What are the key stats for Dragon Tiger?
RTP 96.27%max win ×9demo ✓
From the verified capture of 17 Sep 2026 — not from the AI’s memory.
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| Country | Aug '26 | Jul '26 | Jun '26 | May '26 | Apr '26 | Mar '26 | Feb '26 | Jan '26 | Dec '25 | Nov '25 | Oct '25 | Sep '25 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 🇵🇰Pakistan | 100 | 60 | 60 | 80 | 60 | 60 | 40 | 40 | 20 | 20 | 40 | 40 |
| 🇨🇭Switzerland | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 |
| 🇵🇭Philippines | 20 | 10 | 20 | 10 | 20 | 30 | 20 | 10 | 10 | 10 | 10 | 20 |
| 🇦🇺Australia | 10 | 0 | 10 | 0 | 0 | 10 | 20 | 10 | 10 | 0 | 0 | 0 |
| 🇺🇦Ukraine | 10 | 0 | 0 | 10 | 10 | 10 | 0 | 0 | 10 | 0 | 10 | 10 |
| 🇸🇦Saudi Arabia | 10 | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 0 | 0 | 0 |
| 🇻🇳Vietnam | 10 | 0 | 10 | 0 | 10 | 0 | 10 | 0 | 10 | 0 | 0 | 0 |
| 🇲🇽Mexico | 10 | 0 | 0 | 10 | 0 | 0 | 0 | 10 | 10 | 0 | 0 | 0 |
| 🇶🇦Qatar | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇿🇦South Africa | 10 | 10 | 10 | 20 | 50 | 40 | 20 | 40 | 30 | 10 | 10 | 10 |
| 🇮🇩Indonesia | 10 | 10 | 10 | 10 | 30 | 20 | 10 | 30 | 10 | 10 | 20 | 10 |
| 🇳🇱Netherlands | 10 | 10 | 20 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| 🇬🇷Greece | 10 | 10 | 10 | 10 | 10 | 10 | 20 | 10 | 0 | 10 | 0 | 10 |
| 🇱🇧Lebanon | 30 | 30 | 10 | 10 | 10 | 0 | 0 | 10 | 10 | 0 | 0 | 0 |
| 🇨🇦Canada | 0 | 0 | 0 | 0 | 0 | 20 | 20 | 20 | 0 | 0 | 20 | 20 |
| 🇺🇸United States | 20 | 20 | 0 | 20 | 0 | 20 | 0 | 20 | 0 | 0 | 0 | 0 |
| 🇫🇮Finland | 0 | 0 | 0 | 0 | 20 | 0 | 20 | 20 | 0 | 0 | 20 | 0 |
| 🇮🇹Italy | 0 | 0 | 10 | 0 | 10 | 10 | 10 | 10 | 0 | 10 | 10 | 10 |
| 🇲🇾Malaysia | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 20 | 20 | 0 | 20 |
| 🇵🇱Poland | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 0 | 0 |
| 🇵🇹Portugal | 0 | 0 | 0 | 10 | 10 | 10 | 10 | 10 | 0 | 10 | 10 | 10 |
| 🇩🇪Germany | 0 | 0 | 0 | 10 | 0 | 10 | 10 | 10 | 0 | 10 | 10 | 10 |
| 🇸🇬Singapore | 10 | 10 | 0 | 0 | 10 | 0 | 0 | 10 | 10 | 0 | 10 | 10 |
| 🇹🇳Tunisia | 0 | 0 | 10 | 10 | 0 | 10 | 10 | 10 | 0 | 10 | 10 | 0 |
| 🇦🇷Argentina | 0 | 0 | 0 | 0 | 10 | 0 | 10 | 10 | 10 | 10 | 0 | 0 |
| 🇨🇾Cyprus | 0 | 0 | 0 | 0 | 10 | 10 | 10 | 0 | 10 | 0 | 0 | 10 |
| 🇫🇷France | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 10 | 10 | 10 | 0 | 0 |
| 🇱🇻Latvia | 0 | 0 | 0 | 0 | 10 | 0 | 10 | 10 | 0 | 0 | 10 | 0 |
| 🇱🇹Lithuania | 0 | 0 | 0 | 10 | 10 | 0 | 0 | 0 | 10 | 0 | 10 | 0 |
| 🇷🇴Romania | 0 | 0 | 0 | 10 | 10 | 10 | 0 | 0 | 10 | 0 | 0 | 0 |
| 🇦🇹Austria | 0 | 0 | 0 | 0 | 10 | 0 | 10 | 10 | 0 | 0 | 0 | 0 |
| 🇩🇰Denmark | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 10 | 0 | 0 | 0 | 0 |
| 🇰🇷South Korea | 0 | 0 | 0 | 0 | 10 | 10 | 10 | 0 | 0 | 0 | 0 | 0 |
| 🇵🇦Panama | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 10 |
| 🇸🇰Slovakia | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 10 | 10 | 0 | 0 | 0 |
| 🇪🇸Spain | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 10 | 0 | 0 | 0 | 0 |
| 🇧🇪Belgium | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 |
| 🇧🇬Bulgaria | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 10 |
| 🇭🇷Croatia | 0 | 0 | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇸🇻El Salvador | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 0 | 0 | 0 | 0 | 0 |
| 🇭🇺Hungary | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 0 |
| 🇯🇵Japan | 0 | 0 | 0 | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇳🇿New Zealand | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 0 | 0 | 0 | 0 | 0 |
| 🇸🇮Slovenia | 0 | 0 | 0 | 0 | 10 | 0 | 10 | 0 | 0 | 0 | 0 | 0 |
| 🇪🇬Egypt | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 |
| 🇩🇿Algeria | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇨🇿Czech Republic | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 |
| 🇪🇪Estonia | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇲🇹Malta | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 |
| 🇲🇦Morocco | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇳🇬Nigeria | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇦🇪United Arab Emirates | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
| 🇬🇧United Kingdom | 0 | 10 | 10 | 0 | 0 | 10 | 10 | 10 | 10 | 0 | 10 | 10 |
| 🇧🇾Belarus | 0 | 10 | 0 | 0 | 10 | 0 | 10 | 10 | 0 | 0 | 10 | 0 |
| 🇹🇭Thailand | 0 | 10 | 0 | 0 | 0 | 10 | 0 | 10 | 0 | 10 | 0 | 10 |
| 🇸🇪Sweden | 0 | 10 | 0 | 0 | 0 | 10 | 10 | 10 | 0 | 0 | 0 | 0 |
| 🇹🇷Turkey | 0 | 10 | 10 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 10 | 0 |
| 🇮🇪Ireland | 0 | 10 | 0 | 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 |
| 🇵🇪Peru | 0 | 10 | 0 | 0 | 0 | 0 | 10 | 10 | 0 | 0 | 0 | 0 |
| 🇭🇰Hong Kong | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |
| 🇯🇴Jordan | 0 | 10 | 0 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 |
| 🇧🇷Brazil | 70 | 110 | 90 | 110 | 170 | 170 | 110 | 140 | 110 | 90 | 170 | 110 |
| 🇮🇳India | 280 | 340 | 340 | 520 | 340 | 340 | 340 | 280 | 180 | 180 | 140 | 100 |
manual demo playthrough → 26 screens captured → rules & payouts verified → catalogued & reviewed
This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.
