DJ Neko

Pragmatic Play FAT PANDA

Demo, RTP 96.50%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 6 days ago Verified · 07 Jul 2026
RTP 96.50%
Volatility Medium
Max win ×5000
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

17 screenshots · 8 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dj-neko-b7/

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60 API calls this month
Ask AI MCP NEW

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 1 aspect we couldn’t confirm is flagged below, not hidden.

Captured 07 Jul 2026 View capture log

Per-screen breakdown

17 demo screens
17 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Jul '25: 0 Jul Aug '25: 0 Aug Sep '25: 0 Sep Oct '25: 0 Oct Nov '25: 0 Nov Dec '25: 690 690 Dec Jan '26: 290 290 Jan Feb '26: 230 230 Feb Mar '26: 90 90 Mar Apr '26: 70 70 Apr May '26: 80 80 May Jun '26: 90 90 Jun
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25 Aug '25 Jul '25
🇿🇦South Africa 10 10 10 30 20 50
🇵🇭Philippines 10 10 10 10 10
🇮🇩Indonesia 10 10 10 10
🇪🇸Spain 10 10 10 10
🇹🇳Tunisia 10 10 10 10
🇺🇦Ukraine 10 10 10 10
🇧🇷Brazil 10 10 10 20 50 70 70
🇬🇧United Kingdom 10 10 10 10 20
🇨🇦Canada 20 20
🇫🇮Finland 20 20
🇲🇾Malaysia 20 20
🇷🇴Romania 10 10 10 10
🇨🇭Switzerland 30
🇹🇭Thailand 10 10 10
🇹🇷Turkey 10 10 10
🇦🇷Argentina 10 10
🇦🇹Austria 10 10
🇧🇾Belarus 10 10
🇩🇰Denmark 10 10
🇩🇪Germany 10 10
🇮🇹Italy 10 10
🇰🇼Kuwait 10 10
🇱🇧Lebanon 10 10
🇳🇱Netherlands 10 10
🇳🇿New Zealand 10 10
🇵🇰Pakistan 20
🇸🇮Slovenia 10 10
🇸🇪Sweden 10 10
🇺🇸United States 20
🇧🇬Bulgaria 10
🇨🇱Chile 10
🇨🇴Colombia 10
🇭🇷Croatia 10
🇨🇾Cyprus 10
🇪🇪Estonia 10
🇫🇷France 10
🇮🇪Ireland 10
🇱🇹Lithuania 10
🇲🇹Malta 10
🇲🇽Mexico 10
🇲🇦Morocco 10
🇵🇦Panama 10
🇵🇪Peru 10
🇵🇹Portugal 10
🇸🇰Slovakia 10
🇻🇳Vietnam 10
🇬🇷Greece 10 10 10 10 10 30
🇦🇺Australia 10 10 10 10
🇭🇺Hungary 10 10 10
🇱🇻Latvia 10 10 10
🇵🇱Poland 10 10
Full per-country breakdown via the API →

What we extracted from DJ Neko

Everything pulled from DJ Neko into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
17 screens captured
8 symbols catalogued · payouts OCR-verified
6 palette colors from frames
5 accessibility groups profiled
1 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 17 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Pragmatic Play
engine FAT PANDA
rtp 96.50% · single configuration
volatility Medium
max_win_x ×5000
layout 3×3
bonus_buy No
mechanic Video Slot
release_date 2025

Symbols & paytable

8 symbols
8 icons (ZIP)
Golden boots
Golden boots
High Pay

Shiny gold/yellow lace-up boots with a blue neon outline; highest-paying regular (non-wild, non-money) symbol.

MatchPayoutUnit
3x 10.00 Multiplier
Turntable / DJ deck
Turntable / DJ deck
High Pay

Light-blue/cyan turntable with a gold vinyl record bearing a gold paw-print logo, silver tonearm, small red and green buttons.

MatchPayoutUnit
3x 5.00 Multiplier
Cat-ear headphones
Cat-ear headphones
High Pay

Green-headband headphones with pink/green cat-ear points and a glowing cyan-blue LED ring on the ear cup.

MatchPayoutUnit
3x 1.00 Multiplier
A
A
Low Pay

Red/orange fill letter with a blue neon outline.

MatchPayoutUnit
3x 0.50 Multiplier
K
K
Low Pay

Lime-green fill letter with a purple/blue neon outline.

MatchPayoutUnit
3x 0.30 Multiplier
Q
Q
Low Pay

Pink/magenta fill letter with a blue neon outline.

MatchPayoutUnit
3x 0.20 Multiplier
WILD
WILD
Wild

Magenta/purple neon badge, spinning vinyl record silhouette behind white 3D 'WILD' letters; substitutes all symbols except MONEY; highest-paying symbol in the game.

MatchPayoutUnit
3x 20.00 Multiplier
MONEY symbol
MONEY symbol
Other

Gold picture-frame badge with a DJ Neko portrait above a red LED value strip; random value 0.5x-5000x total bet per spin; 5+ on screen sum and pay together.

Bonus modes

2 modes
Base Game Modifier base
Base Game

3 reels x 3 rows, 10 fixed paylines, symbols pay left to right from the leftmost reel. Each MONEY symbol independently rolls a random value from a fixed set (0.5x/1x/2x/2.5x/3x/4x/5x/8x/10x/15x/20x/30x/50x/100x/200x/500x/1000x/5000x total bet); when 5 or more MONEY symbols land anywhere on the grid their values are summed and paid as one win.

Free Spins free_spins
Free Spins

Randomly triggered whenever a MONEY symbol hits (no fixed scatter count required). Fixed round of 8 free spins in which only blank and MONEY symbols can land on special feature-only reels; cannot be retriggered; no bonus buy available to force it. Not visually captured in gameplay - description taken verbatim from in-game rules text only.

