Face Off

Demo, RTP 95.97%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 05 Aug 2026
RTP 95.97%
Volatility High
Max win ×15000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/face-off-b10/

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67 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 7 aspects we couldn’t confirm are flagged below, not hidden.

Captured 05 Aug 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 190 190 Oct Nov '25: 130 130 Nov Dec '25: 80 80 Dec Jan '26: 60 60 Jan Feb '26: 70 70 Feb Mar '26: 50 50 Mar Apr '26: 70 70 Apr May '26: 110 110 May Jun '26: 60 60 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇫🇷France 10 10 10
🇮🇹Italy 10 10 10
🇺🇸United States 20 20 20 20 20 20
🇩🇪Germany 10 10 10 10 10 10 10
🇨🇦Canada 20 20
🇬🇧United Kingdom 10 10 10 10
🇦🇺Australia 10 10 10
🇳🇱Netherlands 10 10 10
🇳🇿New Zealand 10 10 10
🇧🇪Belgium 20
🇨🇿Czech Republic 10 10
🇭🇺Hungary 10 10
🇵🇹Portugal 10 10
🇱🇹Lithuania 10
🇳🇴Norway 10
🇬🇷Greece 10 10 10 10 10
🇵🇱Poland 10 10 10 10
🇨🇾Cyprus 10 10 10
🇦🇹Austria 10 10
🇸🇪Sweden 10 10
🇫🇮Finland 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Face Off

Everything pulled from Face Off into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
11 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
7 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility High
max_win_x ×15000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.97%
Bonus Buy 96.03% RTP in the Buy Bonus feature is 96.03%
Ante Bet 96.00% RTP in the Chance x2 feature is 96%

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Scatter (skull)
Scatter (skull)
Scatter

Gold/yellow cartoon skull with black hollow eyes on a dark-yellow badge, 'SCATTER' in bold yellow block letters below; triggers Free Spins at 4+ on screen; does not pay directly during Free Spins.

MatchPayoutUnit
4x 3.00 Multiplier
5x 5.00 Multiplier
6x 100.00 Multiplier
Multiplier (tombstone)
Multiplier (tombstone)
Other

Grey stone tombstone in a dirt mound with a bold white 'x' and glowing green digit; Free Spins only, no direct payout; rolled values x2 to x100 sum together at the end of the Refill sequence and multiply that spin's total win.

Clown
Clown
High Pay

Evil circus clown: bald white-painted head, green hair tufts, red triangular eyebrows, wide red grin with sharp teeth, green collar; highest-paying character symbol; pays for 8-9/10-11/12+ of a kind anywhere on the 30-cell screen (scatter-pays).

MatchPayoutUnit
8x 10.00 Multiplier
10x 25.00 Multiplier
12x 50.00 Multiplier
Ghost Bunny
Ghost Bunny
High Pay

Pale girl's head in a white rabbit mask, hollow black eyes, stitched mouth line, long straggly dark-red hair, red ribbon accent; high-paying character symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 2.50 Multiplier
10x 10.00 Multiplier
12x 25.00 Multiplier
Plague Doctor
Plague Doctor
High Pay

Grey cap with a yellow medical cross, round wire glasses, long yellow-orange curved beak plague mask; mid-paying character symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 2.00 Multiplier
10x 5.00 Multiplier
12x 15.00 Multiplier
Repent (hooded gas-mask figure)
Repent (hooded gas-mask figure)
High Pay

Hooded figure in a bright blue cloak, dark grey gas mask with round glass eye lenses, 'REPENT' printed in white capitals across the mask; lowest-paying character symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 1.50 Multiplier
10x 2.00 Multiplier
12x 12.00 Multiplier
A
A
Low Pay

Stone-grey carved letter 'A' with a subtle green-grey tint, cracked texture; low-paying card symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 1.00 Multiplier
10x 1.50 Multiplier
12x 10.00 Multiplier
K
K
Low Pay

Stone-grey carved letter 'K' with a dusty pink/rose tint, cracked texture; low-paying card symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 0.80 Multiplier
10x 1.20 Multiplier
12x 8.00 Multiplier
Q
Q
Low Pay

Stone-grey carved letter 'Q' with a tan/beige tint, cracked texture; low-paying card symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 5.00 Multiplier
J
J
Low Pay

Stone-grey carved letter 'J' with a pale blue-grey tint, cracked texture; low-paying card symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.90 Multiplier
12x 4.00 Multiplier
10
10
Low Pay

Stone-grey carved number '10', noticeably duller/greyer than the other cards, cracked texture; lowest-paying card symbol; pays 8-9/10-11/12+ anywhere on screen.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.75 Multiplier
12x 2.00 Multiplier

Bonus modes

4 modes
Base Game Modifier base
Base Game

6x5 (30-cell) scatter-pays grid: symbols pay anywhere on screen, win value depends only on the total count of identical symbols visible (brackets 8-9/10-11/12+), no paylines/ways. After every spin, winning symbols are removed, the rest drop down and empty cells refill from above ('Refilling'/tumble); this repeats until no new win appears, and all wins from the whole Refill sequence of one spin are summed together.

