Domnitor's Treasure

Demo, RTP 95.24%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 5 days, 19 hours ago
✓ Working · checked 2 weeks, 2 days ago Verified · 10 Aug 2026
RTP 95.24%
Volatility Medium-High
Max win ×2000
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

51 screenshots · 11 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/domnitor-s-treasure-b10/

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131 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 3 aspects we couldn’t confirm are flagged below, not hidden.

Captured 10 Aug 2026 View capture log

Per-screen breakdown

51 demo screens
51 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

What we extracted from Domnitor's Treasure

Everything pulled from Domnitor's Treasure into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
51 screens captured
11 symbols catalogued · payouts OCR-verified
2 bonus-buy options with prices
14 palette colors from frames
4 accessibility groups profiled
3 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 51 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider BGaming
series Domnitors
volatility Medium-High
max_win_x ×2000
layout 5×3
paylines 25 fixed
bonus_buy Yes · 2 options
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 3 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 95.24%
Feature 95.58% Hold and Win feature
Feature 94.95% Free Spins feature

See how this RTP compares across BGaming’s full range →

Symbols & paytable

11 symbols
11 icons (ZIP)
Wild
Wild
Wild

Crowned ruler (gold crown, orange fur-trimmed robe, scroll) in an ornate gold-red card frame; substitutes for all symbols except Scatter/Bonus and Coin. Printed per-line values: 5x=500, 4x=250, 3x=25 (total-bet multiplier = printed/25).

MatchPayoutUnit
3x 1.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Scatter / Bonus
Scatter / Bonus
Scatter

Gold stone archway framing a treasure chest with a red 'Bonus' ribbon. 3 symbols on reels 1, 3 and 5 trigger 5 Free Spins. Paid at total-bet basis (the one exception to the per-line payout rule); can pay together with line wins on the same spin.

MatchPayoutUnit
3x 1.00 Multiplier
Character A (blue-bordered king portrait)
Character A (blue-bordered king portrait)
High Pay

Playing-card tile with a cyan glowing border; portrait of a man with a jeweled turban-style hat and a curved sword. Highest-paying non-Wild character. Printed per-line values: 5x=500, 4x=250, 3x=25.

MatchPayoutUnit
3x 1.00 Multiplier
4x 10.00 Multiplier
5x 20.00 Multiplier
Character B (red-bordered king portrait)
Character B (red-bordered king portrait)
High Pay

Playing-card tile with a red glowing border; older man with a white fur hat and red robe. Printed per-line values: 5x=400, 4x=150, 3x=20.

MatchPayoutUnit
3x 0.80 Multiplier
4x 6.00 Multiplier
5x 16.00 Multiplier
Crossed axes on shield
Crossed axes on shield
High Pay

Purple card background; grey stone shield with two crossed battle-axes/halberds. Printed per-line values: 5x=300, 4x=100, 3x=15.

MatchPayoutUnit
3x 0.60 Multiplier
4x 4.00 Multiplier
5x 12.00 Multiplier
Spear/pike on shield
Spear/pike on shield
High Pay

Green card background; grey stone shield with a single spear-headed polearm. Printed per-line values: 5x=200, 4x=50, 3x=10.

MatchPayoutUnit
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 8.00 Multiplier
Spade
Spade
Low Pay

Bright cyan/blue gem-shaped spade icon on a near-black tile. Printed per-line values: 5x=50, 4x=20, 3x=10.

MatchPayoutUnit
3x 0.40 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Heart
Heart
Low Pay

Red/pink gem-shaped heart icon on a near-black tile. Printed per-line values: 5x=50, 4x=20, 3x=5.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Diamond
Diamond
Low Pay

Yellow/orange gem-shaped diamond icon on a near-black tile. Printed per-line values: 5x=50, 4x=20, 3x=5.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Club
Club
Low Pay

Green/teal gem-shaped club (clover) icon on a near-black tile. Printed per-line values: 5x=50, 4x=20, 3x=5.

MatchPayoutUnit
3x 0.20 Multiplier
4x 0.80 Multiplier
5x 2.00 Multiplier
Coin
Coin
Other

Round gold coin embossed with a random multiplier of the total bet, from x1 up to x100. No payline pays it and Wild does not cover it. Six or more trigger Hold and Win; grid values are summed at round end. All 15 cells filled give the Mega Jackpot.

Bonus modes

3 modes
Base Game Modifier base
Base Game

5x3 grid, 25 fixed paylines. Payline wins are multipliers of the bet-per-line (total bet / 25), except Scatter which pays at total-bet basis. Buy Bonus lets the player purchase Free Spins or Hold & Win directly.

Free Spins free_spins
Free Spins

Triggered by 3 Scatter/Bonus symbols on reels 1, 3 and 5 (5 initial spins). A Giant Scatter Symbol during the round adds +3 spins with unlimited retriggers. Played at the same total bet and 25 lines as the triggering round. Blazing Reels modifier: reels 2, 3 and 4 combine into one 3x3 Giant Symbol that pays as if nine of that symbol landed.

Bonus Mode hold_and_win
Hold & Win

Triggered by 6 or more Coin symbols landing anywhere on the 5x3 grid (base game or Free Spins). Dedicated coin-only grid with 3 respins that reset to 3 whenever a new coin lands; the round ends at 0 respins and all coin values on the grid are summed and paid. Filling all 15 cells with coins auto-awards the Mega Jackpot instead of the coin sum.

