Face Control

Demo, RTP 94.37%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 94.37%
Volatility Medium
Max win ×2870
Grid 5×3
For webmasters & affiliates
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Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

20 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/face-control-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 2 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

20 demo screens
20 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Face Control

Everything pulled from Face Control into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
20 screens captured
11 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
2 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 20 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 94.37% · single configuration
volatility Medium
max_win_x ×2870
layout 5×3
paylines 10 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

11 symbols
11 icons (ZIP)
Neon Trumpet
Neon Trumpet
High Pay

White/pale-blue neon-tube trumpet outline with drifting music notes, inside a circular frame edged with a dashed pink-neon ring and short blue tick marks. Top-paying regular symbol.

MatchPayoutUnit
3x 6.00 Multiplier
4x 7.00 Multiplier
5x 70.00 Multiplier
Pink Neon Cocktail (tall stemmed glass)
Pink Neon Cocktail (tall stemmed glass)
High Pay

Tall stemmed cocktail/hurricane glass in pink/red neon tubing with small pink star shapes, same circular dashed-ring frame style as the trumpet.

MatchPayoutUnit
3x 5.00 Multiplier
4x 6.00 Multiplier
5x 50.00 Multiplier
Yellow Neon Martini
Yellow Neon Martini
Low Pay

Wide coupe/margarita-style glass with an olive-like garnish, rendered in yellow neon tubing, circular dashed-ring frame with star accents.

MatchPayoutUnit
3x 4.00 Multiplier
4x 5.00 Multiplier
5x 25.00 Multiplier
Blue Neon Cocktail (tall glass with straw)
Blue Neon Cocktail (tall glass with straw)
Low Pay

Tall highball-style glass with a straw and ice cubes, rendered in blue neon tubing, same circular star-ring frame style.

MatchPayoutUnit
3x 3.00 Multiplier
4x 4.00 Multiplier
5x 18.00 Multiplier
Pink/Red Neon Boombox
Pink/Red Neon Boombox
Low Pay

Retro cassette boombox with two speakers and a cassette door, rendered in pink/red neon tubing with small music notes, mounted on a triangular outline backdrop (matches the framing used by the other instrument symbols).

MatchPayoutUnit
3x 2.00 Multiplier
4x 3.50 Multiplier
5x 13.00 Multiplier
Yellow Neon Turntable
Yellow Neon Turntable
Low Pay

DJ turntable/vinyl record player with tonearm, rendered in yellow neon tubing on a triangular outline backdrop.

MatchPayoutUnit
3x 1.50 Multiplier
4x 3.00 Multiplier
5x 11.00 Multiplier
Green Neon Microphone
Green Neon Microphone
Low Pay

Handheld stage microphone with music notes, rendered in green neon tubing on a triangular outline backdrop.

MatchPayoutUnit
3x 1.20 Multiplier
4x 2.00 Multiplier
5x 8.40 Multiplier
Blue Neon Electric Guitar
Blue Neon Electric Guitar
Low Pay

Electric guitar body and neck, rendered in blue neon tubing on a triangular outline backdrop.

MatchPayoutUnit
3x 0.90 Multiplier
4x 1.20 Multiplier
5x 4.20 Multiplier
Purple Neon Saxophone
Purple Neon Saxophone
Low Pay

Saxophone silhouette with small music notes, rendered in purple neon tubing on a triangular outline backdrop. Lowest-paying regular symbol; the 0.5x tier is independently confirmed by a real base-game win screen (500 FUN win at 1000 FUN bet on a saxophon

MatchPayoutUnit
3x 0.50 Multiplier
4x 0.80 Multiplier
5x 2.40 Multiplier
Wild (neon 'W')
Wild (neon 'W')
Wild

Purple/magenta neon letter W in a matching neon ring. Substitutes for all symbols except the Bonus Scatter. Tie-break rule verbatim: 'only the highest participating multiplier is used for winnings calculation'. Five Wilds on a line do not form a win.

Bonus Scatter (neon 'BONUS' medallion)
Bonus Scatter (neon 'BONUS' medallion)
Scatter

Round neon medallion reading BONUS, yellow/green/pink tubing, stars around it. Trigger verbatim: '3+ Bonus elements appearing on the reels activate the Bonus Game.' Pays nothing on its own; lands anywhere, not tied to a payline.

Bonus modes

2 modes
Base Game Modifier base
Base Game

5 reels x 3 rows, 10 fixed left-to-right paylines. Three or more matching symbols starting from the leftmost reel on one of the 10 paylines win; only the highest win per line is paid. Wild substitutes for all symbols except the Bonus Scatter; five Wild symbols on a single payline do not form a winning combination.

Bonus Mode bonus_game
Bonus Game (Free Spins with Boosters)

NOT CAPTURED IN GAMEPLAY - compiled verbatim from the rules booklet only (rules_p4-rules_p7); the actual booster-pick screen, free-spins reel gameplay, and bonus total/win screen were not observed in this build. Per the rules: 3+ Bonus Scatter symbols landing anywhere on the reels activate the Bonus Game. The player first picks two boosters at random from a pool of six (X2/X3/X4/X5 Wild - wins with the Wild symbol multiplied by 2/3/4/5; 'All wins during Free Spins are multiplied by 2' global multiplier; 'More Free Spins' - +5 additional Free Spins). Activating the Bonus Game awards 5 Free Spins; the two active boosters are displayed in the right-hand side panel for the duration of the round. If a winning combination includes several Wild symbols with multipliers, only the highest participating multiplier is used for the win calculation.

