Frog Road

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 18 Aug 2026
RTP 95.50%
Volatility —
Max win ×1000000
Grid —
For webmasters & affiliates
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Asset pack

28 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/frog-road-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Aug 2026 View capture log

Per-screen breakdown

28 demo screens
28 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Frog Road

Everything pulled from Frog Road into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
28 screens captured
4 bonus-buy options with prices
10 palette colors from frames
4 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 28 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.50% · single configuration
max_win_x ×1000000
bonus_buy Yes · 4 options
mechanic Crash
release_date 2026

Bonus modes

5 modes
Base Game Modifier manual
Manual Round

Pick difficulty and bet, press PLAY; the round advances one step per press (or per Space key if quick-play is enabled). CASHOUT can be pressed after any successfully-reached step to bank bet x current multiplier immediately.

Base Game Modifier difficulty
Difficulty Levels (Easy/Medium/Hard/Hardcore)

Stepper cycles Easy(24 safe steps) -> Medium(22) -> Hard(20) -> Hardcore(15); each level has its own step-multiplier ladder that accelerates per step (e.g. Hardcore: 1.43x, 2.19x, 3.42x, 5.47x, 8.99x, 15.22x, ...). Higher difficulty = fewer safe steps but a steeper multiplier curve.

Other autoplay
Autoplay

Configure a Cashout-steps auto-cashout trigger step (1/2/3/5/8/12/16/18) and a round count (10-200), then press START AUTOPLAY; DIFFICULTY is locked while running.

Bonus Mode bonus_natural
Bonus Game (natural trigger)

Collecting 3 flower items during regular manual/autoplay rounds awards the Bonus Game for free; a 3-slot progress plaque is shown at the top of the screen.

Bonus Mode bonus_buy
Buy Bonus (4 tiers)

BUY BONUS opens 4 tiles - EASY (9 free jumps, ceiling 200x), MEDIUM (7 free jumps, 1400x), HARD (5 free jumps, 24000x), VERY HARD (3 free jumps, 1000000x) - each costing $12 at the $0.12 default bet, i.e. 100x current bet for every tier alike. Each purchase plays the matching difficulty ladder automatically; the frog always lands one step short of the piranha and multipliers accumulate into a single TOTAL WIN.

Bonus buy

4 options
Option Price (cost × bet) Effect
Easy Free Games headline ×100.00
Medium Free Games ×100.00
Hard Free Games ×100.00
Very Hard Free Games ×100.00

Colour system

extracted from frames · HEX
Export palette
#47A9C1 base dominant 1 base
#0658AC base dominant 2 base
#0995E5 base dominant 3 base
#25252A base dominant 4 base
#5EDCEC base dominant 5 base
#0474C9 base dominant 6 base
#215563 bonus dominant 1 bonus
#1B222C bonus dominant 2 bonus
#0E3054 bonus dominant 3 bonus
#578B22 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Ladder step multipliers are always shown as printed numeral text (e.g. '1.43X') on a uniform brown wood tile regardless of difficulty tier - no reliance on tile color to convey value.
  • Bonus Buy tiers differ by card background color (green/blue/purple/black) but are also always labelled by text (EASY/MEDIUM/HARD/VERY HARD), a printed ceiling multiplier, a volatility word, and a 1-4 lightning-bolt count - four redundant non-color cues.
  • CASHOUT button state is conveyed by both a color change (dark grey to gold) and the appearance/disappearance of a printed dollar value, not color alone. Bet/Difficulty stepper 'disabled at limit' state greys out AND stops responding to clicks.
  • Sound/Music/Space-to-spin toggles are pill switches whose handle position (left/right) conveys on/off independently of fill color; the frog wearing a crown during any Bonus Game round is a shape/costume cue, not color-dependent.

Media & assets

7 files · 7 types
28 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game on all 4 difficulty ladders, manual round cashed out mid-ladder, autoplay with configured cashout-step trigger, all 4 Bonus Buy tiers purchased and played to their win screens, bet limits verified by slider stops (0.12/200), rules booklet (3 pages), provably fair panel, loss/death presentation.
Hardcore/VERY HARD ladder's 7th step (26.64x) was read once from a mid-round frame that was subsequently deleted by an accidental cleanup; at rest the ladder renders only 6 plaques, and reproducing the 7th requires a live VERY HARD round in progress - not currently reproducible, kept as an observation rather than a confirmed figure.
RTP is not printed anywhere in the captured screens (Game rules dialog, Provably Fair dialog, settings/menu overlay all checked) - honest omission, not derived from the ladder math.
The natural 3-flower Bonus Game trigger's probability/mechanism is not stated anywhere captured, only that it exists (rules text); not hunted live since all 4 purchasable variants were bought and played instead.

Ask AI about Frog Road

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Frog Road play? Keep it simple.

Pick difficulty and bet, press PLAY; the round advances one step per press (or per Space key if quick-play is enabled). CASHOUT can be pressed after any successfully-reached step to bank bet x current multiplier immediately.

