Fire Sloth

Demo, RTP 96.71%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 weeks, 1 day ago
✓ Working · checked 2 weeks, 2 days ago Verified · 19 Aug 2026
RTP 96.71%
Volatility Medium-Low
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 9 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fire-sloth-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 19 Aug 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Fire Sloth

Everything pulled from Fire Sloth into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
9 symbols catalogued · payouts OCR-verified
6 palette colors from frames
6 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 96.71% · single configuration
volatility Medium-Low
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2022

Symbols & paytable

9 symbols
9 icons (ZIP)
Gold lighter / fuel canister
Gold lighter / fuel canister
High Pay

Glossy brass/gold rectangular lighter or fuel canister with a silver flame emblem, angled diagonally. Highest-paying symbol.

MatchPayoutUnit
3x 2.50 Multiplier
4x 15.00 Multiplier
5x 50.00 Multiplier
Detonator crate
Detonator crate
High Pay

Yellow/honey wooden crate with black straps and a silver T-handle plunger-style detonator.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Matchbox with lit match
Matchbox with lit match
High Pay

Grey/white cardboard matchbox with a red flame emblem, one wooden match resting diagonally with an orange/yellow lit flame.

MatchPayoutUnit
3x 1.70 Multiplier
4x 7.00 Multiplier
5x 30.00 Multiplier
Red powder keg / bomb barrel
Red powder keg / bomb barrel
High Pay

Round red wooden barrel with dark metal hoop bands and a white sunburst graphic, open black-filled top.

MatchPayoutUnit
3x 1.20 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Black round bomb
Black round bomb
Low Pay

Classic round black cast-iron bomb with a lit fuse and gold/tan cross-strap accents on its sides.

MatchPayoutUnit
3x 1.00 Multiplier
4x 3.50 Multiplier
5x 15.00 Multiplier
Green dynamite bundle
Green dynamite bundle
Low Pay

Two or three red-and-white striped dynamite sticks with fuses, bundled inside a green wooden crate, green circular backdrop.

MatchPayoutUnit
3x 0.80 Multiplier
4x 2.50 Multiplier
5x 10.00 Multiplier
Blue alarm-clock time-bomb
Blue alarm-clock time-bomb
Low Pay

Round pocket-watch/alarm-clock timer strapped with red dynamite sticks, blue circular backdrop.

MatchPayoutUnit
3x 0.70 Multiplier
4x 2.00 Multiplier
5x 5.50 Multiplier
Purple dynamite sticks
Purple dynamite sticks
Low Pay

Two red-and-white striped dynamite sticks crossed together with visible fuses, purple circular backdrop. Lowest-paying regular symbol; confirmed payout-basis anchor.

MatchPayoutUnit
3x 0.60 Multiplier
4x 1.50 Multiplier
5x 4.00 Multiplier
WILD
WILD
Wild

Round gold/silver bank-vault-dial coin, bold gold 'W'. Substitutes for all symbols, never on reel 1/5. Expands to fill the whole reel; carries a random x2/x3 win multiplier, several Wilds in one combo sum. No payout tier.

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x3 fixed grid, 10 fixed paylines. No free spins section and no Buy/purchase control exist anywhere in this build.

Base Game Modifier cascade
Matching Elements (Cascade)

Winning combinations must start from the leftmost or rightmost reel. Matched symbols explode (only the highest-paying combo explodes if several match), symbols above fall down, new symbols drop in to refill the grid; can chain further wins from a single spin (maximum chain count not stated).

Base Game Modifier wild_expand
Expanding Wild & Random Multiplier

When a Wild lands on a row it expands to fill the entire reel. If a Wild is part of more than one winning combination, only the highest-paying combo is paid, after which the Wild explodes. A winning combination containing a Wild gets a random x2 or x3 multiplier; multipliers from several Wilds in the same combo are summed.

Colour system

extracted from frames · HEX
Export palette
#F1EFDF base dominant 1 base
#CEA99B base dominant 2 base
#A27265 base dominant 3 base
#AF8872 base dominant 4 base
#615A55 base dominant 5 base
#B2998F base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Symbol identity relies on distinct shape/iconography (lighter/crate/matchbox/keg/bomb/dynamite/clock/sticks), not on color coding alone; payout numbers are gold text on dark maroon, high contrast.
  • Toggle state (Settings) is shown by handle position (left=off, right=on) in addition to yellow fill when on; the Wild x2 multiplier badge is conveyed by the printed digit next to an 'x', not by color.
Screen Reader
  • Right-rail panel-switch icons (turbo/settings/history/rules) are consistently positioned across all overlay panels, aiding predictable navigation. The Rules/paytable content is one long linear scroll rather than discrete numbered pages.
Motor Accessibility
  • Bet selection and autoplay round-count are large-tile grids requiring only a single tap per value; autoplay's numeric stop-condition fields use +/- steppers as an alternative to typing.
Hearing Accessibility
  • No audio-only information identified in captured frames; all win/feature information (win amounts, multiplier badges, BIG WIN text, symbol payouts) is conveyed visually/textually. Sound and Music toggles exist in Settings but their default on/off state could not be confirmed from the captured frame.
Low Vision
  • Win amounts are shown as large high-contrast red 3D numerals with a gold outline over a bright white/gold radial burst; BALANCE/WIN/BET labels are gold text on a dark maroon bottom bar.

