Disco Funk

Demo, RTP 96.09%, paytable, symbols & full capture data

Free demo · not real-money play 1 plays in 30 days · last one 3 weeks, 1 day ago
✓ Working · checked 3 weeks, 5 days ago Verified · 08 Sep 2026
RTP 96.09%
Volatility Medium
Max win —
Grid 5×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

2 embed plays · 3 weeks ago
Asset pack

33 screenshots · 14 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/disco-funk-b29/

10,000 free requests / month · sign-up required

Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 6 aspects we couldn’t confirm are flagged below, not hidden.

Captured 08 Sep 2026 View capture log

Per-screen breakdown

33 demo screens
33 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Free spins screen
free_spins Free spins screen
Logo
logo Logo
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 90 90 Sep Oct '25: 70 70 Oct Nov '25: 40 40 Nov Dec '25: 30 30 Dec Jan '26: 20 20 Jan Feb '26: 80 80 Feb Mar '26: 10 10 Mar Apr '26: 50 50 Apr May '26: 40 40 May Jun '26: 50 50 Jun Jul '26: 10 10 Jul Aug '26: 30 30 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇺🇸United States 20 0 0 20 20 0 20 0 0 0 0 0
🇿🇦South Africa 10 10 30 10 20 10 20 10 30 40 70 90
🇫🇷France 0 0 10 0 10 0 10 0 0 0 0 0
🇦🇺Australia 0 0 0 0 0 0 10 0 0 0 0 0
🇦🇹Austria 0 0 0 10 0 0 0 0 0 0 0 0
🇮🇹Italy 0 0 0 0 0 0 10 0 0 0 0 0
🇲🇦Morocco 0 0 10 0 0 0 0 0 0 0 0 0
🇵🇪Peru 0 0 0 0 0 0 10 0 0 0 0 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 0 0 0 0
Full per-country breakdown via the API →

What we extracted from Disco Funk

Everything pulled from Disco Funk into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
33 screens captured
14 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
6 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 33 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.09% · single configuration
volatility Medium
layout 5×3
paylines 25 fixed
bonus_buy No
mechanic Video Slot

Symbols & paytable

14 symbols
14 icons (ZIP)
Wild (dancer duo)
Wild (dancer duo)
Wild

Two identical-behaviour wild characters, silver-framed pink-glow tiles: blonde woman in pink outfit; dark-skinned man in gold top. Reels 1 and 5 only. Substitutes all symbols incl. Scatter, expands to fill its reel, triples the substituted prize.

Scatter (disco mirror ball)
Scatter (disco mirror ball)
Scatter

Silver/purple mirrored disco ball with pink-orange-yellow radiating light rays, silver-framed tile. Pays any position, added to line wins, multiplied by TOTAL bet (unlike line symbols, which use bet per line). Anchor bet ‡0.25.

MatchPayoutUnit
3x 2.00 Multiplier
4x 10.00 Multiplier
5x 100.00 Multiplier
Muscle car
Muscle car
High Pay

Purple/magenta 1970s muscle car, orange front bumper and headlights, yellow chevron racing stripe, black wheels with orange rims. Highest-paying regular symbol. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.20 Multiplier
3x 5.00 Multiplier
4x 50.00 Multiplier
5x 500.00 Multiplier
Disco guy (portrait)
Disco guy (portrait)
High Pay

Head-and-shoulders portrait of a man with feathered brown hair, red suit jacket, yellow shirt collar, thumbs-up gesture. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 20.00 Multiplier
5x 100.00 Multiplier
Vinyl record
Vinyl record
High Pay

Grey/silver 45-rpm vinyl record tilted at an angle, orange/yellow/black concentric-ring label, white grooved-texture streaks. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.20 Multiplier
3x 4.00 Multiplier
4x 10.00 Multiplier
5x 40.00 Multiplier
Platform go-go boots
Platform go-go boots
High Pay

Gold/yellow knee-high platform heeled boots with white star decorations and silver platform soles. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.20 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
Lava lamp
Lava lamp
High Pay

Cone-shaped lava lamp, silver cap and base, glowing green/yellow wax blobs inside green liquid. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.20 Multiplier
3x 1.00 Multiplier
4x 4.00 Multiplier
5x 20.00 Multiplier
DISCO / FUNK cash-prize symbol
DISCO / FUNK cash-prize symbol
Other

Red curtain tile reading DISCO (reel 1) or FUNK (reel 5), appears only in Free Games. Not a line/scatter win: awards up to 100x the triggering total bet per symbol, resolved live and printed on the tile (observed example: x2 BET).

MatchPayoutUnit
1x 100.00 Multiplier
A
A
Low Pay

Blue letter A with gold outline and small white sparkle highlights. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 12.00 Multiplier
K
K
Low Pay

Red letter K with gold outline and small white sparkle highlights. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
2x 0.08 Multiplier
3x 0.40 Multiplier
4x 2.00 Multiplier
5x 12.00 Multiplier
Q
Q
Low Pay

Pink/magenta letter Q with white outline and small white sparkle highlights. No 2-of-a-kind tier printed. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.20 Multiplier
5x 8.00 Multiplier
J
J
Low Pay

Light blue letter J with white outline and small white sparkle highlights. No 2-of-a-kind tier printed. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.20 Multiplier
5x 8.00 Multiplier
10
10
Low Pay

Orange/gold numeral 10 with red outline and small white sparkle highlights. No 2-of-a-kind tier printed. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier
9
9
Low Pay

Green numeral 9 with white outline and small white sparkle highlights. No 2-of-a-kind tier printed. Line win, multiplied by bet per line. Anchor bet ‡0.25.

MatchPayoutUnit
3x 0.20 Multiplier
4x 1.00 Multiplier
5x 5.00 Multiplier

Bonus modes

3 modes
Other base_game
Base Game

5x3 reel grid, 25 fixed paylines (cannot be changed). Bet levels are a fixed set (1, 2, 5, 7, 10), not a continuous range; total bet = 25 lines x bet level x coin denomination. Line wins pay left to right, highest win only per line, wins on different lines add together. 1 or 2 of the two reel-1/reel-5 wild dancers combined with the Scatter (disco ball) on reel 3 trigger Free Games.

Free Spins free_games_10
Free Games (10 spins)

Triggered when ONE of the two wild dancers (reel 1 OR reel 5) lands together with the Scatter on reel 3. Awards 10 free games; the prize is tripled (x3) whenever a wild expands and substitutes. DISCO (reel 1) and FUNK (reel 5) cash-prize tiles can appear, each worth up to 100x the triggering total bet, resolved live on the tile. Retriggerable; played at the triggering bet and lines. Reel background switches to solid purple with a darker dot texture; outer stage becomes a rainbow-striped checkerboard dance floor. Observed 4 times over roughly 499 confirmed base-game spins at minimum bet.

