Football Plinko

Demo, RTP 98.60%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 7 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 15 Aug 2026
RTP 98.60%
Volatility
Max win ×10000
Grid
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/football-plinko-b10/

1,000 free requests / month · sign-up required

131 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 15 Aug 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Football Plinko

Everything pulled from Football Plinko into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
10 palette colors from frames
7 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×10000
bonus_buy No
mechanic Crash
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 98.60% Lower bound of the range printed in the rules panel
Player Config 99.00% Upper bound: RTP is 98.6%-99% depending on the risk level and lines the player picks

See how this RTP compares across BGaming’s full range →

Bonus modes

3 modes
Base Game Modifier multipliers
Multipliers

Paid toggle (9.00 FUN surcharge at a 15.00 FUN base bet). Adds up to 3 'stretch line' gates across peg rows; a ball passing through a gate gains an additional multiplier applied to the bin result. Bin multiplier is confirmed applied to the base Bet Amount, not the inflated total cost.

Base Game Modifier respin_chance
Respin Chance

Paid toggle (3.00 FUN surcharge at a 15.00 FUN base bet). Replaces up to 6 bins with football-shirt 'vortex' zones; a ball landing in a shirt bin grants an extra free ball that keeps the multiplier the triggering ball already had.

Base Game Modifier multiplier_ball_chance
Multiplier Ball Chance

Paid toggle (3.00 FUN surcharge at a 15.00 FUN base bet). Gives a chance for a dropped ball to start with a x2 or x4 multiplier already applied; a minority of pegs on the field are recolored to mark where a high-multiplier ball can spawn/pass.

Colour system

extracted from frames · HEX
Export palette
#0F610E base dominant 1 base
#225898 base dominant 2 base
#0A275F base dominant 3 base
#042204 base dominant 4 base
#266DD3 base dominant 5 base
#58A2E1 base dominant 6 base
#225899 bonus dominant 1 bonus
#0B600C bonus dominant 2 bonus
#0A285E bonus dominant 3 bonus
#216ED2 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • RISK LEVEL is shown by the COUNT of lit flame icons (1/2/3 of 3), not by hue — unlit flames use the identical silhouette in a darker navy fill, lit flames are white, so the tier is readable from shape/brightness alone.
  • Every multiplier bin prints its value as white numeric text on top of the colored gradient chip, so the pink-to-teal bin color gradient is never the only way to read a bin's value.
  • The three paid features (Multipliers, Respin Chance, Multiplier Ball Chance) are each identified by a distinct icon shape (X+, zigzag arrow, flame+plus) used consistently across the splash carousel, the BUY FEATURES button and its dialog, not by color.
  • Win/loss outcome is conveyed by explicit signed text ('WIN N.NN FUN' banner, or a negative Profit figure in the round-history table), not by a color-only cue.
Screen Reader
  • Control layout is fixed and predictable: RISK LEVEL/LINES steppers top-right of the pitch, BUY FEATURES/PLAY/BET AMOUNT/BALLS AMOUNT/AUTO steppers bottom-center, Balance/Bet Amount readout fixed to the bottom bar. The rules/help content is one linear scrollable document with clearly headed sections (About the game, How to play, Features, Results, Return to Player, RNG, Additional information) reachable from a single top-right hamburger icon.
Motor Accessibility
  • Primary adjustments (RISK LEVEL, LINES, BALLS AMOUNT, BET AMOUNT, AUTO) are small left/right stepper arrows rather than large single-tap controls; only the central PLAY button is large. The AUTO stepper reduces the number of manual PLAY clicks needed for repeated rounds.
Hearing Accessibility
  • No information is conveyed by audio alone. Sound FX and Music volumes are independently adjustable and mutable in the settings panel, and every round outcome (win/loss, payout, profit, balance) is shown as on-screen text/numbers.

Media & assets

6 files · 6 types
32 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
4-page preview/splash carousel (MAX WIN 10,000x, per-feature intro pages) and the default base-game state (LINES=8, RISK LEVEL=low, bins 4x/2x/1.1x/0.9x/0.5x/0.9x/1.1x/2x/4x).
Bin/multiplier tables measured and zoom-verified at LINES=8 low risk, LINES=8 high risk, LINES=16 medium risk, and LINES=16 high risk (max observed single-bin value 2500x).
Full 9-page rules/help panel (About the game, How to play, Features, Results, Return to Player, RNG, Additional information), scroll-exhausted, plus RTP text (98.6%-99%) and the payout rule ('multiplier of the hole applies to the player's bet').
All 3 paid modifiers (Multipliers, Respin Chance, Multiplier Ball Chance): BUY FEATURES dialog (toggles OFF, surcharge amounts), active-field visuals (gates/vortex shirt-bins/recolored pegs), and round-history-derived payout evidence confirming the bin multiplier is applied to the base Bet Amount.
Settings panel (Sound FX / Music sliders with independent mute), AUTO stepper control (values 0/1000/infinity), and a win-round frame plus a loss-round win_screen frame with round-history table.
Genuine 'low risk, 16 lines' bin values were not captured — the file meant to show this state duplicates the high-risk, 16-lines data pixel-for-pixel (mislabeled/failed click before capture).
'Lines=8, medium risk' bin values were not captured (only low and high risk were captured at 8 lines).
LINES values between 9-15, and any value above 16, were not captured, so the true maximum of the LINES stepper beyond 16 is unconfirmed.
The exact stacking/combination rule between the 2500x max single-bin multiplier and the advertised 10,000x MAX WIN is not given anywhere in the rules text and was not reproduced in any observed round.
The ON-state visual of the 3 BUY FEATURES toggle switches (knob color/position when active) was not captured — only the OFF state is directly visible.
The full list of AUTO stepper preset values between 0-1000 and between 1000-infinity was not captured, and no frame shows an active/running autoplay state or its Stop button.
Whether the RISK LEVEL/LINES/BALLS AMOUNT/BET AMOUNT steppers become disabled while a paid feature is toggled on or during an active round was not captured; keyboard shortcuts were not confirmed either way.

