Fruity Halloween

Demo, RTP 96.61%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 1 week, 2 days ago
✓ Working · checked 3 weeks, 5 days ago Verified · 20 Sep 2026
RTP 96.61%
Volatility Very High
Max win —
Grid 6×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

39 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fruity-halloween-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Sep 2026 View capture log

Per-screen breakdown

39 demo screens
39 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 160 160 Sep Oct '25: 250 250 Oct Nov '25: 200 200 Nov Dec '25: 160 160 Dec Jan '26: 110 110 Jan Feb '26: 50 50 Feb Mar '26: 70 70 Mar Apr '26: 130 130 Apr May '26: 90 90 May Jun '26: 110 110 Jun Jul '26: 70 70 Jul Aug '26: 80 80 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 70 50 90 90 110 70 50 90 110 170 170 140
🇱🇹Lithuania 10 0 0 0 0 0 0 0 0 10 0 0
🇮🇳India 0 0 20 0 0 0 0 0 20 0 20 0
🇧🇷Brazil 0 0 0 0 10 0 0 10 10 0 10 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 10 0 0 0
🇦🇷Argentina 0 0 0 0 0 0 0 0 0 0 0 10
🇨🇴Colombia 0 0 0 0 0 0 0 0 0 0 0 10
🇩🇪Germany 0 0 0 0 0 0 0 0 0 10 0 0
🇭🇳Honduras 0 0 0 0 0 0 0 0 0 0 10 0
🇮🇹Italy 0 0 0 0 0 0 0 0 0 0 10 0
🇱🇧Lebanon 0 0 0 0 0 0 0 0 0 0 10 0
🇲🇽Mexico 0 0 0 0 10 0 0 0 0 0 0 0
🇵🇦Panama 0 0 0 0 0 0 0 0 0 0 10 0
🇬🇧United Kingdom 0 0 0 0 0 0 0 0 0 0 10 0
🇮🇩Indonesia 0 10 0 0 0 0 0 0 10 10 0 0
🇸🇦Saudi Arabia 0 10 0 0 0 0 0 0 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Fruity Halloween

Everything pulled from Fruity Halloween into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
39 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 39 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
volatility Very High
layout 6×4
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.61% —
Bonus Buy 96.93% Feature Buy enabled
Ante Bet 96.67% Super Bet enabled

See how this RTP compares across Habanero’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
SCATTER (haunted chest/tombstone)
SCATTER (haunted chest/tombstone)
Scatter

Silver-blue haunted chest/tombstone with a dark gem clasp; word SCATTER printed beneath. Pays anywhere, wins multiplied by total bet (not bet level); 3-6 anywhere also trigger Free Games.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 15.00 Multiplier
6x 50.00 Multiplier
WILD (witch-hatted purple owl)
WILD (witch-hatted purple owl)
Wild

Witch-hatted violet owl, glowing orange eyes; substitutes all except SCATTER. Up to 6 WILD can drop and replicate onto empty cells, carrying x2/x3 multiplier badges; ladder has only 3 tiers unlike other symbols' 5.

MatchPayoutUnit
8x 0.80 Multiplier
9x 12.00 Multiplier
12x 120.00 Multiplier
Orange (jack-o'-lantern face)
Orange (jack-o'-lantern face)
High Pay

Jack-o'-lantern orange fruit, green leaf, pink-purple eyes; highest-paying High Win symbol. Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.40 Multiplier
9x 10.00 Multiplier
13x 30.00 Multiplier
16x 50.00 Multiplier
19x 120.00 Multiplier
Apple (jack-o'-lantern face)
Apple (jack-o'-lantern face)
High Pay

Jack-o'-lantern red apple, tan bruise patch, green eyes. Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.32 Multiplier
9x 8.00 Multiplier
13x 24.00 Multiplier
16x 40.00 Multiplier
19x 90.00 Multiplier
Watermelon (jack-o'-lantern face)
Watermelon (jack-o'-lantern face)
High Pay

Jack-o'-lantern green-striped watermelon, orange eyes, candy-cane stem. Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.28 Multiplier
9x 7.00 Multiplier
13x 16.00 Multiplier
16x 30.00 Multiplier
19x 70.00 Multiplier
Pear (one-eyed jack-o'-lantern face)
Pear (one-eyed jack-o'-lantern face)
High Pay

One-eyed jack-o'-lantern golden pear, violet/blue eye. Lowest-paying High Win symbol. Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.24 Multiplier
9x 5.00 Multiplier
13x 12.00 Multiplier
16x 20.00 Multiplier
19x 60.00 Multiplier
Club (dark navy suit icon)
Club (dark navy suit icon)
Low Pay

Dark navy-blue club suit icon, thin light-blue outline. Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.20 Multiplier
9x 3.00 Multiplier
13x 6.80 Multiplier
16x 16.00 Multiplier
19x 30.00 Multiplier
Diamond (purple suit icon)
Diamond (purple suit icon)
Low Pay

Purple/violet diamond suit icon. Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.12 Multiplier
9x 2.00 Multiplier
13x 5.60 Multiplier
16x 12.00 Multiplier
19x 24.00 Multiplier
Heart (pale blue suit icon)
Heart (pale blue suit icon)
Low Pay

Pale powder-blue heart suit icon (not the conventional red). Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.08 Multiplier
9x 1.60 Multiplier
13x 4.80 Multiplier
16x 8.00 Multiplier
19x 16.00 Multiplier
Spade (pink suit icon)
Spade (pink suit icon)
Low Pay

Pink spade suit icon. Lowest-paying symbol overall. Tiers printed as ranges anywhere on the 24-cell grid (8, 9-12, 13-15, 16-18, 19-24); match_count is the lower bound of each range.

MatchPayoutUnit
8x 0.04 Multiplier
9x 1.40 Multiplier
13x 4.00 Multiplier
16x 6.00 Multiplier
19x 10.00 Multiplier
Money symbol (full moon)
Money symbol (full moon)
Other

Pale grey-lavender full moon; base-game-only, non-matching symbol carrying its own printed cash value per tile (0.16x-80x total bet). 4+ anywhere trigger Money Re-Spin; filling all 24 cells pays 2000x total bet (see below).

MatchPayoutUnit
24x 2000.00 Multiplier

Bonus modes

3 modes
Base Game Modifier super_bet
Super Bet

Optional side wager toggled on/off, costing exactly 2x the current total bet; increases the odds of triggering Free Games and Money Re-Spin, and increases WILD frequency during Free Games. RTP 96.67% with Super Bet vs 96.61% base.

Free Spins free_games
Free Games

3/4/5/6 SCATTER anywhere award 10/25/50/100 Free Games; retriggerable. WILD multipliers accumulate into a game multiplier for the whole round, resetting to x1 only when the round ends. Purchasable via Buy Feature for 60x total bet (RTP 96.93% with feature buy).

Bonus Mode money_respin
Money Re-Spin

4+ Money symbols (moons) anywhere in the base game award 3 re-spins; only Money symbols (valued or blank) can land, and each new one landing resets the re-spin count back to 3. Cannot be retriggered or purchased. Ends when re-spins run out, or when all 24 cells fill with Money symbols (2000x total bet).