Jackpot

Type: Fixed
Mini
30.00
Multiplier
Major
100.00
Multiplier
Mega
1000.00
Multiplier

Bonus buy

2 options
Option Price (cost × bet) Effect
Free Spins headline ×52.00
Hold and Win ×39.60

Colour system

extracted from frames · HEX
Export palette
#272728 base dominant 1 base
#595957 base dominant 2 base
#5D5529 base dominant 3 base
#5A271B base dominant 4 base
#991408 base dominant 5 base
#9A9996 base dominant 6 base
#232227 free_spins dominant 1 free_spins
#5A5555 free_spins dominant 2 free_spins
#5B281D free_spins dominant 3 free_spins
#98150A free_spins dominant 4 free_spins
#1D1917 bonus dominant 1 bonus
#575856 bonus dominant 2 bonus
#5D1F12 bonus dominant 3 bonus
#5E5527 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Jackpot tier names (Mini/Major/Mega), free-spins/Hold-and-Win state changes, and all payout numbers are always accompanied by text labels, not conveyed by color alone. The Hold & Win grid uses a shape change (metal grate texture vs a round gold coin) to distinguish empty from filled cells, independent of color. Paytable line diagrams are labeled with a line number in addition to gold/grey cell highlighting. Residual risk: jackpot-bar label colors (green/cyan/pink for Mini/Major/Mega) rely partly on color, but each is also spelled out in text.
Screen Reader
  • Control positions are stable across all screens: info/settings icons bottom-left, Balance/Total-bet fields center-left, win readouts center, Autoplay/Spin buttons bottom-right, Buy-bonus button fixed at the character artwork's base on the left. The info booklet (paytable + rules) is a long linear scroll sequence within 2 selectable sections (paytable, rules) plus one non-functional section (history) in this build.
Motor Accessibility
  • Large circular touch targets for Spin and Autoplay; Spacebar is a keyboard alternative to clicking Spin (on by default in Settings). Autoplay with fixed round-count presets (10 up to 1000, or unlimited) reduces the number of required manual actions.
Hearing Accessibility
  • No audio-only information was observed; all game state (wins, respins remaining, free spins remaining, jackpot values, bonus purchase prices) is conveyed through on-screen text and numerals. Sound (music/SFX) is adjustable and togglable independently in Settings.

Media & assets

7 files · 7 types
51 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview splash, base game, paytable (21 pages, exhausted), rules (12 pages, exhausted), settings, autoplay, Buy Bonus dialog (Free Spins and Hold & Win options), Free Spins entry + Blazing Reels giant symbol + end-of-round win screen, Hold & Win trigger + start grid (3 respins) + respin countdown + total win screen, bet-limits evidence at max bet
The clock/history icon in the 3-icon info-panel switcher is unreachable in this FUN demo build (confirmed inert via instrumented pixel-diff positive control against the working question-mark icon)
The preview screen's 'MAX WIN 2000x' figure is not broken down into its constituent sources (jackpot, coin sum, free-spins wins) on any captured screen
Release date, an overall volatility rating, and any bonus-buy variant RTP beyond the three printed RTP figures (overall 95.24%, Free Spins 94.95%, Hold and Win 95.58%) were not observed on any captured frame

Ask AI about Domnitor's Treasure

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Domnitor's Treasure work? Keep it simple.

Triggered by 3 Scatter/Bonus symbols on reels 1, 3 and 5 (5 initial spins). A Giant Scatter Symbol during the round adds +3 spins with unlimited retriggers. Played at the same total bet and 25 lines as the triggering round. Blazing Reels modifier: reels 2, 3 and 4 combine into one 3x3 Giant Symbol that pays as if nine of that symbol landed.

RTP 95.24%Medium-High volatilitymax win ×2000demo ✓

From the verified capture of 10 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Domnitor's Treasure vs Multihand Blackjack — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 3 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 14 palette hexes and all 11 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 3 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/domnitor-s-treasure-b10/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/domnitor-s-treasure-b10/
{
  "game": {
    "name": "Domnitor's Treasure Hold and Win",
    "provider": "BGaming",
    "theme": "Medieval Romania, Transylvania and Eastern Europe, centered on a 'Domnitor' (Romanian historical title for a ruling prince/voivode). Rules text (rules_p1.png, 'About the Game'): 'This historic slot is devoted to medieval Romania, Transylvania and Eastern Europe. It is an upgraded and modernized sequel of the two previous slots under the \"Domnitors\" title.' A castle resembling a hilltop Transylvanian fortress (visually similar to Bran Castle) is visible on both sides of every screen. No real-world historical figure is named on any captured screen, so the character is documented generically as 'the Domnitor' / 'the ruler', not as a specific historical or fictional person.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 50 desktop screenshots (1280x800) + OCR/vision reading + zoomed crops of the paytable, jackpot bar and Hold & Win coin grid.",
    "method_notes": "All symbol payout numbers were read directly from zoomed paytable crops (paytable_p1.png-paytable_p4.png) and cross-checked against the printed rules text (rules_p5.png-rules_p8.png). Every paytable payout is PRINTED PER PAYLINE (bet-per-line basis) except the Scatter symbol, which pays at total-bet basis (rules_p7.png/rules_p8.png: 'Payline wins are multiplied by the bet per line value, except for Scatter symbols'). This was confirmed by measured arithmetic on payout_basis_evidence.png: a 3x Diamond match on Line 1 at Total bet 3.00 FUN showed the floating win text '0.60' next to the label 'Line 1 pays'; Diamond's printed 3-of-a-kind paytable value is 5, and 5 x (3.00 / 25 lines) = 0.60 exactly, confirming payout_basis = per_line. Numbers that were unclear or not shown on any captured frame are listed in 'unreadable_or_uncertain' and not invented.",
    "language": "English"
  },

