Escape the Pyramid – Fire & Ice

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 28 Jul 2026
RTP 96.50%
Volatility High
Max win ×5000
Grid 6×6
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

23 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/escape-the-pyramid-fire-ice-b7/

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54 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Jul 2026 View capture log

Per-screen breakdown

23 demo screens
23 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 120 120 Jul Aug '25: 130 130 Aug Sep '25: 80 80 Sep Oct '25: 110 110 Oct Nov '25: 100 100 Nov Dec '25: 110 110 Dec Jan '26: 170 170 Jan Feb '26: 160 160 Feb Mar '26: 20 20 Mar Apr '26: 20 20 Apr May '26: 50 50 May Jun '26: 90 90 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇨🇦Canada 40 20 20 20 40
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10
🇫🇷France 10 10
🇮🇪Ireland 10
🇨🇭Switzerland 30 30 30 30
🇧🇷Brazil 10 10 10 10 10 10 10 10 10 10 10
🇿🇦South Africa 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10
🇵🇭Philippines 10 10 10 10 10
🇮🇳India 20 20
🇲🇾Malaysia 20 20
🇹🇳Tunisia 10 10 10 10
🇦🇷Argentina 10 10 10
🇵🇪Peru 10 10 10
🇷🇴Romania 10 10 10
🇧🇬Bulgaria 10 10
🇧🇾Belarus 10 10
🇨🇾Cyprus 10 10
🇫🇮Finland 20
🇩🇪Germany 10 10
🇮🇩Indonesia 10 10
🇱🇹Lithuania 10 10
🇪🇸Spain 10 10
🇦🇺Australia 10
🇨🇱Chile 10
🇨🇴Colombia 10
🇰🇪Kenya 10
🇰🇷South Korea 10
🇺🇦Ukraine 10
🇹🇷Turkey 10 10 10
🇬🇧United Kingdom 10 10 10
🇹🇭Thailand 10
Full per-country breakdown via the API →

What we extracted from Escape the Pyramid – Fire & Ice

Everything pulled from Escape the Pyramid – Fire & Ice into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
23 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 23 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
volatility High
max_win_x ×5000
layout 6×6
wins Pay Anywhere
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.50%
Bonus Buy 96.55% Buy Ice & Fire feature
Ante Bet 96.51% Ante Bet (Double Chance) active

See how this RTP compares across Pragmatic Play’s full range →

Symbols & paytable

12 symbols
12 icons (ZIP)
Gold ribbon/ankh charm
Gold ribbon/ankh charm
High Pay

Gold bow-shaped ankh charm, red gem center, green leaf-gem ends, on a dark green tile; top-paying regular symbol. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 2.00 Multiplier
14x 10.00 Multiplier
20x 30.00 Multiplier
26x 75.00 Multiplier
32x 200.00 Multiplier
36x 500.00 Multiplier
Gold scarab beetle
Gold scarab beetle
High Pay

Gold sacred scarab beetle, green gem head, red-and-green banded wing cases. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 1.50 Multiplier
14x 8.00 Multiplier
20x 20.00 Multiplier
26x 50.00 Multiplier
32x 100.00 Multiplier
36x 250.00 Multiplier
Gold ring (red gem)
Gold ring (red gem)
High Pay

Thick gold ring set with one large oval-cut red gemstone. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 1.20 Multiplier
14x 6.00 Multiplier
20x 15.00 Multiplier
26x 40.00 Multiplier
32x 75.00 Multiplier
36x 200.00 Multiplier
Gold chalice/goblet
Gold chalice/goblet
High Pay

Gold ceremonial chalice/goblet with a green gem set into the stem or base. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 1.00 Multiplier
14x 5.00 Multiplier
20x 12.00 Multiplier
26x 25.00 Multiplier
32x 60.00 Multiplier
36x 150.00 Multiplier
Blue gem
Blue gem
Low Pay

Faceted blue diamond-cut crystal; low-value symbol. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 0.50 Multiplier
14x 4.00 Multiplier
20x 10.00 Multiplier
26x 20.00 Multiplier
32x 50.00 Multiplier
36x 120.00 Multiplier
Orange/amber gem
Orange/amber gem
Low Pay

Faceted square-cut orange/amber crystal; low-value symbol. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 0.40 Multiplier
14x 2.00 Multiplier
20x 8.00 Multiplier
26x 15.00 Multiplier
32x 40.00 Multiplier
36x 100.00 Multiplier
Red gem
Red gem
Low Pay

Faceted square-cut red crystal; low-value symbol. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 0.30 Multiplier
14x 1.50 Multiplier
20x 6.00 Multiplier
26x 12.00 Multiplier
32x 30.00 Multiplier
36x 80.00 Multiplier
Green gem
Green gem
Low Pay

Faceted kite/diamond-shaped green crystal; low-value symbol. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 0.20 Multiplier
14x 1.20 Multiplier
20x 5.00 Multiplier
26x 10.00 Multiplier
32x 25.00 Multiplier
36x 60.00 Multiplier
Purple/pink gem
Purple/pink gem
Low Pay

Faceted diamond-shaped purple/pink crystal; lowest-value symbol. Pays anywhere on the 6x6 grid; count tiers 8-13/14-19/20-25/26-31/32-35/36.

MatchPayoutUnit
8x 0.10 Multiplier
14x 1.00 Multiplier
20x 4.00 Multiplier
26x 8.00 Multiplier
32x 20.00 Multiplier
36x 50.00 Multiplier
WILD
WILD
Wild

Gold circular medallion, engraved sun-disc pattern, red-orange glowing 'WILD' text across the center. Substitutes for all symbols except FIRE and ICE SCATTER. Only the 36-count tier is printed on the paytable.

MatchPayoutUnit
36x 1000.00 Multiplier
FIRE SCATTER
FIRE SCATTER
Scatter

Red/orange circular medallion with an 8-point gold star burst border and a red Eye of Horus center. Can land only on reel 1; triggers the Fire Feature. No direct symbol payout printed.

ICE SCATTER
ICE SCATTER
Scatter

Blue/gold circular medallion, same design as FIRE SCATTER, with a blue Eye of Horus center. Can land only on reel 6; triggers the Ice Feature. No direct symbol payout printed.

Bonus modes

5 modes
Base Game Modifier base
Base Game

6x6 grid (36 positions), scatter pays anywhere: the count of matching symbols on screen at spin end sets the win. Tumble feature: winning symbols disappear, remaining symbols fall and are replaced from above, tumbling repeats until no new win.

