Fortune Dogs

Demo, RTP 96.69%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 1 week, 1 day ago
✓ Working · checked 3 weeks, 5 days ago Verified · 20 Sep 2026
RTP 96.69%
Volatility High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

36 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fortune-dogs-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Sep 2026 View capture log

Per-screen breakdown

36 demo screens
36 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 170 170 Sep Oct '25: 130 130 Oct Nov '25: 130 130 Nov Dec '25: 140 140 Dec Jan '26: 80 80 Jan Feb '26: 40 40 Feb Mar '26: 60 60 Mar Apr '26: 40 40 Apr May '26: 70 70 May Jun '26: 80 80 Jun Jul '26: 40 40 Jul Aug '26: 60 60 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇿🇦South Africa 50 20 70 50 30 30 40 40 90 70 90 110
🇵🇭Philippines 10 0 0 0 0 0 0 0 10 0 0 0
🇮🇳India 0 0 0 0 0 0 0 0 20 20 20 20
🇹🇳Tunisia 0 0 10 0 10 0 0 0 10 10 0 0
🇨🇱Chile 0 0 0 0 0 0 0 0 0 0 10 10
🇲🇾Malaysia 0 0 0 0 0 0 0 0 0 0 0 20
🇵🇰Pakistan 0 0 0 0 0 20 0 0 0 0 0 0
🇵🇦Panama 0 0 0 0 0 0 0 0 0 10 0 10
🇵🇱Poland 0 0 0 10 0 0 0 0 10 0 0 0
🇦🇺Australia 0 0 0 0 0 0 0 0 0 0 10 0
🇭🇷Croatia 0 0 0 0 0 10 0 0 0 0 0 0
🇸🇻El Salvador 0 0 0 0 0 0 0 0 0 10 0 0
🇩🇪Germany 0 0 0 0 0 0 0 10 0 0 0 0
🇰🇷South Korea 0 0 0 0 0 0 0 10 0 0 0 0
🇸🇬Singapore 0 0 0 0 0 0 0 10 0 0 0 0
🇹🇭Thailand 0 0 0 10 0 0 0 0 0 0 0 0
🇮🇩Indonesia 0 10 0 0 0 0 0 10 0 0 0 0
🇲🇽Mexico 0 10 0 0 0 0 0 0 0 10 0 0
Full per-country breakdown via the API →

What we extracted from Fortune Dogs

Everything pulled from Fortune Dogs into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
36 screens captured
12 symbols catalogued · payouts OCR-verified
14 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 36 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.69% · single configuration
volatility High
layout 5×3
paylines 3 fixed
bonus_buy No
mechanic Video Slot
release_date 2018

Symbols & paytable

12 symbols
12 icons (ZIP)
Wild
Wild
Wild

white takeout noodle box with red flame graphic and red chopsticks on a deep-red tile; substitutes all symbols except Scatter and Bonus; only pays on a full run of 5

MatchPayoutUnit
5x 555.56 Multiplier
Scatter
Scatter
Scatter

shiny gold paw-print icon with a thin pink ribbon on a deep-red tile; pays anywhere, added to row wins but multiplied by total bet; 3+ triggers Free Games; does not appear during Free Games

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Bonus
Bonus
Bonus

dark-red ceramic bowl with a gold coin printed with the Chinese character for fortune/luck; does not pay; each appearance adds to a Prize Pot tier; 3+ triggers the Prize Pot Feature (base game) or an extra 8 free games (in Free Games)

Straw-hat dog
Straw-hat dog
High Pay

tan dog with closed eyes wearing a gold conical straw hat and orange mandarin-collar robe; highest-paying regular symbol; on reel 1 doubles all copies of itself on screen, on reels 1 and 5 triples them

MatchPayoutUnit
3x 1.39 Multiplier
4x 11.11 Multiplier
5x 22.22 Multiplier
6x 27.78 Multiplier
7x 33.33 Multiplier
8x 55.56 Multiplier
9x 69.44 Multiplier
10x 83.33 Multiplier
11x 138.89 Multiplier
12x 166.67 Multiplier
13x 222.22 Multiplier
15x 555.56 Multiplier
Police dog
Police dog
High Pay

droopy-eared basset-hound-type dog in a navy police cap and matching blue shirt; on reel 1 doubles all copies of itself on screen, on reels 1 and 5 triples them

MatchPayoutUnit
3x 0.83 Multiplier
4x 5.56 Multiplier
5x 19.44 Multiplier
6x 22.22 Multiplier
7x 27.78 Multiplier
8x 33.33 Multiplier
9x 41.67 Multiplier
10x 55.56 Multiplier
11x 69.44 Multiplier
12x 83.33 Multiplier
13x 111.11 Multiplier
15x 277.78 Multiplier
White fluffy lapdog
White fluffy lapdog
High Pay

small white long-haired Maltese-type dog with a pink bow and a pink pearl-bead necklace; on reel 1 doubles all copies of itself on screen, on reels 1 and 5 triples them

MatchPayoutUnit
3x 0.56 Multiplier
4x 4.44 Multiplier
5x 16.67 Multiplier
6x 19.44 Multiplier
7x 22.22 Multiplier
8x 27.78 Multiplier
9x 33.33 Multiplier
10x 41.67 Multiplier
11x 55.56 Multiplier
12x 69.44 Multiplier
13x 83.33 Multiplier
15x 166.67 Multiplier
Chihuahua
Chihuahua
High Pay

small brown dog with large upright ears, blue eyes and a light-blue polka-dot bow tie; on reel 1 doubles all copies of itself on screen, on reels 1 and 5 triples them

MatchPayoutUnit
3x 0.56 Multiplier
4x 3.33 Multiplier
5x 13.89 Multiplier
6x 16.67 Multiplier
7x 19.44 Multiplier
8x 22.22 Multiplier
9x 27.78 Multiplier
10x 33.33 Multiplier
11x 41.67 Multiplier
12x 55.56 Multiplier
13x 69.44 Multiplier
15x 111.11 Multiplier
Bulldog
Bulldog
High Pay

aggressive brown bulldog baring its teeth, wearing a navy flat cap with red trim and a silver chain-link collar; lowest-paying of the five dogs; on reel 1 doubles all copies of itself on screen, on reels 1 and 5 triples them