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What are the key stats for Dragon Tiger?
RTP 96.27%max win ×9demo ✓
From the verified capture of 17 Sep 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Dragon Tiger vs Wealth Inn — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
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{
"game": {
"name": "Dragon Tiger",
"provider": "Habanero",
"game_kind": "table",
"game_category": "table",
"game_subtype": "other",
"game_subtype_note": "Dragon Tiger is a two-card baccarat derivative (one card dealt to 'Dragon', one to 'Tiger', higher card wins), but the consumer enum (blackjack|roulette|baccarat|poker|craps|sic_bo|other) has no dedicated entry for it and 'baccarat' would claim a game family this build never names itself. Set to 'other', matching the same-name Pragmatic Play catalogue precedent (d212d48a).",
"theme": "Chinese/Asian-inspired casino card game. No cartoon characters or narrative theme -- the only theming is the dragon-vs-tiger motif itself: a stylized green dragon head and a roaring tiger head as the game's emblem, and the Chinese characters '龍' (dragon) and '虎' (tiger) printed on the two betting zones and on the loading splash.",
"art_style": "Flat 2D vector casino-table art rendered on a static painted background (not a 3D scene). Ornate line-art dragon/tiger head icons (thin cream-colored outline strokes on solid dark green) for the splash logo; the in-table dragon/tiger heads are large, very low-contrast engraved-line watermarks sunk into the green felt (barely visible, almost the same color as the felt itself). Photographic/rendered casino props (card shoe, chip tray, discard holder, playing cards) are pasted onto the flat felt in a slightly higher-fidelity semi-realistic render style than the flat vector UI buttons around them. Muted, desaturated palette: dark forest-green felt, dark reddish-brown wood rail, gold/yellow serif text, cream parchment-brown card backs. No animation flourishes captured beyond card-deal motion; overall mood is a sober, classic land-based casino pit table, not a bright casual/cartoon slot.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from the slot's captured screenshots plus OCR ground truth and zoomed crops.",
"method_notes": "Every number in this document is either read verbatim from a screenshot (rules/Help/paytable/limits panels) or re-derived arithmetically from a captured round and cross-checked against the printed pay table and printed RTP. Nothing was carried over from the provider's catalogue web page (see provider defect notes below) -- the demo build itself is the only source used here. Colors are described in words from zoomed crops, never as hex codes. Where a detail could not be established with confidence it is listed in 'unreadable_or_uncertain' rather than guessed.",
"language": "English",
"not_a_slot_note": "This is a two-hand card comparison table game (Dragon Tiger), not a reel slot: there are no reels, paylines, ways, scatter/wild symbols, free spins or bonus-buy. The 'symbols' of this game are the 15 numbered betting spots on the felt and their fixed payout odds, documented below in 'bet_positions'."
},
"table_layout": {
"overview": "A single virtual card table viewed from slightly above and in front, filling almost the whole 1280x800 window against a solid black background outside the table's rounded rectangle border. The table felt is dark forest green with a dark reddish-brown (mahogany-look) padded rail running around its rounded-rectangle edge, trimmed with a thin gold line.",
"vertical_zones_top_to_bottom": [
"Top strip (y ~0-95): small square icon buttons top-left (a 2x2 grid/menu icon at far top-left) and top-right (an 'i' info/paytable button, a horizontal-lines/list icon [Roadmap/menu], and a speaker/sound icon), all rendered as gold-outlined dark rounded squares with white glyphs.",
"Just below the top-left icon: a small grey panel with a yellow/gold border showing a 5-row x 2-column grid of numbers 1..10 with an empty cell to the right of each number -- this is the compact 'last 10 games' Roadmap history, filled in with result markers as rounds are played (empty at the very start of a session).",
"To its right, three vertically stacked pill-shaped tabs labelled MAIN (highlighted light blue when in the base table view), DRAGON and TIGER -- these are shortcuts that open the full 50-cell Roadmap panel pre-filtered to that tab; they are only really interactive/relevant once the Roadmap panel is open (see 'roadmap_system').",
"Top-center table props (decorative, not interactive): a brown card-shoe box (holds the 8 decks), a thin black cylindrical object next to it (a card-shuffling/dealing mechanism prop), a wide rectangular chip tray holding ten upright stacks of casino chips in different colors with denomination numbers printed on the visible chip edges (a decorative prop -- these are NOT the player's selectable bet denominations, see 'chip_selector'), and to the right a white/cream card holder tilted at an angle (the discard/used-cards tray).",
"Middle area: the two large ghosted dragon-head (left) and tiger-head (right) line-art watermarks are engraved very faintly into the felt, separated by a thin vertical gold line down the table's centre; the Chinese characters '龍' (left, dragon) and '虎' (right, tiger) sit in gold between/below the two head watermarks.",
"Betting layout (see 'bet_positions' for full detail): two mirrored blocks of six side-bet spots (suits + BIG + SMALL) flanking a central TIE spot, with the large DRAGON and TIGER main-bet boxes below them.",
"Left and right of the felt, outside the rail: a round UNDO button (counter-clockwise arrow icon) above a round CLEAR BETS button (a burst/flower icon) on the left; a round DEAL button (shows a playing-card-face icon, an Ace of Clubs) on the right. After a round resolves these same positions/shapes change label and icon to NEW GAME (left, a small blank playing-card icon) and REBET (right, a stack-of-two-chips icon).",
"Directly right of center, vertically centered on the table: a chip-value selector -- a round chip icon showing the currently selected denomination's number, flanked by a left-pointing and a right-pointing triangular arrow to step the denomination down/up.",
"Bottom-center, below the felt: a pill-shaped ROADMAP button that opens the full 50-game history panel.",
"Bottom strip (y ~745-785): BALANCE (bottom-left) and BET / WIN (bottom-right), all in white bold text on the black background outside the table, each preceded by a small double-cross/dagger currency glyph (renders visually similar to, but is not, a dollar sign; the demo currency marker used throughout this documentation is written as '‡'). WIN only shows a nonzero value after a round resolves; it reads '‡0.00' before a bet or during betting."
],
"background_color": "Solid black outside the table.",
"felt_color": "Dark forest green, uniform, with the faint dragon/tiger watermark line-art engraved in a barely-darker/lighter shade of the same green (low contrast by design).",
"rail_color": "Dark reddish-brown wood-grain padded rail with a thin gold inner edge line."
