DJ Fox

Demo, RTP 96.28%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 4 weeks ago Verified · 26 Aug 2026
RTP 96.28%
Volatility High
Max win ×10000
Grid 3×5
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

55 screenshots · 13 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dj-fox-b28/

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7 API calls this month
Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 4 aspects we couldn’t confirm are flagged below, not hidden.

Captured 26 Aug 2026 View capture log

Per-screen breakdown

55 demo screens
55 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Info / About screen
info Info / About screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Game settings
settings Game settings
Win screen
win_screen Win screen

What we extracted from DJ Fox

Everything pulled from DJ Fox into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
55 screens captured
13 symbols catalogued · payouts OCR-verified
10 palette colors from frames
6 accessibility groups profiled
4 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 55 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Push Gaming
volatility High
max_win_x ×10000
layout 3×5
bonus_buy No
mechanic Video Slot
release_date 2023

RTP configurations

This game does not run at one fixed RTP. It ships 5 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 96.28%
Ante Bet 96.42% Push-Up 2 rows active (2.5x Base Bet)
Ante Bet 96.36% Push-Up 4 rows active (7.5x Base Bet)
Ante Bet 96.31% Push-Up 5 rows active, full board (10x Base Bet)
Ante Bet 96.21% Push-Up 3 rows active (5x Base Bet)

See how this RTP compares across Push Gaming’s full range →

Symbols & paytable

13 symbols
13 icons (ZIP)
VIP
VIP
Bonus

Gold/orange metallic square badge, purple light-bulb ring, dark-red disco-ball centre, gold fox-head icon over 'VIP' lettering; pays nothing directly, collects into the Multiplier Meter and activates the next row.

9
9
High Pay

Red neon-ringed vinyl-record disc with a glowing white '9'; highest-value single chip, concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.90 Multiplier
8
8
High Pay

Orange/gold neon-ringed vinyl disc with a white '8'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.80 Multiplier
7
7
High Pay

Orange/gold neon-ringed vinyl disc (dimmer ring than 8) with a white '7'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.70 Multiplier
6
6
High Pay

Green neon-ringed vinyl disc with a white '6'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.60 Multiplier
5
5
High Pay

Green neon-ringed vinyl disc (dimmer green than 6) with a white '5'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.50 Multiplier
4
4
Low Pay

Green neon-ringed vinyl disc with a white '4'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.40 Multiplier
3
3
Low Pay

Blue neon-ringed vinyl disc with a white '3'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.30 Multiplier
2
2
Low Pay

Blue neon-ringed vinyl disc with a white '2'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.20 Multiplier
1
1
Low Pay

Blue/grey neon-ringed vinyl disc (dimmer than 2/3) with a white '1'; concatenates left to right with adjacent chips into multi-digit numbers.

MatchPayoutUnit
1x 0.10 Multiplier
0
0
Low Pay

Grey/blue neon-ringed vinyl disc (dimmest ring in the set) with a white '0'; pays nothing on its own - like the 00 chip it is a positional digit that only matters inside a concatenation (1 next to 0 reads as 10).

00
00
Low Pay

Pink/magenta multicoloured neon-ringed vinyl disc with a white '00'; worth nothing alone. Instead of its own multiplier it supplies the two-digit TAIL of a concatenated number, e.g. '5'+'00' reads as 500 and pays 50x Base Bet.

Dud
Dud
Other

Thin glowing neon diamond outline, orange/gold fading to cyan/blue, dark navy fill; pays nothing and blocks concatenation, forcing the chips on either side to be scored as separate values instead of one combined number.

Bonus modes

5 modes
Bonus Mode row_activation
Row Activation

Collecting a VIP symbol on the active row removes it from the row and activates the next row, awarding a respin; during the respin all Dud positions spin again while landed number chips are held in place, until every row resolves or the board fills.

Base Game Modifier multiplier_meter
Multiplier Meter

Vertical ladder of 2x/4x/6x/8x/10x/20x filled by collected VIP symbols (3/4/5/6/7/8 VIPs respectively, one rung per VIP landed); the highest lit rung multiplies the round's total win at spin end and all positions reset to inactive at the start of the next round.

Base Game Modifier meter_lock
Meter Lock

Random trigger that can fire at the end of a round in which VIP symbols were added to the meter; freezes the meter's current progress and open rows for the next paid round at the same bet, and resets if the player changes bet or activates Push-Up.

Base Game Modifier push_up
Push-Up

Optional paid stake tier with four steps (2/3/4/5 rows pre-opened for 2.5x/5x/7.5x/10x the Base Bet) that activates extra rows from the first spin for a greater chance of landing VIP symbols; wins are still evaluated against the Base Bet amount, not the Push-Up amount.

Other win_cap
Win Cap

Maximum payout per game round is 10,000x the current Base Bet amount; some hypothetically possible outcomes are prevented to enforce the cap and this restriction is included in the RTP calculation. Operators may configure a lower cap.

Colour system

extracted from frames · HEX
Export palette
#0E1024 base dominant 1 base
#1E2659 base dominant 2 base
#5225A4 base dominant 3 base
#6A5DE6 base dominant 4 base
#645CA2 base dominant 5 base
#9565E8 base dominant 6 base
#0F0F1C bonus dominant 1 bonus
#5E2656 bonus dominant 2 bonus
#1A1B58 bonus dominant 3 bonus
#635362 bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Every numbered vinyl chip shows its digit as printed white text in addition to its neon ring colour (red/orange/green/blue/grey/pink-magenta), so a chip's value never depends on colour perception alone; only the internal green triad (4,5,6) and blue triad (1,2,3) differ mainly by ring brightness, where the printed digit remains the reliable fallback.
  • The row currently eligible to score is marked by a brighter glowing border AND inward-pointing chevron arrows, not colour alone; the Meter Lock event is announced by both a padlock icon and the explicit text 'METER LOCK', not colour alone.
Screen Reader
  • Control positions are stable across every captured screen: hamburger menu and sound-mute top-right, Balance bottom-left, Total Bet bottom-right, Push-Up/Bet-Select and the round's SPIN button in a fixed bottom-right cluster; the paytable/rules/info/settings panels share one 4-icon bottom nav bar (grid/?/gear/shield) and each opens as a linear scrollable document with a top-right close 'X'.
Motor Accessibility
  • The circular SPIN button and the panel confirm ('OK') button are large rounded targets; the space bar both starts a spin and skips/quick-plays an in-progress animation, and Autoplay (up to 1000 spins) reduces the number of individual clicks required to keep playing.
Hearing Accessibility
  • No game information is conveyed by audio alone. Settings exposes 'All Sounds', 'Sound Effects' and 'Music' toggles, implying sound is decorative; wins, meter level, Meter Lock, Push-Up status and bet are all shown as on-screen text or iconography.
Low Vision
  • Win amounts are duplicated in three places at once for a resolved round: an overlay on the winning chips, the top equalizer-style readout and a large bottom banner, all in large gold/white numerals, so no single small readout is the only source of the win figure.

