Dusty Duel

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 2 weeks, 2 days ago Verified · 10 Aug 2026
RTP 97.00%
Volatility
Max win ×5000
Grid 6×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

44 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dusty-duel-b10/

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135 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Aug 2026 View capture log

Per-screen breakdown

44 demo screens
44 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 0 Dec Jan '26: 0 Jan Feb '26: 0 Feb Mar '26: 0 Mar Apr '26: 0 Apr May '26: 0 May Jun '26: 270 270 Jun Jul '26: 20 20 Jul
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25
🇹🇳Tunisia 10
🇵🇭Philippines 10 10
🇦🇷Argentina 10
🇦🇹Austria 10
🇧🇾Belarus 10
🇨🇾Cyprus 10
🇫🇷France 10
🇩🇪Germany 10
🇬🇷Greece 10
🇭🇺Hungary 10
🇱🇻Latvia 10
🇲🇽Mexico 10
🇳🇿New Zealand 10
🇳🇴Norway 10
🇵🇹Portugal 10
🇸🇪Sweden 10
🇬🇧United Kingdom 10
🇦🇺Australia 20
🇫🇮Finland 20
🇮🇳India 20
🇺🇸United States 20
🇨🇭Switzerland 30
Full per-country breakdown via the API →

What we extracted from Dusty Duel

Everything pulled from Dusty Duel into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
44 screens captured
14 symbols catalogued · payouts OCR-verified
3 bonus-buy options with prices
14 palette colors from frames
7 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 44 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
max_win_x ×5000
layout 6×5
wins Pay Anywhere
bonus_buy Yes · 3 options
mechanic Video Slot
release_date 2026

RTP configurations

This game does not run at one fixed RTP. It ships 5 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00%
Ante Bet 97.00% Chance Increase (Chance 300% dial)
Bonus Buy 97.00% Buy Bonus: First Blood
Bonus Buy 97.00% Buy Bonus: Dead or Alive
Bonus Buy 97.00% Buy Bonus: No Mercy

See how this RTP compares across BGaming’s full range →

Symbols & paytable

14 symbols
14 icons (ZIP)
Scatter
Scatter
Scatter

Round gold sheriff's-star badge with a white 'S'. 4/5/6 scatters anywhere trigger 10/12/14 free spins; 3+ scatters during free spins retrigger +5 spins.

WILD
WILD
Wild

Wood tile with Dusty's portrait over yellow 'WILD' on a dark red ribbon. Substitutes for any symbol except Scatter.

Mystery Duel (Wild or Dead)
Mystery Duel (Wild or Dead)
Other

Wood tile, yellow 'VS' outlined in GREEN. Expands to fill the whole reel and automatically resolves to either a full WILD reel or a blocked DEAD reel.

Mystery Duel (Multiplier Showdown)
Mystery Duel (Multiplier Showdown)
Other

Same wood 'VS' tile but outlined in RED. Expands to fill the whole reel; two multiplier values duel automatically and the winning value is added to the Multiplier Reel.

Multiplier symbol
Multiplier symbol
Other

Round gold coin showing 'x<value>', range x2-x170. If part of a winning Refill, its value is added to the Multiplier Reel above the grid.

Money Bag
Money Bag
High Pay

Brown cloth sack of gold coins next to a stacked gold bar. Highest-paying regular symbol; pays anywhere from 8+ of a kind.

MatchPayoutUnit
8x 0.60 Multiplier
10x 1.50 Multiplier
12x 3.00 Multiplier
Cowboy Boots
Cowboy Boots
High Pay

Purple cowboy boots with a white star and crescent-moon stitching.

MatchPayoutUnit
8x 0.50 Multiplier
10x 1.00 Multiplier
12x 2.00 Multiplier
Saguaro Cactus
Saguaro Cactus
High Pay

Green saguaro cactus on a patch of pale desert rocks/gravel.

MatchPayoutUnit
8x 0.40 Multiplier
10x 0.80 Multiplier
12x 1.50 Multiplier
Cowboy Hat
Cowboy Hat
High Pay

Tan cowboy hat with a red/maroon fabric hatband.

MatchPayoutUnit
8x 0.35 Multiplier
10x 0.70 Multiplier
12x 1.20 Multiplier
Lasso
Lasso
High Pay

Coiled brown rope/lasso.

MatchPayoutUnit
8x 0.30 Multiplier
10x 0.60 Multiplier
12x 1.00 Multiplier
A
A
Low Pay

Red letter 'A' with a thin white outline.

MatchPayoutUnit
8x 0.25 Multiplier
10x 0.50 Multiplier
12x 0.80 Multiplier
K
K
Low Pay

Gold/yellow letter 'K' with a thin white outline.

MatchPayoutUnit
8x 0.20 Multiplier
10x 0.40 Multiplier
12x 0.70 Multiplier
Q
Q
Low Pay

Green letter 'Q' with a thin white outline.

MatchPayoutUnit
8x 0.15 Multiplier
10x 0.30 Multiplier
12x 0.50 Multiplier
J
J
Low Pay

Purple/magenta letter 'J' with a thin white outline.

MatchPayoutUnit
8x 0.10 Multiplier
10x 0.20 Multiplier
12x 0.40 Multiplier

Bonus modes

6 modes
Base Game Modifier base
Base Game

6x5 fixed grid, scatter_pays (pay-anywhere) mechanic: symbols pay from 8+ matches anywhere on screen. Cascading 'Refilling' after every win. Multiplier Reel starts at x1, +1 per winning Refill within the spin, resets to x1 at the end of the spin.

Free Spins fs
Free Spins

Triggered by 4/5/6 Scatters anywhere = 10/12/14 free spins. 3+ Scatters during Free Spins retrigger +5 spins. Multiplier Reel does NOT reset between spins during the round, it carries over and resets only when the round ends.

Other chance_increase
Chance Increase

Ante-style toggle, +100% of total bet, increases the chance of triggering Free Spins during regular play. Automatically disabled while a Buy Bonus round is active.

Bonus Mode buy_first_blood
Buy Bonus: First Blood

Price 100x total bet. Awards a Free Spins round where Mystery Duel symbols can appear but are not guaranteed on every spin.

Bonus Mode buy_dead_or_alive
Buy Bonus: Dead or Alive

Price 200x total bet. Awards a Free Spins round where a Mystery Duel is guaranteed on every spin.