  "reel_and_bet_mechanics": {
    "grid": "5 reels x 3 rows, fixed grid size (confirmed visually on base_game.png and every gameplay frame).",
    "mechanic": "Fixed paylines (LINES), NOT ways-to-win.",
    "lines_count": 25,
    "lines_source": "paytable_p16.png through paytable_p21.png: a section titled 'Lines' with 25 individually numbered diagrams (Line 1 through Line 25), each a 5x3 grid of grey cells with the active line's cells highlighted in solid gold/yellow. Confirmed in prose by rules_p2.png ('The game features win lines') and rules_p7.png/rules_p8.png ('Payline wins are multiplied by the bet per line value, except for Scatter symbols').",
    "anomaly_ways_vs_lines": "A third-party BGaming press digest (external source, not an in-game screen) described this game as '25 WAYS'. This is INCORRECT. The in-game paytable and rules unambiguously describe 25 fixed LINES with a dedicated 'Lines' diagram section. The in-game evidence is treated as authoritative.",
    "payout_basis": "per_line — printed paytable payout values (5-of/4-of/3-of-a-kind columns) are multipliers of the BET PER LINE, not the total bet, for every symbol EXCEPT Scatter/Bonus. Bet per line = Total Bet / 25. Scatter (Bonus) payouts and the Hold & Win coin values are already expressed as multipliers of the TOTAL BET (rules_p7.png/rules_p8.png explicit exception; Hold & Win text says 'of the bet' meaning total bet, matching the observed jackpot amounts in the top bar).",
    "payout_basis_evidence": "payout_basis_evidence.png: base game frame, Total bet 3.00 FUN. Highlighted 'Line 1' (the horizontal middle row) shows a 3-symbol Diamond match (helped by the Wild symbol substituting in the middle position) with the floating win amount '0.60' displayed over the matched cells and the label 'Line 1 pays' in the bottom info bar. Diamond's paytable 3-of-a-kind value is printed as 5 (paytable_p2.png/paytable_p3.png). 5 x (3.00 FUN total bet / 25 lines) = 5 x 0.12 = 0.60 FUN — an exact match, confirming the per-line basis arithmetically.",
    "bet_range": {
      "min_bet": "0.05 FUN",
      "max_bet": "20.00 FUN",
      "currency_note": "The demo runs on BGaming's standard play-money unit 'FUN', not USD — this is normal for BGaming demos, not a defect.",
      "measurement_method": "Measured by clicking the Total Bet minus/plus buttons to exhaustion: repeated clicks up from 0.05 plateaued at 20.00 FUN with the up-arrow visually disabled at that point (see bet_max.png, jackpot bar reading Mini 600.00 / Major 2,000.00 / Mega 20,000.00 at 20.00 FUN bet — exactly 30x/100x/1000x, matching the ratios at other bet levels); repeated clicks down from a high bet returned to 0.05 FUN with the down-arrow visually disabled."
    },
    "keyboard": "Spacebar can be used to spin instead of clicking the Spin button (confirmed by rules_p3.png/rules_p9.png and the 'Spacebar to spin' checkbox in settings.png, checked by default)."
  },

  "color_palette": {
    "base_background": "A misty, twilight-toned mountain landscape with a stone hilltop castle silhouette (visible full-height at both the left and right edges of every screen); the base game's ambient lighting is a cool grey-green dusk.",
    "reel_frame": "The 5x3 reel grid sits inside a carved grey stone frame with two vertical red-and-gold diamond-patterned ribbon banners flanking the reels on the left and right.",
    "reel_cells": "Dark charcoal-grey/near-black cells for the card-suit symbols; the four high-value character/shield symbols each have their own colored card background (see symbols section).",
    "jackpot_bar": "A horizontal grey stone strip above the reels, divided into three panels by vertical carved lines: 'Mini' label in yellow-green text, 'Major' label in cyan/light-blue text, 'Mega' label in pink/salmon-red text; all three numeric values are rendered in orange/gold outlined digits.",
    "free_spins_background": "Shifts to a warm magenta-to-orange sunset/dusk gradient (distinct from the cooler grey-green base game background) with the same castle silhouette.",
    "hold_and_win_background": "Shifts to a deep purple/indigo night sky with the castle silhouette, and the reel cells not holding a coin are replaced by a dark metal grate/cage texture (portcullis-like bars) — a strong non-color visual cue that a cell is 'locked out' versus holding a coin.",
    "ui_bottom_bar": "Dark grey translucent bar at the very bottom: on the left an 'i' info-circle icon and a gear/settings icon; center-left shows 'Balance' and 'Total Bet' with up/down triangle buttons; during a spin/round the center also shows 'Win:' / 'Total win:' / 'Last win:' text; far right has the Autoplay ('A' in a circle) and Spin (two curved white arrows in a circle) buttons.",
    "accent_colors": "Red-and-gold for the 'Buy bonus' button and the ribbon banners; gold/orange for all monetary text (jackpot values, win amounts, coin multipliers); the BGaming provider mark is a plain gold 'B' letter in a black rounded square, fixed top-left of every screen."
  },

