What are the key stats for Dragon's Crash?
RTP 97.00%High volatilitymax win ×10000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
Demo, RTP 97.00%, paytable, symbols & full capture data
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mcp.i-gaming.tools/mcp
manual demo playthrough → 22 screens captured → paytable verified (OCR) → catalogued & reviewed
provider
BGaming
rtp
97.00%
· 2 configurations ↓
volatility
High
max_win_x
×10000
bonus_buy
No
mechanic
Crash
release_date
2024
This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.
AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.
What are the key stats for Dragon's Crash?
RTP 97.00%High volatilitymax win ×10000demo ✓
From the verified capture of 14 Aug 2026 — not from the AI’s memory.
“Find slots like this but medium volatility — with free demos.”
→ matches by mechanics and theme; official free demos only.
“Comparison table: Dragon's Crash vs Multihand Blackjack — RTP, max win, bonus buy.”
→ side-by-side table, ready for your review page.
“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”
→ OCR-verified numbers — all key aspects captured.
“Creative brief: theme, 6 palette hexes and the symbol descriptions.”
→ same palette and symbol data as the sections above, as one brief.
Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call.
See the API docs.
{
"game": {
"name": "Dragon's Crash",
"provider": "BGaming",
"game_kind": "crash (multiplayer multiplier-crash game, NOT a reel slot: no reels, no paylines, no symbols, no paytable)",
"demo_url": "https://demo.bgaming-network.com/play/DragonsCrash/FUN?server=demo",
"device": "desktop, viewport 1280x800",
"theme": "Chinese/Asian 'lucky dragon' theme. A large, powerful red-and-gold dragon head presides over a growing pile of gold coins; red paper lanterns hang along the left edge; background carries a faint circular scale/wave pattern reminiscent of dragon scales or oriental clouds. Title lockup 'DRAGON'S CRASH' is flanked by two small gold ingot ('yuan bao') icons.",
"documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 15 named screenshots + OCR + zoomed crops of the footer/header UI.",
"method_notes": "Every numeric/technical claim below is quoted verbatim from an in-game rules page or read directly off a UI element (bet-preset dropdown, header strip). Nothing about payout math, RTP, or limits is inferred or guessed. Where a UI state could not be pinned down with certainty from the captured frames it is called out explicitly in 'unreadable_or_uncertain' rather than asserted.",
"language": "English",
"rule_version": {
"value": "1.3, July 29, 2024",
"note": "This is the printed version/date of the RULES DOCUMENT itself ('This is the game rule version 1.3, July 29, 2024. Game Version 1.0.0.', bottom of the rules panel, rules_p10/p11/p18-p20). It is NOT the game's release date. The game's actual release date (2024-03-07) is known from an external/provider source and does not appear anywhere on any captured screen -- the two dates must not be conflated."
},
"game_version": "1.0.0 (printed alongside the rule version, same line)"
},
"color_palette": {
"header_bar": "Solid black strip across the very top of the screen.",
"title_text": "'DRAGON'S CRASH' rendered in a warm gold-to-orange gradient with a soft red/orange outer glow; two small gold ingot icons sit immediately left and right of the wordmark.",
"sub_header_strip": "A horizontal bar just under the title in a warm gold/tan gradient, holding the trophy+balance readout, the FUN currency label with a colored status dot, the round-history multiplier strip, and a heart icon.",
"main_stage_background": "Deep red field with a faint darker-red circular/wave texture (scale motif); a soft warm orange/gold glow radiates from behind the dragon head.",
"dragon_head": "Predominantly deep red scales with orange/gold highlights around the brow and cheeks; tan/gold horns and mane fronds; yellow irises with black slit pupils; gold nose ring/stud visible on some frames.",
"lanterns": "Three red paper lanterns with gold caps and gold tassels, strung vertically down the left edge of the stage on a gold cord.",
"coin_tray": "A red lacquered oval dish outlined in gold, holding a pile of gold coins (round, square center-hole, Chinese-cash style); the current round's multiplier is shown in a gold pill-shaped badge overlapping the front of the tray, with dark maroon/brown text.",
"sidebar_panel_leaderboard": "Semi-opaque dark maroon/red panel, left edge of the stage, with column headers 'User / Multiplier / Cash Out' in light grey, and alternating slightly-lighter and darker red row bands.",
"footer_bar": "A red-to-gold gradient strip across the very bottom of the screen holding the Balance/Total-bet text, the AUTO button, the two bet-amount fields and their action buttons.",
