Disco Beats

Demo, RTP 96.62%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 3 weeks, 5 days ago Verified · 06 Sep 2026
RTP 96.62%
Volatility Low
Max win —
Grid 3×3
For webmasters & affiliates
Embed demo

Direct demo link or iframe code for your site. Free · no sign-up

Asset pack

24 screenshots · 7 symbol icons · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/disco-beats-b29/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 06 Sep 2026 View capture log

Per-screen breakdown

24 demo screens
24 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Bonus features
bonus Bonus features
Logo
logo Logo
Paytable
paytable Paytable
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 3,030 3,030 Sep Oct '25: 2,640 2,640 Oct Nov '25: 2,100 2,100 Nov Dec '25: 2,220 2,220 Dec Jan '26: 1,840 1,840 Jan Feb '26: 1,550 1,550 Feb Mar '26: 1,190 1,190 Mar Apr '26: 1,110 1,110 Apr May '26: 1,400 1,400 May Jun '26: 1,350 1,350 Jun Jul '26: 1,040 1,040 Jul Aug '26: 1,030 1,030 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇵🇭Philippines 10 0 0 0 0 10 10 10 0 0 10 0
🇰🇷South Korea 10 0 0 10 0 0 0 0 0 0 0 0
🇦🇺Australia 10 0 0 0 0 0 0 0 0 0 0 0
🇿🇦South Africa 1,000 1,000 1,300 1,300 1,000 1,000 1,300 1,600 1,900 1,900 2,400 2,400
🇨🇦Canada 0 0 0 0 0 20 20 20 20 0 40 140
🇬🇧United Kingdom 0 0 0 10 10 10 10 10 0 10 10 70
🇮🇳India 0 0 0 20 20 0 20 0 20 20 0 20
🇳🇿New Zealand 0 0 0 0 0 0 0 10 0 10 10 50
🇺🇦Ukraine 0 0 0 0 10 10 10 10 10 0 10 10
🇲🇾Malaysia 0 0 0 0 0 0 0 0 20 0 20 20
🇩🇪Germany 0 0 10 0 0 0 10 10 0 0 10 10
🇻🇳Vietnam 0 0 10 10 0 0 0 10 10 10 0 0
🇧🇷Brazil 0 0 0 0 0 10 10 10 10 0 0 0
🇮🇩Indonesia 0 0 0 0 10 10 10 0 0 0 0 10
🇮🇹Italy 0 0 0 0 10 10 0 0 10 0 0 10
🇵🇰Pakistan 0 0 0 0 0 0 20 20 0 0 0 0
🇪🇸Spain 0 0 0 0 10 0 10 10 0 0 10 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 10 0 10 10
🇫🇷France 0 0 0 0 0 0 0 10 10 10 0 0
🇰🇪Kenya 0 0 0 0 0 0 0 10 0 0 10 10
🇱🇹Lithuania 0 0 0 10 0 10 10 0 0 0 0 0
🇲🇽Mexico 0 0 0 0 0 0 10 0 10 10 0 0
🇵🇱Poland 0 0 0 0 0 10 0 0 0 0 10 10
🇸🇬Singapore 0 0 0 0 0 10 10 0 10 0 0 0
🇨🇭Switzerland 0 0 0 0 0 0 0 0 30 0 0 0
🇹🇭Thailand 0 0 0 0 0 10 0 10 10 0 0 0
🇦🇹Austria 0 0 0 0 0 10 0 0 0 0 0 10
🇨🇴Colombia 0 0 0 0 0 0 0 10 0 0 0 10
🇫🇮Finland 0 0 0 0 0 0 0 20 0 0 0 0
🇬🇭Ghana 0 0 0 0 0 0 10 10 0 0 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 10 10 0 0
🇳🇬Nigeria 0 0 0 0 0 0 0 10 10 0 0 0
🇵🇹Portugal 0 0 0 0 0 0 0 0 10 0 0 10
🇷🇴Romania 0 0 0 0 10 0 10 0 0 0 0 0
🇹🇷Turkey 0 0 0 0 0 0 0 10 0 0 10 0
🇪🇬Egypt 0 0 0 10 0 10 0 0 0 0 0 0
🇩🇿Algeria 0 0 0 10 0 0 0 0 0 0 0 0
🇧🇬Bulgaria 0 0 0 0 0 0 0 0 10 0 0 0
🇧🇾Belarus 0 0 0 0 0 0 10 0 0 0 0 0
🇨🇱Chile 0 0 0 0 0 0 10 0 0 0 0 0
🇨🇾Cyprus 0 0 0 0 0 10 0 0 0 0 0 0
🇸🇻El Salvador 0 0 0 0 0 0 10 0 0 0 0 0
🇬🇷Greece 0 0 10 0 0 0 0 0 0 0 0 0
🇭🇰Hong Kong 0 0 0 0 0 0 0 0 0 0 10 0
🇯🇵Japan 0 0 0 0 0 0 0 0 10 0 0 0
🇱🇧Lebanon 0 0 0 0 0 0 0 0 0 10 0 0
🇱🇻Latvia 0 0 0 0 0 0 0 0 0 0 10 0
🇴🇲Oman 0 0 0 0 10 0 0 0 0 0 0 0
🇵🇦Panama 0 0 0 0 0 0 0 0 10 0 0 0
🇵🇪Peru 0 0 0 0 0 0 10 0 0 0 0 0
🇸🇮Slovenia 0 0 0 0 0 10 0 0 0 0 0 0
🇸🇪Sweden 0 0 0 0 0 0 0 0 0 10 0 0
🇦🇷Argentina 0 10 0 0 0 10 10 0 0 0 0 10
🇰🇿Kazakhstan 0 10 0 0 0 0 0 0 0 0 0 0
🇺🇸United States 0 20 20 20 20 20 20 20 80 100 60 220
Full per-country breakdown via the API →

