Elite Coin

Demo, RTP 96.25%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 20 Aug 2026
RTP 96.25%
Volatility Medium
Max win ×5000
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

24 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/elite-coin-b23/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 20 Aug 2026 View capture log

Per-screen breakdown

24 demo screens
24 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Elite Coin

Everything pulled from Elite Coin into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
24 screens captured
12 symbols catalogued · payouts OCR-verified
1 bonus-buy options with prices
10 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider PoggiPlay
rtp 96.25% · single configuration
volatility Medium
max_win_x ×5000
layout 3×3
paylines 5 fixed
bonus_buy Yes · 1 options
mechanic Video Slot
release_date 2026

Symbols & paytable

12 symbols
12 icons (ZIP)
Wild (gold coin / red star medallion)
Wild (gold coin / red star medallion)
Wild

Gold coin embossed with a red gem star and 'WILD'; substitutes any paying symbol; if all 3 symbols on a payline are Wild, the win is scored as Seven (the highest payer).

MatchPayoutUnit
3x 30.00 Multiplier
Seven ('77')
Seven ('77')
High Pay

Two glossy red '77' digits outlined in gold, classic lucky-seven glyph; tied top payout with Wild and the target symbol for an all-Wild payline.

MatchPayoutUnit
3x 30.00 Multiplier
Bell
Bell
High Pay

Classic solid gold bell with a round gold clapper and glossy highlight along the left curve.

MatchPayoutUnit
3x 10.00 Multiplier
BAR
BAR
High Pay

Three stacked black rounded-square tiles, each with one gold-outlined black letter: B, A, R.

MatchPayoutUnit
3x 6.00 Multiplier
Watermelon
Watermelon
Low Pay

Whole green-striped watermelon beside a cut red-fleshed wedge with visible black seeds.

MatchPayoutUnit
3x 4.00 Multiplier
Grapes
Grapes
Low Pay

Cluster of glossy purple grapes with one green leaf.

MatchPayoutUnit
3x 3.00 Multiplier
Plum
Plum
Low Pay

Single glossy purple plum with a green leaf and short brown stem.

MatchPayoutUnit
3x 2.00 Multiplier
Orange
Orange
Low Pay

Whole orange beside a cut wedge, green leaf at the stem.

MatchPayoutUnit
3x 1.50 Multiplier
Lemon
Lemon
Low Pay

Whole yellow lemon beside a cut wedge, green leaf at the stem.

MatchPayoutUnit
3x 1.00 Multiplier
Cherry
Cherry
Low Pay

Two glossy red cherries joined by green stems and a small leaf; lowest-paying symbol.

MatchPayoutUnit
3x 0.50 Multiplier
Coin (value symbol)
Coin (value symbol)
Other

Gold coin landing on reels 1 and 3 only, carrying a random value from 1x to 1000x the bet (including the Grand/Major/Minor/Mini jackpot tiers); not a paytable symbol, feeds the Collector.

Collector
Collector
Other

Gold ring with a blue-green swirl orb, appears on reel 2 only; collects the combined value of all Coins landed in the same spin; not a paytable symbol.

Bonus modes

6 modes
Base Game Modifier base
Base Game

3x3 grid, 5 fixed paylines (3 horizontal, 2 diagonal), 3-of-a-kind wins evaluated left to right; Wild substitutes for any paying symbol, an all-Wild payline scores as Seven.

Other instant_collector_payout
Instant Collector Payout

If Coins and the Collector Symbol land in the same spin but the Bonus Game trigger conditions are not met, the value accumulated inside the Collector is paid instantly instead of starting the Bonus Game.

Bonus Mode hold_and_win
Bonus Game (Hold and Win)

Triggered when Coins land on reels 1 and 3 simultaneously with the Collector on reel 2; grants 3 Free Spins. Collector symbols lock in place for the whole bonus and accumulate each spin's Coin total; any element landing resets the spin counter back to 3. Wild adds +1 to the multiplier on its own position, multiplying future Coins landing on that same position; Grand/Major/Minor/Mini jackpot Coins are not affected by multipliers. When spins end, all accumulated Collector value is paid.

Other hidden_forced_trigger_counter
Hidden Forced-Trigger Counter

Coins-only spins (no Collector) silently build a hidden counter that gradually raises the odds of a forced Bonus Game trigger; the counter is reset to zero whenever the player changes the bet.

Bonus Mode buy_bonus
Buy Bonus

Bonus Game purchasable via the BUY BONUS button for a fixed price of 100x the current bet; single purchase variant, no tiered pricing.

Other max_win_cap
Max Win Cap

Maximum win per round is 5000x the bet; upon reaching the limit the round or the Bonus Game ends immediately.