"buttons_generic": "Dark red rounded-rectangle buttons with white bold text (AUTO, CANCEL/greyed) versus bright gold/yellow rounded-rectangle buttons with dark maroon bold text for the primary call-to-action (PLACE BET (NEXT ROUND) / PLACE BET).",
"menu_panel": "Same dark maroon translucent panel style as the leaderboard, top-left, with a row of 3 small icon tabs (gear / book / clock-with-arrow) and a grey circular 'X' close button pinned at the panel's bottom edge.",
"status_dot_next_to_FUN_label": "A small circular dot beside the 'FUN' currency label in the sub-header strip that changes color across captured frames: solid green (base_game.png, crash_moment.png), solid red (history_panel.png), and gold/yellow with a darker gold outline (rules_p11.png, bet_placed.png, settings.png, autoplay screens, round_history.png, bet_limits_dropdown.png). No on-screen text explains this dot; it does not correlate cleanly with 'round running' vs 'round idle' vs 'crashed' in the captured frames, so its exact meaning is UNCERTAIN -- most likely a decorative pulsing/'live' indicator, but this is not confirmed by any rules text.",
"colorblind_notes": "Win vs. loss is never conveyed by color alone: a win always carries the literal word text 'TOTAL WIN <amount> FUN' inside a distinct circular badge shape with a jagged flame/brick-pattern ring, and a bust always carries a distinct full-screen fire/explosion illustration replacing the dragon head plus the numeric multiplier freezing on the header strip -- shape and text redundantly encode the outcome, not color alone. The AUTO/CANCEL/PLACE BET buttons are also distinguished by their TEXT label, not only by their red-vs-gold color, so a color-blind user reading button text (or via screen reader) is not dependent on the color cue."
},
"round_structure": {
"summary": "Dragon's Crash is a provably-random multiplier-growth game shared by many simultaneous players (bots are simulated in the demo). Between rounds, players place one or two independent bets ('PLACE BET (NEXT ROUND)'). When a round starts, a multiplier climbs from 1.00x while the dragon-head illustration animates (coins/embers rise, a gold pill badge shows the live multiplier and a 'Bets N' counter of how many wagers are active this round). Each player can manually cash out at any point to lock in stake x current_multiplier, or pre-set a 'Target multiplier' so the cashout fires automatically once that value is reached. If a player has not cashed out by the moment the round 'crashes' (the dragon head is replaced by a full-screen fire/spark explosion), that stake is lost in full.",
"dual_bet_slots": "Exactly TWO independent bet slots/panels are always shown side by side in the footer, each with its own amount field, its own action button, and (per the rules text) implicitly its own target multiplier / cash-out, letting a player run two different strategies (e.g. one conservative early cash-out, one high-risk hold) in the same round. Rules text (rules_p2.png): 'You can place multiple bets in each game round. Note: The combined total of two bets must not exceed the 25.0 FUN.' -- i.e. the two slots share one combined 25.0 FUN cap, not 25.0 FUN each.",
"target_multiplier_auto_cashout": "Rules text (rules_p2.png), heading 'Target multiplier': 'You can choose a multiplier value clicking on the relevant button. Once this value is reached, a cashout will happen automatically.' No captured frame shows the target-multiplier input control itself (not among the 29 shots) -- its exact UI location/appearance is UNCERTAIN.",
"additional_random_multiplier": "Rules text (rules_p2/p3.png), heading 'Additional multiplier': 'An additional random multiplier in the form of a falling brick can appear at any moment and increase the win amount.' Described in the manifest note for this feature as visually a 'falling brick'. No frame in this capture set caught the falling-brick visual mid-animation; its exact appearance and how much it adds is UNCERTAIN from the screenshots alone -- only the rules-text description is confirmed.",
"bots_and_leaderboard": "A live-updating leaderboard panel on the left of the stage lists other players (usernames partially masked with asterisks, e.g. 'Mon*** ***') with columns User / Multiplier / Cash Out. A row shows '-' in the Multiplier column and the player's stake amount in Cash Out while the round is live and that player has not yet cashed out; once a player cashes out, the Multiplier column shows their cash-out multiplier in gold (e.g. '1.15x') and the Cash Out column updates to the resulting FUN amount, highlighted with an orange/gold background band. Rules text (rules_p5.png), heading 'Results': 'All the live results of the game are displayed in the chart. The leader list shows the name of a player and the player's bet. If a player wins, the value of the player's bet will be replaced with the value of the winning. The winning multiplier will also be shown on the screen. If you play on your mobile device, you need to open the chart by clicking on the button above the chart.' Continuing (rules_p6.png): 'All the results are displayed in the currencies of the origin bet. You can convert them into the currency of your bet by changing your personal settings.'",