RTP 95.50%max win ×1000000demo ✓

From the verified capture of 18 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Frog Road vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/frog-road-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/frog-road-b22/
{
  "game": {
    "name": "Frog Road",
    "catalog_name": "Frog Road",
    "in_game_wordmark": "Frog Road (with a small red 'BONUS' ribbon badge under the wordmark)",
    "provider": "InOut Games",
    "provider_game_code": "peperoad",
    "studio": null,
    "studio_evidence": "Loading screen (preview.png) shows only the InOut Games logo ('iN' mark in an orange/yellow hexagonal badge + white wordmark 'OUT'); the in-game burger menu footer (settings.png) prints 'Powered by iNOUT'. No third-party sub-studio brand appears anywhere. Field left null, not 'InOut Games' again (would duplicate the provider field).",
    "game_category": "crash",
    "identity_note": "The catalogue name and the provider's internal game code diverge, and this is not a typo: the code 'peperoad' and the in-rules character name 'Pepe' (rules_p2.png, 'How to play?', step 4: 'Your goal is to guide Pepe across as many steps as possible...') both point to the game being built/marketed elsewhere as 'Pepe Road' (a Pepe-the-frog meme skin on the same crash-ladder engine), while the on-screen wordmark and the catalogue record read 'Frog Road'. Both names are recorded here per instruction; which one is 'correct' is not this document's call.",
    "art_style": "Flat 2D vector cartoon illustration with thick dark outlines and flat cel-shaded fills (no photorealistic lighting or grad-heavy rendering); bright, saturated daylight palette (turquoise sky, mid-blue water, lime-green foliage); side-scrolling 2.5D platformer perspective (camera at water level, looking across the pond horizontally, not top-down/isometric); cheerful, comical, kid-friendly mobile-casual mood — the piranhas are drawn as goofy/toothy rather than scary, the frog has huge round cartoon eyes. No neon, no night scenes, no dark/dramatic backgrounds anywhere in the captured set."
  },
  "unreadable_or_uncertain": [
    "RTP is not printed anywhere in the captured screens (rules_p1/p2/p3, settings). See 'rtp' section below for the two channels checked.",
    "The exact rule for how the 24/22/20/15 safe-step ladders are generated (fixed table vs. seeded RNG within a fixed shape) is not disclosed in the UI beyond 'Provably Fair' seed mechanics (rules_p3.png); not claiming a generation formula.",
    "Whether the 3-flower natural bonus trigger has a stated probability/RTP contribution is not stated anywhere captured; only that it exists (rules_p2.png, item 5).",
    "The demo balance value swings noted in 'anomalies' are unexplained by any on-screen text; recorded as observed, not diagnosed.",
    "Hardcore ladder step 7 (26.64x): single reading from a frame that was subsequently deleted; not reproducible at rest because the ladder renders only six plaques until the character advances. Treat as an observation pending a real VERY HARD round."
  ],
  "identity_and_naming": {
    "catalog_name": "Frog Road",
    "in_game_wordmark_text": "Frog Road",
    "in_game_wordmark_badge": "small red rounded rectangle reading 'BONUS' tucked under the 'R' of 'Road'",
    "wordmark_colors": "'Frog' in lime green with a darker green outline, 'Road' in orange/yellow with a darker orange outline, both in a bold rounded comic font; sits top-left of every game screen",
    "character_name_in_rules_text": "Pepe",
    "provider_game_code": "peperoad",
    "public_marketing_name_inferred_from_code_and_rules_text": "Pepe Road (not verified beyond code+rules-text evidence; not an on-screen claim)"
  },
  "platform_and_environment": {
    "device_captured": "desktop",
    "window_size": "1280x800",
    "currency_in_demo": "USD (rules and bet panel both print '$'/'USD')",
    "language": "English"
  },
  "game_mechanic_summary": {
    "genre": "Ladder / tower crash game (step-by-step cash-out game), not a reel slot",
    "core_loop": "Player sets a bet and a difficulty level, presses PLAY; the frog character (Pepe) advances one lily-pad step at a time. Each step survived increases a running multiplier shown on wooden signpost tiles above the pond. The player can press CASHOUT at any point to bank bet x current-step multiplier. If a step fails, a piranha eats the frog and the round ends with a full loss of that round's stake.",
    "no_reels_no_paylines_no_symbol_paytable": true,
    "confirmation": "Across all 27 captured frames there is no spinning reel grid, no payline diagram, and no symbol-payout paytable of any kind; the only 'paytable' equivalent is the horizontal row of step-multiplier tiles, which is generated live per round/difficulty, not a fixed symbol table."
  },
  "bet_limits": {
    "min_bet": {
      "value": 0.12,
      "currency": "USD",
      "source": "rules_p1.png text 'Min bet: 0.12 USD'; corroborated by bet_min.png where the bet stepper's down-arrow is greyed out/disabled at $0.12"
    },
    "max_bet": {
      "value": 200,
      "currency": "USD",
      "source": "rules_p1.png text 'Max bet: 200 USD'; corroborated by bet_max.png where the bet stepper's up-arrow is greyed out/disabled at $200"
    },
    "denomination_cap_max_win": {
      "value": 100000,
      "currency": "USD",
      "source": "rules_p1.png, printed row 'Max win: 100 000 USD'",
      "note": "This is a payout CAP in currency units on any single round, distinct in kind from the theoretical ladder multiplier ceiling below. It is NOT derived by dividing/multiplying the two numbers together; both are printed, on different screens, and are kept separate in this document."
    },
    "max_theoretical_multiplier": {
      "value": 1000000,
      "unit": "x (multiplier of bet)",
      "source": "bonus_buy_dialog.png, printed on the 'VERY HARD' purchase tile as '1000000X'",