},
"bet_positions": {
"note": "15 clickable betting spots in total. Coefficients read verbatim from the in-game PAY TABLE panel (paytable_p1.png) and cross-confirmed by the 'How to Play' rules text (rules_p1-p2.png).",
"layout_geometry": "Two mirrored 2x3 blocks of side-bet tiles (one for the Dragon hand on the left, one for the Tiger hand on the right), each block arranged as: row 1 = [Spade icon tile, Heart icon tile, BIG 8-K tile] (Dragon block, left-to-right) mirrored as [BIG 8-K tile, Spade icon tile, Heart icon tile] on the Tiger block; row 2 = [Diamond icon tile, Club icon tile, SMALL A-6 tile] (Dragon block) mirrored as [SMALL A-6 tile, Diamond icon tile, Club icon tile] (Tiger block). Below the two blocks: a large DRAGON box (left) and a large TIGER box (right), each bearing the corresponding Chinese character; a single square TIE 8:1 tile sits centered between them.",
"positions": [
{"name": "DRAGON", "odds": "1/1 (evens)", "rule": "Bet that the Dragon card will outrank the Tiger card. Paid 50% back (half stake returned) if the round is a tie.", "appearance": "Large dark-green rounded rectangle, gold text 'DRAGON' above the gold Chinese character '龍', on the left half of the felt."},
{"name": "TIGER", "odds": "1/1 (evens)", "rule": "Bet that the Tiger card will outrank the Dragon card. Paid 50% back if the round is a tie.", "appearance": "Mirror of DRAGON, gold text 'TIGER' above gold character '虎', right half of the felt."},
{"name": "TIE", "odds": "8/1", "rule": "Bet that the Dragon and Tiger cards will be of equal rank.", "appearance": "Small square dark-green tile centered between the two main boxes, gold text 'TIE' over 'TIE 8:1'/'8 : 1'."},
{"name": "BIG (Dragon side)", "odds": "1/1 (evens)", "rule": "Bet that the Dragon card ranks 8 through K inclusive. Loses automatically if the Dragon card is a 7.", "appearance": "Dark-green rounded tile, gold text 'BIG' over '8 - K', in the Dragon block."},
{"name": "SMALL (Dragon side)", "odds": "1/1 (evens)", "rule": "Bet that the Dragon card ranks Ace through 6 inclusive. Loses automatically if the Dragon card is a 7.", "appearance": "Dark-green rounded tile, gold text 'SMALL' over 'A - 6', in the Dragon block."},
{"name": "BIG (Tiger side)", "odds": "1/1 (evens)", "rule": "Same as BIG but for the Tiger card; loses if the Tiger card is a 7.", "appearance": "Mirror of Dragon-side BIG, in the Tiger block."},
{"name": "SMALL (Tiger side)", "odds": "1/1 (evens)", "rule": "Same as SMALL but for the Tiger card; loses if the Tiger card is a 7.", "appearance": "Mirror of Dragon-side SMALL, in the Tiger block."},
{"name": "Suit: Spade (Dragon side)", "odds": "3/1", "rule": "Bet that the Dragon card's suit is Spade. Loses if the Dragon card is a 7.", "appearance": "Small dark-green square tile with a solid black spade pictogram, top-left of the Dragon block."},
{"name": "Suit: Heart (Dragon side)", "odds": "3/1", "rule": "Bet that the Dragon card's suit is Heart. Loses if the Dragon card is a 7.", "appearance": "Small dark-green square tile with a solid red heart pictogram, next to the Spade tile."},
{"name": "Suit: Diamond (Dragon side)", "odds": "3/1", "rule": "Bet that the Dragon card's suit is Diamond. Loses if the Dragon card is a 7.", "appearance": "Small dark-green square tile with a solid red diamond pictogram, below the Spade tile."},
{"name": "Suit: Club (Dragon side)", "odds": "3/1", "rule": "Bet that the Dragon card's suit is Club. Loses if the Dragon card is a 7.", "appearance": "Small dark-green square tile with a solid black club pictogram, next to the Diamond tile."},
{"name": "Suit: Spade (Tiger side)", "odds": "3/1", "rule": "Bet that the Tiger card's suit is Spade. Loses if the Tiger card is a 7.", "appearance": "Mirror of Dragon-side Spade tile, in the Tiger block."},
{"name": "Suit: Heart (Tiger side)", "odds": "3/1", "rule": "Bet that the Tiger card's suit is Heart. Loses if the Tiger card is a 7.", "appearance": "Mirror of Dragon-side Heart tile, in the Tiger block."},
{"name": "Suit: Diamond (Tiger side)", "odds": "3/1", "rule": "Bet that the Tiger card's suit is Diamond. Loses if the Tiger card is a 7.", "appearance": "Mirror of Dragon-side Diamond tile, in the Tiger block."},
{"name": "Suit: Club (Tiger side)", "odds": "3/1", "rule": "Bet that the Tiger card's suit is Club. Loses if the Tiger card is a 7.", "appearance": "Mirror of Dragon-side Club tile, in the Tiger block."}
],
"special_void_rule": {
"text_dragon": "ALL BIG, SMALL AND SUIT BETS WILL LOSE FOR DRAGON IF A 7 IS DRAWN FOR THE DRAGON CARD.",
"text_tiger": "ALL BIG, SMALL AND SUIT BETS WILL LOSE FOR TIGER IF A 7 IS DRAWN FOR THE TIGER CARD.",
"source": "paytable_p1.png",
"importance": "This changes the true expected value of every BIG/SMALL/suit bet on a given side: a 7 makes ALL of that side's side-bets lose simultaneously, regardless of what they were betting on. It must be described explicitly for accessibility, since it silently affects 6 of the 15 spots per side without any special visual marker distinguishing a '7' card from any other losing card."
},
"card_ranking": {
"order": "A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K (face value order)",
"note": "The Ace is explicitly the LOWEST-ranked card ('Note: The Ace is lowest ranked value.'), not the highest as in many other card games -- important because it affects which hand wins the main Dragon/Tiger bet and whether the Ace counts toward the SMALL (A-6) range (it does, as the lowest card in that range).",
"source": "rules_p3.png"
}
},
"payout_and_highlight_mechanics": {
"win_field_is_total_return_not_profit": {
"rule": "The bottom-right 'WIN' readout after a round prints the FULL RETURN (stake + profit) for every winning spot added together -- NOT the net profit.",
"evidence_1": {"frame": "win_screen_multi.png", "detail": "BET ‡7.00 (7 spots at ‡1 each: DRAGON, TIGER, TIE, BIG-Dragon, SMALL-Dragon, BIG-Tiger, SMALL-Tiger). Result: Dragon 5-Club vs Tiger 9-Spade, Tiger wins. Winning spots: TIGER (1:1), SMALL-Dragon (5 is in A-6, 1:1), BIG-Tiger (9 is in 8-K, 1:1) -- three winners at 1:1 each. WIN printed = ‡6.00 = 3 x (‡1 stake + ‡1 profit) = 3 x ‡2.00. Balance moved from ‡1,987.20 (after the ‡7 stake was taken) to ‡1,993.20, i.e. +‡6.00, confirming WIN is the amount credited, and that amount already includes the returned stake."},
"evidence_2": {"frame": "win_screen_suit.png", "detail": "BET ‡1.60 (8 spots at ‡0.20 each: all 4 suits on both Dragon and Tiger sides, no main/BIG/SMALL/TIE bets). Result: Dragon 8-Club vs Tiger Queen-Diamond. Winning spots: Club-Dragon and Diamond-Tiger, both at 3/1. WIN printed = ‡1.60 = 2 x (‡0.20 stake + ‡0.60 profit) = 2 x ‡0.80. Balance was ‡1,993.20 both immediately before and immediately after this round -- net profit was exactly zero (6 losing suit spots at ‡0.20 = ‡1.20 lost, offset by 2 winning spots' ‡0.60 profit each = ‡1.20 gained), which is only consistent with WIN meaning full return, not net profit."}
},
"highlight_marks_criteria_match_not_bet_presence": {
"rule": "After the two cards are revealed, every betting tile whose winning CRITERION is satisfied by the drawn card is repainted from its normal dark-green tone to a lighter, desaturated sage-grey tone -- and any colored pictogram on that tile (a red heart/diamond or black spade/club) is simultaneously desaturated to a pale pink or pale grey version of itself. This happens REGARDLESS of whether a chip was actually sitting on that tile. A tile can therefore be highlighted with no chip on it at all, meaning 'the card matched this category, but you did not bet on it.'",
"evidence_1": {"frame": "win_screen_dragon.png", "detail": "Dragon 10-Heart vs Tiger 9-Heart (Dragon wins, higher rank). Only the DRAGON main spot had a ‡0.20 chip on it. On the result frame BOTH the BIG 8-K tile AND the Heart-suit tile turn pale sage-grey on EACH side (10 and 9 both fall in the 8-K 'BIG' range, and both cards happen to be Hearts) even though no chip was ever placed on BIG or on either Heart tile -- the highlight tracks the card's category, not the player's bet."},
"evidence_2": {"frame": "win_screen_suit.png", "detail": "Dragon 8-Club vs Tiger Queen-Diamond. The BIG 8-K tile on BOTH sides turns pale sage-grey (8 and Queen both fall in 8-K) with no chip present on either BIG tile, because this round only had chips on the eight suit tiles."},
"accessibility_note": "A screen-reader description of a result screen must report the CHIP PRESENCE on a tile separately from the tile's highlight state -- highlight alone does not tell a player whether they won money on that spot."