MatchPayoutUnit
3x 0.56 Multiplier
4x 2.78 Multiplier
5x 11.11 Multiplier
6x 13.89 Multiplier
7x 16.67 Multiplier
8x 19.44 Multiplier
9x 22.22 Multiplier
10x 27.78 Multiplier
11x 33.33 Multiplier
12x 41.67 Multiplier
13x 55.56 Multiplier
15x 83.33 Multiplier
Heart
Heart
Low Pay

glossy crimson-red heart-shaped card-suit pip with a thin gold outline, no card border or rank letter

MatchPayoutUnit
3x 0.28 Multiplier
4x 2.22 Multiplier
5x 8.33 Multiplier
Spade
Spade
Low Pay

glossy dark-brown wood-toned spade-shaped card-suit pip with a thin gold outline

MatchPayoutUnit
3x 0.28 Multiplier
4x 1.67 Multiplier
5x 5.56 Multiplier
Club
Club
Low Pay

glossy dark-brown wood-toned club-shaped card-suit pip with a thin gold outline

MatchPayoutUnit
3x 0.28 Multiplier
4x 1.11 Multiplier
5x 4.17 Multiplier
Diamond
Diamond
Low Pay

glossy crimson-red diamond-shaped card-suit pip with a thin gold outline

MatchPayoutUnit
3x 0.28 Multiplier
4x 0.56 Multiplier
5x 2.78 Multiplier

Bonus modes

2 modes
Free Spins free_games
Free Games Feature

Triggered by 3+ Scatter (golden paw) symbols anywhere in the base game; awards 8 free games at the triggering bet. 3+ Bonus (coin-bowl) symbols during the feature award 8 extra free games. The Scatter symbol does not appear during the feature. Cannot trigger on the same spin as the Prize Pot Feature.

Bonus Mode prize_pot
Prize Pot Feature

Triggered by 3+ Bonus (coin-bowl) symbols anywhere in the base game; opens a 15-coin pick round with four hidden tiers (MINI/MINOR/MAJOR/GRAND, shown as bronze/orange/silver/gold coins). The round ends once 3 coins of the same tier are revealed, paying that tier's current multiplier of total bet. Every Bonus symbol landing on any spin (base game or Free Games) also adds +1x, applied at random, to one of the four tiers. Each tier resets to its initial value after being awarded (initial/max, as multiples of total bet: GRAND 500x/10000x, MAJOR 100x/2000x, MINOR 30x/600x, MINI 10x/200x); values are tracked separately per bet configuration. Cannot trigger on the same spin as Free Games.

Colour system

extracted from frames · HEX
Export palette
#A3A698 base dominant 1 base
#A08E6A base dominant 2 base
#9C5B26 base dominant 3 base
#5C2916 base dominant 4 base
#DCE2D9 base dominant 5 base
#977253 base dominant 6 base
#A4A799 free_spins dominant 1 free_spins
#DCE2D8 free_spins dominant 2 free_spins
#A0906D free_spins dominant 3 free_spins
#D9CDAC free_spins dominant 4 free_spins
#2A525E bonus dominant 1 bonus
#A72E23 bonus dominant 2 bonus
#5A261A bonus dominant 3 bonus
#566663 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Prize Pot tiers (GRAND/MAJOR/MINOR/MINI) are always shown as text labels, not by colour alone. The doubling/tripling effect on the dog symbols is shown as an extra overlapping copy of the artwork, a shape cue rather than a colour change. Toggle switches use thumb position as well as colour. Wild (white noodle box), Scatter (gold paw) and Bonus (dark-red bowl) sit on similarly deep-red tiles but are distinguished by icon shape.
Screen Reader
  • Bottom-bar controls hold stable left-to-right positions across all game screens (info, bet stepper, coin menu, spin, repeat, coin stepper, balance). The 11-page paytable/rules booklet is a fixed linear sequence with only previous/next/home controls, suited to sequential traversal. The separate Help overlay is real HTML text with clear section headers, unlike the canvas-drawn game field.
Motor Accessibility
  • Large circular touch targets for Spin, Bet Max and Autoplay. Space bar both starts and stops a spin. Autoplay supports configurable stop conditions (balance decreases by an amount, a single win exceeds an amount, Free Games is triggered) for long unattended sessions.
Hearing Accessibility
  • No information is conveyed by audio alone; every outcome (spin result, feature trigger, win total, retrigger) is shown as on-screen text and numbers. Ambient and Effects sound toggles are independent and optional.

Media & assets

8 files · 8 types
36 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game (5x3 grid, Horizontal Pays), including the Fortune Dogs doubling/tripling effect shown on both a winning and a non-winning spin
paytable booklet pages 1-6 (Wild, Scatter, 5 High Win dogs, 4 Low Win suits) and rules pages 1-6 (Bonus, Fortune Dogs Feature, Free Games Feature, Prize Pot Feature x2, Horizontal Pays / Other Rules)
Help overlay pages 7-15 (interface glossary, controls, autoplay options, settings, disconnection policy, RTP statement, build-version stamps)
autoplay panel, settings panel, logo and loading splash
Free Games Feature: trigger banner, in-feature gameplay, and settled final result (8 free games, 1165.00 at 90.00 bet)
Prize Pot Feature: pick-a-coin trigger, tier reveal, and settled payout (MINI tier at 11x total bet)
volatility rating/indicator is not printed on any captured frame (booklet or Help screen); may not be shown in-game at all for this title
footnote asterisk on the coin-denomination list (rules page 7) - the explanation text was not visible at the captured scroll position
exact formula producing paytable tiers 7, 11 and 13 for the High Win dog symbols, and why tier 14 has no printed value at all, could not be determined; only tiers 3/4/5/6/8/9/10/12/15 are explained by physical adjacent run length multiplied by the active Fortune Dogs multiplier (1x/2x/3x), confirmed by one observed win (3-count paid at the printed 6-count tier)
Bonus symbol was observed on reel 5 in one base-game frame, contradicting the printed 'reels 2, 3 & 4' restriction; only one contradicting frame was captured, not independently re-verified across multiple spins
max win / max multiplier for the whole game is not printed anywhere in this build (booklet or Help screen)

Ask AI about Fortune Dogs

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fortune Dogs work? Keep it simple.

Triggered by 3+ Scatter (golden paw) symbols anywhere in the base game; awards 8 free games at the triggering bet. 3+ Bonus (coin-bowl) symbols during the feature award 8 extra free games. The Scatter symbol does not appear during the feature. Cannot trigger on the same spin as the Prize Pot Feature.

