Doomsday Saloon

Demo, RTP 97.00%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 6 days, 4 hours ago Verified · 03 Aug 2026
RTP 97.00%
Volatility Very High
Max win ×10000
Grid 6×8
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

55 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/doomsday-saloon-b10/

1,000 free requests / month · sign-up required

64 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 03 Aug 2026 View capture log

Per-screen breakdown

55 demo screens
55 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 130 130 Jul Aug '25: 100 100 Aug Sep '25: 90 90 Sep Oct '25: 70 70 Oct Nov '25: 60 60 Nov Dec '25: 60 60 Dec Jan '26: 90 90 Jan Feb '26: 80 80 Feb Mar '26: 50 50 Mar Apr '26: 80 80 Apr May '26: 70 70 May Jun '26: 70 70 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇬🇧United Kingdom 10 10 10 10 10 10 10 10 10
🇭🇷Croatia 10
🇨🇿Czech Republic 10
🇩🇪Germany 10 10 10 10 10 10 10 10 10 10 10 20
🇺🇸United States 20 20 20 20 20 20
🇨🇦Canada 20 20 20
🇳🇿New Zealand 10 10 10 10 10
🇦🇺Australia 10 10 10 10
🇫🇮Finland 20 20
🇦🇹Austria 10 10 10
🇨🇾Cyprus 10 10 10
🇮🇹Italy 10 10 10
🇵🇱Poland 10 10 10
🇷🇴Romania 10 10 10
🇳🇱Netherlands 10 10
🇩🇰Denmark 10
🇫🇷France 10
🇮🇸Iceland 10
🇱🇹Lithuania 10
🇸🇮Slovenia 10
🇪🇸Spain 10
🇬🇷Greece 10 10 10 10 10 10 10 10 10 10 10
🇸🇪Sweden 10 10 10 10
🇵🇹Portugal 10 10
Full per-country breakdown via the API →

What we extracted from Doomsday Saloon

Everything pulled from Doomsday Saloon into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
55 screens captured
11 symbols catalogued · payouts OCR-verified
4 bonus-buy options with prices
14 palette colors from frames
8 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 55 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
volatility Very High
max_win_x ×10000
layout 6×8
bonus_buy Yes · 4 options
mechanic Video Slot
release_date 2025

RTP configurations

This game does not run at one fixed RTP. It ships 6 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.00%
Ante Bet 97.00% Wild Spin: paid per-spin toggle, 20x bet, guarantees >=1 wild (not ante/bonus buy)
Bonus Buy 97.00% Buy Bonus: Regular (no guaranteed wilds), 100x bet
Bonus Buy 97.00% Buy Bonus: 1 Guaranteed Wild, 200x bet
Bonus Buy 97.00% Buy Bonus: 2 Guaranteed Wilds, 400x bet
Bonus Buy 97.00% Buy Bonus: All Scatters Turn Wilds (3 guaranteed wilds), 800x bet

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Bearded old man
Bearded old man
High Pay

Weathered old man portrait, top-paying symbol, violet/purple-bordered card. Cluster Pays: 5 up to 15+ orthogonally-connected symbols.

MatchPayoutUnit
5x 0.80 Multiplier
6x 1.20 Multiplier
7x 1.40 Multiplier
8x 1.60 Multiplier
9x 2.00 Multiplier
10x 4.00 Multiplier
11x 6.00 Multiplier
12x 12.00 Multiplier
13x 28.00 Multiplier
14x 56.00 Multiplier
15x 120.00 Multiplier
Gas-masked man
Gas-masked man
High Pay

Man's head in an industrial gas mask, red glowing eyes, red-bordered card. Cluster Pays: 5 up to 15+ symbols.

MatchPayoutUnit
5x 0.60 Multiplier
6x 0.80 Multiplier
7x 1.00 Multiplier
8x 1.20 Multiplier
9x 1.60 Multiplier
10x 3.20 Multiplier
11x 4.80 Multiplier
12x 10.00 Multiplier
13x 24.00 Multiplier
14x 48.00 Multiplier
15x 80.00 Multiplier
Green-haired woman
Green-haired woman
High Pay

Young woman's face, green hair and eyes, green-bordered card. Cluster Pays: 5 up to 15+ symbols.

MatchPayoutUnit
5x 0.40 Multiplier
6x 0.60 Multiplier
7x 0.80 Multiplier
8x 1.00 Multiplier
9x 1.20 Multiplier
10x 2.40 Multiplier
11x 3.60 Multiplier
12x 8.00 Multiplier
13x 16.00 Multiplier
14x 32.00 Multiplier
15x 48.00 Multiplier
Purple cannister
Purple cannister
Low Pay

Glossy purple/magenta shotgun-shell-shaped cannister with dark metal cap. Cluster Pays: 5 up to 15+ symbols.

MatchPayoutUnit
5x 0.32 Multiplier
6x 0.40 Multiplier
7x 0.60 Multiplier
8x 0.80 Multiplier
9x 1.00 Multiplier
10x 1.60 Multiplier
11x 2.40 Multiplier
12x 4.00 Multiplier
13x 8.00 Multiplier
14x 16.00 Multiplier
15x 32.00 Multiplier
Orange cannister
Orange cannister
Low Pay

Glossy orange/copper shotgun-shell-shaped cannister, same shape as the other cannister symbols. Cluster Pays: 5 up to 15+ symbols.

MatchPayoutUnit
5x 0.24 Multiplier
6x 0.32 Multiplier
7x 0.40 Multiplier
8x 0.60 Multiplier
9x 0.80 Multiplier
10x 1.20 Multiplier
11x 2.00 Multiplier
12x 2.80 Multiplier
13x 6.40 Multiplier
14x 12.00 Multiplier
15x 24.00 Multiplier
Green cannister
Green cannister
Low Pay

Glossy green shotgun-shell-shaped cannister, same shape as the other cannister symbols. Cluster Pays: 5 up to 15+ symbols.

