Doomsday Rampage

Demo, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 5 days, 20 hours ago
✓ Working · checked 2 weeks, 1 day ago Verified · 09 Nov 2026
RTP —
Volatility Medium
Max win ×5000
Grid 5×1
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

30 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/doomsday-rampage-b30/

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70 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

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What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 09 Nov 2026 View capture log

Per-screen breakdown

30 demo screens
30 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Oct '25: 380 380 Oct Nov '25: 440 440 Nov Dec '25: 400 400 Dec Jan '26: 330 330 Jan Feb '26: 160 160 Feb Mar '26: 220 220 Mar Apr '26: 190 190 Apr May '26: 190 190 May Jun '26: 250 250 Jun Jul '26: 190 190 Jul Aug '26: 360 360 Aug Sep '26: 290 290 Sep
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Sep '26 Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25
🇮🇳India 60 40 40 60 20 40 20 20 60 80 100 140
🇮🇩Indonesia 10 10 10 10 10 10 10 10 30 30 30 30
🇵🇭Philippines 10 10 10 10 10 10 10 10 10 10 10 20
🇹🇭Thailand 10 10 10 10 10 10 10 0 0 10 10 10
🇲🇽Mexico 10 10 0 0 10 0 10 10 10 10 10 10
🇩🇿Algeria 10 10 10 0 0 0 10 0 0 0 10 10
🇹🇳Tunisia 0 0 0 0 0 0 0 10 10 10 10 10
🇳🇱Netherlands 10 10 0 10 0 0 0 0 10 0 0 0
🇻🇳Vietnam 0 0 0 10 10 10 10 0 0 0 0 0
🇧🇾Belarus 0 0 0 0 0 0 0 0 0 10 10 0
🇨🇱Chile 0 0 0 0 10 0 0 0 10 0 0 0
🇫🇮Finland 0 0 0 0 0 0 0 20 0 0 0 0
🇩🇪Germany 0 0 0 0 0 0 0 0 0 10 10 0
🇳🇬Nigeria 0 0 0 0 0 0 0 0 10 0 0 10
🇪🇸Spain 0 0 0 0 0 0 0 0 10 10 0 0
🇺🇦Ukraine 0 0 0 0 0 0 0 10 0 0 0 10
🇦🇷Argentina 0 0 0 0 0 0 0 0 0 10 0 0
🇨🇿Czech Republic 0 0 10 0 0 0 0 0 0 0 0 0
🇸🇻El Salvador 0 0 0 0 0 0 0 0 0 10 0 0
🇮🇹Italy 0 0 0 10 0 0 0 0 0 0 0 0
🇯🇵Japan 0 0 10 0 0 0 0 0 0 0 0 0
🇳🇿New Zealand 0 0 0 0 0 0 0 0 0 10 0 0
🇸🇬Singapore 0 0 0 0 0 0 0 0 0 10 0 0
🇿🇦South Africa 0 0 0 0 0 0 0 0 10 0 0 0
🇦🇪United Arab Emirates 0 0 0 0 0 0 0 0 0 0 0 10
🇹🇷Turkey 0 0 0 0 0 0 0 0 0 0 10 0
🇬🇧United Kingdom 0 0 0 0 0 0 0 0 0 10 0 0
🇬🇷Greece 0 10 0 0 0 0 0 0 0 0 0 10
🇵🇪Peru 0 10 0 0 0 0 0 0 0 10 0 0
🇶🇦Qatar 0 10 0 0 0 0 0 0 0 0 0 0
🇵🇰Pakistan 0 20 0 20 20 0 0 0 20 20 20 20
🇧🇷Brazil 170 210 90 110 90 110 140 70 140 140 210 90
Full per-country breakdown via the API →

What we extracted from Doomsday Rampage

Everything pulled from Doomsday Rampage into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
30 screens captured
7 symbols catalogued · payouts OCR-verified
10 palette colors from frames
9 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 30 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
volatility Medium
max_win_x ×5000
layout 5×1
wins Pay Anywhere
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

7 symbols
7 icons (ZIP)
Heroine
Heroine
High Pay

Highest-paying symbol: young woman with purple-pink hair, goggles on head, smeared dark face paint, wide grin, olive-brown jacket over red top; narrow tile with dark studded brown-and-gold frame

MatchPayoutUnit
3x 10.00 Multiplier
4x 20.00 Multiplier
5x 50.00 Multiplier
Gas-mask scavenger
Gas-mask scavenger
High Pay

Figure in a rust-orange hood with a round olive gas mask, two red-ringed filters and a corrugated hose, on a mustard-yellow plate

MatchPayoutUnit
3x 5.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Revolver
Revolver
High Pay

Battered metal handgun with rotating cylinder, long barrel pointing up-left, purple cloth-wrapped grip in a gloved hand, on a mustard-yellow plate

MatchPayoutUnit
3x 2.00 Multiplier
4x 5.00 Multiplier
5x 10.00 Multiplier
Fuel canister
Fuel canister
High Pay

Olive-green boxy jerrycan with red cap and spout, small round PG emblem and brown handle frame, on a mustard-yellow plate

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
A
A
Low Pay

Large dark-red scratched stencil letter A on a mustard-yellow plate

MatchPayoutUnit
3x 1.00 Multiplier
4x 2.00 Multiplier
5x 4.00 Multiplier
K
K
Low Pay

Large dark-purple scratched stencil letter K on a mustard-yellow plate

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier
Q
Q
Low Pay

Large olive-green scratched stencil letter Q on a mustard-yellow plate

MatchPayoutUnit
3x 0.50 Multiplier
4x 1.00 Multiplier
5x 2.00 Multiplier

Bonus modes

1 mode
Bonus Mode multiplier_wheel
Multiplier Wheel

The game's only feature. On a winning spin, Power Clamp symbols start a multiplier wheel whose level depends on how many clamps landed: 3 clamps start the GREEN wheel (x2, x3, x5, x10 or Level Up), 4 the PURPLE wheel (x10, x15, x20, x30 or Level Up) and 5 the RED wheel (x30, x50, x80, x100, no Level Up). Level Up hands the round over to the next wheel up, so one trigger can run through several wheels. The multiplier applies to the reel win before it is paid. Printed rule says 5 clamps start Red directly, but in the capture Red was only ever reached by the chain Green -> Level Up -> Purple -> Level Up -> Red with four clamps on the reels; the direct five-clamp entry was not observed.

