Fish Road

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 17 Aug 2026
RTP 96.00%
Volatility —
Max win —
Grid —
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

1 embed plays · 1 month, 1 week ago
Asset pack

18 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fish-road-b22/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 17 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 200 200 Nov Dec '25: 450 450 Dec Jan '26: 190 190 Jan Feb '26: 190 190 Feb Mar '26: 300 300 Mar Apr '26: 140 140 Apr May '26: 60 60 May Jun '26: 230 230 Jun Jul '26: 120 120 Jul Aug '26: 560 560 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇧🇷Brazil 50 0 10 0 0 10 0 10 0 0 0 0
🇮🇳India 40 20 20 20 20 60 20 20 20 20 0 0
🇨🇦Canada 20 0 0 0 20 0 20 20 0 0 0 0
🇺🇸United States 20 0 0 0 0 40 0 0 0 0 0 0
🇲🇾Malaysia 20 0 0 0 0 0 0 0 0 0 0 0
🇬🇷Greece 10 0 10 0 10 10 10 0 50 10 0 0
🇫🇷France 10 0 10 10 0 10 10 0 10 10 0 0
🇸🇪Sweden 10 0 0 0 10 0 10 10 20 10 0 0
🇨🇿Czech Republic 10 0 0 10 10 0 10 0 10 0 0 0
🇸🇰Slovakia 10 0 10 0 0 10 10 0 0 10 0 0
🇦🇹Austria 10 0 10 0 0 10 10 0 0 0 0 0
🇺🇦Ukraine 10 0 0 0 10 0 0 0 10 10 0 0
🇧🇾Belarus 10 0 0 0 10 0 0 0 10 0 0 0
🇦🇪United Arab Emirates 10 0 0 0 10 10 0 0 0 0 0 0
🇪🇬Egypt 10 0 10 0 0 10 0 0 0 0 0 0
🇦🇷Argentina 10 0 0 0 0 0 0 0 10 0 0 0
🇳🇬Nigeria 10 0 0 0 0 0 0 10 0 0 0 0
🇩🇿Algeria 10 0 0 0 0 0 0 0 0 0 0 0
🇦🇺Australia 10 0 0 0 0 0 0 0 0 0 0 0
🇧🇬Bulgaria 10 0 0 0 0 0 0 0 0 0 0 0
🇨🇱Chile 10 0 0 0 0 0 0 0 0 0 0 0
🇨🇴Colombia 10 0 0 0 0 0 0 0 0 0 0 0
🇩🇴Dominican Republic 10 0 0 0 0 0 0 0 0 0 0 0
🇭🇰Hong Kong 10 0 0 0 0 0 0 0 0 0 0 0
🇮🇩Indonesia 10 0 0 0 0 0 0 0 0 0 0 0
🇰🇿Kazakhstan 10 0 0 0 0 0 0 0 0 0 0 0
🇰🇪Kenya 10 0 0 0 0 0 0 0 0 0 0 0
🇲🇽Mexico 10 0 0 0 0 0 0 0 0 0 0 0
🇲🇦Morocco 10 0 0 0 0 0 0 0 0 0 0 0
🇴🇲Oman 10 0 0 0 0 0 0 0 0 0 0 0
🇳🇮Nicaragua 10 0 0 0 0 0 0 0 0 0 0 0
🇵🇦Panama 10 0 0 0 0 0 0 0 0 0 0 0
🇵🇪Peru 10 0 0 0 0 0 0 0 0 0 0 0
🇵🇭Philippines 10 0 0 0 0 0 0 0 0 0 0 0
🇸🇦Saudi Arabia 10 0 0 0 0 0 0 0 0 0 0 0
🇻🇳Vietnam 10 0 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 10 0 0 0 0 0 0 0 0 0 0 0
🇹🇳Tunisia 10 0 0 0 0 0 0 0 0 0 0 0
🇨🇭Switzerland 30 30 30 0 0 30 0 30 30 0 0 0
🇵🇰Pakistan 20 20 0 0 20 20 0 20 20 20 0 0
🇬🇧United Kingdom 10 10 10 0 10 10 10 10 30 20 0 0
🇩🇪Germany 0 0 20 10 10 20 10 0 40 0 0 0
🇫🇮Finland 0 0 20 0 0 0 0 20 40 20 0 0
🇵🇱Poland 0 0 10 0 0 0 10 10 40 10 0 0
🇪🇸Spain 10 10 10 0 0 10 10 10 10 10 0 0
🇳🇱Netherlands 10 10 10 0 0 10 10 0 10 10 0 0
🇮🇹Italy 0 0 10 0 0 10 10 10 10 0 0 0
🇷🇴Romania 0 0 10 0 0 10 10 0 10 0 0 0
🇵🇹Portugal 0 0 10 0 0 0 10 0 0 0 0 0
🇨🇾Cyprus 0 0 0 0 0 0 0 0 0 10 0 0
🇮🇪Ireland 0 0 0 0 0 10 0 0 0 0 0 0
🇱🇧Lebanon 0 0 0 0 0 0 0 0 10 0 0 0
🇹🇭Thailand 0 0 0 0 0 0 0 0 10 0 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 0 0 10 0 0
🇳🇿New Zealand 0 10 10 10 0 0 10 10 40 10 0 0
🇸🇮Slovenia 0 10 0 0 0 0 0 0 10 10 0 0
Full per-country breakdown via the API →

What we extracted from Fish Road

Everything pulled from Fish Road into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
10 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.00% · single configuration
bonus_buy No
mechanic Crash
release_date 2025

Bonus modes

6 modes
Base Game Modifier easy
Easy Difficulty

24 steps; first five multipliers 1.02x/1.06x/1.11x/1.16x/1.22x. Each lane shows a different fish; early lanes show calmer, rounder fish.

Base Game Modifier medium
Medium Difficulty

22 steps; first five multipliers 1.11x/1.27x/1.46x/1.69x/1.97x.

