Frog Jump

Demo, RTP 95.50%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 5 days, 12 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 18 Aug 2026
RTP 95.50%
Volatility —
Max win ×25000
Grid —
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Asset pack

18 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 10 10 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 0 Jun Jul '26: 0 Jul Aug '26: 0 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇩🇪Germany 0 0 0 0 0 0 0 0 0 0 0 10
Full per-country breakdown via the API →

What we extracted from Frog Jump

Everything pulled from Frog Jump into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
6 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 95.50% · single configuration
max_win_x ×25000
bonus_buy No
mechanic Crash
release_date 2026

Bonus modes

2 modes
Base Game Modifier base
Crash Round

Player sets a bet (typed, presets 2/5/10/20, or MIN/MAX steppers: floor 0.12 USD, ceiling 200 USD) and presses PLAY; the bet is deducted immediately and the multiplier resets to 1.00x. The frog then jumps automatically on its own internal timer between nearby platforms - player input (Left/Right arrows, A/D keys, on-screen taps, the two on-screen triangle buttons, or Space bar if the 'Space to spin & go' setting is on) does NOT trigger a jump directly, it only chooses the DIRECTION of the frog's next automatic jump. Each platform landed on adds its fixed bonus to the running multiplier, and the CASHOUT button's dollar amount updates live to current multiplier x total bet. Player may press CASHOUT at any moment to lock in the payout and win; alternatively every round has a hidden, randomly pre-determined crash point - if the multiplier reaches it before cashout, the round ends automatically and the bet is lost with no payout. Confirmed on three independent rounds: bet 5 @ 1.05x -> cashout 5.25; bet 5 @ 2.10x -> cashout 10.50; bet 5 @ 1.30x -> cashout 6.50. Max win cap printed in Game rules: 20 000 USD.

Base Game Modifier platforms
Platform Types

Five platform types confirmed across ~10 board snapshots and 9 rounds, each adding a fixed bonus to the multiplier when landed on: Stone (grey oval, green moss patches) +0.05x; Log (brown wood, dark knot, small green leaf sprig) +0.1x; Lotus flower (pink multi-petal, pale peach centre) +0.5x; Lily pad (flat green leaf, water-droplet highlights) +1x; Daisy (white multi-petal, golden-yellow centre) +2x. Stone and log are by far the most common on every captured board; lotus appears a few times per screen; lily pad and daisy are visibly rarer (once or twice per board). Exact spawn-rate percentages are not printed anywhere. A sixth, rarer platform type cannot be ruled out from the sample captured (see coverage).

Colour system

extracted from frames · HEX
Export palette
#5A9C55 base dominant 1 base
#246A47 base dominant 2 base
#D8DF9B base dominant 3 base
#36884D base dominant 4 base
#92B16A base dominant 5 base
#9ECB70 base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Every platform's bonus value is printed as text (e.g. '+0.05x') directly under a distinctly shaped/colored icon (grey mossy stone, brown log, pink lotus, green lily pad, white-and-gold daisy) - type and value never rely on color recognition alone.
  • Bet history distinguishes a lost/crashed round from a win by both the multiplier value ('x0' for a loss) and the presence/absence of a printed dollar figure in the Win column (a dash '-' for a loss vs a '$' amount for a win), not by row color.
  • Settings toggle switches (Sound, Music, 'Space to spin & go') show on/off state by both color (grey vs green) and knob position (left vs right).
Screen Reader
  • The game runs on a canvas with no native DOM text observed - the running multiplier, CASHOUT dollar amount, bet limits, bet-history rows, and provably-fair seeds all exist only as rendered pixels, not as accessible markup, in this build.
Motor Accessibility
  • Large touch targets throughout (PLAY/CASHOUT button, MIN/MAX/preset chips, direction-control triangles); bet amount can be set via one-tap presets or MIN/MAX extremes instead of precise typing; direction input accepts keyboard (arrows, A/D, Space) as well as pointer taps, offering multiple input modalities for the same action.
Hearing Accessibility
  • All game state (multiplier growth, cashout value, win/loss, balance) is communicated as on-screen text/numbers; Sound and Music are independent toggles (both captured OFF by default) and no audio-only information was found on any captured screen.