Ask AI about Football Plinko

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Football Plinko play? Keep it simple.

Paid toggle (9.00 FUN surcharge at a 15.00 FUN base bet). Adds up to 3 'stretch line' gates across peg rows; a ball passing through a gate gains an additional multiplier applied to the bin result. Bin multiplier is confirmed applied to the base Bet Amount, not the inflated total cost.

RTP 98.60%max win ×10000demo ✓

From the verified capture of 15 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Football Plinko vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/football-plinko-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/football-plinko-b10/
{
  "game": {
    "name": "Football Plinko",
    "provider": "BGaming",
    "game_kind": "instant_win / Plinko ball-drop game — NOT a reel/symbol slot",
    "theme": "A classic Plinko board re-skinned as a football (soccer) stadium at night. A ball drops from a goal net at the top of a green football pitch, bounces through staggered rows of pegs, and lands in one of several multiplier bins along the bottom edge of the pitch.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 31 desktop screenshots + on-screen text read directly from the images + zoomed pixel crops used to verify ambiguous frames (risk-level flame state, bin-value rows, TOTAL COST text).",
    "method_notes": "All in-game text below is read verbatim from the screenshots (rules panel is 9 scroll-exhausted pages of a single Help document, confirmed complete: no separate 'Payments'/paytable section exists because the game has no symbols). Numeric bin tables were cross-checked with scripts/zoom.py crops of the bin row and of the RISK LEVEL flame icons (lit flames render white, unlit flames render dark navy — same icon shape, different fill, so the state is visible in monochrome/grayscale too). Round-history rows (TIME/TOTAL BET/PAYOUT/PROFIT) were used to arithmetically confirm which value the bin multiplier is applied to. Anything not clearly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "important_structural_note": "This game has NO reels, NO rows-of-symbols, NO paylines and NO symbol paytable. The playing field is a pyramid of pegs; the single game 'round' resolves the instant the dropped ball(s) settle into bin(s) at the bottom. Standard slot-schema fields such as reel_layout / symbols / payout_basis-by-symbol therefore do not apply and are intentionally omitted."
  },

  "color_palette": {
    "background_stadium": "Deep navy-blue night sky fading to a lighter sky-blue lower on the screen; two clusters of bright white/pale-blue floodlight glows sit in the upper-left and upper-right corners of the screen (soft, blurred, decorative — stadium flood-lighting).",
    "pitch": "The playing field is a green football pitch rendered as a trapezoid in forced 3-D perspective (narrow at the top near the goal, wide at the bottom near the viewer), with a mown-grass texture (alternating light/dark green horizontal stripes) and white pitch markings: a goal box rectangle near the top and a center-circle arc near the bottom edge of the visible pitch. A thin bright-green/white outline traces the pitch's left and right edges.",
    "goal_and_ball": "A white goal frame (crossbar + two posts, net rendered as a white diamond-mesh grid) sits at the very top of the pitch, filled with a cluster of small black-and-white classic pentagon-patched footballs — the balls that will be dropped.",
    "pegs": "Small round light-gray/off-white dots arranged in a symmetric triangular (staggered) grid across the pitch — one row per unit of the LINES setting.",
    "multiplier_bins": "A horizontal row of rounded rectangular chips along the bottom edge of the pitch, one per bin, each showing a multiplier value in white text. Bin color follows a symmetric gradient keyed to multiplier size: the two outer (highest-value) bins are pink/magenta-red, moving inward through purple/lavender and blue, to cyan/teal at the center bin(s) (lowest value, closest to the 'safe zone' behind the goal).",
    "ui_bars": "Bottom system bar: solid black strip showing 'Balance' (white label, bold white value) on the far left and 'Bet Amount' (white label, bold white value) on the far right. Main control cluster (BUY FEATURES / PLAY / BET AMOUNT / BALLS AMOUNT / AUTO) sits on mid-blue rounded rectangular buttons with white icons/text, centered above the black bar.",
    "info_panel_top_left": "A small yellow square badge with a black 'B' letter plus a running clock readout (e.g. '10:02') sits at the very top-left of every screenshot. This is a BGaming demo/session overlay (elapsed-time indicator), not an in-game control.",
    "round_history_table": "Plain white column headers 'TIME  TOTAL BET  PAYOUT  PROFIT' on the dark background at top-left of the play area; below them, filled rows appear in white text once rounds have been played, newest row on top; a small gold/yellow gear or ball icon sometimes appears next to a PAYOUT value.",
    "toggles_and_widgets": "Buy-feature toggle switches: white oval track with a white round knob when OFF (knob at the left end) on a dark-blue pill background; ON-state color was not captured (see unreadable_or_uncertain). RISK LEVEL flame icons: identical flame silhouette repeated 3 times, colored solid white when 'lit' (active tier) and dark navy-blue when 'unlit' — shape stays constant, only fill color/brightness changes, so the count of white flames (not their color) is the meaningful signal."
  },