      "note": "This is the printed ceiling of the VERY HARD / Hardcore ladder (the Bonus Buy plays the same ladder as manual Hardcore difficulty, see bonus_game_buy below), not a separate 'purchase prize'. It is the highest number printed anywhere in the game.",
      "relationship_to_denomination_cap": "At the printed 100 000 USD payout cap, the 1 000 000x ceiling can never actually be paid out in full at any legal bet: even at the minimum bet of 0.12 USD, the cap is hit at 100000/0.12 ≈ 833 333x, well below the printed 1 000 000x top step. The two figures describe different things (currency payout ceiling vs. printed multiplier ceiling) and must not be merged into one number."
    }
  },
  "difficulty_levels": {
    "how_selected": "A 'DIFFICULTY' field in the bottom control bar with up/down chevron arrows; selecting a level immediately redraws the six visible step tiles above the pond to that level's ladder.",
    "levels": {
      "easy": {
        "total_safe_steps": 24,
        "printed_ladder_start": [
          1.01,
          1.02,
          1.05,
          1.09,
          1.13,
          1.18
        ],
        "source": "base_game.png / rules_p2.png"
      },
      "medium": {
        "total_safe_steps": 22,
        "printed_ladder_start": [
          1.06,
          1.2,
          1.36,
          1.54,
          1.76,
          2.03
        ],
        "source": "rules_p2.png text + _medium_ladder.png"
      },
      "hard": {
        "total_safe_steps": 20,
        "printed_ladder_start": [
          1.17,
          1.45,
          1.81,
          2.29,
          2.92,
          3.78
        ],
        "source": "rules_p2.png text + _hard_ladder.png; further steps 4.97x/6.63x/8.99x visible in bonus_hard_play.png confirm the sequence continues past the first six"
      },
      "hardcore": {
        "total_safe_steps": 15,
        "printed_ladder_start": [
          1.43,
          2.19,
          3.42,
          5.47,
          8.99,
          15.22
        ],
        "seventh_step_confirmed": 26.64,
        "seventh_step_source_correction": "The manifest note attributes the 7th step (26.64x) to 'bonus_veryhard_play.png', but that file, verified by opening it, is actually a MEGA WIN celebration screen ($2.39, fire-flourish decoration), not a gameplay frame with a visible ladder. The 26.64x 7th step is instead visible in the sibling burst frame '_vh_play2.png' (TOTAL WIN $0.66, FREE GAMES LEFT: 2, HARDCORE difficulty), which does show the ladder with 7 tiles including '26,64X'. Recorded here as the corrected, verified source.",
        "source": "rules_p2.png text (step count) + _hardcore_ladder.png (first 6 steps) + _vh_play2.png (7th step, corrected source)",
        "seventh_step_verifiability": "UNVERIFIABLE as of wave 189. The 26.64x seventh step was read once from a mid-round frame (_vh_play2.png) that no longer exists: it was deleted by an accidental crop-cleanup run. A dedicated re-shoot established WHY it cannot simply be re-read: at rest the ladder renders exactly SIX multiplier plaques, and further steps only materialise as the character actually advances, with the camera following. Reproducing it therefore requires playing a real VERY HARD round. Two channels were tried and both failed for this specific fact: wheel/move over the ladder does not scroll it while idle, and the DOM channel does not see the numbers at all because they are drawn on canvas. The value is kept as an observation, NOT as a confirmed figure."
      }
    },
    "shape_note": "All four ladders accelerate: the ratio between consecutive multipliers grows with each step (e.g. Hardcore: 2.19/1.43=1.53, 3.42/2.19=1.56, 5.47/3.42=1.60, 8.99/5.47=1.64, 15.22/8.99=1.69, 26.64/15.22=1.75). This is NOT a constant geometric progression; only the printed steps above are asserted, no further steps are extrapolated or invented.",
    "affects_math": "Yes. Difficulty changes both the total step count (24/22/20/15) and the per-step multiplier curve; higher difficulty = fewer safe steps but a steeper multiplier curve per step.",
    "step_counts_source": "Printed in the game's own 'How to play?' booklet (rules_p2.png), which lists the safe-step counts verbatim: 'Easy - 24 safe steps', 'Medium - 22', 'Hard - 20', 'Hardcore - 15'. This is the game's own statement, stronger than counting plaques on a frame, and it matched all four levels on an independent second reading.",
    "independent_recheck_wave189": {
      "why": "The original working frames of the ladders were lost to an accidental cleanup, so the ladders were re-shot from scratch and read again without reference to the first reading.",
      "evidence_frames": [
        "_evidence_ladder_easy.png",
        "_evidence_ladder_medium.png",
        "_evidence_ladder_hard.png",
        "_evidence_ladder_hardcore.png"
      ],
      "result": "The first SIX multipliers of every level matched the originally recorded values to the cent, and all four step counts matched the printed booklet. The ladders are therefore confirmed by two independent readings, not by a single one.",
      "confirmed_first_six": {
        "easy": [
          1.01,
          1.02,
          1.05,
          1.09,
          1.13,
          1.18
        ],
        "medium": [
          1.06,
          1.2,
          1.36,
          1.54,
          1.76,
          2.03
        ],
        "hard": [
          1.17,
          1.45,
          1.81,
          2.29,
          2.92,
          3.78
        ],
        "hardcore": [
          1.43,
          2.19,
          3.42,
          5.47,
          8.99,
          15.22
        ]
      }
    }
  },
  "bonus_game": {
    "name_on_screen": "BONUS GAME",
    "natural_trigger": {
      "present": true,
      "how": "Rules text (rules_p2.png, item 5): 'During regular gameplay, you can trigger the Bonus Game by collecting three flowers, or purchase it directly.' A dedicated progress indicator for this sits at the top-center of the game screen at all times.",
