Emoji Riches

Demo, RTP 96.78%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 1 day ago Verified · 09 Nov 2026
RTP 96.78%
Volatility Medium
Max win ×25000
Grid 6×6
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · 10 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/emoji-riches-b30/

10,000 free requests / month · sign-up required

72 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Nov 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 70 70 Oct Nov '25: 370 370 Nov Dec '25: 120 120 Dec Jan '26: 130 130 Jan Feb '26: 80 80 Feb Mar '26: 90 90 Mar Apr '26: 50 50 Apr May '26: 70 70 May Jun '26: 100 100 Jun Jul '26: 90 90 Jul Aug '26: 120 120 Aug Sep '26: 80 80 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇵🇰Pakistan 20 0 20 20 20 0 20 0 20 0 20 0
🇮🇩Indonesia 10 10 10 10 10 10 10 10 10 20 10 10
🇵🇭Philippines 10 10 10 10 10 10 0 10 10 10 10 10
🇹🇳Tunisia 10 10 0 0 0 0 0 10 10 10 10 0
🇵🇪Peru 0 0 0 0 0 0 0 0 0 10 10 0
🇦🇺Australia 0 0 0 0 0 0 0 0 10 0 0 0
🇭🇷Croatia 0 0 0 0 0 0 0 0 0 0 10 0
🇭🇰Hong Kong 0 0 0 0 0 0 0 0 10 0 0 0
🇱🇻Latvia 0 0 0 0 10 0 0 0 0 0 0 0
🇳🇬Nigeria 0 0 0 0 10 0 0 0 0 0 0 0
🇸🇬Singapore 0 0 10 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 0 0 0 10 0 0 0 0 0 0 0 0
🇧🇷Brazil 10 20 20 20 10 10 30 20 30 30 20 20
🇹🇭Thailand 0 10 0 0 0 0 0 10 10 0 0 10
🇲🇽Mexico 0 10 0 10 0 0 10 0 0 0 0 0
🇻🇳Vietnam 0 10 0 0 0 0 0 0 0 0 0 0
🇮🇳India 20 40 20 20 0 20 20 20 20 40 280 20
Full per-country breakdown via the API →

What we extracted from Emoji Riches

Everything pulled from Emoji Riches into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
10 symbols catalogued · payouts OCR-verified
10 palette colors from frames
8 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.78% · single configuration
volatility Medium
max_win_x ×25000
layout 6×6
bonus_buy No
mechanic Video Slot

Symbols & paytable

10 symbols
10 icons (ZIP)
Heart-Eyes Emoji
Heart-Eyes Emoji
High Pay

round yellow face with two pink-red heart eyes, open red smile, small blue tear at lower right; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35.

MatchPayoutUnit
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 2.50 Multiplier
10x 3.00 Multiplier
12x 5.00 Multiplier
15x 8.00 Multiplier
20x 16.00 Multiplier
25x 60.00 Multiplier
30x 180.00 Multiplier
36x 400.00 Multiplier
Sunglasses Emoji
Sunglasses Emoji
High Pay

round yellow face in dark purple-framed sunglasses, white sparkle at upper right, red curved smile; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35. Step 14→15: 4→7.

MatchPayoutUnit
5x 0.60 Multiplier
6x 0.70 Multiplier
7x 1.00 Multiplier
8x 1.20 Multiplier
9x 1.50 Multiplier
10x 1.80 Multiplier
12x 3.00 Multiplier
15x 7.00 Multiplier
20x 10.00 Multiplier
25x 20.00 Multiplier
30x 50.00 Multiplier
36x 250.00 Multiplier
Grinning Emoji
Grinning Emoji
High Pay

round yellow face with closed arc eyes, pink-red cheeks, wide grin showing white teeth; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35. Step 35→36: 40→120. Step 14→15: 2.5→6.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.00 Multiplier
9x 1.20 Multiplier
10x 1.40 Multiplier
12x 1.80 Multiplier
15x 6.00 Multiplier
20x 9.50 Multiplier
25x 20.00 Multiplier
30x 30.00 Multiplier
36x 120.00 Multiplier
Shiba Dog Emoji
Shiba Dog Emoji
High Pay

orange-and-white dog face, half-lidded sideways glance, pointed ears, small smile; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35. Step 35→36: 40→120. Step 14→15: 2.5→5.

MatchPayoutUnit
5x 0.50 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.00 Multiplier
9x 1.20 Multiplier
10x 1.40 Multiplier
12x 1.80 Multiplier
15x 5.00 Multiplier
20x 9.50 Multiplier
25x 20.00 Multiplier
30x 30.00 Multiplier
36x 120.00 Multiplier
Bomb
Bomb
Low Pay

round dark grey-black bomb with short brown fuse and orange spark; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35. Step 35→36: 36→100. Step 14→15: 1.8→4.5.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 1.40 Multiplier
15x 4.50 Multiplier
20x 7.50 Multiplier
25x 18.00 Multiplier
30x 26.00 Multiplier
36x 100.00 Multiplier
Beer Mug
Beer Mug
Low Pay

glass mug of golden amber beer with thick cream-white foam, handle on the right; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35. Step 35→36: 36→100. Step 14→15: 1.8→4.5.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.50 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.00 Multiplier
12x 1.40 Multiplier
15x 4.50 Multiplier
20x 7.50 Multiplier
25x 18.00 Multiplier
30x 26.00 Multiplier
36x 100.00 Multiplier
Cleaver
Cleaver
Low Pay

grey steel rectangular blade with short brown wooden handle, set diagonally; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35. Step 35→36: 30→80. Step 14→15: 1.6→3.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.20 Multiplier
15x 3.00 Multiplier
20x 5.50 Multiplier
25x 15.00 Multiplier
30x 20.00 Multiplier
36x 80.00 Multiplier
Poop Emoji
Poop Emoji
Low Pay

brown swirled pile with two white eyes and a wide white smile; multipliers of base bet (table/10). Pays every size 5-36; card has anchor points, skipped: 11,13-14,16-19,21-24,26-29,31-35. Step 35→36: 30→80. Step 14→15: 1.6→3.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.30 Multiplier
7x 0.40 Multiplier
8x 0.50 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.20 Multiplier
15x 3.00 Multiplier
20x 5.50 Multiplier
25x 15.00 Multiplier
30x 20.00 Multiplier
36x 80.00 Multiplier
Wild
Wild
Wild

two overlapping red envelopes with gold sparkles and a yellow smiley, gold WILD text; each Wild adds +2 to win multiplier, no own pays, stays on reels until end of spin