RTP 96.69%High volatilitydemo ✓

From the verified capture of 20 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fortune Dogs vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fortune-dogs-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fortune-dogs-b29/
{
  "game": {
    "name": "Fortune Dogs",
    "provider": "Habanero",
    "theme": "A Chinatown-style street in an East-Asian city, populated by anthropomorphic dogs (a food-delivery motorcyclist, a beat-cop basset hound, a pampered lapdog, a bulldog thug, a chihuahua and a straw-hat-wearing 'shopkeeper' dog). Lucky-fortune motifs throughout: gold coins, red lucky-bowls printed with the Chinese character for 'fortune/luck' (fu), red lanterns, neon shop signage. Preview/trigger art is a warm, saturated night-time neon cityscape; the base game itself is a cooler, muted pastel daytime alley.",
    "art_style": "Flat-shaded, glossy 2D cartoon illustration with heavy outlines and rounded, exaggerated character proportions (large heads, big expressive eyes) typical of casual mobile-slot art; character portraits are painted with soft airbrushed shading (not cel-shaded flat fills) inside circular gold medallion frames, while the promo/trigger full-screen art (preview, 'FEATURE TRIGGERED' banner, win screen) is a more detailed, semi-realistic painterly render with dramatic neon night lighting. The in-game reel screen itself is lit as ordinary daylight with a muted, low-saturation palette; UI chrome is a warm brown wood-carving / lacquered-restaurant-signage look with gold trim. No isometric or 3D-rendered elements; camera is a flat, straight-on 2D view throughout.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from ~30 desktop screenshots (1280x800), OCR ground truth and zoomed crops of every paytable symbol and rule page.",
    "method_notes": "Symbol identities and every payout ladder were read from zoomed crops of paytable_p1..p6 (scale x3-x4) and cross-checked against a real observed win frame (base_game_win_line.png, base_game_1.png). Rule text for the three mechanics is transcribed verbatim from rules_p1..p6 (the in-game booklet) and rules_p7..p15 (the HTML 'Help' overlay). Numbers not clearly legible are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Muted pastel daytime Chinatown alley: light blue-grey sky, low buildings with green corrugated roofs, red paper lanterns hanging at the left edge, a red torii-style gateway with Chinese characters at the right edge, tangled black power lines crossing the sky, a traffic light visible at the top-left of the reel frame.",
    "frame": "Warm mid-brown wood-grain rectangular border around the reels with ornate gold scrollwork corner brackets and a small gold diamond ornament at the mid-point of each side edge.",
    "reel_cells": "No individual cell dividers/background tiles; symbols float directly over the alley background art, each high-value dog portrait sitting inside its own circular gold-rimmed medallion.",
    "top_ticker_bar": "Five capsules across the very top: red rounded-rectangle pill labels reading GRAND / MINOR / MINI / MAJOR in gold serif text (title 'FORTUNE DOGS' occupies the centre in place of a fifth label), each sitting above a tan/amber oval capsule that shows the current multiplier value (e.g. '500x') in bold gold-outlined dark-orange text.",
    "title_wordmark": "'FORTUNE' in yellow-to-gold 3D balloon letters with a dark maroon outline; 'DOGS' below it, larger, in an orange-to-red vertical gradient with a thick dark-brown outline and a small gold paw-print accent above the first 'O' on the preview/splash screen.",
    "bottom_bar": "Dark brown wood-grain rounded pill-shaped buttons/fields; button glyphs and value text in gold/cream; the currency prefix is a stylised double-dagger-like glyph '‡' (a placeholder demo-currency mark, not a real-world currency symbol) shown before every money amount.",
    "buy_in_bonus_pick_screen": "Bright red circular coin backs with a darker-red woven cross-hatch pattern and a square cut-out centre hole (stylised old Chinese cash-coin shape); on reveal each coin is filled with a solid tier colour and the tier name printed in bold yellow/orange outlined text: MINI = copper/bronze coin, MINOR = burnt-orange/rust coin, MAJOR = silver/grey coin, GRAND = bright gold/yellow coin.",
    "accent_colors": "Gold (frames, all numeric text, medallions), red (backgrounds of the Wild/Scatter/Bonus tiles, ticker labels, lanterns), dark brown (wood UI, outlines), cream/white (low-vision-safe light backgrounds behind buttons)."
  },

  "grid_and_win_mechanic": {
    "layout": "5 reels x 3 rows, fixed (no reels growing/shrinking observed).",
    "mechanic_name": "\"Horizontal Pays\" (game's own term, printed on rules_p6.png) - this is NOT a payline game and NOT a ways-to-win game; it evaluates each of the 3 rows independently.",
    "rule_text_verbatim": [
      "Symbols pay if matching adjacent for each row",
      "All combinations with at least one non wild symbol are paid for each row",
      "Wins on different rows are added",
      "Wins are multiplied by bet level"
    ],
    "rule_source_frame": "rules_p6.png",
    "adjacency_note": "The booklet text does not state that the matching run must start at the leftmost reel. An observed real win frame (base_game_win_line.png) shows a 3-symbol Heart win with the highlighted/glowing symbols positioned in the RIGHT-hand portion of the row (not starting at reel 1), while the printed tier value (‡25.00 for a 3-count Heart) matched exactly. This suggests 'matching adjacent for each row' allows the adjacent run to sit anywhere in the row, not only anchored to reel 1 - documented as an observation, kept separate from an assumption.",
    "spin_cost": "Fixed at 18 coins per spin regardless of bet level ('Play for 18 coins only', rules_p6.png, section 'Other Rules'). A bet configuration = the chosen coin denomination x the chosen bet level.",
    "payout_count_axis_3_to_15": "The paytable for the 5 High Win dog symbols lists payout tiers for counts 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, (14 is a dash / no value), and 15 - i.e. up to three times the maximum physical row length of 5. This is explained, at least partially, by the 'Fortune Dogs Feature' (see mechanics below): an observed real win (base_game_1.png) showed a 3-symbol physical run of the chihuahua dog being paid at the '6' tier (‡1,500.00, matching the printed 6-count value exactly) while a doubling effect was active - i.e. printed tier = physical adjacent run length (3, 4 or 5) multiplied by the active Fortune Dogs multiplier (1x baseline, 2x 'double', 3x 'triple') for that symbol. This accounts for the tiers 3,4,5,6,8,9,10,12,15, but the buklet text does not explain how tiers 7, 11 and 13 are produced, nor why 14 has no value at all - left as an open/uncertain point, see 'unreadable_or_uncertain'."
  },

