Fuzzy Wuzzy

Demo, RTP 94.59%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 94.59%
Volatility Very High
Max win ×5000
Grid 8×8
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

37 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fuzzy-wuzzy-b23/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

37 demo screens
37 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Fuzzy Wuzzy

Everything pulled from Fuzzy Wuzzy into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
37 screens captured
8 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 37 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.59% · single configuration
volatility Very High
max_win_x ×5000
layout 8×8
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2023

Symbols & paytable

8 symbols
8 icons (ZIP)
Blue Cube
Blue Cube
High Pay

Highest-paying jelly symbol; rounded chamfered ice-blue cube. Shares its cube silhouette with the Green Cube -- distinguished Cluster tiers as printed: 9-11=1.4x, 12-14=1.74x, 15-17=3.5x, 18-19=4.66x, 20-21=7.0x, 22=9.32x, 23=14.0x, 24=28.0x, 25+=140.0x.

MatchPayoutUnit
9x 1.40 Multiplier
12x 1.74 Multiplier
15x 3.50 Multiplier
18x 4.66 Multiplier
20x 7.00 Multiplier
22x 9.32 Multiplier
23x 14.00 Multiplier
24x 28.00 Multiplier
25x 140.00 Multiplier
Green Cube
Green Cube
High Pay

2nd highest-paying jelly symbol. Shares its cube silhouette with the Blue Cube -- color-only distinction (accessibility-relev Cluster tiers as printed: 9-11=1.3x, 12-14=1.62x, 15-17=3.24x, 18-19=4.32x, 20-21=6.5x, 22=8.66x, 23=13.0x, 24=26.0x, 25+=130.0x.

MatchPayoutUnit
9x 1.30 Multiplier
12x 1.62 Multiplier
15x 3.24 Multiplier
18x 4.32 Multiplier
20x 6.50 Multiplier
22x 8.66 Multiplier
23x 13.00 Multiplier
24x 26.00 Multiplier
25x 130.00 Multiplier
Pink Coiled Swirl
Pink Coiled Swirl
High Pay

3rd highest-paying jelly symbol. Unique coiled-spiral shape among the 7 jellies, distinguishable by shape alone even without c Cluster tiers as printed: 9-11=1.0x, 12-14=1.24x, 15-17=2.5x, 18-19=3.32x, 20-21=5.0x, 22=6.66x, 23=10.0x, 24=20.0x, 25+=100.0x.

MatchPayoutUnit
9x 1.00 Multiplier
12x 1.24 Multiplier
15x 2.50 Multiplier
18x 3.32 Multiplier
20x 5.00 Multiplier
22x 6.66 Multiplier
23x 10.00 Multiplier
24x 20.00 Multiplier
25x 100.00 Multiplier
Purple Dome
Purple Dome
Low Pay

4th-ranked jelly. Unique dome silhouette, distinguishable by shape alone. This symbol's 9-11 tier (900 FUN at bet 1000) is the co Cluster tiers as printed: 9-11=0.9x, 12-14=1.12x, 15-17=2.24x, 18-19=3.0x, 20-21=4.5x, 22=6.0x, 23=9.0x, 24=18.0x, 25+=90.0x.

MatchPayoutUnit
9x 0.90 Multiplier
12x 1.12 Multiplier
15x 2.24 Multiplier
18x 3.00 Multiplier
20x 4.50 Multiplier
22x 6.00 Multiplier
23x 9.00 Multiplier
24x 18.00 Multiplier
25x 90.00 Multiplier
Red Fluted Jelly
Red Fluted Jelly
Low Pay

5th-ranked jelly. Unique scalloped/fluted gelatin-mold silhouette, distinguishable by shape alone. Cluster tiers as printed: 9-11=0.7x, 12-14=0.86x, 15-17=1.74x, 18-19=2.32x, 20-21=3.5x, 22=4.66x, 23=7.0x, 24=14.0x, 25+=70.0x.

MatchPayoutUnit
9x 0.70 Multiplier
12x 0.86 Multiplier
15x 1.74 Multiplier
18x 2.32 Multiplier
20x 3.50 Multiplier
22x 4.66 Multiplier
23x 7.00 Multiplier
24x 14.00 Multiplier
25x 70.00 Multiplier
Yellow Twisted Pouch
Yellow Twisted Pouch
Low Pay

6th-ranked jelly. Shares its twisted-pouch silhouette with the Orange Pouch -- color-only distinction, a notoriously weak pairin Cluster tiers as printed: 9-11=0.64x, 12-14=0.8x, 15-17=1.6x, 18-19=2.12x, 20-21=3.2x, 22=4.26x, 23=6.4x, 24=12.8x, 25+=64.0x.

MatchPayoutUnit
9x 0.64 Multiplier
12x 0.80 Multiplier
15x 1.60 Multiplier
18x 2.12 Multiplier
20x 3.20 Multiplier
22x 4.26 Multiplier
23x 6.40 Multiplier
24x 12.80 Multiplier
25x 64.00 Multiplier
Orange Twisted Pouch
Orange Twisted Pouch
Low Pay

Lowest-paying jelly symbol. Shares its twisted-pouch silhouette with the Yellow Pouch -- color-only distinction (accessibility-rele Cluster tiers as printed: 9-11=0.48x, 12-14=0.6x, 15-17=1.2x, 18-19=1.6x, 20-21=2.4x, 22=3.2x, 23=4.8x, 24=9.6x, 25+=48.0x.

MatchPayoutUnit
9x 0.48 Multiplier
12x 0.60 Multiplier
15x 1.20 Multiplier
18x 1.60 Multiplier
20x 2.40 Multiplier
22x 3.20 Multiplier
23x 4.80 Multiplier
24x 9.60 Multiplier
25x 48.00 Multiplier
Fuzzy Wuzzy
Fuzzy Wuzzy
Other

Combined Wild+Scatter. As Wild, consumes an adjacent cluster, carries a multiplier badge (starts x1, +1 per cluster consumed, summed on interaction; max 4 on field). As Scatter, 3+ trigger the Bonus Game. No own payout tiers.

Bonus modes

4 modes
Base Game Modifier base_game
Base Game

8x8 isometric cluster grid. 9+ same-color adjacent jellies (straight-line neighboring) form a winning cluster; winning clusters vanish (Fuzzy Wuzzy tiles excluded) and new jellies cascade in from above, chaining further wins.

Base Game Modifier lucky_feature
The Lucky Feature

A per-spin, undisclosed-probability ('slight chance') feature that introduces 1 to 4 clusters of the same jelly color to random places on the field, replacing existing jellies (a Fuzzy Wuzzy tile in the area is not replaced). The first added cluster is always 3x3; the rest are 2x2 or 3x3. Not exclusive to the Bonus Game -- described as a general per-spin mechanic.

