Dragon Hopper

Demo, RTP 96.33%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 weeks, 3 days ago
✓ Working · checked 4 weeks ago Verified · 28 Aug 2026
RTP 96.33%
Volatility
Max win ×10000
Grid 7×7
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

58 screenshots · 15 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dragon-hopper-b28/

1,000 free requests / month · sign-up required

8 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 28 Aug 2026 View capture log

Per-screen breakdown

58 demo screens
58 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 320 320 Sep Oct '25: 300 300 Oct Nov '25: 350 350 Nov Dec '25: 230 230 Dec Jan '26: 320 320 Jan Feb '26: 260 260 Feb Mar '26: 230 230 Mar Apr '26: 230 230 Apr May '26: 240 240 May Jun '26: 160 160 Jun Jul '26: 210 210 Jul Aug '26: 190 190 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇺🇸United States 20 20 20 20 20 20 20
🇷🇴Romania 10 10 10 10 10 10 10
🇵🇱Poland 10 10 10 10
🇪🇸Spain 10 10
🇨🇭Switzerland 30 30 30 30 30 30 30 30 30 30 30 30
🇫🇮Finland 20 20 20 20 20 20 20 20 20 20 20 20
🇧🇪Belgium 20 20 20 20 20 60
🇬🇷Greece 10 10 10 20 10 10 10 10 10 10 10 10
🇩🇰Denmark 10 10 10 10 10 10 10 10 10 10 10 10
🇳🇱Netherlands 10 10 10 10 10 10 10 10 10 10 10
🇳🇿New Zealand 10 10 10 10 10 10 10 10 10 10 10
🇩🇪Germany 10 10 10 10 10 10 10 10 10 10
🇦🇺Australia 10 10 10 10 10 10 10 10 10
🇳🇴Norway 10 10 10 10 10 10
🇦🇹Austria 10 10 10 10 10
🇮🇹Italy 10 10 10 10 10
🇱🇻Latvia 10 10 10 10 10
🇧🇷Brazil 10 10 10 10
🇲🇽Mexico 10 10 10 10
🇺🇦Ukraine 10 10 10 10
🇫🇷France 10 10 10
🇭🇺Hungary 10 10 10
🇯🇵Japan 10 10 10
🇹🇷Turkey 10 10 10
🇧🇬Bulgaria 10 10
🇮🇪Ireland 10 10
🇲🇾Malaysia 20
🇵🇰Pakistan 20
🇵🇭Philippines 10 10
🇸🇮Slovenia 10 10
🇿🇦South Africa 10 10
🇨🇱Chile 10
🇨🇷Costa Rica 10
🇨🇾Cyprus 10
🇪🇪Estonia 10
🇱🇧Lebanon 10
🇱🇹Lithuania 10
🇵🇪Peru 10
🇵🇹Portugal 10
🇶🇦Qatar 10
🇸🇰Slovakia 10
🇻🇳Vietnam 10
🇹🇭Thailand 10
🇹🇳Tunisia 10
🇸🇪Sweden 10 20 10 10 10 10 10 20 20 50 20 20
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10 10 10
🇭🇷Croatia 10 10 10
🇨🇦Canada 20 20 20 20 20 20 20 20 20 20
🇮🇳India 20 20 20 20
Full per-country breakdown via the API →

What we extracted from Dragon Hopper

Everything pulled from Dragon Hopper into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
58 screens captured
15 symbols catalogued · payouts OCR-verified
4 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 58 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
max_win_x ×10000
layout 7×7
bonus_buy Yes · 4 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 8 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.33%
Ante Bet 96.40% Push Bet: Scatter Symbol toggle (+40% stake, higher Scatter chance)
Bonus Buy 96.38% Bonus Buy: Mystic Flare Feature with Instant Prize (75x base bet)
Bonus Buy 96.38% Bonus Buy: Random Bonus Symbol (100x base bet)
Bonus Buy 96.37% Bonus Buy: Random Bonus Symbol with Fire Cloud (350x base bet)
Ante Bet 96.35% Push Bet: Wild Dragon and Scatter Symbol toggle (+150% stake)
Ante Bet 96.28% Push Bet: Wild Dragon Symbol toggle (+100% stake, guaranteed Dragon Wild)
Bonus Buy 96.24% Bonus Buy: Mystic Flare Feature (20x base bet)

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

15 symbols
15 icons (ZIP)
Blue-violet tall jar
Blue-violet tall jar
Low Pay

Tall hexagonal dark-blue/violet ceramic jar with a narrow neck and faint glow; lowest-paying regular symbol (tied with the teal bell pot and purple hexagonal pot).

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
14x 1.50 Multiplier
17x 2.00 Multiplier
Teal bell-shaped pot
Teal bell-shaped pot
Low Pay

Round teal/cyan pot with a bell-like silhouette and beaded fringe at the base; low-tier payout, tied with the blue-violet jar and purple hexagonal pot.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
14x 1.50 Multiplier
17x 2.00 Multiplier
Purple hexagonal pot
Purple hexagonal pot
Low Pay

Faceted purple/magenta gem-like pot with a beaded fringe hanging from the base; low-tier payout, tied with the blue-violet jar and teal bell pot.

MatchPayoutUnit
5x 0.10 Multiplier
6x 0.20 Multiplier
7x 0.30 Multiplier
8x 0.50 Multiplier
9x 0.60 Multiplier
10x 0.80 Multiplier
12x 1.00 Multiplier
14x 1.50 Multiplier
17x 2.00 Multiplier
Green ceramic pot with citrus-flower motif
Green ceramic pot with citrus-flower motif
High Pay

Round green/lime pot with a pale-yellow citrus-blossom emblem, gently glowing; mid-high tier payout; used as the payout-basis proof symbol (a 17-symbol cluster paid exactly the printed 17+ tier).

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.60 Multiplier
8x 1.00 Multiplier
9x 1.50 Multiplier
10x 2.00 Multiplier
12x 4.00 Multiplier
14x 6.00 Multiplier
17x 10.00 Multiplier
Pink lotus-shaped pot
Pink lotus-shaped pot
High Pay

Rounded magenta/pink pot shaped like a lotus bud with a pale radial lotus-petal pattern; mid-high tier payout, tied with the green citrus pot.

MatchPayoutUnit
5x 0.30 Multiplier
6x 0.40 Multiplier
7x 0.60 Multiplier
8x 1.00 Multiplier
9x 1.50 Multiplier
10x 2.00 Multiplier
12x 4.00 Multiplier
14x 6.00 Multiplier
17x 10.00 Multiplier
Gold trapezoid paper lantern
Gold trapezoid paper lantern
High Pay

Wide trapezoid gold/amber paper lantern with pleated fabric sides, a dark wooden frame and tassels at the base; second-highest paying regular symbol.

MatchPayoutUnit
5x 0.80 Multiplier
6x 1.00 Multiplier
7x 1.20 Multiplier
8x 1.50 Multiplier
9x 2.00 Multiplier
10x 4.00 Multiplier
12x 8.00 Multiplier
14x 15.00 Multiplier
17x 40.00 Multiplier
Red barrel-lantern with gold koi-fish motif
Red barrel-lantern with gold koi-fish motif
High Pay

Round red/crimson layered paper lantern with a wide gold rim, a glowing gold koi-fish emblem and red bead tassels; highest-paying regular symbol.

MatchPayoutUnit
5x 1.00 Multiplier
6x 1.20 Multiplier
7x 1.50 Multiplier
8x 2.00 Multiplier
9x 2.50 Multiplier
10x 5.00 Multiplier
12x 10.00 Multiplier
14x 20.00 Multiplier
17x 50.00 Multiplier
Dragon Symbol / Golden Dragon Symbol
Dragon Symbol / Golden Dragon Symbol
Wild

Plush white-and-cream lion-dragon, red horns, green eyes, glowing cyan 'xN' badge (Dragon) or gold/bronze statue form (Golden Dragon). Substitutes for all symbols except Fire Cloud and Bonus; wild multipliers on one cluster add together.