Free Spins free_games_25
Free Games (25 spins)

Triggered when BOTH wild dancers (one on reel 1 AND one on reel 5) land together with the Scatter on reel 3 in the same spin. Same rules as the 10-spin tier (prize tripled on wild substitution, DISCO/FUNK cash-prize tiles, retriggerable, played at the triggering bet). Declared by the printed rules and confirmed only indirectly in the UI: the feature-trigger preview strip shows 3 icons and the text 'Triggers 25 Free Games' when this tier is armed, versus 2 icons/'Triggers 10 Free Games' for the other tier. Not observed live in roughly 499 confirmed spins at minimum bet; no bonus-buy exists to force it (see coverage gap).

Jackpot

Type: Progressive
Grand Jackpot
Progressive
Unknown
Minor Jackpot
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#1F100F base dominant 1 base
#D3DFDE base dominant 2 base
#9CDFF0 base dominant 3 base
#6EC9FC base dominant 4 base
#A2A3A3 base dominant 5 base
#4D1204 base dominant 6 base
#240D11 free_spins dominant 1 free_spins
#A41CD7 free_spins dominant 2 free_spins
#CED5D6 free_spins dominant 3 free_spins
#580E0A free_spins dominant 4 free_spins

Accessibility

profile for all groups
Color Blind
  • Low-value royals (A/K/Q/J/10/9) are each color-coded AND shape-coded by their letter/digit glyph (A=blue, K=red, Q=pink/magenta, J=light blue, 10=orange/gold, 9=green), so hue alone is never required. The two wild dancers differ in illustrated skin tone/hair color but are functionally identical and also distinguished by character-portrait shape. Free-Games tier (10 vs 25) and jackpot tier (Minor vs Grand) are both told apart by printed words/icon count, not color. Free Games mode itself is identifiable by a background PATTERN change (solid purple with dot texture, rainbow-striped checkerboard floor) as well as color, giving a non-hue-dependent cue.
Screen Reader
  • Every bet, win, balance and jackpot figure is rendered as on-screen text, not color/animation alone. The Free-Games tier is exposed both as a sentence ('Triggers 10 Free Games' / 'Triggers 25 Free Games') and as a plain icon count (2 vs 3) in the top-right preview strip. Jackpot tiers are labelled by name ('Minor Jackpot' / 'Grand Jackpot') in the ticker above the reels. On a winning free-games spin the centre banner number can still be mid-animation; the authoritative settled figure is the static 'WIN ‡X.XX' text in the bottom status bar.
Motor Accessibility
  • Bet and coin are adjusted via discrete plus/minus stepper clicks through fixed lists (11 coin denominations, 5 bet levels), not a drag-slider; a single BET MAX button jumps straight to the maximum in one click. Spin can be triggered and stopped with the Space bar as an alternative to precise pointer clicks. Auto Play supports up to 500 unattended spins with stop conditions (balance decrease, single-win threshold, Free Games trigger, jackpot win), reducing repetitive manual spinning.
Hearing Accessibility
  • Independent 'Sound - Ambient' and 'Sound - Effects' toggles in the settings menu allow audio to be fully disabled. Every outcome observed (spins, line/scatter wins, Free Games triggers, jackpot ticker updates, Big Win) is conveyed through on-screen text and graphics; no cue in the captured frames depends on audio alone.
Low Vision
  • Win and Big Win banners use large gold/orange gradient text with a dark-red outline on a bright sunburst, high contrast against the reel area. The Pay Table and Help overlays use white/light-grey text on a near-black background. The two vertical columns of small colored numbered pill tiles flanking the reels use a small font that may be hard to read without zooming; their function is undocumented and they do not gate gameplay.

Media & assets

10 files · 10 types
33 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Free spins screen
free_spins
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview screen, base game (idle, min-bet and max-bet configuration frames, a single-line Q win, and a Big Win example), settings overlay, autoplay panel, the 11-page Help screen (bet ladder/RTP/jackpot rules/build stamps) and the 14-page Pay Table/rules booklet (Wild, Scatter, 5 high-value symbols, 6 royals, feature rules, Progressive Jackpot, Other Rules, all 25 payline diagrams). Four separate 10-Free-Games rounds were captured live (two different trigger spins, mid-round gameplay with an expanded wild, a win banner, and a resolved DISCO cash-prize tile showing x2 BET).
The 25-Free-Games tier (both wild dancers + Scatter on reel 3 in one spin) was never observed live over roughly 499 confirmed base-game spins at minimum bet; the game has no bonus-buy to force it. Described only from the printed rules and from the feature-trigger preview strip's icon count/text, which reliably shows this tier is armed without ever having paid it out.
Minor Jackpot (seed €50.00, 0.250% contribution, 0.50% RTP) and Grand Jackpot (seed €5,000.00, 0.250% contribution, 0.50% RTP) are network progressive tickers always visible above the reels, but the Help screen states outright that jackpots cannot be won during Fun Play or Bonus Play -- structurally unreachable in this demo, not a capture-budget miss.
Maximum win / win cap is not printed anywhere across the 11-page Help screen or the 14-page Pay Table booklet in this build (provider defect P-H08: Habanero does not always print this figure in-client).
Release date is an honest omit: four aggregator sources give four different years (2014 'Approx.', 2014, 2015, 2017) with no primary Habanero source or launch press release found for Disco Funk specifically, and no in-game screen prints a release date (only build/version stamps, e.g. file date 2026/08/17, which are deployment timestamps, not release dates).
The function of the colorful numbered pill tiles flanking both sides of the reel frame is undocumented: no rule text in the Help screen or Pay Table booklet explains them, so they are treated as decorative but this is not fully confirmed.
Three minor frames were not isolated: a distinct in-round retrigger banner for Free Games (the booklet only states the feature can be retriggered), a dedicated 'TOTAL FREE GAMES WIN' summary screen (none of the 4 observed rounds showed one before returning to the base game), and the DISCO/FUNK tile still showing its unresolved wordmark in live gameplay (only the paytable-booklet icon and one already-resolved 'x2 BET' tile were captured).

Ask AI about Disco Funk

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How do the free spins in Disco Funk work? Keep it simple.