  "field_and_bins": {
    "note": "There is no symbol paytable in this game. What corresponds to a 'paytable' is the row of multiplier bins at the bottom of the peg pyramid, whose values change with the LINES and RISK LEVEL settings. All values below were read directly off screenshots and cross-checked with zoomed crops.",
    "structure_rule": "Bin count = LINES value + 1 (peg rows = LINES value). Confirmed at LINES=8 -> 9 bins, and LINES=16 -> 17 bins.",
    "measured_tables": [
      {
        "lines": 8,
        "risk_level": "low (1 of 3 flame icons lit)",
        "source_frame": "base_game.png (this is the game's default state on load: LINES=8, RISK LEVEL=low)",
        "bins_left_to_right": ["4x", "2x", "1.1x", "0.9x", "0.5x", "0.9x", "1.1x", "2x", "4x"]
      },
      {
        "lines": 8,
        "risk_level": "high (3 of 3 flame icons lit)",
        "source_frame": "multiplier_table_high_8.png (also visible, same values, on bet_min.png / bet_max.png / balls_amount_max.png / all bonus-feature gameplay frames, which were all captured with RISK LEVEL left on high)",
        "bins_left_to_right": ["30x", "4x", "1.1x", "0.4x", "0.1x", "0.4x", "1.1x", "4x", "30x"]
      },
      {
        "lines": 16,
        "risk_level": "medium (2 of 3 flame icons lit)",
        "source_frame": "multiplier_table_med_16.png",
        "bins_left_to_right": ["250x", "40x", "8x", "3x", "2x", "1.5x", "1x", "0.5x", "0.3x", "0.5x", "1x", "1.5x", "2x", "3x", "8x", "40x", "250x"]
      },
      {
        "lines": 16,
        "risk_level": "high (3 of 3 flame icons lit)",
        "source_frame": "multiplier_table_high_16.png",
        "bins_left_to_right": ["2500x", "200x", "24x", "5x", "2.1x", "1.2x", "0.6x", "0.3x", "0.1x", "0.3x", "0.6x", "1.2x", "2.1x", "5x", "24x", "200x", "2500x"]
      }
    ],
    "mislabeled_duplicate_frame": "The file multiplier_table_low_16.png (captioned by the capturer as 'Bins at 16 lines, low risk') was verified pixel-for-pixel against multiplier_table_high_16.png: both the bin values (2500x/200x/24x/5x/2.1x/1.2x/0.6x/0.3x/0.1x/0.3x/0.6x/1.2x/2.1x/5x/24x/200x/2500x) and the RISK LEVEL flame state (3 of 3 flames lit = high) are identical to multiplier_table_high_16.png. This frame does NOT show low-risk data at 16 lines — it is a duplicate/mislabeled capture of the high-risk state (the risk-level click likely did not register before the screenshot was taken). Genuine 'low risk, 16 lines' bin values were NOT captured. Also not captured: LINES=8/medium-risk, and any LINES value between 9 and 15 or above 16.",
    "max_bin_value_observed": "2500x, appearing at both outer edge bins when LINES=16 and RISK LEVEL=high (multiplier_table_high_16.png). This is the highest single-bin multiplier directly observed in any captured frame.",
    "risk_level_general_pattern": "Raising RISK LEVEL widens the spread between edge and center bins (edges pay much more, center pays much less) without changing the number of bins; raising LINES increases the number of bins/peg-rows and widens the achievable range further (e.g. edge value goes from 30x at 8 lines/high to 2500x at 16 lines/high)."
  },