Media & assets

9 files · 9 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base round captured across idle board, bet-accepted, multiplier-growth, rare-platform-jump, and post-cashout states (three independently cross-checked payouts).
Game rules (bet limits + max win) and How to play panel captured verbatim, plus the bet field driven to its MIN (0.12) and MAX (200) stepper extremes, matching the printed rules.
Settings menu, provably fair panel (client/server seed), and bet history log (including a crashed 'x0' round) captured; tutorial preview/splash cards captured.
The literal crash/fall animation frame was not captured. Loss is confirmed only through 'My bet history' rows showing 'x0 / -' and matching balance movement observed live - across two dense capture bursts the crash transition consistently happened faster than the interval between shots. This is a screenshot-cadence limitation, not a gap in understanding the mechanic.
No maximum/cap multiplier is printed anywhere in the game itself; only a money cap ('Max win: 20 000 USD') is printed. The provider's own external material claims 'up to 25,000x' but this figure is unconfirmed against the build.
RTP is not printed anywhere in the demo (idle board, rules, how-to-play, provably fair, bet history, settings all checked); only an external provider claim of 95.5% exists, unconfirmed in-game.
Whether exactly five platform types exist, or a rarer sixth (or higher) type exists that simply did not roll in the ~9 rounds / ~10 board snapshots captured, could not be confirmed or ruled out.
Existence of a transient 'WIN $X' pop-up modal is unconfirmed: the frame labelled by the capture note as a win modal actually shows no pop-up - only the same post-cashout board state with an updated balance and a new entry in the top-left 'Live wins' ticker.
Open observation, not asserted as fact: the provably-fair text states the round result is determined from 'a combination of server seed and first 3 bets of the round', and the 'Live wins' ticker constantly shows other real players winning in real time - suggesting a possible shared/multiplayer round, but no shared countdown, timer, or list of concurrent bettors for the same round was captured.

Ask AI about Frog Jump

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Frog Jump play? Keep it simple.

Player sets a bet (typed, presets 2/5/10/20, or MIN/MAX steppers: floor 0.12 USD, ceiling 200 USD) and presses PLAY; the bet is deducted immediately and the multiplier resets to 1.00x. The frog then jumps automatically on its own internal timer between nearby platforms - player input (Left/Right arrows, A/D keys, on-screen taps, the two on-screen triangle buttons, or Space bar if the 'Space to spin & go' setting is on) does NOT trigger a jump directly, it only chooses the DIRECTION of the frog's next automatic jump. Each platform landed on adds its fixed bonus to the running multiplier, and the CASHOUT button's dollar amount updates live to current multiplier x total bet. Player may press CASHOUT at any moment to lock in the payout and win; alternatively every round has a hidden, randomly pre-determined crash point - if the multiplier reaches it before cashout, the round ends automatically and the bet is lost with no payout. Confirmed on three independent rounds: bet 5 @ 1.05x -> cashout 5.25; bet 5 @ 2.10x -> cashout 10.50; bet 5 @ 1.30x -> cashout 6.50. Max win cap printed in Game rules: 20 000 USD.