  "symbols": {
    "grid_note": "5 columns x 3 rows. All payout multiplier values below are exact conversions of the printed per-line paytable numbers to TOTAL-BET multipliers (printed_per_line_value / 25), except Scatter which is already total-bet basis per the rules text. The printed per-line number is kept verbatim in each symbol's note for verification.",
    "wild": {
      "name": "Wild",
      "appearance": "A gold-and-red ornate playing-card frame containing a crowned ruler: a jeweled gold crown with red gem, long light-brown hair, blue eyes, a moustache, wearing an orange robe trimmed with white fur, holding a rolled parchment/scroll with reddish handwriting visible. Distinct from the two 'king portrait' character symbols below (different crown, different pose/robe color).",
      "rules": "Substitutes for all symbols in a winning line except the Scatter/Bonus symbol and the Coin symbol (rules_p3.png/rules_p4.png: 'Substitutes for all symbols in the winning line, except Scatter and Coin symbols').",
      "payouts_total_bet_multiplier": {"5_of_a_kind": 20.0, "4_of_a_kind": 10.0, "3_of_a_kind": 1.0},
      "printed_per_line_values": {"5_of_a_kind": 500, "4_of_a_kind": 250, "3_of_a_kind": 25},
      "note": "Paytable source: paytable_p1.png. Curiously, the Wild's own printed per-line values (5x500/4x250/3x25) are numerically identical to the highest-paying character symbol (blue-bordered king portrait, 'symbol A' below) — an observed fact from the paytable, not an assumption about shared identity; the two symbols look visually different.",
      "source": "paytable_p1.png"
    },
    "scatter_bonus": {
      "name": "Scatter / Bonus",
      "appearance": "A gold stone archway (like a small gothic gate) framing a dark interior with an open wooden treasure chest overflowing with gold coins and colorful gems, two small gold down-arrows above the chest, and the word 'Bonus' on a red ribbon banner at the base of the arch.",
      "rules": "3 Scatter symbols landing on reels 1, 3 and 5 (any row) in the base game trigger 5 Free Spins. During Free Spins, a Giant Scatter Symbol triggers +3 additional Free Spins, and re-triggers are unlimited (rules_p3.png/rules_p4.png, paytable_p5.png-p7.png).",
      "payouts_total_bet_multiplier": {"3_of_a_kind": 1.0},
      "printed_value": "3x = 1 (paytable_p1.png)",
      "payout_basis_note": "Scatter is the ONE exception to the per-line payout basis: rules_p7.png/rules_p8.png explicitly state Scatter wins are NOT multiplied by the bet-per-line value, so the printed '3x = 1' is already a 1x-of-total-bet payout, not divided by 25.",
      "co_occurrence_rule": "rules_p8.png/rules_p9.png: if a Scatter payout AND one or more paying line combinations occur on the same spin, the player receives the win for both the Scatter and all winning line combinations (they are not mutually exclusive).",
      "source": "paytable_p1.png, rules_p3.png-p4.png, rules_p8.png-p9.png"
    },
    "high_value": [
      {
        "name": "Character A (blue-bordered king portrait)",
        "appearance": "Playing-card-style tile with a bright blue/cyan glowing border on a red background; portrait of a man with a jeweled red/gold turban-style hat, long dark hair, moustache, orange fur-trimmed robe, holding a curved sword and a scroll with reddish text.",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 20.0, "4_of_a_kind": 10.0, "3_of_a_kind": 1.0},
        "printed_per_line_values": {"5_of_a_kind": 500, "4_of_a_kind": 250, "3_of_a_kind": 25},
        "note": "Highest-paying non-Wild character symbol. This portrait is also the character shown giant-sized during the Blazing Reels free-spins modifier (paytable_p9.png/p10.png).",
        "source": "paytable_p1.png/p2.png"
      },
      {
        "name": "Character B (red-bordered king portrait)",
        "appearance": "Playing-card-style tile with a red glowing border; portrait of an older man with a white fur hat, grey/white moustache, white fur-trimmed collar, red robe.",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 16.0, "4_of_a_kind": 6.0, "3_of_a_kind": 0.8},
        "printed_per_line_values": {"5_of_a_kind": 400, "4_of_a_kind": 150, "3_of_a_kind": 20},
        "source": "paytable_p1.png/p2.png"
      },
      {
        "name": "Crossed axes on shield",
        "appearance": "Purple/violet card background with a grey stone shield bearing two crossed bladed weapons (battle-axes/halberds) with wooden shafts.",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 12.0, "4_of_a_kind": 4.0, "3_of_a_kind": 0.6},
        "printed_per_line_values": {"5_of_a_kind": 300, "4_of_a_kind": 100, "3_of_a_kind": 15},
        "source": "paytable_p1.png/p2.png"
      },
      {
        "name": "Spear/pike on shield",
        "appearance": "Green card background with a grey stone shield bearing a single long-shafted, spear-headed polearm.",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 8.0, "4_of_a_kind": 2.0, "3_of_a_kind": 0.4},
        "printed_per_line_values": {"5_of_a_kind": 200, "4_of_a_kind": 50, "3_of_a_kind": 10},
        "source": "paytable_p1.png/p2.png"
      }
    ],
    "low_value_card_suits": [
      {
        "name": "Spade",
        "color": "bright cyan/blue gem-shaped spade icon on a dark near-black tile",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 2.0, "4_of_a_kind": 0.8, "3_of_a_kind": 0.4},
        "printed_per_line_values": {"5_of_a_kind": 50, "4_of_a_kind": 20, "3_of_a_kind": 10}
      },
      {
        "name": "Heart",
        "color": "red/pink gem-shaped heart icon on a dark near-black tile",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 2.0, "4_of_a_kind": 0.8, "3_of_a_kind": 0.2},
        "printed_per_line_values": {"5_of_a_kind": 50, "4_of_a_kind": 20, "3_of_a_kind": 5}
      },
      {
        "name": "Diamond",
        "color": "yellow/orange gem-shaped diamond icon on a dark near-black tile",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 2.0, "4_of_a_kind": 0.8, "3_of_a_kind": 0.2},
        "printed_per_line_values": {"5_of_a_kind": 50, "4_of_a_kind": 20, "3_of_a_kind": 5}
      },
      {
        "name": "Club",
        "color": "green/teal gem-shaped club (clover) icon on a dark near-black tile",
        "payouts_total_bet_multiplier": {"5_of_a_kind": 2.0, "4_of_a_kind": 0.8, "3_of_a_kind": 0.2},
        "printed_per_line_values": {"5_of_a_kind": 50, "4_of_a_kind": 20, "3_of_a_kind": 5}
      }
    ],
    "coin_symbol": {
      "name": "Coin",
      "appearance": "A round gold coin displaying a multiplier value in gold embossed text (e.g. 'x1', 'x2', 'x4', 'x24').",
      "rules": "Does NOT pay via paylines and is not covered by the Wild. 6 or more Coin symbols landing anywhere on the 5x3 grid in the base game (or during Free Spins) trigger the Hold & Win bonus game. Each Coin has a random value; when Hold & Win ends, all Coin values on the grid are summed and paid as the total bonus win.",
      "possible_coin_values_total_bet_multiplier": [1, 2, 3, 4, 5, 6, 7, 8, 10, 14, 16, 18, 20, 24, 30, 100],
      "coin_values_source": "paytable_p4.png/p5.png verbatim text: 'The possible coin value can be x1, x2, x3, x4, x5, x6, x7, x8, x10, x14, x16, x18, x20, x24, x30, x100 of the bet.'",
      "grid_full_jackpot": "If all 15 grid cells (5x3) are filled with Coin symbols, the Mega Jackpot (1000x total bet) is awarded automatically.",
      "source": "paytable_p3.png-p6.png, rules_p5.png-p6.png"
    }
  },

