Dynamite Diggin Doug
Free demo · not real-money play
Demo, RTP 96.51%, paytable, symbols & full capture data
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Per-screen breakdown
19 demo screensWhat we extracted from Dynamite Diggin Doug
Everything pulled from Dynamite Diggin Doug into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.manual demo playthrough → 19 screens captured → paytable verified (OCR) → catalogued & reviewed
Specification
verified parametersprovider
Pragmatic Play
engine
Reel Kingdom
rtp
96.51%
· same across all modes
volatility
High
max_win_x
×3000
layout
5×3
paylines
10 fixed
bonus_buy
Yes · 1 options
mechanic
Video Slot
release_date
2024
Symbols & paytable
16 symbolswooden mine cart overflowing with glowing gold ore; yellow-brown wood slats, black metal wheels; highest-paying regular symbol
silver-bladed pickaxe with brown wooden handle at diagonal angle; bright white glint on blade
oil miner lantern with brass/gold body, glass chimney emitting warm amber-white glow, hanging loop at top
flat spade-like silver/grey metal blade, dark brown wooden handle with T-bar grip at top; same payout tier as Lantern
uppercase A in golden-orange 3D raised letterform with wooden mine-shaft frame border
uppercase K in red-orange 3D raised letterform with wooden frame
uppercase Q in bright green 3D raised letterform with wooden frame; circular body with small descender tail
uppercase J in teal/cyan-blue 3D raised letterform with wooden frame
numeral 10 in purple/magenta stylized 3D letterform with wooden frame
numeral 9 in purple/violet 3D letterform with wooden frame; lowest-paying royal
red dynamite stick with lit yellow/orange fuse; reels 1/3/5; scatter pays anywhere: 3=0.5x, 4=1x, 5=2.5x, 6=5x, 7=10x; 8=BRONZE+20x+RESPIN, 9=SILVER+50x+RESPIN, 10=GOLD+100x+RESPIN
classic dynamite detonator — wooden handle with metal plunger rod; lands randomly on reel 3 row 2 only; awards random direct money prize; if BRONZE/SILVER/GOLD selected, triggers RESPIN at that level
horizontal red dynamite stick with white dollar-value label; RESPIN feature only; random value from set: 1x/2x/3x/5x/8x/10x total bet; sticky, moves down each respin; can stack if thrown back onto occupied cell
bronze-colored money symbol; RESPIN feature BRONZE level only; random value: 25x/30x/40x/50x total bet; all wins multiplied x2 at round end when BRONZE level active
silver-colored money symbol; RESPIN feature SILVER level only; random value: 75x/90x/100x/125x total bet; all wins multiplied x3 at round end when SILVER level active
gold treasure chest with chain/lock and golden glow; RESPIN feature GOLD level only; random value: 150x–250x total bet (10 tiers); all wins multiplied x5 at round end when GOLD active
Bonus modes
2 modesbase
5x3 grid, 10 fixed paylines left-to-right. DYNAMITE SCATTER meter left panel tracks 3-10 scatters for awards. PLUNGER may randomly trigger on reel 3 center. Max win 3000x bet.
respin
5x4 overlay grid with 3 lives (hearts). Money symbols stick; any new hit resets to 3. Levels: PROSPECTING (1x), BRONZE (x2), SILVER (x3), GOLD (x5). Round ends on 0 lives; total collected x level multiplier paid.
Bonus buy
1 optionColour system
extracted from frames · HEXAccessibility
profile for all groups- SCATTER METER tier badges use color (green/blue/orange-bronze/silver/gold) but each badge also shows the text label BRONZE/SILVER/GOLD and a dollar amount — non-color reinforcement present
- BUY FEATURE confirm/cancel buttons differ in both color (red vs green) AND icon shape (X vs checkmark) — accessible to all colorblind types
- Royal symbols A/K/Q/J/10/9 use distinct colors (golden-orange/red-orange/bright green/teal/purple/violet) but each is also identified by its letter or numeral glyph
- GOLD MONEY symbol (treasure chest shape) is distinguishable from DYNAMITE MONEY (dynamite stick shape) by shape alone, not just gold color; BRONZE/SILVER money symbols also differ in icon shape
- EXTRA CHANCE OF BONUS toggle uses green-on/gray-off colors but also shows 'OFF' text label and toggle position for state distinction
- 5x3 base grid (15 cells). Symbols by value: Mine Cart > Pickaxe > Lantern = Shovel > A/K/Q/J/10/9. Special: DYNAMITE SCATTER (reels 1/3/5), PLUNGER (reel 3 center only). Wins announced as WIN $X.XX + LINE N PAYS $Y.YY at bottom-center
- During RESPIN: 5x4 grid (20 cells). Hearts counter 1-3 above grid. TOTAL MINED dollar counter bottom-right. Empty cells marked by diamond placeholder icon. All payout values shown as on-screen text
- SPACE/ENTER start/stop spin; hold SPACE for TURBO SPIN (hold-based — may be difficult for some users). QUICK SPIN mode provides middle option. Autoplay up to 100 spins with SKIP SCREENS option
- Spin button at non-standard position (x≈1060 vs typical PP x≈1216) — may require re-learning for PP-familiar motor-impaired users
- All payout amounts, scatter awards, win amounts, and game rules shown as on-screen text. AMBIENT MUSIC and SOUND FX can be independently toggled off in System Settings
- WIN amount and BUY FEATURE price in large bold gold text on dark background; CREDIT/BET in large cyan text; moderate-to-good contrast. EXTRA CHANCE OF BONUS toggle label is small — zoom recommended
- Reel symbols approximately 145x115px at 1280x800 desktop; paytable icons smaller (~80x80px). Rules text is medium-size white on dark overlay — readable
Media & assets
3 files · 3 types
Data provenance
what we captured and what we didn'tTechnical info
Free JSON data API — token auth.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Dynamite Diggin Doug",
"provider": "Pragmatic Play",
"studio": "Reel Kingdom",
"slot_id": "fdd26b4e-fed5-4f89-8527-f1ee24a8e430",
"theme": "Mining / dynamite excavation. A cheerful cartoon miner named Doug with a red beard, yellow hardhat, and blue overalls digs for treasure in a fiery underground cave. Explosions, gold ore, rustic wooden mine shafts, and collectible money symbols drive the visual narrative.",
"documentation_purpose": "Exhaustive accessibility documentation for blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, and motor-impaired users. Based on 18 desktop screenshots (1280x800) + zoomed crops + OCR ground truth.",
"method_notes": "Visual details verified with zoomed crops (x3–x5). Numbers taken verbatim from on-screen text, paytable, and rules pages. OCR confirmed with Tesseract where legible. Items that remained uncertain are listed in 'unreadable_or_uncertain' and not invented.",
"language": "English"
},
"technical_summary": {
"reel_layout": "5 reels × 3 rows (standard grid, base game). During the RESPIN FEATURE, a separate overlay grid of 5 columns × 4 rows replaces the standard reels.",
"paylines": "10 fixed paylines; all wins pay left-to-right on adjacent reels starting from the leftmost reel. Only the highest win per payline is paid. Wins on multiple paylines are added.",
"payline_source": "info_p6 (rules page 6): 'All symbols pay from left to right on adjacent reels starting from the leftmost reel. All wins are multiplied by bet per line. Only the highest is paid per line. When winning on multiple paylines, all wins are added to the total win.'",
"rtp_base": 96.51,
"rtp_ante_1_5x": 96.10,
"rtp_ante_2x": 96.13,
"rtp_source": "info_p6 (rules page 6): 'The theoretical RTP of this game is 96.51%. The RTP of the game when using the ANTE BET is 96.10%' [1.5x] and 96.13% [2x].",
"volatility": "High — represented visually as 5 of 5 filled volatility icons (small grid/bars pattern) next to the word VOLATILITY in a rounded label on info_p6. Text: 'High volatility games pay out less often on average but the chance to hit big wins in a short time span is higher.'",
"bet_min": "$0.10",
"bet_max": "$250.00",
"bet_source": "info_p6: 'MINIMUM BET: $0.10 MAXIMUM BET: $250'",
"demo_default_bet": "$2.00",
"demo_credit_start": "$100,000.00",
"max_win": "3,000x total bet",
"max_win_source": "info_p5 (rules page 5): 'The maximum win amount is limited to 3,000x bet. If the total win of a feature reaches 3,000x the round immediately ends, win is awarded and all remaining respins are forfeited.' Also visible as '$200.00' ghost text in background of info pages at $2 bet implies GOLD threshold at 100x bet.",
"currency": "USD (demo)",
"keyboard_shortcuts": "SPACE and ENTER buttons start/stop the spin (per info_p7). Hold SPACE for TURBO SPIN (shown in base_game bottom bar: 'HOLD SPACE FOR TURBO SPIN').",
"credit_view_toggle": "CREDIT and BET labels in the bottom bar show current total bet and credit balance. Clicking the labels switches between coins view and cash view (per info_p7).",
"provider_branding": "'REEL KINGDOM' wordmark visible in bottom-left corner of all base game screens, in small white text on a dark background."