  "symbols": {
    "note": "All 11 paying symbols were checked against the paytable for a printed payout ladder (per the brief's request to look for the provider's known 'missing ladder' defect). RESULT: every symbol that pays on this game HAS a printed value for every tier it is documented to award - the Wild intentionally has only one tier by design (see below), the 4 card-suit symbols intentionally have only 3 tiers (3/4/5-of-a-kind, they are not part of the Fortune Dogs doubling/tripling feature), and all 5 High Win dog symbols have a full ladder from 3 up to 15 (with only the single '14' cell blank/dash - not a missing symbol, just one missing tier value inside an otherwise complete ladder). No symbol was found paying on screen without any printed value anywhere in the booklet, unlike the provider's known defect pattern seen on other titles (Magic Oak / Fly!).",
    "paytable_bet_anchor": "‡90.00 (BET shown on every paytable page's bottom bar: BET ‡90.00, BET LEVEL 1, COIN 5). All currency values below are the amounts printed on screen at this exact bet; the game states payout values are 'displayed in the player currency as the win value based on the selected bet' (rules_p7.png) and separately that 'Wins are multiplied by bet level' (rules_p6.png), so changing the bet level rescales every number below proportionally.",
    "wild": {
      "name": "Wild (unlabeled icon, referred to only as 'Wild' by its page heading)",
      "appearance": "A white paper Chinese-takeout food box with a red flame graphic and red Chinese characters on its front and gold corner trim, filled with yellow lo-mein-style noodles, orange and green vegetable garnish and a red chili pepper on top, with two red chopsticks resting diagonally across the lower-right corner. Sits on a plain deep-red tile with ornate gold corner brackets (same tile style as Scatter and Bonus).",
      "payouts": {"5": "‡50,000.00"},
      "rules": [
        "Substitutes for all symbols except the golden-paw Scatter and the red-bowl Bonus symbol.",
        "'5 pay only if appearing in a row' - i.e. the Wild itself only has a payout for a full run of 5 (no separate 3-of-a-kind/4-of-a-kind Wild payout is printed or implied)."
      ],
      "source_frame": "paytable_p1.png"
    },
    "scatter": {
      "name": "Scatter (unlabeled icon, page heading 'Scatter')",
      "appearance": "A shiny 3D gold paw-print icon (four small toe pads above one large main pad) with a thin magenta/pink ribbon looped loosely around it, on a deep-red tile with a darker-red swirling damask pattern and gold corner brackets.",
      "payouts": {"5": "‡900.00", "4": "‡450.00", "3": "‡90.00"},
      "rules": [
        "Pays anywhere on the grid (not restricted to a row/adjacency).",
        "Scatter wins are added to line (row) wins.",
        "Scatter wins are multiplied by TOTAL BET (explicitly different from the row wins, which are multiplied by bet level - see payout_basis)."
      ],
      "also_triggers": "3 or more of this symbol anywhere during the base game award the Free Games Feature (see mechanics.free_games_feature). This same paw-print symbol is explicitly stated NOT to appear during the Free Games Feature itself.",
      "source_frame": "paytable_p2.png"
    },
    "bonus": {
      "name": "Bonus (unlabeled icon, page heading 'Bonus')",
      "appearance": "A dark-red ceramic bowl containing a large gold coin with a square cut-out centre hole (a stylised antique Chinese cash coin), with the gold Chinese character '福' (fu, 'fortune/luck') printed on the front of the bowl. Sits on a bright red/orange tile with gold ornate corner brackets, same tile family as Wild/Scatter.",
      "payouts": "Does not pay (explicitly stated: 'do not pay', rules_p1.png).",
      "rules": [
        "Per the booklet, 'symbols appear on reels 2, 3 & 4' only.",
        "ANOMALY OBSERVED: a real base-game frame (base_game.png) shows this Bonus icon on reel 3 AND on reel 5 in the same spin, which contradicts the printed 'reels 2, 3 & 4' restriction. Documented as an anomaly, not resolved - see 'unreadable_or_uncertain'.",
        "Each and every occurrence of this symbol on screen contributes +1 (chosen randomly) to one of the four Prize Pot trackers: MINI, MINOR, MAJOR or GRAND.",
        "3 or more of this symbol appearing anywhere during the base game trigger the Prize Pot Feature (a 15-coin pick bonus round, see mechanics.prize_pot_feature).",
        "During the Free Games Feature, 3 of this same symbol appearing anywhere award 8 EXTRA free games (a retrigger); the symbol also continues to contribute +1 to the Prize Pot trackers during the feature.",
        "The booklet states 'FREE GAMES FEATURE and PRIZE POT FEATURE cannot trigger the same spin' (rules_p6.png, 'Other Rules')."
      ],
      "source_frame": "rules_p1.png, rules_p3.png, rules_p4.png"
    },
    "high_value": [
      {
        "name": "Straw-hat dog (top-paying regular symbol)",
        "appearance": "A scruffy tan/light-brown dog face with closed, contented eyes, wearing a wide golden conical straw hat (Asian farmer/rickshaw-driver style) and an orange-red mandarin-collar robe, inside a round gold-rimmed ornate medallion frame on a golden-yellow circular backdrop.",
        "payouts": {"15": "‡ 50,000.00", "14": "-", "13": "‡ 20,000.00", "12": "‡ 15,000.00", "11": "‡ 12,500.00", "10": "‡ 7,500.00", "9": "‡ 6,250.00", "8": "‡ 5,000.00", "7": "‡ 3,000.00", "6": "‡ 2,500.00", "5": "‡ 2,000.00", "4": "‡ 1,000.00", "3": "‡ 125.00"},
        "rank": "highest-paying regular (non-Wild) symbol",
        "source_frame": "paytable_p3.png (left column)"
      },
      {
        "name": "Police dog",
        "appearance": "A droopy-eared basset-hound-type dog wearing a navy-blue police cap with a gold badge and a matching blue collared police-style shirt, tired/serious half-lidded expression, same round gold medallion frame on a golden-yellow backdrop.",
        "payouts": {"15": "‡ 25,000.00", "14": "-", "13": "‡ 10,000.00", "12": "‡ 7,500.00", "11": "‡ 6,250.00", "10": "‡ 5,000.00", "9": "‡ 3,750.00", "8": "‡ 3,000.00", "7": "‡ 2,500.00", "6": "‡ 2,000.00", "5": "‡ 1,750.00", "4": "‡ 500.00", "3": "‡ 75.00"},
        "source_frame": "paytable_p3.png (right column)"
      },
      {
        "name": "White fluffy lapdog (Maltese-type)",
        "appearance": "A small white long-haired dog with a pink bow on top of its head, a pink/magenta pearl-bead necklace collar, tongue out happily, wispy pink-tinted fur strands, same round gold medallion frame on a golden-yellow backdrop.",
        "payouts": {"15": "‡ 15,000.00", "14": "-", "13": "‡ 7,500.00", "12": "‡ 6,250.00", "11": "‡ 5,000.00", "10": "‡ 3,750.00", "9": "‡ 3,000.00", "8": "‡ 2,500.00", "7": "‡ 2,000.00", "6": "‡ 1,750.00", "5": "‡ 1,500.00", "4": "‡ 400.00", "3": "‡ 50.00"},
        "source_frame": "paytable_p4.png (left column)"
      },
      {
        "name": "Chihuahua",
        "appearance": "A small brown dog with large upright pointed ears, blue eyes, wearing a light-blue polka-dot bow tie, same round gold medallion frame on a golden-yellow backdrop.",
        "payouts": {"15": "‡ 10,000.00", "14": "-", "13": "‡ 6,250.00", "12": "‡ 5,000.00", "11": "‡ 3,750.00", "10": "‡ 3,000.00", "9": "‡ 2,500.00", "8": "‡ 2,000.00", "7": "‡ 1,750.00", "6": "‡ 1,500.00", "5": "‡ 1,250.00", "4": "‡ 300.00", "3": "‡ 50.00"},
        "source_frame": "paytable_p4.png (right column)"
      },
      {
        "name": "Bulldog",
        "appearance": "An aggressive brown bulldog baring sharp white teeth and drooling, wearing a navy-blue flat cap with red trim and a thick silver chain-link collar, same round gold medallion frame on a golden-yellow backdrop. Lowest-paying of the 5 High Win symbols.",
        "payouts": {"15": "‡ 7,500.00", "14": "-", "13": "‡ 5,000.00", "12": "‡ 3,750.00", "11": "‡ 3,000.00", "10": "‡ 2,500.00", "9": "‡ 2,000.00", "8": "‡ 1,750.00", "7": "‡ 1,500.00", "6": "‡ 1,250.00", "5": "‡ 1,000.00", "4": "‡ 250.00", "3": "‡ 50.00"},
        "source_frame": "paytable_p5.png"
      }
    ],
    "low_value": [
      {"name": "Heart", "appearance": "Glossy 3D crimson-red heart-shaped card-suit pip, no card border or rank letter, thin gold outline.", "payouts": {"5": "‡ 750.00", "4": "‡ 200.00", "3": "‡ 25.00"}},
      {"name": "Spade", "appearance": "Glossy 3D dark-brown/near-black wood-toned spade-shaped pip, thin gold outline.", "payouts": {"5": "‡ 500.00", "4": "‡ 150.00", "3": "‡ 25.00"}},
      {"name": "Club", "appearance": "Glossy 3D dark-brown/near-black wood-toned club-shaped pip, thin gold outline.", "payouts": {"5": "‡ 375.00", "4": "‡ 100.00", "3": "‡ 25.00"}},
      {"name": "Diamond", "appearance": "Glossy 3D crimson-red diamond-shaped pip, thin gold outline.", "payouts": {"5": "‡ 250.00", "4": "‡ 50.00", "3": "‡ 25.00"}}
    ],
    "low_value_source_frame": "paytable_p6.png",
    "low_value_note": "None of the 4 card-suit symbols take part in the Fortune Dogs doubling/tripling feature (only the 5 dog portraits are named in that feature's rule text), which is consistent with the suits' paytable topping out at 5-of-a-kind while the dogs' paytable goes up to 15."
  },