Base Game Modifier hard
Hard Difficulty

20 steps; first five multipliers 1.22x/1.54x/1.97x/2.55x/3.35x.

Base Game Modifier hardcore
Very Hard / Hardcore Difficulty

15 steps; first five multipliers 1.63x/2.80x/4.95x/9.08x/15.21x. Labelled 'VERY HARD' in the difficulty dropdown but 'Hardcore' in the in-game rules booklet - same step count and same multiplier ladder, the discrepancy is naming only.

Bonus Mode jackpot_shells
Jackpot Shells

A shell with pearls appears at the start of a round with a certain probability (not during the free bet). Collecting pearls fills a 60-pearl counter and triggers a Jackpot mini-game paying a fixed multiplier of the bet: Mini x5, Major x25, Mega x500. Mini-game screen itself never reached (counter peaked at 23/60).

Bonus Mode free_bet
Bet Bar Free Bet

A 'FREE SPIN' progress capsule fills as rounds are played; when full it awards, via a roulette wheel, one 'FREE BETS' credit equal to the current stake. The free bet is then played out like a normal round; payout equals the free bet stake multiplied by the banked step multiplier and is credited separately as 'FREE BETS' on the TOTAL WIN screen (confirmed: $200 stake x 1.63x = $326).

Jackpot

Type: Fixed
Mini
5.00
Multiplier
Major
25.00
Multiplier
Mega
500.00
Multiplier

Colour system

extracted from frames · HEX
Export palette
#49AAE3 base dominant 1 base
#5CCAF1 base dominant 2 base
#3475AE base dominant 3 base
#1C1F25 base dominant 4 base
#3B88CB base dominant 5 base
#498FB2 base dominant 6 base
#49AAE3 bonus dominant 1 bonus
#5CCAF1 bonus dominant 2 bonus
#3475AD bonus dominant 3 bonus
#3B88CB bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Lane risk is not conveyed by color alone: each lane shows a different fish shape/species (calm, rounded fish on early low-risk lanes vs spiky, sharp-toothed, warmer-colored fish on later high-multiplier lanes), reinforcing the risk cue independently of color.
  • The CASHOUT button's active state (gold/yellow fill, white amount and multiplier text) versus disabled state (dark charcoal fill, dim grey 'CASHOUT' text with no amount) is distinguished by both fill color and presence/absence of text, not color alone.
  • Settings toggle switches (Sound, Space-to-spin) show state by both color (green=on, dark grey=off) and knob position (right=on, left=off).
Screen Reader
  • The bottom control bar keeps a stable left-to-right order across all in-round states (BALANCE, DIFFICULTY, CASHOUT, BET, GO/reload), and the Jackpot widget and free-bet progress bar occupy fixed positions, supporting predictable announcement order.
Motor Accessibility
  • Autoplay can pre-configure a whole session without per-step input: cashout-step presets from 1 up to 15 and autospin counts from 10 up to 200. A settings toggle ('Space to spin & go', captured ON) lets the Space bar substitute for clicking GO/Play.
Low Vision
  • The Jackpot Shells pearl counter is printed as a numeric fraction (e.g. '23/60') next to the chest icon, not conveyed only by a fill bar or icon.

Media & assets

6 files · 6 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
Base game captured on all four difficulty levels (Easy/Medium/Hard/Very Hard-Hardcore), win screen (step cashout), total-win screen (free bet payout), Jackpot Shells trigger, free bet trigger, loss/predator screen (mid-animation), settings menu, autoplay settings, provably fair panel, bet history, rules booklet pages 1-2, logo.
Jackpot mini-game screen (reached only at 60/60 pearls) never triggered across roughly 810 base rounds played; the counter peaked at 23/60. Its Mini x5/Major x25/Mega x500 tiers are known only from printed rules text, not from an actual mini-game screen.
The Big Chest end-of-road reward screen was never isolated as a distinct steady frame despite multiple attempts to walk a full difficulty ladder to completion.
Multipliers beyond the 5th step of each difficulty ladder were never read with certainty; the true top of each ladder (and any Big Chest bonus on top of it) is unknown.
The roulette-wheel award animation for the Bet Bar/free bet feature was not captured as its own screen; only the post-award state and the eventual payout summary were caught.
RTP and volatility are not printed anywhere in the game client (rules booklet, settings, provably-fair panel, bet history all checked); no in-game figure exists to report.

Ask AI about Fish Road

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Fish Road play? Keep it simple.

24 steps; first five multipliers 1.02x/1.06x/1.11x/1.16x/1.22x. Each lane shows a different fish; early lanes show calmer, rounder fish.

RTP 96.00%demo ✓

From the verified capture of 17 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fish Road vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fish-road-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fish-road-b22/
{
  "game": {
    "name": "Fish Road",
    "in_game_wordmark": "FISH ROAD",
    "provider": "InOut Games",
    "game_kind": "Step-by-step crash / 'road' multiplier game (NOT a reel slot). No reels, no paylines, no symbol paytable. Belongs to the same underlying InOut mechanic family as 'Chicken Road' / 'Rabbit Road' / 'Stairs', re-skinned with an underwater theme.",
    "theme": "Underwater ocean scene. The player controls an orange-and-white clownfish that advances lane by lane along a horizontal row of dashed vertical lines ('steps'/'lanes'), each printed with a growing payout multiplier. Every lane also shows a different fish (visual reskin of a generic 'step marker'); reaching a lane means the hero fish 'eats' that lane's fish and banks its multiplier. Being caught by a predator ends the round with no payout.",
    "art_style": "Flat 2D vector cartoon illustration with thick dark outlines around every character; smooth flat cel-shaded fills with soft rounded highlights on the fish bodies (no photorealistic or 3D lighting). Bright, saturated cyan-to-blue vertical gradient underwater background (lighter near the top, deeper blue toward the bottom), with flat silhouette rock/seaweed shapes layered behind the lanes for depth. Side-view underwater diorama (not top-down, not isometric). Bright, even 'daytime underwater' lighting, no shadows, no neon or cinematic effects. UI is dark semi-transparent rounded rectangular panels with flat-colored buttons (green PLAY/GO, gold/yellow active CASHOUT, grey/desaturated disabled controls). Overall mood: cheerful, casual, mobile-game-friendly despite the 'predator eats prey' core loop.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the desktop (1280x800) screenshots in this slot folder plus zoomed crops and OCR/manifest ground truth.",
    "method_notes": "All numeric claims below were either read directly off a screenshot (checked with the Read tool, not inferred) or copied verbatim from the verified table/limits supplied for this slot. Frame-level notes in manifest.json were treated as hints only; every listed shot referenced in 'screens' below was opened and inspected as pixels before being described. Two independent numeric confirmations of the payout formula exist (win_screen.png and info_bet_history.png).",
    "language": "English"
  },

