Dice Twice

Demo, RTP 97.06%, paytable, symbols & full capture data

Free demo · not real-money play
✓ Working · checked 1 week, 4 days ago Verified · 22 Aug 2026
RTP 97.06%
Volatility —
Max win —
Grid —
For webmasters & affiliates
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Asset pack

21 screenshots · palette · spec sheet. ZIP — captcha check, no sign-up

Slot API

GET /v1/slots/dice-twice-b27/

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Ask AI MCP

This slot’s spec, symbols, palette and demo link — queryable from Claude, Cursor or VS Code. Read-only · free · no key, no sign-up.

mcp.i-gaming.tools/mcp
What to ask → 2-min setup
Verified capture
iGaming Tools capture pipeline Manual demo playthrough · paytable OCR-verified

Captured by hand from a live demo and verified frame-by-frame — the paytable was OCR-checked against the provider. 5 aspects we couldn’t confirm are flagged below, not hidden.

Captured 22 Aug 2026 View capture log

Per-screen breakdown

21 demo screens
21 PNG (ZIP)
Autoplay settings
autoplay Autoplay settings
Autoplay settings
autoplay Autoplay settings
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Base game
base_game Base game
Info / About screen
info Info / About screen
Info / About screen
info Info / About screen
Logo
logo Logo
Preview / Loading screen
preview Preview / Loading screen
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Rules / How to play
rules Rules / How to play
Game settings
settings Game settings
Win screen
win_screen Win screen
Win screen
win_screen Win screen

Search Demand

monthly search interest · last 12 months
Total demand / month
Sep '25: 100 100 Sep Oct '25: 110 110 Oct Nov '25: 60 60 Nov Dec '25: 110 110 Dec Jan '26: 60 60 Jan Feb '26: 70 70 Feb Mar '26: 90 90 Mar Apr '26: 30 30 Apr May '26: 20 20 May Jun '26: 30 30 Jun Jul '26: 50 50 Jul Aug '26: 40 40 Aug
Per-country demand by month · sorted by month-over-month growth (freshest first)
Country Aug '26 Jul '26 Jun '26 May '26 Apr '26 Mar '26 Feb '26 Jan '26 Dec '25 Nov '25 Oct '25 Sep '25
🇧🇷Brazil 10 0 0 0 0 0 10 0 0 0 0 0
🇮🇳India 20 20 0 0 0 20 20 20 40 20 20 20
🇺🇸United States 0 0 0 0 0 0 0 0 20 20 20 0
🇨🇦Canada 0 0 20 0 0 0 0 0 0 0 0 20
🇵🇰Pakistan 0 0 0 0 0 20 0 20 0 0 0 0
🇧🇾Belarus 0 0 0 0 0 10 10 0 0 0 0 0
🇫🇷France 10 10 0 0 0 0 0 0 0 0 0 0
🇩🇪Germany 0 0 0 10 0 0 0 0 0 0 0 10
🇳🇬Nigeria 0 0 0 0 0 0 0 0 10 0 0 10
🇵🇭Philippines 0 0 0 0 0 0 10 0 0 0 10 0
🇹🇳Tunisia 0 0 0 0 0 0 0 10 0 10 0 0
🇦🇺Australia 0 0 0 0 0 0 0 0 0 0 0 10
🇧🇬Bulgaria 0 0 0 0 0 10 0 0 0 0 0 0
🇨🇾Cyprus 0 0 0 10 0 0 0 0 0 0 0 0
🇩🇰Denmark 0 0 0 0 0 0 0 0 10 0 0 0
🇬🇭Ghana 0 0 0 0 0 0 0 0 0 0 10 0
🇭🇳Honduras 0 0 0 0 10 0 0 0 0 0 0 0
🇮🇪Ireland 0 0 10 0 0 0 0 0 0 0 0 0
🇮🇹Italy 0 0 0 0 0 0 0 0 0 0 0 10
🇰🇪Kenya 0 0 0 0 0 0 0 0 0 0 0 10
🇰🇼Kuwait 0 0 0 0 0 10 0 0 0 0 0 0
🇳🇱Netherlands 0 0 0 0 0 0 0 0 10 0 0 0
🇳🇴Norway 0 0 0 0 0 0 0 0 0 0 10 0
🇸🇬Singapore 0 0 0 0 0 0 0 0 10 0 0 0
🇪🇸Spain 0 0 0 0 0 0 0 0 0 0 10 0
🇹🇷Turkey 0 0 0 0 10 0 0 0 0 0 0 0
🇺🇦Ukraine 0 0 0 0 0 0 0 0 0 0 10 0
🇿🇦South Africa 0 10 0 0 10 10 20 10 10 10 10 10
🇬🇧United Kingdom 0 10 0 0 0 10 0 0 0 0 10 0
Full per-country breakdown via the API →

What we extracted from Dice Twice

Everything pulled from Dice Twice into machine-readable data — symbols, paytable, palette, modes and assets. A capture result, not a game review.
21 screens captured
6 palette colors from frames
4 accessibility groups profiled
5 gameplay modes NOT captured — flagged honestly below

manual demo playthrough → 21 screens captured → paytable verified (OCR) → catalogued & reviewed

Specification

verified parameters
provider Turbo Games
bonus_buy No
mechanic Instant Win
release_date 2021

RTP configurations

This game does not run at one fixed RTP. It ships 2 figures, and which one applies depends on the condition in each row — buying the bonus, an ante bet or a game setting. All of them were read off the game’s own rules screen.