},
"color_palette": {
"overall_scheme": "Warm fiery underground cave — deep amber/orange lava glow fills the outer edges and background. The reel area background is a rich midnight blue/purple, giving contrast to the symbols.",
"reel_background": "Deep royal blue-to-purple gradient, darkening toward center. Individual reel cells are separated by narrow gold-brown wooden dividers (mine shaft timber style). Bottom row cells appear lighter purple.",
"outer_background": "Intense orange-red fire/lava glow surrounds the reel frame — rocks and cave walls rendered in dark brown and charcoal. Active fire flames animate at the bottom edge.",
"ui_panel_left": "Tall vertical panel of dark brown wooden planks with orange-glowing number badges — the SCATTER METER. Numbers 3–10 on gem-stone badges (green, teal, blue, purple at lower values; brighter orange/gold at higher). Level labels BRONZE, SILVER, GOLD in bold metallic text.",
"top_bar": "Dark near-black bar spanning full width. Contains: BUY FEATURE button (left), game logo (center), BET counter + EXTRA CHANCE OF BONUS toggle (right).",
"bottom_bar": "Dark charcoal strip with 'REEL KINGDOM' text (white, bottom left), then CREDIT/BET counters in cyan, then 'HOLD SPACE FOR TURBO SPIN' hint in white, then control buttons on the right.",
"win_highlight": "Winning paylines are marked with white sparkle/star-burst effects at the winning symbol positions. A golden animated path traces the winning line across the reels.",
"respin_grid_background": "Light steel-blue with underwater/cave ambiance — lighter and cooler than base game. Grid cells have visible rope/twine dividers forming a 5×4 mesh. Empty (unoccupied) cells show a dark charcoal diamond/kite placeholder icon.",
"colorblind_notes": {
"primary_concern": "The SCATTER METER levels (BRONZE, SILVER, GOLD) use color alone (orange-bronze, silver-gray, gold-yellow) to distinguish tiers; however, each level is ALSO labeled with the word BRONZE / SILVER / GOLD and has a distinct dollar amount, providing text reinforcement.",
"bonus_buy_confirm": "Confirm/cancel buttons in the BUY FEATURE dialog are distinguished by color (red X = cancel, green checkmark = confirm) AND by icon shape (X vs. checkmark), so color-blind users can still distinguish them.",
"extra_chance_toggle": "EXTRA CHANCE OF BONUS toggle uses green-on/gray-off color AND shows the word 'OFF' or the toggle position, but the word label is small — may require zoom for low-vision users.",
"heart_lives": "The 3-lives display in the RESPIN FEATURE uses bright red filled heart icons against a dark teal rectangle — the heart shape itself conveys meaning without relying on red alone."
}
},
"symbols": {
"note": "All payouts read from zoomed crops of info_p1 (paytable page). Demo bet = $2.00; multipliers = dollar value ÷ $2. Payouts apply per payline for the given number of matching symbols left-to-right. 2-of-a-kind only available on select high-value symbols.",
"high_value": [
{
"rank": 1,
"name": "Mine Cart",
"internal_label": "highest-paying regular symbol",
"appearance": "Wooden mine railway cart with four wheels, filled to overflowing with glowing gold ore and rocks. Painted yellow-brown wood slats, black metal wheels. Radiates golden light. Seen on reels clearly in base_game reel 1 and in bonus_buy_dialog background.",
"payouts_at_2_bet": {
"5_of_a_kind": "$200.00",
"4_of_a_kind": "$100.00",
"3_of_a_kind": "$40.00",
"2_of_a_kind": "$4.00"
},
"multipliers": {
"5x": 100,
"4x": 50,
"3x": 20,
"2x": 2
},
"source": "info_p1 paytable, zoomed crop confirmed"
},
{
"rank": 2,
"name": "Pickaxe",
"appearance": "A silver-bladed pickaxe with a brown wooden handle, shown at a diagonal angle (handle lower-left to head upper-right). Blade has a bright white glint. Appears on reels 1, 3 in base_game.",
"payouts_at_2_bet": {
"5_of_a_kind": "$100.00",
"4_of_a_kind": "$40.00",
"3_of_a_kind": "$20.00",
"2_of_a_kind": "$2.00"
},
"multipliers": {
"5x": 50,
"4x": 20,
"3x": 10,
"2x": 1
},
"source": "info_p1 paytable, confirmed"
},
{
"rank": 3,
"name": "Lantern",
"appearance": "An oil miner's lantern with a brass/gold body, glass chimney emitting a warm amber-white glow. Hanging loop at top. Visible in base_game row 3 col 3 and on win_screen reel 2 row 1.",
"payouts_at_2_bet": {
"5_of_a_kind": "$40.00",
"4_of_a_kind": "$20.00",
"3_of_a_kind": "$10.00",
"2_of_a_kind": "$1.00"
},
"multipliers": {
"5x": 20,
"4x": 10,
"3x": 5,
"2x": 0.5
},
"source": "info_p1 paytable, right column partially cut but values inferred from visible digits '40', '20', '10', '1' and confirmed by manifest note"
},
{
"rank": 4,
"name": "Shovel",
"appearance": "A flat-bladed shovel with a silver/grey metal blade and dark brown wooden handle with a T-bar grip at top. Appears in base_game_win reel 2 and reel 3 row 2 as winning symbols. The blade is diamond-shaped (spade-like).",
"payouts_at_2_bet": "not separately listed on visible paytable — appears to share the $40/$20/$10 tier with Lantern OR may be the same tier as Lantern; paytable only shows 3 high-symbol columns on info_p1 (mine cart, pickaxe, lantern). Shovel may be the 4th high symbol on a second paytable column not captured, OR the Shovel is the same as one of the visible symbols. Visual inspection of reels confirms Shovel is present as a distinct symbol on the reels.",
"note": "The manifest note for info_p1 states 'лопата 5x=$40/4x=$20/3x=$10/2x=$1' — same values as Lantern at demo $2 bet, so multipliers: 5x=20x, 4x=10x, 3x=5x, 2x=0.5x. Shovel is distinct from lantern but same payout tier.",
"multipliers": {
"5x": 20,
"4x": 10,
"3x": 5,
"2x": 0.5
},
"source": "manifest note for info_p1 (capturer observation)"
}
],
"low_value_royals": [
{
"name": "A",
"appearance": "Uppercase letter 'A' rendered in bright golden-orange with a warm wooden frame/border. 3D raised letterform. Visible in base_game_win reel 3 row 3 (gold-orange color).",
"payouts_at_2_bet": {
"5_of_a_kind": "$10.00",
"4_of_a_kind": "$4.00",
"3_of_a_kind": "$2.00"
},
"multipliers": {"5x": 5, "4x": 2, "3x": 1},
"source": "info_p1 paytable confirmed"
},
{
"name": "K",
"appearance": "Uppercase letter 'K' in red-orange with a wooden frame. 3D raised letterform. Visible on multiple reels in base_game, base_game_win, and win_screen.",
"payouts_at_2_bet": {
"5_of_a_kind": "$10.00",
"4_of_a_kind": "$4.00",
"3_of_a_kind": "$2.00"
},
"multipliers": {"5x": 5, "4x": 2, "3x": 1},
"source": "info_p1 paytable confirmed"