Fire Cloud Symbol
Fire Cloud Symbol
Other

Bright orange-red cartoon flame sitting on a puff of white/grey smoke; non-paying. Triggers the Dragon Feature when in view together with a Dragon Symbol.

Instant Prize Symbol
Instant Prize Symbol
Other

Round bronze/silver/gold coin tokens (and a purple gem token for the top value), each printed with a black 'xN' multiplier from x1 up to x1000. A cluster of 5+ pays the sum of the contributing symbols' printed multipliers.

Bonus Symbol
Bonus Symbol
Scatter

Pink/magenta stylised lotus flower with a glowing cyan diamond centre and 'BONUS' in gold 3D letters on a red ribbon banner. Landing 3 or more anywhere triggers the Free Spins Feature.

MatchPayoutUnit
3x 6.00 Free Spins
4x 9.00 Free Spins
5x 12.00 Free Spins
Mystic Symbol
Mystic Symbol
Other

Rainbow-gradient wrapped gift/lantern shape with a large red question mark, spawned as 2x2/3x3/4x4 blocks. Temporary placeholder from the Mystic Flare Feature that reveals underlying symbols once landed; non-paying itself.

Extra Spin Symbol
Extra Spin Symbol
Other

Small green folded-paper/leaf fan icon marked '+1', '+2' or '+3', seen only during Free Spins gameplay. Awards that many extra Free Spins, then converts into a random-value Instant Prize symbol.

Blank Symbol
Blank Symbol
Other

Appearance not separately illustrated in the booklet. Free-Spins-only filler for empty positions; does not stick to the grid and pays nothing.

Bubble Symbol
Bubble Symbol
Other

Rounded coin-like tokens in silver/blue/gold printed with a number (1, 2, 5, 10, 25, 50, 100 or 500), singly or stacked up to 5. Non-paying; moves up the grid each Free Spin, adding its value to a Golden Dragon, Fire Cloud or Instant Prize it lands on.

Bonus modes

9 modes
Base Game Modifier base
Base Game

7 columns x 7 rows Cluster Link grid; 5+ adjacent same-symbol clusters (horizontal/vertical) win and cascade/collapse; RTP 96.33% (no Push Bet); win cap 10,000x Base Bet per round.

Free Spins fs
Free Spins Feature

Organic trigger: 3+ Bonus symbols land anywhere (3=6, 4=9, 5=12 free spins); retriggerable; Dragon/Golden Dragon/Fire Cloud/Instant Prize symbols carry over from the Base Game; Bubble Feature runs throughout.

Bonus Mode buy_mystic_flare
Bonus Buy - Mystic Flare Feature

Purchasable for 20x Base Bet (10.00 fun at 0.50 base); guarantees a round with the Mystic Flare Feature (1-2 Mystic Symbols sized 2x2/3x3/4x4 that reveal underlying symbols), played until no more wins are in view; RTP 96.24%.

Bonus Mode buy_mystic_flare_instant_prize
Bonus Buy - Mystic Flare Feature with Instant Prize

Purchasable for 75x Base Bet (37.50 fun at 0.50 base); guarantees Instant Prize symbols as part of the Mystic Flare Feature round; RTP 96.38%.

Free Spins buy_random_bonus
Bonus Buy - Random Bonus Symbol

Purchasable for 100x Base Bet (50.00 fun at 0.50 base); guarantees entry to the Free Spins Feature via a random Bonus (Scatter) trigger (minimum 3 symbols); RTP 96.38%.

Free Spins buy_random_bonus_fire_cloud
Bonus Buy - Random Bonus Symbol with Fire Cloud

Purchasable for 350x Base Bet (175.00 fun at 0.50 base); guarantees a random number of Fire Cloud symbols in the first 3 spins plus entry to the Free Spins Feature; RTP 96.37%.

Base Game Modifier push_bet_wild_dragon
Push Bet - Wild Dragon Symbol

Toggle raising Base Bet by 100% (1.00 fun at 0.50 base); guarantees a Dragon Symbol with a random multiplier on every base spin; wins still evaluated on Base Bet, not the inflated Total Bet; RTP 96.28%.

Base Game Modifier push_bet_scatter
Push Bet - Scatter Symbol

Toggle raising Base Bet by 40% (0.70 fun at 0.50 base); increases the chance of landing the Bonus (Scatter) Symbol on every base spin; wins still evaluated on Base Bet; RTP 96.40%.

Base Game Modifier push_bet_wild_dragon_and_scatter
Push Bet - Wild Dragon and Scatter Symbol

Toggle raising Base Bet by 150% (1.25 fun at 0.50 base); guarantees the Wild Dragon Symbol AND increases Scatter chance, every base spin; wins still evaluated on Base Bet; RTP 96.35%.

Bonus buy

4 options
Option Price (cost × bet) Effect
Mystic Flare Feature headline ×20.00
Mystic Flare Feature with Instant Prize ×75.00
Random Bonus Symbol ×100.00
Random Bonus Symbol with Fire Cloud ×350.00

Colour system

extracted from frames · HEX
Export palette
#163471 base dominant 1 base
#614E8F base dominant 2 base
#5E4E6C base dominant 3 base
#513558 base dominant 4 base
#2D4F90 base dominant 5 base
#8C568E base dominant 6 base
#161329 free_spins dominant 1 free_spins
#28284B free_spins dominant 2 free_spins
#5E2364 free_spins dominant 3 free_spins
#5C52A3 free_spins dominant 4 free_spins
#1A1C2C bonus dominant 1 bonus
#272748 bonus dominant 2 bonus
#FAF9F9 bonus dominant 3 bonus
#55282E bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Functional state is duplicated in text/shape: OFF/selected states are printed as words, payout tiers are row-labelled numbers, wild/coin multipliers are printed as 'xN' text, and section headers combine a red accent bar with bold text rather than color alone. Residual risk: some similarly-shaped paying symbols (purple hexagonal pot vs pink lotus pot; teal bell pot vs blue-violet jar) rely partly on hue at small size, though their tier numbers and fixed paytable position remain non-color anchors.
Screen Reader
  • Paytable/rules/info booklets are strictly linear scroll sequences with a fixed header (PAYTABLE / GAME INFO / KNOW THE GAME) and a consistent bottom nav bar (grid, question-mark, gear, shield icons) for switching between them; Balance and Total Bet are always anchored bottom-left/bottom-right of the game screen in a stable position.
Motor Accessibility
  • Primary actions use large circular hit-targets (SPIN, right-rail icons); Base Bet and Push Bet selection require opening a dedicated panel and clicking a row/tile rather than fine dragging; Autoplay removes the need for repeated spin clicks. Push Bet cannot be turned off mid-round or mid-autoplay -- autoplay must be stopped first.
Hearing Accessibility
  • No audio-only information was observed; all round outcomes, feature triggers, counts and multipliers render as on-screen text/numbers. Sound settings (All Sounds / Sound Effects / Music) can each be muted independently.

Media & assets

11 files · 11 types
58 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game, paytable (10 pages), rules (21 pages), settings, autoplay list, info summary ('Know the Game', 3 pages), loading and feature-overview splash screens, Bonus Buy dialog (both purchase panels), purchased Mystic Flare and Mystic Flare with Instant Prize rounds, purchased Random Bonus Symbol with Fire Cloud round showing Dragon Feature multiplier growth and Bubble Feature, organic Free Spins trigger/gameplay/Bubble Feature/win, and a base game win screen.
Volatility rating is not printed anywhere in the captured build (base game, paytable, rules, info, settings, autoplay); Push Gaming's known pattern is to show it only on the marketing/showcase page, not inside the demo.
Extra Spin Symbol and Blank Symbol have no dedicated paytable icon frame: Extra Spin is only seen as a small in-round '+n' icon, Blank Symbol is not illustrated anywhere and only described in rules text.
The Push Bet / Bet Select panel was not among the uploaded screenshots, so whether the three Push Bet toggles (Wild Dragon / Scatter / Wild Dragon and Scatter) are mutually exclusive on screen was not directly exercised; prices and RTPs are read from the rules/info booklets only.
Studio/sub-brand field left empty: only the 'PUSH GAMING' wordmark and shield logo appear on the loading screen and round-end summary screens, no separate sub-studio branding was observed.