Media & assets

3 files · 3 types
55 PNG (ZIP)
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
base game grid (single active row at spin start)
full 25-page paytable booklet (symbols, worked examples, features)
full 13-page rules/GAME INFO booklet
info shield panel (KNOW THE GAME summary incl. RTP and Push-Up table)
settings panel and autoplay panel
Bet Select / Push-Up panel at min and max stake, incl. active Push-Up indicator and 5-row board state
Row Activation respin-chain gameplay (setup and row-win frames)
Multiplier Meter gameplay with a lit rung and boosted total
Meter Lock interstitial banner and locked (red) ladder state
win screen with an independently verified payout-basis anchor (two '5' chips concatenate to 55, paying 2.75 at 0.50 Base Bet)
preview/loading splash and the promotional Win Cap art
volatility rating is not printed anywhere in the captured build (paytable, rules, info panel, preview, settings)
exact function of the unlit grey fox-head badge and the lit orange fox-face badge at the bottom of the Multiplier Meter ladder (below the 2x rung) is not explained in any read text
intermediate Total Bet values between 60.00 fun and 100.00 fun (no Push-Up) were not enumerated on any captured frame
Settings panel toggle ON/OFF visual state for 'All Sounds'/'Sound Effects'/'Music' was not clearly distinguishable on the captured frame

Ask AI about DJ Fox

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does DJ Fox play? Keep it simple.

Collecting a VIP symbol on the active row removes it from the row and activates the next row, awarding a respin; during the respin all Dud positions spin again while landed number chips are held in place, until every row resolves or the board fills.