Scatter
Scatter
Scatter

yellow gift box with red-pink ribbon bow, orange-gold SCATTER text; 3 trigger 10 free spins, no own pays, stays on reels until end of spin

Bonus modes

1 mode
Free Spins fs
Free Spins

3 Scatters trigger 10 free spins, each extra Scatter adds 2; retriggerable; win multiplier from Wilds (+2 each) is not reset between spins (x22 observed)

Colour system

extracted from frames · HEX
Export palette
#1C9CDA base dominant 1 base
#5BDEF6 base dominant 2 base
#0767AD base dominant 3 base
#0A79C7 base dominant 4 base
#1BC9E7 base dominant 5 base
#F3DE58 base dominant 6 base
#1B9BD9 free_spins dominant 1 free_spins
#58DEF7 free_spins dominant 2 free_spins
#0B66AA free_spins dominant 3 free_spins
#1EC8EA free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Winning clusters are marked by purple cells with white sparkle dots and a white-pink glowing outline, not by colour alone; the win amount is also printed as text in the hint bubble and banner
  • Symbols differ by silhouette: round face, dog ears, mug with handle, round bomb with fuse, diagonal blade, swirl; Wild and Scatter carry printed words WILD and SCATTER
Screen Reader
  • Canvas-based game with a DOM layer for panels; no screen-reader text was verified
Motor Accessibility
  • Spin by tapping the button or the game area, or Space on PC; hold Space for continuous spins; Space skips reel animation; Turbo and Auto Spin (10, 30, 50, 80, 1000) available
Hearing Accessibility
  • No information is conveyed by sound alone: win amounts are printed; a Sound toggle is in the menu
Low Vision
  • Base game is bright sky blue with light cyan checkerboard; free spins turn the screen pink-magenta-red with peach-orange tiles; panels are dark charcoal-grey with lime-green titles and light-grey text
  • Panel text is large and high contrast on a dark background; multiplier digits are golden yellow on a yellow-green burst (base) or orange on a yellow burst with pink outline (free spins)
  • Floating chat-style reply bubbles from other players, some in Chinese, overlap the hint bubble, the multiplier starburst and the bottom value panels and can hide hint text and counters

Media & assets

9 files · 9 types
32 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, win, free spins trigger, intro, gameplay and result, paytable, rules, settings menu, bet options (min, max), auto spin, splash
Grid 6x6 cluster pays with cascades: 5 or more identical symbols touching horizontally or vertically; paytable tiers are by cluster size 5 to 36 in units of base bet (divider 10 from Bet Options), not N in a row
Paytable example illustration (golden coin with question mark, pays 80/50/40/30) is a cluster-count example, not a symbol, and is not listed in symbols
RTP, volatility and maximum win are not printed in the build
Currency not shown on frames; demo balance only
Rules summary mentions a travelling Wild that the detailed rules do not describe and no frame shows
Whether the win multiplier resets between base-game spins is not shown; whether Wild substitutes for other symbols is not stated (seen inside a beer cluster once)
Second free-spins entry (bet 6.00) was not played to its result; history and quit screens not opened; only portrait layout captured; start of the hint text in the settings frame is cut off
Studio, ante bet and bonus buy: none (no sub-studio printed, no ante, no bonus buy)

Ask AI about Emoji Riches

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Emoji Riches work? Keep it simple.

3 Scatters trigger 10 free spins, each extra Scatter adds 2; retriggerable; win multiplier from Wilds (+2 each) is not reset between spins (x22 observed)