},
"losing_chips_are_swept_before_the_result_frame_settles": {
"rule": "Chips on spots that LOST the round are removed from the felt (visually swept away) by the time the result frame is shown; chips on spots that WON remain sitting on the felt, on top of the highlighted tile, until the player clicks NEW GAME or REBET.",
"evidence": "base_game_full_coverage.png (pre-result) shows 7 chips placed on DRAGON, TIGER, TIE, BIG-Dragon, SMALL-Dragon, BIG-Tiger, SMALL-Tiger. In the matching result frame win_screen_multi.png (Tiger wins, Dragon 5-Club / Tiger 9-Spade) only 3 chips remain visible -- on TIGER, SMALL-Dragon and BIG-Tiger (the three winners) -- the 4 losing chips (DRAGON, TIE, BIG-Dragon, SMALL-Tiger) are gone from the felt entirely."
},
"compact_roadmap_marker_reflects_the_same_round": {
"note": "The single mini-roadmap cell filled in at the top-left after a round (see 'roadmap_system') encodes the same information the full pay table encodes: a letter tile for which side/tie won, a suit pictogram for the winning card's suit, and a filled/open circle for whether that card fell in the BIG or SMALL range."
}
},
"roadmap_system": {
"purpose": "A non-gameplay history/statistics display of past rounds in the current browser session only ('The results are only available for the current session and will [be] cleared if the game is closed.').",
"compact_view": "Top-left corner of the table at all times: a small grey 5-row x 2-column grid, numbered 1 through 10, each number followed by an empty result cell. As rounds are played, the empty cells fill in left-to-right, top-to-bottom with a result marker (see legend). Holds only the LAST 10 rounds of the session.",
"full_panel": {
"opened_by": "Clicking the pill-shaped ROADMAP button at the bottom-center of the table.",
"layout": "A wide dark panel slides up from the bottom, overlapping the lower half of the table. Header row has three tabs: MAIN, DRAGON, TIGER (the active tab is highlighted in light blue; inactive tabs are outlined in gold on black). Below the tabs, a 5-row x 10-column grid of cell numbers 1 to 50, each preceded by its own small result marker slot (blank if that round has not been played yet in the session). A round 'X' close button sits at the panel's bottom-right corner.",
"tabs_meaning": {
"MAIN": "Shows, per round: a colored letter tile (green 'T' = Tie won; blue 'D' = Dragon won; red 'T' = Tiger won), the winning card's suit pictogram, and a filled or open circle (blue = Dragon side, red = Tiger side; filled circle = the winning card was in the BIG 8-K range, open/outlined circle = it was in the SMALL A-6 range).",
"DRAGON": "Shows, per round, only information about the Dragon card: its suit pictogram plus a filled blue circle (Dragon card was BIG) or open blue circle (Dragon card was SMALL); rounds where the Dragon side did not win the main bet are marked with a short diagonal blue slash instead (this slash mark is described in the rules as visible ONLY on the Dragon tab).",
"TIGER": "Mirror of the DRAGON tab in red: suit pictogram plus filled/open red circle, or a diagonal red slash when the Tiger side did not win the main bet."
},
"legend_verbatim_from_rules": [
"Green 'T' square -- Indicates the Tie bet was the winner.",
"Blue 'D' square -- Indicates the Dragon bet was the winner.",
"Red 'T' square -- Indicates the Tiger bet was the winner.",
"Filled red circle -- Indicates the Tiger (Big) bet was the winner.",
"Open/outlined red circle -- Indicates the Tiger (Small) bet was the winner.",
"Diagonal red slash -- Indicates the Tiger was not a winner (only visible in Tiger results).",
"Filled blue circle -- Indicates the Dragon (Big) bet was the winner.",
"Open/outlined blue circle -- Indicates the Dragon (Small) bet was the winner.",
"Diagonal blue slash -- Indicates the Dragon was not a winner (only visible in Dragon results).",
"Black club pictogram -- Indicates the Club bet was the winner.",
"Red diamond pictogram -- Indicates the Diamond bet was the winner.",
"Red heart pictogram -- Indicates the Heart bet was the winner.",
"Black spade pictogram -- Indicates the Spade bet was the winner."
],
"source_frames": ["rules_p4.png", "rules_p5.png", "rules_p6.png", "base_game_roadmap_main.png", "base_game_roadmap_dragon.png", "base_game_roadmap_tiger.png"],
"linter_note": "audit_manifest.py's automatic gap/duplicate detector flagged the three roadmap-tab screenshots as 'differs only by animation' because the felt underneath is identical and only 4 of the 50 grid cells were filled at capture time (about half a dozen rounds played). TL reviewed all three frames by eye at GATE-1: they are genuinely different tabs -- the reliable difference is the blue tab-highlight moving between MAIN / DRAGON / TIGER, not the mostly-empty grid. Kept as-is; this is expected WARN noise for this panel, not a real duplicate."
}
},
"chip_selector": {
"description": "A round chip icon between the DRAGON and TIGER main boxes (vertically centered on the right side of the felt), flanked by a left-pointing and a right-pointing triangular arrow, cycles the player's currently selected bet-chip denomination. The number on the chip face updates to match ($ value not shown, plain number in the demo currency unit). Clicking any of the 15 betting spots places one chip of the currently selected denomination there (or stacks an additional chip of that value if a chip is already on that spot, per rules step 3: 'Once a chip is placed, click on the initial or different chips to increase the bet').",
"denominations_observed": [0.2, 0.5, 1, 2, 5, 10, 20, 25, 50, 100],
"denominations_source": "Stepped through with the selector's arrow buttons from minimum to maximum; each value confirmed with a zoomed crop of the chip-face number.",
"decorative_chip_tray_prop": "The rack of ten upright chip stacks at the top-center of the table (near the card shoe) is a static decorative table prop, not the interactive selector. Its printed chip-cap numbers (partially legible: 5, 10, 50, 100, 25, 1, ...) do not necessarily match the real selectable denominations above and should not be read as the bet-limit ladder."
