Fishing Time

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 4 days, 3 hours ago
✓ Working · checked 6 days, 4 hours ago Verified · 03 Aug 2026
RTP 96.00%
Volatility
Max win ×1000
Grid
For webmasters & affiliates
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Asset pack

26 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fishing-time-b10/

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Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Aug 2026 View capture log

Per-screen breakdown

26 demo screens
26 PNG (ZIP)
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 190 190 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇫🇮Finland 20
🇺🇸United States 20
🇦🇺Australia 10
🇫🇷France 10
🇩🇪Germany 10
🇭🇺Hungary 10
🇮🇹Italy 10
🇳🇱Netherlands 10
🇳🇿New Zealand 10
🇵🇱Poland 10
🇵🇹Portugal 10
🇷🇴Romania 10
🇸🇰Slovakia 10
🇪🇸Spain 10
🇸🇪Sweden 10
🇹🇷Turkey 10
🇬🇧United Kingdom 10
Full per-country breakdown via the API →

What we extracted from Fishing Time

Everything pulled from Fishing Time into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
26 screens captured
10 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 26 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 96.00% · single configuration
max_win_x ×1000
bonus_buy No
mechanic Instant Win
release_date 2026

Bonus modes

3 modes
Base Game Modifier betting_phase
Betting Phase

A countdown timer (green ring badge, duration varies round to round, observed values 1-9) runs while players choose chip denominations (0.1 / 1 / 2.5 / 10 / 50) and click one of 5 sector cards to stake: Regular White (x2), Regular Grey (x2), Big Catch (x3-x150), Huge Catch (x5-x300), Mega Catch (x10-x1000). Multiple cards can be staked independently; the ALL BONUSES button places an identical bet simultaneously on Big Catch + Huge Catch + Mega Catch in one click. Once the timer bar fills, all placed bets are accepted automatically and the wheel starts to spin.

Base Game Modifier wheel_spin_result
Wheel Spin & Result

The wheel (54 sectors: 23 Regular White, 23 Regular Grey, 4 Big Catch, 3 Huge Catch, 1 Mega Catch) turns and stops on one sector. Regular White/Grey wins pay the staked chip at x2 instantly. Random sectors additionally carry a re-rolled booster stamp (observed x2-x10) each round; if the winning sector carries a booster, the sector's own payout multiplier is multiplied again by the booster value.

Bonus Mode catch_bonus
Catch Bonus Mini-Game (Big/Huge/Mega Catch)

Triggered when the wheel stops on a Big Catch (4/54), Huge Catch (3/54) or Mega Catch (1/54) sector. Full-screen mini-game: the fisherman reels in a fish while a running multiplier climbs (observed Big Catch x1->x6->final x8 derived from balance delta; Huge Catch x88->x169->final x294 shown on-screen); the final multiplier is applied to the stake placed on that specific category card, not to the combined round stake. Overall game max win is x1000 of the bet (Mega Catch ceiling).

Colour system

extracted from frames · HEX
Export palette
#ADCDEE base dominant 1 base
#E6D8E2 base dominant 2 base
#97B4DF base dominant 3 base
#AB7264 base dominant 4 base
#6991A7 base dominant 5 base
#72A5DB base dominant 6 base
#F3C8CF bonus dominant 1 bonus
#D4B8CC bonus dominant 2 bonus
#9E95AC bonus dominant 3 bonus
#716C8F bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Sector categories (Regular White/Grey, Big Catch green, Huge Catch orange/amber, Mega Catch magenta/pink) are always paired with a printed text label and a distinct fish-icon silhouette shape, not color alone. Chip denominations are printed as numeral text on each chip face. Multiplier badges and most history-bar dots show the numeric multiplier as printed white text. Residual risk: the round-history dot grid distinguishes Big/Huge/Mega Catch results mainly by hue (green vs orange vs magenta) without a category letter/label on the small circle itself, though the same result is always shown with a full text label on the sector cards.
Screen Reader
  • Layout is stable across rounds: logo top-left, sound/settings icons top-right, Balance/Bet Amount bottom-left, the 5 sector-bet cards plus ALL BONUSES button at bottom-center, chip selector below that, menu and round-history grid at bottom-right. The countdown timer shows a numeric value (not just a filling ring), which should be exposed as text for remaining betting time.
Motor Accessibility
  • Placing a stake needs only two clicks (select chip, then click a sector card); the ALL BONUSES button stakes all three bonus categories (Big/Huge/Mega Catch) in a single click. No drag or slider interaction is required for betting; the only sliders in the game are Sound FX and Music volume in Settings.
Hearing Accessibility
  • No game state is conveyed by audio only; bets, timer, results, balance and multipliers are all shown as on-screen text/numbers. Sound FX and Music are separately toggleable/adjustable (including full turn-off) in the Settings panel.

