What are the key stats for Easter Plinko?
RTP 98.91%max win ×1000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
Demo, RTP 98.91%, paytable, symbols & full capture data
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mcp.i-gaming.tools/mcp
manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
rtp
98.91%
· 2 configurations ↓
max_win_x
×1000
bonus_buy
No
mechanic
Crash
release_date
2023
This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Easter Plinko?
RTP 98.91%max win ×1000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Easter Plinko vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Easter Plinko",
"provider": "BGaming",
"game_kind": "crash (plinko / ball-drop instant game — no reels, no paylines, no paying symbols)",
"theme": "Spring / Easter. A pale mint-green background covered with a faint white line-art floral pattern (daisies and leafy sprigs) frames the whole screen. The word 'PLINKO' is rendered as a large 3-D orange/yellow gradient wordmark with a thin white outline and soft drop shadow; underneath it, in a green cursive/script font, is the word 'Easter'. Above the wordmark sits a small green-speckled Easter egg with three thin dotted green trail lines curving up and to the right of it, suggesting motion/bounce. The pyramid itself is built from rows of small green grass tufts (used as the physical pegs the ball bounces off) instead of the metal pins typical of generic plinko games.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 17 desktop screenshots (1280x800) + verbatim OCR + zoomed crops of every multiplier row and every UI icon.",
"method_notes": "All multiplier rows were verified twice: once from the manifest note supplied by the capture agent, and independently re-read here from 6x zoomed crops of each frame (risk_high_rows_8..16, risk_normal_rows_9, risk_low_rows_9, plus an extra Low/8-rows row discovered on preview.png). RTP and bet-limit text re-OCR'd verbatim from rules_p5/rules_p6 and bet_min/bet_max frames. Nothing below is invented; anything not legible is listed in 'unreadable_or_uncertain'.",
"language": "English",
"currency_note": "The demo balance and all on-screen amounts are labelled 'FUN' (e.g. 'Balance 1,000.00 FUN'). This is the demo play-money ticker, not the game's real currency, and is not recorded as a currency."
},
"color_palette": {
"background": "Pale mint/celadon green, slightly darker toward the bottom edge (subtle vertical gradient), overlaid with a faint white outline floral pattern (daisy flowers and leaf sprigs) scattered mainly in the lower-left and lower-right corners.",
"wordmark": "'PLINKO' in a 3-D beveled orange-to-yellow gradient with a thin white stroke outline and a soft dark drop shadow; 'Easter' beneath it in a dark forest-green cursive script.",
"pyramid_pegs": "Small stylised tufts of green grass (medium green blades with lighter green highlights) arranged in a triangular grid, standing in for pegs.",
"ball": "The dropped ball is styled as a small Easter egg: seen in two states — a plain dark charcoal/near-black egg sitting at the drop point above the pyramid before a round starts, and a bright pink/magenta speckled egg captured mid-fall between the grass tufts during a round.",
"multiplier_cells": "A horizontal row of small flag/pennant-shaped tags directly under the pyramid, one per bottom pocket. Colour is a left-to-right-to-left gradient tied to multiplier size: red (largest, at both outer edges) -> orange -> amber/yellow -> yellow-green -> light green -> bright/saturated green (smallest, centre). Each tag also prints its numeric value in black bold text.",
"risk_level_panel": "Pale grey-green rounded panel labelled 'Risk Level' with three stacked rows (High / Normal / Low) separated by thin horizontal divider lines; the selected row's icon-tile turns bright pink/magenta, unselected icon-tiles are muted grey-green.",
"lines_selector": "Vertical column of nine square buttons (8 through 16) on a dark forest-green field with white numerals; the currently active row-count is shown as a white tile with dark green text, all others are solid dark green with white text. A vertical 'BGAMING' watermark runs down the right edge of this column.",
