Fire Lightning

Demo, RTP 93.75%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 10 Aug 2026
RTP 93.75%
Volatility
Max win
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

31 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fire-lightning-b10/

1,000 free requests / month · sign-up required

132 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Aug 2026 View capture log

Per-screen breakdown

31 demo screens
31 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Fire Lightning

Everything pulled from Fire Lightning into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
31 screens captured
14 symbols catalogued · payouts OCR-verified
14 palette colors from frames
6 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 31 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
rtp 93.75% · single configuration
layout 5×3
paylines 20 fixed
bonus_buy No
mechanic Video Slot
release_date 2018

Symbols & paytable

14 symbols
14 icons (ZIP)
FIRE LIGHTNING (game logo symbol)
FIRE LIGHTNING (game logo symbol)
High Pay

Red plaque reading FIRE/LIGHTNING in orange-yellow gold-outlined letters, blue gem and gold scroll ornaments; highest-paying regular symbol. Printed per-line 1000/500/50; converted to total-bet multiplier at the default 20-line setup (divide by 20).

MatchPayoutUnit
3x 2.50 Multiplier
4x 25.00 Multiplier
5x 50.00 Multiplier
Bearded king/god with a golden lightning-bolt crown
Bearded king/god with a golden lightning-bolt crown
High Pay

Golden-skinned bearded face, wheat-leaf crown, zig-zag lightning-bolt 'hair', purple shield medallion. Printed per-line 400/100/40; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Blindfolded goddess with golden scales
Blindfolded goddess with golden scales
High Pay

Golden blindfolded female face beneath balance scales, white/silver crest, small red gem. Printed per-line 400/100/40; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 20.00 Multiplier
Warrior helmet with crossed battle-axes
Warrior helmet with crossed battle-axes
High Pay

Silver horned/winged war-helmet with orange-glowing gem, red hexagonal plaque, crossed blue-grey battle-axes. Printed per-line 300/50/30; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Silver/gold winged head
Silver/gold winged head
High Pay

Pale silver-blue face with gold winged headpiece, teal-outlined shield shape. Printed per-line 300/50/30; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 1.50 Multiplier
4x 2.50 Multiplier
5x 15.00 Multiplier
Golden bearded chieftain with crossed hammers/axes
Golden bearded chieftain with crossed hammers/axes
High Pay

Golden-skinned bearded face on green wreath-and-shield medallion, crossed golden hammer/axe tools. Printed per-line 200/40/20; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Lion-headed warrior with crossed swords
Lion-headed warrior with crossed swords
High Pay

Orange-maned lion head over stern grey/blue face, silver-teal medallion with Greek-key border, crossed silver swords. Printed per-line 200/40/20; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 10.00 Multiplier
Psi coin (Ψ)
Psi coin (Ψ)
Low Pay

Gold/orange rim, lavender-grey inner face, engraved Greek letter Psi. Printed per-line 100/25/15; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
Omega coin (Ω)
Omega coin (Ω)
Low Pay

Teal/turquoise rim, warm orange-brown inner face, engraved Greek letter Omega. Printed per-line 100/25/15; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 0.75 Multiplier
4x 1.25 Multiplier
5x 5.00 Multiplier
Unclear-glyph coin (bowtie/hourglass-shaped emblem)
Unclear-glyph coin (bowtie/hourglass-shaped emblem)
Low Pay

Silver-grey rim, pale lavender-grey face; the emblem is two triangles meeting at a point (bowtie/hourglass), not a legible Greek letter - identity left uncertain, not guessed. Printed per line 80/20/10; values here are total-bet multipliers at 20 lines.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Phi coin (Φ)
Phi coin (Φ)
Low Pay

Silver/steel-blue rim, pale blue-grey inner face, engraved Greek letter Phi. Printed per-line 80/20/10; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
Sigma coin (Σ)
Sigma coin (Σ)
Low Pay

Purple/lilac rim, brown inner face, engraved Greek letter Sigma. Printed per-line 80/20/10; total-bet multiplier at 20 lines.

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
WILD
WILD
Wild

Golden eight-pointed sunburst medallion, teal-green gem accents, green WILD lettering. Substitutes any symbol except BONUS; appears only on reels 2, 3 and 4; sticks for the rest of the round once it lands during Free Spins. No payout of its own.

BONUS (scatter)
BONUS (scatter)
Scatter

Turquoise-and-gold diamond medallion, Greek-key border, bright cyan BONUS lettering. Pays from the TOTAL bet, so these values are NOT divided by the 20 lines. Three or more anywhere trigger 10 Free Spins; three or more during the round retrigger it.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, fixed grid, 20 pre-defined payline shapes (Line 1-20 diagrammed in rules); symbols pay left to right on consecutive reels of an active line.

Base Game Modifier adjustable_lines
Adjustable Paylines

Player selects 1 to 20 active lines via the LINE COUNT stepper (bottom-left); Total Bet = Line Count x Bet Value; measured range 0.01-50.00 total bet.

Free Spins free_spins
Free Spins

Triggered by 3+ BONUS scatters anywhere on reels 1-5; awards 10 free spins at the triggering bet and line count; any WILD landing during the round becomes sticky/frozen in place for the rest of the round (WILD still only on reels 2-4); 3+ scatters in one Free-Spins round spin retriggers the feature (retrigger spin count not printed). Background shifts to a magenta/purple-to-blue nebula gradient with a 'FREESPIN N OF 10' counter.

