Four Lucky Clover

Demo, RTP 94.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 1 day, 9 hours ago
✓ Working · checked 6 days, 9 hours ago Verified · 06 Aug 2026
RTP 94.00%
Volatility
Max win ×2500
Grid 5×3
For webmasters & affiliates
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Asset pack

40 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Aug 2026 View capture log

Per-screen breakdown

40 demo screens
40 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Four Lucky Clover

Everything pulled from Four Lucky Clover into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
40 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 40 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×2500
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2020

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 94.00% High end of printed RTP range 89.41-94.00%; game does not state which end is which strategy.
Feature 89.41% Low end of range 89.41-94.00%: risk choices in Lucky Spins; game does not map ends to strategies.

See how this RTP compares across BGaming’s full range →

Symbols & paytable

10 symbols
10 icons (ZIP)
WILD (four-leaf clover)
WILD (four-leaf clover)
Wild

Green four-leaf clover with gold outlines and a red diamond center, on a turquoise faceted gem tile; substitutes any symbol, appears ONLY inside the Lucky Spins bonus, never on the base reels.

Heart (ruby heart with gold crown)
Heart (ruby heart with gold crown)
High Pay

Faceted red ruby heart-shaped gem with a small gold crown on top, gold square tile background; highest-paying symbol.

MatchPayoutUnit
3x 100.00 Multiplier
4x 500.00 Multiplier
5x 2500.00 Multiplier
7 (red seven)
7 (red seven)
High Pay

Bold red numeral '7' with a thin gold/black outline on a dark green-outlined tile.

MatchPayoutUnit
3x 75.00 Multiplier
4x 200.00 Multiplier
5x 500.00 Multiplier
Horseshoe
Horseshoe
High Pay

Gold horseshoe (open end up) with a rainbow-striped band and a small green four-leaf clover at the bottom.

MatchPayoutUnit
3x 50.00 Multiplier
4x 100.00 Multiplier
5x 400.00 Multiplier
Watermelon
Watermelon
High Pay

Half watermelon slice: green rind, white inner ring, orange-red flesh with small dark seeds.

MatchPayoutUnit
3x 50.00 Multiplier
4x 100.00 Multiplier
5x 400.00 Multiplier
Grapes (blue)
Grapes (blue)
Low Pay

Bunch of round blue/purple grapes with a small green leaf and tendril.

MatchPayoutUnit
3x 20.00 Multiplier
4x 50.00 Multiplier
5x 200.00 Multiplier
Plums (purple)
Plums (purple)
Low Pay

Two round purple/blue plums with green leaves and stems.

MatchPayoutUnit
3x 20.00 Multiplier
4x 50.00 Multiplier
5x 200.00 Multiplier
Orange
Orange
Low Pay

Single round orange fruit with a small green stem/leaf.

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 150.00 Multiplier
Lemon
Lemon
Low Pay

Single yellow oval lemon.

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 150.00 Multiplier
Cherries (red)
Cherries (red)
Low Pay

Pair of red cherries joined by a green stem with a small green leaf.

MatchPayoutUnit
3x 10.00 Multiplier
4x 30.00 Multiplier
5x 150.00 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows fixed grid, 10 fixed paylines; wins counted on adjacent symbols along an active line starting from any reel, only the highest win per active line is paid.

Bonus Mode lucky_spins
Lucky Spins

Gamble round with a player decision: continue spinning or press Collect to bank the current Winnings. Triggers naturally when a base-game win reaches 4x total bet or more (no buy option); the single reel is replaced by 4 independent 5x3 mini-reel panels. Stacked Wild (3-tall clover column) can appear on each panel's 3rd (central) reel and, if fully stacked, replicates onto that panel's later reel(s) (Replicate Stacked Wild). Each spin deducts the current 'Lucky bet' (minimum 4x total bet, raisable by the player if Winnings allow) from the Winnings field and adds that spin's result; the round ends by clicking Collect, by Winnings being exhausted, or at a 50-spin cap, crediting the final Winnings to Balance. This player choice is why the game's RTP is a range (89.41-94.00%) rather than one number; the game does not state which end of the range corresponds to which strategy.

