Gangsterz

Demo, RTP 96.30%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 10 Aug 2026
RTP 96.30%
Volatility High
Max win ×12000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

49 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/gangsterz-b10/

1,000 free requests / month · sign-up required

133 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Aug 2026 View capture log

Per-screen breakdown

49 demo screens
49 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Gangsterz

Everything pulled from Gangsterz into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
49 screens captured
9 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 49 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility High
max_win_x ×12000
layout 7×7
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2022

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.30%
Bonus Buy 96.01% Buy Bonus (Unlock the Safe)

See how this RTP compares across BGaming’s full range →

Symbols & paytable

9 symbols
9 icons (ZIP)
Crosshair (violet target reticle)
Crosshair (violet target reticle)
Low Pay

Light violet/lilac oval with a darker violet crosshair/target-scope icon; lowest tier, tied with Dollar. Tiers 10/12/15 mean 10+/12+/15+ (or more) symbols in the cluster.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier
Dollar sign (green coin/gem)
Dollar sign (green coin/gem)
Low Pay

Bright green oval/gem with a white '$' sign; lowest tier, tied with Crosshair. Tiers 10/12/15 mean 10+/12+/15+ symbols.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.15 Multiplier
7x 0.20 Multiplier
8x 0.30 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
15x 3.00 Multiplier
Padlock / keyhole (orange-red)
Padlock / keyhole (orange-red)
Low Pay

Orange-red oval/gem with a darker red keyhole silhouette; low-mid tier, tied with Badge. Tiers 10/12/15 mean 10+/12+/15+ symbols.

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Badge (cyan five-point star/shield)
Badge (cyan five-point star/shield)
Low Pay

Cyan/sky-blue oval/gem with a darker blue five-point star or shield-badge icon; low-mid tier, tied with Padlock. Tiers 10/12/15 mean 10+/12+/15+ symbols.

MatchPayoutUnit
5x 0.15 Multiplier
6x 0.20 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 3.00 Multiplier
15x 10.00 Multiplier
Green frog/lizard (stitched cheek)
Green frog/lizard (stitched cheek)
High Pay

Bright green reptilian/amphibian face with a stitched scar on one cheek and large cartoon eyes; mid-high tier. Tiers 10/12/15 mean 10+/12+/15+ symbols.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 3.00 Multiplier
12x 5.00 Multiplier
15x 75.00 Multiplier
Purple monster / triceratops (with cigar)
Purple monster / triceratops (with cigar)
High Pay

Magenta/purple round textured face with small horns and a lit cigar; high tier. Tiers 10/12/15 mean 10+/12+/15+ symbols.

MatchPayoutUnit
5x 0.60 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 2.00 Multiplier
9x 3.00 Multiplier
10x 5.00 Multiplier
12x 10.00 Multiplier
15x 150.00 Multiplier
Blue gangster duck (fedora hat)
Blue gangster duck (fedora hat)
High Pay

Bright blue duck-bill face wearing a brown leather fedora hat; second-highest tier. Tiers 10/12/15 mean 10+/12+/15+ symbols.

MatchPayoutUnit
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 2.00 Multiplier
8x 3.00 Multiplier
9x 4.00 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
15x 300.00 Multiplier
Red T-Rex (bow tie)
Red T-Rex (bow tie)
High Pay

Orange-red textured tyrannosaur head with sharp white teeth and a blue bow tie; highest-paying regular symbol. Tiers 10/12/15 mean 10+/12+/15+ symbols.

MatchPayoutUnit
5x 1.00 Multiplier
6x 2.00 Multiplier
7x 3.00 Multiplier
8x 5.00 Multiplier
9x 8.00 Multiplier
10x 20.00 Multiplier
12x 50.00 Multiplier
15x 750.00 Multiplier
WILD
WILD
Wild

Solid gold coin/disc with a bold yellow 'W' letter, spinning white halo ring. Substitutes for any paying symbol; no payouts of its own; immune to Detonation/Reduction/Separation/Promotion; produced by Backlit Symbol, Detonation, Separation and The Safe.

Bonus modes

2 modes
Base Game Modifier base
Base Game

7x7 fixed grid, Cluster Pays (5+ adjacent same symbols form a cluster), cascading 'Refilling' reels. Random progress-bar sub-features (Detonation, Reduction, Separation, Promotion) trigger every 25 points the counter drops; Big Boss merges 2x2 same-symbol blocks and doubles their win; Backlit Symbol turns glowing matched symbols into 2 Wilds; Second Chance can turn board symbols Wild after a losing spin.

Bonus Mode safe_bonus
The Safe

Triggered when the progress-bar counter (starts at 100, -1 per winning-cluster symbol) reaches 0: a 3x3 Wild block appears; on a second refill trigger within the same sequence it splits into two 2x2 Wild blocks; on a third, into nine single Wilds. Purchasable via 'UNLOCK THE SAFE' for 100x Total Bet (next spin after purchase triggers the feature).

Bonus buy

1 option
Option Price (cost × bet) Effect
Unlock the Safe headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#58151C base dominant 1 base
#30102D base dominant 2 base
#380B52 base dominant 3 base
#E19F14 base dominant 4 base
#5A2951 base dominant 5 base
#F7D51C base dominant 6 base
#2C120A bonus dominant 1 bonus
#4B2B0B bonus dominant 2 bonus
#DD9B13 bonus dominant 3 bonus
#CE6D09 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbols distinguished by a unique icon/shape (crosshair reticle, dollar sign, star badge, keyhole, monster face with cigar, frog face with scar, duck face with hat, T-Rex head with bow tie), not by hue alone, though several backgrounds use saturated violet/green/cyan/orange-red/magenta that could be confused if relying on color alone. Big Boss 'x2' and Wild 'W' markers are text/letter-based. Win amounts and the Safe progress counter are plain numeric text.
Screen Reader
  • Stable control layout: Info ('i') and Settings (gear) icons grouped bottom-left; Balance and Total Bet with +/- steppers center-left; Autoplay and Spin icons grouped bottom-right. The info overlay is a fixed 3-tab structure (Features/Payments money-bag icon, an apparently non-functional clock icon, Rules question-mark icon), each a linear scrollable multi-page document with a visible scrollbar.
Motor Accessibility
  • All primary actions (Spin, Buy Bonus, dialog Buy/Cancel, tab icons) are large circular or rectangular touch targets. Spacebar can trigger Spin as an alternative to clicking, reducing the need for precise pointer targeting. Autoplay with selectable round counts (10 up to unlimited) reduces the number of individual actions required to play.
Hearing Accessibility
  • No information is conveyed by sound only; music and sound effects are decorative and both have independent on/off toggles in Settings. All game-state changes (wins, bonus purchase, progress-bar count, feature triggers) are represented visually with on-screen text and/or banners.