Bonus Mode gamble
Gamble Round

Offered after any base-game win (not purchasable): guess a face-down card's colour (Red/Black, correct = x2 the current win) or exact suit (Spade/Club/Diamond/Heart, correct = x4); a wrong guess loses the entire staked win. Repeatable until the accumulated win reaches 1/4 of an unpublished maximum winning amount, at which point the round auto-closes and the win already reached is credited. An Auto Spins 'Gamble' toggle can auto-play the round after each win during autoplay.

Colour system

extracted from frames · HEX
Export palette
#13141C base dominant 1 base
#5E5D5C base dominant 2 base
#132B4E base dominant 3 base
#523220 base dominant 4 base
#624A2E base dominant 5 base
#2E4E61 base dominant 6 base
#13141B free_spins dominant 1 free_spins
#5F5B5C free_spins dominant 2 free_spins
#112A4F free_spins dominant 3 free_spins
#533222 free_spins dominant 4 free_spins
#13141B bonus dominant 1 bonus
#605B5B bonus dominant 2 bonus
#132B4E bonus dominant 3 bonus
#52311F bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • WILD (green lettering) and BONUS/scatter (bright cyan lettering) symbols carry their own text label, not colour alone. Stepper '-'/'+' buttons use glyph shape, not colour. Free-spins mode is signalled by BOTH a background palette shift (dark starry blue to magenta/purple nebula) AND an explicit 'FREESPIN N OF 10' counter, not colour alone.
  • Gamble round: Red/Black colour-choice buttons carry text labels in addition to colour. Suit tokens use distinct pictographic glyphs (spade/club/diamond/heart); Spades and Clubs share one dark charcoal-grey colour, Diamonds and Hearts share one red colour, so within each colour pair the token SHAPE is the only differentiator.
Screen Reader
  • Controls split left/right of the central SPIN button: BALANCE and LINE COUNT stepper on the left, BET VALUE stepper and TOTAL BET on the right, MAX BET and AUTO SPINS flank SPIN. The top-right gear/speaker/hamburger icon group is the sole entry point to Settings, Paytable, Rules & Lines and History, each a simple linear scroll panel with no sub-navigation.
Motor Accessibility
  • All primary controls are large circular or rounded-rectangle targets; SPIN is the single largest target on screen. Optional 'Spacebar to spin' checkbox in Settings. Auto Spins (with an optional automatic Gamble toggle) reduces the number of clicks needed for extended play.
Hearing Accessibility
  • No information is conveyed by sound alone. The Settings panel's Music and Sound sliders are decorative ambience controls only; all outcomes (wins, free-spin counters, gamble results) are shown as on-screen text and numbers.
Low Vision
  • Disabled '+' stepper buttons (Line Count at 20, Bet Value at 2.5) are only dimmed (measured mean crop brightness 48.98 vs 107.9 when enabled) rather than removed or restyled or given a text cue - the low-contrast difference may be hard to perceive.

Media & assets

5 files · 5 types
31 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo

Data provenance

what we captured and what we didn't
Base game, full paytable (3 pages to confirmed bottom), full rules booklet (15 pages to confirmed bottom, 'Game Version 1.0.0.'), autoplay/spin-settings panel, settings panel, bet limit probes (line count 1 and 20, bet value floor/ceiling).
Free Spins feature: trigger frame (3 scatters), mid-round gameplay (sticky wilds, spin counter), and end-of-round total-win summary, hunted naturally on spin 461 (no bonus buy exists for this title).
Gamble round: prompt after a base-game win, the card-guess room (colour/suit choices with possible-win amounts shown), and a lost-guess result screen.
The fifth low-value coin's engraved glyph (5x80/4x20/3x10 tier, silver/grey-blue rim) could not be confidently identified as one of the Psi/Omega/Phi/Sigma Greek letters - it reads as a bowtie/hourglass double-triangle shape; identity left honestly uncertain rather than guessed.
Free Spins retrigger award: rules state 3+ scatters in one Free-Spins spin retrigger the feature, but do not print how many additional spins are granted (assumed, not confirmed, to match the initial 10-spin trigger).
max_win is not printed anywhere in the 15-page rules booklet or any captured screen; the Gambling Round section references an unpublished 'maximum winning amount' used only as a stopping ceiling, without ever stating the figure. Not substituted with a web-sourced number (third-party sources for this title disagree by roughly 20x).
Off-canvas DOM elements outside the visible 1280x800 viewport ('change-seed' chevrons and a 'verify' button, likely an inactive provably-fair seed-verification panel) were found by a scene-probe but are not exposed or referenced by any on-screen control in this build/skin, so they could not be captured as a screen.
Whether the 'Spacebar to spin' checkbox defaults to checked or unchecked on a fresh session is uncertain - the captured settings frame shows it checked, which may reflect a prior in-session toggle rather than the true factory default.
Real-money currency, bet limits and any alternate RTP variant could not be observed - this demo only exposes the FUN play-money token with a single RTP figure (93.75%) and no currency selector.

Ask AI about Fire Lightning

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fire Lightning work? Keep it simple.

Triggered by 3+ BONUS scatters anywhere on reels 1-5; awards 10 free spins at the triggering bet and line count; any WILD landing during the round becomes sticky/frozen in place for the rest of the round (WILD still only on reels 2-4); 3+ scatters in one Free-Spins round spin retriggers the feature (retrigger spin count not printed). Background shifts to a magenta/purple-to-blue nebula gradient with a 'FREESPIN N OF 10' counter.

