Dragon's Treasure Quest

Demo, RTP 96.76%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 1 day ago Verified · 25 Sep 2026
RTP 96.76%
Volatility High
Max win ×10000
Grid 5R
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

26 screenshots · 12 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dragon-s-treasure-quest-b30/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 25 Sep 2026 View capture log

Per-screen breakdown

26 demo screens
26 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 30 30 Sep Oct '25: 80 80 Oct Nov '25: 60 60 Nov Dec '25: 20 20 Dec Jan '26: 50 50 Jan Feb '26: 110 110 Feb Mar '26: 80 80 Mar Apr '26: 100 100 Apr May '26: 80 80 May Jun '26: 80 80 Jun Jul '26: 150 150 Jul Aug '26: 70 70 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇮🇳India 20 20 20 20 20 20 0 0 0 20 20 20
🇵🇭Philippines 10 10 10 10 10 10 10 10 0 10 10 0
🇵🇰Pakistan 20 20 20 0 0 0 0 0 0 0 0 0
🇧🇾Belarus 0 0 0 0 10 0 10 10 0 0 10 0
🇹🇳Tunisia 0 0 0 10 10 0 10 10 0 0 0 0
🇩🇿Algeria 0 0 0 0 0 10 0 0 10 0 0 0
🇮🇩Indonesia 0 0 0 0 10 0 0 0 0 10 0 0
🇪🇸Spain 10 10 0 0 0 0 0 0 0 0 0 0
🇺🇸United States 0 0 0 20 0 0 0 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 0 0 0 0 0 0 0 10 0
🇨🇱Chile 0 0 0 0 10 0 0 0 0 0 0 0
🇨🇴Colombia 0 0 10 0 0 0 0 0 0 0 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 10 0 0 0 0
🇱🇹Lithuania 0 0 10 0 0 0 0 0 0 0 0 0
🇲🇽Mexico 0 0 0 0 0 0 0 0 0 0 10 0
🇳🇴Norway 0 0 0 0 0 0 0 0 0 0 10 0
🇵🇱Poland 0 0 0 0 0 10 0 0 0 0 0 0
🇻🇳Vietnam 0 0 0 0 10 0 0 0 0 0 0 0
🇹🇭Thailand 0 0 0 0 0 0 0 0 0 10 0 0
🇬🇧United Kingdom 0 10 0 0 0 0 10 0 0 0 0 0
🇺🇦Ukraine 0 10 0 0 0 0 0 0 0 0 0 0
🇧🇷Brazil 10 70 10 20 20 30 70 10 10 10 10 10
Full per-country breakdown via the API →

What we extracted from Dragon's Treasure Quest

Everything pulled from Dragon's Treasure Quest into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
26 screens captured
12 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 26 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
rtp 96.76% · single configuration
volatility High
max_win_x ×10000
reels 5
ways 7776
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

12 symbols
12 icons (ZIP)
Male warrior
Male warrior
High Pay

Bearded warrior with brown hair, glowing red eyes and a blood-smeared face, gripping a sword, wearing a fur-trimmed hide cloak. Printed paytable tier is a coin multiplier; cash value = tier / 20 (base bet units) x total bet.

MatchPayoutUnit
3x 0.75 Multiplier
4x 3.00 Multiplier
5x 5.00 Multiplier
Female sorceress
Female sorceress
High Pay

Pale sorceress with dark hair, a small silver crown, dark red lips and violet eyes, wrapped in a purple cloak with crackling violet magic. Same tier/20 x total-bet formula as other regular symbols.

MatchPayoutUnit
3x 0.50 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
Hooded archer
Hooded archer
High Pay

Grizzled hooded archer with a short grey beard, drawing an arrow on a wooden longbow. Same tier/20 x total-bet formula as other regular symbols.

MatchPayoutUnit
3x 0.40 Multiplier
4x 1.00 Multiplier
5x 3.00 Multiplier
Leather coin pouch
Leather coin pouch
Low Pay

Tied brown leather drawstring money pouch on a dark teal card background. Same tier/20 x total-bet formula as other regular symbols.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.75 Multiplier
5x 2.00 Multiplier
Green potion bottle
Green potion bottle
Low Pay

Faceted green glass potion bottle with a cork stopper, glowing softly, on a dark green card background. Same tier/20 x total-bet formula.

MatchPayoutUnit
3x 0.30 Multiplier
4x 0.75 Multiplier
5x 2.00 Multiplier
Spade
Spade
Low Pay

Dark reddish-brown carved stone spade suit icon on a matching card background. Same tier/20 x total-bet formula.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
Heart
Heart
Low Pay

Dark purple carved stone heart suit icon with a visible crack, on a matching card background. Same tier/20 x total-bet formula.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.50 Multiplier
5x 1.00 Multiplier
Club
Club
Low Pay

Dark navy-blue carved stone club suit icon on a matching card background. Same tier/20 x total-bet formula; confirmed exactly on a captured win frame.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.25 Multiplier
5x 0.50 Multiplier
Diamond
Diamond
Low Pay

Dark green carved stone diamond suit icon on a matching card background. 3-of-a-kind win verified on a captured frame: 0.1 x 0.60 total bet = 0.06 printed win, confirming the tier/20 formula exactly.

MatchPayoutUnit
3x 0.10 Multiplier
4x 0.25 Multiplier
5x 0.50 Multiplier
WILD
WILD
Wild

Reptilian dragon eye with a glowing amber-gold iris on a dark red scaled background in a cracked stone card frame; 'WILD' in dark blood-red letters. Substitutes for all symbols except Scatter; reels 2-5 only, never reel 1. No own payout tier printed.