"round_history_strip_and_popup": "A permanent row of the last ~8 round-end (crash) multipliers is shown in the sub-header strip, e.g. '1.65x 17.15x 5.22x 4.89x 1.21x 33.01x 1.52x 1.02x' with the largest/most notable value in the visible set rendered in bold. Clicking the heart-shaped icon at the far right of that strip opens an expanded 'Round History' popup panel (round_history.png) overlaying the leaderboard, showing more history entries in a grid (e.g. '24.55x 1.14x 2.07x 2.73x 2.80x 2.74x 2.09x 1.02x 1.12x 1.12x 1.14x') with the currently-selected/most-recent entry highlighted in a gold rounded-rectangle. A small up-chevron icon sits at the top-right of this popup.",
"round_duration_observed": "Rounds observed across the header/history strips display crash values ranging from roughly 1.02x up to 33.01x and, in the Round History popup, 24.55x -- consistent with typical crash-game variance where most rounds bust low and a minority run high.",
"cash_out_button_not_directly_captured": "No captured frame shows a live 'CASH OUT' button being pressed mid-round for the player's own bet; only its RESULT is captured (see win_screen below) plus the rules text describing the mechanism ('a cashout will happen automatically' for the target-multiplier, implying a manual cash-out control also exists during a live round with an active player stake). This is flagged as not directly observed rather than invented.",
"commission": "No commission/rake text was found anywhere across all 20 rules pages nor on any other screen."
},
"bet_slot_states_observed": {
"note": "Two bet slots are ALWAYS shown; their button label and surrounding text change across the captured frames. Exact state semantics beyond what is literally printed are flagged as uncertain rather than guessed.",
"state_idle_no_player_bet": {
"example_frame": "base_game.png",
"description": "A round is live in the background (leaderboard shows 'Bets 7', gold badge shows '2.30x' climbing). Both of the player's bet slots show a preset amount ('0.20 FUN'), a dashed placeholder ('- - -') presumably for the auto-cashout target, a small 'X' clear icon, and a bright gold 'PLACE BET (NEXT ROUND)' button. The footer bottom-left shows only 'Balance 999.48 FUN' -- no 'Total bet' line is present, indicating the player has not committed to this or the next round in either slot."
},
"state_amount_entered_or_queued": {
"example_frame": "bet_placed.png",
"description": "A round is live in the background ('Bets 8', '1.75x'). The footer now shows an extra line above Balance: 'Total bet 0.20 FUN' / 'Balance 999.80 FUN'. Both slots still display the bright gold 'PLACE BET (NEXT ROUND)' button (verified by a 2x zoom crop of the footer). It is UNCERTAIN from this single frame whether 'Total bet' here means a bet has already been queued for the next round (with the button remaining active only to allow adding a SECOND bet in the other slot) or whether it is a running total of the amount currently typed into the fields before commitment; the manifest's own caption for this frame ('bet accepted, waiting for round to start, CASHOUT button greyed') was NOT confirmed by direct pixel inspection -- no CASHOUT-labelled button or greyed CASHOUT control is visible anywhere in this frame, so that specific claim is treated as uncertain/not corroborated and is not asserted here."
},
"state_bet_accepted_for_upcoming_round": {
"example_frame": "crash_moment.png / autoplay_active.png",
"description": "A yellow/gold text banner reading 'YOUR BET IS ACCEPTED' appears directly above the button row (between the stage and the footer). The footer shows 'Total bet 0.20 FUN' / 'Balance ...'. One bet slot's amount field gets a red outline and its action button becomes a light-grey 'CANCEL' button (still clickable, letting the player withdraw the queued bet before the round they queued it for begins); the OTHER slot's amount field and button remain in the normal red/gold 'PLACE BET' state, i.e. the two slots are independent and can be in different states simultaneously."
},
"state_autoplay_running": {
"example_frame": "autoplay_active.png",
"description": "The AUTO button itself changes from plain 'AUTO' text to 'AUTO 9' (the remaining queued round count) with a small 'X' cancel icon appended, and both bet slots show 'CANCEL' (visually dimmed/greyed in this particular frame because a modal error dialog is overlaying the screen -- see anomalies)."