Jackpot

Type: Progressive
Position 1 (1 place, 50% of pool)
Progressive
Unknown
Position 2 (1 place, 30% of pool)
Progressive
Unknown
Position 3 (1 place, 10% of pool)
Progressive
Unknown
Positions 4-5 (2 places, 5% of pool each)
Progressive
Unknown

Bonus buy

1 option
Option Price (cost × bet) Effect
Free Games headline ×60.00

Colour system

extracted from frames · HEX
Export palette
#251925 base dominant 1 base
#5D2519 base dominant 2 base
#212957 base dominant 3 base
#9D5618 base dominant 4 base
#565763 base dominant 5 base
#942815 base dominant 6 base
#1F191D free_spins dominant 1 free_spins
#572714 free_spins dominant 2 free_spins
#262E4C free_spins dominant 3 free_spins
#61525D free_spins dominant 4 free_spins
#201B25 bonus dominant 1 bonus
#562413 bonus dominant 2 bonus
#232C47 bonus dominant 3 bonus
#9A5B1A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Card suits use shape, not conventional color, to distinguish rank: Club is dark navy, Diamond purple, Heart pale blue (not red), Spade pink. WILD and SCATTER also carry their name spelled out on the tile itself, and the Money symbol's payout is a printed number rather than a color code.
Screen Reader
  • The reel grid is entirely canvas-rendered with no accessible DOM text for symbols or results. Only the in-game Help overlay (opened via the gear-icon menu) is real, selectable plain-text HTML, and it exposes the full bet ladder, RTP, jackpot mechanics and feature rules in plain English.
Motor Accessibility
  • The SPIN button also responds to the Space bar, giving a keyboard alternative to mouse clicking for the game's single most-used control. Auto Play, with configurable stop conditions, further reduces repeated manual actions. Bet/coin adjustment still requires clicking small +/- stepper buttons with no keyboard equivalent found in these frames.
Hearing Accessibility
  • Every feature outcome is announced with a large on-screen text banner ('Feature Triggered!', 'Congratulations! You Won N Free Games/Re-spins!', 'YOU HAVE WON X.XX') rather than relying on audio alone; the Ambient and Effects sound toggles can be switched off independently without losing any game information.
Low Vision
  • Buy Feature and Super Bet buttons signal enabled/disabled by a green glow versus a pale/ghosted look -- a brightness/contrast cue rather than a hue change, but still a low-contrast difference worth flagging.

Media & assets

7 files · 7 types
39 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (6x4/24-cell pays-anywhere grid), full 3-page paytable booklet (Scatter, High Win, Low Win) plus the 13-page Help/rules booklet (Help overlay p1-13 and picture booklet rules_p14-22 covering Multiplier, Free Games, Money Symbol, Money Re-Spin, Buy Feature, Super Bet, Other Rules and Wild), settings dropdown, autoplay panel, a manually-verified maximum-bet frame, the Buy Feature purchase dialog, the Free Games trigger/gameplay/result screens (purchased), and the Money Re-Spin trigger/gameplay/result screens (natural trigger).
payline_direction recorded as 'na': the booklet states verbatim 'All symbols pay anywhere' -- the game has no paylines, ways, or adjacency-based cluster requirement.
JACKPOT RACE (TM) win/payout screen not captured: structurally unreachable in this fun-money demo, per the Help overlay stating twice 'Jackpots cannot be won during Fun Play or Bonus Play.'
The Money Re-Spin full-board prize (2000x total bet for filling all 24 cells with Money symbols) was not captured as an actual payout: the captured round ended with visible empty cells, so the board did not fill completely in this play-through.
Volatility rating is not stated on any captured in-game screen (paytable booklet or Help overlay); the provider's website normally carries a courtesy label but that page was outside the scope of frames supplied for this pass.
Maximum win / max multiplier cap is not printed anywhere in the paytable booklet or the Help overlay.
Exact game code and release date are not visible on any captured in-game frame; those come from the provider's catalog page / external sources, not from in-game screens.

Ask AI about Fruity Halloween

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fruity Halloween work? Keep it simple.

3/4/5/6 SCATTER anywhere award 10/25/50/100 Free Games; retriggerable. WILD multipliers accumulate into a game multiplier for the whole round, resetting to x1 only when the round ends. Purchasable via Buy Feature for 60x total bet (RTP 96.93% with feature buy).