RTP 96.28%High volatilitymax win ×10000demo ✓

From the verified capture of 26 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: DJ Fox vs Razor Returns — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 4 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 13 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 4 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dj-fox-b28/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dj-fox-b28/
{
  "game": {
    "name": "DJ Fox",
    "provider": "Push Gaming",
    "provider_ref": "djfox-01",
    "game_kind": "video_slot (non-standard: numbered-chip concatenation game, not ways/lines/cluster/scatter_pays)",
    "theme": "1980s/90s synthwave nightclub. A cartoon anthropomorphic fox DJ in sunglasses/goggles and a purple tuxedo jacket stands at a DJ turntable booth flanked by four large stack speakers, under stage lighting.",
    "art_style": "Flat-shaded 2D vector illustration with heavy neon-glow outlines (magenta/cyan/orange rim light on every shape), retro-futuristic synthwave palette (deep purple/indigo background, hot pink and cyan gridlines/beams), stylised cel-shaded character art (not photoreal), front-on/slightly-low camera angle on the DJ character, night-club lighting with sparkle/glow bloom effects, glossy 'arcade cabinet' UI chrome (brushed-metal bezels, glowing plastic buttons) around the reel frame. No daylight, no realistic lighting - everything is neon-lit night scene.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) built from 54 desktop screenshots (1280x800) + full verbatim text of all 25 paytable pages and all 13 rules pages, plus zoomed crops for icon/UI verification.",
    "method_notes": "Numbers taken verbatim from on-screen text (paytable/rules booklets) and cross-checked against the four worked examples printed in the paytable itself and against an anchored gameplay frame (payout_basis_anchor.png). Tesseract OCR was not used for this pass (screenshots were read directly by vision); every quoted string below was read from the image, not inferred. Items that remained unclear are listed in 'unreadable_or_uncertain' and NOT invented.",
    "language": "English"
  },
  "color_palette": {
    "overall_background": "Deep purple/indigo synthwave nightclub interior with hot-pink and cyan neon beams radiating from a central light source behind the reel frame; a circular stage platform with teal/cyan ring lighting is visible at the bottom of the screen.",
    "reel_frame": "Light lavender/silver-blue brushed-metal bezel with rounded corners around a near-black reel window; thin gold/orange trim lines separate the 3x5 grid of cells.",
    "inactive_cell_placeholder": "A thin neon outline diamond (rotated square) in a gradient of orange-gold at the edges fading to cyan/blue, glowing softly on a dark navy cell background - represents an empty/unresolved position (the 'Dud'/blank symbol shares this same diamond shape).",
    "active_row_indicator": "The row currently eligible to receive chips is framed by a bright glowing orange/gold border (clearly brighter and thicker than the default cell dividers) with orange arrow chevrons pointing inward on both the left and right edge of that row.",
    "number_chips": "Each numbered vinyl-record chip has its own neon ring colour: '9' red, '8' orange/gold, '7' orange/gold (slightly dimmer), '6' green, '5' green (dimmer), '4' green, '3' blue, '2' blue, '1' blue (dimmer/greyish), '0' grey-blue (dimmest), '00' pink/magenta multicoloured neon ring (visually distinct from all single-digit chips).",
    "vip_symbol": "Square badge, gold/orange metallic frame with a ring of small purple/violet light bulbs, dark red disco-ball-textured centre, a gold fox-head silhouette icon above gold 3D 'VIP' lettering outlined in purple.",
    "multiplier_meter_ladder": "Vertical ladder on the left edge of the reels: a red padlock icon at the top (Meter Lock indicator), then six purple/indigo rounded badges reading 20x/10x/8x/6x/4x/2x from top to bottom, then a plain unlit grey fox-head badge, then a bottommost badge that glows orange/red (lit state) with a fox-face icon inside a diamond outline.",
    "win_amount_display": "A pill-shaped equalizer-style readout under the DJ character's turntable rig: black interior flanked by a red-to-transparent glow gradient and orange arrow chevrons '>>' and '<<' at each end; empty (no glow fill, no digits) when idle, and displays the round's win amount in large gold/orange 3D numerals when a win resolves.",
    "buttons_and_panels": "Dark charcoal/near-black panels for Settings, Autoplay, Bet Select and the paytable/rules booklet, with white text, red accent buttons (e.g. the red 'OK'/'START AUTOPLAY'-style primary action), and gold/amber section-divider bars (a short vertical gold-orange bar precedes each bold white section heading in the paytable/rules booklet, e.g. 'MAX WIN', 'ROW ACTIVATION')."
  },
  "grid_and_core_mechanic": {
    "layout": "3 columns x 5 rows. Confirmed visually on base_game.png, push_up_active.png (all 5 rows shown with diamond placeholders) and the small illustrative row-diagrams inside the paytable's worked examples. No ways/lines/cluster/scatter_pays count is printed anywhere in the 25-page paytable or 13-page rules booklet - this is NOT a paylines/ways game.",
    "default_active_rows": "At the start of every new spin only ONE row is active (rules_p8.png, verbatim: 'All rows except the first are made inactive at the start of a new spin.'). Additional rows are unlocked mid-round via Row Activation (see 'features.row_activation'), or all 5 rows can be pre-opened by paying for the Push-Up option (see 'features.push_up').",
    "symbol_set": "Twelve possible reel symbols: numbered vinyl-record 'chips' 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 and 00 (double-zero), plus the 'Dud' blank/blocker symbol (a glowing orange/gold-to-cyan neon diamond outline, no value) and the 'VIP' badge symbol (see 'symbols.vip').",
    "base_payout_rule": "Verbatim (rules_p1.png / paytable game-info panel): 'DJ Fox is a slot game where you win what you see divided by 10.' And (rules_p1/2): 'The total win of each spin is equal to the linked number symbols and dud symbols that land on the active rows divided by 10.' And (paytable_p18/rules_p10): 'The paytable lists prizes as bet multipliers. Bet multipliers are applied to the Base Bet.' And (rules_p4/paytable_p6-7 'Win What You See'): 'A Bet Multiplier is a Base Bet multiplier divided by 10. Numbered chips are Bet multipliers. Landing numbered chips on any active row will award a Bet multiplier. Landing the dud symbol awards no prize. Landing numbered chips next to each other from left to right will award the win as a two or more digit prize.'",
    "concatenation_rule": "On an active row, read left to right: a run of ADJACENT numbered chips (with no Dud symbol between them) is concatenated into a single multi-digit number, and that number is then divided by 10 and multiplied by the Base Bet. A 'Dud' symbol between two chips BLOCKS concatenation - the chips on either side of a Dud are instead evaluated as SEPARATE single-digit values and their individual payouts are summed. A single chip alone contributes its own digit value only (digit/10 x Base Bet).",