Variant RTP Condition
Default 97.06% Bet size 1.0: rounding-down floor, RTP varies with bet size per rules booklet
Player Config 89.10% Can drop to this at bet size 0.1: wins are rounded down to two decimals

See how this RTP compares across Turbo Games’s full range →

Bonus modes

3 modes
Base Game Modifier manual
Manual Roll

Player drags a threshold slider (0-100) then picks 'Roll Under <N>' (green) or 'Roll Over <N>' (purple); each Roll instantly generates a random number from 0 to 100 and settles the bet. Narrower target zones pay a higher multiplier (from x1.01 up to x32.50), wider zones pay less; both sides' Win Chance/Payout/Multiplier are shown live and simultaneously before the roll.

Other auto
Autoplay

Auto tab configures bet amount, number of rounds (blank = unlimited), 'When Winning'/'When Losing' rules that either reset the stake to its default or increase it by a percentage, and a 'Stop at any Win' toggle. Pressing one of the two 'Start Autoplay' buttons (Under-colored or Over-colored) runs the series unattended, replacing both buttons with a single 'Stop Autoplay' button and locking the settings while it runs.

Other bets_history
Bets History Ticker

Bottom panel with 'All Bets' (recent rounds from other Turbo Games titles played by other demo accounts, shared across the provider), 'Top bets' (recent wins with multiplier above x10) and 'My bets' (the current session's own Dice Twice rounds only) tabs; clicking a row opens its details.

Colour system

extracted from frames · HEX
Export palette
#202428 base dominant 1 base
#6E58FA base dominant 2 base
#53575C base dominant 3 base
#3EC9A7 base dominant 4 base
#313052 base dominant 5 base
#34514C base dominant 6 base

Accessibility

profile for all groups
Color Blind
  • Under (teal-green) and Over (purple) sides are distinguished by more than color: the Roll buttons are labelled 'Under <N>'/'Over <N>' in text, and the two 'Bet Details' cards keep a fixed top(Under)/bottom(Over) order with numeric Win Chance/Payout/Multiplier values, so a side is identifiable without perceiving color. The round-history strip does color-code outcomes (green Under win, purple Over win, grey loss), but the same win/loss fact is also readable from the balance figure changing by exactly stake x multiplier.
Screen Reader
  • Header controls (back, balance, sound, settings), the two Bet Details cards, and the two Roll buttons keep the same fixed screen positions at all times; all key numbers (Win Chance, Payout, Multiplier, Balance, bet limits, RTP figures, version numbers) render as plain on-screen text rather than as images, which favors text-based access -- verified visually from screenshots only, not with an actual screen reader.
Motor Accessibility
  • Core actions are two large pill buttons (Roll Under / Roll Over) and a slider with left/right arrow buttons at each end so the threshold can be set without precise dragging; the Bet Amount field has min/-/+/max quick-set buttons, avoiding keyboard entry; autoplay lets many rounds run from a single click.
Hearing Accessibility
  • No information observed on any captured frame is audio-only; a sound toggle and a volume slider exist in Settings, implying sound effects are decorative rather than carrying unique game-state information -- every outcome (win chance, payout, roll result, balance) is shown as on-screen text.

Media & assets

6 files · 6 types
21 PNG (ZIP)
Base game
base_game
Base game
base_game
Base game
base_game
Base game
base_game
Logo
logo
Preview / Loading screen
preview

Data provenance

what we captured and what we didn't
Manual base game across a range of thresholds: centered at 50 (both sides 50%/x1.95), dragged to the extreme edge (Under 3%/x32.50, Over 97%/x1.01), a real Under-side win (roll 0.42), a real loss (roll 4.75), and a real Over-side win (roll 67.02) -- all cross-checked against the balance delta.
Autoplay configuration panel (bet amount, number of rounds, When Winning/When Losing rules, Stop at any Win toggle) and the panel actually running (Stop Autoplay button, controls locked, results ribbon filling).
Settings dialog (nickname, Limits/Rules shortcuts, volume slider) and the Limits dialog (Min bet $0.1, Max bet $100, Max Profit $10000).
Full 8-section rules booklet: How to Play, Game Details (Place Bet, Gameplay, Min & Max Multiplier, Rounds History, RTP), Autoplay, Settings, Bets History, Disconnection Policy, Version.
Bets history ticker in both its 'All Bets' and 'My bets' tab states, and the provider's Turbo Games loading splash.
No symbols, reels, paylines, wilds, scatters or printed paytable exist -- confirmed by a full-text scan of the open rules panel (2912 characters), where the words 'symbol' and 'paytable' do not occur; symbols[] is intentionally left empty rather than an empty placeholder.
Keyboard shortcuts (whether Space/Enter trigger a roll) are not stated or shown on any captured frame.
RTP is bet-size dependent, not a single figure: the booklet gives only a 97.06% floor at bet 1.0 and 89.10% at bet 0.1 (rounding-down effect); no storefront RTP figure specific to Dice Twice was captured to cross-check against these in-game bounds.
Provably fair is claimed on the storefront page, but no in-game seed/verification section appears among the rules booklet's 7 sections on the captured frames.
The printed max multiplier is x32.50, which does not fit the catalogue's integer max_win field -- left unset there on purpose; the number lives in this content and in tech_info instead.
my_bets_history frame is cut by the viewport after 2 rows; whether a full 10-round autoplay batch actually completed could not be confirmed from that single frame without scrolling the table.

Ask AI about Dice Twice

MCP · VERIFIED CAPTURE DATA

AI apps like Claude are chat apps: you ask, they answer. Normally they can’t see this capture — MCP is the plug that connects them to it. Add one link, and your chat answers with this slot’s verified data. No coding.

Server https://mcp.i-gaming.tools/mcp paste into Claude, Cursor, VS Code, Gemini, Codex, Windsurf or Zed · read-only · free · no key Setup guides →
What it looks like

How does Dice Twice play? Keep it simple.