RTP 93.75%demo ✓

From the verified capture of 10 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fire Lightning vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fire-lightning-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fire-lightning-b10/
{
  "game": {
    "name": "Fire Lightning",
    "provider": "BGaming",
    "release_hint": "2018 (per game_version text on rules page 15: 'Game Version 1.0.0.'; older/leaner BGaming UI with no separate splash screen)",
    "theme": "Ancient Greek mythology. Reels flanked by two tall stone Ionic columns with lit bronze torches on either side; deep midnight-blue starry sky background behind the reels; the symbol set is built from Greek-myth iconography (a blindfolded goddess of justice with scales, a bearded king/god with a lightning-bolt crown, a lion-headed warrior, winged helmeted heads, warrior masks) plus five 'coin' symbols engraved with Greek letters (Psi/Omega/Phi/Sigma and one unclear glyph).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 30 desktop screenshots (1280x800), pytesseract OCR ground truth, and zoomed pixel crops of symbols/UI elements.",
    "method_notes": "Numbers taken verbatim from on-screen text and cross-checked with OCR (scripts/ocr.py) where possible. Payout basis (per-line) and its 20-line-equivalent conversion were independently proven by the TL through arithmetic (15 x 0.01 / line-value = 0.15 win shown). Anything not clearly legible is listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English",
    "demo_note": "'FUN' is the demo-mode play-money token, not a real currency; it is not part of the game's actual currency list."
  },

  "color_palette": {
    "base_game_background": "Deep midnight-blue night sky filled with tiny white stars, visible outside the reel frame on both sides.",
    "columns_and_frame": "Two tall brown/tan stone columns (Ionic capitals) with visible cracks and wood-grain-like stone texture flank the reel area; a thin light-blue glowing outline frames the reel grid itself.",
    "reel_cells": "No visible cell dividers; symbols float directly on the dark starry-blue backdrop, each on its own circular or shield-shaped medallion.",
    "torches": "Bronze bowl-shaped torch stands at the bottom-left and bottom-right corners of the reel area, each with an animated orange/yellow flame.",
    "top_banner": "Dark carved-stone/wood banner across the very top of the screen, framed with a leaf-and-branch relief motif; centered game logo plaque reading 'FIRE ⚡ LIGHTNING' in white block letters with a stylised blue lightning-bolt glyph between the two words, on a dark grey metallic plaque with a light frame.",
    "free_spins_background": "During the free-spins round the sky background shifts to a cooler magenta/purple-to-blue gradient with visible nebula-like cloud shapes (distinct from the plain dark-blue base-game sky) - this is the game's own colour cue that a special mode is active.",
    "gamble_screen_background": "Same dark starry-blue background as the base game; playing-card suit icons are rendered as dark charcoal-grey circular tokens (spade/club) and bright red circular tokens (diamond/heart) with a gold ring border.",
    "accent_colors": "Orange/red-and-gold for the SPIN button, the FIRE LIGHTNING banner symbol and win-amount text; teal/turquoise for the info gear icon ring and several coin symbols; green for the WILD symbol's lettering; bright cyan/blue for the BONUS/scatter symbol's lettering; yellow for CREDIT/TOTAL BET numeric readouts."
  },

  "layout_and_grid": {
    "reels": "5 reels x 3 rows, fixed grid (declared verbatim in rules page 1: 'Fire Lightning is a 5 reel non-progressive 20 payline slot').",
    "paylines": "20 fixed line shapes, individually diagrammed on rules pages 1 and 2-3 as small 5x3 grids with the active cells highlighted in orange ('Line 1' through 'Line 20'); the player does not draw lines, only chooses how many of the 20 pre-defined lines (1 to 20, counted from Line 1 upward) are active.",
    "bet_mechanic": "lines",
    "bet_mechanic_value": 20
  },