}
},
"screens": {
"base_game_idle": {
"type": "base_game",
"file": "base_game.png",
"content": "Idle betting view between the player's own bets, while a round involving other players is live in the background (dragon head glowing, gold badge 'Bets 7' / '2.30x'). Left: leaderboard panel with 8 visible rows (usernames masked, e.g. 'Ake** ****', 'Mon*** ***'), Cash Out values from 20.00 FUN down to 0.30 FUN, three of the rows already showing a cashed-out multiplier in gold (1.15x, 1.15x, 2.00x) highlighted with an orange row background. Top: trophy icon + '11.50 FUN' (this player's/session running total), 'FUN' + green status dot, round-history strip of 8 multipliers, heart icon. Footer: 'Balance 999.48 FUN', AUTO button, two identical bet slots ('0.20 FUN', dashed target field, X, gold 'PLACE BET (NEXT ROUND)')."
},
"bet_placed": {
"type": "base_game",
"file": "bet_placed.png",
"content": "Same layout as base_game_idle, live round in background ('Bets 8', '1.75x'), leaderboard shows a top row already at 33.25 FUN cashed out at 1.33x. Footer differs: an added 'Total bet 0.20 FUN' line appears above 'Balance 999.80 FUN' (see bet_slot_states_observed above)."
},
"crash_moment": {
"type": "other (round-end / bust animation)",
"file": "crash_moment.png",
"content": "The dragon head and coin tray are replaced by a large full-stage fire/spark explosion illustration (orange-red flames, scattering embers, a faint gold circular medallion-ring silhouette still visible behind/through the fire). The leaderboard is nearly empty (only 3 rows visible: 0.20 / 20.00 / 1.00 FUN, none cashed out -- consistent with a round that busted early). Trophy readout at top-left shows '-' (no value). A gold 'YOUR BET IS ACCEPTED' banner sits just above the footer. One bet slot shows 'CANCEL' with a red-outlined amount field; the other shows a bright gold 'PLACE BET' button (no '(NEXT ROUND)' suffix in this frame)."
},
"cashout_win_screen": {
"type": "win_screen",
"file": "cashout_win.png",
"content": "Round-end summary: a large circular badge, center-stage, with a gold/dark-red brick-pattern ring border and orange-red flame/feather burst radiating outward behind it, containing white bold text 'TOTAL WIN' on one line and '0.28 FUN' on the next. Below the badge, the coin tray shows 'Bets 11' and 'Next Round' in place of a live multiplier (confirming the round has ended). Left leaderboard shows 8 other players' bets (none cashed out in this snapshot, values 0.40-20.00 FUN). Per capture note this corresponds to the player manually cashing out at 1.43x on a 0.20 FUN bet (0.20 x 1.43 = 0.286, rounds to the displayed 0.28 FUN total win, i.e. principal + profit combined in this single figure, not profit alone)."
},
"settings_panel": {
"type": "settings",
"file": "settings.png",
"content": "Hamburger menu icon (three horizontal white lines, top-left) opens a dark maroon panel over the left half of the stage. Panel header row has 3 icon tabs: a gold-yellow highlighted gear icon (Settings, active/selected tab), a book icon (Rules), and a clock-with-a-counter-clockwise-arrow icon (History). Body: 'Volume' heading, then 'Music' label with a horizontal slider (mostly gold-filled, muted-speaker icon with an 'x' at the left end, full-speaker icon with sound-wave lines at the right end) and 'Sound FX' label with an identical slider. A grey circular 'X' close button is pinned at the bottom center of the panel. Behind the panel, a circular dragon-head medallion (gold ornamental ring border, dragon face inside) is visible where the full dragon key-art normally sits, with 'Bets 5' / 'Next Round' below it -- this circular medallion icon is the clean logo/icon reference used for logo_refs."
},
"rules_panel_book_tab": {
"type": "rules",
"pages": "1-20 (scroll_capture ran to its hard 20-page ceiling; pages 12-20 are verified byte-identical text to page 11, i.e. the panel's actual content bottom is reached around page 11 -- see 'rules_full_text' below for the complete non-duplicated text)",
"content": "Same maroon panel, book tab highlighted in gold instead of the gear tab. Scrollable text body over a semi-opaque dark backing. Content described in full under 'rules_full_text'."
},
"history_tab_no_visible_change": {
"type": "other",
"file": "history_panel.png",
"content": "Rules panel scrolled near its bottom; captured primarily to obtain a clean, high-resolution circular dragon-head medallion icon (gold ornamental ring border, no text/wordmark) for logo/icon reference purposes. An attempted click on the third menu tab (clock/history icon, approx. panel coordinates 140,150) produced no visible change across two attempts in this fresh demo session -- treated as 'nothing to show yet' rather than a broken control, since the round-history data IS available and was successfully captured elsewhere via the heart icon (round_history.png) and the permanent header strip."