Free Spins bonus_game_free_spins
Bonus Game (6 Free Spins)

Triggered by 3+ Fuzzy Wuzzy (wild/scatter) symbols on the field, or bought directly via Bonus Game Options. Always exactly 6 free spins. Fuzzy Wuzzy tiles are saved between spins and, if possible, move one cell in a random available direction; their multipliers accumulate individually and persist until the round ends.

Other buy_bonus
Bonus Game Options (Buy Feature)

3-card purchase dialog offering guaranteed Fuzzy Wuzzy symbols: 1 Scatter (measured x4 bet), 2 Scatters (measured x16 bet, does not itself trigger the Bonus Game), 3 Scatters (measured x60 bet, immediately starts the 6-free-spins Bonus Game).

Bonus buy

3 options
Option Price (cost × bet) Effect
3 Scatters headline ×60.00
1 Scatter ×4.00
2 Scatters ×16.00

Colour system

extracted from frames · HEX
Export palette
#0C2629 base dominant 1 base
#225352 base dominant 2 base
#214838 base dominant 3 base
#F0D21E base dominant 4 base
#55625B base dominant 5 base
#DC19A5 base dominant 6 base
#0B262A free_spins dominant 1 free_spins
#1F5756 free_spins dominant 2 free_spins
#1F4739 free_spins dominant 3 free_spins
#A0EBE4 free_spins dominant 4 free_spins
#050B0C bonus dominant 1 bonus
#015570 bonus dominant 2 bonus
#D1D2D5 bonus dominant 3 bonus
#FAD301 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Of the 7 jelly symbols, color is the primary identifier but shape gives only partial redundancy: {Blue Cube, Green Cube} share one silhouette and are distinguished by color alone; {Yellow Pouch, Orange Pouch} likewise share one silhouette and are distinguished by color alone (a notoriously weak pairing for color-vision-deficient players). The remaining three symbols (Pink Swirl, Purple Dome, Red Fluted Jelly) each have a unique silhouette and remain identifiable without color.
  • All payout amounts, cluster-size ranges, multiplier badges, bet/win/balance figures and free-spins counters are always rendered as printed white/yellow numerals with dark outlines -- never color-only-coded.
Motor Accessibility
  • Primary actions (spin, buy, autoplay, bet selection) are large circular or pill-shaped touch targets (~60-100px) with generous spacing; the 'Spacebar to spin' toggle in Settings offers a keyboard alternative to mouse/touch for the core spin action.
Hearing Accessibility
  • No mechanic is audio-exclusive; the Lucky Feature and Bonus trigger both show full-screen text+visual announcements ('LUCKY!', 'BONUS!', 'AWESOME! YOU HAVE WON 6 FREE SPINS') in addition to any sound cue.
Low Vision
  • UI text is consistently white or bright yellow on a dark navy/teal background throughout every panel, giving strong contrast; toggle switches use a yellow-filled-track/white-knob (ON) vs dark-track/white-knob-left (OFF) pattern, legible by knob position and track color together.

Media & assets

9 files · 9 types
37 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
The exact per-spin trigger probability of the Lucky Feature ('a slight chance') is not disclosed as a number anywhere in the booklet.
Bonus Buy pricing shows three disagreeing figures across prose text (x15/x30/x60), the rules-panel illustration (750/1500/3000 FUN at bet 50), and the live purchase dialog (200/800/3000 FUN at bet 50, re-confirmed at bet 1000) -- a provider-side content inconsistency, not a reading gap; the live-measured values are what was submitted.
The exact underlying bet amount used in the two worked wild-multiplier illustrations in the rules booklet (2x+3x=5x producing a displayed '10'; 3x+4x=7x producing a displayed '50') was not independently re-derived -- quoted as the provider's own illustration, not verified arithmetic.
release_date is not asserted from this build: the printed 'release date' in the rules footer is a CI/deployment stamp, not the game's market release date.

Ask AI about Fuzzy Wuzzy

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fuzzy Wuzzy work? Keep it simple.

Triggered by 3+ Fuzzy Wuzzy (wild/scatter) symbols on the field, or bought directly via Bonus Game Options. Always exactly 6 free spins. Fuzzy Wuzzy tiles are saved between spins and, if possible, move one cell in a random available direction; their multipliers accumulate individually and persist until the round ends.