Triggered when ONE of the two wild dancers (reel 1 OR reel 5) lands together with the Scatter on reel 3. Awards 10 free games; the prize is tripled (x3) whenever a wild expands and substitutes. DISCO (reel 1) and FUNK (reel 5) cash-prize tiles can appear, each worth up to 100x the triggering total bet, resolved live on the tile. Retriggerable; played at the triggering bet and lines. Reel background switches to solid purple with a darker dot texture; outer stage becomes a rainbow-striped checkerboard dance floor. Observed 4 times over roughly 499 confirmed base-game spins at minimum bet.

RTP 96.09%Medium volatilitydemo ✓

From the verified capture of 08 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Disco Funk vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 6 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 14 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 6 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/disco-funk-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/disco-funk-b29/
{
  "game": {
    "name": "Disco Funk",
    "provider": "Habanero",
    "kind": "video slot, 5 reels x 3 rows, 25 fixed paylines",
    "theme": "1970s-style disco / dance-club nostalgia: a neon dance floor, a mirror ball, a muscle car, retro fashion (platform boots), lava lamps and vinyl records, plus two disco-dancer characters (a blonde woman and a dark-skinned man) who act as the game's wild symbols.",
    "art_style": "flat 2D vector cartoon artwork with thick clean outlines, bright saturated cel-shaded fills, glossy/sparkly highlights on the letter and number symbols (small white sparkle dots), no photorealism. Lighting is a stylised stage-light glow (radiating yellow beams behind the logo) rather than realistic shading. Overall mood is bright, upbeat, and playful/kitschy 70s-disco, viewed in a straight front-on 2D layout (no 3D perspective or isometric camera).",
    "aspect_notes": "Captured desktop, 1280x800, window/viewport matches the full playable area (no letterboxing observed).",
    "demo_url": "https://habanerosystems.com/Games/PrePlayApp?keyname=SGDiscoFunk",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 32 desktop screenshots + verbatim on-screen text read directly off full-resolution frames + zoomed crops of the paytable icons.",
    "language_on_screen": "English",
    "currency_symbol_note": "The in-game currency glyph looks like a double-dagger '‡' (rendered as '‡' throughout the client, e.g. '‡0.25'); on one demo-config screen it is rendered as '₱' or '$' equivalent-looking too, but the dominant, consistent glyph across all captured screens is '‡'. This is the demo/fun-play token symbol, not a real-world currency."
  },
  "rtp": {
    "value_percent": 96.09,
    "source_frame": "help_p10.png",
    "quote": "The theoretical RTP for \"Disco Funk\" is 96.09%",
    "note": "This is the RTP of the base/feature game only. The two progressive jackpots have their OWN, separate RTP contributions (0.50% each, see jackpots.rtp_contribution below) which are NOT part of the 96.09% figure and must not be added to it.",
    "calculation_basis_quote": "RTP calculation is based on the average results of 2 x 500,000,000 game cycles. (help_p10.png / help_p11.png)"
  },
  "betting": {
    "lines": {
      "count": 25,
      "type": "fixed (cannot be reduced)",
      "source_quote": "Lines are fixed at 25. (help_p1.png)",
      "payline_diagram_source": "rules_p3.png (page 14 of the scroll-sequence) shows all 25 individual zig-zag line shapes on a 5x3 grid, numbered 1-25."
    },
    "coin_denominations": [0.01, 0.02, 0.05, 0.1, 0.2, 0.5, 1, 2, 5, 10, 20],
    "bet_levels": [1, 2, 5, 7, 10],
    "bet_formula": "Total bet in coins = number of lines (25) x bet level. Total bet in player currency = total bet in coins x coin denomination.",
    "min_bet": {
      "value": 0.25,
      "how_reached": "COIN = 0.01, BET LEVEL = 1 -> 25 coins x 0.01 = ‡0.25",
      "verified_frames": ["bet_limits_min.png", "help_p1.png (\"Minimum total bet in player currency is ‡0.25\")"]
    },
    "max_bet": {
      "value": 5000.00,
      "how_reached": "COIN = 20, BET LEVEL = 10 -> 250 coins x 20 = ‡5,000.00 (BET MAX button intentionally not used for this measurement, to avoid confusing its own cap with the true game maximum)",
      "verified_frames": ["bet_limits_max.png", "help_p1.png (\"Maximum total bet in player currency is ‡5,000.00\")"]
    },
    "max_win_cap": null,
    "max_win_note": "No maximum-win / win-cap figure is printed anywhere in the 11-page Help screen or the 14-page paytable booklet. Not documented in this demo build.",
    "malfunction_clause": "In the event of any malfunction, all game bets and payouts are rendered void. (help_p1.png)",
    "server_authority_clause": "In the event where the client display is different to the server result as displayed in the game history, the server result will be deemed correct. (help_p1.png)"
  },
  "payout_basis": {
    "unit": "per_line (line wins are multiplied by the bet PER LINE, i.e. total_bet / 25); scatter and jackpot wins are multiplied by the TOTAL bet instead",
    "evidence": "Confirmed by two explicit, separate rule statements: \"Line wins are multiplied by bet per line.\" and \"Scatter wins are multiplied by total bet.\" (rules_p2.png / rules_p3.png). A concrete measured example: base_game_line_win.png shows a 3-of-a-kind Q line win of ‡0.05 at BET ‡0.25, matching the printed Q(x3)=‡0.05 tier from paytable_p4.png at that same ‡0.25 anchor.",
    "highest_win_only": "Highest win only on each line. (rules_p3.png)",
    "wins_combine": "Wins on different lines are added. Scatter wins are added to line wins. Progressive Jackpot wins are added to other wins. (rules_p3.png / help_p9.png)"
  },
  "jackpots": {
    "type": "two independent local/network progressive jackpots, always visible as a ticker above the reels",
    "tiers": [
      {
        "name": "Minor Jackpot",
        "seed_value": "€50.00 (EUR)",
        "contribution_percent_of_bet": 0.25,
        "rtp_contribution_percent": 0.50
      },
      {
        "name": "Grand Jackpot",
        "seed_value": "€5,000.00 (EUR)",
        "contribution_percent_of_bet": 0.25,
        "rtp_contribution_percent": 0.50
      }
    ],
    "display": "A black rounded rectangle centered above the reels shows the active jackpot's name (yellow/gold text, e.g. \"Minor Jackpot\" or \"Grand Jackpot\") and, below it in a black bar with white/gold digits, the live jackpot value (observed values ranged €53.05-€8,488.24 across the capture session; the display cycles/alternates between Minor and Grand independently of the Free Games trigger indicator on the right).",