Jackpot

Type: Fixed
Grand
1000.00
Multiplier
Major
150.00
Multiplier
Minor
50.00
Multiplier
Mini
25.00
Multiplier

Bonus buy

1 option
Option Price (cost × bet) Effect
Buy Free Spins headline ×100.00

Colour system

extracted from frames · HEX
Export palette
#03045E base dominant 1 base
#090122 base dominant 2 base
#0E1895 base dominant 3 base
#E5A014 base dominant 4 base
#A35E18 base dominant 5 base
#E61517 base dominant 6 base
#630101 bonus dominant 1 bonus
#970D08 bonus dominant 2 bonus
#2D0000 bonus dominant 3 bonus
#D42816 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four jackpot plaques (Grand/Major/Minor/Mini) differ by color (red/green/blue/purple) but each also carries a distinct printed tier name and a fixed top-to-bottom rank order, so identity does not depend on color alone.
  • The 5 payline diagrams use plain white dots on a dark panel, identified by a printed number (1-5) above each diagram, not by color.
  • Right-side control icons (turbo, autoplay, bet menu, hamburger menu) are white glyphs on red circular buttons distinguished by glyph shape, not color; the SPIN button is shape-distinct (larger, centered) rather than color-coded.
Motor Accessibility
  • Spacebar-to-spin is available and defaults ON, offering a keyboard alternative to clicking SPIN; Autoplay supports configurable stop conditions (single-win exceeds / cash increases by / cash decreases by) to reduce repetitive manual spinning.
Low Vision
  • Balance/bet/win/jackpot and paytable/RTP-limits figures are large, high-contrast bright-yellow-on-dark or white-on-dark text, OCR-legible without zoom on every captured frame.

Media & assets

3 files · 3 types
24 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game, paytable (3 pages), rules (4 pages), autoplay settings (3 pages), bet selector (2 pages), game settings panel, base-game payline win screen, bonus buy dialog, bonus game intro + gameplay board progression + total win screen, preview splash, logo
Win-tier banners other than 'HUGE WIN' (e.g. BIG WIN / MEGA WIN / ULTRA WIN, if the game has them) not captured -- only one payline win screenshot was taken.
A natural (non-purchased) trigger of the Bonus Game via organic coin+Collector landing not captured -- the captured bonus round was entered via the Buy Bonus purchase.
The instant Collector payout path (Coins and Collector land in the same spin but Bonus Game trigger conditions are not met) not captured on any frame.
A frame showing the 5000x max-win cap actually being hit and the round/Bonus Game being force-ended by it not captured.
Volatility rating not stated anywhere in the captured screens or the DOM Rules text.
Exact per-spin arithmetic combining a Coin's printed value, its position's Wild multiplier, and the Collector running total is not fully re-derivable from the 4 non-consecutive gameplay frames captured -- only the qualitative rule text is confirmed.

Ask AI about Elite Coin

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Elite Coin play? Keep it simple.

3x3 grid, 5 fixed paylines (3 horizontal, 2 diagonal), 3-of-a-kind wins evaluated left to right; Wild substitutes for any paying symbol, an all-Wild payline scores as Seven.

RTP 96.25%Medium volatilitymax win ×5000demo ✓

From the verified capture of 20 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Elite Coin vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/elite-coin-b23/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/elite-coin-b23/
{
  "game": {
    "name": "Elite Coin",
    "subtitle_in_game": "HOLD AND WIN (small red banner under the 'Elite Coin' wordmark on the base-game screen)",
    "provider": "PoggiPlay",
    "game_kind": "video_slot",
    "art_style": "flat 2D vector/digital-illustration cartoon fruit-machine style, thick glossy gold outlines and metallic bevels on every symbol and UI frame, high-gloss specular highlights (no soft painterly shading), warm theatrical stage lighting (deep red velvet curtain / dark navy-blue backstage panels), no realistic textures, top-down/front-facing 2D reel view, glamorous casino-variete showroom mood rather than dark cinematic mood",
    "theme": "Classic-fruit-machine 'elite casino/theatre' theme built around collectible gold coins. A gold coin medallion stamped with a red gem star is the central emblem (doubles as the WILD symbol and the game's own logo icon). The reels sit inside a gold-framed cabinet overflowing with piled gold coins along the top edge; the base-game backdrop is a deep midnight-blue stage with a glowing star/beacon motif and rivet-studded metal beams; the bonus-round backdrop switches to a red theatre stage with a scalloped light-bulb marquee arch and red velvet curtains, evoking a golden coin/star show inside an upscale casino stage.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 23 captured desktop screenshots (1280x800) plus a verbatim DOM dump of the in-game Rules panel and zoomed crops.",
    "method_notes": "The Rules/paytable panel for this build lives in the page DOM (not only canvas pixels), so the paytable and mechanics text below are transcribed VERBATIM from that DOM text and cross-checked against the rendered paytable_p1-p3.png / rules_p1-p4.png screenshots, which matched exactly. Jackpot tier values were independently verified by a TL measurement: changing the bet from 1000 FUN to 2000 FUN exactly doubled all four jackpot plaques, proving they are bet multipliers, not fixed pots. Numbers not directly legible or not present in the captured frames are marked null / listed in unreadable_or_uncertain, never invented.",
    "language": "English",
    "currency_note": "The demo balance/bet/win figures are all denominated in 'FUN', PoggiPlay's standard demo play-money token — this is a demo-balance label, not the game's real-money currency, and is not treated as a currency field."
  },