Player drags a threshold slider (0-100) then picks 'Roll Under <N>' (green) or 'Roll Over <N>' (purple); each Roll instantly generates a random number from 0 to 100 and settles the bet. Narrower target zones pay a higher multiplier (from x1.01 up to x32.50), wider zones pay less; both sides' Win Chance/Payout/Multiplier are shown live and simultaneously before the roll.

RTP 97.06%demo ✓

From the verified capture of 22 Aug 2026 — not from the AI’s memory.

Playersearch_slots

“Find slots like this but medium volatility — with free demos.”

→ matches by mechanics and theme; official free demos only.

Affiliateget_slot ×2

“Comparison table: Dice Twice vs Mines — RTP, max win, bonus buy.”

→ side-by-side table, ready for your review page.

Editorget_slot

“Fact-check my review: RTP, max win, paylines, bonus-buy price, release year.”

→ OCR-verified numbers — including the 5 aspects we couldn’t confirm, flagged.

Designerget_slot

“Creative brief: theme, 6 palette hexes and the symbol descriptions.”

→ same palette and symbol data as the sections above, as one brief.

Verified capture: manual playthrough, paytable OCR-checked Honest gaps: 5 uncaptured aspects flagged, not hidden Read-only · free, no key · per-IP rate limit 18+Free demo data only — no real-money links

Technical info

Free JSON data API — token auth.
GET /api/v1/slots/dice-twice-b27/

Public data API. Send Authorization: Token <your-token>. Full structured data, media and demo links in one call. See the API docs.