},
"bet_limits_dropdown": {
"type": "other",
"file": "bet_limits_dropdown.png",
"content": "Clicking a bet-amount field opens a vertical preset-amount dropdown above the AUTO button, listing every selectable stake top-to-bottom: 25.00, 20.00, 10.00, 5.00, 4.00, 3.00, 2.00, 1.00, 0.50, 0.40, 0.30, 0.20 FUN, with 0.20 highlighted/selected (gold background) at the bottom of the list. This is a closed, fully-enumerated list (nothing above 25.00, nothing below 0.20, no further scroll in either direction), so its two endpoints directly confirm the bet limits printed in the rules text."
},
"autoplay_rounds_dropdown": {
"type": "autoplay",
"file": "autoplay_rounds.png",
"content": "Clicking the AUTO button opens a vertical preset dropdown listing round counts: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol ('∞') for unlimited rounds. Background: a round is live, 'Next Round' badge already showing on the coin tray with an ember/spark cluster rising from it, leaderboard showing high cashed-out values (25.00/25.00/20.00/20.00 FUN, all still '-' i.e. not yet cashed out in this particular frame despite the amounts, or already-settled bet sizes -- ambiguous without a corroborating cash-out multiplier)."
},
"autoplay_active_with_demo_error": {
"type": "autoplay",
"file": "autoplay_active.png",
"content": "Autoplay running: AUTO button now reads 'AUTO 9' (rounds remaining) with a small 'X' cancel icon. A modal dialog is overlaid center-stage: a grey warning-triangle icon, dark semi-transparent box, white text '204 - Sorry, there was an error while communication with casino server. Please try to reload the page. If the error persists, contact casino support.' and a grey 'Ok' button. Footer shows 'Total bet 0.40 FUN' / 'Balance 999.08 FUN', both bet slots showing dimmed 'CANCEL' buttons (dimmed because the modal is capturing input focus). This is treated as a demo-backend infrastructure hiccup, not a game defect: the dialog dismissed cleanly and the game/balance recovered correctly afterward."
},
"round_history_popup": {
"type": "other",
"file": "round_history.png",
"content": "Popup panel titled 'Round History' opened via the heart icon, overlaying the top portion of the leaderboard. Shows an expanded grid of recent crash multipliers with the top-left entry (24.55x) highlighted in a gold rounded rectangle with a small right-pointing chevron; further entries listed left-to-right, wrapping to a second row. A small up-chevron sits at the top-right of the popup."
}
},
"rules_full_text": {
"note": "Text transcribed from the scrollable rules panel (book-tab), pages 1 through the confirmed content-bottom (~page 11); pages 12-20 repeat the final paragraph verbatim due to the scroll tool's animated-background diff never settling before its hard page ceiling -- manually verified as true duplicates, not missing content.",
"about_the_game": "The lord of this game is a powerful and capricious Dragon, who can start lavishing you with gold or decide to stop it at any moment. Your task is to grab the coins before Dragon changes his mind. The game has some features that will allow you to build your own playing strategy and, possibly, to outwit the Dragon.",
"how_to_play": "You can place multiple bets in each game round. Note: The combined total of two bets must not exceed the 25.0 FUN.",
"target_multiplier": "You can choose a multiplier value clicking on the relevant button. Once this value is reached, a cashout will happen automatically.",
"additional_multiplier": "An additional random multiplier in the form of a falling brick can appear at any moment and increase the win amount.",
"autoplay": "There is an Autoplay mode available during the game. To activate it click on the Auto button. In the Automode apart from a bet amount and a target multiplier you can choose a number of rounds, a bet behaviour in case of a win or a loss, and a stop of the game at a certain amount of a win or a loss. To stop the Automode click the Auto button again. The Autoplay mode can be unavailable due to the license requirements regulating the operator's work. In case it is unavailable the Auto button is absent.",
"results": "All the live results of the game are displayed in the chart. The leader list shows the name of a player and the player's bet. If a player wins, the value of the player's bet will be replaced with the value of the winning. The winning multiplier will also be shown on the screen. If you play on your mobile device, you need to open the chart by clicking on the button above the chart. All the results are displayed in the currencies of the origin bet. You can convert them into the currency of your bet by changing your personal settings.",
"return_to_player": "The overall theoretical Return to Player (RTP) is 97% - 98.9% depending on the player's chosen strategy.",
"rng": "The game is based on a certified random number generator. For more information, visit our BGaming site.",
"additional_information_malfunction": "Malfunction voids all plays and pays! All unfinished rounds will be terminated every 24 hours. If the game requires \"Collect\" - \"Collect\" will take place and the win from the round will be added to the player balance. If the game requires action from a player, the result is counted assuming that the player has chosen the action with no risk without raising the initial bet.",
"bet_and_multiplier_limits": "The minimum bet value is 0.2 FUN. The maximum bet value is 25.0 FUN. The maximum multiplier is ×10000. The minimum multiplier for withdrawal is ×1.01. The speed and quality of internet connection on the side of a player may have or appear to have an effect on the game. The provider does not bear the responsibility for the consequences of the loss of connection on the side of a player.",
"version_footer": "This is the game rule version 1.3, July 29, 2024. Game Version 1.0.0."
