Dragon's Realm

Demo, RTP 96.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.00%
Volatility Very High
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

32 screenshots · 17 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dragon-s-realm-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

32 demo screens
32 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from Dragon's Realm

Everything pulled from Dragon's Realm into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
32 screens captured
17 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 32 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.00% · single configuration
volatility Very High
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

17 symbols
17 icons (ZIP)
Red dragon (Wild/Substitute)
Red dragon (Wild/Substitute)
Wild

Red-scaled dragon head, golden horns and underbelly, wisp of smoke, gold rope border. Reels 1 and 5 only (base game). Substitutes for all but Scatter; expands to fill the reel and doubles the prize in a win. No standalone payout is printed.

Gold dragon (Free Spins Wild/Substitute)
Gold dragon (Free Spins Wild/Substitute)
Wild

Same dragon redrawn in gold for free spins; appears on reels 1, 3, 5 (adds reel 3 vs. base game). Expands like the red dragon. Free-spin wins double by default, but a combo it substitutes into pays x6. No standalone payout is printed.

Blue shield with a gold dragon (Scatter)
Blue shield with a gold dragon (Scatter)
Scatter

Oval blue shield bearing a rearing gold dragon, gold rope frame. Pays any position, added to line wins, multiplied by TOTAL bet (not per line, unlike every other symbol). Anchor bet ‡0.25.

MatchPayoutUnit
2x 1.00 Multiplier
3x 3.00 Multiplier
4x 15.00 Multiplier
5x 300.00 Multiplier
Castle
Castle
High Pay

White stone castle with orange conical roofs on a green hill under a blue sky. Anchor bet ‡0.25, per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 40.00 Multiplier
5x 400.00 Multiplier
Knight
Knight
High Pay

Armoured knight in a silver helmet, raised sword, small blue dragon-crest shield. Anchor bet ‡0.25, per line.

MatchPayoutUnit
2x 0.20 Multiplier
3x 2.00 Multiplier
4x 8.00 Multiplier
5x 120.00 Multiplier
Princess
Princess
High Pay

Blonde woman, braided hair, blue off-shoulder dress, pink gem necklace. Anchor bet ‡0.25, per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Horse
Horse
High Pay

Grey/white horse head in profile with a red bridle. Anchor bet ‡0.25, per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Treasure chest
Treasure chest
High Pay

Open wooden chest overflowing with gold coins and jewels. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 12.00 Multiplier
Crossbow
Crossbow
High Pay

Silver crossbow with a red strap, mounted at an angle. Anchor bet ‡0.25, per line.

MatchPayoutUnit
2x 0.08 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Goblet
Goblet
High Pay

Ornate gold chalice studded with red gems. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 12.00 Multiplier
Dagger
Dagger
High Pay

Curved dagger with a jewelled hilt in a red sheath. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 12.00 Multiplier
A
A
Low Pay

Royal card 'A', blue with gold trim. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 8.00 Multiplier
K
K
Low Pay

Royal card 'K', red with gold trim. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 8.00 Multiplier
Q
Q
Low Pay

Royal card 'Q', purple with gold trim. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
J
J
Low Pay

Royal card 'J', blue with gold trim. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 4.00 Multiplier
10
10
Low Pay

Royal card '10', orange/gold color. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier
9
9
Low Pay

Royal card '9', green with gold trim. No 2-of-a-kind tier is printed. Anchor bet ‡0.25, per line.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 4.00 Multiplier

Bonus modes

1 mode
Free Spins free_games
Free Games

Triggered by 3, 4 or 5 Scatters (blue shield/gold dragon) anywhere on the reels, awarding 8, 20 or 30 free games respectively. During free games every red-dragon wild is replaced by a gold-dragon wild, which also appears on reel 3 (in addition to reels 1 and 5). All free-spin wins are doubled by default, except a combination completed by the gold dragon, which pays x6 instead. Played at the triggering bet and lines. The paytable states additional free games can be won during the feature, but the single round observed (8 games from a 3-scatter trigger) did not retrigger, so no retrigger cap is established.

Jackpot

Type: Progressive
MINOR
Progressive
Unknown
GRAND
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#0C2422 base dominant 1 base
#61625C base dominant 2 base
#CCD4D6 base dominant 3 base
#5A5D2F base dominant 4 base
#9B975C base dominant 5 base
#9EA29D base dominant 6 base
#EB9D0E free_spins dominant 1 free_spins
#FDDC12 free_spins dominant 2 free_spins
#A45F20 free_spins dominant 3 free_spins
#D46D13 free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Most state is conveyed by icon shape, switch position or explicit text (the 'X Free Spins Remaining' counter, 'FEATURE TRIGGERED'/'YOU HAVE WON' banners, printed BET/WIN labels and paytable numbers) rather than colour alone. One residual risk: the payline highlight on a win uses a gold box outline plus a coloured line-number badge (pink/magenta observed); the badge colour is decorative, but the printed number inside it is the accessible cue.
Screen Reader
  • Bottom bar has a stable left-to-right order: info '(i)', BET display with BET LEVEL steppers, BET MAX, SPIN, AUTO PLAY, COIN steppers, BALANCE; the status strip below always echoes BET and, after a win, WIN as text, not only as a graphic. The 10-page paytable booklet and 15-page Help screen are both continuous scrolling documents rather than paginated, so content is encountered in a fixed linear order.
Motor Accessibility
  • SPIN and AUTO PLAY are large round targets; BET LEVEL and COIN steppers are small round +/- buttons requiring precise clicks. Autoplay offers preset spin counts (10/20/30/50/100/500) and configurable stop conditions (balance decrease, single win threshold, free-games triggered), reducing the number of manual interactions needed.
Hearing Accessibility
  • No information observed is conveyed by sound alone: feature state (trigger, spins remaining, win amount) is always shown as on-screen text/banners in addition to any sound cue. Settings expose separate 'Sound - Ambient' and 'Sound - Effects' toggles (both on by default) plus a footer mute icon.
Low Vision
  • The jackpot ticker prints its amount in orange digits on a black readout window, a high-contrast pairing. Bottom-bar controls are white icon glyphs on gold/green/bronze circles, and BET/WIN/COIN values are printed as light text on the dark status strip beneath the reels, not conveyed by colour alone.