Spec sheet — extracted, unverified. This is the raw OCR dump, not the full API response.
GET /api/v1/slots/dice-twice-b27/
{
  "game": {
    "name": "Dice Twice",
    "provider": "Turbo Games",
    "game_kind": "instant_win",
    "device": "desktop",
    "window": "1280x800",
    "theme": "Dark neon casino-dice interface. No narrative theme, no characters, no reels or paylines — a minimalist digital dice-betting console. The only iconography is a pair of glowing 3D dice (one teal-green, one purple) in the header wordmark, echoing the two betting sides of the game (Under = green, Over = purple). The centerpiece is a large circular gauge split into a teal-green left half and a purple right half, with a small black inner circle displaying the rolled number, framed by a thin glowing halo in the same two colors.",
    "art_style": "Flat 2D vector UI design, dark charcoal/near-black background panels, thin rounded-rectangle cards, soft outer glow (bloom) around the circular gauge and the two 3D dice icons, subtle gradient shading on the dice faces (glossy, semi-realistic small 3D render) for depth, otherwise flat solid-color buttons and text. No characters, no photographic elements, no drop shadows other than the glow. Overall mood: modern, clean, casino-fintech dashboard, not cartoonish.",
    "documentation_purpose": "Exhaustive accessibility documentation (blind/low-vision screen-reader users, deaf/hard-of-hearing, color-blind of all types, motor-impaired) from 20 desktop screenshots (1280x800) + OCR ground truth + zoomed crops.",
    "method_notes": "Game mechanic is purely numeric (predict Over/Under a threshold on a 0-100 roll) — there are no reels, symbols, paylines, wilds, scatters or a paytable. All numbers below were read directly off the rules booklet (Game Details section) and cross-checked by real rounds where the balance changed by exactly stake x multiplier. Items that stayed unclear or self-contradictory between the manifest note and the actual frame are listed in 'unreadable_or_uncertain' and not resolved by guessing.",
    "language": "English"
  },
  "color_palette": {
    "background": "Near-black charcoal (#-like very dark grey-blue) for the whole page and for all panel cards; slightly lighter dark-grey rows in tables.",
    "under_side_accent": "Teal / spring-green (used for: left/Under half of the circular gauge, 'Roll Under' button border and label, left dice icon in the wordmark, 'TWICE'-adjacent 'DICE' wordmark text, winning-round numbers on the history strip when the Under side won, the bottom progress line under the 'Roll Under' button, the left half of the bet-amount slider track).",
    "over_side_accent": "Purple / violet (used for: right/Over half of the circular gauge, 'Roll Over' button — filled solid purple when it is the highlighted/default action, the 'TWICE' wordmark text, right dice icon, winning-round numbers on the history strip when the Over side won, the right half of the bet slider track).",
    "neutral_text": "White for primary numbers and headings (Balance, Bet Amount, Payout values, dialog titles); mid-grey for secondary labels (Win Chance, Payout, Multiplier field names, table column headers) and for losing-round numbers on the history strip.",
    "buttons_and_fields": "Dark grey rounded rectangles with a thin lighter-grey 1px border for neutral controls (Bet Amount field, min/-/+/max buttons, Manual/Auto tabs, All Bets/Top bets/My bets tabs); the currently active tab/side has a colored underline (green or purple) beneath its label.",
    "demo_badge": "A vertical black-and-white 'DEMO MODE' ribbon with a small red circular icon, pinned to the right edge of the viewport on every screen — a wrapper element, not part of the game's own design.",
    "colorblind_notes": "Every place color distinguishes the two sides (Under vs Over) is ALSO distinguished by text: the button labels literally say 'Under' / 'Over' with the threshold number, and the two 'Bet Details' cards are vertically stacked in a FIXED order (top card = Under, bottom card = Over) with numeric Win Chance/Payout/Multiplier values, so the side can be identified without perceiving color at all. History-strip outcomes rely on color (green/purple/grey) but the underlying win/loss fact is also recoverable from the balance figure at the top of the screen, which changes by a legible dollar amount."
  },
  "layout": {
    "header": "Top bar, dark background. Far left: a round back-arrow button ('<'). Next to it: the game wordmark — two small overlapping 3D dice icons (teal-green die tilted left, purple die tilted right, both showing pips) followed by the text 'DICE' in teal-green and 'TWICE' in purple, bold rounded sans-serif font. Far right: 'Balance:' label in grey followed by the balance amount in a dark input-styled field with white text (e.g. '$1000'), a round speaker/sound icon button, and a round gear/settings icon button.",
    "left_control_column": "Below the header, left side: two tabs 'Manual' (green dot, active by default) and 'Auto' (switches to the autoplay panel). Below the tabs: a 'Bet Amount' labelled input field showing a dollar value (e.g. '$1'), with an info '(i)' icon next to the label. Below the field: a row of four buttons — 'min', '-', '+', 'max' — to set the bet to the table minimum, decrement, increment, or set to the table maximum. Below that: a horizontal threshold slider with left/right arrow buttons at each end, a colored track (teal-green fill on the left portion up to the handle, purple fill on the right portion), a round orange-outlined handle, and small tick marks along a ruler above it (marked 0 and 100 at the ends, with intermediate ticks unlabelled). Below the slider: two large pill-shaped buttons side by side — 'Roll' with sub-label 'Under <N>' (green outline, dark fill) on the left, and 'Roll' with sub-label 'Over <N>' (solid purple fill, used as the default/highlighted action) on the right, where <N> is the current threshold value set by the slider.",
    "center_gauge": "A large circular gauge dominates the center-right of the screen: left half filled solid teal-green, right half filled solid purple, both with an outer soft glow. Inside, a smaller black circle shows the rolled number in white monospace-style digits (e.g. '0.00' at rest, or the actual roll result after pressing Roll). A short orange line/wick extends from the center toward the edge of the black inner circle, pointing toward the boundary between the two halves at rest. Faint white multiplier labels ('x1.01', 'x32.50' or similar) are printed near the top and bottom of the colored ring, marking the payout at the extreme edges of the wheel — these labels are static reference text, not the current bet's numbers.",