Media & assets

7 files · 7 types
49 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Intro splash carousel (THE SAFE, BIG BOSS, BACKLIT tabs), base game, base game win with Big Boss/Backlit in progress, Features/Payments paytable booklet (13 pages), Rules booklet (13 pages), all 8 symbol payout tooltips (5/6/7/8/9/10+/12+/15+ tiers), Settings panel, Autoplay panel, bet selector dropdown, Buy Bonus confirmation dialog, purchased Safe bonus gameplay (trigger + cascading wins), win screen (MEGA WIN and TOTAL WIN)
COUNTDOWN tab of the intro splash carousel was not captured with distinct content (the file meant for it duplicates the BIG BOSS tab)
Volatility rating is not stated anywhere in the captured material (no icon scale or descriptive sentence, across splash carousel, base game, or the 26-page info booklet)
The clock icon in the 3-icon info-overlay switcher produced no observable change across 3 separate attempts; its function could not be determined
Progress-bar counter behavior after a natural (non-purchased) Safe trigger not directly observed (whether/when it resets to 100)
The 20.00 FUN maximum bet was not directly visible printed in the captured bet-dropdown screenshot (list tops out at 13.00 FUN); upper limit comes from separate stepper-button verification, not a printed value
Whether all four progress-bar sub-features (Detonation/Reduction/Separation/Promotion) are guaranteed once each before the Safe triggers, or repeats are possible, is not fully specified by the rules text beyond 'chosen randomly'

Ask AI about Gangsterz

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Gangsterz play? Keep it simple.

7x7 fixed grid, Cluster Pays (5+ adjacent same symbols form a cluster), cascading 'Refilling' reels. Random progress-bar sub-features (Detonation, Reduction, Separation, Promotion) trigger every 25 points the counter drops; Big Boss merges 2x2 same-symbol blocks and doubles their win; Backlit Symbol turns glowing matched symbols into 2 Wilds; Second Chance can turn board symbols Wild after a losing spin.

RTP 96.30%High volatilitymax win ×12000demo ✓

From the verified capture of 10 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Gangsterz vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/gangsterz-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/gangsterz-b10/
{
  "game": {
    "name": "Gangsterz",
    "provider": "BGaming",
    "theme": "A comic, cartoonish 1920s-1930s gangster-city theme. Reel characters are anthropomorphic animal 'mobsters' (a fedora-wearing blue duck, a cigar-smoking purple triceratops-like monster, a scarred green frog/lizard, an angry red T-Rex in a bow tie) set against a rain-slick, dimly lit night-time city street of brick tenement buildings with lit windows. The whole game frame is styled as an illuminated gold theater/cinema marquee with a row of small round bulbs, echoing 1920s speakeasy signage.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 33 desktop screenshots (1280x800) + OCR ground truth + direct pixel inspection of every symbol tooltip and every info/rules page.",
    "method_notes": "Every paytable symbol tooltip was opened in-game (by clicking the symbol on the reel) and read directly from the zoomed screenshot; all 8 tier values per symbol were cross-checked against the win breakdown panel visible on the left of several captured frames (e.g. base_game_win.png, bonus_safe_win.png) and matched exactly. All 21 pages of the in-game info booklet (13 'Features/Payments' pages + 13 'Rules' pages, some pages repeated across the scroll due to overlap) were read page-by-page; feature mechanics below are transcribed verbatim from the rules text, not inferred from icons alone. Numbers are taken from on-screen text/OCR; items that remained unclear or where a required screen was not actually captured are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Dark maroon/brick-red night-time city street receding into the distance; silhouetted multi-storey brick tenement buildings on both sides with small warm-amber lit windows; a soft warm orange glow washes the lower street and a cooler purple tint sits in the shadows/upper sky.",
    "game_frame_marquee": "Gold/brass theater-marquee arch above the reel grid, topped by a round gold coin medallion with a letter 'G'; a row of small round bulb-lights runs along the base of the marquee (matches the small 'B' provider badge top-left of every screen, also a gold coin bulb-strip design).",
    "logo_wordmark": "'GANGSTERZ' in bold, slightly slanted gold/yellow block letters with a brown-orange outline, sitting on its own smaller marquee banner to the left of the reel grid in the base game, and centered at the top of every info/rules/paytable overlay page.",
    "reel_cells": "Dark indigo/near-black translucent circular tiles (each playing symbol sits inside a soft-edged dark purple circle) arranged in the 7x7 grid; a thin gold line frames the whole grid.",
    "symbol_colors": "Crosshair = light violet/lilac circle with a darker violet crosshair-reticle icon. Dollar = bright green oval with a white '$' sign. Badge = cyan/sky-blue oval with a darker blue five-point star/shield badge. Padlock = orange-red oval with a darker red keyhole silhouette. Purple monster (triceratops-like, cigar in mouth) = magenta/purple textured round face with small horns. Green frog/lizard = bright green face with a stitched scar on one cheek and large cartoon eyes. Blue gangster duck = bright blue duck-bill face wearing a brown leather fedora hat. Red T-Rex = orange-red textured dinosaur head with sharp white teeth and a blue bow tie under the chin. Wild = gold coin disc with a bright yellow 'W' and a spinning white halo/ring effect around it.",
    "safe_meter_widget": "A gold, riveted safe-box icon on the right side of the base-game screen with a black digital display window showing a green LED-style number (counts down from 100 to 0) and four small gold dial buttons plus a handle beneath; green paper-money bills are tucked visible behind the safe on both sides.",
    "buy_bonus_button": "Purple/violet rounded rectangle button with white bold text 'BUY BONUS', positioned directly under a dark-red price plaque reading the bonus cost in gold text (e.g. '40.00 FUN').",
    "bottom_bar": "Dark purple/violet horizontal bar spanning the screen width; white/yellow text and white icon glyphs.",
    "win_banners": "Red ribbon/banner shapes with gold trim and gold lettering ('MEGA WIN', 'TOTAL WIN') on a bright white/gold radial-glow background, with animated falling gold coins and green paper bills."
  },