SCATTER
SCATTER
Scatter

Open wooden treasure chest overflowing with gold coins and gems, wrapped in an orange fire border, 'SCATTER' printed in gold weathered lettering beneath it. No direct line/way payout printed; 4+ anywhere trigger Free Spins.

Multiplier symbol
Multiplier symbol
Other

Dark weathered stone tile wrapped in an orange fire border, printed with a multiplier value (x2-x100) in large chipped white/grey lettering. Not a paying symbol: values seen on the reels are summed and multiply the spin's total win.

Bonus modes

3 modes
Other base_game
Base Game

5 reels, 3 base rows, variable-ways mechanic (243 up to 7,776 ways). Cascading wins with an Expanding Reel Window: any reel window involved in a win splits into two smaller windows for the next cascade round within the same spin, up to 6 cells per reel (6^5 = 7,776 ways max).

Base Game Modifier expanding_reel_window
Expanding Reel Window

Persistent modifier active in both the base game and Free Spins. Every reel starts each spin with 3 'big' windows; a big window involved in a win splits into two smaller windows after the cascade, raising the ways count for subsequent rounds of the same spin. Smaller windows cannot split further (max 6 cells per reel).

Free Spins free_spins
Free Spins Feature

Triggered by 4 Scatter symbols anywhere on the reels: 15 free spins, +2 for each additional Scatter beyond 4; retriggerable. Multiplier symbols (x2-x100) landed during the feature accumulate and stay displayed until the feature ends; each winning free spin's win is multiplied by BOTH the accumulated total AND the combined value of any new multiplier symbols on that spin. 1-3 Scatters in the base game can trigger 'Treasure Chest Collection', which may randomly add Scatters to guarantee a 4-Scatter trigger.

Colour system

extracted from frames · HEX
Export palette
#281A21 base dominant 1 base
#5B2521 base dominant 2 base
#2C3053 base dominant 3 base
#972B25 base dominant 4 base
#5E535B base dominant 5 base
#9A6455 base dominant 6 base
#291C23 free_spins dominant 1 free_spins
#592726 free_spins dominant 2 free_spins
#5F5159 free_spins dominant 3 free_spins
#333053 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Most state cues are reinforced by icon shape, printed text/numerals or position rather than color alone: control glyphs (lightning bolt, minus, plus, play-triangle, claw-arrows, hamburger lines), the WAYS banner text, the printed SCATTER and WILD labels, multiplier-tile numerals, and the REMAINING FREE SPIN counter. Residual risk: the four low-value symbols are suit-colored icons on similarly dark card backgrounds (a green diamond, a dark navy-blue club, a purple heart, a dark reddish-brown spade) — they stay distinguishable mainly by suit shape, a safe non-color cue, but contrast against the card background is low for some color-vision-deficiency profiles.
Screen Reader
  • Bottom control bar is consistent across base-game states: TURBO far-left, bet minus/plus flanking the large central SPIN button, AUTO to its right, hamburger menu at the far right edge; balance/bet/WIN readouts sit in a row just above the controls. The Paytable and Rules booklets are real DOM text (document.body.innerText), paginated with a fixed header and a close 'X', not OCR-only canvas text — a strong positive for screen-reader compatibility.
Motor Accessibility
  • Large circular tap targets for all primary controls, with SPIN the largest. A keyboard alternative exists but is explicitly PC-only: Space starts a spin, press-and-hold repeats spins until released, pressing Space during a spin skips the animation, and Space activates the sole available button when only one is on screen. Auto Spin (10/30/50/80/1000 presets) reduces the number of required taps for extended play; Turbo Spin shortens each spin's duration.
Hearing Accessibility
  • No audio-only information was observed; a Sound toggle exists in the More Settings menu for decorative music/SFX only. All game state (wins, remaining free spins, accumulated multipliers, current ways count) is conveyed through on-screen text and numerals, not sound.
Low Vision
  • Key state changes use large, high-contrast text on dark backgrounds: the free-spins count intro ('19' in large gold numerals), the win banners ('TOTAL WIN 23.91' in glowing orange), and multiplier-tile values in large chipped white/grey lettering. In the Bet Options scroll-pickers the selected row is marked by BOTH a lighter background band AND bolder/brighter text (position + weight cue, not size/color alone), which also aids low-vision users distinguishing the active value.

Media & assets

8 files · 8 types
26 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
RTP is not printed anywhere in this build; the Paytable (7 pages) and Rules (7 pages) were read in full via DOM text and contain no occurrence of 'RTP' or 'Return to Player'. Any RTP figure quoted on the provider's public website is unconfirmed inside this build (known PG Soft provider defect) and was intentionally not recorded.
A captured 'BIG WIN 8.55' overlay is a mid-cascade animation frame that was not verified against a balance delta; it is not recorded as a confirmed payout figure (a different free-spins total win, 23.91, was balance-verified and used instead).
Per-cell content of individual reel snapshots (base game, payout-basis evidence, free-spins frames) is a random per-spin/per-round state and was intentionally not enumerated cell-by-cell.
Whether the 'Start Auto Spin' button is in a genuinely disabled state (versus simply an unselected/default preset) could not be confirmed from the single static Auto Spin frame captured — no preset button appears highlighted and the button's muted color is the only visual cue seen.
Exact identity of symbols still shown as card-back placeholders on the outer reels in the default base-game snapshot could not be determined — they had not been revealed at the moment captured.

Ask AI about Dragon's Treasure Quest

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Dragon's Treasure Quest work? Keep it simple.

