Fortune Bells

Demo, RTP 97.09%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 16 hours ago Verified · 08 Aug 2026
RTP 97.09%
Volatility High
Max win ×4684
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

47 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fortune-bells-b10/

1,000 free requests / month · sign-up required

72 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Aug 2026 View capture log

Per-screen breakdown

47 demo screens
47 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Fortune Bells

Everything pulled from Fortune Bells into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
47 screens captured
13 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 47 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 97.09% · single configuration
volatility High
max_win_x ×4684
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

13 symbols
13 icons (ZIP)
Wild (golden bells)
Wild (golden bells)
Wild

Gold bells on red/orange tile with 'Wild' cursive text; substitutes any symbol except Scatter; wins from substitution are separately multiplied by x2.

MatchPayoutUnit
2x 1.00 Multiplier
3x 25.00 Multiplier
4x 250.00 Multiplier
5x 900.00 Multiplier
Scatter (crystal sphere)
Scatter (crystal sphere)
Scatter

Iridescent blue/white/violet faceted sphere with magenta aura; pays anywhere on the grid; 3-5 trigger 15 Free Spins.

MatchPayoutUnit
2x 2.00 Multiplier
3x 5.00 Multiplier
4x 20.00 Multiplier
5x 500.00 Multiplier
Premium bell, red ribbon
Premium bell, red ribbon
High Pay

Gold bell with red ribbon and ruby gem on orange-red tile; unusually pays on 2-of-a-kind.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.50 Multiplier
4x 12.50 Multiplier
5x 75.00 Multiplier
Premium bell, purple ribbon
Premium bell, purple ribbon
High Pay

Gold bell with purple ribbon and amethyst gem on magenta-purple tile; also pays on 2-of-a-kind, same tier as the red-ribbon bell.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.50 Multiplier
4x 12.50 Multiplier
5x 75.00 Multiplier
Blue bell (no ribbon)
Blue bell (no ribbon)
High Pay

Plain gold bell with faceted blue gem and pale-blue crystal droplet, on blue tile; no 2-of-a-kind payout listed.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Double jingle bell (pale blue/silver)
Double jingle bell (pale blue/silver)
Low Pay

Two ball-shaped jingle-bell ornaments in pale blue/silver with gold band; drawn directly on the reel, no square tile.

MatchPayoutUnit
3x 1.50 Multiplier
4x 7.50 Multiplier
5x 25.00 Multiplier
Single jingle bell (green)
Single jingle bell (green)
Low Pay

One ball-shaped jingle-bell ornament in mint/teal green; pays the same tier as the double pale-blue bell.

MatchPayoutUnit
3x 1.50 Multiplier
4x 7.50 Multiplier
5x 25.00 Multiplier
Amber/orange round faceted gem
Amber/orange round faceted gem
Low Pay

Round multi-facet cut gem in amber/orange, no background tile.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 12.50 Multiplier
Purple hexagonal faceted gem
Purple hexagonal faceted gem
Low Pay

Hexagon-cut gem in violet/purple.

MatchPayoutUnit
3x 1.00 Multiplier
4x 5.00 Multiplier
5x 12.50 Multiplier
Blue square-cut gem
Blue square-cut gem
Low Pay

Square emerald-cut style gem in sapphire blue.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Teal/cyan shield-shaped gem
Teal/cyan shield-shaped gem
Low Pay

Teardrop/shield-shaped gem in bright teal-cyan.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Green shield-shaped gem
Green shield-shaped gem
Low Pay

Teardrop/shield-shaped gem in emerald green.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Silver/grey triangle (pyramid)
Silver/grey triangle (pyramid)
Low Pay

Flat silver-grey triangular/pyramid shape, lowest tier; also pays on 2-of-a-kind, unlike the other low-value symbols.

MatchPayoutUnit
2x 0.20 Multiplier
3x 0.50 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier

Bonus modes

3 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 10 fixed paylines (not player-adjustable, only Total bet is); wins pay left to right.

Free Spins fs
Free Spins

Triggered by 3, 4 or 5 Scatter symbols anywhere on the reels; awards 15 Free Spins; retriggerable with no printed cap on total spins; all wins during the feature are multiplied by x3 ('All wins x3').

Other gamble
Gamble Round

Offered after any win in the base game or Free Spins; guess the suit of a face-down card for x4 or its color for x2, or Collect. Play is capped once the potential next win would reach 1/4 of the maximum win (4684x bet), after which the round closes automatically.