  "color_palette": {
    "base_game_background": "Deep midnight/navy blue backstage set with a large glowing pale-blue star/beacon shape centered behind the cabinet, criss-crossed by dark rivet-studded metal support beams; soft blue rim-light along the reel cabinet's chrome legs.",
    "reel_cabinet_frame": "Thick glossy gold/amber frame around the 3x3 reel window, overflowing with a pile of gold coins along the top edge; the reel window interior alternates dark-blue vertical column panels.",
    "reel_cells": "Dark blue-black cell backgrounds with a faint gold vignette; the active/lit reel column during Hold & Win shows a warm red glow.",
    "bonus_backdrop": "Deep red velvet-curtain theatre stage with a gold star-shaped light-bulb marquee arch behind the cabinet and a red-lit stage floor with round side tables.",
    "win_and_bonus_intro_screens": "Radiant red/orange starburst background with dashed gold star-constellation line patterns, gold coins and red rubies/crystals flying and piled around the central coin-star emblem.",
    "ui_panel_background": "Dark maroon/brown-red for Rules, Settings, Autoplay and Bet-selector overlay panels, with a thin light-grey horizontal divider under each header.",
    "accent_colors": "Gold/amber (frames, coins, headings, buttons), red (WILD/coin-star gem, BUY BONUS button, jackpot 'GRAND'/'MINI' plaques, win banners), green (MAJOR jackpot plaque, MINOR jackpot's swirl accents, positive HUGE WIN text), blue (MINOR jackpot plaque, Collector-symbol swirl), purple/magenta (MINI jackpot plaque).",
    "text_colors": "Bright yellow-gold numerals for balance/win/bet figures; white for panel headings and body text; red-outlined gold lettering for the 'Elite Coin' wordmark and big win banners."
  },

  "layout_and_reels": {
    "grid": "3 reels x 3 rows (9 visible symbol cells), confirmed both by the reel cabinet in base_game.png and by every 3x3 payline dot-diagram on rules_p4.png.",
    "bet_mechanic": "fixed paylines",
    "paylines_declared_value": 5,
    "paylines_source": "rules_p4.png 'Bet Lines' section, verbatim rule text (see winning_combinations below) and 5 numbered 3x3 dot diagrams",
    "payline_diagrams": [
      {"line": 1, "shape": "top row, straight horizontal (row 1 across all 3 reels)"},
      {"line": 2, "shape": "middle row, straight horizontal (row 2 across all 3 reels)"},
      {"line": 3, "shape": "bottom row, straight horizontal (row 3 across all 3 reels)"},
      {"line": 4, "shape": "diagonal from top-left cell through center cell to bottom-right cell"},
      {"line": 5, "shape": "diagonal from top-right cell through center cell to bottom-left cell"}
    ],
    "color_blind_notes": "Payline diagrams use plain white dots on a dark panel with a numeral label (1-5) above each diagram; distinguished purely by dot position/shape and the printed number, not by color."
  },