MatchPayoutUnit
5x 0.20 Multiplier
6x 0.24 Multiplier
7x 0.32 Multiplier
8x 0.40 Multiplier
9x 0.60 Multiplier
10x 1.00 Multiplier
11x 1.60 Multiplier
12x 2.40 Multiplier
13x 4.80 Multiplier
14x 9.60 Multiplier
15x 20.00 Multiplier
Teal cannister
Teal cannister
Low Pay

Glossy teal/cyan-blue shotgun-shell-shaped cannister, lowest-paying regular symbol. Cluster Pays: 5 up to 15+ symbols.

MatchPayoutUnit
5x 0.16 Multiplier
6x 0.20 Multiplier
7x 0.24 Multiplier
8x 0.32 Multiplier
9x 0.40 Multiplier
10x 0.80 Multiplier
11x 1.20 Multiplier
12x 2.00 Multiplier
13x 4.00 Multiplier
14x 8.00 Multiplier
15x 16.00 Multiplier
Scatter
Scatter
Scatter

Gold sheriff-star medallion on a dark-red disc. Triggers Free Spins at 3+ anywhere on the board; no symbol payout table.

WILD
WILD
Wild

Gold/yellow badge reading WILD. Only appears via the Dig-up feature (never a normal reel symbol), becomes sticky, substitutes all except Scatter/Booster/Destroyer; no fixed payout table.

Booster symbol
Booster symbol
Other

Glowing cyan/blue energy orb. Only appears via Dig-up feature; upgrades all Cell Multipliers on the board then vanishes, no payout. Not observed triggering live (from rules/splash only).

Destroyer symbol
Destroyer symbol
Other

Metallic blue-grey robotic skull with glowing red eyes. Only appears via Dig-up feature; destroys all low-value cannister symbols on the board without paying, then vanishes. Not observed triggering live (from rules/splash only).

Bonus modes

7 modes
Base Game Modifier base
Base Game

6 reel columns x 8 rows (48 cells). Cluster Pays: 5+ orthogonally-connected identical symbols win; paid symbols vanish and cells cascade-refill from above until no cluster remains. Dig-up feature: after a cluster vanishes, a Scatter/Wild/Booster/Destroyer symbol may fill an emptied cell instead of a normal refill. Cell Multiplier: a cell that wins twice gains +x2 per repeat win (cap x10); marks/multipliers reset at the start of the next spin in the base game.

Free Spins fs
Free Spins

Triggered by 3+ Scatter symbols anywhere (10/12/15/20 spins for 3/4/5/6 scatters); the triggering Scatters convert to a Wild or an x10 Cell Multiplier. Retriggerable on another 3+ Scatter landing. Cell Multiplier marks persist and accumulate for the whole round instead of resetting each spin. All 4 rounds captured were entered via Buy Bonus purchase, not a natural trigger.

Bonus Mode buy_regular
Buy Bonus: Regular

Purchase price 100x total bet. Starts a Free Spins round without any guaranteed Wilds. RTP 97%.

Bonus Mode buy_1wild
Buy Bonus: 1 Wild Guaranteed

Purchase price 200x total bet. Starts a Free Spins round in which at least 1 of the triggering Scatters becomes a Wild. RTP 97%.

Bonus Mode buy_2wilds
Buy Bonus: 2 Wilds Guaranteed

Purchase price 400x total bet. Starts a Free Spins round in which at least 2 of the triggering Scatters become Wilds. RTP 97%.

Bonus Mode buy_allscatters
Buy Bonus: All Scatters Turn Wilds

Purchase price 800x total bet. Starts a Free Spins round in which at least 3 of the triggering Scatters become Wilds. RTP 97%.

Other wild_spin
Wild Spin

Paid ACTIVATE/DEACTIVATE toggle for the base game (NOT a Free Spins entry point): costs 20x the current total bet per spin while active, and guarantees at least 1 Wild dug up at the start of each spin. Stays active spin after spin until deactivated; labelled 'EXTREMELY VOLATILE' in its own dialog; stated max-win hit rate 1/4600 while active. RTP 97%.

Bonus buy

4 options
Option Price (cost × bet) Effect
Regular headline ×100.00
1 Wild Guaranteed ×200.00
2 Wilds Guaranteed ×400.00
All Scatters Turn Wilds ×800.00

Colour system

extracted from frames · HEX
Export palette
#221E1E base dominant 1 base
#5C5558 base dominant 2 base
#553131 base dominant 3 base
#975A54 base dominant 4 base
#95949D base dominant 5 base
#E8EDF0 base dominant 6 base
#201C1C free_spins dominant 1 free_spins
#503433 free_spins dominant 2 free_spins
#5C4B4A free_spins dominant 3 free_spins
#965854 free_spins dominant 4 free_spins
#0D0E0D bonus dominant 1 bonus
#2D582E bonus dominant 2 bonus
#51292C bonus dominant 3 bonus
#4F9D50 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The four low-value cannister symbols are mainly distinguished by colour (purple, orange, green, teal/cyan) and the three high-value portrait cards by colour-bordered frame (purple, red, green); each also has a distinct illustration as a secondary cue, but green vs teal cannisters risk confusion for a colour-blind user relying on hue alone.
  • Paytable's valid/invalid cluster-shape examples (Cluster Pays section) use both colour (green vs red) AND a distinct glyph (checkmark vs cross) side by side, not colour alone.
  • Mid-round win-tier popups are colour-coded (red = MEGA WIN, magenta/pink = SUPER MEGA WIN, green = BIG WIN) but the tier name is always spelled out as text alongside the colour, so it is legible without colour discrimination.
  • Special symbol colours described in words: Scatter is a gold sheriff-star medallion on a dark-red disc; Wild is a gold/yellow badge with white 'WILD' text; Booster is a glowing cyan/blue energy orb; Destroyer is a metallic blue-grey robotic skull with glowing red eyes and a red-orange glow.
Screen Reader
  • Bottom-bar controls keep stable relative positions across all base-game screens: Info+Settings far-left, Balance/Total-bet centre, Autoplay+Spin far-right. Buy Bonus and Wild Spin are both anchored to the same left-side arcade prop with their own always-visible price readout, independent of any menu.
Motor Accessibility
  • Spacebar can trigger a spin (toggle in Settings, default ON), reducing reliance on precise mouse clicks. Autoplay supports round counts up to 1000 or unlimited, reducing repetitive clicking.
Hearing Accessibility
  • No audio-only information was observed; Music and Sound FX are independently toggleable in Settings, and all game state (wins, spins left, multipliers, feature status) is conveyed via on-screen text and numerals.
Low Vision
  • Checkbox states in Settings (Quick spin / Spacebar to spin / Music / Sound FX) are shown by a checkmark glyph inside a white-outlined square, not by colour alone.

