Double Roll

Demo, RTP 93.50%, paytable, symbols & full capture data

Free demo · not real-money play 2 plays in 30 days · last one 6 days, 4 hours ago
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 93.50%
Volatility —
Max win ×14
Grid —
For webmasters & affiliates
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Asset pack

14 screenshots · 3 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

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This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

14 demo screens
14 PNG (ZIP)
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Other (see free_label)
other Other (see free_label)
Other (see free_label)
other Other (see free_label)
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings

What we extracted from Double Roll

Everything pulled from Double Roll into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
14 screens captured
3 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 14 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
rtp 93.50% · single configuration
max_win_x ×14
bonus_buy No
mechanic Instant Win
release_date 2022

Symbols & paytable

3 symbols
3 icons (ZIP)
Red
Red
Other

Coral-red rounded-square tile with a white number (one of 1,3,5,7,9,11,13). Selected via the left colour-bet button labelled x2; the strip stopping on any red-numbered tile pays 2.00x the stake.

MatchPayoutUnit
1x 2.00 Multiplier
Black
Black
Other

Charcoal-black rounded-square tile with a white number (one of 2,4,6,8,10,12,14). Selected via the right colour-bet button labelled x2; the strip stopping on any black-numbered tile pays 2.00x the stake.

MatchPayoutUnit
1x 2.00 Multiplier
Green
Green
Other

Teal/spruce-green rounded-square tile printed with the single digit 0, the only green tile on the strip. Selected via the middle colour-bet button labelled x14; landing on it pays 14.00x the stake, the highest payout in the game.

MatchPayoutUnit
1x 14.00 Multiplier

Bonus modes

1 mode
Base Game Modifier base
Colour Bet Round

Player picks exactly one colour (Red x2, Black x2 or Green x14), sets a bet amount and presses Place bet while the round is open; the horizontal 0-14 tile strip scrolls and stops on one tile, paying that colour's multiplier on a match or losing the stake otherwise. A placed bet can be cancelled before the strip starts spinning. No autoplay, no cashout, no bonus round.

Colour system

extracted from frames · HEX
Export palette
#DEE6E9 base dominant 1 base
#090909 base dominant 2 base
#B0E2D8 base dominant 3 base
#E74A54 base dominant 4 base
#9CA5A5 base dominant 5 base
#5A5D5F base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • The entire bet decision is colour (red/black/green), but each of the three bet buttons is disambiguated by fixed screen position (left/middle/right) and a unique multiplier label (x2/x14/x2), so a colour-blind player can act on position and multiplier text alone without telling red from black. The winning tile itself is disambiguated by its printed digit: 0 is always green, and 1-14 alternate red/black in a fixed, learnable order visible directly on the strip -- but the strip surface otherwise relies on colour alone, with no extra pattern/glyph marking red vs black beyond the digit. Separately, the rules dialog's header line uses a small emoji legend that prints a WHITE circle for what is visually the black tile colour in the live game -- a minor colour-naming inconsistency between the rules text and the actual tile colour.
Screen Reader
  • The three colour-bet buttons carry both a colour word and an explicit multiplier ('x2', 'x14', 'x2') and could be exposed with accessible names such as 'Bet Black, pays 2 times stake'. The critical gap is the round outcome itself: the strip's stop position is communicated purely by tile colour plus the printed digit, and the fixed odd/even-to-colour mapping (which digits are red vs black) is never stated anywhere in the on-screen text, so a screen-reader user has no textual rule to derive the winning colour from the digit alone.
Motor Accessibility
  • All interactive controls (three colour buttons, bet amount min/-/+/max, Place bet, Cancel, settings icons) are large discrete click targets rather than drag or precision gestures, and no rapid or continuously-held input is required. A placed bet can be cancelled any time before the strip starts spinning, giving a forgiving window to correct a misclick.
Hearing Accessibility
  • No spoken narration is present. Sound and Music are separate toggle sliders in Settings, so effects and music can each be muted independently. All game-critical information (bet amount, chosen colour, multiplier, balance, round result) is rendered as on-screen text, so the game is fully usable muted.
Low Vision
  • Tile digits are large bold white numerals on flat, high-contrast coral-red/charcoal-black/teal-green backgrounds, and the bet buttons print large multiplier text (x2/x14/x2) rather than relying on small icons. There is no dedicated win-screen overlay to notice; the round outcome must instead be read from the on-screen Balance figure and the My bets table (Time/Bet Amount/Multiplier/Payout), both plain text rather than animated graphics.