RTP 96.78%Medium volatilitymax win ×25000demo ✓

From the verified capture of 09 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Emoji Riches vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 10 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/emoji-riches-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/emoji-riches-b30/
{
 "slot_id": "e287b9d3-2495-4ad1-8835-17af3f55f102",
 "documentation_language": "en",
 "game": {
  "name": "Emoji Riches",
  "provider": "Pocket Games Soft (PG Soft)",
  "theme": "Cheerful chat-emoji party: round yellow emoji faces, a shiba dog meme face, beer mugs, bombs, lucky red envelopes and gift boxes, with confetti and coins",
  "art_style": "glossy 3D-rendered cartoon look with soft rounded shapes, smooth gradients and bright specular highlights, saturated candy colours, bright cheerful casual-mobile mood, flat front-on view",
  "slogan_on_splash": "Featuring Sticky Match-5 & Wild Symbols with multipliers (preview_1.png) (the word 'sticky' matches the printed Wild/Scatter 'remain on the reels until the end of a spin' rule; nothing printed says ordinary symbols are sticky)",
  "wordmark_in_game": "EMOJI RICHES (top centre of the play screen); the splash logo is stylised E-M-O-J-I! with a sunglasses emoji in place of the letter O and RICHES in golden-orange lettering under it, inside a speech bubble (preview_1.png)",
  "name_note": "Catalogue name and in-game wordmark agree (no shortened wordmark).",
  "game_kind": "video_slot, cluster-pays with cascades",
  "volatility": null,
  "volatility_note": "not printed in the build (no RTP / volatility words on any panel)",
  "chat_overlay_note": "The game background shows floating chat-style reply bubbles from other players (e.g. 'bonus games', 'You really good at this!', some lines in Chinese such as the characters on free_spins_intro.png and win_screen_fs_total.png). This is a decorative feature of the build, not a localisation: all interface text, panels, paytable and rules are English. Bubbles overlap the speech-bubble hint area, the multiplier starburst and the bottom value panels and can hide the hint text (free_spins_1.png, free_spins_trigger.png, settings_menu.png)."
 },
 "color_palette": {
  "accent_colors": [
   "sky blue",
   "lime green",
   "golden yellow",
   "hot pink",
   "purple"
  ],
  "accent_colors_where": "sky blue is the base-game background and lighter cyan tiles; lime green is the button icons, panel titles and win banner; golden yellow is the emoji faces, coins and the multiplier digits; hot pink and magenta are the free-spins background and the heart eyes; purple is the spin button, the cluster highlight cells and the splash button.",
  "base_game_background": "bright sky blue with a lighter cyan checkerboard of tiles inside a pale blue rounded frame",
  "free_spins_background": "pink-magenta-red background with peach-orange checkerboard tiles inside a pink frame (free_spins_1.png, free_spins_2.png)",
  "panels_and_menus": "dark charcoal-blue-grey sheets (paytable, rules, bet options, auto spin) with lime-green titles and light-grey text",
  "win_banner": "green jagged ribbon with a confetti-party-popper icon at each end, text in golden yellow-orange (win_screen.png, free_spins_2.png)",
  "multiplier_starburst": "base game: yellow-green burst with golden-olive digits; free spins: yellow burst with pink outline and orange digits",
  "cluster_highlight": "winning cells turn purple with white sparkle dots and a white-pink glowing outline",
  "spin_button": "large purple glossy round button with two orange-yellow curved arrows",
  "colorblind_note": "Winning clusters are marked by a glow outline and a texture of dots, not by colour alone; the win amount is also printed as text in the speech-bubble banner. Symbols differ by silhouette (round face, dog ears, mug with handle, round bomb with fuse, diagonal blade, swirl). Wild and Scatter carry printed words WILD / SCATTER."
 },
 "screens": {
  "orientation": "The build is portrait; frames are 760 x 1360 pixels (manifest window 760x1360, device recorded as desktop).",
  "base_game_layout": {
   "source_frames": [
    "base_game.png",
    "base_game_win_line.png"
   ],
   "top": "EMOJI RICHES wordmark centred at the top",
   "grid": "6 columns x 6 rows of square tiles (about 123 px each) filling most of the width, in a rounded frame; tiles alternate light cyan shades like a checkerboard",
   "hint_bubble": "cyan rounded speech bubble under the grid; idle text 'Match 5 or more symbols to win!' (base_game.png); after a win it reads 'Win 1.80' in golden digits (base_game_win_line.png); a scatter hint reads 'triggers 10 or more free spins' (free_spins_trigger.png, text partly cut off by the bubble edge); settings_menu.png shows a hint ending '...al winning symbols!' (cut off, the beginning is not readable)",
   "multiplier_burst": "starburst below the hint bubble, centre, showing the current win multiplier: 'x1' in base_game.png, base_game_win_line.png; 'x4' in win_screen.png",
   "value_panels": "three dark rounded panels in one row: left with a wallet icon = balance (100,000.00), centre with a coin-stack icon = total bet (6.00), right with a WIN badge = last win (0.00); same layout in free spins",
   "control_row": "left to right: Turbo (lime lightning bolt in a circle, label TURBO), minus (dim green circle), big purple SPIN button in the centre, plus (dim green circle), Auto (lime play triangle in a circle, label AUTO), hamburger menu (three white bars) at the right edge",
   "controls_state_during_win": "during a win animation the minus, plus, auto and menu icons are dimmed (base_game_win_line.png)"
  },