},
"controls": {
"UNDO": {"position": "Round button, left side of the table, above CLEAR BETS.", "icon": "A counter-clockwise curved arrow, white on a gold-ringed dark disc.", "function": "Removes the most recently placed chip(s) from the felt (rules step 4: 'To remove the last bet(s) placed, click Undo').", "states": "Present during betting; replaced in position by NEW GAME once a round resolves."},
"CLEAR_BETS": {"position": "Round button, left side, below UNDO.", "icon": "A stylised burst/asterisk (flower-like) shape, white on gold-ringed dark disc.", "function": "Removes ALL chips currently placed on the felt in one click (rules step 5)."},
"DEAL": {"position": "Round button, right side of the table.", "icon": "A playing card face showing the Ace of Clubs, inside a green-tinted circular badge with a gold ring.", "function": "Starts the round with whatever bets are currently placed (rules step 7); becomes disabled/hidden once a round is in progress.", "states_after_round": "Replaced in the same position by REBET (icon: two stacked casino chips) once the round resolves."},
"REBET": {"appears": "Only after a round has resolved, in the DEAL button's position.", "function": "Repeats the exact same bet pattern and amounts as the previous round for the next round (rules step 10). After clicking Rebet, UNDO/CLEAR BETS can still be used to modify the repeated bets before dealing again (rules step 11)."},
"NEW_GAME": {"appears": "Only after a round has resolved, in the UNDO button's position.", "icon": "A small blank white playing-card silhouette.", "function": "Clears the resolved round's chips and lets the player place a fresh, different set of bets for the next round (rules step 12)."},
"chip_selector_arrows": {"position": "Left/right triangular arrows either side of the round chip-value display, right-of-center.", "function": "Step the selected bet-chip denomination down or up through the fixed ladder of values."},
"info_button": {"icon": "Lower-case italic 'i' inside a gold-outlined dark rounded square, top-right of the screen.", "function": "Opens the PAY TABLE / How to Play booklet (paytable_p1.png onward)."},
"menu_or_roadmap_icon_top_right": {"icon": "A horizontal-lines/list glyph in a gold-outlined dark rounded square, top-right, next to the info button.", "function": "Not independently exercised in this capture; visually distinct from the bottom ROADMAP button. Left undocumented beyond appearance -- see 'unreadable_or_uncertain'."},
"sound_button": {"icon": "A speaker glyph in a gold-outlined dark rounded square, top-right (third icon).", "function": "Presumed audio mute/unmute toggle; not exercised in this capture."},
"grid_menu_icon_top_left": {"icon": "A 2x2 grid of small squares in a gold-outlined dark rounded square, top-left corner.", "function": "Platform/game-menu entry point (consistent with other Habanero titles' 'Game Menu'); not exercised in this capture."},
"settings_gear_access": "There is no separate gear/cog icon visible on the main table; the OPTIONS panel (FULLSCREEN toggle, LIMITS / HELP / TEST buttons) was reached via the top-left grid-menu icon per the capture flow (see 'screens.settings').",
"options_panel": {
"title": "OPTIONS",
"controls": "A single on/off toggle switch labelled FULLSCREEN (shown in the OFF position -- a light circular handle sitting on the left end of a horizontal track), and three full-width buttons: LIMITS, HELP, TEST.",
"LIMITS_button": "Opens the LIMITS popup (see 'limits').",
"HELP_button": "Opens the same 'How to Play' / paytable booklet as the top-right 'i' button.",
"TEST_button": "Opens an internal QA/debug panel ('EXPERT TRIGGER', a forced-RNG-outcome trigger, and a 'Sticky' toggle) belonging to the app-test.insvr.com test stand this demo runs on. This is NOT player-facing functionality and is not part of the documented game; it is noted here only so it is not mistaken for a real feature if seen on a screenshot."
}
},
"rtp": {
"unit": "percent",
"by_bet_family": {
"dragon_or_tiger_main_bet": 96.27,
"tie_bet": 67.23,
"big_small_or_suit_side_bets": 92.31
},
"source": "rules_p7.png ('Return to Player' section of the in-game How to Play / Help screen): 'The theoretical RTP of this game is: Dragon vs. Tiger: Bet on Dragon or Tiger - 96.27%, Dragon vs. Tiger: Tie - 67.23%, Game for either Dragon or Tiger cards: Big/Small and/or Suits - 92.31%.'",
"important_note": "This game has THREE DIFFERENT RTP figures depending on which bet family is used, not one single RTP for the whole game. Do not average or pick just one -- a player's effective RTP for a session depends entirely on which of the 15 spots they choose."
},
"limits": {
"currency_glyph": "‡ (a stylised double-cross/dagger glyph used throughout the UI as the demo currency marker; visually resembles, but is not, a dollar sign -- confirmed with a 6x zoomed crop of the BALANCE readout).",
"global_minimum_bet": 0.20,
"per_spot_maximum": {
"TIE": 1000.0,
"DRAGON": 1000.0,
"TIGER": 1000.0,
"BIG": 1000.0,
"SMALL": 1000.0,
"suit_each": 1000.0
},
"important_note": "The printed ‡1,000.00 maximum applies to EACH of the 15 table spots INDIVIDUALLY, not to the round as a whole. A player covering many spots at once could stake far more than ‡1,000.00 in total on a single round; that combined total is not printed anywhere and is not stated as a fact here, only the per-spot ceiling that the game itself prints.",
"source": "rules_p9.png, the in-game LIMITS popup (OPTIONS > LIMITS): 'MIN. ‡0.20 / TIE MAX. ‡1,000.00 / DRAGON MAX. ‡1,000.00 / TIGER MAX. ‡1,000.00 / BIG MAX. ‡1,000.00 / SMALL MAX. ‡1,000.00 / [suit icons] MAX. ‡1,000.00'."
},
"build_stamps": {
"note": "These are software build/deployment stamps, not the game's release date (Habanero provider defect P-H04 -- confirmed by the plainly stated project convention: these numbers change with server deployments, unrelated to when the game itself was launched).",
"file_date_utc": "2026/09/10 06:11:10",
"client_version": "1.1.23503.626",
"server_version": "5.1.2589.207",
"rng_version": "5.1.4478.308",
"source": "rules_p8.png, bottom of the in-game How to Play / Help screen."
},
"general_rules_and_disclaimers": {
"decks": "The game is played with 8 decks of cards, reshuffled at the start of every game/round ('Cards are shuffled at the start of each game').",
"simultaneous_wins": "Simultaneous wins are added together (a single round can pay out on several different winning spots at once; see 'payout_and_highlight_mechanics').",
"malfunction_clause": "Malfunction voids all plays and pays.",
"disconnection_policy": "If connection is lost after a game action reached the server, the game is completed server-side; the result appears in Game History only and is not shown on resume.",
"source": "rules_p8.png / rules_p9.png"
},
"autoplay": {
"present": false,
"evidence_channel_1": "scene_probe.py --port 8791 (DOM element tree) enumerated all 13 named interactive controls on the table (btnClearAllBets, btnUndo, btnPlay [DEAL], MAIN/DRAGON/TIGER tab buttons, arrowdecrease/arrowincrease [chip stepper], btnShowRoadmap, btnShowGameMenu, btnShowMenu, btnShowInfo, btnSound) -- no autoplay control exists among them.",
"evidence_channel_2": "The full printed text of the in-game Help/How to Play booklet (12 numbered play steps plus every Bet Type) never mentions autoplay or auto play anywhere.",
"note": "REBET is a manual, one-click-per-round repeat of the previous bet pattern, not an automated multi-round autoplay feature -- it still requires a DEAL click (via REBET) for every round."