Media & assets

6 files · 6 types
14 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base resting state, an open betting round with a colour selected (active gold-outlined Place bet button), a resolved lost round (balance drop confirms outcome), the three-column live multiplayer bets panel, min/max bet amount panel states, settings overlay, Rules dialog across all 3 pages (How to Play, Game Details/RTP, Settings/Version), Limits dialog, and the My bets personal history table.
No dedicated win-screen frame exists in this build: confirmed via two channels (pixel frames grabbed after a detected balance increase show no overlay/confetti; the rules text never describes a separate win screen). The outcome of a round is only legible via the Balance figure and the My bets table.
The MM:SS-style numeric readout above the strip during the open-betting phase could not be confirmed as a real countdown to round resolution -- its value was observed changing non-linearly and quickly between frames, consistent with a decorative scrambling animation rather than a documented bet-window clock.
Provider page describes the game as provably fair with a checkable cryptographic seed, but no seed-display or verification control was found inside the captured build.
Volatility is not stated anywhere in the documentation or the captured Rules/Limits/Settings dialogs.

Ask AI about Double Roll

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Double Roll play? Keep it simple.

Player picks exactly one colour (Red x2, Black x2 or Green x14), sets a bet amount and presses Place bet while the round is open; the horizontal 0-14 tile strip scrolls and stops on one tile, paying that colour's multiplier on a match or losing the stake otherwise. A placed bet can be cancelled before the strip starts spinning. No autoplay, no cashout, no bonus round.