Media & assets

3 files · 3 types
20 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/splash, base game, full 8-page rules booklet (paytable p1-4, wild/cascade/paylines rules p5-8), settings, autoplay settings (3 pages), bet selector (min and max ends of the ladder), history panel (shows 'not available'), a normal win screen and a big-win screen with an active x2 Wild multiplier.
Volatility rating not stated anywhere in this build (no bolt/flame-scale icon or text on any captured screen).
Max win multiplier is not stated anywhere in this build (rules summary table has only RTP/Min Bet/Max Bet columns, no 'Max Win Multiplier' column); the provider catalogue-card figure of 888x is not used as it is not a trusted independent source.
Exact number of possible cascade/tumble chains in a single spin is not stated in the rules text, and no captured frame shows a multi-cascade sequence in progress.
Full bet ladder values between 4500 and 20000 FUN were not directly captured (the two captured bet-selector pages do not overlap in that range).
Function of the vertical 10-tile hexagonal number stack beside the reels (decorative line-count display vs. a live win-line indicator) is not confirmed; no captured win frame shows any tile highlighted.

Ask AI about Fire Sloth

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Fire Sloth play? Keep it simple.

5x3 fixed grid, 10 fixed paylines. No free spins section and no Buy/purchase control exist anywhere in this build.

RTP 96.71%Medium-Low volatilitydemo ✓

From the verified capture of 19 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fire Sloth vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 9 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fire-sloth-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fire-sloth-b23/
{
  "game": {
    "name": "Fire Sloth",
    "provider": "PoggiPlay",
    "art_style": "Semi-realistic 3D-rendered CGI cartoon (soft studio lighting, subtle shadows and highlights on shiny/glossy surfaces such as gold coins, matchsticks, glass bomb-fuses), bright warm daylight desert setting, no thick cartoon outlines and no flat cel-shading -- objects have rendered volume and reflections like a rendered advertising still, cheerful comedic mascot tone (not dark/dramatic), straight-on/eye-level view of the reels with a slight forced-perspective 'looking at a building facade' composition.",
    "theme": "Wild-West bank-heist comedy: a fire-loving pet sloth named 'Fire Sloth' wearing a red cowboy/gambler hat and a red bandana, standing in front of a pink/sandstone Wild-West bank building with a hanging 'BANK' sign, saguaro cacti, and desert mountains in the background. The sloth leans on a wooden detonator/plunger box as if about to blow the bank vault. Symbols are all explosive/heist-themed objects (bombs, dynamite, matches, a bank-vault-style Wild coin).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 19 desktop screenshots (1280x800) plus OCR ground truth and zoomed crops.",
    "method_notes": "Numbers taken verbatim from on-screen text and cross-checked with pytesseract OCR (scripts/ocr.py) on rules_p1 and rules_p8. Payout basis, RTP, bet limits and paylines were personally verified by the TL and are reproduced verbatim per the TL brief. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented. Max win is NOT stated anywhere in this build (no 'Max Win Multiplier' column in the summary table, no splash-screen max-win claim) and is therefore a confirmed honest omission -- do not use the 888x figure sometimes shown on the provider's catalogue card.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Pale sandy/cream desert sky fading into a pink-beige wooden Wild-West bank facade; light warm daylight, no dark vignette.",
    "reel_area": "The reel symbols sit directly over the bank-facade artwork (no separate dark reel-cell tiles or dividers visible); symbols are circular or square glossy 3D icons floating in front of the building.",
    "ui_bars_and_panels": "Deep maroon/dark burgundy-red background for the bottom info bar and for all overlay panels (Rules, Settings, Autoplay, Bet, History).",
    "buttons_and_accents": "Bright golden-yellow (close/X button circle, active bet tile, primary action highlights, ON-toggle track), crimson/pink-red (right-rail round icon buttons: turbo, autoplay, spin/reload, buy, menu; bet-list tiles), white (paytable dot-diagrams, toggle handles, unselected number-of-rounds tiles use crimson too but selected/hover states turn white or gold).",
    "text_colors": "White or pale-grey body text and headings on the dark maroon panels; golden-yellow for numeric payout values and 'BALANCE/WIN/BET' amounts; red for the sloth's hat, bandana, and the 'BIG WIN'/win-amount numerals on win screens.",
    "character": "Fire Sloth: brown/grey furry sloth, cream-colored face and chest, red cowboy-style hat with brown underside, red bandana around the neck, brown vest/harness."
  },

