Fat Drac

Demo, RTP 96.57%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 02 Sep 2026
RTP 96.57%
Volatility High
Max win ×50000
Grid 5×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

42 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/fat-drac-b28/

1,000 free requests / month · sign-up required

32 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 02 Sep 2026 View capture log

Per-screen breakdown

42 demo screens
42 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 140 140 Sep Oct '25: 260 260 Oct Nov '25: 170 170 Nov Dec '25: 200 200 Dec Jan '26: 130 130 Jan Feb '26: 120 120 Feb Mar '26: 160 160 Mar Apr '26: 60 60 Apr May '26: 130 130 May Jun '26: 170 170 Jun Jul '26: 70 70 Jul Aug '26: 120 120 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇫🇮Finland 20 20 20 20 20 20 20
🇷🇴Romania 10 10 10 10 10 10 10 10 10 10 10
🇬🇷Greece 10 10 10 10 10 10 10 10 10
🇳🇴Norway 10 10 10 10 10
🇵🇱Poland 10
🇨🇭Switzerland 30 30 30 30 30 30 30
🇩🇪Germany 10 10 10 10 10 10 10 10 20 20 30 10
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10 10 10 10 10
🇨🇦Canada 20 20 20 20
🇳🇱Netherlands 10 10 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10
🇧🇪Belgium 20 20
🇧🇬Bulgaria 10 10 10 10
🇮🇳India 20 20
🇱🇺Luxembourg 20 20
🇳🇿New Zealand 10 10 10 10
🇺🇸United States 20 20
🇪🇸Spain 10 10 10
🇦🇺Australia 10 10
🇫🇷France 10 10
🇭🇺Hungary 10 10
🇮🇹Italy 10 10
🇱🇻Latvia 10 10
🇺🇦Ukraine 10 10
🇨🇾Cyprus 10
🇮🇩Indonesia 10
🇮🇪Ireland 10
🇯🇵Japan 10
🇱🇹Lithuania 10
🇸🇰Slovakia 10
🇸🇮Slovenia 10
🇸🇪Sweden 10 10 10 10 10 10 10 10 10
Full per-country breakdown via the API →

What we extracted from Fat Drac

Everything pulled from Fat Drac into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
42 screens captured
13 symbols catalogued · payouts OCR-verified
14 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 42 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility High
max_win_x ×50000
layout 5×5
paylines 40 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.57%
Operator Config 94.05% Provider storefront lists a lower-RTP operator build; not selectable or reachable in this demo.

See how this RTP compares across Push Gaming’s full range →

Fat series

where this game sits among its own

Its 96.57% is the highest RTP of the 4 games in the family. Its ×50,000 max win is the family ceiling, ahead of the next game’s ×25,000.

Game Released RTP Max win Bonus buy
Fat banker May 2022 96.43% ×25,000 Yes
Fat Drac you are here Oct 2021 96.57% ×50,000 No
Fat Santa Nov 2018 96.45% ×11,322 Yes
Fat Rabbit Mar 2018 96.45% ×11,322 Yes
See all 4 games in this series →

Symbols & paytable

13 symbols
13 icons (ZIP)
Wild Gold
Wild Gold
Wild

Golden-bronze demonic bat-faced mask with pointed bat ears, glowing amber eyes and fangs, above bold gold 3D letters reading WILD; warm gold and dark-red metallic shading. Substitutes for all symbols except Goblet and Fat Drac; pays from 2 of a kind.

MatchPayoutUnit
2x 1.00 Multiplier
3x 2.50 Multiplier
4x 25.00 Multiplier
5x 250.00 Multiplier
Redheaded Vampire Hunter
Redheaded Vampire Hunter
High Pay

Head-and-shoulders portrait of an angry man with slicked-back orange-red hair, large red nose, thin moustache, tan trench-coat collar and pink cravat, on a bright red card with small white skull corner ornaments. Highest-paying regular symbol.

MatchPayoutUnit
2x 0.50 Multiplier
3x 1.50 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Skeleton in Top Hat
Skeleton in Top Hat
High Pay

Cream-tan skeleton head wearing a small brown top hat and round monocle, purple coat with a purple-diamond-shaped lapel pin, on a magenta-purple card with small white skull corner ornaments.

MatchPayoutUnit
2x 0.40 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Scroll and Quill
Scroll and Quill
High Pay

Rolled cream parchment scroll with a dark-red wax seal and a green quill feather, resting on a light-blue pedestal, green card background. Mid-tier paying symbol, pays from 3 of a kind.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.50 Multiplier
5x 7.50 Multiplier
Jar of Teeth
Jar of Teeth
High Pay

Glass jar with a gold lid holding gold vampire teeth dripping blood, pale-blue rim glow, blue card background. Mid-tier paying symbol, pays from 3 of a kind.

MatchPayoutUnit
3x 0.30 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
Green Skull-Clover
Green Skull-Clover
Low Pay

Playing-card clubs suit re-drawn as a three-lobed green skull with hollow eye sockets, on a plain stone-grey tile with no coloured card frame. Low-tier paying symbol, pays from 3 of a kind.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
Pink Cracked Heart
Pink Cracked Heart
Low Pay

Playing-card hearts suit icon, pink-magenta, drawn with a jagged crack and a small spiral wound in the middle, on a plain stone-grey tile. Low-tier paying symbol, pays from 3 of a kind.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.40 Multiplier
5x 1.00 Multiplier
Purple Diamond Rune
Purple Diamond Rune
Low Pay

Playing-card diamonds suit icon, purple-magenta, with a curled rune resembling the letter G etched inside it, on a plain stone-grey tile. Low-tier paying symbol, pays from 3 of a kind.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
Blue Spade Ornament
Blue Spade Ornament
Low Pay

Playing-card spades suit icon, pale blue, an ornate cross-trefoil shape with a small diamond stud in the centre, on a plain stone-grey tile. Low-tier paying symbol, pays from 3 of a kind.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.20 Multiplier
5x 0.50 Multiplier
Fat Drac Symbol
Fat Drac Symbol
Scatter

Full Fat Drac vampire character, chest-up, in a red-and-gold plaque with skull motifs, arms raised. Grows from 1x1 to 5x5, revealing paying symbols or Bats underneath; with Goblet symbols it triggers Free Games. No payline payout of its own.

Goblet Symbol
Goblet Symbol
Scatter

Ornate gold chalice with glowing red liquid, flanked by folded bat wings and a red ribbon banner, free-floating on a dark background. Scatter that triggers Free Games only with a landed Fat Drac symbol. No payline payout of its own.

Coffin Symbol
Coffin Symbol
Bonus

Dark purple hexagonal stone tile with gold trim and a glowing orange skull-and-crossbones rune, faint cyan glow. Triggers a 1-of-4 Pick Feature revealing a Goblet, up to 5 Bats, or (Free Games only) +1 to +5 spins. No payline payout.