RTP 94.59%Very High volatilitymax win ×5000demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fuzzy Wuzzy vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fuzzy-wuzzy-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fuzzy-wuzzy-b23/
{
  "game": {
    "name": "Fuzzy Wuzzy",
    "provider": "PoggiPlay",
    "provider_ref": "fuzzywuzzy",
    "provider_ref_source": "demo_url path segment '/pplay/fuzzywuzzy/'; the string 'afbccae0' printed top-left of every in-game frame next to the title is a BUILD/RELEASE HASH ('release name : 1.0.0@production:afbccae01f16e4dd56751eb84c7bb6656dc1c5bf' on rules_p12.png), not the provider ref, and must not be used as one.",
    "game_kind": "video_slot",
    "device_captured": "desktop",
    "theme": "A dark, moody night-time forest clearing. Red-and-white spotted toadstool mushrooms of varying size frame both left and right edges of the screen, dark green fern/grass fronds fill the lower foreground, and out-of-focus jungle canopy/vines and a large tree trunk sit in the deep background. The overall palette is deep teal-green and near-black, lit by a soft cyan glow that emanates from the diamond-shaped play field itself, so the playing field reads as the brightest, most saturated part of every frame. Three small white fuzzy creatures (the Fuzzy Wuzzy family) sit in the top-right corner next to the 'BONUS GAME OPTIONS / BUY' button as a recurring thematic mascot cluster.",
    "art_style": "Glossy, semi-realistic 3D-rendered CGI (not flat vector, not pixel art): the jelly symbols are rendered as shiny, translucent/gelatinous 3D objects with specular highlights and soft ambient occlusion, and the Fuzzy Wuzzy creature is a fully-shaded, textured 3D character (individually rendered fur strands, soft subsurface-scattering-like skin around the nose/mouth, glossy round eyes). Lighting is moody/nocturnal (dark teal-black background, single warm/cool rim light on the mascot) rather than bright cartoon daylight, giving the game a slightly 'creature-feature' cute-but-atmospheric mood rather than a flat casual-mobile look. The board itself is presented as an isometric diamond (grid rotated 45 degrees) viewed from a fixed top-down/quasi-isometric camera angle, not a classic flat front-on reel view. UI chrome (buttons, side rail, bottom info bar) is a separate flat dark-teal/navy layer with rounded pill buttons and a single accent yellow, contrasting deliberately with the glossy 3D game board.",
    "mascot_description": "Fuzzy Wuzzy: a round, white, fluffy furred creature with two small rounded ears, big round eyes (light teal/grey-blue iris, dark pupil), a small dark mouth, and stubby paws. On the splash screen and small in-grid icon it has a simple closed/smiling mouth; in the full-screen 'BONUS!' and 'LUCKY!' announcement close-ups it is rendered larger and more expressive, with its mouth open and pink tongue visible and slightly furrowed/excited eyebrows - this is a distinct closeup character pose, not a different symbol.",
    "wordmark": "'Fuzzy Wuzzy' logo, bottom-left of the base game and free-spins screens: the word 'FUZZY' in white brush-script-style lettering and 'WUZZY' with each letter in a different flat color (yellow, blue/cyan, green, magenta/pink, orange) - a playful, rounded, hand-lettered display font, not a formal serif/sans corporate wordmark."
  },
  "grid_and_mechanic": {
    "layout": "8 columns x 8 rows (64 cells), rendered as an isometric diamond because the whole grid is visually rotated 45 degrees. Verified against base_game.png by eye and against the rules text quote below; per the manifest's own WARN this eyeball count has no independent arithmetic cross-check (no paylines/ways diagram exists for a cluster grid), so treat the 8x8 figure as read-not-derived.",
    "bet_mechanic": "cluster",
    "bet_mechanic_value": null,
    "rules_quote_play_field": "\"The playing field is 8 by 8 squares and is an isometric grid rotated by 45 degrees. However, the winning combinations are formed vertically and/or horizontally as if the grid was not rotated.\" (rules_p2.png)",
    "rules_quote_combinations": "\"9 or more identical elements neighboring in straight lines form a cluster and therefore constitute a winning combination. A cluster is a group of adjacent elements of the same color, which is treated as an individual unit. After winning, all clusters disappear from the field (except the Fuzzy Wuzzy symbol), and the remaining elements fall from above. Free spaces are then filled with new elements, falling through the Fuzzy Wuzzy symbol if it's in their path.\" (rules_p3.png)",
    "no_paylines_no_ways": true,
    "no_paylines_evidence": "The words 'leftmost'/'rightmost'/'adjacent reels' never occur in the booklet; wins are defined purely by same-color cluster size (9+), matching the cluster_pays mechanic with no direction/reel dependency.",
    "cascade_mechanic": "Standard tumble/cascade: winning clusters vanish (Fuzzy Wuzzy tiles excluded), remaining jellies fall, new jellies drop in from above to refill (falling through, i.e. passing over/behind, any Fuzzy Wuzzy tile that sits in their path). Cascades can chain (a new cascade can itself win and cascade again)."
  },
  "paytable_bet_anchor": 1000,
  "paytable_bet_anchor_note": "All symbol payout figures below are printed at BET = 1000 FUN (confirmed by the BET field visible on every paytable page, and by the balance-delta cross-check on payout_basis_evidence2.png: printed win 900 FUN exactly equals the paytable's 'purple dome, 9-11' tier at bet 1000, with no wild multiplier involved). Payouts are cash amounts in FUN at this bet, i.e. the underlying multiplier of total bet can be derived as value/1000.",
  "symbols": [
    {
      "id": "blue_cube",
      "display_name": "Blue chamfered cube",
      "role": "regular_low_to_mid",
      "visual": "A rounded, chamfered ice-blue cube with a faceted glossy top and small circular indentation marks/bubbles on its top face, like a semi-transparent ice/jelly block.",
      "color_word": "blue",
      "shape_group": "cube",
      "shape_group_note": "Shares its cube silhouette with the green symbol below - the two are distinguished from each other by color ONLY (blue vs green), which is an accessibility-relevant pairing (see accessibility notes).",
      "source_frame": "paytable_p1.png",
      "payouts": [
        {"match": "9-11", "value": 1400},
        {"match": "12-14", "value": 1740},
        {"match": "15-17", "value": 3500},
        {"match": "18-19", "value": 4660},
        {"match": "20-21", "value": 7000},
        {"match": "22", "value": 9320},
        {"match": "23", "value": 14000},
        {"match": "24", "value": 28000},
        {"match": "25+", "value": 140000}
      ],
      "value_unit": "currency_fun_at_bet_1000",
      "rank": "highest-paying jelly symbol"
    },
    {
      "id": "green_cube",
      "display_name": "Green chamfered cube",
      "role": "regular_low_to_mid",
      "visual": "Same rounded chamfered cube shape as the blue symbol, but emerald green with a glossy highlight strip along the top edge.",
      "color_word": "green",
      "shape_group": "cube",