Free Spins fs
Free Spins

Awarded by 4/5/6 Scatter symbols landing anywhere on screen (10/20/30 spins respectively) or purchased via Buy Bonus; retriggered by 3+ Scatters during the round for +5 spins (no stated cap). Scatters no longer pay directly, only retrigger. A Multiplier (tombstone) symbol appears only in this mode: values x2-x100 rolled per landed symbol stay on screen for the whole Refill sequence, then are summed and multiply that spin's total win.

Other buy_bonus
Buy Bonus

Pay 100x the total bet to skip straight into the Free Spins round (single price tier, no scatter-count selector). Both observed purchases landed on the minimum 10-Free-Spins/4-scatter tier; not confirmed whether higher tiers (20/30 spins) are ever attainable via purchase. Disabled while a bonus round or Chance x2 is active.

Other chance_x2
Chance x2

Persistent bet-modifier toggle (not a one-off purchase): raises Total Bet by +25% (e.g. 1.00 -> 1.25 FUN, confirmed identically at three bet levels) and increases the chance of triggering Free Spins during ordinary base-game spins. Despite the 'x2' name it is not a bet doubler. Mutually exclusive with Buy Bonus.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Free Spins headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#252526 base dominant 1 base
#545354 base dominant 2 base
#2C374A base dominant 3 base
#514D2E base dominant 4 base
#9E9D9B base dominant 5 base
#0258DC base dominant 6 base
#0D160B free_spins dominant 1 free_spins
#215A25 free_spins dominant 2 free_spins
#2D8E36 free_spins dominant 3 free_spins
#EDF6EF free_spins dominant 4 free_spins
#091310 bonus dominant 1 bonus
#05562D bonus dominant 2 bonus
#575958 bonus dominant 3 bonus
#0E953A bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • A green glow marks every 'active/success' state (Bonus Active, Chance x2 Active, win overlays), but each state is also spelled out in on-screen text ('BONUS ACTIVE', 'CHANCE x2 ACTIVE', 'CONGRATS!', numeric win values), so nothing is color-only. Card symbols A/K/Q/J/10 differ mainly by faint tinting (green-grey/pink/tan/blue-grey/grey) over an otherwise identical carved-stone shape, but each tile also carries its own distinct letter/number glyph, fully disambiguating them without relying on the tint.
Motor Accessibility
  • Spin can be triggered by clicking the round spin button or via the Spacebar (toggleable in settings); Autoplay (10 up to infinite rounds, with multiple auto-stop conditions) removes the need for repeated manual clicking. Bet, Buy Bonus and Chance x2 controls are simple +/- steppers and single click-to-buy dialogs -- no drag or precision-timing input observed on any captured screen.
Hearing Accessibility
  • Music and Sound FX are independently toggleable with their own volume slider, so a fully muted session is possible; no critical game information (wins, feature triggers, bonus state) is conveyed by audio alone -- everything has an on-screen textual/graphical equivalent.
Low Vision
  • The scene is intentionally dark and low-contrast (charcoal fog, black silhouette trees) as a horror aesthetic; light-grey/white UI text stays legible, but the low-paying card symbols (A/K/Q/J/10) use low-contrast stone-grey-on-black-cell art that is harder to distinguish quickly than the brightly colored character symbols (Clown, Ghost Bunny, Plague Doctor, Repent) and the gold Scatter skull, which remain high-contrast.

Media & assets

6 files · 6 types
32 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game (6x5 scatter-pays), full paytable (3 pages), full rules (14 pages), autoplay basic+advanced panels, settings panel, bet stepped to both min (0.20) and max (17.00) extremes, Chance x2 active state, Buy Bonus dialog, Free Spins entry (10 FS via purchase), Free Spins retrigger overlay, live Free Spins gameplay with rolled Multiplier tombstones (x2/x3 seen), and a round-end win/total-win overlay.
Symbol paytable payouts are printed in the demo's 'FUN' play-money units, not as an explicit 'x bet' multiplier; converted 1:1 to bet-multiplier on the assumption the paytable was shown at the session's default base bet of 1.00 FUN (the level confirmed elsewhere for base_game.png/chance_x2_active.png) -- tech_info does not explicitly state the bet level active at the moment the paytable pages were captured.
Discrete bet denomination/increment ladder between the verified 0.20 and 17.00 extremes was not captured (only a plain +/- stepper observed, no dropdown list).
No RNG lab name or certificate number is printed on any captured rules page (text only refers players to BGaming's own site).
Whether Buy Bonus can ever land on the higher 20-FS/30-FS tiers is unconfirmed -- both observed purchases (2 samples) landed on the minimum 10-FS/4-scatter tier, and this is not stated as a rule.
No max-win (15000x) celebration screen was captured live -- documented only via the rules text and loading-splash preview, since reaching it would require an extremely long farm session.
Two small unexplained icons near the bottom-left corner of the paytable/rules overlay (money-bag-like and clock/history-like glyphs) did not visibly change the screen when clicked during capture; left unexplored, no bearing found on paytable/mechanics.
Demo runs on BGaming's 'FUN' play-money currency rather than a real fiat symbol -- no real-world currency code is stated anywhere in tech_info, so `currency` is omitted rather than guessed as USD.