What we extracted from Disco Beats

Everything pulled from Disco Beats into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
24 screens captured
7 symbols catalogued · payouts OCR-verified
10 palette colors from frames
5 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 24 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Habanero
rtp 96.62% · single configuration
volatility Low
layout 3×3
ways 27
bonus_buy No
mechanic Video Slot
release_date 2022

Symbols & paytable

7 symbols
7 icons (ZIP)
WILD (heart)
WILD (heart)
Wild

Solid hot-pink/magenta heart in a square badge with a thin cyan neon outline and small white stars in the corners; substitutes for all symbols except SCATTER. Highest-paying symbol; only a 3-of-a-kind tier exists (3-row grid).

MatchPayoutUnit
3x 22.22 Multiplier
Disco (mirror) ball
Disco (mirror) ball
High Pay

Round faceted silver/blue-white mirror ball with a bright white specular highlight and a soft magenta glow at its base. High-value symbol; only a 3-of-a-kind tier exists.

MatchPayoutUnit
3x 10.00 Multiplier
Purple vinyl record
Purple vinyl record
High Pay

Purple LP record with concentric dark-purple groove rings around a bright orange/pink gradient center label and a black spindle hole. High-value symbol; only a 3-of-a-kind tier exists.

MatchPayoutUnit
3x 4.44 Multiplier
Gold treble clef
Gold treble clef
Low Pay

Stylized gold/orange musical treble clef with a glossy metallic gradient. Low-value symbol; only a 3-of-a-kind tier exists.

MatchPayoutUnit
3x 1.00 Multiplier
Pink eighth notes (pair)
Pink eighth notes (pair)
Low Pay

Two pink/magenta eighth notes joined by a beam, glossy pink gradient shading. Low-value symbol; only a 3-of-a-kind tier exists.

MatchPayoutUnit
3x 0.33 Multiplier
Blue eighth note (single)
Blue eighth note (single)
Low Pay

Single blue eighth note, glossy blue gradient shading, same silhouette as the pink pair but with one note and no beam. Lowest-paying symbol; only a 3-of-a-kind tier exists.

MatchPayoutUnit
3x 0.11 Multiplier
SCATTER (lightning bolt)
SCATTER (lightning bolt)
Scatter

Orange/yellow lightning bolt in a square badge with a cyan neon outline and white corner stars. 3 or more anywhere on the 3x3 grid trigger the Bonus Wheel; no direct payout of its own.

Bonus modes

3 modes
Base Game Modifier base
Base Game

3x3 grid, 27 fixed ways; wins pay left-to-right from the leftmost reel, only the longest combination on each way is paid. Spin cost is fixed at 9 coins regardless of bet level -- bet level scales the coin denomination, not the number of coins wagered. Symbol payouts are multiplied by bet level, not by the total bet.

Bonus Mode bonus_wheel
Bonus Wheel Feature

Triggered by 3 SCATTER symbols landing anywhere on the 3x3 grid. A 10-segment wheel spins 3 times, awarding the prize under the pointer after each spin: Grand 10,000x bet level, Major 1,000x, Minor 500x, Mini 100x, plus 88x/58x/38x/28x/18x/8x, all multiplied by bet level (not total bet). One segment is a lightning bolt with no cash value that instead adds 3 extra spins, with no stated limit on retriggers. Wheel spins are played at the bet of the triggering game; there is no bonus-buy control for it.

Other jackpot_race
Jackpot Race™

A networked, real-money jackpot pool denominated in EUR (seed €1,000.00), unrelated to the demo balance and to the Bonus Wheel's Grand/Major/Minor/Mini ladder despite the shared tier names and similar plaque colors. Runs an Accumulation Phase (grows, cannot trigger) followed by a 5-minute Race Phase (guaranteed to trigger before it ends). 1.000% of each real-money bet feeds the pool; the minimum qualifying bet is ‡0.10, which is above the game's own ‡0.09 minimum bet, so playing at the absolute minimum does not qualify. Payout table: 1st place 50%, 2nd 30%, 3rd 10%, 4th-5th 5% each. Cannot be won during Fun Play or Bonus Play.

Jackpot

Type: Progressive
Jackpot Race 1st place (50%)
Progressive
Unknown
Jackpot Race 2nd place (30%)
Progressive
Unknown
Jackpot Race 3rd place (10%)
Progressive
Unknown
Jackpot Race 4th-5th place (5% each)
Progressive
Unknown

Colour system

extracted from frames · HEX
Export palette
#541765 base dominant 1 base
#2A0533 base dominant 2 base
#340E51 base dominant 3 base
#E8E1EE base dominant 4 base
#661F99 base dominant 5 base
#E5A3DB base dominant 6 base
#E9E3F0 bonus dominant 1 bonus
#661F98 bonus dominant 2 bonus
#581A65 bonus dominant 3 bonus
#E5A3DC bonus dominant 4 bonus