Colour system

extracted from frames · HEX
Export palette
#092809 base dominant 1 base
#0B5B10 base dominant 2 base
#079410 base dominant 3 base
#5F571A base dominant 4 base
#9F0F12 base dominant 5 base
#DC1917 base dominant 6 base
#0D5C14 bonus dominant 1 bonus
#13290B bonus dominant 2 bonus
#03940D bonus dominant 3 bonus
#5A1B0E bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Payline diagrams use a single highlight color against gray on a fixed grid layout, so line identity is conveyed by cell position, not hue; each diagram also carries a text heading ('Line N').
  • Grapes (cluster of many small blue/purple round berries) vs Plums (two larger purple/blue ellipse-shaped fruits) are the main residual color-risk pair but remain distinguishable by shape/count without color vision.
Screen Reader
  • Bottom-bar control positions are stable across base game and bonus: info(i)/settings(gear) far-left, bet display center-left, autoplay(A)/Spin right-of-center; the info booklet (paytable+rules) is one linear multi-page sequence with a fixed left-edge section switcher (money-bag=paytable, question-mark=rules).
Motor Accessibility
  • Large circular Spin button is the dominant click target; Spacebar-to-spin is available and enabled by default; Autoplay with configurable stop conditions reduces required interactions; inside Lucky Spins, Collect lets the player exit the bonus round with a single click at any time rather than being forced through all 50 spins.
Hearing Accessibility
  • No audio-exclusive information observed; Music and Sound FX are independently toggleable and Volume can be muted entirely; all wins, counters, and state changes are also shown as on-screen text/numbers.
Low Vision
  • Win amounts, spin counters ('Lucky spins N max 50'), bet/stake fields and RTP/rules text are all printed as legible text/numerals rather than conveyed by color or icon alone.

Media & assets

3 files · 3 types
40 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, win screen, 13-page paytable, 14-page rules, settings, autoplay basic+advanced, bet-limit dropdown and max frame, Lucky Spins trigger frame, two gameplay frames (incl. Stacked Wild and Replicate Stacked Wild), round-end frame.
Which end of the printed RTP range (89.41% vs 94.00%) corresponds to minimum-risk vs maximum-risk Lucky Spins play is not labeled on any screen; the mechanism is described but the two numbers are not individually attributed to a strategy.
Volatility rating not printed anywhere in the captured screens; conflicting third-party sources (BGaming provider card = Low, SlotCatalog = Med-High) are not adopted.
Whether the 'if bonus game is won' autospin stop-condition documented in the rules text has a corresponding checkbox row on the Basic Autospin panel was not visible on the captured frame.
Real-money currency/bet-limit set not captured; only the FUN demo preset list (0.10-10.00) was available.
Intended function of the second (clock/history) icon on the info panel's left edge is unconfirmed; it is present but inert in this FUN demo.

Ask AI about Four Lucky Clover

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Four Lucky Clover play? Keep it simple.

5 reels x 3 rows fixed grid, 10 fixed paylines; wins counted on adjacent symbols along an active line starting from any reel, only the highest win per active line is paid.

RTP 94.00%max win ×2500demo ✓

From the verified capture of 06 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Four Lucky Clover vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/four-lucky-clover-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/four-lucky-clover-b10/
{
  "game": {
    "name": "Four Lucky Clover",
    "provider": "BGaming",
    "theme": "Irish good-luck theme: four-leaf clovers, gold horseshoes, ladybirds, dewy shamrock foliage. No narrative character, no story, no location beyond a decorative clover-field backdrop.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 39 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "Text taken verbatim from OCR (pytesseract) and cross-checked visually. Symbol identities and payouts read from zoomed paytable crops (paytable_p1.png, paytable_p2.png). Payline diagrams read from a 3x/4x zoomed crop of paytable_p13.png (the panel's true bottom - see scroll_panels in manifest). Numbers only included when clearly legible; anything uncertain is listed in unreadable_or_uncertain.",
    "language": "English",
    "demo_url": "https://demo.bgaming-network.com/play/FourLuckyClover/FUN?server=demo"
  },

  "rtp_range": {
    "low_end_percent": 89.41,
    "high_end_percent": 94.00,
    "quote": "The overall theoretical Return to Player (RTP) is 89,41 - 94,00% depending on the player's strategy.",
    "quote_source_pages": ["rules_p13.png", "rules_p14.png (identical text, page-break duplicate)"],
    "note_on_decimal_format": "Printed with a European decimal comma ('89,41 - 94,00%'); read here as 89.41% and 94.00%.",
    "provider_card_conflict": "BGaming's official provider game card lists a single RTP figure of 94.03%, which matches NEITHER end of the in-game printed range (closest to, but not equal to, the 94.00% high end). The in-game printed range is authoritative per project convention (in-game print beats provider card); the 94.03% figure is noted here only as a discrepancy, not adopted.",
    "mechanism": {
      "summary": "The RTP range is driven entirely by player choices inside the Lucky Spins bonus round (see features.lucky_spins). There is no player choice of this kind anywhere in the base game.",
      "decision_points": [
        "Whether to keep spinning the 4 bonus reels (up to 50 spins total) or to press Collect at any point and bank the current Winnings field with zero further risk.",
        "Whether to raise the 'Lucky bet' stake above its mandatory minimum (4x the total bet) before clicking Spin, when the accumulated Winnings field is large enough to allow it ('If the win amount allows - the bet can be increased by the player', rules_p8.png/rules_p9.png). Each Spin click deducts the current Lucky bet value from the Winning field and adds back that spin's result."
      ],
      "certification_assumption_quote": "If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk or without raising the initial bet.",
      "certification_assumption_source": "rules_p14.png, 'Additional information' section",
      "interpretation": "This is the project's grounded reading of the rule text, not a number printed by the game: the theoretical-RTP certification's DEFAULT assumption (used whenever a decision is required) is the zero-risk path -- collecting/using only the minimum Lucky bet and never raising it. The printed 89.41-94.00% band is therefore understood to bracket outcomes from minimum-risk play (never raising the Lucky bet, collecting readily) at one end to maximum-risk play (always raising the Lucky bet to the highest amount the Winning field allows, spinning to the 50-spin cap) at the other. The game text does NOT explicitly label which of the two numbers (89.41 or 94.00) corresponds to which end of that spectrum -- this attribution is not stated on any captured screen and is intentionally left unassigned rather than guessed."
    }
  },