Ask AI about Face Off

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Face Off work? Keep it simple.

Awarded by 4/5/6 Scatter symbols landing anywhere on screen (10/20/30 spins respectively) or purchased via Buy Bonus; retriggered by 3+ Scatters during the round for +5 spins (no stated cap). Scatters no longer pay directly, only retrigger. A Multiplier (tombstone) symbol appears only in this mode: values x2-x100 rolled per landed symbol stay on screen for the whole Refill sequence, then are summed and multiply that spin's total win.

RTP 95.97%High volatilitymax win ×15000demo ✓

From the verified capture of 05 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Face Off vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 7 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 7 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/face-off-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/face-off-b10/
{
  "game": {
    "name": "Face Off",
    "provider": "BGaming",
    "release_date": "2025-10-06",
    "release_date_source": "rules_p14.png / rules_p13.png footer text: 'This is the game rule version 1.0, dated October, 2025. Game Version 1.0.0.' (exact day 2025-10-06 supplied by TL, month/year corroborated on-screen)",
    "theme": "Horror / slasher. A cursed cemetery at night: cracked tombstones, bare dead trees, skulls scattered on the ground, drifting fog, a stone crypt-shaped UI panel. Characters are masked killers/monsters (evil clown, skinned rabbit-mask girl, plague-doctor, hooded gas-mask figure) rather than gore/blood imagery.",
    "theme_source": "base_game.png background art; paytable_p2.png character portraits; rules_p1.png narrative text ('you find yourself at a cursed cemetery... have you been returned from the dead by some mysterious power?')",
    "grid": {
      "reels": 6,
      "rows": 5,
      "total_cells": 30,
      "verification": "Counted directly on base_game.png: six symbol columns, five symbols tall in every column (confirmed identically on chance_x2_active.png, bet_min.png, bet_max.png, autoplay.png, settings.png, win_screen.png). Second, independent channel: manifest.reel_layout.heights lists six entries of 5 each (auto-detected by capturer's own pixel grid detector), matching the visual count. No line/ways diagram exists anywhere in rules or paytable (mechanic does not use paylines), so grid size has no additional diagram-based cross-check beyond the two pixel counts above.",
      "note_for_TL": "Confirmed 6x5=30 cells, matches the brief."
    },
    "bet_mechanic": {
      "type": "scatter_pays (pay-anywhere, count-based, non-cluster, non-line, non-ways)",
      "evidence": "rules_p4.png / rules_p5.png verbatim: 'Symbols pay anywhere on the screen. The total number of the same symbol on the screen at the end of a spin determines the value of the win.' Confirmed by the paytable itself: paytable_p2.png and paytable_p3.png give payouts strictly by COUNT BUCKETS across the whole 30-cell screen -- '12+', '10-11', '8-9' matches -- with no reference to reels/positions/paylines and no line-shape diagrams anywhere in rules_p1..p14. This is the classic BGaming 6x5 scatter-pays layout (same family as e.g. Gemhalla Xtreme).",
      "min_match_count": 8,
      "note": "Below 8 of the same symbol on screen, no payout is defined anywhere in the paytable (lowest bracket documented is 8-9). Not stated explicitly as a rule ('minimum win is 8'), inferred from the fact only 8-9/10-11/12+ brackets are printed for every paying symbol; treat the '8 minimum' as an observation, not a quoted rule."
    },
    "cascade_mechanic": {
      "name": "Refilling",
      "description": "After every spin, all winning combinations pay and the winning symbols are removed from the screen. Remaining symbols drop to the bottom, empty cells are filled with new symbols falling from above ('tumble'/'cascade'). This repeats ('Refill') until no new winning combination appears. There is no limit to the number of consecutive Refills. All wins from all Refills of one base spin are summed and added to the balance together, after the whole Refill sequence for that spin ends.",
      "source": "rules_p4.png / rules_p5.png verbatim (Features > Refilling)."
    },
    "special_bets": {
      "chance_x2": {
        "display_name": "Chance x2",
        "mechanic": "A persistent bet modifier (toggle), not a one-off purchase. When enabled it raises Total Bet by +25% (e.g. base bet 1.00 FUN -> 1.25 FUN, i.e. the surcharge itself is 0.25 FUN = 0.25x of the base bet) and increases the player's chance of triggering the Free Spins bonus during ordinary base-game spins. Despite the 'x2' name, it is NOT a bet doubler -- the printed Total Bet only rises by a quarter, confirmed identically at three different base-bet levels.",