Colour system

extracted from frames · HEX
Export palette
#201722 base dominant 1 base
#5F2A52 base dominant 2 base
#5F5260 base dominant 3 base
#322C4A base dominant 4 base
#4F2736 base dominant 5 base
#922B5D base dominant 6 base
#231923 bonus dominant 1 bonus
#5E2A4C bonus dominant 2 bonus
#512833 bonus dominant 3 bonus
#61545C bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every reel symbol is distinguishable by outline SHAPE (instrument or cocktail-glass silhouette) and by its FRAMING SHAPE (circular star-ring frame for the trumpet and the four cocktail symbols, triangular frame for the boombox/turntable/microphone/guitar/saxophone group), not by neon hue alone. The Wild and Bonus Scatter additionally carry plain-text labels ('WILD', 'BONUS') redundant with their colour/shape.
Motor Accessibility
  • Spacebar-to-spin toggle exists and defaults ON as an alternative input to clicking the spin button. Bet and Autoplay-rounds selection use large tap targets in a grid of pill-shaped buttons rather than a fine-grained slider.
  • Build characteristic, not an accessibility feature: spin-button clicks registered only roughly 45-55% of the time in this build (no balance change on the rest), independent of turbo state, observed consistently across three separate capture sessions. A motor-impaired player using single-switch input should expect to need repeat attempts.
Hearing Accessibility
  • No feature outcome (win amount, Bonus Game trigger, booster choice) is conveyed by sound alone in the captured frames; every outcome is also shown as on-screen text or numbers.
Low Vision
  • All monetary values (paytable figures, balance/win/bet status bar, win-amount burst) are large bold yellow-on-dark-maroon or white-on-dark digits, high contrast against the near-black bottom bar and dark-maroon rules-panel background.

Media & assets

3 files · 3 types
20 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game grid, full paytable (3 pages, all 9 regular symbols + Wild rule), full rules booklet (6 pages: Wild/Bonus rules, the 6 booster tiles, the multi-Wild tie-break rule, all 10 payline diagrams, RTP/min-bet/max-bet summary), autoplay settings (3 pages: rounds grid + advanced stop conditions), bet selector (2 pages, full 50-100000 FUN ladder), game settings panel, base-game payline win screen, the Bonus Game natural trigger frame (3 Bonus scatters + 'BONUS GAME' reveal banner), preview splash, logo.
Bonus Game booster-selection screen, free-spins gameplay frames, and the bonus round total/win screen were NOT captured. 558 confirmed spins across three independent sessions (285 + 128 + 145, balance decreasing on every spin), the feature triggered naturally by RNG twice, but headless Chromium reproducibly froze mid reveal-animation both times (verified by pixel-identical screenshots 60+ seconds apart and by unresponsive clicks tried at 4 different coordinates). Only a full session restart cleared the freeze, which also reset the demo balance and lost the in-progress round. The Bonus Game mechanic above is instead documented verbatim from the rules booklet.
Max win multiplier is not printed anywhere in this build (paytable, rules, and summary block all lack a 'Max Win' / 'up to Nx' figure). The 2870x figure used for proposal.json's max_win field comes only from the provider's public game card, not from anything shown in-game.

Ask AI about Face Control

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Face Control play? Keep it simple.

5 reels x 3 rows, 10 fixed left-to-right paylines. Three or more matching symbols starting from the leftmost reel on one of the 10 paylines win; only the highest win per line is paid. Wild substitutes for all symbols except the Bonus Scatter; five Wild symbols on a single payline do not form a winning combination.