RTP 95.50%max win ×25000demo ✓

From the verified capture of 18 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Frog Jump vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/frog-jump-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/frog-jump-b22/
{
  "game": {
    "name": "Frog Jump",
    "catalog_name": "Frog Jump",
    "in_game_wordmark": "FROG JUMP",
    "wordmark_note": "Catalog name and in-game wordmark match exactly, no discrepancy (unlike Plinko 1000/PLINKO precedent).",
    "provider": "InOut Games",
    "game_category": "crash",
    "theme": "A cheerful jungle pond: a cartoon frog with a yellow rubber duck balanced on its head jumps between floating platforms (stones, logs, lotus flowers, lily pads, daisies) rising through a sunlit jungle clearing to build a cash-out multiplier before an unseen, randomly-timed crash ends the round.",
    "art_style": "Flat 2D vector cartoon illustration, thick dark outlines around every character and object, flat cel-shaded fills with minimal soft gradient shading only for volume (no photorealistic lighting), bright warm daylight jungle setting (no night/neon), cheerful casual mobile-game mood aimed at a broad casual audience, static side-on/front camera view of a vertical jungle column (not top-down, not isometric) with large stylized flat green leaf silhouettes framing the bottom corners of the background.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 17 desktop screenshots (1280x800) covering splash, idle/active board states, settings, rules, provably-fair panel and bet history, cross-checked with zoomed crops.",
    "method_notes": "Numbers taken verbatim from on-screen text; multiplier/payout arithmetic cross-checked across three independent rounds (see payout_basis). Camera-follow behaviour and the win_screen frame discrepancy are called out explicitly rather than smoothed over. Items that remained unclear are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "background": "Dark-to-medium jungle green gradient vignette; a pale yellow-green radial glow lights the centre column where the frog and platforms sit, like a clearing in the canopy; large flat dark-green leaf silhouettes decorate the bottom-left and bottom-right corners.",
    "frog_character": "Bright grass-green skin, cream/ivory belly, wide white eyes with black pupils, open mouth showing a red interior and a red tongue; a small yellow rubber duck with an orange beak sits balanced on the frog's head.",
    "stone_platform": "Grey oval stone with small patches of green moss; its value label '+0.05x' is printed in light purple/lavender bold text with a thin dark outline.",
    "log_platform": "Brown wooden log with a dark circular knot (looks like a small eye) and a single small green leaf sprig growing from one end; its value label '+0.1x' is printed in orange bold text with a thin dark outline.",
    "lotus_platform": "Pink multi-petal lotus flower with a pale peach/cream oval centre ringed by small gold dots; its value label '+0.5x' is printed in white bold text with a thin dark outline.",
    "lily_pad_platform": "Flat green lily-pad leaf with light water-droplet highlights; its value label '+1x' is printed in teal/turquoise bold text with a thin dark outline.",
    "daisy_platform": "White multi-petal daisy with a golden-yellow speckled oval centre; its value label '+2x' is printed in gold/yellow bold text with a thin dark outline.",
    "logo_wordmark": "'FROG' in bright green letters, 'JUMP' in orange letters, both with a thick white outline and soft dark drop shadow, flanked by small green leaf accents.",
    "bottom_bet_panel": "Cream/tan rounded panel with a green border; MIN/MAX buttons are green pill shapes with white bold text; bet-amount presets (2/5/10/20) are tan/light-orange chips with dark brown text; the PLAY button is a bright green gradient rounded rectangle (lighter green top, darker green bottom) with bold white text.",
    "active_round_controls": "The multiplier readout is dark bold text on a semi-transparent cream pill; the CASHOUT button is a gold/amber gradient rounded rectangle with bold dark-brown text; the two direction-control buttons are green rounded squares with a white triangle glyph each (left-pointing and right-pointing).",
    "modal_dialogs": "Near-black/charcoal rounded rectangle panels with a thin lighter border, white bold headings, light-grey body text, and a white 'X' close glyph top-right.",
    "live_wins_ticker": "Small circular red/orange abstract avatar icon, white username text (often truncated with an ellipsis), and a green '+<currency symbol><amount>' win figure."
  },