        "evidence": [
          "chance_x2_active.png: with base bet 1.00 FUN active, Total bet shows 1.25 FUN and the side panel reads 'CHANCE x2 ACTIVE' in green; the crypt-panel button itself is labelled 'CHANCE x2 / +0.25 FUN' at that bet.",
          "bet_min.png (base bet 0.20 FUN): button reads 'CHANCE x2 / +0.05 FUN' -- 0.05 / 0.20 = 25%.",
          "bet_max.png (base bet 17.00 FUN): button reads 'CHANCE x2 / +4.25 FUN' -- 4.25 / 17.00 = 25%.",
          "rules_p7.png verbatim: 'Chance x2 feature. There is a possibility to buy the Chance x2 feature in the game. It increases the bet and gives the player more chances to play bonus games. The Chance x2 feature is disabled if the Buy Bonus feature is active.'"
        ],
        "mutually_exclusive_with": "Buy Bonus (rules state Chance x2 is disabled while a bought bonus round is active)."
      },
      "ante_bet": {
        "present": false,
        "evidence": "Full text of all 14 rules pages (rules_p1..rules_p14) contains no occurrence of the word 'ante'. No ante toggle/checkbox/plate exists anywhere in base_game.png, bet_min.png, bet_max.png or settings.png. Confirmed by two independent channels (full rules text + visual inspection of every bet/settings screen), overriding the brief's mention of a possible ante bet."
      }
    },
    "buy_bonus": {
      "available": true,
      "variants": 1,
      "price_multiplier_of_total_bet": 100,
      "evidence": [
        "bonus_buy_dialog.png: 'BUY FREE SPINS' dialog, Bet 1.00 FUN, price 100.00 FUN (= 100x the selected bet), buttons CANCEL / BUY. Only a single price tier is offered -- no selector for a 5-scatter or 6-scatter entry level.",
        "base_game.png (bet 1.00 FUN): crypt button reads 'BUY BONUS / 100.00 FUN' = 100x.",
        "bet_min.png (bet 0.20 FUN): 'BUY BONUS / 20.00 FUN' = 100x.",
        "bet_max.png (bet 17.00 FUN): 'BUY BONUS / 1,700.00 FUN' = 100x.",
        "rules_p7.png verbatim: 'Buy Bonus. A player can buy Free spins during the game. A player can buy a bonus at the price pictured on the button. If the player increases the bet, the buy bonus price will be automatically increased. Spins start after buying the bonus. The next spin triggers a bonus game. During the bonus round, the button is disabled.'"
      ],
      "purchased_outcome_observed": "Both purchase attempts captured (free_spins_trigger_10.png feature_coverage entry) landed on the minimum tier: 'CONGRATS! YOU'VE WON 10 FREE SPINS' (the 4-scatter tier). The rules do not state that Buy Bonus always grants the minimum tier -- this is an OBSERVATION from 2 purchases, not a documented rule; treat as likely-but-unconfirmed that Buy Bonus is capped at the 10-FS/4-scatter entry level rather than randomly landing on 20FS/30FS too."
    },
    "free_spins": {
      "trigger": "4, 5 or 6 Scatter symbols landing anywhere on the 6x5 screen at the end of a base-game spin (or purchased via Buy Bonus).",
      "spins_awarded": {
        "4_scatters": 10,
        "5_scatters": 20,
        "6_scatters": 30
      },
      "retrigger": {
        "condition": "3 or more Scatter symbols land anywhere on screen during a Free Spins spin",
        "reward": "+5 additional Free Spins",
        "cap": "no stated cap on number of retriggers"
      },
      "evidence": [
        "rules_p5.png verbatim (also identically repeated, same wording, on rules_p6.png after further scroll): 'Free Spins feature is awarded when 4 or more Scatter symbols hit anywhere on the screen or a Free Spins round has been purchased. If 4 Scatter symbols drop on the reels you get 10 Free Spins, 5 Scatters - 20 Free Spins, 6 Scatters - 30 Free Spins. Whenever 3 or more Scatter symbols hit during the Free Spins Round, 5 additional free spins are awarded.'",
        "Confirmed by pixel zoom crop of both occurrences (4x zoom) -- both read '5 additional free spins' (a raw OCR pass on one of the two occurrences misread it as '6 additional'; verified correct by re-zooming and re-reading the pixels, and by the actual captured retrigger screen below).",
        "free_spins_trigger_10.png: entry screen reads 'CONGRATS! YOU'VE WON 10 FREE SPINS' after a 4-scatter Buy Bonus purchase.",
        "free_spins_retrigger.png: mid-round overlay 'Free spins: 8/15' just before the overlay, jumping to a '+5 FREE SPINS' banner over a board showing 3 Scatter symbols -- matches the rule exactly (started at 10, +5 retrigger = 15)."
      ],
      "multiplier_symbol": {
        "availability": "Free Spins round only (never appears in the base game)",