  "controls_and_settings": {
    "risk_level": {
      "label": "RISK LEVEL",
      "control": "A single rounded rectangular button (top-right of the play area, below the game logo) holding 3 flame icons side by side, increasing slightly in size left-to-right. Clicking the button appears to cycle through the 3 tiers.",
      "states": "1 flame lit = low risk (this is the state observed by default on first load, at LINES=8). 2 flames lit = medium risk. 3 flames lit = high risk. Unlit flames use the same silhouette, just a darker/navy fill, so the tier is readable purely from the COUNT of bright flame shapes — a colorblind-safe, shape/count-based cue, not a hue-based one.",
      "note": "This is the game's own name for its volatility setting (in-game term is 'Risk Level'; the rules text also calls it 'Volatility')."
    },
    "lines": {
      "label": "LINES",
      "control": "A rounded stepper (top-right, below RISK LEVEL): left-arrow, numeric value, right-arrow, all on a mid-blue pill.",
      "measured_range": "8 (default) up to 16 (both directly observed on screenshots); values between 9-15 and any value above 16 were not captured, so the true maximum is unconfirmed beyond 16.",
      "note": "Despite the name 'LINES', this is the number of peg ROWS on the board (and therefore controls the number of bins = LINES+1). It is NOT a paylines count — there are no paylines in this game. Rules text (rules_p3.png) confirms: 'Lines. A player has a possibility to choose the number of lines in the relevant field. The number of lines affects the number of rows and holes.'"
    },
    "balls_amount": {
      "label": "BALLS AMOUNT",
      "control": "A rounded stepper (bottom-left of the control cluster, below BUY FEATURES): left-arrow, numeric value, right-arrow.",
      "measured_range": "1 (default) to 100 (pushed to maximum on balls_amount_max.png).",
      "cost_scaling": "Confirmed arithmetically: at Bet Amount 15.00 FUN and Balls Amount 100, the game shows 'TOTAL COST 1,500.00' in red text under the Bet Amount stepper (15.00 x 100 = 1,500.00) — balls amount multiplies the round's total stake linearly, one bet-sized ball per unit.",
      "note": "Rules text: 'Balls amount. The feature allows to choose the number of the balls that will be thrown at maximum speed one after another.'"
    },
    "bet_amount": {
      "label": "BET AMOUNT FUN",
      "control": "A rounded stepper (bottom-right of the control cluster): left-arrow, value in FUN (the demo currency), right-arrow.",
      "measured_range_verified": "Minimum 0.10 FUN (bet_min.png, minus-button pressed to its stop) to maximum 25.00 FUN (bet_max.png, plus-button pressed to its stop). Both are hard floors/ceilings — the stepper arrows stop responding beyond these values.",
      "currency": "FUN — the demo/practice-play token used throughout this build; no other currency was observed."
    },
    "auto": {
      "label": "AUTO",
      "control": "A rounded stepper (bottom-right, below Bet Amount): left-arrow, value, right-arrow. This is the game's entire autoplay control — there is no separate autoplay settings dialog/modal in this build (unlike the typical BGaming bottom-left menu with a Turbo/Quick-spin/Skip-screens panel).",
      "observed_values": "0 (off, default), 1000, and an infinity symbol '∞' (continuous autoplay until manually stopped). Intermediate preset values were not individually captured.",
      "source_frame": "autoplay.png"
    },
    "buy_features": {
      "label": "BUY FEATURES",
      "button": "A rounded rectangular button (bottom-left of the control cluster, above BALLS AMOUNT) showing 3 small icons packed side by side: a wrench-and-'X+' glyph, an upward zigzag-arrow glyph, and a flame-with-plus-in-a-circle glyph — one icon per paid feature. Clicking it opens the buy-features panel.",
      "panel": "A dark-blue rounded panel opens to the left of/over the pitch, with a circular black 'X' close button at its top-right corner and 3 stacked rows, each: feature icon (left) + feature name (bold white) + a small 'N.NN FUN' surcharge amount beneath the name + an ON/OFF toggle switch (right edge of the row).",
      "rows": [
        {"name": "MULTIPLIERS", "icon": "White 'X' with a small '+' at its top-right corner", "surcharge_at_bet_15": "9.00 FUN"},
        {"name": "RESPIN CHANCE", "icon": "White upward zigzag arrow (like a lightning-bolt/growth-chart arrow)", "surcharge_at_bet_15": "3.00 FUN"},
        {"name": "MULTIPLIER BALL CHANCE", "icon": "White flame shape with a small plus/cross inside a circle at its base", "surcharge_at_bet_15": "3.00 FUN"}
      ],
      "toggle_state_captured": "All 3 toggles were captured only in the OFF position (white knob at the left end of a dark pill). The visual appearance of a toggle in the ON position was not captured as a standalone dialog screenshot (inferred to be active from the resulting gameplay changes, not observed directly on the dialog itself) — listed in unreadable_or_uncertain.",
      "important": "This is NOT a single 'buy bonus round' button. Each row is an independent toggle that raises the TOTAL COST of the very next round(s) played (shown in red 'TOTAL COST N.NN' text under the Bet Amount stepper) and adds a mechanic to the SAME base-game round, rather than opening a separate bonus round."
    },
    "top_right_icons": {
      "note": "Unlike the usual BGaming layout (bottom-left info rail), this build's utility icons sit at the TOP-RIGHT of the screen, next to the game logo.",
      "sound_icon": "A speaker icon (with sound waves) — toggles audio; clicking it opened a compact vertical panel (settings.png) with two vertical sliders labelled by icon only: a speaker icon (Sound FX volume) and a musical-note icon (Music volume), each slider showing a filled light-blue lower portion (current level) and a small mute-icon button below each slider to silence that channel independently.",
      "hamburger_icon": "Three horizontal white lines ('≡') — opens a compact 2-icon vertical rail: a clock icon (round History — highlights/scrolls to the in-page TIME/TOTAL BET/PAYOUT/PROFIT table, no separate modal) and an 'i'-in-a-circle Help icon (opens the 9-page scrollable rules/help panel). There is no third icon for a symbol paytable/'Payments' section, because this game has no symbols."
    }
  },