    "history_strip": "A thin horizontal bar above the gauge, spanning most of the screen width, showing a row of past roll results as small numbers separated by thin vertical divider ticks. The newest result sits at the right end. Winning-round numbers are printed in color (teal-green if the Under side won that round, purple/blue if the Over side won); losing-round numbers are printed in plain grey/white, regardless of which side was bet. This gives a non-color-dependent way to infer outcomes only via position (rightmost = latest) plus the balance change, though the win/loss distinction itself is color-coded here.",
    "right_bet_details_column": "Two stacked 'Bet Details' cards on the right edge of the screen, always visible together. Each card has a colored top divider line (green for the top/Under card, purple for the bottom/Over card) and three label/value rows: 'Win Chance' (percentage), 'Payout' (decimal multiplier), 'Multiplier' (the same value prefixed with 'x'). Both cards update live and simultaneously as the slider moves — Under's Win Chance and Over's Win Chance always sum to 100%.",
    "bottom_bets_ticker": "Below the main controls, a tab row 'All Bets' / 'Top bets' / 'My bets' (active tab underlined/highlighted white), and beneath it a table with columns 'Game', 'Player', 'Time', 'Bet Amount', 'Multiplier', 'Payout' listing recent rounds. 'All Bets' shows rounds from MANY different Turbo Games titles (not just Dice Twice) played by randomly-named demo accounts; 'My bets' restricts the list to the current session's own Dice Twice rounds and drops the 'Player'/'Game' columns shown for others (columns become 'Game', 'Time', 'Bet Amount', 'Multiplier', 'Payout')."
  },
  "mechanics": {
    "summary": "A pure probability instant-win game with no reels or symbols. The player predicts whether a randomly generated number between 0 and 100 will land 'under' or 'over' a threshold they choose by dragging a slider. Narrower (riskier) target zones pay a higher multiplier; wider (safer) zones pay less. Both directions (Under and Over) are always priced and displayed simultaneously — the player picks one of the two 'Roll' buttons to commit to a side, and the same roll settles both potential bets logically (only the side that was actually clicked is wagered).",
    "how_to_play_verbatim": "From the in-game 'How to Play?' section: 'Use the slider to change the winning range of the chosen color. Press \"Roll\" to generate a random outcome from 0 to 100. If the result turned out to be in the selected range, the win is yours!'",
    "gameplay_verbatim": "From the in-game 'Gameplay' section: \"As a player, your first task is to decide whether you believe the result of the roll will be 'over' (purple button) or 'under' (green button) a particular number. You can adjust this number and the corresponding payout multiplier by dragging the payout line slider. The riskier the prediction (that is, choosing a smaller sector), the higher your potential win! Your potential win amount is calculated by multiplying your bet amount by the payout multiplier... Win amount is rounded down to two decimal places.\"",
    "intro_verbatim": "Rules dialog intro text (dice pictogram in the source text is described in brackets rather than reproduced, per documentation policy): \"Dice Twice is a fast-wagering game, where your task is to predict whether dice result will be over or under selected number [dice emoji].\"",
    "place_bet_verbatim": "From 'Game Details > Place Bet': 'Enter a valid amount in the field \"Amount\". Drag the slider until you reach the desired win chance and payout. There is a circle with the colored sectors to make the evaluation of your chances easier. After everything is settled press \"Roll\" and... good luck!'",
    "payout_basis": {
      "rule": "win amount = bet amount x displayed multiplier for the chosen side, rounded down to two decimals",
      "evidence_1": "win_screen.png: bet $1 on Roll Under 3 (Win Chance 3%, Payout/Multiplier x32.50); roll result 0.42 (< 3, win); balance rose from $1000.00 to $1031.50 — net gain $31.50 (i.e. stake $1 was risked and $32.50 was credited back).",
      "evidence_2": "round_win_over.png: bet $1 on Roll Over 50.8 (Win Chance 49.2%, Payout/Multiplier x1.98); roll result 67.02 (> 50.8, win); balance rose from $1029.50 to $1030.48 — net gain $0.98 (stake $1 risked, $1.98 credited back).",
      "evidence_3": "round_loss.png: same Under-3 setup as evidence_1; roll result 4.75 (> 3, loss); balance fell from $1031.50 to $1030.50 — the $1 stake was simply lost, no payout.",
      "evidence_4_scaling": "bet_max_verified.png: with Bet Amount raised to $100 (via the 'max' button) and the same threshold (50.8), the two Bet Details cards read Payout 192.00 / Multiplier x1.92 (Under) and Payout 198.00 / Multiplier x1.98 (Over) — exactly 100x the $1-stake payout figures seen elsewhere (1.92 and 1.98), confirming the payout scales linearly with stake."
    },
    "slider_and_multiplier_relationship": "Moving the slider narrows or widens the colored zone assigned to each side. The rules state the riskier (smaller) the chosen zone, the higher the multiplier. Verified empirically: at the default center position (threshold 50) both sides show Win Chance 50% and Multiplier x1.95 each; pushed to the extreme edge (threshold 3, Under side) Win Chance drops to 3% and Multiplier rises to x32.50 — the printed 'Max multiplier is x32.50' in the rules booklet. The min multiplier (x1.01) is reached at the opposite extreme, where a side's win chance approaches 97-100%.",
    "rounds_history_verbatim": "From 'Game Details > Rounds History': 'At the top of the game screen you can see the result of the previous game rounds. Colorful outcomes stand for winning rounds, grey - for losing ones.'"
  },
  "technical_summary": {
    "rtp": {
      "note": "The rules booklet does NOT give one fixed RTP figure; it gives a rounding-driven relationship between bet size and RTP. Read verbatim from 'Game Details > RTP'.",
      "verbatim": "\"Game relies on a coefficient called 'RTP' (Return to Player), which is the statistical average of payouts over billions of rounds. Please note that due to rounding down, the RTP may vary depending on the bet size. With a bet of '1.0', the minimum RTP is 97.06%. When betting '0.1', the RTP can decrease to as low as 89.10%.\"",
      "reading": "Larger bets round down less severely (win amounts are truncated to 2 decimals), so RTP is higher (97.06% floor) at bet size 1.0, and can be as low as 89.10% at bet size 0.1. This is a THIRD, bet-size-dependent form of RTP for this provider (see provider defect P-T11), distinct from a fixed value and from a cash-out-dependent range.",
      "storefront_caveat": "The turbogames.io storefront is known (per provider defects P-T01/P-T11) to print a single flat RTP figure that does not match either of the sborka bounds for sibling titles; no storefront RTP figure for Dice Twice specifically was captured on these frames, so only the two in-game figures above are documented."