    "currency_conversion_rule": "Jackpots can be of a different currency to the player's currency. If this is the case, the Jackpot display and win amount will be converted using exchange rates from https://openexchangerates.org/. (help_p9.png)",
    "trigger_rule": "Triggered entirely at random at the conclusion of any game; cannot be predicted or influenced by bet size beyond improving odds proportionally to contribution. Jackpots do not have a ceiling or upper limit. If a Jackpot is won, no other player can win it at the same time, and it re-seeds to its initial value on the server. (help_p8.png-help_p9.png)",
    "demo_availability": "Jackpots cannot be won during Fun Play or Bonus Play. (help_p9.png) -- confirmed as structurally unreachable in this demo, not a capture-budget gap.",
    "disconnection_policy": "Should disconnection occur at any time during play, the Jackpot will stop updating until the next debit action. If the server received the placed bet, the Jackpot can still be won, and the winnings will be reflected in the player balance once reconnected. (help_p9.png)"
  },
  "symbols": {
    "note": "All payout figures below are printed in the paytable booklet (paytable_p1.png..p5.png) at the ‡0.25 bet anchor documented in manifest.json (paytable_bet_anchor_note); a dash '-' means that symbol count does not pay at all for that tier.",
    "wild": {
      "name": "Wild dancer duo (two separate wild characters, same behaviour)",
      "characters": [
        "Blonde woman in a pink/magenta halter-neck outfit, framed in a silver-edged square tile on a pink glow background",
        "Dark-skinned man with dark curly hair wearing a gold/orange top, framed the same way on a matching pink/magenta glow background"
      ],
      "reel_restriction": "These wild symbols appear ONLY on reel 1 and reel 5.",
      "substitution_rule": "Substitutes for all other symbols, including the Scatter (disco ball).",
      "expand_rule": "Any wild symbol appearing in a winning combination expands to cover ALL THREE positions on its reel before the win is evaluated/paid (full-reel wild).",
      "scatter_counting_rule": "Wild symbols count once on their reel for scatter-count purposes (a full expanded wild reel still only counts as one scatter hit on that reel, not three).",
      "prize_multiplier_rule": "The prize is TRIPLED (x3) when one or more wild symbols substitute in a winning combination. (rules_p1.png)",
      "no_own_payout_table": "No dedicated per-count payout table is printed for the wild itself; it only pays via the symbols it substitutes for (tripled)."
    },
    "scatter": {
      "name": "Disco mirror ball",
      "appearance": "A classic silver/purple mirrored disco ball with radiating pink-to-orange-to-yellow light rays behind it, on a silver-framed square tile.",
      "pays_anywhere": true,
      "rule_quote": "All symbols pay left to right except scattered which pay any.",
      "add_vs_multiply_rule": "Scatter wins are added to line wins, and are multiplied by TOTAL bet (not bet-per-line).",
      "payouts_at_bet_0_25": {"5": "‡25.00", "4": "‡2.50", "3": "‡0.50"},
      "feature_role": "Combined with one or both wild dancer symbols landing on reel 3, the scatter triggers the Free Games feature (see features.free_games)."
    },
    "high_value": [
      {
        "name": "Muscle car",
        "appearance": "A purple/magenta 1970s muscle car with orange front bumper/headlights, a yellow racing stripe with chevron pattern on the hood/roof, and black wheels with orange rims.",
        "payouts_at_bet_0_25": {"5": "‡125.00", "4": "‡12.50", "3": "‡1.25", "2": "‡0.05"}
      },
      {
        "name": "Disco guy (portrait)",
        "appearance": "Head-and-shoulders portrait of a man with feathered brown hair, wearing a red suit jacket with a yellow shirt collar, giving a thumbs-up.",
        "payouts_at_bet_0_25": {"5": "‡25.00", "4": "‡5.00", "3": "‡1.00", "2": "‡0.05"}
      },
      {
        "name": "Vinyl record",
        "appearance": "A grey/silver 45-rpm vinyl record tilted at an angle, with an orange/yellow/black concentric-ring label at its centre and white grooved-texture streaks.",
        "payouts_at_bet_0_25": {"5": "‡10.00", "4": "‡2.50", "3": "‡1.00", "2": "‡0.05"}
      },
      {
        "name": "Platform go-go boots",
        "appearance": "A pair of gold/yellow knee-high platform heeled boots with white star decorations and silver platform soles.",
        "payouts_at_bet_0_25": {"5": "‡5.00", "4": "‡1.00", "3": "‡0.25", "2": "‡0.05"}
      },
      {
        "name": "Lava lamp",
        "appearance": "A cone-shaped lava lamp with a silver cap and base and glowing green/yellow wax blobs inside green liquid.",
        "payouts_at_bet_0_25": {"5": "‡5.00", "4": "‡1.00", "3": "‡0.25", "2": "‡0.05"}
      }
    ],
    "low_value_royals": [
      {"name": "A", "color": "blue with gold outline, small white sparkle highlights", "payouts_at_bet_0_25": {"5": "‡3.00", "4": "‡0.50", "3": "‡0.10", "2": "‡0.02"}},
      {"name": "K", "color": "red with gold outline, small white sparkle highlights", "payouts_at_bet_0_25": {"5": "‡3.00", "4": "‡0.50", "3": "‡0.10", "2": "‡0.02"}},
      {"name": "Q", "color": "pink/magenta with white outline, small white sparkle highlights", "payouts_at_bet_0_25": {"5": "‡2.00", "4": "‡0.30", "3": "‡0.05", "2": "-"}},
      {"name": "J", "color": "light blue with white outline, small white sparkle highlights", "payouts_at_bet_0_25": {"5": "‡2.00", "4": "‡0.30", "3": "‡0.05", "2": "-"}},
      {"name": "10", "color": "orange/gold with red outline, small white sparkle highlights", "payouts_at_bet_0_25": {"5": "‡1.25", "4": "‡0.25", "3": "‡0.05", "2": "-"}},
      {"name": "9", "color": "green with white outline, small white sparkle highlights", "payouts_at_bet_0_25": {"5": "‡1.25", "4": "‡0.25", "3": "‡0.05", "2": "-"}}
    ],
    "special_free_games_symbols": {
      "name": "DISCO / FUNK cash-prize symbols",
      "appearance": "Two square tiles that look like a small red theatre curtain with a rainbow-gradient wordmark on it -- one tile reads \"DISCO\", the other reads \"FUNK\" -- standing on a green/yellow striped dance-floor tile base. Visually distinct from every reel symbol (the only tiles with printed words on them).",
      "placement_rule": "The DISCO symbol is added to reel 1 and the FUNK symbol is added to reel 5, but ONLY during the Free Games feature (they do not appear in the base game).",