  "jackpot": {
    "tiers": ["Mini", "Major", "Mega"],
    "multipliers_of_total_bet": {"Mini": 30, "Major": 100, "Mega": 1000},
    "evidence": "Jackpot bar at the top of every gameplay frame scales exactly with the Total Bet: at 0.05 FUN bet -> Mini 1.50 / Major 5.00 / Mega 50.00 (base_game.png); at 3.00 FUN bet -> Mini 90.00 / Major 300.00 / Mega 3,000.00 (buy_bonus_dialog.png, free_spins frames, hold_win frames); at 20.00 FUN bet -> Mini 600.00 / Major 2,000.00 / Mega 20,000.00 (bet_max.png). All three ratios (30x/100x/1000x) hold at every observed bet level.",
    "how_to_win": "Only reachable inside the Hold & Win bonus game. Mini and Major require the corresponding labeled 'Mini'/'Major' coin to appear on the grid (paytable_p14.png/p15.png shows the two-tone gold 'Mini'/'Major' coin icons distinct from the numeric multiplier coins). Mega requires all 15 grid cells to be filled with any Coin symbols before the Hold & Win respins run out (paytable_p13.png-p15.png, rules_p6.png/p7.png).",
    "preview_max_win_note": "The preview/splash screen (preview.png) prints 'MAX WIN 2000x' — this is a headline overall theoretical maximum win figure and is HIGHER than the fixed Mega Jackpot value (1000x total bet); it is not contradicted by the jackpot tiers since the maximum win can combine Hold & Win coin sums, Free Spins wins and jackpot hits. Not further broken down on any captured screen."
  },