  "color_palette": {
    "overall_background": "A tiled photorealistic pattern of green four-leaf clovers with visible dew droplets, darkened toward the frame edges; visible on every screen (preview, base game, paytable, rules, settings, autoplay, bonus).",
    "game_frame": "Thick gold-yellow rounded rectangular border around the 5x3 reel window; corners squared with a slight bevel.",
    "reel_cells": "Very dark green/near-black cell backgrounds, no dividing lines between cells.",
    "title_banner": "Wordmark 'FOUR LUCKY CLOVER' in bright gold/yellow 3D lettering with a black outline, laid over a red ribbon banner with small green four-leaf-clover ribbon-end decorations.",
    "bottom_bar": "Dark green gradient bar spanning the width of the screen.",
    "wild_symbol_frame": "Turquoise/light-blue faceted gem-shaped tile (octagonal with cut corners) framing a green four-leaf clover with gold outlines and a red diamond at the clover's center.",
    "high_symbol_frame": "Gold square tile with rounded corners for the Heart symbol; green-outlined dark tiles for the mid symbols (7, Horseshoe, Watermelon, Grapes, Plums); green-outlined dark tiles for the low fruit symbols (Orange, Lemon, Cherries).",
    "lucky_spins_panel_border": "Bright gold-yellow border around each of the 4 bonus mini-reel panels; the overall bonus screen top bar is dark green.",
    "win_highlight": "Winning symbol cells are boxed in white/red dotted borders with a bright red glow; win amount shown in a green-outlined dark rounded pill with glowing white text.",
    "decorative_extras": "A small red ladybird with black spots perched on the clover foliage, top-right corner of base game/bonus screens (purely decorative, not a game symbol).",
    "provider_badge": "Small yellow rounded square with a black 'B' letter, top-left corner of every in-game screen (BGaming logo badge)."
  },

  "reel_and_paylines": {
    "grid": "5 reels x 3 rows, fixed grid (no cascading/tumbling in the base game).",
    "paylines": {
      "count": 10,
      "type": "fixed lines",
      "source": "paytable_p12.png/paytable_p13.png diagrams (all 10 explicitly drawn); rules_p1.png text: 'The game has 5x3 reels and 10 paylines'.",
      "shapes": [
        {"line": 1, "shape": "Straight horizontal line across the middle row (row 2) only."},
        {"line": 2, "shape": "Straight horizontal line across the top row (row 1) only."},
        {"line": 3, "shape": "Straight horizontal line across the bottom row (row 3) only."},
        {"line": 4, "shape": "V-shape (valley): top row at reel 1, dips one row per step down to the bottom row at reel 3 (center), then rises back to the top row at reel 5. Pattern by row: top, middle, bottom, middle, top."},
        {"line": 5, "shape": "Inverted-V / mountain shape: bottom row at reel 1, rises to the top row at reel 3 (center), then descends back to the bottom row at reel 5. Pattern by row: bottom, middle, top, middle, bottom."},
        {"line": 6, "shape": "Arch/hump shape: middle row at reel 1, rises to the top row for reels 2-3-4, back to the middle row at reel 5. Pattern by row: middle, top, top, top, middle."},
        {"line": 7, "shape": "Inverted arch/cup shape: middle row at reel 1, dips to the bottom row for reels 2-3-4, back to the middle row at reel 5. Pattern by row: middle, bottom, bottom, bottom, middle."},
        {"line": 8, "shape": "Descending staircase from top-left to bottom-right: top row at reels 1-2, middle row at reel 3, bottom row at reels 4-5."},
        {"line": 9, "shape": "Ascending staircase from bottom-left to top-right (mirror of line 8): bottom row at reels 1-2, middle row at reel 3, top row at reels 4-5."},
        {"line": 10, "shape": "Zig-zag alternating strictly between the top and bottom rows (never touching the middle row): bottom, top, bottom, top, bottom across reels 1-5."}
      ],
      "color_blind_notes": "Line diagrams use only ONE highlight color (green) for active cells against gray inactive cells; the distinguishing information is the CELL POSITION/shape, not a second color, so the diagrams remain legible to color-blind users. Each diagram is also labeled with a text heading ('Line 1' ... 'Line 10')."
    }
  },