  "reel_layout": {
    "grid": "5 reels x 3 rows, fixed (uniform height across all 5 columns; confirmed on base_game.png and win screens).",
    "paylines": "10 fixed paylines, numbered 1-10, shown as dot-diagrams on rules_p6/rules_p7/rules_p8 of the rules booklet. All 10 diagrams are drawn as a 5-column x 3-row grid of dots with the winning path lit in white:",
    "paylines_detail": [
      {"line": 1, "pattern": "straight top row (row 1 all 5 reels)"},
      {"line": 2, "pattern": "straight middle row (row 2 all 5 reels)"},
      {"line": 3, "pattern": "straight bottom row (row 3 all 5 reels)"},
      {"line": 4, "pattern": "V-shape: top-middle-bottom-middle-top (down then up)"},
      {"line": 5, "pattern": "inverted V: bottom-middle-top-middle-bottom (up then down)"},
      {"line": 6, "pattern": "top-top-middle-top-top (dip to middle only on reel 3)"},
      {"line": 7, "pattern": "bottom-bottom-middle-bottom-bottom (rise to middle only on reel 3)"},
      {"line": 8, "pattern": "middle-top-top-top-middle (zigzag peaking on reels 2-4)"},
      {"line": 9, "pattern": "middle-bottom-bottom-bottom-middle (zigzag dipping on reels 2-4)"},
      {"line": 10, "pattern": "top-middle-top-middle-top (zigzag alternating every reel)"}
    ],
    "paylines_source": "rules_p6.png (lines 1-5), rules_p7.png (lines 6-10, repeated at top of rules_p8.png). No 11th diagram follows -- the summary table (RTP/Min Bet/Max Bet) appears directly under line 10 on both rules_p7 and rules_p8, confirming there are exactly 10 lines, not more.",
    "on_screen_line_indicator": "A vertical column of 10 hexagonal number tiles (order top-to-bottom on the captured frame: 1,4,8,3,9,2,10,5,6,7 -- decorative/non-sequential arrangement) sits to the right of the reels on base_game.png; this appears to be a static line-count decoration rather than a live line-win indicator (no highlighting observed on the win-screen capture)."
  },

  "payout_basis": {
    "value": "multiplier of total bet (currency amounts printed in the paytable/win screens scale directly with total bet)",
    "evidence": "win_screen_normal.png shows a win of 600 FUN at a bet of 1000 FUN. The paytable (rules_p1) lists the purple dynamite-sticks symbol paying 600 FUN for 3-of-a-kind -- this is the payout figure printed AT THE DEMO'S DEFAULT BET of 1000 FUN (paytable_bet_anchor = 1000). To convert any paytable figure to a bet multiplier, divide by 1000 (e.g. 600 FUN -> 0.6x total bet)."
  },
  "paytable_bet_anchor": 1000,