Colour system

extracted from frames · HEX
Export palette
#260728 base dominant 1 base
#541426 base dominant 2 base
#551658 base dominant 3 base
#34104C base dominant 4 base
#9B265B base dominant 5 base
#982B29 base dominant 6 base
#250B2C free_spins dominant 1 free_spins
#54155A free_spins dominant 2 free_spins
#2D154D free_spins dominant 3 free_spins
#9E289B free_spins dominant 4 free_spins
#250728 bonus dominant 1 bonus
#531325 bonus dominant 2 bonus
#34104C bonus dominant 3 bonus
#571654 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Wild and Scatter are identified by baked-in text labels plus distinct shapes (bells vs faceted sphere), not color alone; Free Spins state is signalled by a background palette shift AND explicit text counters, not color alone.
  • Weak spots: the paytable's 10 payline diagrams use a magenta-vs-grey cell highlight backed only by a text line-number, with no per-cell shape/border redundancy; the Gamble round's Red/Black color choice is inherently color-based, softened only by the 'Red'/'Black' text label on each button.
Screen Reader
  • Control positions are stable across base game, free spins and gamble states: info(i)+gear bottom-left, bet stepper center-left, spin/autoplay bottom-right (autoplay hidden during Free Spins); Payments/Rules content is a single linear scroll per document, not paged.
Motor Accessibility
  • Spin can be triggered via spacebar instead of clicking, reducing the need for precise clicking; Autoplay presets run from 10 up to Infinity to reduce repeat actions; the bet stepper uses small up/down triangle arrows, a comparatively small motor target.
Hearing Accessibility
  • No audio-only information was found on any captured frame; wins, feature counters and gamble outcomes are all conveyed through on-screen numeric/text readouts. Music and Sound FX are separately toggleable and purely decorative.

Media & assets

7 files · 7 types
47 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (all 18 pages), rules/help (all 13 pages), settings panel, autoplay settings, bet selector dropdown (full bet ladder), loading/splash preview.
Free Spins: natural trigger, mid-feature gameplay, and end-of-round Total Win overlay (reached 30/30 spins including one retrigger).
Gamble round: entry from a base-game win, suit/color choice UI, and a mid-chain result (win doubled, game re-offers a further gamble).
Whether multiple Wild symbols on the same winning line stack their x2 substitution multiplier additively or multiplicatively is not stated anywhere in the 31 read Payments/Rules pages.
The Gamble round's exact numeric cap (1/4 of the maximum win) is never printed as a number on any captured frame; the 1171x-of-bet figure is only derivable from 4684/4, not a quoted value.
A true final Gamble-round Collect/settlement screen was not captured; the frame labeled win_screen actually shows a mid-chain result where the game re-offers a further gamble instead of concluding.
Autospin 'Advanced' stop-condition fields (win exceeds / balance increases-decreases by), described in the rules text, were not visible on the captured autoplay settings frame, likely requiring further in-panel scrolling that was not captured.
The Payments/Help modal's 'History' rail icon consistently failed to switch panel content across 4 click attempts in this demo build; uncertain whether a demo-build limitation, licensing restriction, or bug, so not treated as a characteristic of the released game.

Ask AI about Fortune Bells

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fortune Bells work? Keep it simple.

Triggered by 3, 4 or 5 Scatter symbols anywhere on the reels; awards 15 Free Spins; retriggerable with no printed cap on total spins; all wins during the feature are multiplied by x3 ('All wins x3').

RTP 97.09%High volatilitymax win ×4684demo ✓

From the verified capture of 08 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fortune Bells vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fortune-bells-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fortune-bells-b10/
{
  "game": {
    "name": "Fortune Bells",
    "provider": "BGaming",
    "theme": "A festive, jewel-and-bell 'fortune' theme with no narrative character: glowing gemstones and ornate golden bells hang in a warm, celestial sky. No explorer/animal/IP character appears anywhere in the captured frames.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 46 manifest frames + several unlisted _burst frames + zoomed crops, all read directly from pixels (no separate OCR sidecar file was available; all quoted text below was verified by the documenter directly on the image, incl. multiple 2-6x zoom crops of the paytable and rail icons).",
    "method_notes": "This pass acted as a SECOND observation channel over the capturer's manifest: every 'note' field claim was checked against the actual pixels of its file. Confirmed matches and found discrepancies are listed in 'manifest_cross_check'. Numbers are taken verbatim from on-screen text; the payout BASIS (total-bet multiplier, not bet-per-line despite the printed rules sentence) was independently re-derived here from three separate pieces of pixel evidence (see 'technical_summary.payout_basis').",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Warm gradient: deep maroon/dark brownish-red at the far edges, brightening to a golden-orange sunburst glow at top-center, with soft round bokeh/light-dust particles (pale orange and white dots) floating over it. The bottom third of the screen is filled with stylised pink/magenta cloud silhouettes.",
    "free_spins_background": "The same radial-sunburst-plus-clouds layout, but shifted to a brighter, more saturated magenta/hot-pink palette overall (background glow is pink-white instead of orange, clouds are a richer pink) — this palette shift is one of several redundant (non-color-only) cues that a feature is active, alongside the text counters described below.",
    "reel_frame": "A glossy gold/amber rounded-rectangle border (plain, no carved ornament, unlike some other bell/gem-themed slots) surrounding the 5x3 grid.",
    "reel_cells": "Flat, near-black dark purple/indigo ('eggplant') rectangular cells, separated by thin gold divider lines.",
    "wordmark": "'FortuneBells' rendered in a gold cursive script with a thin dark maroon/red outline and a subtle white highlight along the tops of the letters; centered above the reels, overlapping the top edge of the gold frame.",
    "state_labels": "'Wild x2' (top-left of the reel frame) and 'All wins x3' (top-right of the reel frame) are set in a white/light-pink italic script font. In the base game they are shown DIM/desaturated grey-white (low-opacity, decorative reminder); during Free Spins both brighten to a glowing white/pink with a soft outer glow, signalling the active feature.",
    "modal_panels": "Paytable/Rules/Autospin-settings panels use a near-black (very dark charcoal-grey) background with gold section headings, light-grey/white body text and yellow-gold payout numbers.",
    "bottom_bar": "A dark maroon-to-black translucent horizontal bar across the very bottom of the screen; icon buttons and text are white/light-grey, numeric values (Balance, Total bet, Win, Total win) are white with the currency word 'FUN'.",
    "provider_badge": "A black capital letter 'B' on a golden-yellow rounded-square badge, fixed at the top-left corner of every in-game (non-modal) screen — the BGaming provider mark.",
    "gamble_round_accents": "Gold text on the same purple/gold reel-frame background; the 'Black' button is a plain dark-charcoal rounded rectangle with gold script text, the 'Red' button is a matching deep-red rounded rectangle with gold script text; suit glyphs (clubs/spades in black squares, hearts/diamonds in dark-red squares) sit above each button."
  },