Ask AI about Dragon Hopper

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Dragon Hopper work? Keep it simple.

Organic trigger: 3+ Bonus symbols land anywhere (3=6, 4=9, 5=12 free spins); retriggerable; Dragon/Golden Dragon/Fire Cloud/Instant Prize symbols carry over from the Base Game; Bubble Feature runs throughout.

RTP 96.33%max win ×10000demo ✓

From the verified capture of 28 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dragon Hopper vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 15 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dragon-hopper-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dragon-hopper-b28/
{
 "game": {
  "name": "Dragon Hopper",
  "in_game_subtitle": "Cluster Link (mechanic-brand badge printed directly under the game logo on every splash/round-end screen, styled as its own small logo lockup with a shield-shaped emblem to the left of the words 'CLUSTER LINK')",
  "provider": "Push Gaming",
  "provider_ref": "dragonhopper-01",
  "theme": "East-Asian night-time fantasy village built on floating cloud islands, guarded by carved stone lion-dragon (komainu/foo-dog) statues. The reel background shows lantern-lit pagoda rooftops on distant floating islands against a deep purple-to-magenta night sky; two large weathered grey stone guardian-lion statues with glowing orange eyes and orange lantern accents flank the reel grid in the base game. The paying symbols are all East-Asian vessels (ceramic pots, paper lanterns, jars) in jewel colors, and the hero wild characters are two stylised lion-dog 'dragon' creatures rendered as plush, big-eyed guardian-lion figures (not reptilian dragons) holding numeric multiplier badges.",
  "art_style": "Flat-shaded 2D mobile-casino cartoon art with soft cel-shading and glow/bloom effects (not photoreal, not 3D-rendered). Symbols and characters have thick soft outlines, saturated jewel-tone fills (magenta, teal, purple, red, green) and a painterly rim-light/glow halo around wild and feature symbols. Lighting is a warm/cool night palette: cool purple-blue ambient light on the board with warm orange highlights from lanterns and the guardian statues. The overall mood is bright, friendly and casual (round-faced guardian-lion mascots with big cartoon eyes) rather than dark or menacing, despite the night setting. Camera/view is a flat frontal view of the vertical reel grid; no isometric or top-down perspective.",
  "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing users, color-blind users of all types, motor-impaired users) built from 57 manifest screenshots (desktop 1280x800) plus additional promoted evidence frames, read directly (vision) and cross-checked against on-screen text.",
  "method_notes": "All numeric values (RTP, bet range, payouts, feature prices, free-spin counts, symbol values) were read directly off the rules/paytable booklet pages and cross-checked against the 'KNOW THE GAME' info panel, which repeats the same RTP/bonus-buy figures verbatim. Symbol payouts are printed by Push Gaming as currency amounts valid for a fixed 'current bet' anchor (0.50 fun) and are additionally expressed here as bet multipliers. Unclear or unverifiable items are listed in 'unreadable_or_uncertain' and not invented.",
  "language": "English"
 },
 "color_palette": {
  "base_game_background": "Deep purple-to-magenta gradient night sky with small twinkling stars; distant floating cloud islands carrying orange-lit pagoda-roofed buildings at the top-left and top-right corners.",
  "guardian_statues": "Two large weathered grey/blue-grey stone lion-dragon statues (komainu-style) flank the reel grid; they have glowing orange eyes, orange lantern/ember accents at their bases, and sit on pink-magenta lotus-shaped pedestals.",
  "reel_frame": "The 7x7 grid sits on a plain dark blue-purple background with no cell borders visible; a thin gold-and-blue ornamental bar (scrollwork with small cloud/wave motifs) runs along the very top and very bottom edges of the grid.",
  "symbol_palette": "Paying symbols are jewel-toned vessels: teal/cyan round pot, pale lavender jar, magenta/pink lotus-shaped pot, orange-red barrel-lantern with dark red rim, gold trapezoid paper lantern, pink round lantern with fish motif, green round pot with a citrus-flower motif, purple hexagonal pot, teal bell-shaped pot, blue-violet tall jar.",
  "feature_accents": "Wild/dragon symbols glow cyan-teal (regular Dragon Symbol) or have a green outer glow with white/cream fur and red horns (Golden Dragon); Fire Cloud is a bright orange-red flame on white smoke; Instant Prize coins are bronze/silver/gold circular coin tokens with black multiplier text; the Bonus/Scatter symbol is a pink lotus flower with a cyan diamond, labelled 'BONUS' in gold text on a red ribbon.",
  "ui_accent_colors": "Primary action buttons and highlighted list rows are red (BUY, OK, AUTOPLAY OK) or white (selected Base Bet row); the Push Bet brand mark is magenta/purple ('PUSH BET' logo with a shield icon); balance and bet text is white; win amount text is large gold/yellow with a light-blue outline during round resolution."
 },
 "layout": {
  "grid": "7 columns x 7 rows of symbol cells, cluster-pays mechanic (matching, not payline-based). Confirmed both by on-screen text (rules_p1.png: 'Dragon Hopper is a 7-row, 7-column matching symbol game') and by direct count on base_game.png (7 visible columns x 7 visible rows).",
  "win_mechanic": "Cluster Wins are awarded for 5 or more of the same symbol touching horizontally or vertically (not diagonally). A symbol can contribute to multiple cluster wins, and only the single highest-value cluster win is paid per contributing group (rules_p1.png/p2.png: 'Cluster Wins are achieved by matching 5 or more adjacent symbols, horizontally or vertically. Symbols can contribute to multiple Cluster Wins.' / 'The highest cluster win value is always awarded in a single cluster.').",
  "cascade": "At the start of every round all symbols from the previous round are cleared and new symbols cascade in from the top. After a Cluster Win, the winning symbols are removed, remaining symbols collapse downward, and new symbols drop in from the top to refill the board (rules_p2.png).",
  "variable_reels_warning": "The rules booklet explicitly states: 'Different reel configurations are used, depending on the progression in the Base Game and in the Free Spins Feature' (rules_p21.png). This means the underlying symbol-weighting/reel strip is not a single fixed set and can differ between the base game and the free spins feature; documented here at the mechanic level, not as a per-cell layout (which is random and not enumerated per this project's convention)."
 },
 "symbols": {
  "note": "Payout tiers read from paytable_p1.png/p2.png (row 1: red lantern, gold lantern, pink lotus pot) and paytable_p1.png/p2.png (row 2: green pot, purple pot, teal pot, blue jar). Header text: 'All wins shown are in fun and valid for the current bet of 0.50 fun' (paytable_bet_anchor = 0.50). Currency values are converted to bet-multiplier by dividing by 0.50; multipliers shown alongside the printed currency amount.",
  "regular_paying_low_to_high": [
   {
    "name": "Blue-violet tall jar",
    "appearance": "Tall hexagonal dark-blue/violet ceramic jar with a narrow neck, faint glow",
    "payouts_fun_at_0_50_anchor": {
     "17+": 1.0,