  "features": {
    "multipliers": {
      "type": "Paid toggle modifier (BUY FEATURES row 1)",
      "surcharge": "9.00 FUN at a 15.00 FUN base bet (scaling with bet amount not independently verified at other bet levels)",
      "mechanic_from_rules": "'When it is activated, some stretch lines appear on the field. If a ball goes through these stretch lines, it gets an additional multiplier that is applied to the win amount. A player can slightly move stretch lines within the playing field.' (rules_p5.png / rules_p6.png, verbatim)",
      "visual": "Up to 3 vertical gate/'stretch' zones appear across specific peg rows, each rendered as a pair of orange traffic cones with a translucent grey downward-pointing banner between them and a small round badge showing 'x2' — the ball passing between the cones through this gate multiplies its current running multiplier. A small floating legend appears in the top-left of the pitch (feature_multipliers_active.png) listing reachable ball-multiplier tiers seen on the captured frame: a gold/yellow ball icon marked '6x' above a row of 3 smaller ball icons marked '1x' (light blue), '2x' (cyan), '4x' (green) — consistent with a ball starting at 1x and gaining roughly +2x per gate it passes through, for up to 3 gates (not explicitly confirmed by the rules text, listed in unreadable_or_uncertain).",
      "captured_frames": ["buy_features_dialog.png (toggle, cost)", "feature_multipliers_active.png (gates placed on field, before drop)", "free_spins_drop_gameplay.png (mislabeled filename — actually shows the ball mid-drop passing through/near an x2 gate; type in manifest is correctly 'bonus', not free spins — this game has NO free spins)"],
      "measured_payout_evidence": "Round history row 10:12:19: Total Bet 24.00 FUN (15.00 base bet + 9.00 Multipliers surcharge), Payout 1.6x, Profit 0.00 FUN. 15.00 x 1.6 = 24.00 = Total Bet exactly -> confirms the printed bin/result multiplier is applied to the BASE Bet Amount (15.00), not to the inflated Total Bet/Total Cost (24.00)."
    },
    "respin_chance": {
      "type": "Paid toggle modifier (BUY FEATURES row 2)",
      "surcharge": "3.00 FUN at a 15.00 FUN base bet",
      "mechanic_from_rules": "'The feature can be activated in the Buy features field... When it is activated, some football shirts appear in the place of holes on the field. If the ball lands in the football shirts, the player gets a free spin with the multiplier the ball initially got.' (rules_p3.png / rules_p4.png, verbatim)",
      "visual": "Up to 6 'vortex' zones can appear; in the captured frame (feature_respin_active.png) 2 of the 9 bins (symmetric, at the '1.1x' bin positions) are replaced by a blue football-jersey/shirt icon instead of a plain number chip, and two diagonal light-blue glowing streak/beam lines run down the pitch from near the goal toward those bin positions, visually marking the vortex path. Landing a ball in a shirt-bin grants an extra free ball, keeping the multiplier the triggering ball already had.",
      "captured_frames": ["buy_features_dialog.png (toggle, cost)", "feature_respin_active.png (vortex/shirt bins + diagonal beam markers, before drop)", "bonus_respin_gameplay.png (post-round state, WIN 1.50 FUN banner shown above the control cluster)"],
      "measured_payout_evidence": "Round history row 10:15:19: Total Bet 18.00 FUN (15.00 base bet + 3.00 Respin Chance surcharge), Payout 0.1x, Profit -16.50 FUN. 18.00 - (15.00 x 0.1) = 16.50 -> confirms the bin multiplier is applied to the 15.00 base bet, not the 18.00 total cost. This particular round was a loss (ball did not land in a vortex bin that drop); the mechanic itself is still visually confirmed present on the field."
    },
    "multiplier_ball_chance": {
      "type": "Paid toggle modifier (BUY FEATURES row 3)",
      "surcharge": "3.00 FUN at a 15.00 FUN base bet",
      "mechanic_from_rules": "'The feature can be activated in the Buy features field... It gives the chance for getting a ball with a multiplier x2 or x4.' (rules_p5.png / rules_p6.png, verbatim)",
      "visual": "A floating legend appears top-left of the pitch listing 3 ball tiers with small circular sparkle-centre ball icons: '1x' (white/light), '2x' (blue), '4x' (green). A minority of the pegs on the field are recolored to match these tiers (small blue and green pegs stand out among the plain grey pegs) — these appear to be where a high-multiplier ball can spawn/pass, though the exact spawn rule was not stated in the rules text beyond 'chance for getting a ball with a multiplier x2 or x4'.",
      "captured_frames": ["buy_features_dialog.png (toggle, cost)", "feature_multiplierball_active.png (legend + recolored pegs, before drop)", "bonus_multiplierball_gameplay.png (ball mid-drop, goal net shows a blue and a green ball among the white ones)"],
      "measured_payout_evidence": "Round history rows 10:17:32 (Total Bet 18.00 FUN, Payout 0.4x, Profit -12.00 FUN: 18.00 - (15.00 x 0.4) = 12.00) confirm the base-bet-multiplier rule again. win_screen.png (captured 1 second later, same round result still on screen, Balance 971.50 FUN) shows the same losing round — no distinct 'WIN' celebration banner is visible on that particular frame because the round was a loss, not a win; the game does not appear to have a separate full-screen win-celebration overlay distinct from the small 'WIN N.NN FUN' text banner seen above the controls on winning rounds (e.g. 'WIN 24.00 FUN' in feature_multipliers_active/gameplay frames, 'WIN 1.50 FUN' in bonus_respin_gameplay.png)."
    },
    "no_free_spins": "This game has no Free Spins feature. The captured frame free_spins_drop_gameplay.png is a leftover generic filename from the capture tooling; its manifest type is correctly set to 'bonus' and its content is mid-drop gameplay of the Multipliers feature (a ball passing an x2 gate), not a free-spins screen.",
    "no_cash_out": "There is no manual Cash Out / Take button and no auto-cash-out setting. Each round (each dropped ball) resolves instantly and automatically to whichever bin it lands in — there is no mid-round withdrawal mechanic. Verified via two independent channels: (1) full text of all 9 rules pages (About/How to play/Features/Results/RTP/RNG/Additional information) never mentions Cash Out/Take as a mechanic of this game — the single occurrence of the word 'Collect' is boilerplate disclaimer language about connection-loss handling ('If the game requires \"Collect\" - \"Collect\" will take place...'), not a description of an actual button; (2) a scene-tree/DOM probe of the running game found no additional control near PLAY/BUY FEATURES/BALLS AMOUNT/BET AMOUNT/AUTO that could be a Cash Out button, and the full visual map of the bottom control bar (base_game.png) shows no such element."
  },