  "symbols": {
    "note": "All 13 distinct symbols and their payouts were read directly from the paytable modal (payments_p1.png through payments_p5.png), each value zoomed and cross-checked. Payouts shown are printed FUN amounts at the paytable's anchor bet of 1.00 FUN (Total bet = 1.00 FUN visible in the same frames), and are TOTAL-BET multipliers, not per-line/per-coin values (see technical_summary.payout_basis). A second, independently-observed paytable state at Total bet = 2.00 FUN (frame 'history.png', see manifest_cross_check) shows every listed value exactly doubled, which is direct pixel proof of this basis.",
    "wild": {
      "name": "Wild (golden bells)",
      "appearance": "Two overlapping ornate gold bells on a red/orange gradient rounded-square tile with scrollwork corner flourishes; the word 'Wild' in bold gold cursive lettering with a dark-red outline sits above the bells.",
      "payouts_at_bet_1.00": {"5": "900.00 FUN", "4": "250.00 FUN", "3": "25.00 FUN", "2": "1.00 FUN"},
      "rules": "Substitutes for any symbol on a line except Scatter. 'All the winnings obtained when the Wild symbol substitutes another symbol are multiplied by 2.' (rules_p5.png / rules_p6.png / payments_p6-p9.png, identical wording in both places).",
      "open_question": "The rules text does not state whether MULTIPLE Wild symbols appearing in the SAME winning line stack their x2 multiplier additively or multiplicatively (e.g. two Wilds -> x4 vs x2 total). All 31 read pages of Payments (1-18) and Help/Rules (1-13) were checked; no such clause exists. Left as an honest gap, not guessed.",
      "own_combo_note": "Wild also pays as an ordinary symbol in its own right when 2-5 Wilds line up (values above) — this is a SEPARATE payout from the x2 substitution multiplier."
    },
    "scatter": {
      "name": "Scatter (crystal sphere)",
      "appearance": "A faceted, geodesic-icosahedron-like sphere in iridescent blue/white/violet, glowing with a magenta/purple aura and small light-dust sparkles; the word 'Scatter' in bold orange-gold cursive lettering with a dark outline sits below/over the sphere.",
      "payouts_at_bet_1.00": {"5": "500.00 FUN", "4": "20.00 FUN", "3": "5.00 FUN", "2": "2.00 FUN"},
      "rules": "'3, 4 or 5 Scatter symbols on the reels in any position trigger 15 Free Spins. Wins for Scatter are added to active paylines... Scatter pays in any part of the display from total bet value.' (payments_p1/p9, rules_p5/p9). Pays anywhere on the grid, not restricted to a payline."
    },
    "high_value": [
      {
        "name": "Premium bell, red ribbon",
        "appearance": "Gold bell with a large red bow/ribbon tied at the crown, a red gem (ruby) set into the crown, and a hanging gold chain at the lower-left; sits on an orange-to-red gradient rounded-square tile with a gold border.",
        "payouts_at_bet_1.00": {"5": "75.00 FUN", "4": "12.50 FUN", "3": "2.50 FUN", "2": "0.20 FUN"},
        "note": "Unusually for a non-Wild/Scatter symbol, this symbol DOES pay on a 2-of-a-kind (0.20 FUN) — confirmed by direct pixel zoom, not assumed."
      },
      {
        "name": "Premium bell, purple ribbon",
        "appearance": "Gold bell with a purple bow/ribbon and a purple gem (amethyst) in the crown, on a magenta-to-purple gradient tile with a gold border.",
        "payouts_at_bet_1.00": {"5": "75.00 FUN", "4": "12.50 FUN", "3": "2.50 FUN", "2": "0.20 FUN"},
        "note": "Identical payout tier to the red-ribbon bell; also pays on 2-of-a-kind."
      },
      {
        "name": "Blue bell (no ribbon)",
        "appearance": "Plain gold bell (no bow) with a faceted blue gem set into the crown and a small pale-blue crystal 'droplet' ornament above it; blue gradient tile with an orange border.",
        "payouts_at_bet_1.00": {"5": "40.00 FUN", "4": "10.00 FUN", "3": "2.00 FUN"},
        "note": "No 2-of-a-kind payout is listed for this symbol (only 5/4/3)."
      }
    ],
    "mid_value": [
      {
        "name": "Double jingle bell (pale blue/silver)",
        "appearance": "Two round, ball-shaped jingle-bell ornaments in pale blue/silver with a gold band and small black slit ('cat-eye') markings; rendered directly on the reel with a pale cyan glow, no square background tile.",
        "payouts_at_bet_1.00": {"5": "25.00 FUN", "4": "7.50 FUN", "3": "1.50 FUN"}
      },
      {
        "name": "Single jingle bell (green)",
        "appearance": "One round ball-shaped jingle-bell ornament in mint/teal green with the same gold band and black slit markings; matching glow.",
        "payouts_at_bet_1.00": {"5": "25.00 FUN", "4": "7.50 FUN", "3": "1.50 FUN"},
        "note": "Pays the same tier as the double pale-blue jingle bell above, despite being visually a different (single vs double) ornament."
      }
    ],
    "low_value": [
      {"name": "Amber/orange round faceted gem", "appearance": "Round, multi-facet cut gem in amber/orange, no background tile.", "payouts_at_bet_1.00": {"5": "12.50 FUN", "4": "5.00 FUN", "3": "1.00 FUN"}},
      {"name": "Purple hexagonal faceted gem", "appearance": "Hexagon-cut gem in violet/purple.", "payouts_at_bet_1.00": {"5": "12.50 FUN", "4": "5.00 FUN", "3": "1.00 FUN"}},
      {"name": "Blue square-cut gem", "appearance": "Square (emerald-cut style) gem in sapphire blue.", "payouts_at_bet_1.00": {"5": "10.00 FUN", "4": "2.50 FUN", "3": "0.50 FUN"}},
      {"name": "Teal/cyan shield-shaped gem", "appearance": "Teardrop/shield-shaped gem in bright teal-cyan.", "payouts_at_bet_1.00": {"5": "10.00 FUN", "4": "2.50 FUN", "3": "0.50 FUN"}},
      {"name": "Green shield-shaped gem", "appearance": "Teardrop/shield-shaped gem in emerald green.", "payouts_at_bet_1.00": {"5": "10.00 FUN", "4": "2.50 FUN", "3": "0.50 FUN"}},
      {
        "name": "Silver/grey triangle (pyramid)",
        "appearance": "A flat, silver-grey triangular/pyramid shape, the lowest-tier symbol.",
        "payouts_at_bet_1.00": {"5": "10.00 FUN", "4": "2.50 FUN", "3": "0.50 FUN", "2": "0.20 FUN"},
        "note": "Same payout tier as the three gems immediately above, but this one ALSO pays on 2-of-a-kind (0.20 FUN) — the only low-tier symbol besides Wild/Scatter that does so. Confirmed by pixel zoom of payments_p4.png/payments_p5.png."
      }
    ]
  },