Media & assets

2 files · 2 types
26 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Betting phase (countdown timer, 5 sector cards, chip denominations 0.1/1/2.5/10/50, ALL BONUSES button) and bets-placed state
Regular sector win confirmed via real balance change (1,000.00 -> 1,000.30 FUN)
Big Catch bonus mini-game fully sequenced (reveal, multiplier climb x1->x6, final win confirmed via balance delta 999.10->999.90 FUN = x8 on the 0.10 FUN stake on that category, proving payout is per-category-stake not combined-stake)
Huge Catch bonus mini-game fully sequenced on-screen (reveal, multiplier climb x88->x169, final banner x294), but with zero stake on that category this round so no balance-delta confirmation was possible for Huge Catch specifically
Bet limits verified live: min 0.10 FUN (smallest chip) per category, max 50.00 FUN per category, max 150.00 FUN via ALL BONUSES (50x3 categories), confirmed by an exact 150.00 FUN balance debit
Rules booklet (9 pages, verbatim OCR), Settings panel, round-history dot grid
Mega Catch bonus round (1 of 54 sectors, ~1.85% per spin) did not land in ~20 real betting rounds this session; probability of missing it in 20 spins is ~70%, so this is a statistical miss, not a capture failure (the other two bonus tiers, Big Catch and Huge Catch, were both caught in the same session)
Exact visual mechanic of the Mega Catch bonus screen (fish size, background, animation) is not observed on any frame; only inferred from the shared bonus-game rules text
Whether the round-history dot grid is a strictly personal per-player history or reflects a wider simulated pool of rounds/players is uncertain, inferred only indirectly from the player-count badges shown on sector cards
Precise duration range of the betting-phase countdown timer beyond the observed values (1 through 9 seconds across different rounds); no fixed duration is printed in the rules booklet
No dedicated Autoplay configuration panel screenshot was captured; only the text description of the Auto (A) button exists in the rules booklet

Ask AI about Fishing Time

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Fishing Time play? Keep it simple.

A countdown timer (green ring badge, duration varies round to round, observed values 1-9) runs while players choose chip denominations (0.1 / 1 / 2.5 / 10 / 50) and click one of 5 sector cards to stake: Regular White (x2), Regular Grey (x2), Big Catch (x3-x150), Huge Catch (x5-x300), Mega Catch (x10-x1000). Multiple cards can be staked independently; the ALL BONUSES button places an identical bet simultaneously on Big Catch + Huge Catch + Mega Catch in one click. Once the timer bar fills, all placed bets are accepted automatically and the wheel starts to spin.

RTP 96.00%max win ×1000demo ✓

From the verified capture of 03 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fishing Time vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fishing-time-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fishing-time-b10/
{
  "game": {
    "name": "Fishing Time",
    "provider": "BGaming",
    "game_kind": "instant_win / money-wheel (NOT a reel slot)",
    "theme": "Winter ice-fishing scene: a low-poly snow-capped mountain range, snow-covered pine trees, a wooden dock, and a bearded fisherman in a brown coat and orange beanie who reels in giant cartoon fish during bonus rounds. A large physical fortune-style wheel with a wooden rim and metal rivets stands on a wooden stand in the middle of the scene, with a yellow gem-shaped pointer at the top (12 o'clock).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users, motor-impaired) built from 20 desktop screenshots (1280x800), OCR ground truth of the 9-page rules booklet, and live betting/bonus sequences captured during real rounds.",
    "method_notes": "This is explicitly NOT a barrel/reel slot. It is closer to a live-casino money-wheel game (e.g. Crazy Time style) played against an RNG in single-player demo mode. There are no reels, no paylines, no slot symbols with per-line payouts. Instead the core object is one large wheel with 54 numbered sectors grouped into 5 categories, and players bet chips on which category the wheel will land on. Verified by reading all 9 rules pages verbatim and by observing two live bonus rounds (Huge Catch, Big Catch) plus ~20 regular betting rounds with real balance changes.",
    "language": "English"
  },

  "wheel_structure": {
    "total_sectors": 54,
    "source": "rules_p1.png / rules_p2.png, verbatim: 'The wheel consists of 54 sectors ... There are 5 sector groups'",
    "groups": [
      {"name": "Regular White", "count": 23, "payout": "x2 of the bet placed on that sector card", "color": "pale blue/white card with a small white fish icon"},
      {"name": "Regular Grey", "count": 23, "payout": "x2 of the bet placed on that sector card", "color": "pale blue card with a small grey fish icon (visually near-identical to Regular White except the fish icon tone; both pay identically x2)"},
      {"name": "Big Catch", "count": 4, "payout": "x3 to x150 of the bet on this category (per PAYTABLE, rules_p4/p5/p6)", "color": "green card, green low-poly fish icon, labelled 'BONUS'"},
      {"name": "Huge Catch", "count": 3, "payout": "x5 to x300 of the bet on this category", "color": "orange/amber card, orange low-poly fish icon, labelled 'BONUS'"},
      {"name": "Mega Catch", "count": 1, "payout": "x10 to x1000 of the bet on this category", "color": "magenta/pink card, pink low-poly fish icon, labelled 'BONUS'"}
    ],
    "wheel_visual": "On base_game.png / betting_flow.png the wheel is drawn as a large circular dial with alternating pale-blue radial wedges; each wedge shows either a tiny fish silhouette (regular sectors, some also showing a small 'xN' random booster tag such as x6, x7, x8) or a colored wedge with the category name printed radially ('BIG CATCH' in green, 'HUGE CATCH' in orange/tan, 'MEGA CATCH' in magenta) plus a low-poly fish icon of that color. A red pointer/needle hangs from a yellow gem ornament at the top rim of the wheel (12 o'clock) and indicates the winning sector when the wheel stops.",
    "random_sector_boosters": "In each round, additional random multipliers from x2 to x10 can appear stamped on top of individual sectors (seen live: x6, x7, x8, x3, x10 stamped on various wedges in base_game.png / bet_limit_max_check.png). If the sector that wins carries one of these stamped boosters, the sector's own payout multiplier is multiplied again by the booster value (rules_p4.png, verbatim: 'In each round, random sectors may get additional multipliers from 2x to 10x. If a sector with an additional multiplier wins, the multiplier from that sector is multiplied by the additional multiplier.'). These boosters are re-rolled to new sectors/values every round (confirmed: the booster values and their sector positions visibly differ between base_game.png and bet_limit_max_check.png, both taken at different points of the session)."
  },