  "max_win_and_rtp": {
    "rtp_verbatim": "The overall theoretical Return to Player (RTP) is 98.6% - 99% depending on the player's chosen strategy. (rules_p6.png / rules_p8.png / rules_p9.png, verbatim, 'Return to Player' section)",
    "max_win_splash_verbatim": "MAX WIN 10,000x (preview_p1.png through preview_p4.png splash carousel, large white bold text under the game logo, present on all 4 splash pages).",
    "max_bin_multiplier_measured": "2500x — the highest multiplier printed on any bin in any captured configuration (both outer bins at LINES=16, RISK LEVEL=high; multiplier_table_high_16.png), verified with a zoomed crop.",
    "reconciliation": "These are two different numbers and should not be conflated. 2500x is the maximum payout of a SINGLE bin under the highest-risk/most-lines configuration observed. 10,000x is the game's advertised overall maximum, reached only in combination with the paid modifiers (Multipliers gate boosts and/or a high-starting Multiplier Ball). No single captured round reproduced a combined multiplier anywhere near 10,000x, and the rules text does not give an explicit formula for how the bin multiplier and the paid-modifier multipliers combine — so the exact path from 2500x to 10,000x is not directly evidenced in these screenshots (see unreadable_or_uncertain).",
    "about_the_game_verbatim": "'Football Plinko also offers exciting additional features, such as the ability to customize the number of balls, lines, and volatility level. Plus, it includes special bonuses: Respin Chance, Multipliers, and Multiplier Ball Chance. When bonus features are activated, your winnings can reach up to x10,000.' (rules_p1.png, verbatim)"
  },

  "payout_mechanic": {
    "rule_verbatim": "'The multiplier of the hole, where the ball landed, is applied to the player's bet.' (rules_p1.png / rules_p2.png / rules_p5.png, verbatim, stated 3 times across the rules panel)",
    "measured_evidence": "Confirmed arithmetically from 3 real played rounds visible in the on-screen round-history table: (1) Total Bet 24.00 FUN (base 15.00 + Multipliers surcharge 9.00), Payout 1.6x, Profit 0.00 FUN -> 15.00 x 1.6 = 24.00, an exact breakeven that only works if 1.6x is applied to the 15.00 base bet, not the 24.00 total cost. (2) Total Bet 18.00 FUN (base 15.00 + Respin Chance surcharge 3.00), Payout 0.1x, Profit -16.50 FUN -> 18.00 - (15.00 x 0.1) = 16.50 loss. (3) Total Bet 18.00 FUN (base 15.00 + Multiplier Ball Chance surcharge 3.00), Payout 0.4x, Profit -12.00 FUN -> 18.00 - (15.00 x 0.4) = 12.00 loss. All three rounds are consistent ONLY with the printed bin multiplier applying to the base Bet Amount field, never to the inflated total round cost that includes paid-modifier surcharges.",
    "conclusion": "Bin multiplier x Bet Amount (base bet, excluding any paid-modifier surcharge) = round Payout. Profit = Payout - Total Bet (where Total Bet includes any paid-modifier surcharges)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "pages": "4-page carousel (green left/right triangle arrows either side of the caption; a row of 4 small circular page-indicator dots below the caption — the active page's dot is rendered as a mini soccer ball icon with visible lace/pentagon texture, the other 3 dots are plain white circles, so the current page is distinguishable by ICON SHAPE, not just position).",
      "shared_elements": "Deep-blue stadium-gradient background (no pitch/pegs visible). Top-left: 'B' badge + demo clock. Top-right: 'FOOTBALL PLINKO' wordmark logo (white/light-blue 3-D letters, a stitched football icon replaces the 'O' in 'FOOTBALL'). Center: large bold white 'MAX WIN 10,000x' text. Bottom: a blue rounded 'CLICK TO START' button.",
      "page_1": "3 feature icons in a row with labels underneath: 'X+' icon / 'MULTIPLIERS', zigzag-arrow icon / 'RESPIN CHANCE', flame-plus icon / 'MULTIPLIER BALL CHANCE'. Caption: 'THREE ACTIVATING SPIN FEATURES'.",
      "page_2": "A small diagram of the peg board showing 2 orange-cone gate pairs with 'x1'/'x2' and 'x2'/'x4' badges illustrating stacking. Caption: 'MULTIPLIERS' — 'Adds up to 3 stretches to the field. Passing through them boosts the ball's multiplier.'",
      "page_3": "Diagram of the goal net, a curved arrow, and a bottom row of shirt-icon bins labelled 2x/0.1x/2x/4x with a highlighted '4x' shirt icon on the left. Caption: 'RESPIN CHANCE' — 'Adds up to 6 vortexes to the field. Landing in one grants you an extra free ball.'",
      "page_4": "Diagram of the goal net with a small legend '1x/2x/4x' (ball icons) and 3 colored pegs (white/blue/green) highlighted among the grey peg grid. Caption: 'MULTIPLIER BALL CHANCE' — 'Activating this feature gives a chance to release a ball with a high starting multiplier.'",
      "color_blind_notes": "Feature identity is conveyed by distinct icon SHAPES (X+, zigzag arrow, flame+plus) and by full text labels/captions on every page, not by color alone. Carousel position uses an icon-shape change (ball vs plain dot), not only color."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "Football-pitch peg pyramid occupies the right ~55% of the screen; round-history table and RISK LEVEL/LINES widgets sit to its left/right respectively; control cluster (BUY FEATURES, PLAY, BET AMOUNT, BALLS AMOUNT, AUTO) is centered along the bottom, above a black balance bar.",
      "default_state_on_load": "LINES=8, RISK LEVEL=low (1 of 3 flames lit), Bet Amount 1.00 FUN, Balls Amount 1, Auto 0, empty round-history table (no rows yet).",
      "bins_default": "4x / 2x / 1.1x / 0.9x / 0.5x / 0.9x / 1.1x / 2x / 4x (9 bins, low risk, 8 lines).",
      "color_blind_notes": "Bin values are always printed as white text numbers on each colored chip, readable independent of the chip's gradient color. RISK LEVEL uses lit-flame COUNT, not hue."
    },