RTP 94.37%Medium volatilitymax win ×2870demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Face Control vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 2 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 2 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/face-control-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/face-control-b23/
{
  "game": {
    "name": "Face Control",
    "provider": "PoggiPlay",
    "provider_ref": "facecontrol",
    "provider_ref_note": "Code taken from the demo URL path (.../game/pplay/facecontrol/); matches the provider's 'Game ID' convention. The string 'ffb44c0b' printed in the top-left debug bar of every frame and in the rules-panel build stamp is a BUILD/DEPLOY HASH, not the provider game code - do not use it as provider_ref.",
    "game_kind": "video_slot",
    "theme": "Nightclub door / face control (bouncer-at-the-entrance) theme built entirely out of glowing neon-sign iconography: cocktails, a trumpet, a saxophone, a microphone, an electric guitar, a boombox/cassette recorder and a turntable, all rendered as neon-tube outlines mounted on a brick wall, as if hanging inside or just outside a night club.",
    "art_style": "Semi-realistic 3D-rendered mobile-casino look for the frame/character art (the bouncer and the rat are shaded 3D models with soft studio lighting) combined with flat 2D neon-tube line art for every reel symbol (thin glowing outlines on transparent backing, no fill, no shading). Night-time setting, moody purple/magenta ambient light bouncing off exposed brick, cyan-lit windows glowing in the background, rain-streak texture visible on the brick wall and stage floor. Overall mood is playful/cartoonish rather than gritty - the bouncer character has an oversized red clown-like nose and comic proportions. Camera is a fixed straight-on view of the reel wall (no perspective/isometric tilt).",
    "release_date_note": "Not present in this build; the rules-panel stamp 'release date : 2026-08-04T12:08:00.988Z' (rules_p9.png) is a demo DEPLOY timestamp, not the game's release date, and is deliberately excluded from any release_date field.",
    "rtp_from_card_vs_build": {
      "provider_card_rtp_percent": 96.65,
      "in_game_rtp_percent": 94.37,
      "note": "PoggiPlay's provider card advertises 96.65% RTP; the build itself prints 94.37% in the rules summary table (rules_p9.png). The in-game figure is the one used for documentation (RTP field below). This exact card/build pair (96.65 vs 94.37) and exact grid/payline configuration (5x3, 10 fixed lines) is also seen on 'Lucky Captain', released one day later (2021-10-14 vs 2021-10-13 for Face Control) - strongly suggesting both titles share an engine/template and the card figure is a templated placeholder, not a per-game measurement."
    }
  },
  "reel_grid": {
    "reels": 5,
    "rows": 3,
    "reel_heights": [3, 3, 3, 3, 3],
    "bet_mechanic": "lines",
    "paylines": 10,
    "paylines_fixed": true,
    "direction": "left_to_right",
    "direction_evidence": "rules_p9.png text: 'All combinations must start from the leftmost reel. Only the highest win per bet line is awarded. Five Wild symbols on a bet line don't form a winning combination.'",
    "payline_diagrams_source": "rules_p8.png (lines 1-5) and rules_p9.png (lines 6-10), 10 numbered zig-zag/shape diagrams over a 5x3 dot grid",
    "cascading_or_expanding": false
  },
  "rtp_and_bet": {
    "rtp_percent": 94.37,
    "rtp_source": "rules_p9.png summary block, exact text 'RTP 94.37 %'",
    "rtp_variants_seen": 1,
    "min_bet": 50,
    "max_bet": 100000,
    "currency_label_in_build": "FUN",
    "currency_label_note": "FUN is the demo-balance ticker printed by the wrapper, not a real currency; not carried into a currency field.",
    "bet_verification": "Cross-checked two independent ways: (1) printed 'Min Bet 50 FUN / Max Bet 100000 FUN' in the rules summary table (rules_p9.png); (2) the in-game bet-selector ladder scrolled end-to-end with scroll_capture.py - top row shows 50 highlighted as the first/lowest option (bet_ladder_p1.png), bottom row shows 100000 as the last/highest option with no further rows (bet_ladder_p2.png). Both sources agree exactly.",
    "bet_ladder_steps_seen": [50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000],
    "default_bet_in_screenshots": 1000,
    "max_win_multiplier": {
      "value": null,
      "uncertain": true,
      "note": "No 'Max Win' / 'Win up to Nx' figure is printed anywhere in this build (paytable, rules, or summary block). Not stated in-game; not fabricated."
    }
  },
  "payout_basis": {
    "basis": "total_bet",
    "evidence_frame": "win_screen.png",
    "evidence": "Bottom payline win: saxophone - Wild - saxophone (3-of-a-kind, Wild substituting the centre position). Printed win = 500 FUN at total bet = 1000 FUN. Paytable tier for 3x purple saxophone = 500 FUN at the same 1000 FUN bet anchor (rules_p3.png). 500/1000 = 0.5x total bet, matching the paytable multiplier exactly - confirms payouts are multipliers of the TOTAL bet, not of a per-line stake (a per-line basis would have produced 500 x 10 = 5000)."
  },
  "paytable": {
    "bet_anchor_fun": 1000,
    "bet_anchor_note": "The paytable prints absolute FUN-credit amounts, not abstract multipliers. All amounts below were read at a 1000 FUN total bet (the bet active in every rules_pX.png frame, and in base_game.png/win_screen.png). Multiplier-of-total-bet values are derived by dividing by 1000 and shown alongside.",