  "symbols": {
    "note": "Identities read directly from zoomed paytable crops (paytable_p1/p2/p3, identical on p3 = confirmed bottom of panel) and cross-checked with OCR. Payout numbers below are exactly as printed in the paytable and are PER-LINE multipliers (see payout_basis). To express them as a multiplier of the TOTAL bet at the default 20-line configuration, divide by 20; that converted value is given in each symbol's 'total_bet_multiplier_at_20_lines' field, always noting the 20-line basis so the number is not misapplied at a different line count.",
    "top_symbol": {
      "name": "FIRE LIGHTNING (game logo symbol)",
      "appearance": "A red rectangular plaque with the words 'FIRE' (top line) and 'LIGHTNING' (bottom line) in bold orange/yellow block letters outlined in gold, topped by a small blue gem and gold scroll ornaments, with red-and-gold ribbon banners flaring out to both sides.",
      "payouts_per_line": {"5": 1000, "4": 500, "3": 50},
      "total_bet_multiplier_at_20_lines": {"5": 50, "4": 25, "3": 2.5},
      "rank": "highest-paying regular symbol"
    },
    "wild": {
      "name": "WILD",
      "appearance": "A golden eight-pointed sunburst/star medallion edged with small teal and green gem accents, with the word 'WILD' in bright green 3D letters on a blue circular centre.",
      "rules": "Substitutes for any symbol in a line except the BONUS/scatter symbol, to complete a winning combination. Appears only on reels 2, 3 and 4 (confirmed both by the printed rule text on rules page 9 and by direct observation of every captured spin, e.g. base_game.png shows a WILD on reel 2).",
      "own_payout": "No standalone payout values are printed for WILD in the paytable; it only substitutes.",
      "free_spins_behavior": "During the Free Spins round every WILD that lands becomes sticky/frozen in place for the remainder of the round (confirmed on free_spins_gameplay.png: six WILD tiles frozen across reels 2, 3 and 4 while the counter reads 'FREESPIN 6 OF 10')."
    },
    "scatter_bonus": {
      "name": "BONUS (scatter)",
      "appearance": "A turquoise-and-gold diamond-shaped medallion with an Aztec/Greek-key stepped border pattern and small green gem accents at the points, with 'BONUS' written in bright cyan block letters across the centre.",
      "payouts_per_line": {"5": 100, "4": 10, "3": 2},
      "total_bet_multiplier_at_20_lines": {"5": 5, "4": 0.5, "3": 0.1},
      "rules": "Can appear on reels 1-5. Pays from the TOTAL bet value, not per line (rules page 7: 'Scatter pays in any part of display from total bet value'), so the per-line numbers above are printed for reference next to the other symbols but the win itself is total-bet based; 3 or more anywhere trigger the Free Spins feature (10 spins). During Free Spins, 3+ BONUS symbols in one spin re-trigger the feature (retrigger)."
    },
    "high_value": [
      {
        "name": "Bearded king/god with a golden lightning-bolt crown ('Zeus-like' head)",
        "appearance": "A stern golden-skinned bearded face with pale blue eyes, wearing a crown of golden wheat-sheaf leaves and stylised zig-zag lightning-bolt shapes radiating outward like hair, set on a purple shield-shaped medallion.",
        "payouts_per_line": {"5": 400, "4": 100, "3": 40},
        "total_bet_multiplier_at_20_lines": {"5": 20, "4": 5, "3": 2}
      },
      {
        "name": "Blindfolded goddess with golden scales (Themis-like justice figure)",
        "appearance": "A golden blindfolded female face centred beneath a set of golden balance scales, framed by a white/silver ornate crest shape with a small red gem at the top.",
        "payouts_per_line": {"5": 400, "4": 100, "3": 40},
        "total_bet_multiplier_at_20_lines": {"5": 20, "4": 5, "3": 2}
      },
      {
        "name": "Warrior helmet with crossed battle-axes",
        "appearance": "A silver horned/winged war-helmet with an orange-glowing gem on the forehead, set on a red hexagonal plaque with two crossed blue-grey battle-axes behind it and a small crossed-sword motif below.",
        "payouts_per_line": {"5": 300, "4": 50, "3": 30},
        "total_bet_multiplier_at_20_lines": {"5": 15, "4": 2.5, "3": 1.5}
      },
      {
        "name": "Silver/gold winged head (angel-like helmeted head)",
        "appearance": "A pale silver-blue human face with a gold winged headpiece flaring out to both sides, set on a teal-outlined shield shape.",
        "payouts_per_line": {"5": 300, "4": 50, "3": 30},
        "total_bet_multiplier_at_20_lines": {"5": 15, "4": 2.5, "3": 1.5}
      },
      {
        "name": "Golden bearded chieftain with crossed hammers/axes",
        "appearance": "A golden-skinned bearded face on a green wreath-and-shield medallion, with two crossed golden hammer/axe tools resting at the base of the shield.",
        "payouts_per_line": {"5": 200, "4": 40, "3": 20},
        "total_bet_multiplier_at_20_lines": {"5": 10, "4": 2, "3": 1}
      },
      {
        "name": "Lion-headed warrior with crossed swords",
        "appearance": "A stylised orange-maned lion head with a stern grey/blue humanoid face beneath it, set inside a silver-teal circular medallion with a repeating Greek-key border, and two crossed silver swords behind it.",
        "payouts_per_line": {"5": 200, "4": 40, "3": 20},
        "total_bet_multiplier_at_20_lines": {"5": 10, "4": 2, "3": 1}
      }
    ],
    "low_value_coins": {
      "note": "Five circular coin symbols, each with a gold or coloured metallic rim decorated with a repeating Greek-key (meander) border pattern, and a single glyph engraved in the centre. Four of the five carry legible Greek letters; the fifth glyph could not be read with confidence (see unreadable_or_uncertain).",
      "list": [
        {"name": "Psi coin (Ψ)", "color": "gold/orange rim, lavender-grey inner face", "payouts_per_line": {"5": 100, "4": 25, "3": 15}, "total_bet_multiplier_at_20_lines": {"5": 5, "4": 1.25, "3": 0.75}},
        {"name": "Omega coin (Ω)", "color": "teal/turquoise rim, warm orange-brown inner face", "payouts_per_line": {"5": 100, "4": 25, "3": 15}, "total_bet_multiplier_at_20_lines": {"5": 5, "4": 1.25, "3": 0.75}},
        {"name": "Unclear-glyph coin (bowtie/hourglass-shaped emblem)", "color": "silver/grey-blue rim, pale lavender-grey inner face", "appearance_note": "Central emblem looks like two triangles meeting at a point (a bowtie or hourglass shape) rather than a clearly legible Greek letter - identity kept uncertain rather than guessed.", "payouts_per_line": {"5": 80, "4": 20, "3": 10}, "total_bet_multiplier_at_20_lines": {"5": 4, "4": 1, "3": 0.5}},
        {"name": "Phi coin (Φ)", "color": "silver/steel-blue rim, pale blue-grey inner face", "payouts_per_line": {"5": 80, "4": 20, "3": 10}, "total_bet_multiplier_at_20_lines": {"5": 4, "4": 1, "3": 0.5}},
        {"name": "Sigma coin (Σ)", "color": "purple/lilac rim, brown inner face", "payouts_per_line": {"5": 80, "4": 20, "3": 10}, "total_bet_multiplier_at_20_lines": {"5": 4, "4": 1, "3": 0.5}}
      ]
    },
    "total_distinct_symbols": "13 (top symbol, WILD, BONUS/scatter, 6 high/mid-value character medallions, 5 low-value Greek-letter coins).",
    "payline_shape_diagram_note": "Rules pages 1-3 print all 20 individual line diagrams (Line 1 through Line 20) as small 5-column x 3-row grids with the active cells shaded orange; these are static reference diagrams, not a description of any particular spin."
  },