Bonus Mode buy_no_mercy
Buy Bonus: No Mercy

Price 500x total bet. Awards a Free Spins round where a Mystery Duel is guaranteed on every spin AND the Multiplier Reel is forced to start at x50 instead of x1.

Bonus buy

3 options
Option Price (cost × bet) Effect
First Blood headline ×100.00
Dead or Alive ×200.00
No Mercy ×500.00

Colour system

extracted from frames · HEX
Export palette
#181410 base dominant 1 base
#5A5B54 base dominant 2 base
#552D18 base dominant 3 base
#9D5F26 base dominant 4 base
#664E2E base dominant 5 base
#ED981C base dominant 6 base
#1A110E free_spins dominant 1 free_spins
#592A1E free_spins dominant 2 free_spins
#A35323 free_spins dominant 3 free_spins
#97351A free_spins dominant 4 free_spins
#0E0C0B bonus dominant 1 bonus
#552717 bonus dominant 2 bonus
#62625D bonus dominant 3 bonus
#664F28 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The two Mystery Duel 'VS' tiles are distinguished on the static paytable ONLY by outline color: green outline leads to the 'Wild or Dead' duel, red outline leads to the 'Multiplier Showdown' duel. Before the duel animation resolves and prints 'WILD'/'DEAD' or the two competing multiplier numbers, a color-blind player has no non-color cue to tell the two apart.
  • Low-value royal symbols are colored (A=red, K=gold/yellow, Q=green, J=purple/magenta) but remain identifiable by their letter glyph, not by color alone.
  • Settings toggle switches (Quick spin, Spacebar to spin) show state via fill color (yellow=on / dark=off) AND a checkmark glyph that only appears when on, so state is not conveyed by color alone.
Screen Reader
  • The bottom control bar keeps a stable layout in every base-game state: info(i)/settings(gear) far left, balance and bet readouts center-left, contextual hint text center, Autoplay(A)/Spin far right. The Buy Bonus entry point (green cart icon) is always fixed top-left below the wordmark. Paytable and rules are both single, linear, vertically-scrolling panels reached via the 'i'/'?' icons, not paginated with buttons.
Motor Accessibility
  • Bet size is adjusted with small up/down triangle steppers rather than large +/- buttons (a possible small-target concern). Spacebar-to-spin is available and ON by default, and Autoplay offers a wide range of preset round counts (10 up to 1000, infinity, or a custom field) to reduce the need for repeated manual clicking.
Hearing Accessibility
  • No information is conveyed by audio only. Sound FX and Music are separate adjustable/mutable sliders in Settings, and all outcomes (wins, free-spins count, Buy Bonus price, duel results) are also shown as on-screen text.
Low Vision
  • Win amounts and the accompanying '<n>x BET' multiplier are printed as large, high-contrast white/yellow numerals on full-screen win splashes (BIG WIN on dark green, MEGA WIN on dark blue, TOTAL WIN on red/orange), not relying on subtle color distinctions to convey the amount.

Media & assets

10 files · 10 types
44 PNG (ZIP)
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (8 pages), rules (9 pages), settings, autoplay, bet min/max limits, preview/splash, one-time feature-intro screen, Buy Bonus dialog, and all three purchasable bonus rounds played through (First Blood, Dead or Alive, No Mercy) including free-spins gameplay, a Wild-or-Dead duel resolution, a Multiplier Showdown duel, and Big/Mega/Total win screens.
Whether the Scatter symbol carries its own independent count-based payout is unresolved: rules text implies Scatters may 'pay' alongside other combinations, but no Scatter payout row (8-9/10-11/12+) was found on any of the 8 captured paytable pages.
Volatility rating is not stated anywhere on the captured paytable, rules, splash or feature-intro screens (no label, meter, or text) and was not sourced from the web per instructions.
A plain gold disc icon seen in a couple of Free Spins frames, lacking the Scatter's 'S' lettering, was not matched to any dedicated paytable entry; most likely a per-cell cascade/refill counter badge, not confirmed.
No sub-studio credit found in the captured frames beyond the standard BGAMING logo on the preview screen, so studio is omitted.

Ask AI about Dusty Duel

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Dusty Duel work? Keep it simple.

Triggered by 4/5/6 Scatters anywhere = 10/12/14 free spins. 3+ Scatters during Free Spins retrigger +5 spins. Multiplier Reel does NOT reset between spins during the round, it carries over and resets only when the round ends.

RTP 97.00%max win ×5000demo ✓

From the verified capture of 10 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dusty Duel vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dusty-duel-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dusty-duel-b10/
{
  "game": {
    "name": "Dusty Duel",
    "provider": "BGaming",
    "theme": "Wild West gunslinger saga. The hero is Dusty, a blonde female gunfighter in a tan wide-brim hat with a red hatband, a low-cut teal/blue blouse with rolled-up sleeves, a brown leather corset-belt, brown trousers and a holster belt, holding two silver revolvers (one raised, smoking). Setting: a dusty desert town at sunset with saloon-style wooden buildings, cacti, a wagon wheel, tumbleweeds and birds silhouetted against an orange/purple sky. During Free Spins she appears masked with a red bandana over the lower half of her face (outlaw look), and the background shifts to a deep blood-orange/red dramatic sunset.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 43 desktop screenshots (1280x800), the manifest's notes/anomalies, and the game's own paytable/rules booklets, with pixel-level zoom crops used to confirm exact symbol art and payout numbers.",
    "method_notes": "All numeric values (RTP, bet limits, payouts, purchase prices, max win) are taken verbatim from on-screen text in the paytable/rules booklets or from bet_max.png/bet_min.png/buy-bonus dialogs, cross-checked against the manifest's measured evidence (payout_basis_evidence.png, bonus_buy_dialog_bet020.png vs bet040.png price scaling). Nothing not directly legible on a screenshot was invented; gaps are listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "release_context_note": "Release date 2026-06-15 was supplied to the documentation team as externally-verified metadata (not read off any in-game screen). The rules booklet itself prints a separate, close-by date for the RULES DOCUMENT version: 'This is the game rule version 1.0, dated May, 2026. Game Version 1.0.0.' (rules_p9.png). These are two different dates for two different things and should not be conflated."
  },