      "progress_indicator_visual": "A metallic grey rounded plaque labeled 'BONUS GAME' in bold gold/yellow lettering, containing three identical dark charcoal-grey flower/shell-shaped icon outlines side by side, each currently unfilled (empty), presumably lighting up/filling in a different colour as each of the three flowers is collected during normal play. (base_game.png; zoom crop confirms the icon shape and text.)",
      "captured_via_natural_play": false,
      "capture_method_used": "Bonus Buy (see below) for all four difficulty tiers; per project convention, when a purchasable route exists and every purchase variant is captured through to its win screen, hunting the natural RNG trigger separately is not required and is not a gap."
    },
    "bonus_buy": {
      "button": "Gold/amber gradient 'BUY BONUS' button, bottom-left of the screen, showing a small coin icon",
      "dialog_title": "BUY BONUS (yellow bold outlined text, top of dialog)",
      "tiers": [
        {
          "tier": "EASY",
          "card_color": "green",
          "printed_ceiling": "200X",
          "free_spins": 9,
          "volatility_label": "LOWS",
          "bolt_icons_lit": "1 of 4",
          "price_usd": 12,
          "plays_ladder": "easy"
        },
        {
          "tier": "MEDIUM",
          "card_color": "blue",
          "printed_ceiling": "1400X",
          "free_spins": 7,
          "volatility_label": "MEDIUM",
          "bolt_icons_lit": "2 of 4",
          "price_usd": 12,
          "plays_ladder": "medium"
        },
        {
          "tier": "HARD",
          "card_color": "purple/magenta",
          "printed_ceiling": "24000X",
          "free_spins": 5,
          "volatility_label": "HIGH",
          "bolt_icons_lit": "3 of 4",
          "price_usd": 12,
          "plays_ladder": "hard"
        },
        {
          "tier": "VERY HARD",
          "card_color": "dark grey/black with gold accents",
          "printed_ceiling": "1000000X",
          "free_spins": 3,
          "volatility_label": "VERY HIGH",
          "bolt_icons_lit": "4 of 4",
          "price_usd": 12,
          "plays_ladder": "hardcore"
        }
      ],
      "each_tier_mascot_icon": "Frog character seated on a coin pile, glowing; EASY/MEDIUM add progressively more gold, HARD adds a crown, VERY HARD adds a crown + ermine-trimmed red/white royal robe (visual escalation of 'richness' with tier)",
      "price_basis": "All four tiers cost $12 flat at the demo's default bet of $0.12, i.e. 100x the current bet for every tier alike (not tier-scaled); price is shown next to a stepper control for BET just below the tier cards.",
      "colorblind_note": "Tiers are primarily distinguished by TEXT (EASY/MEDIUM/HARD/VERY HARD, printed ceiling multiplier, volatility word) and by a bolt-count icon (1-4 lit lightning bolts), not by card color alone — a color-blind player can still read the difficulty and volatility from text and bolt count.",
      "gameplay_mechanic": "On purchase, the game immediately grants the tier's fixed number of Free Jumps/Free Games. The frog then jumps automatically and repeatedly; on each jump it always lands one step short of the piranha (i.e. it always survives, reaching the highest multiplier possible on that jump without dying), and all per-jump multiplier wins accumulate into a single 'TOTAL WIN' figure shown under the frog mid-round. The difficulty ladder used during a Bonus Buy round is the SAME ladder as manual play at the corresponding base difficulty (EASY tier -> Easy ladder, MEDIUM tier -> Medium ladder, HARD tier -> Hard ladder, VERY HARD tier -> Hardcore ladder) — confirmed on-screen: bonus_medium_play.png shows DIFFICULTY: MEDIUM in the bottom bar while playing the medium-purchased round; bonus_hard_play.png / _vh_play2.png show DIFFICULTY: HARD and DIFFICULTY: HARDCORE respectively during the hard- and very-hard-purchased rounds.",
      "frog_visual_during_bonus": "Wears a gold crown throughout every Bonus Game round regardless of tier (even the EASY-tier round shows the crown once the bonus itself is active), distinguishing 'bonus round in progress' from a normal manual round visually, independent of any color cue.",
      "step_tile_visual_change": "Steps already jumped over are replaced by a distinct brown wood-carved 'tiki mask' style tile (a stylised carved face icon) in place of the multiplier number, so completed steps are visually distinguishable by SHAPE/ICON, not just by fading color.",
      "results_captured": {
        "easy": {
          "trigger_screen": "bonus_trigger.png ('YOU HAVE WON 9 FREE GAMES')",
          "final_win_usd": 11.96,
          "final_win_multiplier": "99.72x",
          "win_screen": "win_screen.png"
        },
        "medium": {
          "trigger_screen": "bonus_medium_trigger.png ('YOU HAVE WON 7 FREE GAMES')",
          "final_win_usd": 7.33,
          "final_win_multiplier": "61.12x",
          "win_screen": "win_screen_medium.png",
          "mid_round_frame": "bonus_medium_play.png (TOTAL WIN $1.83, FREE GAMES LEFT: 4)"
        },
        "hard": {
          "trigger_screen": "bonus_hard_trigger.png ('YOU HAVE WON 5 FREE GAMES')",
          "final_win_usd": 8.1,
          "final_win_multiplier": "67.52x",
          "win_screen": "win_screen_hard.png",
          "mid_round_frame": "bonus_hard_play.png (TOTAL WIN displayed as '$0.12 ×37.27', FREE GAMES LEFT: 3 — note this frame uses a different total-win notation, bet-times-multiplier, than the medium round's flat dollar figure; both are printed text, recorded as seen)"
        },
        "very_hard": {
          "trigger_screen": "bonus_veryhard_trigger.png ('YOU HAVE WON 3 FREE GAMES')",
          "final_win_usd": 2.39,
          "final_win_multiplier": "19.93x",
          "win_screen": "win_screen_veryhard.png (plain MEGA WIN card)",
          "mid_round_frame": "_vh_play2.png - FILE NO LONGER EXISTS (deleted by an accidental cleanup run in wave 189). It was the only frame showing the Hardcore 7th step; see difficulty_levels.levels.hardcore.seventh_step_verifiability.",