Colour system

extracted from frames · HEX
Export palette
#25205D base dominant 1 base
#602199 base dominant 2 base
#521C6A base dominant 3 base
#262B95 base dominant 4 base
#25486E base dominant 5 base
#2E4D8F base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Royal letters A/K/Q are distinguished by shape as well as color; toggle switches by handle position; checkboxes by checkmark glyph; MONEY-symbol values and win amounts are printed as text/digits. One residual color-only cue: the VOLATILITY badge shows 4 gold-lit vs 1 grey-unlit lightning bolt with no accompanying numeral.
Screen Reader
  • The info booklet is one continuous scrollable sheet (no fixed page breaks) with heading landmarks: GAME RULES, FREE SPINS, MAX WIN, VOLATILITY, HOW TO PLAY, MENU, BATTERY SAVER, INFORMATION SCREEN, BET MENU, AUTOPLAY. Bottom bar order left to right: Information, Autoplay menu, Spin-speed cycle, Bet/coins menu, System-settings hamburger; a mute icon floats outside the bar at the lower-left.
Motor Accessibility
  • The central SPIN button is the largest click target and can be held down for turbo spin; Autoplay (adjustable spin count, up to 100 shown) reduces clicks needed for extended play; bet +/- and autospin controls use large round buttons rather than small fields.
Hearing Accessibility
  • No audio-only information observed; SOUND and VIBRATION are decorative on/off toggles in Settings, and all game state (win amounts, spins-remaining counter, bet/credit) is conveyed through on-screen text.
Low Vision
  • Payout numbers, WIN amounts and MONEY-symbol values are rendered as large, high-contrast white/yellow/gold text on dark backgrounds, legible without relying on color.

Media & assets

6 files · 6 types
17 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview splash, base game (idle, line win, money-symbol stacking animation, money-symbol collect/summation), win screen, 7-page paytable/rules info booklet (symbols, WILD, MONEY, free spins rules text, max win, volatility, how-to-play/menu), settings, autoplay, logo.
RTP 96.50%, the 1-10 paylines diagram, and bet range ($0.10-$250.00) are shown on the info page, captured as paytable page 5 in the uploaded screenshot set.
Volatility badge shows 4-of-5 lightning bolts while the template text reads Medium; resolved to medium per external catalogue consensus (SlotCatalog/BigWinBoard) applied to the volatility field.
Free Spins bonus round gameplay (the actual 8-spin feature screen, trigger moment, win/summary) was not captured. Roughly 400 autoplay spins were run across multiple batches and the random MONEY-triggered feature never fired; there is no bonus buy option to force it. Feature description is taken verbatim from rules text only, not visually confirmed.

Ask AI about DJ Neko

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in DJ Neko work? Keep it simple.

Randomly triggered whenever a MONEY symbol hits (no fixed scatter count required). Fixed round of 8 free spins in which only blank and MONEY symbols can land on special feature-only reels; cannot be retriggered; no bonus buy available to force it. Not visually captured in gameplay - description taken verbatim from in-game rules text only.

RTP 96.50%Medium volatilitymax win ×5000demo ✓

From the verified capture of 07 Jul 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: DJ Neko vs Gates of Olympus 1000 — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 1 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and all 8 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 1 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dj-neko-b7/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dj-neko-b7/
{
  "game": {
    "name": "DJ Neko",
    "provider": "Pragmatic Play",
    "internal_game_symbol": "vs10djneko",
    "engine": "FAT PANDA (Pragmatic Play sub-studio) - portrait/vertical canvas game mounted inside a landscape 1280x800 browser viewport",
    "canvas_layout_note": "The live game surface is a narrow vertical strip roughly from x=444 to x=836 (about 392px wide) centered in the 1280x800 capture; the left/right margins are a blurred, mirrored duplicate of the game's own background art (stage lights, purple/blue disco haze) used as letterboxing filler, not separate interactive content.",
    "theme": "Neon nightclub / DJ-cat music theme. A cartoon kitten DJ ('DJ Neko') wearing a green baseball cap, pink/magenta glowing rectangular sunglasses, green-and-pink cat-ear headphones, a teal/green jacket over an olive-green t-shirt, and a gold chain necklace, standing behind a pair of turntables with a microphone stand to the right. Background: a large glowing purple/blue circular disco-ball-textured halo behind the cat, flanked by columns of round stage lights (warm amber/gold on the left column, teal/green on the right column), all on a dark navy/purple backdrop.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 15 desktop screenshots (1280x800) covering preview, base game (idle/win/money-stack/money-collect), win screen, a 7-frame curated paytable+rules info booklet (originally a single continuous scrollable sheet), settings and autoplay panels.",
    "method_notes": "All text read directly from full-resolution screenshots and confirmed with x4-x6 zoom crops of the paytable symbol grid, WILD icon, MONEY icon, volatility badge and the DJ Neko character. Numbers are taken verbatim from on-screen text. The Free Spins feature ROUND ITSELF (8-spin bonus play) could not be captured on these frames - see 'not_captured_features' - so its description below is taken verbatim from the in-game rules text, not from observed gameplay.",
    "language": "English"
  },