  "color_palette": {
    "base_game_background": "Warm sunset-orange and dusty-yellow sky over a Wild-West town silhouette (wooden storefronts, a covered wagon wheel on the left, cacti on the right), fading to deep purple-grey clouds at the top.",
    "reel_frame": "Rough-hewn brown wooden posts lashed together with thick rope at the corners, framing the 6x5 grid.",
    "reel_cells": "Near-black/very dark brown semi-transparent tiles with faint wood-grain texture, no dividing lines between cells.",
    "multiplier_reel_widget": "A row of three round bronze/brass coin-like discs resembling a revolver cylinder, mounted on the wooden frame above the main grid; each disc shows a white 'x<value>' label on a dark engraved coin face.",
    "free_spins_background": "Deep blood-red/orange dramatic sunset with a large pale moon-like disc, silhouetted birds, cacti and gallows-style structures; noticeably darker and more saturated than the base game.",
    "win_screens": "Full-bleed illustrated splash panels: 'BIG WIN' on a dark green torn-paper banner with a green tint character portrait; 'MEGA WIN' on a dark blue torn-paper banner with a blue-tinted portrait; end-of-round 'TOTAL WIN' on a red/orange torn-paper banner with the same red/orange sunset art as free spins.",
    "buy_bonus_dialog": "Dark desertscape (moon, birds, cacti, broken fence, a wheel) with four parchment-style price cards: grey/white card for Chance Increase, green card for First Blood, blue card for Dead or Alive, red card for No Mercy; each 'BUY' button is olive-green wood-plank style.",
    "accent_colors": "Gold/yellow (wordmark, scatter badge, K/A royal outlines, coin multipliers), teal/turquoise ('BONUS ACTIVE' plaque, Dusty's blouse), purple (cowboy-boots symbol, J royal), red (A royal, Multiplier Showdown Mystery Duel tile, No Mercy card, blood-splatter accents), green (Wild-or-Dead Mystery Duel tile, First Blood card, Q royal, BUY buttons)."
  },

  "grid_and_mechanic": {
    "layout": "6 reels x 5 rows, fixed grid (all reels the same height); no paylines and no ways-to-win.",
    "mechanic": "scatter_pays (pay-anywhere): symbols pay if 8 or more of the same kind appear anywhere on the visible 6x5 screen, regardless of position or adjacency.",
    "mechanic_source": "rules_p4.png verbatim: 'Refilling. Symbols pay anywhere on the screen starting from 8 same symbols.'",
    "payout_tiers": "Three match-count tiers per paying symbol: 8-9 symbols, 10-11 symbols, 12+ symbols (there are only 30 cells total, so 12+ is the top tier).",
    "cascade_refill": "Named 'Refilling' in the rules. After every spin, all winning combinations are paid and all symbols that were part of a win disappear; remaining symbols fall to the bottom of their reel and new symbols drop in from above to fill the empty cells. This repeats ('there is no limit to the number of possible Refills') until a Refill produces no further winning combination. All wins from every Refill triggered by one base spin are summed and paid together after the chain ends.",
    "cascade_source": "rules_p4.png"
  },

  "payout_basis": {
    "value": "total_bet",
    "explanation": "The game has no paylines/ways, so every printed payout figure is a multiplier of the TOTAL BET, not a per-line value. Evidence (payout_basis_evidence.png): total bet 2.00 FUN; a small tier badge at the bottom-left reads 'x8 [gold-bag icon] 1.20 FUN' — this is the RAW paytable payout for 8 matching gold-bag symbols at a 2.00 bet (matches the paytable's 8-9 tier value of 1.20 FUN for that symbol). The Multiplier Reel above the grid was showing 'x10' on that spin. The banner text reads 'Win: 12.00 FUN!', and 1.20 x 10 = 12.00 exactly — proving the final displayed win is the RAW symbol payout multiplied by whatever value the Multiplier Reel currently holds, not a new independent number.",
    "important_caveat": "Because the raw paytable payout is itself already a multiple of the total bet (1.20 FUN / 2.00 FUN total bet = x0.6), the number a player ultimately sees on screen (e.g. 12.00 FUN) is (symbol-tier-multiplier-of-bet) x (current Multiplier Reel value), and should not be read as the symbol's payout on its own."
  },