  "mechanics": {
    "horizontal_pays": {
      "see": "grid_and_win_mechanic above for the full rule text and payout-count discussion."
    },
    "fortune_dogs_feature": {
      "name": "Fortune Dogs Feature (named in-game, rules_p2.png)",
      "rule_text_verbatim": [
        "Any [straw-hat dog], [police dog], [white lapdog], [chihuahua], or [bulldog] appearing on reel 1 will turn all symbols on screen of the same kind into DOUBLE symbols, acting and paying as 2 symbols",
        "Any [straw-hat dog], [police dog], [white lapdog], [chihuahua], or [bulldog] appearing on reel 1 and reel 5 will turn all symbols on screen of the same kind into TRIPLE symbols, acting and paying as 3 symbols",
        "The Fortune Dogs Feature is active during the BASE GAME and the FREE GAMES FEATURE"
      ],
      "how_it_looks_on_screen": "A doubled symbol is drawn as two identical copies of the same dog portrait visually fused/overlapping inside a single reel cell (observed on base_game_2.png, a non-winning spin, cell row2/col1: two overlapping bulldog portraits drawn as one fused graphic). This is a SHAPE-based cue (extra overlapping artwork), not only a numeric one, which helps low-vision/colour-blind readers notice the effect even without reading the win amount.",
      "confirmed_by_a_real_win": "base_game_1.png: a physical run of 3 adjacent Chihuahua portraits (with the doubling effect active) was paid at ‡1,500.00 - exactly the printed '6' tier for the Chihuahua (see symbols.high_value), i.e. 3 (physical count) x 2 (double) = 6 (paid tier). This is the clearest confirmed data point tying the feature to the paytable's extended count axis.",
      "which_symbols_are_eligible": "Only the 5 named High Win dog portraits can trigger doubling/tripling, and only symbols of their own kind are affected (each dog symbol doubles/triples copies of ITSELF elsewhere on screen, not other symbols). Wild, Scatter, Bonus and the 4 card suits are not mentioned in this rule.",
      "bonus_buy": "Not applicable - this is a passive, always-on feature during base game and free games, not something purchased or separately triggered."
    },
    "free_games_feature": {
      "name": "Free Games Feature (named in-game, rules_p3.png)",
      "trigger": "3 or more Scatter (golden paw-print) symbols appearing anywhere during a base-game spin award 8 Free Games.",
      "retrigger_inside_the_feature": "During the feature, 3 of the Bonus (red coin-bowl) symbols appearing anywhere award 8 EXTRA free games. Note this uses the Bonus symbol for the retrigger, not the Scatter.",
      "rules_during_feature": [
        "The Scatter (paw-print) symbol does not appear during the feature.",
        "The Bonus (coin-bowl) symbols continue to contribute to the Prize Pot trackers during the feature.",
        "Free games are played at the bet of the triggering game."
      ],
      "observed_playthrough": {
        "trigger_frame": "free_spins_0.png - a full-screen 'FEATURE TRIGGERED' banner over painterly night-time art of a tan delivery dog wearing a white crash helmet and an orange jacket, riding a white scooter with a white pizza-delivery box (labelled 'PIZZA') strapped to the back, set against a neon-lit Chinatown skyline.",
        "gameplay_frame": "free_spins_1.png - normal reel gameplay continues on the same 5x3 grid/background as the base game; a 'STOP' square icon replaces the round SPIN button while the round auto-plays; small red/green skip arrows appear above/below the frame's left and right edges.",
        "final_result_frame": "win_screen_1.png - the reliable final total is ‡1,165.00 for 8 free games played (see 'result_reading_caveat' below); banner text 'YOU HAVE WON 1,165.00' and '8 FREE GAMES PLAYED' over a chihuahua character shown holding a champagne flute at a card table with poker chips and cards.",
        "result_reading_caveat": "A second win-screen frame (win_screen.png) was captured mid-animation of the same round's tally counter and shows a smaller, transient value ('YOU HAVE WON 923.99'); this is NOT the final result of the round, only a snapshot of the counter still climbing. The true, settled result is ‡1,165.00 (win_screen_1.png), confirmed by two consecutive identical readings of the counter."
      }
    },
    "prize_pot_feature": {
      "name": "Prize Pot Feature (named in-game, rules_p4.png / rules_p5.png)",
      "clarification": "This is an IN-GAME FEATURE, not a networked jackpot. It has no separate currency/EUR pool and is not listed under any 'Jackpots' section of the Help screen (there is no such section at all in this game's Help - rules_p15.png goes straight from RTP to build-version stamps). All four tiers (MINI/MINOR/MAJOR/GRAND) are multipliers of the player's own TOTAL BET, tracked purely client-side per bet configuration.",
      "trigger": "3 or more Bonus (red coin-bowl) symbols appearing anywhere during a base-game spin.",
      "passive_accumulation": "Independently of the trigger, EVERY single Bonus symbol that lands on screen on ANY spin (base game or free games) adds +1x, applied at random, to one of the four trackers (MINI/MINOR/MAJOR/GRAND). This is why the top-of-screen ticker values slowly climb even on ordinary spins that don't trigger the bonus round.",
      "bonus_round_flow": [
        "15 identical closed red coins appear across the 5x3 grid, banner text 'PICK A COIN' (bonus_0.png).",
        "The player clicks coins one at a time; each reveals its hidden tier label overlaid in bold text on a coloured coin face: MINI = copper/bronze coin, MINOR = burnt-orange coin, MAJOR = silver/grey coin, GRAND = bright gold coin (bonus_1.png).",
        "The round ends once 3 coins of the SAME tier have been revealed; that tier's current multiplier value is awarded, multiplied by TOTAL BET (bonus_2.png: three MINI coins revealed among 7 total flips, MINI was at 11x, award = 11 x ‡90.00 = ‡990.00, added on top of the ‡275.00 base-game win of the triggering spin for a combined ‡1,265.00 shown as the spin's WIN total)."
      ],
      "tier_values_verbatim": {
        "GRAND": {"initial": "500X", "max": "10,000X total bet"},
        "MAJOR": {"initial": "100X", "max": "2,000X total bet"},
        "MINOR": {"initial": "30X", "max": "600X total bet"},
        "MINI": {"initial": "10X", "max": "200X total bet"}
      },
      "reset_and_persistence": [
        "'The pot prize will reset to the initial value after it is awarded' (rules_p5.png) - confirmed on screen: MINI read 11x going into the win (bonus_1/bonus_2.png) and had returned to its initial 10x on the very next base-game frame (base_game_2.png).",
        "'Prize pot values are saved for each bet configuration' (rules_p5.png) - i.e. changing coin denomination or bet level switches to a different, independently tracked set of 4 trackers."
      ],
      "mutual_exclusion_with_free_games": "'FREE GAMES FEATURE and PRIZE POT FEATURE cannot trigger the same spin' (rules_p6.png)."
    }
  },

