Dragon Kingdom – Eyes of Fire

Demo, RTP 96.49%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 14 Jul 2026
RTP 96.49%
Volatility Low
Max win ×1250
Grid 3×3
For webmasters & affiliates
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Asset pack

14 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 14 Jul 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 190 190 Jul Aug '25: 140 140 Aug Sep '25: 140 140 Sep Oct '25: 100 100 Oct Nov '25: 80 80 Nov Dec '25: 200 200 Dec Jan '26: 110 110 Jan Feb '26: 50 50 Feb Mar '26: 70 70 Mar Apr '26: 120 120 Apr May '26: 70 70 May Jun '26: 50 50 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇬🇧United Kingdom 10 10 10 10 10 10 10 10
🇹🇳Tunisia 10 10 10 10
🇧🇷Brazil 10 10 20 10 10 10 50 10 10 40 20 90
🇿🇦South Africa 10 10 20 10 10 10 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10 10 10 10
🇹🇷Turkey 10 10 10 10 10
🇨🇦Canada 20 20
🇲🇽Mexico 10 10 10 10
🇮🇩Indonesia 10 10 10
🇷🇴Romania 10 10 10
🇦🇷Argentina 10 10
🇱🇻Latvia 10 10
🇲🇹Malta 10 10
🇵🇦Panama 10 10
🇵🇭Philippines 10 10
🇵🇹Portugal 10 10
🇹🇭Thailand 10 10
🇦🇺Australia 10
🇧🇬Bulgaria 10
🇨🇴Colombia 10
🇨🇾Cyprus 10
🇩🇰Denmark 10
🇬🇷Greece 10
🇮🇹Italy 10
🇯🇵Japan 10
🇰🇪Kenya 10
🇳🇱Netherlands 10
🇳🇿New Zealand 10
🇸🇬Singapore 10
🇺🇦Ukraine 10
🇪🇸Spain 10 10 10 10 10
🇩🇪Germany 10 10 10 10
🇲🇾Malaysia 20 20 20 20 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Dragon Kingdom – Eyes of Fire

Everything pulled from Dragon Kingdom – Eyes of Fire into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
8 symbols catalogued · payouts OCR-verified
10 palette colors from frames
7 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
rtp 96.49% · single configuration
volatility Low
max_win_x ×1250
layout 3×3
paylines 5 fixed
bonus_buy No
mechanic Video Slot
release_date 2021

Symbols & paytable

8 symbols
8 icons (ZIP)
WILD
WILD
Wild

golden dragon eye (orange-yellow iris, dark slit pupil) on teal ring with gold wing ornaments; substitutes for all symbols

MatchPayoutUnit
3x 5.00 Multiplier
Blue dragon
Blue dragon
High Pay

icy cyan-blue dragon head with white horns, on a dark-red gold-rimmed medallion; highest-paying regular symbol

MatchPayoutUnit
3x 4.00 Multiplier
Red dragon
Red dragon
High Pay

crimson-red/maroon dragon head with white fangs and pink throat, on gold-rimmed medallion; second-highest regular symbol

MatchPayoutUnit
3x 3.00 Multiplier
Fire 7
Fire 7
Low Pay

glowing orange-red cracked lava/magma numeral '7'; themed numeral, pays above the card-suit low symbols

MatchPayoutUnit
3x 2.00 Multiplier
Purple spade
Purple spade
Low Pay

magenta-purple faceted gem, spade shape

MatchPayoutUnit
3x 1.60 Multiplier
Red heart
Red heart
Low Pay

pink-red faceted gem, heart shape

MatchPayoutUnit
3x 1.00 Multiplier
Green club
Green club
Low Pay

emerald-green faceted gem, club shape

MatchPayoutUnit
3x 0.60 Multiplier
Blue diamond
Blue diamond
Low Pay

pale ice-blue faceted gem, diamond shape

MatchPayoutUnit
3x 0.40 Multiplier

Bonus modes

2 modes
Base Game Modifier base
Base Game

3x3 grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals); symbols pay left to right from the leftmost reel; RTP 96.49%, low volatility; bet $0.05-$250.

Other progressive_feature
Progressive Feature

Persistent non-purchasable base-game modifier: after every non-winning spin a counter increases; level 1 is inactive; level 2 after 4 non-wins activates a 3-egg side reel with multipliers 2x/3x/5x; level 3 after 9 non-wins (3x/5x/8x); level 4 after 14 (5x/8x/10x); level 5 after 19 (8x/10x/15x); level 6 after 25+ (10x/15x/50x). On the first winning spin the applied egg multiplier is applied to the total win and the level resets to 1. Max feature win 1250x bet.