  "technical_summary": {
    "rtp_percent": 97.09,
    "rtp_source": "rules_p11.png (also duplicated on rules_p12.png before scrolling further): 'The overall theoretical Return to Player (RTP) is 97.09%.' Single value; there is no bonus-buy purchase in this game, so no alternate RTP variant exists.",
    "max_win": "x4684 of the bet",
    "max_win_source": "rules_p9.png: 'The maximum winning amount is ×4684 of the bet.'",
    "reels_layout": "5 reels x 3 rows, fixed height (no megaways/variable reels).",
    "bet_mechanic": "10 fixed paylines, illustrated in full on payments_p16.png/payments_p17.png (all 10 line diagrams shown on a 5x3 grid). Number of active lines is not player-adjustable (only Total bet is adjustable).",
    "bet_range": "0.10 - 55.00 FUN (Total bet). Full ladder read across bet_ladder_min.png and bet_ladder_max.png (both lists overlap between 0.60 and 20.00, confirming no gaps): 0.10, 0.20, 0.40, 0.60, 0.80, 1.00, 1.50, 2.00, 2.50, 3.00, 5.00, 7.50, 10.00, 15.00, 20.00, 30.00, 40.00, 55.00 FUN (18 steps).",
    "default_demo_bet": "1.00 FUN (paytable anchor bet).",
    "demo_balance_start": "1,000.00 FUN.",
    "payout_basis": "Payline/symbol payouts in the paytable are multipliers of the TOTAL bet, NOT 'bet per line' as the printed rules text literally states. Evidence (three independent, pixel-verified sources): (1) base_game_win.png: 3 green diamonds win 0.50 FUN at Total bet 1.00 FUN, matching the paytable's printed 3-of-a-kind value for that gem exactly (no division by 10 lines occurred); (2) history.png: with Total bet raised to 2.00 FUN, every paytable value on screen is exactly double the 1.00-FUN-anchor value (e.g. teal gem 3-of-a-kind 0.50->1.00, triangle 2-of-a-kind 0.20->0.40); (3) free_spins_win.png: Total Win 84.50 FUN at Total bet 1.00 FUN is printed on-screen as '85x Bet' (rounded label; exact value is 84.5x). The printed rule 'Payline wins are multiplied by the bet per line value, except for Scatters' (rules_p9.png) is BGaming boilerplate that does not describe this build and should not be trusted over the measured evidence.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (rules_p1.png / settings panel).",
    "quick_spin": "A 'Quick spin' toggle exists in Settings; rules text notes 'Depending on license requirements, this feature may not be available' (rules_p10.png). In the captured settings.png frame the Quick spin checkbox is UNCHECKED (off).",
    "bonus_buy": "Not present. Verified by (a) visual inspection of the bottom bar on every captured frame — no BUY/PURCHASE control exists anywhere, and (b) full reading of all 18 Payments pages and 13 Help/Rules pages — no mention of a purchasable feature."
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 Scatter symbols anywhere on the reels (not restricted to a payline).",
      "spins_awarded": "A fixed 15 Free Spins on trigger (no variable award table for this feature, unlike some other BGaming titles).",
      "retrigger": "'Bonus spins can be retriggered by 3, 4 or 5 bonus symbols. The maximum number of Free spins is unlimited.' (rules_p5.png). Observed live: a natural trigger plus at least one retrigger during capture brought the counter to 30/30 total free spins (base 15 + 15 more from a retrigger).",
      "win_multiplier": "'All Free Spins winnings are multiplied by 3.' Displayed on-screen via the 'All wins x3' label (brightened/glowing during the feature) at the top-right of the reel frame.",
      "background_shift": "Reel-frame background switches from the base game's orange-red palette to a brighter magenta/hot-pink palette for the duration of the feature (see color_palette).",
      "bottom_bar_during_feature": "Layout changes from the base game's [i][gear] Balance / Total bet(+/-) ... [A autoplay][spin] to [i][gear] Balance / Total bet(fixed, arrows dimmed) ... Win: / Total win: ... Free spins: N/30 ... [spin only] — the autoplay ('A') icon is not shown during Free Spins in the captured frames.",
      "end_of_round": "A 'Total Win' overlay appears over the darkened reels reading 'Total Win <amount> FUN' with a rounded '<N>x Bet' label beneath (observed: 'Total Win 84.50 FUN' / '85x Bet', counter frozen at 30/30).",
      "source": "rules_p5.png / rules_p6.png (identical text also duplicated in payments_p9-p12.png)."
    },
    "gamble_round": {
      "availability": "'If you win in the main game, the gambling option becomes available to you. To enter the gambling room, click the Gamble button that appears next to the Spin button.' Also available after a Free Spins round win (observed live: offered after the 84.50 FUN free-spins total win).",
      "entry_ui": "The Spin-button area of the bottom bar is replaced by two icons: a coin money-bag (Collect) and a pair of playing cards (Gamble) — seen on bonus_choice.png.",
      "mechanic": "'The aim of the gambling round is to guess the color or the suit of the face-down card. Your current win becomes the stake.' Choices: Red, Black, Clubs, Spades, Hearts, or Diamonds. 'If you guess the color, your stake is doubled. If you guess the suit, your stake increases 4 times.'",
      "layout": "A face-down gold-backed card is shown centered over the reels. Left side: club and spade glyph buttons above a 'Black' button (possible win shown above as 'Suit possible win: <4x current win>', i.e. the payout if a suit guess succeeds). Right side: heart and diamond glyph buttons above a 'Red' button ('Color possible win: <2x current win>' shown at the bottom). A 'History' label with small card-back thumbnails sits at the top-left of the panel, showing the suits/colors of previous cards drawn in this same gamble chain. Center-right shows 'Current Win: <amount> FUN'.",
      "collect_or_continue": "'If you win, you can collect your winning amount or risk to increase it again. To collect your win... click on the cash-bag. If you lose, the gambling round will stop automatically and you will return to the main game.'",
      "cap": "'You can play the Gamble round until your win reaches the limit of 1/4 of the maximum win. After each win... if your potential next win... exceeds the maximum winning amount, the Gamble round is closed... and the amount already won is accrued to your balance.' (rules_p6.png/p7.png). Not directly printed as a number on any captured frame; derivable only as an arithmetic consequence of the stated x4684-of-bet max win rule (4684 / 4 = 1171x of bet) — presented here as a DERIVED value, not a quoted one.",