    "single_chip_values_at_0.50_base_bet_anchor": {
      "9": "0.45 fun (0.9x Base Bet)",
      "8": "0.40 fun (0.8x Base Bet)",
      "7": "0.35 fun (0.7x Base Bet)",
      "6": "0.30 fun (0.6x Base Bet)",
      "5": "0.25 fun (0.5x Base Bet)",
      "4": "0.20 fun (0.4x Base Bet)",
      "3": "0.15 fun (0.3x Base Bet)",
      "2": "0.10 fun (0.2x Base Bet)",
      "1": "0.05 fun (0.1x Base Bet)",
      "0": "0.00 fun (0x Base Bet)",
      "00": "0.00 fun (0x Base Bet) - contributes two digits ('00') when concatenated to the right of another chip",
      "source": "paytable_p2/p3.png header: 'All wins shown are in fun and valid for the current Base Bet of 0.50 fun'; values are exactly digit/10 x Base Bet, confirmed arithmetically for every tier."
    },
    "worked_examples_verbatim": [
      {
        "row": "5, Dud, 0 (left to right)",
        "rule_applied": "Dud blocks concatenation; '5' and '0' scored separately",
        "result": "Base Bet x 0.5",
        "source": "paytable_p8.png / rules_p3.png example 1"
      },
      {
        "row": "5, 0, Dud (left to right)",
        "rule_applied": "'5' and '0' are adjacent (no Dud between them) so they concatenate to '50'",
        "result": "Base Bet x 5",
        "source": "paytable_p10.png / rules_p3.png example 2"
      },
      {
        "row": "5, Dud, 3 (left to right)",
        "rule_applied": "Dud blocks concatenation; '5' (0.5x) and '3' (0.3x) summed",
        "result": "Base Bet x 0.8",
        "source": "paytable_p12.png / rules_p4.png example 3"
      },
      {
        "row": "5, 00, Dud (left to right)",
        "rule_applied": "'5' and '00' are adjacent and concatenate to '500'",
        "result": "Base Bet x 50",
        "source": "paytable_p14.png / rules_p4.png example 4"
      },
      {
        "row": "1, Dud, 0",
        "rule_applied": "Dud blocks; separate '1' (0.1x) + '0' (0x)",
        "result": "0.1x",
        "source": "rules_p2.png quick-reference list"
      },
      {
        "row": "Dud, 0, 5",
        "rule_applied": "'0' and '5' adjacent, concatenate to '05'->just '5'? printed literally as",
        "result": "0.5x (printed as 'dud-0-5 pays 0.5x')",
        "source": "rules_p2.png quick-reference list"
      },
      {
        "row": "1, 0, Dud",
        "rule_applied": "'1' and '0' adjacent, concatenate to '10'",
        "result": "1x (printed as '1-0-dud pays 1x')",
        "source": "rules_p2.png quick-reference list"
      }
    ],
    "tl_anchor_measurement": "Independently verified in-game on payout_basis_anchor.png: two adjacent '5' chips on the single active row concatenated to '55'; win = 55/10 x 0.50 Base Bet = 2.75 fun, printed identically as the bottom banner 'WIN: 2.75 fun' and the top equalizer-bar readout '2.75', with 'Total Bet: 0.50 fun' printed on the same frame. The measurement rests on that single frame plus the printed rule ('the player is paid their Base Bet Amount multiplied by 0.8' on paytable_p13.png); no balance delta is used, because the captured frames are separate rounds taken at different times and do not form a reconstructable sequence."
  },
  "symbols": {
    "note": "This game has no 'high/low value' royal-card symbol set in the traditional sense - all paying symbols are the numbered vinyl chips, ranked purely by their printed digit. The Dud (blocker/blank) and the VIP (feature-trigger) symbol carry no direct payout of their own.",
    "number_chips_ranked_high_to_low": [
      {
        "digit": "9",
        "appearance": "Red neon-ringed vinyl record disc with a glowing white/red '9' at the centre",
        "single_chip_value": "0.9x Base Bet"
      },
      {
        "digit": "8",
        "appearance": "Orange/gold neon-ringed vinyl disc, white '8'",
        "single_chip_value": "0.8x Base Bet"
      },
      {
        "digit": "7",
        "appearance": "Orange/gold neon-ringed vinyl disc (slightly dimmer ring than 8), white '7'",
        "single_chip_value": "0.7x Base Bet"
      },
      {
        "digit": "6",
        "appearance": "Green neon-ringed vinyl disc, white '6'",
        "single_chip_value": "0.6x Base Bet"
      },
      {
        "digit": "5",
        "appearance": "Green neon-ringed vinyl disc (dimmer green than 6), white '5'",
        "single_chip_value": "0.5x Base Bet"
      },
      {
        "digit": "4",
        "appearance": "Green neon-ringed vinyl disc, white '4'",
        "single_chip_value": "0.4x Base Bet"
      },
      {
        "digit": "3",
        "appearance": "Blue neon-ringed vinyl disc, white '3'",
        "single_chip_value": "0.3x Base Bet"
      },
      {
        "digit": "2",
        "appearance": "Blue neon-ringed vinyl disc, white '2'",
        "single_chip_value": "0.2x Base Bet"
      },
      {
        "digit": "1",
        "appearance": "Blue/grey neon-ringed vinyl disc (dimmer than 2/3), white '1'",
        "single_chip_value": "0.1x Base Bet"
      },
      {
        "digit": "0",
        "appearance": "Grey/blue neon-ringed vinyl disc (dimmest ring in the set), white '0'",
        "single_chip_value": "0x Base Bet (no direct payout alone)"
      },
      {
        "digit": "00",
        "appearance": "Pink/magenta multicoloured neon-ringed vinyl disc, white '00' - visually distinct rainbow-like ring separating it from all single-digit chips",
        "single_chip_value": "0x Base Bet alone; forms the final two digits of a concatenated number when adjacent to another chip"
      }
    ],
    "dud": {
      "name": "Dud",
      "appearance": "A thin glowing neon diamond (rotated square) outline, gradient from orange/gold at the points to cyan/blue, dark navy fill - visually identical to the 'empty cell' placeholder shown before any symbol lands there.",
      "rules": "Verbatim (paytable_p3/4.png): 'The Dud symbol has no value and represents a Blank.' It also acts as a BLOCKER: it interrupts left-to-right concatenation between numbered chips on either side of it, forcing them to be scored as separate individual values instead of one combined number.",
      "source": "paytable_p3/p4.png"
    },
    "vip": {
      "name": "VIP",
      "appearance": "Square badge with a gold/orange metallic frame ringed by small glowing purple/violet lights, a dark-red disco-ball-textured circular centre, a gold stylised fox-head silhouette icon, and gold 3D 'VIP' lettering outlined in purple beneath it.",
      "rules": "Verbatim (paytable_p1.png): 'When a VIP Symbol is present on an active row, the VIP Symbol is collected into the Multiplier meter, removing it from the row and the next row will become active.' VIP carries no payout of its own - its only function is to feed the Multiplier Meter and unlock additional rows (see 'features.row_activation').",
      "source": "paytable_p1.png / rules_p6-7.png"
    }
  },
  "features": {
    "row_activation": {
      "summary": "The mechanism by which additional rows of the 3x5 grid become eligible to pay, beyond the single default active row.",
      "rules_verbatim": [