RTP 96.61%Very High volatilitydemo ✓

From the verified capture of 20 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fruity Halloween vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fruity-halloween-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fruity-halloween-b29/
{
  "game": {
    "name": "Fruity Halloween",
    "provider": "Habanero",
    "theme": "Halloween graveyard populated by grinning jack-o'-lantern-style fruit characters (orange, apple, watermelon, pear), a witch-hatted purple owl WILD, a haunted-chest SCATTER, and a full-moon Money symbol; card-suit icons (club/diamond/heart/spade) serve as the low-value symbols. Setting: a dark cemetery at night with bare trees, a distant church/castle silhouette, tombstones, a wrought-iron gate, and striped candy-cane poles framing the reels.",
    "art_style": "Flat-shaded 2D cartoon illustration with soft airbrushed shading (not cel-shaded, not 3D-rendered); characters have thick dark outlines, exaggerated cartoonish 'jack-o'-lantern' faces (carved grins, bulging eyes) typical of casual mobile-slot art. Lighting is a moody night-time palette (deep navy/purple sky, warm gold accents from lanterns and UI) rather than realistic; overall mood is spooky-but-cute/family-friendly Halloween, not horror. Straight-on frontal view of the reel grid (no perspective/isometric tilt).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 38 desktop screenshots (1280x800), OCR ground truth (pytesseract) run on every frame, and zoomed pixel crops of the paytable, the WILD payout column and the Money Re-Spin board.",
    "method_notes": "All numeric values below are read directly from the game's own screens (paytable booklet pages and the in-game 'Help' HTML overlay) and cross-checked against pytesseract OCR of the same frames; the two agree everywhere they overlap. Habanero-specific traps applied per the provider playbook: the sixth reel/24-cell grid was recounted by eye against the paytable's top bracket ('19-24'), not trusted from the provider's website ('5x4', known to be wrong — P-H05); the page field 'Lines: Scatter (25 Coins)' was read as a spin-cost figure, not a line count (P-H15); the RTP values come only from the in-game Help screen, not from the provider website's generic 'Available RTPs' list (P-H03); the jackpot ticker's € figure was not used for anything numeric because it is a shared cross-title pool value, not a property of this game (P-H16).",
    "language": "English"
  },
  "grid_and_mechanic": {
    "layout": "6 reels (columns) x 4 rows = 24 fixed symbol cells, no reel offsets or irregular heights. Verified by manually counting columns/rows on base_game.png and cross-checked against the paytable's own top payout bracket, which tops out at '19-24' — the maximum possible count is exactly 24, confirming the cell total independently of the miscount on the provider's marketing page (which claims '5x4').",
    "win_mechanic": "'Scatter pays' / pays-anywhere: there are no paylines and no 'ways' structure. The booklet states plainly 'All symbols pay anywhere' and 'Play for 25 coins only' — a fixed spin cost of 25 coins regardless of symbol arrangement. Wins are counted by how many of the same paying symbol appear anywhere on the 24-cell grid (thresholds: 8, 9-12, 13-15, 16-18, 19-24 symbols), not by symbols lining up in a row.",
    "provider_page_mismatch": "The provider's own game-catalog page lists 'Reels: 5x4' (wrong, actual is 6x4=24 cells) and 'Lines: Scatter (25 Coins)' (this is the coin cost of a spin, not a line/ways count — the game has neither lines nor ways). Both are known Habanero page defects (P-H05, P-H15) and are NOT reflected in this document's numeric fields."
  },
  "color_palette": {
    "overall_background": "Deep navy-blue and dark purple night sky filled with soft, pale lavender/grey clouds; bare black leafless tree silhouettes fill the top corners; a dark stone church/castle-like building with a square tower is visible in the far background between the reels and the outer frame.",
    "reel_frame": "Two vertical candy-cane poles (twisted red-and-white stripes) flank the reel grid, each with a small glowing violet/purple lantern partway up. A stone/gothic archway sits above the reels holding a dark-purple oval plaque that displays the current 'Game Multiplier' (e.g. 'x1', 'x6', 'x12') in orange-gold letters with a dripping-paint style outline.",
    "reel_cells": "Each of the 24 cells is a nearly black/very dark aubergine square; every symbol sits inside its own dark reddish-brown wood-plank picture frame with small metal rivets at the corners.",
    "symbol_colors": "Orange fruit character: warm orange/amber body, green leaf stem, pink-purple glowing eyes. Apple: red body with a lighter tan bruise patch, green leaf, brown stem, green eyes. Watermelon: green striped rind, red-and-black seed-mouth interior, red-and-white candy-cane-style stem. Pear: golden-yellow body, single large violet/blue eye, small brown stem. WILD owl: violet/blue-grey feathers, glowing orange-yellow eyes, dark purple witch-style top hat with a small white skull pin, green worm/tongue detail under the beak. SCATTER: silver-blue stone/metal chest or headstone-like object with a dark diamond-shaped gem clasp, green dripping 'SCATTER' text underneath. Money symbol: pale grey-lavender full moon with visible craters, sitting on a bank of pale bluish-white clouds/mist.",
    "card_suits_low_symbols": "Club = dark navy blue. Diamond = purple/violet. Heart = pale powder blue (NOT the conventional red). Spade = pink. None of the four use a red/green pair, so the set is naturally colorblind-safe; each is also uniquely shaped.",
    "bottom_bar": "Dark burgundy/maroon horizontal bar with gold trim. A raised gold cauldron shape sits at its center holding the round red SPIN button (curved white/orange play-arrow icon); the cauldron rim overflows with small colorful hard-candy shapes (pink, green, purple, orange, red-and-white striped) as a decorative flourish. To the cauldron's left is a gold coin-stack icon button; to its right a gold circular-arrows AUTO PLAY icon button.",
    "side_buttons": "Two stacked oval wood-and-gold buttons on the far left of the play field, in gold cursive lettering: 'Buy Feature' (with its currency cost) above 'Super Bet' (with its currency cost). Both buttons have a green glow outline when enabled and appear pale/ghosted (semi-transparent, no glow) when their cost exceeds what the current bet allows.",
    "service_strip": "A slim dark red strip below the main frame shows (left to right): a white gear icon (Game Menu), 'BALANCE' and its amount, center 'BET' amount (plus 'WIN' amount once a round pays), a live clock, a white lightning-bolt icon (fast/turbo play toggle), a white diamond/expand icon (fullscreen), a white speaker icon (sound), and the white 'HABANERO' wordmark at the far right.",
    "colorblind_notes_global": "Every functionally distinct element also carries a shape or text cue: card suits are distinguished by silhouette, WILD and SCATTER carry their name spelled out on the tile itself, the Money symbol's payout is a printed number (not a color code), and the two purchase buttons are labelled with words, not colored swatches."
  },
  "symbols": {
    "note": "All payout values are read from the three paytable booklet pages (paytable_p1.png = SCATTER, paytable_p2.png = 'High Win Symbols', paytable_p3.png = 'Low Win Symbols'), verified with a 3x-4x pixel zoom. Values are printed in the player's demo currency ('‡', a Habanero fun-money glyph resembling a double-dagger) AT THE BET ACTIVE WHEN THE BOOKLET WAS CAPTURED (‡0.25 total bet; 1 coin level x ‡0.01 coin denomination x 25 coins = ‡0.25). Per the in-game Help screen: 'The payout values in the PAY TABLE are displayed in the player currency as the win value based on the selected bet' — so these are pre-multiplied cash values at this specific bet, not raw multipliers. To convert to a bet multiplier, divide the printed value by 0.25.",