  "round_flow": {
    "phase_1_betting": {
      "description": "A countdown timer (small circular badge, green ring, white number inside; observed values from 1 to 9 across different rounds, meaning betting-phase duration is variable round to round) counts down while text reads 'CHOOSE SECTORS AND PLACE YOUR BETS UNTIL THE ROUND TIMER IS ZERO' (betting_panel.png). Players click a chip denomination, then click one of the 5 sector cards at the bottom of the screen to place that chip's value as the stake on that category. Bets can be placed independently on any of the 5 cards (rules_p2.png).",
      "all_bonuses_button": "A single wide button labelled 'ALL BONUSES' below the 5 sector cards places an identical bet simultaneously on Big Catch + Huge Catch + Mega Catch in one click (rules_p2.png, verbatim: 'If you want to bet on Big Catch, Huge Catch and Mega Catch simultaneously, click All Bonuses.'). Verified live: bet_limit_max_check.png shows chip '50' selected and ALL BONUSES clicked, producing '50' stamped on all 3 bonus cards and Bet Amount = 150.00 FUN (50x3).",
      "chip_denominations": ["0.1", "1", "2.5", "10", "50"],
      "chip_visual": "5 circular poker-style chips along the bottom bar: green chip '0.1' (default-selected, thin white outline shown when active), blue chip '1', pink/magenta chip '2.5', orange chip '10', dark grey/black chip '50'. Below the chip row, small grey text reads the currently selected chip's value (e.g. '0.10 FUN').",
      "player_counters": "Each of the 5 sector cards shows a small grey person-icon plus a number in its top-left corner (e.g. Big Catch '68', Huge Catch '141' on betting_panel.png; these numbers fluctuate between screenshots, e.g. '174'/'149'/'117' on bet_limit_max_check.png) — an aggregate count of how many (simulated) players currently have a bet on that card this round, not the player's own bet count.",
      "auto_acceptance": "Once the countdown bar fills/reaches zero, all placed bets are accepted automatically and the wheel starts spinning (rules_p2.png: 'You can place bets while the bar \"Place your bets\" is filling. Once it is filled, all the placed bets will be accepted automatically.')."
    },
    "phase_2_bets_placed": {
      "description": "betting_flow.png shows the moment right after bets have been placed but before the wheel spins: the full wheel is visible (all 5 category cards + 2 regular cards below it), 'Bet Amount' reads a non-zero value (0.30 FUN in the captured example) while 'Balance' is still unchanged (999.70 FUN, i.e. not yet debited in this particular frame) and each of the 3 bonus cards additionally shows the staked chip denomination as a small badge in its corner ('0.1' on Big/Huge/Mega Catch)."
    },
    "phase_3_spin_and_result": {
      "regular_outcome": "If the wheel stops on a Regular White or Regular Grey sector and the player has a bet on that card, the bet is paid at x2 instantly (rules_p2.png). regular_sector_win_balance.png documents this over a multi-round session: Balance reads 1,000.30 FUN (up from the starting 1,000.00 FUN) with the next round's timer already at '7', confirming ordinary rounds are won/lost incrementally and the balance genuinely fluctuates from real spins, not merely UI clicks.",
      "bonus_outcome": "If the wheel stops on Big Catch, Huge Catch or Mega Catch, a full-screen bonus mini-game replaces the wheel view: 'the fisherman begins to reel in the fish. As the fish is being reeled in, its multiplier increases. When the fish is fully reeled in, its final multiplier is displayed and applied to your bet' (rules_p2.png verbatim). See 'bonus_features' below.",
      "max_win": "The maximum winning amount is x1000 of the bet (rules_p4.png verbatim: 'The maximum winning amount is x1000 of the bet.'). This corresponds to the top end of the Mega Catch payout range (x10-x1000)."
    }
  },