RTP 93.50%max win ×14demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Double Roll vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 3 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/double-roll-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/double-roll-b27/
{
  "game": {
    "name": "Double Roll",
    "provider": "Turbo Games",
    "game_kind": "instant_win",
    "theme": "Casino colour-betting roulette / double-or-nothing game. A single horizontal strip of numbered tiles (0-14) stands in for a roulette wheel; the player bets on which colour (red, black or the single green zero) the strip stops on. No characters, no narrative theme, no paytable artwork -- the whole visual identity is the wordmark and the coloured number strip.",
    "art_style": "Flat 2D vector UI (not a canvas/PIXI game -- ordinary DOM/React interface), thick rounded-rectangle tiles with flat colour fills and soft drop shadows, no gradients on the tiles themselves (the only gradient is the pale pink-to-mint background panel behind the strip). Bright, light, casual daylight palette -- opposite of the dark/neon look typical of the provider's other titles. Flat top-down 2D layout, no isometric or 3D rendering. The wordmark uses a small 3D-shaded emoji-style 'rock on' / 'horns up' hand gesture (golden-yellow skin tone, glossy highlight) sitting on a teal circular badge in place of the letter R in 'ROLL' -- this is the only illustrated (non-flat) element in the whole UI.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision, deaf/hard-of-hearing, colour-blind of all types, motor-impaired) built from 13 desktop screenshots (1280x800) + gate-verified frames + zoomed crops.",
    "method_notes": "Numbers taken verbatim from on-screen text (Rules dialog, Limits dialog, My bets panel) with cross-checks noted where two independent readings exist. Nothing invented; unclear items are listed in 'unreadable_or_uncertain'.",
    "language": "English",
    "demo_url": "https://double.turbogames.io",
    "provider_ref": "double",
    "device_captured": "desktop, 1280x800"
  },
  "color_palette": {
    "background": "Pale pink-to-mint diagonal gradient panel behind the number strip; solid black outside the game frame (provider chrome).",
    "tiles": {
      "red": "Warm coral-red rounded-square tile (odd/even numbers 1-14, alternating with black) with a white bold digit centred on it.",
      "black": "Charcoal-black rounded-square tile, same shape/digit style as red.",
      "green": "Teal / spruce-green rounded-square tile, used ONLY for the number 0."
    },
    "wordmark": "'Double' in white bold rounded sans-serif, 'ROLL' in golden-yellow bold rounded sans-serif; the letter R of ROLL is replaced by a golden 'rock on' hand-gesture emoji on a small teal circular badge.",
    "buttons": {
      "bet_amount_panel": "black rounded panel with white/gold text, 'min'/'-'/'+'/'max' as dark outlined pill buttons",
      "color_choice_red": "dark maroon/red pill button labelled 'x2', with a small unfilled radio-dot",
      "color_choice_green": "dark teal/green pill button labelled 'x14', with a small unfilled radio-dot",
      "color_choice_black": "near-black pill button labelled 'x2', with a small unfilled radio-dot",
      "place_bet_button_inactive": "grey outlined pill, grey text 'Choose color' (nothing selected or betting window closed)",
      "place_bet_button_active": "black pill with a bright gold/yellow outline glow, white text 'Place bet' (a colour is selected AND the round accepts bets)"
    },
    "history_strip": "row of small plain rounded pill chips (no text) directly above the results panel, coloured red/black/teal matching the last results of previous rounds; scrolls left as new rounds resolve, current/leftmost chip drawn slightly larger with a border.",
    "colorblind_note": "Colour is the entire betting mechanic (red vs black vs green), but every outcome is DOUBLY coded: (1) the printed number itself follows a fixed odd/black-even/red-ish pattern only for 1-14 while 0 is uniquely green, and (2) each colour choice button also carries a distinct payout multiplier label (x2 / x2 / x14) and a unique screen position (left/middle/right), so colour-blind players can act on the multiplier text and button position alone without discriminating red from black. The strip itself, however, relies on colour alone to show which number the wheel stopped at -- no additional 0/1/2 pattern glyph distinguishes red tiles from black tiles beyond the printed digit."
  },
  "symbols": [
    {
      "name": "Red",
      "note": "Coral-red rounded-square tile with a white number (one of 1,3,5,7,9,11,13). Selectable via the left colour-bet button labelled 'x2'. Betting on Red and having the strip stop on any red-numbered tile pays out at a 2.00x multiplier of the stake.",
      "payouts": {
        "multiplier": "x2",
        "source": "rules_gamedetails_p1.png, verbatim: 'Black and Red will give you a x2 payout.'"
      }
    },
    {
      "name": "Black",
