Fire Archer

Demo, RTP 96.07%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 10 Jul 2026
RTP 96.07%
Volatility High
Max win ×4000
Grid 5×4
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

19 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fire-archer-b7/

1,000 free requests / month · sign-up required

59 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Jul 2026 View capture log

Per-screen breakdown

19 demo screens
19 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 440 440 Jul Aug '25: 370 370 Aug Sep '25: 460 460 Sep Oct '25: 370 370 Oct Nov '25: 300 300 Nov Dec '25: 490 490 Dec Jan '26: 540 540 Jan Feb '26: 290 290 Feb Mar '26: 270 270 Mar Apr '26: 190 190 Apr May '26: 330 330 May Jun '26: 240 240 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇨🇭Switzerland 30 30
🇧🇷Brazil 20 10 20 20 20 170 170 30 50 50 70 90
🇭🇷Croatia 10 10 10 10 10 10
🇱🇹Lithuania 10 10 10 10
🇰🇿Kazakhstan 10
🇳🇿New Zealand 10
🇨🇦Canada 20 20 20 40 20 20 20 20 20 20 20
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20 20 20
🇲🇾Malaysia 20 20 20 20 20 20 20
🇩🇰Denmark 10 10 10 10 10 10 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10 10 10 10 10
🇿🇦South Africa 10 10 10 10 10 10 10 10 10 10 10 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10
🇮🇳India 20 20 20 20 20
🇺🇸United States 20 20 20 20 20
🇨🇾Cyprus 10 10 10 10 10 10 10 10 10
🇵🇭Philippines 10 10 10 10 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10 10 10
🇸🇪Sweden 10 10 10 10 10 10 10
🇹🇷Turkey 10 10 10 10 10 10
🇦🇷Argentina 10 10 10 10 10
🇧🇬Bulgaria 10 10 10 10 10
🇱🇻Latvia 10 10 10 10 10
🇦🇺Australia 10 10 10 10
🇸🇻El Salvador 10 10 10
🇸🇮Slovenia 10 10 10
🇪🇸Spain 10 10 10
🇺🇦Ukraine 10 10 10
🇫🇷France 10 10
🇵🇪Peru 10 10
🇵🇱Poland 10 10
🇨🇴Colombia 10
🇬🇹Guatemala 10
🇯🇵Japan 10
🇱🇧Lebanon 10
🇸🇬Singapore 10
🇪🇬Egypt 10
🇷🇴Romania 10 10 10 10 10 10 10 10 10
🇹🇭Thailand 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10 10
🇭🇺Hungary 10 10 10 10 10
🇲🇽Mexico 10 10 10 10 10
🇵🇹Portugal 10 10 10 10 10
🇮🇪Ireland 10 10 10 10
🇳🇴Norway 10 10 10 10
🇮🇩Indonesia 10 10 10
🇮🇸Iceland 10
🇰🇷South Korea 10
🇸🇰Slovakia 10
🇧🇪Belgium 20 20 20 20
🇬🇷Greece 20 50 10 20 30 50 40 30 40 110 50 40
Full per-country breakdown via the API →

What we extracted from Fire Archer

Everything pulled from Fire Archer into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
19 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
9 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
volatility High
max_win_x ×4000
layout 5×4
paylines 25 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.07%
Bonus Buy 96.10% Buy Free Spins

See how this RTP compares across Pragmatic Play’s full range →

Symbols & paytable

12 symbols
12 icons (ZIP)
Archer
Archer
High Pay

bearded hooded archer with flaming arrow; highest-paying regular symbol

MatchPayoutUnit
3x 2.00 Multiplier
4x 6.00 Multiplier
5x 20.00 Multiplier
Money bag
Money bag
High Pay

brown leather pouch overflowing with gold coins and gems

MatchPayoutUnit
3x 1.40 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Green hat
Green hat
High Pay

green pointed felt hat with feather, lying on its side

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.80 Multiplier
5x 10.00 Multiplier
Ale mug
Ale mug
High Pay

wooden tankard with silver bands and frothy foam head

MatchPayoutUnit
3x 0.60 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
A
A
Low Pay

red scroll banner with gold letter, lowest-tier royal

MatchPayoutUnit
3x 0.32 Multiplier
4x 1.20 Multiplier
5x 6.00 Multiplier
K
K
Low Pay

blue/navy scroll banner with white letter

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 3.00 Multiplier
Q
Q
Low Pay

green scroll banner with white letter

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.60 Multiplier
5x 3.00 Multiplier
J
J
Low Pay

purple/magenta scroll banner with white letter

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 1.60 Multiplier
10
10
Low Pay

red/maroon scroll banner with white number

MatchPayoutUnit
3x 0.12 Multiplier
4x 0.40 Multiplier
5x 1.60 Multiplier
WILD
WILD
Wild

golden lion medallion on red/gold diamond; substitutes all except scatter; only added to grid by SUPER WILD, not a spinning symbol