Media & assets

15 files · 15 types
55 PNG (ZIP)
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Base game grid (6x8), Cluster Pays mechanic, cascade/avalanche, Cell Multiplier, Dig-up feature description
Free Spins: all 4 Buy Bonus variants purchased and played live (Regular, 1 Wild, 2 Wilds, All Scatters Turn Wilds)
Wild Spin modifier: activation dialog and live spin with guaranteed dug-up Wild
Paytable (29 pages, all symbol payouts + illustrated feature pages), Rules (16 pages), Settings, Autoplay settings, bet-limits min/max, preview/splash carousel (5 slides), win-tier popups (MEGA/SUPER MEGA/BIG WIN), end-of-round win screen
General base-game volatility rating not stated on any captured screen; only the Wild Spin modifier is explicitly labelled EXTREMELY VOLATILE
Booster symbol was not observed triggering live in the captured sessions (4 Free Spins rounds + 2 Wild Spin spins); its behaviour is documented from rules text and splash-screen illustration only
Destroyer symbol was not observed triggering live in the captured sessions; its behaviour is documented from rules text and splash-screen illustration only
Natural (non-purchased) 3+ Scatter Free Spins trigger not captured; all 4 Free Spins rounds were entered via Buy Bonus purchase
Meaning of the small running numeric readout near the top-right speaker icon (e.g. '05:06') is not explained by any captured screen

Ask AI about Doomsday Saloon

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Doomsday Saloon work? Keep it simple.

Triggered by 3+ Scatter symbols anywhere (10/12/15/20 spins for 3/4/5/6 scatters); the triggering Scatters convert to a Wild or an x10 Cell Multiplier. Retriggerable on another 3+ Scatter landing. Cell Multiplier marks persist and accumulate for the whole round instead of resetting each spin. All 4 rounds captured were entered via Buy Bonus purchase, not a natural trigger.

RTP 97.00%Very High volatilitymax win ×10000demo ✓

From the verified capture of 03 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Doomsday Saloon vs Aviamasters — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/doomsday-saloon-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/doomsday-saloon-b10/
{
  "game": {
    "name": "Doomsday Saloon",
    "provider": "BGaming",
    "theme": "Post-apocalyptic western / wasteland gang. A ruined, ash-grey city street at night under a huge full moon, with a lone armed survivor walking away from the viewer toward the horizon. A derelict saloon with a glowing neon 'Open' sign stands to the left. Gothic ruined spires and (in the bonus round) a zeppelin are visible in the sky.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from the full desktop screenshot set (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "All symbol payouts read directly from zoomed paytable pages (paytable_p1-p5, p26/p29). Feature text taken verbatim/paraphrased from rules_p1-p16 and paytable_p6-p29 (illustrated feature pages), cross-checked against the four bought Free-Spins rounds and the Wild Spin modifier, which were played live. Booster and Destroyer symbols were NOT observed triggering live in the captured sessions (4 Free Spins rounds + 2 Wild Spin spins) - their description is from rules text and splash-screen illustrations only, flagged accordingly.",
    "language": "English"
  },

  "grid_and_mechanic": {
    "layout": "6 reel columns x 8 rows = 48 cells, verified visually on base_game.png (6 columns of cannisters/portraits, 8 rows).",
    "mechanic": "Cluster Pays (confirmed by the 'CLUSTER PAYS' section title in the paytable, paytable_p24/p26/p29). No paylines and no 'ways' mechanic are used.",
    "cluster_rule": "5 or more identical symbols connected ORTHOGONALLY (horizontally or vertically adjacent) form a winning cluster. Diagonal-only adjacency does NOT count - illustrated on paytable_p24/p26/p29 with a green checkmark example (an L/plus-shaped orthogonally-connected group of 5) versus a red X example (a diagonal staircase of touching-corner-only tiles, rejected).",
    "cascade": "A winning cluster is paid and then its symbols disappear/vanish. The emptied cells are refilled by symbols dropping from above (no new reel spin). Within one spin this cascade process repeats until no further winning cluster is formed ('avalanche'/tumble mechanic), per rules_p6 'Spin Results' and paytable_p6.",
    "source": "paytable_p24, paytable_p26, paytable_p29 (illustrated Cluster Pays section); rules_p6 'Cluster pays' and 'Spin Results' text."
  },

  "color_palette": {
    "base_game_background": "Monochrome-brown/grey ruined city street at night; a very large, bright greyish-white full moon dominates the sky with dark drifting smoke/clouds in front of it; gothic ruined church spires silhouetted in the distance.",
    "base_game_left_prop": "A rusty red slot-machine-like arcade cabinet reading 'BUY BONUS' (green text on black) and 'WILD SPIN' (green text on black), each with its own red physical push-button below; behind it a saloon storefront with a pink/red neon 'Open' sign and a hanging lantern.",
    "base_game_right_character": "A man seen from behind, short dark hair and beard, wearing weathered brown leather/metal-plated armor over the shoulders, a grey-green scarf/hood, and a satchel/pouch bag at the hip; a long wooden-stocked, metal-barrelled long gun is slung diagonally across his back on a strap. He stands facing away, looking toward the moon.",
    "reel_frame": "Rusted reddish-brown riveted metal frame surrounding the 6x8 grid.",
    "reel_cells": "Near-black dark tiles; symbol artwork nearly fills each cell.",
    "free_spins_background": "Warm red/amber-lit saloon interior: a green-haired woman in dark leather sits on the bar counter at the far left, a purple-hatted bearded man sits at the bar further back; a glowing red-curtained window on the right.",
    "win_tier_popup_style": "Dark/blackened screen with a huge translucent green-outline 'WANTED' poster typography in the background; a colour-tinted (red / magenta-pink / green, depending on win tier) monochrome portrait of one of the game's characters is shown large in the centre; a small spherical mechanical drone/robot with a single glowing lens sits to one side, projecting a matching-colour spotlight cone onto the portrait; the win amount is printed in large bold white/neon text of the tier colour (red=MEGA WIN, magenta=SUPER MEGA WIN, green=BIG WIN).",
    "symbol_colors_low": "Four colour-coded shotgun-shell/battery-shaped cannister symbols: purple, orange, green, teal/cyan (see symbols.low_value for exact payouts and ranking).",
    "symbol_colors_high": "Three portrait symbols each on a distinct colour-bordered card: bearded old man on a purple/violet card, gas-masked man on a red card, green-haired woman on a green card.",
    "special_symbols_colors": "Scatter: gold sheriff-star medallion on a dark-red disc. Wild: gold/yellow rounded badge tile with the white word 'WILD' and a small star, glowing orange when it lands/becomes sticky. Booster: a glowing bright cyan/blue energy orb wrapped in white sparks. Destroyer: a metallic blue-grey robotic skull with glowing red eyes and a red-orange glow aura."
  },