  "symbols": {
    "note": "Identities and 3-of-a-kind payout values are transcribed verbatim from the DOM 'Symbol payout Chart' text and matched one-to-one against the ten paying rows visible across paytable_p1.png -> paytable_p3.png (a single continuous scroll sheet). All ten symbols only ever pay on a 3-of-a-kind match (this is a 3x3 grid, so 3-in-a-row is the maximum on any of the 5 lines); no 2-of-a-kind payouts are shown or exist. All values are at the paytable's bet anchor of 1000 FUN and are exact multipliers of total bet (30000/1000 = 30x, etc).",
    "paytable_bet_anchor_fun": 1000,
    "payout_table": [
      {"rank": 1, "name": "Wild (gold coin / red star medallion)", "appearance": "A glossy gold coin embossed with a faceted red gem star and the word 'WILD' beneath it in red-outlined gold letters.", "pay_3": "30000 FUN (30x bet)", "role": "wild substitute + own paytable line", "source": "paytable_p1.png"},
      {"rank": 1, "name": "Seven ('77')", "appearance": "Two bevelled, glossy red '77' digits outlined in gold, classic fruit-machine lucky-seven glyph.", "pay_3": "30000 FUN (30x bet)", "source": "paytable_p1.png", "note": "Tied top payout with Wild; per the rules text, an all-Wild payline is scored AS this Seven symbol (the game's highest payer)."},
      {"rank": 3, "name": "Bell", "appearance": "Classic solid gold bell with a round gold clapper, glossy highlight along the left curve.", "pay_3": "10000 FUN (10x bet)", "source": "paytable_p1.png"},
      {"rank": 4, "name": "BAR", "appearance": "Three stacked black rounded-square tiles, each with one gold-outlined black letter 'B', 'A', 'R'.", "pay_3": "6000 FUN (6x bet)", "source": "paytable_p1.png/p2.png"},
      {"rank": 5, "name": "Watermelon", "appearance": "Whole green-striped watermelon beside a cut red-fleshed wedge with visible black seeds.", "pay_3": "4000 FUN (4x bet)", "source": "paytable_p2.png"},
      {"rank": 6, "name": "Grapes", "appearance": "Cluster of glossy purple grapes with one green leaf.", "pay_3": "3000 FUN (3x bet)", "source": "paytable_p2.png"},
      {"rank": 7, "name": "Plum", "appearance": "Single glossy purple plum with a green leaf and short brown stem.", "pay_3": "2000 FUN (2x bet)", "source": "paytable_p2.png/p3.png"},
      {"rank": 8, "name": "Orange", "appearance": "Whole orange beside a cut wedge, green leaf at the stem.", "pay_3": "1500 FUN (1.5x bet)", "source": "paytable_p2.png/p3.png"},
      {"rank": 9, "name": "Lemon", "appearance": "Whole yellow lemon beside a cut wedge, green leaf at the stem.", "pay_3": "1000 FUN (1x bet)", "source": "paytable_p3.png"},
      {"rank": 10, "name": "Cherry", "appearance": "Two glossy red cherries joined by green stems and a small leaf; lowest-paying symbol.", "pay_3": "500 FUN (0.5x bet)", "source": "paytable_p3.png"}
    ],
    "wild_rules": "Substitutes for any paying symbol on a payline. If all 3 symbols on a payline are Wild, the win is calculated as Seven (the game's highest-paying symbol), per rules_p3.png verbatim text. Small red banner under the base-game reels reads 'substitutes for any symbol!' next to a small Wild icon, confirming the same rule in-game.",
    "coin_symbol": {
      "name": "Coin (value symbol)",
      "appearance": "A glossy gold coin displaying either a printed currency amount (e.g. '6.00', '3000', '10000') or, for jackpot-tier coins, a colored plaque label (GRAND/red, MAJOR/green, MINOR/blue, MINI/purple) instead of a number.",
      "where_it_lands": "Left reel (reel 1) and right reel (reel 3) only, per rules text 'Coins appear on the left and right reels'.",
      "rules": "Each Coin is assigned a random value from 1x to 1000x the bet, including the Mini/Minor/Major/Grand jackpot tiers. Not a payline symbol in the ordinary paytable — it feeds the Collector mechanic instead (see features.coins_and_collector below).",
      "not_in_payout_table": true
    },
    "collector_symbol": {
      "name": "Collector",
      "appearance": "A glossy gold ring housing a glassy blue-and-green swirl/vortex orb; displays a growing running total in the center once it starts accumulating value (e.g. '12000', '29000', '75000').",
      "where_it_lands": "Center reel (reel 2) only, per rules text 'the Collector Symbol appears on the center reel'.",
      "rules": "Collects the combined value of any Coins landed in the same spin. Not a payline symbol; not in the ordinary paytable.",
      "not_in_payout_table": true
    }
  },

  "winning_combinations_rules_verbatim": "Wins are evaluated on 5 paylines: 3 horizontal and 2 diagonal. Three matching symbols on a payline award a payout. Wild symbol substitutes for any paying symbol. If all 3 symbols on a payline are Wild symbols, the win is calculated as Seven (the highest-paying symbol). The maximum win per round is 5000x the bet. Upon reaching the limit, the round or the Bonus Game ends. (source: rules_p3.png, transcribed from the DOM Rules panel)",