    "count_thresholds_standard": "8 / 9-12 / 13-15 / 16-18 / 19-24 matching symbols anywhere on the 24-cell grid, for every symbol EXCEPT WILD (see below) and SCATTER (its own 3/4/5/6 ladder).",
    "completeness_check": "All nine paying symbols below (four 'High Win', four 'Low Win', plus WILD) have a FULLY PRINTED payout ladder with no missing brackets — re-verified specifically because this provider has a known defect (P-H20) where some games print ladders for only some of their symbols. Fruity Halloween's booklet does not exhibit that defect: every symbol that appears on the reels has a printed payout row.",
    "high_value": [
      {
        "name": "Orange (jack-o'-lantern face)",
        "rank": 1,
        "appearance": "A round orange citrus fruit with a green leaf and stem on top, angry furrowed brow, glowing pink-purple eyes, faint stitch marks and small metal bolts on each side of its head (a Frankenstein's-monster-style detail), and a straight, frowning closed mouth (no visible fangs/teeth). Set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡30.00",
          "16-18": "‡12.50",
          "13-15": "‡7.50",
          "9-12": "‡2.50",
          "8": "‡0.10"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 120,
          "16-18": 50,
          "13-15": 30,
          "9-12": 10,
          "8": 0.4
        }
      },
      {
        "name": "Apple (jack-o'-lantern face)",
        "rank": 2,
        "appearance": "A round red apple with a brown stem and a green leaf, a lighter tan/beige bruise patch on its upper-right side, bulging round green eyes, and a wide jack-o'-lantern-style carved grin showing small square teeth (not pointed fangs). Set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡22.50",
          "16-18": "‡10.00",
          "13-15": "‡6.00",
          "9-12": "‡2.00",
          "8": "‡0.08"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 90,
          "16-18": 40,
          "13-15": 24,
          "9-12": 8,
          "8": 0.32
        }
      },
      {
        "name": "Watermelon (jack-o'-lantern face)",
        "rank": 3,
        "appearance": "A round green-striped watermelon with bulging orange/gold eyes, a jagged jack-o'-lantern-style grin showing pointed teeth and a hint of red interior, and a red-and-white candy-cane-shaped stem on top. Set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡17.50",
          "16-18": "‡7.50",
          "13-15": "‡4.00",
          "9-12": "‡1.75",
          "8": "‡0.07"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 70,
          "16-18": 30,
          "13-15": 16,
          "9-12": 7,
          "8": 0.28
        }
      },
      {
        "name": "Pear (one-eyed jack-o'-lantern face)",
        "rank": 4,
        "appearance": "A tall golden-yellow pear with a single large violet/blue eye, a jagged open-mouthed grin with pointed teeth and its tongue hanging out, and a small curled brown stem on top. Set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡15.00",
          "16-18": "‡5.00",
          "13-15": "‡3.00",
          "9-12": "‡1.25",
          "8": "‡0.06"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 60,
          "16-18": 20,
          "13-15": 12,
          "9-12": 5,
          "8": 0.24
        }
      }
    ],
    "low_value": [
      {
        "name": "Club (dark navy suit icon)",
        "appearance": "A dark navy-blue three-lobed club/clover playing-card suit shape with a thin light-blue outline, set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡7.50",
          "16-18": "‡4.00",
          "13-15": "‡1.70",
          "9-12": "‡0.75",
          "8": "‡0.05"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 30,
          "16-18": 16,
          "13-15": 6.8,
          "9-12": 3,
          "8": 0.2
        }
      },
      {
        "name": "Diamond (purple suit icon)",
        "appearance": "A purple/violet diamond playing-card suit shape with a thin lighter outline, set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡6.00",
          "16-18": "‡3.00",
          "13-15": "‡1.40",
          "9-12": "‡0.50",
          "8": "‡0.03"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 24,
          "16-18": 12,
          "13-15": 5.6,
          "9-12": 2,
          "8": 0.12
        }
      },
      {
        "name": "Heart (pale blue suit icon)",
        "appearance": "A pale powder-blue heart playing-card suit shape with a thin white/light outline (notably NOT colored red, the conventional heart color), set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡4.00",
          "16-18": "‡2.00",
          "13-15": "‡1.20",
          "9-12": "‡0.40",
          "8": "‡0.02"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 16,
          "16-18": 8,
          "13-15": 4.8,
          "9-12": 1.6,
          "8": 0.08
        }
      },
      {
        "name": "Spade (pink suit icon)",
        "appearance": "A pink spade playing-card suit shape with a thin lighter outline, set inside a dark wood picture frame.",
        "payouts_currency_at_0.25_bet": {
          "19-24": "‡2.50",
          "16-18": "‡1.50",
          "13-15": "‡1.00",
          "9-12": "‡0.35",
          "8": "‡0.01"
        },
        "payouts_as_bet_multiplier": {
          "19-24": 10,
          "16-18": 6,
          "13-15": 4,
          "9-12": 1.4,
          "8": 0.04
        }
      }
    ],
    "wild": {
      "name": "WILD (witch-hatted purple owl)",
      "appearance": "A round, fluffy violet/blue-grey owl face with large glowing orange-yellow eyes half-lidded in a sleepy/smug expression, a dark purple witch-style top hat with a small white skull-shaped pin on the brim, tufted ear-like feathers, and a thin green worm or tongue detail hanging from its beak. The word 'WILD' is printed in orange-gold dripping-style letters beneath the face. Set inside a dark wood picture frame like the other symbols.",
      "payout_ladder_is_shorter_than_other_symbols": "The WILD's printed payout ladder has only THREE tiers (not the five used by every other paying symbol): 8, 9-11, and 12 -- there is no separate 13-15/16-18/19-24 breakdown printed for WILD. Re-zoomed and re-read twice to confirm this is not a cropping artifact; the booklet genuinely stops at '12' for WILD.",
      "payouts_currency_at_0.25_bet": {
        "12": "‡30.00",
        "9-11": "‡3.00",
        "8": "‡0.20"
      },
      "payouts_as_bet_multiplier": {
        "12": 120,
        "9-11": 12,
        "8": 0.8
      },
      "substitution_rule": "Substitutes for all symbols except SCATTER (booklet, rules_p22: \"WILD substitutes for all symbols except [SCATTER]\").",
      "drop_and_replicate_mechanic": "Per the booklet (rules_p22, titled 'Wild'): up to 6 WILD symbols can randomly drop onto the grid BEFORE the reels land on a spin; each WILD that lands then REPLICATES itself onto another available (empty) position; WILD symbols can land or replicate carrying an x2 or x3 multiplier badge. Observed on base_game_win_line.png: two WILD owls appeared on different reels within the same spin, one of them directly below where a Wild had already landed, consistent with the 'replicates to another position' rule.",
      "game_multiplier_link": "Per the booklet (rules_p14, titled 'Multiplier Feature'): 'All WILD multipliers are added to the game multiplier which starts at X1' and 'The game multiplier resets to X1 with every base game [spin]'. During the Free Games feature this global multiplier instead accumulates across the whole round and only resets to X1 once the feature ends (rules_p15). The purple oval plaque above the reels displays the current value (observed climbing from x1 to x6 to x12 over the course of one Free Games round, alongside the round's win growing to ‡18.40 -- the booklet does not explicitly spell out that this multiplier is applied to spin wins, but the correlation is consistent with that being its function)."