  "features": {
    "free_spins": {
      "trigger": "3 Scatter (Bonus) symbols landing on reels 1, 3 and 5 in the base game.",
      "spins_awarded_initial": 5,
      "retrigger": "A Giant Scatter Symbol appearing during the Free Spins round adds +3 additional Free Spins; re-triggers are unlimited (paytable_p6.png/p7.png, rules_p3.png/p4.png).",
      "same_bet_and_lines": "Free Spins are played at the same total bet and same 25 active lines as the round that triggered them (rules_p7.png).",
      "blazing_reels_modifier": "During Free Spins, reels 2, 3 and 4 combine into a single 3x3 area occupied by one large spinning 'Giant Symbol'. This giant symbol pays as if nine matching symbols had appeared on the reels (paytable_p8.png-p10.png, rules_p3.png/p4.png: 'reels 2, 3, and 4 combine and have one spinning Giant Symbol (3x3), which pays as if nine same symbols appeared on the reels').",
      "buy_price_observed": "156.00 FUN at Total bet 3.00 FUN (52x the total bet) — see buy_bonus_dialog.png.",
      "captured_playthrough": "Bought and played to completion. free_spins_entry.png / free_spins_blazing_reels.png show the Blazing Reels giant 3x3 green club/clover symbol mid-round with 'Bonus active 156.00 FUN' displayed and 'Free spins: 1/5' in the bottom bar. free_spins_win.png shows the end-of-round summary: banner 'TOTAL WIN' / amount '45.00' (large gold text on a red ribbon), with the bottom bar reading 'Win: 22.80 FUN', 'Total win: 45.00 FUN', 'Free spins: 5/5' (i.e. no retrigger occurred this round; final round win = 45.00 FUN = 15x the 3.00 FUN total bet)."
    },
    "hold_and_win": {
      "trigger": "6 or more Coin symbols landing anywhere on the 5x3 grid, in either the base game or during Free Spins.",
      "mechanic": "A dedicated bonus game played on the same 5x3 grid, containing only Coin symbols (each cell either holds a coin with a random multiplier value or is empty/'locked', rendered as a dark metal grate). The player starts with 3 respins. Every time a new Coin symbol lands during a respin, the respin counter resets to 3. When respins reach 0 with no new coin landing, the round ends; all coin values present on the grid are summed and paid as the bonus win. If all 15 cells fill with coins, the Mega Jackpot is awarded instead.",
      "buy_price_observed": "118.80 FUN at Total bet 3.00 FUN (39.6x the total bet) — see buy_bonus_dialog.png.",
      "captured_playthrough": {
        "trigger_and_announcement": "hold_win_trigger.png shows a spin result mid-transition: 8 Coin symbols already visible on the grid with values x1, x2 (top row), x1, x4, x2 (middle row), x2, x2, x3 (bottom row), 'Bonus active 118.80 FUN' banner. hold_win_grid1.png shows the transition/announcement overlay: a huge gold coin stamped 'X HOLD & WIN' covering the center of the grid, with the same 8 coin values faintly visible behind it.",
        "start_3_respins": "hold_win_start.png: the same 8 coins are locked on the grid (x1, x2 top row; x1, x4, x2 middle row; x2, x2, x3 bottom row), remaining cells shown as dark metal grates. Bottom bar reads 'Push Spin to start Hold & Win' and the respin counter shows '3 Respins'.",
        "respin_counter_2": "hold_win_respin2.png: identical grid/coin layout (no new coin landed on this respin), respin counter now shows '2 Respins'.",
        "respin_counter_0_final": "hold_win_final_grid.png: identical grid/coin layout again (no new coin landed on the remaining respins either), respin counter shows '0 Respins' — the bonus is about to end.",
        "coin_sum_check": "Sum of all 8 coin values on the final grid: 1 + 2 + 1 + 4 + 2 + 2 + 2 + 3 = 17.",
        "total_win_screen": "hold_win_total.png: a large gold coin stamped 'TOTAL WIN' / '51.00' / '17x Bet' appears over the grid; bottom bar reads 'Balance 765.40 FUN', 'Total bet 3.00 FUN'. 51.00 FUN = 17 x 3.00 FUN total bet, matching the coin-value sum exactly."
      }
    },
    "buy_bonus": {
      "availability": "Present; opened via the red 'Buy bonus' button (bottom-left of every base-game screen, next to the character artwork).",
      "dialog_layout": "buy_bonus_dialog.png: banner 'BUY BONUS' on a red ribbon. Two purchase options side by side: left 'FREE SPINS' (icon: the character-A king portrait card flanked by two low-value gem symbols) with price '156.00 FUN' and a red 'Buy' button; right 'HOLD & WIN' (icon: two rows of 5 gold circular coin outlines under a 'Hold and Win' ribbon) with price '118.80 FUN' and a red 'Buy' button. A round red-and-gold 'X' close button sits top-right of the dialog. The jackpot bar remains visible above the dialog.",
      "price_scaling_rule": "rules_p6.png/p7.png: 'If a player changes the bet, the Buy Bonus price will automatically change as well. The next spin after the purchase triggers the desired bonus game.'"
    }
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash screen shown before entering the game. Warm misty mountain/castle background. Game logo 'Domnitor'S treasure / Hold and Win' at top-center (orange/gold 3D lettering with a red ribbon banner for the 'Hold and Win' sub-title). Center: two large overlapping gold coins, left one labeled 'Mini' (green face) and right one labeled 'Major' (blue/purple face), with red triangular left/right arrow buttons flanking them (implying more jackpot tiers, i.e. Mega, are reachable by paging through — confirmed present in-game). Below: a row of four feature labels on gold plaques — 'JACKPOT', 'HOLD & WIN', 'FREE SPINS', 'BLAZING REELS'. Bottom: a red 'CLICK TO START' button (left) and red 3D text 'MAX WIN 2000x' (right).",
      "purpose": "Entry point; clicking 'CLICK TO START' enters the base game.",
      "color_blind_notes": "Feature names and the max-win figure are printed as text, not color-coded; the Mini/Major coin colors (green/blue) are reinforced by the printed word on each coin."
    },
    "base_game": {
      "type": "base_game",
      "layout": "5x3 reel grid inside a stone frame with red ribbon side-banners, flanked left by full-height character artwork (the crowned Domnitor in silver armor and a red-and-fur cloak, holding a sword, standing beside an open treasure chest) and right by a stone castle silhouette, a shield and a two-handed axe leaning against the frame.",
      "top_bar": "Jackpot bar with Mini/Major/Mega values (see 'jackpot' section); top-left the gold 'B' BGaming provider mark in a black rounded square; top-right a speaker/mute icon and a clock/timer readout (e.g. '18:23').",