    "rules": {
      "type": "rules (single scrollable Help panel, 9 pages exhausted via scroll_capture.py, dark semi-transparent panel over the dimmed game, 'FOOTBALL PLINKO' logo at panel top, circular black 'X' close button top-right)",
      "sections_in_order": ["About the game", "How to play", "Features (Volatility/Lines/Balls amount/Respin Chance/Multipliers/Multiplier Ball Chance)", "Results", "Return to Player", "RNG", "Additional information"],
      "about_the_game_verbatim": "'Plinko is a peculiar game of chance where a ball bounces down a vertical board filled with staggered rows of pegs. The bottom is lined with holes of different values, and the aim is to land the ball into the highest-value one. In this version, the original gameplay is enhanced by energizing football vibe. The board is set on a football field, the ball has a classic black-and-white design, and the portals are styled as football shirts.'",
      "how_to_play_verbatim": "'Choose the bet amount in the Bet amount field and click the Play button. The ball will start moving down the board from the top and will reach the hole. The numbers displayed in each hole represent multiplier values. The multiplier of the hole, where the ball landed, is applied to the player's bet. Autoplay is available in the game. In the Auto field you may choose the number of autorounds and the number of the balls dashed out in the first round. To stop the autoplay mode, click the Stop button.'",
      "results_verbatim": "'There are multipliers in each hole at the bottom of the pyramid. The multiplier of the hole the ball lands in applies to the player's bet.'",
      "rtp_verbatim": "'The overall theoretical Return to Player (RTP) is 98.6% - 99% depending on the player's chosen strategy.'",
      "rng_verbatim": "'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
      "additional_information_verbatim": "'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet. The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the player side. This is the game rule version 1.0 dated 11 June, 2025. Game Version 1.0.0.'",
      "navigation": "Mouse-wheel/drag scroll inside the panel (a thin vertical scrollbar track visible at the panel's right edge); no explicit Page N/M counter or arrow buttons observed inside this panel — page boundaries above are the capture tool's scroll increments, not in-game page numbers.",
      "color_notes": "White body text on a near-black translucent panel; section headers in bold white, slightly larger size (not a different color) — legible without color perception."
    },

    "settings": {
      "type": "settings",
      "trigger": "Speaker icon, top-right of the screen.",
      "layout": "A compact vertical dark-blue rounded panel drops down from the speaker icon, positioned top-right, overlapping the top-right corner of the pitch.",
      "content": "Two vertical sliders side by side: left slider headed by a speaker icon ('Sound FX'), right slider headed by a musical-note icon ('Music'). Each slider track shows a light-blue filled lower portion indicating the current volume level, with a round handle at the top of the filled portion. Below each slider is a second, smaller icon (a crossed-out/mute variant of the same speaker or note icon) acting as a quick-mute toggle for that channel.",
      "color_blind_notes": "Channels are distinguished by icon shape (speaker vs musical note), not by color; the filled-vs-empty portion of each slider track conveys level by position/height, not hue."
    },

    "autoplay": {
      "type": "autoplay",
      "content": "No separate modal dialog exists for autoplay in this build. The 'AUTO' stepper (left-arrow / value / right-arrow) in the main bottom control cluster IS the autoplay control: stepping it up from 0 sets a number of automatic rounds; the captured maximum preset value seen is an infinity symbol '∞' for uninterrupted autoplay (in addition to a numeric value of 1000 seen on an intermediate step). No 'Stop' button is visible on the captured frame, though the rules text states one exists ('To stop the autoplay mode, click the Stop button.') — likely a button that only appears once autoplay is actually running, which was not captured (see unreadable_or_uncertain)."
    },

    "buy_features": {
      "type": "bonus (dialog)",
      "content": "See 'controls_and_settings.buy_features' above for the full row-by-row description. Captured at Bet Amount 15.00 FUN, all 3 toggles OFF, before any feature activation."
    },