Accessibility

profile for all groups
Color Blind
  • Toggle switches in the settings menu show ON/OFF via both fill color and handle position (right=on, left=off), not hue alone. Payout values are always printed as currency text next to the icon, and the WILD/SCATTER substitution exception is spelled out in words. The two on-field money ladders share a similar pink/purple palette but are told apart by their currency symbol (€ for the real-money Jackpot Race™ pool vs. the demo token for the Grand/Major/Minor/Mini Bonus Wheel prizes) and by label text, not by hue.
Screen Reader
  • Bottom bar keeps a stable left-to-right order on every screen ((i), Bet, Bet Level, BET MAX, SPIN, AUTO PLAY, Coin, Balance), with SPIN always the largest central control. The 4-page booklet is strictly paginated with dot indicators and a home button; the Help screen is a single continuously scrolling HTML document with an X close button -- both suit linear, sequential navigation.
Motor Accessibility
  • All primary actions (SPIN, bet adjust, AUTO PLAY, BET MAX) are large individually-clickable round or pill buttons; Space bar is a keyboard alternative to start/stop the reels. AUTO PLAY (10-500 spins) and BET MAX reduce the number of repeated clicks needed for extended play.
Hearing Accessibility
  • No information is conveyed by audio alone: win amounts, the Bonus Wheel's 'N Spins Left' counter and retrigger count, and the round-summary prize total are all shown as on-screen text/numerals. The 'Sound - Ambient' and 'Sound - Effects' toggles in the settings menu are independently mutable and purely decorative.
Low Vision
  • Bet, balance, win and all Bonus Wheel prize labels are printed as text/numerals at a readable size rather than encoded only in small icons; SPIN is the single largest control on screen, and the dark near-black reel background gives high contrast against the bright neon-colored symbols.

Media & assets

4 files · 4 types
24 PNG (ZIP)
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Preview with the FUN PLAY MODE modal, base game including an ordinary base-game win, the full 4-page paytable/rules booklet, all 13 Help screen pages (bet/RTP/jackpot rules/build stamps), settings menu, autoplay panel, and a Bonus Wheel round (trigger with 3 SCATTER, wheel spin, a lightning-bolt retrigger, and the round-summary win screen).
No Max Win / Max Multiplier figure is printed anywhere in the game's own paytable, booklet, or Help screen. The provider's game page states Max Multiplier x1,277, while a third-party aggregator (SlotBeats) states x10,000 -- which matches the Grand Bonus Wheel segment prize rather than a stated cap. With no second source corroborating either figure, max_win is left as a gap per the Habanero playbook (P-H08).
Jackpot Race™ cannot be shown paying out in this Fun Play demo. Confirmed two ways: the on-field countdown showed the next race roughly a day away throughout the entire capture session, and the Help screen states verbatim 'Jackpots cannot be won during Fun Play or Bonus Play.'
The exact shade boundary between the 10 Bonus Wheel wedges (dark-purple vs. dark-red) could not be fully distinguished from the screenshots alone; wedge identity was instead read from each wedge's printed label/number, which is unambiguous.
Whether the disco (mirror) ball high-value symbol has its own square badge/outline like the other paytable icons, or is rendered as a plain sphere without a badge, is slightly ambiguous in the available crop.
No sub-studio name or other branding beyond the 'HABANERO' wordmark was found on any captured frame (checked on the preview, base game, and the service bar of every game screen) -- this is why the studio field is omitted rather than set to the provider name.

Ask AI about Disco Beats

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Disco Beats play? Keep it simple.

3x3 grid, 27 fixed ways; wins pay left-to-right from the leftmost reel, only the longest combination on each way is paid. Spin cost is fixed at 9 coins regardless of bet level -- bet level scales the coin denomination, not the number of coins wagered. Symbol payouts are multiplied by bet level, not by the total bet.

RTP 96.62%Low volatilitydemo ✓

From the verified capture of 06 Sep 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Disco Beats vs Wealth Inn — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 10 palette hexes and all 7 symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/disco-beats-b29/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/disco-beats-b29/
{
  "game": {
    "name": "Disco Beats",
    "provider": "Habanero",
    "game_kind": "video_slot",
    "theme": "1970s-80s roller-disco / neon nightclub. A pink-haired, cat-eared anime-style DJ girl (magenta halter top, blue pleated mini-skirt, gold armbands, thigh-high white boots) stands to the right of the reels. The reel frame is built from glossy pink/silver disco-ball speaker cabinets top-left and top-right, with pink neon 'star' decorations studding the whole cabinet border.",
    "art_style": "Flat, cel-shaded 2D anime/kawaii cartoon character rendered with clean vector outlines, combined with glossy, gradient-shaded 3D-look object icons (mirror ball, vinyl record, musical notes) that have soft specular highlights. Bright saturated neon color palette (hot pink, magenta, purple, electric blue, gold) against a dark purple/near-black backdrop, giving a glowing nightclub/arcade-cabinet mood rather than realistic lighting. Straight-on, static front view of the reel grid; no perspective/isometric depth. Overall tone is upbeat, playful and casual-mobile, not dark or cinematic.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind users of all types, motor-impaired users) built from 23 desktop screenshots (1280x800) plus zoomed crops of paytable icons.",
    "language_on_screen": "English",
    "method_notes": "Numbers taken verbatim from on-screen text and cross-checked against the manifest's verified anchors (paytable bet anchor ‡0.09, RTP from the in-game Help screen). Symbol identities and colors verified with zoomed crops. Nothing legible was guessed; unclear items are listed in 'unreadable_or_uncertain'."
  },