},
{
"name": "Q",
"appearance": "Uppercase letter 'Q' in bright green with wooden frame. 3D letterform with a circular body and a small descender tail. Visible on reels in base_game (rows 2–3) and win_screen.",
"payouts_at_2_bet": {
"5_of_a_kind": "$10.00",
"4_of_a_kind": "$4.00",
"3_of_a_kind": "$2.00"
},
"multipliers": {"5x": 5, "4x": 2, "3x": 1},
"source": "info_p1 paytable confirmed"
},
{
"name": "J",
"appearance": "Uppercase letter 'J' in teal/cyan-blue with wooden frame. 3D letterform, visible on base_game reel 4 row 2 and win_screen.",
"payouts_at_2_bet": {
"5_of_a_kind": "$10.00",
"4_of_a_kind": "$4.00",
"3_of_a_kind": "$2.00"
},
"multipliers": {"5x": 5, "4x": 2, "3x": 1},
"note": "Payouts inferred from manifest note: 'K/Q/J/10/9 5x=$10/$4'; J appears in same tier group as K, Q in the paytable grouping shown.",
"source": "manifest note (capturer), paytable grouping"
},
{
"name": "10",
"appearance": "Number '10' in purple/magenta with wooden frame. Numerals are stylized, visible on multiple reels across base_game screenshots.",
"payouts_at_2_bet": {
"5_of_a_kind": "$10.00",
"4_of_a_kind": "$4.00",
"3_of_a_kind": "$2.00"
},
"multipliers": {"5x": 5, "4x": 2, "3x": 1},
"note": "Same tier as K/Q/J per manifest. Visually confirmed on reels in base_game.",
"source": "manifest note (capturer)"
},
{
"name": "9",
"appearance": "Number '9' in purple/violet with wooden frame. Visible on base_game reel 2 row 1.",
"payouts_at_2_bet": {
"5_of_a_kind": null,
"4_of_a_kind": null,
"3_of_a_kind": null
},
"note": "Manifest note groups '9' as same tier ($10/$4 for 5x/4x) but exact 3x value not confirmed from visible paytable crop. Likely $2.00 at 3x (matching others in tier).",
"source": "manifest note — lowest-value royal"
}
],
"special_symbols": {
"dynamite_scatter": {
"name": "DYNAMITE",
"label_on_screen": "SCATTER",
"appearance": "A single red cylindrical stick of dynamite with a bright yellow/orange fuse that is lit and sparkling. The fuse glows white-hot at the tip. The body is bright red with a thin dark band at the tip. Appears anywhere on any reel. Identified clearly in base_game_win reel 1 row 1 (the sparkle/scatter effect), and in info_p2 rules page with the red stick image plus orange glow.",
"rules": "Hit 3 or more DYNAMITE symbols anywhere on the reels to win a direct money award AND trigger the RESPIN FEATURE (unless 8, 9, or 10 land, which directly trigger BRONZE/SILVER/GOLD level). Can appear on reels 1, 3, and 5 per info_p2 text. 8–10 symbols also trigger the respective level of RESPIN.",
"scatter_pays_at_2_bet": {
"3_dynamites": "$1.00",
"4_dynamites": "$2.00",
"5_dynamites": "$5.00",
"6_dynamites": "$10.00",
"7_dynamites": "$20.00",
"8_dynamites": "BRONZE level trigger + $40.00",
"9_dynamites": "SILVER level trigger + $100.00",
"10_dynamites": "GOLD level trigger + $200.00"
},
"scatter_multipliers": {
"3x": 0.5,
"4x": 1,
"5x": 2.5,
"6x": 5,
"7x": 10,
"8x": "BRONZE + 20x",
"9x": "SILVER + 50x",
"10x": "GOLD + 100x"
},
"source": "info_p2, manifest note, left-side SCATTER METER panel on base_game"
},
"plunger": {
"name": "PLUNGER",
"appearance": "A classic dynamite detonator plunger — a wooden handle with a metal plunger rod, used to detonate dynamite charges. Appears as a random trigger symbol on base game spins.",
"rules": "The PLUNGER symbol can hit in the middle spot of the screen (center reel, center row — reel 3, row 2). When it appears, a random direct money award from a pre-defined list is given and awarded immediately. If a BRONZE, SILVER, or GOLD value is shown on the plunger, the RESPIN FEATURE starts at that level.",
"source": "info_p2 rules page 2: 'Randomly, on base game spins, the PLUNGER symbol can hit in the middle spot of the screen. When that happens, a random direct money award from the list is given and awarded. If the BRONZE, SILVER or GOLD values are selected, the RESPIN feature is awarded.'"
},
"dynamite_money_symbol": {
"name": "DYNAMITE MONEY",
"appearance": "During the RESPIN FEATURE only. Visually: a flat-laid red dynamite stick (same red cylindrical shape as scatter but horizontal) with a white dollar-amount label overlaid on it in bold black text. Example values seen: $6.00, $18.00, $2.00, $300.00, $16.00, $12.00, $20.00, $210.00. The dynamite stick has gold glitter/spark effects around it when landing.",
"note": "These are the core money-collect symbols in the RESPIN FEATURE. Each carries a pre-set monetary value that accumulates in the TOTAL MINED counter. The values depend on the current RESPIN level (PROSPECTING/BRONZE/SILVER/GOLD)."
},
"gold_money_symbol": {
"name": "GOLD MONEY / Treasure Chest",
"appearance": "During the RESPIN FEATURE at GOLD level only. Visually: a gold treasure chest with a chain/lock, radiating golden light and sparkle effects. Carries very large dollar values (e.g., $300.00 seen in bonus_gameplay crop). Distinguished from DYNAMITE MONEY by its chest shape and gold color.",
"note": "BRONZE and SILVER levels have analogously-colored money symbols; GOLD level shows the treasure chest variant. Each level's money values are pre-defined ranges."
}
}
},
"scatter_meter_panel": {
"location": "Tall vertical panel on the far left of the screen, occupying the full height of the reel area (approximately x=0–155, y=95–545 at 1280x800).",
"description": "A wooden mine-shaft post/ladder structure with numbered badge positions. Each badge position shows a number (3–10) on a colored gem/jewel icon and the corresponding cash award at the current bet.",
"purpose": "Tracks how many DYNAMITE SCATTER symbols have landed on the current spin to display the scatter award tiers. Labels BRONZE (8), SILVER (9), GOLD (10) mark the levels that also trigger the RESPIN FEATURE.",
"values_at_2_bet": {
"3": "$1.00",
"4": "$2.00",
"5": "$5.00",
"6": "$10.00",
"7": "$20.00",
"8_bronze": "$40.00 + BRONZE RESPIN",
"9_silver": "$100.00 + SILVER RESPIN",
"10_gold": "$200.00 + GOLD RESPIN"
},
"badge_colors": "3–5 range: green/teal gem; 6–7: blue/purple gem; 8 (BRONZE): earthy orange-bronze gem; 9 (SILVER): gray-silver gem; 10 (GOLD): bright gold gem. The 8/9/10 badges are labeled with 'BRONZE'/'SILVER'/'GOLD' text. Number digits are white on dark background on each badge.",
"colorblind_note": "Badge colors shift from green to blue to orange/gold, representing increasing value. The tier NAMES (BRONZE/SILVER/GOLD) appear as text labels beside the badges, providing non-color reinforcement."