},
"numbers": {
"rtp": {
"value_range": "97% - 98.9%",
"condition": "depends on the player's chosen strategy",
"source": "rules panel, Return to Player section (rules_p7.png), quoted verbatim above",
"note": "This is a RANGE, not a single flat number. Any external/provider-site figure of a flat 97% represents only the LOWER bound of this range; do not present a single flat RTP without the range and its strategy-dependent condition."
},
"min_bet": {"value": 0.20, "currency": "FUN", "sources": ["rules_p9.png (text)", "bet_limits_dropdown.png (bottom of preset list)"]},
"max_bet": {"value": 25.00, "currency": "FUN", "sources": ["rules_p9.png (text)", "bet_limits_dropdown.png (top of preset list)"], "note": "Also stated in the how-to-play section as a COMBINED cap across both simultaneous bet slots, not per-slot."},
"max_multiplier": {"value": 10000, "unit": "x", "source": "rules_p10.png, 'The maximum multiplier is ×10000.'"},
"min_withdrawal_multiplier": {"value": 1.01, "unit": "x", "source": "rules_p10.png, 'The minimum multiplier for withdrawal is ×1.01.'"},
"autoplay_round_presets": [10, 25, 50, 100, 250, 500, 750, 1000, "infinity"],
"bet_amount_presets": [0.20, 0.30, 0.40, 0.50, 1.00, 2.00, 3.00, 4.00, 5.00, 10.00, 20.00, 25.00],
"example_observed_cashout": {
"stake": 0.20,
"cashout_multiplier": 1.43,
"total_win_shown": 0.28,
"note": "0.20 x 1.43 = 0.286, consistent with the displayed 'TOTAL WIN 0.28 FUN' (principal + profit combined in one figure)."
},
"observed_round_end_multipliers_in_history_strips": "Ranged from roughly 1.02x to 33.01x across the various header/round-history captures (e.g. 1.02, 1.09, 1.14, 1.21, 1.30, 1.52, 1.65, 2.09, 2.67, 4.89, 5.22, 9.93, 17.15, 24.55, 33.01), illustrating typical crash-game distribution (many low busts, occasional high runs). These are LIVE/rolling values from independent capture moments, not a fixed paytable, and are given only as illustrative range evidence, not as guaranteed odds."
},
"ui_inventory": {
"top_header": [
{"element": "'B' brand mark", "position": "top-left corner", "appearance": "Black square with a thin gold border containing a bold yellow 'B'; this is BGaming's own provider mark, present on every screen. No separate sub-studio name was found on any frame -- studio field should be treated as provider-only (BGaming), not a distinct sub-studio."},
{"element": "Hamburger menu icon", "position": "top-left, just under the 'B' mark", "appearance": "Three horizontal white lines in a dark rounded-square button; opens the settings/rules/history side panel."},
{"element": "Game title 'DRAGON'S CRASH'", "position": "top-center", "appearance": "Gold/orange gradient text with red glow, flanked by two small gold ingot icons."},
{"element": "Clock/time readout", "position": "top-right corner", "appearance": "Small light-grey text showing a time value (e.g. '07:53', '08:00'); consistent across frames with the moment of capture. Its exact function (system clock vs. a game UI element) is UNCERTAIN from the screenshots."},
{"element": "Sound icon", "position": "top-right, below the clock readout", "appearance": "White speaker-with-sound-waves icon."}
],
"sub_header_strip": [
{"element": "Trophy + running total", "position": "far left of the gold strip", "appearance": "White trophy/cup icon followed by a value in FUN (e.g. '11.50 FUN') or '-' when no value applies (post-crash / fresh session)."},
{"element": "'FUN' currency label + status dot", "position": "left-center of the strip", "appearance": "White 'FUN' text next to a small colored circular dot (color varies -- see color_palette.status_dot_next_to_FUN_label)."},
{"element": "Round-history multiplier strip", "position": "center of the strip", "appearance": "7-8 gold-text multiplier values from recent rounds, in chronological order, with the current/most notable one occasionally bolder."},
{"element": "Heart icon", "position": "far right of the strip", "appearance": "White heart outline; opens the expanded 'Round History' popup."}
],
"left_sidebar": [