Colour system

extracted from frames · HEX
Export palette
#211724 base dominant 1 base
#082455 base dominant 2 base
#581B15 base dominant 3 base
#075A9C base dominant 4 base
#12A1F0 base dominant 5 base
#114F6A base dominant 6 base
#092254 bonus dominant 1 bonus
#221625 bonus dominant 2 bonus
#581B14 bonus dominant 3 bonus
#07599B bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Most controls are shape/text-based, not color-coded: icon glyphs (menu lines, speaker, +/-, info 'i'), toggle-switch handle position (left=off/right=on), explicit numeral/text values (level counter, egg multipliers, win amounts, autospins count), and nav-arrow shape (left/right triangle vs X).
  • Progressive Feature active/inactive state is shown by presence/absence of numeral overlays on the dragon eggs, not by color shift alone; the egg whose multiplier is applied to a win carries an animated glow/highlight in addition to color.
  • Symbol colors named for reference: WILD = golden dragon eye on teal ring; blue dragon = icy cyan-blue head with white horns; red dragon = crimson-red/maroon head with pink throat; fire 7 = orange-red lava numeral; purple spade = magenta-purple gem; red heart = pink-red gem; green club = emerald-green gem; blue diamond = pale ice-blue gem.
Screen Reader
  • Control positions are stable across all screens: menu+sound stacked far-left, info 'i' button to their right, bet +/- flank the central SPIN button, AUTOPLAY sits directly below SPIN. The rules booklet is a linear 6-page sequence navigated by left-triangle/right-triangle with a single 'X' to close, each page marked 'Page n/6'.
Motor Accessibility
  • Large round click targets, with the central SPIN button the largest interactive element. SPACE and ENTER also start/stop a spin (keyboard-operable); holding SPACE engages turbo spin. Autoplay with adjustable spin count reduces required clicks for extended play.
Hearing Accessibility
  • No audio-only information observed; SOUND FX and AMBIENT MUSIC are purely decorative toggles. All game state — balance, bet, win amounts, feature level/counter and multipliers, and instructional hints — is conveyed visually/textually on screen.
Low Vision
  • Balance/bet labels (CREDIT/BET) are yellow on a dark background; win amounts and progressive-feature numerals are gold on dark teal/maroon panels — all rendered as large high-contrast text.

Media & assets

2 files · 2 types
14 PNG (ZIP)
Base game
base_game
Logo
logo

Data provenance

what we captured and what we didn't
base_game, paytable (6 pages: symbols, progressive feature rules, RTP/volatility/paylines, how to play, settings menu, autoplay), settings, autoplay, progressive feature at two mid-progression levels (10, 14), 2 win screens with feature multiplier applied, logo.
Preview/splash screen not captured — demo auto-entered base_game directly; whether the observed $2.00 bet is the demo's true default is unconfirmed, and any splash-only max-win banner is unavailable (max_win used is the Progressive Feature's own stated cap of 1250x bet from the rules booklet).
win_screen_2: the visible per-line detail ('LINE 5 PAYS $6.00 x 15 = $90.00') does not by itself equal the displayed total win of $180.00; the topmost progressive-feature egg is obscured by the win banner so its multiplier value (which might explain the gap) is not legible.
Whether the 3 progressive-feature egg positions roll independently per spin or follow another selection rule, and which single egg (if any) is the one actually applied to a win, is inferred from observed frames/highlight animation, not stated verbatim in the rules text.

Ask AI about Dragon Kingdom – Eyes of Fire

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

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What it looks like

How does Dragon Kingdom – Eyes of Fire play? Keep it simple.

3x3 grid, 5 fixed paylines (top row, middle row, bottom row, and two diagonals); symbols pay left to right from the leftmost reel; RTP 96.49%, low volatility; bet $0.05-$250.

RTP 96.49%Low volatilitymax win ×1250demo ✓

From the verified capture of 14 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dragon Kingdom – Eyes of Fire vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dragon-kingdom-eyes-of-fire-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dragon-kingdom-eyes-of-fire-b7/
{
  "game": {
    "name": "Dragon Kingdom - Eyes of Fire",
    "provider": "Pragmatic Play",
    "theme": "Underwater dragon-kingdom cavern. The reels sit inside a weathered tan/gold stone-pillar temple frame, set against a bright teal/cyan ice-cave backdrop with light rays streaming in from the upper right and clusters of gold coins/treasure piled in the bottom-left and bottom-right corners. High symbols are two dragon heads (an icy blue dragon and a fiery crimson-red dragon); a separate right-hand panel shows three dragon eggs beneath a small bubbling cauldron that powers the game's single mechanic (Progressive Feature).",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from the captured desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "Visual details verified with zoomed crops (paytable symbols/payouts, payline diagrams, progressive-feature egg reel, win-screen detail text). Numbers taken verbatim from on-screen text and cross-checked against pytesseract OCR (whole-frame OCR frequently timed out because the host was under heavy load from concurrent capture jobs (`uptime` load average ~20 at time of writing) - smaller targeted crops succeeded and are used as the OCR ground truth quoted throughout this document; vision reading of the full frames was the primary source and matches the successful OCR crops verbatim). The manifest's screenshot set includes an extended series of intermediate frames (poll_01..poll_24.png, manual_01..manual_08.png, plus autoplay_check2/3.png, before_manual.png, check_field.png, info_check.png, stop_check.png) produced while the capturer escalated the Progressive Feature through its losing-streak counter; this document is built from the manifest-listed key shots (base_game, paytable_p1-p6, settings, autoplay, feature_level14, win_screen_1, win_screen_2) plus poll_01/poll_02/poll_15 which were additionally inspected to confirm the feature's inactive (level 1) and mid-progression states. The remaining poll_*/manual_* frames were not individually documented (redundant intermediate progression states of the same mechanic already described).",
    "language": "English"
  },