},
"features": {
"respin_feature": {
"trigger": "3 or more DYNAMITE SCATTER symbols landing anywhere on the reels on the same spin trigger the RESPIN FEATURE. The number of scatters (3–7) determines the starting level (PROSPECTING). 8 scatters = start at BRONZE, 9 = SILVER, 10 = GOLD. Can also be triggered by the PLUNGER symbol landing on reel 3 row 2.",
"starting_levels": {
"PROSPECTING": "Default start level when triggering with 3–7 DYNAMITE scatters. Lower-value money symbols.",
"BRONZE": "Triggered by 8 DYNAMITE scatters or PLUNGER showing BRONZE, or upgraded from PROSPECTING. Higher-value money symbols.",
"SILVER": "Triggered by 9 DYNAMITE scatters or PLUNGER showing SILVER, or upgraded from BRONZE. Even higher values.",
"GOLD": "Triggered by 10 DYNAMITE scatters or PLUNGER showing GOLD, or upgraded from SILVER. Highest-value money symbols."
},
"grid": "5 columns × 4 rows separate overlay grid replaces the standard 5×3 reel set. Total 20 cells. Empty cells display a dark charcoal diamond/kite placeholder icon on a steel-blue background. The grid is framed by rustic wood/rope mine-shaft timbers.",
"lives_mechanic": {
"display": "Three red filled heart icons displayed in a horizontal row in a dark teal rectangular panel centered above the 5×4 grid.",
"rules": "The round starts with 3 respins (lives). Every time at least one DYNAMITE MONEY symbol lands, the respin counter resets to 3. Each spin where no new money symbol lands costs 1 life (heart). When all 3 lives are depleted with no new money symbols, the round ends.",
"source": "info_p4: 'The round starts with 3 respins. After every respin, all MONEY symbols remain on the reels. Whenever at least one MONEY symbol hits, the number of respins resets to 3.'"
},
"money_symbol_values": {
"PROSPECTING_level": [1, 2, 3, 5, 8, 10],
"BRONZE_level": [25, 30, 40, 50],
"SILVER_level": [75, 90, 100, 125],
"GOLD_level": [150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250],
"unit": "multiplier of total bet",
"source": "info_p3 rules page 3"
},
"level_upgrade_mechanic": "Starting from PROSPECTING level: hit at least one DYNAMITE MONEY symbol a certain number of times in the round to randomly unlock BRONZE, SILVER, or GOLD level. After unlocking one of the levels, the respective MONEY symbols of that level can also land. All wins are multiplied by x2, x3, or x5 for BRONZE/SILVER/GOLD respectively at round end.",
"level_multipliers": {
"PROSPECTING": 1,
"BRONZE": 2,
"SILVER": 3,
"GOLD": 5,
"source": "info_p4: 'After unlocking one of the levels, the respective MONEY symbols of that level can also land. All wins are multiplied by x2, x3 or x5 for BRONZE and SILVER and GOLD.'"
},
"collect_mechanic": "All MONEY symbols that have landed remain sticky on the grid for the duration of the round. The values of all MONEY symbols on screen are accumulated in the TOTAL MINED counter shown bottom-right. When thrown back to the grid (re-evaluated), they retain their original value; if they land on an already-occupied position, they merge/stack.",
"total_mined_counter": {
"location": "Bottom-right area of the bonus screen, inside a small brown wooden-framed box. Label 'TOTAL MINED' in white text above a dollar amount in bright yellow. Example: $4.00 on trigger screen, $84.00 mid-bonus.",
"source": "bonus_gameplay.png and free_spins_trigger.png visual"
},
"round_end": "Round ends when all 3 lives are lost (no MONEY symbol on a respin). Total win = sum of all collected MONEY symbol values × the level multiplier. Awarded as a single win.",
"max_win_cap": "If total win reaches 3,000x bet during the feature, the round immediately ends and win is awarded; remaining respins are forfeited. Source: info_p5.",
"respin_win_in_history": "Respin round total win appears in the game history (per info_p6).",
"visual_transition": "On triggering the RESPIN FEATURE (via BUY FEATURE), the screen fades and a 'GOOD LUCK!' message appears on the base game reels momentarily before transitioning to the bonus grid. Seen in win_screen.png and free_spins_trigger.png.",
"source_screens": "info_p3, info_p4, free_spins_trigger.png, bonus_gameplay.png"
},
"ante_bet": {
"name": "EXTRA CHANCE OF BONUS",
"ui_location": "Top-right area of the screen, labeled 'EXTRA CHANCE OF BONUS' with a toggle button and an arrow/chevron icon and the text 'OFF'. At 1280x800: approximately x=940–1120, y=40–70.",
"toggle_state_shown": "OFF (default in captured screenshots).",
"options": {
"1_5x_multiplier": {
"description": "Bet multiplier 1.5x — increases chance to win the RESPIN FEATURE; BUY FEATURE is disabled at this setting.",
"rtp": "96.10%",
"source": "info_p5"
},
"2x_multiplier": {
"description": "Bet multiplier 2x (also called 'Normal play') — even higher SCATTER frequency on the reels; BUY FEATURE is disabled.",
"rtp": "96.13%",
"source": "info_p5"
}
},
"note": "When Ante Bet is active, the BUY FEATURE button is disabled (greyed out). The 'EXTRA CHANCE OF BONUS' label is unique to Reel Kingdom's Dynamite Diggin Doug; other PP slots often call this 'ANTE BET'.",
"source": "info_p5, base_game toggle UI"
},
"bonus_buy": {
"name": "BUY FEATURE",
"ui_location": "Top-left area of the screen. A rectangular button with a golden/amber frame containing the text 'BUY FEATURE' (white text, all caps) and the price '$200.00' (large, bright yellow/gold) below it. At 1280x800: approximately x=30–260, y=30–80.",
"price_at_2_bet": "$200.00 (100x total bet)",
"price_formula": "100× total bet. Example: $2 bet → $200 buy price.",
"what_it_buys": "Instantly triggers the RESPIN FEATURE starting at a randomly chosen level (PROSPECTING, BRONZE, SILVER, or GOLD).",
"confirmation_dialog": {
"trigger": "Clicking the BUY FEATURE button opens a full-screen confirmation dialog.",
"layout": "Centered dialog over a darkened base game. Top: title 'BUY FEATURE' in large teal/cyan text. Center: price '$200.00' in large bright gold text. Bottom: two round buttons side by side — left is red with an 'X' icon (cancel), right is green with a checkmark icon (confirm).",
"cancel_button": "Round red circle with a white X. Positioned left-center of dialog.",
"confirm_button": "Round green circle with a white checkmark. Positioned right-center of dialog.",
"background_dim": "The base game reels are visible blurred/dimmed behind the dialog.",
"source": "bonus_buy_dialog.png"
},
"disabled_when": "Ante Bet (EXTRA CHANCE OF BONUS) is active.",
"source": "bonus_buy_dialog.png, info_p5, base_game.png"
}
},
"screens": {
"preview": {
"file": "preview.png",
"type": "Promotional splash screen shown before the game loads or as an intro.",
"background": "Underground cave with bright orange/red lava glowing from cracks in the rock walls. The cave walls are dark brown/grey rock with explosive blast craters.",
"character": "Doug the miner occupies the left half — a stocky cartoon man with a large round head, bushy red beard and mustache, wide yellow/gold hardhat with a lit headlamp, blue overalls over a brown/cream shirt, brown belt, brown boots. He holds a silver pickaxe over his shoulder in his right hand. Expression: grinning, excited.",
"logo": "Top center: game logo 'DYNAMITE DIGGIN DOUG' in three lines. 'DYNAMITE' in white angular text with red-orange inner glow. 'DIGGIN' in smaller white/orange angular font. 'DOUG' in the largest font — chunky green block letters with dark outline and yellow highlight. The logo has an explosion/blast graphic integrated.",
"tagline": "Right side: 'LOOK OUT FOR SOME BANGING WINS!' in white and bright yellow text. 'LOOK OUT FOR SOME' is white in a smaller font. 'BANGING' is very large bright yellow bold text. 'WINS!' is large white bold text.",
"bottom_left": "Small white text: 'DON'T SHOW AGAIN' (option to skip intro).",
"top_right": "Small circular icon (game settings/profile button) with a gold ring border.",
"colorblind_note": "The logo hierarchy is conveyed by size and font weight, not just color. The tagline contrast (white on dark cave) is high. The character design is identifiable by silhouette and props alone."