      "reel_content_note": "The exact per-cell symbol layout shown on any single captured frame is a random spin outcome and is not enumerated cell-by-cell (it changes every spin).",
      "bottom_bar": "Left: 'Buy bonus' red button below the character artwork (opens buy_bonus_dialog). Info/gear icons ('i' and gear) bottom-left of the control bar. Center-left: 'Balance' and 'Total bet' fields with small up/down triangle stepper buttons. During/after a spin the center also shows 'Win:' and 'Total win:' or 'Last win:' readouts. Right: round 'A' Autoplay button and round Spin button (two curved white arrows forming a circle).",
      "color_blind_notes": "Jackpot tier names (Mini/Major/Mega) are distinguished by text label as well as color, so tier identity does not depend on color perception. Spin/Autoplay controls are white glyphs on dark circles (shape-based)."
    },
    "paytable": {
      "type": "paytable",
      "pages": "21 pages total, reached via the 'i' info button and scrolled to exhaustion with scroll_capture.py (exhausted=true).",
      "page_1_2": "Wild and Scatter/Bonus symbols with payouts and short rule text, followed by the four high-value character/shield symbols with payouts (paytable_p1.png/p2.png).",
      "page_3": "Repeats the four high-value symbols and introduces the four low-value card-suit symbols with payouts (paytable_p3.png).",
      "page_4_6": "Coin symbol: full list of possible coin multiplier values and the Hold & Win trigger rule (6+ coins); heading 'Features' begins with 'Free spins' rule text and the '3x Scatters = 5 Free Spins' diagram (paytable_p4.png-p6.png).",
      "page_7_9": "'Blazing reels' heading and rule text with a diagram of the 3x3 Giant Symbol area (paytable_p7.png-p9.png).",
      "page_10_13": "'Hold & Win' heading and rule text, plus an illustrated example coin showing 'x24' surrounded by smaller coins (paytable_p10.png-p13.png).",
      "page_14_15": "'Jackpot' heading: explains Mini/Major/Mega, the requirement that matching coins appear for Mini/Major and that all 15 cells must fill with coins for Mega; shows the two-tone 'Mini'/'Major' jackpot coin icons (paytable_p14.png/p15.png).",
      "page_16_21": "'Lines' heading: 25 individually numbered line diagrams (Line 1 through Line 25), each rendered as three rows of 5 grey cells with the active line's cells highlighted gold (paytable_p16.png-p21.png). A visible scrollbar reaches the bottom of the panel on page 21, confirming this is the end of the paytable section.",
      "navigation": "A small vertical scrollbar track on the right edge of the panel; an 'X' close button top-right; three round icon buttons on the far left of the panel (money-bag = paytable/payments, clock = game history, question-mark = rules) used to switch between the info panel's sections.",
      "color_blind_notes": "Line diagrams use gold-vs-grey cell highlighting; because every diagram is also labeled with a text number ('Line 1' ... 'Line 25'), line identity does not rely on color alone."
    },
    "rules": {
      "type": "rules",
      "pages": "12 pages, reached via the question-mark icon in the info panel and scrolled to exhaustion (exhausted=true).",
      "p1": "'About the Game' (theme/sequel statement, quoted above) and 'How to play' / 'Autospins' intro (rules_p1.png).",
      "p2_p3": "Autospins stop conditions (on any win / if bonus game is won / if single win exceeds / if cash balance increases or decreases by a set amount); 'Features' heading begins: Wild symbol rule, Scatter symbol rule (rules_p2.png/p3.png).",
      "p4_p6": "Free Spins rule text (5 initial spins, +3 per Giant Scatter, unlimited retriggers); Blazing reels rule text; Hold and win rule text (coin values list, 15-cell Mega Jackpot, 3 respins that reset on a new coin); Jackpot rule text; Buy Bonus rule text (rules_p4.png-p6.png).",
      "p7_p9": "'Spin Results' heading: left-to-right adjacent-reel pay rule, coinciding-line-wins-are-added rule, 'Payline wins are multiplied by the bet per line value, except for Scatter symbols' (the payout-basis sentence), highest-win-per-line rule, Free Spins keep same bet/lines rule, Scatter-plus-line simultaneous win rule; 'Settings' heading begins (Quick spin, Spacebar to spin) (rules_p7.png-p9.png).",
      "p10": "'Return to Player' heading: 'The overall theoretical Return to Player (RTP) is 95.24%. RTP in the Free Spins feature 94.95%. RTP in the Hold and Win feature is 95.58%.' (rules_p10.png).",
      "p11_p12": "'RNG' heading (certified random number generator, links to BGaming site); 'Additional information' heading: malfunction-voids-plays-and-pays clause, 24-hour unfinished-round termination clause, no-risk-action-assumption clause, and the footer 'This is the game rule version 1.0, dated January 10, 2022. Game Version 2.0.0.' (rules_p11.png/p12.png).",
      "rules_version_date_caveat": "The 'January 10, 2022' date is the RULES DOCUMENT version date, explicitly NOT the game's release date (per project convention — a rules revision date can predate or postdate the actual public release)."
    },
    "settings": {
      "type": "settings",
      "content": "A dark panel titled 'Settings' overlaid on the dimmed reels. Two checkboxes: 'Quick spin' (unchecked/greyed out in the captured frame — likely disabled by license/region settings per rules_p9.png: 'Depending on license requirements, this feature may not be available') and 'Spacebar to spin' (checked by default). Below, an 'Audio' heading with a horizontal Volume slider (handle near the right/high end) and two more checkboxes: 'Music' (checked) and 'Sound FX' (checked). An 'X' close icon top-right of the panel.",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph (shape), not color alone."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A dark panel titled 'Autospin settings' with a secondary 'Advanced' toggle (arrow icon) top-right. An 'Enable quick spin' checkbox (unchecked/greyed). 'Numbers of rounds' heading with a grid of preset buttons: 10, 25, 50, 100, 250, 500, 750, 1000, and an infinity symbol (unlimited).",
      "color_blind_notes": "Round-count options are numeric text buttons; no color coding required to distinguish them."
    },
    "bet_limits_evidence": {
      "type": "info",
      "file": "bet_max.png",
      "content": "Base game frame at the maximum Total bet of 20.00 FUN, jackpot bar reading Mini 600.00 / Major 2,000.00 / Mega 20,000.00 — used as the upper-bound evidence for the bet range (see reel_and_bet_mechanics.bet_range)."
    }
  },