  "color_palette": {
    "background": "Dark navy-to-purple gradient nightclub backdrop with a large soft-edged violet/blue circular glow (like a giant illuminated disco ball or spotlight ring) directly behind DJ Neko's head/shoulders.",
    "stage_lights": "Two vertical columns of round bulb lights flanking the character: warm amber/gold bulbs on the left, cooler teal/mint-green bulbs on the right; both fade in brightness toward the bottom of the screen.",
    "dj_neko_character": "Cream/tan short-haired cat with pink nose and whiskers; green baseball cap with a small oval gold/tan logo patch; pink-magenta rectangular glowing 'visor' style sunglasses; green-and-pink over-ear headphones shaped with small cat-ear spikes on top and a glowing blue-cyan ring on each ear cup; teal-green open jacket over an olive/army-green t-shirt; thick gold chain necklace; gold rings on the paw.",
    "turntables_and_mic": "Two record players in light blue/cyan plastic with gold vinyl records (each record has a small gold paw-print logo at the centre), silver tonearms, small red/green indicator buttons; a chrome, old-style stage microphone on a stand to the right of the DJ booth.",
    "reel_frame": "Vertical stack of 3x3 symbol cells inside a rounded rectangle outlined in bright glowing cyan/blue neon; individual cells are dark navy/near-black.",
    "symbol_font_colors": "Royal letters are rendered as neon outline glyphs: 'A' = red/orange fill with blue neon outline; 'K' = lime-green fill with purple/blue neon outline; 'Q' = pink/magenta fill with blue neon outline.",
    "money_symbol_style": "A gold picture-frame badge containing a small portrait of DJ Neko (cap+glasses+headphones) above a red LED-style digital display panel that shows the current spin's cash value in glowing red segmented digits.",
    "wild_symbol_style": "A magenta/purple neon square badge showing a spinning vinyl record silhouette behind the word 'WILD' in white bevelled 3D letters with a purple glow, plus a small purple butterfly/ribbon flourish at the top-right corner.",
    "ui_bars": "Bottom control bar is a dark magenta/maroon translucent panel; CREDIT label text is yellow/gold, BET label text is orange-yellow; buttons are white glyphs on dark circular backgrounds.",
    "info_booklet_panel": "Paytable/rules pages render as a black/near-black translucent scrollable panel with white body text, gold-yellow section headings (e.g. 'GAME RULES', 'MAX WIN'), and a thin light-grey vertical scrollbar track on the right edge of the panel.",
    "accent_colors": "Green is used for 'on'/confirm affordances (SOUND toggle-on, '+' button, START AUTOPLAY button, checkmarks); white/grey for neutral or 'off' toggles; gold/yellow for currency text and headline numbers."
  },

  "layout_and_mechanics": {
    "grid": "3 reels x 3 rows (9 visible symbol cells), single vertical column of cells stacked inside one neon-outlined frame beneath the DJ Neko character art.",
    "paylines": "10 fixed paylines, arranged in a small pictogram diagram on the info booklet's RTP page showing lines numbered 1 through 10 in a 2-row x 5-column layout of tiny grid diagrams (source: raw scroll capture of the RTP/paylines page - see 'curation_gap_note' below; this page did not survive into the final curated screenshot set).",
    "payline_direction": "Left to right, starting from the leftmost reel ('All symbols pay from left to right on adjacent reels starting from the leftmost reel' - paytable page 1; also repeated later as 'All symbols pay from left to right on selected paylines' in the rules text).",
    "win_evaluation": "Only the highest win is paid per line; when winning on multiple paylines, all wins are added to the total win. All wins are multiplied by bet per line. Values are expressed as actual wins in coins.",
    "demo_bet_at_capture": "$2.00 total bet (shown as 'BET $2.00' throughout base_game/settings/paytable frames).",
    "demo_credit_at_capture": "$100,000.00 (shown as 'CREDIT $100,000.00' at the start of the session)."
  },

  "symbols": {
    "note": "This is a 3-reel x 3-row grid, so only 3-of-a-kind combinations are possible (no 4- or 5-of-a-kind tiers exist in the paytable) - confirmed on paytable page 1, every payout line reads '3 - $X.XX'. Payouts shown are in actual dollars at the captured $2.00 demo bet; multiplier-of-bet equivalents are given alongside.",
    "regular_paying_symbols": [
      {
        "name": "Golden boots",
        "appearance": "A pair of shiny gold/yellow lace-up boots (sneaker-boot hybrid), angled slightly, glowing blue neon outline behind them",
        "payout_3oak": "$20.00 (10x the $2.00 demo bet)",
        "rank": "highest-paying regular (non-wild, non-money) symbol",
        "source": "paytable page 1 (paytable_final_p1.png), zoom-verified"
      },
      {
        "name": "Turntable / DJ deck",
        "appearance": "A light-blue/cyan turntable unit with a gold vinyl record bearing a small gold paw-print logo at its centre, silver tonearm, small red and green control buttons on the deck body",
        "payout_3oak": "$10.00 (5x bet)",
        "source": "paytable page 1, zoom-verified"
      },
      {
        "name": "Cat-ear headphones",
        "appearance": "Over-ear headphones with a green headband topped by small pink/green cat-ear points, dark ear cushions, pink and green trim, a glowing cyan-blue LED ring on the visible ear cup, thin cable hanging from the bottom",
        "payout_3oak": "$2.00 (1x bet)",
        "source": "paytable page 1, zoom-verified"
      }
    ],
    "royals_low_value": [
      {"name": "A", "color": "red/orange fill, blue neon outline", "payout_3oak": "$1.00 (0.5x bet)"},
      {"name": "K", "color": "lime-green fill, purple/blue neon outline", "payout_3oak": "$0.60 (0.3x bet)"},
      {"name": "Q", "color": "pink/magenta fill, blue neon outline", "payout_3oak": "$0.40 (0.2x bet)"}
    ],
    "royals_note": "Only three royal letters are used (A, K, Q) - no J or 10 symbol appears in the paytable; this was verified by reading the full paytable page 1 list, which contains exactly 6 payline entries (boots, turntable, headphones, A, K, Q) plus WILD and MONEY described separately.",
    "wild": {
      "name": "WILD",
      "appearance": "A magenta/purple neon-outlined square badge showing a spinning vinyl record silhouette behind bevelled white 3D letters spelling 'WILD', with a small purple ribbon/butterfly flourish at the top-right corner",
      "payout_3oak": "$40.00 (20x bet) - the single highest-paying symbol in the game",
      "rules": "Substitutes for all symbols except the MONEY symbol. Can appear on all reels (not restricted to specific reels).",
      "source": "paytable page 1 (icon + payout) and page 2 (rules text), zoom-verified"
    },
    "money_symbol": {
      "name": "MONEY symbol",
      "appearance": "A gold ornate picture-frame badge containing a small circular portrait of DJ Neko (cap, glasses, headphones) above a red LED-style digital display strip that shows the symbol's current cash value in glowing red segmented-digit numerals",
      "rules_verbatim": "This is the MONEY symbol. It can appear on all reels. At every spin the MONEY symbol takes a random value from a predefined set. Possible values are: 0.5x, 1x, 2x, 2.5x, 3x, 4x, 5x, 8x, 10x, 15x, 20x, 30x, 50x, 100x, 200x, 500x, 1000x or 5000x total bet. When 5 or more MONEY symbols hit anywhere on the screen their values are added together and paid.",
      "source": "paytable page 2 (paytable_final_p2.png), verbatim rules text",
      "observed_example": "In the captured 'base_game_money_collect.png' / 'win_screen.png' frames, six MONEY symbols were visible on screen with individual values $2.00, $1.00 (reel 1); $4.00, $2.00, $1.00 (reel 2); $1.00 (reel 3). These six values sum to exactly $11.00, matching the on-screen 'WIN $11.00' result - a directly observed, verified instance of the summation mechanic (not inferred)."
    }
  },

