Fish Boom

Demo, RTP 96.30%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 18 Aug 2026
RTP 96.30%
Volatility —
Max win ×500
Grid —
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

18 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fish-boom-b22/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 18 Aug 2026 View capture log

Per-screen breakdown

18 demo screens
18 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Fish Boom

Everything pulled from Fish Boom into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
18 screens captured
10 palette colors from frames
4 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 18 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider InOut Games
rtp 96.30% · single configuration
max_win_x ×500
bonus_buy No
mechanic Instant Win
release_date 2025

Bonus modes

4 modes
Base Game Modifier base
Base Game (BET)

Instant-win 4x5 grid (20 cells), re-randomized every spin. One hook drops onto exactly one RNG-selected cell per round. Landing on a fish pays the multiplier printed on that cell (13-rung ladder: 0.5x/0.75x/1x/1.5x/2x/2.5x/4x/5x/10x/15x/25x/100x/500x of BET). Landing on Big Fish (crowned) connects 2 adjacent cells and sums their multipliers (confirmed by win_screen: 0.6+0.6=1.2=10x BET). Landing on TNT/Dynamit 'explodes and pays out' per printed rules; exact payout not visually confirmed (see coverage gap). Fish species and cell multiplier value are decoupled - species is decorative only.

Other tnt_bet
TNT BET / TNT Spin

Alternate stake field pinned at exactly 2x the BET value (BET $0.12 -> TNT BET $0.24; BET $200 -> TNT BET $400), no independent stepper. Selecting it as the active spin mode highlights it teal/cyan and dims BET. Printed rules refer to the same toggle as 'TNT Spin' and separately as 'buying Dynamit'. Rounds played in this mode do not fill the hidden Free Spin Bet Bar. Disabled during Free Spins. UNRESOLVED, sources disagree: printed rules describe it as a purchase ('buying Dynamit'), but empirically the win multiplier in bet history scaled against the smaller BET value, not the charged TNT BET value, across 5+ sampled rows, and no purchase/buy dialog exists anywhere in the UI for it - behaving as a plain ante-style toggle rather than a bonus buy. Whether it changes the outcome of a TNT-cell landing specifically was not captured on camera.

Free Spins free_spins
Free Spin Mini-Game

Triggered automatically (no purchase dialog anywhere in the UI) when a hidden 'Bet Bar' meter fills; the bar gains a little on every base-game spin regardless of win/miss, but does NOT fill during TNT Spin rounds, during Free Spin rounds themselves, or on any spin landing on Dynamit. On trigger, a 3x3 picker of winged, glowing 'flying' fish appears (visually distinct from regular grid fish - added wings and pink/magenta glow); the hook drops once onto this picker and the fish it lands on determines the number of free spins awarded (observed values: 2, 3, 4, 5, 7, 10, 12, 15, 50). Free spins then play out on the normal 4x5 grid at the bet level in force when the bar filled; the bottom bar's BET slot is replaced by an amber 'FREE BET: N' counter, and TNT BET is greyed out/disabled for the duration (buying Dynamit disabled in Free Spins per printed rules). All other mechanics (fish payouts, Big Fish 2-cell linking) work identically to the base game. Session ends with a full-screen 'CONGRATULATIONS / FREE SPIN WIN' popup showing the total amount and an 'N x BET' line (observed: $3,400 total, 17 x BET).

Other autoplay
Autoplay

Modal with 8 round-count presets in two rows (10, 25, 50, 100, 250, 500, 750, 1000), also adjustable via a horizontal slider, plus a 'START AUTOPLAY (N)' button. An in-round dial (bottom-right of the bet bar) counts down remaining rounds during a run, shared with the Free Spin Mini-Game's remaining-spins tracking, with a visible cancel ('X') control next to it.

Colour system

extracted from frames · HEX
Export palette
#229DD4 base dominant 1 base
#59EAF9 base dominant 2 base
#32CFF1 base dominant 3 base
#192128 base dominant 4 base
#1E70AA base dominant 5 base
#2B8BAE base dominant 6 base
#675D88 free_spins dominant 1 free_spins
#303165 free_spins dominant 2 free_spins
#181821 free_spins dominant 3 free_spins
#4C3A72 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • TNT cells are distinguishable from fish cells by shape/icon (dynamite stick + hook inside a bubble) and by the literal text label 'TNT', not by color alone. Fish species are color-differentiated (orange/green/purple/red/gold-yellow) but species carries no fixed payout meaning, so color-blindness creates no functional disadvantage - every cell's actual value is always printed as white-on-black currency text, never color-coded alone. The Big Fish win highlight (magenta/purple cell background) is reinforced by the distinctive oversized crowned-fish sprite occupying the same 2 cells, not a color-only cue.
Motor Accessibility
  • Only two live controls are required for base play: a single spin button (with an alternate hold-gesture for turbo) and bet steppers. Autoplay presets (10-1000) reduce the number of required interactions for extended play, with a single visible cancel control.
Hearing Accessibility
  • A 'Sound' toggle exists in the burger menu (observed OFF by default). No game-critical information is conveyed by audio alone - all outcomes are also shown visually via highlighted cells, popups and updated balance.
Low Vision
  • All monetary values and free-spin counts are printed as high-contrast white bold text on solid black rounded tags, legible at normal zoom; OCR read them cleanly on every panel checked.