        "visual": "Grey stone tombstone/gravestone tile with a mound of dirt at its base and a bold white/green 'x<N>' value carved on the face; observed live values include x2, x3 and x5 (free_spins_gameplay_1.png) confirming the low end of the range.",
        "value_range": "random value from x2 to x100 per symbol landed",
        "range_source_conflict": "The narrative 'About the game' flavour text on rules_p1.png says gravestones hold 'a multiplier of up to x10' -- this CONTRADICTS the precise Features section text (x2 to x100), which is stated identically twice (rules_p6.png and rules_p7.png, re-verified by 4x pixel zoom on both), matches the paytable_p1.png Multiplier tile ('x2x to 100x'), and matches the loading splash preview.png ('RANDOM MULTIPLIER UP TO 100X IN FREE SPINS'). Three independent, precise sources say x100; only the loose flavour-text sentence says x10. Documented value used throughout this doc is x2-x100; the x10 mention is flagged as a copywriting inconsistency in the game's own rules text, not as our uncertainty.",
        "behavior": "A Multiplier symbol that lands stays visible on the screen for the remainder of that spin's whole Refill/cascade sequence (it does not get removed by intervening refills). When the Refill sequence finally ends (no more new wins), the values of every Multiplier symbol still on screen are SUMMED, and that summed value multiplies the TOTAL win accumulated over the whole Refill sequence for that spin (not per-individual-combination, and not applied instantly on landing).",
        "evidence": "rules_p6.png / rules_p7.png verbatim: 'Multiplier symbol appears on the reels only during the Free Spins Round and it stays on the screen until the end of the refilling sequence. When the Refill sequence ends, the value of all multiplier symbols on the screen are added together and the total win of the sequence is multiplied by the final value. Whenever the symbol hits it takes a random multiplier value from x2 to x100.'"
      },
      "scatter_role_in_free_spins": "During Free Spins, Scatter symbols do NOT pay directly -- they only retrigger extra spins (rules_p1.png / paytable_p1.png: 'During the Free Spins round they only retrigger Free Spins'). Scatters still pay in the base game per the paytable (see symbols section)."
    },
    "tombstone_spin_counter": {
      "label": "DAYS SINCE THE LAST RESURRECTION",
      "description": "A counter tombstone on the right side of the game board that displays the number of base-game spins made since Free Spins were last triggered or purchased. It resets to 0 whenever Free Spins are triggered or bought.",
      "gameplay_effect": "Not stated to influence RNG/odds anywhere in the rules -- appears to be a purely cosmetic/flavour 'pity' counter reinforcing the horror theme, not a mechanical feature.",
      "evidence": "rules_p8.png verbatim: 'Tombstone counter shows how many spins you've made. It resets when Free Spins are triggered or purchased.' Visible reading '0' immediately after purchasing a bonus (free_spins images) and incrementing across base-game screenshots (e.g. '9' on win_screen.png)."
    },
    "rtp": {
      "base_game": "95.97%",
      "buy_bonus": "96.03%",
      "chance_x2": "96%",
      "source": "rules_p12.png and rules_p14.png (identical text scrolled to two adjacent panel positions), verbatim: 'Return to Player. The overall theoretical Return to Player (RTP) is 95.97%. RTP in the Buy Bonus feature is 96.03%. RTP in the Chance x2 feature is 96%.'"
    },
    "max_win": {
      "value": "15000x total bet",
      "source": "rules_p9.png / rules_p10.png verbatim: 'The maximum winning amount is 15000 of the bet' (the loading splash preview.png separately confirms 'MAX WIN 15,000x')."
    },
    "bet_limits": {
      "min_bet": "0.20 FUN",
      "max_bet": "17.00 FUN",
      "currency_note": "Demo runs on BGaming's 'FUN' play-money currency, not a real fiat symbol; this is the standard BGaming demo currency pattern seen across other BGaming titles, not a game-specific anomaly.",
      "method": "Bet +/- stepper pressed to its hard stop in both directions (dozens of consecutive clicks until the displayed value stopped changing); see bet_min.png / bet_max.png.",
      "denomination_steps": "Not fully enumerated on any captured screen (no visible bet ladder/dropdown list, only a plain up/down stepper); not stated in this doc beyond the two verified extremes."
    },
    "autoplay": {
      "basic_panel": "Autospin settings: Enable quick spin (checkbox), Numbers of rounds preset buttons: 10 / 25 / 50 / 100 / 250 / 500 / 750 / 1000 / infinity (infinity symbol).",
      "advanced_panel": "Same round-count presets and quick-spin toggle, plus 'Stop autospin' condition checkboxes: on any win / if bonus game is won / if single win exceeds <amount> / if cash balance increases by <amount> / if cash balance decreases by <amount>.",