Colour system

extracted from frames · HEX
Export palette
#291C11 base dominant 1 base
#532B15 base dominant 2 base
#615229 base dominant 3 base
#6A6950 base dominant 4 base
#9C641D base dominant 5 base
#94916D base dominant 6 base
#2C1E11 bonus dominant 1 bonus
#522F19 bonus dominant 2 bonus
#6A6353 bonus dominant 3 bonus
#624F25 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • The three multiplier wheels are colored green, purple and red, but each is also identified by its numbers: green x2 to x10, purple x10 to x30, red x30 to x100, plus the LEVEL UP text sector.
  • Power Clamps are red jaws on bright green coiled cables hanging over the top of a symbol; the cable shape separates them from the symbols. Battery indicator: three green segments plus a yellow lightning-bolt segment at the right, told apart by position.
  • Royal letters differ by letter shape (A, K, Q) as well as color (dark red, dark purple, olive green).
  • Winning tiles glow orange-yellow with flame sparks; the strip under the reels repeats the outcome in words as Win or Total Win.
Screen Reader
  • Balance, bet and win are text readouts in three panels along the lower part of the screen. The game is a canvas build; the Paytable and Rules panels are real DOM text, the reels are not.
Motor Accessibility
  • Space key starts a spin, holding it continues spinning, pressing it during a spin skips the animation. Tapping the Spin button or game area stops the reels. Autoplay offers 10, 30, 50, 80 or 1000 spins. Control buttons are about 80 px round; the menu hamburger at the right edge is the smallest target.
Hearing Accessibility
  • Wins are shown visually: glowing winning tiles, Win and Total Win text in the strip, a MEGA WIN banner. Sound content was not captured, so whether any outcome is conveyed by sound alone is unknown.
Low Vision
  • Inactive Start Auto Spin button is dim brick-red with low-contrast text. Balance and bet readouts are pale cyan-blue digits on dark panels; Max Bet and Confirm are orange on a dark ground.
  • A scrolling text ticker under the reels shows rule text in moving fragments, so a single frame never shows a whole sentence.

Media & assets

4 files · 4 types
30 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
splash, base game, win before wheel, paytable (6 pages), rules (7 pages), Bet Options at default and max, minimum bet, autoplay panel, menu row
Multiplier Wheel: green spin, Level Up to purple, purple spin, purple result x10 with Total Win, purple Level Up with four clamps, red spin, red result x30 with Total Win, MEGA WIN banner
RTP not printed in the game; provider page (96.76 percent) and official PDF (96.75 percent) disagree, so no number was chosen
Volatility and release date not printed in the build or on captured frames
Direct entry to the Red wheel with 5 clamps was not observed; red was reached only through the Level Up chain with 4 clamps
Uncertain: whether Power Clamps on non-winning symbols count toward activation; one frame suggests they do, the rules do not say
Probabilities of wheel outcomes and Level Up not printed; win tiers other than MEGA WIN not captured; sound not captured; running autoplay state not captured as a frame
Free spins, bonus buy, jackpot, wild and scatter symbols are absent from the game (checked by DOM text and scene nodes), so nothing to capture

Ask AI about Doomsday Rampage

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Doomsday Rampage play? Keep it simple.

The game's only feature. On a winning spin, Power Clamp symbols start a multiplier wheel whose level depends on how many clamps landed: 3 clamps start the GREEN wheel (x2, x3, x5, x10 or Level Up), 4 the PURPLE wheel (x10, x15, x20, x30 or Level Up) and 5 the RED wheel (x30, x50, x80, x100, no Level Up). Level Up hands the round over to the next wheel up, so one trigger can run through several wheels. The multiplier applies to the reel win before it is paid. Printed rule says 5 clamps start Red directly, but in the capture Red was only ever reached by the chain Green -> Level Up -> Purple -> Level Up -> Red with four clamps on the reels; the direct five-clamp entry was not observed.

Medium volatilitymax win ×5000demo ✓

From the verified capture of 09 Nov 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Doomsday Rampage vs Pinata Wins — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/doomsday-rampage-b30/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/doomsday-rampage-b30/
{
  "game": {
    "name": "Doomsday Rampage",
    "provider": "PG Soft (Pocket Games Soft)",
    "wordmark_in_game": "DOOMSDAY RAMPAGE (splash title, two stacked lines; same as catalog name)",
    "theme": "Post-apocalyptic wasteland road-warrior survival: a scrap-built war machine with a horned animal skull, chains, exhaust pipes and loudspeakers, a scarred grinning heroine with goggles, gas-mask scavengers, fuel canisters and jump-start battery clamps.",
    "art_style": "Painted semi-realistic digital illustration with gritty hand-painted texture, heavy rust, grime and scratched metal, dark outlines and rich warm shading; hazy dusty daylight with smoky green-grey sky; dramatic comic-book-poster mood; portrait orientation, front-facing view.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 29 desktop-captured frames of a portrait game (760x1360), OCR/DOM text, and zoomed frame reading.",
    "method_notes": "Every inventory frame was opened and read. Page text of Paytable and Rules was read from the frames; the lead confirmed by DOM text dump that there are zero occurrences of free spin / buy / jackpot / RTP. Pay numbers are copied exactly as printed (units of the base bet, NOT currency, NOT multipliers of the full bet). Page-to-frame binding was made by opening each frame. Service frames of the hunt (prefixes _h_, _t_, _tt_, _turbo_, _m_, _zoom_, _w_, _probe, _ring) were not used except where a manifest note quotes them.",
    "language": "English",
    "viewport": "760x1360 portrait (window set at session start)",
    "game_kind": "video_slot",
    "grid": "5 reels x 1 row: five cells in a single horizontal row; each cell is a tall portrait-shaped tile (about 145 wide x 295 tall at 760x1360)."
  },