Other fire_feature
Fire Feature

Triggered when the FIRE SCATTER hits (reel 1 only). At the end of a spin's tumbles, all FIRE-marked positions turn into WILD symbols and tumbling continues; a Feature Multiplier (+1x per pre-trigger tumble) is applied to the resulting WILD win.

Bonus Mode ice_feature
Ice Feature

Triggered when the ICE SCATTER hits (reel 6 only). ICE-marked positions transform into one randomly chosen paying symbol and 3 respins are awarded, during which UPGRADE (raises the chosen symbol a tier) and +1 SPIN (extends the round) can land; win pays on the final count of the chosen symbol, times the Feature Multiplier.

Bonus Mode fire_and_ice_feature
Fire & Ice Feature

Triggered when both FIRE and ICE SCATTER hit on the same spin (naturally, or guaranteed via the Buy Ice & Fire feature for 100x total bet). FIRE/ICE-marked positions turn into WILD; 3 respins with WILD and +1 SPIN symbols are awarded on a special volcanic/icy background; the final grid pays, multiplied by the Feature Multiplier.

Other ante_bet
Ante Bet (Double Chance to Win Feature)

Toggle labelled DOUBLE CHANCE TO WIN FEATURE; measured to double the total bet ($2.00 to $4.00). Per the rules, this bet multiplier triples the natural chance of the Fire/Ice/Fire&Ice features and increases scatter frequency, but disables the Buy Ice & Fire feature. RTP 96.51% versus 96.50% base.

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Ice & Fire headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#242919 base dominant 1 base
#674D2C base dominant 2 base
#956226 base dominant 3 base
#906F4E base dominant 4 base
#6A5A4F base dominant 5 base
#523421 base dominant 6 base
#1B1717 bonus dominant 1 bonus
#36422B bonus dominant 2 bonus
#4D341A bonus dominant 3 bonus
#644D24 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • FIRE marks (orange/red cell glow, flame icon) versus ICE marks (cyan/blue cell glow, snowflake icon) are shown by color AND a distinct icon glyph, not color alone; the FIRE SCATTER (red/gold Eye of Horus) and ICE SCATTER (blue/gold Eye of Horus) share the same medallion shape and are told apart by color plus their fixed reel (1 vs 6).
  • Toggle switches (Ante Bet, Battery Saver, Ambient Music, Sound FX, Intro Screen) use physical left/right switch position and an explicit text label in addition to red/green/white fill color.
  • The three paytable/rules navigation controls are shape-coded (left triangle / cross / right triangle) though all are rendered in the same green color.
Screen Reader
  • Stable control layout: menu and sound icons stacked at the far left of the bottom bar, a larger 'i' info icon just to their right, bet +/- flanking the central SPIN button, AUTOPLAY beside/below SPIN. The info booklet is a strictly linear 8-page sequence with left/right triangle navigation, a single X to close, and a 'Page N/8' readout on every page.
Motor Accessibility
  • Large round click targets; the central SPIN button is the single largest target on screen. Keyboard SPACE/ENTER duplicate the spin action, holding SPACE triggers turbo. AUTOPLAY (captured up to a 100-spin run) reduces the number of repeated clicks needed.
Hearing Accessibility
  • No audio-only information observed; AMBIENT MUSIC and SOUND FX are separately toggleable and decorative. Bet, credit, win amounts, Feature Multiplier, remaining spins, and RTP/volatility/bet-limit figures are all conveyed as on-screen text/numbers.
Low Vision
  • Win amounts, CREDIT/BET, Feature Multiplier and remaining-spin counters are shown as large, high-contrast text (yellow-on-dark or gold-on-red digital readout), legible without color discrimination.

Media & assets

4 files · 4 types
23 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Loading/preview splash, base game (including a natural Fire Feature trigger mid-cascade), full symbol paytable (page 1/8), rules pages 2/8-8/8, settings menu, autoplay settings, ante bet toggle (bet doubling shown), maximum-bet ceiling probe, bonus buy confirmation dialog, and the full purchased Fire & Ice feature sequence (marks, WILD resolution, 3-respin award screen, respin gameplay, last-spin, final win screen).
Natural ICE-only feature trigger (ICE scatter hitting without FIRE on the same spin) was not captured in isolation: the purchased Buy Ice & Fire always guarantees both scatters together, so only the combined Fire & Ice feature was observed in live gameplay; the Ice Feature mechanic above is transcribed from the verbatim in-game rules text only.
ICE position-marker icon (blue snowflake/frost-crystal silhouette) was not seen isolated/resolved on a captured still frame; its appearance is inferred from rules-page iconography, not a gameplay screenshot.
Unclear whether a distinct spin-speed-cycle bottom-bar icon (mentioned in the rules booklet) exists as a separate visible control on this build; only menu, sound and info icons were located in the base-game bottom-left bar, with turbo/quick-spin only found as AUTOPLAY SETTINGS checkboxes plus the HOLD SPACE turbo shortcut.
WILD symbol's lower payout tiers (32-35, 26-31, 20-25, 14-19, 8-13) are not printed on the captured paytable page — only the 36-count tier (1000x) is shown.

Ask AI about Escape the Pyramid – Fire & Ice

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Escape the Pyramid – Fire & Ice play? Keep it simple.

6x6 grid (36 positions), scatter pays anywhere: the count of matching symbols on screen at spin end sets the win. Tumble feature: winning symbols disappear, remaining symbols fall and are replaced from above, tumbling repeats until no new win.