MatchPayoutUnit
3x 3.00 Multiplier
4x 10.00 Multiplier
5x 30.00 Multiplier
SUPER WILD
SUPER WILD
Wild

wooden archery target wrapped in green leaf wreath; substitutes all except scatter; shoots WILD symbols in up to 8 directions

SCATTER
SCATTER
Scatter

golden quiver of arrows with flame accent; 3+ anywhere triggers Free Spins

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x4 grid, 25 fixed paylines, left-to-right pays; SUPER WILD can spawn WILDs in up to 8 directions during ordinary base-game spins

Bonus Mode buy_fs
Buy Free Spins

costs 100x total bet ($200 at $2.00 demo bet); instantly triggers Free Spins with the triggering spin guaranteed to hit 3 SCATTER symbols

Free Spins fs
Free Spins

triggered by 3+ SCATTER anywhere, awards 5 spins; one roaming SUPER WILD (random level 1-8) present the whole round, moves to a random cell after every spin and shoots WILDs; every 2 SCATTER hit during the round levels it up by 1 and awards 1-3 extra spins, capped at level 8

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Free Spins headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#151D15 base dominant 1 base
#5D5921 base dominant 2 base
#592C1A base dominant 3 base
#92592B base dominant 4 base
#2F4E1A base dominant 5 base
#9D9F58 base dominant 6 base
#0F1319 free_spins dominant 1 free_spins
#5C2818 free_spins dominant 2 free_spins
#5C5F14 free_spins dominant 3 free_spins
#A1591B free_spins dominant 4 free_spins
#1A180D bonus dominant 1 bonus
#545223 bonus dominant 2 bonus
#522914 bonus dominant 3 bonus
#295315 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • WILD (gold lion medallion) and SUPER WILD (archery target) are distinguished from each other and from regular symbols by shape and accompanying text, not color
  • Volatility is shown as a count of 5 filled gold lightning-bolt icons out of 5 (shape/count-based, not hue-based)
  • Confirm vs cancel in the Buy Free Spins dialog are differentiated by glyph (checkmark vs X cross), not color alone, though also colored green/red
  • Green is reused for multiple meanings (paytable nav arrows, ON toggle state, checked checkbox fill, confirm button), but each is backed by a non-color cue (arrow shape, knob position, checkmark glyph, or text)
  • Free Spins mode is signalled by both a background/reel-tile color shift (teal cells over green daylight forest in base game vs maroon cells over blue/purple night forest in Free Spins) and text ('FREE SPINS LEFT', 'FREE SPINS COMPLETED'), not color alone
Screen Reader
  • Bottom-bar control positions are stable across all screens (menu and sound icons stacked far-left, larger 'i' info button beside them, bet -/+ flanking the central SPIN button, AUTOPLAY pill below SPIN); the paytable/rules booklet is a strictly linear 6-page sequence navigated with prev/next arrows and closed with a center X
Motor Accessibility
  • Large round click targets; SPACE/ENTER keys also start and stop the spin; Autoplay with adjustable spin count and a Skip Screens option reduces required clicks
Hearing Accessibility
  • No audio-only information observed; Sound FX/Ambient Music toggles confirm sound is decorative; all game state (win amounts, free spins left/completed, feature triggers) is conveyed via on-screen text and imagery
Low Vision
  • Bottom-bar controls are white glyphs on dark circles (large high-contrast icons); CREDIT/BET/WIN readouts are large high-contrast gold text on a dark background

Media & assets

8 files · 8 types
19 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
preview, base game (incl. win with SUPER WILD firing), paytable (6 pages: symbols/rules, scatter/free spins/max win/buy, RTP/volatility/paylines/bet limits, how-to-play, settings menu doc, autoplay doc), settings panel, autoplay panel, buy free spins confirmation dialog, free spins trigger + gameplay (3 spins) + win screen, return to base game
SUPER WILD and SCATTER have no per-count payout values in the paytable (only rule text) — they do not pay directly, only WILD/regular symbols do; treated as non-paying utility symbols
roaming SUPER WILD's level-to-direction-count mapping (levels 1-8) is described only qualitatively in-game, exact numeric table not shown on any captured screen
GAME HISTORY control in System Settings not clicked to confirm whether it is disabled or just muted styling
purpose of two small circular medallion ornaments beneath the reel frame, visible only on the preview/splash screen, not explained by any on-screen text
unclear whether a separate spin-speed-cycle icon (triple-chevron) exists as its own persistent bottom-bar button, or only appears attached to the AUTOPLAY button
individual shapes of the 25 numbered fixed paylines are too small to trace at capture resolution; only the count (25) is confirmed legible

Ask AI about Fire Archer

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fire Archer work? Keep it simple.

triggered by 3+ SCATTER anywhere, awards 5 spins; one roaming SUPER WILD (random level 1-8) present the whole round, moves to a random cell after every spin and shoots WILDs; every 2 SCATTER hit during the round levels it up by 1 and awards 1-3 extra spins, capped at level 8