Media & assets

12 files · 12 types
18 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game idle grid at min bet, mid-drop reshuffle frame, grid at max bet 200; burger menu/settings; game rules panel (bet limits) and how-to-play instructions; autoplay settings; win screen (Big Fish 2-cell payout resolved); free spin trigger and 3x3 picker (two independent draws); free spins active gameplay and mid-drop frame; free spins total win summary popup; provably fair settings
Hook resting directly on the TNT/Dynamit sprite itself was not captured in ~350 tested spins (single/turbo/autoplay). Every recorded loss row in bet history corresponded to a frame with the hook frozen over a plain fish sprite instead, so the exact payout of a genuine TNT catch ('explodes and pays out' per printed rules) could not be visually confirmed.
Whether TNT BET / TNT Spin mode changes the outcome of landing on a TNT cell specifically (vs. being a plain flat-rate ante toggle) is not resolved - printed rules call it 'buying Dynamit', but no purchase dialog exists in the UI and the win multiplier in bet history scaled against the smaller BET value even while TNT BET was active.
Not confirmed whether every one of the 6 fish species can appear at every rung of the 13-value multiplier ladder, or whether some species are excluded from some tiers - only a partial cross-section was sampled across the captured grid frames.
'My bet history' panel was not captured as its own screenshot (only referenced indirectly via arithmetic cross-checks).
Function of the small dark square button with a circular-arrow icon next to the spin button, and the purpose of the empty middle slot on the bottom bar (between BALANCE and TNT BET), were not verified interactively.
Printed 'Max win: 20 000 USD' in the game rules panel is 5x lower than the grid's own single-cell arithmetic ceiling at max bet (500x x $200 = $100,000, before Big Fish 2-cell summing or free-spin multiplication) - recorded as an unresolved provider-side inconsistency, not reconciled by guessing.

Ask AI about Fish Boom

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fish Boom work? Keep it simple.

Triggered automatically (no purchase dialog anywhere in the UI) when a hidden 'Bet Bar' meter fills; the bar gains a little on every base-game spin regardless of win/miss, but does NOT fill during TNT Spin rounds, during Free Spin rounds themselves, or on any spin landing on Dynamit. On trigger, a 3x3 picker of winged, glowing 'flying' fish appears (visually distinct from regular grid fish - added wings and pink/magenta glow); the hook drops once onto this picker and the fish it lands on determines the number of free spins awarded (observed values: 2, 3, 4, 5, 7, 10, 12, 15, 50). Free spins then play out on the normal 4x5 grid at the bet level in force when the bar filled; the bottom bar's BET slot is replaced by an amber 'FREE BET: N' counter, and TNT BET is greyed out/disabled for the duration (buying Dynamit disabled in Free Spins per printed rules). All other mechanics (fish payouts, Big Fish 2-cell linking) work identically to the base game. Session ends with a full-screen 'CONGRATULATIONS / FREE SPIN WIN' popup showing the total amount and an 'N x BET' line (observed: $3,400 total, 17 x BET).

RTP 96.30%max win ×500demo ✓

From the verified capture of 18 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fish Boom vs Chicken Road — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fish-boom-b22/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fish-boom-b22/
{
  "game": {
    "name": "Fish Boom",
    "provider": "InOut Games",
    "studio": "InOut Games (no separate sub-studio; footer of the burger menu on settings.png prints \"Powered by iNOUT\" only)",
    "provider_ref": "fish-boom",
    "game_category": "instant_win",
    "in_game_wordmark": "FISH BOOM (two-line stacked wordmark, orange/yellow gradient bevelled letters with a thin dark-red outline, small cartoon flame icon to the left of the F, all sitting on a torn dark-red comic-book price-tag/starburst shape), fixed top-left corner on every gameplay screen (base_game.png, settings.png, autoplay.png, free_spins_*.png, win_screen.png). Matches the catalog name exactly, no discrepancy.",
    "art_style": "flat 2D vector cartoon illustration, thick dark outlines around every fish/object, flat cel-shaded fills with a small soft highlight blob (no realistic gradients or shading), big round white cartoon eyes and exaggerated comic expressions on every fish, bright cheerful daylight underwater palette (cyan/turquoise water, light sunbeam shafts from top), static full-front camera view of a vertical 4x5 grid (no perspective/isometry), casual mobile-friendly mood aimed at a broad audience rather than dramatic/cinematic.",
    "mechanic_summary": "NOT a reel slot. Fixed instant-win grid of 4 columns x 5 rows = 20 cells, each cell pre-loaded with either a fish sprite (paying a multiplier of BET), a 'Big Fish' (crowned fish that links 2 adjacent cells) or a 'TNT'/Dynamit mine. Every spin drops one hook onto exactly one RNG-selected cell and resolves instantly. Cell contents (which of the 6 fish looks + TNT are drawn, and which multiplier value each cell carries) are RE-RANDOMIZED on every spin - see 'grid_randomization' below.",
    "rtp": {
      "value_percent": 96.3,
      "source": "NOT printed anywhere in the game UI (checked burger menu: Provably fair settings, Game rules, My bet history, How to play? - none of the four panels mention RTP). Value taken from the provider's public game catalogue for this title; treat as an EXTERNAL figure, not an in-game claim.",
      "in_game_display": "absent"
    }
  },