},
"jackpot_or_progressive": {
"present": false,
"evidence": "No jackpot ticker, no jackpot-related UI element, and no 'Jackpot' section in the in-game rules/Help text (rules_p1 through rules_p9 cover How to Play, Bet Types, Card Rankings, Roadmap, Return to Player, General Rules, Disconnection Policy and version stamps only)."
},
"bonus_features": {
"present": false,
"note": "No free spins, no bonus round, no bonus-buy control exists in this game; it is a straight card-comparison table game with fixed odds per spot."
},
"screens": {
"preview_splash": {
"type": "preview",
"frame": "preview_splash.png",
"content": "A loading splash shown briefly before the FUN PLAY MODE dialog/table appears. Solid dark forest-green background. Centered: a large stylised dragon-head line-art icon (cream/pale-green outline strokes on the dark green background, two long curling horns, bared fangs, flowing whiskers) on the left, and a large stylised roaring tiger-head line-art icon (similar outline style, bared fangs, flattened ears) on the right, with the two Chinese characters '龍' (dragon) and '虎' (tiger) between them, and the wordmark 'DRAGON TIGER' in small gold serif caps directly beneath the characters. Below all of this, a horizontal loading progress bar (dark track, rounded ends, white outline) about a third full at capture time.",
"color_blind_notes": "Entirely monochrome-on-monochrome (pale cream line-art on dark green); no color-coded information is conveyed on this screen."
},
"preview_fun_play_modal": {
"type": "preview",
"frame": "preview.png",
"content": "The base table is already visible and dimmed behind a centered modal dialog: white-bordered dark rounded rectangle reading 'FUN PLAY MODE' (bold, white) then 'You are playing for fun.' and a small 'FP' watermark, with a single large light-grey oval 'OK' button (dark bold text) to dismiss it.",
"purpose": "One-time entry notice confirming the session is a non-real-money demo; clicking OK reveals the empty base table underneath.",
"color_blind_notes": "Plain white-on-dark and dark-on-light text only; no color-coded meaning."
},
"base_game": {
"type": "base_game",
"frame": "base_game.png",
"content": "The table at rest, no bets placed: BALANCE ‡2,000.00, BET ‡0.00, WIN ‡0.00. All 15 betting spots visible in their normal (unhighlighted) dark-green appearance with black spade/club and red heart/diamond suit pictograms, gold BIG/SMALL/TIE/DRAGON/TIGER text. UNDO and CLEAR BETS visible on the left, DEAL on the right, chip selector showing '1' as the default denomination.",
"color_blind_notes": "Suit pictograms use both distinct SHAPE (spade/heart/diamond/club) and color (black/red) redundantly, so suit identity does not depend on color perception."
},
"paytable": {
"type": "paytable",
"page": 1,
"frame": "paytable_p1.png",
"content": "A dark rounded-rectangle popup titled 'PAY TABLE' overlaying the dimmed table. Two-column odds list: 'DRAGON / TIGER' 1/1, 'TIE' 8/1, then a gap, 'BIG WIN' 1/1, 'SMALL WIN' 1/1, and a row showing all four suit pictograms (club, heart, spade, diamond) together labelled 'WIN' at 3/1. Below, two bullet-point warning lines about the '7 voids side bets' rule (see 'special_void_rule'). A 'HOW TO PLAY' underlined link/heading, and a round grey back-arrow button at the bottom to return to the table.",
"color_blind_notes": "All payout information is numeric text; the four suit icons shown together in the 3/1 row are distinguished by shape as well as their standard black/red coloring."
},
"rules_pages": {
"type": "rules",
"pages": {
"1": {"frame": "rules_p1.png", "content": "'How to Play Dragon Tiger' -- 12 numbered steps covering chip selection, placing bets on the 15 spots, increasing a bet by re-clicking a spot, Undo/Clear Bets, that min/max limits are in the OPTIONS menu, Deal, that coinciding wins are added together, Rebet, and New Game. Then the 'Bet Types' section begins with 'Dragon vs. Tiger Game': 'Dragon or Tiger' at evens/1:1, 50% back on a tie."},
"2": {"frame": "rules_p2.png", "content": "Continuation: 'Tie' bet at 8:1. 'Game for either Dragon or Tiger Cards' section begins: 'Big' (8-K, evens, loses on a 7) and 'Small' (A-6, evens, loses on a 7); 'Suits (Spade, Heart, Diamond, Club)' section begins with Suit: Spade and Suit: Heart, both 3:1, both losing on a 7."},
"3": {"frame": "rules_p3.png", "content": "Continuation of Suits: Diamond and Club, both 3:1, both losing on a 7. Then 'Card Rankings': 'A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K' with the explicit note 'The Ace is lowest ranked value.' Then 'Roadmap' section begins: by default the last 10 games' results show in the top-left corner; the last 50 can be viewed via the ROADMAP button."},
"4": {"frame": "rules_p4.png", "content": "Continuation of Roadmap: results are only available for the current session and clear when the game is closed; three selectable roadmaps -- Main (the Dragon vs Tiger game), Dragon (Dragon card results), Tiger (Tiger card results). Then the marker legend begins: green 'T' = Tie won, blue 'D' = Dragon won, red 'T' = Tiger won, and a red filled circle = Tiger (Big) won (cut off at the bottom of the panel)."},
"5": {"frame": "rules_p5.png", "content": "Continuation of the legend: red open circle = Tiger (Small) won; red diagonal slash = Tiger was not the winner (Tiger-tab only); blue filled circle = Dragon (Big) won; blue open circle = Dragon (Small) won; blue diagonal slash = Dragon was not the winner (Dragon-tab only); black club icon = Club bet won; red diamond icon = Diamond bet won (cut off)."},
"6": {"frame": "rules_p6.png", "content": "Continuation: red heart icon = Heart bet won; black spade icon = Spade bet won. Then 'Return to Player' section: the three RTP figures by bet family (96.27% / 67.23% / 92.31%). Then 'General Rules' begins (cut off at the bottom)."},
"7": {"frame": "rules_p7.png", "content": "Repeats the same 'Return to Player' RTP block, then 'General Rules': simultaneous wins added together, 8 decks reshuffled each game, malfunction voids all plays and pays. Then 'Disconnection Policy' begins."},
"8": {"frame": "rules_p8.png", "content": "Full Disconnection Policy text, then the build stamps: 'File Date 2026/09/10 06:11:10 (UTC)', 'Client Version 1.1.23503.626', 'Server Version 5.1.2589.207', 'RNG Version 5.1.4478.308'."},
"9": {"frame": "rules_p9.png", "content": "A separate popup titled 'LIMITS' (reached via OPTIONS > LIMITS rather than by scrolling the Help booklet): MIN. ‡0.20, then TIE / DRAGON / TIGER / BIG / SMALL / suit-icons MAX. all at ‡1,000.00 each, one per line."}
},
"scroll_mechanism": "Pages 1-8 are one continuous scrolling document (the Help/How to Play screen), captured with scroll_capture.py at 8 steps; page 9 (LIMITS) is a separate popup reached from the OPTIONS menu, not part of the scroll. The automatic gap-detector reported a small residual pixel shift at every seam, but a manual line-by-line OCR check of the overlapping top/bottom bands of adjacent pages (e.g. the p3/p4 seam) confirmed the text is continuous with no missing lines -- an expected false-positive on this dark, sparse-text panel, not a real content gap.",
"color_blind_notes": "All rules text is plain white/cream on the dark panel; the only color-coded content is the Roadmap legend, and every colored marker there is also distinguished by shape (letter/circle style/pictogram/slash) as documented above."