      "note": "Charcoal-black rounded-square tile with a white number (one of 2,4,6,8,10,12,14). Selectable via the right colour-bet button labelled 'x2'. Betting on Black and having the strip stop on any black-numbered tile pays out at a 2.00x multiplier of the stake.",
      "payouts": {
        "multiplier": "x2",
        "source": "rules_gamedetails_p1.png, verbatim: 'Black and Red will give you a x2 payout.'"
      }
    },
    {
      "name": "Green",
      "note": "Teal/spruce-green rounded-square tile printed with the single digit 0 -- the only green tile on the strip. Selectable via the middle colour-bet button labelled 'x14'. Betting on Green and having the strip stop on the 0 tile pays out at a 14.00x multiplier of the stake -- the highest payout in the game.",
      "payouts": {
        "multiplier": "x14",
        "source": "rules_gamedetails_p1.png, verbatim: 'Green will give you a x14 payout.' Cross-checked by provider page turbogames.io/games/double/: 'a maximum win of ×14.'"
      }
    }
  ],
  "technical_summary": {
    "rtp": {
      "value_percent": 93.5,
      "form": "single number",
      "source": "rules_gamedetails_p1.png, verbatim: 'Double Roll has RTP 93.5%'. Matches the storefront listing (single figure, not a range)."
    },
    "max_multiplier": {
      "value": 14,
      "unit": "x stake",
      "source": "rules_gamedetails_p1.png, verbatim: 'Green will give you a x14 payout.' Second, independent channel: provider game page turbogames.io/games/double/ states 'a maximum win of ×14.'"
    },
    "bet_limits": {
      "min_bet_usd": 0.1,
      "max_bet_usd": 100,
      "source": "Limits dialog (limits.png) prints 'Min bet $0.1' / 'Max bet $100'; independently reproduced by clicking the panel's 'min' button (bet_options.png -> Bet Amount switched to $0.1) and 'max' button (bet_max_amount.png -> Bet Amount switched to $100)."
    },
    "max_profit_cap": {
      "value_usd": 10000,
      "note": "Operator-side MONEY cap, printed as 'Max Profit $10000' in the Limits dialog. This is a THIRD, independent figure from both the x14 payout ceiling and the $100 max bet -- it is a currency ceiling on a single round's payout, not a multiplier (see provider-defects P-T08). At the $0.1 minimum stake it effectively caps the win at x100000 of that stake; at the $100 maximum stake it caps at x100, i.e. it can bind BELOW the x14 ceiling depending on the chosen bet size and colour.",
      "source": "limits.png"
    },
    "versions": {
      "game_version": "1.0.4",
      "rng_version": "2.0.0",
      "source": "rules_settings_version.png, Version section"
    },
    "currency_note": "Demo balance is denominated in US dollars ($) throughout; this is the demo-mode balance label, not a documented game currency, and is not asserted as a `currency` field.",
    "round_flow": {
      "steps": [
        "Choose a colour (Red, Black or Green), enter a bet amount, and press 'Place bet' while the round is open for bets.",
        "Wait for the horizontal number strip to stop scrolling.",
        "If the strip stops on a tile whose colour matches the player's chosen colour, the round pays out at that colour's multiplier (x2 for Red/Black, x14 for Green); otherwise the stake is lost."
      ],
      "source": "rules_howto.png, 'How to Play?' section, verbatim bullet points."
    },
    "cancel_rule": "A placed bet can be cancelled (stake returned to balance) any time before the roulette strip starts spinning, via a 'Cancel' control described in Rules > Game Details.",
    "rounds_history": "Text explicitly states: 'At the middle of the game screen there are the results of the previous game rounds' -- this is the small pill-chip strip documented under color_palette.history_strip.",
    "multiplayer_panel": {
      "description": "Three live columns to the right of the number strip show OTHER players' bets placed in the SAME round, one column per colour (Red / Green / Black), each headed by a coin-stack icon and a small count badge (e.g. a badge reading '15' over the red column) plus the column's running total stake in dollars. Rows below list a masked/random player nickname and either their placed stake (while the round is open) or their payout amount prefixed with '+' once the round has resolved (e.g. '+$21.40'). This is a genuine multiplayer feed of the current round, not a cross-game 'other Turbo titles' ticker (contrast with provider-defects P-T06, which is a different UI pattern on other Turbo builds).",
      "source": "base_game.png, gameplay_active_round.png, gameplay_loss_round.png"
    },
    "timer_odometer": {
      "description": "A small numeric readout above the strip (format resembling MM:SS, e.g. '10:24', '09:49', '11:18') is displayed during the open-betting phase. It does NOT behave as a literal countdown: across successive frames its value changed non-linearly and quickly (an internal probe observed it drop by roughly 19 units in about 320ms), consistent with a decorative scrambling/odometer animation rather than a real bet-window clock. Actual elapsed time to round resolution was observed to vary from a few seconds up to roughly 30-40 seconds across different attempts.",
      "source": "gameplay_active_round.png, limits.png background, capturer anomaly notes"
    }
  },