  "mechanics": {
    "genre": "Crash / multiplier-climb game (self-declared: 'Frog Jump is a crash game where a frog jumps between platforms and collects multiplier points', rules_how_to_play.png).",
    "control_scheme": "IMPORTANT, previously misunderstood mechanic: the frog jumps AUTOMATICALLY on its own internal timer. Player input (Left/Right arrow keys, A/D keys, or on-screen taps/the two on-screen triangle buttons, or the Space bar per the 'Space to spin & go' setting) does NOT trigger a jump directly - it only CHOOSES THE DIRECTION of the frog's next automatic jump. Verbatim source (rules_how_to_play.png, 'Guide the Frog' section): 'The frog jumps automatically. Use arrows, A/D keys, or screen taps to choose the direction of the next jump.' A press that does not immediately change the multiplier is normal (the internal jump timer has not fired yet), not broken input.",
    "round_flow": [
      "1. Idle/betting state: board of platforms shown above a bet panel with MIN, editable bet amount field, MAX, preset chips (2/5/10/20), and a green PLAY button; balance shown at the very bottom (base_game_idle.png).",
      "2. Player sets a bet (typed, presets, or MIN/MAX steppers) and presses PLAY.",
      "3. Round starts: bet is deducted from balance immediately (bet_accepted.png: balance 1,000,000 -> 999,995 for a $5 bet); multiplier resets to 1.00x; PLAY panel is replaced by a multiplier readout pill above a CASHOUT button, and by two direction-control triangle buttons below it; the frog stands on a start lily pad.",
      "4. The frog jumps automatically between nearby platforms; each platform landed on adds its fixed bonus (+0.05x / +0.1x / +0.5x / +1x / +2x) to the running multiplier, and the CASHOUT button's dollar amount updates live to (current multiplier x total bet).",
      "5. The camera/viewport follows the frog vertically as it climbs (platforms above the frog scroll into view, ones below scroll out) - the playfield is a tall vertical column, not a single fixed screen.",
      "6. Player may press CASHOUT at any moment to lock in the payout at the current multiplier and end the round as a win.",
      "7. Alternatively, the round has a hidden, randomly pre-determined crash point; if the multiplier reaches it before the player cashes out, the round ends automatically and the bet is lost (no payout)."
    ],
    "crash_visual_capture_gap": "No frame captured shows the literal crash/fall animation itself. Two documented loss rounds exist only through 'My bet history' entries ('x0 / Win: -') and matching balance movement observed live by the reviewer (balance dropped by the stake and did not recover). Across two dense back-to-back capture bursts the crash transition consistently happened faster than the interval between shots - this is a limitation of the screenshot capture cadence, not a gap in understanding the mechanic (see not_captured in manifest.json).",
    "payout_basis": "Payout = current multiplier x TOTAL BET, verified independently on three separate rounds: bet 5 @ 1.05x -> cashout 5.25 (jump_progress_1.png); bet 5 @ 2.10x -> cashout 10.50, balance rose 999,995.25 -> 1,000,005.75 (win_screen_modal.png / cashout_win_1.png sequence); bet 5 @ 1.30x -> cashout 6.50 (bet_history.png row '12:53 18-08-26 | $5 | x1.3 | $6.5').",
    "platform_types_confirmed": [
      {"name": "Stone", "visual": "grey oval stone with green moss patches", "bonus": "+0.05x", "label_color": "light purple/lavender"},
      {"name": "Log", "visual": "brown log with a dark knot and a small green leaf sprig", "bonus": "+0.1x", "label_color": "orange"},
      {"name": "Lotus flower", "visual": "pink multi-petal flower with a pale peach centre", "bonus": "+0.5x", "label_color": "white"},
      {"name": "Lily pad", "visual": "flat green leaf with water-droplet highlights", "bonus": "+1x", "label_color": "teal/turquoise"},
      {"name": "Daisy", "visual": "white multi-petal flower with a golden-yellow centre", "bonus": "+2x", "label_color": "gold/yellow"}
    ],
    "platform_frequency_note": "Stone (+0.05x) and log (+0.1x) platforms are by far the most common on every captured board; lotus (+0.5x) appears a few times per screen; lily pad (+1x) and daisy (+2x) are visibly rarer, appearing once or twice per board snapshot. Exact spawn-rate percentages are not printed anywhere and are not claimed.",
    "platform_count_uncertain": "Whether exactly five platform types exist, or rarer/higher-value types exist that were simply not rolled in the ~9 rounds and ~10 board snapshots captured, could not be confirmed or ruled out; five types is what is EVIDENCED, not asserted as the complete set.",