  "color_palette": {
    "base_game_background": "Bright teal/cyan underwater ice-cave, with white/pale-blue light rays radiating from the upper-right corner and dark-blue rock silhouettes at the edges; piles of gold coins/treasure sit in the bottom-left and bottom-right corners of the screen.",
    "reel_frame": "Weathered tan/gold carved stone (temple-column) frame around the main 3x3 reel area, with a matching horizontal stone crossbeam at the top holding the game title.",
    "reel_cells": "Dark indigo/navy-blue panel background behind the symbols, divided into 3 columns by thin dark maroon/burgundy vertical dividers.",
    "progressive_feature_panel": "A separate frame to the right of the main reels: dark grey-blue stone pillars with relief carvings resembling dragon wings/serpents on both sides; inner panel background is dark maroon/red, split into 3 stacked slots by thin gold horizontal dividers, each holding a dragon egg; the middle slot has a permanent ornate gold square border around it (a static decorative frame, present even when the feature is inactive). A small gold cauldron/pot with pink-magenta bubbling liquid and orange fire flames sits above the panel, displaying the level/counter number in gold numerals.",
    "symbol_colors": "Blue dragon head: icy cyan-blue with white horns and a pale violet-blue eye, set on a dark red/gold-rimmed circular medallion. Red dragon head: crimson-red/maroon with pink underscales, open mouth with white fangs, on the same style gold-rimmed medallion. Fire 7: orange-red numeral with a cracked, glowing lava/magma texture. Purple spade: magenta-purple faceted gem. Red heart: pink-red faceted gem. Green club: emerald-green faceted gem. Blue diamond: pale ice-blue faceted gem. WILD: a golden dragon eye (orange-yellow iris, dark vertical slit pupil) inside a teal ring, framed by golden wing ornaments, with 'WILD' in gold 3D letters below.",
    "ui_accents": "Yellow/gold text for CREDIT and BET labels; white glyph icons on dark translucent circular buttons (menu, sound, info, bet +/-, spin); green filled controls in the paytable/rules navigation and in the settings/autoplay toggles and buttons; gold numerals for the progressive-feature level counter and egg multiplier values."
  },

  "symbols": {
    "note": "Identities and payouts read directly from the zoomed paytable crop (paytable_p1.png, 'GAME RULES' page 1/6). Payouts shown are for 3-of-a-kind (the only kind-count size shown on this page) at the paytable's own bet context of $2.00 total bet (BET $2.00 visible in the bottom bar of the same frame). To normalize to a $1.00 base bet, divide the listed values by 2. Symbols pay left-to-right on adjacent reels starting from the leftmost reel ('All symbols pay from left to right on adjacent reels', paytable_p1 OCR/vision).",
    "wild": {
      "name": "WILD",
      "appearance": "A golden dragon eye (orange-yellow glowing iris with a dark vertical slit pupil) set inside a teal ring, framed above by ornate golden wing/crown scrollwork, with the word 'WILD' in large gold 3D letters beneath the eye.",
      "payout_3": "$10.00",
      "rules": "'This symbol is WILD and substitutes for all symbols.' (paytable_p1, verbatim) - no stated exclusions; there is no separate scatter/bonus symbol in this game.",
      "source": "paytable_p1.png"
    },
    "high_value": [
      {"name": "Blue dragon (ice dragon head)", "appearance": "Icy cyan-blue dragon head with white/pale horns and spikes, glowing pale eye, on a dark-red gold-rimmed circular medallion.", "payout_3": "$8.00", "rank": "highest-paying regular symbol"},
      {"name": "Red dragon (fire dragon head)", "appearance": "Crimson-red/maroon dragon head with open jaws, white fangs and a visible pink throat, on the same style gold-rimmed medallion.", "payout_3": "$6.00", "rank": "second-highest-paying regular symbol"}
    ],
    "mid_value": [
      {"name": "Fire 7", "appearance": "A large numeral '7' rendered as glowing orange-red cracked lava/magma, with small flames at its base.", "payout_3": "$4.00"}
    ],
    "low_value_card_suits": [
      {"name": "Purple spade", "appearance": "Magenta-purple faceted gem in the shape of a spade suit symbol.", "payout_3": "$3.20"},
      {"name": "Red heart", "appearance": "Pink-red faceted gem in the shape of a heart.", "payout_3": "$2.00"},
      {"name": "Green club", "appearance": "Emerald-green faceted gem in the shape of a club suit symbol.", "payout_3": "$1.20"},
      {"name": "Blue diamond", "appearance": "Pale ice-blue faceted gem in the shape of a diamond suit symbol.", "payout_3": "$0.80"}
    ],
    "full_paytable_order_as_shown": "Row 1: Blue dragon ($8.00), Red dragon ($6.00), Fire 7 ($4.00). Row 2: Purple spade ($3.20), Red heart ($2.00), Green club ($1.20), Blue diamond ($0.80). Row 3 (centered): WILD ($10.00, substitutes for all symbols)."
  },