Bat Symbol
Bat Symbol
Other

Small purple bat silhouette, folded wings, glowing orange-yellow eyes; only seen as a reveal outcome from Fat Drac or Coffin, not an independently-landing reel symbol. Pops one Instant Prize Bubble, awarding its printed multiplier of total bet.

Bonus modes

5 modes
Base Game Modifier base
Base Game

5x5 fixed grid, 40 fixed paylines, wins read left to right from reel 1. Fat Drac Symbol lands at 1x1 size and reveals 1 tile as either a paying symbol or a Bat; Coffin Symbol triggers the 1-of-4 Pick Feature (Goblet, up to 5 Bats). Fat Drac Symbol landing together with 1 or more Goblet Symbols triggers Free Games.

Base Game Modifier instant_prize_bubbles
Instant Prize Bubbles

A column of 7 glowing bubbles on the left edge of the reels, each printed with a fixed bet-multiplier value (from the set 1x, 2x, 5x, 10x, 25x, 50x, 100x, 250x, 500x, 1000x, 5000x, 10000x, 50000x). A Bat reveal (from Fat Drac or Coffin) pops one bubble and awards its printed multiplier of total bet; a fresh bubble replaces it and the column nudges by one position every spin. Present in both the Base Game and Free Games (as a second, separate track).

Bonus Mode fat_bat_feature
Fat Bat Feature

RNG feature triggered randomly during the Base Game only, not purchasable and not player-selectable. A large comedic purple bat-monster character collects all 7 Instant Prize Bubbles currently in view at once and awards their combined total, after which a brand-new set of 7 bubbles is introduced.

Bonus Mode coffin_pick
Pick Feature (Coffin Symbol)

Triggered whenever a Coffin Symbol lands, in either Base Game or Free Games. 4 glowing hexagonal tiles fan out over the grid; the player makes exactly 1 pick, instantly revealed as Bats (pops bubbles, max 5), a Goblet Symbol (Base Game only if Fat Drac is on reel 1; also possible in Free Games), or, in Free Games only, a fixed award of +1 to +5 free spins.

Free Spins free_games
Free Games Feature

Triggered by a Fat Drac Symbol landing together with 1 or more Goblet Symbols; awards 5 free spins. The Fat Drac Symbol stays on the reels for the whole round and moves to collect landed Goblet Symbols on a Drac meter: 5 Goblets grow it from 1x1 to 2x2 (+4 spins), 5 more to 3x3 (+3 spins), 3 more to 4x4 (+2 spins), 2 more to the maximum 5x5 (+2 spins), at which size it reveals all 25 grid cells at once. A Coffin Symbol landed during the round can independently award +1 to +5 free spins via the Pick Feature.

Colour system

extracted from frames · HEX
Export palette
#5563A6 base dominant 1 base
#242F5E base dominant 2 base
#5B97DD base dominant 3 base
#516ED3 base dominant 4 base
#34539E base dominant 5 base
#9998CF base dominant 6 base
#312955 free_spins dominant 1 free_spins
#592925 free_spins dominant 2 free_spins
#231525 free_spins dominant 3 free_spins
#5D5E9D free_spins dominant 4 free_spins
#1E3058 bonus dominant 1 bonus
#284F69 bonus dominant 2 bonus
#0F1929 bonus dominant 3 bonus
#2A618D bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Symbols are distinguished by shape and printed text, not colour alone: playing-card-suit low symbols (clubs/hearts/diamonds/spades) differ by suit outline even though rendered in green/pink/purple/blue; the two mid-tier item symbols (scroll, jar) differ by shape and background colour (green vs blue card); Wild Gold carries the word WILD in gold letters. Instant Prize Bubble values are always a printed number in addition to a tier colour (blue/green/magenta/red/gold). The winning payline is traced with a connecting line shape as well as a green highlight. Residual risk: Fat Drac/Wild/Coffin feature-state glow outlines (cyan vs magenta) rely partly on colour, though the underlying symbol shapes also differ.
Screen Reader
  • Game runs on an HTML5 canvas; symbol positions, win lines, Instant Prize Bubble values and the Drac meter are canvas-drawn and not exposed to standard screen readers without an assistive layer. Control layout is stable and text-labelled: Balance and Total Bet are pinned bottom-left/bottom-right; sound and hamburger-menu controls sit top-right of the play area; the GAME INFO booklet and paytable are simple linear paged panels reached from a fixed bottom icon row (grid/help/gear/shield) once a panel is open.
Motor Accessibility
  • Spin is a single large circular target on the right edge of the play area. SPACE bar is a full keyboard alternative to clicking Spin, and pressing anywhere on screen also serves as Quick Play (skips animations) without needing to hit a precise UI target. Autoplay offers preset counts up to 1000 spins, reducing the number of required interactions substantially. The Coffin Pick Feature requires only a single tap to resolve.
Hearing Accessibility
  • No audio-only information was observed: wins, Free Spins remaining, Drac meter progress and Instant Prize values are all conveyed visually and in text on screen. The Settings panel exposes All Sounds, Sound Effects and Music as three independent mute toggles, each shown by an icon change (speaker vs speaker-with-cross), not a colour change.
Low Vision
  • Balance, Total Bet and WIN amounts are rendered as large high-contrast white or gold text against dark backgrounds. Instant Prize Bubble values and the Free Spins n/5 counter are large printed numerals rather than small icons. The Autoplay and Bet Select panels use full-width rows with a clear white-filled versus dark-grey unselected contrast, and the Free Spins state additionally switches the whole reel frame from a cool blue-grey palette to a warm red-and-gold palette, giving a large-scale visual cue beyond small text.

Media & assets

5 files · 5 types
42 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (5x5 grid, Instant Prize Bubble column), full paytable (10 pages: Wild, 8 regular symbols, all 4 special symbols, Win Lines diagram 1-40), full rules booklet (14 pages, re-shot in full after a first-capture loss), settings, Know The Game / RTP info panel, autoplay panel, bet select panel (min 0.10 and max 100.00 fun ends of the scrollable list), Free Games trigger banner, Free Games gameplay with the Drac meter, Free Games completion win banner, Coffin Pick Feature mid-reveal and resolved outcomes, a Fat Drac giant-symbol (2x2) reveal, and a base-game win with the traced payline.
The moment where the Fat Bat Feature collects all 7 Instant Prize Bubbles at once (its documented end condition) was not isolated as its own frame across roughly 340 confirmed spins during capture. It is an RNG feature with no purchase option, so it could not be forced on demand; only partial Coffin-Pick/Bat-reveal instances and a mid-fill Drac meter were captured instead.
No volatility rating is printed anywhere in this build (paytable, rules, settings, info and autoplay panels were all checked in full); this appears to be a standard omission in this provider's in-game booklet rather than a capture miss.
The exact trigger condition distinguishing the interim green/pink 'YOU WON ... DURING FREE SPINS' subtotal banner from the final red-glow round-total banner is not stated in the rules text and could not be determined from the captured frames alone.
The colour-to-denomination mapping for Instant Prize Bubbles is confirmed only for the tiers actually observed on screen (1x, 2x, 5x, 10x, 25x, 100x, 500x, 1000x, 5000x, 10000x); the rules list 13 possible values up to 50000x and the remaining tiers' bubble colours were not directly observed.