      "shape_group_note": "Shares its cube silhouette with the blue symbol - color-only distinction, see accessibility notes.",
      "source_frame": "paytable_p1.png",
      "payouts": [
        {"match": "9-11", "value": 1300},
        {"match": "12-14", "value": 1620},
        {"match": "15-17", "value": 3240},
        {"match": "18-19", "value": 4320},
        {"match": "20-21", "value": 6500},
        {"match": "22", "value": 8660},
        {"match": "23", "value": 13000},
        {"match": "24", "value": 26000},
        {"match": "25+", "value": 130000}
      ],
      "value_unit": "currency_fun_at_bet_1000",
      "rank": "2nd highest-paying jelly symbol"
    },
    {
      "id": "pink_swirl",
      "display_name": "Pink/magenta coiled swirl",
      "role": "regular_mid",
      "visual": "A flat, rolled/coiled candy disc, bright pink-magenta, with a visible spiral seam on its top face (like a rolled fruit-roll or cinnamon-bun shape) and a glossy rim.",
      "color_word": "pink/magenta",
      "shape_group": "coiled_swirl",
      "shape_group_note": "Visually unique shape among the 7 jellies (no other symbol shares the coiled-spiral top), so it remains distinguishable by shape alone even without color.",
      "source_frame": "paytable_p2.png",
      "payouts": [
        {"match": "9-11", "value": 1000},
        {"match": "12-14", "value": 1240},
        {"match": "15-17", "value": 2500},
        {"match": "18-19", "value": 3320},
        {"match": "20-21", "value": 5000},
        {"match": "22", "value": 6660},
        {"match": "23", "value": 10000},
        {"match": "24", "value": 20000},
        {"match": "25+", "value": 100000}
      ],
      "value_unit": "currency_fun_at_bet_1000",
      "rank": "3rd highest-paying jelly symbol"
    },
    {
      "id": "purple_dome",
      "display_name": "Purple dome/mound",
      "role": "regular_mid",
      "visual": "A smooth rounded dome/mound shape (like a small gelatin pudding mold), deep violet-purple, with soft folds/wrinkles on its glossy surface.",
      "color_word": "purple/violet",
      "shape_group": "dome",
      "shape_group_note": "Unique dome silhouette among the 7 jellies - distinguishable by shape alone.",
      "source_frame": "paytable_p2.png",
      "payouts": [
        {"match": "9-11", "value": 900},
        {"match": "12-14", "value": 1120},
        {"match": "15-17", "value": 2240},
        {"match": "18-19", "value": 3000},
        {"match": "20-21", "value": 4500},
        {"match": "22", "value": 6000},
        {"match": "23", "value": 9000},
        {"match": "24", "value": 18000},
        {"match": "25+", "value": 90000}
      ],
      "value_unit": "currency_fun_at_bet_1000",
      "rank": "4th, this is the confirmed payout_basis anchor symbol/tier (900 FUN, 9-11 match) - see payout_basis_evidence2.png"
    },
    {
      "id": "red_fluted_jelly",
      "display_name": "Red fluted gelatin",
      "role": "regular_low",
      "visual": "A classic scalloped/fluted gelatin-mold dessert shape (like a jello mold with ridged sides), translucent ruby red with a glossy sheen.",
      "color_word": "red",
      "shape_group": "fluted_mold",
      "shape_group_note": "Unique fluted/scalloped silhouette among the 7 jellies - distinguishable by shape alone.",
      "source_frame": "paytable_p3.png",
      "payouts": [
        {"match": "9-11", "value": 700},
        {"match": "12-14", "value": 860},
        {"match": "15-17", "value": 1740},
        {"match": "18-19", "value": 2320},
        {"match": "20-21", "value": 3500},
        {"match": "22", "value": 4660},
        {"match": "23", "value": 7000},
        {"match": "24", "value": 14000},
        {"match": "25+", "value": 70000}
      ],
      "value_unit": "currency_fun_at_bet_1000",
      "rank": "5th highest-paying jelly symbol"
    },
    {
      "id": "yellow_pouch",
      "display_name": "Yellow twisted-top pouch",
      "role": "regular_low",
      "visual": "A rounded knotted/twisted-top pouch shape (like a small tied candy or dumpling with a pinched, spiralled knot on top), bright golden yellow, satin-glossy finish.",
      "color_word": "yellow",
      "shape_group": "twisted_pouch",
      "shape_group_note": "Shares its twisted-pouch silhouette with the orange symbol below - color-only distinction between yellow and orange is an accessibility-relevant pairing (see accessibility notes; yellow/orange is a notoriously weak pairing for red-green and other color-vision-deficient players).",
      "source_frame": "paytable_p3.png",
      "payouts": [
        {"match": "9-11", "value": 640},
        {"match": "12-14", "value": 800},
        {"match": "15-17", "value": 1600},
        {"match": "18-19", "value": 2120},
        {"match": "20-21", "value": 3200},
        {"match": "22", "value": 4260},
        {"match": "23", "value": 6400},
        {"match": "24", "value": 12800},
        {"match": "25+", "value": 64000}
      ],
      "value_unit": "currency_fun_at_bet_1000",
      "rank": "6th highest-paying jelly symbol"
    },
    {
      "id": "orange_pouch",
      "display_name": "Orange twisted-top pouch",
      "role": "regular_lowest",
      "visual": "Identical twisted/knotted-top pouch shape to the yellow symbol, but in bright orange.",
      "color_word": "orange",
      "shape_group": "twisted_pouch",
      "shape_group_note": "Shares its twisted-pouch silhouette with the yellow symbol - color-only distinction, see accessibility notes.",
      "source_frame": "paytable_p4.png",
      "zoom_crop_used": "_paytable_p4p4sym.png (0,400,800,620, x3)",
      "payouts": [
        {"match": "9-11", "value": 480},
        {"match": "12-14", "value": 600},
        {"match": "15-17", "value": 1200},
        {"match": "18-19", "value": 1600},
        {"match": "20-21", "value": 2400},
        {"match": "22", "value": 3200},
        {"match": "23", "value": 4800},
        {"match": "24", "value": 9600},
        {"match": "25+", "value": 48000}
      ],
      "value_unit": "currency_fun_at_bet_1000",
      "rank": "lowest-paying jelly symbol"
    },
    {
      "id": "fuzzy_wuzzy_wild_scatter",
      "display_name": "Fuzzy Wuzzy (Wild + Scatter, single symbol type)",
      "role": "wild_and_scatter_combo",
      "visual": "A small round white fluffy creature face/head tile that appears directly on the grid (distinct in style from the larger 3D promotional renders described in game.mascot_description - the in-grid tile is a flatter, simpler icon: round white fuzzy head, two ears, two round dark-pupilled eyes, small closed mouth). When it is carrying an active multiplier, a small rounded rectangular tag is shown just below/beside the face: dark navy/teal pill background, white bold number, yellow 'x' letter, thin blue-white outline (e.g. '2x', '3x', '4x', '5x'). This tag is text-and-color coded together (number is always printed), so it is readable without relying on color alone.",
      "has_own_payout_tiers": false,
      "payout_tiers_note": "No separate Fuzzy Wuzzy payout row exists anywhere across the 4 paytable pages (only the 7 jelly colors have tiered payouts) - its reward comes from consuming adjacent jelly clusters (base bet x accumulated multiplier) and from triggering the Bonus Game, not from its own match-count tier.",