  "symbols": {
    "note": "There are 8 paying symbols plus one non-paying WILD and one non-paying feature object (The Safe). Payout values below were read directly from each symbol's in-game paytable tooltip (opened by clicking the symbol on the reel) at the demo's default Total Bet of 0.40 FUN. 'multiplier_of_total_bet' is the printed FUN value divided by 0.40 (i.e. the value expressed as a multiple of whatever the player's Total Bet is) and is provided so a screen reader does not need to do the arithmetic. Tiers are cluster sizes: 5, 6, 7, 8, 9, 10-11 ('10+'), 12-14 ('12+'), 15-or-more ('15+').",
    "paying_symbols_low_to_high": [
      {
        "name": "Crosshair (violet target reticle)",
        "appearance": "Light violet/lilac oval with a darker violet crosshair/target-scope icon in the center.",
        "rank": "lowest tier (tied with Dollar)",
        "payouts_fun_at_0.40_bet": {"5": 0.04, "6": 0.06, "7": 0.08, "8": 0.12, "9": 0.24, "10+": 0.32, "12+": 0.40, "15+": 1.20},
        "multiplier_of_total_bet": {"5": 0.1, "6": 0.15, "7": 0.2, "8": 0.3, "9": 0.6, "10+": 0.8, "12+": 1, "15+": 3},
        "source": "paytable_crosshair.png tooltip; cross-checked against base_game_win.png ('5 crosshair 0.04')"
      },
      {
        "name": "Dollar sign (green coin/gem)",
        "appearance": "Bright green oval/gem with a white '$' sign.",
        "rank": "lowest tier (tied with Crosshair)",
        "payouts_fun_at_0.40_bet": {"5": 0.04, "6": 0.06, "7": 0.08, "8": 0.12, "9": 0.24, "10+": 0.32, "12+": 0.40, "15+": 1.20},
        "multiplier_of_total_bet": {"5": 0.1, "6": 0.15, "7": 0.2, "8": 0.3, "9": 0.6, "10+": 0.8, "12+": 1, "15+": 3},
        "source": "paytable_dollar.png tooltip; cross-checked against bonus_safe_win.png ('11 dollar 0.32')"
      },
      {
        "name": "Padlock / keyhole (orange-red)",
        "appearance": "Orange-red oval/gem with a darker red keyhole silhouette.",
        "rank": "low-mid tier (tied with Badge)",
        "payouts_fun_at_0.40_bet": {"5": 0.06, "6": 0.08, "7": 0.16, "8": 0.24, "9": 0.32, "10+": 0.40, "12+": 1.20, "15+": 4.00},
        "multiplier_of_total_bet": {"5": 0.15, "6": 0.2, "7": 0.4, "8": 0.6, "9": 0.8, "10+": 1, "12+": 3, "15+": 10},
        "source": "paytable_padlock.png tooltip; cross-checked against bonus_safe_trigger.png ('11 padlock 0.40')"
      },
      {
        "name": "Badge (cyan five-point star/shield)",
        "appearance": "Cyan/sky-blue oval/gem with a darker blue five-point star or shield-badge icon.",
        "rank": "low-mid tier (tied with Padlock)",
        "payouts_fun_at_0.40_bet": {"5": 0.06, "6": 0.08, "7": 0.16, "8": 0.24, "9": 0.32, "10+": 0.40, "12+": 1.20, "15+": 4.00},
        "multiplier_of_total_bet": {"5": 0.15, "6": 0.2, "7": 0.4, "8": 0.6, "9": 0.8, "10+": 1, "12+": 3, "15+": 10},
        "source": "paytable_badge.png tooltip; cross-checked against base_game_win.png ('7 badge x2 0.32' = 0.16 base x2 Big Boss multiplier) and bonus_safe_trigger.png ('12 badge 1.20')"
      },
      {
        "name": "Green frog/lizard (stitched cheek)",
        "appearance": "Bright green reptilian/amphibian face with a visible stitched scar on one cheek and large expressive cartoon eyes (one purple-ringed eye visible).",
        "rank": "mid-high tier",
        "payouts_fun_at_0.40_bet": {"5": 0.20, "6": 0.28, "7": 0.40, "8": 0.60, "9": 0.80, "10+": 1.20, "12+": 2.00, "15+": 30.00},
        "multiplier_of_total_bet": {"5": 0.5, "6": 0.7, "7": 1, "8": 1.5, "9": 2, "10+": 3, "12+": 5, "15+": 75},
        "source": "paytable_frog.png tooltip; cross-checked against the win panel visible on the same frame ('10 frog 1.20')"
      },
      {
        "name": "Purple monster / triceratops (with cigar)",
        "appearance": "Magenta/purple round textured face with small blunt horns and a lit cigar/cigarette held in the mouth.",
        "rank": "high tier",
        "payouts_fun_at_0.40_bet": {"5": 0.24, "6": 0.32, "7": 0.40, "8": 0.80, "9": 1.20, "10+": 2.00, "12+": 4.00, "15+": 60.00},
        "multiplier_of_total_bet": {"5": 0.6, "6": 0.8, "7": 1, "8": 2, "9": 3, "10+": 5, "12+": 10, "15+": 150},
        "source": "paytable_dino.png tooltip (NOTE: filename says 'dino' but pixel content shows the purple monster, not the red T-Rex); cross-checked against win panel ('6 [purple monster] 0.32')"
      },
      {
        "name": "Blue gangster duck (fedora hat)",
        "appearance": "Bright blue duck-bill face wearing a brown leather fedora hat tilted forward; narrow eyes give a 'tough guy' expression.",
        "rank": "second-highest tier",
        "payouts_fun_at_0.40_bet": {"5": 0.32, "6": 0.40, "7": 0.80, "8": 1.20, "9": 1.60, "10+": 4.00, "12+": 10.00, "15+": 120.00},
        "multiplier_of_total_bet": {"5": 0.8, "6": 1, "7": 2, "8": 3, "9": 4, "10+": 10, "12+": 25, "15+": 300},
        "source": "paytable_gangster.png tooltip (NOTE: filename says 'gangster' but pixel content shows the blue duck, not the red T-Rex); cross-checked against win panel ('7 [blue duck] 0.80')"
      },
      {
        "name": "Red T-Rex (bow tie)",
        "appearance": "Orange-red textured tyrannosaur head with an angry brow, visible sharp white teeth, and a blue bow tie beneath the chin.",
        "rank": "highest-paying regular symbol",
        "payouts_fun_at_0.40_bet": {"5": 0.40, "6": 0.80, "7": 1.20, "8": 2.00, "9": 3.20, "10+": 8.00, "12+": 20.00, "15+": 300.00},
        "multiplier_of_total_bet": {"5": 1, "6": 2, "7": 3, "8": 5, "9": 8, "10+": 20, "12+": 50, "15+": 750},
        "source": "paytable_reddino_real.png tooltip, opened and captured by the TL directly (the symbol was missed by the initial capture pass under the misleading filename 'paytable_dino.png', which actually showed the purple monster)."
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Solid gold coin/disc with a bold yellow 'W' letter on it, surrounded by a thin spinning white halo/ring animation.",
      "rules": "Substitutes for any paying symbol to help form clusters. Does not itself have a payout table (no tiered payouts of its own were shown on any captured tooltip). Not affected by (immune to) the Detonation, Reduction, Separation and Promotion features. Wild symbols are produced by several other features (Backlit Symbol, Detonation, Separation, The Safe).",
      "source": "rules_p4.png / rules_p5.png ('Wild symbol. Substitutes for any symbol. Is not affected by four additional features (Detonation, Reduction, Separation and Promotion).')"
    },
    "the_safe_feature_object": {
      "name": "The Safe (feature-trigger object, not a paytable symbol)",
      "appearance": "Gold riveted safe box with a black digital display and green LED-style countdown number, four small dial buttons and a handle; green cash visible behind it. Shown persistently on the right side of the base-game screen as the 'progress bar' counter widget (starts at 100, counts down).",
      "rules": "When the counter reaches 0, a 3x3 block of WILD symbols appears on the board. Within the same spin's cascade sequence, if the Safe triggers again on a later refill it instead produces two separate 2x2 Wild blocks, and on a third refill within the same sequence, nine separate single Wild symbols. Winning Wild symbols formed this way disappear after paying, same as any other winning cluster.",
      "source": "rules_p8.png ('Safe. It is triggered when the value of the progress bar achieves 0. A Wild symbol 3x3 appears. In the second refill it is divided into 2 Wild symbols 2x2. In the third refill - into 9 individual Wild symbols. The winning Wild symbols disappear.')"
    }
  },