     "14-16": 0.75,
     "12-13": 0.5,
     "10-11": 0.4,
     "9": 0.3,
     "8": 0.25,
     "7": 0.15,
     "6": 0.1,
     "5": 0.05
    },
    "payouts_x_total_bet": {
     "17+": 2.0,
     "14-16": 1.5,
     "12-13": 1.0,
     "10-11": 0.8,
     "9": 0.6,
     "8": 0.5,
     "7": 0.3,
     "6": 0.2,
     "5": 0.1
    },
    "rank": "lowest-paying regular symbol"
   },
   {
    "name": "Teal bell-shaped pot",
    "appearance": "Round teal/cyan pot with a bell-like silhouette and beaded fringe at the base",
    "payouts_fun_at_0_50_anchor": {
     "17+": 1.0,
     "14-16": 0.75,
     "12-13": 0.5,
     "10-11": 0.4,
     "9": 0.3,
     "8": 0.25,
     "7": 0.15,
     "6": 0.1,
     "5": 0.05
    },
    "payouts_x_total_bet": {
     "17+": 2.0,
     "14-16": 1.5,
     "12-13": 1.0,
     "10-11": 0.8,
     "9": 0.6,
     "8": 0.5,
     "7": 0.3,
     "6": 0.2,
     "5": 0.1
    }
   },
   {
    "name": "Purple hexagonal pot",
    "appearance": "Faceted purple/magenta gem-like pot with a beaded fringe hanging from the base",
    "payouts_fun_at_0_50_anchor": {
     "17+": 1.0,
     "14-16": 0.75,
     "12-13": 0.5,
     "10-11": 0.4,
     "9": 0.3,
     "8": 0.25,
     "7": 0.15,
     "6": 0.1,
     "5": 0.05
    },
    "payouts_x_total_bet": {
     "17+": 2.0,
     "14-16": 1.5,
     "12-13": 1.0,
     "10-11": 0.8,
     "9": 0.6,
     "8": 0.5,
     "7": 0.3,
     "6": 0.2,
     "5": 0.1
    }
   },
   {
    "name": "Green ceramic pot with citrus-flower motif",
    "appearance": "Round green/lime pot with a stylised pale-yellow citrus-blossom emblem on the front, gently glowing",
    "payouts_fun_at_0_50_anchor": {
     "17+": 5.0,
     "14-16": 3.0,
     "12-13": 2.0,
     "10-11": 1.0,
     "9": 0.75,
     "8": 0.5,
     "7": 0.3,
     "6": 0.2,
     "5": 0.15
    },
    "payouts_x_total_bet": {
     "17+": 10.0,
     "14-16": 6.0,
     "12-13": 4.0,
     "10-11": 2.0,
     "9": 1.5,
     "8": 1.0,
     "7": 0.6,
     "6": 0.4,
     "5": 0.3
    },
    "note": "Cross-checked as the payout-basis proof symbol: on bonus_mystic_flare_cluster.png a cluster of 17 of this symbol displayed a WIN popup of 5.00 fun at Total Bet 0.50 fun, matching the printed 17+ tier exactly."
   },
   {
    "name": "Pink lotus-shaped pot",
    "appearance": "Rounded magenta/pink pot shaped like a lotus bud with a pale radial lotus-petal pattern",
    "payouts_fun_at_0_50_anchor": {
     "17+": 5.0,
     "14-16": 3.0,
     "12-13": 2.0,
     "10-11": 1.0,
     "9": 0.75,
     "8": 0.5,
     "7": 0.3,
     "6": 0.2,
     "5": 0.15
    },
    "payouts_x_total_bet": {
     "17+": 10.0,
     "14-16": 6.0,
     "12-13": 4.0,
     "10-11": 2.0,
     "9": 1.5,
     "8": 1.0,
     "7": 0.6,
     "6": 0.4,
     "5": 0.3
    }
   },
   {
    "name": "Gold trapezoid paper lantern",
    "appearance": "Wide trapezoid gold/amber paper lantern with pleated fabric sides and a dark wooden frame, tassels at the base",
    "payouts_fun_at_0_50_anchor": {
     "17+": 20.0,
     "14-16": 7.5,
     "12-13": 4.0,
     "10-11": 2.0,
     "9": 1.0,
     "8": 0.75,
     "7": 0.6,
     "6": 0.5,
     "5": 0.4
    },
    "payouts_x_total_bet": {
     "17+": 40.0,
     "14-16": 15.0,
     "12-13": 8.0,
     "10-11": 4.0,
     "9": 2.0,
     "8": 1.5,
     "7": 1.2,
     "6": 1.0,
     "5": 0.8
    }
   },
   {
    "name": "Red barrel-lantern with gold koi-fish motif",
    "appearance": "Round red/crimson layered paper lantern with a wide gold rim, a golden koi-fish emblem glowing on the front, and red bead tassels hanging from the bottom",
    "payouts_fun_at_0_50_anchor": {
     "17+": 25.0,
     "14-16": 10.0,
     "12-13": 5.0,
     "10-11": 2.5,
     "9": 1.25,
     "8": 1.0,
     "7": 0.75,
     "6": 0.6,
     "5": 0.5
    },
    "payouts_x_total_bet": {
     "17+": 50.0,
     "14-16": 20.0,
     "12-13": 10.0,
     "10-11": 5.0,
     "9": 2.5,
     "8": 2.0,
     "7": 1.5,
     "6": 1.2,
     "5": 1.0
    },
    "rank": "highest-paying regular symbol"
   }
  ],
  "wild": {
   "name": "Dragon Symbol / Golden Dragon Symbol (Wild)",
   "appearance": "Stylised plush lion-dragon guardian creature. 'Dragon Symbol' (active/mobile form): white-and-cream furred body, red curved horns, a red gem on the forehead, green eyes, standing on small clouds; carries a black-and-red numeric multiplier badge ('x1' to 'x10') on its chest, glowing cyan. 'Golden Dragon Symbol' (left-behind, static form): solid gold/bronze statue-like version of the same creature, also carrying an 'x' multiplier badge, glowing gold.",
   "rules": "Both the Dragon and Golden Dragon symbols are Wild Symbols and substitute for all other paying symbols except the Fire Cloud Symbol and the Bonus Symbol. Every Wild instance carries its own multiplier; when it contributes to a Cluster Win, its multiplier is applied to that win. If more than one Wild contributes to the same cluster, their multipliers are ADDED together before applying to the win. The Dragon Symbol's initial multiplier is randomly one of: x1, x2, x3, x4, x5, x10; it increases by 1 each time it flies (see Dragon Feature). When a Dragon Symbol contributes to a Cluster Win, it stays stuck in its position until the Dragon Feature ends. When a Golden Dragon Symbol contributes to a cluster, it is removed after contributing to the last winning cluster on the reels.",
   "source": "paytable_p3.png/p4.png ('Wild Symbols'), rules_p4.png-p6.png ('Wild Symbols', 'Dragon Symbol')"
  },
  "fire_cloud": {
   "name": "Fire Cloud Symbol",
   "appearance": "Bright orange-red cartoon flame sitting on a puff of white/grey smoke",
   "rules": "Non-paying symbol. When a Fire Cloud Symbol is in view together with a Dragon Symbol, the Dragon Feature is triggered.",
   "source": "paytable_p4.png, rules_p6.png"
  },
  "instant_prize": {
   "name": "Instant Prize Symbol",
   "appearance": "Round coin tokens (bronze/copper, silver, and gold) and a purple gem-shaped token for the highest value, each printed with a black bordered multiplier number (examples seen: x2, x10, x100, x1000)",
   "rules": "A bet-multiplier symbol. A cluster of at least 5 Instant Prize symbols pays out. Instant Prize symbols can land with values: x1, x2, x5, x10, x25, x50, x100, x250, x500, x1000.",
   "source": "paytable_p6.png, rules_p9.png"
  },
  "bonus_scatter": {
   "name": "Bonus Symbol",
   "appearance": "Pink/magenta stylised lotus flower with a glowing cyan diamond in the center; the word 'BONUS' in gold 3D letters on a red ribbon banner beneath it",
   "rules": "Scatter symbol. Landing 3 or more Bonus Symbols anywhere on the grid triggers the Free Spins Feature (3 symbols = 6 free spins, 4 symbols = 9 free spins, 5 symbols = 12 free spins).",
   "source": "paytable_p6.png/p7.png, rules_p9.png/p10.png"
  },
  "mystic_symbol": {
   "name": "Mystic Symbol (Mystic Flare Feature)",
   "appearance": "A rainbow-gradient wrapped gift/lantern shape with a large red question mark on the front, shown in two sizes stacked",
   "rules": "Not a permanent paying symbol; a temporary placeholder block (2x2, 3x3 or 4x4 cells) spawned by the Mystic Flare Feature that, once landed, disappears to reveal 1x1 symbols underneath (regular paying symbols, Instant Prize symbols, Bonus symbols, or a Dragon symbol).",
   "source": "paytable_p6.png/p7.png, rules_p7.png/p8.png"
  },
  "extra_spin_symbol": {
   "name": "Extra Spin Symbol (Free Spins Feature only)",