      "wild_rule_verbatim": "\"As a WILD, the Fuzzy Wuzzy Symbol can appear anywhere on the field consuming an adjacent winning jelly cluster if there is one. When the Fuzzy Wuzzy symbol first appears, it already has an x1 multiplier, which increases by 1 with every winning cluster consumed. The Fuzzy Wuzzy symbol can only consume symbols located along straight lines, which are counted diagonally. When several Fuzzy Wuzzy symbols with multipliers interact on the same cluster, their multipliers are summed together, and the base bet is multiplied by the total multiplier. The maximum number of Fuzzy Wuzzy symbols that can appear simultaneously is 4.\" (rules_p4.png / rules_p5.png, spliced across the page break)",
      "wild_multiplier_aggregation_rule": "SUMMED, not 'highest only'. Explicitly opposite to the rule seen on wave-203 sibling slot 'Face Control' (which used 'only the highest multiplier applies') - do not assume this rule carries over between PoggiPlay titles; each game states its own aggregation rule and it must be read per-game.",
      "wild_multiplier_illustration_1": "rules_p5.png/rules_p6.png shows a worked example: two Fuzzy Wuzzy tiles with 2x and 3x badges consume the same cluster; an arrow points to a combined '5x' badge, and a further arrow shows a base cluster win of '10' being multiplied out to a displayed '10' with a purple glow border (single-cluster win amount shown before/after combination badge; the exact bet basis of this specific illustration was not independently re-derived and is presented as-is).",
      "wild_multiplier_illustration_2": "A second worked example on the same rules page shows a 3x tile and a 4x tile producing a displayed win of '50' - again presented as the provider's own illustration without independent re-derivation of the underlying bet.",
      "scatter_rule_verbatim": "\"The Fuzzy Wuzzy symbol acts as both WILD and SCATTER symbols. ... As a SCATTER symbol, 3 or more Fuzzy Wuzzy symbols on the field activate the Bonus Game.\" (rules_p1.png)",
      "consumption_order_rule": "\"If the Fuzzy Wuzzy symbol acting as a WILD participates in several clusters at once, the clusters explode in descending order of winnings, then Fuzzy Wuzzy moves to a random spot in an available line direction, and only then the elements fall down.\" (rules_p3.png/rules_p4.png)",
      "persistence_rule": "Fuzzy Wuzzy tiles are NOT removed by the cascade that clears winning clusters (\"all clusters disappear from the field (except the Fuzzy Wuzzy symbol)\") and new falling jellies pass through/behind it rather than displacing it.",
      "in_game_mid_consumption_visual": "buy_2scatters_gameplay.png shows a Fuzzy Wuzzy tile actively consuming a cluster: its mouth is open with small purple jelly fragment particles flying out, and a white/purple-outlined number popup ('45') floats beside it. This '45' is a mid-animation WIN AMOUNT popup for the cluster being consumed, NOT an 'x' multiplier badge (confirmed by pixel zoom, crop _buy_2scatters_gameplaywin45.png) - the small persistent multiplier tag (e.g. '2x') is a visually distinct, smaller, rounded-pill element that sits separately from this transient win-amount popup."
    }
  ],
  "bonus_game_free_spins": {
    "trigger": "3 or more Fuzzy Wuzzy (wild/scatter) symbols present on the field simultaneously.",
    "rounds_awarded": 6,
    "rounds_fixed": true,
    "intro_screen": "free_spins_6_intro.png: 'AWESOME! YOU HAVE WON 6 FREE SPINS' banner over the field, with two Fuzzy Wuzzy faces flanking the text.",
    "rules_verbatim": "\"Considering Fuzzy Wuzzy as also a SCATTER symbol, 3 or more Fuzzy Wuzzy symbols on the field activate the Bonus Game, which always consists of 6 free spins. During the free spins Fuzzy Wuzzy symbols are saved, and, if possible, they move one cell in a random available direction along the lines between spins. Their multipliers accumulate individually and do not disappear until the Bonus Game ends.\" (rules_p6.png)",
    "in_round_ui": "A circular free-spins-remaining counter sits in the right-hand icon rail (replacing the normal spin button), and a secondary 'FREE SPINS' label + large number is shown lower on the right edge of the board (e.g. counter '4' visible on free_spins_gameplay.png, counter '1' on free_spins_multiplier_stack.png).",
    "wild_persistence_in_round": "Confirmed visually: free_spins_multiplier_stack.png shows two simultaneous Fuzzy Wuzzy tiles each carrying their own '2x' badge; free_spins_total_win.png (the round-ending recap) shows three simultaneous Fuzzy Wuzzy tiles carrying '2x', '4x', and '3x' badges respectively - i.e. independent, non-identical accumulated multipliers surviving across multiple spins of the same bonus round, matching the stated rule.",
    "captured_round_result": {
      "purchase_tier": "3 SCATTERS (auto-trigger)",
      "bet": 50,
      "cost": 3000,
      "total_win_fun": 1332,
      "total_win_multiplier_of_bet": 26.64,
      "source_frame": "free_spins_total_win.png",
      "printed_text": "TOTAL WIN 1332 IN 6 FREE SPINS",
      "balance_before_round": 996080,
      "balance_after_round": 997412,
      "balance_delta_confirms_win": true
    },
    "lucky_feature": {
      "name": "The Lucky Feature",
      "trigger": "A per-spin, unweighted/undisclosed-probability chance ('slight chance') at the end of each spin.",
      "rules_verbatim": "\"The Lucky feature has a slight chance to activate at the end of each spin. The Lucky feature introduces 1 to 4 clusters of the same jelly color to random places on the field, replacing the existing jellies with a new cluster. If there is a Fuzzy Wuzzy symbol in the area, it is not replaced. The size of the first cluster added by the Lucky feature is always 3x3, and the rest can be either 2x2 or 3x3. If the new elements form winning combinations, free spaces are filled by new elements falling from above, which also triggers a chance of the Lucky feature activation.\" (rules_p7.png)",
      "announcement_screen": "free_spins_lucky_feature.png: a 'LUCKY!' banner over a large closeup of the excited-pose Fuzzy Wuzzy character (open mouth, visible tongue), captured mid free-spins round (round counter showing '3' remaining, WIN 69 FUN at that point).",
      "not_exclusive_to_bonus": "The rule text does not restrict the Lucky Feature to the Bonus Game - it is described as a general per-spin mechanic; it happened to be observed and captured during the free-spins round in this session."
    }
  },
  "buy_bonus_feature": {
    "menu_name": "Bonus Game Options",
    "access": "Yellow 'BUY' button under the 'BONUS GAME OPTIONS' label, top-right of the base game screen, opens a 3-card dialog.",
    "dialog_card_order_left_to_right": ["2 SCATTERS", "3 SCATTERS", "1 SCATTER"],
    "dialog_card_order_note": "IMPORTANT: the cards are NOT ordered by ascending price. Left-to-right the dialog shows 2 SCATTERS, then 3 SCATTERS (the most expensive tier, highlighted/centered), then 1 SCATTER (cheapest) on the right. A reader scanning left-to-right assuming ascending price would get the order backwards.",
    "anomaly_pricing_mismatch": {