          "note": "The manifest-named file 'bonus_veryhard_play.png' does NOT show gameplay — opened directly, it shows a MEGA WIN transition card with red fire-flame decoration around the $2.39 figure (visually distinct from the plain win_screen_veryhard.png card, likely an intermediate flourish animation frame between round-end and the final win screen). Both are the same $2.39 / 19.93x outcome; recorded as two different rendering states of the same result."
        }
      },
      "trigger_screen_template": "Identical layout across all four tiers: 'YOU HAVE WON' in gold outlined text at top, a large bold number (9/7/5/3) in cream/white, a glowing wooden tiki-torch/idol icon with two lit eye-holes and a lit mouth below the number, 'FREE GAMES' in gold text below that, and 'PRESS ANYWHERE TO CONTINUE' in grey at the bottom. Only the number differs between tiers; verified individually on each of the four trigger frames."
    }
  },
  "autoplay": {
    "entry_point": "A circular refresh/loop icon button to the right of the green PLAY button opens 'Autoplay settings'",
    "dialog_contents": {
      "cashout_steps_selector": {
        "label": "Cashout steps",
        "options": [
          1,
          2,
          3,
          5,
          8,
          12,
          16,
          18
        ],
        "ui": "Row of pill-shaped buttons (8 values across two rows of four); the selected value has a green outline border and green text, unselected values are plain grey pill buttons with white text — selection is shown by BOTH border color and text color change, and a duplicate numeric readout ('1') plus a horizontal slider handle beneath the row",
        "function": "Sets a fixed ladder STEP at which autoplay will automatically cash out the round for the player — this is a genuine auto-cashout (the player commits in advance to a step, not a floating profit target), confirmed live in autoplay_cashout.png"
      },
      "autospins_selector": {
        "label": "Numbers or autospins",
        "options": [
          10,
          20,
          30,
          50,
          75,
          100,
          150,
          200
        ],
        "ui": "Same pill-button styling as cashout steps, own slider readout below"
      },
      "start_button": "Full-width green 'START AUTOPLAY (N)' button showing the selected spin count in parentheses"
    },
    "live_confirmation": {
      "running_frame": "autoplay_running.png — PLAY button replaced by a white countdown number on the green circle (autoplay round-remaining counter), an 'X' stop button appears to its right, DIFFICULTY shown greyed/locked (cannot be changed mid-autoplay run)",
      "auto_cashout_trigger_frame": "autoplay_cashout.png — the CASHOUT button (normally grey/inactive during a live round) turns gold/amber and shows a payout value; zoomed and read precisely as '$0.17' (bet $0.12 x Hardcore step-1 multiplier 1.43 = 0.1716, rounds to $0.17). This corrects an earlier note that had read the figure as $0.13; $0.17 is the value verified by direct zoom of the CASHOUT panel."
    }
  },
  "manual_round_and_controls": {
    "how_to_play_text_summary": "From rules_p2.png ('How to play?'): 1) specify bet; 2) choose difficulty; 3) press Play; 4) guide Pepe across as many steps as possible without being eaten, withdrawing winnings at any moment; 5) Bonus Game via 3 flowers or purchase; 6) an optional 'Space to spin & go' quick-play toggle in the settings menu lets the spacebar advance the frog; 7) standard malfunction-voids-plays-and-pays disclaimer.",
    "bottom_control_bar_left_to_right": [
      {
        "element": "BUY BONUS",
        "visual": "Gold/amber rounded button with a small coin icon and the label stacked in two lines"
      },
      {
        "element": "BALANCE",
        "visual": "Dark charcoal panel, small coin icon + dollar figure, label 'BALANCE' above in grey"
      },
      {
        "element": "DIFFICULTY",
        "visual": "Dark charcoal panel with up/down chevron stepper arrows on the right, current level name (EASY/MEDIUM/HARD/HARDCORE) in bold white below the label"
      },
      {
        "element": "CASHOUT",
        "visual": "Dark grey, greyed-out text 'CASHOUT' with no value when no round is live/cashoutable; turns solid gold/amber with a dollar value once a round is active and a safe step has been reached"
      },
      {
        "element": "BET",
        "visual": "Dark charcoal panel with up/down chevron stepper arrows, dollar sign + numeric bet value"
      },
      {
        "element": "PLAY",
        "visual": "Large green circular button with a white right-pointing triangle (play) icon; becomes a white countdown digit during autoplay, or a white digit counting the current safe step reached during a live manual/bonus round (seen as '6', '2', '0' in various frames)"
      },
      {
        "element": "loop/autoplay icon",
        "visual": "Smaller dark circular button with a white refresh/loop icon, opens Autoplay settings"
      }
    ],
    "top_bar_left_to_right": [
      {
        "element": "wordmark",
        "visual": "'Frog Road' logo with red 'BONUS' ribbon, top-left"
      },
      {
        "element": "Live wins / Online counter",
        "visual": "Small green dot + 'Online: N' text, a live-player-count style social-proof readout, changes value between frames (5613-6025 observed) — not a game-math element"
      },
      {
        "element": "account/session bar",
        "visual": "Small round grey avatar icon + demo player nickname (varies per frame, e.g. 'ARLEIDA LEON', 'Cyan Occupational...', account-style alphanumeric IDs) + a green '+N.NN <currency>' figure showing the last round's net change; this is operator/demo-wrapper chrome, not a game rule element, and currency shown here sometimes differs from the game's own USD bet panel (VES/Rs/S seen in different frames) — recorded as observed, likely due to demo-harness account simulation, not treated as evidence for any in-game currency claim"
      },
      {