  "technical_summary": {
    "rtp_percent": 96.5,
    "rtp_source": "Raw scroll-panel capture of the RTP page: 'The theoretical RTP of this game is 96.50%' - this exact sentence appears on the info booklet between the general 'Game Rules' text block and the 'How to Play' section (see 'curation_gap_note').",
    "volatility_conflict": "The VOLATILITY badge (identical on the preview splash screen and on the in-game rules page, zoom-verified) shows 5 lightning-bolt icons, of which the first 4 are solid gold/yellow and the 5th is unlit grey - i.e. a 4-of-5 ('high-leaning') visual rating. However, the body text printed directly under that same badge reads: 'Medium volatility games pay out steadily and the range of pays varies from low to very high.' This is a genuine, verified CONFLICT between the graphical badge (4/5) and the accompanying template text (which says 'Medium') - both were read from the same screenshot (paytable_final_p3.png / rules text) and are reproduced exactly as shown. Do not resolve this conflict by invention; treat the true volatility as unresolved pending catalogue/web cross-check.",
    "bet_min": "$0.10",
    "bet_max": "$250.00",
    "bet_source": "Raw scroll-panel capture of the RTP page: 'MINIMUM BET: $0.10  MAXIMUM BET: $250.00' (see 'curation_gap_note').",
    "demo_default_bet": "$2.00",
    "demo_credit": "$100,000.00",
    "reels_rows": "3 reels x 3 rows, single fixed grid (not a variable/megaways grid).",
    "paylines_count": 10,
    "payline_direction": "left to right (ltr)",
    "max_win": "Capped at 5,000x bet. Verbatim rule (paytable page 3 / rules text, two near-identical phrasings both captured): 'The maximum win amount is limited to 5,000x bet. If the total win of a feature reaches 5,000x the round immediately ends, win is awarded and all remaining features are forfeited.'",
    "money_symbol_max_value": "5000x total bet is the single highest possible MONEY-symbol value in its random set (see 'symbols.money_symbol').",
    "bonus_buy": "None. No 'BUY BONUS' / 'BUY FEATURE' control was found on any captured screen (base game bar, autoplay panel, or info booklet) - confirmed absent, not merely unseen.",
    "keyboard_hint": "'HOLD FOR TURBO SPIN' text wraps around the spin button (visible on autoplay.png); the info booklet's 'How to Play' page describes clicking the spin button but does not mention SPACE/ENTER shortcuts on the captured pages.",
    "currency_view_toggle": "Rules text: 'Click on the labels to switch between coins view and cash view' for CREDIT and BET labels.",
    "malfunction_clause": "'Malfunction voids all pays and plays.' (RTP/bet-range page)."
  },

  "features": {
    "money_symbol_mechanic": {
      "summary": "Primary feature. Every spin, each MONEY symbol that lands independently rolls a random value from the fixed set {0.5x, 1x, 2x, 2.5x, 3x, 4x, 5x, 8x, 10x, 15x, 20x, 30x, 50x, 100x, 200x, 500x, 1000x, 5000x} of total bet. If 5 or more MONEY symbols land anywhere on the 3x3 grid in the same spin, their individual values are summed and paid as one win.",
      "gameplay_captured": "Fully captured across four base-game frames: 'base_game_win.png' (a single MONEY symbol worth $1.00 contributing to a small $1.40 line win), 'base_game_money_stack.png' (a mid-animation frame showing multiple MONEY symbols with values $4.00/$1.00/$2.00/$1.00/$4.00/etc. still cascading into position - more than 3 symbols are visible per reel here because the reel strip had not yet finished settling; this is a transient animation artifact, not a fixed extra row), 'base_game_money_collect.png' (the settled screen with the summation overlay appearing, individual values $2.00/$1.00/$4.00/$2.00/$1.00 plus a large highlighted '$11.00' sum appearing centrally), and 'win_screen.png' (final settled state, 'WIN $11.00' confirmed, six MONEY symbols totalling exactly $2.00+$1.00+$4.00+$2.00+$1.00+$1.00 = $11.00)."
    },
    "free_spins": {
      "trigger": "Whenever a MONEY symbol hits, the FREE SPINS feature can be RANDOMLY triggered (verbatim rules text). This is NOT a scatter-count trigger and there is no deterministic number of MONEY symbols required - it is an independent random chance attached to any MONEY-symbol landing.",
      "round_length": "8 free spins per round (fixed, not tiered).",
      "reel_content_during_feature": "'During the round, only blanks and MONEY symbols can hit' - i.e. all other regular/royal/WILD symbols are removed from the reel strips for the duration of the feature; special feature-only reels are in play ('Special reels are in play during the feature').",
      "retrigger": "Explicitly stated: 'The feature cannot be retriggered.' - once the 8 spins are used, the round ends regardless of further MONEY hits.",
      "bonus_buy": "Not available - there is no purchase option for this feature anywhere in the captured UI.",
      "source": "Verbatim from paytable page 2 (paytable_final_p2.png) and its continuation on paytable page 3 (paytable_final_p3.png).",
      "capture_status": "NOT CAPTURED. See 'not_captured_features' below for the full account of the capture attempts."
    }
  },