  "technical_summary": {
    "rtp_percent": 96.69,
    "rtp_source": "rules_p14.png / rules_p15.png (Help screen, section 'Return To Player (RTP)'): 'The theoretical RTP for Fortune Dogs is 96.69%.' Only one value is stated; there is no separate bonus-buy or ante-bet RTP because those features do not exist in this game.",
    "rtp_calculation_note": "'RTP calculation is based on the average results of 2 x 500,000,000 game cycles' (rules_p14.png) - a build/methodology note, not part of the RTP value itself.",
    "volatility": "Not stated anywhere in the booklet or the Help screen on the captured frames; no volatility indicator (flames/dial/text) was seen on any screen. Left as not legible/not present rather than guessed.",
    "coin_denominations": "‡5, ‡20, ‡30, ‡40, ‡50, ‡70, ‡100, ‡200, ‡300, ‡400, ‡500 (rules_p7.png, marked with a footnote asterisk whose explanation was not visible on the captured frame).",
    "bet_levels": "1, 2, 5, 7, 10 (a fixed, non-arithmetic set of five levels - not every integer from 1 to 10). Source: rules_p7.png.",
    "spin_cost_coins": 18,
    "bet_min": "‡90.00",
    "bet_max": "‡90,000.00",
    "bet_source": "rules_p7.png: 'Minimum total bet in coins is 18' / 'Minimum total bet in player currency is ‡90.00'; 'Maximum total bet in coins is 180' / 'Maximum total bet in player currency is ‡90,000.00'. Sanity check: 18 coins x bet level 10 = 180 coins; 180 coins x ‡500 max denomination = ‡90,000.00 - consistent.",
    "demo_default_bet": "‡90.00 (BET LEVEL 1, COIN 5)",
    "demo_starting_balance": "‡2,000.00",
    "reels": "5 reels x 3 rows, fixed height on every reel (no variable-height/Megaways-style reels observed).",
    "win_mechanic": "'Horizontal Pays' - see grid_and_win_mechanic and mechanics.horizontal_pays above. Not a payline game, not a ways-to-win game.",
    "payout_basis": {
      "value": "other",
      "why": "The game has no unit of 'bet per row'/'bet per line': the spin always costs a fixed 18 coins regardless of bet level, and the row wins are explicitly stated to be 'multiplied by bet level' while Scatter wins are separately and explicitly 'multiplied by total bet' (paytable_p2.png) - the game itself draws a distinction between these two units, so 'bet level' cannot be simplified to a fraction of total bet tied to a specific row.",
      "practical_meaning_for_this_documentation": "Every currency figure quoted for a symbol in this document is the amount printed on screen at the ‡90.00 bet-anchor snapshot; it already includes whatever multiplication the game internally applies."
    },
    "max_win_or_max_multiplier": null,
    "max_win_note": "Not printed anywhere in the game (booklet or Help screen). No 'Max Win'/'Max Multiplier' section exists in this build. Left null rather than sourced from outside the game, per this provider's known pattern of unverifiable/contradictory web-only max-win claims.",
    "jackpot_type": "none",
    "jackpot_note": "This game has no networked/real-money jackpot. The Help screen has no 'Jackpots' section at all (it goes directly from the RTP section to build-version stamps on rules_p14/rules_p15.png). The GRAND/MAJOR/MINOR/MINI capsules visible at all times above the reels belong entirely to the in-game 'Prize Pot Feature' (multipliers of the player's own total bet - see mechanics.prize_pot_feature), not to a jackpot pool in real currency.",
    "bonus_buy": "Not present. No 'Buy Feature'/'Buy Bonus' control was seen on the bottom bar, the settings menu, or anywhere on the game field.",
    "autoplay": "A 'Number Of Spins' picker (10/20/30/50/100/500 preset buttons) plus three optional stop conditions: 'If FREE GAMES feature is triggered' (toggle, was ON by default in the captured frame), 'If balance decreases by <amount>', 'If a single win exceeds <amount>'. A running total ('‡90.00 x 50 spins = ‡4,500.00') is shown live as the spin count is chosen. Source: autoplay.png.",
    "keyboard_and_speed_controls": "Per the Help screen (rules_p9/rules_p10.png): Space bar starts a spin AND can stop the reels while spinning; the 'skip' (fast-forward) button doubles as a skip control during play; a lightning-bolt icon toggles a faster game-speed mode; a full-screen toggle and a sound on/off toggle are also available during play.",
    "disconnection_policy": "If a disconnect happens before Spin is pressed, no funds are removed. If it happens after Spin is pressed, the server always finishes determining the result; the client will not show a wrong result, and any pending result becomes visible in the player's game history or on resuming the game. Unresolved rounds are force-closed after 15 days and any further winnings are forfeited (rules_p13/rules_p14.png)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Full-screen splash/loading screen (captured automatically during load): a painterly night-time Chinatown street scene lit by neon signage. A brown dog wearing sunglasses drives a red convertible car with a white long-haired lapdog (pink bow) as a passenger; a police dog on a motorcycle with a flashing light chases from the left edge. The car's front license plate reads '888' next to a small gold paw-print icon. The 'FORTUNE DOGS' wordmark (see color_palette.title_wordmark) sits centered over the car's hood/grille. Below it, a horizontal loading progress bar (partially filled, left portion lit orange/white) and the 'HABANERO' provider wordmark with a small flame-in-circle logo mark at the very bottom.",
      "purpose": "Automatic loading screen; disappears on its own once the game finishes loading (no click-to-continue button was observed on this frame).",
      "color_blind_notes": "Purely decorative branding art; no colour-coded information is conveyed here."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 symbol grid directly over the alley background, inside the wood-grain frame, with the 4-capsule Prize Pot ticker bar and 'FORTUNE DOGS' title fixed above it at all times.",
      "bottom_bar_left_to_right": "Round 'i' info button (opens the paytable booklet) - 'BET ‡90.00' pill with round '-' and '+' stepper buttons and a 'BET LEVEL' caption beneath - a small round button showing a stack-of-coins icon (opens the bet-configuration/coin menu) - large round SPIN button (two curved white arrows) - a round circular-arrow RESPIN/repeat icon button - 'COIN 5' pill with '-'/'+' steppers - 'BALANCE ‡2,000.00' pill.",
      "service_strip_below": "A separate dark strip below the main bar: a gear-wheel settings icon (bottom-left) - 'BALANCE ‡2,000.00' (duplicate/legacy readout) - 'BET ‡90.00' (centre) - a clock-style round-trip icon, a lightning-bolt speed icon, a full-screen icon and a speaker icon (right side) - the 'HABANERO' wordmark at the very bottom-right corner.",
      "color_blind_notes": "All controls are paired with either a glyph shape (arrows, coin stack, gear) or explicit text (BET/COIN/BALANCE labels); no control relies on colour alone to convey its function."
    },
    "paytable": {
      "type": "paytable",
      "pages": "6 pages (paytable_p1.png .. paytable_p6.png), interleaved with the 'rules' pages inside one continuous 11-page booklet reached via the round 'i' button (see scroll_panels in manifest.json).",
      "page_1": "Heading 'Wild'. Shows the noodle-box Wild tile with its single ‡50,000.00 (5-of-a-kind) payout, the substitution rule text, and the '5 pay only if appearing in a row' clarification.",