    "match_rule": "Three or more symbols starting from the leftmost reel, appearing on one of the 10 paylines, win. Only the highest win per line is paid.",
    "symbols": [
      {
        "role": "high_pay_1",
        "name": "Neon Trumpet",
        "description": "White/pale-blue neon-tube trumpet outline with small music notes drifting around it, set inside a circular frame edged with a dashed pink-neon ring and short blue tick marks.",
        "payouts": [
          {"match": 5, "value_fun": 70000, "value_multiplier": 70},
          {"match": 4, "value_fun": 7000, "value_multiplier": 7},
          {"match": 3, "value_fun": 6000, "value_multiplier": 6}
        ],
        "source_frame": "rules_p1.png"
      },
      {
        "role": "high_pay_2",
        "name": "Pink Neon Cocktail (tall stemmed glass)",
        "description": "Tall stemmed cocktail/hurricane glass rendered in pink/red neon tubing, with small pink star shapes around it inside a circular dashed-ring frame - same framing style as the trumpet.",
        "payouts": [
          {"match": 5, "value_fun": 50000, "value_multiplier": 50},
          {"match": 4, "value_fun": 6000, "value_multiplier": 6},
          {"match": 3, "value_fun": 5000, "value_multiplier": 5}
        ],
        "source_frame": "rules_p1.png"
      },
      {
        "role": "mid_pay_1",
        "name": "Yellow Neon Martini",
        "description": "Wide coupe/margarita-style glass with an olive-like garnish, rendered fully in yellow neon tubing, inside a circular dashed-ring frame with small star accents.",
        "payouts": [
          {"match": 5, "value_fun": 25000, "value_multiplier": 25},
          {"match": 4, "value_fun": 5000, "value_multiplier": 5},
          {"match": 3, "value_fun": 4000, "value_multiplier": 4}
        ],
        "source_frame": "rules_p2.png"
      },
      {
        "role": "mid_pay_2",
        "name": "Blue Neon Cocktail (tall glass with straw)",
        "description": "Tall highball-style glass with a straw and ice cubes, rendered in blue neon tubing, same circular star-ring frame style.",
        "payouts": [
          {"match": 5, "value_fun": 18000, "value_multiplier": 18},
          {"match": 4, "value_fun": 4000, "value_multiplier": 4},
          {"match": 3, "value_fun": 3000, "value_multiplier": 3}
        ],
        "source_frame": "rules_p2.png"
      },
      {
        "role": "mid_pay_3",
        "name": "Pink/Red Neon Boombox",
        "description": "Retro cassette boombox/recorder with two visible speakers and a cassette door, rendered in pink/red neon tubing with small music notes, mounted on a triangular outline backdrop (matches the triangle framing used by the instrument symbols on the reels).",
        "payouts": [
          {"match": 5, "value_fun": 13000, "value_multiplier": 13},
          {"match": 4, "value_fun": 3500, "value_multiplier": 3.5},
          {"match": 3, "value_fun": 2000, "value_multiplier": 2}
        ],
        "source_frame": "rules_p2.png"
      },
      {
        "role": "mid_pay_4",
        "name": "Yellow Neon Turntable",
        "description": "DJ turntable/vinyl record player with tonearm, rendered in yellow neon tubing on a triangular outline backdrop.",
        "payouts": [
          {"match": 5, "value_fun": 11000, "value_multiplier": 11},
          {"match": 4, "value_fun": 3000, "value_multiplier": 3},
          {"match": 3, "value_fun": 1500, "value_multiplier": 1.5}
        ],
        "source_frame": "rules_p2.png"
      },
      {
        "role": "low_pay_1",
        "name": "Green Neon Microphone",
        "description": "Handheld stage microphone with music notes, rendered in green neon tubing on a triangular outline backdrop.",
        "payouts": [
          {"match": 5, "value_fun": 8400, "value_multiplier": 8.4},
          {"match": 4, "value_fun": 2000, "value_multiplier": 2},
          {"match": 3, "value_fun": 1200, "value_multiplier": 1.2}
        ],
        "source_frame": "rules_p3.png"
      },
      {
        "role": "low_pay_2",
        "name": "Blue Neon Electric Guitar",
        "description": "Electric guitar body and neck, rendered in blue neon tubing on a triangular outline backdrop.",
        "payouts": [
          {"match": 5, "value_fun": 4200, "value_multiplier": 4.2},
          {"match": 4, "value_fun": 1200, "value_multiplier": 1.2},
          {"match": 3, "value_fun": 900, "value_multiplier": 0.9}
        ],
        "source_frame": "rules_p3.png"
      },
      {
        "role": "lowest_pay",
        "name": "Purple Neon Saxophone",
        "description": "Saxophone silhouette with small music notes, rendered in purple neon tubing on a triangular outline backdrop. Lowest-paying regular symbol.",
        "payouts": [
          {"match": 5, "value_fun": 2400, "value_multiplier": 2.4},
          {"match": 4, "value_fun": 800, "value_multiplier": 0.8},
          {"match": 3, "value_fun": 500, "value_multiplier": 0.5}
        ],
        "source_frame": "rules_p3.png",
        "cross_check": "The 0.5x tier (3-of-a-kind = 500 FUN at 1000 FUN bet) is independently confirmed by win_screen.png, a real base-game payline win of exactly 500 FUN at 1000 FUN bet on a saxophone-Wild-saxophone bottom-row combination."
      },
      {
        "role": "wild",
        "name": "Wild (neon 'W')",