"bet_controls": "Bet stepper row with a grey 'Min' pill, a dark-green circular '-' button, the bet amount in bold dark text on the mint background, an orange circular '+' button, and a dark-green 'Max' pill. Disabled state of a button is shown by a flatter, lighter/greyed fill (see accessibility notes).",
"play_button": "Large circular button, glossy white/light-grey highlight on the upper half fading to solid orange at the rim, with the word 'PLAY' in bold orange 3-D lettering across the middle.",
"bet_mode_panel": "Small pale panel labelled 'Bet Mode' with two options 'Manual' (pink 'M' icon tile) and 'Auto' (green 'A' icon tile); the active mode's icon tile is coloured, the inactive one greyed.",
"top_right_icons": "Three identical dark sage-green filled circles with white line-art glyphs: a clock with a counter-clockwise arrow (round history), a question mark (rules/help), and a speaker with sound waves (audio toggle).",
"history_table": "Top-left of the screen: column headers 'Time / Bet / Payout / Profit' in dark text on a thin-bordered white/very-pale strip; rows below list completed-round data once a bet has been placed.",
"win_banner": "Bright orange/gold ribbon-shaped banner with a dashed-star border pattern reading 'Win <amount> FUN' in white bold text, appearing directly beneath the multiplier row after a round resolves.",
"rules_modal": "Rules text is shown as plain dark-grey/black text on the same pale mint background used throughout the game (no separate dark parchment panel)."
},
"layout_and_controls": {
"top_right_icon_bar": "Three round green buttons in the top-right corner, left to right: (1) round-history icon (clock face with a small looping arrow) — opens/would open a round-history view; (2) '?' icon — opens the in-game rules text directly (no tabbed booklet); (3) speaker icon — toggles game sound on/off.",
"left_panel_history_table": "Columns 'Time', 'Bet', 'Payout', 'Profit'. Empty until the player places at least one bet; after a bet, one row is added per round, e.g. '18:10:54 | 1.00 FUN | 0.7x | -0.30 FUN'.",
"center_wordmark": "'PLINKO Easter' logo, purely decorative, centred above the history table / to the left of the pyramid.",
"pyramid_and_drop_zone": "A dark circular 'ball rest' spot sits at the apex above the grass-tuft pyramid; the ball (Easter egg) starts there before each round and falls down through the pyramid during play.",
"lines_selector_right_of_pyramid": "Vertical stack of buttons labelled 'Lines' at the top, values 8 through 16 (9 rows/values). Clicking a value sets how many peg rows the pyramid has (and therefore how many pockets/multipliers are at the bottom: pockets = rows + 1).",
"multiplier_row": "Directly beneath the pyramid: one pennant-shaped tag per bottom pocket, printing that pocket's payout multiplier; count of tags always equals rows + 1.",
"risk_level_panel_below_pyramid_left": "'Risk Level' panel with three selectable rows: 'High' (flame/teardrop icon), 'Normal' (cup-with-steam-lines icon), 'Low' (bud/sprout icon, pink when selected). Changes the payout distribution of the multiplier row for the currently chosen number of Lines.",
"play_button_center": "Large circular orange 'PLAY' button, the primary action control, positioned between the Risk Level panel and the Bet Mode panel.",
"bet_mode_panel_right": "'Bet Mode' panel with two options: 'Manual' (single-round play, pink 'M' icon) and 'Auto' (repeated automatic rounds, green 'A' icon). Selecting 'Auto' reveals an additional 'Number of bets' stepper (default value 10, with '-' and '+' buttons) directly beneath the Bet Mode panel.",
"bet_amount_row": "Below the Play button: 'Min' pill button, a dark circular '-' button, the current bet value and currency ticker (e.g. 'Bet 1.00 FUN'), an orange circular '+' button, and a 'Max' pill button.",
"balance_readout": "'Balance <amount> FUN' printed in muted green text beneath the bet-amount row; updates after every round."