  "symbols": {
    "note": "All payouts read from the zoomed paytable (paytable_p1 through p5) at the paytable's reference bet of 1.50 FUN (Total bet shown on those pages). Values are cluster-size tiers: the number of connected identical symbols (5 up to 15+, capped). Payouts scale linearly with Total bet per the game's own text (see technical_summary.payout_basis).",
    "high_value": [
      {
        "order": 1,
        "name": "Bearded old man (top symbol)",
        "appearance": "Weathered old man's head and shoulders, thick white beard and moustache, dark flat cap, a lit cigar in his mouth, goggles/mask pushed down around his neck; card bordered in purple/violet with a violet glow behind him.",
        "payouts_at_1.50_bet": {"15+": "180.00 FUN", "14": "84.00 FUN", "13": "42.00 FUN", "12": "18.00 FUN", "11": "9.00 FUN", "10": "6.00 FUN", "9": "3.00 FUN", "8": "2.40 FUN", "7": "2.10 FUN", "6": "1.80 FUN", "5": "1.20 FUN"},
        "source": "paytable_p1/p2/p3"
      },
      {
        "order": 2,
        "name": "Gas-masked man",
        "appearance": "Man's head with an angry/scowling expression, red glowing eyes, wearing a grey industrial gas mask with a round front filter, an olive/tan scarf around the neck; card bordered in bright red with a red glow behind him.",
        "payouts_at_1.50_bet": {"15+": "120.00 FUN", "14": "72.00 FUN", "13": "36.00 FUN", "12": "15.00 FUN", "11": "7.20 FUN", "10": "4.80 FUN", "9": "2.40 FUN", "8": "1.80 FUN", "7": "1.50 FUN", "6": "1.20 FUN", "5": "0.90 FUN"},
        "source": "paytable_p1/p2/p3"
      },
      {
        "order": 3,
        "name": "Green-haired woman",
        "appearance": "Young woman's face, green hair, green eyes, light freckled skin with faint green face markings; card bordered in bright green with a green glow behind her.",
        "payouts_at_1.50_bet": {"15+": "72.00 FUN", "14": "48.00 FUN", "13": "24.00 FUN", "12": "12.00 FUN", "11": "5.40 FUN", "10": "3.60 FUN", "9": "1.80 FUN", "8": "1.50 FUN", "7": "1.20 FUN", "6": "0.90 FUN", "5": "0.60 FUN"},
        "source": "paytable_p1/p2/p3"
      }
    ],
    "low_value": [
      {"order": 4, "name": "Purple shotgun-shell/cannister", "appearance": "Cylindrical shell/battery-shaped cannister, glossy purple/magenta body with a dark metal cap and a small round dial on the cap.", "payouts_at_1.50_bet": {"15+": "48.00 FUN", "14": "24.00 FUN", "13": "12.00 FUN", "12": "6.00 FUN", "11": "3.60 FUN", "10": "2.40 FUN", "9": "1.50 FUN", "8": "1.20 FUN", "7": "0.90 FUN", "6": "0.60 FUN", "5": "0.48 FUN"}, "source": "paytable_p4/p5"},
      {"order": 5, "name": "Orange shotgun-shell/cannister", "appearance": "Same cannister shape in glossy orange/copper.", "payouts_at_1.50_bet": {"15+": "36.00 FUN", "14": "18.00 FUN", "13": "9.60 FUN", "12": "4.20 FUN", "11": "3.00 FUN", "10": "1.80 FUN", "9": "1.20 FUN", "8": "0.90 FUN", "7": "0.60 FUN", "6": "0.48 FUN", "5": "0.36 FUN"}, "source": "paytable_p4/p5"},
      {"order": 6, "name": "Green cannister", "appearance": "Same cannister shape in glossy green.", "payouts_at_1.50_bet": {"15+": "30.00 FUN", "14": "14.40 FUN", "13": "7.20 FUN", "12": "3.60 FUN", "11": "2.40 FUN", "10": "1.50 FUN", "9": "0.90 FUN", "8": "0.60 FUN", "7": "0.48 FUN", "6": "0.36 FUN", "5": "0.30 FUN"}, "source": "paytable_p4/p5"},
      {"order": 7, "name": "Teal/cyan cannister", "appearance": "Same cannister shape in glossy teal/cyan-blue (lowest-paying regular symbol).", "payouts_at_1.50_bet": {"15+": "24.00 FUN", "14": "12.00 FUN", "13": "6.00 FUN", "12": "3.00 FUN", "11": "1.80 FUN", "10": "1.20 FUN", "9": "0.60 FUN", "8": "0.48 FUN", "7": "0.36 FUN", "6": "0.30 FUN", "5": "0.24 FUN"}, "source": "paytable_p4/p5"}
    ],
    "scatter": {
      "order": 8,
      "name": "Scatter",
      "appearance": "Gold sheriff-style star medallion (5-pointed star) mounted on a round dark-red disc with a gold rim and rivets.",
      "rules": "Can land on any position via the normal cascade/reel fill, and can ALSO be dug up onto an empty cell during the Dig-up feature. Each reel can contain only 1 Scatter symbol at a time. No coin payout table is shown for the Scatter itself - it only triggers the Free Spins feature (3+ anywhere).",
      "role": "other (no symbol payouts; triggers feature only)",
      "source": "paytable_p1 (description text), rules_p6"
    },
    "wild": {
      "order": 9,
      "name": "WILD",
      "appearance": "Gold/yellow rounded rectangular badge tile with a small gold star and the white capital word 'WILD'; glows bright orange when it lands or sits sticky on the board.",
      "rules": "Cannot land as a normal reel symbol - it can ONLY be dug up onto an empty cell during the Dig-up feature (after a winning cluster vanishes, before the cell refills). Substitutes for all symbols except Scatter, Booster and Destroyer. Becomes STICKY the moment it appears and stays in its cell until the end of that spin's refill sequence (in the base game) or until the end of the whole round (during Free Spins). If it digs up into a cell that already carries a Cell Multiplier mark, it starts at x10 instead of the normal x2; every additional win it participates in adds a further x10 (not x2). Maximum multiplier value on a Wild cell is x100.",
      "role": "wild, no fixed symbol payout table shown (substitutes into whichever cluster it completes)",
      "source": "rules_p6/p7, paytable_p13/p14 (Sticky Wilds illustration)"
    },
    "booster": {
      "order": 10,
      "name": "Booster symbol",
      "appearance": "A glowing bright cyan/blue sphere of energy wrapped in crackling white sparks, shown on a green-highlighted cell.",
      "rules": "Can only be dug up onto an empty cell during the Dig-up feature. On appearing, it instantly upgrades (increases) ALL Cell Multipliers currently present on the board, then disappears itself (it does not remain on the board and has no payout).",
      "role": "modifier / special (no payout)",
      "not_captured_live": true,
      "capture_note": "Text- and splash-illustration-only: NOT observed triggering in any of the 4 played Free Spins rounds or the 2 Wild Spin spins captured for this slot.",
      "source": "rules_p7, paytable_p16/p17/p18 (illustrated), preview_p9 (splash slide 'BOOSTER SYMBOL UPGRADES ALL MULTIPLIERS')"
    },
    "destroyer": {
      "order": 11,
      "name": "Destroyer symbol",
      "appearance": "A metallic, blue-grey robotic/mechanical skull with glowing red eyes, red mechanical jaw plating and a red-orange glow aura around it.",
      "rules": "Can only be dug up onto an empty cell during the Dig-up feature. On appearing, it destroys ALL of the four low-value cannister symbols currently on the board WITHOUT paying for them, then disappears itself.",
      "role": "modifier / special (no payout, destructive)",
      "not_captured_live": true,
      "capture_note": "Text- and splash-illustration-only: NOT observed triggering in any of the 4 played Free Spins rounds or the 2 Wild Spin spins captured for this slot.",
      "source": "rules_p7, paytable_p19/p20 (illustrated), preview_p10 (splash slide 'DESTROYER SYMBOL CLEARS THE BOARD OF LOW SYMBOLS')"
    }
  },