  "core_loop": {
    "summary": "Player sets a bet and picks one of four difficulty levels, then presses PLAY to start a round. During the round, pressing 'GO' advances the hero clownfish one lane forward. Each lane carries a printed multiplier that is higher than the previous lane's. If the fish safely reaches a lane, that lane's multiplier becomes available to cash out (bet x current multiplier). The player may press CASHOUT at any point after at least one successful step to bank the current winnings and end the round. If, instead of a safe lane, the fish encounters a predator fish on the next step, the round ends immediately with a total loss of the bet for that round (no partial payout).",
    "difficulty_selector": "A 'DIFFICULTY' dropdown in the bottom bar (values seen: EASY, MEDIUM, HARD, VERY HARD) sets both the total number of lanes/steps for the round and the risk/chance of being eaten at each step; it is disabled (greyed out) while a round is in progress.",
    "controls_bottom_bar": {
      "balance": "Bottom-left dark panel labelled 'BALANCE' with a white coin/dollar glyph and the current demo credit amount (e.g. '1 000 000').",
      "difficulty": "Second panel, 'DIFFICULTY' label above the selected level name, with small up/down chevron arrows on the right to cycle levels.",
      "cashout_button": "Center panel, normally shows dim grey text 'CASHOUT' (disabled, no round in progress / no safe step taken yet). Once at least one step has been banked it turns solid gold/yellow, shows the cash amount in white bold (e.g. '3.33 $') and the multiplier in smaller white text below (e.g. 'X1.11'); pressing it ends the round and pays out.",
      "bet": "Panel labelled 'BET' with a coin glyph and the stake amount, plus small up/down chevrons to change it.",
      "free_spin_progress_bar": "Centered above the bottom bar, a horizontal capsule-shaped progress bar labelled 'FREE SPIN' in bold gold text; fills gradually as rounds are played and, when full, is replaced by a 'FREE BETS' credit (see bet_bar_free_bets feature).",
      "go_play_button": "Large circular button bottom-right. Before a round starts it shows a white right-pointing triangle ('play') on solid green; once the round has begun it shows the white text 'GO' on the same green circle and is pressed repeatedly to advance one lane at a time.",
      "reload_icon": "Small circular 'refresh/reload' icon (two curved arrows) immediately to the right of the GO/play button; likely a new-round / reset shortcut.",
      "hamburger_menu": "Top-right corner, a circular dark button with three horizontal white lines; opens the settings/menu panel. When the menu panel is open this icon is replaced by a white 'X' close button in the same position.",
      "jackpot_widget": "Fixed top-left widget, present on every in-round screen (see 'jackpot_shells_feature')."
    }
  },

  "color_palette": {
    "background": "Vertical gradient from light cyan/sky-blue at the very top of the play area to a richer mid-blue lower down, simulating shallow underwater light; darker navy-blue flat silhouettes of rocks and seaweed sit low in the scene for depth without adding visual noise.",
    "lane_dividers": "Thin white/pale-blue dashed vertical lines mark the boundary of each lane/step.",
    "multiplier_text": "White bold numerals with a thin dark outline for un-reached lanes; the CURRENT/just-banked lane's multiplier is highlighted in gold/yellow instead of white (seen on win_screen.png and the free-bet frames, e.g. '1.63x' in gold vs '2.80x' in white).",
    "hero_fish": "Orange body with white vertical stripes and black outlines (classic clownfish colouring) - constant across all screens and all difficulty levels.",
    "jackpot_chest_widget": "Grey/silver metal treasure chest with a gold trim glow around it, gold-outlined text 'x500 JACKPOT' above it in yellow/gold letters with a dark outline; a light-purple/pink round pearl icon and yellow counter text ('0/60' etc.) sit just below the chest in a dark rounded panel.",
    "buttons": {
      "go_play": "Solid bright green circle, white glyph/text.",
      "cashout_active": "Solid gold/yellow rounded rectangle with white bold text and dollar amount.",
      "cashout_disabled": "Dark charcoal rounded rectangle with dim grey 'CASHOUT' text, no amount.",
      "start_autoplay": "Solid bright green rounded rectangle with white bold text.",
      "load_more_history": "Solid bright green rounded rectangle, matches autoplay button styling."
    },
    "toggle_switches": "Rounded pill-shaped toggles in the settings menu: ON state is a solid green pill with the white knob pushed to the right; OFF state is a dark/grey pill with the white knob at the left (Sound toggle shown OFF/left, '«Space» to spin & go' toggle shown ON/green/right) - state is conveyed by BOTH color and knob position.",
    "colorblind_note": "Lane risk/danger is NOT conveyed by color alone: each lane also shows a DIFFERENT FISH SPECIES/SHAPE (a small calm-looking fish for early, low-risk-looking lanes vs a spiky, wide-mouthed, sharp-toothed fish shape for later, high-multiplier lanes) plus the printed multiplier number, so a colorblind or low-vision player can judge relative risk/reward from shape and text even without perceiving the color shift from blue background to red/purple fish accents."
  },