  "features": {
    "coins_and_collector": {
      "name": "Coins and Collector Symbol",
      "rules_verbatim": "Coins appear on the left and right reels, while the Collector Symbol appears on the center reel. Each Coin is assigned a random multiplier (from 1x to 1000x the bet, including Mini/Minor/Major/Grand jackpots). The total value of all Coins in a spin is collected inside the Collector Symbol. If Coins and the Collector Symbol land in the same spin but the Bonus Game conditions are not met, the accumulated value inside the Collector Symbol is paid instantly instead of triggering the Bonus Game.",
      "source": "rules_p1.png (DOM Rules panel)",
      "illustration_frame": "rules_p1.png shows a worked example: a '6.00' coin (reel 1) and a Bell (reel 2, not yet a Collector in that frame) with an arrow into the Collector orb; a second diagram shows a Wild x4 tile, a '6.00' coin x4 tile and a GRAND jackpot coin all feeding arrows into a Collector reading '24.00', illustrating that Collector totals sum multiple Coin sources including a jackpot coin."
    },
    "hold_and_win_bonus_game": {
      "name": "Bonus Game (Hold and Win / respin type)",
      "trigger_rules_verbatim": "The Bonus Game starts when Coins appear simultaneously on reels 1 and 3 and the Collector Symbol appears on reel 2. If only coins appear, a hidden counter accumulates, gradually increasing the probability of a forced Bonus Game trigger. The hidden counter is also reset if the player changes the bet. At the start of the Bonus Game, the player receives 3 Free Spins. Collector Symbols lock in place for the entire bonus and collect the value of each spin. If any element lands on the field, the spin counter resets back to 3. Wild symbol increases the multiplier on its position by +1, multiplying future Coins that land on that same position. Jackpot Coins (Mini and above) do not use multipliers. When the spins end, all accumulated values inside the Collector Symbols are paid.",
      "source": "rules_p2.png (DOM Rules panel)",
      "hidden_forced_trigger_counter": "A hidden, non-displayed counter tracks 'coins only, no Collector' spins and gradually raises the odds of a forced Bonus Game trigger over time; it is silently reset to zero whenever the player changes the bet amount. Not visible anywhere in the UI -- known only from the rules text.",
      "intro_screen": "bonus_trigger.png: red-curtain 'BONUS GAME' title card displaying an example legend of the symbols about to be used -- a GRAND jackpot coin plaque, the Collector swirl orb (tagged x2 in this explainer frame), a MINI jackpot coin plaque, the Wild coin-star medallion, and an ordinary Coin reading '6.00' -- with 'CLICK ANYWHERE TO CONTINUE' prompt. This is an explainer/legend screen, not a live board state.",
      "board_progression_observed": [
        {"frame": "bonus_gameplay_1.png", "respins_remaining_dial": "1", "progress_pips_lit": "1 of 3", "locked_tiles": "Wild coin-star medallion (top-right cell, no multiplier tag yet)", "collector_value": "12000 FUN"},
        {"frame": "bonus_gameplay_2.png", "respins_remaining_dial": "1", "progress_pips_lit": "1 of 3", "locked_tiles": "Wild tile now showing tag x2 (top-left cell); a Coin worth 3000 tagged x2 (top-right cell); another cell still resolving, tagged x2 (mid-right cell)", "collector_value": "12000 FUN (unchanged from previous frame)"},
        {"frame": "bonus_gameplay_3.png", "respins_remaining_dial": "2", "progress_pips_lit": "2 of 3", "locked_tiles": "Wild tile x2 (top-left); two more cells still resolving, tagged x2 each (top-right, mid-right)", "collector_value": "29000 FUN"},
        {"frame": "bonus_gameplay_4.png", "respins_remaining_dial": "2", "progress_pips_lit": "2 of 3", "locked_tiles": "Wild tile now x4 (top-left); a second Wild tile x2 appears (bottom-right); resolving cells tagged x2 (bottom-left) and x4 (mid-right)", "collector_value": "75000 FUN"}
      ],
      "board_progression_uncertain_note": "The exact numeric aggregation rule (how a landed Coin's printed value, its position's Wild multiplier, and the Collector running total combine on each individual spin) is stated qualitatively in the rules text above but is not fully re-derivable from the 4 non-consecutive gameplay frames captured; the Wild multiplier tag on the top-left position was observed to jump from x2 to x4 between two captured frames rather than increasing by exactly +1, which is consistent with a second Wild landing on that same locked position (each Wild adds +1, so two separate +1 events would show as the tag rising from x2 to x4 only if each Wild contributes +2, or a second Wild landed elsewhere and this is a different position -- kept as an open, honestly-uncertain point rather than asserted as a firm formula).",
      "outcome": "bonus_win.png: 'TOTAL WIN' screen reads 75000 FUN, exactly matching the last recorded Collector value in bonus_gameplay_4.png (75000 FUN), confirming the rule that when the spins end, all accumulated Collector value is paid out as the round's total win with no further modifier applied. Balance rose from 901500 to 976500 FUN (net +75000), consistent with the printed win.",
      "session_note": "This particular Bonus Game round was purchased (see buy_free_spins below) at a 1000 FUN bet, and paid 75x the triggering bet."
    },
    "buy_free_spins": {
      "name": "Buy Free Spins (Buy Bonus)",
      "rules_verbatim": "The Bonus Game can be purchased via the in-game menu for 100x the bet.",
      "source": "rules_p3.png (DOM Rules panel)",
      "entry_point": "Red 'BUY BONUS' button, top-right of the base-game screen (base_game.png), opens the purchase dialog.",
      "dialog": "bonus_buy_dialog.png: 'FREE SPINS FOR 100000' (= 100x the 1000 FUN bet shown as 'BET 1000' beneath it), with a '-' / '+' bet stepper flanking the price and a 'BUY' button below. Only a single purchase price/variant exists -- the stepper changes the underlying bet (and therefore the price, always 100x), there is no separate choice of bonus tiers/strengths.",
      "confirmed_purchase_flow": "Purchased at 1000 FUN bet for 100000 FUN -> bonus_trigger.png intro card -> bonus_gameplay_1..4.png Hold & Win board -> bonus_win.png TOTAL WIN 75000 FUN."
    },
    "max_win_cap": {
      "value_multiplier": 5000,
      "rules_verbatim": "The maximum win per round is 5000x the bet. Upon reaching the limit, the round or the Bonus Game ends.",
      "source": "rules_p3.png / rules_p4.png summary table ('Max Win Multiplier: 5000 x')"
    }
  },