        "element": "BONUS GAME progress plaque",
        "visual": "Top-center, described above under bonus_game.natural_trigger"
      },
      {
        "element": "burger menu icon",
        "visual": "White three-line hamburger icon in a circular outline, top-right, opens the settings/menu overlay"
      }
    ],
    "playfield_visual": {
      "left_side": "A rock cliff edge with green grass on top, a small flowering tree (white blossoms) and the frog character standing/sitting at the starting position",
      "right_of_frog": "A horizontal row of light-green lily pads floating on the water, evenly spaced, each corresponding to one ladder step; above each lily pad floats a wooden signpost tile (brown wood texture, green vine/leaf decoration at the top) printed with that step's multiplier in bold dark-brown text, e.g. '1.01X'",
      "water": "Two-tone blue gradient (lighter cyan-blue near the surface, darker navy blue in the depths), with animated ripple highlights; one or more cartoon piranhas (green-and-orange or brown-and-blue coloured, sharp white teeth, angry eyebrows) swim beneath the lily pads, representing the 'death' hazard",
      "background": "Stylised silhouette jungle tree line against a light turquoise sky, static/decorative only"
    }
  },
  "loss_and_death_presentation": {
    "death_panic_frame": "death_panic.png — shows the frog mid-air just above the water, in a panicked pose: eyes wide, mouth open in an oval scream shape, both arms/hands thrown up beside its head with fingers splayed, legs kicked out mid-fall. Captured during a HARDCORE-difficulty autoplay run (DIFFICULTY: HARDCORE, PLAY button shows a stop/'X' control next to a green counter, i.e. the round is resolving). This is the clearest 'about to lose' animation frame captured.",
    "loss_animation_frame": "loss_animation.png — despite its filename, this is an ordinary idle/between-rounds frame (frog back at its resting position on the cliff holding the coin, EASY difficulty, no panic pose, no piranha strike visible); recorded here as-is with the discrepancy noted rather than silently treated as a true 'loss' frame.",
    "no_explicit_bite_or_gore_frame_captured": "No frame shows the literal moment of the piranha biting/consuming the frog; only the pre-impact panic pose (death_panic.png) is available in the captured set."
  },
  "provably_fair_and_crash_fields": {
    "provably_fair_present": true,
    "provably_fair_source": "rules_p3.png, 'Provably fair settings' dialog: explanatory text 'This game uses Provably Fair technology to determine game result', a 'Client Seed' section stating 'Round result is determined form combination of server seed and first 3 bets of the round' (sic, verbatim OCR of the in-game typo 'form' for 'from'), a 'Current' client seed hex value (e.g. 'b0ca37e2169fbf86'), a 'Next server seed SHA256' hash value, and a note 'You can check fairness of each bet from bets history'.",
    "bets_per_round": 1,
    "bets_per_round_evidence": "Only a single BET field and a single CASHOUT control exist in the bottom bar across every captured frame; no second/side stake control of any kind is present.",
    "auto_cashout_present": true,
    "auto_cashout_evidence": "See 'autoplay' section above — 'Cashout steps' selector plus live confirmation frame autoplay_cashout.png."
  },
  "game_modes": {
    "manual_round": {
      "how_it_works": "Pick difficulty + bet, press PLAY; the round advances one step per press (or per Space key press if quick-play is enabled in settings); CASHOUT can be pressed after any successfully-reached step to bank bet x current multiplier immediately.",
      "affects_math": true,
      "evidence": [
        "base_game.png",
        "base_game_manual_win.png (manual EASY round cashed out at step 4, 1.13x, paid $0.13 on a $0.12 bet)"
      ]
    },
    "difficulty_levels": {
      "how_it_works": "Up/down stepper on the DIFFICULTY field cycles Easy -> Medium -> Hard -> Hardcore (and back).",
      "affects_math": true,
      "evidence": [
        "rules_p2.png",
        "_easy_ladder.png",
        "_medium_ladder.png",
        "_hard_ladder.png",
        "_hardcore_ladder.png"
      ]
    },
    "autoplay": {
      "how_it_works": "Configure Cashout steps (auto-cashout trigger step) and a spin/round count (10-200), press START AUTOPLAY.",
      "affects_math": false,
      "affects_risk_control": true,
      "evidence": [
        "autoplay.png",
        "autoplay_running.png",
        "autoplay_cashout.png"
      ]
    },
    "bonus_game_natural_trigger": {
      "how_it_works": "Collect 3 flower items during regular manual/autoplay rounds (RNG event, mechanism not otherwise detailed on-screen) to receive the Bonus Game for free.",
      "affects_math": false,
      "evidence": [
        "rules_p2.png (rule text)",
        "base_game.png (3-slot BONUS GAME progress plaque, all empty)"
      ],
      "captured_naturally": false,
      "capture_note": "Not hunted separately because all four purchasable variants of the same Bonus Game were bought and played through to their win screens (see bonus_game.bonus_buy.results_captured); per project convention this is a deliberate substitution, not a missed capture."
    },
    "bonus_game_buy": {
      "how_it_works": "BUY BONUS opens a 4-tile dialog (EASY/MEDIUM/HARD/VERY HARD); each purchase costs $12 at the default $0.12 bet (100x current bet for every tier) and immediately grants a fixed number of automatic Free Jumps on the ladder matching that tier's base difficulty.",
      "affects_math": true,
      "evidence": [
        "bonus_buy_dialog.png",
        "and all four results_captured entries above"
      ]
    }
  },
  "rtp": {
    "printed_in_game": false,
    "channels_checked": [
      "rules_p1.png ('Game rules' dialog) — prints only Min bet / Max bet / Max win, no RTP line",
      "rules_p3.png ('Provably fair settings' dialog) — prints only Provably Fair seed/hash mechanics, no RTP figure"
    ],