Ask AI about Fat Drac

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Fat Drac work? Keep it simple.

Triggered by a Fat Drac Symbol landing together with 1 or more Goblet Symbols; awards 5 free spins. The Fat Drac Symbol stays on the reels for the whole round and moves to collect landed Goblet Symbols on a Drac meter: 5 Goblets grow it from 1x1 to 2x2 (+4 spins), 5 more to 3x3 (+3 spins), 3 more to 4x4 (+2 spins), 2 more to the maximum 5x5 (+2 spins), at which size it reveals all 25 grid cells at once. A Coffin Symbol landed during the round can independently award +1 to +5 free spins via the Pick Feature.

RTP 96.57%High volatilitymax win ×50000demo ✓

From the verified capture of 02 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Fat Drac vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/fat-drac-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/fat-drac-b28/
{
  "game": {
    "name": "Fat Drac",
    "provider": "Push Gaming",
    "provider_ref": "fatdrac-01",
    "game_kind": "video_slot",
    "theme": "Comedic vampire / Halloween-castle theme. A pot-bellied, cartoonish Count Dracula ('Fat Drac') in a purple suit, red-lined black cape and red bow-tie/medallion is the hero character. Setting is a snowy mountain valley at night with a gothic castle on a cliff, bare skeletal trees, tombstones, a standing skeleton and candle-lit stone temple architecture around the reels.",
    "art_style": "Flat-shaded 2D vector cartoon illustration with thick dark outlines, exaggerated comedic proportions (Fat Drac is short and round), cel-shaded flat colour fills with soft rim-light glow accents (no photoreal lighting/gradients). Night-time palette (deep blues/purples) throughout, switching to warm red/amber during the Free Games Feature. Front-on / slightly-elevated view of the reel set, spooky-but-cute 'kid-friendly Halloween' mood rather than horror.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 39 desktop screenshots (1280x800, 2 duplicates removed by TL) + OCR/on-screen text + zoomed pixel crops of the paytable, the instant-prize bubble column and the Drac meter.",
    "method_notes": "Numbers taken verbatim from on-screen text where legible. Symbol tier counts were re-counted tile-by-tile against zoomed crops (not assumed from memory) after a prior-wave incident where a tier row was lost. Payout basis is a TEXT-based determination, not an arithmetic one (see 'payout_basis' below) - this is the correct method for this evidence set, not a shortcut.",
    "language": "English"
  },

  "reel_and_paylines": {
    "grid": "5 reels x 5 rows, fixed grid, no cascading/tumble mechanic observed",
    "grid_source": "base_game.png (visually counted 5x5); rulesok_p1.png text 'Fat Drac is a 5-reel slot game with 5 symbols per reel'",
    "paylines": 40,
    "paylines_source": "paytable_p9.png and paytable_p10.png - two-page diagram enumerating lines 1 through 40, each shown as a 5x5 grid with the winning path cells highlighted in white",
    "win_direction": "Left to right, consecutive reels starting from reel 1 (per rulesok_p3.png Payout Rules: 'A line win is awarded when a number of instances of the same symbol appear consecutively from left to right along a win line. Only one line win may be awarded on a single win line. The highest line win value is always awarded. Wins on separate win lines are added.')"
  },

  "payout_basis": {
    "value": "total_bet",
    "method": "Determined from the booklet's PRINTED DEFINITION, not from arithmetic on a captured win. No frame in this set isolates a single-combination payout as a clean number; the one frame with a highlighted winning line (payout_basis_evidence.png) prints WIN: 32.15 fun, which is the ROUND TOTAL across potentially several paylines, not the value of the one highlighted 4-of-a-kind scroll line. That line's paytable tier (0.75 fun at the 0.50 anchor bet) is consistent with BOTH a total-bet basis (1.5x total bet) and a bet-per-line basis (0.75 / (0.50/40) = 60x bet-per-line), so the printed win figure cannot arbitrate between the two candidate bases - it is not used as evidence here.",
    "text_evidence_for_total_bet": [
      "rulesok_p12.png, 'Paytable' section: 'The paytable reflects the current bet configuration, based on the total bet.'",
      "rulesok_p13.png and rulesok_p14.png repeat the identical sentence at the top of the page (page-break duplication of the same section).",
      "paytable_p1.png header: 'All wins shown are in fun and valid for the current bet of 0.50 fun' (ties the printed paytable amounts to the whole current bet, not a per-line fraction of it)."
    ],
    "contradiction": "rulesok_p2.png, 'Payout Rules' section, ends with the OPPOSITE sentence: '...Wins on separate win lines are added. The paytable reflects the current bet configuration, based on the bet per line.' This is a straight contradiction of the wording used on rulesok_p12/13/14.",
    "resolution": "Total-bet basis is treated as correct: it is stated on THREE separate pages (rulesok_p12, p13, p14) plus corroborated by the paytable header's own bet-anchor sentence, against ONE dissenting page (rulesok_p2). This is also the documented general pattern for this provider's rules booklets self-contradicting between a leftover template sentence and the page-specific correct one (Push Gaming playbook, prior slots of this wave showed the same 'per line' vs 'total bet' flip). No numeric measurement was attempted or is claimed here - the label is a textual, not arithmetic, determination, and getting it wrong would rescale every symbol payout in this document.",
    "anchor_bet": 0.5,
    "anchor_currency": "fun (demo token)"
  },