  "symbols": {
    "note": "All identities and payouts read directly from zoomed crops of paytable_p1.png (Wild) and paytable_p2.png (all 9 paying symbols, fully visible on one unobstructed page). Payout values are multipliers of the total bet, per BGaming convention (e.g. '5x 2500' = 2500x total bet for 5-of-a-kind).",
    "wild": {
      "name": "WILD (four-leaf clover)",
      "appearance": "A green four-leaf clover with gold outlines around each leaf and a small red diamond gem at the center, set on a turquoise/light-blue faceted gem-shaped (octagonal, cut-corner) tile.",
      "rules": "Substitutes for any symbol in a line to complete a winning combination. Available ONLY inside the Lucky Spins bonus round -- it never appears on the base-game reels.",
      "source": "paytable_p1.png: 'Wild symbol is available in bonus round. Wild replaces any symbol in the line, thereby gives a player a higher chance of winning.'"
    },
    "paying_symbols_high_to_low": [
      {
        "name": "Heart (ruby heart with gold crown)",
        "appearance": "A faceted red/ruby heart-shaped gem with a small gold crown (set with tiny red and one light-blue gem) resting on top; gold square tile background.",
        "payouts": {"5": "2500x", "4": "500x", "3": "100x"},
        "rank": "highest-paying symbol"
      },
      {
        "name": "7 (red seven)",
        "appearance": "A bold red numeral '7' with a thin gold/black outline, on a dark green-outlined tile.",
        "payouts": {"5": "500x", "4": "200x", "3": "75x"}
      },
      {
        "name": "Horseshoe (gold horseshoe with rainbow and clover)",
        "appearance": "A gold horseshoe (open end up) with a vertical rainbow-striped band across its inner curve and a small green four-leaf clover at the bottom.",
        "payouts": {"5": "400x", "4": "100x", "3": "50x"}
      },
      {
        "name": "Watermelon",
        "appearance": "A half watermelon slice: green rind, white inner ring, bright orange-red flesh with small dark seeds.",
        "payouts": {"5": "400x", "4": "100x", "3": "50x"}
      },
      {
        "name": "Grapes (blue)",
        "appearance": "A bunch of round blue/purple grapes with a small green leaf and tendril at the top.",
        "payouts": {"5": "200x", "4": "50x", "3": "20x"}
      },
      {
        "name": "Plums (purple)",
        "appearance": "Two round purple/blue plums with green leaves and stems.",
        "payouts": {"5": "200x", "4": "50x", "3": "20x"}
      },
      {
        "name": "Orange",
        "appearance": "A single round orange fruit with a small green stem/leaf.",
        "payouts": {"5": "150x", "4": "30x", "3": "10x"}
      },
      {
        "name": "Lemon",
        "appearance": "A single yellow lemon, oval shape.",
        "payouts": {"5": "150x", "4": "30x", "3": "10x"}
      },
      {
        "name": "Cherries (red)",
        "appearance": "A pair of red cherries joined by a green stem with a small green leaf.",
        "payouts": {"5": "150x", "4": "30x", "3": "10x"}
      }
    ],
    "symbol_count_total": 10,
    "color_blind_notes": "Every symbol also carries a distinct SHAPE/silhouette (heart, numeral 7, horseshoe curve, melon slice, grape cluster, plum pair, single round citrus x2, cherry pair, clover) so identification does not depend on color alone. The two visually similar round purple fruits (Grapes vs Plums) are the main residual color-blind risk: Grapes is a rounded CLUSTER of many small spheres, Plums is exactly TWO larger ellipse-shaped fruits -- shape/count still disambiguates them without color."
  },