        "description": "The letter 'W' rendered as a purple/magenta neon tube inside a matching circular neon ring, with the word 'WILD' in plain white text above and below it.",
        "payouts": [],
        "rule_text_verbatim": "The Wild Symbol substitutes for all symbols except the Bonus Scatter Symbol.",
        "special_rule": "Five Wild symbols on a single payline do NOT form a winning combination (rules_p9.png: 'Five Wild symbols on a bet line don't form a winning combination.').",
        "source_frame": "rules_p3.png / rules_p4.png"
      },
      {
        "role": "bonus_scatter",
        "name": "Bonus Scatter (neon 'BONUS' medallion)",
        "description": "A round neon medallion with the word 'BONUS' in the centre (outer ring alternates yellow/green/pink neon tubing) surrounded by small star and spark shapes, on a triangular/starburst outline backdrop when seen on the reels.",
        "payouts": [],
        "trigger_rule_verbatim": "3+ Bonus elements appearing on the reels activate the Bonus Game.",
        "note": "Scatter-style trigger (appears anywhere on the reels, not tied to a payline); carries no symbol payout table of its own.",
        "source_frame": "rules_p4.png"
      }
    ]
  },
  "bonus_game": {
    "buy_feature_available": false,
    "buy_feature_note": "No Buy Bonus / Buy Feature button exists anywhere in the UI of this build (confirmed by the presence of only 5 side-bar buttons: turbo, autoplay, spin, bet+, menu - see base_game.png).",
    "capture_status": "PARTIALLY CAPTURED. Only the trigger moment (3 Bonus scatters landed + 'BONUS GAME' reveal banner) was captured (bonus_trigger.png). The booster-pick screen, the free-spins gameplay, and the bonus-round total/win screen were NOT captured.",
    "capture_status_reason": "The feature triggered naturally by RNG twice across three independent capture sessions (a total of 558 confirmed spins, confirmed by balance decreasing on each spin: 285 spins in session 1 where the trigger fired around spin ~130 of a 300-spin batch after an earlier ~155-spin batch; 128 spins in session 2, trigger fired at spin 58; 145 spins in session 3, no retrigger within budget). Both times the game entered the 'BONUS GAME' reveal burst animation and headless Chromium froze reproducibly mid-animation, matching a previously documented environment defect (headless-chromium-heavy-bonus-animation-freeze) seen on an unrelated PoggiPlay title. The freeze was verified through two independent checks, not just 'nothing happened': (1) two screenshots taken 60+ seconds apart were pixel-identical; (2) clicks tried at four different on-screen coordinates (spin button, screen centre, close-panel icon, a lower area) produced zero change. Only a full session restart cleared the frozen state, which also reset the demo balance and lost the in-progress round, so the freeze could not simply be waited out or clicked past.",
    "mechanic_from_rules_booklet_verbatim": {
      "trigger": "3+ Bonus elements appearing on the reels activate the Bonus Game.",
      "booster_pick": "First you have to pick two boosters at random. Boosters add new powerful elements to the Bonus Game or increase an amount of Free Spins and winnings you get from it.",
      "base_award": "When Bonus Game is activated you get 5 Free Spins.",
      "active_boosters_visibility": "You can see which boosters are active during the Bonus Game, they are displayed in the right panel.",
      "multiple_wild_multiplier_rule": "If winning combination includes several Wild symbols with multipliers - only the highest participating multiplier is used for winnings calculation."
    },
    "booster_pool_from_rules_booklet": [
      {"name": "X2 Wild", "effect_verbatim": "Wins with this symbol are multiplied by 2.", "type": "wild_multiplier_upgrade"},
      {"name": "X3 Wild", "effect_verbatim": "Wins with this symbol are multiplied by 3.", "type": "wild_multiplier_upgrade"},
      {"name": "X4 Wild", "effect_verbatim": "Wins with this symbol are multiplied by 4.", "type": "wild_multiplier_upgrade"},
      {"name": "X5 Wild", "effect_verbatim": "Wins with this symbol are multiplied by 5.", "type": "wild_multiplier_upgrade"},
      {"name": "X2 (All wins during Free Spins)", "effect_verbatim": "All wins during Free Spins are multiplied by 2.", "type": "global_win_multiplier"},
      {"name": "More Free Spins", "effect_verbatim": "With this Booster you get 5 additional Free Spins.", "type": "extra_spins"}
    ],
    "booster_pool_count": 6,
    "boosters_picked_per_round": 2,
    "booster_selection_method": "at random (player picks two out of the six, per the rules text - the selection screen itself was not captured, so the exact interaction, e.g. tap-to-reveal tiles, is not confirmed visually)",
    "not_captured": [
      "Booster-selection screen (which of the 6 tiles are offered/chosen, and how the player interacts with it)",
      "Free-spins gameplay frames (reels during the Bonus Game, active-boosters side panel)",
      "Bonus Game total win / summary screen"
    ]
  },
  "screens": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Cold-cache promo splash. Large white wordmark 'Face Control' top-left on a deep magenta/burgundy background. Centre-right shows the six booster icons as neon medallions: yellow 'X2', green/pink 'BONUS' circle, blue 'X2 WILD', green 'X3 WILD', yellow 'X4 WILD', pink 'X5 WILD' - plus a tall vertical neon sign prop reading BONUS / X5 WILD / MORE FREE SPINS with a small grey rat sitting at its base. Right side: 'MORE FREE SPINS' neon text and the bouncer character (see base_game.png description) with arms crossed. Body copy: 'Collect 3 Bonus symbols, and select two out of six powerful Free Spins boosters.' Bottom-left: unchecked 'Don't show next time' checkbox. Bottom-right: yellow pill-shaped 'Play' button.",