RTP 96.07%High volatilitymax win ×4000demo ✓

From the verified capture of 10 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fire Archer vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fire-archer-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fire-archer-b7/
{
  "game": {
    "name": "Fire Archer",
    "provider": "Pragmatic Play",
    "theme": "Robin Hood-style medieval archer in an enchanted forest, with a distant fairy-tale castle. Base game uses a warm daylight green-forest palette; the Free Spins feature shifts to a cool blue/purple twilight forest with the same castle silhouette.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 18 desktop screenshots (manifest.json) + zoomed crops of the paytable and bottom UI bar.",
    "method_notes": "All 18 manifest screenshots were read directly (high-resolution visual inspection); paytable and UI-icon regions were additionally verified with pixel-level zoom crops (scripts/zoom.py) because the on-screen text/icons were crisp enough to read without OCR. Tesseract OCR (scripts/ocr.py) could not be used for this slot: every invocation timed out after 25s (environment CPU load from ~24 concurrent chrome-headless processes at the time of writing; see project memory 'ocr-orphan-tesseract-kill-and-timeout'). No number in this document was invented to compensate — every figure below was read directly off crisp on-screen text. Numbers that were not legible are listed in 'unreadable_or_uncertain'.",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Warm daylight green forest: layered tree foliage in multiple greens (dark green shadow, mid-green midtone, bright yellow-green highlights), a stone castle with a purple-roofed turret visible far in the top-right background, small red/pink flowers at the bottom edge of the frame.",
    "free_spins_background": "Cool blue/purple twilight-to-night forest: deep navy-blue and violet foliage silhouettes, the same castle visible top-right now lit pale blue/lavender, a glassy pale-blue reflective ground/water area at the bottom-right where the archer stands.",
    "reel_frame": "Reels are caged in a brown wooden beam frame with silver/pewter metal corner brackets and studs, standing on a wooden plank platform (like a market stall or crate stand) at the bottom of the screen.",
    "reel_cells_base_game": "Dark teal/near-black semi-transparent tiles.",
    "reel_cells_free_spins": "Dark maroon/wine-red tiles with a warmer red-brown frame edge (visually distinct from the cool teal base-game cells even though the surrounding scene is now blue).",
    "symbol_card_colors": "Each payline symbol other than WILD/SUPER WILD/SCATTER sits inside its own small framed card: archer (dark green card edge), money bag (blue card edge), green hat (dark maroon card edge), ale mug (brown/wood card edge), A (red scroll, gold letter), K (blue/navy scroll, white letter), Q (green scroll, white letter), J (purple/magenta scroll, white letter), 10 (red/maroon scroll, white number).",
    "accent_colors": "Gold/orange (title logo, WILD text, BUY FREE SPINS medallion, CONGRATULATIONS banners, CREDIT/BET/WIN labels), green (confirm actions, ON toggle state, nav arrows, checked checkboxes, SUPER WILD leaf wreath), red (SUPER WILD target rings, cancel/X badge, A letter, SCATTER quiver flame), silver/white (control icon glyphs on dark circles)."
  },