    "max_multiplier": {
      "printed_in_game": null,
      "note": "No screen in the demo prints a maximum/cap MULTIPLIER value. 'Game rules' (rules_bet_limits.png) prints only a money cap: 'Max win: 20 000 USD'. Separately, InOut Games' own provider material for this title advertises 'a maximum multiplier of up to 25,000x' - that figure is NOT confirmed inside the game itself and is reported here only as an external provider claim, not as a verified in-game fact. Which figure (if either) governs actual play is not determinable from the captured screens."
    },
    "rtp": {
      "printed_in_game": false,
      "note": "No RTP value or RTP screen was found anywhere in the demo (idle board, rules, how-to-play, provably fair, bet history, settings). The provider's external material states RTP 95.5%; this is reported only as an external claim, not confirmed in-game."
    },
    "bet_limits": {
      "min_bet": 0.12,
      "max_bet": 200,
      "currency": "USD",
      "evidence": "Printed in Game rules (rules_bet_limits.png: 'Min bet: 0.12 USD' / 'Max bet: 200 USD'); independently reproduced by driving the bet-amount MIN stepper to its floor (bet_limits_min.png shows 0.12) and the MAX stepper to its ceiling (bet_limits_max.png shows 200). Both channels agree."
    },
    "max_win_cap": {
      "value": 20000,
      "currency": "USD",
      "evidence": "Game rules (rules_bet_limits.png): 'Max win: 20 000 USD'."
    },
    "autoplay": "Not present. The bet panel offers only MIN/MAX/presets/PLAY - no autoplay/auto-bet toggle was seen on any captured screen or in the settings menu.",
    "bonus_buy": "Not present. No BUY button appears on the bet panel; the settings menu lists only Provably fair settings / Game rules / My bet history / How to play? - no bonus-purchase entry.",
    "provably_fair": "Present, described in its own dialog (see screens.provably_fair below). States: 'Round result is determined form [sic, likely a game-text typo for 'from'] combination of server seed and first 3 bets of the round.' This phrasing, together with the 'Live wins' ticker constantly showing OTHER real usernames and currencies winning in real time, suggests the crash round may be a SHARED/multiplayer round (a common crash-game architecture where many players' bets on the same round share one crash point) rather than a fully isolated per-player instance - but no shared countdown, shared timer, or list of concurrent bettors for the SAME round was captured, so this is reported as an open observation, not a confirmed fact."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "file": "preview.png",
      "overall_layout": "Full-screen dark jungle-green background with vignette; centred 'FROG JUMP' logo wordmark near the top; three tilted phone-shaped mock-up cards below it, each illustrating one step of the game loop; a pulsing 'PRESS TO START' prompt at the very bottom.",
      "logo": "'FROG' (green) / 'JUMP' (orange) stacked wordmark, thick white outline, small green leaf accents left and right.",
      "card_1": "Heading 'CONTROL THE FROG' (bold yellow caps) with body text 'Guide the Frog using arrow keys, screen taps, or A/D controls'. Mock-up shows the frog+duck character, a stone (+0.05x) and lily pad platform, a large hand-cursor icon pressing a dark right-pointing arrow, a readout '1.50X', a gold 'CASHOUT $10.50' button, and two green left/right triangle control buttons.",
      "card_2": "Heading 'JUMP & GROW' with body text 'Hop between platforms to build your multiplier. Higher-value platforms offer bigger rewards.' Mock-up shows the frog+duck on a log, a stone (+0.05x), a lily pad, and the bet panel (MIN / '$5' / MAX / preset chips 1-2-5-10 / green PLAY button) plus a 'BALANCE: $100,000.00' label.",
      "card_3": "Heading 'CASH OUT' with body text 'Cash Out anytime to secure your winnings. The higher your multiplier climbs, the greater the reward - but one crash ends the round.' Mock-up shows the frog+duck reaching toward a large white daisy (+2x), a stone (+0.05x) and a log, and a large gold 'CASHOUT $10.50' button.",
      "footer_prompt": "'PRESS TO START' in bold gold/yellow caps, centred at the bottom over a strip of green grass silhouette.",
      "color_blind_notes": "All three explanatory cards pair every icon with printed text (headings + body copy), so the tutorial does not rely on color alone."
    },