Media & assets

6 files · 6 types
32 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview/Fun Play Mode modal, base game, an idle multi-line win total, the 10-page scrolling paytable booklet (Substitute, Scatter, all 15 paying symbols, Free Games rule text, 25-line diagram), the 15-page scrolling Help screen (bet ladder, RTP, jackpot rules, build stamps), settings panel, autoplay panel, BET MAX verification, an isolated single-line win frame, and a full Free Games round (trigger, gameplay, end screen).
release_date: no first-tier press coverage was found for this title; the two in-game timestamps (booklet/Help 'File Date' 2026/08/17) are build/deployment stamps, not a release date (P-H04).
max_win: the build never prints a win cap anywhere in its 10-page booklet or 15-page Help screen. The provider's web page gives one figure with no second corroborating source, so it is not adopted here (P-H08).
MINOR/GRAND jackpot win screens are structurally unreachable in this demo ('Jackpots cannot be won during Fun Play or Bonus Play', Help screen); only the live EUR-denominated tickers were observed.
win_screen.png shows a line-number badge reading '5', but the highlighted symbol positions (reel1-bottom, reel2-middle, reel3-bottom) match the printed diagram for line 9, not line 5. Both were zoom-verified against the paytable's payline diagram; left unresolved rather than guessed.
Exact retrigger frequency/limit for Free Games is not established: the booklet confirms retriggering is possible ('Additional free games can be won during the feature') but prints no cap, and the single free-spins round captured here did not retrigger.

Ask AI about Dragon's Realm

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Dragon's Realm work? Keep it simple.

Triggered by 3, 4 or 5 Scatters (blue shield/gold dragon) anywhere on the reels, awarding 8, 20 or 30 free games respectively. During free games every red-dragon wild is replaced by a gold-dragon wild, which also appears on reel 3 (in addition to reels 1 and 5). All free-spin wins are doubled by default, except a combination completed by the gold dragon, which pays x6 instead. Played at the triggering bet and lines. The paytable states additional free games can be won during the feature, but the single round observed (8 games from a 3-scatter trigger) did not retrigger, so no retrigger cap is established.

RTP 96.00%Very High volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dragon's Realm vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 17 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dragon-s-realm-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dragon-s-realm-b29/
{
  "game": {
    "name": "Dragon's Realm",
    "provider": "Habanero",
    "provider_ref": "SGDragonsRealm",
    "theme": "Medieval fantasy kingdom guarded by dragons: a castle on a green mountainside, a knight, a princess, treasure chests and a red/gold dragon that acts as the wild symbol; a black silhouette dragon flies across the sky in the background of every screen.",
    "art_style": "Painterly 2D illustrated cartoon (not flat vector): soft airbrush-style shading and highlights on the character portraits (princess, knight, dragon), semi-realistic rendering with visible gradients rather than flat cel-shaded fills. Bright, sunny daytime palette (blue sky, green hills, white snow-capped mountain) in the base game; the free-spins background shifts to a dusk/night sky (dark blue-to-red gradient) while the reel frame and UI stay identical. Front-on / straight-on camera on the reel grid, no isometric or top-down perspective. Overall mood is classic, slightly old-fashioned casino-fantasy (not cinematic-dark, not cute-kids-mobile).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, color-blind, motor-impaired) built from 31 desktop screenshots (1280x800), OCR/vision reading of every frame, and zoomed crops of the paytable and payline diagrams.",
    "method_notes": "Every number below was read personally from the cited frame (paytable pages, Help screens, geometry crops of the payline diagram). Nothing is carried over from the manifest or the brief without independent confirmation on the image; one manifest claim (see 'brief_discrepancies') did NOT hold up and was dropped.",
    "language": "English"
  },

  "provider_defect_notes": {
    "P-H03": "The provider's game page lists 'Available RTPs: ~86%, 92%, 94%, 97%, 98%' for this catalogue entry. This build's own Help screen prints 96.00%, which is NOT one of those five numbers. The list is an operator-configuration menu, not a measurement of this build, and is not used anywhere below.",
    "P-H04": "Two build timestamps exist and neither is a release date: booklet footer is not visible on the Help pages captured here, but the Help screen's own 'File Date' 2026/08/17 07:32:50 (UTC) is a deployment stamp, kept in 'build' below, explicitly NOT used as release_date.",
    "P-H08": "The provider page's 'Max Multiplier' field and any web max-win figure are NOT reproduced here; the build itself never prints a win cap anywhere in its 10-page booklet or its 15-page Help screen. release_date and max_win are both left out of this document (see 'coverage_gaps')."
  },

  "color_palette": {
    "base_game_background": "Bright daytime scene: pale blue sky, a grey/white snow-capped mountain on the left, rolling green hills and a dirt path on the right; a black dragon silhouette glides across the sky, top-right.",
    "reel_frame": "Ornate gold/bronze braided rope-style border with round silver rivets along the outer edge.",
    "reel_cells": "Dark forest-green, almost black, cells separated by thin gold dividers.",
    "free_spins_background": "Same mountain silhouette but the sky is a dusk-to-night gradient: deep blue at the top fading to red/orange near the horizon; the reel background inside the cells also switches from dark green to a warm golden/straw colour.",
    "title_banner": "'DRAGON'S REALM' wordmark in embossed gold letters with a dark brown outline, italic fantasy serif font, centred at the very top of the screen.",
    "jackpot_ticker": "Dark brown plaque with gold scroll ornaments, orange/gold text ('MINOR JACKPOT' or 'GRAND JACKPOT') above a black readout window showing the amount in orange digits with a euro sign.",
    "scatter_badge": "Small square badge to the right of the jackpot ticker: gold-framed, showing the blue-and-gold shield/dragon scatter icon plus rotating blue promotional text ('3 Triggers Feature' / '3 Retriggers Feature' / 'Doubles The Prize' / 'X6 The Prize').",
    "buttons_bottom_bar": "Light grey rounded bar; round gold/bronze buttons with white icons for '(i)', BET LEVEL -/+, BET MAX, COIN -/+; a large green circular SPIN button (white triangle) with a smaller bronze AUTO PLAY button (white loop icon) to its right.",
    "accent_colors": "Gold/bronze for frames and buttons, green for the primary action (spin) and confirm buttons, orange for money/wins, red for the dragon-wild card art, blue for the scatter shield and for in-feature win multiplier text."
  },