},
"settings": {
"type": "settings",
"frame": "settings.png",
"content": "'OPTIONS' popup: a single toggle switch labelled 'FULLSCREEN' (shown OFF -- light circular handle at the left end of a horizontal track) with a thin horizontal divider line beneath it, then three full-width light-grey rounded buttons stacked vertically: 'LIMITS', 'HELP', 'TEST', and a round grey back-arrow button at the bottom to close the popup.",
"color_blind_notes": "Toggle state is shown by handle POSITION (left = off) in addition to any color, so it does not depend on color perception."
},
"limits_popup": {
"type": "rules",
"page": 9,
"frame": "rules_p9.png",
"content": "See rules_pages.9 above."
},
"base_game_bet_placed": {
"type": "base_game",
"frame": "base_game_bet_placed.png",
"content": "A single ‡0.20 chip (the minimum denomination, showing '0.2' on its face) placed on the DRAGON main spot. That spot's felt tile is shown slightly lightened/lifted (a soft highlight indicating a chip currently sits there, distinct from the post-result 'criteria matched' highlight described above) with the chip centered on it. BET reads ‡0.20; BALANCE has been debited to ‡1,999.80. Chip selector shows '0.2'. DEAL is available on the right.",
"color_blind_notes": "The chip's denomination is printed as a legible number on its face, not conveyed by chip color alone."
},
"win_screen_dragon_main_bet": {
"type": "win_screen",
"frame": "win_screen_dragon.png",
"content": "Result of the ‡0.20 Dragon bet above: Dragon drew 10 of Hearts, Tiger drew 9 of Hearts -- Dragon's higher rank wins the main bet. WIN ‡0.40 (the ‡0.20 stake plus ‡0.20 profit at 1:1). BALANCE ‡2,000.20. The BIG 8-K tile and the Heart-suit tile are shown pale-highlighted on BOTH sides (both cards are in the 8-K range and both are Hearts), with no chip on either of those tiles since the only bet was on DRAGON itself. NEW GAME and REBET buttons have replaced UNDO and DEAL respectively. A round ID '#534100000093568' is shown top-right where the sound icon normally sits. The compact top-left roadmap now shows result #1: a heart pictogram plus a filled blue circle (Dragon/Big winner).",
"color_blind_notes": "The two playing cards themselves use the standard red/black suit convention WITH pictogram shape, so suit is never color-only information."
},
"base_game_multi_bet": {
"type": "base_game",
"frame": "base_game_multi_bet.png",
"content": "Four ‡1 chips placed before dealing: on TIE, on BIG (Dragon side), on SMALL (Tiger side), and on the Heart-suit tile (Dragon side). BET ‡4.00, BALANCE ‡1,996.20. Demonstrates that a single round can combine main, side and suit bets freely across both sides of the table.",
"color_blind_notes": "Chip denomination '1' is printed on every chip face."
},
"base_game_round_result_all_lose": {
"type": "base_game",
"frame": "base_game_round_result.png",
"content": "Result of the four-bet round above (round #3 of the session): Dragon drew 3 of Spades, Tiger drew King of Clubs -- Tiger wins the main hand, but NONE of the four placed side bets matched (TIE needed equal rank; BIG-Dragon needed 8-K but got 3; SMALL-Tiger needed A-6 but got K; Heart-Dragon needed a heart but got a spade). WIN ‡0.00, and no tile is shown highlighted anywhere on the felt, correctly reflecting that no criterion was met by either card. NEW GAME and REBET are visible.",
"color_blind_notes": "No color-coded feedback appears when nothing is won, consistent with the highlight system only activating on a genuine match."
},
"base_game_full_coverage": {
"type": "base_game",
"frame": "base_game_full_coverage.png",
"content": "Seven ‡1 chips covering DRAGON, TIGER, TIE, BIG (Dragon side), SMALL (Dragon side), BIG (Tiger side) and SMALL (Tiger side) -- every main and BIG/SMALL spot at once, but no suit bets. BET ‡7.00, BALANCE ‡1,993.20 (after stake taken). Sets up the round documented in 'win_screen_multi'.",
"color_blind_notes": "n/a -- pre-deal state."
},
"win_screen_multi_three_winners": {
"type": "win_screen",
"frame": "win_screen_multi.png",
"content": "See 'payout_and_highlight_mechanics.evidence_1' for the full breakdown: Dragon 5 of Clubs vs Tiger 9 of Spades, Tiger wins; TIGER, SMALL-Dragon and BIG-Tiger all pay 1:1; WIN ‡6.00 on a ‡7.00 bet; BALANCE ‡1,993.20. The Club tile (Dragon side) and the Spade tile (Tiger side) are also shown pale-highlighted (criteria matched) even though neither had a chip on it.",
"color_blind_notes": "See main mechanics note above -- highlight brightness/desaturation change, not hue, is the accessible cue here."
},
"base_game_suit_bets_only": {
"type": "base_game",
"frame": "base_game_suit_bets.png",
"content": "Eight ‡0.20 chips, one on each of the four suit tiles on BOTH the Dragon and the Tiger side (Spade/Heart/Diamond/Club x2) -- no main, BIG, SMALL or TIE bets this round. BET ‡1.60, BALANCE ‡1,991.60. Isolates the suit-bet family for documentation.",
"color_blind_notes": "n/a -- pre-deal state."
},
"win_screen_suit_two_winners": {
"type": "win_screen",
"frame": "win_screen_suit.png",
"content": "See 'payout_and_highlight_mechanics.evidence_2': Dragon 8 of Clubs vs Tiger Queen of Diamonds. Club-Dragon and Diamond-Tiger both win at 3/1; WIN ‡1.60 on a ‡1.60 bet (net profit zero for the round because the other 6 suit spots lost); BALANCE unchanged at ‡1,993.20. The BIG 8-K tile on both sides is also shown pale-highlighted (8 and Queen both fall in 8-K) with no chip present, since this round had no BIG/SMALL bets.",
"ocr_currency_glyph_warning": "Automated OCR misreads the ‡ currency glyph as the digit '4', printing the balance as e.g. '41993' instead of '‡1,993.20'. This is a character-recognition artifact of the OCR pass, not a typo in this documentation; all currency figures here were re-confirmed by zoomed crop, not raw OCR."