   "appearance": "Small green folded-paper/leaf fan icon marked '+1', '+2' or '+3' seen on free-spin gameplay frames (free_spins_gameplay_1.png, free_spins_gameplay_3.png)",
   "rules": "Only appears during the Free Spins Feature, filling empty positions. Awards an additional 1, 2 or 3 Free Spins, then transforms into an Instant Prize Symbol with a random value.",
   "source": "rules_p11.png/p12.png, confirmed visually on free_spins_gameplay_1.png (+1 icon) and free_spins_gameplay_3.png (+2 icon)"
  },
  "blank_symbol": {
   "name": "Blank Symbol (Free Spins Feature only)",
   "appearance": "Not separately illustrated in the booklet",
   "rules": "One of four possible fills for empty free-spin positions (with Fire Cloud, Instant Prize, and Extra Spin). Does not stick to the grid and does not pay out any prizes.",
   "source": "rules_p11.png/p12.png"
  },
  "bubble_symbol": {
   "name": "Bubble Symbol (Bubble Feature, Free Spins only)",
   "appearance": "Rounded coin-like tokens in silver/blue/gold with a printed number; can appear as a single token or a visible vertical stack of up to 5 tokens (seen stacked on free_spins_gameplay_2.png)",
   "rules": "Non-paying symbols that appear in random grid positions before the first Free Spin. Each instance carries a value from: 1, 2, 5, 10, 25, 50, 100, 500. Every following Free Spin the Bubble moves up one grid position (vertically or diagonally). It can activate on the Golden Dragon Symbol (adds its value to that Dragon's multiplier), on the Fire Cloud Symbol (leaves its value there for the next Dragon Feature flight), or on the Instant Prize Symbol (adds its value to that Instant Prize's value). All Bubble Symbols disappear after the last Free Spin.",
   "source": "paytable_p8.png-p10.png, rules_p12.png/p13.png"
  }
 },
 "features": {
  "dragon_feature": {
   "trigger": "A Dragon Symbol and a Fire Cloud Symbol are both in view on the board at the same time.",
   "mechanic": "The Dragon Symbol flies to the nearest Fire Cloud Symbol; wherever it started, a Golden Dragon Symbol (with the same multiplier) is left behind, stuck until the feature ends. If several Fire Cloud symbols are in view, the Dragon keeps following/flying between them, leaving a trail of Golden Dragon symbols. Each flight increases the Dragon's multiplier by 1.",
   "observed": "bonus_dragon_feature_fly.png / bonus_mystic_flare_ip_win.png show a x1 Golden Dragon left behind after a Dragon (x2) contributed to an Instant Prize win of 9.00 fun; bonus_fire_cloud_purchase.png, bonus_dragon_multiplier_x7_scatter_trigger.png and free_spins_bubble_big_win.png show the multiplier progressing upward (x1 -> x2 -> x4 -> x6 -> x7 -> x8 -> x9 -> x10) across a purchased Random Bonus Symbol with Fire Cloud round, ending with multiple Golden Dragons on the board (values x6, x17, x58 seen simultaneously) and a live Dragon at x10. Additional frames from the Fire Cloud purchase: bonus_dragon_multiplier_x4.png (wild at x4) and bonus_dragon_feature_cascade.png (Golden Dragons left across a cascade).",
   "source": "paytable_p4.png/p5.png ('Dragon Feature'), rules_p6.png/p7.png"
  },
  "mystic_flare_feature": {
   "trigger": "Random chance after a non-winning cascade or collapse.",
   "mechanic": "Adds 1-2 Mystic Symbols to the grid, sized 2x2, 3x3 or 4x4. Once landed, each Mystic Symbol disappears to reveal 1x1 symbols underneath, which can be regular paying symbols, Instant Prize symbols, Bonus symbols, or a Dragon symbol. If a Mystic Symbol overlaps a Wild symbol, that Wild remains intact underneath.",
   "purchasable": "Yes, via Bonus Buy (see 'bonus_buy').",
   "source": "paytable_p6.png/p7.png, rules_p7.png/p8.png"
  },
  "instant_prize_symbols": {
   "trigger": "5 or more Instant Prize symbols clustered together.",
   "mechanic": "Pays out the sum of the contributing symbols' bet-multiplier values (values from x1 up to x1000).",
   "source": "paytable_p6.png, rules_p9.png"
  },
  "free_spins_feature": {
   "trigger": "3 or more Bonus (Scatter) symbols land anywhere on the grid.",
   "award_table": {
    "3_scatters": 6,
    "4_scatters": 9,
    "5_scatters": 12
   },
   "carryover": "The Dragon Symbol, Golden Dragon Symbols, Fire Cloud Symbols and Instant Prize Symbols present in the Base Game at trigger stay in their positions and carry their values into the Free Spins round.",
   "dragon_entry_rule": "If no Dragon Symbol was in play when Free Spins triggered, one appears in a random position with an initial x2 multiplier before the first Free Spin. If a Dragon with x1 was in play, its multiplier increases to x2 before the first Free Spin. If a Dragon with x2 or higher was in play, its multiplier is kept as-is.",
   "empty_cell_fill": "During Free Spins, every empty position spins through to land on one of: Fire Cloud Symbol, Instant Prize Symbol, Extra Spin Symbol, or Blank Symbol.",
   "retrigger": "3+ Bonus symbols landing during Free Spins award more spins (retrigger); observed retriggers extended one purchased round from 6 base spins to 7 total, and another purchased round from 6 base spins to 8 total (Free Spins counter reached '8 / 8' on free_spins_bubble_big_win.png).",
   "observed_screens": "free_spins_trigger.png (award reveal screen, gold '6' on a cyan glow), free_spins_gameplay_1.png/2.png/3.png/gameplay_bubble_feature.png (in-round play), free_spins_win.png (round-end summary, genuine 0.00 fun outcome), free_spins_bubble_big_win.png (round-end 1,118.35 fun total win, several Golden Dragons at x6/x17/x58, live Dragon at x10, Bubble collect popup of 1,066.00 fun)",
   "source": "paytable_p7.png/p8.png, rules_p9.png-p11.png"
  },
  "bubble_feature": {
   "trigger": "Automatic during Free Spins Feature; Bubble symbols appear in random grid positions before the first Free Spin.",
   "mechanic": "Bubble symbols are non-paying; each instance holds a value (1, 2, 5, 10, 25, 50, 100 or 500). Each spin, every Bubble moves up one grid position, vertically or diagonally; Bubbles can land singly or stack up to 5 deep. A Bubble activates when it lands on/beneath a Golden Dragon Symbol (adds its value to that Dragon's multiplier), a Fire Cloud Symbol (leaves its value for the Dragon to collect when it flies there), or an Instant Prize Symbol (adds its value to that symbol's value). All Bubbles disappear after the last Free Spin.",
   "source": "paytable_p8.png-p10.png, rules_p12.png/p13.png"
  },
  "push_bet": {
   "description": "A raised-stake side-bet mechanic with THREE independent toggles, selectable in the BET SELECT panel (_bet_panel.png). Each is priced as a percentage increase over the current Base Bet and shows its own price tile (thumbnail icon + fun amount + name + ON/OFF state).",
   "variants": [
    {
     "name": "Wild Dragon Symbol",
     "effect": "Raises Base Bet by 100% and GUARANTEES a Dragon Symbol with a random multiplier in every base-game spin.",
     "rtp_percent": 96.28,
     "price_at_0_50_base_bet": "1.00 fun (observed on _bet_panel.png)"
    },
    {
     "name": "Scatter Symbol",
     "effect": "Raises Base Bet by 40% and increases the chance of landing the Scatter (Bonus) Symbol in every base-game spin.",
     "rtp_percent": 96.4,
     "price_at_0_50_base_bet": "0.70 fun (observed on _bet_panel.png)"
    },
    {
     "name": "Wild Dragon and Scatter Symbol",