      "ocr_text": "Face Control | X2 | BONUS | MORE FREE SPINS | X2 WILD | X3 WILD | X4 WILD | X5 WILD | SECURITY | Collect 3 Bonus symbols, and select two out of six powerful Free Spins boosters | Don't show next time | Play"
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Idle base-game grid, 5 columns x 3 rows, on a brick-wall nightclub backdrop lit in magenta/purple with two cyan-glowing windows at the top and pendant lamps above each window. Reel symbols visible this spin: row1 (yellow martini, green microphone, yellow turntable, pink boombox, white trumpet); row2 (purple Wild 'W', blue cocktail, purple saxophone, pink cocktail, red boombox); row3 (blue guitar, red boombox, yellow turntable, green/pink Bonus scatter, white trumpet). Left side: the bouncer character - bald head, thick black eyebrows, black-rimmed glasses, oversized round red nose, magenta/purple T-shirt printed 'SECURITY' in white, dark trousers, holding a black baton, standing beside a teal rope-post archway (velvet-rope club-entrance prop). A grey rat sits on the stage floor at bottom-right. Vertical pink/purple neon wordmark 'Face Control' sits above the character, bottom-left of the reel area. Right-hand vertical control bar (5 circular maroon buttons top to bottom): lightning-bolt turbo-spin toggle, loop/autoplay icon, large yellow spin button (centre, highlighted), coin-with-plus bet button, hamburger menu icon. Bottom status bar (dark maroon): BALANCE 1 000 000 FUN (left), WIN 0 FUN (centre), BET 1 000 FUN (right), small speaker/mute icon bottom-left corner.",
      "ocr_text": "BALANCE FUN 1 000 000 | WIN FUN 0 | BET FUN 1 000",
      "colorblind_note": "Symbols are distinguished primarily by SHAPE (trumpet/cocktail/guitar/etc.) and by which triangular vs circular backing frame they use, not by hue alone, so red/green colourblind users can still tell symbols apart. The Wild is uniquely labelled with the word 'WILD' in plain text, and the Bonus scatter is uniquely labelled with the word 'BONUS' in plain text - both redundant with colour."
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Game Settings panel, dark maroon list on black background. Rows top to bottom, each with a circular icon on the left and a plain-text label on the right: Fullscreen (expand-arrows icon), Sound (speaker icon), Music (music-note icon), Home (house icon), 'Spacebar to spin' (toggle, ON/yellow), 'Welcome Screen' (toggle, ON/yellow). No 'Skip Screens' toggle exists in this build.",
      "ocr_text": "Game Settings | Fullscreen | Sound | Music | Home | Spacebar to spin | Welcome Screen"
    },
    {
      "file": "rules_p1.png",
      "type": "paytable",
      "page": 1,
      "description": "Paytable intro: heading 'Rules' / 'Game Rules' / 'Symbol payout Values', match-rule sentence, then the first two symbols (Trumpet, Pink Cocktail) with their 5/4/3-of-a-kind FUN values.",
      "ocr_text": "Rules | Game Rules | Symbol payout Values | Three or more symbols starting from the leftmost reel appearing on one of the winning lines win. | 5 70000 FUN 4 7000 FUN 3 6000 FUN | 5 50000 FUN 4 6000 FUN 3 5000 FUN"
    },
    {
      "file": "rules_p2.png",
      "type": "paytable",
      "page": 2,
      "description": "Paytable continued: Yellow Martini, Blue Cocktail, Pink Boombox, Yellow Turntable with their 5/4/3-of-a-kind FUN values.",
      "ocr_text": "5 25000 FUN 4 5000 FUN 3 4000 FUN | 5 18000 FUN 4 4000 FUN 3 3000 FUN | 5 13000 FUN 4 3500 FUN 3 2000 FUN | 5 11000 FUN 4 3000 FUN 3 1500 FUN"
    },
    {
      "file": "rules_p3.png",
      "type": "paytable",
      "page": 3,
      "description": "Paytable continued: Green Microphone, Blue Guitar, Purple Saxophone with their 5/4/3-of-a-kind FUN values, then the Wild symbol intro block.",
      "ocr_text": "5 8400 FUN 4 2000 FUN 3 1200 FUN | 5 4200 FUN 4 1200 FUN 3 900 FUN | 5 2400 FUN 4 800 FUN 3 500 FUN | Wild | The Wild Symbol substitutes for all symbols except the Bonus Scatter Symbol."
    },
    {
      "file": "rules_p4.png",
      "type": "rules",
      "page": 1,
      "description": "Wild rule repeated, then Bonus symbol intro and the start of the Bonus Game rule paragraph.",
      "ocr_text": "Wild | The Wild Symbol substitutes for all symbols except the Bonus Scatter Symbol. | Bonus | 3+ Bonus elements appearing on the reels activate the Bonus Game. | Bonus Game | After three or more Bonus elements appears anywhere on the reels the Bonus Game will be started. First you have to pick two boosters at random. Boosters add new powerful elements to the Bonus Game or increase an amount of Free Spins and winnings you get from it. When Bonus Game is activated you get 5 Free Spins."
    },
    {
      "file": "rules_p5.png",
      "type": "rules",
      "page": 2,
      "description": "Diagram: six booster tiles (four unrevealed dial/lock icons plus revealed 'X5 WILD' and 'MORE FREE SPINS' examples) collapsing via an arrow into the vertical neon sign showing BONUS / X5 WILD / MORE FREE SPINS - the same prop seen on the splash screen. Below it, the visibility rule for active boosters.",