},
"mechanics_rules_verbatim": {
"source_pages": "rules_p1.png through rules_p6.png (6-page in-game rules text, opened directly by the '?' icon; single continuous document, no tabs, exhausted scroll confirmed by the capture agent)",
"introduction": "\"Plinko is the peculiar game of chance played with a ball 'plinking' down the vertical board populated with offset rows of pegs, a very popular game viewed on TV shows in the 20th century. BGaming represented the board in the form of a pyramid. The gameplay is simple as it is: the player chooses from 8 to 16 rows, hoping the ball would fall into one of the chosen holes with the best payment, and just watches the 'bouncing process through the obstacles' from the top of the pyramid down the board bottom. The ball eventually ends up at the bottom peg and determines the prize. So welcome to the Plinko's plinkily intricate system, trust your luck and let the ball fall!\"",
"goal": "\"The goal is to win money by dropping Plinko ball and wait till it lands in the highest money slot at the bottom of the board.\"",
"betting": "\"Choose the bet amount. Buttons '-', '+', 'Min', 'Max' can be used. When the maximum amount is reached, the buttons '+' and 'Max' become disabled. When the minimum amount is reached, the buttons '-' and 'Min' become disabled. Choose the Risk Level: Low, Normal or High. Choose the number of Lines in the game: from 8 to 16. Choose the Bet Mode: Manual or Auto. To start the game round press the Play button. All betting buttons become inactive at the time of the round except for Bet Mode. During the round, another round with the same settings using the Play button can be started. At the end of each round the ball reaches the pocket. The numbers displayed in each pocket represent multiplier values. The multiplier of the pocket, where the ball landed, is applied to the player's bet. The final payout is calculated by multiplying the player's bet by all the applicable multiplier values.\"",
"auto_mode": "\"In Auto Mode, the field with the number of automatic bets is shown. Choose the number of bets. Press Play button. The button Play is changing to Stop with the number of remained bets. A series of rounds can be completed if the number of rounds set is reached, by clicking on the button Stop, if there are not enough funds on the balance.\"",
"results": "\"The calculation of the win is made according to the paytable. The result is added to the balance field. The size of payments varies from low to high.\"",
"return_to_player": "\"The overall theoretical Return to Player (RTP) is 98.91% - 99.16% depending on the player's chosen strategy.\"",
"additional_information": "\"Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires 'Collect' - 'Collect' will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.\"",
"game_version": "Game Version 1.0.0. (printed at the very end of the rules text, rules_p6.png)"
},
"technical_summary": {
"rtp_percent_range": "98.91% - 99.16%",
"rtp_source": "rules_p5.png / rules_p6.png: \"The overall theoretical Return to Player (RTP) is 98.91% - 99.16% depending on the player's chosen strategy.\" This is printed as a DIRECT range by the game itself (not a rounded single figure); it depends on which Risk Level and Lines combination the player selects.",
"bet_min": "1.00 (per-round bet, currency-agnostic; demo ticker shows FUN)",
"bet_max": "100.00",
"bet_source": "bet_min.png: 30 consecutive clicks of '-' floor out at 'Bet 1.00 FUN' and the 'Min'/'-' buttons visibly disable (flatten/lighten); bet_max.png: clicking 'Max' raises the bet to 'Bet 100.00 FUN' and the 'Max'/'+' buttons visibly disable. Matches the rules text: \"When the maximum amount is reached, the buttons '+' and 'Max' become disabled. When the minimum amount is reached, the buttons '-' and 'Min' become disabled.\"",
"top_multiplier_overall": {
"value": 1000,
"combo": "Risk Level = High, Lines = 16",
"frame": "risk_high_rows_16.png (verified again via zoomed crop _risk_high_rows_16caps.png)",
"position": "the two outermost pockets of the 17-pocket bottom row"
},
"lowest_multiplier_seen": "0.2x, appears in the centre pockets of every High-risk row from 9 through 16 lines (loses 80% of stake on that pocket)",
"structure": "No reels, no paylines, no paying symbols, no wilds/scatters, no free spins, no bonus buy, no jackpot. A single ball drop per round; outcome and payout depend entirely on which bottom pocket the ball lands in for the chosen Risk Level + Lines combination.",
"provably_fair_or_rng_note": "Not stated on any captured screen; not claimed here."