  "cell_multiplier_feature": {
    "name": "Cell Multiplier",
    "rules": "Every winning cluster permanently 'marks' the cells it occupied. If a LATER win happens to include an already-marked cell, that cell gains a multiplier starting at x2; each further win at that same cell adds another +x2 (i.e. x2, x4, x6, x8, x10). The per-cell maximum multiplier is x10. If a cluster spans several marked cells at once, their multipliers are SUMMED (not multiplied) and applied to that win. In the base game, all marks and multipliers are cleared at the start of the next spin. During the Free Spins round, marks and multipliers are KEPT and accumulate across the whole round (they only reset when the round ends).",
    "wild_interaction": "A Wild symbol digging into a multiplier-marked cell starts that cell at x10 (not x2) and increases it by +x10 per further win (not +x2), up to a maximum of x100 for that cell.",
    "visual": "Marked-but-empty cells show a thin green outline; an active multiplier is shown as a yellow/lime number ('x2'...'x10') on a dark tile.",
    "source": "rules_p6, paytable_p6/p7/p8 (illustrated 'Multiplier area' section)"
  },

  "dig_up_feature": {
    "name": "Dig-up feature",
    "rules": "When a winning cluster's symbols have already vanished (paid) but the emptied cells have not yet been refilled with new symbols, a bonus symbol can 'dig up' into one of those empty cells instead of a normal refill symbol. There are exactly four possible dig-up symbols: Scatter, Wild, Booster and Destroyer (see symbols section above for each).",
    "source": "rules_p6/p7, paytable_p9/p10/p11/p12 (illustrated)"
  },

  "free_spins_feature": {
    "trigger": "3 or more Scatter symbols anywhere on the board (landed normally or dug up) trigger the Free Spins round.",
    "spins_awarded": {"3_scatters": 10, "4_scatters": 12, "5_scatters": 15, "6_scatters": 20},
    "trigger_conversion": "Immediately after the trigger, the Scatter symbols that caused it are each converted into either a Wild symbol or a Cell Multiplier of x10 on their cell.",
    "retrigger": "If the same number of Scatter symbols (3+) appears again during the round, the feature is retriggered (adds more spins per the same award table).",
    "persistent_multipliers": "Cell Multiplier marks and their accumulated values persist and keep growing for the ENTIRE Free Spins round (they are not reset spin-to-spin, unlike the base game).",
    "last_spin_boost": "Per rules_p10: 'Last Free Spin gets some chance to have a win manually placed on board such that total Free Spin win overtakes the average win of Free Spins (based on Free Spins level).' - i.e. the game may bias the final free spin toward a bigger win to reach an average payout target for that trigger tier.",
    "captured_via": "All 4 captured Free Spins rounds in this documentation were entered via Buy Bonus purchase, not a naturally-landed 3+ Scatter trigger during base-game play (a natural trigger was not observed live in the captured session).",
    "source": "rules_p6/rules_p10, paytable_p21/p22/p23 ('SCATTER TRIGGERS' section, illustrated)"
  },