  "difficulty_levels": {
    "note": "Exactly four difficulty levels exist, selected via the DIFFICULTY dropdown in the bottom bar. The dropdown UI label and the in-app 'How to play?' rules booklet (rules_p2.png) use DIFFERENT NAMES for the hardest level; the numbers behind both names are identical. Multiplier values below were read directly from the on-screen lane labels (verified table, matches rules_p2.png step counts).",
    "levels": [
      {
        "ui_label": "EASY",
        "rules_booklet_label": "Easy",
        "steps_total": 24,
        "steps_source": "rules_p2.png ('How to play?'), item 2: 'Easy – 24 steps at this level.'",
        "first_five_multipliers": ["1.02x", "1.06x", "1.11x", "1.16x", "1.22x"],
        "lane_fish_first_five_captured": [
          "Lane 1 (1.02x): small dark maroon/brown anglerfish-like fish with a glowing yellow lure bulb above its head, sharp small teeth.",
          "Lane 2 (1.06x): blue fish with dark navy vertical stripes, rounded body.",
          "Lane 3 (1.11x): green fish with a lighter green horizontal stripe, rounded fins.",
          "Lane 4 (1.16x): golden-orange fish, downturned mouth, sleepy-looking half-closed eye.",
          "Lane 5 (partially visible, ~1.2Xx): yellow-green fish, cut off at the right screen edge."
        ],
        "captured_frame": "base_game_easy.png"
      },
      {
        "ui_label": "MEDIUM",
        "rules_booklet_label": "Medium",
        "steps_total": 22,
        "steps_source": "rules_p2.png, item 2: 'Medium – 22 steps at this level.'",
        "first_five_multipliers": ["1.11x", "1.27x", "1.46x", "1.69x", "1.97x"],
        "lane_fish_first_four_captured": [
          "Lane 1 (1.11x): dark maroon anglerfish with lure bulb (same design family as EASY lane 1).",
          "Lane 2 (1.27x): bright green fish with a light-green side stripe and visible small teeth.",
          "Lane 3 (1.46x): orange-yellow fish with a pronounced sharp underbite/tooth showing, side-eye expression.",
          "Lane 4 (1.69x): yellow-green fish with a long trailing dorsal 'ribbon' fin and whisker-like barbels near the mouth."
        ],
        "captured_frame": "base_game_medium.png"
      },
      {
        "ui_label": "HARD",
        "rules_booklet_label": "Hard",
        "steps_total": 20,
        "steps_source": "rules_p2.png, item 2: 'Hard – 20 steps at this level.'",
        "first_five_multipliers": ["1.22x", "1.54x", "1.97x", "2.55x", "3.35x"],
        "lane_fish_first_four_captured": [
          "Lane 1 (1.22x): yellow-green fish with a long trailing dorsal fin and small visible teeth (same design as MEDIUM lane 4).",
          "Lane 2 (1.54x): blue-and-yellow striped fish, rounded body, calm expression.",
          "Lane 3 (1.97x): black-and-yellow horizontally striped fish (angelfish-like silhouette).",
          "Lane 4 (2.55x): golden-orange fish with purple fin accents and a visible sharp tooth."
        ],
        "captured_frame": "base_game_hard.png"
      },
      {
        "ui_label": "VERY HARD",
        "rules_booklet_label": "Hardcore",
        "steps_total": 15,
        "steps_source": "rules_p2.png, item 2: 'Hardcore – 15 steps at this level.'",
        "first_five_multipliers": ["1.63x", "2.80x", "4.95x", "9.08x", "15.21x"],
        "lane_fish_first_four_captured": [
          "Lane 1 (1.63x): green piranha-like fish with visible sharp teeth and thin whisker barbels near the mouth.",
          "Lane 2 (2.80x): white/silver fish with red fin accents and a red 'cap'-like marking on its head, sharp teeth.",
          "Lane 3 (4.95x): bright pink/magenta fish with a purple dorsal fin and prominent sharp teeth, angry expression.",
          "Lane 4 (9.08x): teal/turquoise fish with spotted skin texture and a visible sharp tooth, wide mouth."
        ],
        "captured_frame": "base_game_hardcore.png",
        "name_discrepancy": "The DIFFICULTY dropdown displays this level as 'VERY HARD'. The 'How to play?' rules booklet (rules_p2.png) names the same level 'Hardcore' and gives it the same 15-step count and the same multiplier ladder. This is a naming mismatch only; the underlying numbers are identical between the two labels."
      }
    ],
    "family_relationship_note": "The step counts (24/22/20/15) and the exact HARDCORE ladder (1.63/2.80/4.95/9.08/15.21x) match another InOut title, the original 'Chicken Road', figure-for-figure on the hardest level; the EASY/MEDIUM/HARD ladders differ from that title by a consistent 0.01 offset at every step. This looks like the same underlying probability engine reused across InOut's 'road' games with a fish reskin, but the exact cause of the 0.01 offset (genuine separate tuning vs. a rounding difference between builds) could not be determined from screenshots alone and is left open.",
    "general_visual_pattern": "Across all four levels, lanes further along the road tend to show fish with more visible teeth, sharper fins, and more saturated 'warning' colors (red, purple, magenta) compared to the calmer-looking, rounder fish in the first couple of lanes - a secondary, non-numeric visual cue for increasing risk that does not rely on color perception alone (also backed by shape/texture differences)."
  },