},
"multiplier_table": {
"note": "Multiplier values are shown printed on the pocket tags at the bottom of the pyramid; the row is always symmetrical left-right around its centre. Number of pockets = number of Lines (rows) + 1. All values are multipliers of the player's total bet for that round (the rules state the payout = bet x the multiplier of the pocket the ball lands in).",
"high_risk": {
"8": [29, 4, 1.5, 0.3, 0.2, 0.3, 1.5, 4, 29],
"9": [43, 7, 2, 0.6, 0.2, 0.2, 0.6, 2, 7, 43],
"10": [76, 10, 3, 0.9, 0.3, 0.2, 0.3, 0.9, 3, 10, 76],
"11": [120, 14, 5.2, 1.4, 0.4, 0.2, 0.2, 0.4, 1.4, 5.2, 14, 120],
"12": [170, 24, 8.1, 2, 0.7, 0.2, 0.2, 0.2, 0.7, 2, 8.1, 24, 170],
"13": [260, 37, 11, 4, 1, 0.2, 0.2, 0.2, 0.2, 1, 4, 11, 37, 260],
"14": [420, 56, 18, 5, 1.9, 0.3, 0.2, 0.2, 0.2, 0.3, 1.9, 5, 18, 56, 420],
"15": [620, 83, 27, 8, 3, 0.5, 0.2, 0.2, 0.2, 0.2, 0.5, 3, 8, 27, 83, 620],
"16": [1000, 130, 26, 9, 4, 2, 0.2, 0.2, 0.2, 0.2, 0.2, 2, 4, 9, 26, 130, 1000]
},
"normal_risk": {
"9": [18, 4, 1.7, 0.9, 0.5, 0.5, 0.9, 1.7, 4, 18]
},
"low_risk": {
"8": [5.6, 2.1, 1.1, 1, 0.5, 1, 1.1, 2.1, 5.6],
"9": [5.6, 2, 1.6, 1, 0.7, 0.7, 1, 1.6, 2, 5.6]
},
"coverage_note": "Low/8 was read as a bonus data point directly from preview.png (default screen loads Risk=Low, Lines=8) and double-checked with a 6x zoom crop; it is not part of the originally captured 'other' frame set but is fully legible and verbatim. Normal and Low were only captured at Lines=9 in this shot set; Normal/Low at other row counts were not captured and are left unspecified rather than guessed (see unreadable_or_uncertain).",
"observed_pattern": "For High risk, the extreme (edge) multiplier grows with row count: 29 (8 rows) -> 43 -> 76 -> 120 -> 170 -> 260 -> 420 -> 620 -> 1000 (16 rows). Noted for reference only, not used to infer any uncaptured value."
},
"screens": {
"preview": {
"type": "preview",
"file": "preview.png",
"content": "This is also the default/loading state of the game itself (no separate splash/enter screen was captured — the pyramid, controls and multiplier row are already live). Risk Level = Low (pink-highlighted), Lines = 8 (white-highlighted). History table on the left is empty ('Time / Bet / Payout / Profit' headers only, no rows). Balance reads 'Balance 1,000.00 FUN'. Bet reads 'Bet 1.00 FUN'.",
"multiplier_row_shown": [5.6, 2.1, 1.1, 1, 0.5, 1, 1.1, 2.1, 5.6]
},
"base_game": {
"type": "base_game",
"file": "base_game.png",
"content": "Same layout as preview but Lines changed to 9 (white-highlighted), Risk Level still Low. Ball (dark circle) rests at the pyramid apex, ready to drop. History table still empty. Balance 'Balance 1,000.00 FUN', bet 'Bet 1.00 FUN'.",
"multiplier_row_shown": [5.6, 2, 1.6, 1, 0.7, 0.7, 1, 1.6, 2, 5.6]
},
"ball_flight": {
"type": "other",
"file": "ball_flight.png",
"content": "A real round in progress: the ball, now rendered as a bright pink/magenta speckled Easter egg, is captured mid-fall, roughly two peg-rows down from the apex, among the green grass tufts. All betting controls (Lines, Risk Level, Min/-/+/Max) are shown greyed out/disabled while the round resolves; Bet Mode remains active per the rules text. Balance already shows the post-stake value 'Balance 999.00 FUN' (bet of 1.00 already deducted before the outcome lands).",
"risk_and_lines_at_capture": "Low risk, 9 lines (same multiplier row as base_game: 5.6/2/1.6/1/0.7/0.7/1/1.6/2/5.6)"
},
"win_screen": {
"type": "win_screen",
"file": "win_screen.png",