      "ocr_text": "...Game or increase an amount of Free Spins and winnings you get from it. When Bonus Game is activated you get 5 Free Spins. | X5 WILD | MORE FREE SPINS | BONUS | X5 WILD | MORE FREE SPINS | You can see which boosters are active during the Bonus Game, they are displayed in the right panel."
    },
    {
      "file": "rules_p6.png",
      "type": "rules",
      "page": 3,
      "description": "Boosters section heading, the multi-Wild-multiplier tie-break rule, then the X2 Wild and X3 Wild booster entries.",
      "ocr_text": "Boosters | If winning combination includes several Wild symbols with multipliers - only the highest participating multiplier is used for winnings calculation. | X2 WILD Wins with this symbol are multiplied by 2. | X3 WILD Wins with this symbol are multiplied by 3."
    },
    {
      "file": "rules_p7.png",
      "type": "rules",
      "page": 4,
      "description": "Boosters section continued: X4 Wild, X5 Wild, the 'All wins during Free Spins x2' global multiplier booster, and the 'More Free Spins' (+5 extra spins) booster. 'Winning Lines' heading starts at the very bottom.",
      "ocr_text": "X4 WILD Wins with this symbol are multiplied by 4. | X5 WILD Wins with this symbol are multiplied by 5. | X2 All wins during Free Spins are multiplied by 2. | MORE FREE SPINS With this Booster you get 5 additional Free Spins. | Winning Lines"
    },
    {
      "file": "rules_p8.png",
      "type": "rules",
      "page": 5,
      "description": "Winning Lines heading and rule text, then payline diagrams 1 through 5 over a 5x3 dot grid, each a distinct zig-zag/shape pattern.",
      "ocr_text": "Winning Lines | All combinations must start from the leftmost reel. Only the highest win per bet line is awarded. Five Wild symbols on a bet line don't form a winning combination. | 1 2 3 4 5"
    },
    {
      "file": "rules_p9.png",
      "type": "rules",
      "page": 6,
      "description": "Payline diagrams 6 through 10, then the summary block: RTP 94.37%, Min Bet 50 FUN, Max Bet 100000 FUN, and a build stamp (facade/workbench version numbers, release name with the build hash 'ffb44c0b', and a build deploy timestamp - NOT the game's release date).",
      "ocr_text": "6 7 8 9 10 | RTP 94.37 % | Min Bet 50 FUN | Max Bet 100000 FUN | facade : 8.53.1 | workbench : 5.20.1 | release name : 1.0.0@production:ffb44c0b525a1a0d83eede3ea72b91e01d637d20 | release date : 2026-08-04T12:08:00.988Z"
    },
    {
      "file": "bet_ladder_p1.png",
      "type": "info",
      "page": 1,
      "description": "'Bet (FUN) / Choose bet' selector grid, top rows: 50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000 (highlighted/selected, yellow), 1500, 2000, 2500, 3000, 3500, 4000, 4500. Confirms 50 FUN as the lowest step.",
      "ocr_text": "Bet (FUN) | Choose bet | 50 100 150 200 250 300 350 400 450 500 1000 1500 2000 2500 3000 3500 4000 4500"
    },
    {
      "file": "bet_ladder_p2.png",
      "type": "info",
      "page": 2,
      "description": "Bet selector grid, bottom rows: 2000...100000. Selected tile (white) shows 25000, an in-progress selection state from scrolling, not the active game bet. 100000 is the final, largest tile with no further rows below it.",
      "ocr_text": "2000 2500 3000 3500 4000 4500 5000 10000 15000 20000 25000 30000 35000 40000 45000 50000 60000 75000 100000"
    },
    {
      "file": "autoplay_p1.png",
      "type": "autoplay",
      "page": 1,
      "description": "'Autoplay Settings / Choose number of rounds' grid: 10, 25, 50, 100, 250, 500, 750, 1000. Below it, a collapsed 'Advanced Settings' accordion with a down-chevron.",
      "ocr_text": "Autoplay Settings | Choose number of rounds | 10 25 50 100 250 500 750 1000 | Advanced Settings"
    },
    {
      "file": "autoplay_p2.png",
      "type": "autoplay",
      "page": 2,
      "description": "Advanced Settings expanded (top of the expanded section): two OFF toggles - 'Stop on any win' and 'Stop if free spins is won' - then numeric stepper fields 'If single win exceeds' and 'If cash increases by' (both showing empty 'FUN' placeholders with minus/plus buttons).",
      "ocr_text": "Stop on any win | Stop if free spins is won | If single win exceeds | FUN | If cash increases by | FUN"
    },
    {
      "file": "autoplay_p3.png",
      "type": "autoplay",
      "page": 3,
      "description": "Advanced Settings bottom: 'If cash increases by' and 'If cash decreases by' numeric stepper fields (both empty placeholders), and a 'Reset' button. Scrollbar thumb sits at the bottom of the track, confirming this is the end of the panel.",
      "ocr_text": "If cash increases by | FUN | If cash decreases by | FUN | Reset"
    },
    {
      "file": "bonus_trigger.png",
      "type": "bonus",
      "description": "Natural Bonus Game trigger, frozen mid reveal-animation. Grid shows 3 Bonus scatter medallions (top-left, right-of-centre, bottom-right) glowing brighter than the other symbols; a bright horizontal light-burst crosses the whole reel wall with the words 'BONUS GAME' in large maroon/gold block letters centred on screen. Balance reads 924 000 FUN (down from the session-start 1 000 000 FUN, proving real spins were spent hunting the feature). Bet still shows 1 000 FUN, Win still shows 0 FUN (payout for the triggering spin, if any, had not yet resolved when the freeze occurred).",
      "ocr_text": "BONUS GAME | BALANCE FUN 924 000 | WIN FUN 0 | BET FUN 1 000"
    },
    {
      "file": "win_screen.png",
      "type": "win_screen",