  "reel_and_lines": {
    "grid": "3 reels x 3 rows (3x3), confirmed both by the payline diagrams on paytable_p3.png (each drawn on a 3x3 grid) and by the rules text. NOTE: on some captured live-play frames (e.g. base_game.png) the leftmost reel appears to show a sliver of a 4th symbol bleeding in at the very top edge of the frame; this is consistent with a reel-settle/bounce animation overflow effect rather than an actual 4th visible row, since the official payline diagrams and rules pages define the grid as 3x3. Per-cell symbol layout on any single captured frame is a random spin outcome and is intentionally not enumerated here.",
    "paylines": {
      "count": 5,
      "fixed": true,
      "source": "paytable_p3.png, 'Game Rules' page 3/6, five numbered 3x3 diagrams",
      "patterns": {
        "line_1": "Middle row, all 3 columns (horizontal, center row).",
        "line_2": "Top row, all 3 columns (horizontal, top row).",
        "line_3": "Bottom row, all 3 columns (horizontal, bottom row).",
        "line_4": "Diagonal: top-left cell, middle-center cell, bottom-right cell.",
        "line_5": "Diagonal: top-right cell, middle-center cell, bottom-left cell."
      },
      "rules_text_verbatim": "'All symbols pay from left to right on selected paylines.' / 'All wins are multiplied by bet per line.' / 'All values are expressed as actual wins in coins.' / 'Only the highest win is paid per line.' / 'When winning on multiple paylines, all wins are added to the total win.' (paytable_p3.png)"
    },
    "bet_mechanic": "lines",
    "bet_mechanic_value": 5
  },

  "technical_summary": {
    "rtp_percent": 96.49,
    "rtp_source": "paytable_p3.png ('Game Rules' page 3/6): 'The theoretical RTP of this game is 96.49%' - verified by both vision reading and a targeted OCR crop.",
    "volatility": "Low - shown as an explicit 'VOLATILITY' badge with 2 of 5 lightning-bolt icons filled (the other 3 shown greyed-out), directly above the text: 'Low volatility games pay out more often in smaller amounts, while still having the chance to win big.' (paytable_p3.png). This is an explicit textual tier label, not inferred from the icon count alone.",
    "bet_min": "$0.05",
    "bet_max": "$250.00",
    "bet_source": "paytable_p3.png: 'MINIMUM BET: $0.05' / 'MAXIMUM BET: $250.00'",
    "demo_default_bet_observed": "$2.00 (shown as 'BET $2.00' in the bottom bar on every captured base_game/paytable/settings/autoplay/feature frame). Whether $2.00 is the demo's true initial default or was already adjusted before capture is uncertain - the preview/splash screen (which normally shows the game's own default bet) was not captured (see anomalies).",
    "demo_credit_observed": "$100,000.00 at the start of the captured session (base_game.png); balance changes across later frames as spins are played (e.g. $100,316.40, $100,165.60, $100,091.60, $100,200.45, $100,329.60).",
    "max_win": "Up to 1250x bet, per the Progressive Feature rules text: 'Win up to 1250x bet' (paytable_p2.png). No separate overall game max-win banner was captured (preview/splash not captured); this figure is the feature's own stated cap and is the only max-win figure available on the captured frames.",
    "max_win_source": "paytable_p2.png, 'PROGRESSIVE FEATURE' page 2/6",
    "bonus_buy": "None. No BUY BONUS/BUY FEATURE control is present on the reels bar, and no bonus-buy pricing appears anywhere in the 6-page rules booklet. The manifest capture log explicitly confirms this was checked (no button in the field, no mention in the rules).",
    "free_spins": "None. This game has no free-spins feature; its only special mechanic is the Progressive Feature (see below), which is a persistent base-game modifier, not a bonus round.",
    "scatter_symbol": "None observed. Only the 7 regular pay symbols and WILD are shown on the paytable page; no separate scatter/bonus icon exists in this game.",
    "keyboard": "SPACE and ENTER start/stop the spin ('SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.', paytable_p3.png). Holding SPACE also triggers turbo spin per the persistent on-screen hint 'HOLD SPACE FOR TURBO SPIN'.",
    "currency_view": "CREDIT and BET labels can be clicked to switch between a coins view and a cash view (paytable_p4.png: 'CREDIT and BET labels show the current balance and current total bet. Click on the labels to switch between coins view and cash view.')."
  },