  "features": [
    {
      "name": "Colour bet (Red / Black / Green)",
      "description": "The sole game mechanic. Player selects exactly one of three colour options before a round opens for betting, each tied to a fixed multiplier (Red x2, Black x2, Green x14). Selection is shown by a filled radio-dot inside the chosen colour's pill button and a bright outline ring highlighting the same button on the strip's tile below the cursor position (see gameplay_active_round.png).",
      "buy_option": false
    },
    {
      "name": "Personal bet history ('My bets')",
      "description": "A dedicated dialog (reached via Settings > My bets) lists the player's own recent rounds as a simple table: Time, Bet Amount, Multiplier, Payout. Example rows read verbatim '6:01 PM  $1.00  2.00x  $2.00' (a win on a Black or Red x2 bet) and '5:58 PM  $1.00  0.00x  $0.00' (a loss). This is the only in-game record that shows a round's outcome and payout multiplier as explicit text.",
      "buy_option": false
    }
  ],
  "screens": [
    {
      "file": "preview.png",
      "type": "preview",
      "description": "Provider loading splash shared across Turbo Games titles, not specific artwork for Double Roll: black background, a red circle containing a black diagonal cross ('X'), and the white wordmark 'TURBO GAMES' beneath it. Captured mid-burst at the fully-formed wordmark stage (~35KB frame); an earlier, smaller-file black-screen stage exists but was not kept as a separate frame."
    },
    {
      "file": "base_game.png",
      "type": "base_game",
      "description": "Resting state right after entering the demo. Top bar: back-chevron button (top-left), 'Double ROLL' wordmark (centre-left), 'Balance: $1000' readout, sound toggle and gear/settings icon (top-right), red 'DEMO MODE' ribbon badge bottom-right. Main panel: a horizontal strip of rounded-square number tiles 0-14 on a pink-to-mint gradient background, one small round-history pill strip beneath it, and three live 'current round bets' columns (Red / Green / Black) to the right, each row showing a player nickname and a stake or payout figure. Bottom-left: bet amount panel ($1, with min/-/+/max controls) and the three colour-bet buttons (x2 red, x14 green, x2 black). Bottom: full-width 'Choose color' placeholder button (nothing selected yet)."
    },
    {
      "file": "base_game_active.png",
      "type": "base_game",
      "description": "Repeat capture of the same resting layout (stability check), Balance $1000, confirming the UI frame does not shift between page loads."
    },
    {
      "file": "gameplay_active_round.png",
      "type": "base_game",
      "description": "An open betting round with the Green (x14) colour selected: the middle colour-bet button shows a filled radio-dot, and the bottom action button has switched from the grey 'Choose color' placeholder to an active gold-outlined black 'Place bet' button. A numeric odometer readout ('10:24') is visible above the strip during this open phase."
    },
    {
      "file": "gameplay_loss_round.png",
      "type": "base_game",
      "description": "A resolved round shown just after balance dropped from $1000 to $999 (proven by the on-screen Balance change, not inferred): the player's Green (x14) selection lost -- the round's outcome went to Black, reflected in the live payout column on the right ('+$284.58' etc. under the Black/dark coin-icon column). The three colour-bet buttons are dimmed/greyed and the bottom action button has reverted to the placeholder 'Choose color' state, indicating the betting window for the next round has not yet opened."
    },
    {
      "file": "settings.png",
      "type": "settings",
      "description": "Settings flyout opened from the gear icon: an editable 'Nickname' text field (shown here pre-filled with a randomly generated name, e.g. 'Legislative Lungfish'), followed by three menu rows 'Limits' / 'Rules' / 'My bets' (each opens its own dialog), then two labelled sliders 'Sound' and 'Music'."
    },
    {
      "file": "limits.png",
      "type": "info",
      "description": "Limits dialog with three read-only fields stacked vertically: 'Min bet $0.1', 'Max bet $100', 'Max Profit $10000'. The last is a money cap on total round payout, independent of the x14 multiplier ceiling and of the max bet figure (see technical_summary.max_profit_cap)."
    },
    {
      "file": "rules_howto.png",
      "type": "rules",
      "page": 1,
      "description": "Rules dialog, top of the scrollable panel. Header emoji line: 'Bet on your lucky color 🔴🟢⚪ and win big 💰 in Double Roll!' (the emoji legend itself shows a WHITE circle for the black outcome rather than a black one -- an inconsistency between the header icon and the actual black tile colour, noted for accessibility). Expanded accordion section 'How to Play?' lists three verbatim bullet steps (see technical_summary.round_flow); three further collapsed accordion headers are visible below: 'Game Details', 'Settings', 'Version'."
    },
    {
      "file": "rules_gamedetails_p1.png",
      "type": "rules",
      "page": 2,