      "page_2": "Heading 'Scatter'. Shows the golden paw-print tile with its 3/4/5 payout ladder and the 'pay anywhere' / 'added to line wins' / 'multiplied by total bet' rule text.",
      "page_3": "Heading 'High Win Symbols'. Two columns: straw-hat dog (left) and police dog (right), each with a full 3..15 payout ladder (14 blank).",
      "page_4": "Heading 'High Win Symbols' (continued). Two columns: white lapdog (left) and chihuahua (right), same ladder shape.",
      "page_5": "Heading 'High Win Symbols' (continued). Single column: bulldog, same ladder shape.",
      "page_6": "Heading 'Low Win Symbols'. Four columns: Heart, Spade, Club, Diamond, each with a 3/4/5 payout ladder.",
      "navigation": "11 small round dot indicators across the bottom of every booklet page (page position shown by which dot is lit red/active); a left triangle (previous), a centre house icon (closes the booklet, returns to the game) and a right triangle (next, wraps back to page 1 after the last page) below the dots.",
      "color_blind_notes": "The active-page dot is shown by a distinct fill colour (red vs gold) AND by its position in the row of 11 dots - position is the safe, non-colour cue. Nav icons are differentiated by shape (triangle-left/house/triangle-right), not colour."
    },
    "rules": {
      "booklet_pages_1_to_6": "See mechanics.fortune_dogs_feature / free_games_feature / prize_pot_feature and grid_and_win_mechanic above for verbatim text of rules_p1.png (Bonus), rules_p2.png (Fortune Dogs Feature), rules_p3.png (Free Games Feature), rules_p4.png + rules_p5.png (Prize Pot Feature, two pages), rules_p6.png (Horizontal Pays + Other Rules). Same navigation and colour scheme as the paytable pages (they are the same physical booklet).",
      "help_overlay_pages_7_to_15": "A separate, dark-themed HTML overlay ('Fortune Dogs - Help', opened via the gear/settings menu, not the 'i' button) with a plain black background, white body text, orange highlighted key numbers, and grey section headers on darker-grey bars; closed with a white 'X' at the top-right. Scrolls as a single continuous document (no page dots), covering: general fun-money/coin/bet-level/total-bet numbers (rules_p7.png), a full 'Game Interface' glossary of BALANCE/COINS/BET/BET(message bar)/WIN(message bar) (rules_p8.png), button-by-button controls glossary (rules_p9-p11.png: info/spin/skip/stop/bet-max/autoplay/fullscreen/sound/speed/settings), Auto Play options glossary (rules_p11-p12.png), Game Settings (Quick Spin, Volume, rules_p12-p13.png), a general 'Disconnection Policy' plus a game-specific 'Fortune Dogs Disconnection Policy' (rules_p13-p14.png), the RTP statement (rules_p14-p15.png), and finally build-version stamps: File Date 2026/09/17 09:41:11 (UTC), Client Version 1.1.23503.626, Server Version 5.1.5015.319, RNG Version 5.1.4478.308, Jackpot Version 5.1.4326.325 (rules_p15.png). These version numbers are build/deployment stamps, NOT the game's release date, and 'Jackpot Version' being present proves nothing about whether a real jackpot exists (this build has none).",
      "color_blind_notes": "Help overlay uses plain white-on-black body text with orange used only for emphasis on numbers already present as text - no information is colour-only."
    },
    "settings": {
      "type": "settings",
      "content": "A small dark rounded-rectangle panel anchored to the bottom-left, opened via the gear icon on the service strip: a '?' Help entry (opens the Help overlay above), a 'More Games!' entry (small controller-like icon), and three horizontal on/off toggle switches: 'Sound - Ambient' (ON, orange), 'Sound - Effects' (ON, orange), 'Quick Spin' (OFF, grey).",
      "color_blind_notes": "Toggle state is shown by BOTH the switch thumb's left/right position and a colour change (grey=off, orange=on) - position is the safe cue for colour-blind users."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "See technical_summary.autoplay above for full control description (spin-count presets, stop conditions, live total, Start/Cancel buttons).",
      "color_blind_notes": "The active spin-count preset is shown with a filled white background and black text (vs. plain outlined boxes for the others) - a shape/fill cue, not colour-only. The active 'Stop Auto Play' toggle uses an orange thumb on a track, same left/right position cue as the settings toggles."
    },
    "free_spins": {
      "trigger_and_gameplay_and_result": "See mechanics.free_games_feature.observed_playthrough above for the full description of free_spins_0.png, free_spins_1.png, win_screen.png and win_screen_1.png."
    },
    "bonus_prize_pot": {
      "pick_screen_and_result": "See mechanics.prize_pot_feature.bonus_round_flow above for the full description of bonus_0.png, bonus_1.png and bonus_2.png."
    },
    "fortune_dogs_feature_gameplay": {
      "win_example": "base_game_1.png - see mechanics.fortune_dogs_feature.confirmed_by_a_real_win.",
      "non_win_visual_example": "base_game_2.png - a non-winning spin where the doubling effect is visible purely as a graphical cue: two overlapping bulldog portraits fused into one reel cell (row 2, column 1), with the WIN readout absent and the balance unchanged from the previous spin (‡1,910.00), demonstrating the double effect can be visually confirmed even without a payout on that particular spin."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom bar control positions are stable across all base-game/free-spins frames: info 'i' far left, bet stepper next, coin-stack menu, large central SPIN, repeat icon, coin stepper, balance far right. The paytable/rules booklet is a fixed 11-page linear sequence navigable with just two directions (prev/next) plus a home/close button - suitable for sequential screen-reader traversal. The separate Help overlay is a single long scrollable document with clear text section headers, which is friendly to screen readers if exposed as real DOM text (it is real HTML, unlike the canvas-drawn game field).",
    "motor": "Large circular touch targets for SPIN, BET MAX and AUTO PLAY. Space bar can both start AND stop a spin (documented on the Help screen), reducing the need for precise clicking. Autoplay with configurable stop conditions (balance-decrease / single-win-exceeds / free-games-triggered) lets a player with limited stamina set up long unattended sessions safely.",
    "color_blind": "The game is largely colour-safe: Prize Pot tiers are always identified by an explicit text label (GRAND/MAJOR/MINOR/MINI) both on the permanent top ticker and on every coin in the Prize Pot bonus round, not by colour alone; the Fortune Dogs doubling/tripling effect is shown by an extra overlapping copy of the artwork (shape cue), not a colour change; toggle switches use thumb position, not only colour. Residual risk: the Wild/Scatter/Bonus symbols all sit on similarly-coloured deep-red tiles and could be confused with each other by icon shape alone at a glance during fast play; a colour-blind player already relying on shape/position should be able to tell them apart by the box shape (noodle box vs. paw vs. bowl) but this was not separately stress-tested.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured frame; all outcomes (spin result, feature triggers, win totals, feature retriggers) are shown as on-screen text/numbers. Sound toggles (Ambient/Effects) are available and independent."
  },