  "screens": [
    {
      "id": "preview / loading",
      "file": "preview.png",
      "description": "Pre-launch loading splash, NOT part of Fish Boom itself. Solid near-black background (very dark navy, almost black). Centered iNOUT provider logo: a yellow/orange gradient shield-shaped tile containing a white lowercase 'i' and black 'N', followed by bold white 'OUT' wordmark, soft outer glow. Below it a small spinning loader ring icon and the grey text 'Loading...'. No Fish Boom branding, no UI.",
      "ocr_text": "iNOUT / Loading..."
    },
    {
      "id": "base_game default (idle grid, BET mode)",
      "file": "base_game.png",
      "description": "Main game screen at rest, before any spin recorded in this session. Background: underwater scene, gradient from bright cyan (top) to deeper teal-blue (bottom), sunbeam shafts, dark rock silhouettes bottom-left/right, seaweed fronds, small coral accents. Top-left: FISH BOOM wordmark. Top-right: circular dark teal burger-menu button (three horizontal white lines). Center: the 4x5 grid, 20 equal cells separated by thin blue grid lines, each cell showing (a) a fish/TNT icon above and (b) a black rounded-rectangle price tag with white bold '$X.XX' text below it. Bottom bar (dark charcoal panel, four sections): BALANCE '$1,000,000' (grey label, white value); an empty middle slot; TNT BET '$0.24' with a small red dynamite-stick icon to its right; BET '$0.12' with up/down chevron steppers. Right side: a large circular green 'HOLD FOR TURBO' spin button (white play triangle, green ring) and a smaller dark square button with a circular refresh/reload arrow icon (likely 'reset bet'/reshuffle).",
      "grid_read_this_frame": {
        "row1": ["TNT", "$0.09 orange fish", "$0.12 orange fish", "TNT"],
        "row2": ["$0.18 King/Big Fish", "$0.12 (fish occluded by King Fish tail overlap)", "$0.09 green fish", "$0.12 green fish"],
        "row3": ["$0.24 purple fish", "$0.48 purple fish", "$0.3 King/Big Fish", "$0.48 (same King/Big Fish sprite, oversized rendering bleeds into this cell)"],
        "row4": ["$1.2 red fish", "$0.6 red fish", "TNT", "$0.6 red fish"],
        "row5": ["$3 King/Big Fish", "$12 spiky yellow fish", "$60 spiky yellow fish", "$1.8 spiky yellow fish"]
      },
      "ocr_text": "FISH BOOM / BALANCE $1 000 000 / TNT BET $0.24 / BET $0.12 / HOLD FOR TURBO / TNT / $0.09 / $0.12 / TNT / $0.18 / $0.12 / $0.09 / $0.12 / $0.24 / $0.48 / $0.3 / $0.48 / $1.2 / $0.6 / TNT / $0.6 / $3 / $12 / $60 / $1.8"
    },
    {
      "id": "base_game reshuffle #2 (mid-drop)",
      "file": "base_game2.png",
      "description": "Same 4x5 grid layout/UI, captured mid-round: the hook (worm-baited hexagonal hook on a rope) hangs from the top edge over cell row1-col2, which is highlighted with a thin RED border and shows '$0.06' in red-tinted text (the other 19 cells show pale semi-transparent price tags, i.e. sprites not yet rendered for this fresh reshuffle, only 6 cells have a visible fish icon: King Fish $0.09 row1c3, TNT row2c1, purple fish $0.24 row3c3, red fish $0.84 row4c1, spiky-yellow fish $1.8 row5c2). Confirms the grid re-randomizes its full set of 20 (species, value) pairs on every spin - this is NOT the same layout as base_game.png. Also confirms a NEW multiplier tier not seen on the base_game.png sample: $0.06 (= 0.5x BET at BET=$0.12).",
      "ocr_text": "$0.06 $0.06 $0.09 $0.09 / TNT $0.12 $0.09 $0.09 / $0.24 $0.48 $0.24 $0.48 / $0.84 $0.6 $0.84 $0.6 / $3 $1.8 $60 $1.8"
    },
    {
      "id": "burger menu / settings",
      "file": "settings.png",
      "description": "Burger menu opened as a dark slate panel on the right third of the screen (rounded corners, drop shadow), grid dimmed underneath but still visible (confirms it is a modal overlay, not a separate scene). Panel contents top to bottom: user avatar circle (dark headset icon) + text 'Cyan Occup...' (truncated username) + 'Change avatar' link; a divider; row 'Sound' with speaker icon + a pill toggle switch in the OFF position (grey knob left, dark track); row '«Space» to spin & go' with keyboard icon + toggle OFF; a divider; menu list items each with a leading icon: shield icon 'Provably fair settings', document icon 'Game rules', clock icon 'My bet history', info-circle icon 'How to play?'; a final divider and centered 'Powered by' + the iNOUT logo mark (yellow/orange 'iN' tile + white 'OUT' wordmark) - THIS is the studio-attribution evidence (matches manifest studio_evidence). Top-right of the whole screen: a white circular 'X' close button replaces the burger icon while the menu is open.",
      "ocr_text": "Cyan Occup... Change avatar / Sound / «Space» to spin & go / Provably fair settings / Game rules / My bet history / How to play? / Powered by iNOUT"
    },
    {
      "id": "rules page 1 of 2 - Game rules",
      "file": "rules_p1.png",
      "page": 1,
      "description": "Modal dialog, dark charcoal rounded-rectangle card centered over a blurred/dimmed grid. Header 'Game rules' (white bold) + subtext 'Bet limits are presented below' (grey) + white circular-outline X close button top-right. Three stacked dark-grey pill rows, each with a left label (white bold) and right-aligned value (white bold): 'Min bet: 0.12 USD', 'Max bet: 200 USD', 'Max win: 20 000 USD'. Small grey footnote text below: 'Malfunction voids all pays and plays'.",
      "ocr_text": "Game rules / Bet limits are presented below / Min bet: 0.12 USD / Max bet: 200 USD / Max win: 20 000 USD / Malfunction voids all pays and plays"
    },
    {
      "id": "rules page 2 of 2 - How to play?",
      "file": "rules_p2.png",
      "page": 2,
      "description": "Same modal chrome, header 'How to play?'. Nine numbered instructions, verbatim (this is the ONLY authoritative in-game description of the mechanic, quoted in full because several sub-clauses matter for the payout logic - see 'mechanics_from_rules_text' below).",
      "ocr_text": "How to play? / 1. Set your bet amount. / 2. Press the \"Spin\" button – the hook will drop into one of the 20 cells on the field (4x5 grid). / 3. Catch fish or boosters to win. • If the hook lands on a fish – you win according to the multiplier of that cell • If the hook lands on Dynamit – it explodes and pays out • If the hook lands on Big Fish – it connects 2 cells and sums their multipliers / 4. Every spin fills the Bet Bar with bubbles, no matter if it's a win or a miss. When the Bet Bar is full, it triggers the Free Spin Mini-Game. • The Free Spin Bet Bar does not fill during TNT Spin, Free Spin rounds, or when landing on Dynamit / 5. Free Spin Mini-Game. / 6. Catch a flying fish to win random Free Spins. During Free Spins, boosters work as in the main game, but buying Dynamit is disabled. / 7. You can enable Auto Game – the game will play automatically for a selected number of rounds. / 8. Win & Balance. • Regular wins appear in the Win pop-up • Big Fish or high multipliers trigger Big Win / Mega Win pop-ups • Balance updates after each round / 9. Malfunction voids all pays and plays"
    },
    {
      "id": "autoplay settings",
      "file": "autoplay.png",
      "description": "Modal dialog 'Autoplay settings'. Label 'Numbers of autospins:' above an 8-button grid of presets in two rows of four: 10, 25, 50, 100 / 250, 500, 750, 1000. '10' is selected (green outline + green text, rest dark grey/white). Below: a horizontal slider (short green filled track with a green square-ridged handle at the far left, thin grey track continuing right) with the current value '10' printed at the right end. Bottom: a full-width green 'START AUTOPLAY (10)' button.",
      "ocr_text": "Autoplay settings / Numbers of autospins: / 10 25 50 100 / 250 500 750 1000 / 10 / START AUTOPLAY (10)"
    },
    {
      "id": "win_screen - Big Fish 2-cell payout resolved",
      "file": "win_screen.png",