  "symbols": {
    "note": "All payouts read from the in-game Pay Table booklet (paytable_p1..p6.png) at the confirmed anchor bet ‡0.25 (25 lines x bet level 1 x coin ‡0.01). '-' means no payout is printed for that count (2-of-a-kind does not pay for that symbol).",
    "wild": {
      "name": "Red dragon (Substitute/Wild)",
      "appearance": "A red-scaled dragon head with golden horns and a golden underbelly, breathing a wisp of smoke, framed in a gold rope border.",
      "rules": [
        "Only appears on reels 1 and 5 in the BASE GAME (paytable_p1.png).",
        "Substitutes for all other symbols except the Scatter (blue/gold shield).",
        "Any wild appearing in a winning combination expands to cover the whole reel before pays are awarded.",
        "The prize is DOUBLED when one or more wild symbols substitute in a winning combination."
      ],
      "source": "paytable_p1.png",
      "page": "paytable_p1.png"
    },
    "scatter": {
      "name": "Blue shield with a gold dragon (Scatter)",
      "appearance": "An oval blue shield bearing a rearing gold dragon, gold rope frame.",
      "payouts": {"5": "‡75", "4": "‡3.75", "3": "‡0.75", "2": "‡0.25"},
      "payouts_page": "paytable_p1.png (full 5/4/3/2 table first appears at the bottom of this page)",
      "rules": [
        "Pays ANY position (not left-to-right like the other symbols).",
        "Scatter wins are added to line wins.",
        "Scatter wins are multiplied by TOTAL bet (not bet-per-line, unlike every other symbol)."
      ],
      "rules_page": "paytable_p2.png (rules text sits directly under the repeated Scatter table at the top of this page)",
      "source": "paytable_p1.png / paytable_p2.png",
      "confirmed_on_kadr": "free_spins_trigger.png: 3 scatters anywhere gave WIN ‡0.75 at BET ‡0.25 — matches the printed 3-of-a-kind value exactly."
    },
    "high_value": [
      {"name": "Castle", "page": "paytable_p2.png", "appearance": "White stone castle with orange conical roofs on a green hill under a blue sky.", "payouts": {"5": "‡100", "4": "‡10", "3": "‡1", "2": "‡0.05"}},
      {"name": "Knight", "page": "paytable_p2.png", "appearance": "Armoured knight in a silver helmet, holding a raised sword, with a small blue dragon-crest shield.", "payouts": {"5": "‡30", "4": "‡2", "3": "‡0.50", "2": "‡0.05"}},
      {"name": "Princess", "page": "paytable_p3.png", "appearance": "Blonde woman with braided hair, a blue off-shoulder dress and a pink gem necklace.", "payouts": {"5": "‡5", "4": "‡1", "3": "‡0.25", "2": "‡0.02"}},
      {"name": "Horse", "page": "paytable_p3.png", "appearance": "Grey/white horse head in profile with a red bridle.", "payouts": {"5": "‡5", "4": "‡1", "3": "‡0.25", "2": "‡0.02"}},
      {"name": "Treasure chest", "page": "paytable_p3.png", "appearance": "Open wooden chest overflowing with gold coins and jewels.", "payouts": {"5": "‡3", "4": "‡0.50", "3": "‡0.10", "2": "-"}, "note": "Row is also visible, repeated, at the very top of paytable_p4.png (scroll overlap between the two captures) — same numbers, not a second symbol."},
      {"name": "Crossbow", "page": "paytable_p4.png", "appearance": "Silver crossbow with a red strap, mounted at an angle.", "payouts": {"5": "‡5", "4": "‡1", "3": "‡0.25", "2": "‡0.02"}},
      {"name": "Goblet", "page": "paytable_p4.png", "appearance": "Ornate gold chalice studded with red gems.", "payouts": {"5": "‡3", "4": "‡0.50", "3": "‡0.10", "2": "-"}},
      {"name": "Dagger", "page": "paytable_p4.png", "appearance": "Curved dagger with a jewelled hilt in a red sheath.", "payouts": {"5": "‡3", "4": "‡0.50", "3": "‡0.10", "2": "-"}, "note": "Row is also visible, repeated, at the very top of paytable_p5.png (scroll overlap) — same numbers, not a second symbol."}
    ],
    "royals_low_value": [
      {"name": "A", "page": "paytable_p4.png", "color": "blue with gold trim", "payouts": {"5": "‡2", "4": "‡0.25", "3": "‡0.05", "2": "-"}, "note": "Row repeated at the top of paytable_p5.png (scroll overlap)."},
      {"name": "K", "page": "paytable_p5.png", "color": "red with gold trim", "payouts": {"5": "‡2", "4": "‡0.25", "3": "‡0.05", "2": "-"}},
      {"name": "Q", "page": "paytable_p5.png", "color": "purple with gold trim", "payouts": {"5": "‡1", "4": "‡0.25", "3": "‡0.05", "2": "-"}},
      {"name": "J", "page": "paytable_p5.png", "color": "blue with gold trim", "payouts": {"5": "‡1", "4": "‡0.25", "3": "‡0.05", "2": "-"}, "note": "Row repeated at the top of paytable_p6.png (scroll overlap)."},
      {"name": "10", "page": "paytable_p6.png", "color": "orange/gold", "payouts": {"5": "‡1", "4": "‡0.20", "3": "‡0.05", "2": "-"}},
      {"name": "9", "page": "paytable_p6.png", "color": "green with gold trim", "payouts": {"5": "‡1", "4": "‡0.20", "3": "‡0.05", "2": "-"}}
    ],
    "payout_direction_rule": "'All symbols pay left to right except scattered [Scatter] which pay any.' (paytable_p2.png). 'Highest win only on each line.' (paytable_p9.png). 'Wins on different lines are added.' (paytable_p8.png/p9.png)."
  },