  "money_systems_disambiguation": {
    "warning": "The panel in the top-left corner of the game field stacks TWO UNRELATED money ladders directly on top of each other, and they are easy to confuse because Habanero reuses the same tier names ('Grand'/'Major'/'Minor'/'Mini') that other providers use for a real progressive jackpot.",
    "jackpot_race": {
      "label_on_screen": "Jackpot Race™ (header, top of the left-hand panel)",
      "what_it_is": "A real, server-side networked jackpot pool shared across players, denominated in REAL EUROS regardless of the demo token shown elsewhere in the UI.",
      "value_seen": "€3,244.44 on preview.png; €3,245.62 a few spins later on autoplay.png/settings.png (ticking up with real play, unaffected by the demo bet amount).",
      "mechanic": "Runs in two phases per the Help screen (rules_p9-p11): 'Accumulation Phase' (jackpot grows from a €1,000.00 EUR seed; cannot be triggered) followed by a 5-minute 'Race Phase' (jackpot is guaranteed to trigger before the Race ends). During the Race, the on-field ticker instead reads a countdown ('Race starts in 22h 20m 13s' on bonus_wheel_retrigger.png / 'Race starts' truncated on bonus_wheel_spin.png) once the next race is scheduled far in the future.",
      "payout_structure": "Payout Table (rules_p10): position 1 -> 1 place at 50%, position 2 -> 1 place at 30%, position 3 -> 1 place at 10%, position 4 -> 2 places at 5% each. 1.000% of every real-money bet is contributed to Jackpot Race™; minimum qualifying bet is ‡0.10.",
      "rtp_percent": 1.0,
      "rtp_note": "Printed on rules_p13 as a SEPARATE line from the base game RTP — must not be added to the 96.62% game RTP.",
      "winnable_in_demo": false,
      "evidence_it_cannot_be_won_in_demo": "rules_p12.png, verbatim: 'Jackpots cannot be won during Fun Play or Bonus Play.' Corroborated by the on-field countdown showing the next race roughly a full day away throughout the entire capture session."
    },
    "bonus_wheel_prize_ladder": {
      "label_on_screen": "Rows directly under the Jackpot Race™ ticker: 'Grand', 'Major', 'Minor', 'Mini' (each its own rounded pink/purple/blue plaque with star decorations)",
      "what_it_is": "NOT a jackpot. These are four of the ten fixed prize values that the in-game Bonus Wheel can land on (see 'bonus_wheel' below). They are quoted in the demo token '‡' and are recalculated live whenever the bet level or coin size changes.",
      "proof_they_track_the_bet": "At COIN 0.50 / LEVEL 1 (preview.png, base_game.png) the ladder reads Grand ‡5,000.00 / Major ‡500.00 / Minor ‡250.00 / Mini ‡50.00. After the coin size was lowered to 0.01 (bonus_trigger.png, bonus_wheel_spin.png, settings.png, autoplay.png) the SAME four labels instead read Grand ‡100.00 / Major ‡10.00 / Minor ‡5.00 / Mini ‡1.00 — i.e. exactly 1/50th, matching the coin ratio 0.01/0.50.",
      "printed_multipliers": "rules_p1.png states the underlying multipliers directly: Grand = 10,000x multiplied by bet level (shown as ‡100 at coin 0.01/level 1), Major = 1,000x (‡10), Minor = 500x (‡5), Mini = 100x (‡1).",
      "distinguishing_rule": "Jackpot Race™ pool = printed in € (EUR) and stays constant regardless of the player's own bet size. Bonus Wheel ladder = printed in ‡ (demo token) and rescales instantly with bet level/coin. This is the reliable, non-visual way to tell them apart (also usable by a screen reader reading the currency symbol)."
    }
  },

  "reels_and_bet_model": {
    "grid": "3 reels x 3 rows, all three reels the same height (3 symbols each).",
    "mechanic": "27 fixed ways (3x3x3); wins pay left-to-right starting from the leftmost reel, in consecutive adjacent reels; only the longest combination on a given way is paid.",
    "source": "rules_p3.png ('Other Rules'): 'Play 27 ways fixed', 'Play for ‡0.09', 'Ways pay if in succession from the leftmost reel to the right', 'Longest combination win only on each way'.",
    "spin_cost": "Fixed at 9 coins per spin regardless of bet level (bet level scales the coin denomination, not the number of coins wagered).",
    "bet_controls": "COIN denomination (stepped with - / + buttons; observed values 0.01 and 0.50) and BET LEVEL (stepped with - / + buttons; observed value 1). Total bet shown in the 'Bet' field = 9 coins x coin denomination x bet level.",
    "bet_max_button": "A stacked-coins icon between BET LEVEL and SPIN; sets bet level (and, per Help, lines/ways where applicable) to their maximum.",
    "payout_basis": {
      "value": "other (bet-level based, not total-bet and not per-way)",
      "evidence": "Help screen states total bet in coins is 9 multiplied by the bet level (a structurally different unit from total bet); the Bonus Wheel prize table explicitly says prizes are 'multiplied by bet level'; and every paytable payout divides evenly by the bet-level unit (coin x level = 0.01 at the anchor) but NOT evenly by the full 0.09 total bet.",
      "anchor": "‡0.09 total bet (coin 0.01, bet level 1) — the bet shown on paytable_p1.png and confirmed by the same coin/level values on the bottom bar of that frame.",
      "note": "For catalog purposes the payout multiplier of full bet is still printed-tier ÷ anchor, matching the total-bet math at this particular anchor even though the underlying unit is bet-level, per the provider playbook's wager-basis calibration."
    },
    "limits": {
      "min_bet": "‡0.09 (9 coins x ‡0.01)",
      "max_bet": "‡1,800.00 (90 coins x ‡20.00, per the in-game Help coin/level ladders)",
      "source": "Help screen coin and bet-level ladders; not domoted via on-screen button-mashing to the very top to avoid burning the demo balance."
    },
    "rtp": {
      "game_percent": 96.62,
      "source": "rules_p13.png, Help screen 'Return To Player (RTP)' section: 'The theoretical RTP for Disco Beats is 96.62%.' Calculated over 2 x 500,000,000 simulated game cycles per the same screen.",
      "jackpot_race_percent": 1.0,
      "jackpot_note": "Printed as a separate RTP line ('The theoretical RTP for JACKPOT RACE™ is 1.00%') — the two RTPs are NOT additive/combined anywhere on screen."
    }
  },