  "symbols": {
    "note": "All currency payouts below are quoted at the paytable's own demo bet anchor of 2.00 FUN (paytable_p3.png/paytable_p4.png), together with the equivalent multiplier of the total bet in parentheses, computed by dividing by 2.00. Match-count tiers are 8-9 / 10-11 / 12+ out of the 30 cells on screen.",
    "regular_symbols_high_to_low": [
      {
        "name": "Money bag (bulging brown cloth sack of gold coins next to a stacked gold bar)",
        "rank": "highest-paying regular symbol",
        "payouts": {"12+": "6.00 FUN (x3.0 bet)", "10-11": "3.00 FUN (x1.5 bet)", "8-9": "1.20 FUN (x0.6 bet)"}
      },
      {
        "name": "Purple cowboy boots with white star and crescent-moon stitching",
        "payouts": {"12+": "4.00 FUN (x2.0 bet)", "10-11": "2.00 FUN (x1.0 bet)", "8-9": "1.00 FUN (x0.5 bet)"}
      },
      {
        "name": "Green saguaro cactus on a small patch of pale desert rocks/gravel",
        "payouts": {"12+": "3.00 FUN (x1.5 bet)", "10-11": "1.60 FUN (x0.8 bet)", "8-9": "0.80 FUN (x0.4 bet)"}
      },
      {
        "name": "Tan cowboy hat with a red/maroon fabric hatband",
        "payouts": {"12+": "2.40 FUN (x1.2 bet)", "10-11": "1.40 FUN (x0.7 bet)", "8-9": "0.70 FUN (x0.35 bet)"}
      },
      {
        "name": "Coiled brown lasso/rope",
        "payouts": {"12+": "2.00 FUN (x1.0 bet)", "10-11": "1.20 FUN (x0.6 bet)", "8-9": "0.60 FUN (x0.3 bet)"}
      }
    ],
    "low_value_royals": [
      {"name": "A", "color": "red letter with a thin white outline", "payouts": {"12+": "1.60 FUN (x0.8 bet)", "10-11": "1.00 FUN (x0.5 bet)", "8-9": "0.50 FUN (x0.25 bet)"}},
      {"name": "K", "color": "gold/yellow letter with a thin white outline", "payouts": {"12+": "1.40 FUN (x0.7 bet)", "10-11": "0.80 FUN (x0.4 bet)", "8-9": "0.40 FUN (x0.2 bet)"}},
      {"name": "Q", "color": "green letter with a thin white outline", "payouts": {"12+": "1.00 FUN (x0.5 bet)", "10-11": "0.60 FUN (x0.3 bet)", "8-9": "0.30 FUN (x0.15 bet)"}},
      {"name": "J", "color": "purple/magenta letter with a thin white outline", "payouts": {"12+": "0.80 FUN (x0.4 bet)", "10-11": "0.40 FUN (x0.2 bet)", "8-9": "0.20 FUN (x0.1 bet)"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A square wood-plank tile showing Dusty's portrait (hat, blonde hair, two raised revolvers with smoke) above the word 'WILD' in yellow block letters on a dark red ribbon.",
      "rules": "Substitutes for any symbol except the Scatter to help complete a winning combination.",
      "source": "paytable_p1.png / rules_p5.png verbatim: 'Wild symbol. Substitutes for any symbol, except Scatter, completing a winning combination.'",
      "has_own_payout": false
    },
    "scatter": {
      "name": "Scatter",
      "appearance": "A round gold sheriff's-star badge/medallion with a bold white letter 'S' in its center.",
      "rules": "Can appear on any reel; a single reel can hold at most one Scatter. 4 or more Scatters anywhere on screen trigger the Free Spins round: 4 Scatters = 10 free spins, 5 Scatters = 12 free spins, 6 Scatters = 14 free spins. During Free Spins, 3 or more Scatters landing in a single spin award 5 additional free spins (retrigger).",
      "source": "rules_p4.png-p5.png verbatim ('Scatter symbol. Can appear on any reels. One reel can have only one Scatter. 4 or more Scatters trigger the round of Free Spins. 4 Scatters give 10 free spins, 5 Scatters - 12 free spins, and 6 Scatters - 14 free spins.') plus rules_p6.png retrigger text.",
      "has_own_payout": "Not shown as a separate count-based paytable entry on paytable_p1.png-p4.png; its documented role is purely to trigger/retrigger Free Spins. Rules_p6.png mentions that if 'a certain number of Scatter symbols pay' together with regular winning combinations in one spin, both wins are added — this sentence implies Scatters may also carry their own payout in this engine template, but no explicit Scatter payout row was found anywhere in the captured paytable pages; treated as uncertain, see 'unreadable_or_uncertain'."
    },
    "mystery_duel_wild_or_dead": {
      "name": "Mystery Duel (green 'VS' tile) — triggers the 'Wild or Dead' duel",
      "appearance": "A weathered wood-plank tile with the word 'VS' in yellow letters outlined in green.",
      "rules": "When it lands, the symbol expands to fill the entire reel (all 5 cells of that column) and immediately triggers a 'Wild or Dead' duel with two possible outcomes: (a) WILD — every cell of that reel becomes a Wild symbol until the end of the current Refill chain; (b) DEAD — the entire reel becomes an empty 'Dead' symbol and does not participate in the game until the end of the spin.",
      "source": "paytable_p2.png and paytable_p7.png-p8.png verbatim; rules_p5.png verbatim."
    },
    "mystery_duel_multiplier_showdown": {
      "name": "Mystery Duel (red 'VS' tile) — triggers the 'Multiplier Showdown' duel",
      "appearance": "The same weathered wood-plank tile with 'VS', but the letters are outlined in red instead of green.",
      "rules": "When it lands, the symbol expands to fill the entire reel and triggers a 'Multiplier Showdown' duel: two Multiplier values fight on screen (shown as large numbers, e.g. 'x80' vs 'x10'); the winning multiplier value is ADDED to whatever value is currently on the Multiplier Reel.",
      "source": "paytable_p2.png and paytable_p6.png-p7.png verbatim; rules_p5.png-p6.png verbatim.",
      "color_blind_note": "The two Mystery Duel variants are distinguished ONLY by outline color (green vs red) on the static paytable tile; on the reels during play the difference is not tested by name/letters until the duel animation itself plays out and prints 'WILD'/'DEAD' or the two competing multiplier numbers. This is a residual color-dependency risk for color-blind users before the duel resolves."
    },
    "multiplier_symbol": {
      "name": "Multiplier symbol",
      "appearance": "A round gold coin bearing a white 'x<value>' label (observed values on captured frames ranged from x3 to x168).",
      "rules": "Can appear on any reel. Carries a random value that, if it appears on a reel that is part of a winning combination within the same Refill, is ADDED to the current value shown on the Multiplier Reel widget above the grid. Declared possible range: x2 to x170.",
      "source": "paytable_p2.png and rules_p5.png verbatim: 'Multiplier symbol. Can appear on any reels. It has a random multiplier value that is added to the current multiplier of the Multiplier reel in case it appears on the reels in the same Refill with a winning combination. The possible multiplier values are 2x - 170x.'",
      "has_own_payout": false
    }
  },

  "multiplier_reel_feature": {
    "name": "Multiplier Reel",
    "widget_appearance": "Three round bronze coin-discs mounted on the wooden frame above the main 6x5 grid, styled like a revolver cylinder; the center/active disc is largest.",
    "base_game_rule": "For each base-game spin, the Multiplier Reel value starts at x1 and increases by +1 with every winning Refill within that spin (a Multiplier symbol landing in a winning Refill can also add its own value, see multiplier_symbol above). The final accumulated value is applied to the TOTAL win of that whole spin (i.e. the sum of all Refills). At the end of the spin, the Multiplier Reel resets back to x1.",
    "free_spins_rule": "During the Free Spins round the Multiplier Reel value does NOT reset between spins — it keeps accumulating across the entire round, spin after spin, only resetting when the round itself ends.",
    "source": "paytable_p4.png-p5.png and rules_p4.png-p5.png (identical wording in both booklets)."
  },

  "duels_are_automatic": {
    "claim": "Duel outcomes (Wild or Dead; Multiplier Showdown) are fully automatic/random. There is no player choice of side, weapon, or opponent anywhere in the game.",
    "verification": {
      "method_1": "Direct continuous frame-by-frame gameplay observation across all 3 purchased bonus rounds (First Blood ~65 spins, Dead or Alive ~115 spins, No Mercy played twice, ~50 + ~70 spins after a mid-round session restart) — no choice dialog or overlay ever appeared; the Mystery Duel 'VS' symbol expands and the duel resolves automatically within the same animation.",
      "method_2": "Rules and paytable text (rules_p4.png-p6.png, paytable_p2.png and p6-p8.png) describing Mystery Duel / Wild or Dead / Multiplier Showdown never mention any player input, only probabilistic outcomes.",
      "method_3_inconclusive": "scene_probe.py --port 8922 was attempted as a third channel: the PIXI scene graph was not reachable (bundled, not exposed on window globals) and the DOM channel returned zero interactive controls (the entire UI renders on canvas). This channel is empty/uninformative rather than contradictory — the conclusion rests on methods 1 and 2, which are independent of each other and both point the same way."
    }
  },