  "payout_basis": {
    "value": "per_line",
    "evidence": "Confirmed both by the printed rule ('Payline wins are multiplied by the bet per line value, except for Scatters', rules page 7) and by a captured live win: payline_win_example.png shows 'LINE 19 PAYS 0.15FUN' at total bet 0.20 FUN / 20 lines (bet-per-line 0.01); the paytable's 3-of-a-kind tier for the Psi-coin symbol is printed as 15, and 15 x 0.01 = 0.15 - matching exactly.",
    "scatter_exception": "The BONUS/scatter symbol pays from the TOTAL bet value, not per line (rules page 7: 'Scatter pays in any part of display from total bet value'), confirmed on free_spins_trigger.png: 'LINE 21 PAYS 0.40FUN' at total bet 0.20 FUN for a 3-of-a-kind scatter hit (paytable tier 2 x 0.20 = 0.40). 'LINE 21' is an internal engine label used for the scatter win row, not an actual 21st payline (the game only has 20 lines).",
    "important_disambiguation": "On win screens the game shows both a round's grand 'TOTAL WIN' (sum of all winning lines in that spin) and the individual 'LINE N PAYS' amount for one specific line. Only the LINE-specific figure was used to derive the per-line basis; the TOTAL WIN figure can include several simultaneous line wins added together and must not be treated as a single line's payout."
  },

  "rtp": {
    "value_percent": 93.75,
    "printed_text": "Theoretical payout is 93.75%.",
    "source": "rules_p2.png, under the game description, printed once.",
    "note": "Only one RTP figure is shown anywhere in the 15-page rules booklet; there is no bonus-buy or alternate-RTP mode to create a second variant. Third-party web sources for this title disagree substantially with each other (some report a much higher figure); per project policy the in-game text is authoritative, so 93.75% is recorded as the value."
  },

  "max_win": {
    "value": null,
    "note": "Not printed anywhere in the game. All 15 pages of the rules booklet were checked; the Gambling Round section (rules pages 12-13) references an abstract 'maximum winning amount' used as a stopping condition (win capped at 1/4 of it) but never states the number itself. No splash/preview screen exists in this build to carry a max-win banner either. Honest omission - do not substitute a web-sourced figure, since third-party numbers for this title vary by roughly 20x."
  },

  "bet_configuration": {
    "line_count": {"min": 1, "max": 20, "control": "'LINE COUNT' stepper with round orange '-' and '+' buttons either side of the numeric field, bottom-left of the game screen", "measured_by": "+/- buttons pressed to both limits; at max (20) the '+' button becomes visually disabled"},
    "bet_per_line": {"min": 0.01, "max": 2.5, "control": "'BET VALUE' stepper with round orange '-' and '+' buttons either side of the numeric field, bottom-right of the game screen", "measured_by": "+/- buttons pressed to both limits at line_count=20, re-checked at line_count=1 with an identical resulting range; the '+' button's disabled state was confirmed numerically (mean crop brightness 48.98 when disabled vs 107.9 when active)"},
    "total_bet": {"min": 0.01, "max": 50.0, "formula": "Total Bet = Line Count x Bet Value (stated verbatim on rules page 4 and confirmed by every measured combination)"},
    "max_bet_button": "A 'MAX BET' button (crown icon) sets Bet Value to its maximum (2.5) at the currently selected line count in one click.",
    "printed_min_max_bet": "Not printed anywhere in-game as an explicit 'MINIMUM BET / MAXIMUM BET' line; the 0.01-50.00 range was measured directly via the stepper controls."
  },