  "reel_and_win_mechanic": {
    "grid": "7 columns x 7 rows = 49 fixed cells (verified by direct pixel count on base_game.png, base_game_win.png, and during/after the purchased Safe bonus round; the grid size does not change in any observed state, despite a data-finder press-release claim of 'expanding reels' - see 'anomalies').",
    "win_type": "Cluster Pays (Match-3-style). 5 or more of the same symbol touching adjacent vertically or horizontally form one winning cluster. Quote from rules_p9.png: 'Spin Results: 5 or more same symbols dropping adjacent vertically or horizontally form a cluster. Such a cluster is a winning combination. It is paid and then disappears.'",
    "cascade_mechanic": "Called 'Refilling' in the rules. After a winning cluster is paid and removed, remaining symbols drop down and new symbols fall in from above to fill empty spaces; this repeats within the same spin until no further winning clusters form. Quote (rules_p4.png): 'Refilling. When winning combinations are formed and winning symbols disappear, the remaining symbols move down, and the empty spaces are filled with new symbols coming from above. Within one spin the process is repeated until no more winning combinations are formed.'",
    "payout_basis": "All symbol payout values are multiples of the player's chosen Total Bet, not fixed per-line coin values (verified: base_game_win.png shows a 5-symbol crosshair cluster paying exactly 0.04 FUN at a 0.40 FUN Total Bet, matching the crosshair tooltip's '5 -> 0.04 FUN' tier exactly). Multiple simultaneous winning clusters in one refill step are summed into 'Total Win'.",
    "progress_bar_system": "A persistent counter (displayed as the gold 'Safe' widget, starting value 100) ticks down by 1 for every symbol that becomes part of a winning cluster. Every time it crosses a multiple of 25 remaining (i.e. at 75, 50 and 25 remaining) it randomly activates ONE of four sub-features: Detonation, Reduction, Separation or Promotion. When the counter reaches 0, The Safe feature triggers (see symbols.the_safe_feature_object). After the Safe triggers, the counter presumably resets to 100 (not explicitly re-confirmed on a captured frame after a natural, non-purchased trigger)."
  },