},
"roadmap_main_tab": {
"type": "base_game",
"frame": "base_game_roadmap_main.png",
"content": "Full Roadmap panel open, MAIN tab active (light-blue highlight). Grid of 50 numbered cells (1-50, arranged 5 rows x 10 columns); only cells 1-4 are filled in this session (a handful of rounds had been played): cell 1 = blue 'D' + heart pictogram + filled blue circle (Dragon won, Heart suit, Big range); cell 2 = red 'T' + diamond pictogram + filled red circle (Tiger won, Diamond suit, Big range); cells 3-4 = red 'T' + club/spade pictograms + filled red circles (Tiger won on both, suits differ). Close ('X') button bottom-right of the panel.",
"color_blind_notes": "Every marker combines a letter, a shape (suit pictogram or circle style), and a color, so the panel remains readable even without color perception."
},
"roadmap_dragon_tab": {
"type": "base_game",
"frame": "base_game_roadmap_dragon.png",
"content": "Same panel, DRAGON tab active. Shows only the Dragon card's suit + a blue filled/open circle per round (cell 1: heart + filled blue circle; cells 2-4: club/spade icons + open blue circles), omitting the Tiger-side information shown on the MAIN tab."
},
"roadmap_tiger_tab": {
"type": "base_game",
"frame": "base_game_roadmap_tiger.png",
"content": "Same panel, TIGER tab active. Shows only the Tiger card's suit + a red filled/open circle per round (cell 1: heart + filled red circle; cells 2-4: diamond/spade icons + filled red circles)."
}
},
"table_props_decorative": {
"card_shoe": "A brown rectangular box near the top-center of the felt, representing the physical shoe that would hold the 8 decks in a land-based version of the game; purely decorative in this digital build.",
"shuffler_prop": "A small dark cylindrical object beside the card shoe, decorative.",
"chip_tray": "A wide rectangular tray holding ten upright stacks of casino chips in varied colors (blue, green, red, yellow/black, navy, teal, etc.) with denomination numbers printed on the visible chip edges; decorative set-dressing, not an interactive control (see 'chip_selector.decorative_chip_tray_prop').",
"discard_holder": "A tilted white/cream rectangular card holder with a brown backing to the right of the chip tray, representing a discard/used-card tray; decorative."
},
"feature_coverage": [
{"feature": "dragon_or_tiger_main_bet", "gameplay_frame": "base_game_bet_placed.png", "result_frame": "win_screen_dragon.png"},
{"feature": "big_small_side_bets", "gameplay_frame": "base_game_full_coverage.png", "result_frame": "win_screen_multi.png"},
{"feature": "suit_side_bets", "gameplay_frame": "base_game_suit_bets.png", "result_frame": "win_screen_suit.png"},
{"feature": "tie_bet", "gameplay_frame": "base_game_multi_bet.png", "result_frame": null, "note": "TIE (8/1) was placed and played across 3 rounds of this capture session but did not win in any of them -- consistent with its low 67.23% RTP implying a low hit frequency. The rule and odds are independently confirmed in print by paytable_p1.png and rules_p1/p2.png, so the absence of a winning TIE frame does not leave the mechanic undocumented."},
{"feature": "roadmap_history", "gameplay_frame": "base_game_roadmap_main.png", "result_frame": null, "note": "A reference/history screen, not a mechanic with its own win state."}
],
"accessibility_observations": {
"screen_reader": "Control positions are stable and mirrored around the felt's vertical center line: UNDO/CLEAR BETS (later NEW GAME) fixed on the left outside the rail, DEAL/REBET fixed on the right outside the rail, chip-value stepper fixed right-of-center, ROADMAP fixed bottom-center, info/menu/sound icons fixed top-right, game-menu icon fixed top-left. The 15 betting spots occupy a completely fixed, non-randomized layout (unlike a slot's reels), so their positions can be reliably announced once and reused every round.",
"motor": "All 15 betting spots and every button are sizeable, clearly separated rounded rectangles/circles; no drag gestures are required anywhere in this game (unlike, e.g., a scrolling rules panel in some other titles) apart from possibly the Help/How to Play scroll, which can equally be paged via mouse wheel.",
"color_blind": "Every suit is doubly coded by pictogram shape (spade/heart/diamond/club) AND by the standard black/red convention, never by color alone. The post-result highlight system relies on a LIGHTNESS/desaturation change (dark green -> pale sage-grey, saturated red/black icon -> pale pink/pale grey icon) rather than a hue change, which is inherently more color-blind-friendly than a hue-only cue, though it does mean a match and a non-match are distinguished mainly by brightness contrast rather than by an added shape or icon. The Roadmap legend deliberately pairs every color (green/blue/red) with a distinct letter, circle style (filled/open) or slash mark, so none of its 13 legend entries depends on color alone.",
"deaf_hard_of_hearing": "No audio-only information was observed; all game state (bets, results, RTP, limits, rules) is presented as on-screen text or graphics. A sound on/off icon exists (top-right) implying music/effects can be muted without losing information.",
"cognitive_low_vision": "The single most important non-obvious rule for a low-vision or first-time player is the '7 voids all side bets on that side' clause (see 'special_void_rule') -- it is stated only once in small print in the pay table and rules, has no dedicated visual indicator when a 7 is drawn, and silently invalidates 6 of the 15 spots at once."
},
"anomalies": [
"The OPTIONS > TEST button opens an internal QA/debug panel (forced-outcome 'EXPERT TRIGGER', a 'Sticky' toggle) belonging to the app-test.insvr.com test stand used for this demo. This is not a player-facing feature and must not be treated as part of the documented game.",
"The top-left 5x2 grid of numbers 1-10 is a passive, read-only compact history display (the same information as the Roadmap MAIN tab's first 10 cells); it is not a clickable betting grid and clicking its cells has no effect on bet placement.",
"Autoplay does not exist in this game, confirmed on two independent channels (DOM control enumeration and the full printed Help text) -- see 'autoplay' above."
],
"provider_defect_cross_references": {
"P-H04": "Build/deployment stamps (File Date, Client/Server/RNG versions) are NOT the game's release date; recorded here as build stamps only, per the provider's playbook.",
"P-H02_P-H03_not_applicable_here": "This documentation deliberately excludes the provider catalogue web page's 'Special Feature' bullet list, 'Available RTPs' menu and platform-wide promotional badges (Jackpot Race / SuperBet / Buy Feature / WinReplay etc.) as sources -- none of that platform-level marketing text was used; every number above comes only from the demo build's own printed pay table, Help/rules screens and captured rounds."
},
"unreadable_or_uncertain": [
"The exact printed denomination numbers on the decorative chip-tray prop at the top of the table are only partially legible at capture resolution (roughly: 5, 10, 50, 100, 25, 1, and others); since this tray is confirmed decorative and not the real bet-denomination ladder, no attempt was made to force-read every value.",
"The function of the top-right 'list/horizontal-lines' icon (next to the info 'i' button) was not separately exercised in this capture; it may duplicate or differ from the bottom ROADMAP button. Left undocumented rather than guessed.",
"The function of the top-left 2x2 grid icon was not separately exercised beyond its expected role as a platform/game-menu entry point common to other Habanero titles.",
"Whether the compact top-left 10-slot history display can itself be clicked to open the full Roadmap panel (in addition to the dedicated ROADMAP button) was not tested.",
"A winning TIE (8:1) round was not captured in this session (see 'feature_coverage'); its rule and odds are nonetheless firmly established by the printed pay table and rules text."
]
}
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