  "features": {
    "free_spins": {
      "trigger": "3 or more BONUS (scatter) symbols anywhere on reels 1-5 in a single base-game spin.",
      "spins_awarded": 10,
      "retrigger": "If 3 or more BONUS symbols land in a single spin during the Free Spins round, the feature is retriggered (rules page 8-9); the retrigger amount is not separately stated, so it is assumed to be another 10 spins per the same trigger rule.",
      "sticky_wild_mechanic": "During the Free Spins round, every WILD symbol that lands becomes sticky/frozen and stays in its position for the rest of the round (rules page 9: 'During the round of Free Spins all the Wild symbols become sticky and stay on their positions till the end of the round'). WILD still only appears on reels 2, 3 and 4.",
      "bet_and_lines": "Free spins are played at the same total bet and same number of active lines as the round that triggered them (rules page 5).",
      "visual_cue": "Reel background shifts from the base game's plain dark starry-blue to a magenta/purple-to-blue nebula gradient; a spin counter reading 'FREESPIN N OF 10' replaces the SPIN button label.",
      "capture_evidence": {
        "trigger_frame": "free_spins_trigger.png - 3 BONUS symbols visible on reels 1, 4 and 5; footer reads 'TOTAL WIN: 0.70FUN | LINE 21 PAYS 0.40FUN' (the scatter win, engine-labelled 'Line 21').",
        "gameplay_frame": "free_spins_gameplay.png - counter reads 'FREESPIN 6 OF 10'; six frozen/sticky WILD tiles visible across reels 2, 3 and 4; accumulated 'Total win: 2.5 FUN' shown at that point in the round.",
        "result_frame": "free_spins_total_win.png - end-of-round summary banner: 'Your total win: 13.6 FUN'; balance rose from 926.90 to 941.60 FUN over the round.",
        "hunt_note": "Triggered naturally (no bonus-buy exists for this title) on spin 461 of an unassisted spin hunt."
      }
    },
    "gamble_round": {
      "availability": "Offered after ANY base-game win (not a purchasable feature); a red '2X GAMBLE' button and a gold coin-bag 'Collect' icon replace the MAX BET and SPIN buttons respectively once a win lands.",
      "mechanic": "The player is shown one face-down card from a 52-card deck and must guess either its COLOR (Red or Black - two large buttons) or its exact SUIT (choose one of four round suit icons: Spades and Clubs in charcoal-grey, Diamonds and Hearts in red).",
      "payout_multipliers": "Guessing the colour correctly doubles (x2) the current win; guessing the suit correctly multiplies it by 4 (x4). Both figures are also shown live on-screen as 'Color possible win' and 'Suit possible win' amounts next to the card.",
      "risk": "A wrong guess loses the entire staked win and returns the player to the main game with nothing added to balance. A correct guess lets the player either collect the new amount or gamble again.",
    "ceiling": "The round can be repeated until the accumulated win reaches 1/4 of the (unpublished) maximum winning amount; if the next potential win would exceed that maximum, the round closes automatically and the already-won amount is credited (rules pages 12-13).",
      "autoplay_integration": "A red 'Gamble' toggle is available during Auto Spins; when enabled the game automatically enters the gamble round (with no added risk, i.e. the safest outcome path) after each win during autoplay.",
      "capture_evidence": {
        "prompt_frame": "gamble_prompt.png - '2X GAMBLE' button and gold coin-bag icon appear; footer reads 'TOTAL WIN: 0.15FUN | LINE 15 PAYS 0.15FUN'.",
        "gameplay_frame": "gamble_round.png - face-down card shown centre-screen; 'Current Win: 0.15 FUN'; 'Suit possible win: 0.6 FUN' (0.15 x 4); 'Color possible win: 0.3 FUN' (0.15 x 2) - both figures arithmetically confirm the x2/x4 multipliers.",
        "result_frame": "gamble_result.png - card revealed as the 10 of Spades (black); the player had guessed 'Red' and lost; balance unchanged at 940.70 FUN; a curved 'back' arrow button replaces the coin-bag icon to return to the main game."
      }
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No BUY/purchase control visible on any captured screen (base game, settings, or the full spin bar), and a DOM scene-probe of the running game found no such control either. Confirmed via two independent channels."
    }
  },