  "symbols": {
    "note": "All payout figures below are read directly from rules_p1.png-rules_p4.png (OCR-confirmed on rules_p1) and are the currency amounts printed at the paytable_bet_anchor of 1000 FUN total bet. Divide by 1000 for the bet multiplier. Symbols are ordered from highest to lowest paying.",
    "high_value": [
      {
        "name": "Gold lighter / fuel canister (highest-paying symbol)",
        "appearance": "A glossy brass/gold rectangular lighter or fuel-canister shape with a silver flame-shaped emblem on its face, angled diagonally.",
        "payouts": {"5": "50000 FUN", "4": "15000 FUN", "3": "2500 FUN"},
        "payouts_as_bet_multiplier": {"5": "50x", "4": "15x", "3": "2.5x"}
      },
      {
        "name": "Detonator crate (wooden box with plunger)",
        "appearance": "A yellow/honey-colored wooden crate bound with black straps, with a silver T-handle plunger-style detonator sticking out of the top at an angle.",
        "payouts": {"5": "40000 FUN", "4": "10000 FUN", "3": "2000 FUN"},
        "payouts_as_bet_multiplier": {"5": "40x", "4": "10x", "3": "2x"},
        "logo_ref": "This is the icon used in logo_refs.json box 1 (rules_p1.png, 625,345-757,460)."
      },
      {
        "name": "Matchbox with lit match",
        "appearance": "A grey/white cardboard matchbox with a red flame emblem on the drawer, a single wooden match resting diagonally across it with an orange/yellow lit flame at its tip.",
        "payouts": {"5": "30000 FUN", "4": "7000 FUN", "3": "1700 FUN"},
        "payouts_as_bet_multiplier": {"5": "30x", "4": "7x", "3": "1.7x"}
      },
      {
        "name": "Red powder keg / bomb barrel",
        "appearance": "A round red wooden barrel/keg with dark metal hoop bands and a white sunburst/starburst graphic on its front, with an open black-filled top (gunpowder).",
        "payouts": {"5": "20000 FUN", "4": "5000 FUN", "3": "1200 FUN"},
        "payouts_as_bet_multiplier": {"5": "20x", "4": "5x", "3": "1.2x"},
        "logo_ref": "This is the icon used in logo_refs.json box 2 (rules_p1.png, 625,580-757,705)."
      }
    ],
    "mid_value": [
      {
        "name": "Black round bomb (cartoon cannonball bomb)",
        "appearance": "A classic round black cast-iron bomb with a lit fuse and two gold/tan cross-strap accents (skull-and-crossbones-like circular patches) on its sides.",
        "payouts": {"5": "15000 FUN", "4": "3500 FUN", "3": "1000 FUN"},
        "payouts_as_bet_multiplier": {"5": "15x", "4": "3.5x", "3": "1x"}
      },
      {
        "name": "Green dynamite bundle",
        "appearance": "Two or three red-and-white striped dynamite sticks with visible fuses, bundled inside a green wooden crate/frame, shown on a green circular backdrop.",
        "payouts": {"5": "10000 FUN", "4": "2500 FUN", "3": "800 FUN"},
        "payouts_as_bet_multiplier": {"5": "10x", "4": "2.5x", "3": "0.8x"}
      }
    ],
    "low_value": [
      {
        "name": "Blue alarm-clock time-bomb",
        "appearance": "A round pocket-watch/alarm-clock style timer strapped together with red dynamite sticks, on a blue circular backdrop.",
        "payouts": {"5": "5500 FUN", "4": "2000 FUN", "3": "700 FUN"},
        "payouts_as_bet_multiplier": {"5": "5.5x", "4": "2x", "3": "0.7x"}
      },
      {
        "name": "Purple dynamite sticks",
        "appearance": "Two red-and-white striped dynamite sticks crossed together with visible fuses, on a purple circular backdrop.",
        "payouts": {"5": "4000 FUN", "4": "1500 FUN", "3": "600 FUN"},
        "payouts_as_bet_multiplier": {"5": "4x", "4": "1.5x", "3": "0.6x"},
        "note": "This is the lowest-paying regular symbol and the one confirmed as the payout-basis anchor (3-of-a-kind = 600 FUN = win_screen_normal.png's printed win)."
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A round gold/silver bank-vault-dial coin/medallion with a bold gold letter 'W' in the center and vault-dial-style radial spokes around the rim.",
      "rules_verbatim": "The Wild Symbol substitutes for any symbol on the winning line. Wild Symbols don't appear on the first or the last reel. Wild symbols substitute for all symbols in the game.",
      "rules_verbatim_source": "rules_p4.png / rules_p5.png",
      "expand_and_multiplier_rules_verbatim": "When Wild Symbol appears on one of the rows, it replaces the entire reel. If Wild substitutes for more than one combination (for example three lines pass through the same Wild symbol) - only the combination with the biggest winnings is paid. After that Wild symbol explodes and does not participate in matching anymore. When a winning combination has a Wild Symbol in it you have a chance to multiply your winnings by x2 or even x3. If a winning combination contains several Wilds their multipliers get summed together. Both used and unused Wild symbols persist through element explosions and only get removed after the spin ends.",
      "expand_and_multiplier_rules_source": "rules_p5.png / rules_p6.png",
      "reel_restriction": "Never appears on reel 1 (leftmost) or reel 5 (rightmost); can appear on reels 2, 3 and 4.",
      "no_payouts_table": "No standalone symbol-payout line for WILD in the paytable pages -- it only functions as a substitute plus multiplier, matching the pattern of provider-declared symbols with no direct payouts (fixed-jackpot/wild-only style symbol).",
      "observed_in_play": "win_screen_bigwin.png shows a gold WILD coin on the reels together with a separate gold coin graphic reading 'x2' overlaid near the sloth's face, consistent with the described random x2/x3 multiplier."
    }
  },