  "jackpot_shells_feature": {
    "name": "Jackpot Shells",
    "always_visible_widget": "A fixed widget in the top-left corner of every gameplay screen: a grey metal treasure chest icon with a gold glow outline, labelled 'x500 JACKPOT' in gold/yellow bold text above it, and below the chest a small dark rounded panel showing a light-purple/pink pearl icon plus a fraction counter, e.g. '0/60' at idle, seen at '1/60' and '23/60' during play.",
    "trigger_mechanic": "Per rules_p2.png, item 5: 'a shell with pearls appears at the start of a round with a certain probability (not during Free Spins). Collect pearls to fill the Jackpot chest and trigger the Jackpot mini-game.' A shell was captured directly below the first lane in bonus_jackpot_shell_trigger.png, coinciding with the pearl counter incrementing from 0/60 to 1/60.",
    "jackpot_tiers_printed_in_rules": "rules_p2.png, item 5: 'Jackpot is a fixed multiplier of your bet: Mini — x5, Major — x25, Mega — x500.' These three values are printed text in the rules booklet, not read off a jackpot-mini-game screen (that screen was never reached - see not_captured).",
    "critical_clarification": "The 'x500' shown permanently on the top-left chest widget is the MEGA tier prize of this SEPARATE pearl-collection jackpot feature (reached only after filling a 60/60 pearl counter), NOT the maximum win/multiplier of the base road game. The road ladder itself already exceeds smaller jackpot tiers early (e.g. VERY HARD reaches 15.21x by step 5 of 15, with the top of the ladder unprinted and never observed). The two numbers must not be conflated: max_win for the base game is an honest omission (see technical_summary.max_win), and x500 is only the Mega jackpot prize.",
    "captured_frame": "bonus_jackpot_shell_trigger.png",
    "not_captured": "The Jackpot mini-game screen itself (triggered only once the pearl counter reaches 60/60) was never reached; the counter peaked at 23/60 across roughly 810 base rounds played. See not_captured section."
  },

  "bet_bar_free_bets_feature": {
    "name": "Bet Bar / Free Spins (labelled 'FREE SPIN' on screen, described as 'Bet Bar' in the rules booklet)",
    "progress_bar": "A horizontal gold-outlined capsule progress bar centered above the bottom control bar, labelled 'FREE SPIN' in bold gold text. It fills gradually as rounds are played.",
    "trigger_mechanic": "rules_p2.png, item 5: 'Bet Bar – fills as you play and gives Free Spins via a roulette wheel when full.' No separate roulette-wheel screen was captured; the transition from a full bar to the awarded free bet appears to happen faster than the interval between captured frames.",
    "award_state": "Once triggered, the normal 'BET' panel in the bottom bar is replaced by a gold-outlined panel labelled 'FREE BETS: 1' with the stake amount shown below it (e.g. '$200') - captured in bonus_free_spin_trigger.png, where the pearl counter also happened to read 23/60 (independent of the jackpot feature) and the FREE SPIN bar itself appears freshly emptied/reset.",
    "payout_confirmation": "bonus_free_bets_total_win.png shows the outcome of playing out that free bet: a 'TOTAL WIN' panel with two line items, 'ROUND WIN: $0' and 'FREE BETS: $326', and a large total readout '326 $'. This equals the free bet stake ($200) multiplied by the banked step multiplier (x1.63): 200 x 1.63 = 326, i.e. the free bet pays out exactly like a normal bet of the same size at the same multiplier, credited separately from any 'round win'.",
    "captured_frames": ["bonus_free_spin_trigger.png", "bonus_free_bets_total_win.png"]
  },

  "big_chest_honest_gap": {
    "name": "Big Chest",
    "printed_description": "rules_p2.png, item 5: 'Big Chest – the final treasure with the biggest multiplier awaits at the end of the path.'",
    "status": "NOT VISUALLY CONFIRMED. No distinct 'Big Chest' reward screen was identified across the captured session despite multiple attempts to walk a difficulty level to its final step (24/22/20/15 steps) without being eaten. This is recorded as an honest gap, not a guess: we do not know what the Big Chest screen looks like, whether it interrupts the road automatically at the final step, or what exact multiplier/value it displays.",
    "related_anomaly": "After many consecutive successful steps, the GO button was sometimes observed remaining active with no visible idle/end-of-round state, and the multiplier ladder appeared to reset to its starting values - consistent with an automatic round restart, but no distinct Big Chest screen could be isolated from this transition."
  },

  "bet_limits": {
    "min_bet_usd": 0.12,
    "max_bet_usd": 200,
    "max_win_usd_cap": 20000,
    "max_win_cap_kind": "money cap on the round (i.e. total payout per round cannot exceed this dollar figure), NOT a multiplier cap",
    "source_frame": "rules_p1.png ('Game rules' panel): 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Text below also reads 'Malfunction voids all pays and plays.'",
    "cross_check": "The 0.12 minimum was independently confirmed by behavior: typing '0.1' into the BET field and blurring it caused the client to clamp the value up to 0.12 (info_bet_min_clamp.png). The 200 maximum was independently confirmed by typing 200 into the BET field, which was accepted without further clamping (info_bet_max.png). Both match the printed rules_p1.png figures exactly.",
    "max_multiplier_printed_in_game": null,
    "max_multiplier_note": "No printed 'MAX WIN x-multiplier' figure exists anywhere in the game UI or rules booklet (unlike some sibling InOut titles). The only printed multiplier figure on screen at all times is the 'x500 JACKPOT' chest widget, which belongs to the separate Jackpot Shells feature (see jackpot_shells_feature) and must not be reported as the game's max win. Because the top of the road ladder (final step of any difficulty) and the Big Chest reward were never observed, the game's true maximum achievable multiplier remains an honest unknown; only the $20,000 money cap on total round payout is confirmed."
  },