      "description": "Live base-game frame (BET $0.12 / TNT BET $0.24, balance $999,994.83, autoplay-remaining dial reading '14') right after a round resolved on a Big Fish. The King/Big Fish sprite is rendered oversized, occupying the visual space of row4-col3 while its price tag and a second price tag to its right (row4-col4) are BOTH highlighted with a magenta/purple background and border: '$0.6' + '$0.6'. This is the direct visual proof of the 'Big Fish connects 2 cells and sums their multipliers' rule from rules_p2.png: total win = 0.6+0.6 = $1.2 = 10x BET. Small gold coin-particle icons are scattered floating over several other (non-winning) cells - a board-wide coin-settle decoration that plays after any win, not an indicator of additional payouts.",
      "ocr_text": "$0.06 $0.09 $0.12 $0.06 / $0.09 $0.12 TNT / $0.24 $0.48 $0.48 / $0.84 $0.6 $0.6 $0.6 / $3 $12 $60 $3"
    },
    {
      "id": "max bet transitional frame (mixed payout basis - DO NOT read as one state)",
      "file": "max_multiplier_maxbet.png",
      "description": "Captured while BET was being raised to its 200 USD ceiling ('+' stepper visibly disabled at 200, TNT BET auto-follows at 400). CAUTION: this single frame mixes TWO different payout bases at once - it is a mid-recalculation animation frame, not a stable state. Cells WITHOUT a fish/TNT sprite (plain price tags already repainted) show the NEW 200-bet scale: $100(0.5x), $150(0.75x), $200(1x), $400(2x), $800(4x), $500(2.5x), $2000(10x), $1000(5x), $5000(25x), $100000(500x), $3000(15x). Cells that still have their fish sprite visible have NOT yet been repainted and still show the STALE 0.12-bet numbers: King Fish '$0.06', green fish '$0.12', purple fish '$0.24', red fish '$0.6', spiky yellow fish '$1.8'. Confirms the full 13-rung multiplier ladder and that TNT/species graphics are decoupled from cell value.",
      "ocr_text": "$100 $0.06 $0.06 $100 / TNT $0.12 $150 $200 / $400 $800 $500 $0.24 / $2000 $1000 $0.6 $1000 / $5000 $1.8 $100000 $3000"
    },
    {
      "id": "free spin mini-game picker (instance A, mislabelled 'base_game_miss' in manifest)",
      "file": "base_game_miss.png",
      "description": "Not a base-game miss frame - this is a second occurrence of the Free Spin Mini-Game picker (same UI family as free_spins_trigger2.png), captured at a different random draw. Background dims to a dark purple/indigo overlay tint on the underwater art. A 3x3 sub-grid of 'flying' golden fish is shown, each fish drawn with an added pair of small translucent light-blue/cyan dragonfly-style wings and a soft pink/magenta glow halo (visually distinct from the regular grid fish, which have no wings). Hook dangling top-right about to drop. Multiplier-style numbers under each of the 9 winged fish (no '$' sign here - these are Free-Spin COUNTS, not money): 12, 3, 5(red-highlighted, i.e. the cell the hook is over) / 7, 10, [center fish, highlighted magenta/glow, larger] / 50, 4, 2. Bottom-right autoplay-remaining dial reads '44'.",
      "ocr_text": "12 3 5 / 7 10 / 50 4 2 / 44"
    },
    {
      "id": "free spins trigger - MINIGAME UNLOCKED picker (instance B)",
      "file": "free_spins_trigger2.png",
      "description": "Same 3x3 winged-fish picker as above, different random numbers: 3, 5, 50 (top row) / 15, [center highlighted fish, glowing pink/magenta with wings] , 12 (middle row) / 2, 10, 7 (bottom row). Top-left cell '3' has a RED highlight (hook position at capture time). Balance $990,991.58, TNT BET $400, BET $200, autoplay dial '233'. Close 'X' button available (player can presumably skip, though not tested).",
      "ocr_text": "3 5 50 / 15 12 / 2 10 7 / 233"
    },
    {
      "id": "free spins trigger - transition back to main grid with ambient fish",
      "file": "free_spins_trigger.png",
      "description": "Main 4x5 grid re-appears (BET $200/TNT BET $400 scale prices, e.g. $100,$150,$200,$100 / $300,$200,$150,$200 / $400,$800,$800,$800 / $1000,$1000,$1000,$1000 / $5000,$20000,$100000,$3000) but now with extra decorative 'ambient' fish swimming OUTSIDE the grid cells, over the background rocks/water: a khaki/olive round fish top-left, a teal-green fish top-right, a violet/purple fish mid-left, a pair of blue fish mid-right, a grey fish lower-right area, a yellow fish lower-left, an olive-green fish lower-right. These ambient fish are pure background decoration for the free-spins mode, not interactive cells. Hook frozen mid-drop over row4-col2 ('$1000' cell, TNT-style catch icon shown attached to hook, red flash coin icon on the cell). Autoplay dial '26'.",
      "ocr_text": "$100 $150 $200 $100 / $300 $200 $150 $200 / $400 $800 $800 $800 / $1000 $1000 $1000 $1000 / $5000 $20000 $100000 $3000 / 26"
    },
    {
      "id": "free spins active - FREE BET field replaces BET",
      "file": "free_spins_active.png",
      "description": "Main grid during an active free spin: bottom bar's 'BET' slot is replaced by a highlighted amber/gold-outlined box labelled 'FREE BET: 1' with the value '$200' beneath it (TNT BET box still visible but greyed out - confirms rules_p2.png point 6, 'buying Dynamit is disabled' during Free Spins). Grid shows King/Big Fish '$150' top-left, orange fish '$150', various cells. Hook mid-drop over row2-col1 ('$200' cell). Autoplay dial '231'.",
      "ocr_text": "FREE BET: 1 $200 / $150 $150 $100 / $300 $300 $200 / $400 $800 $500 $500 / $2000 $1400 $1400 / $5000 $5000 $100000 $3000 / 231"
    },
    {
      "id": "free spins gameplay - hook mid-drop, counter ticking down",
      "file": "free_spins_gameplay.png",
      "description": "Free spin round in progress: rope/hook (baited with a small pink worm) descending from the top edge toward the grid, no cell highlighted yet. Bottom bar shows 'FREE BET: 2' / '$200', balance already reduced to $986,341.58 from the previous free-spin resolution, autoplay dial '173'. Grid values dimmed/greyed under the falling hook (motion-blur style overlay).",
      "ocr_text": "FREE BET: 2 $200 / 173"
    },
    {
      "id": "free spins total win summary popup",
      "file": "free_spins_total_win.png",
      "description": "Full-screen celebratory popup at the end of the Free Spin Mini-Game session. White bold 'CONGRATULATIONS' headline, below it large yellow/gold bevelled 3D text 'FREE SPIN WIN' with a dark brown drop-shadow/outline. Centered a single winged golden fish (same wings+glow style as the mini-game picker fish) inside a bright white radial starburst, gold coin icons flying outward on both sides. Below: a dark rounded pill showing the total amount '$3,400' (white bold), and under it smaller yellow text '17 x BET' plus grey 'CLICK TO CONTINUE' prompt.",
      "ocr_text": "CONGRATULATIONS / FREE SPIN WIN / $3,400 / 17 x BET / CLICK TO CONTINUE"
    },
    {
      "id": "provably fair settings",
      "file": "provably_fair.png",
      "description": "Modal 'Provably fair settings'. Subtext: 'This game uses Provably Fair technology to determine game result'. Section 'Next client (Your) seed:' with explanatory grey text 'Round result is determined form combination of server seed and first 3 bets of the round.' [sic - typo 'form' in the game's own text, transcribed as printed]. Field 'Random on every game:' showing a dark input box with 'Current: 1fa2bfa543eb8c73' + a copy icon. Field 'Next server seed SHA256:' showing a dark input box with a truncated hash '49adfc6f56df979dd4afcb347603b9b6b5418db178e8426...' + copy icon. Footer note: 'You can check fairness of each bet from bets history'.",
      "ocr_text": "Provably fair settings / This game uses Provably Fair technology to determine game result / Next client (Your) seed: / Round result is determined form combination of server seed and first 3 bets of the round. / Random on every game: / Current: 1fa2bfa543eb8c73 / Next server seed SHA256: / 49adfc6f56df979dd4afcb347603b9b6b5418db178e8426... / You can check fairness of each bet from bets history"
    }
  ],