    "base_game_idle": {
      "type": "base_game",
      "file": "base_game_idle.png",
      "overall_layout": "Top-left: small rounded-square 'FROG JUMP' brand icon. Below it: 'Live wins:' label, a green dot + 'Online: <count>' (e.g. 2132), and a single live-wins ticker row (avatar icon, truncated username, green '+<amount>' win in the currency of that random player, e.g. '+$3.30'). Top-right: a dark circular hamburger-menu button (three white horizontal lines). Centre: the vertical jungle column with the frog and 5-10 visible platforms, each showing its bonus value beneath it. Bottom: cream/tan bet panel with MIN button, editable bet field (shows '5'), MAX button, preset chips 2/5/10/20, and a large green PLAY button; below the panel a 'BALANCE: $1 000 000' label with a small ticket/wallet icon.",
      "frog_position": "Frog+duck character resting near the left-centre of the column, on a lily-pad-like base, mouth open, one arm not yet raised.",
      "color_blind_notes": "Bonus values are always printed as text ('+0.05x' etc.) directly under each platform shape, and every platform TYPE has a distinct silhouette (stone/log/flower/leaf/daisy) - value is never conveyed by label color alone."
    },

    "base_game_active_round": {
      "type": "base_game",
      "files": ["bet_accepted.png", "jump_progress_1.png", "landing_growth.png", "cashout_win_1.png"],
      "state_bet_accepted": "Immediately after pressing PLAY with a $5 bet: balance drops to $999,995; a cream pill above the CASHOUT area reads '1.00x'; the CASHOUT button reads 'CASHOUT $ 0' (greyed/dim gold, not yet worth cashing); two green direction-control triangle buttons (left/right) appear beneath it; the frog stands on its start platform (bet_accepted.png).",
      "state_growth": "After one jump onto a stone (+0.05x): multiplier pill reads '1.05x', CASHOUT button now reads 'CASHOUT $5.25' in bright active gold (jump_progress_1.png).",
      "state_rare_platform": "After landing on a white daisy (+2x): multiplier jumps to '2.10x', CASHOUT button reads 'CASHOUT $10.5' (landing_growth.png) - demonstrating a large single-jump increase from a rare high-value platform.",
      "state_after_cashout": "Immediately after pressing CASHOUT at 2.10x: the bet panel (MIN/bet-field/MAX/presets/PLAY) reappears in place of the multiplier/CASHOUT/arrow controls; balance is updated to $1,000,000.25 (previous $999,995 + $5.25 win, i.e. the FIRST of the three cross-checked rounds); the live-wins ticker at top-left shows a fresh entry for the win (cashout_win_1.png).",
      "color_blind_notes": "The running multiplier is always shown as plain numeric text (e.g. '1.05x'), and the payout is always shown as a printed dollar figure on the CASHOUT button itself - the player never has to infer value from color."
    },

    "win_screen": {
      "type": "win_screen",
      "file": "win_screen_modal.png",
      "actual_content_note": "IMPORTANT DISCREPANCY FROM THE CAPTURE NOTE: the capturer's manifest note describes this frame as 'a green WIN! $10.5 modal'. The actual pixel content of win_screen_modal.png shows NO such pop-up modal - it shows the SAME post-cashout board state as cashout_win_1.png (bet panel restored with PLAY button, no multiplier/CASHOUT/arrows), but one round later: balance is $1,000,005.75 (the SECOND of the three cross-checked rounds, 999,995.25 + 10.50), and the live-wins ticker shows 'Cyan Occupati... +$10.50'. If a transient green 'WIN' pop-up exists, it must appear and disappear faster than this single-frame capture caught it; documenting only what is actually visible in the pixels rather than repeating the unverified capture note (memory: notes can misdescribe a frame's content, not just its numbers).",
      "confirmed_win_signal": "The only confirmed on-screen win signal in this frame is (a) the balance figure increasing by exactly the cashout amount, and (b) a new entry appended to the top-left 'Live wins' ticker showing the winning amount in green with a '+' prefix."
    },

    "settings_menu": {
      "type": "settings",
      "file": "settings_menu.png",
      "overall_layout": "Dark charcoal rounded panel anchored to the right side of the screen (board dimmed/greyed behind it), opened via the top-right hamburger button.",
      "header_row": "Round avatar icon + 'Change avatar' text link; a white 'X' close glyph at the top-right corner of the panel.",
      "item_full_screen": "Expand-arrows icon + 'Play in Full screen' text link.",
      "toggle_sound": "'Sound' label with a pill toggle switch shown OFF (grey, knob to the left).",
      "toggle_music": "'Music' label with a pill toggle switch shown OFF (grey, knob to the left).",
      "toggle_space": "'«Space» to spin & go' label with a pill toggle switch shown ON (green, knob to the right) - confirms Space bar is an alternate control input.",
      "links": "'Provably fair settings' (shield icon), 'Game rules' (document icon), 'My bet history' (clock icon), 'How to play?' (info-circle icon) - each a clickable text row with a leading icon.",
      "footer": "'Powered by' + the provider's own 'iNOUT' wordmark logo (orange/yellow 'iN' + black 'OUT', stylised) - provider branding, not part of the game's own visual identity.",
      "color_blind_notes": "Toggle state (on/off) is shown by BOTH color (grey vs green) AND knob position (left vs right) - not color alone."
    },