  "cascade_mechanic": {
    "name": "Matching Elements (cascade / tumble mechanic)",
    "rules_verbatim": "All combinations must start from the leftmost or rightmost reels. All combinations must occur on bet lines. If symbols form a winning combination, they explode (in case of several matches only combination with the biggest winnings will explode), symbols above them fall down, new elements take up empty spaces.",
    "rules_verbatim_source": "rules_p4.png / rules_p5.png",
    "winning_bet_lines_rule_verbatim": "All combinations must start from the leftmost or rightmost reels. Only the highest win per bet line is awarded.",
    "winning_bet_lines_rule_source": "rules_p5.png / rules_p6.png / rules_p7.png",
    "plain_summary": "Winning symbol combinations on a payline explode/disappear, the symbols sitting above them fall down to fill the gap, and new symbols drop in from the top to refill the grid -- this can chain into further wins from a single spin, though the exact number of possible cascades per spin was not stated in the rules text and was not directly observed on a captured frame (see unreadable_or_uncertain)."
  },

  "technical_summary": {
    "rtp_percent": 96.71,
    "rtp_source": "rules_p8.png summary table, 'RTP 96.71 %' -- OCR-confirmed. This matches the provider's own catalogue card for this game (no P-G07 conflict for Fire Sloth).",
    "min_bet": "50 FUN",
    "max_bet": "100000 FUN",
    "bet_source": "rules_p8.png summary table ('Min Bet 50 FUN', 'Max Bet 100000 FUN'), OCR-confirmed, and cross-checked against the physical ends of the in-game bet ladder (bet_selector_min.png shows '50' as the first/top tile, bet_selector_max.png shows '100000' as the last tile).",
    "bet_ladder_full": "50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, [values between 4500 and 20000 not individually captured], 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000 FUN (all values FUN, fixed ladder of tappable tiles, not a free-form input).",
    "default_demo_bet": "1000 FUN",
    "default_demo_balance": "1 000 000 FUN",
    "volatility": "Not stated anywhere in this build (no volatility label, flame/bolt-scale icon, or text found on any captured screen, including the full 8-page rules booklet and the preview splash) -- honest omission, not guessed.",
    "max_win": "NOT STATED anywhere in this build. The rules summary table (rules_p8.png) has only three columns -- RTP, Min Bet, Max Bet -- with no 'Max Win Multiplier' column, and the preview/splash screen (preview.png) makes no max-win claim (unlike many other titles that print 'WIN OVER Nx BET' there). This is a confirmed honest omission; the provider's catalogue card figure of 888x must NOT be used per TL instruction (P-G07: catalogue-card numbers are not a trustworthy independent source and have conflicted with in-game numbers on other PoggiPlay titles).",
    "bonus_buy": "None. No BUY/purchase control is visible on the main game bar (base_game.png) or anywhere in the 8-page rules booklet; the game has no separate bonus/free-spins round to buy (see feature_notes below).",
    "free_spins": "None. Confirmed absent both by the full text of the 8-page rules booklet (only 'Symbol payout Values', 'Wild Symbol', 'Matching Elements' and 'Winning Bet Lines' sections exist -- no free-spins section) and by the absence of any free-spins-related control on the main bar.",
    "keyboard_shortcuts": "Spacebar-to-spin is available and toggleable (see settings.png, 'Spacebar to spin' toggle, ON by default).",
    "currency_note": "The in-demo balance/bet/win figures are all labelled 'FUN' -- this is the demo-play credit label, not a real-world currency, and is intentionally NOT mapped to a 'currency' field."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Bright red-orange promo splash shown before the game loads. Large white 'Fire Sloth' title (two lines: 'Fire' / 'Sloth') top-left in a bold sans-serif font. Center-left: the Fire Sloth character (brown furry sloth, red cowboy hat, red bandana, brown vest) leaning on a wooden detonator-plunger box, with a black round bomb next to his feet and a red powder-keg symbol partly behind him. Center: an explosion of orange fire/smoke behind a green dynamite bundle, next to a large gold bank-vault dial with a big gold 'V' visible through the blast and flying gold coins. Right side: a grey matchbox with a lit match, and a small red/blue toy-like object (partially obscured) flying off to the right. Bottom-left: an unchecked 'Don't show next time' checkbox. Bottom-center: two lines of white marketing text -- 'Wild expands over the whole reel!' and 'Wins with wilds get bonus multipliers!'. Bottom-right: a large yellow oval 'Play' button with black text.",
      "purpose": "Entry screen; clicking 'Play' starts the base game. Doubles as the game's marketing/feature-highlight screen (explicitly calls out the two headline mechanics: expanding Wild and Wild win-multipliers).",
      "color_blind_notes": "The 'Play' button is distinguished by its oval shape and bold black text on bright yellow, not by color alone; the marketing text is plain white on red, high contrast."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5x3 reel grid of individual glossy 3D symbol icons (no visible cell borders/dividers) overlaid directly on a pink/sandstone Wild-West bank-building facade illustration, centered on screen.",
      "title_banner": "Small 'FIRE SLOTH' wordmark plaque mounted on the bank building's roofline above the reels, rendered in a distressed wood/metal Western-sign style (grey 'FIRE' text, red 'SLOTH' text, with a small black bomb icon replacing the 'O' in SLOTH).",
      "background": "Pale cream sky, tan desert mountains in the distance, sandy ground with small green cacti in the foreground; a hanging wooden sign reading 'BANK' on the left side of the building; barred jail-style windows visible on the building facade between reel columns.",
      "character": "Fire Sloth character stands bottom-left, in front of the reels, leaning on the wooden detonator-plunger crate -- a persistent decorative element, not a symbol.",
      "line_indicator": "A vertical stack of 10 red hexagonal number tiles (1,4,8,3,9,2,10,5,6,7 top-to-bottom in the captured frame) to the right of the reels, presumably indicating the 10 available paylines.",
      "right_side_controls": "A vertical stack of round buttons along the right edge: red 'lightning/turbo' icon (spin speed), red icon with a play triangle inside a circular arrow (autoplay), a large yellow circular icon with a curved reload/refresh arrow (SPIN button, most prominent), a red icon with a small coin/plus symbol (bet increase / buy-related control), and a red hamburger-menu icon ('=', three lines) at the bottom.",
      "bottom_bar": "Dark maroon strip across the bottom: far-left a speaker/sound icon; center-left 'BALANCE FUN' with the numeric value in gold below it; center 'WIN FUN' with the numeric value below; right 'BET FUN' with the numeric value below.",
      "color_blind_notes": "All right-rail controls are distinguished by their icon glyph and by the SPIN button's larger size/yellow color plus central position, not by color alone; the balance/win/bet labels are always paired with the word label (not color-coded)."
    },