  "color_palette": {
    "base_game_background": "Hazy smoky grey-green sky with a rusty circular war-machine wheel (red-orange outer gear ring, purple inner ring, green inner ring) behind and above the reels; dark grimy metal frame and chain-link mesh over the reel tops.",
    "reel_cells": "Mustard-yellow metal plates with dark-brown corner bolts and scratched worn paint; high-pay symbols drawn in dark-outlined painted style on the same yellow plates (the heroine sits on a narrow dark-framed plate).",
    "bottom_machine_panel": "Rusty cream-and-brown vehicle bumper with two round headlamps at the far left and right; a dark recessed message strip in the middle; below it a dark translucent control deck with glowing orange controls.",
    "win_state": "Winning tiles glow bright orange-yellow with rising flame sparks; headlights flare white-yellow during the Total Win panel; MEGA WIN banner letters are purple-pink with gold numerals over a purple-magenta burst.",
    "wheel_colors": "Green wheel face (olive-gold sectors with a bright green rim), purple wheel face (violet sectors with a magenta rim), red wheel face (red-orange sectors with a rust-red rim); sector numbers in gold-tan lettering; LEVEL UP sector in orange-red with a hazard-trefoil marking.",
    "text_colors": "Balance and bet readouts: pale cyan-blue digits on dark panels (balance and win panels turn cyan after a spin; white-grey at rest); win strip digits: gold; menu panels: white headings on dark slate, orange accent text and icons.",
    "accent_colors": "burnt orange, mustard yellow, toxic green, violet purple, rust red, bone white",
    "accent_colors_where": "Orange: control icons, Max Bet, Confirm, Start Auto Spin, headings of Paytable and Game Rules. Mustard yellow: symbol plates. Toxic green: clamp cables, green wheel, battery segments. Purple: purple wheel, K symbol, MEGA WIN lettering. Rust red: A symbol, red wheel, outer gear ring. Bone white: skull."
  },