"content": "Result of the resolved round shown in ball_flight.png. History table now has one row: 'Time 18:10:54 | Bet 1.00 FUN | Payout 0.7x | Profit -0.30 FUN' (profit cell shaded light grey). An orange/gold ribbon banner reads 'Win 0.70 FUN' directly under the multiplier row, aligned above the 0.7x pocket (the pocket the ball landed in, one of the two central '0.7' tags). Balance updated to 'Balance 999.70 FUN'. This confirms the payout arithmetic: bet 1.00 x multiplier 0.7 = win 0.70, and that a net loss (profit -0.30) is a normal, correctly-reported outcome, not an error state.",
"color_blind_notes": "Win amount and profit figures are printed as plain text numbers (not colour-only); the loss row is shaded a neutral light grey rather than a red/green cue, and the multiplier that paid out is identified by its printed number, not by a colour highlight on the pocket tag."
},
"autoplay": {
"type": "autoplay",
"file": "autoplay.png",
"content": "Bet Mode switched to 'Auto' (green 'A' icon now active, 'Manual' greyed). A 'Number of bets' stepper appears directly under the Bet Mode panel: a small dark '-' button, the value '10', and a small orange '+' button. Rest of the layout (history row, multiplier row 5.6/2/1.6/1/0.7/0.7/1/1.6/2/5.6, Balance 999.70 FUN, Bet 1.00 FUN) unchanged from the previous win_screen state.",
"note": "Only the count-of-automatic-rounds control was observed; no separate stop-loss/stop-on-win limit fields were visible on this screen."
},
"bet_min": {
"type": "info",
"file": "bet_min.png",
"content": "Bet stepper driven down to its floor: 'Bet 1.00 FUN'. The 'Min' pill and the '-' circular button are both shown in a flatter, lighter/greyed fill indicating the disabled state, while '+' (orange) and 'Max' (green) remain in their normal enabled colours. Confirms bet_min = 1.00.",
"color_blind_notes": "Disabled vs enabled state is distinguishable by fill flatness/saturation change, not hue alone, but relies on a brightness/contrast cue only — no additional icon or text label marks disabled state; flagged as a moderate colour-blind/low-vision risk (see accessibility_observations)."
},
"bet_max": {
"type": "info",
"file": "bet_max.png",
"content": "Bet stepper driven up to its ceiling: 'Bet 100.00 FUN'. The 'Min' pill and '-' button are back to their normal enabled colours (green / dark), while '+' and 'Max' are shown flattened/greyed to indicate disabled state. Confirms bet_max = 100.00.",
"color_blind_notes": "Same disabled-state caveat as bet_min."
},
"rules": {
"type": "rules",
"pages": "1-6 of 6 (scroll-captured, exhausted=true, single continuous panel opened directly by the '?' icon — no tab/section rail)",
"p1": "Header 'Easter Plinko rules'. 'Introduction' paragraph (plinko history/description) and start of 'Rules' section.",
"p2": "Continuation of 'Rules' -> 'Betting' section: bet buttons, Risk Level (Low/Normal/High), Lines (8-16), Bet Mode (Manual/Auto).",
"p3": "Continuation of 'Betting': Play/Stop button behaviour, payout formula ('multiplying the player's bet by all the applicable multiplier values'), Auto Mode description.",
"p4": "Tail of 'Betting'/Auto Mode, start of 'Results' section.",
"p5": "'Results' text and 'Return to Player' section with the RTP range 98.91%-99.16%, start of 'Additional information'.",
"p6": "(bottom of scroll) 'Return to Player' repeated at top of the page (overlap from scroll capture), full 'Additional information' text (malfunction/24h auto-termination/Collect behaviour), and 'Game Version 1.0.0.' at the very end.",
"text_style": "Plain dark grey/near-black serif-less body text on the same pale mint floral background as the rest of the game; section headers ('Rules', 'Betting', 'Results', 'Return to Player', 'Additional information') in bold black."