  "symbols": {
    "note": "Payout values below were read directly from the in-game paytable (paytable_p1.png), captured while the demo's Total Bet was $2.00 (confirmed in the same screenshot's bottom bar). Per the in-game rules text (paytable_p3.png): 'All wins are multiplied by bet per line. All values are expressed as actual wins in coins.' The paytable amounts therefore represent the win at the $2.00 demo bet and scale with bet size; they are not fixed dollar constants.",
    "high_value": [
      {"name": "Archer (top symbol)", "appearance": "Bearded man in a green hood with a red feather, drawing a wooden bow with an arrow whose tip is on fire; framed on a card with a dark-green forest background and brown ornate border", "payouts": {"5": "$40.00", "4": "$12.00", "3": "$4.00"}, "rank": "highest-paying regular symbol"},
      {"name": "Money bag", "appearance": "Brown leather drawstring pouch overflowing with gold coins and blue/green gems, on a blue-bordered card", "payouts": {"5": "$24.00", "4": "$8.00", "3": "$2.80"}},
      {"name": "Green hat (Robin Hood hat)", "appearance": "Green pointed felt hat with a red/orange feather, lying on its side, on a dark maroon-bordered card", "payouts": {"5": "$20.00", "4": "$5.60", "3": "$2.00"}},
      {"name": "Ale mug", "appearance": "Wooden tankard/mug with silver metal bands and a frothy white foam head, on a brown wood-bordered card", "payouts": {"5": "$16.00", "4": "$4.00", "3": "$1.20"}}
    ],
    "royals_low_value": [
      {"name": "A", "color": "red scroll banner, gold letter", "payouts": {"5": "$12.00", "4": "$2.40", "3": "$0.64"}},
      {"name": "K", "color": "blue/navy scroll banner, white letter", "payouts": {"5": "$6.00", "4": "$1.20", "3": "$0.40"}},
      {"name": "Q", "color": "green scroll banner, white letter", "payouts": {"5": "$6.00", "4": "$1.20", "3": "$0.40"}},
      {"name": "J", "color": "purple/magenta scroll banner, white letter", "payouts": {"5": "$3.20", "4": "$0.80", "3": "$0.24"}},
      {"name": "10", "color": "red/maroon scroll banner, white number", "payouts": {"5": "$3.20", "4": "$0.80", "3": "$0.24"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Golden lion-face medallion on a red/gold heraldic diamond backdrop with the word 'WILD' in gold letters below the lion's face.",
      "payouts": {"5": "$60.00", "4": "$20.00", "3": "$6.00"},
      "rules": "Substitutes for all symbols except the SCATTER symbol. It is not a naturally spinning reel symbol: per the in-game paytable text, 'It is always added to the screen randomly by the SUPER WILD symbol' — i.e. WILD tiles appear only as a result of the SUPER WILD symbol's directional shots.",
      "source": "paytable_p1.png"
    },
    "super_wild": {
      "name": "SUPER WILD",
      "appearance": "A round wooden archery target (concentric red and cream/tan rings with a red bullseye centre) wrapped in a green leaf/vine wreath. During gameplay it is shown radiating pointed spikes/rays in up to 8 directions (visible in free_spins_play/free_spins_play2/free_spins_play3 and base_game_win screenshots).",
      "rules": "Substitutes for all symbols except SCATTER. Appears on all reels. Displays 8 possible directions around it; every time it hits, 1 to 8 of those directions are highlighted at random and WILD symbols are added to the screen along the highlighted directions, replacing all symbols in their path up to the edge of the grid.",
      "source": "paytable_p1.png and paytable_p2.png"
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "A golden quiver of arrows with a bow, small orange/red flame accent, and the word 'SCATTER' in gold letters below, on a dark plaque.",
      "rules": "In the base game it appears only on reels 1, 3 and 5. In the Free Spins feature it appears on all reels. 3 or more SCATTER symbols anywhere trigger the Free Spins feature.",
      "source": "paytable_p2.png"
    }
  },

  "technical_summary": {
    "rtp_percent_base": 96.07,
    "rtp_percent_buy_feature": 96.10,
    "rtp_source": "paytable_p3.png: 'The theoretical RTP of this game is 96.07%. The RTP of the game when using \"BUY FREE SPINS\" is 96.10%.'",
    "volatility": "High — shown as a 'VOLATILITY' pill with 5 of 5 filled gold lightning-bolt icons; text: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.' (paytable_p3.png)",
    "bet_min": "$0.25",
    "bet_max": "$250.00",
    "bet_source": "paytable_p3.png: 'MINIMUM BET: $0.25  MAXIMUM BET: $250.00'",
    "demo_default_bet": "$2.00",
    "demo_starting_credit": "$100,000.00",
    "reels_and_lines": "5 reels x 4 rows; 25 FIXED paylines (paytable_p3.png shows a numbered 1-25 grid of small line-pattern icons). Wins pay left to right on selected paylines.",
    "win_rules": "All symbols pay left to right on selected paylines, starting from the leftmost reel. Free spins win is added to the payline win. All wins are multiplied by bet per line. All values are expressed as actual wins in coins. Only the highest win is paid per line. When winning on multiple paylines, all wins are added to the total win. Free spins round win is awarded to the player after the round completes; the history records the whole win of the cycle. (paytable_p3.png)",
    "max_win": "4,000x bet. If the total win of a round reaches 4,000x bet, the round immediately ends, the win is awarded up to the cap, and all remaining features are forfeited.",
    "max_win_source": "paytable_p2.png and paytable_p5.png (both repeat the 4,000x cap and forfeiture rule)",
    "bonus_buy": "'BUY FREE SPINS' costs 100x the current total bet (shown as a fixed $200 medallion in the demo at the default $2.00 bet, i.e. 100 x $2.00 = $200). Instantly triggers the Free Spins round from the base game; the triggering spin is guaranteed to hit 3 SCATTER symbols.",
    "bonus_buy_source": "paytable_p2.png; bonus_buy_dialog.png confirms the $200 price at $2.00 bet",
    "keyboard": "SPACE and ENTER buttons on the keyboard start and stop the spin (paytable_p3.png).",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (paytable_p3.png)",
    "currency_view": "CREDIT and BET labels show current balance and current total bet; clicking the labels switches between coins view and cash view (paytable_p4.png)."
  },