  "jackpot_tiers": {
    "note": "The four plaques stacked on the left side of the base-game screen are FIXED-PROBABILITY random jackpot coins fed through the Coins/Collector mechanic, not a separate progressive-jackpot feature. TL measurement: at bet 1000 FUN the plaques read GRAND 1 000 000 / MAJOR 150 000 / MINOR 50 000 / MINI 25 000; raising the bet to 2000 FUN exactly doubled every plaque (2 000 000 / 300 000 / 100 000 / 50 000), proving each is a fixed multiplier of the current total bet, not a currency amount. This also matches the rules sentence 'a random multiplier (from 1x to 1000x the bet, including Mini/Minor/Major/Grand jackpots)' -- Grand corresponds to the top of that 1x-1000x random Coin range.",
    "tiers": [
      {"label": "Grand", "value_multiplier": 1000, "plaque_color": "red plaque, gold laurel-wreath border, gold text"},
      {"label": "Major", "value_multiplier": 150, "plaque_color": "dark-green plaque, gold border, bright green text"},
      {"label": "Minor", "value_multiplier": 50, "plaque_color": "dark-blue plaque, gold border, light-blue text"},
      {"label": "Mini", "value_multiplier": 25, "plaque_color": "purple plaque, gold border, magenta/pink text"}
    ],
    "cross_check": "The promo splash (preview.png) shows the same two top tiers pre-formatted at an implied 1-unit reference bet: 'MAJOR 150.00' and 'GRAND 1000.00' -- exactly 150x and 1000x, corroborating the measured multipliers independently of the in-game plaques."
  },