  "not_captured_features": [
    "The Free Spins ROUND ITSELF (the actual 8-spin bonus play screen, its trigger/intro moment, and its win/summary screen) is absent from the delivered screenshot set. Per the capturer's own progress log, approximately 400 autoplay spins (turbo speed, skip-screens on) were run across an initial batch plus three dedicated follow-up batches specifically hunting for this feature, and the MONEY-triggered random Free Spins never fired. There is no Bonus Buy option to force the feature (confirmed absent from the UI), so this is treated as a genuine RNG-availability gap, not an oversight. The mechanic description under 'features.free_spins' above is reconstructed verbatim from the in-game rules text only - it has not been visually confirmed by an actual Free Spins screen, and no screenshot exists showing the feature's distinct visual treatment (e.g. any special background/frame change, a spins-remaining counter, or the blanks+MONEY-only reel content in action)."
  ],

  "curation_gap_note": [
    "The paytable/rules content lives in Fat Panda's engine as ONE continuous scrollable info sheet (no internal 'Page N/M' pagination), and the manifest's curated set (paytable_final_p1-p4 + rules_final_p1-p3, 7 frames) was distilled from a much larger raw scroll-capture run. On direct comparison of the raw scroll frames against the curated set, one screen's worth of content is present in the raw capture but was NOT carried into the final curated 7-frame set: a page containing (a) a small 1-10 paylines pictogram diagram, (b) the sentence 'The theoretical RTP of this game is 96.50%', (c) 'Malfunction voids all pays and plays.', and (d) 'MINIMUM BET: $0.10 / MAXIMUM BET: $250.00'. This page sits, in the true scroll order, immediately between the content now shown on 'paytable_final_p4.png' (which ends mid-sentence at 'Free Spins total win in the history contains the whole win of the cycle') and 'rules_final_p1.png' (which begins at 'HOW TO PLAY') - i.e. it was skipped over during curation. The RTP/bet-range/paylines facts reported in this document ARE genuine, directly-read on-screen text (not invented), but they are NOT currently backed by a screenshot in the manifest's shots list that would be uploaded to the API. RECOMMENDATION TO TL: add one more curated frame (crop of the RTP/paylines page) between paytable_final_p4 and rules_final_p1 before upload, so the RTP/bet-range claim has photographic backing in the delivered set."
  ],

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Vertical promo/splash screen shown before entering the game. DJ Neko character at the top (see color_palette.dj_neko_character), arms raised, standing at the turntables with a microphone to the right; small decorative music notes and outlined stars scattered around the character (white star outlines, gold filled stars, music note glyphs). Below the character: a large 3D neon sign reading 'DJ' on the top line and 'NEKO' on the second line, in warm gold/yellow letters outlined with a hot-pink/red neon glow, mounted on a dark red rectangular plaque with two small white paw-print icons flanking the word 'DJ'. Below the sign, on a purple pedestal band: 'MONEY SYMBOL UP TO 5000 X BET' in bold yellow text. Below that: a round black 'reload/refresh' style enter icon (two curved white arrows forming a circle) flanked by a treble-clef music icon (left) and a musical note icon (right). At the very bottom: the 'VOLATILITY' badge (dark rounded pill, 4 of 5 lightning bolts lit gold, 5th grey).",
      "purpose": "Entry point; clicking the round circular-arrow icon starts the base game.",
      "color_blind_notes": "Max-win text and the DJ NEKO sign are large, high-contrast text on dark backgrounds; the volatility bolts are also counted numerically nowhere on this screen, so a color-blind or low-vision user relying only on 'gold vs grey' fill would need the count (4 filled) rather than hue to interpret it - this is a residual color-only cue on this screen."
    },