},
"base_game": {
"file": "base_game.png",
"layout_overview": "Full 1280×800 desktop view. Left strip: SCATTER METER panel. Center: 5×3 reel grid in a mine-shaft wooden frame. Right: decorative Doug character portrait. Top bar: controls. Bottom bar: credit/bet/spin.",
"top_bar": {
"left": "BUY FEATURE button ($200.00 price shown)",
"center": "Game logo 'DYNAMITE DIGGIN DOUG' — same font style as preview but smaller",
"right": "BET display: 'BET $2.00' in a rectangular counter (cyan/teal value label, dark background). To its right: 'EXTRA CHANCE OF BONUS' toggle with arrow icon and 'OFF' text in white."
},
"reel_grid": {
"dimensions": "5 columns × 3 rows = 15 cells",
"frame": "Wooden mine-shaft timber frame — thick vertical and horizontal brown wood beams with rope lashing at corners. Nails/bolts visible at intersections. The frame has a slight perspective/3D feel.",
"top_edge": "Diagonal yellow 'X' marks on both left and right of the reel frame top (mine-hazard X markers, brown wood with gold painted X).",
"bottom_edge": "Decorative wooden base plank below row 3, with a sparkle/glitter effect along the bottom.",
"cells": "Each cell is approximately 145px wide × 115px tall. Background of empty cells is the dark blue/purple gradient."
},
"symbol_positions_in_screenshot": {
"note": "Positions vary each spin; this documents what was visible in base_game.png screenshot.",
"reel_1_col_1": ["row1: Mine Cart", "row2: Shovel", "row3: (partially visible)"],
"reel_2_col_2": ["row1: Q (purple)", "row2: (scatter sparkle / small symbol)", "row3: K (red-orange)"],
"reel_3_col_3": ["row1: Pickaxe", "row2: Dynamite (red cylinder)", "row3: J (teal)"],
"reel_4_col_4": ["row1: Pickaxe", "row2: (small symbol)", "row3: (symbol)"],
"reel_5_col_5": ["row1: A (gold-orange)", "row2: Mine Cart", "row3: (symbol)"],
"bottom_row_3": ["lantern (gold glow orb)", "Q (green)", "Q (green)", "K (red-orange)", "J (teal)"]
},
"right_side_decoration": "Doug the miner character is shown in the right strip outside the reels — half-body portrait, same design as preview but smaller. He holds his pickaxe and wears the same hardhat. This is a static decorative element.",
"bottom_bar": {
"far_left": "Settings icon (three horizontal lines / hamburger menu) — circular dark button",
"left": "'REEL KINGDOM' white wordmark text below the settings icon. 'CREDIT $100,000.00' in cyan. 'BET $2.00' in cyan below credit.",
"center": "'HOLD SPACE FOR TURBO SPIN' white hint text",
"right_controls": "Minus (−) button, Spin button (large circular dark button with a crown/royal icon in gold — this is the main spin button at approximately x=1060, y=755), Plus (+) button, AUTOPLAY button (smaller, bottom-right)",
"autoplay_icon": "Small circular button labeled 'AUTOPLAY' in white text at bottom-right"
}
},
"base_game_win": {
"file": "base_game_win.png",
"description": "Base game win state showing a payline win.",
"win_amount": "$4.00 total win",
"win_display": "Bottom-center: 'WIN $4.00' in large golden/amber text. Below it: 'LINE 4 PAYS $2.00' in smaller white text. This means payline #4 paid $2.00; the total win combines multiple lines.",
"winning_symbol": "The shovel symbols on adjacent reels are highlighted/sparkling. Reel 2 row 2 and reel 3 row 2 show shovel symbols with white sparkle burst effects around them.",
"payline_indicator": "Payline 4 is highlighted — this appears to be the middle row (row 2). The winning combination traces across the lit cells.",
"bet_shown": "BET $3.00 (player raised bet between screenshots)",
"credit_shown": "$99,766.00",
"scatter_visible": "DYNAMITE SCATTER symbols are visible — sparkle/cross effects on reel 1 row 1 and reel 3 row 1, indicating 2 scattered scatters on this spin (not enough to trigger RESPIN at 3+).",
"source": "base_game_win.png"
},
"info_p1_paytable": {
"file": "info_p1.png",
"type": "Paytable / GAME RULES page 1 of 9",
"header_text": "GAME RULES — All symbols pay from left to right on adjacent reels starting from the leftmost reel.",
"layout": "Dark semi-transparent overlay panel over the base game background. White/gold text. Symbols displayed in rows with payout tables beneath. Navigation arrows (left/right) at bottom. Page indicator '1/9' bottom-right.",
"close_button": "X button top-right corner.",
"navigation": "Left/right arrow chevron buttons at the bottom to page through all 9 rules pages.",
"bottom_text_bar": "'HOLD SPACE FOR TURBO SPIN' hint remains visible.",
"scatter_note": "Bottom of visible paytable: 'This is the SCATTER symbol. It can appear on reels 1, 3 and 5.' — with a DYNAMITE SCATTER symbol icon (the lit red dynamite stick) shown.",
"colorblind_note": "Symbol identities on the paytable are conveyed by distinctive shape and content (mine cart vs pickaxe vs lantern) — not color alone. Royals (A, K, Q) rely on both letter identity AND color; all are wood-framed with different letter glyphs."