  "features": {
    "free_spins": {
      "trigger": "3 or more SCATTER symbols anywhere on the reels award 5 free spins.",
      "roaming_super_wild": "During the Free Spins round, one SUPER WILD symbol is guaranteed to be on screen for the whole duration of the feature. After every spin it moves to a random position on the grid. No other SUPER WILD symbols can hit during the round (i.e. only this one roaming SUPER WILD is active).",
      "leveling": "When the round starts, the roaming SUPER WILD gets a random level from 1 to 8. Depending on its level, after every free spin a number of directions are highlighted on it and WILD symbols are added to the screen in those directions, replacing all symbols in their path up to the edge of the grid (more directions/higher level implies a bigger WILD spread, though the exact mapping of level-to-direction-count is not spelled out on the captured pages).",
      "extra_spins_and_level_up": "For each 2 SCATTER symbols that hit during the Free Spins round, the SUPER WILD's level increases by 1 and 1, 2 or 3 additional free spins are awarded at random. When the SUPER WILD reaches level 8 it cannot level up any further and no more additional free spins can be awarded.",
      "special_reels": "Special reels are in play during the Free Spins feature (confirmed visually: the reel-cell colour and surrounding background both shift from the base game's teal/green daylight forest to a maroon-tiled reel grid over a blue/purple night forest).",
      "award_presentation": "On trigger, a carved wooden 'CONGRATULATIONS! YOU HAVE WON [N] FREE SPINS' plaque is shown with a teal number tile; 'PRESS ANYWHERE TO CONTINUE' advances into the round.",
      "end_presentation": "At the end of the round, a matching 'CONGRATULATIONS! YOU HAVE WON $X.XX IN N FREE SPINS' plaque is shown, followed by a return to the base game with a 'FREE SPINS COMPLETED' banner and the total win still shown in the WIN readout.",
      "source": "paytable_p2.png (rules text) + fs_trigger.png / free_spins_play*.png / win_screen.png / base_after_fs.png (observed gameplay)"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Promo/splash screen shown on demo load. Top-left: game logo 'FIRE ARCHER' (silver 'FIRE' with a flame-textured font, gold 'ARCHER' below with a small flaming-arrow flourish underneath, a small 'TM' mark) over the green forest background. Centre: a mock 5x4 reel grid almost entirely filled with golden WILD lion medallions, plus a handful of other symbols scattered in (money bag, green hat, ale mug, an archer symbol, and one SUPER WILD archery-target icon near the centre of the grid) — a promotional 'jackpot' layout, not a real spin outcome. Right side: the full-body archer character, larger than in other screens, actively drawing his bow with a lit arrow, with the castle visible in the upper-right background. Below the reels: two round medallion ornaments, one dark navy-blue and one glowing gold (purpose unclear — see unreadable_or_uncertain). Centre-bottom: gold tagline text with drop shadow, 'SHOOTING WILDS ON UP TO 8 DIRECTIONS'. Mid-right: a white circular 'refresh/enter' icon (two curved arrows forming a circle) with a small white arrow pointing at it, inviting the click to enter the game. Bottom-right: a 'VOLATILITY' pill showing 5 of 5 filled gold lightning-bolt icons, and a yellow-outlined square checkbox labelled 'DON'T SHOW NEXT TIME' (unchecked).",
      "purpose": "Entry point; clicking the round enter icon starts the base game.",
      "color_blind_notes": "Volatility is conveyed by a COUNT of 5 filled bolt icons (shape/count-based, not hue-based). The tagline and logo are large high-contrast text."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "5 reels x 4 rows, caged in a brown wooden beam frame with silver corner brackets, standing on a wooden plank platform, centred on screen.",
      "title_banner": "Top-left corner: the same 'FIRE ARCHER' logo as the preview screen (silver 'FIRE' + gold 'ARCHER' + flaming-arrow flourish + 'TM'), smaller than on the preview screen.",
      "background": "Warm daylight green forest with a stone castle (purple-roofed turret) visible far in the top-right; red/pink flowers at the bottom edge.",
      "left_side_control": "A round wood/rope medallion button reading 'BUY FREE SPINS $200' in gold text on a red/brown background, positioned to the left of the reels, roughly mid-height.",
      "right_side_character": "The archer stands to the right of the reel cage: green hood with red feather, brown leather tunic and trousers, a quiver of arrows on his back, holding a drawn wooden bow with a flaming arrow nocked, aiming left into the reels.",
      "reel_cells": "Dark teal/near-black semi-transparent tiles.",
      "symbols_on_this_frame": "A transient random mix (changes every spin) — captured frame shows royals K/10/Q/J/A, the archer symbol, the green hat, and the ale mug. NOTE: the exact per-cell layout is a random snapshot, not a fixed game property, so it is not enumerated cell-by-cell.",
      "bottom_bar": {
        "far_left_column": "Top: round hamburger MENU button ('≡', three white horizontal lines in a dark circle) — opens System Settings. Below it: a round SOUND button (white speaker icon).",
        "info_button": "A separate, slightly larger round 'i' INFORMATION button positioned to the right of the menu/speaker column — opens the 6-page paytable/rules booklet.",
        "balance_labels": "Centre-left, gold/yellow text: 'CREDIT $100,000.00' and 'BET $2.00'.",
        "center_hint": "'HOLD SPACE FOR TURBO SPIN'.",
        "right_controls": "A round '-' (decrease bet) button, a large round SPIN button (two white curved arrows forming a circle) with a small white 'click here' arrow indicator pointing at it, a round '+' (increase bet) button, and below the spin button an 'AUTOPLAY' pill button with a small triple-chevron ')))' icon.",
        "branding": "'PRAGMATIC PLAY' in small grey text at the very bottom-left."
      },
      "color_blind_notes": "All bottom-bar controls are white glyphs on dark circles (shape-based, not colour-coded): hamburger lines, speaker icon, 'i', '-'/'+' glyphs, circular double-arrow for spin. CREDIT/BET are gold text on dark background."
    },