      "payout_rule": "A bonus prize of up to 100x the triggering bet is awarded for each DISCO or FUNK symbol that appears. (rules_p1.png-rules_p2.png)",
      "resolved_value_display": "Once resolved, the tile's face changes from the DISCO/FUNK wordmark to show the actual multiplier it awarded, printed directly on the tile in gold text over the same red-curtain artwork (observed example: \"x2 BET\" on reel 1, frame free_spins_bonus_symbol.png). This is a NUMERIC multiplier of the bet that was in play when the feature was triggered, not a fixed value -- read the number off the tile itself rather than assuming a fixed prize.",
      "not_captured": "A frame catching the symbol still showing its DISCO or FUNK wordmark (before it resolves to a number) was not isolated separately from the paytable-booklet icon; only the resolved \"x2 BET\" state was captured in actual gameplay."
    }
  },
  "features": {
    "free_games": {
      "trigger_symbols": "The two wild dancer characters (blonde woman, dark-skinned man; reels 1 & 5 only) combined with the Disco-mirror-ball Scatter landing on reel 3.",
      "tiers": [
        {
          "name": "10 Free Games",
          "condition": "ONE of the two wild characters (either the blonde woman OR the dark-skinned man, on reel 1 or reel 5) appears together with the Scatter on reel 3.",
          "condition_quote": "10 free games are awarded when one [wild dancer icon] symbol appears with a [scatter] symbol on reel 3. (rules_p1.png)",
          "observed": true,
          "evidence_frames": ["free_spins_10_trigger.png", "free_spins_10_trigger_b.png", "free_spins_10_gameplay.png", "free_spins_10_win.png", "free_spins_bonus_symbol.png"],
          "hunt_stats": "Triggered 4 times over roughly 499 confirmed base-game spins at minimum bet during the feature hunt (manifest.json feature_coverage)."
        },
        {
          "name": "25 Free Games",
          "condition": "BOTH wild characters (blonde woman AND dark-skinned man) appear simultaneously (one on reel 1, one on reel 5) together with the Scatter on reel 3.",
          "condition_quote": "25 free games are awarded when BOTH [wild dancer icons] symbols appears with a [scatter] symbol on reel 3. (rules_p1.png)",
          "observed": false,
          "not_captured_reason": "Did NOT trigger over roughly 499 confirmed spins at minimum bet during the feature hunt; the game has no bonus-buy option to force it. This condition is inherently rarer than the 10-game tier because it needs two independent, reel-restricted wild symbols to land in the same spin. Honest gap, not an omission -- see manifest.json not_captured / feature_coverage.",
          "visible_ui_evidence": "The top-right feature-trigger preview strip shows the difference clearly even without triggering it: preview.png shows THREE icons (blonde wild, disco-ball scatter, dark-skinned-man wild) with the text \"Triggers 25 Free Games\", while every captured base-game frame with the tier-1 setup shows only TWO icons (one wild + the scatter) with the text \"Triggers 10 Free Games\". The icon count and the printed number in that strip are a reliable, non-color-dependent way to tell which tier is currently 'armed'."
        }
      ],
      "prize_triple_rule": "The prize is TRIPLED when one or more of the wild dancer symbols substitutes in a winning combination during free games (same rule as base game).",
      "retrigger": "The feature can be retriggered. (rules_p1.png) No separate in-round retrigger banner was isolated in the captured frames; the counter simply increases.",
      "bet_lock": "Free games are played at the lines and bet of the triggering game. (rules_p1.png)",
      "visual_changes_during_feature": "Reel background switches from the base game's light-blue starfield to a solid purple background with a subtle darker circular polka-dot pattern; the outer stage background switches from dark red/black stage-light beams to a bright multicolour (rainbow-striped) checkerboard disco dance floor. A gold square counter tile at the top ('10' observed) plus the text 'Free Spins Remaining' replaces the base game's feature-trigger preview strip while spins remain.",
      "win_screen": "On a winning free-games spin, a large gold \"YOU HAVE WON\" banner appears across the reels with an animated counting number in the centre; the FINAL total for that spin is also printed statically at the bottom of the screen next to 'BET' as 'WIN ‡X.XX' -- read the bottom bar figure as authoritative if the two differ (the centre number was seen mid-count, e.g. showing 1.57 while the bottom bar already showed the settled 7.00).",
      "round_end": "No separate 'TOTAL FREE GAMES WIN' summary screen was isolated in any of the 4 observed free-games rounds; the client appeared to return straight to the base game after the last free spin's win banner."
    },
    "big_win_celebration": {
      "trigger": "A single spin (base game or free games) whose win crosses an internal 'Big Win' threshold.",
      "appearance": "Full-screen golden sunburst overlay with large \"BIG WIN\" text (orange-to-gold gradient with a dark red outline) and the win amount below it in the same gold gradient style; small red and cyan gem/crystal particles fall across the screen as decoration. Bottom control bar and side rail number tiles remain visible but dimmed/greyed while the overlay animates.",
      "evidence_frame": "win_screen_big_win.png (‡0.50 win at ‡0.25 bet)"
    },
    "bonus_buy": {
      "present": false,
      "evidence": "No purchase button exists in the bottom bar (only i / BET / BET LEVEL / BET MAX / SPIN / AUTO PLAY / COIN / BALANCE are present), and none of the 11 Help pages or 14 paytable-booklet pages mention a buy-feature option."
    }
  },
  "progressive_jackpot_rules_full_text": [
    "A Progressive Jackpot can be won at the conclusion of any game.",
    "The Jackpot is triggered at random.",
    "Progressive Jackpot wins are added to other wins."
  ],
  "ui_layout": {
    "top_bar": {
      "logo": "\"Disco Funk\" wordmark top-left, cursive rounded lettering with a rainbow gradient fill (pink/purple/blue) and white glow outline, flanked on both sides by a rotating mirror-ball graphic partly cropped by the screen edge, with white sparkle accents.",
      "jackpot_ticker": "Centered black rounded rectangle: gold/yellow label ('Minor Jackpot' or 'Grand Jackpot') above a black bar showing the live value in white/gold digits.",
      "feature_trigger_preview": "Top-right: 2 or 3 small silver-framed square icons (the wild dancer(s) plus the disco-ball scatter that are 'armed' this spin) above yellow gradient text reading 'Triggers 10 Free Games' or 'Triggers 25 Free Games'.",