      "description": "Rules dialog with the 'Game Details' accordion expanded, showing sub-headings 'Place Bet' (payout rule quoted verbatim), 'Cancel' (bet cancellation before the round starts), 'Rounds History' ('the results of the previous game rounds' shown mid-screen), and 'RTP' ('Double Roll has RTP 93.5%')."
    },
    {
      "file": "rules_settings_version.png",
      "type": "rules",
      "page": 3,
      "description": "Rules dialog scrolled further, showing the tail of 'Game Details' (RTP line) plus the fully expanded 'Settings' accordion (bullet list: change nickname, view bet limits Min/Max/Max Profit, toggle sound & music, view recent bets list -- no mention of autoplay anywhere) and 'Version' accordion (Game version '1.0.4', RNG version '2.0.0')."
    },
    {
      "file": "my_bets_history.png",
      "type": "info",
      "description": "'My bets' personal history dialog: a four-column table (Time / Bet Amount / Multiplier / Payout) with two example rows, '6:01 PM $1.00 2.00x $2.00' and '5:58 PM $1.00 0.00x $0.00', giving a direct textual record of one win and one loss."
    },
    {
      "file": "bet_options.png",
      "type": "other",
      "description": "Bet amount panel after pressing 'min': Bet Amount reads $0.1, matching the Limits dialog's Min bet figure. Colour-bet buttons shown bright/active (betting window open)."
    },
    {
      "file": "bet_max_amount.png",
      "type": "other",
      "description": "Bet amount panel after pressing 'max': Bet Amount reads $100, matching the Limits dialog's Max bet figure -- second independent confirmation of the bet ceiling."
    }
  ],
  "accessibility_observations": {
    "screen_reader_blind": "The entire betting decision (which colour to back) depends on tile colour on the strip, but the CHOICE itself is made through three clearly labelled buttons carrying both a colour word context and an explicit multiplier ('x2', 'x14', 'x2') -- these could be exposed with accessible names such as 'Bet Black, pays 2 times stake'. The critical gap: the strip's stop position (the actual outcome) is communicated purely by tile colour and the printed digit; a screen reader needs the digit (which is present as text/number, not an image) plus a parity/colour mapping rule stated in words, since the odd/even-to-colour mapping is not announced anywhere in the UI text itself.",
    "deaf_hard_of_hearing": "No spoken narration was observed; Sound and Music are separate toggle sliders in Settings, implying discrete sound-effect and music channels that can each be muted independently. All game-critical information (bet amount, multiplier, balance, round outcome) is rendered as on-screen text, so the game is fully usable muted.",
    "colorblind": "See color_palette.colorblind_note: colour is the entire mechanic, but each betting choice is disambiguated by fixed screen position (left/middle/right) and a unique multiplier label; the resulting winning tile is disambiguated by its printed digit (0 is always green, 1-14 alternate red/black in a fixed, learnable order visible directly on the strip). The header emoji legend in rules_howto.png prints a white circle for what is visually a black tile in the game -- a minor colour-naming inconsistency worth flagging to design, since it could confuse a colour-blind user cross-referencing the rules text with the live tile colours.",
    "motor_impaired": "All interactive controls (colour buttons, bet amount +/-/min/max, Place bet, settings icons) are large discrete click targets rather than drag/precision gestures. No mandatory rapid or continuously-held input was found."
  },
  "unreadable_or_uncertain": [
    "Exact win-round visual feedback (confetti/overlay/animation) could not be captured: no dedicated win-screen frame exists in this build. Verified via two channels: (1) pixel channel -- two frames grabbed 0.3s and 0.7s after a detected balance increase showed no overlay/confetti; (2) rules text channel -- the booklet never describes a separate win screen, only 'Get your winnings if the roulette stops at your odds'. Outcome is only legible via the Balance figure and the 'My bets' table.",
    "The odometer-style timer above the strip ('MM:SS'-looking readout) could not be confirmed as a real countdown to round resolution -- see technical_summary.timer_odometer; treated as decorative/uncertain rather than a documented game timer.",
    "No native logo/mascot iconography exists in this build to crop for logo_refs: the game field is a strip of plain coloured number tiles (each tile always carries a printed digit, which counts as baked-in text) and the only clean, text-free shapes are the tiny (~20x17px at native resolution) rounded colour-history pill chips, which are too small and featureless (uniform colour blobs with no distinguishing form) to serve as a meaningful icon reference. logo_refs.json is therefore left empty; logo generation should proceed from the theme/art_style/color_palette text description above (light casino colour-betting look, red/black/teal rounded chips, gold 'rock on' hand-gesture badge motif from the wordmark) rather than from a cropped reference."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.