        "When a VIP Symbol is present on an active row the next row becomes active. The VIP Symbol is collected into the Multiplier meter, removing it from the row.",
        "When a new row becomes active, any VIP Symbols on the newly activated row will then be collected into the Multiplier meter, and a respin is also awarded.",
        "Any VIP Symbols collected on the newly activated row will not trigger an additional row.",
        "During respins, all positions containing Dud symbols spin again, while all Number Symbols are held in the same place.",
        "Once all the respins have concluded, all active rows are evaluated for wins.",
        "All rows except the first are made inactive at the start of a new spin.",
        "When all positions are filled with Numbered Chip Symbols and there are no remaining positions available to spin, the game round will be complete."
      ],
      "source": "paytable_p14-16.png / rules_p6-7.png",
      "gameplay_frame": "vinyl_combo_setup.png / vinyl_combo_win.png show a mid-round respin chain with several active rows already populated with chip pairs (e.g. '1'+'6' adjacent, '4'+'1' adjacent) while other cell positions still show the blurred/translucent 'still spinning' state characteristic of an in-progress respin."
    },
    "multiplier_meter": {
      "summary": "A vertical ladder to the left of the reels (values 2x, 4x, 6x, 8x, 10x, 20x) that is filled by collected VIP symbols and, once lit, multiplies the ENTIRE round's total win.",
      "rules_verbatim": [
        "The game includes the following win multipliers: 2x - 3 VIP Symbols required; 4x - 4 VIP Symbols required; 6x - 5 VIP Symbols required; 8x - 6 VIP Symbols required; 10x - 7 VIP Symbols required; 20x - 8 VIP Symbols required.",
        "To be awarded one of the win multipliers, a portion of the Multiplier meter needs to be filled. Each time a VIP Symbol lands, the lowest available position of the Multiplier meter will be filled.",
        "At the end of a spin, the player's total win is multiplied by the value highlighted in the Multiplier meter.",
        "At the start of a new game round, all positions in the Multiplier meter become inactive.",
        "The total number of VIP symbols which can land on any spin is equal to the inactive positions on the Multiplier Meter.",
        "When the Multiplier Meter reaches 20x, only one VIP symbol can land on the reels."
      ],
      "source": "rules_p7-9.png / paytable_p16-21.png",
      "gameplay_frame": "bonus_multiplier_meter.png captures a round where the 2x rung is lit (glowing orange, distinct from the unlit purple/indigo rungs above it) and the round's pre-multiplier subtotal is boosted to a final displayed total of '6.80' shown in large gold numerals over the reels."
    },
    "meter_lock": {
      "summary": "A random persistence modifier that freezes the Multiplier Meter's current progress for the following spin instead of resetting it.",
      "rules_verbatim": [
        "Meter Lock is a random trigger which locks progression to the Multiplier meter in place for the next spin. Meter Lock can only be triggered at the end of a round in which VIP Symbols have been added to the Multiplier meter. All unlocked rows / meter positions are held in place for the next paid game round.",
        "Meter Lock is a persistent feature and is tied to the selected bet. If the player changes their bet, or activates Push-Up, all Multiplier meter positions will become inactive."
      ],
      "source": "paytable_p23-25.png / rules_p8-9.png",
      "gameplay_frame": "bonus_meter_lock.png shows the full-screen interstitial banner: two red playing-card-shaped panels with white star icons flanking a central red panel with a white padlock icon, over the red banner text 'METER LOCK'. When active, a red padlock icon replaces the fox-head glyph at the very top of the multiplier ladder and the ladder itself turns red - visible on bonus_meter_lock.png, bonus_multiplier_meter.png and win_screen.png. It is NOT active on every frame: payout_basis_anchor.png shows the ordinary blue ladder with the fox-head glyph on top, so Meter Lock is a per-round random trigger and not a session-wide state."
    },
    "push_up": {
      "summary": "A four-tier optional stake increase ('ante'-style, but framed as pre-opening rows rather than a payout boost) that pre-activates 2, 3, 4 or all 5 rows from the start of the spin, for a proportionally higher RTP.",
      "rules_verbatim": [
        "Play the Push-Up option with more rows active for a greater chance of landing more VIP Symbols and greater wins.",
        "2 rows active = 2.5x of the Base Bet. RTP 96.42%",
        "3 rows active = 5x of the Base Bet. RTP 96.21%",
        "4 rows active = 7.5x of the Base Bet. RTP 96.36%",
        "5 rows active = (Full board open) = 10x of the Base Bet. RTP 96.31%",
        "When using Push-Up, wins are evaluated respectively of the Base Bet amount and not the Push-Up amount. The Push-Up amount will only activate extra rows.",
        "The Push-Up option can be activated and deactivated by unselecting the Push-Up option at the end of each game round. When the game is in autoplay, the autoplays must be switched off to deactivate the Push-Up."
      ],
      "note_non_monotonic_rtp": "The RTP does NOT increase monotonically with more rows (96.42% at 2 rows, dips to 96.21% at 3 rows, rises to 96.36% at 4 rows, settles at 96.31% at 5 rows/full board). This is exactly as printed on rules_p11.png and paytable's 'KNOW THE GAME' summary (info_p1.png) - not a transcription error.",
      "ui_location": "Found inside the 'BET SELECT' panel (opened via the coin-stack icon on the lower-right of the game bar), which carries a 'PUSH-UP™' wordmark/logo and a circular '?' help icon at the top, four selectable tile buttons (2.5x/2 Rows, 5x/3 Rows, 7.5x/4 Rows, 10x/5 Rows - the selected tile is outlined in a bright violet/magenta glow), and below that the 'Total Bet' list of stake amounts (see 'bet_limits').",
      "gameplay_frames": {
        "selection_screen": "bet_select_min.png / bet_select_max.png / push_up_bet_max.png show the BET SELECT panel; push_up_bet_max.png has the '10x / 5 Rows' tile highlighted and the Total Bet list scaled up to 300.00-1,000.00 fun.",
        "active_indicator": "push_up_active.png / push_up_gameplay.png show a small 'PUSH-UP™' badge/wordmark appearing in the bottom-right corner of the live game screen while the option is engaged, and the Total Bet readout switches to the format 'Total Bet: <push-up total> (<Base Bet>) fun' e.g. '1.00 (0.10) fun' and '5.00 (0.50) fun'.",
        "board_state": "With Push-Up engaged, the reel frame's active-row highlighting extends across ALL visible rows from the very first spin frame (push_up_active.png shows unresolved diamond placeholders in all 5 rows rather than only the bottom row)."
      },
      "source": "rules_p10-11.png / info_p1.png (KNOW THE GAME summary) / TL-captured frames bet_select_min.png, bet_select_max.png, push_up_bet_max.png, push_up_active.png, push_up_gameplay.png"
    },
    "win_cap": {
      "value": "10,000x the current Base Bet amount, per game round",