  "symbols": {
    "note": "9 paying symbols total (1 Wild + 8 regular) read tile-by-tile off zoomed crops of paytable_p1.png/p2.png; tier counts re-verified against the crop, not assumed. 4 additional non-paytable special symbols (Fat Drac, Goblet, Coffin, Bat) carry no fixed per-line payout of their own - their value comes from the features they trigger.",
    "wild": {
      "name": "Wild Gold",
      "appearance": "A golden/bronze demonic bat-faced mask/crest with pointed bat ears, glowing amber eyes and fangs, sitting above bold gold 3D letters reading 'WILD'. Warm gold and dark-red metallic shading.",
      "payouts": {"5": "125.00", "4": "12.50", "3": "1.25", "2": "0.50"},
      "pays_from": 2,
      "rules": "Substitutes for all other symbols EXCEPT the Goblet symbol and the Fat Drac symbol.",
      "source": "paytable_p1.png; confirmed again in rulesok_p3.png ('The Wild Gold Symbol is a Wild Symbol that substitutes for all other symbols except the Goblet Symbol and the Fat Drac Symbol.')"
    },
    "high_value": [
      {
        "name": "Redheaded Vampire Hunter (character portrait, descriptive name - no in-game text label found)",
        "appearance": "Head-and-shoulders portrait of an angry-looking man with slicked-back orange/red hair, a large red nose, thin moustache, a tan trench-coat collar and a pink cravat, on a bright red card background with small white skull ornaments in the corners.",
        "payouts": {"5": "12.50", "4": "2.50", "3": "0.75", "2": "0.25"},
        "pays_from": 2
      },
      {
        "name": "Skeleton in Top Hat (character portrait, descriptive name)",
        "appearance": "A cream/tan skeleton head wearing a small brown top hat and a round monocle over one eye socket, dressed in a purple coat with a lapel pin shaped like the purple diamond rune symbol, on a magenta/purple card background with small white skull corner ornaments.",
        "payouts": {"5": "10.00", "4": "2.00", "3": "0.50", "2": "0.20"},
        "pays_from": 2
      }
    ],
    "mid_value": [
      {
        "name": "Scroll and Quill",
        "appearance": "A rolled cream-coloured parchment scroll with a wax seal (dark red blob), a green quill feather laid across it, sitting on a light-blue pedestal, on a green card background.",
        "payouts": {"5": "3.75", "4": "0.75", "3": "0.20"},
        "pays_from": 3
      },
      {
        "name": "Bloody Fangs / Jar of Teeth",
        "appearance": "A glass display jar/cup with a gold lid, containing a set of large gold vampire teeth/dentures dripping blood, glowing pale-blue rim light, on a blue card background.",
        "payouts": {"5": "2.50", "4": "0.50", "3": "0.15"},
        "pays_from": 3
      }
    ],
    "low_value": [
      {
        "name": "Green Skull-Clover",
        "appearance": "A stylised playing-card 'clubs' suit icon re-drawn as a three-lobed green skull shape with hollow eye sockets, on a plain stone-grey tile background (no coloured card frame).",
        "payouts": {"5": "0.50", "4": "0.20", "3": "0.10"},
        "pays_from": 3
      },
      {
        "name": "Pink Cracked Heart",
        "appearance": "A stylised playing-card 'hearts' suit icon, pink/magenta, drawn with a jagged crack and a small spiral wound in the middle, on a plain stone-grey tile background.",
        "payouts": {"5": "0.50", "4": "0.20", "3": "0.10"},
        "pays_from": 3
      },
      {
        "name": "Purple Diamond Rune",
        "appearance": "A stylised playing-card 'diamonds' suit icon, purple/magenta, with a curled rune/glyph shape resembling a letter 'G' etched inside it, on a plain stone-grey tile background.",
        "payouts": {"5": "0.25", "4": "0.10", "3": "0.05"},
        "pays_from": 3
      },
      {
        "name": "Blue Spade Ornament",
        "appearance": "A stylised playing-card 'spades' suit icon, pale blue, drawn as an ornate cross/trefoil shape with a small diamond stud in the centre, on a plain stone-grey tile background.",
        "payouts": {"5": "0.25", "4": "0.10", "3": "0.05"},
        "pays_from": 3
      }
    ],
    "special_symbols": [
      {
        "name": "Fat Drac Symbol",
        "appearance": "The full Fat Drac vampire character (see game.theme) shown chest-up, framed in a red plaque with a gold ornate border and small skull motifs, arms raised with clawed hands. Can occupy a 1x1 cell or grow to occupy a square block of cells (2x2, 3x3, 4x4 or 5x5) filled entirely by one enlarged copy of his portrait.",
        "role": "Revealing symbol AND (jointly with the Goblet symbol) the Free Games trigger symbol; carries no payline payout of its own.",
        "rules": [
          "When it lands it reveals either 1 paying symbol or 1 Bat Symbol underneath it (Base Game, at 1x1 size).",
          "Size-to-reveal-count table (rulesok_p5/p6.png): 1x1 reveals 1 tile; 2x2 reveals 4 tiles; 3x3 reveals 9 tiles; 4x4 reveals 16 tiles; 5x5 reveals 25 tiles - each revealed tile is independently either a Bat or a paying symbol.",
          "It is also a Scatter Symbol for the Free Games Feature: landing together with 1 or more Goblet symbols anywhere on the grid triggers Free Games."
        ],
        "source": "paytable_p3/p4.png, rulesok_p3.png, rulesok_p5/p6.png"
      },
      {
        "name": "Goblet Symbol",
        "appearance": "An ornate gold chalice/goblet with a red glowing liquid inside, flanked by folded bat wings and a red ribbon banner beneath the cup, on a dark background (no square card frame - rendered as a free-floating ornament).",
        "role": "Scatter symbol for the Free Games Feature.",
        "rules": "Triggers the Free Games Feature only in combination with a landed Fat Drac symbol (see Fat Drac Symbol above); does not appear to award anything by itself if the Fat Drac symbol is absent from the same spin. Carries no payline payout of its own.",
        "source": "paytable_p4.png: 'The Goblet Symbol is a Scatter Symbol. When a Fat Drac Symbol lands and 1 or more Goblet Symbols land anywhere, the Free Games Feature is triggered.'"
      },
      {
        "name": "Coffin Symbol",
        "appearance": "A dark purple hexagonal stone/metal tile with gold trim and a glowing orange skull-and-crossbones-like rune carved in the centre, faint cyan outline glow.",
        "role": "Triggers the Pick Feature.",
        "rules": [
          "Landing anywhere triggers a Pick Feature: 4 tiles are presented (shown as 4 larger glowing hexagonal tiles fanning out over the grid, see bonus_0.png/bonus_1.png/bonus_3.png); only 1 pick can be made.",
          "During the Base Game the Coffin may reveal: a Goblet Symbol (only available when a Fat Drac symbol is present on reel 1) or Bats (maximum 5 bats may be revealed per Pick Feature).",
          "During the Free Games Feature the Coffin may instead reveal: +1, +2, +3, +4 or +5 free spins, a Goblet Symbol, or Bats (maximum 5)."
        ],
        "source": "paytable_p8.png, rulesok_p5.png-p7.png"
      },
      {
        "name": "Bat Symbol",
        "appearance": "A small purple bat silhouette with folded wings and glowing orange/yellow eyes, only ever seen as a reveal outcome, not as a static grid symbol on the frames captured.",
        "role": "Pops one Instant Prize Bubble when revealed.",
        "rules": "Can only be revealed by the Fat Drac Symbol or the Coffin Symbol (it is not an independently-landing reel symbol). When a Bat is revealed it 'flies' to the Instant Prize Bubble column and pops one bubble, awarding the instant prize attached to that bubble; a new bubble with a fresh prize then replaces it at the end of the column.",
        "source": "paytable_p6/p7.png, rulesok_p7/p8.png"
      }
    ]
  },