      "summary": "The live purchase dialog's prices do NOT match the prose rule text describing the same feature. Only the top (auto-trigger) tier agrees between the two sources.",
      "prose_rule_verbatim": "\"There are options to get guaranteed Fuzzy Wuzzy symbols on the field. In the Bonus Game Options menu, pay x15 bet amount to guarantee at least 1 Fuzzy Wuzzy symbol, x30 bet amount for at least 2 Fuzzy Wuzzy symbols, or x60 bet amount to automatically start the Bonus Game with at least 3 Fuzzy Wuzzy symbols appearing on the field.\" (rules_p8.png)",
      "static_illustration_in_same_panel": "rules_p9.png/rules_p10.png show illustration cards with the numbers 1 SCATTER=750 FUN, 2 SCATTERS=1500 FUN, 3 SCATTERS=3000 FUN - captured at bet=50 in the illustration, i.e. exactly x15/x30/x60 of bet 50. This illustration graphic AGREES with the prose text but NOT with the live purchasable dialog.",
      "live_dialog_measured_bet_50": {"1_scatter_fun": 200, "2_scatters_fun": 800, "3_scatters_fun": 3000, "source_frame": "bonus_buy_dialog_bet50.png"},
      "live_dialog_measured_bet_50_ratio_of_bet": {"1_scatter": "x4", "2_scatters": "x16", "3_scatters": "x60"},
      "cross_check_bet_1000": "Capturer independently re-measured the same dialog at bet 1000 and observed 4000 / 16000 / 60000 FUN - identical x4/x16/x60 ratio, confirming the live pricing formula is consistent across bet levels and is NOT a one-off rendering glitch.",
      "which_number_used_in_this_document": "The MEASURED LIVE values (x4 / x16 / x60, i.e. 200/800/3000 FUN at bet 50) are used throughout this document and in feature_coverage, per project rule that a live, balance-verified measurement outranks printed/illustrated prose. Both the prose figures and the live figures are recorded here so a future reader can see the discrepancy rather than re-discover it.",
      "verdict": "Provider-side content inconsistency (three different numbers for the same three purchase tiers across prose text / static illustration graphic / live purchasable dialog) - not a reading error on our side; flagged for the provider-defects registry."
    },
    "purchase_outcomes_captured": [
      {
        "tier": "1 SCATTER",
        "price_fun": 200,
        "bet": 50,
        "balance_before": 1000000,
        "balance_after": 999800,
        "balance_delta_confirms_price": true,
        "result": "Exactly one guaranteed Fuzzy Wuzzy wild placed on the field. Bonus Game NOT triggered (needs 3+).",
        "source_frame": "buy_1scatter_gameplay.png"
      },
      {
        "tier": "2 SCATTERS",
        "price_fun": 800,
        "bet": 50,
        "balance_before": 1000000,
        "balance_after": 999200,
        "balance_delta_confirms_price": true,
        "result": "Exactly two guaranteed Fuzzy Wuzzy wilds placed on the field, one shown actively consuming an adjacent cluster (win-amount popup '45' visible, no separate multiplier badge clearly readable on this frame - see symbols.fuzzy_wuzzy_wild_scatter.in_game_mid_consumption_visual). Bonus Game NOT triggered (needs 3+).",
        "source_frame": "buy_2scatters_gameplay.png",
        "note": "balance figures for this tier are consistent with 1,000,000 - 800 = 999,200; the manifest's recorded 'delta 800' is confirmed by this arithmetic even though the post-balance was not independently re-read from this exact frame."
      },
      {
        "tier": "3 SCATTERS",
        "price_fun": 3000,
        "bet": 50,
        "balance_before": 1000000,
        "balance_after": 997000,
        "balance_delta_confirms_price": true,
        "result": "Guaranteed 3+ Fuzzy Wuzzy symbols, Bonus Game triggers immediately ('BONUS!' full-screen intro, then 'AWESOME! YOU HAVE WON 6 FREE SPINS'). Full round played to completion: TOTAL WIN 1332 FUN (26.64x bet).",
        "source_frames": ["bonus_buy_3scatters_intro.png", "free_spins_6_intro.png", "free_spins_gameplay.png", "free_spins_lucky_feature.png", "free_spins_multiplier_stack.png", "free_spins_total_win.png"]
      }
    ]
  },
  "rtp_bet_maxwin": {
    "rtp_percent": 94.59,
    "rtp_source": "In-game printed summary table, rules_p12.png ('RTP 94.59 %'). Also fully consistent with the on-screen build stamp being on the same page.",
    "rtp_discrepancy_vs_provider_card": {
      "provider_card_value": 96.3,
      "in_game_value": 94.59,
      "resolution": "In-game printed value used (94.59%). This is the known provider-wide P-G07 discrepancy pattern (card RTP != in-game RTP); the in-game figure is treated as authoritative because it is read directly from the actual build, not from third-party catalog copy."
    },
    "min_bet": {"value": 50, "currency_label": "FUN", "source": "bet ladder first tile (bet_ladder_p1.png) AND in-game summary table 'Min Bet 50 FUN' (rules_p12.png) - two independent in-game channels agree exactly."},
    "max_bet": {"value": 100000, "currency_label": "FUN", "source": "bet ladder last tile (bet_ladder_p2.png) AND in-game summary table 'Max Bet 100000 FUN' (rules_p12.png) - two independent in-game channels agree exactly."},
    "full_bet_ladder_fun": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "special_bet_modes": "None observed. No ante-bet / super-spin toggle exists in this game; the Buy Bonus feature is a separate one-off purchase (spends balance immediately, does not persistently multiply the base spin cost), so the bet ladder ceiling (100000 FUN) is the true base-game bet ceiling with no hidden ante multiplier to account for.",
    "max_win_multiplier": {
      "value": "5000x",
      "confirmed_by_two_independent_in_game_readings": [
        "Prose sentence: \"Max win for the game is 5000x.\" (rules_p11.png)",
        "Summary table column 'Max Win Multiplier' = '5000 x' (rules_p12.png)"
      ],
      "note": "The provider card's 'Max Multiplier' field is empty (a pre-flagged, known per-slot debt for this title). That empty card field is NOT the source of this figure - the 5000x value is read directly and twice from the game build itself, independent of the card."
    }
  },
  "payout_basis": {
    "value": "total_bet",
    "evidence_frame": "payout_basis_evidence2.png",
    "evidence": "Clean single-cluster win with no wild involved: printed WIN = 900 FUN at BET = 1000 FUN, which equals the paytable's purple-dome-symbol '9-11' tier exactly (900 FUN at the same bet=1000 anchor, paytable_p2.png). All symbol payout tiers recorded in this document are therefore direct currency amounts at bet=1000, and can be read as a multiplier of total bet by dividing by 1000 (e.g. purple dome 9-11 = 900/1000 = 0.9x total bet)."
  },
  "screens": [
    {
      "type": "preview",
      "file": "preview.png",
      "description": "Splash/loading screen. Large 'Fuzzy Wuzzy' title in white brush-script text, top-left. Center: a large 3D render of the Fuzzy Wuzzy mascot sitting among ferns, surrounded by floating blue crystal shards and several oversized jelly symbols (pink swirl, green cube, blue cube, magenta dome). Top-right, a small secondary Fuzzy Wuzzy icon wears an 'x11' multiplier badge next to the tagline 'Feed the wuzzy to get multipliers'. Bottom-center tagline: 'Match up 9 or more jellies to get rewards!'. Bottom-left: 'Don't show next time' checkbox. Bottom-right: yellow 'Play' pill button. No printed max-win figure appears on this screen.",