    },
    "scatter": {
      "name": "SCATTER (haunted chest/tombstone)",
      "appearance": "A silver-blue stone or metal chest/tombstone-like object with a raised dark-diamond-shaped gem set into an angular metal clasp at the top, orange glowing cracks along its edges, and the word 'SCATTER' printed beneath it in a green, dripping-paint-style font. Set inside a dark wood picture frame like the other symbols.",
      "payout_ladder": {
        "6": "‡12.50",
        "5": "‡3.75",
        "4": "‡1.25",
        "3": "‡0.25"
      },
      "payout_ladder_as_bet_multiplier": {
        "6": 50,
        "5": 15,
        "4": 5,
        "3": 1
      },
      "rules": "Pays anywhere on the grid (own count of 3-6, not the 8/9-12/... ladder used by other symbols). Per the booklet (paytable_p1.png): 'wins are multiplied by total bet' (unlike every other symbol, whose wins are multiplied by BET LEVEL only -- see payout_basis below) and 'pay anywhere'. Also triggers the Free Games feature (3-6 anywhere) -- see features.free_games."
    },
    "money_symbol": {
      "name": "Money symbol (full moon)",
      "appearance": "A pale grey-lavender full moon with visible dark craters, resting on a bank of pale bluish-white clouds/mist, inside the same dark wood picture frame used for other symbols. When it carries a cash value the amount is printed in large gold script numerals directly over the moon (e.g. '0.04', '1.00', '15.00'). A 'blank' version of the same moon-and-cloud artwork (with NO number printed on it) can also appear, functioning as a non-paying filler tile during the Money Re-Spin feature.",
      "special_status": "This is documented separately from the nine paying symbols above because it does NOT use the 8/9-12/... count ladder and its prizes are stated by the booklet to be FIXED CURRENCY AMOUNTS, not multiples of the current bet.",
      "appears_only_in": "Base Game only (booklet, rules_p16: 'symbols only appear during the Base Game'). Does not appear during Free Games spins or during its own Money Re-Spin feature (where only the moon symbol itself, valued or blank, can land -- see features.money_respin).",
      "fixed_prize_table": "Possible prizes printed on the booklet (rules_p16): ‡0.04, ‡0.10, ‡0.15, ‡0.20, ‡0.25, ‡0.40, ‡1, ‡2.50, ‡7.50, ‡15 and ‡20. The booklet states explicitly: 'Prizes always display in the currency of the player' -- worded differently from the main paytable's note that values are 'based on the selected bet', which is why these are treated as flat currency amounts rather than bet multiples in this documentation (see the note under features.money_respin.full_board_prize for the same reasoning applied to the ‡500 jackpot-of-the-feature prize).",
      "trigger": "4 or more Money symbols appearing anywhere award the Money Re-Spin Feature (rules_p16)."
    }
  },
  "payout_basis": {
    "value": "Not a standard per-line/per-way/total-bet label -- this game has neither paylines nor ways, so the booklet's own wording is quoted verbatim rather than forced into one of those categories.",
    "rule_text": "Booklet 'Other Rules' page (rules_p21): 'Play for 25 coins only' / 'All symbols pay anywhere' / 'All wins except Scatter wins are multiplied by the bet level' / 'Wins for different combinations are added' / 'Only the highest winning combination for each Scatter symbol is paid'. Booklet SCATTER page (paytable_p1.png): 'wins are multiplied by total bet'.",
    "practical_meaning": "Every printed payout table value in this document is already expressed in currency AT THE ‡0.25 TOTAL BET used when the booklet was captured (BET LEVEL 1, the minimum). Because BET LEVEL 1 was the anchor, 'multiplied by bet level' and 'multiplied by total bet' happen to give the same number for ordinary symbols at this specific bet -- readers who change the bet level should recompute proportionally to BET LEVEL for all symbols except SCATTER, which always scales with the FULL total bet regardless of bet level."
  },
  "betting": {
    "coin_denominations": [
      0.01,
      0.02,
      0.05,
      0.1,
      0.2,
      0.5,
      1,
      2,
      5,
      10,
      20
    ],
    "bet_levels": [
      1,
      2,
      5,
      7,
      10
    ],
    "bet_levels_note": "Only these five values are selectable with the BET LEVEL +/- stepper -- NOT a full 1-10 range. Readers should not assume intermediate levels (3, 4, 6, 8, 9) exist.",
    "spin_cost_formula": "Total bet in coins = 25 (fixed) x BET LEVEL. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {
      "coins": 25,
      "currency": "‡0.25"
    },
    "max_bet": {
      "coins": 250,
      "currency": "‡5,000.00"
    },
    "max_bet_verification": "Confirmed on bet_limits_max.png: COIN pushed to its maximum (20) and BET LEVEL pushed to its maximum (10) together show 'BET ‡5,000.00' on the bottom bar, matching the Help screen's printed 'Maximum total bet in player currency is ‡5,000.00'. This game's UI has no single 'BET MAX' button (unlike some other Habanero titles) -- both the coin and bet-level steppers had to be raised by hand to reach the ceiling.",
    "source": "In-game Help overlay (help_screen_p1.png), quoted verbatim above."
  },
  "super_bet": {
    "what_it_does": "An optional ante-style wager that can be toggled on/off with a dedicated 'Super Bet' button on the left side of the play field.",
    "cost": "Displays as ‡0.50 when the base total bet is ‡0.25 (observed) and as ‡ 10,000 (ghosted/disabled at that bet on bet_limits_max.png) when the base total bet is ‡5,000.00 -- i.e. exactly 2x the current total bet in both cases.",
    "effects": "Per the booklet (rules_p20, 'Super Bet'): increases the odds of triggering the Free Games Feature; increases the odds of triggering the Money Re-Spin feature; makes WILD symbols appear more often during Free Games.",
    "rtp_with_super_bet": "96.67% (vs 96.61% base -- see rtp block).",
    "visual_state": "The 'Super Bet' oval button shows its live cost in gold text; when the cost would exceed roughly ‡210 relative to the current bet (a known Habanero quirk, P-H10) the button turns pale/ghosted and stops responding to clicks rather than showing an explicit warning message."
  },
  "buy_feature": {
    "what_it_buys": "ONLY the Free Games feature (there is no purchase option for the Money Re-Spin feature -- confirmed by the booklet's Buy Feature page, which describes exclusively the Free Game Feature purchase, and by the bottom bar, which shows only one 'Buy Feature' control).",
    "cost": "‡15.00 at a ‡0.25 total bet (exactly 60x the total bet); shown ghosted as ‡300,000 at the ‡5,000.00 maximum bet on bet_limits_max.png (5,000 x 60 = 300,000, confirming the 60x ratio holds at the top of the bet range too).",
    "what_happens": "Per the booklet (rules_p19): opens a 'Buy Feature' popup showing the cost and the line '3-6 Scatter symbols will land and play as per the rules of the Free Game Feature'. Tapping 'Yes' immediately lands 3-6 SCATTER symbols and starts Free Games exactly as if they had appeared naturally.",
    "rtp_with_feature_buy": "96.93% (vs 96.61% base -- see rtp block)."
  },
  "rtp": {
    "default": "96.61%",
    "with_super_bet": "96.67%",
    "with_feature_buy": "96.93%",
    "jackpot_race_only": "1.00% (this is the RTP of the separate JACKPOT RACE™ pool, NOT part of the game's own RTP and not additive with it)",
    "source": "In-game Help overlay, 'Return To Player (RTP)' section (help_screen_p12.png / help_screen_p13.png), quoted verbatim: \"The theoretical RTP for Fruity Halloween is 96.61%\" / \"...96.67% if Super Bet is enabled.\" / \"...96.93% if Feature Buy is enabled.\" / \"The theoretical RTP for JACKPOT RACE™ is 1.00%\". Also stated: RTP calculation is based on the statistical analysis of game logic (not player strategy) and on the average of 2 x 500,000,000 simulated game cycles.",