  "features": {
    "instant_prize_bubbles": {
      "name": "Instant Prize Bubbles",
      "location": "A tall vertical column of glowing spherical bubbles running down the left edge of the reel frame, permanently visible during base-game play (also present, alongside a second track, during Free Games - see free_games_feature).",
      "count_in_view": 7,
      "mechanic": [
        "The 7 visible bubbles each carry a fixed Instant Prize value shown as white text on the bubble (e.g. 1, 2, 5, 10, 25, 50, 100, 250, 500, 1000, 5000, 10000, 50000 - the full possible value set per rulesok_p9.png: '1x, 2x, 5x, 10x, 25x, 50x, 100x, 250x, 500x, 1000x, 5000x, 10000x, 50000x (Maximum Win)').",
        "Instant Prizes are bet multipliers, i.e. the printed number is multiplied by the current total bet to give the awarded amount.",
        "A Bat Symbol reveal (from Fat Drac or Coffin) pops one bubble and awards its attached prize immediately; a new bubble is then introduced.",
        "On every new spin (whether or not a bubble was popped) the whole column nudges by one position - right to left in portrait orientation, top to bottom in landscape - so a new bubble enters at one end and the oldest bubble at the other end is removed.",
        "Bubble colour varies by denomination tier (observed: blue for the lowest values 1x/2x, green for low-mid values 5x/10x, magenta/pink for 25x, red for higher tiers such as 500x, gold/yellow for the highest tiers such as 5000x/10000x) but the printed number is always present, so colour is not required to read the value."
      ],
      "evidence": [
        "base_game.png: column reads (top to bottom, one partly cropped at the very top edge) 5(green), 2(blue), 2(blue), 1(blue), 25(magenta), 5(green), 1(blue).",
        "bonus_0.png: column changed to 2(blue), 1(blue), 10(green), 2(blue), 2(blue), 2(blue), 1(blue) - values reshuffle between spins as described.",
        "bonus_1.png: Coffin Pick reveals a Bat, WIN: 5.00 fun banner shown at bet 0.50 (i.e. a 10x bubble was popped).",
        "bonus_3.png: WIN: 0.50 fun shown (a 1x bubble popped); the '25' bubble in the column is lit/highlighted brighter pink than its neighbours in this frame.",
        "paytable_p6.png shows an illustrative example strip with bubbles reading 2, 500, 5000, '10000', 1000, 2, 5."
      ]
    },
    "fat_bat_feature": {
      "name": "Fat Bat Feature",
      "trigger": "Triggered randomly during the Base Game (rulesok_p8.png: 'The Fat Bat Feature is triggered randomly during the Base Game.') - an RNG feature, not player-selectable and not purchasable.",
      "effect": "A large, comedic purple bat-monster character ('Fat Bat') appears and collects ALL 7 Instant Prize Bubbles currently in view, awarding their combined total in one go. Once all 7 have been collected, a brand-new set of 7 Instant Prize Bubbles is introduced on the next spin.",
      "evidence": "paytable_p7.png shows the Fat Bat character reaching for bubbles reading 1000, 10000 and 5000; no dedicated in-play frame of this feature triggering was captured in this set (see honest gaps below).",
      "buy_option": "None - not purchasable (see bonus_buy: false)."
    },
    "drac_reveal": {
      "name": "Drac Reveal (giant Fat Drac symbol)",
      "mechanic": "When the Fat Drac Symbol lands, it reveals underlying tiles as described under symbols.special_symbols.Fat Drac Symbol. In the Base Game it is always 1x1 (reveals 1 tile); during the Free Games Feature it can grow up to 5x5 (revealing all 25 tiles at once) via the Drac meter (see free_games_feature).",
      "evidence": "bonus_5.png: a 2x2 Fat Drac block occupies reel columns 1-2, rows 1-2, immediately after a free spins round; WIN: 274.35 fun shown, balance jumped from 973.00 to 1,247.35 fun over the combined free-spins-round-plus-reveal."
    },
    "coffin_pick_feature": {
      "name": "Pick Feature (Coffin Symbol)",
      "mechanic": "When a Coffin Symbol lands, 4 hexagonal tiles fan out over the grid (glowing cyan-outlined purple/gold hexagons); the player makes exactly 1 pick, which is instantly revealed as one of: Bats (pop bubbles, base game and free games), a Goblet Symbol (base game only if Fat Drac is on reel 1; also possible in free games), or - during Free Games only - a fixed +1 to +5 free spins award.",
      "evidence": "bonus_0.png shows the 4-tile pick overlay mid-reveal (4 tiles glowing, not yet resolved to a single pick); bonus_1.png/bonus_3.png show the moment after resolution, with one hexagon left highlighted cyan (the picked tile) and a Bat outcome having just popped a bubble."
    },
    "free_games_feature": {
      "name": "Free Games Feature",
      "trigger": "A Fat Drac Symbol landing together with 1 or more Goblet Symbols anywhere on the grid; awards 5 free spins.",
      "persistent_symbol": "The Fat Drac Symbol stays on the reels for the entire Free Games Feature (does not need to re-land).",
      "goblet_collection": "Whenever Goblet Symbols land during the feature, the Fat Drac Symbol moves across the grid to the Goblet Symbol(s) and collects them; the number collected is added to a 'Drac meter' shown on screen as a vertical purple track with 4-5 empty chalice/goblet-outline slots running alongside a bat-cloud-shaped progress path topped by a small skull ornament, with Fat Drac's own head icon marking current progress at the bottom.",
      "growth_thresholds": [
        "Fat Drac at 1x1 size: 5 Goblets required to grow to 2x2; awards +4 additional spins.",
        "Fat Drac at 2x2 size: 5 Goblets required to grow to 3x3; awards +3 additional spins.",
        "Fat Drac at 3x3 size: 3 Goblets required to grow to 4x4; awards +2 additional spins.",
        "Fat Drac at 4x4 size: 2 Goblets required to grow to the max 5x5 size; awards +2 additional spins."
      ],
      "growth_thresholds_source": "rulesok_p11.png/rulesok_p12.png (Free Games Feature section, verbatim bullet list)",
      "retrigger_via_coffin": "Additionally, a Coffin Symbol landed during the feature can independently award +1 to +5 free spins directly (see coffin_pick_feature).",
      "evidence": {
        "trigger_screen": "free_spins_trigger.png - 'FREE SPINS AWARDED' plaque with a large '5', blue/icy gothic-shield frame, blue flame torches either side.",
        "gameplay": "free_spins_1.png - gothic candle-lit wood/gold reel frame (visually distinct from the base-game stone frame), Free Spins: 0/5 counter, WIN: 1.20 fun; left Instant Prize Bubble column still present (values 1, 500(red), 2, 1, 2, 10, 5); a second, new vertical Drac-meter track on the right with 5 empty chalice slots (0/5 Goblets collected at this point) and Fat Drac's head icon at the base.",
        "interim_win_banner": "free_spins_2.png - a 'CONGRATULATIONS / YOU WON 24.54 / DURING FREE SPINS' banner with a green/pink glow (visually distinct in colour from the final round-total banner below); exact trigger for this specific interim banner (subtotal vs. a big-win threshold celebration) is not certain from the captured frames - see honest gaps.",
        "final_total": "free_spins_win.png - 'CONGRATULATIONS / YOU WON 273.15 / DURING FREE SPINS / CLICK TO CONTINUE' banner with a red glow, on the same dark gothic hall background as the interim banner; at bet 0.50 fun this is approximately 546x bet."
      }
    },
    "bonus_buy": false,
    "bonus_buy_evidence": "No purchase/buy-feature control found on base_game.png's control rail (sound, hamburger menu, autoplay, bubble/bet-select stack, spin button only) and no purchase/buy feature mentioned anywhere across all 14 rules pages or all 10 paytable pages read in full."
  },