      "source": "autoplay.png (basic), autoplay_advanced.png (advanced), rules_p2.png/rules_p3.png (verbatim description of every stop condition)."
    },
    "settings_panel": {
      "options": ["Quick spin (checkbox, off by default)", "Spacebar to spin (checkbox, on by default)", "Volume slider", "Music (checkbox)", "Sound FX (checkbox)"],
      "source": "settings.png; rules_p10.png/rules_p11.png verbatim description."
    },
    "additional_rules": {
      "malfunction_policy": "Malfunction voids all plays and pays. All unfinished rounds are terminated every 24 hours; if the game requires 'Collect', that collect takes place automatically and the round win is added to the player balance; if the game requires a player action, the result is counted as if the player chose the no-risk / no-bet-increase action.",
      "rng": "The game is based on a certified random number generator (text refers the player to the BGaming site for certification details; no certificate number/lab name is printed on any captured screen).",
      "source": "rules_p13.png / rules_p14.png verbatim."
    }
  },
  "symbols": [
    {
      "name": "Scatter (skull)",
      "role": "scatter / bonus trigger, also pays directly in the base game",
      "visual": "A gold/yellow cartoon human skull with black hollow eye sockets and a triangular black nose cavity, on a dark yellow-outlined badge, with the word 'SCATTER' printed in bold yellow block letters on a black ribbon beneath the skull.",
      "payouts": [
        {"count": "6", "value": "100.00 FUN"},
        {"count": "5", "value": "5.00 FUN"},
        {"count": "4", "value": "3.00 FUN"}
      ],
      "note": "Also triggers Free Spins at 4+ (see free_spins section). During Free Spins it only retriggers spins and does not pay directly.",
      "source": "paytable_p1.png"
    },
    {
      "name": "Multiplier (tombstone)",
      "role": "free-spins-only multiplier symbol, no direct cash payout of its own",
      "visual": "A rounded grey stone gravestone/tombstone standing in a small mound of brown dirt, with a bold white 'x' and a green digit carved/glowing on its face showing the rolled multiplier value.",
      "payouts": [],
      "value_range": "x2 to x100 (random on each landing)",
      "note": "Never appears in the base game. See free_spins.multiplier_symbol for full mechanic.",
      "source": "paytable_p1.png; free_spins_gameplay_1.png (live board shows tombstones with x2 and x3 rolled); preview.png splash shows two x100 tombstones as key art; rules_p6.png/rules_p7.png"
    },
    {
      "name": "Clown",
      "role": "highest-paying regular (character) symbol",
      "visual": "An evil circus clown head and shoulders: bald white-painted head with tufts of green hair on the sides, sharp red triangular eyebrow/cheek paint, an angry furrowed white brow, a round red nose, and a wide red-lipped grin baring sharp white teeth; wears a green collared costume.",
      "payouts": [
        {"count": "12+", "value": "50.00 FUN"},
        {"count": "10-11", "value": "25.00 FUN"},
        {"count": "8-9", "value": "10.00 FUN"}
      ],
      "source": "paytable_p2.png"
    },
    {
      "name": "Ghost Bunny",
      "role": "high-paying regular (character) symbol",
      "visual": "A pale girl's head wearing a white rabbit mask with two tall ears, hollow black eye holes, a small stitched black nose/mouth line, and long straggly dark-red hair falling past the mask on both sides; one ear has a red ribbon/bow accent.",
      "payouts": [
        {"count": "12+", "value": "25.00 FUN"},
        {"count": "10-11", "value": "10.00 FUN"},
        {"count": "8-9", "value": "2.50 FUN"}
      ],
      "source": "paytable_p2.png"
    },
    {
      "name": "Plague Doctor",
      "role": "mid-paying regular (character) symbol",
      "visual": "A head-and-shoulders figure wearing a grey flat-topped cap marked with a yellow medical cross, round wire-frame glasses, and a long yellow-orange curved bird-beak plague mask; grey coat collar and dark hair visible below the mask.",
      "payouts": [
        {"count": "12+", "value": "15.00 FUN"},
        {"count": "10-11", "value": "5.00 FUN"},
        {"count": "8-9", "value": "2.00 FUN"}
      ],
      "source": "paytable_p2.png"
    },
    {
      "name": "Repent (hooded gas-mask figure)",
      "role": "lowest-paying regular (character) symbol",
      "visual": "A hooded figure in a bright blue hooded cloak/robe, face obscured by a dark grey gas mask with two round glass eye lenses and a circular filter canister at the mouth; the word 'REPENT' is printed in white capital letters arched across the hood/forehead area of the mask itself (this text is baked into the symbol art, not a UI label).",