  "symbols": {
    "note": "The paytable (paytable_p1.png) is a single page with only ONE payout tier per symbol: 3-of-a-kind (the grid only has 3 rows, so 3-in-a-row is the maximum combination length). All payout values below are printed in the demo token ‡ at the paytable's own bet anchor (‡0.09; coin 0.01, bet level 1).",
    "wild": {
      "name": "WILD",
      "appearance": "A solid hot-pink/magenta heart shape, glossy with a lighter pink highlight near the top, set inside a square badge with a thin cyan/turquoise neon outline; a small white 5-pointed star sits in each of the badge's bottom corners; the word 'WILD' is printed in white block letters on a small pink ribbon banner across the bottom of the badge.",
      "payout_3_of_a_kind": "‡2.00 (highest-paying symbol in the game)",
      "rule": "Substitutes for all symbols except SCATTER.",
      "source": "paytable_p1.png"
    },
    "high_value": [
      {
        "name": "Disco (mirror) ball",
        "appearance": "A round, faceted silver/blue-white mirror ball with a bright white specular highlight near the top and a soft magenta glow at its lower edge, set against the same square badge style as the other symbols (no visible border box on this particular icon crop, shown as a plain glossy sphere).",
        "payout_3_of_a_kind": "‡0.90"
      },
      {
        "name": "Purple vinyl record",
        "appearance": "A purple LP record viewed face-on: concentric dark-purple groove rings around a bright orange/pink gradient center label with a small black spindle hole.",
        "payout_3_of_a_kind": "‡0.40"
      }
    ],
    "low_value": [
      {
        "name": "Gold treble clef",
        "appearance": "A stylized gold/orange musical treble-clef symbol with a glossy metallic gradient.",
        "payout_3_of_a_kind": "‡0.09"
      },
      {
        "name": "Pink eighth notes (pair)",
        "appearance": "Two pink/magenta eighth (quaver) musical notes joined at the top by a beam, glossy pink gradient shading.",
        "payout_3_of_a_kind": "‡0.03"
      },
      {
        "name": "Blue eighth note (single)",
        "appearance": "A single blue eighth (quaver) musical note, glossy blue gradient shading, same general silhouette as the pink pair but only one note and no beam.",
        "payout_3_of_a_kind": "‡0.01 (lowest-paying symbol in the game)"
      }
    ],
    "scatter": {
      "name": "SCATTER",
      "appearance": "An orange/yellow lightning-bolt (zig-zag) shape rendered with a warm orange-to-red gradient, set inside a square badge with the same thin cyan neon outline as WILD and small white stars in the bottom corners; the word 'SCATTER' is printed in white block letters on a banner across the bottom of the badge.",
      "rule": "3 or more SCATTER symbols anywhere on the 3x3 grid trigger the Bonus Wheel feature (does not need to land on a payline/way). No direct scatter payout is printed in the paytable — its only role shown is as the bonus trigger.",
      "confirmed_on_frame": "bonus_trigger.png: three SCATTER symbols visible simultaneously, each individually boxed and labelled, on reel 1 row 3, reel 2 row 1 and reel 3 row 2."
    }
  },