Triggered by 4 Scatter symbols anywhere on the reels: 15 free spins, +2 for each additional Scatter beyond 4; retriggerable. Multiplier symbols (x2-x100) landed during the feature accumulate and stay displayed until the feature ends; each winning free spin's win is multiplied by BOTH the accumulated total AND the combined value of any new multiplier symbols on that spin. 1-3 Scatters in the base game can trigger 'Treasure Chest Collection', which may randomly add Scatters to guarantee a 4-Scatter trigger.

RTP 96.76%High volatilitymax win ×10000demo ✓

From the verified capture of 25 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dragon's Treasure Quest vs Fortune Tiger — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 12 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dragon-s-treasure-quest-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dragon-s-treasure-quest-b30/
{
  "game": {
    "name": "Dragon's Treasure Quest",
    "provider": "Pocket Games Soft (PG SOFT)",
    "in_game_wordmark": "DRAGON'S TREASURE QUEST (stacked in three lines on the preview splash: 'DRAGON'S' / 'TREASURE' / 'QUEST'); matches the catalog name exactly, no discrepancy to record.",
    "theme": "Dark medieval fantasy dungeon-raid: a party of adventurers (a sword-wielding male warrior, a dark-magic sorceress and a hooded archer) breaks into a red dragon's underground lair to steal its hoard of gold and gems. A huge red dragon's head and claw loom over an open treasure chest.",
    "art_style": "Semi-realistic painterly digital fantasy illustration (character portraits rendered like painted trading-card art, not flat vector), heavy dramatic chiaroscuro lighting with warm orange firelight against a cool dark stone-cave background, gritty and intense/menacing mood (angry expressions, glowing red/amber eyes) rather than cute or cartoonish, portrait-oriented composition, ornate gold-and-stone carved frame around the play area.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 24 desktop-session screenshots at 760x1360 (portrait window, per PG Soft P-S08) + OCR/DOM text ground truth + zoomed crops.",
    "method_notes": "Paytable and Rules booklets are real DOM text (document.body.innerText), read in full page-by-page (7 pages each) rather than OCR-guessed, per PG Soft playbook. Symbol identities and payout numbers verified with zoomed crops of paytable_p1/p2. Numbers taken verbatim from on-screen/DOM text. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English (all captured panels and in-game text); one transient toast in Chinese was observed by the capturer when first opening the Bet Options panel despite lang=en in the URL — not present on any saved frame, noted as a known provider quirk (see anomalies)."
  },

  "color_palette": {
    "base_game_background": "Dark bluish-grey stone dungeon corridor/archway behind the reels, lit by a warm orange glow radiating from the top center; two faint grey dragon-skull silhouettes carved into the stone are visible at the upper-left and upper-right corners.",
    "below_reels_art": "A red dragon's head, claw and tail draped over an open wooden treasure chest overflowing with gold coins and gems, lit by orange firelight, occupying the area directly beneath the reel grid.",
    "reel_frame": "Each reel cell has a thin gold/bronze carved border with small blue triangular gem insets at the corners.",
    "unrevealed_reel_cells": "Card-back placeholder cells (dark navy-blue background with a grey club or spade suit icon and gold corner ornaments) shown on the outer reels before those positions are revealed in a given spin snapshot.",
    "winning_cell_highlight": "A won/highlighted cell glows bright orange-red with a jagged flame-like border overlay, with the win amount for that cell printed in glowing white/orange numerals on top.",
    "multiplier_tiles": "Dark red/brown weathered stone tile fully wrapped in an orange fire border, with the multiplier value (e.g. 'x2', 'x5', 'x20', 'x100') printed in large chipped white/grey 3-D lettering.",
    "scatter_symbol": "Wooden treasure chest full of gold coins, wrapped in the same orange fire border, with 'SCATTER' printed in gold weathered lettering beneath it.",
    "wild_symbol": "A glowing amber/gold reptilian eye on a dark red scaled background inside a cracked dark-stone card frame, with 'WILD' printed in dark blood-red 3-D letters across the bottom of the card.",
    "ui_bottom_bar": "Semi-transparent dark navy/black bar across the bottom: wallet-balance figure in light blue, bet amount in white/orange, WIN figure in light blue; each preceded by a small icon (orange wallet, orange coin stack, orange 'WIN' medallion).",
    "ui_buttons": "Round buttons with thin orange outlines on a dark translucent circle: TURBO (lightning-bolt icon), minus '−', plus '+', AUTO (play-triangle icon with 'AUTO' label); the central SPIN button is larger, silver/blue metallic with a stylised dragon-claw circular-arrow icon; a hamburger menu icon (three white horizontal lines) sits at the far right.",
    "info_booklet_panels": "Paytable and Rules panels use a near-black charcoal background; headings and key numbers in orange, body text in light grey/white, bullet markers as small grey squares; the close 'X' and 'Paytable'/'Game Rules' title are in orange at the top.",
    "accent_colors": "Gold/bronze, orange/amber, deep crimson red, dark navy blue.",
    "accent_colors_where": "Gold/bronze on the carved frame ornaments and on tile lettering; orange/amber in the firelight glow, icon outlines and panel headings; deep crimson red on the dragon and on the WILD-card lettering; dark navy blue on the unrevealed card-back tiles, the WILD frame background and the bottom status bar."
  },