  "features": {
    "lucky_spins": {
      "official_name": "Lucky Spins (with two named sub-mechanics: Stacked Wild and Replicate Stacked Wild)",
      "trigger": "Fires naturally (no buy option exists) whenever a base-game spin produces a total win of 4x the total bet or more. Confirmed live in feature_coverage: a 5.00 FUN win on a 0.10 FUN... (bet was raised for the hunt) triggered the round on bonus_lucky_spins_trigger.png, where 'Winnings: 5.00 FUN' with 'Lucky bet 4.00 FUN' is shown.",
      "trigger_source": "paytable_p3.png/paytable_p4.png: 'Four playable reels become available in case the wins in the main game reach the fourfold size of the bet (or higher).'; rules_p5.png identical wording.",
      "structure": "The single 5x3 reel window is replaced by FOUR separate mini reel windows, each its own independent 5-column x 3-row grid (same dimensions/symbol set style as the base game), arranged 2x2 (top-left, top-right, bottom-left, bottom-right) and individually numbered 1-4 in the feature-overview illustration (paytable_p4.png / preview.png). A top bar shows a spin counter 'Lucky spins <N> max 50'.",
      "gamble_nature": "Described explicitly as a Gamble round: 'It is a Gamble round, and a player has a possibility not to play it. To withdraw from the Lucky Spins round and take the winnings a player should click the Collect button.' (rules_p5.png/rules_p6.png).",
      "betting_mechanic": "On entry, the 'Winning field' starts at the base-game win amount that triggered the round (e.g. 5.00 FUN). The 'Lucky bet' field shows the stake for the next spin, with a hard minimum of 4x the total bet (rules_p7.png/rules_p8.png: 'The bet value (minimum) is equal to the bet from the main game x4'); if the current Winning field balance allows, the player may raise the Lucky bet above this minimum with the +/- steppers next to it. Clicking Spin: the Winning field is reduced by the current Lucky bet amount, then increased by whatever that spin's result pays; the underlying account Balance is untouched throughout the round ('the balance remains unchanged throughout the round'). The round ends -- and the Winning field total is credited to Balance -- when the player clicks Collect, OR when 50 spins have been used, OR when the Winning field is exhausted (monetary limit). Maximum spins per round: 50 (explicit in rules_p8.png and on-screen counter 'max 50').",
      "stacked_wild": {
        "name": "Stacked Wild",
        "rules": "Available only inside the Lucky Spins bonus round. Can appear as a full 3-symbol-tall column of WILD (four-leaf clover) symbols on the 3rd (central) reel of one of the 4 mini reel-panels, substituting for other symbols to help complete winning lines on that panel.",
        "source": "paytable_p6.png/paytable_p7.png: 'Can appear on the 3rd central reel. Stacked wild helps to complete winning combinations by substituting other symbols on the reels, increasing chances of winning.'",
        "observed": "bonus_lucky_spins_gameplay2.png shows a full 3-tall column of green clover Wild tiles stacked in reel-3 of three of the four mini-panels simultaneously."
      },
      "replicate_stacked_wild": {
        "name": "Replicate Stacked Wild",
        "rules": "A precise duplication rule: if 3 Wild symbols land stacked on a given mini-panel's reel, they are copied onto the SUBSEQUENT reel(s) of that panel/adjacent panels, in reel order. Exact stated logic: (1) 3 Wilds on the central reel (reel 3 of a 4-reel bonus panel) -> duplicated to the other reels; (2) 3 Wilds on reel 2 of 4 -> duplicated to reels 3 and 4 only (NOT to reel 1); (3) 3 Wilds on reel 3 of 4 -> duplicated only to reel 4; (4) 3 Wilds on reel 4 of 4 -> not duplicated at all (nothing after it); (5) if only 1 or 2 Wild symbols land on any reel (not a full stack of 3) -> no duplication occurs at all.",
        "source": "paytable_p8.png-paytable_p10.png and rules_p5.png/rules_p6.png (verbatim rule quoted above).",
        "observed": "bonus_lucky_spins_gameplay2.png (Lucky spins counter = 2) visually shows the green clover Wild column duplicated across three of the four mini-panels via the described replication."
      },
      "buy_option": "None. No 'Buy Feature'/'Buy Bonus' control exists anywhere in the UI (confirmed: absent from base_game.png bottom bar and from every other captured screen).",
      "autospins_in_feature": "An Autospins control is available inside the bonus round; the number of possible autospins varies and is calculated from the current Winnings and the Lucky bet size (how many spins the Winnings can fund) rather than a fixed count (rules_p6.png/rules_p7.png)."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen. Green four-leaf-clover-pattern background (full-screen, same tiled texture as in-game). Top-center: 'FOUR LUCKY CLOVER' gold 3D wordmark on a red ribbon banner with small clover decorations at the ribbon ends. Below it, a 3-part feature-overview illustration on a green backdrop: (left) 'LUCKY SPINS' -- a 2x2 grid of 4 blurred mini-reel panels numbered 1-4; (center) 'STACKED WILDS' -- a vertical column of 3 tiles (clover Wild, a red ladybird tile, clover Wild) glowing gold; (right) 'REPLICATE STACKED WILD' -- a column of Wild tiles with two curved gold arrows pointing from the column into two mini-reel panels showing paying symbols (heart, horseshoe, cherries, 7, grapes, lemon, plum, watermelon), illustrating the duplication effect. Below that: 'MAX WIN 2500x' in large gold text. At the bottom, a green 'CLICK TO START' button with a gold border. Top-left: small yellow 'B' (BGaming) badge. Top-right: speaker/mute icon and a running clock-style timer readout ('15:33' format, likely session/demo timer).",