    "settings": {
      "type": "settings",
      "title": "Game Settings",
      "layout": "Centered dark-maroon panel with a golden-yellow circular 'X' close button top-right; a vertical right-rail of 4 tab icons (turbo/speed, gear/settings [currently active, shown outlined not filled], history, question-mark/rules) lets the user jump between the four side panels without closing the modal.",
      "rows": [
        {"icon": "expand-arrows icon in a red circle", "label": "Fullscreen", "control": "tap-to-activate row, no visible on/off state captured"},
        {"icon": "speaker icon in a red circle", "label": "Sound", "control": "tap-to-activate row"},
        {"icon": "musical-note icon in a red circle", "label": "Music", "control": "tap-to-activate row"},
        {"icon": "house icon in a red circle", "label": "Home", "control": "tap-to-activate row, exits to lobby/home-url"},
        {"icon": "none (toggle switch)", "label": "Spacebar to spin", "control": "yellow toggle switch, ON (handle to the right)"},
        {"icon": "none (toggle switch)", "label": "Welcome Screen", "control": "yellow toggle switch, ON (handle to the right) -- controls whether the preview splash is shown on next load"}
      ],
      "color_blind_notes": "Toggle state is shown by handle POSITION (left=off, right=on) in addition to the yellow fill when on."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "Autoplay Settings",
      "page1_round_count": "Header 'Choose number of rounds' above a 3x3 grid (last row has 2) of red rounded-rectangle tiles: 10, 25, 50, 100, 250, 500, 750, 1 000. No tile is pre-selected in the captured frame. Below the grid, a greyed-out 'Advanced Settings' label with a downward chevron -- confirmed disabled/uninteractive until a round count is chosen.",
      "page2_advanced_top": "Once a round count is picked, 'Advanced Settings' expands and becomes active. Contains: a 'Stop on any win' toggle (OFF, white handle to the left, label greyed) and three numeric stop-condition fields with round red '-' and '+' steppers either side of an empty value field labelled 'FUN': 'If single win exceeds', 'If cash increases by', 'If cash decreases by' (this third field's steppers are cut off at the bottom of the captured frame).",
      "page3_advanced_bottom": "Continuation of the Advanced Settings scroll: repeats 'If cash increases by' and 'If cash decreases by' fields (same stepper design) followed by a wide red 'Reset' button that clears all advanced stop-conditions.",
      "start_control": "A round yellow/gold button (play-triangle-in-circular-arrow icon) fixed to the right of the panel starts autoplay with the chosen settings (visible on all three captured autoplay pages).",
      "color_blind_notes": "Stepper buttons use '-'/'+' glyphs, not color, to indicate decrease/increase; the disabled Advanced Settings section is signalled by both greyed text AND being non-expandable, a redundant non-color cue."
    },