      "background": "Dark red-to-black gradient with bright yellow/white stage-light beams radiating from the top, resembling stage lighting over a red carpet/runway."
    },
    "reel_area": {
      "grid": "5 columns x 3 visible rows inside a silver/chrome-bordered frame.",
      "base_game_background": "Light blue with a pattern of white five-pointed stars.",
      "free_games_background": "Solid purple with a darker circular polka-dot texture.",
      "side_rails": "Flanking both sides of the reel frame are two vertical columns of rounded colourful number tiles/pills (various colours: red, green, yellow-green, orange, teal, magenta, gold, blue, pink), each showing a number (left column and right column show different, non-sequential number sets). These appear purely decorative (styled like a scoreboard or numbered dance-floor tiles) -- no rule text in the 11 Help pages or 14 booklet pages explains their function, so their exact purpose is UNCERTAIN and not confirmed to affect gameplay."
    },
    "bottom_control_bar": {
      "background": "Light grey panel spanning the width of the game.",
      "controls_left_to_right": [
        "Circular gold 'i' info button -> opens the Pay Table overlay",
        "BET display (black rounded rectangle) with '-' and '+' gold circular stepper buttons around a numeric 'BET LEVEL' stepper",
        "Gold coin-stack icon button (BET MAX)",
        "Large green circular SPIN button with a white play-triangle icon (turns into a red circular STOP/square-icon button while reels are spinning)",
        "Gold circular AUTO PLAY button (circular arrow icon) -> opens the Auto Play dialog",
        "COIN display with '-' and '+' gold circular stepper buttons",
        "BALANCE display (black rounded rectangle)"
      ],
      "labels_below_buttons": "Each control has a small grey caption underneath it: BET, BET LEVEL, COIN, BALANCE."
    },
    "footer_status_bar": {
      "background": "Solid dark grey/black thin bar at the very bottom edge of the screen.",
      "left": "Gear/settings icon button, then 'BALANCE' label and its numeric value.",
      "center": "'BET ‡X.XX' and, when applicable, 'WIN ‡X.XX' text.",
      "right": "A live clock (HH:MM, no seconds, e.g. '8:17'), a lightning-bolt icon (fast/turbo play toggle), a fullscreen-diamond icon, a speaker/sound icon, and the 'HABANERO' provider wordmark at the far right corner."
    },
    "settings_overlay": {
      "trigger": "Gear icon in the footer status bar.",
      "content": ["Help (question-mark icon) -> opens the Help screen", "Sound - Ambient (on/off toggle)", "Sound - Effects (on/off toggle)", "More Games! (icon+label, presumably links to the provider's game lobby)", "Quick Spin (on/off toggle, observed OFF by default)"],
      "appearance": "Dark semi-transparent rounded panel anchored above the bottom control bar, overlapping the left half of the screen."
    },
    "autoplay_overlay": {
      "trigger": "Gold circular auto-play (circular arrow) button in the bottom control bar.",
      "content": [
        "'Number Of Spins' -- six preset buttons: 10, 20, 30, 50, 100, 500",
        "'Stop Auto Play:' toggle -- 'If FREE GAMES feature is triggered' (observed default ON)",
        "'If balance decreases by' -- numeric input field (currency-prefixed, empty by default)",
        "'If a single win exceeds' -- numeric input field (currency-prefixed, empty by default)",
        "Static note: 'Auto Play will stop if a jackpot is won.'",
        "Live summary line: '‡<bet> x <spins> spins = ‡<total>' (observed: ‡0.25 x 50 spins = ‡12.50)",
        "'Cancel' (outlined) and 'Start Auto Play' (green, filled, play-triangle icon) buttons"
      ],
      "appearance": "Dark semi-transparent rounded panel centred over the reel area."
    },
    "pay_table_overlay": {
      "trigger": "Gold 'i' info button in the bottom control bar.",
      "structure": "A single continuous scrolling black-background panel (no page dots/tabs) titled 'Pay Table' with a white 'X' close button top-right, organised under bold section headers: 'Substitute', 'Scatter', 'Payouts' (all reel symbols with tiered payouts), 'Feature:' (free games rules), 'Progressive Jackpot', 'Other Rules', 'Paylines' (25-line diagram grid). Captured across 8 sequential scroll pages (paytable_p1..p5.png = symbols/payouts, rules_p1..p3.png = feature/jackpot/other-rules/paylines, continuing the same scroll document under a sequential page numbering 1-14)."
    },
    "help_overlay": {
      "trigger": "'How to Play' inside the Game Menu opened from the settings gear, OR possibly a separate entry point; captured as an 11-page HTML overlay titled 'Disco Funk - Help'.",
      "structure": "Plain black-background text list (no images except small button-icon glyphs) covering: general game rules and bet-formula math, Game Interface field definitions (BALANCE/COINS/BET/WIN), button legend with icons (Pay Table, Spin, Skip, Stop, Bet Max, Auto Play, Fullscreen, Sound, Fast Play, Game Menu), Auto Play option definitions, Game Menu / Game Settings (Quick Spin, Volume), Disconnection Policy (general and game-specific), Jackpots (Regular tier list, All Jackpot Rules, Jackpot Disconnection Policy), Return To Player (RTP) figures, and closing build-stamp sections (File Date, Client/Server/RNG/Jackpot Version numbers with hashes)."
    }
  },
  "color_palette": {
    "general_scheme": "High-saturation 1970s disco palette: hot pink, purple, orange, gold/yellow, cyan/light-blue, lime green, with black/dark-red as a stage-light backdrop.",
    "logo": "Rainbow gradient (pink -> purple -> blue) cursive text with a white glow outline.",
    "base_game_reel_background": "Light powder-blue with white star shapes.",
    "free_games_reel_background": "Deep purple with darker circular dot texture.",
    "outer_stage_background_base_game": "Dark red/black with bright yellow-white light beams.",
    "outer_stage_background_free_games": "Rainbow-striped checkerboard disco floor (red, orange, yellow, green, blue, pink bands).",
    "win_banner_colors": "Gold/orange sunburst with a dark-red text outline for both 'YOU HAVE WON' and 'BIG WIN' banners.",
    "buttons": "Gold/bronze circular buttons with brown-outlined icons; SPIN button is green with a white triangle (turns red/white square while stopping); jackpot value displays are black boxes with white/gold text.",