},
"info_p2_rules": {
"file": "info_p2.png",
"type": "Rules page 2 of 9",
"content_summary": "DYNAMITE SCATTER and PLUNGER symbols explained.",
"dynamite_scatter_text": "This is the DYNAMITE symbol. Hit 3 or more DYNAMITE symbols anywhere on the screen to win a direct money award as follows: [3 through 10 DYNAMITES payout table]",
"plunger_text": "This is the PLUNGER symbol. Randomly, on base game spins, the PLUNGER symbol can hit in the middle spot of the screen. When that happens, a random direct money award from the list is given and awarded. If the BRONZE, SILVER or GOLD values are selected, the RESPIN feature is awarded.",
"symbols_shown": "Red dynamite scatter icon (top), PLUNGER icon (bottom) — wooden plunger handle with metal rod"
},
"info_p3_rules": {
"file": "info_p3.png",
"type": "Rules page 3 of 9",
"content_summary": "RESPIN FEATURE introduction and DYNAMITE MONEY + BRONZE/SILVER/GOLD MONEY symbol values.",
"respin_intro": "The RESPIN feature has multiple levels - PROSPECTING, BRONZE, SILVER and GOLD. Hit 3 SCATTER symbols to trigger the feature starting from the PROSPECTING level. Hit 8, 9, or 10 DYNAMITE symbols on the base game triggering spin to start the feature from the BRONZE, SILVER or GOLD level.",
"dynamite_money_text": "This is the DYNAMITE MONEY symbol for the RESPIN feature. Every time it hits, it takes a random value from a pre-defined set. Possible values are: 1x, 2x, 3x, 5x, 8x or 10x total bet.",
"bronze_silver_gold_money_text": "These are the BRONZE, SILVER and GOLD MONEY symbols. Every time one hits, it takes a random value from a pre-defined set. Possible values for BRONZE are: 25x, 30x, 40x or 50x total bet. Possible values for SILVER are: 75x, 90x, 100x or 125x total bet. Possible values for GOLD are: 150x, 160x, 170x, 180x, 190x, 200x, 210x, 220x, 230x, 240x or 250x total bet.",
"symbols_shown": "DYNAMITE MONEY icon (lit red dynamite stick with value label), BRONZE/SILVER/GOLD money icons (colored money symbols)"
},
"info_p4_rules": {
"file": "info_p4.png",
"type": "Rules page 4 of 9",
"content_summary": "RESPIN round mechanics — lives system, sticky symbols, level unlock, multipliers.",
"key_text": "During the RESPIN round, on the reels there are only DYNAMITE MONEY symbols, BRONZE, SILVER, GOLD MONEY symbols and blanks. The round starts with 3 respins. After every respin, all MONEY symbols remain on the reels. Whenever at least one MONEY symbol hits, the number of respins resets to 3. The values of all MONEY symbols on screen are counted in a total win meter and all DYNAMITE MONEY symbols move down one row. When thrown back, they can land in an empty position or on an already occupied position. If they land on an already occupied position, [they stack/combine]. When starting from the PROSPECTING level, hit at least [a number of] times in the round, to unlock randomly the BRONZE, SILVER or GOLD level can [start]. After unlocking one of the levels, the respective MONEY symbols of that level can also land. All wins are multiplied by x2, x3 or x5 for BRONZE and SILVER and GOLD."
},
"info_p5_rules": {
"file": "info_p5.png",
"type": "Rules page 5 of 9",
"content_summary": "MAX WIN cap, ANTE BET, and BUY FEATURE explanations.",
"max_win_text": "MAX WIN — The maximum win amount is limited to 3,000x bet. If the total win of a feature reaches 3,000x the round immediately ends, win is awarded and all remaining respins are forfeited.",
"ante_bet_text": "ANTE BET — The player has the option to select the bet multiplier. Depending on the selected bet, the game behaves differently. The possible values are: Bet multiplier 1.5x — the chance to win the RESPIN feature is higher; more SCATTER symbols are present on the reels. The BUY FEATURE is disabled. Bet multiplier 2x — Normal play.",
"buy_feature_text": "BUY FEATURE — The RESPIN feature can be instantly triggered on the base game by buying it for 100x current total bet. When buying the RESPIN feature, it can start from PROSPECTING or BRONZE or SILVER or GOLD levels randomly."
},
"info_p6_rules": {
"file": "info_p6.png",
"type": "Rules page 6 of 9",
"content_summary": "Volatility, general game rules, RTP values, minimum/maximum bet.",
"volatility_display": "VOLATILITY shown in a pill/badge label with 5 small icon slots — all 5 filled, indicating HIGH.",
"key_rules": [
"All symbols pay from left to right on adjacent reels starting from the leftmost reel.",
"All wins are multiplied by bet per line.",
"All values are expressed in the selected currency.",
"Only the highest win is paid per line.",
"When winning on multiple paylines, all wins are added to the total win.",
"Respin round win is awarded to the total win after the round completes.",
"Respin round total win in the history [is recorded]."
],
"payline_display": "Small payline diagram shown with numbered payline patterns (1 through 7+ visible) — thin line diagrams showing which rows each payline traces across the 5 reels.",
"rtp_values": {
"base_game": "96.51%",
"ante_bet_1_5x": "96.10%",
"ante_bet_2x": "96.13%"
},
"bet_limits": "MINIMUM BET: $0.10 — MAXIMUM BET: $250"
},
"info_p7_rules": {
"file": "info_p7.png",
"type": "Rules page 7 of 9",
"content_summary": "HOW TO PLAY and MAIN GAME INTERFACE guide.",
"how_to_play": "Click the (+) or (−) buttons to change the bet value and open the bet menu. Select the bet you want to use in the game. Press the SPIN button to play.",
"main_game_interface": {
"settings_button": "≡ (three horizontal lines) opens the SETTINGS menu that contains settings for the way the game is being played.",
"spin_speed_button": "))) (three concentric arcs / fast-forward icon) cycles through spin speed settings: normal speed, quick spin, and turbo spin.",
"sound_button": "Speaker icon toggles sound and music on and off.",
"info_button": "ℹ (lowercase i in circle) opens the Information page.",
"credit_bet_labels": "CREDIT and BET labels show the current balance and total bet. Click on the labels to switch between coins view and cash view.",
"minus_plus_buttons": "(−) and (+) change up or down the current bet and open the bet menu, where you can change the bet denomination and plays.",
"autoplay_button": "AUTOPLAY label — click the AUTOPLAY button to open the autoplay menu.",
"spin_button": "Large spin button (crown icon) starts the game."
}
},
"info_p8_rules": {
"file": "info_p8.png",
"type": "Rules page 8 of 9",
"content_summary": "Settings Menu, Information Screen, and BET MENU explanations.",
"settings_menu": {
"intro_screen": "INTRO SCREEN — toggles the introductory screen on and off",
"ambient": "AMBIENT — toggles the ambient music in the game on and off",
"sound_fx": "SOUND FX — toggles the game's sound effects on and off",
"game_history": "GAME HISTORY — opens the game history page"
},
"information_screen": "and ← → scroll between information pages.",
"bet_menu": "The bet menu shows the bet multiplier available in the game, and the current total bet in both coins and cash. Use the (+) and (−) buttons in the BET MENU to change the bet VALUE. It finds to the cap-and all remaining features are forfeited.",
"max_win_reiterated": "The maximum amount is limited to 3000x bet. If the total win of a round reaches 3000x bet [the round ends immediately]."
},
"info_p9_rules": {
"file": "info_p9.png",
"type": "Rules page 9 of 9 (final page)",
"content_summary": "AUTOPLAY explanation.",
"autoplay_text": "AUTOPLAY — Click on the buttons showing the number of possible auto-spins to start Autoplay. SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.",
"page_indicator": "Page 9/9 bottom-right"
},
"settings_screen": {
"file": "settings.png",
"type": "System Settings overlay",
"layout": "Semi-transparent dark overlay panel centered on screen. Title 'SYSTEM SETTINGS' in bright cyan/teal uppercase text at top. Close X button top-right.",
"left_section": {
"game_history": "GAME HISTORY — text with an external-link arrow icon (square with arrow). Clicking opens the game history page in a new view.",
"total_bet": "TOTAL BET section: label 'TOTAL BET' in white, value '$2.00' in a dark rounded rectangle/badge. Minus (−) button on left (dark circle with green outline), Plus (+) button on right (dark circle with green outline)."
},
"right_section": {
"battery_saver": "BATTERY SAVER — bold white heading, subtitle 'SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED'. Toggle button on far right (circular toggle, shown as ON/OFF — in screenshot appears white/active).",
"ambient_music": "AMBIENT MUSIC — 'TURN ON OR OFF THE GAME MUSIC'. Toggle.",
"sound_fx": "SOUND FX — 'TURN ON OR OFF THE GAME SOUNDS'. Toggle.",
"intro_screen": "INTRO SCREEN — partially visible at bottom."