  "reel_and_lines": {
    "grid": "5 reels x 3 rows, rectangular.",
    "lines": "25 fixed paylines (cannot be changed; only BET LEVEL and COIN denomination are adjustable). Full diagram captured on paytable_p9.png/paytable_p10.png (lines 1-25).",
    "payline_shapes_note": "Diagrams zoom-verified for lines 5 and 9 specifically because of a discrepancy on win_screen.png (see 'unreadable_or_uncertain'): line 5 = bottom/middle/top/middle/bottom (a single-peak 'hill' shape); line 9 = bottom/middle/bottom/middle/bottom (a 'W' using only the middle and bottom rows, never the top row)."
  },

  "betting": {
    "coin_denominations": "‡0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20 (rules_p5.png, Help screen).",
    "bet_levels": "1, 2, 5, 7, 10 (rules_p5.png).",
    "lines": "Fixed at 25 (rules_p5.png).",
    "total_bet_formula": "Total bet in coins = number of lines (25, fixed) x bet level. Total bet in player currency = total bet in coins x coin denomination. (rules_p5.png, verbatim.)",
    "min_bet": {"coins": 25, "currency": "‡0.25", "how": "25 coins x bet level 1 x ‡0.01 coin, confirmed both by button-testing (COIN driven to its floor at BET LEVEL 1) and by Help: 'Minimum total bet in coins is 25' / 'Minimum total bet in player currency is ‡0.25'."},
    "max_bet": {"coins": 250, "currency": "‡5,000.00", "how": "BET MAX only raises BET LEVEL to its cap (10); it leaves COIN untouched. True maximum requires manually raising COIN to ‡20 as well: 250 coins x ‡20 = ‡5,000.00, matching Help ('Maximum total bet in coins is 250' / 'Maximum total bet in player currency is ‡5,000.00'). See bet_max_verification.png.", "caveat": "BET MAX alone gives only ‡2.50 (bet level 10 x coin ‡0.01) — NOT the real maximum. This is a provider-wide trap (P-H12.4 style / Dragon's Realm-specific note in playbook 12.4)."},
    "paytable_bet_anchor": {"value": "‡0.25", "how": "COIN was set to ‡0.01 and BET LEVEL to 1 (the game's minimum) before opening the paytable booklet; every paytable page's bottom bar reads BET ‡0.25, COIN 0.01, BET LEVEL 1. Second channel: Help screen states 'Minimum total bet in coins is 25' = 25 x ‡0.01 = ‡0.25, matching exactly."}
  },

  "payout_basis": {
    "value": "per_line",
    "text_evidence": [
      "paytable_p9.png: 'Line wins are multiplied by bet per line.'",
      "paytable_p9.png: 'Highest win only on each line.'",
      "paytable_p2.png: 'Scatter wins are multiplied by total bet.' — the game explicitly distinguishes a per-line unit for line wins from a total-bet unit for scatter wins, which would be a meaningless distinction if line wins were also on a total-bet basis."
    ],
    "numeric_evidence": {
      "frame": "base_game_line_win.png",
      "description": "A single winning line (line 8) with three '10' symbols (col1-top, col2-mid, col3-top) highlighted in a gold frame. A large blue '0.05' overlay is drawn directly above the reels, and the status bar reads 'BET ‡0.25  WIN ‡0.05'. The paytable's own value for 3x'10' is ‡0.05 at the ‡0.25 anchor. All three numbers (overlay, status-bar WIN, paytable tier) match exactly, and this is the ONLY winning line on the spin (no other symbols are highlighted), so the WIN figure is not a sum of several lines."
    },
    "api_field_note": "The multiplier stored in symbols[].payouts.value must be against the FULL bet (‡0.05 / ‡0.25 = 0.2x for 3x'10'), with the game's own wording ('per line') kept in a note field — the basis label describes the unit the tier is quoted in, not the multiplier that goes into the API."
  },

  "jackpot": {
    "type": "Two-tier networked progressive: MINOR and GRAND.",
    "currency_note": "Jackpot amounts are always shown in EUR (€), independent of the demo balance/bet currency (‡). This is the jackpot network's own currency, not the game's currency, and is NOT used for the game's own currency field.",
    "tiers": [
      {"name": "MINOR JACKPOT", "seed": "€50.00", "contribution": "0.250% of the bet", "rtp": "0.50%"},
      {"name": "GRAND JACKPOT", "seed": "€5,000.00", "contribution": "0.250% of the bet", "rtp": "0.50%"}
    ],
    "rules": [
      "Jackpots are triggered at random at the conclusion of any spin.",
      "No ceiling or upper limit.",
      "Progressive Jackpot wins are added to other wins.",
      "Jackpots CANNOT be won during Fun Play or Bonus Play."
    ],
    "source": "rules_p12.png, rules_p13.png, rules_p14.png (Help screen, 'Jackpots' section)",
    "captured": false,
    "not_captured_reason": "Structurally unreachable in this demo build ('Jackpots cannot be won during Fun Play or Bonus Play', rules_p13.png). Confirmed by a second channel: the jackpot ticker changed value on almost every frame independently of the player balance, and the balance never jumped by the ticker amount."
  },