  "buy_bonus": {
    "dialog_title": "BUY FREE SPINS",
    "dialog_subtext": "After purchasing, 3-6 Scatters will drop on reels. These Scatters will turn into x10 Cell Multiplier or Sticky Wild during Free Spins.",
    "variants": [
      {"label": "Regular", "icon": "1 empty star outline", "price_multiplier_of_bet": 100, "example_price_at_1.00_bet": "100.00 FUN", "rtp_percent": 97, "rules_text_name": "Free Spins round without guaranteed Wilds"},
      {"label": "1 Wild Guaranteed", "icon": "1 filled star", "price_multiplier_of_bet": 200, "example_price_at_1.00_bet": "200.00 FUN", "rtp_percent": 97, "rules_text_name": "Free Spins round with 1 guaranteed Wild - after the feature is triggered at least 1 Scatter becomes a Wild"},
      {"label": "2 Wilds Guaranteed", "icon": "2 filled stars", "price_multiplier_of_bet": 400, "example_price_at_1.00_bet": "400.00 FUN", "rtp_percent": 97, "rules_text_name": "Free Spins round with 2 guaranteed Wilds - after the feature is triggered at least 2 Scatters become Wilds"},
      {"label": "All Scatters Turn Wilds", "icon": "3 filled stars", "price_multiplier_of_bet": 800, "example_price_at_1.00_bet": "800.00 FUN", "rtp_percent": 97, "rules_text_name": "Free Spins round with 3 guaranteed Wilds - after the feature is triggered at least 3 Scatters become Wilds"}
    ],
    "results_observed": {
      "regular_x100": "Total win 16.00 FUN = 16x Bet over 10 Free Spins (bet_limits capture at 1.00 FUN bet). Source: bonus_regular_win.png.",
      "1_wild_x200": "Total win 56.00 FUN = 56x Bet over 10 Free Spins (bet 1.00 FUN). Source: bonus_1wild_win.png.",
      "2_wilds_x400": "Total win 45.84 FUN, displayed as '46x Bet' (rounded) over 10 Free Spins (bet 1.00 FUN). Source: bonus_2wild_win.png.",
      "all_scatters_x800": "Total win 139.73 FUN = 559x Bet over 10 Free Spins (bet reduced to 0.25 FUN for this purchase). Source: bonus_allscatters_win.png."
    },
    "note": "All four purchase prices scale linearly with Total Bet (verified at three different bet levels: 0.25, 1.00 and 25.00 FUN in the manifest notes) - purchase cost = 100x / 200x / 400x / 800x of whatever the current Total Bet is.",
    "source": "bonus_buy_dialog.png, rules_p7/p8"
  },

  "wild_spin_feature": {
    "name": "Wild Spin",
    "type": "Separate paid ACTIVATE/DEACTIVATE toggle modifier for the base game - NOT a one-shot purchase like Buy Bonus and NOT a Free-Spins entry point.",
    "price": "20x the current Total Bet, paid per spin while the toggle is active (observed at three bet levels: 30.00 FUN at 1.50 bet on base_game.png; 5.00 FUN at 0.25 bet on bonus_wildspin_dialog.png/bet_limits_min.png; 500.00 FUN at 25.00 bet on bet_limits_max.png - all exactly 20x Total Bet).",
    "effect": "When activated, each spin is guaranteed at least 1 Wild symbol to be dug up at the start of that spin. The feature remains continuously active (each subsequent spin is charged the 20x price) until the player deactivates it.",
    "rtp_percent": 97,
    "volatility_label": "EXTREMELY VOLATILE (shown directly in the activation dialog).",
    "max_win_hit_rate": "1/4600 (stated identically for both the Wild Spin feature and, elsewhere in the rules, as the max-win hit rate context for Buy Bonus discussion).",
    "difference_from_buy_bonus": "Buy Bonus is a single upfront purchase that immediately starts a 10-20 spin Free Spins round with guaranteed Wilds inside that round only. Wild Spin does not start Free Spins at all - it is an ongoing per-spin base-game modifier: every normal spin while it is active costs 20x bet and is guaranteed >=1 dug-up Wild, but the game otherwise plays as the regular base game (clusters, cell multipliers, dig-up feature, and even natural Free-Spins triggers can still occur normally).",
    "ui": "Dialog: title 'WILD SPIN' in glowing green text, bet stepper (< / 0.25 FUN / >), a price panel '5.00 FUN' / 'EXTREMELY VOLATILE', and a red 'ACTIVATE' button. During play, the left-side arcade panel shows a yellow 'WILD SPIN ACTIVE' label with a green indicator bar; the spin button in the bottom-right corner turns teal/cyan with a spinning-star icon while active.",
    "observed_play": "bonus_wildspin_play.png: first activated spin at Total bet 5.00 FUN (0.25 base bet x20) shows 3 gold WILD badge tiles already on the board (column 4, rows 1 and 2; column 6, rows 1 and 6) before any cascade. bonus_wildspin_win.png: a 'BIG WIN 1.54 FUN' popup appeared on the following spin.",
    "source": "bonus_wildspin_dialog.png, bonus_wildspin_play.png, bonus_wildspin_win.png, rules_p9"
  },