    "bet_selector": {
      "type": "info",
      "title": "Bet (FUN) / Choose bet",
      "layout": "Scrollable 3-column grid of red rounded-rectangle bet-amount tiles; the currently selected bet is highlighted in solid yellow with black text (captured at 1000 FUN, top page). A gold circular checkmark button on the right rail confirms the selection and closes the panel.",
      "min_page": "Top of the ladder: 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000 (highlighted, current bet), 1500, 2000, 2500, 3000, 3500, 4000, 4500 ... (visible tiles top of frame).",
      "max_page": "Bottom of the ladder: ...2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000 (a white-highlighted tile, likely a hover/scroll-anchor state rather than the selected bet), 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000 (final tile, bottom-left of the grid, confirming Max Bet).",
      "color_blind_notes": "Selected/highlighted tiles are distinguished by fill color (yellow or white) AND by bold/dark text plus position at the top of the visible list where the user just tapped -- some residual color-only risk here (selected vs. hovered tiles both differ from the red default only by fill color)."
    },

    "rules_paytable_p1_p4": {
      "type": "paytable",
      "pages": "Pages 1-4 of the combined Rules booklet (opened via the '?' icon).",
      "header": "'Rules' title top-center; golden-yellow circular 'X' close button top-right; right-rail of the same 4 tab icons as Settings (turbo, gear/settings, history, question-mark/rules [active, shown filled/highlighted]).",
      "content": "'Game Rules' / 'Symbol payout Values' heading, then a 2-column grid of symbol icon + 5/4/3-of-a-kind payout rows, continuing across pages 1-4 in the order: gold lighter, detonator crate, matchbox, red powder keg, black bomb, green dynamite bundle, blue alarm-clock bomb, purple dynamite sticks (see 'symbols' section for full payouts). Page 4 ends with the start of the 'Wild Symbol' text section.",
      "color_blind_notes": "Payout numbers are gold text on dark maroon, high contrast; symbol identity is conveyed by distinct shape/iconography, not by color coding."
    },

    "rules_p5_p6": {
      "type": "rules",
      "pages": "Pages 5-6 (in-panel scroll continuation of the same Rules booklet, manifest type=rules page 2-3).",
      "content": "Full 'Wild Symbol' rules paragraph, then 'Matching Elements' (cascade) heading and paragraph, then 'Winning Bet Lines' heading and its rule paragraph, then the start of the numbered payline dot-diagrams (lines 1-5 visible on rules_p6).",
      "verbatim_texts": "See 'symbols.wild' and 'cascade_mechanic' sections above for the exact quoted rule text."
    },

    "rules_p7_p8": {
      "type": "rules",
      "pages": "Pages 7-8 (final pages of the Rules booklet, manifest page 4-5).",
      "content": "Remaining payline diagrams (lines 6-10, with lines 1-10 fully re-shown split across p7/p8), followed by the RTP / Min Bet / Max Bet summary table, and (page 8 only, small grey text at the very bottom) a technical build-deploy stamp: 'facade : 8.53.1', 'workbench : 5.20.1', 'release name : 1.0.0@production:c809487b7ae05888573a93536a887a9f2981f634', 'release date : 2026-08-03T14:22:09.952Z'.",
      "build_stamp_note": "The 'release date' in this stamp is a software build/deploy timestamp for this game build, NOT the game's public market-release date -- it should not be used to answer a 'when was this game released' question without independent confirmation from the provider's game-facts page or press coverage."
    },

    "history_panel": {
      "type": "info",
      "title": "History",
      "content": "'Not available' heading and 'The game history is not available right now' body text, centered on an otherwise empty dark-maroon panel. The demo build does not persist a spin-history log.",
      "color_blind_notes": "Plain white/grey text, no color-dependent information."
    },

    "win_screen_normal": {
      "type": "win_screen",
      "content": "In-reel win overlay (not a separate full-screen interstitial): a bright white/gold radial light burst centered on the grid with the win amount '600' in large red 3D numerals with a gold outline. Reels are visible behind/around the burst, showing (this spin's random layout) purple dynamite sticks, red powder keg, gold lighter, black bomb, matchbox, green dynamite bundle x2, red powder keg, black bomb, matchbox, gold lighter, green dynamite bundle, purple dynamite sticks.",
      "footer": "Bottom bar shows BALANCE 999 600 (down from the 1 000 000 starting balance, net of this bet+win cycle), WIN 600, BET 1 000.",
      "color_blind_notes": "Win amount is large high-contrast red-on-white-burst text, legible without color discrimination; the burst itself is a shape/brightness cue, not a hue cue."
    },