  "technical_summary": {
    "rtp_percent": 96.57,
    "rtp_source": "rulesok_p14.png (Additional Information: 'The theoretical average return to player (RTP) is 96.57%.') and info.png (KNOW THE GAME panel, identical sentence) - printed identically in two places.",
    "volatility": null,
    "volatility_note": "No volatility rating/indicator is printed anywhere in the captured build (paytable, rules, settings, info, autoplay all checked). Consistent with a known Push Gaming pattern of omitting volatility from the in-game booklet.",
    "max_win": "50,000x the current bet amount",
    "max_win_source": "paytable_p3.png 'Max Win' section ('DRACULA WIN' banner, '50,000.00'; text: 'The maximum payout per game round is 50000x the current Base Bet amount.') and rulesok_p14.png (identical figure, plus operator-configurable win-cap disclaimer) - printed at least twice.",
    "win_cap_disclaimer": "'It is possible that the operator has configured a win cap that differs from the 50,000x win cap. If this is the case, it will not be possible to reach the 50,000x win cap. Please contact the operator for further information.' (rulesok_p14.png)",
    "bet_limits": {
      "min_bet": 0.10,
      "max_bet": 100.00,
      "currency": "fun (demo token)",
      "source": "bet_select_top.png (top of BET SELECT list: 0.10, 0.20, 0.50, 1.00, 2.00, 3.00, 5.00, 10.00, 20.00 fun) and bet_select_max.png (bottom of the same scrollable list: ...20.00, 30.00, 50.00, 100.00 fun); no separate ante/side-bet control exists in this game so the printed maximum is not inflated by a special bet."
    },
    "demo_default_bet": 0.50,
    "demo_starting_balance": "1,000.00 fun (per base_game.png / settings.png / autoplay.png / bet_select screens)",
    "version": {
      "server": "2.8.0",
      "client": "8.31.14 17-06-2026",
      "source": "rulesok_p14.png, Additional Information section, bottom of the GAME INFO panel."
    },
    "malfunction_clause": "'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (rulesok_p14.png / info.png)",
    "incomplete_game_clause": "'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the stake will be returned to the player.' (rulesok_p13.png)",
    "keyboard": "SPACE bar starts/stops a spin (equivalent to clicking Spin); pressing anywhere on the screen during a round skips certain animations (Quick Play), also achievable via the space bar (rulesok_p1.png)."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/promo screen shown before entering the game. Centre: the 'FAT DRAC' logo - a wooden-and-gold ornate crest with a small flame icon on top, purple bat wings flanking a brown banner reading 'FAT' above a larger banner reading 'DRAC' in white 3D letters, all on a night-time snowy mountain valley background with a lit gothic castle upper-right and a standing skeleton lower-right. Below the logo, a vertical stack of 4 round Instant-Prize-style badges reads 100, 5000 (half-gold/half-purple split), 50000 (gold, largest, glowing), 1 (dark blue) - illustrating the bubble value range. Left side: Fat Drac's portrait in a red-and-gold ornate frame with small skull motifs. Two orange-outlined captions read 'DRAC REVEAL' (under the portrait) and 'INSTANT PRIZES' (under the badge stack) - naming the two headline features shown on this splash.",
      "color_blind_notes": "Feature names are printed as text captions, not colour-coded."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5x5 reel grid in a pale blue-grey carved stone temple frame with twin decorative pillars either side, standing on a stone plinth. Night-time snowy valley background (dark blue/teal) with the gothic castle visible upper-right and a skeleton figure lower-right.",
      "left_column": "Instant Prize Bubbles vertical stack of 7 numbered glowing spheres running down outside the left pillar (see features.instant_prize_bubbles).",
      "top_bar": "Game title 'Fat Drac' in small white text at the very top-left of the browser-style title bar; a clock-style time readout top-right (not a game element, capture timestamp).",
      "top_right_controls": "A round translucent-dark SOUND button (speaker icon) and, to its right, a round hamburger MENU button ('=', three white horizontal lines), stacked at the very top-right corner of the play area.",
      "right_controls": "From top to bottom on the right edge: a small circular AUTOPLAY icon (play-button style, two overlapping triangle/loop glyph); below it a small BET-SELECT icon (stack-of-coins/database glyph); at the bottom-right, a large circular SPIN button formed of two thick white curved arrows chasing each other in a circle.",
      "bottom_bar": "Bottom-left: 'Balance: 1,000.00 fun' in white/bold. Bottom-right: 'Total Bet: 0.50 fun' in white/bold. No visible +/- bet stepper on this build - bet is changed only via the BET SELECT list.",
      "reel_cells": "Pale lilac/grey stone tiles with a thin gold-cream inner border on each symbol; the currently-landed win/feature symbols get a bright cyan or magenta glow outline (as seen on Coffin/Wild/Fat Drac tiles across bonus frames).",
      "symbols_on_this_frame": "A transient random mix (changes every spin) - not enumerated cell-by-cell as it is not a fixed game property.",
      "color_blind_notes": "Controls are white glyphs on dark translucent circles (shape-based). Balance/Bet labels are white text, not colour-coded. Bubble values always carry a printed number in addition to their tier colour."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "layout": "Right-hand dark panel sliding over the dimmed base game (visible faded on the left). Three rows: 'All Sounds', 'Sound Effects', 'Music', each with a speaker-with-cross mute-toggle icon on the right.",
      "close": "White 'X' at the top-right of the panel header.",
      "bottom_nav": "A fixed icon row at the very bottom of the panel: a 2x2-grid icon (home/menu), a '?' in a circle (help/paytable), a gear icon (settings, currently active), and a shield icon (Know the Game / RTP info).",
      "color_blind_notes": "Mute state is shown by an icon change (speaker vs speaker-with-cross), not colour alone."
    },
    "info": {
      "type": "info",
      "title": "KNOW THE GAME",
      "content": "Same right-hand dark panel layout as Settings, reached via the shield icon. Text: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' / 'The theoretical average return to player (RTP) is 96.57%.' / a paragraph explaining that some hypothetically possible outcomes were prevented to keep RTP balanced, and that the maximum payout per game round is 50,000x the current bet amount.",
      "color_blind_notes": "All information is plain white text on a dark panel; no colour-coded content."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "layout": "Right-hand dark panel. A list of selectable spin-count rows: 'Off' (highlighted white/selected), 10, 20, 50, 100, 250, 500, 1000, each a full-width dark grey button. A red 'OK' button spans the bottom.",
      "close": "White 'X' top-right.",
      "color_blind_notes": "Selected option shown by a white-filled row versus dark grey unselected rows (contrast/position-based, not colour-hue-based)."
    },
    "bet_select": {
      "type": "other (BET SELECT panel, 2 frames capturing top and bottom of the scrollable list)",
      "title": "BET SELECT / Total Bet",
      "content": "Right-hand dark panel listing selectable Total Bet amounts as full-width rows. Top of list (bet_select_top.png): 0.10, 0.20, 0.50 (highlighted white/selected), 1.00, 2.00, 3.00, 5.00, 10.00, 20.00 fun. Bottom of list (bet_select_max.png, scrolled down): 2.00, 3.00, 5.00, 10.00, 20.00, 30.00, 50.00, 100.00 fun. A red 'OK' button is pinned at the bottom of the panel in both frames.",
      "color_blind_notes": "Selected bet is shown by a white-filled row and bold black text versus dark-grey unselected rows with white text."
    },
    "paytable": {
      "type": "paytable",
      "pages": 10,
      "content_summary": [
        "Page 1: header 'Symbols' + bet-anchor sentence; Wild Gold full paytable + rule text; the two high-value character portraits with full 4-tier paytables.",
        "Page 2: the two mid-value item symbols and the two lowest-value suit-style symbols with full paytables; 'Features' section header begins; 'Max Win' section begins with the 'DRACULA WIN' banner.",
        "Page 3: Max Win figure (50,000.00) and rule text; 'Fat Drac Symbol' section begins with 3 example icons (Fat Drac portrait / a green Clover paying symbol / a purple Bat).",
        "Page 4: Fat Drac Symbol rule text continues; 'Scatter Symbol' section - the Goblet symbol image and trigger rule text.",