      "purpose": "Entry point before the base game loads; also documents the max win (2500x) and gives a compact visual summary of all three bonus mechanics.",
      "color_blind_notes": "Max win and feature names are large high-contrast gold/white text on dark green; the three feature panels are also each labeled with text, not relying on color alone."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5-reel x 3-row grid centered in the screen, inside a thick gold rounded-rectangle frame, over the tiled green clover-and-dew background. 'FOUR LUCKY CLOVER' gold wordmark banner across the top on a red ribbon. A small red ladybird decoration sits on the clover foliage at the top-right, outside the frame. Vertical text 'FOUR LUCKY CLOVERS' (plural) runs along the far right edge as a decorative border label.",
      "top_right_hud": "Speaker/mute icon and a clock-style readout (e.g. '15:33').",
      "bottom_bar": {
        "far_left": "A round grey 'i' (Information) button and, next to it, a round grey gear (Settings) button.",
        "balance_and_bet": "'Balance 1,000.00 FUN' text, then a 'Total bet' field showing the current stake (e.g. '0.10 FUN') flanked by small up/down triangle steppers.",
        "center": "Empty/idle in the base screen; shows win/line info only after a spin resolves (e.g. 'Line 1 pays', 'Total win: 3.00 FUN' as seen on win_screen.png).",
        "right_controls": "A round 'A' button (Autospins settings) and a round circular-arrow SPIN button."
      },
      "color_blind_notes": "All bottom-bar controls are white icon glyphs on dark/green circular buttons, distinguished by icon shape (i / gear / A / circular arrows), not by color."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "A base-game win in progress: winning symbols (three yellow lemons on reel 3-4-5 middle row plus the connecting payline) are boxed with white/red-glow dotted borders; a green-outlined win-amount pill reading '1.00' floats over the winning line; the bottom bar shows 'Total bet 1.00 FUN', 'Line 1 pays', and 'Total win: 3.00 FUN'.",
      "color_blind_notes": "Win amount and 'Total win' are printed in bright white/gold text on a dark green bar -- legible without color discrimination; winning cells are marked by a border/glow shape as well as color."
    },
    "paytable": {
      "type": "paytable",
      "pages": "13 pages total, scrollable info-booklet panel (confirmed exhausted at page 13 -- panel bottom, no further content below the payline diagrams).",
      "page_map": {
        "p1": "Wild symbol description and artwork, plus the start of the payout table (Heart, 7, Horseshoe rows visible).",
        "p2": "Full 9-symbol payout table shown in one unobstructed view (all values transcribed above).",
        "p3": "Bottom of the payout table repeated (scroll overlap) + 'Features' section header + Lucky Spins intro text.",
        "p4": "Lucky Spins illustration: a winning x4 combination on the left morphs into the 4-panel bonus layout (panels numbered 1-4) on the right.",
        "p5": "Continuation of the Lucky Spins illustration + 'Stacked wild' section heading and description begins.",
        "p6": "Stacked Wild full description ('Can appear on the 3rd central reel...').",
        "p7": "Stacked Wild illustration: a single mini-panel's reel 3 highlighted with a 3-tall column of Wild clover tiles glowing gold beside it.",
        "p8": "Start of 'Replicate stacked wild' section and its description text.",
        "p9": "Replicate Stacked Wild illustration: the glowing Wild column with an arrow duplicating it into an adjacent mini-panel.",
        "p10": "Continuation of the replication illustration with duplication arrows pointing to two panels at once.",
        "p11": "Tail end of the replication illustration + 'Lines' section header begins.",
        "p12": "Payline diagrams for Lines 1-10 (first, partly scrolled view).",
        "p13": "Payline diagrams for Lines 1-10 fully in view, unobstructed -- confirmed true panel bottom."
      },
      "navigation": "Two round icon buttons on the left edge below the reels (a coin-stack/money-bag icon = paytable/payouts section, a question-mark icon = rules section) plus a third circular icon between them that does NOT change panel content (see anomalies). An 'X' closes the panel top-right."
    },
    "rules": {
      "type": "rules",
      "pages": "14 pages total (confirmed true bottom -- an extra scroll attempt after page 14 produced a byte-identical frame).",
      "page_map": {
        "p1": "'About the Game' (theme flavor text, 5x3 reels / 10 paylines statement) + 'How to play' + start of 'Autospins'.",
        "p2-p4": "Autospins section in full: how to start autoplay, the confirm/cancel popup, and all 5 'Stop of Autospins' conditions (on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by) plus how to stop autospin manually (resets bet to default).",
        "p5-p6": "'Features' section: Wild Symbol rule, Lucky Spins rule (trigger + gamble/Collect behavior), Stacked Wild rule, and the full Replicate Stacked Wild duplication rule (verbatim, quoted above) + start of 'Bonus round' section.",