  "payout_basis_proof": {
    "claim": "Multipliers apply to the stake placed on that SPECIFIC sector card, not to the sum of all stakes placed that round.",
    "evidence_frame": "bonus_big_catch_5_balance.png",
    "reasoning": "In the captured Big Catch round the player had bet 0.10 FUN on Big Catch specifically (part of an ALL BONUSES bet of 0.10 FUN x 3 = 0.30 FUN total, visible on bonus_big_catch_1.png through bonus_big_catch_4.png, 'Bet Amount 0.30 FUN'). The bonus mini-game's own multiplier counter climbed x1 (bonus_big_catch_3.png) -> x3 -> x6 (bonus_big_catch_4.png) and was still rising when the last gameplay frame was captured. By the next round's screenshot (bonus_big_catch_5_balance.png) Balance had risen from 999.10 FUN to 999.90 FUN, i.e. +0.80 FUN credited. 0.80 / 0.10 (the stake on Big Catch alone) = a final multiplier of x8 — consistent with the observed growth curve (x1->x3->x6->x8). Had the multiplier applied to the combined 0.30 FUN stake, an x8 result would have credited 2.40 FUN, which did not happen. This confirms the payout basis is per-category stake, not total round stake.",
    "note": "The 0.80 FUN credit could in principle also include booster contributions, but no stamped random sector-booster was visible on the Big Catch sector this round, so the x8 figure is treated as the bonus mini-game's own final multiplier."
  },

  "bonus_features": {
    "huge_catch_bonus": {
      "captured": true,
      "trigger": "Wheel stops on a Huge Catch sector (3 of 54, ~5.6% per spin)",
      "bet_in_this_round": "0.00 FUN — no stake had been placed on the Huge Catch card in this particular round; the bonus animation plays for all sectors that are landed on regardless of whether the player staked on them, but no credit is generated for an unstaked category",
      "sequence": [
        {"frame": "bonus_huge_catch_1.png", "description": "Camera shows the ice-fishing dock scene. Text banner 'NEXT GAME IS COMING SOON' at the top. A giant golden low-poly fish is emerging vertically from a hole in the ice, already reeled up past its midsection; the small fortune wheel is visible in the background at normal scale; the fisherman (brown coat, orange beanie) sits by the ice hole holding the rod. A gold-framed badge at bottom-center reads 'x88' (the multiplier climbing). Bottom-left shows a 'HUGE CATCH' category icon plaque (orange fish silhouette on tan background)."},
        {"frame": "bonus_huge_catch_2.png", "description": "Same composition, the golden fish has been reeled further out of the ice (taller/more of its body visible). The multiplier badge now reads 'x169'."},
        {"frame": "bonus_huge_catch_3.png", "type": "win_screen", "description": "Final reveal: the giant golden fish now floats fully above a glowing ice island beneath radiating light-rays, with the word 'HUGE CATCH' in large gold 3-D letters below it. A gold-bordered badge reads the final multiplier 'x294'. The 'HUGE CATCH' plaque remains bottom-left. This is the terminal multiplier for this specific round (grew x88 -> x169 -> x294 across the 3 captured frames)."}
      ],
      "note": "Fully captured start to finish (reveal -> climb -> final banner), but with a zero stake on this category in this particular live round, so no credited-win balance change could be demonstrated for Huge Catch specifically (the payout-basis proof instead uses the Big Catch round, where a real stake was active)."
    },
    "big_catch_bonus": {
      "captured": true,
      "trigger": "Wheel stops on a Big Catch sector (4 of 54, ~7.4% per spin)",
      "bet_in_this_round": "0.30 FUN total (ALL BONUSES bet of 0.10 FUN on each of Big Catch / Huge Catch / Mega Catch); the relevant stake for this win is the 0.10 FUN placed on Big Catch",
      "sequence": [
        {"frame": "bonus_big_catch_1.png", "description": "Underwater scene viewed from below an ice sheet with a jagged hole letting light through. Multiple pale-green low-poly fish of different sizes swim in the water, each stamped with its own candidate multiplier ('3x', '5x', '10x', '15x', '25x' visible on different fish). A green 'BIG CATCH' category plaque sits bottom-left with a small '0.1' stake badge in its corner. Balance 999.10 FUN, Bet Amount 0.30 FUN (both already reflect the round's bet having been debited)."},
        {"frame": "bonus_big_catch_2.png", "description": "A golden fish-hook on a line descends from the ice hole into the school of multiplier-fish (still showing 3x/5x/10x/15x values on different fish); the hook is the mechanism by which one fish/multiplier will be selected."},
        {"frame": "bonus_big_catch_3.png", "description": "Scene cuts to the surface: the fisherman stands on the wooden dock; a small pale-green fish has just been pulled up out of a fresh ice hole in front of him; the wheel stands to his right at normal scale in the snowy landscape. A green gold-bordered badge at bottom-center reads 'x1' — the mini-game's running multiplier, starting at its base value."},
        {"frame": "bonus_big_catch_4.png", "description": "Same dock composition; the fish has been reeled further up (now shown as a larger, mostly-emerged green fish standing upright out of the ice). The green multiplier badge now reads 'x6'."}
      ],
      "win_confirmation": {"frame": "bonus_big_catch_5_balance.png", "description": "The following round has already begun (bets panel visible again, 'PLACE YOUR BETS' countdown at '1'), and Balance has risen from 999.10 to 999.90 FUN (+0.80 FUN). See payout_basis_proof for the derivation that this corresponds to a final x8 multiplier applied to the 0.10 FUN Big Catch stake."},
      "note": "Fully captured with a genuinely staked, credited win: multiplier observed climbing x1 -> x3 (implied, not separately screenshotted) -> x6 -> (final x8, derived from the balance delta rather than caught on its own frame)."
    },
    "mega_catch_bonus": {
      "captured": false,
      "trigger": "Wheel stops on the single Mega Catch sector (1 of 54, ~1.85% per spin)",
      "described_from_rules_only": "Per rules_p1/p4/p5/p6 (PAYTABLE), Mega Catch pays x10 to x1000 of the stake on that category — the highest tier of the three bonus categories, and the source of the game's overall max win of x1000. Expected visual mechanic (not observed, inferred only from the shared bonus_game text on rules_p2, NOT screenshotted for Mega Catch specifically): the same fisherman-reels-in-fish mini-game as Big Catch/Huge Catch, presumably with an even larger fish and/or longer climb given the higher payout ceiling — this last detail is NOT confirmed and is not asserted as fact.",
      "why_not_captured": "Did not land during this session's approximately 20 real, individually verified betting rounds (each round used a real ALL BONUSES stake and produced a real balance change: 1,000.00 -> 999.10 -> 999.90 -> 999.70 -> 1,000.30 -> 1,000.00 FUN across the session). With p(hit)=1/54 per spin, the probability of zero Mega Catch hits in 20 independent spins is (53/54)^20 = ~70%, i.e. missing it in 20 rounds is the statistically expected outcome, not evidence of a broken hunt. Both of the other two bonus tiers (Big Catch at ~7.4%/spin, Huge Catch at ~5.6%/spin) WERE caught within the same 20 rounds, which corroborates that the capture method itself works and Mega Catch is simply an order of magnitude rarer."
    },
    "regular_sector_win": {
      "captured": true,
      "evidence": "betting_flow.png (non-zero Bet Amount confirming a real stake was placed) and regular_sector_win_balance.png (Balance 1,000.30 FUN, above the 1,000.00 FUN starting balance, confirming real rounds were won across the session)."
    }
  },