  "symbols": {
    "note": "All symbol identities and payout tiers read verbatim from the in-game Paytable panel (paytable_p1.png/p2.png, real DOM text, not OCR-guessed). Values printed in the Paytable are plain multiplier numbers (e.g. 100/60/15), NOT currency amounts. Per rules_p1.png, an actual cash payout for a symbol = printed paytable value x bet_size x bet_level (see technical_summary.payout_basis for the full formula and numeric evidence). Symbols are ordered high-to-low by printed payout tier.",
    "high_value": [
      {
        "name": "Male warrior (sword-wielder)",
        "appearance": "A rugged bearded male warrior with tousled brown hair, glowing red eyes and a blood-smeared, snarling face, gripping the hilt of a sword close to the viewer and wearing a fur-trimmed leather/hide cloak.",
        "payouts": {"5": "100", "4": "60", "3": "15"},
        "rank": 1,
        "note": "Highest-paying regular symbol; also the multiplier-symbol host art on paytable_p3 (same portrait shown transforming into x10/x28 multiplier tiles)."
      },
      {
        "name": "Female sorceress",
        "appearance": "A pale-skinned sorceress with long dark hair, a small silver crown/headpiece, dark red lips and pale violet eyes, wrapped in a flowing purple cloak with crackling violet magical energy swirling around her clawed hand.",
        "payouts": {"5": "80", "4": "40", "3": "10"},
        "rank": 2
      },
      {
        "name": "Hooded archer",
        "appearance": "A grizzled hooded male archer with pointed ears, a short grey beard and a weathered face, drawing back an arrow nocked on a wooden longbow.",
        "payouts": {"5": "60", "4": "20", "3": "8"},
        "rank": 3
      }
    ],
    "mid_value": [
      {"name": "Leather coin pouch", "appearance": "A tied brown leather drawstring money pouch on a dark teal card background.", "payouts": {"5": "40", "4": "15", "3": "6"}},
      {"name": "Green potion bottle", "appearance": "A faceted green glass potion bottle with a cork stopper, glowing softly, on a dark green card background.", "payouts": {"5": "40", "4": "15", "3": "6"}}
    ],
    "low_value_suits": [
      {"name": "Spade", "appearance": "A dark reddish-brown carved stone spade suit icon on a matching card background.", "payouts": {"5": "20", "4": "10", "3": "4"}},
      {"name": "Heart", "appearance": "A dark purple carved stone heart suit icon, shown with a visible crack, on a matching card background.", "payouts": {"5": "20", "4": "10", "3": "4"}},
      {"name": "Club", "appearance": "A dark navy-blue carved stone club suit icon on a matching card background.", "payouts": {"5": "10", "4": "5", "3": "2"}},
      {"name": "Diamond", "appearance": "A dark green carved stone diamond suit icon on a matching card background.", "payouts": {"5": "10", "4": "5", "3": "2"}}
    ],
    "wild": {
      "name": "WILD",
      "appearance": "A large reptilian dragon eye with a vertical slit pupil and a glowing amber-gold iris, set on a dark red scaled background inside a cracked dark-stone card frame with a gold border. The word 'WILD' is printed in dark blood-red 3-D letters across the bottom of the card.",
      "rules": "Substitutes for all symbols except the Scatter symbol; appears on reels 2, 3, 4 and 5 only (never on reel 1).",
      "source": "paytable_p2.png (DOM text): \"Wild symbol substitutes for all symbols except Scatter symbol.\" \"Wild symbol appears on reels 2, 3, 4 and 5 only.\""
    },
    "scatter": {
      "name": "SCATTER",
      "appearance": "An open wooden treasure chest overflowing with gold coins and gems, wrapped in an orange fire border, with 'SCATTER' printed in gold weathered lettering beneath it.",
      "rules": "No direct line/way payout listed for the Scatter itself in the Paytable; 4+ Scatter symbols appearing anywhere trigger the Free Spins Feature (see features.free_spins). 1-3 Scatters on the reels can trigger the 'Treasure Chest Collection' mechanic, which may randomly add extra Scatter symbols to guarantee 4 total.",
      "source": "paytable_p1.png/p4.png"
    },
    "multiplier_symbol": {
      "name": "Multiplier symbol",
      "appearance": "A dark weathered stone tile wrapped in an orange fire border, printed with a multiplier value in large chipped white/grey 3-D lettering (values observed on captured frames: x2, x5, x8, x20, x100).",
      "rules": "During any main-game spin, one or more Multiplier symbols with values from x2 to x100 may appear on the reels. At the end of the spin all multiplier values present are added together, and the spin's total win is multiplied by that combined total. During Free Spins, collected multipliers accumulate and are displayed persistently (a side column of stacked multiplier tiles was observed at the right edge of the free-spins reel grid) until the feature ends; each winning free spin's win is multiplied by BOTH the accumulated multiplier and the combined value of any new multiplier symbols on that spin.",
      "source": "paytable_p3.png/p4.png, rules_p3.png/p4.png"
    }
  },