  "info_panel_limitation": {
    "claim": "The info panel's section switcher has 3 round icons on its far left edge: money-bag (opens the paytable/payments section), clock (intended to open a game-history/bet-log section), question-mark (opens the rules section). The clock/history section is UNREACHABLE in this FUN demo build — clicking it produces no visible change and no content.",
    "evidence_channels": [
      "Visual: the clock icon was clicked from two different starting states (paytable-open and rules-open) and a new frame was captured each time; no visible change occurred from the prior frame in either attempt.",
      "Instrumented pixel-diff positive control: from an identical starting frame, clicking the clock icon changed 0 of 1,024,000 compared pixels (threshold>20, full-frame numpy diff), while clicking the neighboring question-mark icon as a control FROM THE SAME starting state changed 168,856 of 1,024,000 pixels — proving the diff method correctly detects real UI changes and that the clock icon genuinely does nothing in this build (not a missed click or wrong coordinate)."
    ],
    "accessibility_impact": "This is a limitation of the demo build (or the FUN-currency mode), not a documented game feature. It is recorded here as a known gap, not as a game mechanic to describe to end users."
  },

  "accessibility_observations": {
    "screen_reader": "Control positions are stable across all screens: info/settings icons bottom-left, Balance/Total-bet fields center-left, win readouts center, Autoplay/Spin buttons bottom-right, Buy-bonus button fixed at the character artwork's base on the left. The info booklet (paytable + rules) is a long linear scroll sequence within 2 selectable sections (paytable, rules) plus one non-functional section (history) in this build.",
    "motor": "Large circular touch targets for Spin and Autoplay; Spacebar is a keyboard alternative to clicking Spin (checked on by default in Settings). Autoplay with fixed round-count presets (10 up to 1000, or unlimited) reduces the number of required manual actions.",
    "color_blind": "Jackpot tier names (Mini/Major/Mega), free-spins/hold-and-win state changes, and all payout numbers are always accompanied by text labels, not conveyed by color alone. The Hold & Win grid uses a shape change (metal grate texture vs. a round gold coin) to distinguish empty cells from filled cells, independent of color. Line diagrams in the paytable are labeled with a line number in addition to the gold/grey cell highlighting. Residual risk: the jackpot-bar label colors (green/cyan/pink for Mini/Major/Mega) rely partly on color, but each is also uniquely spelled out in text, so hue confusion does not block comprehension.",
    "deaf_hard_of_hearing": "No audio-only information was observed; all game state (wins, respins remaining, free spins remaining, jackpot values, bonus purchase prices) is conveyed through on-screen text and numerals. Sound (music/SFX) is adjustable and togglable independently in Settings."
  },

  "studio_evidence": {
    "text": "No sub-studio credit text was found on any captured frame. The only provider mark visible is the plain gold 'B' BGaming logo icon fixed at the top-left of every screen (e.g. base_game.png, settings.png).",
    "conclusion": "studio field should be left empty/omitted (provider = BGaming, no distinct sub-studio detected)."
  },

  "series_note": "Rules_p1.png ('About the Game') explicitly states this is 'an upgraded and modernized sequel of the two previous slots under the \"Domnitors\" title', implying a multi-game BGaming series/lineage around the 'Domnitors' name. This was not resolved to a specific taxonomy series slug during documentation (no other 'Domnitors'-titled game was identified in this pass) — flagged for the enrichment/series-linking stage.",

  "logo_reference_verification": {
    "method": "Each box in logo_refs.json was cropped and visually inspected before this document was finalized.",
    "results": [
      {"file": "paytable_p1.png", "box": "300,165,428,345", "what": "Wild symbol: crowned king portrait card", "verified": "Confirmed — crop shows only the crowned-king Wild card art (jeweled crown, orange robe, fur trim), no wordmark, no UI."},
      {"file": "paytable_p1.png", "box": "632,183,733,338", "what": "Scatter/Bonus symbol: stone arch gate with treasure chest", "verified": "Confirmed — crop shows only the gold stone archway with the treasure chest and the 'Bonus' banner text (in-symbol text, not the game's title wordmark), no game logo, no UI."},
      {"file": "hold_win_start.png", "box": "431,96,554,219", "what": "Coin symbol used in Hold and Win feature", "verified": "Confirmed — crop shows a single gold coin with 'x1' embossed, no wordmark, no UI."}
    ],
    "conclusion": "All three logo_refs boxes are clean iconography (no titular wordmark, no UI chrome) and are suitable inputs for gen_logo.py."
  },

  "unreadable_or_uncertain": [
    "The exact identity/species of the giant 3x3 Blazing Reels symbol seen mid-round (a green gem-shaped club/clover icon in the captured playthrough) is simply whichever regular symbol happened to land there for that spin; it is not a unique 'Blazing Reels' symbol, so no separate payout table exists for it — this is a mechanic (nine-of-a-kind pay for whatever symbol occupies the 3x3 block), not a distinct paytable entry.",
    "The precise reason behind the Wild symbol sharing identical printed per-line payout values with the highest character symbol (paytable A) is not explained on any captured screen — recorded as an observed coincidence, not interpreted further.",
    "The 'MAX WIN 2000x' figure on the preview screen is not broken down into its constituent sources (jackpot + coin sum + free-spins wins) on any captured screen.",
    "release_date, overall volatility rating and any bonus-buy variant RTP figures beyond the three RTP percentages on rules_p10.png (overall 95.24%, Free Spins feature 94.95%, Hold and Win feature 95.58%) were not observed on any captured frame."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.