  "features": {
    "free_spins": {
      "trigger": "3, 4 or 5 Scatter (blue shield/gold dragon) symbols anywhere on the reels.",
      "spins_awarded": {"3_scatters": 8, "4_scatters": 20, "5_scatters": 30},
      "source": "paytable_p6.png / paytable_p7.png",
      "in_feature_wild_change": "During free games every red-dragon wild is replaced by a gold-dragon wild (paytable_p7.png: 'During free games all [red dragon] symbols are changed to [gold dragon] symbols').",
      "gold_dragon_reels": "The gold-dragon wild only appears on reels 1, 3 and 5 during free games (adds reel 3 versus the base game's reels 1 & 5 only).",
      "gold_dragon_rules": [
        "Expands to cover the whole reel when part of a winning combination (same behaviour as the base-game red dragon).",
        "'Prizes are DOUBLED in free games, other than prizes with a [gold dragon] symbol.' — i.e. every free-spin win is automatically x2 UNLESS the gold dragon substituted in that combination.",
        "'The prize is X6 when one or more [gold dragon] symbols substitute in a winning combination.' — so a combination completed by the gold dragon gets x6 instead of the default x2."
      ],
      "retrigger": "'Additional free games can be won during the feature.' (paytable_p8.png) — an explicit textual statement that retriggering is possible. In the single free-spins round actually played (8 spins from a 3-scatter trigger), no retrigger occurred (counter went from 8 down to '0 Free Spins Remaining' with no extra games added); this is consistent with the rule (retrigger is possible, not guaranteed), not a contradiction of it.",
      "bet_and_lines": "'Free games are played at the lines and bet of the triggering game.' (paytable_p8.png).",
      "background_change": "Reel background and sky switch from bright daytime to a dusk/night gradient for the duration of the feature (free_spins_gameplay.png, free_spins_win.png) — this is the visual signal that the feature is active, in addition to the on-screen 'Free Spins Remaining' counter.",
      "screens_captured": {
        "trigger": "free_spins_trigger.png — 'FEATURE TRIGGERED' banner over the darkened reels, WIN ‡0.75 (= 3-Scatter tier at the ‡0.25 anchor).",
        "gameplay": "free_spins_gameplay.png — mid-spin frame with motion blur, dusk background, promotional banner reading '3 Retriggers Feature' at the moment of capture (see 'brief_discrepancies' — this frame does NOT show 'X6 The Prize' as the manifest note claimed; the X6 rule itself is confirmed instead by the paytable text quoted above).",
        "win": "free_spins_win.png — 'YOU HAVE WON 1.25' end-of-feature summary screen."
      }
    },
    "bonus_buy": {
      "present": false,
      "evidence_channels": ["pixels", "rules_text"],
      "note": "No buy-feature badge or button on base_game.png or any captured frame, and neither the 10-page booklet nor the 15-page Help screen mentions purchasing the feature. The provider game page's 'Buy Feature' badge is confirmed platform-template noise (P-H02), not a real mechanic of this build."
    }
  },

  "rtp": {
    "game_rtp": {"value": 96.00, "unit": "%", "source": "rules_p14.png (Help screen): \"The theoretical RTP for 'Dragon's Realm' is 96.00%\", based on 2 x 500,000,000 game cycles."},
    "jackpot_rtp": {"minor": "0.50%", "grand": "0.50%", "note": "Printed as SEPARATE line items on the same Help page; NOT part of the 96.00% game RTP and not summed with it."},
    "web_list_caveat": "The provider's game page prints an 'Available RTPs' list (~86%, 92%, 94%, 97%, 98%) that does NOT contain 96.00% at all. That list describes operator-configurable RTP tiers, not this build, per P-H03."
  },

  "limits": {
    "min_bet": 0.25,
    "max_bet": 5000.0,
    "max_win": null,
    "max_win_note": "Left empty deliberately. The build itself never prints a win cap (checked across the full 10-page booklet and 15-page Help screen — no 'Max Win'/'Max Multiplier'/'Max Profit' text anywhere). A number exists on the provider's web catalogue page but is not corroborated by a second independent source and is not used here (P-H08)."
  },

  "release_date": null,
  "release_date_note": "Omitted. No first-tier press coverage was identified for this title during this documentation pass, and the two in-game timestamps (Help 'File Date' 2026/08/17 07:32:50 UTC) are build/deployment stamps, not release dates (P-H04). This is a gap for the enrichment stage to fill from external sources, not a value to guess here.",

  "build_stamps": {
    "note": "Recorded as build metadata only — explicitly NOT release_date (P-H04).",
    "file_date": "2026/08/17 07:32:50 (UTC)",
    "client_version": "1.1.23113.588",
    "server_version": "5.1.1331.93",
    "rng_version": "5.1.4478.308",
    "jackpot_version": "5.1.4326.325",
    "source": "rules_p15.png"
  },