  "wild_and_scatter_on_field": "Wild and Scatter appear as larger tiles that slightly overlap neighbours (base_game.png: Wild in row 2 column 2 and row 5 column 5; Scatter in row 2 column 3 and row 5 column 4). They are not part of the paytable rows.",
  "free_spins_layout": "same grid and wordmark but the whole screen turns pink-red; the bottom area shows a big pink number and the words REMAINING FREE SPINS over the blue panel; value panels at the very bottom; no spin button row (free_spins_1.png, free_spins_2.png)",
  "free_spins_hint": "free_spins_1.png: bubble reads 'Each [Wild icon] awards x2 multiplier!'",
  "settings_menu": {
   "source_frame": "settings_menu.png",
   "items_left_to_right": [
    "Quit (exit arrow icon)",
    "Sound (speaker icon)",
    "Paytable (line-chart icon)",
    "Rules (document icon)",
    "History (WIN badge icon)",
    "Close (grey circle with white cross)"
   ],
   "note": "icons are lime green with grey labels under them; opened from the hamburger button at the right of the control row"
  },
  "bet_options": {
   "source_frames": [
    "bet_options.png",
    "bet_options_abs_min.png",
    "bet_options_max.png"
   ],
   "layout": "sheet from the bottom with title Bet Options and a close button; four wheel columns Bet Size, Bet Level, Base Bet, Bet Amount; selected row highlighted with the formula 'Bet Size x Bet Level x Base Bet = Bet Amount'; buttons Max Bet (outlined lime) and Confirm (solid lime) at the bottom",
   "bet_options.png": "Bet Size 0.30 x Bet Level 2 x Base Bet 10 = 6.00; neighbours in the Bet Size wheel are 0.03, 0.10, 0.90; Bet Level neighbours 1, 3, 4; Bet Amount neighbours 4.00, 5.00, 7.00, 8.00",
   "bet_options_abs_min.png": "0.03 x 1 x 10 = 0.30; the rows above it show only a dash; Bet Amount list continues 0.60, 0.90",
   "bet_options_max.png": "0.90 x 10 x 10 = 90.00; the Max Bet button is dimmed; rows below show a dash; the list above shows 72.00 and 81.00",
   "bet_size_values_seen": [
    "0.03",
    "0.10",
    "0.30",
    "0.90"
   ],
   "bet_level_range": "1 to 10",
   "base_bet": "10, fixed (not selectable)",
   "limits_measured": {
    "min_total_bet": 0.3,
    "max_total_bet": 90.0,
    "how": "measured by scrolling the wheels to their ends and pressing Max Bet in the demo (bet_options_abs_min.png, bet_options_max.png); demo currency"
   },
   "limits_note": "The rules text (rules_p1.png) prints 'bet level of 1 to 10 and bet size of 0.03 to 0.90' which matches the measurement. No other published limit figures are used here."
  },
  "autoplay": {
   "source_frame": "autoplay.png",
   "layout": "sheet from the bottom, title Auto Spin and close button; label 'Number of Auto Spins' with five buttons 10, 30, 50, 80, 1000; wide button 'Start Auto Spin' (dim green because no count is selected)",
   "options": [
    10,
    30,
    50,
    80,
    1000
   ],
   "note": "At the time of this frame the bet panel shows 1.00 (bet 0.10 x level 1 x 10)."
  },
  "paytable_panel": {
   "source_frames": [
    "paytable_p1.png",
    "paytable_p2.png",
    "paytable_p3.png",
    "paytable_p4.png",
    "paytable_p5.png",
    "paytable_p6.png",
    "paytable_p7.png",
    "paytable_p8.png"
   ],
   "structure": "one scrolling sheet, 8 frames with overlap: heading 'Symbol Payout Values'; Wild and Scatter tiles with captions; first table (heart-eyes, sunglasses, grinning, shiba) rows 36 to 5; second table (bomb, beer, cleaver, poop) rows 36 to 5; five bullet rules; 'Wild Symbol Multiplier' with an illustration; 'Free Spins Feature' with three Scatter tiles and three bullets",
   "bet_anchor": "frames taken at total bet 6.00; table numbers are multipliers, not money (see payout_model)"
  },
  "rules_panel": {
   "source_frames": [
    "rules_p1.png",
    "rules_p2.png",
    "rules_p3.png",
    "rules_p4.png",
    "rules_p5.png",
    "rules_p6.png",
    "rules_p7.png",
    "rules_p8.png"
   ],
   "structure": "one scrolling sheet titled Game Rules: game description and bet bullets, cluster/cascade rules, Wild Symbol Multiplier, Free Spins Feature, Main Game button glossary with icons, Additional Information"
  }
 },
 "grid_and_mechanic": {
  "grid": "6 columns x 6 rows (36 cells)",
  "mechanic": "cluster pays with cascades (no paylines, no ways)",
  "win_rule": "5 or more identical symbols touching horizontally or vertically form a winning combination (rules_p1.png, paytable_p5.png).",
  "cascade_rule": "If there is a win, all symbols not involved in a win explode and symbols above cascade down for a new round; further rounds follow while additional or increased winning combinations appear; payout is made for each symbol when there are no more (rules_p1.png, paytable_p5.png). Note: the printed wording says the symbols NOT involved in a win explode; the build's frames (base_game_win_line.png, win_screen.png) show the winning cells highlighted in purple. Which cells disappear is as printed; the frames do not show the next stage, so nothing beyond the printed rule is claimed.",
  "grid_verification": "counted by eye on base_game_win_line.png (6 x 6); the official provider document also states 6 rows and 6 columns per the lead's check. No machine channel for the grid: the scene probe returns no cell nodes for this build.",
  "per_spin_layout": "not listed (random each spin)"
 },
 "symbols": [
  {
   "name": "Heart-Eyes Emoji",
   "rank": 1,
   "role": "high_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in base_game.png (rows 1,3,4,6) and win_screen.png",
   "appearance": "A round yellow emoji face with two big pink-red hearts for eyes, a wide open red smile and a small blue tear-drop at the lower right. On a cluster highlight it sits on a purple glowing cell.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 4000,
    "35": 3500,