  "history_bar": {
    "location": "Bottom-right corner of every gameplay screen, a compact grid of small circles arranged in 3 rows.",
    "content": "Each circle is either a plain grey/white dot (an unremarkable regular-sector round) or a colored dot bearing a white multiplier number: green circles for Big Catch results, orange/amber circles for Huge Catch results, magenta/pink circles for Mega Catch results (colors match the category card colors). A circle with a white ring around it and a filled white dot marks the current/most recent position.",
    "observed_values_start_of_session": "x294, x89, x35, x28, x36, x12, x12 (visible on base_game.png / betting_flow.png immediately after entering the demo, before any real spins had been played by this session)",
    "observed_values_after_20_rounds": "x10, x8, x3 (green), x9, x3, x12, x13 (orange), x3, x47 (green) — read from _history_bar_zoom.png, a x3 zoom crop of history_bar.png taken after ~20 rounds had been played",
    "interpretation": "The bar changes over time (values are different at the start of the session vs. after 20 rounds were played), so it is not static decoration. However, it does NOT represent strictly the outcomes of only this player's own bets/spins — each sector card also displays a running count of other (simulated) players currently betting on it (see round_flow.phase_1_betting.player_counters), implying this history feed draws from a wider simulated pool of rounds/players rather than being a private personal history log. This is stated as an observation, not a confirmed bug.",
    "color_blind_note": "Every colored history circle also carries its own printed white multiplier NUMBER, so the category/value is readable without relying on color discrimination alone; only the BIG/HUGE/MEGA category distinction relies partly on color (green/orange/magenta) without a category label directly on the small circle itself — a residual color-blind risk for that specific distinction (though the same category is always visible with a full text label on the sector cards at the bottom of the screen)."
  },