    "conclusion": "RTP is not disclosed anywhere in the captured screens. Not stated elsewhere in this game's UI (settings/menu overlay was also checked and lists only Play Fullscreen / Sound / Music / Space-to-spin / Provably fair / Game rules / Bet history / How to play — no RTP entry). Left as an honest omission, not derived or guessed from the ladder math."
  },
  "not_present_in_this_game": [
    "No reels of any kind",
    "No paylines / ways-to-win mechanic",
    "No fixed symbol paytable (the wooden multiplier tiles are per-round generated ladder values, not a symbol payout table)",
    "No wild/scatter/bonus symbols",
    "No free-spins-on-reels feature (the 'Free Games'/'Free Jumps' here are automated ladder jumps within the Bonus Game, not reel spins)"
  ],
  "colorblind_and_accessibility_notes": [
    "Ladder step multipliers are always shown as printed text ('1.43X' etc.) on a uniform brown wood-tile background regardless of difficulty tier — no reliance on tile color to convey value.",
    "Bonus Buy tiers differ by card background color (green/blue/purple/black) BUT are also always labelled by text (EASY/MEDIUM/HARD/VERY HARD), a printed ceiling multiplier, a volatility word (LOWS/MEDIUM/HIGH/VERY HIGH), and a lightning-bolt count (1-4) — four redundant non-color cues.",
    "CASHOUT button state (inactive vs. active-with-value) is conveyed by BOTH a color change (dark grey to gold) AND the appearance/disappearance of a printed dollar value — not color alone.",
    "Bet/Difficulty stepper 'disabled at limit' state is conveyed by the arrow icon greying out AND becoming unresponsive to clicks (verified: bet_max.png / bet_min.png), a shape/contrast change, not a pure color-only signal.",
    "Sound/Music/Space-to-spin toggles in the settings menu are pill-shaped switches whose handle position (left vs. right) conveys on/off state independently of the green/grey fill color.",
    "Autoplay Cashout-steps and Autospins pill-button selection is shown via a distinct outlined border plus a numeric readout below the row, not by fill color alone.",
    "The frog wearing a crown during any Bonus Game round is a shape/costume cue (not color-dependent) that a bonus round is in progress.",
    "One residual color-only element observed: the account bar's '+N.NN' net-change figure is shown in green text with no accompanying +/- symbol or icon in the frames reviewed; a screen-reader/colorblind user would need the numeric sign (which IS present, e.g. '+46.00') rather than the color, so this is adequately covered by the printed '+' sign itself."
  ],
  "screens_captured": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Loading screen: solid dark navy-blue background; centered InOut Games logo (orange/yellow hexagonal shield containing a stylised white 'iN', followed by bold white 'OUT' wordmark, both with a soft white outer glow); below it a small spinning loader ring icon and grey 'Loading...' text."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Default base game view, EASY difficulty, 6 ladder tiles 1.01x-1.18x visible, frog at rest holding a coin, one piranha visible mid-water, full bottom control bar and top bar as described above."
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Burger-menu overlay open on top of the base game: dark navy dropdown panel listing player avatar+name+'Change avatar' link, 'Play in Full screen', Sound/Music toggles, '\"Space\" to spin & go' toggle (green/on), then a divider, then 'Provably fair settings', 'Game rules', 'My bet history' (each with a small icon), a divider, 'How to play?', and a footer 'Powered by iNOUT'."
    },
    {
      "file": "rules_p1.png",
      "type": "rules",
      "page": 1,
      "description": "'Game rules' dialog: Min bet 0.12 USD / Max bet 200 USD / Max win 100 000 USD, each on its own dark grey row."
    },
    {
      "file": "rules_p2.png",
      "type": "rules",
      "page": 2,
      "description": "'How to play?' dialog, 7 numbered rule items as transcribed in manual_round_and_controls.how_to_play_text_summary."
    },
    {
      "file": "rules_p3.png",
      "type": "rules",
      "page": 3,
      "description": "'Provably fair settings' dialog as transcribed in provably_fair_and_crash_fields."
    },
    {
      "file": "bonus_buy_dialog.png",
      "type": "bonus",
      "description": "BUY BONUS dialog, 4 tier cards as detailed in bonus_game.bonus_buy, plus a BET stepper ($0.12) below the cards and a balance readout ('$1 000 000') at the very bottom."
    },
    {
      "file": "bonus_trigger.png",
      "type": "bonus",
      "description": "EASY-tier win-count reveal screen ('YOU HAVE WON 9 FREE GAMES'), template shared by all 4 tiers."
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "EASY-tier Bonus Game final result: 'MEGA WIN' banner with a small gold crown above it and green leaf sprigs either side, a green bevelled plaque reading '$11.96', and '99.72x' below in orange text."
    },
    {
      "file": "bet_max.png",
      "type": "info",
      "description": "Bet stepped up to its ceiling, $200, HARDCORE difficulty; up-arrow visually disabled."
    },
    {
      "file": "bet_min.png",
      "type": "info",
      "description": "Bet stepped down to its floor, $0.12, EASY difficulty; down-arrow visually disabled."
    },
    {
      "file": "autoplay.png",
      "type": "autoplay",
      "description": "Autoplay settings dialog as detailed above."
    },
    {
      "file": "autoplay_running.png",
      "type": "autoplay",
      "description": "Live autoplay in progress: green PLAY circle shows a white countdown digit, a dark 'X' stop button sits to its right, DIFFICULTY field visually greyed/locked."
    },
    {
      "file": "autoplay_cashout.png",
      "type": "autoplay",
      "description": "Auto-cashout has fired: CASHOUT button gold/active reading '$0.17' (zoom-verified), HARDCORE difficulty, $0.12 bet."
    },
    {
      "file": "loss_animation.png",
      "type": "base_game",