    "34": 3000,
    "33": 2800,
    "32": 2500,
    "31": 2200,
    "30": 1800,
    "29": 1500,
    "28": 1200,
    "27": 1000,
    "26": 800,
    "25": 600,
    "24": 400,
    "23": 300,
    "22": 250,
    "21": 200,
    "20": 160,
    "19": 140,
    "18": 120,
    "17": 100,
    "16": 90,
    "15": 80,
    "14": 70,
    "13": 60,
    "12": 50,
    "11": 40,
    "10": 30,
    "9": 25,
    "8": 20,
    "7": 15,
    "6": 10,
    "5": 8
   },
   "payout_source": "paytable_p1.png (rows 36-14 and part of 13) and paytable_p2.png (rows 33-5), first table, column 1 (leftmost)"
  },
  {
   "name": "Sunglasses Emoji",
   "rank": 2,
   "role": "high_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in base_game.png and free_spins_2.png (a 4-symbol cluster plus a Wild)",
   "appearance": "A round yellow emoji face wearing dark purple-framed sunglasses with a small white sparkle at the upper right and a red curved smile.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 2500,
    "35": 2000,
    "34": 1500,
    "33": 1000,
    "32": 800,
    "31": 600,
    "30": 500,
    "29": 400,
    "28": 350,
    "27": 300,
    "26": 250,
    "25": 200,
    "24": 180,
    "23": 160,
    "22": 140,
    "21": 120,
    "20": 100,
    "19": 95,
    "18": 90,
    "17": 80,
    "16": 75,
    "15": 70,
    "14": 40,
    "13": 35,
    "12": 30,
    "11": 25,
    "10": 18,
    "9": 15,
    "8": 12,
    "7": 10,
    "6": 7,
    "5": 6
   },
   "payout_source": "paytable_p1.png (rows 36-14 and part of 13) and paytable_p2.png (rows 33-5), first table, column 2"
  },
  {
   "name": "Grinning Emoji",
   "rank": 3,
   "role": "high_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in base_game.png (column 4) and free_spins_1.png",
   "appearance": "A round yellow emoji face with closed arc-shaped eyes, pink-red cheeks and a wide grin showing a row of white teeth.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 1200,
    "35": 400,
    "34": 380,
    "33": 360,
    "32": 340,
    "31": 320,
    "30": 300,
    "29": 280,
    "28": 260,
    "27": 240,
    "26": 220,
    "25": 200,
    "24": 130,
    "23": 120,
    "22": 110,
    "21": 100,
    "20": 95,
    "19": 90,
    "18": 85,
    "17": 75,
    "16": 65,
    "15": 60,
    "14": 25,
    "13": 20,
    "12": 18,
    "11": 16,
    "10": 14,
    "9": 12,
    "8": 10,
    "7": 8,
    "6": 6,
    "5": 5
   },
   "payout_source": "paytable_p1.png (rows 36-14 and part of 13) and paytable_p2.png (rows 33-5), first table, column 3"
  },
  {
   "name": "Shiba Dog Emoji",
   "rank": 4,
   "role": "high_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in win_screen.png, free_spins_1.png and free_spins_2.png; not in base_game.png",
   "appearance": "An orange-and-white dog face with half-lidded eyes glancing sideways, pointed ears and a small smile.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 1200,
    "35": 400,
    "34": 380,
    "33": 360,
    "32": 340,
    "31": 320,
    "30": 300,
    "29": 280,
    "28": 260,
    "27": 240,
    "26": 220,
    "25": 200,
    "24": 130,
    "23": 120,
    "22": 110,
    "21": 100,
    "20": 95,
    "19": 90,
    "18": 80,
    "17": 70,
    "16": 60,
    "15": 50,
    "14": 25,
    "13": 20,
    "12": 18,
    "11": 16,
    "10": 14,
    "9": 12,
    "8": 10,
    "7": 8,
    "6": 6,
    "5": 5
   },
   "payout_source": "paytable_p1.png (rows 36-14 and part of 13) and paytable_p2.png (rows 33-5), first table, column 4 (rightmost)"
  },
  {
   "name": "Bomb",
   "rank": 5,
   "role": "mid_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in base_game.png (column 1 and 6)",
   "appearance": "A round dark grey-black bomb with a short brown fuse and a tiny orange spark at the tip.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 1000,
    "35": 360,
    "34": 340,
    "33": 320,
    "32": 300,
    "31": 280,
    "30": 260,
    "29": 240,
    "28": 220,
    "27": 200,
    "26": 190,
    "25": 180,
    "24": 95,
    "23": 90,
    "22": 85,
    "21": 80,
    "20": 75,
    "19": 70,
    "18": 65,
    "17": 60,
    "16": 55,
    "15": 45,
    "14": 18,
    "13": 16,
    "12": 14,
    "11": 12,
    "10": 10,
    "9": 8,
    "8": 6,
    "7": 5,
    "6": 4,
    "5": 3
   },
   "payout_source": "paytable_p2.png (header and rows 36-33), paytable_p3.png (rows 36-17), paytable_p4.png (rows 36-5), second table, column 1 (leftmost)"
  },
  {
   "name": "Beer Mug",
   "rank": 6,
   "role": "mid_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in base_game.png and in every highlighted cluster of win_screen.png / free_spins_2.png",
   "appearance": "A glass mug of golden amber beer topped with a thick cream-white foam head, with a handle on the right.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 1000,
    "35": 360,
    "34": 340,
    "33": 320,
    "32": 300,
    "31": 280,
    "30": 260,
    "29": 240,
    "28": 220,
    "27": 200,
    "26": 190,
    "25": 180,
    "24": 95,
    "23": 90,
    "22": 85,
    "21": 80,
    "20": 75,
    "19": 70,
    "18": 65,
    "17": 60,
    "16": 55,
    "15": 45,
    "14": 18,
    "13": 16,
    "12": 14,
    "11": 12,
    "10": 10,
    "9": 8,
    "8": 6,
    "7": 5,
    "6": 4,
    "5": 3
   },
   "payout_source": "paytable_p2.png (header and rows 36-33), paytable_p3.png (rows 36-17), paytable_p4.png (rows 36-5), second table, column 2"
  },
  {
   "name": "Cleaver",
   "rank": 7,
   "role": "mid_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in base_game.png (column 1) and free_spins_1.png",
   "appearance": "A rectangular grey steel blade with a short brown wooden handle, shown on a diagonal with the handle at the lower right.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 800,
    "35": 300,
    "34": 280,