  "grid_and_paytable_analog": {
    "note": "Fish Boom has NO classic reels/paylines/paytable. The closest analog is the 4x5 (20-cell) instant-win grid described below. IMPORTANT, verified across multiple independently-random frames (base_game.png vs settings.png vs max_multiplier_maxbet.png): fish SPECIES and cell MULTIPLIER VALUE are decoupled. The same species (e.g. the crowned King/Big Fish) was observed carrying wildly different values across different spins (0.06/0.09/0.18/0.3/0.48/0.15/3 x BET), and two different species (King Fish and the plain Orange Fish) were both observed carrying the SAME value ($0.06) within one single frame (settings.png). So there is no fixed 'symbol = payout' table like on a reel slot; each of the 20 cells independently draws (a) a decorative sprite from a fixed set of 6 fish looks or TNT, and (b) a multiplier from a fixed value ladder, on every spin.",
    "multiplier_ladder_x_bet": [0.5, 0.75, 1, 1.5, 2, 2.5, 4, 5, 10, 15, 25, 100, 500],
    "multiplier_ladder_evidence": "Read directly off base_game.png at BET=$0.12 (0.09/0.12/0.18/0.24/0.3/0.48/0.6/1.2/1.8/3/12/60), cross-checked against free_spins_trigger.png / free_spins_active.png / max_multiplier_maxbet.png at BET=$200 (100/150/200/300/400/500/800/1000/1400/2000/3000/5000/20000/100000) - both scale by exactly the same ratio per BET. The 0.5x rung ($0.06 at BET=$0.12, $100 at BET=$200) does not appear on the single base_game.png sample but is confirmed on base_game2.png, settings.png and max_multiplier_maxbet.png.",
    "top_single_cell_multiplier": {
      "value": "500x BET",
      "example": "$60 at BET=$0.12 (base_game.png); $100,000 at BET=$200 (max_multiplier_maxbet.png, free_spins_trigger.png)",
      "note": "This is the ceiling of ONE cell. A Big Fish payout sums 2 cells (so its ceiling is mathematically higher), and the Free Spin Mini-Game can additionally multiply further by the number of awarded free spins (observed values 2/3/5/7/10/12/15/50) each played at the bet level in force - so the overall session/round payout ceiling is not bounded by the single-cell 500x figure alone."
    }
  },