  "screens": {
    "preview_splash": {
      "frame": "preview.png",
      "ocr_text": "DOOMSDAY RAMPAGE / Featuring Multiplier Wheel up to x100! / Win up to 5000x! / GET STARTED / Licensed in Malta / Certified by GA / BMM / PGSOFT.COM 2026 (c) PG SOFT ALL RIGHTS RESERVED",
      "layout": "Full-screen painted poster. Top: title DOOMSDAY (gold, large) over RAMPAGE (orange-red) in chunky stencil letters with dark outlines. Centre: close-up of the heroine, a young woman with purple-pink hair in twin tails, goggles pushed up on her head, smeared dark face paint, orange eyes, a wide grin, an olive-brown jacket with a yellow collar and a red top; her raised left hand holds a metal tool or handgun at the upper left. Lower middle: three-line slogan in orange and gold lettering 'Featuring Multiplier Wheel up to x100! Win up to 5000x!'. Below it a wide rounded orange GET STARTED button with white text (centred, about y=1057). Bottom row: PG POCKET GAMES SOFT logo (teal pixel-style PG) at left, then 'Licensed in Malta' with MGA mark, then 'Certified by GA / BMM' with ga and bmm testlabs marks; small copyright line below.",
      "notes": "Max-win 5000x and top wheel x100 are printed here. No RTP, no studio other than Pocket Games Soft."
    },
    "base_game": {
      "frame": "base_game.png",
      "ocr_text": "100,000.00 / 6.00 / 0.00 / TURBO / AUTO / ticker: '3 symbols with [clamp icon] will activa...'",
      "layout_top_to_bottom": [
        "Upper third: the multiplier wheel machine - a half-disc wheel (visible upper half) with chains, a gear-toothed red-orange rim, a purple ring and a green ring; the green-face wheel with sectors x2, x3, x5, x2, LEVEL UP shows by default. A horned animal skull sits at the top centre. Exhaust pipes and loudspeaker cones surround the wheel at left and right.",
        "Centre-top, under the wheel: a battery indicator box (orange frame) with a row of three green segments and a yellow lightning-bolt segment at the right; it is the Power Clamp charge display (its function is inferred from the clamp visuals; not described in the rules text).",
        "Middle: reel frame, five tall columns side by side, each topped by a chain-link mesh header with a small metal lamp or terminal knob on top. A Power Clamp (red jump-lead clamp on a bright green coiled cable) can hang on top of a symbol.",
        "Below reels: bumper-style message strip with an inscription ticker that scrolls text such as 'any combinations of 3 or more matching symbols' and '3 symbols with [clamp] will activate Green Multiplier Wheel'; flanked by two round headlamps.",
        "Readout row of three dark rounded panels: left wallet icon with cash balance 100,000.00; centre coin-stack icon with the current Bet Amount (6.00 by default on this frame); right orange WIN ribbon icon with last win (0.00).",
        "Control deck: from left to right TURBO (circle with lightning bolt, label TURBO), Minus (circle with minus), large central Spin button (steering-wheel hub with two curved orange arrows), Plus (circle with plus), AUTO (circle with play triangle, label AUTO) and, at the far right edge, a hamburger menu (three white horizontal bars) partly cropped by the frame edge."
      ],
      "reel_content_example": "On this frame reels show A, gas-mask scavenger, heroine, gas-mask scavenger, A (one cell per reel, symbol fills the whole cell). Cell layouts are random per spin and are not a property of the game.",
      "spin_state": "While reels spin the Spin button turns dark blue-grey with an orange arc, Minus / Plus / AUTO dim to a low-contrast outline (win_line frame); TURBO stays bright."
    },
    "bet_options_panel": {
      "frames": ["bet_options_default.png", "bet_options_max.png"],
      "ocr_text": "Bet Options / Bet Size Bet Level Base Bet Bet Amount / 0.03 0.10 0.30 0.90 / 1 2 3 4 / 10 / 4.00 5.00 6.00 7.00 8.00 / Max Bet / Confirm / 100,000.00 6.00 0.00",
      "layout": "Bottom-sheet panel rising from the lower half over a dimmed game: title Bet Options (white, centred) with a round grey close (X) button at the upper right. Four labelled wheel columns: Bet Size, Bet Level, Base Bet, Bet Amount (the last header and its values in orange). The selected row is a lighter horizontal band with the formula 0.30 x 2 x 10 = 6.00 (default frame). Rows above and below fade to grey and show neighbouring values. Two buttons at the bottom: Max Bet (orange outline, dark fill, left, narrower) and Confirm (solid orange, right, wide). The three readout panels (balance, bet, win) remain at the very bottom.",
      "values_read": {
        "bet_size_values_seen": ["0.03", "0.10", "0.30", "0.90"],
        "bet_level_range": "1 to 10 (rules: 'bet level of 1 to 10 and bet size of 0.03 to 0.90')",
        "base_bet_column": "10 (single fixed value)",
        "default_selection": "0.30 x 2 x 10 = 6.00",
        "max_selection": "0.90 x 10 x 10 = 90.00 (after Max Bet, bet_options_max.png; Max Bet button then dims)",
        "min_selection": "0.03 x 1 x 10 = 0.30 (bet_min.png shows 0.30 on the bet readout; lead measured it by the minus button)"
      },
      "note": "Neighbour rows at the end of a column show a dash (-)."
    },
    "autoplay": {
      "frame": "autoplay.png",
      "ocr_text": "Auto Spin / Number of Auto Spins / 10 30 50 80 1000 / Start Auto Spin / 100,000.00 0.30 0.00",
      "layout": "Bottom sheet over dimmed game. Title Auto Spin (white) with round grey X at the right. Caption 'Number of Auto Spins' and five equal rounded buttons in one row: 10, 30, 50, 80, 1000 (all dark grey with grey digits, none selected on this frame). Below: wide rounded Start Auto Spin button, rendered dark brick-red with dim text because it is inactive until a number is chosen. Readouts at the bottom (this frame shows bet 0.30, captured after the bet was lowered).",
      "running_state": "Rules page 5 describes the Stop control: the Spin button shows a number (for example 98) on a bronze plaque indicating remaining auto spins; tap it to stop. A running auto spin was not captured as a frame."
    },
    "menu": {
      "frame": "settings_menu.png",
      "ocr_text": "Quit / Sound / Paytable / Rules / History / Close",
      "layout": "A dark strip with six items in one row at the bottom (y about 1180-1290), each an orange line icon over a grey label: Quit (arrow leaving a door/circle), Sound (speaker with waves), Paytable (square with zig-zag line), Rules (document with bookmark), History (WIN ribbon inside a circular arrow), Close (grey circle with white X, at the far right). The reels and readouts above stay visible."
    },
    "paytable_panel": {
      "frames": ["paytable_p1.png", "paytable_p2.png", "paytable_p3.png", "paytable_p4.png", "paytable_p5.png", "paytable_p6.png"],
      "form": "Full-screen scrolling panel (no Page N/M counter; pages are scroll positions). Dark slate background, header 'Paytable' in orange with a white X at the upper right, thin grey scrollbar at the right edge. Pages overlap by scrolling.",
      "p1": "Heading 'Symbol Payout Values'. Heroine tile centred alone (top row), then two-per-row grid: gas mask / revolver, canister / A, K / Q. Beside each tile, three rows '5 / 4 / 3' in grey with the value in orange.",
      "p2": "Lower part of the symbol grid (canister, A, K, Q), then section 'Symbols with Power Clamp' with a picture of the five-reel row where clamps hang on reel 1, 2 and 4 tops; bullets: 'Some symbols on the reels may appear with a Power Clamp attached to the top of the symbol.' and 'During any winning spin, 3 or more symbols with Power Clamps will activate the Multiplier Wheel.' Start of the section 'Green Multiplier Wheel'.",
      "p3": "Green Multiplier Wheel: picture of the top half of the green wheel showing x2, x3 (top, large), x5; bullets on 3 clamps, outcomes x2/x3/x5/x10/Level Up, Level Up leads to the purple wheel, multiplier applies to reel wins before they are paid.",
      "p4": "Same green bullets repeated at the top (scroll overlap); section 'Purple Multiplier Wheel': picture x15, x20 (top, large), x30; bullets on 4 clamps, activation also by Level Up on the green wheel, outcomes x10/x15/x20/x30/Level Up (text cut at the bottom).",
      "p5": "Purple bullets in full; Level Up on purple leads to the Red wheel; section 'Red Multiplier Wheel': picture x30, x50 (top, large), x100; bullet 5 clamps.",
      "p6": "Red wheel picture and bullets: 5 clamps activate Red; Red can also be activated by Level Up on purple; outcomes x30, x50, x80 or x100; multiplier applies before wins are paid. Section 'Maximum Win': 'The maximum win amount is 5,000x of the bet amount.' and 'If the total win in the main game reaches 5,000x of the bet amount, the spin ends.' Scrollbar at the bottom: end of panel."
    },
    "rules_panel": {
      "frames": ["rules_p1.png", "rules_p2.png", "rules_p3.png", "rules_p4.png", "rules_p5.png", "rules_p6.png", "rules_p7.png"],
      "form": "Full-screen scrolling panel titled 'Game Rules' (orange), white X at upper right. Sections separated by thin lines, bullet items with small square markers.",
      "p1": "Section 'Doomsday Rampage': 5-reel, 1-row video slot featuring a multiplier wheel with multipliers up to x100; 10 base bet for 1 line, bet level 1 to 10, bet size 0.03 to 0.90; Bet Size / Bet Level / Bet Amount selectors; 'Cash Wallet' displays the cash available for wager; 'any combinations of 3 or more matching symbols appearing anywhere on the reels will result in a winning combination'; pays per the Paytable; 'A combination win in cash is equal to the value shown in the Paytable multiplied by bet size and bet level.'; 'All wins shown in cash.' Then section 'Symbols with Power Clamp' (two bullets) and the heading 'Green Multiplier Wheel'.",
      "p2": "Section 'Symbols with Power Clamp' again (overlap), then Green Multiplier Wheel (4 bullets) and the start of Purple Multiplier Wheel.",
      "p3": "Purple Multiplier Wheel (5 bullets), Red Multiplier Wheel (4 bullets), heading 'Maximum Win'.",
      "p4": "End of Red bullets, Maximum Win (two bullets, 5,000x), section 'Main Game' with the Spin button icon: tap to start spin at the current Base Bet, Bet Size and Bet Level; tap the button or the game area during a spin to stop the reels; 'PC Version only': press <Space> to start a spin, press and hold <Space> to continue spinning until released, press <Space> while reels spin to skip the animation (subject to internet connection stability), when exactly one on-screen button is available press <Space> to activate it.",
      "p5": "Button guide: Stop (bronze plaque with number 98: tap to stop Auto Spin; the number shows remaining spins), Minus (tap to reduce the Bet Amount), Plus (increase the Bet Amount), Wallet Balance (tap to display balance of available wallets), Bet Amount (tap to display Bet Options; Bet Size / Bet Level / Bet Amount: scroll to select; Max Bet: set Bet Size and Bet Level to maximum), Win Amount (tap to display the Game History), Auto Spin start, Turbo Spin and below.",
      "p6": "Auto Spin (plays automatically for a selected number of spins; tap on the values to select), Turbo Spin (tap to enable or disable the Turbo Spin to reduce the duration of reel spins in the main game), More Settings (hamburger: additional settings), Sound (tap to turn sound ON or OFF), Paytable (shows winning combinations and paytable), Rules (shows the game rules and button functions), History (shows details of previous games played; scroll to the end to load more records).",
      "p7": "End of auto/turbo list, History second bullet (tap the calendar icon to select dates of games shown in History), Close (tap to return to the Main Game), section 'Additional Information': 'Malfunction voids all pays and plays.' and 'In the event of disputes over game results, all game results that are shown in the game history page are absolute and final.' Scrollbar near the bottom."
    }
  },