      "payouts": [
        {"count": "12+", "value": "12.00 FUN"},
        {"count": "10-11", "value": "2.00 FUN"},
        {"count": "8-9", "value": "1.50 FUN"}
      ],
      "source": "paytable_p2.png"
    },
    {
      "name": "A",
      "role": "low-paying card symbol",
      "visual": "Bold capital letter 'A' carved/embossed in weathered stone-grey with a subtle green-grey tint and cracked engraved texture, dark outline.",
      "payouts": [
        {"count": "12+", "value": "10.00 FUN"},
        {"count": "10-11", "value": "1.50 FUN"},
        {"count": "8-9", "value": "1.00 FUN"}
      ],
      "source": "paytable_p3.png"
    },
    {
      "name": "K",
      "role": "low-paying card symbol",
      "visual": "Bold capital letter 'K' carved in weathered stone with a dusty pink/rose tint, cracked engraved texture, dark outline.",
      "payouts": [
        {"count": "12+", "value": "8.00 FUN"},
        {"count": "10-11", "value": "1.20 FUN"},
        {"count": "8-9", "value": "0.80 FUN"}
      ],
      "source": "paytable_p3.png"
    },
    {
      "name": "Q",
      "role": "low-paying card symbol",
      "visual": "Bold capital letter 'Q' carved in weathered stone with a tan/beige tint, cracked engraved texture, dark outline.",
      "payouts": [
        {"count": "12+", "value": "5.00 FUN"},
        {"count": "10-11", "value": "1.00 FUN"},
        {"count": "8-9", "value": "0.50 FUN"}
      ],
      "source": "paytable_p3.png"
    },
    {
      "name": "J",
      "role": "low-paying card symbol",
      "visual": "Bold capital letter 'J' carved in weathered stone with a pale blue-grey tint, cracked engraved texture, dark outline.",
      "payouts": [
        {"count": "12+", "value": "4.00 FUN"},
        {"count": "10-11", "value": "0.90 FUN"},
        {"count": "8-9", "value": "0.40 FUN"}
      ],
      "source": "paytable_p3.png"
    },
    {
      "name": "10",
      "role": "lowest-paying card symbol",
      "visual": "Bold number '10' carved in weathered stone-grey, cracked engraved texture, dark outline (visually closest in colour to the letter K but noticeably duller/greyer).",
      "payouts": [
        {"count": "12+", "value": "2.00 FUN"},
        {"count": "10-11", "value": "0.75 FUN"},
        {"count": "8-9", "value": "0.25 FUN"}
      ],
      "source": "paytable_p3.png"
    }
  ],
  "ui_and_colors": {
    "overall_palette": "Predominantly desaturated dark grey/charcoal tones (cemetery at night: grey tombstones, bare black silhouette trees, grey fog) with a limited set of strong accent colors used purposefully: blood-red for the game logo skull and win-related highlights, glowing green for all 'active feature' states (Bonus Active, Chance x2 Active, retrigger banner, win totals, cascading-win sparkle particles), and gold/yellow for the Scatter symbol and coin-like payout numbers.",
    "logo": "'FACE' in bold white/light-grey distressed block capitals, 'OFF' in the same block font but rendered in blood red, with a small red cartoon skull replacing the 'O' of 'OFF'.",
    "left_side_panel_buttons": "Two stacked buttons styled as a cracked stone tombstone/crypt on the left edge of the board: top = 'BUY BONUS' (price shown beneath in FUN, scales at 100x current total bet), bottom = 'CHANCE x2' (surcharge shown beneath, scales at +25% of current total bet). When Chance x2 is toggled on, this same panel switches to a green-glowing 'CHANCE x2 ACTIVE' plate; when a bought/triggered bonus round is running, an equivalent green-glowing 'BONUS ACTIVE' plate with the amount paid is shown instead.",
    "right_side_panel": "A single tombstone reading 'DAYS SINCE THE LAST RESURRECTION' with a large white numeral counting base-game spins since the last Free Spins trigger/purchase (see tombstone_spin_counter).",
    "bottom_bar": "Left: circular 'i' (paytable/rules) and gear (settings) icons, plus 'Balance' readout. Center: 'Total bet' readout with up/down triangle steppers. During Free Spins, the center-right area additionally shows a 'Win:' (current spin) and 'Total win:' (round cumulative) readout plus a 'Free spins: n/total' counter. Right: circular Autoplay ('A') button and circular Spin (double-arrow) button; the Spin button glows/fills green while autoplay is running (autoplay_advanced.png).",
    "win_and_bonus_overlays": "Full-screen semi-transparent dark overlays with glowing green centerpiece graphics: a pentagram outline behind 'CONGRATS! YOU'VE WON <N> FREE SPINS' at Free Spins entry; a plain green highlight bar behind '+5 FREE SPINS' on retrigger; a stone Celtic cross behind 'TOTAL WIN <amount> / <N>x BET' at the end of a Free Spins round.",