  "technical_summary": {
    "reels": "5 reels, 3 base rows each ('5-reels, 3-rows video slot' per rules_p1.png), with an 'Expanding Reel Window' mechanic that can grow each reel's window up to 6 cells (see features.expanding_reel_window).",
    "reel_layout": {"heights_base": [3, 3, 3, 3, 3], "heights_max": [6, 6, 6, 6, 6], "mechanic": "variable_ways", "declared_ways_range": "243 - 7,776 (fixed range)", "source": "rules_p1.png / paytable_p5.png"},
    "ways_observed_in_captures": "Intermediate WAYS values actually seen across captured frames: 243, 432, 960, 5184, 5400 — all within the declared 243-7,776 range.",
    "bet_structure": {
      "base_bet_units": 20,
      "bet_size_range": "0.03 to 0.90",
      "bet_level_range": "1 to 10",
      "formula": "Bet Amount = Bet Size x Bet Level x Base Bet (20)",
      "min_bet": "0.60 (0.03 x 1 x 20)",
      "max_bet": "180.00 (0.90 x 10 x 20)",
      "min_bet_source": "autoplay.png / payout_basis_evidence.png footers, bet shown as 0.60",
      "max_bet_source": "settings_max_bet.png: '0.90 x 10 x 20 = 180.00' after tapping Max Bet",
      "paytable_capture_bet": "12.00 (0.30 x 2 x 20), used for the base_game.png / settings.png captures"
    },
    "payout_basis": {
      "value": "other",
      "formula": "Cash win for a bet-way = paytable tier value x bet_size x bet_level x number_of_winning_ways (i.e. cash divisor is total_bet / 20, NOT total_bet directly).",
      "text_confirmation": "rules_p1.png: \"A bet way win in cash is equal to the value shown in the 'Paytable' multiplied by the bet size and bet level.\" paytable_p6.png worked example: \"3 x 3 x 3 = 27\" winning ways, \"Total Winnings in this Example: 10 x 27 = 270\" (paytable tier 10 x 27 ways, expressed in the game's own coin/cash units, base-bet-independent in that illustration).",
      "numeric_evidence": {
        "frame": "payout_basis_evidence.png",
        "printed_win": 0.06,
        "total_bet": 0.6,
        "ways_or_lines": 243,
        "ways_matched": 1,
        "tier_symbol": "Diamond suit, 3-of-a-kind (leftmost 3 reels, one symbol per reel)",
        "tier_value": 2,
        "arithmetic": "2 (paytable 3-of-a-kind tier for Diamond) x (0.60 / 20) x 1 (winning way) = 0.06, matches the printed win exactly."
      }
    },
    "max_win": "10,000x the bet amount (printed in-game: paytable_p5.png/p6.png and rules_p4.png: 'The maximum win amount is 10,000x of the bet amount.' 'If the total win in the main game or the Free Spins Feature reaches 10,000x of the bet amount, the spin ends.'). Matches the preview splash text 'WIN UP TO 10000x!'.",
    "rtp": {
      "value": null,
      "note": "RTP is not printed anywhere in this build. Both the Paytable (7 pages) and Rules (7 pages) panels were read in full via document.body.innerText and contain no occurrence of 'RTP' or 'Return to Player'. Any RTP figure quoted from the provider's public website is NOT confirmed inside this build (known PG Soft provider defect P-S09) and is intentionally NOT recorded here."
    },
    "bonus_buy": "Not present in this build. Confirmed via two independent channels: (1) no BUY-style control anywhere in the UI and neither the full Paytable nor the full Rules text mentions a purchase mechanic; (2) the Cocos scene graph contains 'feature_buy_button_holder'/'feature_buy_holder' nodes but both report 0x0 size (inactive/hidden), and no 'BUY' text is found anywhere on screen.",
    "keyboard": "PC-only: <Space> starts a spin at the current bet; press-and-hold <Space> repeats spins until released; pressing <Space> during a spin skips the spin animation; when exactly one on-screen button is available, <Space> activates it. (rules_p5.png)",
    "malfunction_clause": "\"Malfunction voids all pays and plays.\" \"In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.\" (rules_p7.png)",
    "currency_view": "Demo balance/bet/win figures are shown as plain decimal numbers; the free-spins total-win banner additionally prints the demo-currency label 'fun' after the amount (free_spins_win.png: 'TOTAL WIN 23.91 fun')."
  },