  "ui_and_screens": {
    "preview": {
      "content": "Loading/entry frame. The base game reels are already visible behind a black modal box reading 'FUN PLAY MODE — You are playing for fun.' with a small unreadable 'FP' watermark and an orange 'OK' button. The jackpot ticker and scatter promo badge are already visible top-of-screen.",
      "action": "Clicking OK dismisses the modal; the next frame is the clean base game."
    },
    "base_game": {
      "layout": "5x3 reel grid inside a gold rope-and-rivet frame, centred on screen. Title wordmark 'DRAGON'S REALM' top-left/centre, GRAND JACKPOT ticker top-centre, scatter promo badge with rotating text top-right-of-centre, a black dragon silhouette flying in the sky, top-right corner.",
      "bottom_bar": "Left to right: round '(i)' info button; BET value display with - / + BET LEVEL steppers on either side; a bronze 'stack of coins' BET MAX button; large green circular SPIN button; bronze AUTO PLAY loop button; COIN value with - / + steppers; BALANCE display.",
      "status_bar": "Thin dark strip under the button bar: gear icon (Game Menu) far left, 'BALANCE <amount>' left, 'BET <amount>' centre (and 'WIN <amount>' appears here after a winning spin), a live clock, then turbo/fullscreen/sound icons and the 'HABANERO' wordmark far right.",
      "color_blind_notes": "All bottom-bar controls are white icon glyphs on gold/green circles distinguished by shape/icon (info 'i', +/-, play triangle, loop), not colour alone."
    },
    "settings": {
      "content": "Small dark popup anchored above the gear icon: 'Help' and 'More Games!' links on the left; three labelled toggle switches on the right — 'Sound - Ambient' (on), 'Sound - Effects' (on), 'Quick Spin' (off by default).",
      "color_blind_notes": "Toggle state is shown by switch position (left=off/right=on) and by the switch track filling white when on, not by hue alone."
    },
    "rules_help_screen": {
      "content": "A full HTML help document opened from Settings -> Help, 15 screens deep once scrolled to the bottom with scroll_capture.py (rules_p5.png .. rules_p15.png). Confirmed sections: fun-money notice; coin/line/bet-level tables; total-bet formulas and limits; malfunction-voids-pays notice; a full 'Game Interface' glossary (BALANCE, COINS, BET, BET/WIN message-bar, COIN steppers, BET LEVEL steppers, info/spin/skip/stop/BET MAX/AUTO PLAY/fullscreen/sound/turbo/gear icons); Auto Play options and stop conditions; Game Settings (Quick Spin, Volume); Disconnection Policy (15-day forfeiture window); Jackpots (rules above); Return To Player; build-version stamps.",
      "scroll_mechanism": "One continuous scrolling sheet (no page-dot indicators), exhausted with scroll_capture.py (settle=3, moved=true, exhausted=true)."
    },
    "paytable_booklet": {
      "content": "Opened via the '(i)' button. A 10-page continuous scrolling booklet (also confirmed as one uninterrupted sheet, no dot indicators) covering: Substitute (wild) rules; Scatter payouts and rules; all paying symbols with 5/4/3/2-of-a-kind values; the Free Games trigger table; the in-feature gold-dragon rules; Progressive Jackpot summary; Other Rules; and the full 25-line payline diagram.",
      "navigation": "Close 'X' top-right of the booklet; no page arrows (it is a scroll sheet, not a paginated book, unlike some other Habanero titles)."
    },
    "autoplay": {
      "content": "Single-screen dialog (fits without scrolling): 'Number Of Spins' preset buttons 10/20/30/50/100/500; a 'Stop Auto Play: If FREE GAMES feature is triggered' toggle (on by default); two optional numeric stop-conditions ('If balance decreases by', 'If a single win exceeds'); a fixed notice 'Auto Play will stop if a jackpot is won.'; a live calculation line (e.g. '‡0.25 x 50 spins = ‡12.50'); Cancel and 'Start Auto Play' buttons.",
      "color_blind_notes": "The active spin-count preset is shown with a filled/outlined button state, not colour alone; the stop toggle uses switch position."
    },
    "win_screen": {
      "content": "This particular capture (win_screen.png) is an end-of-round TOTAL, not an isolated single-line win: the status bar reads 'BET ‡0.25  WIN ‡1.10', with three Castle symbols highlighted in a gold frame (reel1-bottom, reel2-middle, reel3-bottom) and a pink line-number badge reading '5' at the left edge of the reel frame. The 3-Castle tier alone (‡1.00 at this anchor) accounts for most, but not all, of the ‡1.10 total; the remaining ‡0.10 is not attributable to any symbol visible on this single frame, which is consistent with this being one frame of a multi-line win-presentation cycle (see 'unreadable_or_uncertain' for the line-number discrepancy)."
    },
    "free_spins_end_screen": {
      "content": "free_spins_win.png: gold sunburst 'YOU HAVE WON 1.25' banner over the darkened reels, with the '3 Retriggers Feature' promo text still showing top-right at that moment."
    }
  },

  "brief_discrepancies": [
    "The brief/manifest asserted that a frame named free_spins_gameplay.png shows the promo banner 'X6 The Prize'. On inspection, that exact frame shows '3 Retriggers Feature' instead (a mid-spin, motion-blurred capture). The top banner is a rotating promotional carousel (observed values across frames: '3 Triggers Feature', 'Doubles The Prize', 'X6 The Prize', '3 Retriggers Feature') and is not reliably tied to any one frame. The underlying X6 mechanic is still documented above, but its source is the paytable TEXT (paytable_p8.png), not this screenshot's banner.",
    "The manifest's win_screen.png note (as re-verified here) is correct that the visible highlighted shape (reel1-bottom/reel2-mid/reel3-bottom) matches the payline-9 diagram shape rather than the payline-5 diagram shape, while the on-screen badge reads '5'. This document keeps that as an open, unresolved discrepancy rather than asserting either line number for this win (see 'unreadable_or_uncertain')."
  ],