    "33": 260,
    "32": 240,
    "31": 220,
    "30": 200,
    "29": 190,
    "28": 180,
    "27": 170,
    "26": 160,
    "25": 150,
    "24": 80,
    "23": 70,
    "22": 65,
    "21": 60,
    "20": 55,
    "19": 50,
    "18": 45,
    "17": 40,
    "16": 35,
    "15": 30,
    "14": 16,
    "13": 14,
    "12": 12,
    "11": 10,
    "10": 8,
    "9": 6,
    "8": 5,
    "7": 4,
    "6": 3,
    "5": 2
   },
   "payout_source": "paytable_p2.png (header and rows 36-33), paytable_p3.png (rows 36-17), paytable_p4.png (rows 36-5), second table, column 3"
  },
  {
   "name": "Poop Emoji",
   "rank": 8,
   "role": "mid_value",
   "appears_on_reels": true,
   "reel_evidence": "visible in base_game.png (column 6) and free_spins_1.png",
   "appearance": "A brown swirled pile with two white eyes with dark pupils and a wide white smile.",
   "payout_by_cluster_size_x_bet_per_unit": {
    "36": 800,
    "35": 300,
    "34": 280,
    "33": 260,
    "32": 240,
    "31": 220,
    "30": 200,
    "29": 190,
    "28": 180,
    "27": 170,
    "26": 160,
    "25": 150,
    "24": 80,
    "23": 70,
    "22": 65,
    "21": 60,
    "20": 55,
    "19": 50,
    "18": 45,
    "17": 40,
    "16": 35,
    "15": 30,
    "14": 16,
    "13": 14,
    "12": 12,
    "11": 10,
    "10": 8,
    "9": 6,
    "8": 5,
    "7": 4,
    "6": 3,
    "5": 2
   },
   "payout_source": "paytable_p2.png (header and rows 36-33), paytable_p3.png (rows 36-17), paytable_p4.png (rows 36-5), second table, column 4 (rightmost)"
  },
  {
   "name": "Wild",
   "rank": 9,
   "role": "wild",
   "appears_on_reels": true,
   "reel_evidence": "base_game.png (rows 2 and 5), win_screen.png, free_spins_1.png, free_spins_2.png",
   "appearance": "Two overlapping red envelopes with gold sparkles and a small yellow smiley printed on them, in a purple-dotted glowing frame. Gold lettering WILD is printed across the lower part; the rules illustration shows 'x2' above it (paytable_p6.png).",
   "payout_by_cluster_size_x_bet_per_unit": null,
   "function": "Adds +2 to the win multiplier for each Wild on the reels before wins are paid (rules). Seen counted inside a cluster: win_screen.png 12 beer mugs plus 1 Wild form a 13-cluster paid as the beer 13 row (16). The rules text does not say 'substitutes'; this is an observation from that frame.",
   "stays_on_reels": "Wild and Scatter symbols remain on the reels until the end of a spin (rules)"
  },
  {
   "name": "Scatter",
   "rank": 10,
   "role": "scatter",
   "appears_on_reels": true,
   "reel_evidence": "base_game.png (rows 2 and 5), base_game_win_line.png, free_spins_trigger.png",
   "appearance": "A yellow gift box with a red-pink ribbon bow in a purple-dotted frame. Orange-gold lettering SCATTER is printed across the lower part.",
   "payout_by_cluster_size_x_bet_per_unit": null,
   "function": "3 Scatters anywhere trigger Free Spins; no pay values are printed for Scatter in the paytable."
  }
 ],
 "paytable_rows_that_are_not_symbols": "none: both tables list only real field symbols; no 'ANY' rows exist.",
 "payout_model": {
  "payout_basis": "multiplier of (Bet Size x Bet Level) per the rules: 'A combination win in cash is equal to the value shown in the Paytable multiplied by bet size and bet level' (rules_p1.png). Because the base bet is 10, a win equals table value x (total bet / 10) x current win multiplier.",
  "base_bet_units": 10,
  "base_bet_source": "Bet Options formula 'Bet Size x Bet Level x Base Bet 10 = Bet Amount' (bet_options.png) and rules 'played with 10 base bet (fixed)' (rules_p1.png)",
  "check_1": {
   "frame": "base_game_win_line.png",
   "cluster": "5 beer mugs",
   "table_value": 3,
   "bet": 6.0,
   "multiplier": "x1",
   "calculated": "3 x (6.00/10) x 1 = 1.80",
   "printed_win": 1.8
  },
  "check_2": {
   "frame": "win_screen.png",
   "cluster": "13 (12 beer mugs + 1 Wild)",
   "table_value": 16,
   "bet": 1.0,
   "multiplier": "x4",
   "calculated": "16 x (1.00/10) x 4 = 6.40",
   "printed_win": 6.4
  },
  "check_3_derived": {
   "frame": "free_spins_2.png",
   "cluster": "6 beer mugs (table value 4) and sunglasses cluster of 5 including the Wild (table value 6)",
   "bet": 1.0,
   "multiplier": "x22",
   "calculated": "(4 + 6) x 0.10 x 22 = 22.00",
   "printed_total_win": 22.0,
   "note": "cluster counts taken by eye from the frame"
  },
  "where_tiers_are": "Beer 5 -> 3 and 13 -> 16 are in the second table: paytable_p4.png, second column (the table header with the four icons is on paytable_p3.png and the table continues to paytable_p4.png)."
 },
 "payout_table_scale": "Cluster size 5 up to 36. First table (heart-eyes, sunglasses, grinning, shiba): 5 pays 8 / 6 / 5 / 5, 36 pays 4000 / 2500 / 1200 / 1200. Second table (bomb, beer, cleaver, poop): 5 pays 3 / 3 / 2 / 2, 36 pays 1000 / 1000 / 800 / 800. Full per-size values are in each symbol's payout_by_cluster_size_x_bet_per_unit.",
 "features": {
  "wild_symbol_multiplier": {
   "description": "During any spin, each Wild on the reels increases the win multiplier by 2 before wins are paid.",
   "observed": "base game shows x1 with no Wild (base_game.png); two Wilds gave x4 (win_screen.png, base game, bet 1.00); free_spins_1.png also shows x4 with two Wilds on the field.",
   "source": "rules_p3.png, paytable_p7.png",
   "reset_between_base_spins": "not shown on the frames",
   "travelling_wild_note": "see unreadable_or_uncertain: the summary line mentions a travelling Wild that the detailed sections do not describe."
  },
  "cascades": {
   "description": "see grid_and_mechanic.cascade_rule",
   "source": "rules_p1.png"
  },
  "free_spins": {
   "trigger": "3 Scatters anywhere -> 10 free spins; each additional Scatter gives 2 more free spins",