      "description": "Ordinary base-game payline win, not the Bonus Game. Bottom row shows a 3-of-a-kind match: purple saxophone - Wild 'W' (substituting) - purple saxophone, each circled with a dashed yellow-neon win-highlight ring. Centre-screen a large purple/gold '500' win-amount burst is displayed. Balance reads 967 600 FUN, WIN reads 500 FUN, BET reads 1 000 FUN. This is the frame used to establish the payout basis (see payout_basis above) - 500 FUN win at 1000 FUN bet matches the paytable's 3x-saxophone tier (500 FUN at the 1000 FUN anchor) exactly, i.e. a multiplier of TOTAL bet, not per-line stake.",
      "ocr_text": "500 | BALANCE FUN 967 600 | WIN FUN 500 | BET FUN 1 000"
    }
  ],
  "ui_and_controls": {
    "side_bar_buttons_top_to_bottom": [
      "Turbo spin toggle (lightning-bolt icon, circular maroon button)",
      "Autoplay / loop icon (circular maroon button, opens Autoplay Settings)",
      "Spin button (large yellow circle, centre of the bar; turns white/outlined while a spin/animation is in progress)",
      "Bet+ button (coin-with-plus icon, circular maroon button, opens Bet selector)",
      "Menu / hamburger icon (circular maroon button, opens Rules/Settings/History via the top-right icon row seen inside panels)"
    ],
    "bottom_status_bar": "Three panels left to right: BALANCE (label 'FUN' in grey, value in large yellow digits), WIN (same styling), BET (same styling). A small speaker/mute icon sits at the very bottom-left corner of the screen, outside the three panels.",
    "spin_click_behaviour": "Roughly 45-55% of clicks on the spin button did not register as a spin in this build (no balance change) across all capture batches; this held steady whether turbo was on or off and across three independent sessions, so it looks like a per-build input-cooldown/debounce behaviour rather than a broken input channel on our side."
  },
  "demo_wrapper_chrome_excluded_from_documentation": [
    "Top-left debug bar: elapsed-time clock, 'Face Control | ffb44c0b' (build hash, not provider_ref), top-right 'PoggiPlay' studio wordmark - part of the demo harness, not the game.",
    "No scrolling ticker of other players' wins was observed in the captured frames of this slot (unlike some other PoggiPlay titles); not applicable here."
  ],
  "accessibility_notes": {
    "color_and_shape_redundancy": "Every reel symbol is distinguishable by outline SHAPE (instrument silhouette or cocktail-glass silhouette) and by its FRAMING SHAPE (circular star-ring frame for the four drink/cocktail symbols and the trumpet, triangular frame for the boombox/turntable/microphone/guitar/saxophone group), not by neon colour alone. The Wild and Bonus symbols additionally carry plain-text labels ('WILD', 'BONUS') redundant with their colour/shape.",
    "text_size_and_contrast": "All monetary values (paytable, balance/win/bet bar, win-amount burst) are large bold yellow-on-dark-maroon or white-on-dark digits, high contrast against the near-black bottom bar and dark-maroon rules-panel background.",
    "audio_dependency": "No feature outcome (win amount, Bonus Game trigger, booster choice) is conveyed by sound alone in the captured frames; all outcomes are also shown as on-screen text/numbers.",
    "motor_accessibility": "Spacebar-to-spin toggle exists (default ON) as an alternative input to clicking the spin button (settings.png). Bet and Autoplay-rounds selection use large tap targets in a grid of pill-shaped buttons rather than a fine-grained slider.",
    "one_button_click_reliability_caveat": "Per the UI note above, spin-button clicks in this build have a roughly 50% miss rate independent of accessibility - a motor-impaired player using single-switch input may need to allow for repeat attempts; this is a build characteristic, not an input-device limitation."
  },
  "scroll_panels_summary": [
    {"panel": "paytable+rules+summary (single continuous panel)", "pages_captured": 9, "exhausted": true},
    {"panel": "bet selector", "pages_captured": 2, "exhausted": true},
    {"panel": "autoplay settings (rounds + Advanced Settings)", "pages_captured": 3, "exhausted": true}
  ],
  "unreadable_or_uncertain": [
    {
      "item": "Bonus Game booster-selection screen, free-spins gameplay, and bonus-round total/win screen",
      "status": "not_captured",
      "reason": "558 confirmed spins across three independent sessions; feature triggered naturally twice (bonus_trigger.png), but headless Chromium reproducibly froze mid reveal-animation both times (verified by pixel-identical screenshots 60+s apart and by unresponsive clicks at 4 coordinates). Mechanic is instead documented verbatim from the rules booklet (rules_p4-rules_p7)."
    },
    {
      "item": "max_win_multiplier",
      "status": "not stated in-game",
      "reason": "No 'Max Win' or 'up to Nx' figure appears anywhere in the captured paytable/rules/summary content."
    },
    {
      "item": "studio (sub-studio distinct from provider)",
      "status": "omitted",
      "reason": "Only the 'PoggiPlay' wordmark appears in the build (top-right debug bar); no separate sub-studio brand is shown."
    },
    {
      "item": "Provider-card RTP (96.65%)",
      "status": "not used",
      "reason": "Contradicted by the in-game printed RTP (94.37%); documented as a discrepancy in game.rtp_from_card_vs_build instead of being treated as the game's RTP."
    }
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.