      "ocr_text_present": true
    },
    {
      "type": "base_game",
      "file": "base_game.png",
      "description": "Idle base game state, bet 1000 FUN, balance 1,000,000. Full 8x8 isometric diamond grid populated with all 7 jelly colors, no Fuzzy Wuzzy symbols present. Top-right: 'BONUS GAME OPTIONS' label + yellow 'BUY' button. Right-hand icon rail (top to bottom): turbo-spin toggle, autoplay icon, large yellow spin button, bet-selector icon (chip stack), hamburger menu. Bottom bar: sound icon (left), BALANCE/WIN/BET fields (FUN-denominated) evenly spaced across the bottom edge. Bottom-left: Fuzzy Wuzzy wordmark logo."
    },
    {
      "type": "base_game_win",
      "file": "payout_basis_evidence.png / win_screen.png",
      "description": "A settled base-game cascade win: WIN 1880 FUN at BET 1000 FUN (balance 998242, i.e. -1000 stake +1880 win from the prior 998,362-equivalent... balance shown is the post-round balance). One Fuzzy Wuzzy wild with a '2x' multiplier badge is visible mid-field, actively involved in the win."
    },
    {
      "type": "base_game_win_clean",
      "file": "payout_basis_evidence2.png",
      "description": "A clean single-cluster win with no wild involvement: WIN 900 FUN at BET 1000 FUN, balance 996142. This is the primary payout_basis evidence frame (see payout_basis section)."
    },
    {
      "type": "settings",
      "file": "settings.png",
      "description": "'Game Settings' panel (reached via hamburger menu icon in right rail). Six rows, no scrolling needed: Fullscreen (icon+label, no toggle - acts as a button), Sound (speaker icon), Music (musical-note icon), Home (house icon, also a button not a toggle), 'Spacebar to spin' (yellow ON toggle), 'Welcome Screen' (yellow ON toggle). Each row has a circular teal icon on the left and a white label on the right, divided by thin horizontal rules."
    },
    {
      "type": "bet_ladder",
      "files": ["bet_ladder_p1.png", "bet_ladder_p2.png"],
      "description": "'Bet (FUN)' selector, titled 'Choose bet'. A 3-column grid of rounded pill buttons, dark teal by default, with the currently-selected bet (1000 on p1) highlighted solid yellow with dark text. Scrolled to exhaustion (scrollbar thumb reaches bottom of track on p2): full list is 50,100,150,200,250,300,350,400,450,500,1000,1500,2000,2500,3000,3500,4000,4500,5000,10000,15000,20000,25000,30000,35000,40000,45000,50000,60000,75000,100000 FUN. A yellow checkmark confirm button sits fixed in the right rail throughout scrolling."
    },
    {
      "type": "autoplay",
      "files": ["autoplay_top.png", "autoplay_p1.png", "autoplay_p2.png"],
      "description": "'Autoplay Settings' panel, reached via its own dedicated right-rail icon (separate from the Settings/Rules panel, no shared tab bar). Top: 'Choose number of rounds' with 7 pill options (10/25/50/100/250/500/750/1000), none highlighted/pre-selected in the captured frame. Below, a collapsed 'Advanced Settings' section with a down-chevron. Expanded (autoplay_p1/p2), it reveals: 'Stop on any win' toggle (off), 'Stop if free spins is won' toggle (off), 'If single win exceeds' numeric stepper (empty placeholder 'FUN', +/- buttons), 'If cash increases by' stepper (empty), 'If cash decreases by' stepper (empty), and a 'Reset' pill button at the very bottom (scrollbar thumb reaches bottom of track, confirming exhaustion)."
    },
    {
      "type": "rules_paytable_booklet",
      "files": ["paytable_p1.png", "paytable_p2.png", "paytable_p3.png", "paytable_p4.png", "rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png", "rules_p8.png", "rules_p9.png", "rules_p10.png", "rules_p11.png", "rules_p12.png"],
      "description": "One single continuous scroll panel (reached via the '?' help icon in the right rail) that runs, in order: Pay Table (4 pages, 2 symbols per page, described fully in the symbols section) -> Fuzzy Wuzzy Symbol section -> Play Field section -> Element Combinations section -> Wild consumption/multiplier-stacking rules with worked illustrations -> Bonus Game section -> The Lucky Feature section (with illustration of the field before/after a Lucky trigger, small circular inset thumbnail of a Fuzzy Wuzzy near a mushroom) -> Buy Bonus Feature section with a 3-card illustration matching the live purchase dialog's visual layout but NOT its live prices -> Maximum Win section -> final RTP/Min Bet/Max Bet/Max Win Multiplier summary table -> faint build-stamp text (facade/workbench/release name/release date - deploy metadata, not the game's real release date). Panel confirmed exhausted (scroll_capture.py, scrollbar thumb reaches bottom of track); right-rail icon column while this panel is open is a 4-icon TAB BAR (turbo toggle / Game Settings / History / Rules-Help), not sub-sections within Rules itself - Rules/Pay Table is one continuous scroll with no internal section switcher."
    },
    {
      "type": "bonus_buy_dialog",
      "file": "bonus_buy_dialog_bet50.png",
      "description": "'Bonus Game Options' 3-card modal over a dimmed background. Cards left-to-right: '2 SCATTERS' (two Fuzzy Wuzzy heads, 'BUY! FOR 800 FUN'), '3 SCATTERS' (three Fuzzy Wuzzy heads, highlighted/slightly larger card, 'BUY! FOR 3000 FUN AND GET IT IMMEDIATELY BONUS GAME' in yellow text), '1 SCATTER' (single Fuzzy Wuzzy head with a green glow behind it, 'BUY! FOR 200 FUN'). Each card has its own yellow 'BUY' pill button. Close ('X') button top-right of the dialog."
    },
    {
      "type": "bonus_intro",
      "file": "bonus_buy_3scatters_intro.png",
      "description": "Full-screen 'BONUS!' announcement: large white outlined script text over a dimmed, blurred board, with a large closeup excited-pose Fuzzy Wuzzy (open mouth, tongue visible, furrowed brows) centered below the text."
    },
    {
      "type": "free_spins_intro",
      "file": "free_spins_6_intro.png",
      "description": "'AWESOME! YOU HAVE WON 6 FREE SPINS' banner across the (now visible, non-blurred) board, large yellow '6' numeral, two small Fuzzy Wuzzy faces flanking the text."
    },
    {
      "type": "free_spins_gameplay",
      "file": "free_spins_gameplay.png",
      "description": "Mid-round free spins state: 3 Fuzzy Wuzzy tiles visible on the field (one mid-consuming a cluster, win popup '24' floating beside it), free-spins-remaining counter '4' shown both as a circular badge in the right rail and as a larger numeral with 'FREE SPINS' label lower-right."
    },
    {
      "type": "free_spins_lucky_feature",
      "file": "free_spins_lucky_feature.png",
      "description": "'LUCKY!' full-screen announcement mid free-spins round (round counter '3' visible), same large excited-pose Fuzzy Wuzzy closeup as the Bonus intro screen."
    },
    {
      "type": "free_spins_multiplier_stack",
      "file": "free_spins_multiplier_stack.png",
      "description": "Free-spins field with round counter '1' and WIN 219 FUN so far, showing TWO simultaneous Fuzzy Wuzzy tiles each carrying an independent '2x' badge (not a 2x/3x pairing as an earlier working note suggested - corrected here after direct inspection), illustrating that multiple Fuzzy Wuzzy wilds can be alive on the field at once with their own separately-tracked multipliers."