    "win_screen_bigwin": {
      "type": "win_screen",
      "content": "A more elaborate in-reel celebration overlay: large red 'BIG WIN' text above an even larger red '30000' numeral, both with gold outlines, centered over a bright light-burst. The Fire Sloth character's head (wearing the red hat) is enlarged and centered above the text, grinning. To the character's right, a gold coin graphic reads 'x2' in red -- the random Wild multiplier that applied to this win. Visible reel symbols around the burst include a gold WILD coin (bottom-center-right) and a partially-visible gold vault-dial graphic (background, likely decorative), plus green dynamite bundles, a detonator crate, a black bomb, a blue alarm-clock bomb, a matchbox and a purple dynamite-sticks symbol.",
      "footer": "Bottom bar shows BALANCE 1 028 600 (up from 998 600 pre-win, i.e. +30 000 credited -- confirmed via balance CHANGE, not just the on-screen label), WIN 30 000, BET 1 000.",
      "win_as_multiplier": "30000 FUN win at 1000 FUN bet = 30x total bet.",
      "color_blind_notes": "The 'x2' multiplier badge is conveyed by the printed digit '2' next to an 'x', not by color; BIG WIN text is large and high-contrast."
    }
  },

  "sound_notes": {
    "observed": "Sound/Music toggle rows exist in Settings (Sound, Music) but their current on/off state was not visible in the captured frame (no toggle switch shown next to those two rows, unlike Spacebar-to-spin and Welcome Screen which have visible toggles) -- see unreadable_or_uncertain.",
    "deaf_hard_of_hearing_note": "All win/feature information observed (win amounts, multiplier badges, BIG WIN text, symbol payouts) is conveyed visually/textually; no audio-only information was identified in the captured frames."
  },

  "accessibility_observations": {
    "screen_reader": "Right-rail panel-switch icons (turbo/settings/history/rules) are consistently positioned across all overlay panels (Settings/Autoplay/Bet/Rules/History), which aids predictable navigation. The Rules/paytable content is a single long linear scroll rather than discrete numbered pages with next/prev buttons.",
    "motor": "Bet selection and autoplay round-count are both large-tile grids requiring only a single tap per value (no fine-grained slider drag observed for these two panels); autoplay's numeric stop-condition fields use +/- steppers as an alternative to typing.",
    "color_blind": "Most game-state information (win amounts, multiplier badges, bet/win/balance labels, symbol identity) is conveyed through text, numerals or distinct iconography rather than color alone. Residual risk noted in bet_selector (selected vs. possibly-hovered tile both shown via fill-color change with only a secondary bold-text cue).",
    "deaf_hard_of_hearing": "See sound_notes above -- no audio-only content identified."
  },

  "unreadable_or_uncertain": [
    "Sound and Music toggle current ON/OFF state in settings.png -- no toggle switch is visible next to those two rows in the captured frame (unlike Spacebar-to-spin and Welcome Screen, which clearly show toggle switches), so their default state could not be confirmed.",
    "Exact number of possible cascade/tumble chains in a single spin -- the rules text describes the mechanic (explode -> fall -> refill) but does not state a maximum chain count, and no captured frame shows a multi-cascade sequence in progress.",
    "The vertical 10-tile hexagonal number stack on the right of the reels (base_game.png) -- its exact function (decorative line-count display vs. a live win-line indicator) was not confirmed; no captured win frame shows any of these tiles highlighted.",
    "Full bet ladder values between 4500 and 20000 FUN -- the two captured bet-selector pages (top and bottom of the ladder) do not overlap, so a handful of intermediate rungs in that range were not directly read (the ladder pattern strongly suggests a continuation of round hundreds/thousands, but this is not stated as a fact anywhere in this doc).",
    "Volatility rating -- not stated anywhere in this build (no icon scale or text found); genuinely absent from the captured material, not merely missed.",
    "Maximum win multiplier -- not stated anywhere in this build (see technical_summary.max_win); confirmed honest omission, provider catalogue card figure (888x) explicitly NOT used per TL instruction."
  ],

  "logo_refs_verification": {
    "checked_by": "doc-writer, via scripts/zoom.py crops saved as _rules_p1check1.png and _rules_p1check2.png",
    "box_1": "rules_p1.png 625,345-757,460 -> confirmed clean crop of the wooden detonator crate with T-handle plunger, no text, no UI, no wordmark. GOOD.",
    "box_2": "rules_p1.png 625,580-757,705 -> confirmed clean crop of the red powder-keg/bomb-barrel symbol with white starburst graphic, no text, no UI, no wordmark. GOOD.",
    "verdict": "Both boxes from the capturer are valid as-is; no correction needed. Neither box includes the WILD coin (which carries a printed 'W') or the 'x2' multiplier coin (which carries a printed digit), per the TL's explicit instruction to avoid those two icons for logo generation."
  }
}

API documentation for this slot

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