      "autoplay_interaction": "'To play Gamble in the Autoplay mode, please tick the checkbox On any win in the Autospin settings menu.' (This 'On any win' checkbox was not visible in the captured autoplay.png frame — see manifest_cross_check.)",
      "observed_example": "Live capture: main-round win of 84.50 FUN entered Gamble; player chose 'Red', a red 9-of-Diamonds card was revealed (per game math, this is consistent with the doubled outcome shown), Current Win became 169.00 FUN; the round then continued to a further gamble offer (Suit possible win 676.00 FUN = 169x4, Color possible win 338.00 FUN = 169x2) rather than concluding — see manifest_cross_check for the frame labeled win_screen.png.",
      "source": "rules_p6.png / rules_p7.png, illustrated example on payments_p13/p14.png (Current Win 50.00 FUN example: Suit possible win 200.00 = 50x4, Color possible win 100.00 = 50x2)."
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/splash screen shown before the game is entered. BGaming 'B' badge top-left. Wordmark 'FortuneBells' centered. Left demo panel: a partial 5x3 grid showing a 'Wild x2' bells tile mid-grid on a highlighted gold cell. Right demo panel: a full row of 5 glowing crystal Scatter spheres labelled 'Scatter Scatter Scatter Scatter Scatter' with the caption 'Bonus round win x3' beneath — a promotional preview of the free-spins trigger and its x3 multiplier. A rounded pill button reading 'Click to start' is centered below both panels. Background: the same warm orange-to-pink radial gradient with cloud silhouettes used in-game. A small speaker/mute icon and a real-time clock readout ('20:53' in the captured frame) sit at the top-right.",
      "color_blind_notes": "The 'Wild x2' and 'Scatter'/'x3' promotional callouts are all TEXT, not color-coded — legible regardless of color vision."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid centered on screen inside a plain glossy gold frame; wordmark overlaps the top edge of the frame; 'Wild x2' dim label top-left of frame, 'All wins x3' dim label top-right; small vertical repeating text 'FORTUNE BELLS' runs along the far-right edge of the screen as a decorative sidebar.",
      "bottom_bar": {
        "far_left": "White circular 'i' (information/paytable) button and, right next to it, a white gear (settings) button.",
        "balance_readout": "'Balance <amount> FUN' directly beneath the i/gear icons.",
        "bet_control": "'Total bet' label with a vertical pair of small triangular up/down arrow buttons to its right, and the current bet value ('<amount> FUN') printed beneath the label.",
        "far_right": "A circular icon with a letter 'A' inside a partial circular arrow (Autoplay) and, to its right, a plain circular double-arrow icon (Spin).",
        "top_right_of_screen": "Speaker/mute icon plus a real-time clock readout (e.g. '20:54'); this appears to be a system/browser-level clock artifact rather than an in-game element, but is visible on every frame in the same position."
      },
      "color_blind_notes": "All bottom-bar controls are white/light-grey glyphs on a dark bar — shape-coded (gear vs 'i' vs 'A' vs arrows), not color-coded."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "A win animation frame: a magenta/purple line connects the three winning symbols along the paid line, with a floating amount label (e.g. '0.50') over the line, plus 'Line <N> pays' and 'Total win: <amount> FUN' printed in the bottom bar in place of the Balance/bet controls momentarily.",
      "color_blind_notes": "Win amount and paid line number are both printed as text; the connecting line color (magenta) is decorative, not the sole indicator of which symbols won (the symbols themselves are also highlighted/outlined)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "18 pages total (payments_p1.png .. payments_p18.png), reached via the money-bag rail icon inside the 'i' info modal; content stops changing after p17 (p18 is a repeat, confirming the panel is exhausted).",
      "content_summary": "p1-p5: full symbol paytable (Wild, Scatter, then all 11 regular symbols, high to low - see 'symbols'). p6-p12: 'Features' section repeating the Wild Multiplier and Bonus symbol (Scatter)/Free Spins rule text with matching illustrations, followed by the start of the 'Gamble round' section with a worked example (Current Win 50.00 FUN -> Suit possible win 200.00 / Color possible win 100.00). p13-p15: Gamble round panel illustration and its full rule text. p16-p17: 'Lines' section with all 10 payline diagrams drawn on a 5x3 grid (magenta cells mark the paid path of each line). p18: bottom of the section, identical to p17 (panel exhausted).",
      "navigation": "Modal header shows the wordmark and an 'X' close button top-right; a left-edge rail of 3 round icons (money-bag=Payments, clock-with-arrow=History, question-mark=Help) switches which document is shown; scrolling within a document is done with the mouse wheel over the panel.",
      "color_blind_notes": "Payout numbers are printed in gold/yellow text on a dark background regardless of the symbol's own color; the paid-line diagrams use magenta highlight cells against grey unpaid cells — this is the one place where a color-only cue is used (grey vs magenta) without an additional shape/text redundancy per cell, though each diagram is also clearly labelled 'Line 1' .. 'Line 10' in text."
    },
    "rules": {
      "type": "rules",
      "pages": "13 pages (rules_p1.png .. rules_p13.png), reached via the '?' (question-mark) rail icon; content stops changing after p13 (panel exhausted).",
      "content_summary": "p1: 'About the Game' (flavor text) and start of 'How to play' (bet stepper, Spin button). p2-p4: 'Autospins' full settings text (number-of-rounds pop-up, 'Don't stop the game on pop-ups', 'Enable quick spin', and a bulleted list of Stop-Autospin conditions: on any win / if bonus game is won / if single win exceeds / if cash balance increases by / if cash balance decreases by). p5-p6: 'Features' (Bonus symbol/Scatter and Wild Multiplier rules, quoted verbatim above) and start of 'Gamble round' full rule text. p7: rest of Gamble round rules (the 1/4-of-max-win cap and its resolution logic) plus start of 'Spin Results'. p8-p9: 'Spin Results' full text (left-to-right pay direction, coinciding-line wins added, only-highest-win-per-line, free spins keep the triggering bet/lines, and the KEY line 'The maximum winning amount is x4684 of the bet.'). p10: 'Settings' section text (quick spin/spacebar/volume/music/SFX) and start of 'Return to Player'. p11: KEY line 'The overall theoretical Return to Player (RTP) is 97.09%.' p12: RTP text repeated (scroll settle) plus 'RNG' section ('The game is based on a certified random number generator. For more information, visit our BGaming site.'). p13: bottom of the section — 'Additional information' (malfunction voids all pays/plays; unfinished rounds terminated every 24h; Collect/no-extra-risk fallback rule) and the closing line 'This is the game rule version 1.0, dated February, 2025. Game Version 1.0.0.'",