  "features": {
    "expanding_reel_window": {
      "mechanic": "At the start of every spin, all 5 reels start with 3 'big' reel windows (cells). After a round's symbols cascade down, any big reel window that was involved in a win in the previous round is split into two smaller reel windows, which increases the number of ways to win for subsequent rounds within the same spin. Smaller reel windows cannot be split further. Each reel can therefore hold up to 6 cells, giving a maximum of 6^5 = 7,776 ways.",
      "source": "paytable_p2.png/p3.png, rules_p2.png/p3.png"
    },
    "cascades": {
      "mechanic": "After the payout of every round, all winning symbols are removed and new symbols spin/fall in to fill their place, starting a new round. Additional winning combinations are tallied round after round until no more winning combination can be formed. All wins are shown in cash.",
      "source": "paytable_p7.png"
    },
    "treasure_chest_collection": {
      "mechanic": "At the end of any main-game spin, if there are 1, 2 or 3 Scatter symbols on the reels, the Treasure Chest may randomly add additional Scatter symbols onto the reels to guarantee a Free Spins Feature trigger with 4 Scatter symbols on the reels.",
      "source": "paytable_p4.png"
    },
    "free_spins": {
      "trigger": "4 Scatter symbols appearing anywhere on the reels trigger the Free Spins Feature with 15 free spins; each additional Scatter symbol beyond 4 triggers 2 more free spins.",
      "multiplier_carry": "Multipliers collected during free spins accumulate and remain visible (at the side/bottom of the reels) until the end of the Free Spins Feature.",
      "win_calculation": "At the end of every winning free spin, that spin's total win is multiplied by BOTH the accumulated carried multiplier AND the combined value of any new Multiplier symbols landed on that spin.",
      "retrigger": "Free spins can be retriggered (additional 4+ Scatter landings during the feature).",
      "award_intro_screen": "A full-screen intro shows the number of free spins won in large gold numerals with the caption 'FREE SPINS' and the reminder 'COLLECTED x2 TO x100 WILL REMAIN UNTIL THE END OF THE FREE SPINS!', with a 'START' button to begin.",
      "gameplay_layout": "During free spins the reel background shifts to a fiery orange/red-lit dragon's-lair scene; a 'REMAINING FREE SPIN' counter and a per-spin 'TOTAL WIN' banner are shown; observed WAYS values during the feature ranged from 243 to 5,184+.",
      "captured_confirmed_total": "The observed free-spins round paid a confirmed TOTAL WIN of 23.91 (balance delta verified: 100,032.16 minus 100,008.25, the balance recorded just before the triggering spin, equals 23.91, matching the printed banner exactly). This is at a bet of 0.60.",
      "source": "paytable_p4.png/p5.png, rules_p4.png, free_spins_trigger.png, free_spins_intro.png, free_spins_gameplay1.png, free_spins_win.png"
    },
    "max_win_cap": {
      "mechanic": "If the total win in the main game or in the Free Spins Feature reaches 10,000x the bet amount, the spin/feature ends immediately.",
      "source": "paytable_p5.png, rules_p4.png"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Portrait splash screen shown after the 'Game Device Test' -> 'Continue to Game' gate (PG Soft P-S07). Large 3-line gold/bronze stylised title 'DRAGON'S TREASURE QUEST' with a red gem accent over the apostrophe, set against a close-up of a huge red dragon's head (glowing amber eyes, open jaws breathing fire, sharp horns) with a silhouetted armored figure in the lower-left looking up at it. Promo text in gold/orange: 'TREASURE AWAITS WITH EXPANDING REELS AND MULTIPLIERS UP TO x100! WIN UP TO 10000x!'. A red rounded rectangular 'GET STARTED' button with a lighter red border sits below the text. Footer: PG SOFT logo (blue pixel-style 'P G' mark) with 'POCKET GAMES SOFT' wordmark, 'Licensed in Malta' with an MGA badge, 'Certified by GA / BMM' with GA and BMM Testlabs badges, and 'PGSOFT.COM 2026 © PG SOFT® ALL RIGHTS RESERVED'.",
      "purpose": "Entry splash; tapping 'GET STARTED' loads the base game.",
      "color_blind_notes": "Max-win/feature promo text is large high-contrast gold-on-dark; the GET STARTED button is distinguished by its own red rounded-rectangle shape and white label text, not color alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "5 vertical reels centered in the portrait frame inside a plain dark stone dungeon corridor background with a blue banner reading '<N> WAYS' above the reels; a large red dragon claw and an open treasure chest are rendered beneath the reels.",
      "unrevealed_outer_reels": "Reels 1 and 5 can appear as card-back placeholders (dark navy tile with a grey suit icon and gold corner ornaments) when not yet resolved for the captured moment; this is a per-spin rendering state, not a fixed layout.",
      "bottom_bar": {
        "left_group": "TURBO button (lightning-bolt icon in an orange-outlined circle).",
        "bet_adjust": "Round '−' (decrease bet) and round '+' (increase bet) buttons flanking the central SPIN button, orange-outlined circles.",
        "spin_button": "Large circular silver/blue metallic SPIN button in the bottom-center with a stylised dragon-claw circular-arrow icon.",
        "auto_button": "'AUTO' button (play-triangle icon in an orange-outlined circle) to the right of SPIN.",
        "menu_button": "Hamburger menu icon (three horizontal white lines) at the far right edge, partially cropped in some captures.",
        "status_row": "Above the control row: wallet-balance figure (e.g. '100,000.00') with a small orange wallet icon, current bet amount (e.g. '12.00') with a coin-stack icon, and 'WIN' figure (e.g. '0.00') with a round 'WIN' medallion icon — all on a dark translucent bar."
      },
      "color_blind_notes": "Control icons are white/orange glyphs on dark circles distinguished by shape (lightning bolt, minus, plus, play-triangle, claw-arrows, hamburger lines), not by hue alone. Balance/bet/WIN fields are further distinguished by their icon shape and label position, not color."
    },
    "payout_basis_evidence": {
      "type": "base_game",
      "content": "A resolved base-game spin at the minimum bet (0.60) showing '243 WAYS' banner, with a single winning bet-way highlighted: three Diamond suit symbols in a fiery orange glow across reels 1-3 (one per reel, top-to-bottom position varies per reel), the printed win '0.06' overlaid on the middle highlighted cell in glowing script. Below-reel banner reads 'WIN UP TO 7776 WAYS!'.",