  "screens": {
    "base_game": {
      "type": "base_game",
      "layout": "5x3 symbol grid centred between two stone columns, framed by a thin glowing light-blue border.",
      "top_banner": "'FIRE ⚡ LIGHTNING' logo plaque centered at the very top, on a dark carved-wood/stone strip with a leaf-branch relief pattern running the width of the screen.",
      "top_right_icons": "Three small round dark buttons in the top-right corner: a gear/cog icon (Settings), a speaker icon (Sound toggle), and a hamburger-menu icon (three horizontal lines, opens the side menu with Settings/Paytable/Rules & Lines/History tabs).",
      "top_right_clock": "A plain white digital clock reading the current time (e.g. '11:50') in the very top-right corner, above the icon row - a system/browser element, not a game control.",
      "bottom_bar": {
        "far_left": "'BALANCE' label above the numeric balance in FUN (e.g. '1000.00 FUN').",
        "left_center": "'LINE COUNT' stepper: orange round '-' button, numeric field (1-20), orange round '+' button, with a thin progress bar beneath showing how far toward the 20-line maximum the current selection sits.",
        "center_left": "A dark rounded rectangular 'MAX BET' button with a small crown icon.",
        "center": "A large circular orange/red 'SPIN' button with a white lightning-bolt icon in the middle - the game's dominant visual accent colour is reused here for its primary action button.",
        "center_right": "A dark rounded rectangular 'AUTO SPINS' button with a small circular-arrow icon.",
        "right_center": "'BET VALUE' stepper: orange round '-' button, numeric field (0.01-2.50), orange round '+' button, with a similar progress bar.",
        "far_right": "'TOTAL BET' label above the computed total stake in FUN.",
        "bottom_left_corner": "'BGAMING' provider wordmark in small grey capital letters."
      },
      "color_blind_notes": "All stepper buttons use a '-'/'+' glyph (shape-based) rather than colour alone; SPIN is distinguished by its large central position and lightning-bolt icon, not colour alone."
    },
    "settings": {
      "type": "settings",
      "title": "'Fire Lightning' heading at the top of the panel.",
      "left_menu": "Vertical tab list: Settings (gear icon, active/highlighted), Paytable (document icon), Rules & Lines (document icon), History (clock/back-arrow icon).",
      "controls": "Two horizontal sliders with round white handles on red filled tracks: a music-note icon slider (Music volume) and a speaker icon slider (Sound volume), both shown at maximum in the captured frame. Below them, a red-checked square checkbox labelled 'Spacebar to spin'.",
      "no_turbo_or_skip_toggle": "This build's Settings tab has no Turbo Spin or Skip Screens toggle at all (unlike newer BGaming titles) - only the two volume sliders and the spacebar checkbox.",
      "footer": "A large 'Back »' button, bottom-right, closes the panel and returns to the base game.",
      "color_blind_notes": "Slider fill position (left=low/right=high) conveys volume level independent of the red colour; the spacebar checkbox uses a checkmark glyph, not colour alone."
    },
    "paytable": {
      "type": "paytable",
      "pages": "3 pages reached via continuous scroll inside the 'Paytable' tab (single section, no sub-tabs); page 3 is pixel-identical to page 2, confirming the panel bottom (scroll_capture.py, 3 consecutive settled frames).",
      "layout": "A 3-column table of symbol icons with their 5x/4x/3x-of-a-kind payout numbers printed directly beneath each icon; header row (page 1 only) labels the three top columns 'FIRE LIGHTNING', 'WILD' and 'SCATTER' with explanatory text under WILD ('Wild substitutes any symbol except scatter.') and under SCATTER ('3 or more scatters in any position add 10 free spins.'). Rows below continue listing further symbols without additional headers.",
      "content_summary": "See the 'symbols' section above for the full identity and payout list read from this panel."
    },
    "rules": {
      "type": "rules",
      "pages": "15 pages reached via continuous scroll inside the 'Rules & Lines' tab (single section; scroll exhausted and confirmed by the visible text 'Game Version 1.0.0.' on the final page).",
      "p1": "Header 'Fire Lightning'; game description paragraph (theme, RTP, feature summary) plus the start of the 'Lines' section: individual 5x3 diagrams for Line 1 through Line 12, each with the active cells shaded orange.",
      "p2_p3": "Continuation of the Line diagrams (Line 4 through Line 20); 'Rules' section defines the game objective; 'Betting' section begins, explaining the Line Count and Bet value +/- controls.",
      "p4": "Continuation of Betting: explains the Max Bet control and the Total Bet = Line Count x Bet Value formula; introduces Auto Spins.",
      "p5": "Continuation of Auto Spins (Start/Stop button behaviour); states free spins are played at the triggering round's bet and lines; begins 'Spin Results' section.",
      "p6": "Spin Results: wins animate along the active payline; win amount shown in the 'Win' field; symbols pay left to right on consecutive reels of an active line; coinciding wins on several lines are added together.",
      "p7": "KEY payout-basis page: 'Payline wins are multiplied by the bet per line value, except for Scatters.' / 'Scatter pays in any part of display from total bet value.' / only the highest win per active payline is paid; explains reaching the Paytable via the menu.",
      "p8_p9": "'Bonus Features' section: Scatter symbol rules (appears on reels 1-5, 3+ trigger 10 Free Spins, scatters can also appear during the Free Spins round and 3+ in one spin retriggers it, Wild symbols become sticky for the round); Wild symbol rules (substitutes any symbol except Scatter, appears only on reels 2, 3 and 4); 'Gambling Round' section begins.",
      "p10_p11": "Gambling Round rules: entered via the Gamble button next to Spin after any win; guess the colour or suit of one face-down card from a 52-card deck; current win is the stake; choices are Red/Black/Clubs/Spades/Hearts/Diamonds; correct colour guess doubles the stake, correct suit guess multiplies it by 4; can collect the win or risk it again; a loss stops the round and returns to the base game.",
      "p12_p13": "Gambling Round ceiling: play continues until the win reaches 1/4 of the (unpublished) maximum win; if the next potential win would exceed that maximum the round auto-closes and the amount already won is credited; explains the Auto Spins 'Gamble' toggle for automatic gambling after wins during autoplay.",
      "p14_p15": "Malfunction/session-integrity clause: 'Malfunction voids all plays and pays!'; unfinished rounds are terminated every 24 hours, with any pending Collect paid out and any pending player decision resolved as the no-risk/no-raise option; ends with 'Game Version 1.0.0.'"
    },
    "autoplay": {
      "type": "autoplay",
      "title": "'Spin settings' panel overlaying the dimmed reels (several symbols visible behind the panel: FIRE LIGHTNING banner x2, a warrior/winged-head symbol, Sigma/Psi/Phi/unclear-glyph coins, a BONUS tile and a lion-swords symbol - consistent with the symbol catalogue above).",
      "rounds_selector": "'Numbers of rounds' - a 3x3 grid of buttons: 10, 25, 50, 75, 100, 250, 500, 750, 1000, plus a separate 'Off' button (highlighted/selected by default).",
      "stop_conditions": "'Stop autospin' checklist with five unchecked square checkboxes: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent blank numeric field), 'If cash balance increases by' (blank field), 'If cash balance decreases by' (blank field).",
      "footer_bar": "Same LINE COUNT / MAX BET / SPIN(now a circular-arrow 'confirm' icon) / AUTO SPINS / BET VALUE / TOTAL BET bar as the base game remains visible beneath the panel; in the captured frame Bet Value is shown at its maximum (2.5) giving a Total Bet of 50.00 FUN.",
      "color_blind_notes": "Stop-condition checkboxes use a checkmark glyph, not colour alone; the selected round-count button is distinguished by a filled/highlighted background, not colour alone."
    },
    "bet_limit_probes": {
      "lines_min_1": "Line Count stepped down to its floor of 1 via the '-' button; Total Bet reads 0.01 FUN at Bet Value 0.01.",
      "bet_max_2_5": "Bet Value stepped up to its ceiling of 2.5 via the '+' button at Line Count 20; Total Bet reads 50.00 FUN; the '+' button is visibly greyed out/disabled at this point (numerically confirmed: mean crop brightness 48.98 vs 107.9 when enabled)."
    },
    "payline_win_example": {
      "type": "win_screen",
      "content": "A normal (non-scatter) line win: footer reads 'TOTAL WIN: 0.40FUN | LINE 19 PAYS 0.15FUN' at Total Bet 0.20 FUN (20 lines x 0.01). Used as the primary evidence for the per-line payout basis."
    },
    "gamble_screens": {
      "prompt": "gamble_prompt.png - after a base-game win, the SPIN bar's MAX BET slot is replaced by a red '2X GAMBLE' button and the SPIN button itself is replaced by a round gold coin-bag icon (implicit 'Collect').",
      "room": "gamble_round.png - headed 'History' at top-left; 'Current Win' shown top-right in yellow; a face-down bronze/copper-backed card centred on screen with an ornate metal-corner border; four suit-choice tokens flank it (Spades and Clubs in dark charcoal, Diamonds and Hearts in red); 'Black' and 'Red' colour-choice buttons sit just inside the suit tokens; 'Suit possible win' and 'Color possible win' amounts are printed above/below the card.",
      "result": "gamble_result.png - the card flips to reveal its face (e.g. '10' of Spades, a black suit); balance is unchanged when the guess was wrong; the coin-bag icon is replaced by a curved back-arrow icon to return to the main game."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable and split left/right of the central SPIN button: BALANCE and LINE COUNT stepper on the left, BET VALUE stepper and TOTAL BET on the right, MAX BET and AUTO SPINS immediately flanking SPIN. The side menu (gear/speaker/hamburger icons, top-right) is the sole entry point to Settings, Paytable, Rules & Lines and History, each a simple linear scroll panel with no sub-navigation.",
    "motor": "All primary controls are large circular or rounded-rectangle targets; SPIN is the single largest target on screen. No confirmed keyboard shortcut list is printed beyond the optional 'Spacebar to spin' checkbox in Settings (unchecked = spacebar disabled by default in this build, contradicting the manifest's earlier framing - see note in unreadable_or_uncertain if relevant). Auto Spins reduces the number of required clicks for extended play, including an optional automatic Gamble toggle.",
    "color_blind": "Most state is conveyed redundantly through text/numbers/icon shape rather than colour alone: WILD and BONUS symbols carry their own text label; stepper buttons use +/- glyphs; the free-spins mode is signalled by BOTH a background palette shift AND an explicit 'FREESPIN N OF 10' counter; the gamble round's Red/Black buttons carry text labels in addition to colour, and Suit tokens use distinct pictographic suit glyphs (spade/club/diamond/heart) rather than colour alone (though clubs vs spades and diamonds vs hearts each share a colour pair, so within a colour pair the token SHAPE is the only differentiator).",
    "deaf_hard_of_hearing": "No information observed that is conveyed by sound alone; the Settings panel's Music and Sound sliders are purely decorative/ambience controls, and all game outcomes (wins, free-spin counters, gamble results) are displayed as on-screen text and numbers."
  },