  "technical_summary": {
    "rtp_percent": {
      "base_game": 97,
      "buy_bonus_regular": 97,
      "buy_bonus_1_wild": 97,
      "buy_bonus_2_wilds": 97,
      "buy_bonus_all_scatters": 97,
      "wild_spin": 97
    },
    "rtp_source": "rules_p14/p15: 'The overall theoretical Return to Player (RTP) is 97%. RTP in the Buy Bonus feature is the following: without guaranteed Wilds - 97%; with 1 guaranteed Wild - 97%; with 2 guaranteed Wilds - 97%; with 3 guaranteed Wilds - 97%. RTP in the Wild spin feature is 97%.'",
    "volatility": "Not stated as a numeric/star rating anywhere in the captured screens for the base game; the Wild Spin modifier specifically is labelled 'EXTREMELY VOLATILE' in its own dialog. General base-game volatility rating: not legible/not shown on these screens.",
    "bet_min": "0.25 FUN",
    "bet_max": "25.00 FUN",
    "bet_source": "bet_limits_min.png (0.25 FUN selected in the Total Bet dropdown) and bet_limits_max.png (25.00 FUN selected), both currency FUN (demo play-money).",
    "demo_default_bet": "1.50 FUN (base_game.png) / other captures also show 1.00 and 0.25 FUN as the active bet at different points.",
    "demo_credit_starting": "1,000.00 FUN (Balance shown on base_game.png).",
    "grid": "6 reels x 8 rows, cluster pays (see grid_and_mechanic above).",
    "win_rules": "Winning clusters pay a fixed FUN amount per the paytable (scaled to Total Bet); Cell Multipliers can multiply/add to a win on top of the base cluster payout; multiple simultaneous clusters in one cascade step are paid together; cascades continue until no cluster remains.",
    "max_win": "x10000 of the bet ('The maximum winning amount is x10000 of the bet.', rules_p11).",
    "max_win_source": "rules_p11.png",
    "bonus_buy": "Yes - 4 variants, see buy_bonus section.",
    "wild_spin_modifier": "Yes - separate ongoing paid toggle, see wild_spin_feature section.",
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (toggle in Settings, ON by default in this capture).",
    "payout_basis": {
      "statement": "The game uses a single stake unit, 'Total bet' - there is no separate coin/line stake. All symbol-cluster wins and all win-screen totals are multiples of the Total Bet.",
      "evidence": [
        "rules_p11.png: 'The maximum winning amount is x10000 of the bet.'",
        "bonus_regular_win.png: '16.00 FUN' labelled '16x Bet' at Total bet = 1.00 FUN (16.00 / 1.00 = 16, matches).",
        "win_screen_bigwin_35xbet.png: '8.70 FUN' labelled '35x BET' at Total bet = 0.25 FUN (8.70 / 0.25 = 34.8, rounds to 35, matches).",
        "The four Buy Bonus prices (100x/200x/400x/800x) were confirmed to scale linearly with Total Bet across three different bet levels (0.25, 1.00, 25.00 FUN) in the manifest."
      ]
    }
  },