        "Page 5: 'Bat Symbol and Bubbles' section with an illustrative annotated reel screenshot (bubbles reading 2, 500, 5000, an unreadable large value, 1000, 2, 5 across the top; example bats/coffin/wild tiles below).",
        "Page 6: Bat/Bubble rule text continues ('...the Instant Prize attached to the Bubble will be awarded'); 'Fat Bat Feature' section begins with an illustrative screenshot (bubbles 1000, cannon-value(unclear), 2, 100, 10).",
        "Page 7: Fat Bat Feature illustrative screenshot continues (bubbles 10000, 5000, the Fat Bat character); rule text 'the Fat Bat will collect all the 7 Instant Prize Bubbles in view and award the total amount'; 'Coffin Symbol' section begins with 3 coffin-tile icon variants.",
        "Page 8: Coffin Symbol rule text ('4 tiles are presented to pick from'); 'Free Games Feature' section begins with 3 illustrative screenshots of the Fat Drac symbol on the reels and moving to collect a Goblet.",
        "Page 9: Free Games rule text continues (5 free spins trigger, Fat Drac stays and collects Goblets, Drac meter); 'Win Lines' diagram begins, lines 1-25 of 40 shown as 5x5 grids with the paying cells highlighted white.",
        "Page 10: Win Lines diagram continues, lines 6-40 shown (overlap of 6-25 with page 9 due to scroll capture, then 26-40 new)."
      ],
      "verification_note": "Every symbol's tier count was re-counted against a x4 zoomed crop of page 1 and cross-checked against page 2, after a prior-wave incident where a tier row was lost from documentation despite being legible on zoom."
    },
    "rules": {
      "type": "rules",
      "title": "GAME INFO",
      "pages": 14,
      "recapture_note": "This booklet was re-shot in full by the TL after the original capturer's first two pages were accidentally overwritten; the surviving p1-p14 set here is confirmed complete and continuous (verified top: 'Fat Drac is a 5-reel slot game with 5 symbols per reel'; verified bottom: version stamp + scrollbar at the panel floor on p14).",
      "content_summary": [
        "p1: intro sentence; 'Bet Selection' (bubbles reset to the last-played set for that bet, or defaults if never played at that bet); 'How to Play'; 'Autoplay' begins.",
        "p2: 'Autoplay' continues; 'Quick Play'; 'Payout Rules' begins (ends mid-page with the CONTRADICTING 'based on the bet per line' sentence - see payout_basis).",
        "p3: 'Payout Rules' continues/repeats; 'Wild Symbol'; 'Scatter Symbol' begins.",
        "p4: 'Scatter Symbol'; 'Fat Drac Symbol' full reveal-count table (1x1 through 5x5); 'Coffin Symbol' begins.",
        "p5: 'Fat Drac Symbol' table repeats (page-break duplication); 'Coffin Symbol' full text begins.",
        "p6: 'Coffin Symbol' base-game and free-games reveal lists; 'Bat Symbol' begins.",
        "p7: 'Bat Symbol' full text; 'Fat Bat Feature' begins ('triggered randomly during the Base Game').",
        "p8: 'Fat Bat Feature' full text; 'Bubbles' section begins (instant prize value list, nudge mechanic).",
        "p9: 'Bubbles' text continues; 'Free Games Feature' full trigger/collection text begins.",
        "p10: 'Free Games Feature' continues; Drac-meter growth threshold bullet list (1x1->2x2 etc.) begins.",
        "p11: growth threshold list continues in full.",
        "p12: growth threshold list ends; 'Paytable' section (the key total-bet sentence); 'Additional Information' begins (48-hour incomplete-game resolution clause).",
        "p13: 'Additional Information' continues; malfunction clause; RTP 96.57%; RTP-balancing paragraph begins.",
        "p14: RTP paragraph continues (win-cap operator-configuration disclaimer); Server Version 2.8.0 / Client Version 8.31.14 17-06-2026 - end of booklet."
      ]
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "Full-screen blue/icy gothic-shield plaque on the night valley background, blue flame torches either side, a large silver '5' at the top and white text 'FREE SPINS AWARDED' below it. 'CLICK TO CONTINUE' prompt at the bottom.",
      "color_blind_notes": "The awarded spin count is a large printed number, legible regardless of colour vision."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reel frame changes from pale stone to a warm-toned carved dark-wood-and-gold gothic frame with lit candles along the top and sides; background shifts to a warm dim red/purple interior with a red carpet. Same 5x5 grid. 'Free Spins: n/5' counter at bottom-centre alongside the WIN readout. Left Instant Prize Bubble column persists; a second vertical Drac-meter track (empty chalice-slot icons + a bat-cloud progress path + Fat Drac's head icon marker) appears on the right.",
      "color_blind_notes": "Feature state signalled by BOTH a palette shift (warm red/gold vs cool blue) AND explicit text ('Free Spins: n/5') - not colour alone."
    },
    "bonus_pick_feature": {
      "type": "bonus",
      "content": "Coffin Pick Feature overlay: 4 large glowing hexagonal tiles (purple/gold with a cyan outline glow, orange skull rune center) fan out over the grid from the landed Coffin symbol's position; after the pick, one tile stays highlighted (result revealed - a Bat popping a bubble, or similar) while the WIN readout updates.",
      "evidence": "bonus_0.png (mid-reveal, 4 tiles glowing, un-resolved), bonus_1.png (resolved, WIN: 5.00 fun), bonus_3.png (resolved, WIN: 0.50 fun, '25' bubble lit)."
    },
    "bonus_drac_reveal": {
      "type": "bonus",
      "content": "A 2x2 (or larger) block of cells is replaced by one enlarged Fat Drac portrait tile, red-and-gold ornate frame, with the surrounding un-covered cells showing ordinary paying symbols.",
      "evidence": "bonus_5.png - 2x2 Fat Drac block, WIN: 274.35 fun, immediately following completion of a free spins round (balance jumped from 973.00 to 1,247.35 fun across the round total plus this reveal)."
    },
    "win_screen_and_payout_evidence": {
      "type": "win_screen / other",
      "content": "win_screen.png and payout_basis_evidence.png are two consecutive frames of the SAME base-game round (balance 984.60 fun, WIN: 32.15 fun, identical board): win_screen.png is the moment just before the winning-line overlay animates in (board fully visible, a Wild Gold tile top-left and a 4-of-a-kind diagonal cluster of Scroll-and-Quill symbols visible but not yet outlined); payout_basis_evidence.png is one second later with a bright green highlighted payline traced through that same 4-of-a-kind Scroll cluster plus one extra cell.",
      "label_correction": "The manifest's free-form note for win_screen.png (inherited text describing a 'MEGA WIN 25.00 fun' banner) does NOT match this frame's actual content and is stale/incorrect - documented here from the pixels actually on the file, per the anti-hallucination rule that a frame is proven by its content, not by an inherited label. See anomalies.",
      "color_blind_notes": "The win amount is large high-contrast white/gold text; the winning payline is marked by BOTH a bright green colour AND a traced connecting line shape, so shape (not colour alone) also identifies it."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable: sound + hamburger menu top-right of the play area; autoplay icon, bet-select icon and the large spin button stacked on the right edge; balance/bet totals pinned bottom-left/bottom-right in plain text. The GAME INFO booklet and the paytable are both simple linear paged panels reached from a fixed bottom icon row (grid/help/gear/shield) once a panel is open.",
    "motor": "Spin is a single large circular target on the right edge; SPACE bar is a full keyboard alternative to clicking Spin, and pressing anywhere on the screen also serves as Quick Play (skips animations) without needing to hit a precise UI target. Autoplay (up to 1000 spins) reduces the number of required interactions substantially.",
    "color_blind": "Most game-state information is duplicated in text or shape: bubble/instant-prize values are always printed numbers, not just colour tiers; the Free Spins counter and Drac-meter progress are numeric/positional, not colour-only; the win payline is traced with a connecting line shape in addition to its green colour; mute state uses an icon change, not a colour change. Residual risk: the Fat Drac / Wild / Coffin special-symbol GLOW outlines (cyan vs magenta) rely partly on colour to distinguish state, though the underlying symbol shapes also differ.",
    "deaf_hard_of_hearing": "No audio-only information was observed; the Settings panel exposes 'All Sounds', 'Sound Effects' and 'Music' as independent mute toggles, and all game state (wins, free spins remaining, Drac-meter progress, instant prize values) is conveyed visually/textually on screen."
  },