    },
    "multiplier_range": {
      "min_multiplier": "x1.01",
      "max_multiplier": "x32.50",
      "source": "rules_p3.png, 'Game Details > Min & Max Multiplier': 'Min multiplier is x1.01. Max multiplier is x32.50.'",
      "empirical_confirmation": "Slider dragged to its leftmost limit (left arrow stopped responding after repeated clicks) yields Win Chance 3% / Payout 32.50 / Multiplier x32.50 for Roll Under 3, and simultaneously Win Chance 97% / Payout 1.01 / Multiplier x1.01 for Roll Over 3 on the same frame (max_multiplier_p3.png) — both printed values match the booklet exactly."
    },
    "bet_limits": {
      "min_bet": "$0.1",
      "max_bet": "$100",
      "max_profit_cap": "$10000",
      "max_profit_note": "'Max Profit' is an operator-side ABSOLUTE MONEY cap shown in the Limits dialog, not a multiplier and not the game's max win figure (provider defect P-T08). It is unrelated to the x32.50 multiplier ceiling.",
      "source": "limits.png (Limits dialog: 'Min bet $0.1', 'Max bet $100', 'Max Profit $10000') and rules_p5.png ('Settings' section: 'view bet limits: Minimum bet, Maximum bet, Maximum Profit').",
      "empirical_confirmation": "'min' and 'max' quick-set buttons next to the Bet Amount field were pressed; the field read '$0.1' after 'min' and '$100' after 'max' (bet_max_verified.png), matching the printed Limits dialog exactly."
    },
    "version": {
      "game_version": "1.0.3",
      "rng_version": "2.0.0",
      "source": "rules_p6.png, 'Version' section."
    },
    "currency_and_wrapper": "Demo balance is denominated in US dollars ('$'), starting at $1000.00 in this session. A black-and-white 'DEMO MODE' ribbon is fixed to the right edge of every screen — a demo-wrapper element added by the provider, not part of the game's own UI design.",
    "symbols_and_paytable": "This game has NO symbols, reels, paylines, wilds, scatters, bonus rounds, or free spins. It is a single continuous numeric mechanic (predict over/under a threshold on a 0-100 roll). No printed paytable/symbol table exists anywhere in the booklet — confirmed by reading the full rules-panel text programmatically (2912 characters with the panel open): the words 'symbol' and 'paytable' do not occur. 'symbols' is therefore intentionally left empty/not applicable, consistent with sibling Turbo Games titles Towers and Crash X."
  },
  "controls_reference": {
    "manual_tab": "Default active tab. Shows Bet Amount field, min/-/+/max buttons, the threshold slider, and the two 'Roll Under <N>' / 'Roll Over <N>' buttons described above.",
    "auto_tab": "Switches the left column to an autoplay configuration panel (see 'screens.autoplay_settings'); the slider, gauge and history strip remain visible and continue to reflect the last manual bet's Bet Details.",
    "bet_amount_field": "Editable numeric text input, dollar-prefixed, directly settable by keyboard or by the min/-/+/max buttons.",
    "settings_gear_icon": "Top-right round icon; opens a 'Settings' dialog with a 'Nickname' text field (demo session's randomly generated player name, e.g. 'Usual Marlin'), two navigation buttons 'Limits' and 'Rules' (each with a small icon), and a horizontal sound-volume slider with a speaker icon.",
    "sound_icon": "Top-right round speaker icon, toggles/adjusts audio separately from the Settings dialog's volume slider.",
    "back_arrow": "Top-left round '<' icon, presumed lobby/exit control (not exercised on these frames).",
    "keyboard": "Not legible from any captured frame — no on-screen text describes keyboard shortcuts for this game; not stated whether Space/Enter roll the dice. Left as uncertain."
  },
  "screens": {
    "preview": {
      "type": "preview",
      "content": "Provider loading splash on solid black background: the Turbo Games mark (a red circle with a white diagonal 'X'/cross cut through it) to the left of white bold text 'TURBO GAMES' stacked on two lines ('TURBO' / 'GAMES'). No game-specific title, number, or artwork — purely the provider's brand loading screen, shown briefly before the game field appears.",
      "color_blind_notes": "High-contrast white-on-black text; the red circle is decorative branding only, not conveying game information."
    },
    "base_game": {
      "type": "base_game",
      "content": "Idle state before any bet: Balance $1000, Bet Amount $1, threshold slider centered at 50, gauge shows '0.00' in the center with the orange wick pointing straight down at the Under/Over boundary, both Bet Details cards read Win Chance 50% / Payout 1.95 / Multiplier x1.95, buttons read 'Roll Under 50' and 'Roll Over 50'. History strip above the gauge is empty (session start). Bottom shows the 'All Bets' tab active with four rows of other players' rounds across several different Turbo games (see 'All Bets' ticker note below).",
      "color_blind_notes": "Both sides identified redundantly by text labels on the Roll buttons and by the fixed top/bottom order of the two Bet Details cards, not by color alone."
    },
    "max_multiplier_p3": {
      "type": "base_game",
      "content": "Threshold slider dragged to its practical left limit (the left decrement arrow stopped moving it further after roughly 420 consecutive clicks). Under-side Bet Details: Win Chance 3%, Payout 32.50, Multiplier x32.50, button label 'Roll Under 3'. Over-side Bet Details: Win Chance 97%, Payout 1.01, Multiplier x1.01, button label 'Roll Over 3'. Gauge is now almost entirely purple with only a thin teal-green sliver at the bottom near the wick; static reference labels 'x1.01' (top) and 'x32.50' (bottom, partly overlapped by the sliver) are visible on the ring itself. This frame is the empirical proof of the printed multiplier ceiling.",
      "color_blind_notes": "Same as base_game — labels and numbers duplicate the color-coded sides."
    },
    "win_screen_under": {
      "type": "win_screen",
      "content": "Result of a round bet on Roll Under 3 at the extreme threshold. Gauge center shows rolled value '0.42' in white on the black inner circle; history strip's newest (rightmost) entry '0.42' is colored teal-green (a win). Balance field reads $1031.50 (up from $1000.00 before the round). Bet Details unchanged from max_multiplier_p3 (Under: 3% / 32.50 / x32.50; Over: 97% / 1.01 / x1.01).",
      "color_blind_notes": "Win is confirmable without color via the balance increasing and the printed multiplier/payout figures; the green history digit is a redundant, non-essential color cue."
    },
    "round_loss": {
      "type": "base_game",
      "content": "Next round after the win above, same extreme Under-3 setup. Gauge center shows '4.75' (greater than the 3 threshold, so a loss for a Roll Under bet). History strip now reads '0.42' (green) then '4.75' (grey, the new losing entry). Balance fell from $1031.50 to $1030.50, i.e. only the $1 stake was deducted and nothing was credited back.",