    },
    {
      "type": "free_spins_total_win",
      "file": "free_spins_total_win.png",
      "description": "Round-ending recap screen: 'TOTAL WIN 1332 IN 6 FREE SPINS', 'CLICK ANYWHERE TO HIDE' prompt, balance updated to 997,412 FUN. Three simultaneous Fuzzy Wuzzy tiles visible on the frozen board behind the text, carrying '2x', '4x', and '3x' badges respectively - direct visual proof of independently-accumulated per-wild multipliers persisting to the end of the round."
    }
  ],
  "accessibility_notes": {
    "color_and_shape_pairs": "Of the 7 jelly symbols, colour is the primary identifier but shape provides only PARTIAL redundancy: {blue cube, green cube} share one silhouette (cube) and are distinguished from each other by colour alone; {yellow twisted pouch, orange twisted pouch} likewise share one silhouette and are distinguished by colour alone. The remaining three symbols (pink coiled swirl, purple dome, red fluted mold) each have a unique silhouette and remain identifiable without colour. Players with red-green or yellow-blue colour vision deficiency may struggle specifically to tell the blue cube from the green cube, and even more so the yellow pouch from the orange pouch, since both pairs are same-shape/different-hue with no additional icon/number/pattern differentiator on the symbol itself.",
    "numeric_redundancy": "All payout amounts, cluster-size ranges (9-11 / 12-14 / etc.), multiplier badges ('2x'/'3x'/...), bet/win/balance figures, and free-spins counters are always rendered as printed white/yellow numerals with dark outlines - never colour-only-coded - so the numeric information itself is accessible independent of colour vision.",
    "audio_dependence": "No mechanic appears to be audio-exclusive; the Lucky Feature and Bonus trigger both have full-screen text+visual announcements ('LUCKY!', 'BONUS!', 'AWESOME! YOU HAVE WON 6 FREE SPINS') in addition to any sound cue, so deaf/hard-of-hearing players are not excluded from any state-change information observed.",
    "text_and_contrast": "UI text is consistently white or bright yellow on a dark navy/teal background throughout every panel (Settings, Autoplay, Rules, bet ladder), giving strong contrast; toggle switches use a yellow-filled-track/white-knob pattern (ON) vs dark-track/white-knob-left (OFF) - state is legible by knob position and track colour together, not colour alone.",
    "motor_accessibility": "Primary actions (spin, buy, autoplay, bet selection) are all large circular or pill-shaped touch targets (~60-100px) spaced with generous padding in a fixed right-hand rail or centered dialog grid; the 'Spacebar to spin' toggle in Settings offers a keyboard alternative to a mouse/touch click for the core spin action."
  },
  "anomalies_and_data_quality": [
    "Bonus Buy pricing anomaly: three different numbers for the same three purchase tiers appear across prose rule text (x15/x30/x60), the static illustration graphic inside the same rules panel (750/1500/3000 FUN at what displays as bet 50), and the actual live purchasable dialog (200/800/3000 FUN at bet 50, confirmed x4/x16/x60 and re-confirmed at bet 1000 as 4000/16000/60000). Only the top/auto-trigger tier (x60, 3000 FUN at bet 50) agrees across all three sources. This document uses the live-measured values throughout. See buy_bonus_feature.anomaly_pricing_mismatch for full detail and both quoted sources.",
    "RTP discrepancy: provider catalog card states 96.3%; the in-game printed summary table states 94.59%. In-game value used (known provider-wide P-G07 pattern).",
    "Build/deploy stamp is NOT the release date: rules_p12.png prints 'release date : 2026-08-04T12:08:05.245Z' alongside 'facade : 8.53.1' / 'workbench : 5.20.1' / 'release name : 1.0.0@production:afbccae0...' - this is clearly CI/deployment metadata for this demo build, not the game's market release date, and must not be used as such (this tech_doc does not assert a release_date field; that belongs to the separate dates-enrichment conveyor).",
    "Max Multiplier / max_win: the provider catalog card's 'Max Multiplier' field is empty, but the figure is NOT a gap in this documentation - it is read twice, independently, directly from the game build itself (prose sentence + summary table column), both agreeing at 5000x.",
    "One internal manifest note (for buy_2scatters_gameplay.png) described a visible number as a '4x multiplier' badge; direct pixel-level zoom (crop _buy_2scatters_gameplaywin45.png) shows it is actually the digits '45', a transient win-amount popup, not a multiplier tag - corrected in this document (see symbols.fuzzy_wuzzy_wild_scatter.in_game_mid_consumption_visual). Likewise a manifest note for free_spins_multiplier_stack.png described '2x/3x' badges; direct inspection shows both visible badges read '2x' - corrected (see screens.free_spins_multiplier_stack)."
  ],
  "unreadable_or_uncertain": [
    "8x8 grid dimension is read from the rules text ('8 by 8 squares') and cross-checked only by eye against base_game.png (no independent arithmetic/diagram cross-check exists for a cluster-pays grid, per the manifest's own WARN) - treated as reliable given the explicit prose confirmation, but flagged per project convention.",
    "The exact underlying bet amount used in the two worked wild-multiplier illustrations on rules_p5/rules_p6 (2x+3x=5x producing a displayed '10'; 3x+4x=7x producing a displayed '50') was not independently re-derived from the printed numbers - these are the provider's own static illustration graphics and are quoted/described as-is rather than treated as verified arithmetic.",
    "The exact per-spin trigger probability of the Lucky Feature ('a slight chance') is not disclosed anywhere in the booklet as a number - honestly left as a qualitative description, not estimated.",
    "buy_2scatters_gameplay.png: no clearly readable persistent multiplier badge could be confirmed on either of the two purchased Fuzzy Wuzzy wilds in that specific frame (one was mid-consumption showing a transient win popup, not a multiplier tag) - left undescribed rather than guessed."
  ],
  "not_written_per_brief": {
    "provider_ref_correction": "Used 'fuzzywuzzy' (demo_url code), not the 'afbccae0' build hash.",
    "release_date_correction": "Deploy stamp 2026-08-04 documented only as a build/deploy timestamp anomaly, not asserted as the game's release date.",
    "chrome_ticker_excluded": "The wrapper header's scrolling feed of other players' wins in mixed currencies (RUB/EUR/TRY etc.) is demo-wrapper chrome (P-G11 pattern) and is not part of this game documentation.",
    "studio_left_empty": "No sub-studio wordmark found anywhere in the capture set (splash, base game footer, rules booklet). PoggiPlay appears only as the provider itself (top-right corner watermark on every frame) - per project rule against studio==provider duplication, studio is intentionally left unset.",
    "currency_left_unset": "FUN is the demo-balance label, not the game's real-money currency, and is not recorded as a currency field."
  }
}

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