      "rules_verbatim": "This game has a maximum win of 10,000x and as a result, some hypothetically possible results have been prevented. This restriction has been included in RTP calculations. It is possible that the operator has configured a win cap which differs from the 10,000x win cap. If this is the case, it will not be possible to reach the 10,000x win cap. Please contact the operator for further information.",
      "source": "rules_p13.png / paytable_p5-6.png / info_p1.png",
      "promo_art": "paytable_p5-6.png shows a promotional splash: the DJ Fox character seated among floating gold coins and sparkles with the gold 3D text '10,000x' and the small 'PUSH GAMING' provider watermark beneath."
    }
  },
  "technical_summary": {
    "rtp_percent_base": 96.28,
    "rtp_source": "rules_p13.png / info_p1.png (KNOW THE GAME), verbatim: 'The theoretical average return to player (RTP) is 96.28%.'",
    "rtp_with_push_up": {
      "2_rows": 96.42,
      "3_rows": 96.21,
      "4_rows": 96.36,
      "5_rows_full_board": 96.31,
      "source": "rules_p11.png / info_p1.png"
    },
    "volatility": "Not printed anywhere in the captured build (paytable, rules, settings, info panel, preview). Not stated on-screen; not to be inferred.",
    "bet_min": "0.10 fun",
    "bet_max": "100.00 fun",
    "bet_source": "TL-measured directly from the BET SELECT panel's 'Total Bet' list, scrolled to both ends (bet_select_min.png shows the list top at 0.10 fun, bet_select_max.png shows the list bottom at 100.00 fun, confirmed stable on a second scroll).",
    "bet_step_note": "The Total Bet list is a fixed set of discrete values (observed: 0.10, 0.20, 0.30, 0.40, 0.50 ... 30.00, 40.00, 50.00, 60.00, 100.00 fun), not a free-form stepper; intermediate values between 60.00 and 100.00 were not enumerated on the captured frames.",
    "push_up_bet_ceiling": "1,000.00 fun - exactly 10x the ordinary 100.00 fun ceiling, reached with Base Bet 100.00 and the '10x / 5 Rows' Push-Up tier selected (push_up_bet_max.png). This is a Push-Up-multiplied figure, not a second/independent max_bet.",
    "demo_default_bet": "0.50 fun",
    "demo_starting_balance": "1,000.00 fun on a freshly loaded demo (observed by the TL on a clean session load before any spin). Balances of 999.00 and 998.50 fun that appear on capture frames are mid-session state after spins, not the starting credit.",
    "currency_note": "The demo balance/bet unit is labelled 'fun' throughout (Push Gaming's standard demo token) - this is a demo-balance label, not the game's real-money currency.",
    "grid": "3 columns x 5 rows; only the first (default) row is active at the start of each spin, additional rows unlock via Row Activation or Push-Up (see 'features').",
    "win_mechanic_summary": "Not a ways/lines/cluster/scatter_pays game. Wins are formed by numbered chips landing on ACTIVE rows: adjacent chips (no Dud between them) concatenate into one multi-digit number; chips separated by a Dud are scored individually and summed. The combined total is divided by 10 and multiplied by the Base Bet, then (if lit) multiplied again by the Multiplier Meter value.",
    "max_win": "10,000x the current Base Bet amount per game round (see 'features.win_cap').",
    "bonus_buy": "None found. No BUY/purchase control was visible on any captured frame (base_game or any gameplay probe), and no 'Buy Feature'/'Feature Buy' section appears anywhere in the 25-page paytable or 13-page rules booklet.",
    "free_spins": "This game has no free-spins feature. Confirmed by full-text read of all 25 paytable pages and all 13 rules pages: the only listed features are Row Activation, Multiplier Meter, Meter Lock, Push-Up and Win Cap.",
    "keyboard": "Space bar starts a spin ('press the keyboard space bar') and also serves as the Quick Play / skip-animation input ('To skip certain animations during a game round, press anywhere on the screen. Alternatively, press the keyboard space bar.') - source: rules_p1.png.",
    "malfunction_clause": "Printed verbatim: 'MALFUNCTION VOIDS ALL PAYS AND PLAYS.' (rules_p12-13.png)",
    "incomplete_game_clause": "Printed verbatim: 'Incomplete games will be automatically resolved after 48 hours. Any winnings resulting from automatic resolve shall be paid to the player's account. Where an incomplete game cannot be resolved, the bet will be returned to the player.' (rules_p12.png)",
    "server_version": "2.3.0",
    "client_version": "4.1.5 17-06-2026",
    "version_source": "rules_p13.png, printed verbatim at the bottom of the GAME INFO booklet: 'Server Version: 2.3.0' / 'Client Version: 4.1.5 17-06-2026'. Not shown a second time anywhere else (Settings panel has no separate version display)."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Splash/loading screen shown before the base game. Large stylised game logo 'DJ FOX' at the top (pink/magenta 'DJ' wordmark above a larger cyan-outlined 3D 'FOX' wordmark, both with an orange diamond outline behind). Below it, three feature-preview cards in a row on a rounded dark-purple glass panel: (1) 'INSTANT PRIZE LINES' - shows a mini 3-cell strip reading '1','0','-' with a small progress bar and '1x' label; (2) 'EXPANDING ROWS' - shows a small 2x3 preview grid with chips '5','6' and a VIP badge, plus up/down chevron arrows; (3) 'UP TO 20X MULTIPLIERS' - shows the fox-head badge, '20x' and '10x' rungs of the multiplier ladder. Footer text 'CLICK TO CONTINUE' centred at the bottom.",
      "purpose": "Entry point; clicking/tapping anywhere advances into the base game.",
      "note": "RTP is NOT shown on this screen (consistent with the provider playbook's general finding for this build family) - RTP only appears inside the GAME INFO/rules booklet.",
      "color_blind_notes": "All three feature cards are labelled with plain white/gold text headings, not colour-coded; safe for colour-blind users."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "3-column x 5-row grid inside a rounded light-lavender/silver metal-bezel frame, centred-left of the screen. To the left of the frame, a tall vertical Multiplier Meter ladder. To the right, the DJ Fox character at a turntable booth flanked by four large speaker stacks, with a glowing equalizer-style win-amount readout bar beneath the booth, and the Push-Up/bet-select control cluster in the lower-right corner.",
      "title_banner": "Small 'DJ FOX' wordmark logo (pink 'DJ' over larger cyan-outlined 'FOX', diamond backdrop) at the top-left, above the Multiplier Meter ladder.",
      "background": "Deep purple/indigo nightclub scene with pink and cyan neon light beams and a circular stage platform at the bottom edge of the screen.",
      "grid_cells": "Unresolved/empty cells show the glowing orange-to-cyan neon diamond outline (the visual for both 'no symbol yet' and the Dud symbol). Landed chips show their coloured vinyl-disc icon with digit. The row currently accepting a new outcome is outlined with a brighter glowing orange border and inward-pointing orange chevrons on both sides.",
      "top_bar": "Top-right corner: a white speaker/volume icon (mute/unmute) and a white hamburger-menu icon ('≡', three horizontal lines) opening System Settings.",