{"element": "Leaderboard panel", "position": "left edge of the stage, below the sub-header strip", "appearance": "Semi-opaque dark maroon panel, column headers 'User / Multiplier / Cash Out', up to 8-9 visible rows, each row showing a partially-masked username, a multiplier (or '-' if not yet cashed out) and a Cash Out amount in FUN with a small circular icon."}
],
"main_stage": [
{"element": "Paper lanterns", "position": "vertical strip along the left edge of the stage, between the leaderboard and the dragon", "appearance": "Three red lanterns with gold caps/tassels on a gold cord."},
{"element": "Dragon head illustration", "position": "center-right of the stage", "appearance": "Large red-and-gold dragon head, animates (breathes fire/embers) while a round is live."},
{"element": "Coin tray / multiplier badge", "position": "bottom-center of the stage, under the dragon", "appearance": "Gold-rimmed red oval dish of coins; overlapping gold pill badge shows 'Bets N' (participant count) above the live multiplier value, or 'Next Round' text once a round has ended and betting for the next round is open."}
],
"footer_bar": [
{"element": "Balance / Total bet readout", "position": "bottom-left", "appearance": "White text 'Balance <amount> FUN', with an additional 'Total bet <amount> FUN' line appearing above it once a bet is queued/active."},
{"element": "AUTO button", "position": "left of the two bet slots", "appearance": "Dark red rounded button, plain 'AUTO' text when idle; becomes 'AUTO <n>' with a small 'X' cancel icon while autoplay is running; clicking it while idle opens the rounds-count preset dropdown."},
{"element": "Bet slot 1 and Bet slot 2", "position": "center-right of the footer, side by side", "appearance": "Each is a compound control: a dark red amount field (e.g. '0.20 FUN') with a dashed placeholder field ('- - -', presumed target-multiplier/auto-cashout entry) and a small 'X' clear icon, plus a large action button to its right that reads 'PLACE BET (NEXT ROUND)' (idle, bright gold), 'PLACE BET' (round-open-for-current-round variant, bright gold), or 'CANCEL' (bet already queued, light grey, red-outlined field)."}
],
"menu_panel_tabs": [
{"tab": "Settings (gear icon)", "content": "Music and Sound FX volume sliders."},
{"tab": "Rules (book icon)", "content": "The full scrollable rules text (see rules_full_text)."},
{"tab": "History (clock-with-arrow icon)", "content": "Produced no visible change in this fresh demo session across two attempted clicks; equivalent data is available via the heart-icon Round History popup and the permanent header strip."}
]
},
"features_confirmed_present": {
"dual_simultaneous_bet_slots": true,
"target_multiplier_auto_cashout": "described in rules text; input control not directly captured",
"additional_random_multiplier_falling_brick": "described in rules text; animation not directly captured",
"autoplay": true,
"autoplay_round_count_presets": true,
"live_multiplayer_leaderboard": true,
"round_history_strip_and_popup": true,
"free_spins": false,
"bonus_buy": false
},
"accessibility_notes": {
"blind_low_vision_screen_reader": "The single most important state for a screen reader is the win/loss outcome and it is always announced in full plain text ('TOTAL WIN <amount> FUN' on cash-out; the round-crashed state is visually distinct but has no on-screen text confirming the bust -- a screen-reader user would need an announced/ARIA-live equivalent of 'round busted' since the crash is communicated only by imagery in the captured frames, not by a text label). All key numbers (Balance, Total bet, bet-slot amounts, multiplier, Bets N count) are printed as literal text, not baked into inaccessible canvas-only graphics without a text counterpart in any frame examined.",
"deaf_hard_of_hearing": "All state changes observed (bet accepted, round crash, cash-out win, autoplay running, demo error dialog) are accompanied by on-screen text or a clearly distinct static image, so no information appears to be audio-only based on the captured frames (no screenshot-only audio cues could be verified, since screenshots cannot capture sound; this is an inference from the fact every observed state also has a visual/text signature, not direct proof of the audio track's content)."