        "p7-p9": "Bonus round mechanics in full: the 4-reel mini window, autospins inside the bonus, the Betting rule (Lucky bet min = 4x total bet, balance frozen during the round), the Winning field / Lucky bet field behavior on each spin, the 50-spin cap, and how the round ends (Collect or limit reached) crediting Balance.",
        "p9-p10": "'Spin Results' section: wins can start from any reel (not just reel 1), wins counted on adjacent symbols along a line, payouts per the paytable, only the highest win per active line is paid, and where to find the paytable (Information button -> Payments).",
        "p10-p13": "'Settings' section: Quick spin (speed increase, 'may not be available' due to licensing), Spacebar-to-spin, and audio settings (Volume slider, Music on/off checkmark, Sound FX on/off checkmark).",
        "p13-p14": "'Return to Player' section with the RTP range quote (see rtp_range block), 'RNG' section ('certified random number generator'), and 'Additional information': malfunction voids all plays/pays, unfinished rounds auto-terminate after 24 hours with an automatic Collect, the no-risk/no-raise certification assumption (quoted in rtp_range), and version footer: 'This is the game rule version 1.0, dated February 12, 2021. Game Version 1.0.0.'"
      }
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "A dark rounded-rectangle popup panel over the dimmed reels. Rows, top to bottom: 'Quick spin' checkbox (shown greyed-out/disabled with a filled black square rather than a checkmark -- consistent with the rules text that it 'may not be available' depending on license); 'Spacebar to spin' checkbox (checked, green checkmark); 'Audio' section header; 'Volume' horizontal slider (handle near the right/high end); 'Music' checkbox (checked); 'Sound FX' checkbox (checked). An 'X' closes the panel top-right.",
      "color_blind_notes": "Checked vs unchecked state is shown by a checkmark GLYPH inside the box (shape), not by color alone; the disabled Quick-spin row is additionally distinguished by dimmed/grey text."
    },
    "autoplay": {
      "type": "autoplay",
      "basic_view": {
        "title": "Autospin settings (Basic)",
        "content": "'Stop autospin' section with 4 unchecked checkbox conditions: 'On any win', 'If single win exceeds' (with an adjacent numeric input field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field). Below: 'Enable quick spin' checkbox (shown disabled/greyed, matching the Settings panel). 'Numbers of rounds' selector: a grid of preset buttons 10 / 25 / 50 / 100 / 250 / 500 / 750 / 1000 / infinity-symbol."
      },
      "advanced_view": {
        "title": "Autospin settings (Advanced) -- toggle in the top-right of the same panel",
        "content": "Simplified view: only 'Enable quick spin' checkbox (disabled) and the same 'Numbers of rounds' preset-button grid (10 through 1000, plus infinity)."
      },
      "note": "Rules text (rules_p2.png) additionally documents an 'if bonus game is won' stop condition, which is not visible as a separate row on the captured Basic panel screenshot -- possibly folded into 'On any win' or requiring a different UI state not captured. Flagged as uncertain, not invented.",
      "color_blind_notes": "All condition rows are plain white-on-dark text with square checkbox glyphs; no color-only cues."
    },
    "bet_limits": {
      "type": "info",
      "content": "A bet-size dropdown list (opened by clicking the Total bet field) shows the complete, unscrolled set of preset stakes from top to bottom: 10.00, 5.00, 2.00, 1.00, 0.40, 0.20, 0.10 (all in FUN, the demo currency). A second frame confirms the Total bet field displaying '10.00 FUN' when the top (maximum) preset is selected.",
      "bet_min": "0.10 FUN",
      "bet_max": "10.00 FUN",
      "source": "bet_limits_dropdown.png (full preset list) and bet_limits_max.png (max value applied)."
    },
    "lucky_spins_bonus_screens": {
      "trigger_frame": "bonus_lucky_spins_trigger.png: header bar shows '0 Lucky spins max 50'. Four mini-panels are shown; one (top-left) has 3 highlighted cells connected by a payline with a green line and a '1.00' win pill -- the win that immediately preceded entry. Bottom bar shows 'Lucky bet 4.00 FUN' and 'Winnings: 5.00 FUN', plus a coin-bag icon (paytable shortcut), an autospins counter icon showing '1', and the circular Spin button.",
      "gameplay_frame_1": "bonus_lucky_spins_gameplay.png: counter reads '1 Lucky spins max 50'. A large gold 'WIN' banner with a green '6.00' pill is shown centered over the 4 panels; two panels show diagonal winning lines highlighted (white/red dotted borders) across lemon and cherry symbols. Bottom bar: 'Lucky bet 4.00 FUN', 'Winnings: 1.00 FUN'.",
      "gameplay_frame_2": "bonus_lucky_spins_gameplay2.png: counter reads '2 Lucky spins max 50'. Demonstrates Replicate Stacked Wild -- a full 3-tall column of green clover Wild tiles appears on reel 3 of three of the four mini-panels (top-right, bottom-left, bottom-right), while the fourth (top-left) has none. Bottom bar: 'Lucky bet 4.00 FUN', 'Winnings: 3.00 FUN'.",
      "round_end_frame": "bonus_lucky_spins_win.png: the 4 mini-panels are shown mid-collapse back into a single 5x3 window (two panels merged/overlapping visually as an animation transition). Bottom bar reads 'Total bet 1.00 FUN' and 'Total win: 3.00 FUN', i.e. the round has ended and the Winnings were credited."
    }
  },