RTP 96.50%High volatilitymax win ×5000demo ✓

From the verified capture of 28 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Escape the Pyramid – Fire & Ice vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/escape-the-pyramid-fire-ice-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/escape-the-pyramid-fire-ice-b7/
{
  "game": {
    "name": "Escape the Pyramid – Fire & Ice",
    "provider": "Pragmatic Play",
    "theme": "Ancient-Egyptian pyramid treasure hunt with a dual Fire/Ice elemental twist. A cheerful cartoon archaeologist/explorer (brown fedora hat, ginger beard, cream short-sleeve field shirt, leather backpack straps, leather utility belt with a holstered tool, grey trousers rolled at the ankle, brown boots) stands beside the reels. Setting: a sunlit sandstone temple interior with carved stone columns, hieroglyph-covered pillars, clay urns and lit wall torches (orange flame) in the background.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from desktop screenshots (1280x800) + OCR ground truth + zoomed pixel crops.",
    "method_notes": "All symbol payouts verified twice: read directly off the full-resolution paytable_p1.png AND cross-checked with scripts/ocr.py digit extraction on the same crop – both readings match exactly. Volatility bolt count verified with a 6x pixel zoom (4 solid gold bolts + 1 empty grey bolt). Ante-bet doubling and buy-button disable state verified with pixel-level before/after crops. Numbers not clearly legible are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "color_palette": {
    "background_base_game": "Warm sandstone/gold Egyptian temple interior; large carved stone columns left and right, each with a lit orange torch mounted on the wall; hieroglyph reliefs and a small clay urn/vase visible in the far background; soft golden light wash across the floor.",
    "reel_frame": "Ornate gold temple-gate frame styled like a pylon entrance: a horizontal winged sun-disc (Horus wings, teal/blue and gold feathers with a red gem center) spans the top; the outer border is carved gold stonework with alternating blue and red vertical inlay stripes down each side pillar; small gold cobra/urn finials sit on the frame's corner posts.",
    "reel_cells": "Dark forest-green, near-black semi-transparent square tiles, unbordered by default; a winning/marked cell gets a bright orange or cyan glowing outline (see 'markers').",
    "fire_feature_background": "During Fire/Ice respin features the scene changes to a volcanic mountain landscape: glowing orange lava cracks and ember particles in the foreground/lower area, dark rock silhouettes, with pale blue-white icy peaks visible in the distance at the upper edges (a combined fire-and-ice vista).",
    "ui_panel_text": "Left-side info panels (BET / DOUBLE CHANCE TO WIN FEATURE, BUY ICE & FIRE) use a gold-outlined stone plaque frame with wing motifs; text is gold ('BUY', numbers), pale blue ('ICE'), and orange-red gradient ('FIRE').",
    "accent_colors": "Gold (frames, headings, WILD text), orange/red (FIRE elements, high-value CONGRATULATIONS text outline), cyan/light-blue (ICE elements, marked-cell glow), green (confirm buttons, nav arrows, ON toggle state), red (X/cancel button, decline nav)."
  },

  "grid_and_mechanic": {
    "layout": "6 reels x 6 rows, all reels the same height (36 total visible symbol positions on the grid at any time).",
    "mechanic": "Scatter pays (\"pay anywhere\"). Rules text, verbatim (paytable_p1.png): \"Symbols pay anywhere on the screen. The total number of the same symbol on the screen at the end of a spin determines the value of the win.\" This is NOT a payline or ways-to-win system; no line count or ways count is stated anywhere in the game – wins are purely a function of how many matching symbols are present on the 36-position grid at once (tiers: 8-13, 14-19, 20-25, 26-31, 32-35, and 36 = full grid).",
    "tumble_feature": "Verbatim (rules_p1.png, printed page 2/8): \"The TUMBLE FEATURE means that after every spin, winning combinations are paid and all winning symbols disappear. The remaining symbols fall to the bottom of the screen and the empty positions are replaced with symbols coming from above. Tumbling will continue until no more winning combinations appear as a result of a tumble. There's no limit to the number of possible tumbles. All wins are added to the player's balance after all of the tumbles resulted from a base spin have been played.\"",
    "multiple_symbol_wins": "\"When winning with multiple symbols, all wins are added to the total win.\" (rules page 5/8)."
  },