    "base_game": {
      "type": "base_game",
      "overall_layout": "3x3 grid of symbol cells inside a cyan-neon-outlined rounded rectangle, positioned below the DJ Neko character art and above the bottom control bar, all within the narrow vertical game canvas.",
      "character_header": "DJ Neko half-body art fills the top of the vertical canvas, framed by the purple/blue circular glow and flanking amber (left) / teal (right) stage lights described in color_palette.",
      "reel_cells": "Dark navy/near-black cells; symbols observed in this particular idle snapshot: turntable, cat-ear headphones, Q (left reel); A, K (repeated across the vertical middle reel), turntable (middle reel); headphones, A, K (right reel) - this is a RANDOM idle snapshot, not a fixed layout, and is not exhaustively enumerated per the project's no-per-cell rule.",
      "status_text": "'PLACE YOUR BETS!' shown in white text beneath the reel frame, with a small horizontal audio-equalizer-bar graphic (pink/purple vertical bars of varying height) decorating the area behind the text.",
      "bottom_bar": {
        "spin_control": "Large circular SPIN button at bottom-centre showing two white curved arrows forming a circle, on a dark/glass disc; a round grey '-' (decrease bet) button to its left and a round grey '+' (increase bet) button to its right.",
        "far_left": "A muted-speaker icon button (rounded dark circle, white speaker-with-cross glyph) floating at the lower-left corner of the canvas, outside the main bottom bar - toggles sound.",
        "info_row_left_to_right": "'i' INFORMATION button (opens the paytable/rules booklet); a circular icon with two curved arrows (opens the automatic-play / autoplay menu); a circular icon with three curved lines/quaver-like marks (spin-speed cycle button: normal/quick/turbo); a circular icon showing three stacked coins/discs (opens bet menu / coins-cash view); a hamburger-menu icon (three horizontal lines, opens SYSTEM SETTINGS).",
        "balance_labels": "Centered at the very bottom: yellow 'CREDIT $100,000.00' and orange-yellow 'BET $2.00', with small grey text 'FAT PANDA . <timestamp>' beneath them (engine/build watermark)."
      },
      "color_blind_notes": "All bottom-bar controls are distinguished by icon shape/glyph on a uniform dark circular background, not by color - safe for color-blind users. CREDIT/BET are both warm yellow/orange tones on dark, which are close in hue to each other; they are still distinguishable because they are separately labelled with the words CREDIT and BET."
    },

    "base_game_win": {
      "type": "base_game",
      "content": "A small line win in progress: reel 1 shows a MONEY symbol at the top row displaying '$1.00' on its red LED value strip, with A/Q/K below it on that reel; middle and right reels show A/Q/K letters. Below the reels: 'WIN $1.40' in yellow/white text. The spin/autoplay counter button below now shows a small red-outlined counter reading '45' (spins remaining in an autoplay run) instead of the plain spin icon.",
      "color_blind_notes": "Win amount is high-contrast white/yellow text on dark - legible without color discrimination."
    },

    "base_game_money_stack": {
      "type": "base_game",
      "content": "A transient mid-spin animation frame (captured while MONEY symbols were still visually settling into place), showing MORE than 3 symbols in the middle reel column at once (a K letter and four separate MONEY-symbol cells with values $1.00, $1.00, $1.00 and $4.00 stacked vertically, one still partly overlapping the reel frame edge) and a MONEY $4.00 symbol overlapping a Q on the left reel. This visual 'overflow' is a rendering/animation artifact of the reel-drop transition, not a permanent extra row - the fixed grid is still 3x3 (see 'layout_and_mechanics.grid').",
      "autoplay_counter": "Spin-speed/autoplay counter button shows '20'.",
      "color_blind_notes": "MONEY values are printed as red-on-dark digits inside a yellow-framed tag on every instance - legible by text/number, not color-coded."
    },

    "base_game_money_collect": {
      "type": "base_game",
      "content": "The settlement/summation moment of the MONEY-symbol feature: five-to-six MONEY symbols are visible across the grid (left reel: A on top, MONEY $2.00, MONEY $1.00; middle reel: MONEY $4.00 at top with a bright white/blue glow burst, then an overlapping animated readout showing '$2.00' above a large highlighted '$11.00' and '$1.00' below it, with a K letter peeking at the very bottom edge; right reel: headphones on top, MONEY $1.00, headphones at bottom). The large central '$11.00' is the running SUM of the individual MONEY values being added together per the summation rule. Autoplay counter shows '15'.",
      "color_blind_notes": "The sum readout is large white/gold text on a glowing white burst - very high contrast, safe."
    },

    "win_screen": {
      "type": "win_screen",
      "content": "The settled final result of the MONEY-symbol collect shown in 'base_game_money_collect.png': left reel shows A on top, MONEY $2.00 middle, MONEY $1.00 bottom; middle reel shows MONEY $4.00 top, MONEY $2.00, MONEY $1.00, with a K letter visible at the very bottom edge of the frame; right reel shows headphones top, MONEY $1.00 middle, headphones bottom. Below the reels: 'WIN $11.00' in yellow/white text on the dark equalizer-bar background. This directly confirms the six visible MONEY values ($2+$1+$4+$2+$1+$1 = $11) sum exactly to the displayed win, a first-hand verified instance of the 'MONEY symbol' summation rule from the paytable. Autoplay counter shows '14'.",
      "color_blind_notes": "Win amount is large high-contrast yellow/white text on a dark panel - legible without color discrimination."
    },

    "paytable_page_1": {
      "type": "paytable",
      "page": "1 (curated; original sheet has no native page numbers)",
      "content": "Header 'GAME RULES' with subtitle 'All symbols pay from left to right on adjacent reels starting from the leftmost reel.' Below it, a 2-row x 3-column icon grid of the regular paying symbols with their 3-of-a-kind payouts: golden boots (3 - $20.00), turntable (3 - $10.00), cat-ear headphones (3 - $2.00); then A (3 - $1.00), K (3 - $0.60), Q (3 - $0.40). Further down: the WILD badge icon with '3 - $40.00' beside it, and body text 'This is the WILD symbol and substitutes for all symbols except for MONEY symbol. It can appear on all reels.' Below that: the MONEY symbol icon (DJ Neko portrait badge with red LED value strip) with the text 'This is the MONEY symbol. It can appear on all reels.' (continues onto page 2).",
      "navigation": "A small 'X' close button at the top-right of the panel; a thin vertical scrollbar track visible along the right edge of the panel indicating more content below.",
      "color_blind_notes": "Every payout is printed as plain white numeric text next to its icon - fully legible without any color dependency. The royal letters (A/K/Q) are each also a distinct glyph shape as well as a distinct color, so shape alone still disambiguates them for color-blind users."
    },