  "technical_summary": {
    "rtp_percent_base": 97.0,
    "rtp_percent_buy_first_blood": 97.0,
    "rtp_percent_buy_dead_or_alive": 97.0,
    "rtp_percent_buy_no_mercy": 97.0,
    "rtp_percent_chance_increase": 97.0,
    "rtp_source": "rules_p9.png verbatim: 'The overall theoretical Return to Player (RTP) is 97%. RTP in the Buy Bonus feature with First Blood is 97%. RTP in the Buy Bonus feature with Dead or Alive is 97%. RTP in the Buy Bonus feature with No Mercy is 97%. RTP in the Chance Increase feature is 97%.' All five figures print identically at 97%.",
    "volatility": "Not stated anywhere on the captured screens (no volatility label, flame/bolt meter, or text found in the paytable or rules booklets). Not asserted here — see 'unreadable_or_uncertain'.",
    "bet_min": "0.20 FUN",
    "bet_max": "50.00 FUN",
    "bet_source": "bet_min.png: bet driven down with the '-' stepper to the point where the down-arrow greys out, field reads '0.20 FUN'. bet_max.png: bet driven up with the '+' stepper to the point where the up-arrow greys out, field reads '50.00 FUN'.",
    "demo_default_bet": "2.00 FUN",
    "demo_starting_balance": "1,000.00 FUN",
    "grid": "6 reels x 5 rows, fixed height, scatter_pays (pay-anywhere) mechanic, no paylines/ways.",
    "max_win": "Up to 5000x of the bet.",
    "max_win_source": "feature_intro.png splash card ('MAX WIN: YOU CAN WIN UP TO 5000x OF YOUR BET') and rules_p7.png verbatim ('The maximum winning amount is x5000 of the bet.') — two independent in-game sources agree.",
    "bonus_buy": {
      "available": true,
      "variants": [
        {"name": "First Blood", "price_multiplier_of_bet": 100, "description": "Free Spins round with a chance for a Duel (Mystery Duel symbols can appear but are not guaranteed every spin)."},
        {"name": "Dead or Alive", "price_multiplier_of_bet": 200, "description": "Free Spins round where a Duel is guaranteed on every spin."},
        {"name": "No Mercy", "price_multiplier_of_bet": 500, "description": "Free Spins round where a Duel is guaranteed on every spin AND the Multiplier Reel starts at x50 instead of x1."}
      ],
      "price_verification": "Prices confirmed linear with bet at two levels: at bet 0.20, First Blood/Dead or Alive/No Mercy = 20.00/40.00/100.00 FUN (bonus_buy_dialog_bet020.png); at bet 0.40 = 40.00/80.00/200.00 FUN (bonus_buy_dialog_bet040.png); at bet 0.80 = 80.00/160.00/400.00 FUN (bonus_first_blood_trigger.png, bonus_dead_or_alive_trigger.png, bonus_no_mercy_trigger.png) — exactly x100/x200/x500 of total bet in every case.",
      "free_spins_awarded_on_buy": 10
    },
    "ante_bet_chance_increase": {
      "name": "Chance Increase (in-game label on the tumbler/price card: 'CHANCE 300%')",
      "effect": "Increases the chance of triggering Free Spins during regular play (rules text: 'It slightly increases the bet and gives the player more chances to get Free Spins.'). Disabled automatically while Buy Bonus is active.",
      "price": "Confirmed as exactly +100% of the total bet at three bet levels: +0.20 FUN at bet 0.20, +0.40 FUN at bet 0.40 (both on the Buy Bonus dialog's leftmost card), and +0.80 FUN at bet 0.80 (bonus_no_mercy_trigger.png dialog). The card's own label 'CHANCE 300%' describes the EFFECT (roughly a 3x higher trigger chance per the rules text), not the price — the price is a flat doubling of the bet, not 300% of it.",
      "source": "bonus_buy_dialog_bet020.png, bonus_buy_dialog_bet040.png, bonus_no_mercy_trigger.png, rules_p6.png"
    },
    "free_spins": {
      "trigger": "4, 5 or 6 Scatter symbols anywhere on screen in a single base spin.",
      "spins_awarded": {"4_scatters": 10, "5_scatters": 12, "6_scatters": 14},
      "retrigger": "3 or more Scatters landing during the Free Spins round award 5 additional free spins.",
      "multiplier_behavior": "Multiplier Reel value carries over from spin to spin for the whole round instead of resetting to x1 after each spin (see multiplier_reel_feature).",
      "bet_and_lines": "Free spins are played at the same bet (and same pay-anywhere mechanic) as the round that activated them.",
      "source": "rules_p5.png-p6.png"
    },
    "autoplay_stop_conditions": ["on any win", "if bonus game is won", "if a single win exceeds a set amount", "if cash balance increases by a set amount", "if cash balance decreases by a set amount", "don't stop the game on pop-ups (option)", "enable quick spin (option)"],
    "autoplay_round_counts": [10, 25, 50, 100, 250, 500, 750, 1000, "infinity (loop icon)", "custom number of rounds (free-text field)"],
    "keyboard": "Spacebar can be used to spin instead of clicking Spin (toggle in Settings, ON by default in the captured session).",
    "malfunction_clause": "Rules_p9.png verbatim: 'Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires “Collect” - “Collect” will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.'",
    "rng_statement": "Rules_p9.png verbatim: 'The game is based on a certified random number generator. For more information, visit our BGaming site.'",
    "rules_document_version": "Game rule version 1.0, dated May 2026. Game Version 1.0.0. (rules_p9.png) — see release_context_note above for why this is not treated as the release date."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Black background sprinkled with drifting embers/sparks. Center: Dusty's portrait (tan hat with red band, blonde hair, blue eyes, holding two silver revolvers pointed forward, smoke curling from both barrels) glowing against a soft radial orange halo that also contains a faint sketch of the saloon town, a wagon wheel and cacti. Below her: the game wordmark 'DUSTY' in gold 3-D letters over 'DUEL' on a brown wood-plank plaque with white lettering. Below that: the 'BGAMING' logo rendered as individual letter tiles (gold 'B' tile, then white letters on dark tiles) with one tile obscured by drifting smoke at the far right. Bottom-right corner: a round yellow icon with a bold black 'B'. Top-right: a speaker/mute icon and an elapsed-time readout ('04:52' format, likely a countdown/session timer). Right edge, running vertically: small grey text 'DUSTY DUEL'.",
      "purpose": "Loading/splash screen shown briefly before the one-time feature-intro screen and the base game.",
      "color_blind_notes": "Wordmark and BGaming logo are high-contrast gold/white on black; no color-only information."
    },
    "feature_intro": {
      "type": "other",