},
"background": "The base game is dimmed/visible behind the overlay. Top-bar buttons (BUY FEATURE, game logo, BET) remain visible.",
"colorblind_note": "Settings toggles appear to be green (on) or grey (off). The BATTERY SAVER toggle appears white/active. No additional shape distinction for toggle states — position of toggle circle (left vs right) provides context."
},
"autoplay_screen": {
"file": "autoplay.png",
"type": "Autoplay Settings overlay",
"layout": "Centered dark panel with title 'AUTOPLAY SETTINGS' in cyan/teal text. Close X button top-right.",
"spin_mode_toggles": {
"layout": "Three circular toggle buttons in a row at the top of the panel.",
"turbo_spin": "Label 'TURBO SPIN' — circular toggle, appears grey/inactive in screenshot.",
"quick_spin": "Label 'QUICK SPIN' — circular toggle, appears grey/inactive in screenshot.",
"skip_screens": "Label 'SKIP SCREENS' — circular toggle with green checkmark inside, indicating it is ACTIVE (turned on) in this screenshot."
},
"number_of_autospins": {
"label": "'NUMBER OF AUTOSPINS' in white text.",
"slider": "A horizontal slider/track in green. Slider handle (filled green circle) is positioned at the far right, indicating 100 auto-spins selected.",
"value_displayed": "100 (shown in large blue/teal text to the right of the slider)"
},
"start_button": "'START AUTOPLAY (100)' — large green button spanning full width at the bottom of the panel. White text.",
"background": "The base game with scatter meter and reel area is visible dimmed behind the panel."
},
"bonus_buy_dialog": {
"file": "bonus_buy_dialog.png",
"type": "BUY FEATURE confirmation dialog",
"layout": "Full-screen overlay. The base game is visible but heavily dimmed/darkened behind the dialog.",
"title": "'BUY FEATURE' — large, bold text in teal/cyan color at center of screen.",
"price": "'$200.00' — very large, bold gold/amber text directly below the title.",
"explosive_effects": "Golden explosion/burst particle effects radiate from behind the Doug character and the price text — sparks, stars, and glow fill the screen for dramatic effect.",
"character_position": "Doug the miner character (same design as preview) is visible prominently on the left side of the dialog, shown reacting excitedly to the purchase prompt.",
"cancel_button": "Large round circle on the left — bright RED with a white X icon inside. Positioned below the price, left side.",
"confirm_button": "Large round circle on the right — bright GREEN with a white checkmark icon inside. Positioned below the price, right side.",
"top_bar_visible": "Top bar remains visible above the dialog: BUY FEATURE button ($200.00), game logo (partially obscured), BET counter.",
"background_elements": "Mine cart symbol visible on the dimmed reel in reel 5; '9' royal visible on reel 4. Left SCATTER METER shows GOLD at top.",
"accessibility_note": "The two action buttons (cancel vs confirm) differ in BOTH color (red vs green) AND icon (X vs checkmark) — accessible to color-blind users. The price is displayed in clear large text."
},
"free_spins_trigger": {
"file": "free_spins_trigger.png",
"type": "RESPIN FEATURE active / initial state (shows the bonus grid at round start)",
"note": "This screen is mislabeled as 'free_spins_trigger' but actually shows the RESPIN FEATURE grid at the very beginning of the bonus round (GOOD LUCK transition / first respins). No free spins exist in this game.",
"layout": "The standard 5×3 reel area is replaced by a 5×4 bonus grid. Standard base game frame is not present; instead, rope-and-timber mine-shaft border.",
"grid": {
"dimensions": "5 columns × 4 rows = 20 cells",
"background": "Steel-blue/light slate-blue with a faint cave atmosphere",
"empty_cells": "Show a dark charcoal-grey diamond/kite-shape placeholder icon centered in each cell. The diamond is tilted 45° and has a subtle purple tint.",
"occupied_cells": "Cells with DYNAMITE MONEY symbols show a horizontal red dynamite stick with a white dollar label overlaid."
},
"hearts_display": "Three red filled heart icons in a horizontal row centered above the grid in a dark teal-outlined rectangular box. Represents 3 lives remaining.",
"money_symbols_visible": "$6.00 (red dynamite, row 3 col 1 area), $18.00 (row 3 col 3 area), $2.00 (row 4 col 4 area). Each is a red dynamite stick with a white rectangular value label.",
"total_mined_display": "Bottom-right area: partial view. 'TOTAL MINED' label with small dollar amount (partially obscured by decorative TNT crate element on far right).",
"bottom_bar": "Shows CREDIT $100,000.00, BET $2.00. Win counter visible.",
"decorative_right": "A wooden crate/box stacked with dynamite sticks labeled 'TNT' in red letters — decorative element on far right side, representing the bonus theme.",
"good_luck_text": "Bottom-center: 'GOOD LUCK!' in white text on the base game layer, just before full transition to bonus grid (visible in win_screen.png which shows this transition state)."
},
"bonus_gameplay": {
"file": "bonus_gameplay.png",
"type": "RESPIN FEATURE mid-round gameplay",
"description": "The 5×4 bonus grid well into the round with many money symbols collected.",
"hearts_display": "Three red filled hearts still displayed — respins reset each time a money symbol landed.",
"grid_state": "Many cells are occupied by DYNAMITE MONEY symbols (red dynamite sticks with dollar values). Example values visible: $120.00 (top-center area), $2.00, $300.00 (GOLD money — gold treasure chest shape), $16.00, $12.00, $20.00, $6.00, $18.00, $16.00, $210.00. Empty cells still show diamond placeholder.",
"gold_symbol_visible": "The GOLD MONEY symbol ($300.00) is clearly visible — a gold treasure chest with chains and a bright golden glow, much larger and more ornate than the dynamite stick symbols. Position: approximately row 2, col 3.",
"total_mined_counter": "Bottom-right 'TOTAL MINED $84.00' visible (partially — '$84' visible in the screenshot area).",
"win_counter": "Bottom bar shows Win amount accumulating.",
"credit": "CREDIT shows approximately $89,150.00 (after paying $200 for BUY FEATURE and winning back).",
"colorblind_note": "GOLD MONEY symbol is distinguishable from DYNAMITE MONEY by shape (chest vs. dynamite stick) not just color. BRONZE and SILVER money would be colored bronze/silver but also have different icon shapes."
},
"win_screen": {
"file": "win_screen.png",
"type": "Post-bonus / transition state showing 'GOOD LUCK!' on base reels",
"note": "This screenshot captures the moment when the BUY FEATURE was purchased and the 'GOOD LUCK!' message appears on the base game reels before the RESPIN bonus grid activates. The manifest labeled this as the final win screen, but the captured content is the GOOD LUCK transition.",
"reels_visible": "Full 5×3 base game reel grid showing a post-buy-feature spin result. Symbols: Lantern (reel 2 row 1), K (reel 3 row 1), 9 (reel 4 row 1), hat/accessory? (reel 5 row 1), 9 (reel 1 row 2), K (reel 2 row 2), K (reel 3 row 2), 9 (reel 4 row 2), Q (reel 5 row 2), Shovel (reel 2 row 3), A (reel 3 row 3), Shovel (reel 4 row 3), K (reel 5 row 3).",
"good_luck_text": "'GOOD LUCK!' displayed in white text at the bottom-center of the reel area. No BIG WIN overlay in this shot.",
"bet_shown": "BET $2.00 at top right. BUY FEATURE $200.00 at top left.",
"scatter_meter": "Left panel meter visible: GOLD $200.00, SILVER $100.00, BRONZE $40.00, down to 3=$1.00."
