish which spin feature is queued on a given cell in advance, though the resulting feature name is later spelled out in text (banner + log-panel header) once it fires.",
    "deaf_hard_of_hearing": "No audio-only information observed; AMBIENT MUSIC and SOUND FX are separately toggleable and purely decorative. All game state (win amounts, spin-modifier names, Gold Fever level, multiplier, credit/bet) is conveyed through on-screen text and numbers."
  },

  "unreadable_or_uncertain": [
    "Exact full carousel length/order of the preview splash (only 2 of what appears to be an auto-cycling multi-page promo were captured; the 3-dot indicator's exact page mapping is not confirmed).",
    "Whether the 5 idol gem-lights around the Aztec statue are a literal, confirmed one-to-one functional indicator of the 5 spin-modifier colors, or purely decorative theming -- treated as uncertain and NOT asserted as a tracked mechanic (see features.gold_fever.decorative_idol).",
    "Maximum win multiplier/cap for the whole game (e.g. a 'WIN OVER Nx BET' figure) -- not present on any captured screen (preview, all 8 rules pages, or win screen); intentionally left null rather than guessed.",
    "Whether a separate (lower) RTP applies specifically to the bought Gold Fever variant -- only a single RTP figure (96.55%) was found across all 8 rules pages, with no 'bonus buy RTP' variant text; assumed to be the single overall RTP as stated, not a base-game-only figure.",
    "Precise total count/species of the auto-cycling preview carousel pages beyond the 2 captured."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.