  "bonus_wheel_feature": {
    "trigger": "3 SCATTER symbols landing anywhere on the 3x3 grid in a single spin.",
    "confirmed_live": "bonus_trigger.png shows the triggering spin (3 SCATTER tiles highlighted); bonus_wheel_spin.png and bonus_wheel_retrigger.png show the wheel screen itself; bonus_win.png shows the round summary.",
    "mechanic": "A large circular prize wheel appears full-screen over a darkened/blurred version of the reel background. The wheel has 10 wedges of alternating dark-purple/near-black and dark-red shading, each printed with a gold-outlined label read radially: GRAND (top, largest wedge), 8, MINI (rotated text), 28, MINOR (rotated text), 58, a solid orange/yellow lightning-bolt icon (no number), 38, MAJOR (rotated text), 88 — going clockwise from the top pointer. A silver metal rim with pink neon star spokes frames the wheel; a gold triangular pointer marks the top (12 o'clock) position. Center text overlay reads 'N Spins Left' in large light-blue/white letters with a dark outline.",
    "spins": "The wheel is spun 3 times per triggered round, awarding whichever prize the pointer lands on after EACH of the 3 spins (not just the final one).",
    "retrigger": "If the wheel stops on the lightning-bolt wedge, 3 additional spins are added to the counter, with no stated limit on further retriggers.",
    "retrigger_evidence": "bonus_wheel_spin.png shows '3 Spins Left'; bonus_wheel_retrigger.png (a later moment in the same round) shows the counter having risen to '4 Spins Left' — proof the counter went up (via a lightning-bolt stop) rather than only counting down.",
    "prize_values_all_10_segments": {
      "GRAND": "10,000x multiplied by bet level (‡100.00 at coin 0.01 / level 1)",
      "MAJOR": "1,000x multiplied by bet level (‡10.00)",
      "MINOR": "500x multiplied by bet level (‡5.00)",
      "MINI": "100x multiplied by bet level (‡1.00)",
      "88": "88x multiplied by bet level (‡0.88)",
      "58": "58x multiplied by bet level (‡0.58)",
      "38": "38x multiplied by bet level (‡0.38)",
      "28": "28x multiplied by bet level (‡0.28)",
      "18": "18x multiplied by bet level (‡0.18)",
      "8": "8x multiplied by bet level (‡0.08)",
      "lightning_bolt": "No cash prize; awards +3 extra spins instead (retrigger)."
    },
    "bet_lock": "Bonus Wheel spins are played at the bet of the triggering game (rules_p2.png) — changing the bet after triggering does not affect prize values.",
    "round_summary_screen": {
      "type": "win_screen",
      "content": "bonus_win.png: three large orange lightning-bolt shapes burst across the top; bold white/pink 3D text 'You Have Won' outlined in magenta, with the round's total prize amount in large gold numerals below (observed: '0.87', i.e. the value of the LAST wheel spin awarded, not the round total). Beneath that, smaller gold text reads 'N Free Games Played' (observed '9 Free Games Played').",
      "caveat": "'Free Games Played' is a template string inherited from a free-spins engine; Disco Beats has no free-spins feature, so in this game the number instead counts the total wheel spins played in the round (base 3 spins plus any retriggers). The bottom status bar's WIN figure (observed ‡3.31) is the TRUE sum of all spins in that bonus round, which differs from the large on-banner number that only reflects the final spin."
    },
    "purchase": "No Buy Feature / bonus-buy control exists anywhere in the interface. Verified two ways: (1) the only extra button on the bottom bar (the stacked-coins icon) was clicked and only raised BET LEVEL, opening no purchase dialog; (2) the words 'Buy' and 'SuperBet' do not appear once across all 4 booklet pages or all 10 Help pages."
  },