    "accessibility_notes": {
      "color_blindness": "The single color-only distinctions to flag are: (1) the green glow used for ALL 'active/success' UI states (Bonus Active, Chance x2 Active, win overlays) -- but every one of these states is ALSO conveyed redundantly through explicit on-screen TEXT ('BONUS ACTIVE', 'CHANCE x2 ACTIVE', 'CONGRATS!', numeric win values), so no information is color-only. (2) Card symbols A/K/Q/J/10 differ mainly by faint color tinting (green-grey/pink/tan/blue-grey/grey) on top of an otherwise identical carved-stone shape -- but each tile ALSO carries its own distinct letter/number glyph, so shape+text fully disambiguate them without relying on the tint. No accessibility-blocking color-only cue was found.",
      "low_vision_contrast": "The overall scene is intentionally very dark/low-contrast (charcoal fog, black trees) as a horror aesthetic; light-grey/white text on the dark UI panels remains legible, but the card symbols (A/K/Q/J/10) use fairly low-contrast stone-grey-on-black-cell art that could be harder to distinguish quickly for low-vision users versus the brightly colored character symbols (Clown, Ghost Bunny, Plague Doctor, Repent) and the gold Scatter skull, which all remain high-contrast and easy to pick out.",
      "audio": "Music/Sound FX are independently toggleable (settings.png) and volume has its own slider, so a fully muted play session is possible; no critical game information (wins, feature triggers, bonus state) is conveyed by audio alone -- everything has an on-screen textual/graphical equivalent.",
      "motor": "Spin can be triggered either by clicking the round spin button or via the Spacebar (toggleable in settings), and Autoplay (10 up to infinite rounds, with multiple auto-stop conditions) removes the need for repeated manual clicking for players with limited dexterity. Bet and Buy Bonus/Chance x2 controls are simple +/- steppers and single click-to-buy dialogs, no drag/precision-timing input observed anywhere in the captured screens."
    }
  },
  "screens_ocr": {
    "note": "Full verbatim OCR was run via scripts/ocr.py on every rules_pN.png, paytable_pN.png and key state screenshot; the exact strings used to derive every number/rule in this document are quoted inline above next to each fact, rather than duplicated in full here to avoid an unreadable wall of raw OCR noise. Raw OCR is noisy on decorative UI chrome (icons/currency symbols) but always came back fully legible on every rule paragraph and every paytable value once zoomed; no numeric value in this document was taken from an OCR pass that could not also be read directly off a zoomed screenshot by eye."
  },
  "unreadable_or_uncertain": [
    "rules_p1.png narrative text says Free Spins multiplier tombstones hold values 'up to x10', which directly contradicts the precise Features-section spec (x2 to x100, stated twice, matching the paytable and the loading splash). Treated as a copywriting error in the game's own flavour text, not documented as the real range -- real range used throughout is x2-x100. Flagging for TL awareness rather than as our own uncertainty.",
    "Buy Bonus always landing on the minimum 10-FS/4-scatter tier is based on only 2 purchase samples (feature_coverage note) -- not confirmed by rules text whether higher tiers (20FS/30FS) are ever attainable via purchase or whether purchase is hard-capped to the minimum tier.",
    "Two small icons in the bottom-left corner of the paytable/rules overlay (money-bag-like and clock/history-like glyphs, approx. coordinates 119,641 and 119,671 per manifest.anomalies) did not visibly change the screen when clicked during capture; likely a cashier/history shortcut unrelated to game math, left unexplored per capturer's note -- not documented further here since it has no bearing on the technical paytable/mechanics.",
    "Denomination/coin-value ladder (if any) between the verified min bet 0.20 FUN and max bet 17.00 FUN was not captured as a discrete list (only a plain +/- stepper was observed, no dropdown of fixed steps) -- exact bet increments are not documented.",
    "No RNG lab/certificate number is printed on any captured rules page (rules_p13.png only refers players to 'our BGaming site' for RNG info) -- omitted rather than guessed."
  ],
  "not_on_these_frames": [
    "No max-win hit / jackpot celebration screen beyond the standard 'TOTAL WIN' round-summary overlay was captured (max win of 15000x is only documented via the rules text and splash screen, not demonstrated live -- expected, as reaching it would require an extremely long farm session)."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.