      "color_blind_notes": "All rules content is plain text on a dark panel; no color-only information."
    },
    "settings": {
      "type": "settings",
      "layout": "A small, semi-transparent dark-purple panel overlaid directly on top of the middle reels (reels remain partially visible through it) rather than a full-screen modal.",
      "content": "Title 'Settings'. Checkbox 'Quick spin' (unchecked/off in the captured frame). Checkbox 'Spacebar to spin' (checked/on). Sub-heading 'Audio' with a 'Volume' horizontal slider. Checkbox 'Music' (checked/on). Checkbox 'Sound FX' (checked/on).",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph (present/absent), not by color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Autospin settings' with an 'Advanced' toggle (up-chevron, i.e. already expanded) in the top-right of the dialog.",
      "content": "Two checkboxes: 'Don't stop the game on pop-ups' and 'Enable quick spin' (both unchecked in the captured frame). A 'Numbers of rounds' section with a 3x3+1 grid of preset buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol.",
      "not_visible_on_this_frame": "The win-exceeds / balance-increases-by / balance-decreases-by stop-condition fields described in rules_p3.png/rules_p4.png text are NOT shown on this captured frame — see manifest_cross_check.",
      "color_blind_notes": "Checkbox state via checkmark glyph; round-count presets are plain text buttons."
    },
    "bet_selector": {
      "type": "info",
      "content": "Clicking the bet value opens a vertical scrollable dropdown list of preset Total-bet amounts overlaid on the left-center reels, with the currently selected value highlighted in a darker grey row. Full ladder documented in technical_summary.bet_range.",
      "color_blind_notes": "Selected value is marked by a filled grey row AND is the value already shown in the bottom bar — redundant, not color-only."
    },
    "free_spins": {
      "type": "free_spins",
      "trigger_frame": "3 natural Scatter spheres landing (reels 3, 4, 5 in the captured trigger frame) immediately shows the pink free-spins background, 'Free spins: 21/30' counter (15 base + prior retrigger already counted at this point), and a floating win amount over the paying Scatter line.",
      "gameplay_frames": "Mid-spin blur frames show the pink background, 'All wins x3' glowing, and a running 'Total win' counter in the bottom bar; a 'Free spins: N/30' counter decrements toward 0 (last observed at 29/30 with Total win 84.50 FUN, i.e. one spin before completion).",
      "end_frame": "A glowing crystal-sphere medallion appears center-screen with 'Total Win' and the amount in large orange-outlined white/gold text, and a smaller '<N>x Bet' label beneath (observed '85x Bet', rounded from the exact 84.5x); background dims; counter frozen at 30/30.",
      "color_blind_notes": "Feature state is signalled by BOTH the background palette shift and explicit text ('Free spins: N/30', 'All wins x3') — not color alone."
    },
    "bonus_gamble": {
      "type": "bonus",
      "content": "Full-screen gamble panel as described in features.gamble_round. Card in the center is gold-backed and face-down (or shown mid-flip, translucent, revealing a faint bell silhouette, in transitional frames).",
      "color_blind_notes": "Suit choice (Clubs/Spades vs Hearts/Diamonds) is shape-coded via distinct glyphs, safe for color blindness. Color choice (Black vs Red) is inherently color-based; the only non-color redundancy is the text label on each button ('Black'/'Red') and the suit icons grouped beneath each color (clubs+spades under Black, hearts+diamonds under Red) — a residual risk is flagged for users who cannot read the small text label quickly."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "Observed instance is actually a mid-Gamble-round result state, not a final collect screen (see manifest_cross_check): 'Current win' has just been doubled (Red guessed correctly) and the panel immediately re-offers a further gamble step with new possible-win amounts, while the account Balance value in the bottom bar is shown mid-animation (rising toward, but not yet settled at, its final value).",
      "color_blind_notes": "Same as bonus_gamble."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across base game, free spins and gamble states: info(i)+gear bottom-left, bet stepper center-left, spin/autoplay bottom-right (autoplay hidden during free spins). The Payments/Rules content is a single linear scroll per document (no paging clicks, unlike some BGaming titles that use Page N/M arrows) reached through the 'i' button's 3-icon rail.",
    "motor": "Spin button is spacebar-operable (confirmed by printed rule text), reducing the need for precise clicking. Autoplay presets (10 up to Infinity) reduce required repeat actions. The bet stepper uses small up/down triangle arrows rather than a wide slider or numeric entry field — a comparatively small motor target.",
    "color_blind": "Wild and Scatter are identified by baked-in TEXT labels plus distinct shapes (bells vs faceted sphere), not color alone. Free-spins state is signalled by background palette change AND explicit text counters. The one weaker spot is the paytable's 'Lines' diagrams, which use a magenta-vs-grey cell highlight with only a text line-number as backup (no distinct border/shape per highlighted cell); and the Gamble round's Red/Black choice, which is an inherently color-based decision softened only by the button text label.",
    "deaf_hard_of_hearing": "No audio-only information was found on any captured frame; Music and Sound FX are separately toggleable and decorative. Wins, feature counters, and gamble outcomes are all conveyed through on-screen numeric/text readouts."
  },