  "anomalies": [
    "No separate splash/preview screen exists in this build - loading the demo goes straight into base_game (confirmed by two identical burst frames captured at wait_ms=0).",
    "Off-canvas DOM elements (a set of 'change-seed' chevrons and a 'verify' button) were found by a scene-probe outside the visible 1280x800 viewport (x>1280); no on-screen control in any captured frame (base game, settings, 15 rules pages, autoplay, gamble) opens or references them, and the page has no horizontal scroll/overflow. They most likely belong to an inactive 'provably fair' seed-verification panel that this particular build/skin does not expose through the visible UI."
  ],

  "unreadable_or_uncertain": [
    "The identity of the fifth low-value coin's engraved glyph (paytable tier 5x80/4x20/3x10, silver/grey-blue rim) - it renders as a bowtie/hourglass-like double-triangle shape rather than a clearly legible Greek letter matching the Psi/Omega/Phi/Sigma set; left undetermined rather than guessed.",
    "The exact retrigger award during Free Spins (the rules state that 3+ scatters in one Free-Spins round spin retrigger the feature, but do not print a specific number of additional spins for the retrigger, unlike the initial 10-spin trigger).",
    "Whether 'Spacebar to spin' defaults to on or off on a fresh session - the captured settings.png shows it checked (red checkmark), which may reflect a value already toggled earlier in the same session rather than the true factory default.",
    "Real-money currency, bet limits and RTP variants (this demo only exposes the FUN play-money token; no currency selector or live-money paytable was observed)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.