  "features": {
    "progressive_feature": {
      "classification": "A persistent, non-purchasable base-game modifier (NOT free spins, NOT hold-and-spin, NOT a separate bonus round). It is the game's only special feature and is always active/tracking in the background during ordinary base-game spins.",
      "trigger_and_progression": "After every spin that does NOT result in a win, a counter (displayed as a gold digit inside/against a small cauldron above the right-hand egg panel) increases by 1. The game starts at counter value/Level 1, at which the feature is inactive (the 3 dragon eggs are shown in their plain, undecorated colors - orange/tan, magenta/pink, green - with no numeric overlay). Verbatim rules text (paytable_p2.png, 'PROGRESSIVE FEATURE', page 2/6): 'The game has a progressive feature. After every spin, if it does not result in a win a counter goes up, increasing the level. The game starts from level 1. Level 1 is played until 4 non-winning spins are collected. When level 2 is reached, after the 5th non-winning spin, one more special reel appears. This reel contains only win multiplier items. The win multiplier won on this reel applies to the total win of any spin.'",
      "level_thresholds_and_multiplier_pools": [
        {"level": 2, "reached_after_non_winning_spins": 4, "possible_multipliers": ["2x", "3x", "5x"]},
        {"level": 3, "reached_after_non_winning_spins": 9, "possible_multipliers": ["3x", "5x", "8x"]},
        {"level": 4, "reached_after_non_winning_spins": 14, "possible_multipliers": ["5x", "8x", "10x"]},
        {"level": 5, "reached_after_non_winning_spins": 19, "possible_multipliers": ["8x", "10x", "15x"]},
        {"level": 6, "reached_after_non_winning_spins": "25 or more", "possible_multipliers": ["10x", "15x", "50x"]}
      ],
      "level_thresholds_source": "paytable_p2.png, verbatim (confirmed by both vision reading and a targeted OCR crop of the level table).",
      "deactivation_and_reset": "'The special reel remains active as long as non-winning spins keep accumulating. When the 1st winning spin happens, the special reel is deactivated and the level is reset back to 1.' (paytable_p2.png, verbatim).",
      "max_feature_win": "Win up to 1250x bet (paytable_p2.png, verbatim).",
      "visual_representation": "The 3 dragon eggs in the right-hand panel act as a 3-position mini-reel. While active (level 2+), each egg position displays a gold-numeral multiplier value (e.g. '8x', '3x', '15x'); observed frames show values can repeat across the 3 positions in the same spin (e.g. feature_level14.png shows 8x / 8x / 3x simultaneously). In the win-screen frame captured (win_screen_2.png), one egg is shown with an animated orange fire/glow highlight around it (distinct from the plain, unlit other egg) - interpreted as indicating that egg's value as the one applied to the win, though this could not be fully confirmed pixel-for-pixel against the exact win math (see unreadable_or_uncertain).",
      "example_frames": {
        "level_1_inactive": "poll_01.png - cauldron shows '1', all 3 eggs plain/undecorated (no multiplier).",
        "level_1_to_2_transition_area": "poll_02.png - cauldron shows '3' (still before the level-2 threshold of 4), eggs still plain/undecorated.",
        "mid_progression": "feature_level14.png - cauldron shows '14', eggs show 8x / 8x / 3x; poll_15.png - cauldron shows '10', eggs show 3x / 3x / 5x.",
        "win_applied": "win_screen_1.png (cauldron shows '22', total win $50.85, banner 'SENSATIONAL!'); win_screen_2.png (cauldron still shows '22' at the moment of the win screen, total win $180.00, banner 'SENSATIONAL!', bottom text 'LINE 5 PAYS $6.00 x 15 = $90.00')."
      },
      "how_it_was_captured": "Played with real spins: an autoplay batch (turbo+skip screens, 100 spins) followed by 16 manual spins (turbo/skip disabled) to observe the escalation frame-by-frame; the counter was observed climbing through levels 1, 2, 3, 4, 5, 6, 7, 8, 10, 14 and on to 15-22 across the intermediate poll_*/manual_* frames, and two real wins with an applied feature multiplier were captured (win_screen_1.png, win_screen_2.png)."
    }
  },