  "features": {
    "big_boss": {
      "trigger": "If 4 of the same symbol drop adjacent to each other forming a 2x2 square.",
      "effect": "The 4 symbols merge into a single big 2x2 symbol tile. If that big symbol becomes part of a winning cluster, its win amount is doubled (a gold 'x2' badge appears on it). If several big symbols are part of the same winning combination, their multipliers are multiplied together and applied to the total win.",
      "reversal": "During a Refill (cascade), a big 2x2 symbol can split back into 4 normal symbols.",
      "exclusion": "Does not apply to WILD symbols.",
      "source": "rules_p4.png/rules_p5.png and paytable_p1.png ('Big Boss')"
    },
    "backlit_symbol": {
      "trigger": "After every spin, a randomly chosen set of matching low-value symbols starts glowing/shining ('backlit').",
      "effect": "If the shining symbols form a winning combination, they disappear and 2 WILD symbols appear in their place instead of paying normally as that symbol. If more than one winning combination is formed this way in the same spin, the rule is applied once across all combinations on screen. The transformation persists until the next spin; shining symbols do not change identity during refilling within the same spin. A maximum of 2 Wild symbols can be produced by this feature per refill.",
      "source": "rules_p5.png/rules_p6.png and paytable_p2.png/p3.png ('Backlit symbol')"
    },
    "detonation": {
      "trigger": "One of four random sub-features activated every 25 points the progress bar counts down (see progress_bar_system).",
      "effect": "3 to 6 symbols on the board turn into WILD symbols; each of those new Wilds also destroys (removes without payment) the 4 symbols directly adjacent to it (above, below, left, right).",
      "source": "rules_p6.png/rules_p7.png and paytable_p6.png/p7.png ('Detonation')"
    },
    "reduction": {
      "trigger": "One of four random sub-features activated every 25 points the progress bar counts down.",
      "effect": "All low-value symbols currently on the board are destroyed without payment (based on symbol tier naming in the rules, this refers to the two lowest-paying symbols, Crosshair and Dollar).",
      "source": "rules_p7.png/rules_p8.png and paytable_p11.png ('Reduction')"
    },
    "separation": {
      "trigger": "One of four random sub-features activated every 25 points the progress bar counts down.",
      "effect": "A WILD symbol is created at the center of the board, and every symbol along the diagonal from that Wild is turned into one and the same randomly chosen symbol. If there is already a Wild symbol somewhere on that diagonal, it stays Wild (is not overwritten).",
      "source": "rules_p7.png/rules_p8.png and paytable_p9.png/p10.png ('Separation')"
    },
    "promotion": {
      "trigger": "One of four random sub-features activated every 25 points the progress bar counts down.",
      "effect": "A randomly chosen symbol type transforms itself, and every copy of it currently on the board, into a different randomly chosen symbol type.",
      "source": "rules_p7.png/rules_p8.png and paytable_p8.png/p9.png ('Promotion')"
    },
    "second_chance": {
      "trigger": "Any spin that does not produce a win.",
      "effect": "A random number of symbols on the board can turn into WILD symbols, after which the win is recalculated. This feature can break apart an already-formed Big Boss (2x2) merged symbol.",
      "source": "rules_p6.png/rules_p7.png and paytable_p12.png/p13.png ('Second Chance')"
    },
    "the_safe_bonus": {
      "description": "See symbols.the_safe_feature_object for the mechanic. This is the game's headline/purchasable bonus feature.",
      "buy_bonus": "A single purchasable option, labelled 'UNLOCK THE SAFE' in the confirmation dialog. Cost observed at a 0.40 FUN Total Bet: 40.00 FUN, i.e. 100x the Total Bet (bonus_dialog.png). Confirmation dialog has a green-outlined black price readout, a red 'CANCEL' button (left) and a purple 'BUY' button (right). Per the rules text (rules_p8.png): 'A player can buy the Safe feature clicking on the Buy Bonus button. The next spin after the purchase triggers the feature.' Captured end-to-end: bonus_dialog.png (confirmation) -> bonus_safe_trigger.png / bonus_safe_win.png (cascading wins with the '40.00 FUN / BONUS ACTIVE' banner shown top-right in place of the normal Buy Bonus button, and green floating '+amount' win callouts on individual cleared clusters) -> win_screen.png ('MEGA WIN 23.78 FUN / 59x Bet') -> win_screen_total.png (final 'TOTAL WIN 23.78 FUN / 59x Bet', balance settles at 983.74 FUN, up from 959.96 FUN after the 40.00 FUN purchase deduction from the starting 999.96 FUN).",
      "note_on_captured_trigger_frame": "The captured bonus_safe_trigger.png frame (first spin after purchase) shows a cascading multi-cluster win with green '+amount' floating text rather than a visibly intact 3x3 Wild block; this is consistent with the rules text stating that winning Wild symbols disappear after paying, so the 3x3 block may have already resolved and cleared by the moment of capture."
    }
  },