  "frame_index": {
    "note": "One entry per screenshot in manifest.json (31 total), in manifest order. 'supports' names the section of this document the frame backs; frames that add no fact beyond an adjacent page say so explicitly instead of being silently omitted (this section answers linter D-167).",
    "frames": [
      {"file": "preview.png", "content": "Entry frame: base game visible behind the black 'FUN PLAY MODE' modal with its OK button.", "supports": "ui_and_screens.preview"},
      {"file": "base_game.png", "content": "Clean base-game field after dismissing the modal: reel frame, jackpot ticker, scatter promo badge, bottom bar layout.", "supports": "ui_and_screens.base_game, color_palette (base game background/frame/UI colours)"},
      {"file": "paytable_p1.png", "content": "Substitute (wild) rules block + Scatter icon with its full 5/4/3/2 payout table.", "supports": "symbols.wild (all rules and appearance), symbols.scatter.payouts"},
      {"file": "paytable_p2.png", "content": "Scatter rules text ('added to line wins', 'multiplied by total bet') + 'All symbols pay left to right except scattered...' + Castle full table + Knight full table.", "supports": "symbols.scatter.rules, symbols.payout_direction_rule, high_value Castle and Knight"},
      {"file": "paytable_p3.png", "content": "Top of page repeats the Castle and Knight rows already read in full on paytable_p2.png (scroll overlap, same numbers). New content: Princess full table, Horse full table, Treasure chest full table.", "supports": "high_value Princess, Horse, Treasure chest; the Castle/Knight repeat itself supports nothing new and is noted here only to explain why it is not cited a second time"},
      {"file": "paytable_p4.png", "content": "Top of page repeats the Treasure chest row from paytable_p3.png (scroll overlap). New content: Crossbow full table, Goblet full table, Dagger full table, royal 'A' full table.", "supports": "high_value Crossbow, Goblet, Dagger; royals_low_value A"},
      {"file": "paytable_p5.png", "content": "Top of page repeats the Dagger and 'A' rows from paytable_p4.png (scroll overlap). New content: royal 'K' full table, 'Q' full table, 'J' full table.", "supports": "royals_low_value K, Q, J"},
      {"file": "paytable_p6.png", "content": "Top of page repeats the 'J' row from paytable_p5.png (scroll overlap). New content: '10' full table, '9' full table, and the Free Games header: '8 FREE GAMES are awarded when 3 [scatter] appear ANYWHERE.'", "supports": "royals_low_value 10, 9; features.free_spins.trigger/spins_awarded (3-scatter tier, first line of the table)"},
      {"file": "paytable_p7.png", "content": "Free Games full table (8/20/30 for 3/4/5 scatters); 'During free games all [red dragon] symbols are changed to [gold dragon] symbols'; 'symbols only appear on reels 1, 3 & 5'; wild-expand rule repeated for the gold dragon.", "supports": "features.free_spins.trigger, spins_awarded (4- and 5-scatter tiers), in_feature_wild_change, gold_dragon_reels"},
      {"file": "paytable_p8.png", "content": "Gold-dragon rules continued: 'Prizes are DOUBLED in free games, other than prizes with a [gold dragon] symbol', 'The prize is X6 when one or more [gold dragon] symbols substitute...'; 'Additional free games can be won during the feature'; 'Free games are played at the lines and bet of the triggering game'; Progressive Jackpot summary (triggered at random, added to other wins); start of 'Other Rules' header.", "supports": "features.free_spins.gold_dragon_rules, retrigger, bet_and_lines; jackpot.rules (random trigger, added to other wins)"},
      {"file": "paytable_p9.png", "content": "'Other Rules': 'Wins on different lines are added', 'Line wins are multiplied by bet per line', 'Highest win only on each line'; full 25-line payline diagram (lines 1-25).", "supports": "payout_basis.text_evidence, symbols.payout_direction_rule, reel_and_lines.lines, payline_shapes_note (source diagram for the line-5/line-9 zoom check)"},
      {"file": "paytable_p10.png", "content": "Bottom-of-scroll confirmation frame: same 'Other Rules' text and the same full 25-line diagram as paytable_p9.png, repeated because the panel had not visibly moved (scroll_capture settle check). Duplicates the content of paytable_p9.png; its only independent value is proving the booklet's scroll had reached the bottom, already recorded in scroll_panels.", "supports": "confirms exhaustion of the paytable_booklet scroll panel; no new fact beyond paytable_p9.png"},
      {"file": "settings.png", "content": "Gear-icon popup: Help / More Games! links, Sound-Ambient / Sound-Effects / Quick Spin toggles.", "supports": "ui_and_screens.settings"},
      {"file": "rules_p5.png", "content": "Help intro: fun-money notice; coin denominations list; lines fixed at 25; bet levels list; total-bet-in-coins and total-bet-in-currency formulas; min/max bet in coins and currency; pointer to the Pay Table for all other rules; malfunction-voids-pays notice.", "supports": "betting.coin_denominations, bet_levels, lines, total_bet_formula, min_bet, max_bet, paytable_bet_anchor (second channel)"},
      {"file": "rules_p6.png", "content": "Malfunction/server-authoritative notice repeated; start of the 'Game Interface' glossary: BALANCE, COINS, BET, BET (message bar), WIN (message bar) definitions.", "supports": "ui_and_screens.rules_help_screen (Game Interface glossary, opening entries)"},
      {"file": "rules_p7.png", "content": "Game Interface glossary continued: COIN and BET LEVEL stepper definitions, the '(i)' icon ('View the Pay Table'), the SPIN icon ('Starts a new game...'), the skip-button icon.", "supports": "ui_and_screens.rules_help_screen (icon glossary — info/spin/skip icons); this is the source for the '(i) = Pay Table' and 'SPIN = start' facts folded into that section's summary"},
      {"file": "rules_p8.png", "content": "Icon glossary continued: stop-reels icon, 'BET MAX — Sets the lines and bet level to the respective maximum values, if not already set' (verbatim definition), AUTO PLAY icon, fullscreen icon, sound icon.", "supports": "betting.max_bet.caveat (this page is the literal source of the 'BET MAX only sets lines+level' wording used there) and ui_and_screens.rules_help_screen icon glossary"},
      {"file": "rules_p9.png", "content": "Turbo/faster-gameplay icon, gear icon ('Displays the Game Menu'), start of the Auto Play section: 'Number of spins' and the two stop-condition fields.", "supports": "ui_and_screens.autoplay (Help-screen description backing the autoplay.png dialog) and rules_help_screen glossary"},
      {"file": "rules_p10.png", "content": "Auto Play stop-conditions text continued; 'Game Menu -> How to Play' entry; 'Game Settings' (Quick Spin, Volume) entries; opening lines of the Disconnection Policy.", "supports": "ui_and_screens.rules_help_screen (Game Settings and the start of the Disconnection Policy mention)"},
      {"file": "rules_p11.png", "content": "Disconnection Policy in full for 'Dragon's Realm' specifically, including the 'After 15 days, if not completed... winnings will be forfeited' line; header for the 'Jackpots' section begins at the very bottom.", "supports": "ui_and_screens.rules_help_screen (15-day forfeiture claim); transitions into the jackpot section read on rules_p12.png"},
      {"file": "rules_p12.png", "content": "Jackpots -> Regular: '\"Dragon's Realm\" offers MINOR JACKPOT & GRAND JACKPOT', 0.250% contribution to each, seed €50.00 (MINOR) and €5,000.00 (GRAND); start of 'All Jackpot Rules'.", "supports": "jackpot.tiers (seed and contribution numbers), jackpot.type"},
      {"file": "rules_p13.png", "content": "All Jackpot Rules continued: no ceiling, triggered at random, chances scale with contribution, one winner at a time, re-seeds on win, cross-currency conversion via openexchangerates.org, 'Jackpot wins are added to other wins', and the key line 'Jackpots cannot be won during Fun Play or Bonus Play'.", "supports": "jackpot.rules, jackpot.currency_note, jackpot.not_captured_reason (primary textual evidence)"},
      {"file": "rules_p14.png", "content": "Jackpot Disconnection Policy; Return To Player section: 'The theoretical RTP for \"Dragon's Realm\" is 96.00%', MINOR JACKPOT RTP 0.50%, GRAND JACKPOT RTP 0.50%, methodology note (2 x 500,000,000 game cycles).", "supports": "rtp.game_rtp, rtp.jackpot_rtp"},
      {"file": "rules_p15.png", "content": "RTP section repeated (bottom-of-scroll settle frame) plus the build stamps: File Date, Client/Server/RNG/Jackpot version numbers.", "supports": "build_stamps (all fields); the RTP repeat itself duplicates rules_p14.png and adds no new number"},
      {"file": "autoplay.png", "content": "Live Auto Play dialog: spin-count presets, stop-on-free-games toggle, optional stop conditions, jackpot-stops-autoplay notice, live cost calculation, Cancel/Start buttons.", "supports": "ui_and_screens.autoplay (the live dialog itself, cross-checked against the Help-screen description on rules_p9.png/rules_p10.png)"},
      {"file": "win_screen.png", "content": "End-of-round total: BET ‡0.25 / WIN ‡1.10, three Castle symbols highlighted (reel1-bottom/reel2-mid/reel3-bottom), line badge reading '5'.", "supports": "ui_and_screens.win_screen, unreadable_or_uncertain (line-5-vs-line-9 shape discrepancy), reel_and_lines.payline_shapes_note"},
      {"file": "free_spins_trigger.png", "content": "'FEATURE TRIGGERED' banner, WIN ‡0.75 at BET ‡0.25 (exact 3-Scatter tier), 'Doubles The Prize' promo text visible at that moment.", "supports": "features.free_spins.screens_captured.trigger, symbols.scatter.confirmed_on_kadr"},
      {"file": "free_spins_gameplay.png", "content": "Mid-spin motion-blurred frame, dusk/night background confirming the free-spins palette shift, promo banner reading '3 Retriggers Feature' (NOT 'X6 The Prize' as the manifest note had claimed).", "supports": "features.free_spins.background_change, screens_captured.gameplay; brief_discrepancies (the corrected reading of this exact frame)"},
      {"file": "free_spins_win.png", "content": "'YOU HAVE WON 1.25' end-of-feature sunburst screen, '0 Free Spins Remaining' counter, '3 Retriggers Feature' promo text still showing.", "supports": "features.free_spins.screens_captured.win, ui_and_screens.free_spins_end_screen"},
      {"file": "bet_max_verification.png", "content": "BET MAX pressed (BET LEVEL -> 10) then COIN manually raised to 20: BET ‡5,000.00, matching the Help-screen printed maximum.", "supports": "betting.max_bet (numeric proof and the BET-MAX-is-not-enough caveat)"},
      {"file": "base_game_line_win.png", "content": "Single winning line (line 8, three '10' symbols), blue '0.05' overlay above the reels, status bar 'BET ‡0.25 WIN ‡0.05'.", "supports": "payout_basis.numeric_evidence (the whole per_line determination rests on this frame)"}
    ]
  },