    "provider_page_conflict_NOT_used": "The provider's marketing page lists an 'Available RTPs' menu (a generic operator-configurable list, ~86/92/94/97/98%) that does not contain any of this build's actual RTP values (a known Habanero pattern, P-H03) -- it is deliberately NOT used anywhere in this document."
  },
  "max_win": {
    "value": null,
    "reason": "Not printed anywhere in the sampled screens: neither the paytable booklet, nor the Help overlay, states a maximum win / max multiplier cap. Per the Habanero provider-defect notes (P-H08), this provider's demo builds frequently omit this figure entirely, and any figure quoted on third-party aggregator sites for this title was NOT available in the material supplied for this documentation pass and is therefore not asserted here."
  },
  "jackpot": {
    "type": "JACKPOT RACE™ (a single, timed pool-based jackpot -- this game does NOT use the older MINOR/GRAND two-tier jackpot format seen on some other Habanero titles)",
    "display": "A dark wood-and-gold plaque in the top-right corner of the play field, labelled 'Jackpot Race™'. During the Accumulation Phase it shows a countdown to the next race (e.g. 'Race starts in 2h 13m 23s'); during the Race Phase it instead shows the current pool amount in Euros (e.g. '€1,467.81'). Two small red dot decorations sit along the bottom edge of the plaque.",
    "mechanics_from_help_screen": {
      "accumulation_phase": "Jackpot starts at €1,000.00 (EUR). A portion of every bet placed is added to it. Cannot be triggered during this phase.",
      "race_phase": "Runs for 5 minutes once triggered. A portion of every bet placed continues to be added. The jackpot is GUARANTEED to trigger before the race ends.",
      "payout_phase": "Starts once the jackpot triggers. Players who placed a bet closest to the trigger are assigned finish positions; a player can win only one position. Payout table: Position 1 = 1 place at 50%; Position 2 = 1 place at 30%; Position 3 = 1 place at 10%; Position 4 = 2 places at 5% (each). Once all positions are paid, the pool resets to €1,000.00 and re-enters Accumulation.",
      "contribution": "1.000% of every bet is contributed to JACKPOT RACE™.",
      "minimum_qualifying_bet": "‡0.10 -- below this game's own minimum total bet of ‡0.25, so every possible spin in this game qualifies.",
      "currency_note": "The jackpot pool is denominated in EUR (a real-world currency) even though the player's own balance and bet are shown in the demo/fun-money glyph '‡' -- these are two different, unrelated units on the same screen (see accessibility note below). Jackpot amounts are converted to the player's currency via https://openexchangerates.org/ when they differ.",
      "shared_pool_caveat": "Per Habanero provider-defect notes (P-H16), the exact Euro figure shown on the ticker at any moment is a property of a POOL potentially shared across several Habanero titles running the same jackpot network, not a property unique to Fruity Halloween -- it is documented here for completeness but is not asserted as evidence of anything about this specific game."
    },
    "win_in_demo": {
      "captured": false,
      "reason": "Help overlay states explicitly, twice: 'Jackpots cannot be won during Fun Play or Bonus Play.' The jackpot is structurally unwinnable in this fun-money demo session; no win screen for it exists to capture.",
      "evidence": [
        "help_screen_p11.png / help_screen_p12.png text quoted above",
        "the jackpot ticker was observed throughout the session only counting down or displaying the pool amount, never showing a payout event"
      ]
    }
  },
  "features": {
    "free_games": {
      "trigger": "3, 4, 5 or 6 SCATTER (haunted chest) symbols appearing anywhere on the 24-cell grid award 10, 25, 50 or 100 Free Games respectively (booklet rules_p15, 'Free Games Feature').",
      "retrigger": "Explicitly allowed: 'The feature can be retriggered' (rules_p15) -- unlike some other Habanero titles where retriggering is explicitly forbidden.",
      "bet_carried_over": "'The feature is played at the selected bet level and coin of the triggering game.'",
      "multiplier_behavior": "The Game Multiplier (see symbols.wild.game_multiplier_link) accumulates throughout the whole Free Games round instead of resetting every spin, and only resets to x1 once the round ends.",
      "captured_example": {
        "trigger_frame": "free_spins_trigger.png",
        "trigger_text": "'Feature Triggered! Congratulations! You Won 10 Free Games!' -- purchased via Buy Feature for ‡15.00 at a ‡0.25 base bet (Bet Level 1, Coin ‡0.01, i.e. the purchase itself used a different, larger effective bet of ‡15.00/spin during the buy step; the bottom bar shows 'BET ‡15.00' at the trigger screen)",
        "gameplay_frame": "free_spins_gameplay.png (multiplier at x6 mid-round, several WILD owls visible on the grid)",
        "result_frame": "win_screen.png",
        "result_text": "'YOU HAVE WON 18.40' matching 'WIN ‡18.40' on the bottom bar, with the sub-caption '10 Free Games Played' and the Game Multiplier having climbed to x12 by the final free spin."
      }
    },
    "money_respin": {
      "trigger": "4 or more Money symbols (moons) appearing anywhere on the grid during the BASE GAME award the Money Re-Spin Feature. Cannot be bought -- the Buy Feature control only offers Free Games (see buy_feature block).",
      "cannot_retrigger": "'The feature cannot be retriggered' (rules_p17).",
      "mechanics": "3 Re-Spins are awarded at the start. Every other symbol is removed from the grid; from then on, only Money symbols (valued or the plain 'blank' moon-and-cloud artwork with no number on it) can land in any cell. Landing 1 or more Money symbols on a re-spin resets the remaining re-spin count back to 3 (i.e. the feature keeps extending itself as long as new money symbols keep appearing). The feature ends when either the re-spins run out with no new Money symbol landing, OR all 24 cells are filled with Money symbols.",
      "prize_payout": "'All prizes on symbols are awarded once the feature ends' -- i.e. every valued Money symbol still on the grid when the feature ends pays its printed amount, summed together.",
      "full_board_prize": {
        "value": "‡500",
        "condition": "Awarded ONLY if the feature ends with all 24 cells showing Money symbols (booklet rules_p18, quoted verbatim: 'A prize of ‡500 is awarded If the feature ends with 24 [Money symbol] symbols on screen').",
        "unit_clarification_requested_by_TL": "RESOLVED BY MEASUREMENT (TL, wave 283). The printed figure is NOT a fixed currency amount: it is recomputed for the current total bet, exactly like the rest of this provider's paytable. Proof: the same booklet page reads 'A prize of $500' at a total bet of 0.25 (rules_p18.png) and 'A prize of $250,000' at a total bet of 125.00 (_recheck_money_respin_high_bet.png). Bet grew 500x, the printed prize grew 500x, so the prize is 2000x the total bet. A second, independent channel agrees: every one of the eleven Money Symbol prize values (0.04, 0.10, 0.15, 0.20, 0.25, 0.40, 1, 2.50, 7.50, 15, 20 at bet 0.25) also scaled by exactly 500x at bet 125.00, so those too are bet multipliers (0.16x to 80x). The earlier reading in this file - that the figure was fixed because 2000x looked implausible next to an 80x symbol cap - was an argument from plausibility, and the measurement overrides it.",
        "not_reached_in_captured_round": "The captured example (bonus_result.png) shows visible empty cells at the end of the round, so the ‡500 full-board prize was NOT triggered in that particular play-through -- see captured_example below.",
        "value_as_multiplier_of_total_bet": 2000
      },
      "captured_example": {