  "screens": {
    "preview": {
      "status": "not_captured",
      "reason": "The demo auto-entered directly into base_game without showing a promo/splash screen first - a known pattern on some Pragmatic Play demo builds (documented in manifest anomalies). Any max-win banner, volatility badge, or default-bet value that might normally appear on a splash screen is therefore not available from these captures; where those figures exist elsewhere (rules pages), they are used instead and sourced accordingly."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "A 3-reel x 3-row grid inside a tan/gold carved stone frame, positioned left-of-center; a separate narrower panel to its right shows the Progressive Feature's 3-egg column beneath a small cauldron.",
      "title_banner": "Mounted on the stone crossbeam above the reels: 'DRAGON KINGDOM' in gold metallic 3D letters (a small red gem/dot separates 'DRAGON' and 'KINGDOM'), with a small trademark mark at the top right; below it, 'EYES OF FIRE' in orange-red flame-textured letters.",
      "background": "Bright teal/cyan underwater ice-cave with white light rays from the upper right and gold coin/treasure piles in the bottom corners.",
      "reel_cells": "Dark indigo/navy panel background, thin dark maroon dividers between the 3 columns.",
      "progressive_feature_panel_idle_state": "At feature level 1 (inactive), the 3 dragon eggs are shown in plain undecorated colors (top: orange/tan mottled egg; middle: magenta/pink mottled egg, inside a permanent gold ornate square frame; bottom: green mottled egg) with the cauldron above showing the digit '1' in gold.",
      "bottom_bar": {
        "far_left_vertical": "A round hamburger MENU button ('=', white horizontal lines on a dark translucent circle) with a round SOUND button (white speaker icon) below it.",
        "info_button": "A separate round 'i' INFORMATION button just to the right of the menu/speaker column, opening the 6-page rules booklet.",
        "balance_labels": "Center-left, yellow text: 'CREDIT $100,000.00' and 'BET $2.00' (values change per spin/session state).",
        "center_hint_text": "Varies by game state: idle shows 'HOLD SPACE FOR TURBO SPIN'; between spins during manual play shows 'PLACE YOUR BETS!'; on the settings overlay shows 'SPIN TO WIN!'; during autoplay shows 'AUTO SPINS LEFT <n>'.",
        "right_controls": "Large round SPIN button (two white curved arrows forming a circular refresh icon) center-right; oval '-' (decrease bet) to its left and oval '+' (increase bet) to its right; an 'AUTOPLAY' pill button below the spin button. During autoplay the spin button's icon changes to a white square outlined in red/orange (a stop icon) and the label below reads 'AUTOPLAY' in an orange/red-highlighted pill (observed in poll_15.png).",
        "branding": "'PRAGMATIC PLAY' in small grey text at the very bottom-left."
      },
      "color_blind_notes": "Controls are white glyphs on dark circles (shape-based, not color-coded). Bet +/- distinguished by the +/- glyph, not color. CREDIT/BET are yellow on dark (high contrast). The Progressive Feature's level number and egg multiplier values are printed as gold NUMERALS/TEXT, readable independent of the panel's red/maroon color scheme; the feature's active/inactive state is also conveyed by the presence or absence of numeral text on the eggs (shape/text cue), not by color alone."
    },

    "paytable": {
      "type": "paytable",
      "page": "1 of 6 (header 'GAME RULES')",
      "content": "Top instructional line: 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Below it, a grid of paying symbols with their 3-of-a-kind payout (see 'symbols' section for full list and colors). The WILD medallion is shown centered at the bottom of the grid with its own payout and rule text: 'This symbol is WILD and substitutes for all symbols.'",
      "navigation": "Bottom-left: three GREEN controls - a left triangle (previous page), an X (close, center), a right triangle (next page). 'Page 1/6' printed bottom-right. A separate 'X' at the very top-right of the panel also closes the booklet.",
      "color_blind_notes": "The three green nav controls are differentiated by SHAPE (left triangle / cross / right triangle) and position, not color alone - safe for color-blind users."
    },