     "effect": "Raises Base Bet by 150%; GUARANTEES the Wild Dragon Symbol with a random multiplier AND increases Scatter chance, every base-game spin.",
     "rtp_percent": 96.35,
     "price_at_0_50_base_bet": "1.25 fun (observed on _bet_panel.png)"
    }
   ],
   "important_basis_note": "Rules text (rules_p19.png): 'When using the Push Bet, wins are evaluated respectively of the Base Bet amount and not the Total Bet amount.' i.e. enabling Push Bet raises the amount staked but does NOT change the multiplier basis used to compute symbol payouts — payouts stay pinned to Base Bet.",
   "operation": "Can be toggled on/off by clicking the price tile; toggling is blocked while Autoplay is running (Autoplay must be switched off first) and the Push Bet can only be deactivated at the end of a game round.",
   "source": "rules_p18.png-p20.png, _bet_panel.png"
  },
  "bonus_buy": {
   "description": "Star-icon button (top-right of the reel area, base_game.png) opens a 'BONUS BUY' panel offering four purchasable feature variants, each with its own price (shown live in fun for the current Base Bet) and its own RTP figure printed in the rules booklet.",
   "options": [
    {
     "name": "Mystic Flare Feature",
     "price_multiplier_of_base_bet": 20,
     "price_at_0_50_base_bet_fun": 10.0,
     "rtp_percent": 96.24,
     "guarantee": "Guarantees a game round with the Mystic Flare Feature triggered; the round continues until there are no wins anywhere in view.",
     "observed": "bonus_mystic_flare_cluster.png (mid-cascade cluster of 17 green pots highlighted, WIN 5.00 fun popup, Total Bet 0.50 fun) and bonus_mystic_flare_win.png (round resolved, WIN 5.00 fun, balance 990.00 -> 995.00 fun)"
    },
    {
     "name": "Mystic Flare Feature with Instant Prize",
     "price_multiplier_of_base_bet": 75,
     "price_at_0_50_base_bet_fun": 37.5,
     "rtp_percent": 96.38,
     "guarantee": "Guarantees Instant Prizes as part of the Mystic Flare Feature round.",
     "observed": "bonus_dragon_feature_fly.png / bonus_mystic_flare_ip_win.png (Instant Prize cluster plus a Dragon Feature flight to x2, Golden Dragon x1 left behind; WIN 9.00 fun, balance 957.50 -> 966.50 fun)"
    },
    {
     "name": "Random Bonus Symbol",
     "price_multiplier_of_base_bet": 100,
     "price_at_0_50_base_bet_fun": 50.0,
     "rtp_percent": 96.38,
     "guarantee": "Guarantees a game round with entry to the Free Spins Feature via a random Bonus (Scatter) trigger (minimum 3 Bonus symbols).",
     "observed": "free_spins_trigger.png (award reveal '6'), free_spins_gameplay_1.png/2.png (in-round play), free_spins_win.png (round complete, 0.00 fun during Free Spins -- a genuine zero-win outcome; a separate base-game cascade before entry paid 1.00 fun, captured on win_screen.png, balance 916.50 -> 917.50 fun)"
    },
    {
     "name": "Random Bonus Symbol with Fire Cloud",
     "price_multiplier_of_base_bet": 350,
     "price_at_0_50_base_bet_fun": 175.0,
     "rtp_percent": 96.37,
     "guarantee": "Guarantees a random number of Fire Cloud symbols landing in the first 3 spins, in addition to entry to the Free Spins Feature.",
     "observed": "bonus_fire_cloud_purchase.png, bonus_dragon_multiplier_x7_scatter_trigger.png, free_spins_gameplay_bubble_feature.png (Dragon multiplier growing across the round, several Golden Dragons accumulating at x6/x17/x58, live Dragon reaching x10), free_spins_bubble_big_win.png (round total WIN 1,118.35 fun at Total Bet 0.50 fun, Bubble Feature collect popup 1,066.00 fun, 8/8 free spins played, balance 742.50 fun after the 175.00 fun purchase)"
    }
   ],
   "how_to_buy": "Base Bet can be raised/lowered with '-'/'+' inside the Bonus Buy panel before purchase; clicking BUY then OK deducts the full listed Feature Cost from the balance and starts the corresponding feature round; Cancel returns to the Bonus Buy panel.",
   "source": "bonus_dialog_p1.png/p2.png, rules_p16.png, rules_p17.png (the page that prints all four prices and RTP figures), rules_p18.png, info_p1.png/p2.png ('KNOW THE GAME')",
   "dialog_frames": [
    "bonus_dialog_p1.png",
    "bonus_dialog_p2.png"
   ]
  }
 },
 "payout_basis": {
  "value": "total_bet (equal to Base Bet whenever Push Bet is switched off)",
  "evidence": "paytable_p1.png header: 'All wins shown are in fun and valid for the current bet of 0.50 fun.' On bonus_mystic_flare_cluster.png, a highlighted mid-cascade cluster of 17 green citrus pots produced a WIN popup of exactly 5.00 fun while Total Bet read 0.50 fun -- matching the paytable's printed 17+ tier for that symbol (5.00 fun) exactly.",
  "push_bet_caveat": "When Push Bet is active, Total Bet exceeds Base Bet, but rules_p19.png states payouts are still evaluated against Base Bet, not Total Bet -- i.e. the payout basis does not shift to the inflated stake."
 },
 "max_win": {
  "value_x_bet": 10000,
  "printed_forms": [
   "'The maximum payout per game round is 10,000x the current Base Bet amount.' (paytable_p2.png, MAX WIN section, illustrated with a '10000X' splash graphic)",
   "'This game has a win cap of 10,000x the current bet amount per game round.' (rules_p3.png, 'Win Cap' section)",
   "'This game has a maximum win of 10,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations.' (rules_p21.png, 'Additional Information')"
  ],
  "note": "Three separate printed statements agree on the 10,000x figure but use two different phrasings for the base ('current Base Bet amount' vs 'current bet amount') -- worth flagging because this game has a Push Bet mechanic that inflates Total Bet above Base Bet; the Push Bet section (rules_p19.png) separately clarifies that Push Bet payouts are evaluated against Base Bet, which is consistent with the cap most likely also tracking Base Bet."
 },
 "rtp": {
  "base_no_push_bet_percent": 96.33,
  "wild_dragon_push_bet_percent": 96.28,
  "scatter_push_bet_percent": 96.4,
  "wild_dragon_and_scatter_push_bet_percent": 96.35,
  "bonus_buy_mystic_flare_percent": 96.24,
  "bonus_buy_mystic_flare_with_instant_prize_percent": 96.38,
  "bonus_buy_random_bonus_symbol_percent": 96.38,
  "bonus_buy_random_bonus_symbol_with_fire_cloud_percent": 96.37,
  "source": "rules_p18.png-p21.png ('Push Bet' and 'Additional Information' sections) and info_p1.png-p3.png ('KNOW THE GAME', which repeats the same figures verbatim). The base RTP (96.33%) is also printed on the loading screen (preview.png, top-left: 'RTP 96.33%'), matching the booklet."
 },
 "bet_range": {
  "min_fun": 0.1,
  "max_fun": 100.0,
  "currency_label": "fun (demo balance token, not a real-money currency)",
  "step_list_observed": [
   0.3,
   0.4,
   0.5,
   0.6,
   0.7
  ],
  "evidence": "_bet_min.png / _bet_max.png (extremes of the scrollable Base Bet list) and _bet_panel.png (BET SELECT panel, list centered on the default 0.50 fun)"
 },
 "version": {
  "server_version": "2.2.0",
  "client_version": "3.3.13 (11-08-2026)",
  "source": "rules_p21.png, last page of the GAME INFO booklet: 'Server Version: 2.2.0' / 'Client Version: 3.3.13 11-08-2026'"
 },
 "malfunction_clause": "MALFUNCTION VOIDS ALL PAYS AND PLAYS. Incomplete games are automatically resolved after 48 hours; any winnings from automatic resolve are paid to the player's account; where an incomplete game cannot be resolved, the stake is returned to the player. (rules_p20.png)",
 "screens": {
  "preview": {
   "type": "preview",