    "rules_bet_limits": {
      "type": "rules",
      "page": 1,
      "file": "rules_bet_limits.png",
      "overall_layout": "Dark modal titled 'Game rules' with subtitle 'Bet limits are presented below'; three stacked dark rows, each with a left-aligned white label and a right-aligned bold white value: 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'; a light-grey footnote below the rows reads 'Malfunction voids all pays and plays'."
    },

    "rules_how_to_play": {
      "type": "rules",
      "page": 2,
      "file": "rules_how_to_play.png",
      "overall_layout": "Dark modal titled 'How to play?' with sections in this order: 'WHAT IS FROG JUMP?' (paragraph defining the crash-game concept), 'HOW TO PLAY' (five gold-headed sub-sections: 'Place your bet', 'Guide the Frog', 'Collect multipliers', 'Cash out', 'The crash'), and a closing 'Malfunction voids all pays and plays.' footnote.",
      "verbatim_what_is": "'Frog Jump is a crash game where a frog jumps between platforms and collects multiplier points. The higher your multiplier grows, the bigger your potential win. Cash Out before the crash to secure your reward.'",
      "verbatim_place_bet": "'Choose your bet amount and press Play to begin.'",
      "verbatim_guide_frog": "'The frog jumps automatically. Use arrows, A/D keys, or screen taps to choose the direction of the next jump.'",
      "verbatim_collect": "'Land on platforms to increase your multiplier. Different platforms offer different rewards.'",
      "verbatim_cash_out": "'Press cash out at any time to secure your winnings. Your payout depends on your current multiplier.'",
      "verbatim_crash": "'Every round has a hidden crash point. When your multiplier reaches it, the round ends and the bet is lost.'"
    },

    "bet_limits_max_probe": {
      "type": "rules",
      "page": 3,
      "file": "bet_limits_max.png",
      "note": "Bet field driven to its ceiling via the MAX stepper button, showing '200' - matches the printed 'Max bet: 200 USD'."
    },
    "bet_limits_min_probe": {
      "type": "rules",
      "page": 4,
      "file": "bet_limits_min.png",
      "note": "Bet field driven to its floor via the MIN stepper button, showing '0.12' - matches the printed 'Min bet: 0.12 USD'."
    },

    "provably_fair": {
      "type": "other",
      "file": "provably_fair.png",
      "overall_layout": "Dark modal titled 'Provably fair settings' with subtitle 'This game uses Provably Fair technology to determine game result'.",
      "client_seed_section": "'Next client (Your) seed:' heading, explanatory line 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic on 'form'], sub-label 'Random on every game:', a dark field 'Current: 175d4f56f5e5a6da' with a copy-to-clipboard icon.",
      "server_seed_section": "'Next server seed SHA256:' heading, a dark field with hash '05ae9fa3d7aa32d042a56f676ed651ff17a9df77c3ef16887c' and a copy-to-clipboard icon.",
      "footer": "Centred grey italic text: 'You can check fairness of each bet from bets history'."
    },

    "bet_history": {
      "type": "other",
      "files": ["bet_history.png", "bet_history_crash.png"],
      "overall_layout": "Dark modal titled 'My bet history' with a 4-column table: 'Date', 'Bet', 'Mult.', 'Win', plus a green checkmark-shield verification badge per row; a bright green 'LOAD MORE' button at the bottom paginates older rounds.",
      "rows_seen": [
        {"time": "12:58 18-08-26", "bet": "$0.12", "mult": "x0", "win": "-"},
        {"time": "12:53 18-08-26", "bet": "$5", "mult": "x1.3", "win": "$6.5"},
        {"time": "12:49 18-08-26", "bet": "$5", "mult": "x0", "win": "-"},
        {"time": "12:47 18-08-26", "bet": "$5", "mult": "x1.2", "win": "$6"},
        {"time": "12:43 18-08-26", "bet": "$5", "mult": "x1.2", "win": "$6 (row partly cut off by panel bottom edge)"}
      ],
      "loss_row_format": "A lost/crashed round is shown with 'x0' in the Mult. column and a plain dash '-' (no dollar sign) in the Win column, distinguishing it from a win row (which always shows a '$' amount) by BOTH the multiplier value and the presence/absence of a currency figure, not by color.",
      "date_format_note": "Timestamps use HH:MM DD-MM-YY (e.g. '12:58 18-08-26' = 18 August 2026, the capture date) - confirms rounds were played live during this session, not pre-scripted."
    }
  },