  "manifest_cross_check": {
    "purpose": "This documenter served as a second observation channel over the slot-capturer's manifest.json notes. Every claim quoted below was checked directly against the pixels of the named file.",
    "confirmed_accurate": [
      "rules_p9.png does contain the literal max-win sentence '×4684 of the bet' as the manifest's 'KEY page' note claims.",
      "rules_p11.png does contain the literal RTP sentence '97.09%' as the manifest's 'KEY page' note claims.",
      "rules_p5.png/rules_p6.png do contain the exact Wild/Scatter feature text quoted in the manifest.",
      "history.png does show the rail's active icon remaining on 'Payments' (money-bag highlighted white, clock-icon and '?' icon staying grey) after a click aimed at the History icon, matching the manifest's non-interactivity claim; verified with a 4x zoom crop of the 3-icon rail."
    ],
    "discrepancies_found": [
      {
        "file": "autoplay.png",
        "manifest_claim": "Note describes 'Advanced stop conditions (win exceeds / balance increases-decreases)' as visible content of this frame.",
        "pixel_reality": "The captured frame only shows the 'Don't stop the game on pop-ups' / 'Enable quick spin' checkboxes and the 'Numbers of rounds' preset grid (10..1000/infinity). The win-exceeds and balance-increase/decrease stop-condition fields described in the RULES TEXT (rules_p3.png/rules_p4.png) are not present in this screenshot's pixels, even though an 'Advanced' toggle is shown already expanded (up-chevron). Those controls likely require further scrolling within the dialog that was not captured.",
        "impact": "Low - the conditions themselves are correctly documented from the rules pages, just not from this particular screenshot as the note implies."
      },
      {
        "file": "free_spins_gameplay.png",
        "manifest_claim": "Note states this frame shows 'a base line payout of 0.50 FUN instantly displayed as 1.50 FUN (0.50 x3 = 1.50)'.",
        "pixel_reality": "This specific frame is a mid-spin motion-blur shot with Total win 66.80 FUN and Free spins 22/30; no '0.50' or '1.50' popup is visible anywhere on it. The x3 multiplier claim IS supported, but only by comparing this frame's Total win (66.80) to the PRECEDING frame free_spins_trigger.png's Total win (65.30): the delta of +1.50 is exactly 3x a 0.50 base win, matching the printed rule. The manifest note over-states what is visible on this single frame.",
        "impact": "Low - the underlying x3-multiplier conclusion is correct and independently reproducible from the two frames' numbers plus the printed rule text; only the single-frame attribution was inaccurate."
      },
      {
        "file": "win_screen.png",
        "manifest_claim": "Note describes this as the 'result of the Gamble round: player chose Red, a red 9 of diamonds was drawn - win doubled to 169.00 FUN, after Collect balance rose to 1,153.60-1,154.10 FUN'.",
        "pixel_reality": "The win WAS doubled to 169.00 FUN (confirmed, 'Current win: 169.00 FUN' visible), but the round has NOT been collected/concluded on this frame: 'Suit possible win: 676.00 FUN' (=169x4) and 'Color possible win: 338.00 FUN' (=169x2) are shown, and the Black/Red buttons plus suit-glyph icons remain active, meaning the game is offering to gamble AGAIN from the new 169.00 stake. The rising balance figure (~1,153.9x FUN) is consistent with an in-progress counting animation rather than a settled post-collect balance, so that part of the note is a fair characterisation, but calling this 'the result' understates that gameplay continues from here.",
        "impact": "Medium - a reader could wrongly conclude the gamble chain always ends after one successful guess; it does not, per the printed rule '...you can collect your winning amount or risk to increase it again'."
      },
      {
        "file": "payments_p1.png",
        "manifest_claim": "Note describes Wild and Scatter as the only symbols with a printed 2-of-a-kind payout ('as standalone symbols with their own payouts').",
        "pixel_reality": "Confirmed for Wild/Scatter, but incomplete: the red-ribbon bell, purple-ribbon bell (both payments_p1-p3) and the silver triangle (payments_p4-p5) also carry a printed 2-of-a-kind payout (0.20 FUN each) — an atypical design choice for otherwise-ordinary paying symbols, verified by 2x zoom crops.",
        "impact": "Low - not a wrong claim, just an incomplete one about a non-obvious structural detail; corrected in this document's 'symbols' section."
      }
    ],
    "page_reference_spot_check": "rules_p9.png (max win) and rules_p11.png (RTP) — the two pages the manifest calls out as 'KEY' — were opened directly and both do contain the claimed text at the claimed page number. No stale page-reference drift was found in this slot's manifest."
  },