  "screens": {
    "preview_splash": {
      "type": "preview",
      "pages_captured": 5,
      "content": "A rotating carousel of feature-teaser slides, each over the same dark street/moon background, with a mini 6x8 grid mockup illustrating one mechanic, a caption in glowing green text below it, left/right green pixel-art arrow navigation buttons, and a red 'CLICK TO START' button at the bottom. Slides captured: (1) 'CELL MULTIPLIERS' - purple-highlighted L-shaped cluster of marked cells; (2) 'DIGGING UP A SPECIAL SYMBOL AFTER RANDOM CLUSTER EXPLODES' - pink/red highlighted cells mid-explosion; (3) 'STICKY WILDS WITH MULTIPLIERS' - board showing multiplier tiles (x2/x4/x6/x10) plus a glowing blue orb (Booster) and a gold sheriff star (Scatter); (4) 'BOOSTER SYMBOL UPGRADES ALL MULTIPLIERS' - board with several x4/x6 tiles and a cyan glowing orb centred among them; (5) 'DESTROYER SYMBOL CLEARS THE BOARD OF LOW SYMBOLS' - a red-glowing mechanical skull icon on the board with a small cross-shaped highlighted area around it.",
      "max_win_banner": "'MAX WIN 10,000x' shown in green text under the game logo on every splash slide.",
      "color_blind_notes": "Feature name is always printed as text under the mini-board, not conveyed by colour alone."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "6-column x 8-row grid inside a rusted red-brown riveted metal frame, centred-right of the screen.",
      "title": "Top-left: 'DOOMSDAY SALOON' in a distressed red/rust 3D font over a torn paper texture.",
      "top_left_icon": "A small yellow square badge with a black 'B' (BGaming brand mark).",
      "top_right": "A speaker/volume icon and a small running clock-style readout (observed values like '05:06'), plus the game name printed vertically along the far right edge. The exact purpose of the numeric readout is not explained on any captured screen (possibly a session/round timer) - flagged as uncertain.",
      "left_side_prop": "A rusty arcade cabinet with 'BUY BONUS <price> FUN' (green-on-black display) above a red physical button, and 'WILD SPIN <price> FUN' (green-on-black display) above a second red physical button; set against the glowing saloon storefront ('Open' neon sign).",
      "right_side_character": "The armoured survivor character (see color_palette) shown from behind, walking toward the moon.",
      "bottom_bar": {
        "left": "Round 'i' Information button and a round gear Settings button, both light-grey circular icons.",
        "left_center": "'Balance <amount> FUN' in white text.",
        "center": "'Total bet <amount> FUN' label with small up/down triangle stepper arrows to its right.",
        "right": "A circular 'A' Autoplay button and a circular Spin button (two curved white arrows forming a loop) at the far right."
      },
      "color_blind_notes": "All bottom-bar controls are icon/glyph based (i / gear / up-down triangles / A / loop arrows), not colour-coded."
    },
    "paytable": {
      "type": "paytable",
      "pages_captured": 29,
      "structure": "Page 1-3: Scatter description + the 3 high-value character portraits with full payout tables. Page 3-6: the 4 low-value cannister symbols with full payout tables, then a 'FEATURES' heading. Pages 6-20: one illustrated sub-page per feature (Multiplier area / Digging up a symbol / Sticky Wilds / Booster symbol / Destroyer symbol), each with a short paragraph and a highlighted mini-board illustration. Pages 21-23: 'SCATTER TRIGGERS' (Free Spins award table). Pages 24-29: 'CLUSTER PAYS' illustrated valid/invalid cluster-shape examples (green check vs red X boards).",
      "navigation": "Scroll-only panel (mouse wheel), no explicit Page N/M indicator captured; a thin vertical scrollbar is visible at the right edge of the panel; a close 'X' sits at the top-right of the panel.",
      "color_blind_notes": "The valid/invalid cluster-shape examples use both colour (green vs red) AND a distinct glyph (checkmark vs cross) side by side - not colour alone."
    },
    "rules": {
      "type": "rules",
      "pages_captured": 16,
      "sections": "About the game -> How to play -> Autospins (with full Stop-of-Autospins conditions list) -> Features (Cluster pays / Cell Multiplier / Dig-up feature / Scatter symbol / Free spins / Wild symbol / Booster symbol / Destroyer symbol / Buy Bonus / Wild spin) -> Spin Results -> Settings -> Return to Player -> RNG -> Additional information (malfunction/void clause, rules version 1.0 dated April 2025, Game Version 1.0.0).",
      "color_blind_notes": "Body text is plain light-grey/white on a dark panel; section headers are bold white - no colour-only distinctions used."
    },
    "settings": {
      "type": "settings",
      "title": "Settings",
      "content": "Small dark panel overlaid on the dimmed reels: 'Quick spin' checkbox (unchecked/off in this capture), 'Spacebar to spin' checkbox (checked/on), an 'Audio' sub-heading with a horizontal Volume slider (near-max in this capture), and 'Music' / 'Sound FX' checkboxes (both checked/on). A small 'X' closes the panel.",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph inside a white-outlined square, not by colour alone."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "Autospin settings",
      "content": "Panel titled 'Autospin settings' with an 'Advanced' expandable toggle (expanded in this capture) showing: 'Don't stop the game on pop-ups' and 'Enable quick spin' checkboxes (both unchecked), and a 'Numbers of rounds' grid of selectable buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity (unlimited) symbol.",
      "color_blind_notes": "Round-count buttons are distinguished by their printed number/symbol, not colour."
    },
    "bet_limits": {
      "type": "info",
      "content": "Two captures showing the Total Bet dropdown/stepper at its two extremes: 0.25 FUN (minimum) with BUY BONUS 25.00 FUN and WILD SPIN 5.00 FUN, and 25.00 FUN (maximum) with BUY BONUS 2,500.00 FUN and WILD SPIN 500.00 FUN - confirming both the bet range and the fixed 100x/20x purchase-price ratios at both extremes."
    },
    "free_spins_gameplay": {
      "type": "free_spins",
      "content": "Reels are shown over the warm-lit saloon-interior background (see color_palette). Left-side arcade panel shows a yellow 'BONUS ACTIVE' label with a green indicator bar, and the (now-disabled/greyed) 'WILD SPIN <price>' readout below it. Bottom bar adds 'Win:', 'Total win:' and 'Free spins: N/10' (or /12/15/20) readouts not present in the base game. The trigger screen itself (before gameplay starts) shows a large mechanical number display flanked by 3 gold scatter-star medallions on the left and 3 dark cylindrical drill/pipe barrels on the right, with the awarded spin count in the centre and 'CLICK TO CONTINUE' below.",
      "color_blind_notes": "Free-spin counter and win totals are printed as plain numerals/text, not colour-coded."
    },
    "win_screen_round_total": {
      "type": "win_screen",
      "content": "End-of-Free-Spins summary: a retro TV/monitor prop with an antenna, dark green screen reading 'TOTAL WIN', 'Free Spins Played: 10', the amount in large white text, and 'Nx Bet' in green beneath it; below the monitor, small yellow multiplier/Wild tiles recap the biggest contributing multipliers/Wilds from the round (e.g. 'x40', 'x10', 'WILD'). 'CLICK TO CONTINUE' at the bottom.",
      "color_blind_notes": "Multiplier recap tiles show the numeral itself ('x40'), not colour alone."
    },
    "win_screen_intra_round_tiers": {
      "type": "win_screen",
      "content": "Mid-round win-tier popups (see color_palette.win_tier_popup_style): 'MEGA WIN 19.64 FUN' (red, gas-masked-man portrait), 'SUPER MEGA WIN 30.39 FUN' (magenta/pink, bearded-old-man portrait), 'BIG WIN 8.70 FUN' with an explicit '35x BET' caption (green, green-haired-woman portrait, seen during the Wild Spin feature).",
      "color_blind_notes": "Tier name is always spelled out as text (MEGA WIN / SUPER MEGA WIN / BIG WIN) alongside the colour, so the tier is legible without colour discrimination."
    },
    "bonus_buy_dialog": {
      "type": "bonus",
      "content": "See buy_bonus.dialog_title/dialog_subtext/variants above. Layout: 4 vertical card-shaped buttons side by side, each with a star-count icon (0/1/2/3 filled stars), a label, a price, and its own BUY button (green for Regular, red for the 3 guaranteed-Wild variants). A bet stepper (< amount >) sits above the cards."
    },
    "wild_spin_dialog": {
      "type": "bonus",
      "content": "See wild_spin_feature.ui above."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar controls keep stable relative positions across all base-game screens: Info+Settings far-left, Balance/Total-bet center, Autoplay+Spin far-right. The two purchasable features (Buy Bonus, Wild Spin) are both anchored to the same left-side arcade prop with their own always-visible price readout, independent of any menu.",
    "motor": "Spacebar can trigger a spin (toggle in Settings, default ON), reducing reliance on precise mouse clicks. Autoplay supports very large or unlimited round counts, reducing repetitive clicking.",
    "color_blind": "Cell Multiplier values, Free-Spins counters, win amounts and tier names are all printed as literal numerals/text rather than relying on colour alone. The one partial exception is the four low-value cannister symbols and the three high-value portrait card borders, which are primarily distinguished by COLOUR (purple/orange/green/teal cannisters; purple/red/green portrait borders) - each also has a distinct silhouette/illustration, so shape provides a secondary (non-color) cue, but a strict colour-blind user relying on hue alone could still confuse, e.g., the green cannister with the teal cannister at a glance; this is the primary color-blind risk area in the game.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Music and Sound FX are independently toggleable in Settings, and all game state (wins, spins left, multipliers, feature status) is conveyed via on-screen text and numerals."
  },

  "unreadable_or_uncertain": [
    "General base-game volatility rating (star/flame icon or worded statement) - not present on any captured screen; only the Wild Spin modifier is explicitly labelled 'EXTREMELY VOLATILE'.",
    "Exact meaning of the small running numeric readout near the speaker icon in the top-right corner (e.g. '05:06') on base_game/settings/autoplay/bet_limits screens - possibly a session or round timer, not explained by any captured screen.",
    "Booster and Destroyer symbols' exact in-game visual behaviour when actually digging up and resolving (multiplier upgrade animation / board-clear animation) - only splash-screen illustrations and static paytable illustrations were available; they did not trigger live in the 4 Free Spins rounds and 2 Wild Spin spins captured.",
    "Whether a natural (non-purchased) 3+ Scatter Free Spins trigger looks different on-screen from the purchased-trigger screen captured here - only purchased triggers were captured."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.