  "technical_summary": {
    "rtp_percent": 96.25,
    "rtp_source": "rules_p4.png summary table, verbatim 'RTP 96.25 %'",
    "volatility": null,
    "volatility_uncertain_note": "Not stated anywhere in the captured screens or the DOM Rules text (no volatility label, meter, or flame/bolt icon found on any panel).",
    "min_bet": "50 FUN",
    "max_bet": "100000 FUN",
    "bet_source": "rules_p4.png summary table ('Min Bet 50 FUN', 'Max Bet 100000 FUN'), independently confirmed by scrolling the in-game Bet (FUN) ladder to both ends: bet_selector_p1.png shows 50 as the first/topmost selectable value, bet_selector_p2.png shows 100000 as the last/bottommost value.",
    "bet_ladder_sample": "50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 10000, 15000, 20000, 25000, 30000, 35000, 40000, 45000, 50000, 60000, 75000, 100000 FUN (read off bet_selector_p1.png / bet_selector_p2.png).",
    "demo_default_bet": "1000 FUN",
    "demo_default_balance": "1 000 000 FUN",
    "grid": "3 reels x 3 rows, fixed 5 paylines (3 horizontal + 2 diagonal)",
    "payout_basis": "All symbol payouts and win banners are multipliers of TOTAL BET, not per-line stake -- confirmed by exact arithmetic: a 30000 FUN payline win at a 1000 FUN bet = 30x, matching the printed 3x-Wild/Seven paytable tier (30000 FUN) at the same 1000 FUN bet anchor (win_screen.png vs paytable_p1.png).",
    "max_win": "5000x the bet (printed cap, rules_p3.png/rules_p4.png); once reached the round or Bonus Game ends immediately.",
    "bonus_buy": "Yes -- 'BUY BONUS' button on the base-game screen opens a purchase dialog for the Hold & Win Bonus Game at a fixed price of 100x the current bet (single variant, no tiered pricing).",
    "keyboard_shortcut": "Spacebar-to-spin toggle available in Game Settings (settings.png), default ON.",
    "autoplay": "Choose-number-of-rounds menu: 10 / 25 / 50 / 100 / 250 / 500 / 750 / 1000 rounds. Collapsible 'Advanced Settings' section (locked/greyed until a round count is chosen) with: 'Stop on any win' toggle, 'Stop if free spins is won' toggle, 'If single win exceeds' numeric stepper, 'If cash increases by' numeric stepper, 'If cash decreases by' numeric stepper, and a 'Reset' button restoring defaults.",
    "build_stamp_disclaimer": "rules_p4.png footer prints small grey technical build text: 'facade : 8.54.0', 'workbench : 5.20.2', 'release name : 1.0.0@production:958ec8b12892d9db57afc06ebd3b56a9d5145f0d', 'release date : 2026-08-11T12:21:44.018Z'. This is a software build/deploy timestamp, NOT a claim about the game's market release date, and is not used as such."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Deep red radial-glow splash screen shown before the game loads. Left: 'Elite Coin' wordmark in large bold white letters (two lines). Center: the gold coin/red-star medallion trophy on a red pedestal, flanked by two small jackpot plaques reading 'MAJOR 150.00' and 'GRAND 1000.00'. Right: a 3D-tilted preview of the reel cabinet showing sample symbols (6000-BAR-area coin, Orange, 10000 coin, Grapes, Collector swirl, Seven '77', BAR, Lemon, blurred Cherry). Bottom-center caption: 'Bonus symbols on every reel trigger the Bonus Game!'. Bottom-left: 'Don't show next time' checkbox. Bottom-right: yellow 'Play' button.",
      "discrepancy_flag": "The splash caption 'Bonus symbols on every reel trigger the Bonus Game!' is simplified marketing copy and is LESS PRECISE than the actual in-game Rules text, which specifies the trigger requires Coins on reels 1 AND 3 specifically plus the Collector symbol on reel 2 -- not 'every reel'. The detailed Rules-panel text (rules_p2.png) is the authoritative mechanic description; the splash line should be read as a simplified teaser, not a literal rule.",
      "color_blind_notes": "Wordmark and win/jackpot figures are white/gold high-contrast text; Play button is a shape-distinct yellow pill, not color-coded against similarly-shaped elements."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "3x3 reel grid inside a thick gold cabinet frame overflowing with piled gold coins at the top, centered on a dark navy-blue backstage set with a glowing star/beacon shape and metal support beams.",
      "title_banner": "Top-left: 'Elite Coin' wordmark in bold red-outlined gold 3D letters, with a small 'HOLD AND WIN' red ribbon banner beneath it.",
      "left_side_jackpot_ladder": "Four stacked plaques top-to-bottom: GRAND (red) / MAJOR (green) / MINOR (blue) / MINI (purple), each showing a live currency figure scaled to the current bet (see jackpot_tiers above).",
      "right_side_controls_top_to_bottom": "Red 'BUY BONUS' pill button; below it a vertical stack of round icon buttons: turbo/lightning icon, auto-replay/history-style icon, a large central yellow circular SPIN button (two curved arrows), a coin-stack '+' icon (bet/coin menu), and a hamburger-menu icon (≡).",
      "bottom_bar": "Left: speaker/mute icon plus 'BALANCE FUN' figure. Center: 'WIN FUN' figure. Right: 'BET FUN' figure.",
      "reel_hint_text": "Small red-star Wild icon plus the caption 'substitutes for any symbol!' printed directly under the reel cabinet.",
      "branding": "'PoggiPlay' printed in small white text top-right corner of every screen; game name and a short build-ID hash printed top-left of the black title bar (e.g. 'Elite Coin | 958ec8b1').",
      "color_blind_notes": "The four jackpot tiers are distinguished by BOTH color (red/green/blue/purple) AND the printed tier name (GRAND/MAJOR/MINOR/MINI) plus stacked position (top-to-bottom = highest-to-lowest value), so tier identity does not depend on color perception alone."
    },
    "settings": {
      "type": "settings",
      "content": "'Game Settings' panel (dark maroon) listing: Fullscreen (icon toggle), Sound (speaker icon), Music (note icon), Home (house icon), 'Spacebar to spin' (yellow toggle, ON by default), 'Welcome Screen' (yellow toggle, ON by default -- controls whether the preview splash reappears)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "3 pages (paytable_p1.png - paytable_p3.png), part of one continuous scroll sheet under the 'Rules'/'?' panel that also contains the mechanics text and Bet Lines diagrams (rules_p1-p4.png).",
      "content": "Header 'Game Rules' / 'Symbol payout Chart', two-column grid of the 10 paying symbols with their 3-of-a-kind payout in FUN (full list in symbols.payout_table above)."
    },
    "rules": {
      "type": "rules",
      "pages": "4 pages (rules_p1.png - rules_p4.png), continuing directly from the paytable pages on the same scroll sheet.",
      "p1_coins_and_collector": "'Coins and Collector Symbol' heading + verbatim rule text + a two-part illustrated example diagram (see features.coins_and_collector.illustration_frame).",
      "p2_bonus_game": "'Bonus Game' heading + verbatim trigger/mechanics text (see features.hold_and_win_bonus_game).",
      "p3_buy_and_wins": "'Buy Free Spins' heading + price text, then 'Winning Combinations' heading + verbatim paylines/Wild/max-win text, then the start of the 'Bet Lines' diagrams.",
      "p4_betlines_and_summary": "Remainder of the 5 numbered payline diagrams, then a 4-column summary strip: RTP 96.25% / Min Bet 50 FUN / Max Bet 100000 FUN / Max Win Multiplier 5000x, followed by the small grey build-stamp footer text."
    },
    "autoplay": {
      "type": "autoplay",
      "pages": "3 pages (autoplay_p1.png - autoplay_p3.png).",
      "p1": "'Choose number of rounds' button grid: 10/25/50/100/250/500/750/1000, plus a collapsed 'Advanced Settings' chevron.",
      "p2": "Advanced Settings expanded: 'Stop on any win' toggle, 'Stop if free spins is won' toggle, 'If single win exceeds' stepper, 'If cash increases by' stepper (top of a scrollable sub-list).",
      "p3": "Continuation: 'If cash increases by' / 'If cash decreases by' steppers and a 'Reset' button; scrollbar thumb at the very bottom of the track confirms this is the end of the panel."
    },
    "bet_selector": {
      "type": "info",
      "pages": "2 pages (bet_selector_p1.png - bet_selector_p2.png), header 'Bet (FUN)' / 'Choose bet'.",
      "content": "A scrollable grid of preset bet buttons from 50 FUN (top of p1, the game minimum) down to 100000 FUN (bottom of p2, the game maximum); the currently active bet (1000 FUN at capture time) is highlighted solid yellow; scrollbar thumb at the bottom of p2 confirms the panel end."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "'HUGE WIN' banner in green 3D letters beneath the gold coin/red-star trophy medallion (same art as the Wild symbol, without the printed word), on a radiant red starburst background with flying gold coins; win amount '30000' displayed in a red ribbon banner beneath the trophy. Bottom bar shows BALANCE 1 002 500 / WIN 30 000 / BET 1000, i.e. a base-game payline win of 30000 FUN (30x the 1000 FUN bet), matching the 3x-Wild-or-Seven paytable tier exactly.",
      "win_tier_labels_seen": "Only 'HUGE WIN' was captured; other tiers (if any, e.g. BIG WIN / MEGA WIN / ULTRA WIN) were not captured and are listed under not_captured."
    },
    "bonus": {
      "type": "bonus",
      "buy_dialog": "See features.buy_free_spins.dialog above.",
      "trigger_intro": "See features.hold_and_win_bonus_game.intro_screen above.",
      "gameplay": "See features.hold_and_win_bonus_game.board_progression_observed above.",
      "win": "'TOTAL WIN' banner (gold coin/red-star trophy, same art as win_screen) reading 75000, on the same red-curtain theatre backdrop as the bonus board, with 'CLICK ANYWHERE TO CONTINUE' prompt."
    }
  },