    "bonus_gameplay": {
      "type": "bonus (in-round gameplay for each of the 3 paid modifiers)",
      "content": "See 'features' above for per-feature visuals (gate cones, vortex shirt-bins with diagonal beam markers, recolored multiplier-ball pegs) and the round-history-derived payout evidence for each."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "Frame win_screen.png captures the round-result state immediately after a drop resolves: the goal net shows the balls used in that round (here, one white, one blue-tinted '2x' and one green-tinted '4x' ball, left over from the Multiplier Ball Chance feature), the round-history table has gained a new top row (10:17:32, Total Bet 18.00 FUN, Payout 0.4x, Profit -12.00 FUN), and the black balance bar shows the post-round Balance (971.50 FUN). No distinct celebratory overlay/banner is present on this particular frame because the captured round was a loss, not a win — on winning rounds a smaller inline text banner reading 'WIN N.NN FUN' appears directly above the control cluster instead (observed on feature_multipliers_active.png/free_spins_drop_gameplay.png showing 'WIN 24.00 FUN', and on bonus_respin_gameplay.png showing 'WIN 1.50 FUN').",
      "color_blind_notes": "Win/loss state is conveyed by explicit signed text ('WIN N.NN FUN' vs. a negative 'Profit' figure in the history table), not by a color-only cue."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable: RISK LEVEL and LINES steppers top-right of the pitch; BUY FEATURES/PLAY/BET AMOUNT/BALLS AMOUNT/AUTO steppers bottom-center in a fixed 2x3-ish grid; Balance/Bet Amount readout fixed to the bottom black bar. The rules/help content is a single linear scrollable document (9 pages) reachable from one top-right hamburger icon, with clearly headed sections (About the game / How to play / Features / Results / Return to Player / RNG / Additional information) that a screen reader could announce as landmarks.",
    "motor": "All primary actions are rounded stepper controls (small left/right arrow tap targets) rather than a single large action per adjustment, except the central round PLAY button, which is large. No keyboard-shortcut hints (e.g. SPACE/ENTER) were observed on any captured screen, unlike some other titles reviewed — not confirmed either way, listed in unreadable_or_uncertain. AUTO stepper reduces the number of manual PLAY clicks needed for repeated rounds.",
    "color_blind": "Most affordances are non-color: RISK LEVEL uses lit-flame COUNT (shape stays identical, only brightness changes), bin values are always printed as legible white numbers on top of the colored gradient chips, feature identity uses 3 distinct icon shapes (X+, zigzag arrow, flame+plus) repeated consistently across the splash carousel/BUY FEATURES button/BUY FEATURES dialog, and win/loss state is conveyed by explicit +/- text, not color alone. Residual risk: the multiplier-bin color gradient (pink-red edges to teal center) by itself would not communicate value ranking to a color-blind user, but this is fully backed up by the printed numeric text on every bin, so no information is color-only.",
    "deaf_hard_of_hearing": "No audio-only information was identified; Sound FX and Music are independently toggleable/mutable (settings.png), and all round outcomes (win/loss, payout, profit, balance) are shown as on-screen text/numbers."
  },

  "unreadable_or_uncertain": [
    "Genuine 'low risk, 16 lines' bin values were not captured — the file named multiplier_table_low_16.png actually duplicates the high-risk, 16-lines data (see field_and_bins.mislabeled_duplicate_frame).",
    "'Lines=8, medium risk' bin values were not captured (only low and high risk were captured at 8 lines).",
    "LINES values between 9-15, and any value above 16, were not captured, so the exact upper bound of the LINES stepper beyond 16 is unconfirmed.",
    "The exact stacking rule for multiple Multipliers gates (e.g. whether 3 gates give +2x each additively up to 6x, or some other formula) is not stated explicitly in the rules text; the '1x/2x/4x/6x' legend on feature_multipliers_active.png is suggestive but not confirmed as a general rule.",
    "The precise mathematical relationship between the 2500x maximum single-bin multiplier and the advertised 10,000x MAX WIN (i.e. how paid-modifier multipliers combine with the bin multiplier) is not given anywhere in the captured rules text and was not reproduced in a single observed round.",
    "The ON-state visual appearance of the 3 BUY FEATURES toggle switches (color/position of the knob when active) was not captured as a standalone dialog screenshot — only the OFF state is directly visible in buy_features_dialog.png.",
    "The full list of preset values on the AUTO stepper (between 0 and 1000, and between 1000 and infinity) was not captured — only 0, 1000 and infinity ('∞') are directly observed.",
    "Whether the RISK LEVEL / LINES / BALLS AMOUNT / BET AMOUNT steppers become disabled/greyed-out while any paid feature is toggled on, or during an active round, was not captured.",
    "Whether keyboard shortcuts (e.g. SPACE/ENTER for Play) exist in this build was not confirmed on any captured screen.",
    "The exact scaling relationship between Bet Amount and the 3 paid-feature surcharges (9.00 / 3.00 / 3.00 FUN, all quoted at a 15.00 FUN base bet) was not verified at any other bet amount, though it is very likely proportional based on standard practice for this class of BGaming title.",
    "A dedicated 'Stop' button for an in-progress autoplay run (mentioned in the rules text) was not visually captured — no frame shows autoplay in an active/running state."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.