  "symbols": {
    "note": "Pay numbers below are EXACTLY as printed in the Paytable (frames paytable_p1.png and paytable_p2.png). They are expressed in units of the BASE BET and are NOT currency amounts and NOT multipliers of the full (demo) bet. Printed basis: 'A combination win in cash is equal to the value shown in the \"Paytable\" multiplied by bet size and bet level.' and 'The game is played with 10 base bet for 1 line' (rules_p1.png). Base-bet divisor (Bet Options column 'Base Bet') = 10. Conversion to a full-bet multiplier is NOT done here; the following step must divide the printed numbers by 10. Each symbol pays for 3, 4 or 5 matching symbols ANYWHERE on the five reels (no lines, no left-to-right requirement).",
    "payout_unit": "units of base bet (printed number)",
    "base_bet_divisor": 10,
    "divisor_source": "bet_options_default.png: '0.30 x 2 x 10 = 6.00' (column header 'Base Bet'); rules_p1.png: 'The game is played with 10 base bet for 1 line'",
    "basis_check": "base_game_win_line.png: four canisters (4 x tier = 20), bet 0.30: 20 x (0.30 / 10) x 1 = 0.60, equals printed 'Win 0.60'. Second check: bonus_wheel_level_up_purple.png, four Q (4 x tier = 10): 10 x 0.03 = 0.30 equals printed 'Win 0.30'.",
    "high_value": [
      {
        "name": "Heroine",
        "appearance": "A young woman with purple-pink hair, goggles on her head, dark smeared face paint, a wide grin and an olive-brown jacket over a red top, shown from the chest up. Her tile is narrower than the others, with a dark, studded brown-and-gold frame instead of a plain yellow plate.",
        "payouts_printed_units_of_base_bet": {"5": 500, "4": 200, "3": 100},
        "rank": "highest-paying symbol",
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Gas-mask scavenger",
        "appearance": "A figure in a rust-orange hood wearing a round olive gas mask with two red-ringed filters and a corrugated breathing hose, on a mustard-yellow plate.",
        "payouts_printed_units_of_base_bet": {"5": 200, "4": 100, "3": 50},
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Revolver",
        "appearance": "A battered metal handgun with a rotating cylinder, a long barrel pointing up-left and a purple cloth-wrapped grip held by a gloved hand, on a mustard-yellow plate.",
        "payouts_printed_units_of_base_bet": {"5": 100, "4": 50, "3": 20},
        "source_frame": "paytable_p1.png"
      },
      {
        "name": "Fuel canister (jerrycan)",
        "appearance": "An olive-green boxy metal canister with a red cap and spout, a small round PG emblem on its face and brown handle frame, on a mustard-yellow plate.",
        "payouts_printed_units_of_base_bet": {"5": 40, "4": 20, "3": 10},
        "source_frame": "paytable_p1.png"
      }
    ],
    "royals_low_value": [
      {"name": "A", "appearance": "Large dark-red scratched stencil letter A on a mustard-yellow plate.", "payouts_printed_units_of_base_bet": {"5": 40, "4": 20, "3": 10}, "source_frame": "paytable_p1.png"},
      {"name": "K", "appearance": "Large dark-purple scratched stencil letter K on a mustard-yellow plate.", "payouts_printed_units_of_base_bet": {"5": 20, "4": 10, "3": 5}, "source_frame": "paytable_p1.png"},
      {"name": "Q", "appearance": "Large olive-green scratched stencil letter Q on a mustard-yellow plate.", "payouts_printed_units_of_base_bet": {"5": 20, "4": 10, "3": 5}, "source_frame": "paytable_p1.png"}
    ],
    "total_symbols": 7,
    "wild": "None. The paytable and rules contain no wild symbol (confirmed by the lead by full DOM text of both panels and by reading all 13 panel frames).",
    "scatter": "None as a separate symbol. The win rule itself pays 3+ matching symbols anywhere on the reels (scatter-pays style), so every symbol acts like a scatter for its own payout.",
    "bonus_symbol": "None. The feature trigger is a MODIFIER on ordinary symbols: the Power Clamp.",
    "power_clamp": {
      "name": "Power Clamp",
      "appearance": "A red jump-lead clamp with silver jaws attached to a bright toxic-green coiled spring cable, hanging from the top of a symbol; it attaches to any ordinary symbol (A, canister, K, Q, gas-mask and the heroine were seen with clamps in frames).",
      "rules": "Some symbols may appear with a Power Clamp attached to the top. During any winning spin, 3 or more symbols with Power Clamps activate the Multiplier Wheel (paytable_p2.png, rules_p1.png). Observed in base_game_win_line.png: three clamps on reels 1, 2 and 3 where reel 1 held a non-winning A, and the win was four canisters on reels 2-5; so the clamp on a non-winning symbol was counted in that frame (only one example; the exact counting rule is not printed)."
    },
    "symbol_effects": "Winning tiles glow orange-yellow with rising flame sparks (win_line frame); non-winning tiles keep their plain yellow plates."
  },