  "features": {
    "free_spins": false,
    "bonus_buy": false,
    "autoplay": false,
    "auto_cashout": "Not observed on any captured screen (no auto-cashout input field or toggle found in the bet panel or settings).",
    "win_screen_popup": "uncertain - see screens.win_screen.actual_content_note",
    "crash_mechanic": true,
    "provably_fair": true,
    "live_wins_ticker": true,
    "bet_history_log": true
  },

  "technical_summary": {
    "game_category": "crash",
    "currency_in_captures": "USD (this session); the live-wins ticker additionally shows other real players betting in Uzbekistani som (So'm), Indian rupee (₹) and Euro (€), indicating the platform serves multiple currencies/regions.",
    "min_bet": 0.12,
    "max_bet": 200,
    "max_win_cap_usd": 20000,
    "max_multiplier_printed_in_game": null,
    "rtp_printed_in_game": false,
    "provider": "InOut Games",
    "studio": "not applicable - 'Powered by iNOUT' in the settings footer is the provider itself, not a separate sub-studio (studio==brand is intentionally left empty per project convention)."
  },

  "accessibility_observations": {
    "blind_low_vision": "The game runs on a canvas (typical of this provider's titles) with no native DOM text observed - all textual information (multiplier, CASHOUT amount, bet limits, bet history rows, provably-fair seeds) would need to be exposed via a custom live-region/ARIA layer for screen readers, since none of it exists as accessible markup in this build.",
    "deaf_hard_of_hearing": "All game state (multiplier growth, cashout value, win/loss, balance) is communicated as on-screen text/numbers; Sound and Music are independent toggles (both OFF by default in this capture) and no audio-only information was found on any captured screen.",
    "color_blind_general": "Every platform bonus value is duplicated as printed text under a distinctly-shaped icon (stone/log/lotus/lily-pad/daisy), so type and value do not rely on color recognition; win vs. loss rows in bet history are distinguished by the presence/absence of a '$' figure and by the multiplier value ('x0' for a loss), not by row color; toggle switches show both color AND knob position for on/off state.",
    "motor_impairment": "Large touch targets throughout (PLAY/CASHOUT button, MIN/MAX/preset chips, direction-control triangles); bet amount can be set via one-tap presets or MIN/MAX extremes instead of precise typing; direction input accepts keyboard (arrows, A/D, Space) as well as pointer taps, offering multiple input modalities for the same action."
  },

  "unreadable_or_uncertain": [
    "Whether a transient green 'WIN $X' pop-up modal exists at all - it is claimed by the capture note but not visible in the captured win_screen_modal.png frame (see screens.win_screen).",
    "Exact set of platform types: five (stone/log/lotus/lily-pad/daisy) are evidenced across ~10 board snapshots and 9 rounds; rarer additional types cannot be ruled out.",
    "max_multiplier cap: not printed anywhere in-game; only an external provider claim of 'up to 25,000x' exists, unverified against the build.",
    "RTP: not printed anywhere in-game; only an external provider claim of 95.5% exists, unverified against the build.",
    "Whether crash rounds are single-player or shared/multiplayer (the provably-fair text mentions 'first 3 bets of the round' and the Live Wins ticker constantly shows other real players, but no shared round timer/countdown was captured).",
    "The literal crash/fall animation frame - not captured; documented only through bet-history loss rows and matching balance movement (see manifest.json not_captured entry).",
    "Exact spawn-probability of each platform type - not printed, only relative frequency observed across a small sample."
  ]
}

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