    "paytable_page_2": {
      "type": "paytable",
      "page": 2,
      "content": "Continues the WILD text from page 1, then the MONEY symbol description continues: 'It can appear on all reels. At every spin the MONEY symbol takes a random value from a predefined set. Possible values are: 0.5x, 1x, 2x, 2.5x, 3x, 4x, 5x, 8x, 10x, 15x, 20x, 30x, 50x, 100x, 200x, 500x, 1000x or 5000x total bet. When 5 or more MONEY symbols hit anywhere on the screen their values are added together and paid.' Below that, a 'FREE SPINS' heading with body text: 'Whenever a MONEY symbol hits, the FREE SPINS feature can be randomly triggered. The round has 8 free spins. During the round, only blanks and MONEY symbols can hit.' (continues onto page 3).",
      "color_blind_notes": "All numeric multiplier values are plain white text, not color-coded."
    },

    "paytable_page_3": {
      "type": "paytable",
      "page": 3,
      "content": "Continues the FREE SPINS text: 'The feature cannot be retriggered. Special reels are in play during the feature.' Then a 'MAX WIN' heading: 'The maximum win amount is limited to 5,000x bet. If the total win of a feature reaches 5,000x the round immediately ends, win is awarded and all remaining features are forfeited.' Then a 'GAME RULES' heading with the 'VOLATILITY' badge (4 of 5 gold lightning bolts lit, 5th grey/unlit) and its text 'Medium volatility games pay out steadily and the range of pays varies from low to very high.' (see 'technical_summary.volatility_conflict' for the badge-vs-text discrepancy). Below that, general rule bullets begin: 'All symbols pay from left to right on selected paylines. All wins are multiplied by bet per line...' (continues onto page 4).",
      "color_blind_notes": "The 4-lit-of-5 volatility badge is the one place on this screen where a color/brightness distinction (gold vs grey) is the primary cue for how many bolts are 'on'; there is no numeric '4/5' printed alongside it, so this is a genuine residual color-dependency for this specific badge (position/count of lit icons from the left is the non-color-reliant cue that remains usable)."
    },

    "paytable_page_4": {
      "type": "paytable",
      "page": 4,
      "content": "Continues the general rules text from page 3: '...All wins are multiplied by bet per line. Free Spins wins are added to the payline win. All values are expressed as actual wins in coins. Only the highest win is paid per line. When winning on multiple paylines, all wins are added to the total win. Free Spins win is awarded to the player after the round completes. Free Spins total win in the history contains the whole win of the cycle' (text cut off at the bottom of the captured frame, panel continues scrolling).",
      "curation_note": "IMPORTANT: this curated frame's content is very similar to page 3's lower portion (both show the MAX WIN and GAME RULES/volatility blocks) - the panel appears to have scrolled only slightly between the two captures. The paylines-diagram / RTP / bet-range page that follows this content in the true scroll order was NOT included among the curated paytable frames - see 'curation_gap_note'.",
      "color_blind_notes": "All body text is plain white on dark, no color dependency."
    },

    "rules_page_1": {
      "type": "rules",
      "page": 1,
      "content": "Continuing directly from the RTP/bet-range page (not itself included in the curated set - see 'curation_gap_note'): 'HOW TO PLAY' heading. 'Click the [bet-menu icon] button to open the bet menu. Select the bet you want to use in the game by adjusting values using the + and - buttons. Press the SPIN button to play.' Then 'MENU' heading: '[hamburger icon] opens the menu that contains the settings which affect the way the game is being played.' '[spin-speed icon] - cycles through spin speed settings, normal speed, quick spin and turbo spin.' Then partially visible at the bottom: 'BATTERY SAVER...' text beginning (continues onto page 2).",
      "color_blind_notes": "All instructional icons are referenced by their glyph shape in the text, not by color."
    },

    "rules_page_2": {
      "type": "rules",
      "page": 2,
      "content": "'BATTERY SAVER - helps reduce the battery consumption of the game and can help to prevent the device from becoming warm during longer play sessions.' 'SOUND - toggles sound and music on and off.' A game-history icon with 'opens the game history page'. An 'i' icon with 'opens the Information page'. 'CREDIT and BET labels show the current balance and current total bet. Click on the labels to switch between coins view and cash view.' Then 'MENU' heading again: a circular-arrow icon with 'starts the game', and a second circular-arrow icon with 'opens the automatic play menu'. Then 'INFORMATION SCREEN' heading beginning: 'Drag pages up and down to scroll between information pages' (continues onto page 3).",
      "color_blind_notes": "No color-only information; all controls described by icon glyph + text label."
    },

    "rules_page_3": {
      "type": "rules",
      "page": 3,
      "content": "Continues 'INFORMATION SCREEN': 'Drag pages up and down to scroll between information pages.' An 'X' icon with 'closes the information screen.' Then 'BET MENU' heading: 'The bet menu shows the number of lines available in the game, and the current total bet in both coins and cash.' 'Use the + and - buttons in the COINS PER LINE and COIN VALUE fields to change the values.' 'The maximum win amount is limited to 5000X bet. If the total win of a round reaches 5000X bet the round immediately ends, win is awarded up to the cap and all remaining features are forfeited.' (a second, slightly reworded restatement of the max-win rule already given on paytable page 3). Then 'AUTOPLAY' heading: 'Click on the buttons showing the number of possible auto-spins to start Autoplay.' 'SKIP SCREENS option auto-skips the feature introduction and end screens after a short period of time.' This is confirmed as the BOTTOM of the entire scrollable info sheet (verified via scroll_capture.py exhaustion, per manifest.json scroll_panels entry).",
      "color_blind_notes": "No color-only information on this page."
    },