      "content": "One-time introduction screen shown once before the first spin (separate from the paginated rules booklet). Dark blue dusk sky over the saloon-town silhouette with two birds and drifting embers. The 'DUSTY DUEL' wordmark sits centered at the top. Below it, three torn-parchment cards side by side: (1) 'MULTIPLIER POOL' — shows three round coin-multiplier icons ('x100', 'x101', 'x102') with the caption 'EACH GUN SHOT INCREASES THE MULTIPLIER'; (2) 'BRUTAL DUELS' — shows a small illustration of two silhouetted gunfighters facing off, caption 'TWO DIFFERENT DUELS OFFER A CHANCE TO GET A GREATER REWARD'; (3) 'MAX WIN' — caption 'YOU CAN WIN UP TO 5000x OF YOUR BET' with '5000x' printed large in yellow on a red paint-swipe banner. A green wood-plank 'CLICK TO START' button sits centered below the three cards.",
      "purpose": "Teaches the two headline mechanics (multiplier pool, duels) and states the max win before entering the base game.",
      "color_blind_notes": "All key facts (max win value, card titles) are printed as text, not color-coded."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6x5 reel grid inside a rope-lashed wooden frame, centered-left of the screen; Dusty stands full-length on the right holding one raised revolver, looking at the player; sunset town background.",
      "top_of_frame": "The Multiplier Reel widget (3 bronze coin discs, 'x1' left, larger active disc center, 'x3' right, in the captured idle frame reading x1/x2/x3) sits on top of the wooden frame, resembling a revolver cylinder.",
      "left_side_ui": "Game wordmark plaque ('DUSTY DUEL') top-left; below it a green wood-sign button with a white shopping-cart icon that opens the Buy Bonus dialog.",
      "bottom_bar": "Left: a round 'i' info button and a round gear/settings button. Center-left: 'Balance 1,000.00 FUN' in white text. Center: 'Total bet' label with a small up-triangle/down-triangle stepper pair (not +/- buttons) and the bet value '2.00 FUN' beneath. Center hint text: 'Click \"spin\" button to play' (changes to 'Hold spin for quick spins' once a bonus is active). Right: a round 'A' icon (opens Autospin settings) and a round refresh/spin icon (the actual Spin button, two curved arrows forming a circle).",
      "top_right_ui": "Small speaker/mute icon and an elapsed-time readout; vertical 'DUSTY DUEL' text runs down the far right edge.",
      "reel_cell_symbols_note": "The per-spin symbol layout is a random snapshot (changes every spin) and is intentionally not enumerated cell-by-cell; symbol identities and payouts are documented once in 'symbols'.",
      "color_blind_notes": "Bet stepper uses triangle shapes (up/down), not color, to indicate direction; Spin/Autoplay buttons are icon-shaped (circular arrows / letter 'A'), not color-coded."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "layout": "Centered dark panel below the wordmark, closed via an 'X' at the top-right.",
      "toggles": "Two labelled toggle switches: 'Quick spin' (captured OFF — dark pill, no checkmark) and 'Spacebar to spin' (captured ON — yellow pill with a black checkmark).",
      "audio_section": "'Audio' heading with two horizontal sliders: 'Sound FX' and 'Music', both captured at maximum (yellow round handle at the far right of a dark track).",
      "color_blind_notes": "Toggle state is shown by BOTH fill color (yellow=on/dark=off) AND a checkmark glyph that only appears when on — not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "left_column": "'Stop autospin' heading with 7 toggle rows, all OFF in the captured frame: 'On any win', 'If bonus game is won', 'If single win exceeds' (with an adjacent numeric-entry field), 'If cash balance increases by' (numeric field), 'If cash balance decreases by' (numeric field), \"Don't stop the game on pop-ups\", 'Enable quick spin'.",
      "right_column": "'Numbers of rounds' heading with a 3x3 grid of preset buttons (10, 25, 50, 100, 250, 500, 750, 1000, an infinity symbol '∞'), each with a small right-pointing play triangle; below it a 'Custom number of rounds' free-text field.",
      "color_blind_notes": "All toggles use dark/off vs. filled/on pill shapes (shape+fill), no color-only cues; preset counts are numeric text."
    },
    "bet_limit_screens": {
      "bet_max": "base_game view with bet driven to 50.00 FUN via the up-triangle stepper until it visibly greys out/stops responding.",
      "bet_min": "base_game view with bet driven to 0.20 FUN via the down-triangle stepper until it visibly greys out/stops responding."
    },
    "paytable_booklet": {
      "type": "paytable",
      "pages": "8 pages (scrolling panel opened via the 'i' info icon; capturer confirmed the panel bottom via scroll_capture.py, then the page set was thinned from 15 raw captures to 8 representative pages by thin_scroll_pages.py with continuity proven by measured scroll-step overlap).",
      "page_1": "Header wordmark. Two symbol callouts: 'Scatter' (gold star badge) with its trigger text, and 'Wild' (Dusty WILD tile) with its substitution text; below them the first halves of the two 'Mystery Duel' tiles (green VS, gold coin Multiplier, red VS) begin to appear.",
      "page_2": "Full callouts for both 'Mystery Duel' tiles (green = Wild or Dead, red = Multiplier Showdown) and the 'Multiplier' coin symbol, each with their rule text; below them the 5 regular symbols begin (money bag, boots, cactus, hat, rope) with their 12+/10-11/8-9 FUN payouts at the 2.00 FUN anchor bet.",
      "page_3": "All 5 regular-symbol payout rows plus all 4 royal-letter payout rows (A/K/Q/J), each showing 12+/10-11/8-9 tiers in FUN.",
      "page_4": "Continues the royal payout rows, then a 'FEATURES' section heading followed by 'MULTIPLIER REEL' rule text and its illustrative screenshot.",
      "page_5": "'FREE SPINS' section: rule text (multiplier carry-over during Free Spins, +5 spin retrigger on 3+ Scatters) with an illustrative screenshot of the feature reels.",
      "page_6": "'Multiplier Showdown' section: rule text with an illustrative screenshot showing two multiplier values ('x80' vs an unseen opponent) and the reel state.",
      "page_7": "Continuation of 'Multiplier Showdown' illustration/text, followed by the start of the 'Wild or Dead' section.",
      "page_8": "'Wild or Dead' section: full rule text with an illustrative screenshot showing one reel resolved to a full WILD column and, in a second illustration, a reel resolved to an empty 'DEAD' column.",
      "color_blind_notes": "Every payout and rule on this booklet is printed as text/numbers; the only color-dependent element is the green-vs-red outline distinguishing the two Mystery Duel tiles (see symbols.mystery_duel_multiplier_showdown.color_blind_note)."
    },
    "rules_booklet": {
      "type": "rules",
      "pages": "9 pages (same scrolling-panel mechanism as the paytable, opened via the '?' icon; thinned from 16 raw captures to 9 with proven scroll continuity).",
      "page_1": "'About the game' narrative text introducing Dusty and the Wild-West saloon setting, the progress-bar multiplier and the two Mystery Duel symbols. 'How to play' section on choosing bet size and spinning. 'Autospins' section begins (opening the Autospins settings button, confirmation pop-up).",