  "symbols": {
    "note": "Payouts read from paytable_p1.png (page 1/8), captured at demo base bet BET $2.00. The 'multiplier_of_full_bet' figure = printed dollar amount ÷ $2.00 base bet, per the rules statement 'All wins are multiplied by base bet' and 'All values are expressed as actual wins in coins' (both quoted verbatim from rules page 5/8; game's own coin/denomination basis is described in that sentence – the multiplier given here is against the full displayed bet).",
    "high_value": [
      {
        "name": "Gold ribbon/bow ankh ornament (top-paying symbol)",
        "appearance": "Gold ornamental bow-shaped ankh/ribbon charm with a red gem accent at the center and green leaf-like gem details at each end, on a dark green tile.",
        "payouts_usd_at_2_bet": {"36": "$1,000.00", "32-35": "$400.00", "26-31": "$150.00", "20-25": "$60.00", "14-19": "$20.00", "8-13": "$4.00"},
        "payouts_multiplier_of_full_bet": {"36": "500x", "32-35": "200x", "26-31": "75x", "20-25": "30x", "14-19": "10x", "8-13": "2x"}
      },
      {
        "name": "Gold scarab beetle",
        "appearance": "Sacred scarab beetle rendered in gold metalwork, green gem head/thorax, red-and-green banded wing cases.",
        "payouts_usd_at_2_bet": {"36": "$500.00", "32-35": "$200.00", "26-31": "$100.00", "20-25": "$40.00", "14-19": "$16.00", "8-13": "$3.00"},
        "payouts_multiplier_of_full_bet": {"36": "250x", "32-35": "100x", "26-31": "50x", "20-25": "20x", "14-19": "8x", "8-13": "1.50x"}
      },
      {
        "name": "Gold ring with red gem",
        "appearance": "Thick gold ring/band set with one large oval-cut red gemstone.",
        "payouts_usd_at_2_bet": {"36": "$400.00", "32-35": "$150.00", "26-31": "$80.00", "20-25": "$30.00", "14-19": "$12.00", "8-13": "$2.40"},
        "payouts_multiplier_of_full_bet": {"36": "200x", "32-35": "75x", "26-31": "40x", "20-25": "15x", "14-19": "6x", "8-13": "1.20x"}
      },
      {
        "name": "Gold chalice/goblet (trophy cup)",
        "appearance": "Gold ceremonial goblet/chalice with a green gem set into its stem or base.",
        "payouts_usd_at_2_bet": {"36": "$300.00", "32-35": "$120.00", "26-31": "$50.00", "20-25": "$24.00", "14-19": "$10.00", "8-13": "$2.00"},
        "payouts_multiplier_of_full_bet": {"36": "150x", "32-35": "60x", "26-31": "25x", "20-25": "12x", "14-19": "5x", "8-13": "1x"}
      }
    ],
    "low_value_gems": [
      {
        "name": "Blue gem (faceted blue diamond-cut crystal)",
        "payouts_usd_at_2_bet": {"36": "$240.00", "32-35": "$100.00", "26-31": "$40.00", "20-25": "$20.00", "14-19": "$8.00", "8-13": "$1.00"},
        "payouts_multiplier_of_full_bet": {"36": "120x", "32-35": "50x", "26-31": "20x", "20-25": "10x", "14-19": "4x", "8-13": "0.50x"}
      },
      {
        "name": "Orange/amber gem (faceted square-cut crystal)",
        "payouts_usd_at_2_bet": {"36": "$200.00", "32-35": "$80.00", "26-31": "$30.00", "20-25": "$16.00", "14-19": "$4.00", "8-13": "$0.80"},
        "payouts_multiplier_of_full_bet": {"36": "100x", "32-35": "40x", "26-31": "15x", "20-25": "8x", "14-19": "2x", "8-13": "0.40x"}
      },
      {
        "name": "Red gem (faceted square-cut crystal)",
        "payouts_usd_at_2_bet": {"36": "$160.00", "32-35": "$60.00", "26-31": "$24.00", "20-25": "$12.00", "14-19": "$3.00", "8-13": "$0.60"},
        "payouts_multiplier_of_full_bet": {"36": "80x", "32-35": "30x", "26-31": "12x", "20-25": "6x", "14-19": "1.50x", "8-13": "0.30x"}
      },
      {
        "name": "Green gem (faceted kite/diamond-shaped crystal)",
        "payouts_usd_at_2_bet": {"36": "$120.00", "32-35": "$50.00", "26-31": "$20.00", "20-25": "$10.00", "14-19": "$2.40", "8-13": "$0.40"},
        "payouts_multiplier_of_full_bet": {"36": "60x", "32-35": "25x", "26-31": "10x", "20-25": "5x", "14-19": "1.20x", "8-13": "0.20x"}
      },
      {
        "name": "Purple/pink gem (faceted diamond-shaped crystal)",
        "payouts_usd_at_2_bet": {"36": "$100.00", "32-35": "$40.00", "26-31": "$16.00", "20-25": "$8.00", "14-19": "$2.00", "8-13": "$0.20"},
        "payouts_multiplier_of_full_bet": {"36": "50x", "32-35": "20x", "26-31": "8x", "20-25": "4x", "14-19": "1x", "8-13": "0.10x"}
      }
    ],
    "wild": {
      "name": "WILD",
      "appearance": "Circular gold medallion with an engraved Egyptian sun-disc/ornament pattern inside the ring; the gold 3D word 'WILD' with a red-orange glowing outline is layered across the center of the coin.",
      "payouts_usd_at_2_bet": {"36": "$2,000.00"},
      "payouts_multiplier_of_full_bet": {"36": "1000x (highest-paying symbol on the paytable)"},
      "rules": "Verbatim (paytable_p1.png): \"This is the WILD symbol and substitutes for all symbols except for ICE and FIRE symbols. It can appear on all reels.\" Only a 36-count tier is printed for WILD; lower count tiers were not shown/printed on the paytable page.",
      "created_by_features": "WILD symbols are also created procedurally during the FIRE feature and the FIRE & ICE feature, when marked positions resolve into WILD (see 'features' below); those feature-created WILDs are a distinct in-round game state, not a spin-in symbol from the reel strip."
    },
    "fire_scatter": {
      "name": "FIRE SCATTER",
      "appearance": "Circular gold-rimmed medallion in a red/orange color scheme with an 8-pointed gold star burst border; center shows a stylized Eye of Horus (Eye of Ra) in red, orange and gold.",
      "rules": "Verbatim (rules_p1.png, page 2/8): \"The FIRE SCATTER can hit only on reel 1.\" Landing this scatter triggers the FIRE feature (see features).",
      "source": "rules page 2/8"
    },
    "ice_scatter": {
      "name": "ICE SCATTER",
      "appearance": "Same circular medallion design as the FIRE SCATTER but in a blue/gold color scheme; center shows the Eye of Horus (Eye of Ra) in blue and gold.",
      "rules": "Verbatim (rules_p1.png, page 2/8): \"The ICE SCATTER can only hit on reel 6.\" Landing this scatter triggers the ICE feature (see features).",
      "source": "rules page 2/8"
    },
    "position_markers_ingame": {
      "note": "Distinct from the FIRE/ICE SCATTER symbols above – these are small square icons that can appear on any reel cell to 'mark' a position for the round, described on rules page 2/8: \"At every spin, random positions on the screen are marked with the FIRE or ICE markings above.\"",
      "fire_mark": "Small orange/red square icon showing a stylized flame silhouette, seen with a glowing orange cell border on base_game_win.png and bonus_1.png.",
      "ice_mark": "Small blue square icon showing a stylized snowflake/frost-crystal silhouette (per rules text; not captured in isolation on a still frame – see unreadable_or_uncertain), paired with a glowing cyan cell border."
    }
  },