  "screens": {
    "preview": {
      "type": "preview",
      "content": "Entry screen: the full base-game background and reels are visible behind a centered black modal box. Modal text: 'FUN PLAY MODE' (heading), 'You are playing for fun.' and a small 'FP' watermark, with a single orange rounded 'OK' button to dismiss it.",
      "background_visible_behind_modal": "Title logo 'Disco Beats' top-left in a bold, italicized pink/white 3D wordmark outlined in cyan, decorated with small light-blue star shapes; below it the Jackpot Race™/Bonus-Wheel money ladder (see money_systems_disambiguation); reels visible with disco-themed symbols; the anime DJ character stands at the right edge; bottom bar shows Bet ‡$4.50, Bet Level 1, Coin 0.50, Balance ‡$2,000.00 (starting values before any bet adjustment).",
      "purpose": "Must be dismissed with OK before the base game becomes interactive."
    },
    "base_game": {
      "type": "base_game",
      "overall_layout": "3x3 reel grid, centered, framed by a large pink/silver arcade-cabinet-style border with a rounded mirror-ball speaker unit visible at each top corner.",
      "title_banner": "Top-left: 'Disco Beats' wordmark (pink/white 3D letters, cyan outline, small star decorations) directly above the money-ladder panel.",
      "money_panel": "Left side, below the title: stacked pink/purple rounded plaques reading (top to bottom) 'Jackpot Race™' with its € value, then 'Grand', 'Major', 'Minor', 'Mini' each with its own ‡ value; every plaque has small white star decorations at its corners.",
      "reel_area": "Dark near-black background behind the symbols so that each glossy neon symbol stands out; thin vertical pink dividers separate the 3 reels.",
      "character": "Pink-haired, cat-eared anime DJ girl in a magenta halter top, blue pleated mini-skirt, gold arm cuffs and thigh-high white boots, standing at the right edge of the cabinet, winking/posing.",
      "bottom_bar_left_to_right": "(i) info button (small square, orange book icon) → 'Bet' value field → 'Bet Level' with round green '-' and '+' buttons → 'BET MAX' (stacked-coins icon) → large circular SPIN button (yellow triangular play icon) → AUTO PLAY button (looping-arrow icon) → 'Coin' value with '-' / '+' → 'Balance' field. Each control also has a small white caption label underneath it (Bet, Bet Level, Coin, Balance).",
      "service_bar_below": "A thin dark-purple strip beneath the main bottom bar showing (left to right): a gear/settings icon, 'BALANCE $X', center 'BET $X' (and 'WIN $X' appearing only after a win), a small clock (live time-of-day, ticks continuously — not a game-state indicator), a lightning/turbo icon, a fullscreen icon, a speaker/sound icon, and the 'HABANERO' wordmark at the far right (the only provider branding visible anywhere in the game)."
    },
    "base_game_win": {
      "type": "base_game",
      "content": "A completed spin showing a win: white star-decorated dashed outlines are drawn around the matching cells of a winning way (traced diagonally down-then-across through the blue-note symbols), with a gold '0.01' amount label floating above the last cell of that way. The bottom status strip shows BET ‡$0.09, WIN ‡$0.03 and Balance ‡$2,001.81.",
      "note": "The strip's WIN figure (‡0.03) is the total for the whole spin (sum of every winning way), while the floating '0.01' label marks the payout of one specific way (a 3-of-a-kind Blue Note match) — consistent with the printed Blue Note tier value on the paytable."
    },
    "paytable": {
      "type": "paytable",
      "page": "1 of 1 (single-page payout table; page 1 of the overall 4-page booklet)",
      "content": "Dark-navy panel headed 'Payouts' (gold underlined text) under the 'Disco Beats' wordmark. Two rows of three symbols each, every symbol shown as an icon with its 3-of-a-kind payout printed beside it (see 'symbols' section for exact values). Below that, a line shows the WILD heart icon, the words 'substitutes for all symbols except', and the SCATTER lightning-bolt icon.",
      "footer": "'Malfunction voids all pays and plays · For more information, see How to Play · Last modified 2026/02/03 19:35:14 (UTC)' — a build/versioning stamp, not a release date.",
      "navigation": "Bottom-center: a yellow left-triangle (previous page), a circular gold 'home' icon (closes the booklet), and a yellow right-triangle (next page); below those, 4 small dot indicators show the current page out of 4.",
      "color_blind_notes": "Every payout is paired with printed currency text, not conveyed by color alone; the WILD/SCATTER exception rule is spelled out in words plus icons."
    },
    "rules_booklet_bonus_wheel_pages": {
      "type": "rules",
      "pages": "2-4 of the 4-page booklet (rules_p1..rules_p3)",
      "content": "Page 2: 'Bonus Wheel' heading, trigger condition (3 SCATTER icons), '3 spins' rule, lightning-bolt retrigger rule, and the Grand/Major/Minor/Mini prize lines. Page 3: 'Bonus Wheel' continued, listing the remaining six numbered wedges (88/58/38/28/18/8) and the note 'Bonus Wheel spins are played at the bet of the triggering game.' Page 4: 'Other Rules' heading with the 27-ways/fixed-bet/left-to-right/longest-combination rules quoted in reels_and_bet_model above.",
      "layout": "Same dark-navy panel, gold headings, white body text, neon pink/cyan frame with star decorations as the paytable page; same ◀ / home / ▶ navigation and dot-page indicator (now showing dots 2, 3 and 4 of 4 highlighted respectively)."
    },
    "help_screens": {
      "type": "rules",
      "pages": "13 pages (rules_p4..rules_p13), a plain black-background HTML overlay titled 'Disco Beats - Help' with a white 'X' close button top-right, opened via the settings gear icon.",
      "content_by_section": [
        "Controls glossary (rules_p4-p6): icon + description pairs for View Pay Table, Spin/Space-bar, Skip, Stop, BET MAX, AUTO PLAY, Fullscreen, Sound, Faster game play (lightning icon), Game Menu (gear icon).",
        "Pay Table Interface (rules_p6): previous/next page arrows, 'Returns to the game' (home icon).",
        "Auto Play section (rules_p6-p7): Number of Spins, 'if balance decreases by' stop-condition, 'if a single win exceeds' stop-condition, 'Auto Play will stop if a jackpot is won.'",
        "Game Menu / Game Settings (rules_p7-p8): How to Play link, Quick Spin toggle description, Volume slider description.",
        "Disconnection Policy (rules_p8-p9): general policy plus a 'Disco Beats' Disconnection Policy sub-section describing server-side result resolution and a 15-day forfeiture rule for uncompleted rounds.",
        "Jackpots / Jackpot Race™ (rules_p9-p12): Accumulation Phase, Race Phase (5 minutes), Payout Phase with the Position/Places/% table (1st 50%, 2nd 30%, 3rd 10%, 4th x2 5%), Other Information (1.000% contribution rate, ‡0.10 minimum qualifying bet), 'View past results' link, and 'All Jackpot Rules' (no ceiling, random trigger, rounded to 2 decimals, foreign-currency conversion via openexchangerates.org, cannot be won during Fun Play or Bonus Play, and a separate Jackpot Disconnection Policy).",
        "Return To Player / build stamps (rules_p12-p13): RTP 96.62% (game) and 1.00% (Jackpot Race™), simulation basis '2 x 500,000,000 game cycles', File Date 2026/08/17 07:32:50 (UTC), Client Version 1.1.22842.530, Server Version 5.1.9757.405 (plus a build hash), RNG Version 5.1.4478.308 (plus a build hash), Jackpot Version 5.1.4326.325 (plus a build hash)."
      ],
      "note": "These are build/versioning stamps and simulation methodology, not the game's release date."
    },
    "settings": {
      "type": "settings",
      "content": "A dark rounded panel opened from the gear icon, anchored bottom-left over the dimmed reels. Two-column layout: left column has a '?' Help icon (opens the Help screens above) and a 'More Games!' arcade-cabinet icon; right column lists three toggle rows — 'Sound - Ambient' (ON, orange pill switch), 'Sound - Effects' (ON, orange pill switch), 'Quick Spin' (OFF, grey pill switch).",
      "color_blind_notes": "Toggle state is shown by both switch color (orange=on/grey=off) AND handle position (right=on/left=off), so it is readable without color discrimination."
    },
    "autoplay": {
      "type": "autoplay",
      "content": "A black rounded modal centered over the dimmed reels, titled 'Number Of Spins' with six selectable count buttons: 10, 20, 30, 50 (highlighted white/selected), 100, 500. Below: 'Stop Auto Play' toggle 'If BONUS WHEEL feature is triggered' (ON, orange). Two optional numeric-limit fields: 'If balance decreases by ‡___' and 'If a single win exceeds ‡___' (both empty). Fixed text: 'Auto Play will stop if a jackpot is won.' A calculation strip shows '‡0.09 x 50 spins = ‡4.50'. Bottom buttons: outlined 'Cancel' and solid green 'Start Auto Play'.",
      "color_blind_notes": "Selected spin-count is shown by a filled white background (not color alone); the primary action button is labelled with text, not just colored green."
    },
    "bonus_trigger": {
      "type": "bonus",
      "content": "See 'symbols.scatter.confirmed_on_frame' and 'bonus_wheel_feature.trigger' above. Bottom strip shows BET ‡$0.09 and WIN ‡$3.31 (leftover readout from a completed bonus round moments earlier), Balance ‡$2,002.86."
    },
    "bonus_wheel_spin": {
      "type": "bonus",
      "content": "See 'bonus_wheel_feature.mechanic' above. Status strip: BET $0.09, WIN $2.57 (running total for the current bonus round), Balance $2,002.12. The SPIN button icon in the bottom bar changes to a double-yellow-triangle 'fast-forward/skip' icon while the wheel round is in progress."
    },
    "bonus_wheel_retrigger": {
      "type": "bonus",
      "content": "See 'bonus_wheel_feature.retrigger_evidence' above. Status strip: BET $0.09, WIN $2.19, Balance $2,001.74. The Jackpot Race™ ticker in this frame has switched to its countdown display, reading '...ts in 22h 20m 13s' (text is clipped by the plaque width; full string is 'Race starts in 22h 20m 13s')."
    },
    "win_screen": {
      "type": "win_screen",
      "content": "See 'bonus_wheel_feature.round_summary_screen' above."
    }
  },