  "symbols": [
    {
      "name": "TNT / Dynamit (mine-booster icon)",
      "role": "hazard_or_booster",
      "appearance": "A red cylindrical dynamite stick with a white 'TNT' vertical label and a lit fuse that curls down into a brown hook shape, the whole icon floating inside a pale translucent light-cyan glass/soap-bubble sphere with a small white glare highlight top-left. Appears in 2-3 of the 20 cells per spin (observed 3 in base_game.png: 2 in row1, 1 in row4).",
      "mechanic": "Per rules_p2.png point 3: 'If the hook lands on Dynamit - it explodes and pays out.' Per rules_p2.png point 4: landing on Dynamit (and TNT Spin rounds, and Free Spin rounds) does NOT fill the hidden 'Bet Bar' that drives the free-spin mini-game trigger. Per rules_p2.png point 6: buying Dynamit ('TNT Spin' mode, i.e. the TNT BET stake selector) is disabled during Free Spins.",
      "conflict_note": "The manifest's own ~350-spin empirical hunt (see 'not_captured' below) never visually confirmed the hook resting exactly on the TNT sprite - every recorded x0/loss bet-history row corresponded to a frame with the hook frozen over a plain fish sprite instead (a known headless catch-animation-freeze issue, see anomalies). So while the PRINTED in-game rules say landing on Dynamit 'explodes and pays out', we could not visually verify what that payout actually is (zero vs. non-zero) or whether it differs between normal BET mode and 'TNT Spin'/TNT BET mode. Recorded honestly as an open discrepancy, not resolved by guessing."
    },
    {
      "name": "Big Fish / King Fish (crowned)",
      "role": "special_connector_symbol",
      "appearance": "An elongated golden-orange fish (koi/carp-like body), wearing an ornate 5-point gold crown with small gem-like circle accents, detailed overlapping fish scales rendered as rows of small arcs, long spiky ridged dorsal fin running the length of the back, forked tail fin, calm smiling expression with a single large round eye. Visually larger than the other 5 fish species and, in the idle grid state, its sprite is drawn oversized so its body visually bleeds across the border into the adjacent cell.",
      "mechanic": "Per rules_p2.png point 3: 'If the hook lands on Big Fish - it connects 2 cells and sums their multipliers.' Directly confirmed by win_screen.png, where a resolved round highlighted 2 adjacent cells ($0.6 + $0.6, magenta/purple highlight) under one King Fish sprite, totalling $1.2 = 10x BET.",
      "observed_values_x_bet": [1.5, "2.5+4 (paired)", 25, 0.5, 0.75, 1.25]
    },
    {
      "name": "Orange Fish",
      "role": "regular_paying_fish",
      "appearance": "Small round-bodied fish, flat orange/tan fill, big white cartoon eyes with black pupils, small red open mouth showing one tooth, short fan-shaped side fin, small tail fin, two small antenna-like head bumps.",
      "observed_values_x_bet": [0.5, 0.75, 1]
    },
    {
      "name": "Green Fish",
      "role": "regular_paying_fish",
      "appearance": "Same round body shape as the Orange Fish, flat mid-green fill, visible small white sharp tooth, larger triangular dorsal/side fins than the Orange Fish, white cartoon eyes.",
      "observed_values_x_bet": [0.75, 1]
    },
    {
      "name": "Purple Fish",
      "role": "regular_paying_fish",
      "appearance": "Round-bodied fish, flat violet/purple fill, prominent triangular spiked dorsal fin along the top of the head/back, visible small sharp white teeth (more piranha-like/mischievous expression than the Orange/Green fish), large white cartoon eyes.",
      "observed_values_x_bet": [2, 4]
    },
    {
      "name": "Red Fish",
      "role": "regular_paying_fish",
      "appearance": "Round-bodied fish, flat red-orange fill, medium spiky dorsal fin, plain closed or slightly-open mouth (no visible teeth), simple side fin, white cartoon eyes with faint eyebrow bumps.",
      "observed_values_x_bet": [5, 10]
    },
    {
      "name": "Spiky Yellow Fish",
      "role": "regular_paying_fish, highest-value_fish_species_observed",
      "appearance": "Round-bodied fish, brighter yellow-gold fill than the other species, tall spiky mohawk-like dorsal crest fanning up from the top of the head, visibly droopy/heavy-lidded large eyes, wide mouth with several small visible sharp teeth giving a slightly manic/comic expression.",
      "observed_values_x_bet": [15, 100, 500],
      "note": "The single highest-paying cell observed anywhere in the captures ($60 at BET=$0.12 / $100,000 at BET=$200, i.e. 500x) is this species."
    }
  ],