    "base_game_win": {
      "type": "win_screen",
      "content": "A normal base-game spin win. The scene is dimmed except for the winning highlight. WIN readout at bottom centre: 'WIN $34.64'. The captured frame shows the SUPER WILD archery-target symbol on reel 4 together with 3 gold WILD lion medallions occupying adjacent cells on reels 1-3 of the bottom row — demonstrating that the SUPER WILD's directional WILD-shooting mechanic can also occur during ordinary base-game spins (not only inside the Free Spins feature). CREDIT $99,850.24, BET $2.00.",
      "color_blind_notes": "Win amount is large high-contrast gold text on a dark background."
    },

    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "A confirmation popup over the dimmed reels: a round wood medallion wrapped in green vines reading 'BUY FREE SPINS' in gold letters and '$200' in a green banner beneath. Two hexagonal gold badges below: a red 'X' (cancel) on the left and a green checkmark (confirm) on the right. Centre-bottom bar shows 'TOTAL BET' with a white '-' circle, a '$2.00' field, and a green '+' circle. CREDIT $100,000.00, BET $2.00.",
      "color_blind_notes": "Cancel vs confirm are differentiated by GLYPH (X cross vs checkmark), not colour alone, though they also use red/green respectively."
    },

    "free_spins_trigger": {
      "type": "free_spins",
      "content": "A carved wooden arched banner reads 'CONGRATULATIONS!' at the top. Below it, 'YOU HAVE WON' in gold, then a teal rectangular plaque with the gold number '5', then 'FREE SPINS' in gold. 'PRESS ANYWHERE TO CONTINUE' is shown below in gold text. Decorative quivers of arrows flank the plaque on both sides. Background: the cool blue/purple night forest already visible (feature background applied before gameplay starts); the archer is dimmed on the right. Bottom bar: CREDIT $99,800.00 (i.e. $100,000.00 minus the $200 buy-in), BET $2.00, and a centred 'FREE SPINS LEFT 5' counter. The spin button is replaced by a red-outlined square 'stop/skip' icon.",
      "color_blind_notes": "The awarded spin count is a large high-contrast gold number on a teal plaque — legible without colour discrimination."
    },

    "free_spins_gameplay": {
      "type": "free_spins",
      "reels": "Same 5x4 grid, but on dark maroon/wine-red tiled cells over the cool blue/purple night-forest background (visually distinct from the base game's teal cells over a green daylight forest).",
      "counter": "Bottom centre: 'FREE SPINS LEFT N' counter, decrementing each spin (captured at 4, 2 and 1 remaining across the three gameplay frames).",
      "win_readout": "Win amount shown at the bottom during/after each spin (captured: 'WIN $1.60' and 'WIN $12.80').",
      "super_wild_sighting": "The roaming SUPER WILD archery-target symbol is visible on the grid in every captured free-spins gameplay frame, in a different cell position each time — consistent with the documented 'moves to a random position after every spin' rule.",
      "motion_blur_note": "Two of the three captured gameplay frames (free_spins_play.png, free_spins_play2.png) were taken mid-spin-animation and show motion-blurred reel symbols; free_spins_play3.png was taken on a settled/static reel and is fully legible.",
      "color_blind_notes": "Feature state is signalled by BOTH a background/tile colour shift (blue-toned scene, maroon cells) AND text ('FREE SPINS LEFT', 'WIN $X'), not colour alone."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "End-of-Free-Spins summary, same wooden-plaque template as the trigger screen: 'CONGRATULATIONS!' / 'YOU HAVE WON' / a teal plaque with '$17.60' in gold / 'IN 5 FREE SPINS' / 'PRESS ANYWHERE TO CONTINUE'. Background still the blue/purple night forest; archer dimmed on the right. CREDIT $99,817.60, BET $2.00, WIN $17.60 at the very bottom.",
      "color_blind_notes": "Win amount is large high-contrast gold text on a dark teal plaque."
    },

    "base_after_fs": {
      "type": "base_game",
      "content": "Return to the base game (daylight green forest, teal reel cells) immediately after the Free Spins round ends. The reel snapshot shows 3 gold WILD lion medallions (reels 1 and 2). Centre-bottom still shows 'WIN $17.60' with a 'FREE SPINS COMPLETED' label beneath it. CREDIT $99,817.60, BET $2.00. The 'BUY FREE SPINS $200' medallion is visible again on the left, confirming the game has returned to its normal base-game state.",
      "color_blind_notes": "Feature-end state is confirmed by the text label 'FREE SPINS COMPLETED', not by colour alone."
    },