      "page_2": "Continuation of 'Autospins': the two adjustable options (don't stop on pop-ups, enable quick spin) and the start of 'Stop of Autospins' conditions list.",
      "page_3": "Rest of the 'Stop of Autospins' conditions list, the 'Stop Autospins' button behavior, and the start of the 'Features' section: 'Refilling' (cascade mechanic) rule text.",
      "page_4": "Full 'Refilling' text, then 'Multiplier reel' rule text (base-game x1-start/+1-per-win/reset-to-x1 behavior).",
      "page_5": "'Multiplier symbol' (2x-170x random add-on), 'Wild symbol', and 'Mystery Duel symbol' with both duel types (Wild or Dead; Multiplier Showdown) described in full.",
      "page_6": "'Scatter symbol' (trigger counts/spins table), 'Free Spins' (multiplier carry-over, +5 retrigger), and 'Buy Bonus' section listing First Blood / Dead or Alive / No Mercy with their descriptions.",
      "page_7": "'Chance Increase' ante-bet description, then 'Spin Results' section: how multiple winning combinations and Scatter wins are summed, that Free Spins play at the same bet/mechanic, and the max win statement (x5000 of the bet).",
      "page_8": "'Settings' section (Quick spin, Spacebar to spin, Sound FX, Music) and the start of 'Return to Player'.",
      "page_9": "Full 'Return to Player' RTP figures (all 97%), 'RNG' statement, 'Additional information' malfunction/24-hour-termination/Collect clause, and the rules-document version line ('version 1.0, dated May, 2026. Game Version 1.0.0.')."
    },
    "buy_bonus_dialog": {
      "type": "bonus",
      "content": "Dark desert-night backdrop with a large pale moon, silhouetted birds, cacti, a broken fence and a wagon wheel; a 'BUY BONUS' heading in white distressed lettering at the top, with a close 'X'-in-diamond icon at the top-right. Four vertical torn-parchment cards: (1) grey/white 'CHANCE 300%' card showing the ante price ('+0.20 FUN' at the captured 0.20 bet) and a round dial/toggle control instead of a BUY button; (2) green 'FIRST BLOOD' card ('FREE SPINS WITH POSSIBLE DUELS', price '20.00 FUN' at 0.20 bet) with a green 'BUY' button; (3) blue 'DEAD OR ALIVE' card ('FREE SPINS WITH GUARANTEED DUELS', price '40.00 FUN' at 0.20 bet) with a green 'BUY' button; (4) red 'NO MERCY' card ('FREE SPINS WITH GUARANTEED DUELS AND STARTING MULTIPLIER 50X', price '100.00 FUN' at 0.20 bet) with a green 'BUY' button. Below the cards: a 'BET' stepper (green triangular -/+ buttons flanking the current bet value) shared by all four options — changing it rescales all four prices proportionally.",
      "color_blind_notes": "Each price card is also labelled with full text (name + description + numeric price), so the green/blue/red card-color coding is redundant with text, not the only cue."
    },
    "bonus_purchase_confirmation": {
      "type": "bonus",
      "content": "A transitional 'BUY BONUS' screen (same desert-night art, heavily dimmed/darkened) appears briefly while a purchase is being confirmed, before the 'CONGRATULATIONS! YOU HAVE WON N FREE SPINS' announcement screen and gameplay begin. Balance decreases by exactly the displayed purchase price at the moment of confirmation (verified: First Blood -80.00 FUN at bet 0.80 -> balance 920.00; Dead or Alive -160.00 FUN at bet 0.80; No Mercy -400.00 FUN at bet 0.80)."
    },
    "free_spins_intro": {
      "type": "bonus",
      "content": "Full-bleed illustrated panel: a fiery orange/red sunset circle behind two silhouetted figures (a gunslinger walking away on the left, Dusty in a long red-tinted coat on the right, gun drawn). Center text: 'CONGRATULATIONS!' / 'YOU HAVE WON' / a large number in a red paint-splash badge (captured: '10') / 'FREE SPINS'. Prompt at the bottom: 'CLICK TO CONTINUE'."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Same 6x5 wooden-framed grid, now over the deep red/orange Free-Spins sunset background; Dusty appears masked with a red bandana (outlaw look) on the right. Left side shows a teal 'BONUS ACTIVE <price> FUN' plaque instead of the Buy Bonus cart icon. Bottom bar replaces the 'Click spin' hint with 'Free spins: <n>/<total>' (e.g. '1/10', '5/10') and, once a win has occurred, adds 'Win: <amount>' and 'Total win: <running total>' fields next to the bet display. A small running win-tag can appear on a paying reel column, e.g. 'x8 [money-bag icon] 1.20 FUN', matching the paytable tier for that symbol/count.",
      "wild_reel_example": "bonus_first_blood_wild_duel.png: a Wild-or-Dead duel resolved to WILD — the entire 2nd reel became 5 stacked Wild (Dusty) tiles; Multiplier Reel read x17/x18/x19 at that moment; spin win 0.32 FUN, total win 0.32 FUN, 5/10 free spins.",
      "dead_reel_example": "bonus_dead_or_alive_duel.png: mid-resolution frame of a Wild-or-Dead duel on the 2nd reel showing 'WILD' printed on the upper half of the column and 'DEAD' on the lower half with a gunfighter silhouette between them, and the whole grid outlined in a gold glow — this is the duel's reveal animation before it settles to one final outcome.",
      "multiplier_showdown_example": "bonus_no_mercy_showdown_duel.png: the 4th reel shows a fiery vertical strip with 'x80' at the top and 'x10' at the bottom (the two competing multiplier values); Multiplier Reel read x52/x53/x54 before the showdown resolves; total win so far 93.60 FUN, 1/10 free spins.",
      "color_blind_notes": "Feature state is signalled by a strong background palette shift (orange/red) AND by explicit text ('Free spins: n/10', 'BONUS ACTIVE'), not by color alone."
    },
    "win_screens": {
      "type": "win_screen",
      "mid_round_big_win": "bonus_dead_or_alive_win.png: dark green torn-paper 'BIG WIN' panel, amount '36.24 FUN', '45x BET' printed beneath, Dusty (masked) portrait tinted dark green, coins falling.",
      "mid_round_mega_win": "bonus_no_mercy_win.png: dark blue torn-paper 'MEGA WIN' panel, amount '114.80 FUN', '57x BET' printed beneath, Dusty (masked, blowing smoke from a raised revolver) portrait tinted blue, coins falling.",
      "round_end_totals": [
        {"round": "First Blood", "screen": "bonus_first_blood_win.png", "readout": "bottom-bar 'Last win: 62.40 FUN' on returning to the base game (not a full-screen splash for this particular round)."},
        {"round": "Dead or Alive", "screen": "bonus_dead_or_alive_total_win.png", "readout": "full-screen red/orange 'TOTAL WIN' splash, '86.72 FUN', '108x BET'."},
        {"round": "No Mercy", "screen": "bonus_no_mercy_total_win.png", "readout": "full-screen red/orange 'TOTAL WIN' splash, '1,141.30 FUN', '571x BET', 10/10 free spins completed."}
      ],
      "color_blind_notes": "Win tier (Big/Mega/Total) is conveyed by explicit English text on every splash, not by panel color alone; the exact FUN amount and the '<n>x BET' multiplier are both printed as high-contrast white/yellow numerals."
    }
  },