  "grid_randomization": "Confirmed by comparing base_game.png, base_game2.png and settings.png (three different random draws of the same 20-cell grid at the same BET=$0.12): both the set of species placed and the multiplier value in every one of the 20 cells changes from spin to spin. TNT count observed varying between 2-3 cells per spin. This is a per-spin RNG-populated grid, not a static fixed layout - so no single 'reference' grid values in this document should be read as a permanent paytable; only the multiplier LADDER (0.5x-500x, 13 rungs) and the mechanic rules (fish=win by cell multiplier / TNT=explodes-and-pays per rules text / Big Fish=links+sums 2 cells) are fixed game properties.",

  "tnt_bet_mode": {
    "field_label": "TNT BET",
    "in_game_terminology": "Referred to in rules_p2.png as 'TNT Spin' (point 4) and 'buying Dynamit' (point 6) - these both appear to describe the same toggle as the 'TNT BET' stake field on the bottom bar.",
    "observed_value_rule": "TNT BET is always pinned at exactly 2x the BET field (BET $0.12 -> TNT BET $0.24; BET $200 -> TNT BET $400); it cannot be set independently and has no visible stepper of its own.",
    "ui_behavior": "Selecting the TNT BET box (small red-dynamite icon) as the active spin mode highlights it teal/cyan and dims the BET box; the reverse when BET mode is selected.",
    "manifest_arithmetic_finding": "The manifest's cross-check found that even while TNT BET mode was selected and the larger stake was actually charged, the printed win multiplier in 'My bet history' scaled arithmetically against the SMALLER 'BET' value, not the charged 'TNT BET' value (0.12 x multiplier = win amount exactly, across 5+ sampled rows).",
    "rules_text_finding": "rules_p2.png documents that 'TNT Spin' rounds do NOT fill the free-spin Bet Bar, and that 'buying Dynamit' is disabled during Free Spins - both consistent with TNT BET/TNT Spin being an alternate, ante-like stake/risk mode layered on top of the normal grid mechanic rather than a purchasable bonus round.",
    "unresolved": "What TNT BET mode actually changes about outcomes when the hook lands on a TNT cell (a higher explicit payout? a different explosion behaviour?) is NOT captured on camera - see not_captured below. There is no 'Buy Bonus'/purchase dialog anywhere in the UI for it; it behaves purely as a spin-mode toggle, confirming manifest's classification as ante-style rather than bonus-buy."
  },

  "free_spins_minigame": {
    "trigger": "A hidden meter, the 'Bet Bar' (visualised as small floating bubble particles plus a partial arc drawn around the autoplay-remaining spin-counter dial, bottom-right of the screen - not separately readable as a percentage anywhere in the captured frames), fills a little on every spin regardless of win/miss (rules_p2.png point 4), EXCEPT during TNT Spin rounds, during Free Spin rounds themselves, and on any spin that lands on Dynamit. When full, it auto-triggers the Free Spin Mini-Game - there is no purchase/buy dialog for it anywhere in the UI (burger menu, bet panel, bottom bar all checked; see manifest feature_coverage).",
    "picker_screen": "A 3x3 sub-grid of 'flying' winged golden fish (same base fish-face design but with an added pair of small translucent cyan/light-blue wings and a soft pink-magenta glow halo, distinguishing them from the regular 20-cell grid fish which have no wings). Each of the 9 winged fish is labelled with a plain integer (no '$' sign) = a number of free spins to be awarded, not a money multiplier. Values observed across 2 independent draws: 2, 3, 4, 5, 7, 10, 12, 15, 50.",
    "hook_and_award": "The hook drops once onto this 3x3 grid; whichever winged fish it lands on determines the number of free spins awarded, all played at the bet level in force when the Bet Bar filled.",
    "gameplay": "Free spins play out automatically/auto-advanced on the normal 4x5 grid; the bottom bar's BET slot is replaced by an amber-highlighted 'FREE BET: N' counter (N = free spins remaining) showing the bet amount below it; the TNT BET box remains visible but is greyed out/disabled for the duration (matches rules_p2.png point 6, 'buying Dynamit is disabled' during Free Spins). All other mechanics (fish payouts, Big Fish 2-cell linking) work identically to the base game per the rules text.",
    "summary_popup": "Ends with a full-screen 'CONGRATULATIONS / FREE SPIN WIN' popup: winged fish inside a white starburst with flying gold coins, total amount in a dark pill (observed '$3,400') and a '<N> x BET' line underneath (observed '17 x BET', consistent with $3,400 / $200 BET = 17)."
  },

  "bet_limits": {
    "min_bet_usd": 0.12,
    "max_bet_usd": 200.0,
    "verification": "Printed on rules_p1.png ('Min bet: 0.12 USD' / 'Max bet: 200 USD') AND independently confirmed by driving the BET '+' stepper until it visibly disabled at 200.00 and the '-' stepper until it disabled at 0.12 - both channels agree exactly, no discrepancy on the bet range itself (per manifest bet_limits_verified)."
  },

  "max_win_discrepancy": {
    "printed_cap": "rules_p1.png prints 'Max win: 20 000 USD' in the Game rules panel.",
    "grid_arithmetic_ceiling": "The single highest cell value on the 4x5 grid is 500x BET; at the printed max bet of $200 that cell alone displays $100,000 (see max_multiplier_maxbet.png / free_spins_trigger.png, both showing a '$100 000' cell at BET=$200) - i.e. 5x higher than the panel's own printed 20,000 USD cap.",
    "assessment": "This is the same known InOut-wide pattern already documented for other titles in this provider's catalogue this wave (the 'Game rules' panel prints a template max-win figure that is not reconciled against the title's own grid/paytable arithmetic). Both numbers are recorded here as-is; NEITHER is asserted as the 'true' max win, and no attempt is made to guess which one the operator actually enforces. Additionally, the Big Fish 2-cell-sum mechanic and the Free Spin Mini-Game's per-free-spin multiplication mean the theoretical grid-arithmetic ceiling could be higher still than the raw 500x/single-cell figure - see grid_and_paytable_analog.top_single_cell_multiplier."
  },

  "autoplay": {
    "presets": [10, 25, 50, 100, 250, 500, 750, 1000],
    "adjustable_via": "a horizontal slider in addition to the 8 preset buttons",
    "stop_control": "a square button with a circular-arrow/reload icon sits next to the round-counter dial during an active autoplay run (visible as an 'X' cancel button in several free-spins/base-game frames, e.g. base_game_miss.png, free_spins_trigger2.png) allowing the player to cancel a run in progress."
  },

  "provably_fair": {
    "present": true,
    "description": "Standard client-seed/server-seed-hash provably-fair scheme. Panel shows a rotatable 'Random on every game' client seed (observed value '1fa2bfa543eb8c73') and a 'Next server seed SHA256' hash (observed truncated value '49adfc6f56df979dd4afcb347603b9b6b5418db178e8426...'), both with copy-to-clipboard icons. In-game text states: 'Round result is determined form combination of server seed and first 3 bets of the round' [sic, 'form' is the game's own typo, transcribed verbatim] and that fairness of any individual bet can be checked from 'My bet history' (that history panel itself was not captured as a separate screenshot in this set)."
  },