  "payout_mechanics": {
    "formula": "Round payout = total stake x the multiplier of the last successfully reached (and cashed-out) lane.",
    "evidence_1": {
      "frame": "win_screen.png",
      "printed_win": "3.33$",
      "printed_multiplier_and_bet": "1.11x 3",
      "check": "3 (total bet) x 1.11 (banked lane multiplier) = 3.33 - matches the displayed win exactly."
    },
    "evidence_2": {
      "frame": "info_bet_history.png",
      "history_row": "Bet $200 / Mult x1.63 / Win $326",
      "check": "200 x 1.63 = 326 - matches exactly. The same history panel also shows a losing round: Bet $200 / Mult x0 / Win '–' (dash, i.e. total loss when caught by a predator)."
    },
    "conclusion": "payout_basis = total stake multiplied by the printed step multiplier. There is no separate 'per-line' or 'per-way' concept in this game - each round has exactly one active bet and one active multiplier track."
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "layout": "Top-left: fixed Jackpot Shells widget (chest + pearl counter). Top-right: hamburger menu button. Center-top of the play area: the row of dashed lane dividers with the hero clownfish sitting in the leftmost/'home' lane and each subsequent lane's fish plus its printed multiplier hovering above it. Bottom: the 'FREE SPIN' progress capsule, then the full-width control bar (BALANCE / DIFFICULTY / CASHOUT / BET / GO+reload).",
      "wordmark": "Top-left, next to a small circular clownfish icon: 'FISH ROAD' in bold light-blue/white uppercase lettering.",
      "idle_state": "Before a round starts, CASHOUT is disabled (dim grey text, no amount) and the round-start button shows a white play triangle instead of 'GO'.",
      "captured_frames": ["base_game_easy.png", "base_game_medium.png", "base_game_hard.png", "base_game_hardcore.png"],
      "color_blind_notes": "Active vs disabled CASHOUT is distinguished by BOTH fill color (gold vs charcoal) and text content (amount+multiplier text appears only when active) - not color alone. Lane risk is reinforced by fish shape/expression, not only color (see difficulty_levels.general_visual_pattern)."
    },
    "in_round_playing": {
      "type": "base_game (mid-round)",
      "content": "Same layout as idle base_game, but: the hero fish has advanced past the home lane, the CASHOUT button is now solid gold showing the current bankable amount and multiplier (e.g. '4.89 $' / 'X1.63'), the round-start button now reads 'GO' instead of showing a play triangle, and the DIFFICULTY selector is greyed out/locked.",
      "captured_frames": ["bonus_jackpot_shell_trigger.png (also shows a jackpot shell under lane 1)", "bonus_free_spin_trigger.png (also shows the FREE BETS state)"]
    },
    "win_screen_step_cashout": {
      "type": "win_screen",
      "content": "A centered dark-teal card overlaying the lane row, headed 'WIN' in large gold 3D bevelled letters with a glow outline. Below it, a circular portrait of the hero clownfish wearing black sunglasses (a 'cool/celebrating' pose distinct from its normal in-lane appearance). Below that, the win amount in large white bold text on a darker rounded strip (e.g. '3.33$'), and beneath it the calculation readout in smaller gold text (e.g. '1.11x 3').",
      "captured_frame": "win_screen.png",
      "color_blind_notes": "Win amount is large high-contrast white-on-dark text; the sunglasses portrait is a shape/costume cue independent of color."
    },
    "win_screen_total_win_free_bets": {
      "type": "win_screen (Bet Bar / Free Bets payout summary)",
      "content": "Centered card headed 'TOTAL WIN' in large gold 3D bevelled letters. Two side-by-side sub-panels: 'ROUND WIN:' with value '$0', and 'FREE BETS:' with value '$326' in gold. Below both, a large final total readout '326 $' in white bold text on a dark strip.",
      "captured_frame": "bonus_free_bets_total_win.png"
    },
    "death_screen": {
      "type": "other (round-loss screen)",
      "content": "Captured mid-transition (burst-shot immediately after pressing GO, before the animation settled): the hero clownfish's sprite is overlapped/merged with a jagged green torn-edge shape at the lane-1 position, representing the bite/attack moment. The CASHOUT panel and balance figures still show the stale values from just before the fatal step (a transient rendering artifact of catching the frame mid-animation, not a UI bug) - e.g. balance text visibly double-exposed ('345.48' overlapping '349.48'). The DIFFICULTY selector still reads the active level (VERY HARD in the captured instance).",
      "captured_frame": "death_screen.png",
      "note": "This frame documents the EXISTENCE and general appearance of the loss/predator-attack moment; because it was captured mid-transition, exact end-state visuals (e.g. a possible 'YOU LOSE' banner immediately after) were not isolated as a separate steady frame."
    },
    "settings_menu": {
      "type": "settings",
      "layout": "Opened via the top-right hamburger icon (which becomes an 'X' close button while the menu is open). A dark rounded dropdown panel appears in the top-right: player avatar icon + partially-truncated player name ('Cyan Occup...') with a 'Change avatar' link; then a 'Sound' row with a toggle switch (captured OFF/left/dark); then a '«Space» to spin & go' row with a toggle switch (captured ON/right/green); a horizontal divider; then four menu rows each with a small leading icon: 'Provably fair settings' (shield icon), 'Game rules' (document icon), 'My bet history' (clock icon), and, below another gap, 'How to play?' (info-circle icon). Footer text 'Powered by' followed by the InOut Games logo wordmark.",
      "captured_frame": "settings.png",
      "color_blind_notes": "Toggle state uses BOTH color (green=on, dark=off) AND knob position (right=on, left=off)."
    },
    "autoplay_settings": {
      "type": "autoplay",
      "layout": "Centered dark panel titled 'Autoplay settings' with an 'X' close top-right. 'Cashout steps:' label above a grid of 8 preset buttons (1, 2, 3, 5, 7, 10, 13, 15 - the currently selected value, 1, is outlined in green) plus a green horizontal slider with a draggable handle and the selected value printed at the right ('1'). Below, 'Numbers of autospins:' label above a second grid of 8 presets (10, 20, 30, 50, 75, 100, 150, 200; '10' selected/outlined) with its own slider and printed value ('10'). At the bottom, a full-width solid green button reading 'START AUTOPLAY (10)' where the number matches the currently selected autospin count.",
      "note": "The largest 'Cashout steps' preset offered is 15, which exactly matches the VERY HARD/Hardcore ladder's total step count - i.e. autoplay can be configured to auto-cash-out at any step up to and including the top of the hardest difficulty's road.",
      "captured_frame": "autoplay.png",
      "color_blind_notes": "Selected preset buttons are marked by a green OUTLINE plus green number text (not a solid fill), so remain distinguishable by border/shape as well as by color."
    },
    "provably_fair_settings": {
      "type": "info",
      "content": "Centered panel titled 'Provably fair settings' with intro text 'This game uses Provably Fair technology to determine game result.' Section 'Next client (Your) seed:' with explanatory text 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic - 'form' appears to be a typo for 'from' in the game's own copy]. Sub-label 'Random on every game:' with a dark input-style field showing 'Current: 74d591ec88a029f2' and a small copy-to-clipboard icon. Section 'Next server seed SHA256:' with a similar field showing a long hex hash (e.g. 'd00f7067d2ab21b70028c2df3a88669296001a89a752eae...', truncated by the panel width) and its own copy icon. Footer text: 'You can check fairness of each bet from bets history.'",
      "captured_frame": "info_provably_fair.png"
    },
    "bet_history": {
      "type": "info",
      "content": "Centered panel titled 'My bet history' with a table: column headers 'Date', 'Bet', 'Mult.', 'Win', and a green shield/checkmark icon column (verification icon per row). Visible rows (most recent first): '15:41 17-08-26 / $200 / x0 / –' (loss), '15:37 17-08-26 / $200 / x1.63 / $326' (win), '15:36 17-08-26 / $200 / x1.63 / $326' (win), '15:36 17-08-26 / $200 / x0 / –' (loss, row partially cut off at the bottom edge of the panel). A full-width green 'LOAD MORE' button sits below the table.",
      "captured_frame": "info_bet_history.png",
      "color_blind_notes": "Win vs loss rows are distinguished by the printed multiplier and dollar figures (x0/'–' for a loss vs a positive x-value and dollar amount for a win), not by row color - safe for colorblind reading."
    },
    "rules_booklet_page1": {
      "type": "rules",
      "page": 1,
      "title": "Game rules",
      "content": "Centered dark panel, subtitle 'Bet limits are presented below.' Three stacked rows, each a dark rounded field with a left-aligned label and a right-aligned value: 'Min bet: / 0.12 USD', 'Max bet: / 200 USD', 'Max win: / 20 000 USD'. Footer note in smaller grey text: 'Malfunction voids all pays and plays.'",
      "captured_frame": "rules_p1.png"
    },
    "rules_booklet_page2": {
      "type": "rules",
      "page": 2,
      "title": "How to play?",
      "content": "Numbered list 1-8 covering: (1) specify bet amount; (2) choose a difficulty level - text explicitly states step count and eaten-chance vary by difficulty, then lists all four levels and step counts (Easy 24 / Medium 22 / Hard 20 / Hardcore 15); (3) press 'Play' to start the round; (4) press 'Go' to move forward, with sub-bullets explaining each step adds to total win, cashout is available any time, and being eaten forfeits the round; (5) 'Watch for special features' sub-bullets covering Jackpot Shells (trigger + Mini/Major/Mega x5/x25/x500 tiers), Bet Bar (fills to award Free Spins via a roulette wheel), and Big Chest ('the final treasure with the biggest multiplier awaits at the end of the path'); (6) Auto Game - configurable in the settings menu with rounds count and cashout step; (7) session restoration - stored for 30 calendar days; (8) 'Malfunction voids all pays and plays.'",
      "captured_frame": "rules_p2.png",
      "scroll_note": "This panel's entire text fit within a single non-scrolling view; a scroll-capture pass confirmed the panel bottoms out immediately (2 near-identical frames), so no additional pages exist beyond what is documented here."
    }
  },