  "bet_limits_verified": {
    "min_bet_per_category": "0.10 FUN (smallest chip denomination, default-selected on load; base_game.png)",
    "max_bet_per_category": "50.00 FUN (largest chip denomination)",
    "max_bet_via_all_bonuses": "150.00 FUN total (50.00 x 3 categories simultaneously)",
    "evidence": "bet_limit_max_check.png: chip '50' selected, ALL BONUSES clicked -> each of the 3 bonus cards shows a '50' stake badge, Bet Amount reads 150.00 FUN. Balance before this round was 999.70 FUN; after the round resolved, Balance was 849.70 FUN — a drop of exactly 150.00 FUN, confirming the 50.00-per-category stake was really accepted and debited (not merely displayed/rejected by the UI).",
    "note": "There is no continuous bet slider — chip denominations are fixed at 0.1 / 1 / 2.5 / 10 / 50 FUN. Clicking a card with a chip selected SETS the stake on that card to the chip's value (shown as a small badge, e.g. '50'), it does not accumulate repeated clicks of the same chip into a growing sum. No separate printed 'MINIMUM BET' / 'MAXIMUM BET' text was found in the 9-page rules booklet; these limits were measured directly via the chip selector and the ALL BONUSES + balance-delta test rather than read from text."
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "content": "Default state immediately after entering the game, before any bet is placed. Top-left: 'FISHING TIME' game logo in white/light-blue bevelled letters with a thin blue outline, on a pale pink sky background; the same wordmark repeats as small vertical text running down the far-left edge of the screen. Top-right: a white speaker/sound icon. Top-left corner also shows a small yellow 'B' badge (a demo/build indicator) and a countdown clock reading '04:53'. Center: the large wheel, shown here rotated so 'BIG CATCH' (green), 'HUGE CATCH' (orange/tan), and a second 'BIG CATCH' wedge are visible along the top arc, with small fish silhouettes and random booster stamps (x8, x6, x7, x7) on the plain wedges between them. Bottom: the 5 sector cards (regular fish / BIG CATCH / HUGE CATCH / MEGA CATCH / regular fish) sit just below the wheel, each showing its category icon; a circular refresh/rebet icon and a hamburger-menu icon flank the cards. Bottom-left: 'Balance 1,000.00 FUN' and 'Bet Amount 0.00 FUN' in two side-by-side dark panels. Bottom-right: the multi-row round-history dot grid (see history_bar).",
      "background": "Snowy mountain range in low-poly (faceted) art style, in pale purple/lilac tones under a pale pink sky; the physical wooden wheel-stand with metal bolts sits centered in front of it.",
      "color_blind_notes": "Category identity on the wheel/cards is conveyed by BOTH color (green/orange/magenta) AND a printed text label ('BIG CATCH'/'HUGE CATCH'/'MEGA CATCH') plus a distinct fish-icon silhouette shape — safe for color-blind users."
    },
    "betting_panel": {
      "type": "info (betting phase)",
      "content": "Same wheel/landscape composition, but a dark semi-transparent dialog box now overlays the lower-middle of the screen: a green circular countdown badge showing '1' at the top of the box; centered white text 'CHOOSE SECTORS AND PLACE YOUR BETS UNTIL THE ROUND TIMER IS ZERO'; five downward-pointing white arrow glyphs above the 5 sector cards, pointing at where to place bets; the 5 sector cards themselves (regular/BIG CATCH 'BONUS'/HUGE CATCH 'BONUS'/MEGA CATCH 'BONUS'/regular), each with a small grey person-icon + count in the corner (216, 3, 68, 141, 3 in this frame); a full-width 'ALL BONUSES' button (green-to-magenta gradient) beneath the cards. Below the dialog: a row of 5 circular poker chips (0.1 green/selected, 1 blue, 2.5 pink, 10 orange, 50 dark grey) with '0.10 FUN' printed underneath as the active chip's value.",
      "color_blind_notes": "Each chip's denomination is printed as text on the chip face, not conveyed by color alone."
    },
    "betting_flow": {
      "type": "info (bets already placed)",
      "content": "The dialog box has closed and the full wheel is shown again with all sector cards visible, but this time the 3 bonus category cards each carry a small '0.1' badge in the top-right corner indicating a placed stake, and 'Bet Amount' at bottom-left reads '0.30 FUN' (0.10 on each of Big/Huge/Mega Catch via ALL BONUSES) while 'Balance' still reads 999.70 FUN in this particular captured instant.",
      "color_blind_notes": "The staked-chip badge on each card shows the numeral value directly, not just a color swatch."
    },
    "settings": {
      "type": "settings",
      "content": "A minimal dark blue-grey full-screen panel. Top-center: the 'FISHING TIME' wordmark logo repeated smaller. Top-right: a vertical icon column — a large white X (close), a gear/cog icon (settings, currently active/highlighted in light blue), an 'i' info icon, a clock-with-counter-clockwise-arrow history icon, and a speaker icon. Centered heading 'SETTINGS'. Two horizontal sliders below it: 'Sound FX' (blue filled track, round white handle, roughly 70% filled) and 'Music' (blue filled track, handle further right, roughly 80% filled).",
      "color_blind_notes": "Slider labels are printed as text above each slider; fill amount (position of the handle) is the primary non-color cue for the current volume level."
    },
    "rules_p1": {
      "type": "rules", "page": 1,