  "technical_summary": {
    "grid": "5 reels x 1 row",
    "win_mechanic": "scatter-pays: any combination of 3 or more matching symbols appearing anywhere on the reels wins, according to the Paytable. No paylines, no ways, no cluster adjacency.",
    "mechanic_source": "rules_p1.png: 'At every spin, any combinations of 3 or more matching symbols appearing anywhere on the reels will result in a winning combination.' and '5-reel, 1-row'",
    "base_bet_divisor": 10,
    "payout_basis_printed": "A combination win in cash is equal to the value shown in the Paytable multiplied by bet size and bet level. (rules_p1.png) Together with 'The game is played with 10 base bet for 1 line' this makes the printed Paytable number a count of base-bet units; full bet = bet size x bet level x 10.",
    "bet_min": "0.30 (0.03 x 1 x 10), measured with the minus button; frame bet_min.png",
    "bet_max": "90.00 (0.90 x 10 x 10), Max Bet in Bet Options; frame bet_options_max.png",
    "bet_size_values": ["0.03", "0.10", "0.30", "0.90"],
    "bet_level_range": "1-10",
    "default_bet": "6.00 (0.30 x 2 x 10)",
    "demo_balance": "100,000.00 (demo balance as shown; after a server error the balance was reset to 100,000.00)",
    "max_win": "5,000x of the bet amount; printed in paytable_p6.png and rules_p4.png ('The maximum win amount is 5,000x of the bet amount.'; 'If the total win in the main game reaches 5,000x of the bet amount, the spin ends.') and on the splash 'Win up to 5000x!' (preview.png)",
    "top_multiplier": "x100 on the Red Multiplier Wheel",
    "rtp": null,
    "rtp_note": "NOT printed in the game build (lead: full DOM text of both panels has no RTP / Return to Player / percent sign; OCR of all 13 panel frames and the splash found no RTP). External sources DISAGREE: the provider's game page gives 96.76 % and the provider's official PDF gives 96.75 %. The number was deliberately NOT chosen; the field stays empty as an honest omit.",
    "volatility": null,
    "volatility_note": "Not printed in the game build; not read here.",
    "free_spins": false,
    "bonus_buy": false,
    "jackpot": false,
    "wild": false,
    "scatter_symbol": false,
    "autoplay": "Number of Auto Spins choices: 10, 30, 50, 80, 1000 (autoplay.png); Start Auto Spin disabled until a value is chosen.",
    "turbo": "TURBO button present. By lead's measurement it is ON by default (scene node turbo_effect_sprite = center_turbo_on) and the icon looks the same in both states, so the state cannot be read from the picture. Lead timing: about 3.1 s per spin with turbo on, about 4.1 s with it off.",
    "keyboard": "PC: <Space> starts a spin; press and hold <Space> to keep spinning until released; <Space> while reels spin skips the reel animation; <Space> activates the sole on-screen button when exactly one is available (rules_p4.png, rules_p5.png).",
    "tap_to_stop": "Tap the Spin button or the game area during a spin to stop the reels (rules_p4.png).",
    "history": "History shows previous games, scroll to the end to load more records, a calendar icon selects dates (rules_p6.png, rules_p7.png).",
    "legal_lines": "'Malfunction voids all pays and plays.' and 'In the event of disputes ... game history page are absolute and final.' (rules_p7.png)",
    "certification_marks": "Licensed in Malta (MGA), Certified by GA / BMM (splash, preview.png)."
  },