    "settings": {
      "type": "settings",
      "title": "SYSTEM SETTINGS (gold/yellow heading text, top-centre), with an 'X' close button at the top-right.",
      "home_row": "'HOME' label with a white house-outline icon on the right, separated by thin horizontal divider lines from the sections below.",
      "game_history_row": "'GAME HISTORY' label (shown dimmed/greyed, suggesting it may be inactive in this demo context) with an external-link-style icon on the right.",
      "general_settings": "Section heading 'GENERAL SETTINGS' in gold. Three labelled toggle rows, each with a switch on the right (white/grey circular handle on a dark track = OFF; green track with white handle pushed right = ON): 'BATTERY SAVER - Save battery life by reducing animation speed' (OFF, handle at left, grey/white); 'SOUND - Turn sound off or on' (ON, green track, handle at right); 'VIBRATION - Game will vibrate when playing' (OFF, grey/white, handle at left).",
      "bet_settings": "Section heading 'BET SETTINGS' in gold. 'TOTAL BET' label above a row of three controls: a white circular '-' (minus) button, a dark rectangular field showing '$2.00', and a green circular '+' (plus) button.",
      "color_blind_notes": "Every toggle's ON/OFF state is conveyed by BOTH color (green=on, grey/white=off) AND the physical left/right position of the round handle within its track - so the state remains readable for color-blind users via handle position alone."
    },

    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAY SETTINGS (gold heading), with an 'X' close button at the top-right, shown as a dark panel with a bright cyan-neon rounded border over the dimmed base-game background.",
      "checkboxes": "Three square checkbox options in a row, each with a white outline label below/beside it: 'TURBO SPIN' (unchecked, empty white-outlined square); 'QUICK SPIN' (checked, green filled square with white checkmark); 'SKIP SCREENS' (checked, green filled square with white checkmark).",
      "autospin_slider": "'NUMBER OF AUTOSPINS' label above a horizontal slider: a thin white line track with a green filled square handle (showing a small pause-bars glyph) positioned a little left of centre, and the numeral '100' displayed to the right of the track as the currently selected spin count.",
      "action_button": "Large green rounded-rectangle button reading 'START AUTOPLAY (100)' in white bold text, spanning most of the panel width near the bottom.",
      "footer_hint": "Behind the panel, the dimmed base game shows 'PLACE YOUR BETS!' and the spin button carries wrap-around text reading 'HOLD FOR TURBO SPIN'.",
      "color_blind_notes": "Checkbox state is shown by a checkmark glyph (shape), not color alone, though the checked state is also filled green as a secondary (non-essential) cue. The primary action button is distinguished by its size, position and the explicit text 'START AUTOPLAY', not by color alone."
    }
  },

  "accessibility_observations": {
    "screen_reader": "Bottom-bar control order is stable and left-to-right meaningful: speaker/mute icon floats at the far lower-left corner outside the main bar; the main bar (left to right) is Information ('i'), Autoplay-menu, Spin-speed cycle, Bet/coins menu, System-settings hamburger, with the large central SPIN button and its +/- bet adjusters above this row. The info booklet is one continuous scrollable sheet rather than discrete numbered pages - a screen-reader implementation should expose it as a single scrollable region with heading landmarks (GAME RULES / FREE SPINS / MAX WIN / VOLATILITY / HOW TO PLAY / MENU / BATTERY SAVER / INFORMATION SCREEN / BET MENU / AUTOPLAY) rather than assuming fixed page breaks.",
    "motor": "The central SPIN button is the largest touch/click target in the base game and can be held down for turbo spin ('HOLD FOR TURBO SPIN'). Autoplay (with adjustable spin count, up to a preset 100 shown here) reduces the number of individual clicks needed for extended play. Bet +/- and autospin count use large round buttons rather than small text fields.",
    "color_blind": "Most functional state is conveyed redundantly by shape/position/text: toggle switches by handle position, checkboxes by checkmark glyph, MONEY-symbol values by printed digits, WIN amounts by explicit text. The one identified residual color-only cue is the VOLATILITY badge (4 gold-lit vs 1 grey-unlit lightning bolt, with no accompanying '4/5' numeral) - a color-blind user distinguishing gold from grey at low contrast could misjudge the exact count, though the left-to-right position of the unlit icon (always last) partially mitigates this.",
    "deaf_hard_of_hearing": "No audio-only information was observed; SOUND and AMBIENT/VIBRATION are presented purely as decorative on/off toggles in Settings, and all game state (win amounts, spins-remaining counters, bet/credit values) is conveyed through on-screen text/graphics."
  },

  "unreadable_or_uncertain": [
    "The Free Spins feature's actual gameplay screen (background/frame treatment during the feature, the spins-remaining counter, and the 'blanks + MONEY only' reel content) was not captured on any frame - see 'not_captured_features'. Its mechanic description here is taken verbatim from rules text only, not confirmed visually.",
    "The RTP (96.50%), paylines-diagram (1-10) and bet range ($0.10-$250.00) values are read directly from a genuine raw scroll-capture screenshot of the info panel, but that specific page did not make it into the manifest's curated 7-frame paytable/rules set (paytable_final_p1-4 + rules_final_p1-3) - see 'curation_gap_note' for full detail and a recommendation to add the missing frame before upload.",
    "Whether any 4th royal letter (e.g. 'J' or '10') exists elsewhere in the paytable is considered unlikely but not exhaustively provable beyond the fact that the full paytable list (page 1) enumerates exactly 6 payline symbols plus WILD and MONEY, with no gap or cut-off text suggesting a missing entry.",
    "The exact per-cell content of any base-game reel snapshot is a random result of that particular spin and is intentionally not enumerated cell-by-cell, per project convention.",
    "The true resolved volatility rating (High vs Medium) is left unresolved given the badge-vs-text conflict described in 'technical_summary.volatility_conflict' - do not force a value; this should be settled by web/catalogue cross-check at the enrichment stage."
  ]
}

API documentation for this slot

Ready-to-run request examples in curl, Python, JavaScript & PHP — plus the full structured-data field reference for this exact slot, on GitHub.