  "unreadable_or_uncertain": [
    "Whether multiple Wild symbols landing on the SAME winning line stack their x2 substitution multiplier additively or multiplicatively is not stated anywhere in the 31 read Payments/Rules pages - left as an honest gap (see symbols.wild.open_question), not guessed.",
    "The exact numeric cap of the Gamble round's '1/4 of the maximum win' rule (derivable as 1171x of bet from 4684/4) is NEVER printed as a number on any captured frame; it is only stated as a fraction in the rule text, so the 1171x figure here is a derived value, not a quoted one, and should be treated accordingly.",
    "Whether the non-responsive 'History' rail icon (clock-with-arrow, 2nd of 3 icons in the Payments/Help modal) is a deliberate demo-build limitation, a licensing restriction, or an actual bug is uncertain - it consistently fails to switch panel content across 4 different click coordinates tried, while the same click mechanism correctly switches Payments<->Help elsewhere in the same session. Documented as a demo-build observation, not as a characteristic of the released game.",
    "Per-cell content of any given reel snapshot (base game or free spins) is a random per-spin outcome and is intentionally not enumerated, per project convention.",
    "The 'This is the game rule version 1.0, dated February, 2025' line (rules_p13.png) is a RULE-DOCUMENT version date, not confirmed to be the game's release date; not used as such here."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.