  "technical_summary": {
    "rtp_percent_base": 96.3,
    "rtp_percent_buy_bonus": 96.01,
    "rtp_source": "rules_p12.png: 'The overall theoretical Return to Player (RTP) is 96.3%. RTP in the Buy Bonus feature is 96.01%'",
    "volatility": "Not stated on any captured screen (no volatility indicator, flame/bolt scale, or descriptive sentence was found across preview, base game, or all 26 pages of the info booklet). Honest omission, not invented.",
    "bet_min": "0.20 FUN",
    "bet_max": "20.00 FUN",
    "bet_source": "Bet dropdown list (info_bet_range.png, visible values 0.20 up to 13.00) plus TL-verified stepper docking at both ends (bet_limits_verified in manifest); 20.00 FUN was not directly visible in the captured dropdown screenshot but is recorded by the TL as the confirmed upper stepper limit.",
    "demo_default_bet": "0.40 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "currency_note": "The demo runs on BGaming's standard FUN demo token, not real currency; this is expected demo behavior, not a defect.",
    "max_win_multiplier": 12000,
    "max_win_source": "Printed 'MAX WIN 12000x' in the bottom-right corner of the intro splash carousel, present on every carousel tab that was actually captured with distinct content (THE SAFE tab in preview.png; the BIG BOSS tab in preview_bigboss.png/preview_countdown.png; the BACKLIT tab in preview_backlit.png).",
    "grid_and_mechanic": "7x7 fixed grid, Cluster Pays (minimum cluster size 5, adjacent vertically/horizontally), cascading 'Refilling' reels. See reel_and_win_mechanic.",
    "bonus_buy": "One purchasable option, 'UNLOCK THE SAFE', cost = 100x Total Bet. See features.the_safe_bonus.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle 'Spacebar to spin', ON by default per settings.png); no other keyboard shortcuts observed.",
    "quick_spin": "Optional toggle in Settings, OFF by default in the captured demo session; rules text notes 'Depending on license requirements, this feature may not be available.'",
    "autoplay_rounds": "Selectable round counts: 10, 25, 50, 100, 250, 500, 750, 1000, or unlimited (infinity symbol). An 'Advanced' toggle expands additional stop conditions (on any win, if bonus game is won, if a single win exceeds a set amount, if cash balance increases/decreases by a set amount) - described in rules_p1.png-p3.png but the expanded Advanced panel itself was not captured open.",
    "malfunction_and_session_rules": "rules_p13.png: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.' Also states 'This is the game rule version 1.0, November 11, 2022. Game Version 1.0.0' - this is a RULES-DOCUMENT VERSION DATE, not necessarily the game's release date, and is not used as such here.",
    "rng_statement": "rules_p12.png: 'The game is based on a certified random number generator. For more information, visit our BGaming site.'"
  },

  "screens": {
    "preview_splash_carousel": {
      "type": "preview",
      "content": "A 4-tab feature carousel shown before/around game entry, over the same night-city background as the base game, with the gold 'GANGSTERZ' marquee logo at top-center. Tabs along the bottom: COUNTDOWN, THE SAFE, BIG BOSS, BACKLIT (click a tab name to switch; small yellow chevron arrows on the far left/right of the screen also navigate, but per the TL's manual check they only step between the first two tabs). Each tab shows a short illustrative cluster of symbols relevant to that feature plus a one-line description in yellow capitalized text, and 'MAX WIN 12000x' printed bottom-right and a purple 'CLICK TO START' button bottom-center. Small sound-toggle icon with an in-session clock readout top-right; small provider 'B' badge top-left.",
      "tabs_actually_captured_with_distinct_content": {
        "THE_SAFE": "preview.png - 'THE SAFE HELPS BY DROPPING WILDS, AND CAN APPEAR AS A 3X3 WILD SYMBOL', illustrating a gold safe icon (showing '100' on its digital counter) next to a cluster including gold WILD coins.",
        "BIG_BOSS": "preview_bigboss.png (and a near-duplicate frame saved as preview_countdown.png - see anomalies) - 'BIG BOSS WILL DOUBLE WINS', illustrating a 2x2 merged crosshair tile with a gold 'x2' badge among other symbol clusters.",
        "BACKLIT": "preview_backlit.png - 'BACKLIT SYMBOLS LEAVE WILDS BEHIND', illustrating a full board of glowing/shining symbols."
      },
      "color_blind_notes": "Feature name and MAX WIN are large high-contrast capitalized text; the active tab is marked by both a bright yellow outline box AND its text label, not color alone."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "7x7 symbol grid centered on screen inside a gold-framed panel, flanked left by the 'GANGSTERZ' marquee-logo panel (with an empty dark plaque below it, used to show the win breakdown once a win occurs) and right by the price/Buy Bonus panel above the gold Safe progress-bar widget.",
      "left_panel": "Empty maroon plaque beneath the marquee logo in the no-win state; populates with a scrolling list of 'count / symbol icon / amount' rows (e.g. '5 [dollar] 1.20') once a win occurs.",
      "right_panel": "Dark-red plaque showing the Buy Bonus price (e.g. '40.00 FUN') and a purple 'BUY BONUS' button; below it the gold Safe widget with its green digital countdown (100 at the very start of the session).",
      "bottom_bar": {
        "left_icons": "A round white 'i' Information icon and a round white gear Settings icon, side by side.",
        "balance_and_bet": "'Balance 1,000.00 FUN' in white text; 'Total bet' field showing the current bet (e.g. '0.40 FUN') with small up/down triangle stepper arrows to its right.",
        "right_icons": "A round 'A' Autoplay icon and a round circular-arrow SPIN icon."
      },
      "color_blind_notes": "Controls are white glyphs on a dark purple bar (icon-shape based, not color-coded). The Safe counter and all win amounts are shown as plain text/numerals."
    },

    "base_game_win": {
      "type": "base_game",
      "content": "A cluster win in progress: left panel lists '5 [crosshair] 0.04' and '7 [badge] x2 0.32'; the badge cluster carries a gold 'x2' Big Boss multiplier badge (visible on a merged padlock 2x2 tile and a merged purple-monster 2x2 tile elsewhere on the board in this same frame) and two gold WILD coins with the spinning-halo animation are visible (produced by the Backlit Symbol feature, per the rules). 'Total win: 0.36 FUN' shown in the bottom bar. The Safe widget counter reads '88' (down from '100' before the spin), consistent with the rules statement that every symbol in a winning cluster reduces the counter by 1 (12 winning symbols in this spin: a 5-cluster + a 7-cluster = 12).",
      "color_blind_notes": "The 'x2' multiplier is a yellow numeral/text badge, legible without color; Wild coins are marked with the letter 'W', not by color alone."
    },