   "retrigger": "Free spins can be retriggered",
   "bet": "played at the same bet size and bet level as the triggering spin (rules_p1.png)",
   "multiplier": "Wild adds +2 per Wild; observed not to reset between free spins: x4 with 9 spins remaining (free_spins_1.png) and x22 with 2 spins remaining (free_spins_2.png)",
   "frames": {
    "trigger": "free_spins_trigger.png (3 Scatters at row 1 column 2, row 1 column 6, row 2 column 1; balance 100,030.00; bet 6.00)",
    "intro": "free_spins_intro.png (10 FREE SPINS, 'Multiplier increases x2 with every [Wild icon]', loading 83%)",
    "gameplay": [
     "free_spins_1.png",
     "free_spins_2.png"
    ],
    "result": "win_screen_fs_total.png (Total Win 46.00, Collect button)"
   },
   "frames_note": "Do not read all feature frames as one run. Bet 6.00 frames (free_spins_trigger.png, free_spins_intro.png) belong to entry 2; bet 1.00 frames (free_spins_1.png, free_spins_2.png, win_screen_fs_total.png) belong to entry 1. win_screen_fs_total.png (Total Win 46.00) is the result of entry 1, the same run as free_spins_1/2 (per the team lead: it comes from the same capture series; the last frame of that series shows the WIN panel at 47.60 with balance 100,023.40, and 47.60 - 46.00 = 1.60, which equals the win of the trigger spin seen on free_spins_1.png). Those series frames are not in this frame set.",
   "in_play_counters": "free_spins_1.png: 9 remaining, x4, win 1.60, balance 99,977.40; free_spins_2.png: 2 remaining, banner Total Win 22.00, x22, win panel 25.60, balance 100,001.40. Counter behaviour, partly confirmed by the team lead from the capture log: the WIN panel is cumulative over the whole entry and includes the win of the trigger spin (46.00 + 1.60 = 47.60 at the end); the banner counts the current spin (on one series frame the panel showed 21.60 while the banner said 'Win 0.00'). NOT confirmed: the 25.60 vs 22.00 difference on free_spins_2.png is 3.60, which the trigger-spin 1.60 alone does not explain; the remaining 2.00 was not broken down by spins.",
   "entries_captured": "TWO separate entries into the feature were captured, at different bets. Entry 1 (bet 1.00): fully captured - gameplay free_spins_1.png and free_spins_2.png and the result win_screen_fs_total.png (Total Win 46.00). Entry 2 (bet 6.00): only the trigger free_spins_trigger.png and the intro free_spins_intro.png were captured; that entry was not played through to its result screen, so there is no result frame for the second entry."
  },
  "bonus_buy": false,
  "jackpot": false,
  "turbo_spin": "Turbo button toggles shorter reel spins in the main game (rules_p8.png)",
  "autoplay": "10 / 30 / 50 / 80 / 1000 (autoplay.png); Stop button shows remaining spins (rules_p4.png)",
  "space_key": "PC: Space starts a spin, hold continues spins, Space skips reel animation (rules_p4.png)",
  "gamble": null
 },
 "limits_and_rtp": {
  "rtp": null,
  "rtp_note": "not printed on the paytable or rules of this build",
  "max_win": null,
  "max_win_note": "not on these frames",
  "min_bet": 0.3,
  "max_bet": 90.0,
  "bet_note": "measured by wheel/Max Bet in demo currency (bet_options_abs_min.png, bet_options_max.png)",
  "base_bet": 10,
  "bet_size_values": [
   0.03,
   0.1,
   0.3,
   0.9
  ],
  "bet_levels": "1 to 10"
 },
 "main_screen_numbers": {
  "base_game.png": {
   "balance": "100,000.00",
   "bet": "6.00",
   "win": "0.00",
   "multiplier": "x1"
  },
  "base_game_win_line.png": {
   "balance": "100,031.80",
   "bet": "6.00",
   "win": "1.80",
   "multiplier": "x1",
   "note": "balance after trigger frame 100,030.00 plus 1.80"
  },
  "win_screen.png": {
   "balance": "99,978.80",
   "bet": "1.00",
   "win": "6.40",
   "banner": "Total Win 6.40",
   "multiplier": "x4"
  },
  "free_spins_1.png": {
   "balance": "99,977.40",
   "bet": "1.00",
   "win": "1.60",
   "multiplier": "x4",
   "remaining": 9
  },
  "free_spins_2.png": {
   "balance": "100,001.40",
   "bet": "1.00",
   "win": "25.60",
   "banner": "Total Win 22.00",
   "multiplier": "x22",
   "remaining": 2
  },
  "free_spins_trigger.png": {
   "balance": "100,030.00",
   "bet": "6.00",
   "win": "0.00",
   "multiplier": "x1"
  },
  "free_spins_intro.png": {
   "balance": "100,031.80",
   "bet": "6.00",
   "win": "1.80"
  },
  "win_screen_fs_total.png": {
   "total_win": "46.00",
   "note": "result of entry 1 (bet 1.00), same run as free_spins_1.png / free_spins_2.png"
  }
 },
 "frame_inventory": {
  "preview.png": "Loading splash at 0%: stylised EMOJI RICHES logo, slogan, empty progress bar with text 'Loading [0%]', hint 'Previously loaded games load faster from browser cache!', MGA 'Licensed in Malta', 'Certified by GA / BMM', PGSOFT.COM 2026 (c) PG SOFT, large PG logo fading in the middle. Adds loading state and licence marks only.",
  "preview_1.png": "Loaded splash: same logo, slogan 'Featuring Sticky Match-5 & Wild Symbols with multipliers', purple GET STARTED button, Pocket Games Soft logo, MGA and GA / BMM marks. The word 'sticky' in the slogan agrees with the printed rule 'All Wild and Scatter symbols will remain on the reels until the end of a spin' (rules_p1.png, paytable_p7.png) - noted only as a comparison of two printed phrases; the rules do not say that ordinary symbols are sticky, and no such rule exists.",
  "base_game.png": "Idle 6x6 field, balance 100,000.00, bet 6.00, win 0.00, x1, hint 'Match 5 or more symbols to win!'.",
  "base_game_win_line.png": "Basic win: five beer mugs in a purple cluster, three Scatters visible, 'Win 1.80', x1; chat bubbles over the multiplier and win panel.",
  "win_screen.png": "Base-game big cluster of 13 with Wild, green Total Win 6.40 banner, x4; big decorative digits not read by OCR.",