  "anomalies": [
    "Booklet self-contradiction on payout basis: rulesok_p2.png says 'based on the bet per line' while rulesok_p12/p13/p14.png all say 'based on the total bet'. Resolved in favour of total_bet (3 pages vs 1, plus the paytable header's own bet-anchor sentence) - see payout_basis for full reasoning. Do not treat this as a second valid basis.",
    "RTP 96.57% is printed twice in the build in identical wording (rulesok_p14.png Additional Information, and info.png KNOW THE GAME panel).",
    "Max win 50,000x the current bet is printed at least twice (paytable_p3.png 'Max Win'/'DRACULA WIN' section, and rulesok_p14.png), both carrying the same standard Push Gaming operator-configurable-win-cap disclaimer.",
    "win_screen.png's inherited manifest note ('MEGA WIN 25.00 fun banner ... triggered by the Coffin Pick / bat feature bubble pop') does not match the frame's actual pixel content. The file actually shows the WIN: 32.15 fun round (same round, one frame earlier, as payout_basis_evidence.png) - see screens.win_screen_and_payout_evidence for the corrected description. Not used anywhere in this document as evidence of a 25.00/50x mega-win event.",
    "Two frames (bonus_2.png, bonus_4.png) were removed from the description set by the TL before this document was written: confirmed pixel-identical duplicates of bonus_1.png and bonus_3.png respectively (perceptual distance 0, identical timestamp and balance). Renamed to _bonus_2.png/_bonus_4.png and intentionally not described here as separate screens.",
    "No studio/sub-brand text found on any captured frame (preview, base game, rules pages) - only the 'Fat Drac' title is shown; this title is not part of a named sub-brand family on the evidence in this set.",
    "free_spins_2.png shows an interim 'YOU WON 24.54 DURING FREE SPINS' banner with a green/pink glow, visually distinct from the final red-glow round-total banner (free_spins_win.png, 273.15). Both use the identical 'CONGRATULATIONS ... DURING FREE SPINS' template; the exact game-logic reason for this earlier, differently-coloured banner (partial-round subtotal vs. a separate big-win-tier celebration) could not be determined from the captured frames alone."
  ],

  "honest_gaps": [
    "The moment where all 7 Instant Prize Bubbles have been collected by the Fat Bat Feature (its stated end condition, per rulesok_p8.png) was not isolated as its own dedicated frame across roughly 340 confirmed spins during capture. This is an RNG feature with no purchase option, so it could not be forced; three partial Coffin-Pick/Bat-reveal instances were captured instead (bonus_0/bonus_1/bonus_3) plus in-round evidence of the Drac-meter mid-fill (free_spins_1.png).",
    "No volatility rating is printed anywhere in this build (paytable, rules, settings, info, autoplay all checked in full) - would need the provider storefront page as an external source, which is out of scope for this frame-grounded document.",
    "The exact trigger condition for the interim green/pink 'CONGRATULATIONS ... 24.54 ... DURING FREE SPINS' banner (free_spins_2.png) versus the final red one is not certain from the captured frames - flagged in anomalies rather than asserted.",
    "The precise colour-to-denomination mapping for Instant Prize Bubbles beyond the values actually visible in this frame set (1, 2, 5, 10, 25, 100, 500, 1000, 5000, 10000) is not fully confirmed for every one of the 13 possible values listed in the rules text (1x through 50000x) - documented only for the tiers actually observed on-screen."
  ]
}

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