    "paytable_features_tab": {
      "type": "paytable",
      "pages": "1-13 (of a 'Features/Payments' section reached via a money-bag icon in the info overlay's 3-icon switcher)",
      "content_order": "Big Boss -> Backlit Symbol -> Detonation -> Promotion -> Separation -> Reduction -> Second Chance. Each feature has a heading, a short illustrated example graphic showing the mechanic in effect, and one paragraph of rules text (verbatim reproduced in the 'features' section above). Body text is white/light-grey on a near-black background; the 'GANGSTERZ' wordmark stays fixed at the top of every page; a small vertical scrollbar shows position on the right edge; page bottom shows the current Total bet / Total win readout unchanged from the base game underneath the dimmed overlay.",
      "navigation": "Info overlay has 3 round icons bottom-left: a money-bag icon (this Features/Payments tab, default/active), a clock icon, and a question-mark icon (separate Rules tab, documented below). The clock icon produced no visible change across 3 separate attempts by the capturer (fresh page load, hover+click, direct click) - see anomalies.",
      "color_blind_notes": "Each feature has a unique colored icon tile (blue Detonation dynamite, gold Promotion ticket, purple Separation lightning bolt, green Reduction down-arrow) AND a text name label beneath it - not color-coded alone."
    },

    "paytable_symbol_tooltips": {
      "type": "paytable",
      "content": "Clicking directly on a symbol on the live reel (not a bar icon) opens a purple-bordered popup tooltip next to that symbol, listing its 8 payout tiers (5, 6, 7, 8, 9, 10+, 12+, 15+) in gold numerals against a dark purple background, with the symbol icon shown large on the left of the popup. This is the ONLY place in the captured material where exact numeric payouts are shown; the Features/Payments tab (paytable_p1-p13) is text-only with no numbers.",
      "color_blind_notes": "Tier counts and FUN amounts are plain gold numerals on dark purple, high contrast, not color-coded to a specific meaning."
    },

    "rules_booklet": {
      "type": "rules",
      "pages": "1-13 (reached via the question-mark icon in the same info overlay switcher)",
      "sections_in_order": "About the game -> How to play -> Autospins (+ Stop-of-Autospins sub-conditions) -> Features (Refilling, Wild symbol, Big Boss, Backlit symbol, Second Chance, Progress Bar, Detonation, Reduction, Separation, Promotion, Safe, Buy Bonus) -> Spin Results -> Settings -> Return to Player (RTP) -> RNG -> Additional information (malfunction/24h auto-terminate/rule version).",
      "color_notes": "White/light-grey body text on a near-black background, bold white section headers, same 'GANGSTERZ' wordmark fixed at top on every page as the Features tab."
    },

    "settings": {
      "type": "settings",
      "title": "Settings",
      "panel_style": "Small dark-grey rounded rectangle panel centered over the dimmed reels, with a white 'X' close icon top-right of the panel.",
      "controls": "Two checkboxes ('Quick spin' - unchecked/OFF; 'Spacebar to spin' - checked/ON) under a small 'Settings' header; an 'Audio' sub-header with a horizontal Volume slider (handle near the right/high end) and two checkboxes ('Music' checked/ON, 'Sound FX' checked/ON).",
      "color_blind_notes": "Checkbox state shown by a white checkmark glyph inside the box (present/absent), not by color alone."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "layout": "Dark panel bottom-right area over the dimmed reels; an 'Advanced' toggle top-right of the panel (collapsed chevron shown, expanded content not captured).",
      "controls": "A disabled/greyed 'Enable quick spin' checkbox (greyed out, matching the base Quick Spin setting being off/unavailable); a 'Numbers of rounds' grid of 9 buttons: 10, 25, 50, 100, 250 (top row) and 500, 750, 1000, infinity symbol (bottom row).",
      "color_blind_notes": "Round-count options are plain numerals on grey buttons; no color-only meaning."
    },

    "bet_selector_dropdown": {
      "type": "info",
      "content": "Clicking the Total Bet field opens a scrollable vertical list of preset bet values (captured view shows, top to bottom: 13.00, 10.00, 8.00, 7.00, 6.00, 5.00, 4.00, 3.00, 2.00, 1.60, 1.00, 0.80, 0.60, 0.40 (highlighted, current selection), 0.20). The current selection (0.40 FUN in this capture) is highlighted in a lighter grey row.",
      "color_blind_notes": "Current selection is marked by both a lighter background band and its position in the list; values are plain numerals."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A gold-framed confirmation dialog overlaying the dimmed reels: black readout box with green neon-style text 'UNLOCK THE SAFE' and '40.00 FUN' (the cost at the current 0.40 FUN Total Bet); a red 'CANCEL' button bottom-left and a purple 'BUY' button bottom-right, joined by a small gold latch/handle graphic beneath, echoing the Safe prop.",
      "color_blind_notes": "Cancel vs Buy are also distinguished by different button shapes/positions and explicit text labels, not red/purple alone."
    },