        "trigger_frame": "bonus_trigger.png",
        "trigger_text": "'Feature Triggered! Congratulations! You Won 3 Re-spins!' -- natural trigger (not purchased), at ‡0.25 total bet",
        "gameplay_frame": "bonus_gameplay.png (22 of 24 cells filled with valued Money symbols at the point captured, e.g. 1.00, 0.04, 0.15, 0.10, 0.20, 15.00, plus a couple of unresolved blank-moon cells)",
        "result_frame": "bonus_result.png",
        "result_text": "'YOU HAVE WON 17.53' matching 'WIN ‡17.53' on the bottom bar, sub-caption '20 Re-spins Played'. Several cells remain visibly empty/blank on this frame, confirming the board did not fill completely and the ‡500 full-board prize did not apply to this round."
      }
    }
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the base game loads. Large hero artwork: five Halloween fruit/owl characters (watermelon, owl in a witch hat, pear, orange, and an apple at far left) posed together behind a cauldron-shaped ledge, against a purple foggy graveyard background with bare trees and a striped candy-cane cane leaning at the upper right. The game's wordmark 'Fruity' (orange/gold cursive script with a small red lollipop dotting the 'y') sits above 'HALLOWEEN' in large green dripping-slime-style letters with a red outline. Below the art: a thin horizontal loading-progress bar (dark track, small orange filled segment) and the 'HABANERO' logo (a stylized flame-in-shield mark plus wordmark) centered at the bottom.",
      "ocr_anchor": "OCR on this frame returned only fragments due to the stylized font; read directly from the image instead: wordmark reads 'Fruity HALLOWEEN', provider mark reads 'HABANERO'."
    },
    "base_game": {
      "type": "base_game",
      "layout": "6x4 grid of symbol tiles filling the center of the screen, framed by candy-cane poles and a gothic stone arch (see color_palette.reel_frame). Top-center: the small purple 'Game Multiplier' oval showing 'x1' at rest. Top-right: the 'Jackpot Race™' plaque. Left edge, stacked vertically: 'Buy Feature ‡{price}' and 'Super Bet ‡{price}' oval buttons. Bottom bar (left to right): round gold '(i)' info button; 'Bet' box with the total bet amount; 'Bet Level' box with -/+ steppers and the current level; the central gold cauldron SPIN button flanked by a coin-stack icon (left) and an auto-play circular-arrows icon (right); 'Coin' box with -/+ steppers and current denomination; 'Balance' box with the current balance. A thin dark-red service strip below the main bar repeats BALANCE/BET/WIN plus the clock, turbo, fullscreen, sound and provider-wordmark icons.",
      "wordmark_position": "The 'Fruity HALLOWEEN' wordmark (same style as the splash) sits at the top-left corner of the reel frame, overlapping slightly with the leftmost reel."
    },
    "base_game_win_line": {
      "type": "base_game",
      "purpose": "Captured specifically to evidence the payout-basis arithmetic (see payout_basis block).",
      "content": "A resolved spin showing 9 total Diamond-suit icons on the grid (7 natural Diamond tiles plus 2 WILD owls substituting for Diamond, one of which visibly sits directly beneath the other, consistent with the 'replicate to another position' WILD rule). Bottom bar reads 'BET ‡0.25  WIN ‡0.50', matching the printed Diamond payout for the 9-12 bracket (‡0.50) exactly."
    },
    "bet_limits_max": {
      "type": "base_game",
      "purpose": "Captured to verify the maximum bet and the P-H10 'ghosted button' behaviour at high bet.",
      "content": "COIN stepped up to its maximum (20) and BET LEVEL stepped up to its maximum (10), giving 'BET ‡5,000.00' on the bottom bar -- matching the Help screen's printed ceiling exactly. At this bet the left-side 'Buy Feature' (‡300,000) and 'Super Bet' (‡ 10,000) buttons are rendered pale/semi-transparent (ghosted, watermark-like) rather than in their normal solid gold-and-green style, and do not respond to clicks -- both purchase costs exceed the roughly ‡210 threshold at which this provider's UI silently disables these buttons (P-H10) without any on-screen warning text."
    },
    "paytable": {
      "type": "paytable",
      "pages": "3 pages, reached via the '(i)' info button and part of the same continuously-numbered booklet as the 'rules' pages below (this provider does not separate the two into different navigation contexts).",
      "page_1_scatter": "Header 'Scatter'. Shows the SCATTER chest artwork with its 6/5/4/3 payout column, then two short bullet lines with small SCATTER icons: 'wins are multiplied by total bet' and 'pay anywhere'.",
      "page_2_high_win_symbols": "Header 'High Win Symbols'. Four symbols shown in a 2x2-ish arrangement (WILD owl at far left with its own short 3-tier ladder, then Orange, Apple, Watermelon and Pear each with a full 5-tier ladder) -- see symbols block for exact figures.",
      "page_3_low_win_symbols": "Header 'Low Win Symbols'. Four card-suit icons (Club, Diamond, Heart and Spade) each with a full 5-tier ladder -- see symbols block.",
      "navigation": "Bottom of each page: a row of small orange dot indicators (one per page in the whole booklet, current page highlighted brighter orange) plus three round buttons: '<' (previous page), a red house/home icon (closes the booklet and returns to the game), and '>' (next page).",
      "footer_every_page": "'Malfunction voids all pays and plays   For more information, see How to Play   Last modified 2026/08/03 14:30:15 (UTC)' -- a build/version stamp, NOT the game's release date (see version block)."
    },
    "rules_booklet": {
      "type": "rules",
      "note": "Under this provider's convention, the 'rules' screenshot type covers BOTH the scrollable in-game 'Help' HTML overlay (help_screen_p1..p13, opened via the gear-icon Game Menu) and the paginated picture-booklet pages that follow the paytable in the same '(i)' info-button flow (rules_p14..p22). Page numbers are sequential WITHIN each type, per this provider's own manifest convention.",
      "help_overlay_p1_to_p13": "Plain-text HTML overlay (black background, white/orange text, no game artwork) titled 'Fruity Halloween - Help'. Sections in order: general betting/coin/bet-level rules and totals; a 'Game Interface' glossary of every on-screen label and button icon; a 'Pay Table Interface' glossary (prev/next/return icons); an 'Auto Play' options glossary; a 'Game Menu' glossary (How to Play, Game Settings incl. Quick Spin and Volume); a 'Disconnection Policy' section describing how the game behaves if the connection drops mid-round; a full 'Jackpots' section (JACKPOT RACE™ accumulation/race/payout phases, payout table, other information, 'All Jackpot Rules', 'Jackpot Disconnection Policy'); a 'Return To Player (RTP)' section with all four RTP figures; and a closing 'File Date' / 'Client Version' / 'Server Version' / 'RNG Version' / 'Jackpot Version' technical block (see version below). Exact quoted text for every numeric claim in this document is drawn from these pages.",
      "picture_booklet_p14_to_p22": [
        "rules_p14: 'Multiplier Feature' -- the two-line rule about the Game Multiplier accumulating from WILD multipliers and resetting to x1 every base game.",
        "rules_p15: 'Free Games Feature' -- the 3/4/5/6-scatter award table, retrigger and bet-carry-over rules.",
        "rules_p16: 'Money Symbol' -- appears base-game-only, the fixed prize list, and the 4+ trigger for Money Re-Spin.",
        "rules_p17: 'Money Re-Spin Feature' (part 1) -- 3 starting re-spins, only-moon-or-blank rule, the reset-to-3 rule, no-retrigger, bet-carry-over.",
        "rules_p18: 'Money Re-Spin Feature' (part 2) -- end condition (re-spins exhausted OR 24 moons on screen) and the ‡500 full-board prize.",
        "rules_p19: 'Buy Feature' -- cost display, popup flow, 3-6 scatter guarantee.",
        "rules_p20: 'Super Bet' -- cost display, toggle flow, the three gameplay-odds effects.",