}
},
"sound_and_animation": {
"sound_toggle": "Single speaker icon top-right toggles all game audio on/off; no separate music/SFX volume sliders observed in any captured screen.",
"animation": "Ball-drop is animated (captured mid-fall in ball_flight.png bouncing between grass-tuft pegs); win banner appears with a star-dashed ribbon graphic. No slower/reduced-motion toggle was observed."
},
"accessibility_observations": {
"screen_reader": "Control groups are spatially stable: top-right = history/help/sound icon row; left column = round-history table; centre = pyramid + multiplier row; right of pyramid = Lines stepper; below pyramid = Risk Level (left), Play (centre), Bet Mode (right), bet amount stepper (bottom). The in-game rules are a single linear 6-page scroll (no tabs to navigate), reachable directly from the '?' icon.",
"motor": "All primary controls are individually clickable buttons/pills (no drag-to-scroll gameplay controls); Min/Max pills let a player reach either bet extreme in one click instead of many '+'/'-' presses. Auto Mode reduces the number of clicks needed for repeated rounds.",
"color_blind": "Multiplier pocket tags use a red-to-green colour gradient to hint at prize size, but every tag ALSO prints its exact numeric value in black text, so the information is fully available without colour discrimination. Risk Level selection is marked by icon shape (flame / cup / bud) plus a pink highlight AND a visible pressed/raised panel state, not colour alone. The one weaker spot: the disabled/enabled state of the Min/-/+/Max bet buttons is conveyed mainly through a saturation/brightness change (flattened fill) rather than an added icon or text label — a low-vision or certain color-blind users may need to rely on whether a click on that button has any visible/numeric effect to confirm it is disabled.",
"deaf_hard_of_hearing": "No audio-only information was observed; ball drop, win amount, and balance changes are all shown as on-screen text/graphics. Sound is decorative only (single on/off toggle)."
},
"build_specific_notes": {
"no_icon_rail": "Unlike the generic three-icon (Payments/History/Help) side rail documented for some other BGaming titles, this build has NO such rail. Confirmed by the capture agent via pixel diff of the area and by the fact that the '?' icon opens the rules text directly with no tabs, and by absence of an '(i)' button on the base screen.",
"round_history_panel_not_rendered": "A round-history icon (clock with looping arrow) exists top-right, but clicking it produced zero changed pixels in the capture agent's before/after diff and the scene probe found no reactive control behind it; the on-screen 'Time/Bet/Payout/Profit' table on the left is a separate, always-present element that DOES populate after a real round (see win_screen). Treat the clock icon as effectively inert in this demo build.",
"no_settings_screen": "No separate Settings/graphics-options screen exists in this build; only the single sound on/off toggle. Confirmed both visually (only 3 top-right icons, no gear icon) and textually (the 6-page rules text never mentions a settings menu)."
},
"unreadable_or_uncertain": [
"Normal-risk and Low-risk multiplier rows were only captured at Lines = 9 (Low was also incidentally readable at Lines = 8 from the preview frame). Normal/Low rows for Lines = 8 and 10-16 were not captured in this shot set and are NOT inferred here.",
"Whether a provably-fair / RNG-seed disclosure exists anywhere in the game (e.g. a 'Fairness' tab) was not observed on any captured screen; not claimed.",
"The exact visual identity of the Low-risk icon (small pink tile) is described as a bud/sprout shape by best visual reading; it could alternatively be read as a stylised droplet or flower bud — shape ambiguous at the available resolution, meaning is inferred from context (Low = safest icon, fits Easter/spring theme) rather than certain."
]
}
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