    "symbol_colors_by_type": "Card/number low symbols each have their own signature color for redundancy with shape: A=blue, K=red, Q=pink/magenta, J=light blue, 10=orange/gold, 9=green."
  },
  "accessibility_observations": {
    "screen_reader_low_vision": [
      "Every payout, bet, win, and jackpot figure is rendered as on-screen TEXT (not only as a bar/graphic), so numeric values can in principle be exposed to a screen reader or magnified; none of the critical numbers are communicated by color or animation alone.",
      "The Free-Games tier (10 vs 25) is distinguishable by the printed sentence 'Triggers 10 Free Games' / 'Triggers 25 Free Games' AND by the plain COUNT of preview icons (2 vs 3) -- not by color alone.",
      "The two jackpot tiers (Minor / Grand) are distinguished by the printed word label ('Minor Jackpot' / 'Grand Jackpot'), not by color alone, which is colorblind-safe.",
      "During a Big Win / free-games win banner, the centre number can be shown mid-animation (counting up) while the AUTHORITATIVE final value is simultaneously printed, static, in the bottom status bar ('WIN ‡X.XX') -- screen readers or low-vision users should be pointed at the bottom bar text rather than the animated centre counter."
    ],
    "colorblind": [
      "Low-value royals (A/K/Q/J/10/9) are each color-coded AND shape-coded (distinct letter/digit glyph), so they remain distinguishable under any color-vision deficiency.",
      "The two wild dancer characters differ in illustrated skin tone/hair color, which is a color cue; however they are functionally IDENTICAL (same substitution/expand/triple-prize rules) and both are also distinguishable from every other symbol by their character-portrait shape (not relying on hue alone) and by the printed feature text described above.",
      "The DISCO/FUNK cash-prize tiles use a red curtain background with rainbow text -- their identifying feature is the printed WORD ('DISCO' / 'FUNK') or, once resolved, the printed NUMBER ('xN BET'), not color."
    ],
    "deaf_hard_of_hearing": [
      "The client exposes independent 'Sound - Ambient' and 'Sound - Effects' toggles in the settings menu, meaning audio can be fully disabled.",
      "All outcomes observed (spins, wins, feature triggers, jackpot ticker) are fully conveyed through on-screen text and graphics; no audio-only cues were identified as necessary to understand game state from the captured frames."
    ],
    "motor_impairment": [
      "Bet and coin adjustment is via discrete '+'/'-' stepper clicks through fixed value lists (11 coin denominations, 5 bet levels) rather than a drag-slider, which is generally easier for imprecise pointing but requires many repeated clicks to reach extreme values (e.g. minimum to maximum bet).",
      "A single 'BET MAX' button exists to jump straight to maximum bet/lines in one click.",
      "Spin can be triggered via mouse click OR the Space bar (per Help: 'Space bar can be used to spin the reels' / 'Space bar can be used to stop the reels'), giving a keyboard alternative to precise pointer clicks.",
      "Auto Play supports up to 500 unattended spins with stop conditions (balance decrease threshold, single-win threshold, free-games trigger, jackpot win), reducing the need for repetitive manual spin clicks."
    ]
  },
  "screens": [
    {"file": "preview.png", "type": "preview", "description": "Base game at BET ‡12.50 (COIN 0.50, BET LEVEL 1). Grand Jackpot ticker shows ‡8,485.80. Feature-trigger preview shows THREE icons (blonde wild, disco-ball scatter, dark-skinned-man wild) with 'Triggers 25 Free Games' -- the maximum-tier setup, captured coincidentally on the very first frame."},
    {"file": "base_game.png", "type": "base_game", "description": "Base game at BET ‡0.25 (COIN 0.01, BET LEVEL 1), BALANCE ‡2,020.38. Grand Jackpot ‡8,488.24. Feature-trigger preview shows TWO icons (disco-ball scatter + dark-skinned-man wild), 'Triggers 10 Free Games'."},
    {"file": "settings.png", "type": "settings", "description": "Gear-icon settings overlay open over the base game (Minor Jackpot ₡53.05 visible behind it). Shows Help entry, Sound - Ambient toggle (ON), Sound - Effects toggle (ON), More Games! entry, Quick Spin toggle (OFF)."},
    {"file": "help_p1.png", "type": "rules", "page": 1, "description": "Help intro: fun-money notice, coin denominations list, fixed 25 lines, bet levels list, bet-formula text, min/max bet in coins and currency, malfunction and server-authority clauses."},
    {"file": "help_p2.png", "type": "rules", "page": 2, "description": "Tail of general rules + start of 'Game Interface' section: BALANCE, COINS, BET, BET (message bar) field definitions."},
    {"file": "help_p3.png", "type": "rules", "page": 3, "description": "Continuation of Game Interface: BET/WIN message-bar definitions, COIN and BET LEVEL stepper definitions, start of button legend (info button, spin button)."},
    {"file": "help_p4.png", "type": "rules", "page": 4, "description": "Button legend continues: skip button, stop button, BET MAX, AUTO PLAY, fullscreen icon."},
    {"file": "help_p5.png", "type": "rules", "page": 5, "description": "Sound icon, faster-gameplay icon, game-menu (gear) icon; start of Auto Play section (number of spins, stop-on-balance-decrease, stop-on-win-exceeds)."},
    {"file": "help_p6.png", "type": "rules", "page": 6, "description": "Tail of Auto Play section; Game Menu 'How to Play' entry; Game Settings section (Quick Spin, Volume); start of Disconnection Policy."},
    {"file": "help_p7.png", "type": "rules", "page": 7, "description": "Disconnection Policy general clause + game-specific 'Disco Funk' Disconnection Policy detailing server-authoritative resume behaviour and a 15-day forfeiture rule; start of Jackpots section header."},
    {"file": "help_p8.png", "type": "rules", "page": 8, "description": "Tail of Disconnection Policy; Jackpots > Regular section: Minor/Grand Jackpot existence, contribution percentages (0.250% each), seed values (€50.00 / €5,000.00)."},
    {"file": "help_p9.png", "type": "rules", "page": 9, "description": "All Jackpot Rules (random trigger, no ceiling, single-winner, re-seed, cross-currency conversion via openexchangerates.org, 'Jackpots cannot be won during Fun Play or Bonus Play'), Jackpot Disconnection Policy."},
    {"file": "help_p10.png", "type": "rules", "page": 10, "description": "Return To Player (RTP) section: game RTP 96.09%, Minor Jackpot RTP 0.50%, Grand Jackpot RTP 0.50%, calculation-basis note (2 x 500,000,000 game cycles), File Date 2026/08/17 07:32:50 UTC, Client Version 1.1.23117.592."},