  "bet_and_stake_info": {
    "min_bet": "0.10 FUN",
    "max_bet": "10.00 FUN",
    "preset_steps": [0.10, 0.20, 0.40, 1.00, 2.00, 5.00, 10.00],
    "demo_currency": "FUN (play-money demo currency; the URL parameter is FUN and all balances are labeled 'FUN')",
    "demo_starting_balance": "1,000.00 FUN",
    "source": "bet_limits_dropdown.png, rules text confirms bet is chosen via a Total bet field with up/down steppers."
  },

  "volatility": {
    "in_game_statement": "Not printed anywhere on the 39 captured screens -- no 'Volatility' label, flame-icon meter, or equivalent indicator was found on preview, base game, paytable (13 pages), or rules (14 pages).",
    "conflicting_web_sources_for_reference_only": "BGaming's own provider card states 'Low' volatility; SlotCatalog states 'Med-High'. These directly contradict each other and NEITHER is confirmed by anything printed in the game itself, so no volatility value is asserted in this documentation.",
    "verdict": "Honest omission -- volatility is not determinable from the captured material."
  },

  "max_win": {
    "value": "2500x total bet",
    "source": "preview.png: 'MAX WIN 2500x' printed directly on the splash screen.",
    "cross_check": "Consistent with the highest single paytable line (Heart 5-of-a-kind = 2500x), i.e. the printed max win equals the top base-paytable payout; no separate bonus-round cap multiplier is printed anywhere."
  },

  "rng_and_fairness": {
    "statement": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
    "malfunction_clause": "Malfunction voids all plays and pays.",
    "unfinished_rounds": "All unfinished rounds will be terminated every 24 hours; if the game requires a 'Collect' action, Collect is executed automatically and the win from the round is added to the player balance.",
    "rule_version": "Game rule version 1.0, dated February 12, 2021. Game Version 1.0.0.",
    "source": "rules_p13.png / rules_p14.png"
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control positions are stable across base game and bonus: info (i) and settings (gear) far-left; bet display center-left; autoplay (A) and Spin right-of-center. The info booklet (paytable + rules) is a single linear multi-page sequence navigable by scroll/arrows with a fixed left-edge section switcher (money-bag = paytable, question-mark = rules).",
    "motor": "Large circular Spin button is the dominant click target; Spacebar-to-spin is available and enabled by default, reducing the need for precise pointing. Autoplay with configurable stop conditions further reduces required interactions. Inside Lucky Spins, Collect lets a player exit the bonus round with a single click at any time rather than being forced through all 50 spins.",
    "color_blind": "Most game-state information is duplicated in text/numerals: win amounts, spin counters ('Lucky spins N max 50'), bet/stake fields, and RTP/rules are all printed as text. Payline diagrams use a single highlight color against gray on a fixed grid layout, so line identity is conveyed by cell POSITION, not by hue. The one residual pairing that leans on color to help disambiguate at a glance is Grapes vs Plums (both round purple/blue fruits), but they differ in shape/count (many small grapes in a cluster vs two larger plums) so identification does not strictly require color vision.",
    "deaf_hard_of_hearing": "No audio-exclusive information was observed. Music and Sound FX are togglable independently in Settings, and Volume can be turned off entirely; all wins, counters, and state changes are also shown as on-screen text/numbers."
  },

  "unreadable_or_uncertain": [
    "Which end of the printed RTP range (89.41% vs 94.00%) corresponds to the minimum-risk strategy versus the maximum-risk strategy -- the game text describes the mechanism (see rtp_range.mechanism) but never explicitly labels the two numbers with a strategy name.",
    "The exact real-money currency/bet-limit set (only the FUN demo preset list 0.10-10.00 was captured; no real-money currency screen was available in this demo).",
    "Whether the 'if bonus game is won' autospin stop-condition (documented in rules_p2.png text) has a corresponding checkbox row on the Basic Autospin panel -- it was not visible on the captured autoplay.png frame.",
    "In-game volatility rating -- not printed anywhere in the 39 captured screens; conflicting third-party sources (Low vs Med-High) are noted but neither is adopted.",
    "Whether the second (clock/history) icon on the info-panel left-edge icon column is meant to open a betting-history feature -- it is present in the UI but inert in this FUN demo (see anomalies below); its exact intended function is not confirmed from the captured material alone."
  ],

  "anomalies_carried_from_manifest": [
    "The second of three round icons on the info panel's left edge (clock/history icon) does not switch panel content and produces no network request in this FUN demo -- verified via two independent channels by the capture agent (see manifest.json anomalies for full detail). Documented as fact, not as a missing capture.",
    "During natural (non-buy) hunting for the Lucky Spins trigger, a standard BGaming 'Enable QUICK SPIN to play faster?' dialog appeared and absorbed ~15 spin clicks before being dismissed with 'No', keeping turbo/quick spin off as required by capture rules."
  ]
}

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