  "features": {
    "multiplier_wheel": {
      "summary": "The only feature. During ANY WINNING spin, the number of symbols carrying Power Clamps decides which colored multiplier wheel starts. The wheel stops on a multiplier that multiplies the reel wins before they are paid, or on LEVEL UP which hands over to the next, richer wheel.",
      "trigger": "A winning spin with 3 or more Power Clamp symbols (rules: 'During any winning spin, 3 or more symbols with Power Clamps will activate the Multiplier Wheel.'). Entry wheel by clamp count: 3 clamps = Green, 4 clamps = Purple, 5 clamps = Red (rules_p2.png, rules_p3.png).",
      "wheels": {
        "green": {"clamps_printed": 3, "outcomes_printed": ["x2", "x3", "x5", "x10", "Level Up"], "level_up_leads_to": "Purple", "appearance": "Olive-gold sectors on a green-rimmed disc, sector numbers in tan-gold, LEVEL UP sector orange-red with a trefoil marking.", "frames": ["paytable_p3.png", "bonus_wheel_green_spin.png"]},
        "purple": {"clamps_printed": 4, "also_activated_by": "Level Up on the Green wheel", "outcomes_printed": ["x10", "x15", "x20", "x30", "Level Up"], "level_up_leads_to": "Red", "appearance": "Violet disc with magenta rim.", "frames": ["paytable_p4.png", "bonus_wheel_level_up.png", "bonus_wheel_purple.png"]},
        "red": {"clamps_printed": 5, "also_activated_by": "Level Up on the Purple wheel", "outcomes_printed": ["x30", "x50", "x80", "x100"], "level_up_present": false, "appearance": "Red-orange disc with rust-red rim; the paytable picture shows x30, x50 (top) and x100.", "frames": ["paytable_p5.png", "paytable_p6.png", "bonus_wheel_red_spin.png", "bonus_wheel_red_total_win.png"]}
      },
      "application": "'If the ... Wheel lands on any multiplier value, the wins on the reels will be multiplied by the value before wins are paid.' (all three wheels)",
      "presentation": "The wheel is the half-disc machine above the reels, with a horned skull at the top centre and chains across it. When active, the skull tilts and the chains tighten; the disc turns and sectors blur. Battery-style indicator and the clamp visuals sit between wheel and reels. The Win strip shows the reel win before the multiplier ('Win 0.60'); after the wheel stops the strip changes to 'Total Win' with four white lamps lit above the bumper and the headlamps flare.",
      "observed_sequence": [
        "Green spin: base_game_win_line.png (win 0.60, three clamps on reels 1-3) then bonus_wheel_green_spin.png (green wheel, sectors x2 x3 x5 x2 and LEVEL UP at the top, on reel 4 canisters; Win 0.60).",
        "Level Up: bonus_wheel_level_up.png (the purple wheel has taken over; sectors x20, x10, LEVEL UP, x10 visible).",
        "Purple: bonus_wheel_purple.png (purple wheel turning; x15, x20, x10, LEVEL UP).",
        "Result: bonus_wheel_total_win.png - purple wheel stopped on x10: Total Win 6.00, balance 100,007.50 (reel win 0.60 x 10 = 6.00). win_screen.png shows a MEGA WIN 6.00 banner for that win.",
        "Red chain (second run, bet 0.30): bonus_wheel_level_up_purple.png (purple wheel lands on LEVEL UP; four clamps on reels 2-5, win strip 'Win 0.30'), bonus_wheel_red_spin.png (red wheel turning; x50, x80, x30 visible), bonus_wheel_red_total_win.png (red wheel stopped on x30 with x100 and x50 beside it; Total Win 9.00 = 0.30 x 30; balance 100,029.40)."
      ],
      "red_wheel_observation_honest": "The red wheel was reached in the capture by a CHAIN Green -> Level Up -> Purple -> Level Up -> Red with FOUR clamps on the field (reels 2-5), not directly by 5 clamps. The printed rule (5 clamps = Red) was NOT observed; only the Level Up path was observed. On the first frame of that series the fourth clamp was still falling, so the starting wheel of that chain cannot be judged from one frame.",
      "frequency_note": "Over about 439 balance-confirmed spins the lead's detector saw 10 wheel starts (4 in session 1, 6 in session 2); this is a capture statistic, not a game property."
    },
    "ordinary_wins": "Typical wins without the wheel exist (for example three heroines paying 3.00 at bet 0.30 = 100 units x 0.03; lead confirmed one clamp on that field, no wheel).",
    "max_win_stop": "If the total win in the main game reaches 5,000x of the bet amount, the spin ends (paytable_p6.png).",
    "absent_features": "No free spins, no buy-bonus, no jackpot, no wild, no scatter symbol (lead: two channels, full DOM text of both panels shows zero occurrences of free spin / buy / jackpot; scene nodes feature_buy_* have size 0x0)."
  },

  "win_presentation": {
    "win_strip": "Bumper-strip text 'Win 0.60' in gold during reel wins; becomes 'Total Win 6.00' with a bright bumper glow after the wheel (bonus_wheel_total_win.png).",
    "big_win_banner": "win_screen.png: 'MEGA WIN' in large violet-pink stencil letters above gold digits '6.00', with a purple-magenta energy burst, an armored bull skull with chains, flying coins and 100-dollar banknotes marked PG. The tier thresholds are not printed anywhere captured; other tiers (Big, Super etc.) were not captured.",
    "win_readout": "Right panel (orange WIN ribbon icon) shows the current win amount; balance panel updates after the wheel result."
  },

  "controls_and_interaction": {
    "spin": "Large round steering-wheel button at the bottom centre (about x=380, y=1215); tap to spin, tap again during the spin to stop reels.",
    "turbo": "Round outlined lightning-bolt button with label TURBO at the lower left (about x=90, y=1215).",
    "bet_minus": "Round outlined button with a minus at about x=207, y=1215; dimmed during spins and at minimum bet.",
    "bet_plus": "Round outlined button with a plus at about x=548, y=1215; dimmed at maximum.",
    "autoplay": "Round outlined play-triangle button with label AUTO at about x=665, y=1215 (opens Auto Spin sheet).",
    "menu": "Hamburger at the far right edge about x=745, y=1215; opens the row Quit, Sound, Paytable, Rules, History, Close.",
    "bet_panel_open": "Tap the middle (coin-stack) readout panel to open Bet Options.",
    "history_open": "Tap the win readout to open the Game History (rules_p5.png).",
    "wallet": "Tap the wallet readout to display balances of available wallets (rules_p5.png).",
    "button_size_note": "Control circles are about 80 px across in the 760-wide frame; the menu hamburger is partly cropped by the right edge and is the smallest target."
  },