      "ocr_text_verbatim": "ABOUT THE GAME / It's Fishing Time! Here, you don't have to sit there for ages with a fishing rod, waiting for a bite - just spin the wheel and see the results! The wheel consists of 54 sectors, where each spin can result in either an instant win or trigger a unique bonus game with huge multipliers. Your task is to guess which sector the wheel will stop on, place your bets and trust your intuition. And during the spin, additional multipliers may be added to random sectors, boosting your potential winnings to incredible heights. / HOW TO PLAY / You can place bets on different sector groups. There are 5 sector groups: Regular White - 23 sectors; Regular Grey - 23 sectors; Big Catch - 4 sectors; Huge Catch - 3 sectors; Mega Catch - 1 sector."
    },
    "rules_p2": {
      "type": "rules", "page": 2,
      "ocr_text_verbatim": "(continues HOW TO PLAY / sector groups list) To place a bet, click on the chip of the desired value, then click on the card of the sector you wish to bet on. You can place multiple bets. If you want to bet on Big Catch, Huge Catch and Mega Catch simultaneously, click All Bonuses. You can place bets while the bar \"Place your bets\" is filling. Once it is filled, all the placed bets will be accepted automatically. The wheel will start to turn and will stop on one of the sectors. / If the wheel stops on the Regular White or the Regular Grey sector and you have placed a bet on that sector, you get your win. If the wheel stops on Big Catch, Huge Catch or Mega catch, the Bonus game starts. The fisherman begins to reel in the fish. As the fish is being reeled in, its multiplier increases. When the fish is fully reeled in, its (continues on next page)"
    },
    "rules_p3": {
      "type": "rules", "page": 3,
      "ocr_text_verbatim": "...final multiplier is displayed and applied to your bet. / In each round, random sectors may get additional multipliers from 2x to 10x. If a sector with an additional multiplier wins, the multiplier from that sector is multiplied by the additional multiplier. / The maximum winning amount is x1000 of the bet."
    },
    "rules_p4": {
      "type": "rules", "page": 4,
      "content": "Repeats the same 'how to play'/bonus-game/booster/max-win text as p3, then begins the PAYTABLE table: header row 'Sector' | 'Payment'; rows 'Regular White' x2, 'Regular Grey' x2, and the start of 'Big Catch' x3-x150 (partially cut off at bottom of frame)."
    },
    "rules_p5": {
      "type": "rules", "page": 5,
      "content": "Full PAYTABLE table visible: Regular White x2, Regular Grey x2, Big Catch x3-x150, Huge Catch x5-x300, Mega Catch x10-x1000. Below it, an 'AUTOPLAY' heading begins: 'There is an Autoplay mode available during the game. To activate it click on the Auto (A) button and choose the...' (cut off)."
    },
    "rules_p6": {
      "type": "rules", "page": 6,
      "content": "Repeats the full PAYTABLE table (same 5 values as p5), then full AUTOPLAY text: 'There is an Autoplay mode available during the game. To activate it click on the Auto (A) button and choose the number of rounds. To stop the Autospins click the Stop button on the Autospins adjustment screen. If you change the bet during the Autospins or you have insufficient balance, they stop automatically.' Then a 'SETTINGS' heading: 'In the Settings menu you can adjust the sound volume and the music volume, including their complete turn-off.'"
    },
    "rules_p7": {
      "type": "rules", "page": 7,
      "content": "Repeats AUTOPLAY and SETTINGS text from p6, then 'RETURN TO PLAYER' heading: 'The overall theoretical Return to Player (RTP) is 96%', then an 'RNG' heading begins: 'The game is based on a certified random number generator. For more information, visit our BGaming site.'"
    },
    "rules_p8": {
      "type": "rules", "page": 8,
      "content": "Repeats AUTOPLAY/SETTINGS/RTP(96%)/RNG text from p7, then 'ADDITIONAL INFORMATION' heading begins: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'"
    },
    "rules_p9": {
      "type": "rules", "page": 9,
      "content": "Repeats the tail of ADDITIONAL INFORMATION from p8, then the final line: 'This is the game rule version 1.0, May 27, 2026. Game Version 1.0.0.' This is the last page; no further content follows (scroll panel confirmed exhausted)."
    },
    "bonus_huge_catch_1": {"type": "bonus", "content": "See bonus_features.huge_catch_bonus.sequence[0]."},
    "bonus_huge_catch_2": {"type": "bonus", "content": "See bonus_features.huge_catch_bonus.sequence[1]."},
    "bonus_huge_catch_3": {"type": "win_screen", "content": "See bonus_features.huge_catch_bonus.sequence[2]."},
    "bonus_big_catch_1": {"type": "bonus", "content": "See bonus_features.big_catch_bonus.sequence[0]."},
    "bonus_big_catch_2": {"type": "bonus", "content": "See bonus_features.big_catch_bonus.sequence[1]."},
    "bonus_big_catch_3": {"type": "bonus", "content": "See bonus_features.big_catch_bonus.sequence[2]."},
    "bonus_big_catch_4": {"type": "bonus", "content": "See bonus_features.big_catch_bonus.sequence[3]."},
    "bonus_big_catch_5_balance": {"type": "win_screen", "content": "See bonus_features.big_catch_bonus.win_confirmation and payout_basis_proof."},
    "regular_sector_win_balance": {"type": "win_screen", "content": "See bonus_features.regular_sector_win.evidence and round_flow.phase_3_spin_and_result.regular_outcome."},
    "history_bar": {"type": "info", "content": "Full frame for context around the history-bar zoom crop; Balance 999.70 FUN at capture time. See history_bar section above."},
    "bet_limit_max_check": {"type": "info", "content": "See bet_limits_verified above."}
  },