      "purpose": "Serves as the numeric evidence for the payout-basis formula (see technical_summary.payout_basis)."
    },
    "win_screen_candidate1": {
      "type": "base_game",
      "content": "A mid-cascade 'BIG WIN' overlay animation: the hooded-archer portrait rendered large and glowing blue/white behind bold 3-D lettering 'BIG WIN' and a large gold numeral '8.55', with flying gold coins and arrows as decorative particle effects; the reel grid and bottom bar are dimmed/partly obscured behind the overlay, banner reads '5400 WAYS'.",
      "note": "Illustrative of the cascading Big-Win presentation only; this figure was NOT verified against a balance delta and should not be treated as a confirmed payout amount (see features.free_spins.captured_confirmed_total for a balance-verified win)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "1 of 7 through 7 of 7",
      "content_summary": "Page 1: 'Symbol Payout Values' heading, then Scatter and Wild symbols (no numeric tiers shown for either), followed by the 9 regular paying symbols each with 5/4/3-of-a-kind tiers (see 'symbols'). Page 2: end of the symbol list, Wild substitution/reel-restriction rules, start of 'Expanding Reel Window' section with a diagram (sorceress card splitting into two smaller cards). Page 3: end of Expanding Reel Window text, 'Multiplier Symbol' section with a diagram (warrior card producing x10/x28 tiles) and its rules. Page 4: end of Multiplier Symbol text, 'Treasure Chest Collection' section, start of 'Free Spins Feature' section with a row of 4 Scatter chest icons and the 15-free-spins trigger text. Page 5: end of Free Spins Feature text (multiplier carry, retrigger), 'Maximum Win' section (10,000x cap), start of '243 - 7,776 Ways' section with a diagram of valid vs invalid way formations (green check / grey X). Page 6: continuation of the ways-counting worked example ('3 x 3 x 3 = 27' winning ways, a sample symbol icon with tiers 5:80/4:40/3:10, 'Total Winnings in this Example: 10 x 27 = 270'). Page 7: same worked-example conclusion repeated at the top after scrolling, then symbol-removal/cascade rules and 'All wins shown in cash.' — page ends at the very bottom of the document (scrollbar thumb at the bottom).",
      "navigation": "Fixed header 'Paytable' in orange with a white 'X' close button top-right; content scrolls vertically inside the panel; a thin grey scrollbar thumb on the right edge of the panel shows scroll position.",
      "color_blind_notes": "Section headings are white/orange on dark, payout numbers are orange, body bullets are light grey — all distinguished by position/label, not by color coding alone."
    },
    "rules": {
      "type": "rules",
      "pages": "1 of 7 through 7 of 7",
      "content_summary": "Page 1: title 'Dragon's Treasure Quest', game description (5 reels/3 rows, expanding reels and multipliers), bet structure (20 base bet, 243-7,776 fixed ways, bet level 1-10, bet size 0.03-0.90), the bet-way cash-win formula, ways-counting rules start. Page 2: end of ways-counting/cascade rules, Wild substitution/reel-restriction rules, Free Spins Feature bet-continuity note, start of 'Expanding Reel Window' section. Page 3: end of Expanding Reel Window text, full 'Multiplier Symbol' section, 'Treasure Chest Collection' section, start of 'Free Spins Feature' heading. Page 4: full 'Free Spins Feature' text (15-spin trigger, multiplier carry/combination, retrigger) and full 'Maximum Win' section (10,000x cap, spin-ends condition), start of 'Main Game' / 'Spin' control glossary. Page 5: 'Main Game' control glossary continues — Spin (tap-to-start/stop, PC-only Space-key behaviors), Stop (Auto Spin remaining-count button), Minus/Plus (bet adjust), start of Wallet Balance. Page 6: end of Wallet Balance, Bet Amount / Bet Options sub-controls (Bet Size, Bet Level, Bet Amount scroll-pickers, Max Bet), Win Amount (opens History), Auto Spin, Turbo Spin, start of More Settings. Page 7: More Settings sub-menu icons (Sound, Paytable, Rules, History, Close) with descriptions, then 'Additional Information' section ('Malfunction voids all pays and plays.', game-history-is-final clause) — page ends at the very bottom (scrollbar thumb at bottom).",
      "navigation": "Same fixed header/close-X pattern as Paytable; vertical scroll with a grey scrollbar thumb.",
      "color_blind_notes": "Same non-color-dependent layout as Paytable (headings/body distinguished by weight and position)."
    },
    "settings": {
      "type": "settings",
      "title": "Bet Options",
      "content": "A panel that slides up over the dimmed reels (visible behind: '432 WAYS' banner and a partial reel snapshot). Four labelled columns: 'Bet Size', 'Bet Level', 'Base Bet' and 'Bet Amount' (highlighted orange as the active/result column). Each column is a vertical scroll-picker list; the centered/selected row is shown in bold white/orange on a slightly lighter background band, with adjacent rows dimmed grey above and below. Captured mid-scroll at Bet Size 0.30 x Bet Level 2 x Base Bet 20 = Bet Amount 12.00 (settings.png) and, after tapping 'Max Bet', at 0.90 x 10 x 20 = 180.00 (settings_max_bet.png).",
      "buttons": "'Max Bet' — dark button with an orange outline and orange text, bottom-left. 'Confirm' — solid orange filled button with white text, bottom-right.",
      "footer": "Same wallet/bet/WIN status bar as the base game, unaffected by the open panel.",
      "close": "A round 'X' close button (grey circle, white X) top-right of the panel header.",
      "color_blind_notes": "The selected row in each scroll-picker is distinguished by BOTH a lighter background band AND bold/brighter text (position + weight cue, not hue alone)."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Auto Spin",
      "content": "A panel sliding up over the dimmed reels (behind: '432 WAYS' banner, reel snapshot showing archer/WILD/sorceress/multiplier-split cells). 'Number of Auto Spins' label above a row of 5 preset buttons: 10, 30, 50, 80, 1000 (dark rounded-rectangle buttons, grey text, none highlighted/selected in the captured frame). A large 'Start Auto Spin' button spans the width below the presets, rendered in a muted brownish-red (visually dimmed compared to the bright orange 'Confirm' button in Bet Options), consistent with no preset yet chosen.",
      "footer": "Wallet/bet/WIN status bar; bet shown as 0.60 (the minimum) in this capture.",