  "accessibility_notes": {
    "screen_reader": "All numbers (balance, bet, win) are text readouts in three panels along the lower part of the screen. The game is a canvas build; the text Paytable and Rules panels are real DOM text per lead's dump, so they are readable by assistive technology while the reels are not.",
    "deaf_hard_of_hearing": "Wins are shown visually: winning tiles glow with flame sparks, the strip prints 'Win X' / 'Total Win X', a MEGA WIN banner appears. Sound content was not captured (no audio frames); whether any outcome is conveyed only by sound is not known.",
    "color_blind": [
      "Wheel identity is carried by color (green, purple, red) but each wheel also has distinct numbers: green x2-x10, purple x10-x30, red x30-x100 and the LEVEL UP text, so the number list identifies the wheel.",
      "Power Clamps are red jaws on bright green cables; the shape (coiled cable hanging over the symbol top) separates them from the symbols. The three green bars in the battery indicator are distinguished from the lightning-bolt yellow segment by position.",
      "Royal letters differ by letter shape (A, K, Q) as well as color (red, purple, green).",
      "Win state glow is orange on yellow plates; the text strip 'Win'/'Total Win' repeats the outcome in words.",
      "Bet Amount column and Max Bet are orange on a dark ground; Confirm is solid orange with light text. The inactive Start Auto Spin is dim brick-red with low-contrast text (low contrast in both states)."
    ],
    "motor": "Spin/stop can use the <Space> key; hold-Space continues spins; autoplay up to 1000 spins; tap targets are about 80 px round buttons; the hamburger target at the edge is small. A tap on the game area stops reels during a spin.",
    "cognitive_load": "A scrolling text ticker under the reels repeats rule text; its text appears in moving fragments (seen as '3 symbols with [clamp] will activa...', 'or more matching symbols', 'will activate Green Multiplier'), so a single frame never shows the whole sentence."
  },

  "unreadable_or_uncertain": [
    "RTP: not printed in the build; the provider's page (96.76 %) and official PDF (96.75 %) disagree; NO number chosen (honest omit).",
    "Volatility: not printed in the build; not read.",
    "Release date: not on any captured frame.",
    "Whether the skull functions as the wheel pointer is not stated in the text; only seen visually (it sits at the top centre of the wheel and tilts when the wheel spins).",
    "The role of the battery indicator under the wheel is inferred from visuals; the rules do not describe it.",
    "Exact clamp counting rule (whether clamps on non-winning symbols count) is printed only as 'symbols with Power Clamps' during a winning spin; one frame (base_game_win_line.png) suggests non-winning symbols count.",
    "Direct 5-clamp entry to the Red wheel was not observed; red reached only via Level Up chain with 4 clamps.",
    "Turbo state is invisible in the icon; ON by default per lead measurement.",
    "Probabilities of wheel outcomes and of Level Up are not printed.",
    "Win tier names and thresholds: only MEGA WIN seen (win_screen.png).",
    "Sound/music content and sound-on state: not captured.",
    "A running auto-spin state (Spin button with remaining number) was not captured as a frame; known only from rules text.",
    "Backend instability: lead saw one 'Transaction Failed' session drop after which the demo balance reset to 100,000.00; balances between frames from different sessions are not comparable.",
    "Studio: only Pocket Games Soft / PG Soft marks are on the splash; no sub-studio printed."
  ],

  "frames_inventory": {
    "preview.png": "splash",
    "base_game.png": "base game, default bet 6.00",
    "base_game_win_line.png": "win before wheel, 4 canisters, Win 0.60, 3 clamps",
    "paytable_p1.png": "symbol payout grid",
    "paytable_p2.png": "grid end + Symbols with Power Clamp",
    "paytable_p3.png": "Green wheel",
    "paytable_p4.png": "Green bullets + Purple wheel",
    "paytable_p5.png": "Purple bullets + Red wheel",
    "paytable_p6.png": "Red wheel + Maximum Win",
    "rules_p1.png": "game rules + clamp + start of Green",
    "rules_p2.png": "clamp, Green, Purple start",
    "rules_p3.png": "Purple, Red, Max Win heading",
    "rules_p4.png": "Red end, Max Win, Main Game spin",
    "rules_p5.png": "button guide: Stop to Win Amount",
    "rules_p6.png": "button guide: Auto to History",
    "rules_p7.png": "History, Close, Additional Information",
    "bet_options_default.png": "Bet Options 0.30 x 2 x 10 = 6.00",
    "bet_options_max.png": "Bet Options 0.90 x 10 x 10 = 90.00",
    "bet_min.png": "base game at bet 0.30",
    "autoplay.png": "Auto Spin panel",
    "settings_menu.png": "hamburger menu row",
    "bonus_wheel_green_spin.png": "green wheel turning",
    "bonus_wheel_level_up.png": "Level Up to purple",
    "bonus_wheel_purple.png": "purple wheel turning",
    "win_screen.png": "MEGA WIN 6.00",
    "bonus_wheel_total_win.png": "Total Win 6.00 (x10)",
    "bonus_wheel_level_up_purple.png": "purple lands on Level Up, four clamps",
    "bonus_wheel_red_spin.png": "red wheel turning",
    "bonus_wheel_red_total_win.png": "red x30, Total Win 9.00"
  },

  "discrepancies_for_lead": [
    "manifest note for bonus_wheel_green_spin.png says the on-field win strip is 'before multiplier' and sectors x2/x3/x5/Level Up; on the frame the wheel has its LEVEL UP sector at the top and x2 / x3 on both sides, consistent with the note.",
    "manifest feature_coverage label still says 'Red not captured' (multiplier_wheel entry) and anomaly text says 'Red did not drop'; both are contradicted by the red frames and by the lead's own later note. Documentation follows the frames.",
    "manifest anomaly lists the ticker/turbo states differently across entries (turbo 'not proven' vs 'ON by default'); documentation follows the later measured note.",
    "manifest reel_layout.note says mechanic 'scatter_pays without a separate scatter symbol'; documentation agrees and uses scatter-pays wording."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.