  "features": {
    "fire_feature": {
      "trigger": "The FIRE SCATTER symbol hits (reel 1 only).",
      "resolution": "Verbatim (rules_p2.png, page 3/8): \"If the FIRE SCATTER hits, the FIRE feature is triggered. At the end of all tumbles resulted from that spin, all positions marked with FIRE marks turn into WILD symbols and tumbling can continue. For every tumble that happens before the feature triggers, a feature multiplier is increased by 1x. The win from winning combinations with WILD symbols created by the feature is multiplied by the current feature multiplier.\"",
      "natural_example_captured": "base_game_win.png shows a natural (non-bought) FIRE feature moment: Feature Multiplier panel reads 3x (i.e. 2 tumbles occurred before the FIRE mark resolved), one FIRE mark still visible (orange-outlined cell with flame icon), several cells already emptied (black) mid-cascade, WIN $6.40 at BET $2.00 (= 3.2x total bet)."
    },
    "ice_feature": {
      "trigger": "The ICE SCATTER symbol hits (reel 6 only).",
      "resolution": "Verbatim (rules_p2.png, page 3/8): \"If the ICE SCATTER hits, the ICE feature is triggered. At the end of all tumbles resulted from that spin, all positions marked with ICE transform into a randomly chosen paying symbol and 3 respins with blanks and the chosen symbol are awarded. During the respin, 2 more symbols, UPGRADE and +1 SPIN can hit. When the UPGRADE symbol hits, the chosen symbol is transformed into the next higher value paying symbol according to the paytable. When the +1 SPIN symbol hits, it adds one more respin to the round. All of the chosen symbols stay on the screen until the end of the respins and then a win is awarded according to the amount of that symbol present on the screen. For every tumble that happens before the feature triggers, a feature multiplier is increased by 1x. The win from winning combinations with the chosen symbol is multiplied by the current feature multiplier.\"",
      "captured": "Not captured in isolation (see not_captured note in manifest) – the purchased Fire & Ice feature always resolves both FIRE and ICE scatters together in the same buy, so the respin sequence documented here (bonus_1..bonus_5) shows the combined FIRE & ICE feature. Mechanic text above is transcribed directly and verbatim from the in-game rules booklet."
    },
    "fire_and_ice_feature": {
      "trigger": "Both the FIRE SCATTER (reel 1) and ICE SCATTER (reel 6) hit on the same spin.",
      "resolution": "Verbatim (rules_p2.png, page 3/8): \"When both the FIRE and ICE SCATTER symbols hit on the same spin, at the end of all tumbles resulted from that spin, the FIRE & ICE feature is triggered. During the feature, all positions marked with ICE and FIRE marks transform into WILD and 3 respins with blanks, WILD and +1 SPIN symbols are awarded. WILD symbols stay on the screen until the end of all respins, the screen turns back to the initial state before respins started and wins are evaluated based on the new grid. For every tumble that happens before the feature triggers, a feature multiplier is increased by 1x. The win from winning combinations at the end of respins is multiplied by the current feature multiplier.\" Also stated: \"Special reels are in play during the features\" – confirmed visually: the background changes to a volcanic/icy mountain landscape (see color_palette) distinct from the base-game temple interior.",
      "captured_sequence": [
        {"screen": "bonus_buy_dialog.png", "content": "Confirmation dialog: gold-framed stone plaque reading 'BUY ICE & FIRE'; a red X (cancel) button and a green checkmark (confirm) button at the bottom; TOTAL BET $2.00 shown; a stale 'Feature Multiplier 3x' panel is visible in the background, left over from the previous (unrelated) base-game round."},
        {"screen": "bonus_1.png", "content": "Immediately after purchase: CREDIT drops from $100,000.00-range to $99,804.40 (i.e. -$200.00 = the buy cost at BET $2.00 base = 100x). Left panel now reads 'BONUS ACTIVE'. Grid shows several cells with a cyan glow outline (ICE-marked) and at least one cell with an orange glow outline containing a flame icon (FIRE-marked); an Eye-of-Ra medallion (FIRE SCATTER, red/gold) is visible on the leftmost reel and appears to be mid-cascade (several cells further right are still empty/black, i.e. a tumble is in progress when the frame was captured)."},
        {"screen": "bonus_2.png", "content": "FIRE portion resolved: numerous gold WILD medallions now fill roughly a third of the 36-position grid (marked FIRE cells converted to WILD). Feature Multiplier panel reads 2x. WIN $0.80 shown at the bottom (this is the win from the WILD-completed combinations at BET $2.00 = 0.4x total bet, before the ICE-side respins have played)."},
        {"screen": "bonus_3.png", "content": "Full-screen transition plaque: 'CONGRATULATIONS!' in large gold/orange 3D letters at the top; center panel (green stone tablet flanked by two gold jackal/Anubis-head pillar statues) reads 'YOU HAVE WON' then the number '3' in a large red digital-style readout box, then 'ICE & FIRE SPINS' (ICE in pale blue, FIRE in orange-gold, & and SPINS in blue). 'PRESS ANYWHERE TO CONTINUE' at the bottom. Confirms the base award of the respin feature is 3 spins (matching the rules text '3 respins')."},
        {"screen": "bonus_4.png", "content": "Transition frame: large glowing cyan-white 3D text 'RESPIN!' over a dimmed grid where the previously created WILD medallions are faintly visible (semi-transparent) at their fixed positions. Left panel now shows 'Remaining Spins 2' (replacing the earlier 'Bonus Active' label). Background has switched to the volcanic/icy mountain landscape described in color_palette. Feature Multiplier remains 2x."},
        {"screen": "bonus_5.png", "content": "Respin gameplay frame: left panel reads 'LAST SPIN' (this is the final respin of the awarded 3, i.e. no +1 SPIN symbol had extended the round by this point). Grid shows nine WILD medallions locked in their positions from earlier tumbles/respins, plus two additional cells in the top-right area showing a '+1 SPIN' text/icon overlay (the +1 SPIN respin-extension symbol described in the ICE feature rules) on reel 6, rows 2 and 3. WIN $0.80 still shown (interim/animating readout, not yet the final total). Feature Multiplier still 2x."},
        {"screen": "win_screen.png", "content": "Final feature-summary plaque (same Anubis-pillar layout as bonus_3.png): 'CONGRATULATIONS!' header, 'YOU HAVE WON', and the total amount '$152.80' in a red digital-readout box (= 76.4x the BET $2.00 base stake used for this buy). 'PRESS ANYWHERE TO CONTINUE' at the bottom."}
      ],
      "feature_multiplier_mechanic": "A single running multiplier (labelled 'Feature Multiplier' in a red/gold plaque, top-left of the game frame) starts effectively at 1x for a spin and increases by +1x for every tumble that occurs BEFORE a FIRE/ICE/FIRE&ICE feature actually triggers (per the verbatim rules quoted above for each feature). Once the feature triggers, the eventual win from the feature's resolution (WILD combinations, or chosen-symbol combinations) is multiplied by whatever the accumulated multiplier value is at that moment; the multiplier itself does not increase further during the respins/tumbles that happen AFTER the feature has triggered. Captured examples show 3x (natural trigger, base_game_win.png, 2 pre-trigger tumbles) and 2x (bought Fire & Ice, bonus_1..win_screen.png, 1 pre-trigger tumble)."
    },
    "buy_feature": {
      "label": "BUY ICE & FIRE",
      "cost": "100x current total bet. Verbatim (rules_p3.png, page 4/8): \"The FIRE & ICE feature can be instantly triggered from the base game by buying it for 100x current total bet. When buying the feature, a random amount of positions on the screen is marked with FIRE or ICE marks and one FIRE and one ICE SCATTER symbols are guaranteed to hit.\"",
      "measured_example": "At BASE bet $2.00, the buy panel prints 'BUY ICE & FIRE $200.00' (200 / 2 = 100x, matches the rules text exactly).",
      "confirmation_dialog": "bonus_buy_dialog.png – gold-framed 'BUY ICE & FIRE' plaque with a red X (cancel) and a green checkmark (confirm) button.",
      "mutual_exclusivity_with_ante": "Verbatim (rules_p3.png): under the ANTE BET heading, 'Bet multiplier 20x - ... The BUY FIRE & ICE feature is disabled.' Visually confirmed: comparing the BUY ICE & FIRE plaque pixel-for-pixel between base_game.png (ante off) and ante_bet.png (ante on), the plaque text is rendered noticeably dimmer/greyer when ante is active, consistent with a disabled control."
    },
    "ante_bet": {
      "label_on_screen": "DOUBLE CHANCE TO WIN FEATURE (toggle switch, OFF/ON, on a gold-framed stone plaque above the BUY panel)",
      "rules_text_verbatim": "(rules_p3.png, page 4/8) \"The player has the option to select the bet multiplier. Depending on the selected bet, the game behaves differently. The possible values are: Bet multiplier 20x - the chance to win the features naturally is tripled. More SCATTER symbols are present on the reels. The BUY FIRE & ICE feature is disabled. Bet multiplier 10x - Normal play.\"",
      "measured_cost_effect": "Toggling DOUBLE CHANCE TO WIN FEATURE from OFF to ON changes the displayed BET from $2.00 to $4.00 at an unchanged base stake selection – i.e. the player's real-money cost per spin exactly DOUBLES (x2) when ante is switched on. This matches the ratio between the two internal bet-multiplier units printed in the rules (20x ÷ 10x = 2x); the '10x'/'20x' figures in the rules text are the game's internal per-line/coin bet-multiplier basis, not a literal 10x/20x change to the player's stake. Any external note describing ante as a flat '20x multiplier' on the visible BET is INCORRECT — the observed, real effect is a plain doubling of the total bet.",
      "rtp_impact": "RTP with ANTE BET active is printed as 96.51% (vs 96.50% base) – rules page 5/8."
    }
  },