      "description": "See loss_and_death_presentation note — actually an idle frame, not a loss animation, despite the filename."
    },
    {
      "file": "base_game_idle.png",
      "type": "base_game",
      "description": "Idle base-game frame after an autoplay batch finished, HARDCORE difficulty, balance settled at $1 000 697.97."
    },
    {
      "file": "bonus_medium_trigger.png",
      "type": "bonus",
      "description": "MEDIUM-tier win-count reveal ('YOU HAVE WON 7 FREE GAMES')."
    },
    {
      "file": "bonus_medium_play.png",
      "type": "bonus",
      "description": "Mid-round MEDIUM Bonus Game: crowned frog on the 4th lily pad, ladder shows 3 completed 'tiki mask' tiles then live values 6.87x/8.59x/10.93x/14.22x, 'TOTAL WIN $1.83', 'FREE GAMES LEFT: 4', DIFFICULTY: MEDIUM."
    },
    {
      "file": "win_screen_medium.png",
      "type": "win_screen",
      "description": "MEDIUM-tier Bonus Game final result: MEGA WIN banner, green plaque '$7.33', '61.12x'."
    },
    {
      "file": "bonus_hard_trigger.png",
      "type": "bonus",
      "description": "HARD-tier win-count reveal ('YOU HAVE WON 5 FREE GAMES')."
    },
    {
      "file": "bonus_hard_play.png",
      "type": "bonus",
      "description": "Mid-round HARD Bonus Game: crowned frog, one partly-obscured tile then live values 4.97x/6.63x/8.99x, 'TOTAL WIN $0.12 ×37.27', 'FREE GAMES LEFT: 3', DIFFICULTY: HARD."
    },
    {
      "file": "win_screen_hard.png",
      "type": "win_screen",
      "description": "HARD-tier Bonus Game final result: MEGA WIN banner, green plaque '$8.10', '67.52x'."
    },
    {
      "file": "bonus_veryhard_trigger.png",
      "type": "bonus",
      "description": "VERY HARD-tier win-count reveal ('YOU HAVE WON 3 FREE GAMES')."
    },
    {
      "file": "bonus_veryhard_play.png",
      "type": "bonus",
      "description": "CORRECTED: this is actually a MEGA WIN transition card with red fire-flame decoration around '$2.39', not a gameplay/ladder frame as the manifest note claims; the real mid-round VERY HARD gameplay frame is the unlisted burst file '_vh_play2.png' (see difficulty_levels.hardcore.seventh_step_source_correction)."
    },
    {
      "file": "win_screen_veryhard.png",
      "type": "win_screen",
      "description": "VERY HARD-tier Bonus Game final result: plain MEGA WIN banner (no fire decoration), green plaque '$2.39', '19.93x'."
    },
    {
      "file": "base_game_manual_win.png",
      "type": "base_game",
      "description": "Manual EASY round cashed out at step 4 (1.13x tile), CASHOUT panel gold showing $0.13 on a $0.12 bet, balance increased."
    },
    {
      "file": "death_panic.png",
      "type": "base_game",
      "description": "See loss_and_death_presentation — frog's panicked mid-air pose, HARDCORE autoplay round resolving."
    }
  ],
  "anomalies": [
    "Demo balance value fluctuated across the capture session without a clear one-to-one relationship to click count: a drop of roughly $600 was observed during a burst of bet-stepper clicks, later followed by a rise to $1,000,697.92-1,000,697.97 after an autoplay batch. This is recorded purely as an observation about the demo account's balance display; it does not affect and is not the basis for any figure reported elsewhere in this document — every bet limit, ladder value, and win amount reported above is read directly off printed on-screen text on its own frame, independent of the balance ticker.",
    "The account/session info bar (top-left, below the Live-wins counter) showed different demo player nicknames and different currency suffixes (VES, Rs, S, and unlabelled '$') across different frames of the same capture session; this looks like demo-harness account simulation/rotation rather than a real property of the game, and is not used as evidence for the game's actual currency (which is USD per the Game Rules dialog and the BET/CASHOUT panels).",
    "The DIFFICULTY label and the six rendered ladder tiles occasionally appeared to lag each other by one transition frame during rapid difficulty switching in the raw burst captures; none of the ladder numbers reported in this document were taken from a frame where the label and the tiles disagreed.",
    "Two named files in the manifest do not show what their filenames/notes claim: 'loss_animation.png' shows an ordinary idle pose, not a loss; 'bonus_veryhard_play.png' shows a MEGA WIN celebration card, not live gameplay with a visible ladder. Both discrepancies are called out at their respective entries above so no downstream reader inherits the wrong label."
  ],
  "logo_refs_review": {
    "original_refs_problem": "The logo_refs.json boxes handed off originally (in bonus_buy_dialog.png, Easy-tier and Very-Hard-tier mascot icons) both frame the frog holding a coin stamped with the InOut Games 'iN' brand mark, visible even at small crop size — the same class of defect flagged for a sibling slot this wave.",
    "action_taken": "Replaced logo_refs.json with two boxes from death_panic.png: (1) the frog's clean panicked-jump pose (no coin, no provider mark in frame), and (2) a green piranha antagonist, side view, no text/marks. Both verified by zoom crop before being written.",
    "final_refs": [
      {
        "file": "death_panic.png",
        "x1": 255,
        "y1": 290,
        "x2": 375,
        "y2": 400,
        "what": "frog mascot (Pepe), panicked jump pose"
      },
      {
        "file": "death_panic.png",
        "x1": 1050,
        "y1": 450,
        "x2": 1155,
        "y2": 540,
        "what": "green piranha antagonist"
      }
    ]
  },
  "sources_note": "No separate OCR sidecar files were present in this slot's folder; all quoted on-screen text above was read directly from the images (with zoom crops used for small text: the CASHOUT $0.17 figure and the BONUS GAME progress plaque), per the same standard OCR-anchoring would provide. Numbers not directly legible are listed in unreadable_or_uncertain rather than guessed."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.