    "rules": {
      "type": "rules (info booklet pages 2-6; same dark panel with gold frame, same green left-triangle/X/right-triangle nav row and 'Page n/6' indicator on each page)",
      "p2_progressive_feature": "Page 2/6, header 'PROGRESSIVE FEATURE'. Full mechanic description, level thresholds and multiplier pools, deactivation/reset rule, and 'Win up to 1250x bet' - see the 'features.progressive_feature' section above for the verbatim text and structured breakdown.",
      "p3_game_rules": "Page 3/6, header 'GAME RULES'. VOLATILITY badge (2 of 5 lightning bolts filled) with low-volatility explanatory text; 'All symbols pay from left to right on selected paylines.'; 'All wins are multiplied by bet per line.'; 'All values are expressed as actual wins in coins.'; 'Only the highest win is paid per line.'; 'When winning on multiple paylines, all wins are added to the total win.'; five numbered 3x3 payline diagrams (see 'reel_and_lines.paylines'); 'SPACE and ENTER buttons on the keyboard can be used to start and stop the spin.'; 'The theoretical RTP of this game is 96.49%'; 'Malfunction voids all pays and plays.'; 'MINIMUM BET: $0.05'; 'MAXIMUM BET: $250.00'.",
      "p4_how_to_play": "Page 4/6, header 'HOW TO PLAY'. Explains the bet +/- buttons and bet menu, the SPIN button, the MAIN GAME INTERFACE icons (settings/hamburger menu, spin-speed cycle icon that cycles normal/quick/turbo, sound toggle, information-page 'i' button), CREDIT/BET labels and the coins/cash view toggle, and the AUTOPLAY button (click again to stop it).",
      "p5_settings_menu": "Page 5/6, header 'SETTINGS MENU / INFORMATION SCREEN / BET MENU'. INTRO SCREEN toggles the introductory screen on/off; AMBIENT toggles ambient sound/music; SOUND FX toggles game sound effects; GAME HISTORY opens the game-history page. Information-screen left/right triangle icons scroll between info pages, X closes it. The bet menu shows the number of paylines and the current total bet in coins and cash, adjustable via +/- on COINS PER LINE and COIN VALUE fields.",
      "p6_autoplay": "Page 6/6, header 'AUTOPLAY'. 'Click on the buttons showing the number of possible auto-spins to start Autoplay.' 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.'",
      "color_notes": "Body text is white on a dark panel inside the gold stone frame; page headers in white/gold; navigation icons in green, distinguished by shape."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS",
      "panel_style": "Centered dark translucent panel over the dimmed game field; a white 'X' closes it at the top-right of the panel.",
      "left_side": "'GAME HISTORY' text link (with a small external-link icon) and a 'TOTAL BET' adjuster: round white '-' button, current value in a dark rounded field (observed '$2.00'), round green '+' button.",
      "right_side_toggles": "Three labelled on/off toggle switches, each with a short description beneath the label: 'BATTERY SAVER' ('SAVE BATTERY LIFE BY REDUCING ANIMATION SPEED', observed OFF - white circle on the left/dark track), 'AMBIENT MUSIC' ('TURN ON OR OFF THE GAME MUSIC', observed ON - green track with a white pause-bars icon on the right), 'SOUND FX' ('TURN ON OR OFF THE GAME SOUNDS', observed ON - green track).",
      "color_blind_notes": "Each toggle's on/off state is shown by the switch handle's LEFT/RIGHT position in addition to grey-vs-green track color - position is the non-color cue, making state legible without color discrimination."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS",
      "layout": "Dark panel centered over the dimmed reels; white 'X' close button at the top-right of the panel.",
      "options": "Three square checkboxes in a row: 'TURBO SPIN' (observed unchecked), 'QUICK SPIN' (observed unchecked), 'SKIP SCREENS' (observed checked - green filled square with a white checkmark).",
      "autospins_selector": "'NUMBER OF AUTOSPINS' label above a horizontal slider (green filled track on the left portion, round green handle, grey track on the remainder) with the selected value printed to the right (observed '100').",
      "action": "Large green 'START AUTOPLAY (100)' button spanning the panel width at the bottom.",
      "color_blind_notes": "Checkbox state is shown by a white checkmark glyph inside the box (shape-based), not color alone. The primary action button carries explicit text ('START AUTOPLAY (100)') alongside its green fill."
    },

    "win_screen_1": {
      "type": "win_screen",
      "content": "Large arched banner reading 'SENSATIONAL!' in teal/mint-green 3D letters with a gold outline, positioned over the reel frame; the game title 'DRAGON KINGDOM / EYES OF FIRE' remains visible at the very top. An ornate gold-framed plaque in the center displays the win amount '$50.85' in gold numerals on a dark teal background. A red dragon head with animated orange flame breath is shown at the left edge of the plaque. Gold coins (plain and star-embossed) are shown falling/scattered across the whole frame as a win animation. The progressive-feature cauldron (top right) still shows '22' at this moment; one egg below it shows '10x'.",
      "footer": "Bottom bar: 'CREDIT $100,200.45', 'BET $2.00', and a partially coin-obscured 'WIN $50.[85]' readout with the word 'SENSATIONAL' beneath it; no per-line payout breakdown is legible on this frame (obscured by the coin-fall animation).",
      "color_blind_notes": "Win amount is large high-contrast gold-on-dark-teal text, legible without color discrimination."
    },