  "max_win": {
    "value": "5000x bet",
    "source": "preview.png splash banner ('WIN UP TO 5,000X BET') and rules_p3.png (page 4/8) verbatim: \"The maximum win amount is limited to 5,000x. If the total win of a feature reaches 5,000x bet the round immediately ends, win is awarded and all remaining respins are forfeited.\" Repeated again on rules_p6.png (page 7/8): \"The maximum win amount is limited to 5000X bet. If the total win of a round reaches 5000X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.\""
  },

  "rtp": {
    "base": "96.50%",
    "ante_bet": "96.51%",
    "buy_fire_ice_feature": "96.55%",
    "source": "rules_p4.png (page 5/8), three lines verbatim: \"The theoretical RTP of this game is 96.50%\", \"The RTP of the game when using the \\\"ANTE BET\\\" is 96.51%\", \"The RTP of the game when using \\\"BUY FIRE & ICE\\\" feature is 96.55%\"."
  },

  "volatility": {
    "value": "High",
    "badge": "Shown as a 'VOLATILITY' pill badge with 5 lightning-bolt icons: 4 are solid gold/filled, the 5th (rightmost) is a plain grey/hollow outline bolt — i.e. 4 of 5 filled, verified with a 6x pixel zoom crop of rules_p4.png.",
    "text_verbatim": "\"High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.\" (rules_p4.png, page 5/8).",
    "note": "The 4-of-5-bolt badge is one notch below a hypothetical 5/5 'max' badge, but the accompanying printed word is 'High' (not 'Very High') — badge and text are consistent with each other (a 1-step gap between a 5-position bolt scale and a coarser text label is expected granularity, not a conflict)."
  },