   "content": "First splash frame shown before the game loads fully. Plain dark charcoal/black background. Top-left: a shield outline icon next to 'RTP 96.33%' in light grey text. Top-right: a small star icon next to the words 'Bonus Buy' in light grey text. Center: the game logo -- 'DRAGON' in a bold gold-to-orange gradient 3D lettering with a dark purple outline and cyan glow, 'HOPPER' beneath it in white-to-pink lettering, and below that a small dark badge reading 'CLUSTER LINK' with a shield/link emblem to its left. A small cyan flame icon floats above the top of the 'DRAGON' text. Below the logo: a horizontal loading progress bar, red fill on a dark grey track. At the very bottom: the small grey Push Gaming shield logo and the text 'PUSH GAMING'.",
   "purpose": "Loading screen; also the only screen where the base RTP is printed as plain text outside the rules booklet.",
   "color_blind_notes": "RTP and Bonus Buy indicators are paired with icons (shield, star) as well as text labels -- not color-coded."
  },
  "preview_2": {
   "type": "preview (second splash, feature summary)",
   "content": "Warm purple/magenta gradient background with faint pagoda silhouettes. Top-center: the same 'DRAGON HOPPER / CLUSTER LINK' logo lockup as on preview.png. Below it, a rounded rectangular panel divided into three feature tiles, each with an image, a bold gold headline and a one-line description: (1) 'INSTANT PRIZES' -- a 2x3 grid of coin tokens (2, 100, 100, 10, x8-Golden-Dragon, 2) with caption 'LAND 5 OR MORE IN A CLUSTER TO WIN INSTANT PRIZES'; (2) 'DRAGON FEATURE' -- a large Golden Dragon holding an 'x8' badge between two red lanterns, caption 'WILD MULTIPLIER INCREASES AFTER FLYING ON THE FIRE'; (3) 'FREE SPINS FEATURE' -- a 2x2 preview of a Golden Dragon (x6), a '50' Bubble, a '10' Bubble and a Fire Cloud, caption 'CHAIN TO BUILD HUGE VALUE WINS'. Below the panel, centered grey text: 'CLICK TO CONTINUE'.",
   "purpose": "Feature-overview splash shown after the loading bar completes; clicking anywhere enters the base game.",
   "color_blind_notes": "Each feature tile is distinguished by its own illustration and a written headline, not by color alone."
  },
  "base_game": {
   "type": "base_game",
   "overall_layout": "7x7 grid of symbol cells filling the center of the screen, framed top and bottom by a thin gold/blue ornamental scroll bar; no visible vertical cell borders. Deep purple night-sky background with distant lantern-lit pagoda islands top-left/top-right; large stone guardian-lion statues with glowing orange eyes stand at the bottom-left and bottom-right, partly overlapping the grid area.",
   "logo_placement": "The 'DRAGON HOPPER / CLUSTER LINK' logo is docked at the mid-left of the screen, outside the grid, at moderate size (smaller than on the splash screens).",
   "top_bar": "Top-right corner: a round speaker/sound icon and a round hamburger-menu icon ('=' three lines), both white glyphs on a dark translucent circle.",
   "right_rail": "Vertically stacked round buttons on the right edge: a red-outlined star icon (opens Bonus Buy), a play/fast-forward icon (opens Autoplay), a stacked-coins icon (opens Bet Select), and a large circular SPIN button at the bottom made of two white curved arrows forming a loop.",
   "push_bet_callout": "When Push Bet is available/highlighted, a small purple popup reading 'PUSH BET' (with the shield/link logo) and 'INCREASE chance to win feature' appears near the right rail, pointing at the Bet Select button.",
   "bottom_bar": "Bottom-left: 'Balance: <amount> fun' in white bold text. Bottom-right: 'Total Bet: <amount> fun' in white bold text.",
   "color_blind_notes": "All right-rail controls are distinguished by distinct glyph shapes (star, play triangle, coin stack, spin arrows) on a uniform dark circular background -- not color-coded."
  },
  "settings": {
   "type": "settings",
   "title": "SETTINGS (header 'SETTINGS' top-left of the right-hand panel, X close button top-right)",
   "content": "Right-hand dark panel over the dimmed/blurred reel background. Three horizontal rows, each with a label and a speaker-with-cross mute icon on the right: 'All Sounds', 'Sound Effects', 'Music'. Bottom nav bar (also present on paytable/rules/info screens): four icons -- grid icon (paytable), question-mark circle (rules/info), gear icon (settings, active here), and a shield icon.",
   "color_blind_notes": "Mute state is shown by the icon itself (speaker with an 'x'), not by color."
  },
  "autoplay": {
   "type": "autoplay",
   "title": "AUTOPLAYS (header top-left, X close top-right)",
   "content": "A vertical list of round-count options: 'Off' (top row, shown selected/highlighted in solid white), then '10', '20', '50', '100', '250', '500', '1000', each a full-width dark grey button. Below the list, a full-width red 'OK' button confirms the choice.",
   "color_blind_notes": "The selected option is marked by a filled white background with black text (shape/contrast-based), not by color alone.",
   "frame": "autoplay_p1.png"
  },
  "bonus_buy_dialog": {
   "type": "bonus",
   "title": "BONUS BUY (header top-left, X close top-right)",
   "content": "A vertically scrollable list of 4 purchase cards, each showing: feature name (bold white), price in fun (large white/bold), a red 'BUY' button, and a thumbnail illustration on the right. Cards in order: 'Mystic Flare Feature' (10.00 fun), 'Mystic Flare Feature with Instant Prize' (37.50 fun), 'Random Bonus Symbol' (50.00 fun), 'Random Bonus Symbol with Fire Cloud' (175.00 fun). A fixed footer bar at the bottom shows 'BASE BET' with the current value (e.g. '0.50 fun') and round '-'/'+' buttons to adjust it before purchasing.",
   "color_blind_notes": "Each option is identified by its own name text and thumbnail image; price is printed as a number, not encoded by color."
  },
  "bet_select_panel": {
   "type": "settings (bet selection)",
   "title": "BET SELECT (header top-left, X close top-right)",
   "content": "Below the header, a 'PUSH BET' magenta/purple logo lockup with a small '?' info icon. Three square price tiles side by side, each with a thumbnail (Dragon/Golden Dragon character art for the Wild Dragon and combined tiles; a pink Bonus lotus for the Scatter tile), a bold price ('1.00 fun', '0.70 fun', '1.25 fun'), a name ('Wild Dragon Symbol', 'Scatter Symbol', 'Wild Dragon and Scatter Symbol') and an 'OFF' state label. Below that, 'Base Bet' heading and a vertical list of stake amounts (0.30, 0.40, 0.50 fun highlighted white/selected, 0.60, 0.70 fun, further values reachable by scrolling) followed by a red 'OK' button.",
   "color_blind_notes": "The active Base Bet row is marked with a solid white fill plus larger bold text (shape/contrast), and each Push Bet tile explicitly prints 'OFF' as text rather than relying on a color state alone."
  },
  "paytable": {
   "type": "paytable",
   "pages": "10 pages, one continuous scrolling panel (no sub-tabs); page 1 begins with the 'Symbols' payout grid, later pages cover MAX WIN, Wild Symbols, Fire Cloud, Dragon Feature, Instant Prize Symbols, Bonus Symbol, Mystic Flare Feature, Free Spins Feature, and Bubble Feature (see 'symbols' and 'features' above for full text).",
   "layout": "Right-hand dark panel headed 'PAYTABLE'; body text is white on black, section headers are bold white with a short red vertical accent bar to their left; illustrative thumbnails accompany most sections.",