  "controls_and_navigation": {
    "keyboard": "Space bar starts and stops the reels (per Help screen, rules_p4).",
    "bottom_bar_controls": "(i) Pay Table · Bet (display) · Bet Level -/+ · BET MAX · SPIN (doubles as STOP while spinning and as a fast-forward/skip control during the Bonus Wheel) · AUTO PLAY · Coin -/+ · Balance (display).",
    "service_bar_controls": "gear/Game Menu · Balance · Bet · Win (conditional) · clock (informational only, not a control) · turbo/faster-play toggle · fullscreen toggle · sound toggle · Habanero wordmark (non-interactive branding).",
    "motor_accessibility": "All primary actions (spin, bet adjust, autoplay) are large individually-clickable round or pill buttons; autoplay and BET MAX reduce the number of repeated clicks needed."
  },

  "accessibility_observations": {
    "screen_reader": "Control layout is stable and always in the same left-to-right order on the bottom bar; the (i) Pay Table button is always the leftmost element, SPIN is always the large central circle. The booklet and Help screens are both strictly linear/sequential (booklet: ◀/▶ with a home button; Help: a single continuously scrolling document with an X close button), which suits sequential screen-reader navigation.",
    "motor": "Large circular/pill targets throughout; SPIN is the single largest target; keyboard Space-bar alternative exists for spin/stop; Auto Play and BET MAX reduce required interactions.",
    "color_blind": "Nearly every state is reinforced by text or shape: toggle switches move position and show ON/OFF via handle placement, not hue alone; payout values are always printed as currency text next to the icon, not color-coded; the WILD/SCATTER exception rule is spelled out in a text sentence; the two money ladders (Jackpot Race™ vs Bonus Wheel) are distinguishable by their currency SYMBOL (€ vs ‡) and by label text, not by hue, which matters because both plaques use a similar pink/purple palette.",
    "deaf_hard_of_hearing": "No information observed that is conveyed only through audio; wins, spins-left counters, retrigger counts and the wheel prize labels are all shown as on-screen text/numerals. Sound toggles (Ambient, Effects) are purely decorative controls."
  },

  "not_captured": [
    "Jackpot Race™ cannot be won or shown paying out in a Fun Play demo session — confirmed by two independent channels: the on-field countdown showing the next race roughly a day away throughout the capture session, and the Help screen's direct statement 'Jackpots cannot be won during Fun Play or Bonus Play.'"
  ],

  "unreadable_or_uncertain": [
    "The exact shade boundary between the 10 Bonus Wheel wedges (dark-purple vs dark-red) could not be fully distinguished from the screenshot alone; wedge identity was instead read from each wedge's printed label/number, which is unambiguous.",
    "Whether the 'disco ball' high-value symbol has its own square badge/outline like the other icons, or is rendered as a plain sphere without a badge, is slightly ambiguous in the available crop (unlike WILD/SCATTER/vinyl which clearly show a bordered square badge).",
    "No sub-studio name or other branding beyond the 'HABANERO' wordmark was found on any captured frame (checked on preview.png, base_game.png, and the service bar of every game screen)."
  ]
}

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