  "coverage_gaps": [
    "release_date: no first-tier source found; not guessed.",
    "max_win: the build never prints a cap; the one web figure found is uncorroborated and intentionally excluded (P-H08).",
    "Jackpot win screen: not capturable in this demo by the game's own design ('Jackpots cannot be won during Fun Play or Bonus Play')."
  ],

  "accessibility_observations": {
    "screen_reader": "Bottom bar has a stable left-to-right order (info, bet controls, bet-max, spin, autoplay, coin controls, balance); the status strip below it always echoes BET and (after a win) WIN as text, not only as a graphic.",
    "motor": "Large round targets for SPIN and AUTO PLAY; BET LEVEL/COIN steppers are small round +/- buttons that require precise clicks; no keyboard shortcuts were observed/tested on this build.",
    "color_blind": "Most state is conveyed by icon shape, switch position or explicit text (e.g. 'X Free Spins Remaining', 'BET'/'WIN' labels, printed paytable numbers) rather than colour alone. One residual risk: the payline highlight during a win is a gold box outline plus a coloured line-number badge — the badge colour (pink/magenta observed) is decorative, but the printed NUMBER inside it is the accessible cue.",
    "deaf_hard_of_hearing": "No audio-only information observed. All feature state (trigger, retrigger, win amount, spins remaining) is shown as on-screen text/banners in addition to any sound cue."
  },

  "unreadable_or_uncertain": [
    "win_screen.png line-number badge reads '5', but the highlighted symbol positions (reel1-bottom, reel2-middle, reel3-bottom) match the printed diagram for line 9, not line 5 (line 5's diagram is bottom/middle/TOP/middle/bottom — position 3 differs). Both possibilities were zoom-verified against paytable_p9.png/paytable_p10.png. Left unresolved rather than guessed; could be an internal engine numbering that differs from the printed diagram, or a misread on my part of which frame this badge belongs to.",
    "The remaining ‡0.10 of the ‡1.10 total on win_screen.png is not attributable to any single visible symbol combination on that one frame (see above); this is presented as an end-of-round total, not a single-line breakdown.",
    "Exact retrigger frequency/limit for Free Games is not established — the booklet confirms retriggering is POSSIBLE ('Additional free games can be won during the feature') but does not print a cap, and the single free-spins round captured here did not retrigger."
  ]
}

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