  "ui_controls_summary": {
    "buy_bonus_button": "Red pill button labeled 'BUY BONUS', top-right of the base-game screen.",
    "spin_button": "Large yellow circular button with two curved arrows, right side of screen.",
    "turbo_icon": "Red circular button with a lightning-bolt/gear-toothed icon, top of the right-side control stack.",
    "autoplay_icon": "Red circular button with a looping-arrow icon, opens the Autoplay Settings panel.",
    "bet_menu_icon": "Red circular button with a coin-stack-plus icon, opens the Bet (FUN) selector panel.",
    "hamburger_menu_icon": "Red circular button with three horizontal lines, opens Game Settings.",
    "info_button": "White circular '?' button (visible inside the Rules panel itself, top-right, alongside the settings/history/turbo icons) reopens the Rules panel from any of its own pages.",
    "close_x": "Yellow circular 'X' button, top-right of every overlay panel (Rules, Settings, Autoplay, Bet selector), closes that panel and returns to the base game.",
    "color_blind_notes": "All right-side control icons are white glyphs on red/yellow circular buttons and are distinguished primarily by GLYPH SHAPE (arrows, coin-stack, hamburger lines, lightning bolt) rather than color alone, aside from the single yellow SPIN button which is shape-distinct (larger, centered) from the surrounding red icons."
  },

  "not_captured": [
    "Win-tier banners other than 'HUGE WIN' (e.g. any BIG WIN / MEGA WIN / ULTRA WIN threshold labels the game may use for smaller or larger wins) -- only one payline win screenshot was taken.",
    "A live/organic (non-purchased) trigger of the Bonus Game via natural coin+Collector landing -- the captured Bonus Game round was entered via the Buy Bonus purchase, not a natural spin trigger.",
    "The instant-payout path described in rules_p1.png ('If Coins and the Collector Symbol land in the same spin but the Bonus Game conditions are not met, the accumulated value inside the Collector Symbol is paid instantly instead of triggering the Bonus Game') -- no frame captures this specific outcome.",
    "A frame showing the maximum win cap (5000x) actually being hit and the round/Bonus Game being force-ended by it.",
    "Volatility rating/indicator -- not present on any captured screen or in the DOM Rules text."
  ],

  "unreadable_or_uncertain": [
    "Volatility level: not stated anywhere in the captured material; left as null rather than inferred.",
    "Exact per-spin arithmetic combining a Coin's printed value, its position's Wild multiplier, and the Collector running total: only the qualitative rule text and 4 non-consecutive board snapshots were available (see features.hold_and_win_bonus_game.board_progression_uncertain_note); the observed Wild multiplier tag jumping from x2 to x4 on one locked position is reported as observed fact, not resolved into a formula.",
    "Whether the printed 'release date : 2026-08-11T12:21:44.018Z' build-stamp footer relates in any way to the game's actual market release date -- treated as a deploy/build timestamp only, not used as evidence of release date."
  ],

  "accessibility_summary": {
    "color_dependence": "No control or game-state information observed to rely on color alone without a redundant cue (icon shape, printed number/label, or stacked position). The four jackpot tiers are the closest case to a color-coding pattern, but each also carries a distinct printed name (GRAND/MAJOR/MINOR/MINI) and a fixed top-to-bottom rank order.",
    "text_legibility": "All in-game numeric text (balance, bet, win, jackpot, paytable, RTP/bet-limits summary) is large, high-contrast bright-yellow-on-dark or white-on-dark, and was OCR-legible on every captured frame without requiring zoom, except where noted in unreadable_or_uncertain.",
    "motor_considerations": "Spacebar-to-spin is available and defaults ON (settings.png), offering a keyboard alternative to mouse-clicking the SPIN button. Autoplay with configurable stop conditions (single-win / cash-increase / cash-decrease thresholds) reduces the need for repetitive manual spinning."
  }
}

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