  "technical_summary": {
    "rtp_percent": null,
    "rtp_note": "RTP is NOT printed anywhere in the game client (checked: rules booklet pages 1-2, settings menu, provably-fair panel, bet history). A figure of 96% is claimed on the provider's external catalogue/marketing page, but that is an EXTERNAL source, not something read from the game's own interface, and is therefore excluded from this in-game technical description. Flag for the enrichment step to source and verify separately if needed.",
    "volatility": null,
    "volatility_note": "No volatility indicator (flame icons, text label, etc.) is shown anywhere in the captured screens.",
    "bet_min_usd": 0.12,
    "bet_max_usd": 200,
    "max_win_cap_usd": 20000,
    "max_win_multiplier": null,
    "max_win_multiplier_note": "See bet_limits.max_multiplier_note - no printed multiplier cap exists; only the $20,000 money cap and the separate x500 Jackpot Mega tier (a different feature) are printed.",
    "currency_view": "USD only observed in this session (demo balance shown as plain numbers with a small '$'/coin glyph prefix); no coins-vs-cash toggle was seen (unlike some reel-slot titles).",
    "bonus_buy": "None observed. No 'BUY' / 'BUY FEATURE' control was found on any screen; Jackpot Shells and the Bet Bar/Free Bets both appear to trigger purely by chance during normal play.",
    "session_persistence": "Per rules_p2.png item 7: game session (presumably including in-progress road/step position) is stored for 30 calendar days, allowing the player to resume where they left off.",
    "malfunction_clause": "'Malfunction voids all pays and plays.' - printed identically on both rules_p1.png and as the final bullet of rules_p2.png."
  },