      "color_blind_notes": "Loss confirmable via the balance decreasing by exactly the stake amount, independent of the grey history color."
    },
    "win_screen_over": {
      "type": "win_screen",
      "content": "A different round, bet on the Over side at a near-even threshold (50.8): Under card reads Win Chance 50.8% / Payout 1.92 / Multiplier x1.92 (button 'Roll Under 50.8'); Over card reads Win Chance 49.2% / Payout 1.98 / Multiplier x1.98 (button 'Roll Over 50.8', highlighted purple). Gauge center shows rolled value '67.02', history strip's rightmost entries read '0.42' (green), '4.75' (grey), '39.04' (grey), '67.02' (purple/blue, the new winning entry, since it exceeds 50.8). Balance rose from $1029.50 to $1030.48, confirming the payout basis on the Over side as well.",
      "color_blind_notes": "History strip distinguishes Under-wins (green) from Over-wins (purple) from losses (grey) by color; the same distinction is always recoverable from which Roll button/side was pressed and the resulting balance delta, so color is not the sole channel of information."
    },
    "limits": {
      "type": "info",
      "content": "Modal dialog titled 'Limits' with a close 'X' at top-right, overlaying the dimmed game field. Three stacked labelled fields, each in its own dark rounded card: 'Min bet' = '$0.1', 'Max bet' = '$100', 'Max Profit' = '$10000'.",
      "color_blind_notes": "Plain white-on-dark text and numbers, no color coding needed or used."
    },
    "settings": {
      "type": "settings",
      "content": "Modal dialog titled 'Settings' with close 'X'. Fields: 'Nickname' text input showing a randomly generated demo name (e.g. 'Usual Marlin'); two full-width buttons with small icons, 'Limits' (target/crosshair icon) and 'Rules' (document icon), which open the corresponding dialogs; a horizontal volume slider with a speaker icon and a green filled track/round handle at roughly 90% fill. A 'Multiplier x1.98' readout is visible peeking out from behind the dialog at its bottom-right, belonging to the underlying game screen, not to Settings itself.",
      "color_blind_notes": "Volume slider fill uses the same green accent as the Under side elsewhere in the UI, but its function (volume) is unambiguous from the speaker icon and position, not reliant on hue meaning."
    },
    "rules_p1": {
      "type": "rules",
      "page": 1,
      "content": "'Rules' modal, fully collapsed accordion. Intro paragraph (see mechanics.intro_verbatim). Seven collapsed section headers, each with a downward chevron: 'How to Play?', 'Game Details', 'Autoplay', 'Settings', 'Bets History', 'Disconnection Policy', 'Version'."
    },
    "rules_p2": {
      "type": "rules",
      "page": 2,
      "content": "'How to Play?' section expanded (chevron now points up). Three bullet points (see mechanics.how_to_play_verbatim): slider changes the winning range of the chosen color; 'Roll' generates a random outcome from 0 to 100; landing in the selected range wins."
    },
    "rules_p3": {
      "type": "rules",
      "page": 3,
      "content": "'Game Details' section expanded, showing five sub-headings in one long scrollable block: 'Place Bet' (verbatim in mechanics.place_bet_verbatim), 'Gameplay' (verbatim in mechanics.gameplay_verbatim), 'Min & Max Multiplier' ('Min multiplier is x1.01. Max multiplier is x32.50.'), 'Rounds History' (verbatim in mechanics.rounds_history_verbatim), 'RTP' (verbatim in technical_summary.rtp.verbatim). This is the single most information-dense frame of the documentation set."
    },
    "rules_p4": {
      "type": "rules",
      "page": 4,
      "content": "'Autoplay' section expanded. Body text: 'You can switch to the Auto mode and configure the bet settings so the system will play instead of you.' Settings list: 'bet amount. This sum will be applied for every auto game'; 'number of rounds. If the field is left blank, the game will run until you press the stop button.'; 'actions on win/loss. You can increase your bet sum by N% or reset to default value, that you've set in the \"Amount\" field'; '\"stop at any win\" toggle will stop autoplay on win, even if number of rounds in the queue > 0.' Closing line: 'You can stop autobetting by clicking on \"Stop Autoplay\" button.'"
    },
    "rules_p5": {
      "type": "rules",
      "page": 5,
      "content": "'Settings' section expanded. Body: 'Click the gear icon in the top right corner of the screen to open the settings menu. In Settings you can:' — bullets: 'change the nickname'; 'view bet limits: Minimum bet, Maximum bet, Maximum Profit'; 'turn on/off sounds'."
    },
    "rules_p6": {
      "type": "rules",
      "page": 6,
      "content": "'Version' section expanded, at the very bottom of the accordion. Two lines: 'Game version: \"1.0.3\"' and 'RNG version: \"2.0.0\"'."
    },
    "rules_p7": {
      "type": "rules",
      "page": 7,
      "content": "'Bets History' section expanded. Body: 'At the bottom of each Turbo game there is a panel with information about:' — bullets: '\"All bets\" - recently played games across all users'; '\"Top bets\" - recent winning bets with multiplier above x10'; '\"My bets\" - list of your recent bets.' Closing line: 'You can click on any bet to see the details.'"
    },
    "rules_p8": {
      "type": "rules",
      "page": 8,
      "content": "'Disconnection Policy' section expanded. Body: 'We prioritize the security and satisfaction of our players, even in the event of unexpected internet connection interruptions. Here's how we handle such situations:' — bullets: 'If a bet is placed before a disconnection, it will be processed on the server and everything will proceed as normal'; 'If a bet is placed after a disconnection, it will not be sent to the server, no funds will be deducted from the player's balance, and the game will not proceed.'"
    },
    "autoplay_settings": {
      "type": "autoplay",
      "content": "Left column switched to the 'Auto' tab (Auto label highlighted, green dot). Fields: Bet Amount '$1.0'; min/-/+/max row; 'Number of rounds' field showing an infinity symbol (unlimited, left blank/at default); 'When Winning' row with two buttons 'Reset' / 'Increase by' plus a '0 %' field; 'When Losing' row, same layout; 'Stop at any Win' toggle switch, shown OFF (handle at left, track dark/unfilled); two large action buttons at the bottom, 'Start Autoplay' (green outline, under the Under-colored progress line) and 'Start Autoplay' (solid purple, under the Over-colored progress line) — i.e. starting autoplay still requires choosing a side. Balance at capture time: $1032.92.",
      "color_blind_notes": "The two 'Start Autoplay' buttons are differentiated by their text-adjacent colored underline bar (green vs purple) as well as by outline-vs-filled styling, giving a shape/fill cue in addition to color."