      "close": "Round 'X' close button top-right of the panel header.",
      "color_blind_notes": "Preset values are readable as plain white/grey numerals; the Start button's muted color plus its lack of a visible pressed/active highlight are the (non-color-exclusive) disabled cues, though a screen-reader/contrast pass could not fully confirm an explicit disabled-state label from this frame alone."
    },
    "free_spins_trigger": {
      "type": "free_spins",
      "content": "The resolved reel grid at the moment of triggering, with a '5184 WAYS' banner and a large expanded grid (several reels showing 5-6 stacked cells) in which at least 4 gold treasure-chest 'SCATTER' symbols are visible among warrior/archer/suit symbols and one WILD. A ribbon-style banner reading 'FREE SPINS WON!' in gold on a purple/magenta plaque appears beneath the reels.",
      "color_blind_notes": "Scatter symbols are identifiable by their distinct chest artwork and printed 'SCATTER' label, not color alone."
    },
    "free_spins_intro": {
      "type": "free_spins",
      "content": "Full-screen intro over a close-up of the red dragon's head breathing fire and an armored knight silhouette with an axe. A large gold '19' numeral above bold red 3-D lettering 'FREE SPINS'. Below, cream/gold text: 'COLLECTED x2 TO x100 WILL REMAIN UNTIL THE END OF THE FREE SPINS!'. A dark red rounded rectangular 'START' button with gold lettering and ornate corner details sits near the bottom.",
      "footer": "Status bar shows the balance and bet plus the win from the triggering spin (WIN 16.59 in the captured frame).",
      "color_blind_notes": "Free-spin count is a large high-contrast gold numeral on dark, legible without color discrimination; the START button has its own shape/border and text label."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reels rendered over a warm orange/red-lit dragon's-lair background (visually distinct from the cooler base-game corridor). A '<N> WAYS' banner (e.g. '960 WAYS') sits above the grid. Below the reels: a 'TOTAL WIN <amount>' banner for the current spin, and a 'REMAINING FREE SPIN: <N>' counter in large red/gold numerals over a pile of gold coins.",
      "color_blind_notes": "Feature state is signalled by BOTH a background-palette shift (orange/red vs. base-game blue-grey) AND explicit text labels ('REMAINING FREE SPIN', 'TOTAL WIN') — not color alone."
    },
    "free_spins_win": {
      "type": "win_screen",
      "content": "End-of-feature summary rendered back over the base-game reel grid ('243 WAYS' banner, Spin button re-enabled). A large ornate dark-red/gold banner reads 'TOTAL WIN 23.91' in glowing orange numerals, flanked by a stylised gold dragon-skull emblem at its center-top. To the right of the main 4-column symbol grid, a separate narrow column displays the accumulated free-spins multiplier tiles stacked vertically (observed: 'x2' above 'x8'), with two ordinary suit-symbol cells (spade, heart) below them, all inside the same fire-bordered tile style as the main grid.",
      "footer": "Status bar shows updated balance (100,032.16) and WIN figure (23.91) matching the banner.",
      "color_blind_notes": "The win amount is large high-contrast orange-on-dark text, legible without color discrimination; the multiplier column is distinguished from the main grid by its position (separated to the right) and its printed 'x' values, not color."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom control bar is consistent across base-game states: TURBO far-left, bet minus/plus flanking the large central SPIN, AUTO to its right, hamburger menu at the far right edge; status readouts (balance/bet/WIN) sit in a row just above the controls. The info booklets (Paytable, Rules) are linear paginated documents with a fixed header, a close 'X', and vertical scroll within each page — real DOM text per PG Soft's build, which is a strong positive for screen-reader compatibility (no OCR/canvas-only text needed for these panels).",
    "motor": "Large circular tap targets for all primary controls; the SPIN button is the largest. Keyboard alternative exists but is explicitly PC-version-only (<Space> to spin/hold-to-repeat/skip animation/activate the sole available button). Auto Spin reduces the number of required taps for extended play; Turbo Spin shortens each spin's duration.",
    "color_blind": "Most game-state cues are reinforced by icon shape, text labels, numerals or position rather than color alone (control glyphs, WAYS banner text, SCATTER/WILD printed labels, multiplier tile numerals, REMAINING FREE SPIN counter). Residual risk: the four low-value symbols are suit-colored icons (green diamond, dark-navy club, purple heart, reddish spade) on similarly dark backgrounds — they remain distinguishable primarily by suit SHAPE, which is a safe non-color cue, but the icons themselves are low-contrast against their card backgrounds for some color-vision-deficiency profiles.",
    "deaf_hard_of_hearing": "No audio-only information was observed; a Sound toggle exists in the More Settings menu (rules_p6/p7) for decorative music/SFX. All game state (wins, remaining free spins, multipliers, ways count) is conveyed via on-screen text and numerals."
  },

  "unreadable_or_uncertain": [
    "RTP is not printed anywhere in this build (Paytable and Rules read in full via DOM text); any figure attributed to the provider's public website is unconfirmed inside the game and intentionally omitted from technical_summary.rtp.",
    "win_screen_candidate1.png ('BIG WIN 8.55') is a mid-cascade animation frame and was NOT verified against a balance delta; it is documented purely as an illustrative example of the Big-Win presentation, not as a confirmed payout figure.",
    "Per-cell content of any given reel snapshot (base_game, payout_basis_evidence, free_spins frames) is a random per-spin/per-round state and is intentionally not enumerated cell-by-cell.",
    "Whether the 'Start Auto Spin' button in autoplay.png is in a genuinely disabled state (vs. simply an unselected/default preset) could not be fully confirmed from a single static frame — no preset button appears highlighted and the button's muted color is the only visual cue captured.",
    "Exact identity of symbols still shown as card-back placeholders on the outer reels in the default base_game.png snapshot (they had not been revealed at the moment captured)."
  ]
}

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