      "bottom_bar": {
        "balance_and_bet": "Bottom-left: 'Balance: <amount> fun' in white/bold text. Bottom-right: 'Total Bet: <amount> fun' in white/bold text (switches to '<total> (<base>) fun' format when Push-Up is active).",
        "right_controls": "Lower-right cluster: a small circular 'autoplay' icon (a play-triangle inside a ring) above a stacked-coins 'balance/level' icon; below that a square badge showing a numeral (observed '1') and its cash value (e.g. '= 0.1'), with a small orange star badge overlapping its bottom-right corner (this is the Push-Up/Bet Select entry point); a large circular SPIN button (two white curved arrows forming a circular refresh/spin icon) to its right."
      },
      "win_readout": "The equalizer-style pill bar beneath the DJ character's turntables is empty/unlit at idle and displays the round's win amount in large gold 3D numerals when a win resolves (see 'features').",
      "color_blind_notes": "The active-row highlight is conveyed by BOTH a brighter glow AND inward-pointing chevron arrows (shape-based), not colour alone. Number chips are always labelled with a legible printed digit in addition to their ring colour, so digit identity does not depend on colour perception; only the DISTINCTION between the closely-related green triad (4/5/6) and blue triad (1/2/3) relies partly on hue - the printed digit remains the safe fallback."
    },
    "paytable": {
      "type": "paytable",
      "pages": "25 pages total, single continuous scroll sheet (no internal tabs/sections - confirmed by scroll_capture, sections.total=1). Bottom navigation bar (grid icon / '?' icon / gear icon / shield icon) switches BETWEEN whole panels (paytable / rules-help / settings / info-shield), not between sections of the paytable itself.",
      "content_summary": "p1: 'Symbols' header + bet-anchor note ('All wins shown are in fun and valid for the current Base Bet of 0.50 fun') + VIP badge + its rule text. p2-3: full number-chip paytable grid (9 down to 00) with printed fun-values, then the Dud symbol and its 'no value / Blank' text. p4-9: 'Features > MAX WIN' promo art + verbatim win-cap text, then 'WIN WHAT YOU SEE' header + illustrative grid image + the 'Bet Multiplier = Base Bet multiplier divided by 10' text. p8-14: four fully worked examples (see 'grid_and_core_mechanic.worked_examples_verbatim') each with its own illustrative 3x5 grid screenshot showing the exact chip layout. p14-19: 'ROW ACTIVATION' full rule text + illustrative ladder/grid image. p16-23: 'MULTIPLIER METER' full rule text (VIP-count thresholds, meter behaviour) + illustrative ladder/grid image. p22-25: 'METER LOCK' full rule text + illustrative ladder/grid image (final page of the booklet).",
      "navigation": "Bottom bar icons: grid (paytable), '?' (rules/how-to-play), gear (settings), shield (KNOW THE GAME info). Panel close 'X' top-right of every page.",
      "color_blind_notes": "All feature section headers use a plain gold-orange vertical bar + white bold text, not colour-only cues; every numeric rule is also fully spelled out in prose alongside the illustrative screenshots."
    },
    "rules": {
      "type": "rules (GAME INFO booklet, 13 pages, opened via the '?' icon; same content family as the paytable but text-only, no illustrative screenshots)",
      "pages_summary": "p1: intro line ('DJ Fox is a slot game where you win what you see divided by 10.'), How to Play, Autoplay, Quick Play, start of Payout Rules. p2: Payout Rules quick-reference examples ('1-dud-0 pays 0.1x', 'dud-0-5 pays 0.5x', '1-0-dud pays 1x') + Dud definition + Win Cap header. p3-5: Win Cap text, 'Win What You See' full text + all four worked examples (text-only). p6-7: Row Activation full text. p7-9: Multiplier Meter full text (including the VIP-count-per-multiplier table). p8-9: Meter Lock full text. p9-10: Paytable/Base Bet short definitions, start of Push-Up. p10-11: Push-Up full text incl. the 4-tier cost/RTP table. p12: Additional Information (incomplete-game/48-hour resolution clause, malfunction clause). p13: base RTP (96.28%), Win Cap restatement, operator-win-cap disclaimer, Server/Client version strings.",
      "color_notes": "White body text on a near-black panel; bold white section headings; gold-orange vertical accent bar precedes each heading, matching the paytable's visual language."
    },
    "info": {
      "type": "info (KNOW THE GAME summary, single screen, no scroll needed - scroll_capture confirmed moved=false)",
      "content": "A condensed one-screen digest of the rules booklet's tail end: malfunction clause, base RTP 96.28% sentence, win-cap sentence + operator-win-cap disclaimer, and the full Push-Up 4-tier table (2/3/4/5 rows, 2.5x/5x/7.5x/10x, RTP 96.42/96.21/96.36/96.31%).",
      "navigation": "Opened via the shield icon in the bottom nav bar; closes with the 'X' top-right."
    },
    "settings": {
      "type": "settings",
      "title": "SETTINGS",
      "content": "Three toggle rows, each a text label on the left and a white speaker/mute icon on the right that presumably toggles that channel: 'All Sounds', 'Sound Effects', 'Music'. No visual on/off state indicator beyond the icon itself was captured (no explicit ON/OFF text or switch-track graphic visible on this frame).",
      "color_blind_notes": "Rows are distinguished purely by their text label, which is colour-independent and legible."
    },
    "autoplay": {
      "type": "autoplay",
      "title": "AUTOPLAYS",
      "content": "A vertical list of selectable autoplay-count options: 'Off' (highlighted white/selected by default), 10, 20, 50, 100, 250, 500, 1000 - each a full-width dark button. A red 'OK' confirm button spans the bottom of the panel.",
      "background_visible_through_panel": "The captured frame shows this panel open mid-round over a live win state (DJ FOX logo, multiplier ladder with the 2x fox badge lit, two green '5' chips and the gold '2.75' win overlay visible on the left of the dimmed background), i.e. the Autoplay panel can be opened without interrupting an in-progress win display.",
      "color_blind_notes": "Selected option is shown by a solid white fill vs dark fill on the unselected rows (high contrast, not hue-dependent)."
    },
    "bet_select_and_push_up": {
      "type": "settings (Bet Select / Push-Up panel, reached via the coin-stack/star icon in the game bar's lower-right control cluster)",
      "content": "Header 'BET SELECT'. Below it a 'PUSH-UP™' wordmark/logo with a circular '?' help icon. Four Push-Up tier tiles in a row, each showing a small chest/ladder icon, a multiplier ('2.5x'/'5x'/'7.5x'/'10x') and a row count ('2 Rows'/'3 Rows'/'4 Rows'/'5 Rows'); the currently-selected tile is outlined in a bright violet/magenta glow. Below that, a 'Total Bet' heading and a vertical list of selectable stake buttons (values scale automatically with the selected Push-Up tier and Base Bet, e.g. 0.10-0.50 fun at no Push-Up / 30.00-100.00 fun scrolled further down / 300.00-1,000.00 fun when the 10x/5-Rows tier is selected with a 100.00 Base Bet). A red 'OK' confirm button spans the bottom.",