    "paytable_p1": {
      "type": "paytable",
      "page": "1 of 6 (header 'GAME RULES')",
      "content": "Intro line: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Grid of paying symbols with 5/4/3-of-a-kind payouts (see 'symbols' section above: archer, money bag, green hat, ale mug in the top row; A, K, Q, J, 10 in the second row). Below that: the SUPER WILD archery-target icon with its rule text, and the gold WILD lion medallion with its rule text and payouts (5-$60.00, 4-$20.00, 3-$6.00).",
      "navigation": "Bottom-left: three green nav controls — ◄ (previous), X (close, centre), ► (next, advance). 'Page 1/6' bottom-right. A separate X at the top-right also closes the booklet.",
      "color_blind_notes": "The three green nav controls are differentiated by SHAPE (left triangle / cross / right triangle), not colour alone."
    },

    "paytable_p2": {
      "type": "paytable",
      "page": "2 of 6 (header implicit, continues 'GAME RULES' booklet)",
      "content": "Top: the SCATTER symbol (golden quiver/bow icon) with its rule text (reels 1/3/5 in base game, all reels in Free Spins). 'FREE SPINS FEATURE' section with the full trigger/roaming-SUPER-WILD/leveling/retrigger rules (quoted in 'features.free_spins' above). 'MAX WIN' section: capped at 4,000x bet with immediate round-end and forfeiture of remaining features. 'BUY FREE SPINS' section: instant trigger for 100x current total bet, with the triggering spin guaranteed to hit 3 SCATTER symbols.",
      "navigation": "Same green ◄ X ► controls; 'Page 2/6'.",
      "color_blind_notes": "Same as page 1."
    },

    "paytable_p3": {
      "type": "rules",
      "page": "3 of 6 (header 'GAME RULES')",
      "content": "'VOLATILITY' pill with 5 of 5 filled gold lightning-bolt icons and explanatory text. A 5x5 grid of 25 small numbered line-pattern icons (numbered 1-25) representing the fixed paylines (individual line shapes are too small to trace exactly at normal size). General win-rules text (paylines pay left to right on selected lines; free spins win added to payline win; wins multiplied by bet per line; values expressed as actual wins in coins; only highest win paid per line; multi-line wins summed; free-spins round win awarded after round completes and recorded as the whole cycle win in history). RTP: 'The theoretical RTP of this game is 96.07%. The RTP of the game when using \"BUY FREE SPINS\" is 96.10%.' 'MINIMUM BET: $0.25 / MAXIMUM BET: $250.00.' 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.' 'Malfunction voids all pays and plays.'",
      "navigation": "Same green ◄ X ► controls; 'Page 3/6'.",
      "color_blind_notes": "Same as page 1; volatility is a filled-icon COUNT (5/5), not a hue cue."
    },

    "paytable_p4": {
      "type": "rules",
      "page": "4 of 6 (header 'HOW TO PLAY')",
      "content": "'Click the + or - buttons to change the bet value and open the bet menu. Select the bet you want to use in the game. Press the SPIN button to play.' 'MAIN GAME INTERFACE' section with an icon legend: hamburger (☰) icon opens the SETTINGS menu; a triple-chevron ')))' icon cycles through spin-speed settings (normal speed, quick spin, turbo spin); a speaker icon toggles sound and music on/off; an 'i' icon opens the Information page. 'CREDIT and BET labels show the current balance and current total bet. Click on the labels to switch between coins view and cash view.' '+ and - change up or down the current bet and open the bet menu, where you can change the bet denominations.' A circular double-arrow icon starts the game. 'AUTOPLAY opens the automatic play menu. Click the AUTOPLAY button again to stop it.'",
      "navigation": "Same green ◄ X ► controls; 'Page 4/6'.",
      "color_blind_notes": "All described controls are icon/glyph-based."
    },

    "paytable_p5": {
      "type": "rules",
      "page": "5 of 6 (header 'SETTINGS MENU')",
      "content": "'INTRO SCREEN - toggles the introductory screen on and off.' 'AMBIENT - toggles the ambient sound and music in the game on and off.' 'SOUND FX - toggles the game's sound effects on and off.' 'GAME HISTORY - opens the game history page.' 'INFORMATION SCREEN' section: ◄ and ► scroll between information pages; a green X closes the information screen. 'BET MENU' section: 'The bet menu shows the number of lines available in the game, and the current total bet in both coins and cash. Use the + and - buttons in the COINS PER LINE and COIN VALUE fields to change the values.' Repeats: 'The maximum win amount is limited to 4000X bet. If the total win of a round reaches 4000X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.'",
      "navigation": "Same green ◄ X ► controls; 'Page 5/6'.",
      "color_blind_notes": "Same as page 1."
    },