  "bet_limits": {
    "minimum_bet": "$0.10",
    "minimum_bet_source": "rules_p4.png (page 5/8): \"MINIMUM BET: $0.10\"",
    "maximum_bet_printed": "$500.00",
    "maximum_bet_printed_source": "rules_p4.png (page 5/8): \"MAXIMUM BET: $500.00\" — this printed figure corresponds to the ANTE BET mode (2x the normal-play total bet), not to normal play.",
    "maximum_bet_normal_play_measured": "$250.00",
    "maximum_bet_normal_play_source": "info_max_bet.png: SYSTEM SETTINGS panel TOTAL BET field driven to $250.00 by repeatedly pressing the '+' stepper; the '+' control stopped increasing the value beyond $250.00 on further presses, confirming this as the real ceiling for normal (non-ante) play. $250.00 x 2 = $500.00, exactly matching the printed ante-mode maximum — the two figures are consistent once the ante multiplier is accounted for."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Loading/promo splash screen. Center-left: a static rendering of the 6x6 reel grid populated with a fixed sample of symbols (ribbon, scarab, gems, an Eye-of-Ra icon, cup) inside the gold temple-gate frame, behind torch-lit sandstone columns. Top-right: the game logo 'ESCAPE THE PYRAMID FIRE & ICE' on a gold crown/pylon-shaped banner with small teal peacock-feather/eye decorations along its top edge; 'ESCAPE THE PYRAMID' in orange-red 3D letters, 'FIRE & ICE' below it in a red-to-blue gradient (FIRE half red/orange, ICE half blue). Bottom-right: the archaeologist character standing with hands on hips, smiling; a large round white 'play/enter' icon (two curved arrows forming a circle) is layered in front of his hip. Below that: a 'VOLATILITY' pill badge with 4 filled + 1 empty lightning bolt, and a square 'DON'T SHOW NEXT TIME' checkbox (unchecked) with white label text. Bottom-center, large gold text: 'WIN UP TO 5,000X BET'.",
      "purpose": "Entry splash; clicking the round white icon proceeds into the base game.",
      "color_blind_notes": "Max-win banner and logo are large high-contrast text (gold/orange on dark); the enter icon is a white glyph on a dark circle — shape-based, not color-dependent."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6-reel x 6-row grid centered on screen inside the gold Egyptian temple-gate frame described in color_palette.",
      "left_side_panels": "Two stacked gold-framed stone plaques: top plaque 'BET $2.00 / DOUBLE CHANCE TO WIN FEATURE' with an OFF toggle switch (red background, switch positioned left = off); bottom plaque 'BUY ICE & FIRE $200.00' in gold/blue/orange lettering.",
      "top_right": "Game logo banner 'ESCAPE THE PYRAMID FIRE & ICE' (same styling as preview).",
      "right_side": "The archaeologist character stands beside the reel frame, hands on hips, smiling.",
      "bottom_bar_left": "Round hamburger-menu icon (three horizontal white lines in a dark circle, opens SYSTEM SETTINGS) stacked above a round speaker/sound icon (white speaker glyph, toggles audio); a separate, visually larger round 'i' INFORMATION icon sits to their right (opens the 8-page paytable/rules booklet); 'PRAGMATIC PLAY' in small grey text at the very bottom-left corner.",
      "bottom_bar_center": "Yellow-on-dark text labels 'CREDIT $100,000.00' and 'BET $2.00' (clickable to toggle coins/cash view per rules_p5.png); center hint text 'HOLD SPACE FOR TURBO SPIN'.",
      "bottom_bar_right": "Large round SPIN button (two white curved arrows forming a circle); an oval '−' (decrease bet) to its left and oval '+' (increase bet) to its right; an 'AUTOPLAY' pill button (with a small triple-chevron '»' icon) below/beside the spin button.",
      "color_blind_notes": "All primary controls are white glyphs on dark circles/ovals (shape-based, not color-coded). The ante toggle position (left/right) plus its ON/OFF text label doubles as a non-color cue; CREDIT/CREDIT and BET are yellow-on-dark high-contrast text."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "Mid-cascade win frame captured during a natural (non-bought) FIRE feature trigger. Top-left: 'FEATURE MULTIPLIER 3x' plaque. Grid: several cells already emptied (rendered as plain dark tiles, mid-tumble), a FIRE-marked cell (orange glowing border containing a small flame icon) on reel 2, several other cells outlined in cyan (ICE marks) or orange without a visible icon overlay (already-resolved or pending). WIN $6.40 shown at BET $2.00.",
      "color_blind_notes": "Marked cells are distinguished by BOTH a colored glow (orange=fire / cyan=ice) AND a distinct icon glyph (flame vs snowflake) inside the marked cell, not by color alone."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 8 (header 'GAME RULES')",
      "content": "Full symbol paytable. Header text verbatim: 'Symbols pay anywhere on the screen. The total number of the same symbol on the screen at the end of a spin determines the value of the win.' Two rows of 5 paying symbols each (ribbon, scarab, ring, cup, then blue/orange/red/green/purple gems) with their 6-tier count/payout ladders (36, 32-35, 26-31, 20-25, 14-19, 8-13), followed by the WILD medallion with its 36-count payout and substitution rule text.",
      "navigation": "Bottom-left: green left-arrow (previous page), green X (close), green right-arrow (next page). 'Page 1/8' printed bottom-right.",
      "color_blind_notes": "The three green nav controls are differentiated by shape (triangle-left / cross / triangle-right), not color alone."
    },
    "rules": {
      "type": "rules (8-page linear info booklet, pages 1-8; paytable is printed page 1, this game's manifest splits it into a separate 'paytable' type; rules_p1.png through rules_p7.png correspond to PRINTED pages 2/8 through 8/8 — filenames are offset by one from the printed page number)",
      "printed_page_2_of_8_rules_p1": "Header 'TUMBLE FEATURE' with the cascading-wins rules text (quoted verbatim above), then a 'FIRE & ICE' section showing the two small position-marker icons (flame / snowflake) side by side and the sentence 'At every spin, random positions on the screen are marked with the FIRE or ICE markings above.', then the two SCATTER medallions (red Eye-of-Ra = FIRE SCATTER, blue Eye-of-Ra = ICE SCATTER) with the reel-restriction sentence quoted verbatim above.",
      "printed_page_3_of_8_rules_p2": "Three stacked sections: 'FIRE FEATURE', 'ICE FEATURE', 'FIRE & ICE FEATURE', each with full verbatim mechanic text (quoted above under 'features'), closing with 'Special reels are in play during the features.'",
      "printed_page_4_of_8_rules_p3": "Three sections: 'MAX WIN' (5000x cap text, quoted above), 'ANTE BET' (bet-multiplier 10x/20x text, quoted above), 'BUY FEATURE' (100x cost + guaranteed 1 FIRE + 1 ICE scatter text, quoted above).",
      "printed_page_5_of_8_rules_p4": "Header 'GAME RULES' with the VOLATILITY badge (quoted above) and its explanatory sentence, then: 'Symbols pay anywhere.', 'All wins are multiplied by base bet.', 'All values are expressed as actual wins in coins.', 'When winning with multiple symbols, all wins are added to the total win.', 'Free spins win is awarded to the player after the round completes.' (note: this sentence is templated boilerplate — this game has no free-spins feature; it likely refers generically to the respin/feature round), 'Free spins total win in the history contains the whole win of the cycle.', the three RTP lines (quoted above), 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.', 'Malfunction voids all pays and plays.', and the MINIMUM/MAXIMUM BET lines (quoted above).",
      "printed_page_6_of_8_rules_p5": "Header 'HOW TO PLAY' and 'MAIN GAME INTERFACE' — explains the +/− bet buttons, SPIN button, the round settings-menu icon (opens SYSTEM SETTINGS), a spin-speed-cycle icon (cycles normal/quick-spin/turbo-spin — not separately visually located as a distinct bottom-bar control on the captured base_game frame, see unreadable_or_uncertain), the sound toggle icon, the 'i' Information-page icon, the CREDIT/BET labels (click to switch coins/cash view), and the AUTOPLAY button (click again to stop).",
      "printed_page_7_of_8_rules_p6": "Header 'SETTINGS MENU' — explains INTRO SCREEN, AMBIENT, SOUND FX, GAME HISTORY toggles; 'INFORMATION SCREEN' — explains the left/right paging arrows and the X close button; 'BET MENU' — explains the bet-multiplier/coin-value +/− controls, plus a repeat of the 5000x max-win cap text.",
      "printed_page_8_of_8_rules_p7": "Header 'AUTOPLAY' — explains starting autoplay via the autospin-count buttons, and the 'SKIP SCREENS' option (auto-skips feature intro/end screens after a short delay).",
      "shared_chrome": "Every rules/paytable page shares the same dark semi-transparent panel with a gold-outlined header bar, a top-right 'X' close button, bottom-left green ' / X / ' navigation triangles+cross, and a bottom-right 'Page N/8' indicator.",
      "color_notes": "Body text is white on a near-black translucent panel; section headers are white/bold, centered; the volatility bolts are the only colored icon row on the informational pages."
    },
    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "left_side": "'GAME HISTORY' label with an external-link icon (greyed, opens history page) and a 'TOTAL BET' stepper: round white '−' button, value field (e.g. '$2.00'), round green '+' button.",
      "right_side_toggles": "Four labelled on/off switches, each right-aligned: 'BATTERY SAVER' (white/off in the captured frame – 'save battery life by reducing animation speed'), 'AMBIENT MUSIC' (green/on – 'turn on or off the game music'), 'SOUND FX' (green/on – 'turn on or off the game sounds'), 'INTRO SCREEN' (green/on – 'show the intro screen before starting the game').",
      "color_blind_notes": "Each toggle's physical switch position (left=off, right=on) is a non-color cue in addition to the white-vs-green fill; every toggle also has an explicit text label describing its function."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark panel over dimmed reels, 'X' close top-right.",
      "options": "Three checkboxes in a row: 'TURBO SPIN' (unchecked), 'QUICK SPIN' (unchecked), 'SKIP SCREENS' (checked, green fill with a white checkmark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track up to a round handle) with the numeric value '100' printed to its right.",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the panel width at the bottom.",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph (shape), not fill color alone; the primary action button carries explicit text."
    },
    "ante_bet": {
      "type": "info",
      "content": "Same base_game layout, captured with the DOUBLE CHANCE TO WIN FEATURE toggle switched ON (switch now sits to the right, green background). BET reads $4.00 (double the $2.00 baseline). The BUY ICE & FIRE plaque text is visibly dimmer/greyer than in the normal base_game.png frame (see 'buy_feature.mutual_exclusivity_with_ante'), consistent with the feature being disabled while ante is active.",
      "color_blind_notes": "Toggle ON state is shown both by fill color (green) and by the physical switch position (right) — redundant, non-color-only cue."
    },
    "info_max_bet": {
      "type": "info",
      "content": "SYSTEM SETTINGS panel with TOTAL BET pushed to its ceiling: '$250.00' shown in the value field, CREDIT and BET at the bottom of the screen both read $250.00 as well, confirming the settings-panel stepper and the main game bet are the same value. Repeated further presses of the round '+' button no longer increase the number, evidencing this is the true maximum for normal (non-ante) play."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "Confirmation overlay before spending on the buy feature: gold Egyptian-gate frame (smaller version of the main reel frame) containing the header 'BUY' in large gold letters and 'ICE & FIRE' below it in blue/orange gradient text on an otherwise blank stone-tablet panel; a red square 'X' (cancel) button bottom-left and a green square checkmark (confirm) button bottom-right; 'TOTAL BET $2.00' printed beneath the dialog."
    },
    "bonus_gameplay": {
      "type": "bonus",
      "content": "See the ordered 'captured_sequence' list under features.fire_and_ice_feature above for a frame-by-frame description of bonus_1.png through bonus_5.png and win_screen.png."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "'CONGRATULATIONS!' plaque (same layout as the mid-round '3 ICE & FIRE SPINS' award screen, bonus_3.png) showing the total feature win amount '$152.80' in a red digital-readout box, flanked by two gold jackal-head (Anubis) pillar statues on a stone platform scattered with loose gold coins and colored gem props. 'PRESS ANYWHERE TO CONTINUE' at the bottom.",
      "color_blind_notes": "Win amount is large, high-contrast gold-on-red digital-style text — legible without color discrimination."
    }
  },