    },
    "my_bets_history": {
      "type": "info",
      "content": "Same underlying screen as the Auto tab at rest (Auto tab, Number of rounds at infinity symbol, both 'Start Autoplay' buttons, balance $1032.92, gauge '0.90'), but with the bottom tab switched to 'My bets' (highlighted). Visible table rows (only the top two are within frame before the image is cropped by the viewport): two 'Dice Twice' entries, both at 9:10 PM, Bet Amount $1.00, Multiplier 1.92x, Payout $1.92. Columns for this tab: 'Game', 'Time', 'Bet Amount', 'Multiplier', 'Payout' (no 'Player' column, since it is implicitly the current user).",
      "color_blind_notes": "Table values are plain white/grey text, no color coding."
    },
    "bet_max_verified": {
      "type": "base_game",
      "content": "Manual tab, Bet Amount field set to '$100' via the 'max' quick-set button, threshold left at 50.8 from the prior round. Under card: Win Chance 50.8%, Payout 192.00, Multiplier x1.92; Over card: Win Chance 49.2%, Payout 198.00, Multiplier x1.98 (button 'Roll Over 50.8', highlighted). This frame is the evidence for both the $100 max-bet limit and the linear scaling of Payout with Bet Amount (100 x 1.92 = 192.00; 100 x 1.98 = 198.00)."
    },
    "autoplay_active": {
      "type": "autoplay",
      "content": "Autoplay actually running (re-shot by TL after the original frame turned out to show the finished state). The two side-by-side 'Start Autoplay' buttons are replaced by ONE wide button reading 'Stop Autoplay' with a green underline; every control above it - Bet Amount with its min/-/+/max buttons, 'Number of rounds', 'When Winning' and 'When Losing' rows, the 'Stop at any Win' toggle - is dimmed and locked while the series runs. The results ribbon at the top fills round by round (visible: 4.91, 19.08); the gauge shows the latest roll 85.68 with both sides at 50% win chance and multiplier x1.95. Balance rose 1000.00 -> 1000.90 during the run, which is how the running state was proven; the button text in the DOM was the detection channel.",
      "color_blind_notes": "Running state is carried by button TEXT ('Stop Autoplay' instead of 'Start Autoplay') and by the controls turning dim, not by colour alone."
    }
  },
  "accessibility_observations": {
    "screen_reader": "Control layout is stable and predictable: header controls (back, balance, sound, settings) never move; the two 'Bet Details' cards always occupy the same top/bottom positions for Under/Over respectively; the two Roll buttons are always left(Under)/right(Over). All key numbers (Win Chance, Payout, Multiplier, Balance, bet limits, RTP figures, version numbers) are rendered as plain text, not as images or canvas-only pixels, which is favorable for text-based access — though this was verified visually from screenshots, not with an actual screen reader.",
    "motor": "Core actions are two large pill buttons (Roll Under / Roll Over) and a slider with both a drag handle and discrete +/- style arrow buttons at each end (so the threshold can be set without precise dragging). Bet Amount also has min/-/+/max quick-set buttons, avoiding the need for keyboard text entry. Autoplay lets a player set up many rounds with a single click, reducing repeated motor actions.",
    "color_blind": "The Under (green) / Over (purple) distinction is reinforced everywhere by text labels ('Under 50', 'Over 50' on buttons; fixed top/bottom card order) and by the position of UI elements (left vs right, top vs bottom), not by color alone. The one place relying more heavily on color is the round-history strip (green = Under win, purple/blue = Over win, grey = loss), but the same win/loss/side information is always simultaneously available from the numeric balance change and from which Roll button was most recently pressed.",
    "deaf_hard_of_hearing": "No audio-only information was observed on any captured frame; a sound toggle/volume slider exists in Settings, implying audio is present but decorative (e.g. roll/win sound effects) rather than carrying unique game-state information. All outcomes (win chance, payout, roll result, balance) are shown as on-screen text/numbers."
  },
  "unreadable_or_uncertain": [
    "my_bets_history.png: only 2 'Dice Twice' rows are visible within the viewport before the table is cut off by the bottom edge of the screenshot; whether a full autoplay batch of 10 rounds actually ran (as the capture note claims) cannot be confirmed from this single frame without scrolling the table further.",
    "Keyboard shortcuts (e.g. whether Space/Enter trigger a roll) are not stated or shown on any captured frame.",
    "No storefront (turbogames.io) RTP figure for Dice Twice specifically was captured for cross-checking against the in-game 97.06%/89.10% figures (provider defects P-T01/P-T11 document this kind of mismatch on sibling titles, so any storefront number should be treated as unverified if found later).",
    "Whether the game supports a bonus-buy or any secondary feature: none was seen on any of the 20 frames, and the rules booklet's 7 sections do not mention one; treated as confirmed absent for this title (matches provider precedent: manual round prediction only, no bonus mechanic)."
  ],
  "anomalies": [
    "The bottom 'All Bets' ticker shows rounds from OTHER Turbo Games titles played by other (randomly-named) demo accounts on the same shared feed — e.g. 'Mines', 'Ball & Ball', 'Hi-Lo', 'Turbo Mines', 'Crash X Football Edition', 'Fruit Towers', 'Turbo Plinko', 'Limbo Rider' all appear interleaved with 'Dice Twice' rows. This is a provider-wide shared UI element (provider defect P-T06), not evidence of another game being open, and player nicknames are randomly generated per demo session and were not treated as meaningful.",
    "This game has no paytable, symbols, reels, or paylines whatsoever — it is a pure numeric prediction game. 'symbols' is intentionally omitted from this documentation rather than left as an empty placeholder array, consistent with sibling instant-win/crash titles from this provider (Towers, Crash X) where the rules booklet likewise never mentions 'symbol' or 'paytable'.",
    "RTP is not a single number for this title: it is a function of bet size due to two-decimal-place rounding-down of win amounts (97.06% floor at bet 1.0, down to 89.10% at bet 0.1) — a third distinct RTP presentation style documented for this provider (see provider-defects/turbo.md P-T01-bis).",
    "The frame originally supplied as 'autoplay_running' showed the Auto tab AFTER the series had finished (both 'Start Autoplay' buttons, empty round counter), contradicting its capture note. The doc-writer flagged the contradiction instead of writing the note's claim; TL re-shot the real running state (autoplay_active.png) and the old frame was dropped from the manifest."
  ]
}

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