  "free_spins_trigger.png": "Three Scatters landed, hint 'triggers 10 or more free spins'; same board as base_game_win_line.png with the beer cluster still highlighted.",
  "free_spins_intro.png": "Full-screen purple intro, '10 FREE SPINS', 'Multiplier increases x2 with every [Wild]', loading 83%, many chat bubbles including Chinese text.",
  "free_spins_1.png": "Free spins in play: 9 remaining, x4, two Wilds, hint about x2 per Wild.",
  "free_spins_2.png": "Free spins late stage: 2 remaining, x22, Total Win 22.00; 6-beer cluster and sunglasses cluster with Wild highlighted.",
  "win_screen_fs_total.png": "Free spins result: orange-gold rays, 'Total Win 46.00', green Collect button, coins, chat bubbles.",
  "settings_menu.png": "Menu row Quit / Sound / Paytable / Rules / History / Close over the base board.",
  "bet_options.png": "Bet Options at 0.30 x 2 x 10 = 6.00.",
  "bet_options_abs_min.png": "Bet Options at the minimum 0.03 x 1 x 10 = 0.30.",
  "bet_options_max.png": "Bet Options at the maximum 0.90 x 10 x 10 = 90.00.",
  "autoplay.png": "Auto Spin sheet with 10/30/50/80/1000.",
  "paytable_p1.png": "Heading, Wild and Scatter tiles, first table header (four top emoji) and rows 36 to 13.",
  "paytable_p2.png": "First table rows 33 to 5, header of second table (bomb, beer, cleaver, poop) and its rows 36 to 33.",
  "paytable_p3.png": "End of the first table (rows 17 to 5), the second-table icon header (bomb, beer, cleaver, poop) and its rows 36 to 17.",
  "paytable_p4.png": "Second table rows 36 to 5 (beer 5 -> 3, beer 13 -> 16); start of the bullet rules.",
  "paytable_p5.png": "Second table rows 21 to 5 and five bullets (cluster, cascade, payout, all wins in cash).",
  "paytable_p6.png": "Bullets and the start of 'Wild Symbol Multiplier' with an illustration (two Wild x2 tiles, a beer cluster and a Scatter).",
  "paytable_p7.png": "Wild Symbol Multiplier illustration and its two bullets; start of 'Free Spins Feature' with three Scatter tiles.",
  "paytable_p8.png": "Free Spins Feature bullets: 3 Scatters -> 10 spins, +2 per extra, retrigger; end of the sheet.",
  "rules_p1.png": "Title, description ('6 by 6 symbols combination video slot featuring increasing multiplier and travelling Wild symbol'), bet bullets, cluster/cascade rules, payout formula.",
  "rules_p2.png": "Cascade rule continued, payout formula, free-spins bet note, Wild Symbol Multiplier, start of Free Spins Feature.",
  "rules_p3.png": "Free-spins-bet note, Wild Symbol Multiplier, Free Spins Feature, start of Main Game (Spin).",
  "rules_p4.png": "Free Spins Feature, Main Game: Spin, PC Version Space key, Stop.",
  "rules_p5.png": "Spin, PC Space key, Stop, Minus, Plus, Wallet Balance, Bet Amount (Max Bet).",
  "rules_p6.png": "Stop, Minus, Plus, Wallet Balance, Bet Amount (Max Bet), Win Amount, Auto Spin, Turbo Spin, More Settings, start of Sound.",
  "rules_p7.png": "Bet Size/Level/Amount bullets and Max Bet, Win Amount, Auto Spin, Turbo Spin, More Settings, Sound, Paytable, Rules, History, Close.",
  "rules_p8.png": "Auto Spin values tail, Turbo Spin ... Close, then Additional Information ('Malfunction voids all pays and plays', game history is final).",
  "page_overlap_note": "Frames within a panel overlap heavily (scroll step ~250 px), so some rows appear on two or three frames; the manifest flagged gap suspicion at some joints, which is why the full panel text was also checked against the saved reference text files, not only the frames.",
  "not_in_manifest_but_on_disk": "bet_options_min.png (0.10 x 1 x 10 = 1.00): not the minimum, removed from the inventory; not used for any number here."
 },
 "history_and_other_screens": "History and Quit were not opened; only the menu row is documented (settings_menu.png).",
 "accessibility": {
  "screen_reader_note": "The game is canvas-based with a DOM layer for panels; no screen-reader text was verified.",
  "colour": "see color_palette.colorblind_note",
  "motor": "Spin by tapping the button or the game area, or by Space on PC; Space also activates a single on-screen button; hold Space for continuous spins.",
  "audio": "Sound toggle in the menu; no information is conveyed by sound alone on the frames (win amount is printed).",
  "text_size": "Panel text is large and high contrast on a dark background; the in-field hint bubble can be covered by chat bubbles."
 },
 "unreadable_or_uncertain": [
  "RTP: not printed in this build.",
  "Maximum win: not on these frames.",
  "Volatility: not printed in this build.",
  "Whether the win multiplier resets at the start of each base-game spin: not shown on any frame.",
  "Whether the Wild substitutes for other symbols is not stated in the rules; it was seen inside a beer cluster in win_screen.png only.",
  "Start of the hint text in settings_menu.png (cut off at '...al winning symbols!').",
  "Tablet/desktop layout: only a portrait layout was captured.",
  "'Travelling Wild': the summary line of the rules (rules_p1.png: 'increasing multiplier and travelling Wild symbol') names a behaviour that the detailed rule sections do not describe (they only give +2 multiplier per Wild and 'all Wild and Scatter symbols will remain on the reels until the end of a spin'). It was not observed on the captured frames and was not specifically checked: no before/after pairs of one spin's cascade were captured. No explanation is given here.",
  "Win panel vs banner on free_spins_2.png (25.60 vs 22.00): the panel is cumulative over the entry and includes the trigger-spin win, the banner shows the current spin (confirmed from the capture log), but the 3.60 difference on this exact frame is not fully broken down (1.60 trigger spin explained, 2.00 not examined)."
 ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.