      "color_blind_notes": "The selected Push-Up tile is marked by a bright glow OUTLINE (shape+brightness), and the selected bet row is marked by solid white fill vs dark fill - both are non-hue cues."
    },
    "row_activation_gameplay": {
      "type": "bonus (natural row-activation / respin sequence)",
      "content": "vinyl_combo_setup.png/vinyl_combo_win.png: a mid-round frame with several rows already carrying landed chips (top row shows '1' and '6' adjacent; a lower row shows '4' and '1' adjacent, another lower row a lone '4'), while some cell positions are shown in a blurred/translucent mid-spin state (the still-respinning Dud positions). vinyl_combo_win.png captures the moment a row's win resolves and displays that row's subtotal ('0.40' in large gold numerals) overlaid on the grid.",
      "note": "The exact digit layout shifts slightly between the setup and win captures because this is a live multi-row respin chain (Dud positions keep re-spinning while landed number chips are held in place, per the Row Activation rule) - kept as an illustration of the mechanic rather than a strict reconciled before/after pair."
    },
    "multiplier_meter_gameplay": {
      "type": "bonus",
      "file": "bonus_multiplier_meter.png",
      "content": "The 2x rung of the Multiplier Meter ladder is lit (glowing orange, all rungs above it still unlit purple/indigo), and the reel grid shows a large gold '6.80' total-win overlay together with the landed chips (a '7' and two '4's and a '1' visible) that produced the pre-multiplier subtotal."
    },
    "meter_lock_gameplay": {
      "type": "bonus",
      "file": "bonus_meter_lock.png",
      "content": "Full-width interstitial banner over the dimmed reel grid: two red angled card-shaped panels with white star icons flank a central red rounded-square panel containing a white padlock icon, all sitting above a red pill-shaped banner reading 'METER LOCK' in white bold letters.",
      "color_blind_notes": "The event is announced by BOTH a padlock icon AND explicit text 'METER LOCK', not colour alone."
    },
    "win_screen": {
      "type": "win_screen",
      "file": "win_screen.png",
      "content": "Two green-ringed '5' chips are shown side-by-side on the (single) active row with a large gold '2.75' numeral overlaid across both cells; the equalizer bar under the DJ character also reads '2.75'; the bottom-centre banner reads 'WIN: 2.75 fun' in large white/gold text; Balance reads '1,001.75 fun' (i.e. it already reflects the round's win being added); Total Bet reads '0.50 fun'.",
      "color_blind_notes": "Win amount is duplicated in THREE places on screen simultaneously (overlay on the chips, top equalizer readout, bottom banner) - fully legible without colour discrimination.",
      "tl_reading": "A round independent of payout_basis_anchor.png: 'WIN: 6.80' printed large across the reels at 'Total Bet: 0.50 fun' (13.6x the total bet), balance 998.50 fun, several rows active and Meter Lock engaged (red ladder, padlock on top). Chips visible on the active rows: gold '7', green '4', blue '1', green '4', with diamond blockers between them."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Stable control positions across all captured frames: hamburger menu + sound mute top-right; Balance bottom-left, Total Bet bottom-right; Push-Up/Bet Select entry point and the round SPIN button bottom-right cluster; Autoplay icon just above the Bet Select icon. The paytable/rules/info/settings panels are reached via a consistent 4-icon bottom nav bar (grid / '?' / gear / shield) and each opens as a linear scrollable document with a top-right 'X' to close.",
    "motor": "Primary actions are large circular/rounded targets (SPIN button, OK/confirm buttons). Space bar can both start a spin and skip/quick-play an in-progress animation, reducing the number of precise clicks needed. Autoplay (up to 1000 spins) further reduces required interaction.",
    "color_blind": "Nearly all state is duplicated by text/number/icon rather than colour alone: every chip carries a printed digit, the active row is marked by both glow AND chevron arrows, Meter Lock and win amounts are always accompanied by explicit text, and the selected Push-Up tier/bet is marked by outline/fill contrast rather than hue. Residual risk: distinguishing the green triad (4/5/6) from each other, or the blue triad (1/2/3) from each other, leans on subtle brightness differences in the ring colour - the printed digit is the reliable fallback in all cases.",
    "deaf_hard_of_hearing": "No audio-only information was observed; Settings exposes 'All Sounds', 'Sound Effects' and 'Music' toggles, implying sound is decorative/ambient. All game state (wins, meter level, Meter Lock, Push-Up status, bet) is conveyed through on-screen text and iconography."
  },
  "unreadable_or_uncertain": [
    "Volatility rating is not printed anywhere in this build's captured frames (paytable, rules, info panel, preview, settings) - not stated, not inferred.",
    "The exact function of the plain grey (unlit) fox-head badge and the bottommost glowing orange fox-face badge at the bottom of the Multiplier Meter ladder (below the 2x rung) is not explained in any rules/paytable text read; described visually only, semantics uncertain (possibly a 'no multiplier / base 1x' placeholder marker, not confirmed).",
    "vinyl_combo_win.png's printed row-subtotal ('0.40') was not independently re-derived digit-by-digit from the specific chip layout visible in that exact frame, because it is a multi-row respin-chain capture where several rows had already partially resolved off-screen before the frame was taken; kept only as an illustration of the concatenation/respin mechanic, not as a second verified arithmetic data point (the fully verified data point is the 5+5=55->2.75 fun round in payout_basis_anchor.png/win_screen.png).",
    "The intermediate Total Bet values between 60.00 fun and 100.00 fun (no Push-Up) were not enumerated on any captured frame - only 0.10 through 0.60 fun (bottom of one scroll position) and 100.00 fun (list bottom) were directly observed.",
    "Settings panel toggle ON/OFF visual state (e.g. a distinct greyed-out vs lit speaker icon) was not clearly distinguishable on the single captured settings.png frame; only the row labels and icon glyphs are confirmed legible.",
    "Balance figures across frames cannot be chained into a single session history: the frames were taken in separate sessions at different times (the demo session expires and has to be reloaded), so a balance on one frame does not follow arithmetically from another. The starting credit itself is not uncertain - it is 1,000.00 fun on a fresh load."
  ],
  "tl_gate2_notes": [
    "TL GATE-2 correction: the doc-writer asserted that win_screen.png and payout_basis_anchor.png were pixel-identical captures of one round, and derived three further statements from it. The frames differ in clock, balance, win amount, active row count, Meter Lock state and sha256. The claim and everything resting on it were rewritten against the frames themselves."
  ]
}

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