  "anomalies": [
    "The Multiplier Reel does NOT reset to x1 between two Buy-Bonus purchases made back-to-back without an intervening base-game spin: after the First Blood round ended with the reel at x66-x68, the very next purchase (Dead or Alive) began at that same carried-over value rather than x1, even though Dead or Alive's own rules only guarantee a duel every spin and say nothing about a non-default starting multiplier. When No Mercy was purchased, its Multiplier Reel correctly started at the documented x50 (forced), showing the No Mercy start value is set explicitly rather than inherited.",
    "The session's session_server (port 8922) unexpectedly dropped mid-observation during the first No Mercy attempt (likely reaped as an orphaned background task); it was restarted, the demo reopened, and the balance reset to the starting 1,000.00 FUN. No Mercy was then replayed from a clean state at bet 2.00. Frames captured before the drop (trigger and start-multiplier-x50 screens at the earlier bet of 0.80) were preserved on disk and remain listed in the manifest alongside the final, complete No Mercy playthrough at bet 2.00 — so this slot's screenshot set spans two different bet levels (0.80 and 2.00) across the three purchased bonus rounds, all of which is consistent with the linear buy-price verification above."
  ],

  "accessibility_observations": {
    "screen_reader": "Bottom control bar has a stable left-to-right layout in every base-game state: info(i)/settings(gear) far left, balance and bet readouts center-left, contextual hint text center, Autoplay(A)/Spin(circular arrows) far right. The Buy Bonus entry point (green cart icon) is always in a fixed position below the wordmark, top-left. Paytable and rules are both linear, vertically-scrolling single panels (not paginated with buttons) reached via the 'i'/'?' icons in the bottom-left of the overlay.",
    "motor": "Bet is adjusted with small up/down triangle steppers rather than large +/- buttons (a possible small-target concern); Spin and Autoplay buttons are large circular targets. Spacebar-to-spin is available and ON by default, reducing the need for precise clicking. Autoplay offers a wide range of preset round counts plus a custom field, minimizing repeated manual spins.",
    "color_blind": "Most feature/state information is duplicated as text (win amounts, 'BONUS ACTIVE', 'Free spins: n/10', RTP figures, all payouts). The one residual color-only distinction found is the green-vs-red outline that differentiates the two Mystery Duel ('VS') tile variants on the static paytable before their duel animation plays out and reveals the outcome via text ('WILD'/'DEAD' or explicit competing multiplier numbers).",
    "deaf_hard_of_hearing": "No information observed that is conveyed by audio only; Sound FX and Music are separate adjustable/mutable sliders in Settings, and all round outcomes (wins, free-spins count, bonus purchase price, duel results) are also shown as on-screen text."
  },

  "unreadable_or_uncertain": [
    "Whether the Scatter symbol carries its own independent count-based payout: rules_p6.png implies Scatters 'pay' in the same sentence that discusses summing multiple winning combinations, but no Scatter row with 8-9/10-11/12+ FUN values was found on any of the 8 captured paytable pages (only the trigger/free-spins-count text on page 1). Left as an open question rather than assumed to be 0.",
    "Volatility rating/label: not printed anywhere on the captured paytable, rules, splash, or feature-intro screens. Not asserted; web sources were not used for this field per instructions.",
    "Exact visual identity of a plain gold disc icon seen in the top row of the reel grid during a couple of Free-Spins frames (e.g. bonus_no_mercy_gameplay.png) that lacks the Scatter's 'S' lettering — most likely a small per-cell cascade/refill counter badge rather than a distinct paying symbol, but not confirmed against a dedicated paytable entry.",
    "Studio/sub-brand: only the standard 'BGAMING' logo appears on the preview screen; no separate sub-studio credit was found anywhere in the captured frames."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.