  "interface_summary": {
    "keyboard": "SPACE and ENTER start/stop the spin (rules page 5/8); holding SPACE also triggers turbo spin per the 'HOLD SPACE FOR TURBO SPIN' hint shown on the base-game bottom bar.",
    "currency_view": "CREDIT and BET labels can be clicked to toggle between coins view and cash view (rules page 6/8); all screenshots in this documentation were captured in cash ($) view.",
    "malfunction_clause": "\"Malfunction voids all pays and plays.\" (rules page 5/8)."
  },

  "accessibility_observations": {
    "screen_reader": "Stable control layout: menu+sound icons stacked far-left of the bottom bar, a larger 'i' info icon just to their right, bet +/− flanking the central SPIN button, AUTOPLAY beneath/beside SPIN. The info booklet is a strictly linear 8-page sequence navigable with left/right triangle icons and a single X to close, with a 'Page N/8' text readout on every page for orientation.",
    "motor": "Large round click targets; the central SPIN button is the single largest target on screen. Keyboard SPACE/ENTER duplicate the spin action. AUTOPLAY (up to and including a 100-spin run in the captured example) reduces the number of repeated clicks needed.",
    "color_blind": "Most affordances are doubled with non-color cues: FIRE vs ICE marks use distinct icon glyphs (flame vs snowflake) in addition to orange/cyan glow; toggle switches use physical left/right position plus text labels (OFF/ON, BATTERY SAVER etc.) in addition to red/green/white fill; nav arrows are shape-coded (triangle/cross) though all rendered in the same green. Residual risk: the FIRE (red/orange) vs ICE (blue/cyan) color duality is thematically central and IS reinforced by iconography (flame vs snowflake silhouettes, and separate on-screen text such as 'FIRE FEATURE'/'ICE FEATURE'), so no information is color-only.",
    "deaf_hard_of_hearing": "No audio-only information observed; AMBIENT MUSIC and SOUND FX are separately toggleable and decorative. All game state (bet, credit, win amounts, feature multiplier, remaining spins, RTP/volatility/limits) is conveyed as on-screen text/numbers."
  },

  "unreadable_or_uncertain": [
    "Exact appearance of the ICE position-marker icon (blue snowflake/frost-crystal silhouette) as an isolated symbol on a still frame – its existence and general description come from the verbatim rules text ('At every spin, random positions on the screen are marked with the FIRE or ICE markings above', illustrated on rules_p1.png with a blue snowflake-style icon next to the orange flame icon), but no captured gameplay frame shows it clearly resolved/isolated on a reel cell the way the FIRE mark is visible in base_game_win.png and bonus_1.png.",
    "Whether a distinct 'spin-speed cycle' bottom-bar icon (described in rules page 6/8 as cycling normal/quick-spin/turbo-spin) exists as a separate visible control on this build — only the menu (hamburger), sound, and info icons were visually located in the captured base_game bottom-left bar; turbo/quick-spin toggles were only found inside the AUTOPLAY SETTINGS panel as checkboxes, and via the 'HOLD SPACE FOR TURBO SPIN' keyboard shortcut.",
    "Whether the WILD symbol's paytable has additional lower-count payout tiers (32-35, 26-31, etc.) beyond the single 36-count row printed on paytable_p1.png — only the top tier was printed; if lower WILD tiers exist they were not shown on the captured paytable page.",
    "Exact identity of some background elements in the bonus feature landscape (whether the distant blue-tinted peaks in bonus_4.png/bonus_5.png represent literal 'ice' terrain or simply a stylized cool-toned mountain backdrop) – described visually as observed, not asserted as a specific game asset name.",
    "Per-cell content of any base-game reel snapshot is a random spin outcome, not a fixed game property, and is intentionally not enumerated cell-by-cell."
  ],

  "not_captured_note": "Per capturer's manifest.json 'not_captured': a natural ICE-only feature trigger (ICE scatter hitting without FIRE on the same spin) was not captured in isolation; the purchased Fire & Ice buy guarantees both scatters simultaneously, so only the combined FIRE & ICE feature branch was observed in live gameplay. The ICE-only mechanic is nonetheless fully documented above from the verbatim in-game rules text."
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.