    "paytable_p6": {
      "type": "rules",
      "page": "6 of 6 (header 'AUTOPLAY')",
      "content": "'Click on the buttons showing the number of possible auto-spins to start Autoplay.' 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.' Body of the panel below the text is a dark overlay with dimmed reel symbols visible behind it (not informative content).",
      "navigation": "Same green ◄ X ► controls; 'Page 6/6' (last page — right arrow presumably loops or is inactive, not tested).",
      "color_blind_notes": "Same as page 1."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centred dark/near-black panel over the dimmed base-game reels; closed via an 'X' at the top-right of the panel header.",
      "left_side": "'GAME HISTORY' label in grey with a small external-link icon (greyed styling; not confirmed disabled vs simply muted colour). Below it, a 'TOTAL BET' adjuster: round white '-' button, '$2.00' value in a dark field, round green '+' button.",
      "right_side_toggles": "Four labelled on/off toggle switches, each with a description line: 'BATTERY SAVER' ('SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED') — OFF, knob to the left on a grey/white track; 'AMBIENT MUSIC' ('TURN ON OR OFF THE GAME MUSIC') — ON, knob to the right on a green track; 'SOUND FX' ('TURN ON OR OFF THE GAME SOUNDS') — ON, green track; 'INTRO SCREEN' ('SHOW THE INTRO SCREEN BEFORE STARTING THE GAME') — ON, green track.",
      "color_blind_notes": "Each toggle's state is shown by BOTH knob POSITION (left = off, right = on) and track colour (grey = off, green = on) — position is the non-colour cue."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark panel over the dimmed reels; 'X' close at top-right.",
      "options": "Three square checkboxes in a row: 'TURBO SPIN' (unchecked, empty outline), 'QUICK SPIN' (unchecked, empty outline), 'SKIP SCREENS' (checked, green filled square with a white checkmark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track on the left portion, round handle, grey empty track on the right) with the value '100' displayed to the right of the slider.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the width of the panel at the bottom.",
      "color_blind_notes": "Checked vs unchecked state uses a white checkmark GLYPH (shape), not colour alone, though the checked box is also filled green."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable bottom-bar control positions across all screens: menu (☰) and sound icons stacked far-left, a larger 'i' info button just to their right, bet '-'/'+' flanking the central circular SPIN button, AUTOPLAY pill directly below SPIN. The paytable/rules booklet is a strictly linear 6-page sequence navigated with ◄/► and closed with the centre X — good for predictable sequential screen-reader traversal.",
    "motor": "Large round click targets; the central SPIN button is the largest control and has a persistent visual 'click here' arrow hint on the base-game screen. SPACE/ENTER also start/stop a spin (keyboard-operable, per paytable_p3.png). Autoplay (with adjustable spin count and a 'SKIP SCREENS' option) reduces the number of required clicks for repeated play.",
    "color_blind": "Most affordances are non-colour (icon glyphs on dark circles, checkbox checkmarks, toggle-switch knob position, numeric text for wins/spins-left/volatility-bolt-count, distinct scroll-letter glyphs for A/K/Q/J/10). Residual risk: green is reused for multiple different meanings (paytable nav arrows, 'ON' toggle state, 'checked' checkbox fill, confirm button) — but each instance is also backed by a non-colour cue (arrow shape, knob position, checkmark glyph, or accompanying text), consistent with the pattern noted in other Pragmatic Play titles.",
    "deaf_hard_of_hearing": "No audio-only information was observed; SOUND FX / AMBIENT MUSIC toggles in Settings confirm sound is decorative, not carrying unique game-state information. All game state (win amounts, 'FREE SPINS LEFT N', 'FREE SPINS COMPLETED', feature triggers/end) is conveyed through on-screen text and imagery."
  },

  "unreadable_or_uncertain": [
    "The exact mapping of the roaming SUPER WILD's level (1-8) to the number of directions it shoots WILDs in per spin is described only qualitatively on paytable_p2.png ('Depending on the level, ... a number of directions are highlighted on it') — the precise level-to-direction-count table is not shown on any captured screen.",
    "Whether 'GAME HISTORY' in the System Settings panel is a disabled/inactive control or simply styled in a muted grey — its icon and label are notably dimmer than the four toggle switches beside it, but no click was attempted to confirm interactivity.",
    "The purpose of the two small circular medallion ornaments (one dark navy-blue, one glowing gold) shown beneath the reel frame on the preview/splash screen only — not seen on any other captured screen, and not explained by any on-screen text.",
    "Whether the 'spin-speed cycle' icon described in the paytable's 'HOW TO PLAY' page (a triple-chevron ')))' icon separate from the hamburger/speaker/info icons) exists as its own persistent button on the base-game bottom bar — it was not identified as a distinct 4th icon in the captured base_game.png bottom-left cluster (only ☰, speaker and 'i' were visible there); the ')))' glyph was only seen attached to the AUTOPLAY button.",
    "Individual payline shapes for the 25 numbered lines shown on paytable_p3.png are too small at capture resolution to trace exactly, though the count (25, fixed) and the section header are legible.",
    "Per-cell content of any base-game or free-spins reel snapshot is a transient, random outcome of that particular spin and is intentionally not enumerated as a game property."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.