   "color_blind_notes": "Section headers are marked by a red bar plus bold text (shape+text), not color alone; symbol payout tiers are identified by row labels (17+, 14-16, etc.) printed as text."
  },
  "rules": {
   "type": "rules (GAME INFO booklet)",
   "pages": "21 pages, one continuous scrolling panel headed 'GAME INFO'; covers grid/mechanic description, How to Play, Autoplay, Quick Play, Payout Rules, Cascading and Collapsing, Win Cap, Wild Symbols, Dragon Symbol, Fire Cloud Symbol, Dragon Feature, Instant Prize Symbols, Bonus Symbol, Mystic Flare Feature, Free Spins Feature, Bubble Feature, Paytable note, Bonus Buy (with all 4 prices/RTPs), Base Bet, Push Bet (all 3 variants), Additional Information (malfunction clause, RTP table, max win/win cap, variable reel configurations note), and closing Server/Client version lines.",
   "layout": "Same dark panel style as the paytable, with red-accented section headers.",
   "color_blind_notes": "Same non-color header convention as the paytable."
  },
  "info": {
   "type": "info ('KNOW THE GAME' summary)",
   "pages": "3 pages, headed 'KNOW THE GAME'; a condensed summary that repeats the malfunction clause, all 4 Push Bet RTP figures, the max-win/win-cap statement, and all 4 Bonus Buy options with prices and RTPs verbatim from the rules booklet.",
   "color_blind_notes": "Plain white-on-black text list, bold sub-headers; no color-only distinctions."
  },
  "free_spins_trigger": {
   "type": "free_spins",
   "content": "Full-screen dark purple/magenta overlay framed by a rounded rectangle. The 'DRAGON HOPPER / CLUSTER LINK' logo sits at the top. Below a horizontal divider line, faded grey text reads 'YOU HAVE BEEN AWARDED'. A second divider leads to a large glowing cyan panel with a big orange/gold 3D number (observed: '6') representing the number of free spins won, over a soft cyan radial glow and pink cloud shapes.",
   "color_blind_notes": "The award count is a large printed number, fully legible independent of color."
  },
  "free_spins_gameplay": {
   "type": "free_spins",
   "content": "Same 7x7 grid layout as the base game, but the top/bottom ornamental bar switches from blue to a warm orange/red tone, and many grid cells remain visibly empty (dark, symbol-less) at the start of the round, filling in as the feature progresses. A 'Free Spins: n / total' counter is shown centered at the bottom, alongside 'WIN: <amount> fun' (large white/gold text) and 'Total Bet: <amount> fun'. Golden Dragon (static, gold) and live Dragon (glowing cyan/white, mobile) wilds, Fire Cloud, Instant Prize coin tokens, Extra Spin '+n' fan icons, and Bubble tokens (including visible stacks of 2 tokens) are scattered across the otherwise-empty grid.",
   "color_blind_notes": "Free-spins-remaining and win amount are both printed as numbers/text, not conveyed by color changes alone; the orange/red bar tint is a secondary, non-essential cue."
  },
  "win_screen": {
   "type": "win_screen",
   "content": "Standard in-round win readout at the bottom of the reel screen: bold white 'WIN:' label followed by a large gold/white number, next to 'Balance' (left) and 'Total Bet' (right) in the same bottom bar used throughout the base game.",
   "color_blind_notes": "Win amount is high-contrast white/gold text on dark background, legible without color discrimination."
  },
  "feature_complete_summary": {
   "type": "free_spins (round-end summary)",
   "content": "Same rounded-rectangle overlay style as the free-spins trigger screen: 'DRAGON HOPPER / CLUSTER LINK' logo at top, then 'FEATURE COMPLETE' and 'YOU HAVE WON' in bold gold/cream lettering, then a very large gold 3D number (e.g. '0.00' or, on a big-win example, a multi-comma value such as '1,066.00'), then 'DURING FREE SPINS' beneath it, the Push Gaming shield logo, and 'CLICK TO CONTINUE' at the bottom of the screen.",
   "color_blind_notes": "Amount is a large printed number; zero-win and big-win outcomes are distinguishable purely by the digits shown."
  }
 },
 "accessibility_observations": {
  "screen_reader": "Bottom-panel booklets (paytable/rules/info) are strictly linear scroll sequences with a fixed header (PAYTABLE / GAME INFO / KNOW THE GAME) and a consistent bottom nav bar (grid / question-mark / gear / shield icons) for switching between them. Balance and Total Bet are always anchored bottom-left/bottom-right of the game screen in a stable position.",
  "motor": "Primary actions use large circular hit-targets (SPIN, right-rail icons). Base Bet and Push Bet selection both require opening a dedicated panel and clicking a row/tile rather than fine dragging; Autoplay removes the need for repeated spin clicks. Note: Push Bet cannot be turned off mid-round or mid-autoplay -- autoplay must be stopped first, which is a motor-planning consideration.",
  "color_blind": "Nearly all functional state is duplicated in text or shape: OFF/selected states are printed as words ('OFF', 'Off' highlighted), payout tiers are row-labelled numbers, multipliers are printed as 'xN' text on wild/coin symbols, and section headers combine a red accent bar with bold text rather than color alone. Residual risk: distinguishing some similarly-shaped paying symbols (e.g. the purple hexagonal pot vs. the pink lotus pot, or the teal bell pot vs. the blue-violet jar) relies partly on color/hue at small size, though their printed payout tiers and position in the fixed 2-row paytable layout provide a non-color anchor.",
  "deaf_hard_of_hearing": "No audio-only information was observed; all round outcomes, feature triggers, counts and multipliers are rendered as on-screen text/numbers. Sound settings (All Sounds / Sound Effects / Music) can each be muted independently."
 },
 "unreadable_or_uncertain": [
  "Exact per-symbol behaviour of the 'Blank Symbol' appearance was not separately illustrated anywhere in the booklet (only described in text as non-sticking, non-paying); no dedicated icon crop exists to describe its look.",
  "Volatility rating is NOT printed anywhere in the captured build (base game, paytable, rules, info, settings, autoplay) -- per this provider's known pattern (Push Gaming plays a volatility tile only on its marketing/showcase page, never in the demo build itself), so it is intentionally omitted here rather than invented or pulled from the storefront.",
  "The exact shape/nature of the 'Extra Spin Symbol' icon beyond the small green '+n' fan/leaf tile seen mid-round was not shown on a dedicated paytable page of its own (it is described only in rules text, not illustrated as a standalone paytable tile).",
  "Whether Push Bet toggles are mutually exclusive with each other in the UI (e.g. can 'Wild Dragon' and 'Scatter' be turned on together to reach the combined 150% state, or does selecting the combined tile replace the two individual ones) was not directly exercised on camera; the rules text implies three exclusive states (one tile each) rather than two independently stackable toggles, matched by the panel showing three separate price tiles rather than two.",
  "The studio/sub-brand field is left empty: only the 'PUSH GAMING' wordmark and shield logo appear on preview.png and the round-end summary screens; no separate sub-studio branding was observed."
 ]
}

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