    "bonus_gameplay": {
      "type": "bonus",
      "content": "During the purchased Safe round, the right-side 'Buy Bonus' button panel is replaced by a purple 'BONUS ACTIVE' plaque (still showing the '40.00 FUN' cost above it). Cascading wins show green floating '+amount' callouts directly over each newly cleared cluster on the board (e.g. '+17.12', '+0.04', '+1.88', '+0.48', '+0.94' seen across the two captured gameplay frames), while the left panel keeps a running list of 'count / icon / amount' rows for each cluster type paid so far. Gold WILD coins with the spinning halo are visible among the symbols during these cascades.",
      "color_blind_notes": "Floating win callouts are green text with a high-contrast dark outline/glow, legible independent of color perception; each callout is also positioned directly over the cluster it corresponds to."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "End-of-bonus-round summary shown in two consecutive frames. First frame: a red ribbon banner with gold trim reading the amount ('23.78 FUN') above bold orange/red 3D text 'MEGA WIN' and, below that, '59x Bet' in dark red text; animated gold coins and green bills fall across the screen; the 'BONUS ACTIVE / 40.00 FUN' plaque is still visible top-right. Second frame: the ribbon banner re-labels to 'TOTAL WIN' with the same '23.78 FUN' amount in green text on a black readout, '59x Bet' repeated beneath, and the underlying board is now visibly resolved (static, non-cascading) with Balance updated to '983.74 FUN' in the bottom bar.",
      "math_check": "23.78 FUN / 0.40 FUN Total Bet = 59.45, printed and rounded to '59x Bet' on screen; balance before purchase 999.96 FUN, minus the 40.00 FUN Safe purchase = 959.96 FUN (matches bonus_safe_trigger.png), plus the 23.78 FUN win = 983.74 FUN (matches win_screen_total.png) - fully self-consistent.",
      "color_blind_notes": "Win amount and multiplier are large high-contrast text (gold-on-red banner, green-on-black readout); redundant with the numeric Total Win readout in the bottom bar at all times."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout: Info ('i') and Settings (gear) icons are grouped bottom-left; Balance and Total Bet (with +/- steppers) sit center-left; Autoplay and Spin icons are grouped bottom-right. The info overlay is a fixed 3-tab structure (Features/Payments money-bag icon, an apparently non-functional clock icon, Rules question-mark icon), each a linear scrollable multi-page document with a visible scrollbar.",
    "motor": "All primary actions (Spin, Buy Bonus, dialog Buy/Cancel, tab icons) are large circular or rectangular touch targets. Spacebar can trigger Spin as an alternative to clicking, reducing the need for precise pointer targeting. Autoplay with selectable round counts (10 up to unlimited) reduces the number of individual actions required to play.",
    "color_blind": "Most symbols are distinguished by a unique icon/shape (crosshair reticle, dollar sign, star badge, keyhole, monster face with cigar, frog face with scar, duck face with hat, T-Rex head with bow tie) rather than by hue alone, which helps all color-blindness types tell symbols apart even though several symbol backgrounds use saturated colors (violet, green, cyan, orange-red, magenta) that could be confused by some color-blind users if relying on color alone. The Big Boss 'x2' multiplier and Wild 'W' marker are both text/letter-based, not color-only. Win amounts and the Safe progress counter are always shown as plain numeric text.",
    "deaf_hard_of_hearing": "No information observed that is conveyed by sound only; music and sound effects are decorative and both have independent on/off toggles in Settings. All game-state changes (wins, bonus purchase, progress-bar count, feature triggers) are represented visually with on-screen text and/or banners."
  },

  "unreadable_or_uncertain": [
    "COUNTDOWN tab of the intro splash carousel was NOT actually captured with its own distinct content: the file named 'preview_countdown.png' shows the BIG BOSS tab active (identical content to preview_bigboss.png, confirmed by direct pixel comparison), not the COUNTDOWN tab. The exact splash-screen wording for the COUNTDOWN tab (which likely refers to the Progress Bar / Safe-counter system described in the rules booklet) was not captured on any frame. This should be re-shot if a fully complete splash-carousel record is required.",
    "Volatility rating is not stated anywhere in the captured material (no icon scale, no descriptive sentence) across the splash carousel, base game, or the full 26-page info booklet (13 Features/Payments pages + 13 Rules pages).",
    "The clock icon in the 3-icon info-overlay switcher (alongside the money-bag Features/Payments icon and the question-mark Rules icon) produced no observable visual change across 3 separate attempts (fresh session entry, hover-then-click, direct click); its function could not be determined from the captured material. It may be decorative, non-functional in this build, or require a game state/data not present in this demo session.",
    "Exactly how the progress-bar counter behaves immediately after a natural (non-purchased) Safe trigger - i.e. whether/when it resets to 100 - was not directly observed on a captured frame, since the only fully-documented Safe round in this material was the purchased one, and the counter widget itself is absent from the bonus/win screens (replaced by the 'BONUS ACTIVE' plaque).",
    "Whether the maximum bet is exactly 20.00 FUN was not directly visible inside the captured bet-dropdown screenshot (info_bet_range.png), whose visible list tops out at 13.00 FUN; the 20.00 FUN upper limit comes from the TL's separate stepper-button verification recorded in the manifest, not from a dropdown-list screenshot showing that value printed.",
    "The exact upper bound of the progress-bar's four random sub-features (Detonation/Reduction/Separation/Promotion) - i.e. whether all four are guaranteed to occur once each before the Safe triggers, or whether repeats are possible among the three 25-point checkpoints - is not fully specified by the rules text beyond 'They are chosen randomly.'"
  ],

  "anomalies": [
    "Symbol paytable screenshot filenames are misleading and were verified by the TL against actual pixel content, not trusted at face value: 'paytable_dino.png' shows the purple cigar-smoking monster (not a dinosaur), and 'paytable_gangster.png' shows the blue fedora-wearing duck (not a red T-Rex/'gangster' in the literal sense). The true highest-paying red T-Rex symbol was initially missed by the capture pass and had to be separately captured by the TL as 'paytable_reddino_real.png'.",
    "A data-finder press release describing this game claims a '7x7 grid with EXPANDING reels'. No expansion of the 7x7=49-cell grid was observed in any captured state (base game, mid-cascade wins, or the purchased Safe bonus round); the grid remained fixed at 7x7 throughout. This may be a mischaracterization by the press release of the Big Boss feature (which visually merges 2x2 blocks of cells into one larger tile) or of the general 'Refilling'/cascade mechanic, rather than an actual reel-count change.",
    "The Detonation, Reduction, Separation and Promotion features are described identically in two separate places (the Features/Payments paytable tab and the Rules booklet's 'Features' section); both wordings were checked and match exactly, so this documentation treats them as a single confirmed source rather than duplicating discrepancies."
  ],

  "provider_known": true,
  "novelty": false,
  "novelty_notes": "BGaming, a familiar provider; the info-overlay's multi-icon switcher pattern and progress-bar-driven bonus-feature system have precedent in the provider's other titles."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.