}
},
"ui_controls": {
"spin_button": {
"location": "Bottom-right area, approximately x=1060, y=755 in base game",
"appearance": "Large circular dark button with a golden crown icon in the center. The button has a subtle metallic border.",
"note": "Position differs from standard PP layout (typical PP spin at x=1216). Confirmed by manifest anomalies."
},
"minus_bet": {
"location": "Approximately x=1005, y=745",
"appearance": "Round button with a minus (−) symbol"
},
"plus_bet": {
"location": "Approximately x=1100, y=780 (manifest note: 'кнопка +bet: x=1100, y=780')",
"appearance": "Round button with a plus (+) symbol"
},
"autoplay_button": {
"location": "Bottom-right, approximately x=1150, y=765",
"appearance": "Smaller circular button labeled 'AUTOPLAY' in white"
},
"settings_button": {
"location": "Bottom-left, approximately x=80, y=726",
"appearance": "Circular button with three horizontal lines (hamburger menu icon)",
"note": "Capturer notes: 'точные координаты: x=80, y=726 (не по детекту центроида x=86/748). Игра реагирует на y≈726 только.'"
},
"sound_button": {
"location": "Near settings in bottom-left area",
"appearance": "Speaker icon"
},
"info_button": {
"location": "Near sound button",
"appearance": "ℹ circle"
},
"buy_feature_button": {
"location": "Top-left, approximately x=30–260, y=30–80",
"appearance": "Rectangular amber/gold-framed button with 'BUY FEATURE' white text and '$200.00' gold price"
},
"extra_chance_toggle": {
"location": "Top-right, approximately x=940–1120, y=40–70",
"appearance": "Arrow/chevron icon with 'EXTRA CHANCE OF BONUS' label and 'OFF' text. Toggle click cycles through OFF / 1.5x / 2x modes."
}
},
"accessibility_summary": {
"screen_reader": {
"reel_grid": "5 columns (reels) × 3 rows. Each cell contains one symbol. Symbol identities are: Mine Cart (highest value), Pickaxe (2nd), Lantern (3rd), Shovel (3rd, same tier), then royals A/K/Q/J/10/9 (lowest). Special symbols: DYNAMITE SCATTER (can appear reels 1/3/5), PLUNGER (reel 3 row 2 only).",
"win_notification": "Wins displayed as 'WIN $X.XX' and 'LINE N PAYS $Y.YY' in the bottom-center. Win amounts in large golden text.",
"bonus_grid": "During RESPIN FEATURE: 5×4 grid (20 cells). Hearts counter (1–3 lives) above grid. TOTAL MINED counter bottom-right. Empty cells have a placeholder diamond icon.",
"bet_credit": "CREDIT and BET shown as text values in bottom-left. Can be toggled between coins and cash with a click."
},
"deaf_hard_of_hearing": {
"all_key_info_visual": "All payout amounts, feature triggers, win amounts, and game instructions are displayed as on-screen text. Win celebrations use visual particle effects (sparks, glow) in addition to audio.",
"settings": "AMBIENT MUSIC and SOUND FX can be independently toggled off in System Settings."
},
"motor_impaired": {
"keyboard": "SPACE/ENTER start/stop spin. TURBO SPIN available (hold SPACE).",
"autoplay": "Full autoplay system with up to 100 auto-spins, QUICK SPIN and TURBO SPIN modes, SKIP SCREENS option.",
"turbo_accessible": "TURBO SPIN is hold-based (hold SPACE) which may be difficult for some motor-impaired users. QUICK SPIN mode provides a middle option.",
"spin_button_position": "Non-standard position (x≈1060 vs typical PP x≈1216) — may require re-learning for PP-familiar users."
},
"low_vision": {
"text_size": "Game title, WIN amounts, BUY FEATURE price, and BET/CREDIT values are in large bold text. Rules text in the info panel is medium-size white on dark background — reasonable contrast.",
"symbol_size": "Reel symbols are approximately 145×115px — moderately large at 1280×800 desktop. Paytable icons are smaller (approx 80×80px per icon group).",
"color_contrast": "White/cyan text on dark backgrounds provides good contrast. Gold text on dark backgrounds is moderate contrast.",
"zoom_recommended": "The EXTRA CHANCE OF BONUS toggle label and some settings descriptions are small text — zoom recommended."
}
},
"audio_notes": {
"note": "Audio cannot be documented from screenshots. The SYSTEM SETTINGS reveals three audio categories: AMBIENT MUSIC (background game music), SOUND FX (game sound effects). BATTERY SAVER mode reduces animation speed to save power. INTRO SCREEN can be toggled off to skip the splash screen.",
"expected": "Mining-theme audio expected: pickaxe sounds, cave ambiance, explosion sounds on SCATTER triggers, cheerful win jingles, RESPIN feature distinct music."
},
"unreadable_or_uncertain": [
{
"item": "Shovel exact paytable entry on info_p1",
"reason": "The paytable panel on info_p1 shows only 3 columns of high-value symbols (mine cart, pickaxe, lantern) within the visible cropped area. The shovel appears as a 4th symbol on the reels but its dedicated paytable column may be on a sub-scroll or was partially off-screen. Values taken from manifest capturer notes.",
"value_used": "5=$40, 4=$20, 3=$10, 2=$1 (same as Lantern) per manifest"
},
{
"item": "9 royal exact payouts",
"reason": "The 9 royal is mentioned in manifest note ('K/Q/J/10/9 5x=$10/$4') but the 3-of-a-kind value was not confirmed from visible paytable zoom. Likely $2.00 (matching tier).",
"value_used": "5=$10, 4=$4, 3=$2 (inferred, unconfirmed)"
},
{
"item": "DYNAMITE SCATTER payouts right column",
"reason": "On info_p2, the payout values for 3–10 DYNAMITE symbols are listed on the right side, but the text runs off the visible crop (the info panel overlaps the right side of the screen UI). Values confirmed from manifest capturer note which explicitly lists all 8 scatter tiers.",
"value_used": "From manifest: 3=$0.5x, 4=$1x, 5=$2.5x, 6=$5x, 7=$10x, 8=BRONZE+$20x, 9=SILVER+$50x, 10=GOLD+$100x"
},
{
"item": "BIG WIN / RESPIN final win overlay",
"reason": "The win_screen.png capture shows the 'GOOD LUCK!' transition state, not a BIG WIN celebration overlay. The manifest notes 'BIG WIN $40.00' as the expected win_screen but this was not captured — the screenshot shows the post-buy-feature transition instead.",
"impact": "No visual documentation of the BIG WIN screen layout/animation for this game."
},
{
"item": "PLUNGER symbol appearance",
"reason": "The PLUNGER symbol is described in the rules text but was not triggered/visible in any base game screenshot. Its exact in-reel visual appearance on reel 3, row 2 is not confirmed visually — only described in text as a plunger/detonator handle.",
"action": "Described based on rules text only"
},
{
"item": "Level upgrade threshold (number of DYNAMITE MONEY hits needed to unlock BRONZE from PROSPECTING)",
"reason": "The info_p4 text states 'When starting from the PROSPECTING level, hit at least [N] times in the round, to unlock randomly the BRONZE, SILVER or GOLD level' — the exact number N was not fully legible in the zoomed crop due to text being cut at the right margin.",
"value_used": null
},
{
"item": "Total number of bet levels and exact bet steps",
"reason": "Bet range $0.10–$250 confirmed. Exact bet increment steps (e.g., $0.10/$0.20/$0.50/$1.00...) not shown in captured screenshots — not shown in any info page.",
"value_used": null
}
],
"logo_refs_note": "See logo_refs.json for icon reference boxes for logo generation."
}
API documentation for this slot
Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.