        "rules_p21: 'Other Rules' -- fixed 25-coin spin cost, pays-anywhere, bet-level multiplier rule, combination-summing rule, highest-scatter-combination-only rule.",
        "rules_p22: 'Wild' -- substitution rule, up-to-6 random drop, replicate-to-another-position rule, x2/x3 multiplier badges."
      ]
    },
    "settings": {
      "type": "settings",
      "content": "A small dark dropdown-style panel anchored to the bottom-left gear icon, overlapping the reels slightly. Left column: a '?' Help icon (opens the Help overlay) and a 'More Games!' controller icon. Right column: three labelled toggle switches -- 'Sound - Ambient' (on, orange filled/right position), 'Sound - Effects' (on, orange filled/right position), 'Quick Spin' (off, grey/left position).",
      "colorblind_note": "Each toggle's on/off state is also conveyed by the switch handle's LEFT (off) vs RIGHT (on) position, not by fill color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A dark popup panel titled 'Number Of Spins' with six selectable count buttons: 10, 20, 30, 50 (selected/highlighted white in the captured frame), 100, 500. Below: a 'Stop Auto Play:' section with a toggle 'If FREE GAMES feature is triggered' (on, orange), plus two empty numeric-entry fields: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___'. A note reads 'Auto Play will stop if a jackpot is won.' A summary line at the bottom shows the arithmetic, e.g. '‡5,000.00 x 50 spins = ‡250,000.00' (captured while the bet was set to its maximum for the bet-limit check, so this specific total is not the game's normal default). Two buttons at the very bottom: 'Cancel' and a green 'Start Auto Play' button with a play-arrow icon."
    },
    "free_spins_trigger": "See features.free_games.captured_example.",
    "free_spins_gameplay": "See features.free_games.captured_example.",
    "win_screen": "See features.free_games.captured_example (this particular win_screen frame documents the Free Games round result; the Money Re-Spin round's own result screen is filed as bonus_result, see below).",
    "bonus_trigger": "See features.money_respin.captured_example.",
    "bonus_gameplay": "See features.money_respin.captured_example.",
    "bonus_result": "See features.money_respin.captured_example.",
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Modal popup titled 'Buy Feature' with an 'X' close button top-right. Shows the SCATTER chest icon next to '3 - 6', the line '3 - 6 Scatter symbols will land and play as per the rules of the Free Game Feature.', the price '‡15.00' in large gold text, a green 'Buy' button, and below the popup a small bet-adjustment row (grey '-' button, current bet '‡0.25', green '+' button) allowing the player to change the base bet before buying -- which would change the purchase price proportionally."
    }
  },
  "version": {
    "note": "The following are BUILD/FILE stamps taken from the Help overlay's technical footer -- they are NOT the game's original release date, which is not printed anywhere in these frames.",
    "file_date": "2026/09/17 09:41:11 (UTC)",
    "client_version": "1.1.23503.626",
    "server_version": "5.1.12535.0",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "booklet_last_modified_stamp": "2026/08/03 14:30:15 (UTC) (footer of every paytable/rules booklet page -- a separate, earlier stamp from the Help overlay's File Date, illustrating that this provider prints at least two different, non-release-date timestamps in the same game)."
  },
  "accessibility_summary": {
    "screen_reader_and_blind_users": "The game field itself is entirely canvas-rendered (no accessible DOM text for symbols/paylines/results); the only native-HTML, screen-reader-friendly content is the Help overlay described in screens.rules_booklet.help_overlay_p1_to_p13, which does expose all rules and numbers as real selectable text. Every number that matters for play (bet ladder, RTP, jackpot mechanics, feature rules) is duplicated there in plain English.",
    "deaf_and_hard_of_hearing_users": "All feature outcomes are announced with large on-screen text banners ('Feature Triggered!', 'Congratulations! You Won N Free Games/Re-spins!', 'YOU HAVE WON X.XX') rather than relying on audio cues alone; the Sound - Ambient and Sound - Effects toggles in Settings can be switched off independently without losing any game information.",
    "colorblind_users": "See color_palette.colorblind_notes_global and symbols.card_suits_low_symbols -- every symbol that a color-normal player would identify partly by color (card suits, WILD, SCATTER) also carries a unique shape and/or printed text label, so no game-critical information depends on color alone. One caution: the Buy Feature / Super Bet buttons use a green glow to signal 'enabled' vs a pale/ghosted look for 'disabled' (P-H10) -- this is a brightness/contrast difference rather than a hue difference, so it should remain distinguishable for all forms of color blindness, but it is a low-contrast cue worth flagging.",
    "motor_impaired_users": "The SPIN button also responds to the Space bar (per the Help overlay: 'Space bar can be used to spin the reels' / 'Space bar can be used to stop the reels'), giving a keyboard alternative to mouse clicking for the game's single most-used control. Auto Play (with configurable stop conditions) further reduces the number of repeated manual actions needed. Bet/coin adjustment still requires precise clicking on small +/- stepper buttons with no keyboard equivalent found in these frames."
  },
  "not_captured": [
    {
      "claim": "The JACKPOT RACE™ payout/win screen was not captured.",
      "reason": "Structurally impossible in this fun-money demo session -- the Help overlay states twice that 'Jackpots cannot be won during Fun Play or Bonus Play.'",
      "evidence": [
        "help_screen_p11.png / help_screen_p12.png text",
        "jackpot ticker observed only counting down or showing a pool amount throughout the whole session, never a payout"
      ]
    },
    {
      "claim": "The Money Re-Spin ‡500 full-board prize was not captured as an actual payout.",
      "reason": "The captured Money Re-Spin round ended with visible empty cells (bonus_result.png), so the board did not fill to all 24 Money symbols in this particular play-through. The rule and the fixed prize amount are documented from the booklet text regardless (see features.money_respin.full_board_prize)."
    }
  ],
  "unreadable_or_uncertain": [
    "Volatility rating: not stated on any of the captured in-game screens (paytable booklet or Help overlay); this provider's own website normally carries a courtesy volatility label, but that page was outside the scope of the frames supplied for this documentation pass, so the field is left unset here rather than guessed.",
    "Maximum win / max multiplier cap: not printed anywhere in the sampled screens (see max_win block) -- left as null rather than sourced from an unverified third party.",
    "Exact game code / release date: not visible on any captured frame (these come from the provider's catalog page / external sources per the provider playbook, not from in-game screens, and were not supplied for this pass).",
    "Whether the Game Multiplier plaque literally multiplies the spin's total win, or has some other precise mechanical effect: the booklet only describes how the multiplier VALUE accumulates and resets, not explicitly what it is applied to; the free-games example shows the multiplier and the round's win both growing together, which is consistent with but does not prove a direct multiplication rule.",
    "The service-strip clock reading changes on every frame simply because real time passed during capture -- it is not a game-state indicator and none of the numbers in this document rely on it."
  ]
}

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