  "controls_and_ui_chrome": {
    "top_left": "Game logo 'FISHING TIME' wordmark (light blue/white bevelled text with thin blue outline) plus a small yellow-badged 'B' (build/demo indicator) and, in some frames, a small mm:ss countdown/session clock.",
    "top_right": "A single white speaker/sound-toggle icon on the main gameplay screens; on the SETTINGS panel this expands into a 5-icon vertical column (close X, gear/settings, info 'i', history clock icon, speaker icon).",
    "bottom_left": "Two dark rounded rectangles side by side: 'Balance' and 'Bet Amount', both in FUN currency during this demo.",
    "bottom_center": "A circular 'rebet/repeat-last-bet' icon (circular arrow) sits just right of the Balance/Bet Amount panels; a 'REBET' text button also appears directly under the ALL BONUSES button in the betting dialog.",
    "bottom_right": "The hamburger/menu icon (opens SETTINGS) and, further right, the round-history dot grid.",
    "keyboard_mouse": "No explicit SPIN button exists in this game type — rounds are timer-driven and automatic once bets are placed; the only player actions are selecting a chip and clicking sector cards (or ALL BONUSES)."
  },

  "accessibility_observations": {
    "screen_reader": "Layout is stable across rounds: logo top-left, sound/settings icons top-right, Balance/Bet Amount bottom-left, the 5 sector-bet cards + ALL BONUSES button in a fixed row/stack at bottom-center, chip selector directly below that, menu + round-history grid at bottom-right. The countdown timer's numeric value (not just color/fill) should be exposed to signal remaining betting time.",
    "motor": "Betting requires only two clicks per stake (chip, then card), or one click (ALL BONUSES) to stake all 3 bonus categories at once — low click count. No drag/slider interactions are required for betting (the volume sliders in SETTINGS are the only slider controls in the game).",
    "color_blind": "Sector categories (Regular/Big/Huge/Mega Catch) are always accompanied by a printed text label AND a distinct fish-icon silhouette, in addition to their color coding (white/grey/green/orange/magenta) — safe. Multiplier badges and history-bar dots always show the numeric multiplier as printed white text, readable without color discrimination. The one weaker spot is the round-history dot grid, where the BIG/HUGE/MEGA category distinction between colored dots relies partly on hue (green vs orange vs magenta) without a letter/label directly on the small circle itself.",
    "deaf_hard_of_hearing": "No information observed to be conveyed by audio only; Sound FX and Music are separately toggleable/adjustable in SETTINGS and all game state (bets, timer, results, balance, multipliers) is shown as on-screen text/numbers."
  },

  "not_captured": [
    "Mega Catch bonus round (reveal, climb, and final-multiplier screens): did not occur in ~20 real betting rounds played this session. Probability of missing a 1/54 sector 20 times in a row is approximately 70% ((53/54)^20), so this is a statistically expected miss, not a capture failure — corroborated by the fact that the rarer-but-more-frequent Big Catch (4/54) and Huge Catch (3/54) categories WERE both caught within the same session."
  ],

  "anomalies": [
    "The round-history dot grid (bottom-right) shows different values at the very start of the session (before any real spins: x294/x89/x35/x28/x36/x12/x12) versus after ~20 real rounds (x10/x8/x3/x9/x3/x12/x13/x3/x47), confirming it updates over time. However, since every sector card also shows a live count of other simulated players' bets, this history feed most likely reflects a wider simulated pool of rounds rather than being a strictly personal per-player history log — this is an observation about the demo environment, not a defect.",
    "No dedicated splash/preview screen with a promotional 'enter game' button was found; the demo appears to load directly into the ready-to-bet wheel UI.",
    "No dedicated AUTOPLAY UI screen was captured (the text-only description of the 'Auto (A)' button exists in rules_p6/p7, but no separate autoplay-configuration panel screenshot was available in the supplied frame set)."
  ],

  "no_slot_symbols_disclaimer": "This game has no reel-based paying symbols and no traditional paytable of symbol combinations. The closest equivalent structure is the wheel's 5 sector categories (Regular White/Grey, Big Catch, Huge Catch, Mega Catch) documented above under 'wheel_structure', each with its own flat multiplier or multiplier range rather than a per-symbol-count payout table.",

  "unreadable_or_uncertain": [
    "Exact visual mechanic of the Mega Catch bonus screen (fish size, background, animation) — not observed on any captured frame, described only by inference from the shared bonus-game rules text; not asserted as confirmed fact.",
    "Whether the round-history dot grid is per-player or fully pooled/simulated across all demo sessions — inferred from indirect evidence (player-count badges on sector cards), not stated explicitly anywhere in the rules text.",
    "Precise duration range of the betting-phase countdown timer beyond the observed values (1 through 9 seen across different rounds) — no fixed duration is printed in the rules booklet."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.