    "win_screen_2": {
      "type": "win_screen",
      "content": "Same 'SENSATIONAL!' banner style as win_screen_1. Center plaque shows '$180.00' in gold numerals. Three red dragon heads with flame breath are stacked at the left edge of the plaque. The progressive-feature cauldron shows '22'; of the visible eggs, the upper one shows '15x' with an animated orange fire/glow highlight around it (the lower one shows '10x' with no highlight); the topmost egg slot is obscured behind the 'SENSATIONAL!' banner text and its value is not legible.",
      "footer": "Bottom bar: 'CREDIT $100,329.60', 'BET $2.00', 'WIN $180.00' in large gold text, and beneath it a per-line detail row with 3 small red-dragon icons and the text 'LINE 5 PAYS $6.00 x 15 = $90.00'.",
      "arithmetic_note": "The visible line-detail text ($6.00 x 15 = $90.00) does not, on its own, account for the full $180.00 total shown - see 'unreadable_or_uncertain' for the honest caveat on this rather than an invented explanation.",
      "color_blind_notes": "Win amount and line-detail text are large high-contrast gold/white text on a dark plaque, legible without color discrimination. The 'applied' multiplier egg is marked by an animated glow/highlight in addition to its numeral text."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Stable control positions across all screens: menu+sound stacked far-left, 'i' info button just to their right, bet +/- flank the large central SPIN button, AUTOPLAY sits directly below SPIN. The rules booklet is a strictly linear 6-page sequence navigated by left-triangle/right-triangle with a single 'X' to close, and each page has an explicit 'Page n/6' text indicator.",
    "motor": "Large round click targets; the central SPIN button is the largest interactive element. SPACE and ENTER also start/stop a spin (keyboard-operable), and holding SPACE engages turbo spin. Autoplay (with adjustable spin count) reduces the number of required clicks for extended play.",
    "color_blind": "Most affordances are non-color: icon glyphs (menu lines, speaker, +/-, info 'i'), toggle-switch handle position, explicit numeral/text values (level counter, egg multipliers, win amounts, autospins count), and nav-arrow shape. The Progressive Feature's active/inactive state is conveyed by the presence/absence of numeral overlays on the eggs (not just a color shift), and the 'applied' multiplier in a win screen carries a glow/highlight animation in addition to color, giving color-blind users a shape/motion cue as well.",
    "deaf_hard_of_hearing": "No audio-only information was observed; SOUND FX and AMBIENT MUSIC are purely decorative toggles (per settings/rules text). All game state - balance, bet, win amounts, feature level/counter, feature multipliers, and instructional hints ('HOLD SPACE FOR TURBO SPIN', 'PLACE YOUR BETS!', 'AUTO SPINS LEFT n') - is conveyed visually/textually on screen."
  },

  "not_captured": {
    "preview_splash": "Not captured - demo auto-entered base_game directly (see screens.preview).",
    "bonus_buy_dialog": "Not applicable - this game has no bonus-buy feature (confirmed absent from both the field UI and the full rules booklet).",
    "free_spins": "Not applicable - this game has no free-spins feature."
  },

  "unreadable_or_uncertain": [
    "win_screen_2.png: the visible per-line detail 'LINE 5 PAYS $6.00 x 15 = $90.00' does not by itself equal the displayed total win of $180.00 (a factor of exactly 2x is missing, or another simultaneous line win of similar size occurred and was not shown in the captured frame). The topmost progressive-feature egg is obscured by the 'SENSATIONAL!' banner text in this frame, so its multiplier value (which might explain the gap) is not legible. This is reported honestly rather than inventing a specific multiplier chain.",
    "Whether the 3 egg positions of the Progressive Feature's special reel each roll independently per spin from the level's multiplier pool (observed: repeated values across positions, e.g. 8x/8x/3x in feature_level14.png) or follow some other selection rule is an inference from observed frames, not a verbatim rule statement in the captured rules text.",
    "Which single egg position (if any) is the one whose value is actually 'applied' to a win, versus all three being simultaneously displayed decorative values - inferred from the fire/glow highlight seen on one egg in win_screen_2.png, but not explicitly confirmed by rules text.",
    "Whether the observed $2.00 bet is the demo's true default starting bet (preview/splash, which normally shows this, was not captured) or had already been changed before the captured frames.",
    "win_screen_1.png: no per-line payout breakdown is legible (obscured by the falling-coin win animation), only the total win amount.",
    "Exact pixel-level confirmation of whether the base-game reel is strictly 3 rows with no possibility of a 4th visible row during animation, versus the sliver of an extra symbol occasionally visible at the very top edge of a reel in some frames (treated as an animation/settle overflow artifact per the official 3x3 payline diagrams, not documented as an actual 4th row)."
  ]
}

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