  "accessibility_observations": {
    "screen_reader": "Bottom control bar has a stable left-to-right order across all in-round states: BALANCE, DIFFICULTY, CASHOUT, BET, GO/reload. The Jackpot widget and FREE SPIN progress bar occupy fixed positions (top-left and bottom-center respectively) throughout play, so their state can be announced predictably. The settings menu is a flat, single-level list of five items opened from one fixed top-right button.",
    "motor": "Core interaction requires only two repeated actions: pressing GO to advance and pressing CASHOUT to bank - both large, fixed-position targets. Autoplay (with selectable cashout-step presets from 1 up to 15, and autospin counts from 10 up to 200) lets a motor-impaired player pre-configure an entire session without per-step input. A keyboard shortcut exists: settings toggle '«Space» to spin & go' (captured ON), implying Space bar can substitute for clicking GO/Play.",
    "color_blind": "Primary risk/state cues are duplicated in non-color channels: CASHOUT active/disabled state is conveyed by fill style AND presence/absence of text; toggle switches use knob position as well as color; win vs loss in bet history is conveyed by numeric text (x0/dash vs a positive multiplier and dollar figure), not by row shading; each lane's relative danger is reinforced by a distinct fish silhouette/tooth/expression design in addition to color saturation shifting from calm blues/greens toward alarmed reds/purples/magentas at higher-risk lanes.",
    "deaf_hard_of_hearing": "No audio-only information was identified; a 'Sound' toggle exists in settings (captured OFF), implying game feedback (win/loss, step advance) has a purely visual channel available. All amounts, multipliers, and outcomes are shown as on-screen text/numbers."
  },

  "anomalies": [
    "The DIFFICULTY dropdown labels the hardest level 'VERY HARD', while the in-game 'How to play?' rules booklet calls the identical level (same 15 steps, same multiplier ladder) 'Hardcore'. Names differ; underlying numbers are identical.",
    "The demo balance was observed to drift by small amounts between some frames without any action being taken in between - consistent with background session/network activity rather than a documented game feature.",
    "The pearl counter for Jackpot Shells was seen to visually reset to 0/60 after changing BET or DIFFICULTY, then resumed accumulating normally on subsequent rounds - this looks like a client-side display quirk on settings changes rather than a genuine loss of collected pearls, but this could not be verified with certainty from screenshots alone.",
    "After long unbroken sequences of successful steps, the GO button was sometimes seen remaining active with no distinct idle/end screen, and the multiplier ladder appeared to reset to its starting values - consistent with an automatic round restart at the end of a completed road, but no distinct 'end of road' or Big Chest screen could be isolated (see big_chest_honest_gap).",
    "death_screen.png was captured mid-animation (a burst screenshot taken immediately after the fatal GO press) and therefore shows stale/overlapping balance and cashout text rather than a fully settled loss screen."
  ],

  "not_captured": [
    {
      "claim": "The Jackpot mini-game (reached at 60/60 pearls) was never triggered across roughly 810 base rounds played in this session (the pearl counter peaked at 23/60); its Mini x5 / Major x25 / Mega x500 tiers are known only from printed rules text (rules_p2.png), not from an actual mini-game screen.",
      "evidence_channels": ["direct pixel observation of the '/60' counter on every base-game frame across the session", "printed rules text in rules_p2.png describing the mechanic and tier values"]
    },
    {
      "claim": "The Big Chest end-of-road reward screen was never isolated as a distinct, steady frame despite multiple attempts to walk a full difficulty ladder (24/22/20/15 steps) to completion.",
      "evidence_channels": ["direct pixel observation of step-by-step play sequences", "printed rules text in rules_p2.png describing the feature's existence"]
    },
    {
      "claim": "The 'roulette wheel' award animation for the Bet Bar/Free Spins feature (described in rules_p2.png as how the Free Bets amount is chosen) was not captured as its own screen; only the state just after a free bet was already awarded (bonus_free_spin_trigger.png) and the eventual payout summary (bonus_free_bets_total_win.png) were caught.",
      "evidence_channels": ["burst-capture attempts around the Bet Bar filling to 100%", "printed rules text describing the roulette-wheel award mechanic"]
    },
    {
      "claim": "No loading/splash screen distinct from the interactive base game was captured; the session's demo URL appears to resume an already-initialized game state immediately.",
      "evidence_channels": ["zero-wait burst screenshot immediately after page load, attempted twice"]
    }
  ],

  "unreadable_or_uncertain": [
    "The exact multiplier printed on lanes beyond the 5th step of any difficulty level was never read with certainty (only the first five steps of each ladder were verified); values shown partially cut off at the right screen edge in several frames (e.g. a '1.2' fragment) are NOT reported as full numbers.",
    "The true maximum achievable multiplier of the road itself (top of the 24/22/20/15-step ladders, and any Big Chest bonus on top of it) is unknown - see max_win_multiplier_note and big_chest_honest_gap.",
    "Whether the apparent automatic-restart behavior noted in anomalies is in fact tied to reaching the end of the road, or is an unrelated client/network hiccup, could not be determined with confidence.",
    "RTP and volatility are not stated anywhere in-client; any external figure (e.g. a provider catalogue page) is out of scope for this document and is flagged separately in technical_summary.rtp_note."
  ],

  "logo_refs_verified": {
    "file": "logo_refs.json",
    "verification": "All three boxes were re-cropped and inspected as pixels before accepting this documentation: (1) base_game_easy.png [45,405,175,525] - clean crop of the hero clownfish, no text/UI/numbers in frame; (2) base_game_easy.png [990,405,1105,525] - clean crop of a yellow/orange predatory-looking fish (visually a sharp-toothed goldfish-like fish, NOT the calmer 'secondary character' its 'what' label implies - worth a note for the logo generator, but the crop itself is clean, text/number-free iconography), the fish appears mid-lane between two lane dividers with no multiplier text inside the box; (3) base_game_easy.png [40,145,155,215] - clean crop of the grey/gold treasure-chest jackpot icon with no surrounding 'x500 JACKPOT' text or pearl counter inside the box bounds. None of the three boxes include the game wordmark, UI chrome, or any multiplier/jackpot digits."
  }
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.