  "unreadable_or_uncertain": [
    "Volatility rating/indicator: not found on any captured frame (booklet or Help screen); may not be presented in-game at all for this title.",
    "The asterisk footnote next to the coin-denomination list '5, 20, 30, 40, 50, 70, 100, 200, 300, 400, 500 (*)' on rules_p7.png - the footnote's explanation text was not visible in the captured frame/scroll position.",
    "The exact mathematical rule that produces paytable tiers 7, 11 and 13 for the High Win symbols, and why tier 14 has no value at all. A partial explanation (physical adjacent run length 3/4/5 multiplied by the Fortune Dogs Feature's 1x/2x/3x multiplier) is confirmed by one real observed win (3 x 2 = 6) and accounts for 3,4,5,6,8,9,10,12,15, but not for 7/11/13/14 - documented as an open question, not resolved by invented arithmetic.",
    "Whether the Bonus symbol's observed appearance on reel 5 (base_game.png) is a genuine exception to the printed 'reels 2, 3 & 4' restriction (rules_p1.png) or an error in that particular printed rule - only one contradicting frame was captured, not independently re-verified across multiple spins.",
    "Max win / max multiplier for the whole game: no such figure is printed anywhere in this build (booklet or Help screen); intentionally left null rather than sourced from outside the game."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.