,
"colorblind_all_types": "See color_palette.colorblind_notes above: win vs. bust are shape- and text-differentiated, not color-only. The one place a color-blind user might lose information is the unexplained status dot next to 'FUN' (green/yellow/red cycle) -- since its meaning is not even confirmed for a sighted user from these frames, it should not be relied upon as a functional indicator by anyone.",
"motor_impairment": "Primary actions (PLACE BET, CANCEL, AUTO, cash-out) are large rounded-rectangle buttons in the footer, generously sized and consistently positioned across all observed frames (not relocating), which is favorable for pointer/switch-access users. The bet-amount and autoplay-rounds dropdowns are simple single-column vertical lists (12 and 9 entries respectively) rather than requiring fine-grained slider manipulation, which is also favorable. The dashed placeholder field next to each bet amount (presumed target-multiplier entry) was never seen in an active/focused state in this capture set, so its input method (typing vs. stepper vs. slider) is UNCERTAIN and could not be assessed for motor accessibility."
},
"not_captured_or_unclear": [
"The live 'CASH OUT' button/control for the player's OWN active bet during a running round was not directly captured -- only the rules-text description of automatic target-multiplier cash-out and the RESULT screen (cashout_win.png) are available.",
"The 'falling brick' additional-random-multiplier animation described in the rules text was not caught mid-event in any captured frame.",
"The dashed placeholder field in each bet slot (presumed to be the target-multiplier / auto-cashout amount entry) was never seen filled in or in an active-input state.",
"The exact meaning of the colored status dot next to the 'FUN' label (green/yellow/red across different frames) is not explained by any on-screen text and is not confidently attributable to a specific round phase from the evidence available.",
"The precise semantics distinguishing the 'bet_placed.png' footer state (Total bet line present, but both buttons still read 'PLACE BET (NEXT ROUND)') from the idle state and from the 'YOUR BET IS ACCEPTED' state were not fully resolved from a single static frame; described as observed without asserting an unconfirmed narrative.",
"Volatility is NOT printed anywhere on any captured in-game screen (checked the header strip, sub-header, rules panel in full, and settings panel) -- if a volatility rating is needed it must come from an external/provider source, not from these frames.",
"No max-win figure (e.g. 'WIN OVER Nx') is printed on any captured screen; the closest bound is the printed max multiplier of x10000 together with the max bet of 25.0 FUN, but the game itself does not label a 'max win' figure directly."
],
"anomalies_and_operational_notes": [
"No separate preview/loading splash screen exists: opening the demo with a zero-wait capture immediately produced an already-loaded base_game state (a live round mid-flight, readable Balance/Bet) on the very first frame.",
"The History tab (clock icon) inside the menu panel produced no visible change across two attempted clicks in this session; not treated as a broken control since equivalent round-history data is available via the heart icon and the permanent header strip.",
"During one autoplay burst, the demo backend returned a one-off error dialog ('204 - Sorry, there was an error while communication with casino server...'). It dismissed cleanly and the game/balance recovered to a consistent state afterward; treated as demo-session infrastructure noise, not a game defect.",
"Rules pages 12 through 20 are verified byte-for-byte duplicates of page 11's text (bet limits / max multiplier / rule-version footer paragraph); the scroll-capture tool's own animated-background pixel-diff never settled to 'exhausted' within its 20-page ceiling because the dragon-head background animation behind the panel kept changing even once the text itself was static. The true content bottom was confirmed manually by reading the text, not by the tool's exhaustion flag, and is reached by page 11."
],
"studio_evidence": {
"conclusion": "No separate sub-studio name found on any captured frame. Only BGaming's own plain yellow 'B' glyph mark appears (top-left, every screen) -- this is the provider's own brand mark, not evidence of a distinct sub-studio."
},
"unreadable_or_uncertain": [
"Exact appearance/location of the target-multiplier input control (button referenced by rules text but not seen).",
"Exact appearance of the 'falling brick' additional multiplier animation.",
"Meaning of the green/yellow/red status dot next to the FUN label.",
"Whether the top-right time readout (e.g. '07:53') is a game UI element or an artifact of the capture environment.",
"Exact behavior difference between the 'bet_placed.png' state and the idle/accepted states described above.",
"Full autoplay configuration options beyond 'number of rounds, a bet behaviour in case of a win or a loss, and a stop of the game at a certain amount of a win or a loss' (quoted from rules text) -- the actual configuration screen for these sub-options was not captured, only the rounds-count preset dropdown."
]
}
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