    {"file": "help_p11.png", "type": "rules", "page": 11, "description": "Tail of RTP/build info: Server Version 5.1.13142.0 (with hash), RNG Version 5.1.4478.308 (with hash), Jackpot Version 5.1.4326.325 (with hash)."},
    {"file": "paytable_p1.png", "type": "paytable", "page": 1, "description": "Pay Table overlay, 'Substitute' section (wild dancer duo: reel 1&5 restriction, substitutes all incl. scatter, expand-to-full-reel rule, counts once per reel for scatter) and start of 'Scatter' section (disco ball payout rules + 5/4/3 tiers 25/2.50/0.50)."},
    {"file": "paytable_p2.png", "type": "paytable", "page": 2, "description": "Tail of Scatter tier table; start of 'Payouts' section: left-to-right/scatter-pays-any rule, muscle car tiers (125/12.50/1.25/0.05), disco-guy portrait tiers (25/5/1/0.05), start of vinyl-record row."},
    {"file": "paytable_p3.png", "type": "paytable", "page": 3, "description": "Vinyl record tiers (10/2.50/1/0.05), go-go boots tiers (5/1/0.25/0.05), lava lamp tiers (5/1/0.25/0.05)."},
    {"file": "paytable_p4.png", "type": "paytable", "page": 4, "description": "Tail of lava-lamp row; A tiers (3/0.50/0.10/0.02), K tiers (3/0.50/0.10/0.02), Q tiers (2/0.30/0.05/-), start of J row."},
    {"file": "paytable_p5.png", "type": "paytable", "page": 5, "description": "Tail of J tiers (2/0.30/0.05/-), 10 tiers (1.25/0.25/0.05/-), 9 tiers (1.25/0.25/0.05/-); 'Feature: Win up to 25 free games!' section header begins."},
    {"file": "rules_p1.png", "type": "rules", "page": 12, "description": "Free-games feature rules: 10-vs-25 free-games trigger conditions, prize-tripled-on-wild-substitution rule, retrigger clause, bet-lock clause, start of DISCO/FUNK cash-prize symbol description."},
    {"file": "rules_p2.png", "type": "rules", "page": 13, "description": "DISCO/FUNK cash-prize rule (up to 100x triggering bet per symbol), Progressive Jackpot section (random trigger, wins added to other wins), start of 'Other Rules' (wins-on-different-lines-added, scatter-added-to-line-wins, scatter-multiplied-by-total-bet)."},
    {"file": "rules_p3.png", "type": "rules", "page": 14, "description": "Tail of Other Rules (line-wins-multiplied-by-bet-per-line, highest-win-only-per-line); 'Paylines' section with the full 25-line diagram grid (5 columns x 3 rows per mini-diagram, lines numbered 1-25)."},
    {"file": "autoplay.png", "type": "autoplay", "description": "Auto Play configuration dialog open over the base game (BET ‡0.25). Spin-count presets 10/20/30/50/100/500 with 50 selected; 'Stop if FREE GAMES feature is triggered' toggle ON; empty balance-decrease and single-win-exceeds inputs; live total '‡0.25 x 50 spins = ‡12.50'; Cancel / Start Auto Play buttons."},
    {"file": "free_spins_10_trigger.png", "type": "free_spins", "description": "Entry moment of a 10-Free-Games round: gold square counter tile shows '10' next to 'Free Spins Remaining' text (replacing the base-game feature-trigger strip); reel background already switched to the purple free-games look."},
    {"file": "free_spins_10_gameplay.png", "type": "free_spins", "description": "Mid-round free-games spin: rainbow disco-floor outer background, purple polka-dot reel background, the blonde-woman wild expanded to fill all 3 positions of reel 3 (highlighted with a yellow outline), WIN ‡2.40 shown in the bottom bar at BET ‡0.25."},
    {"file": "free_spins_10_trigger_b.png", "type": "free_spins", "description": "A second, independent 10-Free-Games trigger spin (dark-skinned-man wild instead of the blonde woman), '10 Free Spins Remaining' counter, WIN ‡1.30 at BET ‡0.25 shown mid-resolution (STOP button visible, spin/feature still resolving)."},
    {"file": "free_spins_10_win.png", "type": "win_screen", "description": "'YOU HAVE WON' banner inside a 10-Free-Games round; centre counter animation caught mid-count at '1.57' while the authoritative, settled amount is already printed at the bottom bar as WIN ‡7.00 (BET ‡0.25, BALANCE ‡1,997.04)."},
    {"file": "free_spins_bonus_symbol.png", "type": "free_spins", "description": "Free-games spin showing the resolved DISCO cash-prize symbol on reel 1 displaying 'x2 BET' (red-curtain tile with gold text), distinct in style from ordinary reel symbols; 'YOU HAVE WON' banner shows a mid-count '5.63' while the bottom bar shows the settled WIN ‡9.05 at BET ‡0.25."},
    {"file": "base_game_line_win.png", "type": "base_game", "description": "Base game line win used as the payout_basis evidence frame: two Q symbols on the bottom row (reels 2-3) highlighted with a yellow line-win frame, WIN ‡0.05 at BET ‡0.25, matching the printed Q(x3)=‡0.05 paytable tier."},
    {"file": "win_screen_big_win.png", "type": "win_screen", "description": "'BIG WIN' full-screen gold sunburst overlay in the base game with falling gem-particle decoration; win amount ‡0.50 at BET ‡0.25, BALANCE ‡2,007.86."},
    {"file": "bet_limits_min.png", "type": "base_game", "description": "Measurement frame for the game's minimum bet: COIN 0.01, BET LEVEL 1, BET ‡0.25, BALANCE ‡2,020.38."},
    {"file": "bet_limits_max.png", "type": "base_game", "description": "Measurement frame for the game's maximum bet: COIN 20, BET LEVEL 10, BET ‡5,000.00, BALANCE ‡2,020.38 (unchanged from bet_limits_min.png -- no spin was placed at this bet, it is a configuration-only measurement)."}
  ],
  "unreadable_or_uncertain": [
    "Exact function of the colourful numbered pill/tile columns flanking both sides of the reel frame -- purely decorative styling is the working assumption (no rule text found in Help or the paytable booklet explains them), but this is not fully confirmed and is flagged as uncertain rather than invented.",
    "Whether a distinct 'in-round retrigger' banner exists for the free-games feature (the booklet states the feature CAN be retriggered, but no such banner was isolated among the captured frames).",
    "Whether a dedicated 'TOTAL FREE GAMES WIN' summary screen exists at all -- none of the 4 observed free-games rounds showed one between the last spin's win banner and the return to base game; may simply not have been caught by the capture cadence.",
    "A frame showing the DISCO/FUNK cash-prize symbol still displaying its wordmark (unresolved state) in live gameplay -- only the paytable-booklet icon and one already-RESOLVED 'x2 BET' tile were captured.",
    "The 25-Free-Games tier's actual trigger, gameplay, and win screens -- never observed live in ~499 spins; described only from printed rules and from the feature-trigger preview icon count/text (see features.free_games.tiers[1])."
  ]
}

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