  "ui_bottom_bar": {
    "fields": ["BALANCE", "(empty middle slot, purpose not identified - possibly a win-display slot that is blank at rest)", "TNT BET (with red dynamite icon, value = 2x BET, read-only/derived)", "BET (with up/down chevron steppers)"],
    "buttons": ["large circular green spin button, label 'HOLD FOR TURBO' (implies a hold-to-turbo-spin gesture, consistent with 'turbo' hold mechanics seen on other InOut titles)", "smaller dark square button with a circular refresh-arrow icon, exact function not verified on camera (candidate: reset bet / reload)"],
    "top_bar": ["FISH BOOM wordmark, top-left", "circular burger-menu button, top-right, becomes a white 'X' close icon while any modal is open"],
    "in_round_widget": "a green circular dial bottom-right of the bet bar shows a countdown integer during any multi-round run (autoplay batches AND the Free Spin Mini-Game's remaining-spins tracking were both observed sharing this same dial position); an 'X' button next to it cancels the run."
  },

  "not_captured": [
    {
      "claim": "A hook visibly resting on/catching the TNT sprite itself (as opposed to a plain fish sprite) was not captured in ~350 tested spins (single clicks, turbo hold, three autoplay batches of 25/100/250). Every recorded x0/loss bet-history row corresponded to a frame where the hook was frozen over a plain fish sprite, not the TNT graphic - consistent with the documented headless catch-animation-freeze issue (see anomalies), but it also means the exact payout behaviour of a genuine TNT catch (does it truly pay $0, or some other amount per the rules text's 'explodes and pays out') could not be visually confirmed either way.",
      "methods_tried": ["pixel capture across dozens of shots / ~350 spins (single/turbo/autoplay)", "bet-history ledger cross-check (real balance deltas, x0 rows genuinely recorded)"]
    },
    {
      "claim": "'My bet history' panel itself was not captured as a dedicated screenshot in this delivered set (it is referenced/used as evidence in the manifest's arithmetic checks, but no frame of it is among the 17 files)."
    },
    {
      "claim": "The exact function of the small dark square button with a circular-arrow icon on the bottom bar (next to the spin button) was not verified interactively."
    },
    {
      "claim": "The purpose of the empty middle slot on the bottom bar (between BALANCE and TNT BET) was not identified - it stayed blank in every captured frame, including win/loss moments."
    }
  ],

  "anomalies": [
    "Base-game 'catch' animation frequently freezes mid-drop in this headless build (hook stays suspended just above/on a cell without a final snap/highlight for several seconds); round results still resolve correctly server-side per the bet-history ledger, but many 'gameplay' frames show the hook mid-air rather than a crisply resolved pose. Known InOut headless heavy-animation issue.",
    "max_multiplier_maxbet.png is a mid-recalculation transitional frame mixing the OLD (BET=$0.12) and NEW (BET=$200) payout scales simultaneously - do not read it as one consistent game state; see grid_and_paytable_analog for the disambiguated ladder.",
    "TNT BET / 'TNT Spin' selected-but-arithmetic-still-follows-BET discrepancy (see tnt_bet_mode) - printed rules text calls the underlying mechanic 'buying Dynamit', suggesting the toggle may have a purpose beyond a simple ante that was not observable in the sampled data.",
    "rules_p1.png's printed 'Max win: 20 000 USD' is 5x lower than the grid's own single-cell arithmetic ceiling at max bet (see max_win_discrepancy) - recorded as an unresolved provider-side inconsistency, not fixed by guessing.",
    "Session browser (headless Chromium) crashed mid-capture (TargetClosedError) after a long sustained ~250-round autoplay batch at BET=200 with heavy win-animation particle effects; session_server was restarted on the same port and capture resumed without loss of already-saved frames (per manifest)."
  ],

  "accessibility_notes": {
    "color_dependence": "TNT cells are distinguishable from fish cells by SHAPE/ICON (dynamite stick + hook inside a bubble) and by the literal text label 'TNT' printed under the icon, not by color alone - safe for colorblind users reading the label. Fish SPECIES are colour-differentiated (orange/green/purple/red/gold-yellow) but since species carries no fixed payout meaning (see grid_and_paytable_analog), colour-blindness does not create a functional disadvantage in reading cell values - every cell's actual worth is always given as printed white-on-black currency text, never colour-coded alone. The Big Fish win highlight (magenta/purple cell background in win_screen.png) is reinforced by the distinctive oversized crowned-fish sprite occupying the same 2 cells, so it is not a colour-only cue either.",
    "text_and_numeric_clarity": "All monetary values and free-spin counts are printed as high-contrast white bold text on solid black rounded tags, legible at normal zoom; OCR read them cleanly on every panel checked.",
    "audio": "A 'Sound' toggle exists in the burger menu (observed OFF by default in this session) - no game-critical information is conveyed by audio alone; all outcomes are also shown visually (highlighted cells, popups, updated balance).",
    "motor/input": "Only two live controls are required for base play: a single spin button (with an alternate hold-gesture for 'turbo') and bet steppers; autoplay presets (10-1000) reduce the number of required interactions for extended play, with a single visible cancel control."
  },

  "unreadable_or_uncertain": [
    "Exact resolved payout of a genuine TNT/Dynamit catch (see not_captured) - printed rules say 'explodes and pays out' but no confirmed-TNT catch frame exists in this capture set to read an actual number from.",
    "Whether 'TNT Spin'/TNT BET mode changes the TNT-cell outcome specifically (vs. just being an alternate flat-rate ante) - not resolvable from available frames.",
    "Function of the small square reload-icon button next to the spin button.",
    "Purpose of the empty middle slot on the bottom bar.",
    "Whether every one of the 6 fish species can appear at every rung of the 13-value ladder, or whether some species are excluded from some tiers - only a partial cross-section was sampled across 6 grid frames; not claimed as exhaustive."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.